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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-20 15:21:21 -06:00
3DScene picking pass moved to c++
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parent
486180c422
commit
751b41b94b
8 changed files with 338 additions and 103 deletions
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@ -455,6 +455,14 @@ is_shader_enabled(canvas)
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OUTPUT:
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RETVAL
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bool
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is_multisample_allowed(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::is_multisample_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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enable_warning_texture(canvas, enable)
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SV *canvas;
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@ -483,6 +491,13 @@ enable_shader(canvas, enable)
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CODE:
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_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
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void
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allow_multisample(canvas, allow)
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SV *canvas;
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bool allow;
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CODE:
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_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
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bool
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is_mouse_dragging(canvas)
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SV *canvas;
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@ -513,6 +528,21 @@ set_mouse_position(canvas, position)
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CODE:
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_3DScene::set_mouse_position((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), position);
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int
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get_hover_volume_id(canvas)
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SV *canvas;
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CODE:
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RETVAL = _3DScene::get_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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void
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set_hover_volume_id(canvas, id)
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SV *canvas;
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int id;
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CODE:
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_3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
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void
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zoom_to_bed(canvas)
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SV *canvas;
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@ -546,6 +576,12 @@ stop_using_shader(canvas)
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CODE:
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_3DScene::stop_using_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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picking_pass(canvas)
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SV *canvas;
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CODE:
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_3DScene::picking_pass((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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void
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render_background(canvas)
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SV *canvas;
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