New --first-layer-height-ratio option. #36

This commit is contained in:
Alessandro Ranellucci 2011-11-13 19:08:19 +01:00
parent 097b8d9acb
commit 75a71a23a5
6 changed files with 36 additions and 5 deletions

View file

@ -87,6 +87,10 @@ sub parse_file {
}
}
# remove last layer if empty
# (we might have created it because of the $max_layer = ... + 1 code below)
pop @{$print->layers} if !@{$print->layers->[-1]->surfaces} && !@{$print->layers->[-1]->lines};
return $print;
}
@ -110,8 +114,11 @@ sub _facet {
}
# calculate the layer extents
my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height);
my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height);
# (the -1 and +1 here are used as a quick and dirty replacement for some
# complex calculation of the first layer height ratio logic)
my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height) - 1;
$min_layer = 0 if $min_layer < 0;
my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height) + 1;
Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer;
# reorder vertices so that the first one is the one with lowest Z
@ -131,7 +138,7 @@ sub _facet {
sub intersect_facet {
my $self = shift;
my ($vertices, $z) = @_;
printf "Slicing at $z\n";
# build the three segments of the triangle facet
my @edges = (
[ $vertices->[0], $vertices->[1] ],