Refactoring in GLTexture

This commit is contained in:
Enrico Turri 2019-07-19 11:18:19 +02:00
parent 84d61e28fd
commit 749bb2bfed
6 changed files with 39 additions and 162 deletions

View file

@ -302,7 +302,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas
if (m_tooltip_texture.get_id() == 0)
{
std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
if (!m_tooltip_texture.load_from_file(filename, false, true))
if (!m_tooltip_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
return;
}
@ -334,7 +334,7 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co
if (m_reset_texture.get_id() == 0)
{
std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
if (!m_reset_texture.load_from_file(filename, false, true))
if (!m_reset_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
return;
}