3DScene picking pass moved to c++

This commit is contained in:
Enrico Turri 2018-05-23 15:35:11 +02:00
parent 486180c422
commit 751b41b94b
8 changed files with 338 additions and 103 deletions

View file

@ -455,6 +455,14 @@ is_shader_enabled(canvas)
OUTPUT:
RETVAL
bool
is_multisample_allowed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_multisample_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_warning_texture(canvas, enable)
SV *canvas;
@ -483,6 +491,13 @@ enable_shader(canvas, enable)
CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
allow_multisample(canvas, allow)
SV *canvas;
bool allow;
CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
bool
is_mouse_dragging(canvas)
SV *canvas;
@ -513,6 +528,21 @@ set_mouse_position(canvas, position)
CODE:
_3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position);
int
get_hover_volume_id(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_hover_volume_id(canvas, id)
SV *canvas;
int id;
CODE:
_3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
void
zoom_to_bed(canvas)
SV *canvas;
@ -546,6 +576,12 @@ stop_using_shader(canvas)
CODE:
_3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
picking_pass(canvas)
SV *canvas;
CODE:
_3DScene::picking_pass((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render_background(canvas)
SV *canvas;