mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-25 01:31:14 -06:00
Merged branch 'dev_native' into lm_sla_supports_auto
Added igl library files
This commit is contained in:
commit
7681d00ee5
2865 changed files with 142806 additions and 22325 deletions
74
src/igl/forward_kinematics.h
Normal file
74
src/igl/forward_kinematics.h
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
// This file is part of libigl, a simple c++ geometry processing library.
|
||||
//
|
||||
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
|
||||
//
|
||||
// This Source Code Form is subject to the terms of the Mozilla Public License
|
||||
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
|
||||
// obtain one at http://mozilla.org/MPL/2.0/.
|
||||
#ifndef IGL_FORWARD_KINEMATICS_H
|
||||
#define IGL_FORWARD_KINEMATICS_H
|
||||
#include "igl_inline.h"
|
||||
#include <Eigen/Core>
|
||||
#include <Eigen/Geometry>
|
||||
#include <Eigen/StdVector>
|
||||
#include <vector>
|
||||
|
||||
namespace igl
|
||||
{
|
||||
// Given a skeleton and a set of relative bone rotations compute absolute
|
||||
// rigid transformations for each bone.
|
||||
//
|
||||
// Inputs:
|
||||
// C #C by dim list of joint positions
|
||||
// BE #BE by 2 list of bone edge indices
|
||||
// P #BE list of parent indices into BE
|
||||
// dQ #BE list of relative rotations
|
||||
// dT #BE list of relative translations
|
||||
// Outputs:
|
||||
// vQ #BE list of absolute rotations
|
||||
// vT #BE list of absolute translations
|
||||
IGL_INLINE void forward_kinematics(
|
||||
const Eigen::MatrixXd & C,
|
||||
const Eigen::MatrixXi & BE,
|
||||
const Eigen::VectorXi & P,
|
||||
const std::vector<
|
||||
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
|
||||
const std::vector<Eigen::Vector3d> & dT,
|
||||
std::vector<
|
||||
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & vQ,
|
||||
std::vector<Eigen::Vector3d> & vT);
|
||||
// Wrapper assuming each dT[i] == {0,0,0}
|
||||
IGL_INLINE void forward_kinematics(
|
||||
const Eigen::MatrixXd & C,
|
||||
const Eigen::MatrixXi & BE,
|
||||
const Eigen::VectorXi & P,
|
||||
const std::vector<
|
||||
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
|
||||
std::vector<
|
||||
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & vQ,
|
||||
std::vector<Eigen::Vector3d> & vT);
|
||||
|
||||
// Outputs:
|
||||
// T #BE*(dim+1) by dim stack of transposed transformation matrices
|
||||
IGL_INLINE void forward_kinematics(
|
||||
const Eigen::MatrixXd & C,
|
||||
const Eigen::MatrixXi & BE,
|
||||
const Eigen::VectorXi & P,
|
||||
const std::vector<
|
||||
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
|
||||
const std::vector<Eigen::Vector3d> & dT,
|
||||
Eigen::MatrixXd & T);
|
||||
IGL_INLINE void forward_kinematics(
|
||||
const Eigen::MatrixXd & C,
|
||||
const Eigen::MatrixXi & BE,
|
||||
const Eigen::VectorXi & P,
|
||||
const std::vector<
|
||||
Eigen::Quaterniond,Eigen::aligned_allocator<Eigen::Quaterniond> > & dQ,
|
||||
Eigen::MatrixXd & T);
|
||||
|
||||
};
|
||||
|
||||
#ifndef IGL_STATIC_LIBRARY
|
||||
# include "forward_kinematics.cpp"
|
||||
#endif
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue