Refactoring in GLTexture

This commit is contained in:
Enrico Turri 2019-07-19 11:18:19 +02:00
parent 84d61e28fd
commit 749bb2bfed
6 changed files with 39 additions and 162 deletions

View file

@ -43,7 +43,7 @@ bool GLGizmosManager::init()
if (!m_background_texture.metadata.filename.empty())
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false, true))
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false, GLTexture::SingleThreaded, false))
{
reset();
return false;