diff --git a/CMakeLists.txt b/CMakeLists.txt index a412299873..f31c0eac1e 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,4 +1,4 @@ -cmake_minimum_required(VERSION 3.2) +cmake_minimum_required(VERSION 3.8) project(PrusaSlicer) include("version.inc") @@ -72,6 +72,9 @@ if (MSVC) # error C3859: virtual memory range for PCH exceeded; please recompile with a command line option of '-Zm90' or greater # Generate symbols at every build target, even for the release. add_compile_options(-bigobj -Zm520 /Zi) + # Disable STL4007: Many result_type typedefs and all argument_type, first_argument_type, and second_argument_type typedefs are deprecated in C++17. + #FIXME Remove this line after eigen library adapts to the new C++17 adaptor rules. + add_compile_options(-D_SILENCE_CXX17_ADAPTOR_TYPEDEFS_DEPRECATION_WARNING) endif () if (MINGW) @@ -102,7 +105,7 @@ list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/) enable_testing () # Enable C++11 language standard. -set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD_REQUIRED ON) if(NOT WIN32) @@ -369,18 +372,24 @@ if (NOT EXPAT_FOUND) endif () include_directories(${EXPAT_INCLUDE_DIRS}) +find_package(OpenGL REQUIRED) + # Find glew or use bundled version -if (NOT SLIC3R_STATIC) - find_package(GLEW) -endif () +if (SLIC3R_STATIC) + set(GLEW_USE_STATIC_LIBS ON) + set(GLEW_VERBOSE ON) +endif() + +find_package(GLEW) if (NOT GLEW_FOUND) + message(STATUS "GLEW not found, using bundled version.") add_library(glew STATIC ${LIBDIR}/glew/src/glew.c) - set(GLEW_FOUND 1) + set(GLEW_FOUND TRUE) set(GLEW_INCLUDE_DIRS ${LIBDIR}/glew/include/) - set(GLEW_LIBRARIES glew) - add_definitions(-DGLEW_STATIC) + target_compile_definitions(glew PUBLIC GLEW_STATIC) + target_include_directories(glew PUBLIC ${GLEW_INCLUDE_DIRS}) + add_library(GLEW::GLEW ALIAS glew) endif () -include_directories(${GLEW_INCLUDE_DIRS}) # Find the Cereal serialization library add_library(cereal INTERFACE) @@ -388,13 +397,27 @@ target_include_directories(cereal INTERFACE include) # l10n set(L10N_DIR "${SLIC3R_RESOURCES_DIR}/localization") -add_custom_target(pot +add_custom_target(gettext_make_pot COMMAND xgettext --keyword=L --keyword=L_CONTEXT:1,2c --keyword=_L_PLURAL:1,2 --add-comments=TRN --from-code=UTF-8 --debug -f "${L10N_DIR}/list.txt" -o "${L10N_DIR}/PrusaSlicer.pot" WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} COMMENT "Generate pot file from strings in the source tree" ) +add_custom_target(gettext_po_to_mo + WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} + COMMENT "Generate localization po files (binary) from mo files (texts)" +) +file(GLOB L10N_PO_FILES "${L10N_DIR}/*/PrusaSlicer*.po") +foreach(po_file ${L10N_PO_FILES}) + GET_FILENAME_COMPONENT(po_dir "${po_file}" DIRECTORY) + SET(mo_file "${po_dir}/PrusaSlicer.mo") + add_custom_command( + TARGET gettext_po_to_mo PRE_BUILD + COMMAND msgfmt ARGS -o ${mo_file} ${po_file} + DEPENDS ${po_file} + ) +endforeach() find_package(NLopt 1.4 REQUIRED) @@ -403,6 +426,29 @@ if(SLIC3R_STATIC) set(USE_BLOSC TRUE) endif() +set(TOP_LEVEL_PROJECT_DIR ${PROJECT_SOURCE_DIR}) +function(prusaslicer_copy_dlls target) + if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") + set(_bits 64) + elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") + set(_bits 32) + endif () + + get_target_property(_out_dir ${target} BINARY_DIR) + + # This has to be a separate target due to the windows command line lenght limits + add_custom_command(TARGET ${target} POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy ${TOP_LEVEL_PROJECT_DIR}/deps/GMP/gmp/lib/win${_bits}/libgmp-10.dll ${_out_dir}/ + COMMENT "Copy gmp runtime to build tree" + VERBATIM) + + add_custom_command(TARGET ${target} POST_BUILD + COMMAND ${CMAKE_COMMAND} -E copy ${TOP_LEVEL_PROJECT_DIR}/deps/MPFR/mpfr/lib/win${_bits}/libmpfr-4.dll ${_out_dir}/ + COMMENT "Copy mpfr runtime to build tree" + VERBATIM) + +endfunction() + #find_package(OpenVDB 5.0 COMPONENTS openvdb) #slic3r_remap_configs(IlmBase::Half RelWithDebInfo Release) diff --git a/cmake/modules/FindGLEW.cmake b/cmake/modules/FindGLEW.cmake new file mode 100644 index 0000000000..5a2a9b8352 --- /dev/null +++ b/cmake/modules/FindGLEW.cmake @@ -0,0 +1,351 @@ +# Distributed under the OSI-approved BSD 3-Clause License. See accompanying +# file Copyright.txt or https://cmake.org/licensing for details. + +# PrusaSlicer specifics: +# This file is backported from CMake 3.15 distribution to behave uniformly +# across all versions of CMake. It explicitly adds GLEW_STATIC complile +# definition to static targets which is needed to prevent link errors. + +#[=======================================================================[.rst: +FindGLEW +-------- + +Find the OpenGL Extension Wrangler Library (GLEW) + +Input Variables +^^^^^^^^^^^^^^^ + +The following variables may be set to influence this module’s behavior: + +``GLEW_USE_STATIC_LIBS`` + to find and create :prop_tgt:`IMPORTED` target for static linkage. + +``GLEW_VERBOSE`` + to output a detailed log of this module. + +Imported Targets +^^^^^^^^^^^^^^^^ + +This module defines the following :ref:`Imported Targets `: + + +``GLEW::glew`` + The GLEW shared library. +``GLEW::glew_s`` + The GLEW static library, if ``GLEW_USE_STATIC_LIBS`` is set to ``TRUE``. +``GLEW::GLEW`` + Duplicates either ``GLEW::glew`` or ``GLEW::glew_s`` based on availability. + +Result Variables +^^^^^^^^^^^^^^^^ + +This module defines the following variables: + +``GLEW_INCLUDE_DIRS`` + include directories for GLEW +``GLEW_LIBRARIES`` + libraries to link against GLEW +``GLEW_SHARED_LIBRARIES`` + libraries to link against shared GLEW +``GLEW_STATIC_LIBRARIES`` + libraries to link against static GLEW +``GLEW_FOUND`` + true if GLEW has been found and can be used +``GLEW_VERSION`` + GLEW version +``GLEW_VERSION_MAJOR`` + GLEW major version +``GLEW_VERSION_MINOR`` + GLEW minor version +``GLEW_VERSION_MICRO`` + GLEW micro version + +#]=======================================================================] + +include(FindPackageHandleStandardArgs) + +find_package(GLEW CONFIG QUIET) + +if(GLEW_FOUND) + find_package_handle_standard_args(GLEW DEFAULT_MSG GLEW_CONFIG) + return() +endif() + +if(GLEW_VERBOSE) + message(STATUS "FindGLEW: did not find GLEW CMake config file. Searching for libraries.") +endif() + +if(APPLE) + find_package(OpenGL QUIET) + + if(OpenGL_FOUND) + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: Found OpenGL Framework.") + message(STATUS "FindGLEW: OPENGL_LIBRARIES: ${OPENGL_LIBRARIES}") + endif() + else() + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: could not find GLEW library.") + endif() + return() + endif() +endif() + + +function(__glew_set_find_library_suffix shared_or_static) + if((UNIX AND NOT APPLE) AND "${shared_or_static}" MATCHES "SHARED") + set(CMAKE_FIND_LIBRARY_SUFFIXES ".so" PARENT_SCOPE) + elseif((UNIX AND NOT APPLE) AND "${shared_or_static}" MATCHES "STATIC") + set(CMAKE_FIND_LIBRARY_SUFFIXES ".a" PARENT_SCOPE) + elseif(APPLE AND "${shared_or_static}" MATCHES "SHARED") + set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib;.so" PARENT_SCOPE) + elseif(APPLE AND "${shared_or_static}" MATCHES "STATIC") + set(CMAKE_FIND_LIBRARY_SUFFIXES ".a" PARENT_SCOPE) + elseif(WIN32 AND "${shared_or_static}" MATCHES "SHARED") + set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" PARENT_SCOPE) + elseif(WIN32 AND "${shared_or_static}" MATCHES "STATIC") + set(CMAKE_FIND_LIBRARY_SUFFIXES ".lib;.a;.dll.a" PARENT_SCOPE) + endif() + + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: CMAKE_FIND_LIBRARY_SUFFIXES for ${shared_or_static}: ${CMAKE_FIND_LIBRARY_SUFFIXES}") + endif() +endfunction() + + +if(GLEW_VERBOSE) + if(DEFINED GLEW_USE_STATIC_LIBS) + message(STATUS "FindGLEW: GLEW_USE_STATIC_LIBS: ${GLEW_USE_STATIC_LIBS}.") + else() + message(STATUS "FindGLEW: GLEW_USE_STATIC_LIBS is undefined. Treated as FALSE.") + endif() +endif() + +find_path(GLEW_INCLUDE_DIR GL/glew.h) +mark_as_advanced(GLEW_INCLUDE_DIR) + +set(GLEW_INCLUDE_DIRS ${GLEW_INCLUDE_DIR}) + +if(GLEW_VERBOSE) + message(STATUS "FindGLEW: GLEW_INCLUDE_DIR: ${GLEW_INCLUDE_DIR}") + message(STATUS "FindGLEW: GLEW_INCLUDE_DIRS: ${GLEW_INCLUDE_DIRS}") +endif() + +if("${CMAKE_GENERATOR_PLATFORM}" MATCHES "x64" OR "${CMAKE_GENERATOR}" MATCHES "Win64") + set(_arch "x64") +else() + set(_arch "Win32") +endif() + + +set(__GLEW_CURRENT_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES}) + +__glew_set_find_library_suffix(SHARED) + +find_library(GLEW_SHARED_LIBRARY_RELEASE + NAMES GLEW glew glew32 + PATH_SUFFIXES lib lib64 libx32 lib/Release/${_arch} + PATHS ENV GLEW_ROOT) + +find_library(GLEW_SHARED_LIBRARY_DEBUG + NAMES GLEWd glewd glew32d + PATH_SUFFIXES lib lib64 + PATHS ENV GLEW_ROOT) + + +__glew_set_find_library_suffix(STATIC) + +find_library(GLEW_STATIC_LIBRARY_RELEASE + NAMES GLEW glew glew32s + PATH_SUFFIXES lib lib64 libx32 lib/Release/${_arch} + PATHS ENV GLEW_ROOT) + +find_library(GLEW_STATIC_LIBRARY_DEBUG + NAMES GLEWds glewd glewds glew32ds + PATH_SUFFIXES lib lib64 + PATHS ENV GLEW_ROOT) + +set(CMAKE_FIND_LIBRARY_SUFFIXES ${__GLEW_CURRENT_FIND_LIBRARY_SUFFIXES}) +unset(__GLEW_CURRENT_FIND_LIBRARY_SUFFIXES) + +include(SelectLibraryConfigurations) + +select_library_configurations(GLEW_SHARED) +select_library_configurations(GLEW_STATIC) + +if(NOT GLEW_USE_STATIC_LIBS) + set(GLEW_LIBRARIES ${GLEW_SHARED_LIBRARY}) +else() + set(GLEW_LIBRARIES ${GLEW_STATIC_LIBRARY}) +endif() + + +if(GLEW_VERBOSE) + message(STATUS "FindGLEW: GLEW_SHARED_LIBRARY_RELEASE: ${GLEW_SHARED_LIBRARY_RELEASE}") + message(STATUS "FindGLEW: GLEW_STATIC_LIBRARY_RELEASE: ${GLEW_STATIC_LIBRARY_RELEASE}") + message(STATUS "FindGLEW: GLEW_SHARED_LIBRARY_DEBUG: ${GLEW_SHARED_LIBRARY_DEBUG}") + message(STATUS "FindGLEW: GLEW_STATIC_LIBRARY_DEBUG: ${GLEW_STATIC_LIBRARY_DEBUG}") + message(STATUS "FindGLEW: GLEW_SHARED_LIBRARY: ${GLEW_SHARED_LIBRARY}") + message(STATUS "FindGLEW: GLEW_STATIC_LIBRARY: ${GLEW_STATIC_LIBRARY}") + message(STATUS "FindGLEW: GLEW_LIBRARIES: ${GLEW_LIBRARIES}") +endif() + + +# Read version from GL/glew.h file +if(EXISTS "${GLEW_INCLUDE_DIR}/GL/glew.h") + file(STRINGS "${GLEW_INCLUDE_DIR}/GL/glew.h" _contents REGEX "^VERSION_.+ [0-9]+") + if(_contents) + string(REGEX REPLACE ".*VERSION_MAJOR[ \t]+([0-9]+).*" "\\1" GLEW_VERSION_MAJOR "${_contents}") + string(REGEX REPLACE ".*VERSION_MINOR[ \t]+([0-9]+).*" "\\1" GLEW_VERSION_MINOR "${_contents}") + string(REGEX REPLACE ".*VERSION_MICRO[ \t]+([0-9]+).*" "\\1" GLEW_VERSION_MICRO "${_contents}") + set(GLEW_VERSION "${GLEW_VERSION_MAJOR}.${GLEW_VERSION_MINOR}.${GLEW_VERSION_MICRO}") + endif() +endif() + +if(GLEW_VERBOSE) + message(STATUS "FindGLEW: GLEW_VERSION_MAJOR: ${GLEW_VERSION_MAJOR}") + message(STATUS "FindGLEW: GLEW_VERSION_MINOR: ${GLEW_VERSION_MINOR}") + message(STATUS "FindGLEW: GLEW_VERSION_MICRO: ${GLEW_VERSION_MICRO}") + message(STATUS "FindGLEW: GLEW_VERSION: ${GLEW_VERSION}") +endif() + +find_package_handle_standard_args(GLEW + REQUIRED_VARS GLEW_INCLUDE_DIRS GLEW_LIBRARIES + VERSION_VAR GLEW_VERSION) + +if(NOT GLEW_FOUND) + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: could not find GLEW library.") + endif() + return() +endif() + + +if(NOT TARGET GLEW::glew AND NOT GLEW_USE_STATIC_LIBS) + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: Creating GLEW::glew imported target.") + endif() + + add_library(GLEW::glew UNKNOWN IMPORTED) + + set_target_properties(GLEW::glew + PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${GLEW_INCLUDE_DIRS}") + + if(APPLE) + set_target_properties(GLEW::glew + PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) + endif() + + if(GLEW_SHARED_LIBRARY_RELEASE) + set_property(TARGET GLEW::glew + APPEND + PROPERTY IMPORTED_CONFIGURATIONS RELEASE) + + set_target_properties(GLEW::glew + PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_SHARED_LIBRARY_RELEASE}") + endif() + + if(GLEW_SHARED_LIBRARY_DEBUG) + set_property(TARGET GLEW::glew + APPEND + PROPERTY IMPORTED_CONFIGURATIONS DEBUG) + + set_target_properties(GLEW::glew + PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_SHARED_LIBRARY_DEBUG}") + endif() + +elseif(NOT TARGET GLEW::glew_s AND GLEW_USE_STATIC_LIBS) + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: Creating GLEW::glew_s imported target.") + endif() + + add_library(GLEW::glew_s UNKNOWN IMPORTED) + + set_target_properties(GLEW::glew_s + PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${GLEW_INCLUDE_DIRS}") + + set_target_properties(GLEW::glew_s PROPERTIES INTERFACE_COMPILE_DEFINITIONS GLEW_STATIC) + + if(APPLE) + set_target_properties(GLEW::glew_s + PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) + endif() + + if(GLEW_STATIC_LIBRARY_RELEASE) + set_property(TARGET GLEW::glew_s + APPEND + PROPERTY IMPORTED_CONFIGURATIONS RELEASE) + + set_target_properties(GLEW::glew_s + PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_STATIC_LIBRARY_RELEASE}") + endif() + + if(GLEW_STATIC_LIBRARY_DEBUG) + set_property(TARGET GLEW::glew_s + APPEND + PROPERTY IMPORTED_CONFIGURATIONS DEBUG) + + set_target_properties(GLEW::glew_s + PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_STATIC_LIBRARY_DEBUG}") + endif() +endif() + +if(NOT TARGET GLEW::GLEW) + if(GLEW_VERBOSE) + message(STATUS "FindGLEW: Creating GLEW::GLEW imported target.") + endif() + + add_library(GLEW::GLEW UNKNOWN IMPORTED) + + set_target_properties(GLEW::GLEW + PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${GLEW_INCLUDE_DIRS}") + + if(APPLE) + set_target_properties(GLEW::GLEW + PROPERTIES INTERFACE_LINK_LIBRARIES OpenGL::GL) + endif() + + if(TARGET GLEW::glew) + if(GLEW_SHARED_LIBRARY_RELEASE) + set_property(TARGET GLEW::GLEW + APPEND + PROPERTY IMPORTED_CONFIGURATIONS RELEASE) + + set_target_properties(GLEW::GLEW + PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_SHARED_LIBRARY_RELEASE}") + endif() + + if(GLEW_SHARED_LIBRARY_DEBUG) + set_property(TARGET GLEW::GLEW + APPEND + PROPERTY IMPORTED_CONFIGURATIONS DEBUG) + + set_target_properties(GLEW::GLEW + PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_SHARED_LIBRARY_DEBUG}") + endif() + + elseif(TARGET GLEW::glew_s) + if(GLEW_STATIC_LIBRARY_RELEASE) + set_property(TARGET GLEW::GLEW + APPEND + PROPERTY IMPORTED_CONFIGURATIONS RELEASE) + + set_target_properties(GLEW::GLEW + PROPERTIES IMPORTED_LOCATION_RELEASE "${GLEW_STATIC_LIBRARY_RELEASE}" + INTERFACE_COMPILE_DEFINITIONS GLEW_STATIC) + endif() + + if(GLEW_STATIC_LIBRARY_DEBUG AND GLEW_USE_STATIC_LIBS) + set_property(TARGET GLEW::GLEW + APPEND + PROPERTY IMPORTED_CONFIGURATIONS DEBUG) + + set_target_properties(GLEW::GLEW + PROPERTIES IMPORTED_LOCATION_DEBUG "${GLEW_STATIC_LIBRARY_DEBUG}" + INTERFACE_COMPILE_DEFINITIONS GLEW_STATIC) + endif() + + elseif(GLEW_VERBOSE) + message(WARNING "FindGLEW: no `GLEW::glew` or `GLEW::glew_s` target was created. Something went wrong in FindGLEW target creation.") + endif() +endif() diff --git a/cmake/modules/FindOpenVDB.cmake b/cmake/modules/FindOpenVDB.cmake index 9afe8a2356..b75bc6ed01 100644 --- a/cmake/modules/FindOpenVDB.cmake +++ b/cmake/modules/FindOpenVDB.cmake @@ -203,20 +203,50 @@ if(UNIX AND OPENVDB_USE_STATIC_LIBS) endif() set(OpenVDB_LIB_COMPONENTS "") +set(OpenVDB_DEBUG_SUFFIX "d" CACHE STRING "Suffix for the debug libraries") + +get_property(_is_multi GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS}) set(LIB_NAME ${COMPONENT}) - find_library(OpenVDB_${COMPONENT}_LIBRARY ${LIB_NAME} lib${LIB_NAME} + + find_library(OpenVDB_${COMPONENT}_LIBRARY_RELEASE ${LIB_NAME} lib${LIB_NAME} PATHS ${_OPENVDB_LIBRARYDIR_SEARCH_DIRS} PATH_SUFFIXES ${OPENVDB_PATH_SUFFIXES} ) - list(APPEND OpenVDB_LIB_COMPONENTS ${OpenVDB_${COMPONENT}_LIBRARY}) - if(OpenVDB_${COMPONENT}_LIBRARY) - set(OpenVDB_${COMPONENT}_FOUND TRUE) - else() - set(OpenVDB_${COMPONENT}_FOUND FALSE) - endif() + find_library(OpenVDB_${COMPONENT}_LIBRARY_DEBUG ${LIB_NAME}${OpenVDB_DEBUG_SUFFIX} lib${LIB_NAME}${OpenVDB_DEBUG_SUFFIX} + PATHS ${_OPENVDB_LIBRARYDIR_SEARCH_DIRS} + PATH_SUFFIXES ${OPENVDB_PATH_SUFFIXES} + ) + + if (_is_multi) + list(APPEND OpenVDB_LIB_COMPONENTS ${OpenVDB_${COMPONENT}_LIBRARY_RELEASE} ${OpenVDB_${COMPONENT}_LIBRARY_DEBUG}) + + list(FIND CMAKE_CONFIGURATION_TYPES "Debug" _has_debug) + + if(OpenVDB_${COMPONENT}_LIBRARY_RELEASE AND (_has_debug LESS 0 OR OpenVDB_${COMPONENT}_LIBRARY_DEBUG)) + set(OpenVDB_${COMPONENT}_FOUND TRUE) + else() + set(OpenVDB_${COMPONENT}_FOUND FALSE) + endif() + else () + string(TOUPPER "${CMAKE_BUILD_TYPE}" _BUILD_TYPE) + + set(OpenVDB_${COMPONENT}_LIBRARY ${OpenVDB_${COMPONENT}_LIBRARY_${_BUILD_TYPE}}) + + if (NOT MSVC AND NOT OpenVDB_${COMPONENT}_LIBRARY) + set(OpenVDB_${COMPONENT}_LIBRARY ${OpenVDB_${COMPONENT}_LIBRARY_RELEASE}) + endif () + + list(APPEND OpenVDB_LIB_COMPONENTS ${OpenVDB_${COMPONENT}_LIBRARY}) + + if(OpenVDB_${COMPONENT}_LIBRARY) + set(OpenVDB_${COMPONENT}_FOUND TRUE) + else() + set(OpenVDB_${COMPONENT}_FOUND FALSE) + endif() + endif () endforeach() if(UNIX AND OPENVDB_USE_STATIC_LIBS) @@ -465,7 +495,6 @@ foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS}) if(NOT TARGET OpenVDB::${COMPONENT}) add_library(OpenVDB::${COMPONENT} UNKNOWN IMPORTED) set_target_properties(OpenVDB::${COMPONENT} PROPERTIES - IMPORTED_LOCATION "${OpenVDB_${COMPONENT}_LIBRARY}" INTERFACE_COMPILE_OPTIONS "${OpenVDB_DEFINITIONS}" INTERFACE_INCLUDE_DIRECTORIES "${OpenVDB_INCLUDE_DIR}" IMPORTED_LINK_DEPENDENT_LIBRARIES "${_OPENVDB_HIDDEN_DEPENDENCIES}" # non visible deps @@ -473,6 +502,17 @@ foreach(COMPONENT ${OpenVDB_FIND_COMPONENTS}) INTERFACE_COMPILE_FEATURES cxx_std_11 ) + if (_is_multi) + set_target_properties(OpenVDB::${COMPONENT} PROPERTIES + IMPORTED_LOCATION_RELEASE "${OpenVDB_${COMPONENT}_LIBRARY_RELEASE}" + IMPORTED_LOCATION_DEBUG "${OpenVDB_${COMPONENT}_LIBRARY_DEBUG}" + ) + else () + set_target_properties(OpenVDB::${COMPONENT} PROPERTIES + IMPORTED_LOCATION "${OpenVDB_${COMPONENT}_LIBRARY}" + ) + endif () + if (OPENVDB_USE_STATIC_LIBS) set_target_properties(OpenVDB::${COMPONENT} PROPERTIES INTERFACE_COMPILE_DEFINITIONS "OPENVDB_STATICLIB;OPENVDB_OPENEXR_STATICLIB" diff --git a/deps/CGAL/CGAL.cmake b/deps/CGAL/CGAL.cmake new file mode 100644 index 0000000000..285d819ab3 --- /dev/null +++ b/deps/CGAL/CGAL.cmake @@ -0,0 +1,20 @@ +prusaslicer_add_cmake_project( + CGAL + GIT_REPOSITORY https://github.com/CGAL/cgal.git + GIT_TAG bec70a6d52d8aacb0b3d82a7b4edc3caa899184b # releases/CGAL-5.0 + # For whatever reason, this keeps downloading forever (repeats downloads if finished) + # URL https://github.com/CGAL/cgal/archive/releases/CGAL-5.0.zip + # URL_HASH SHA256=bd9327be903ab7ee379a8a7a0609eba0962f5078d2497cf8e13e8e1598584154 + DEPENDS dep_boost dep_GMP dep_MPFR +) + +include(GNUInstallDirs) + +# CGAL, for whatever reason, makes itself non-relocatable by writing the build directory into +# CGALConfig-installation-dirs.cmake and including it in configure time. +# If this file is not present, it will not consider the stored absolute path +ExternalProject_Add_Step(dep_CGAL dep_CGAL_relocation_fix + DEPENDEES install + COMMAND ${CMAKE_COMMAND} -E remove CGALConfig-installation-dirs.cmake + WORKING_DIRECTORY "${DESTDIR}/usr/local/${CMAKE_INSTALL_LIBDIR}/cmake/CGAL" +) \ No newline at end of file diff --git a/deps/CMakeLists.txt b/deps/CMakeLists.txt index 49e8ee7bab..3935e38c3d 100644 --- a/deps/CMakeLists.txt +++ b/deps/CMakeLists.txt @@ -45,6 +45,49 @@ option(DEP_WX_STABLE "Build against wxWidgets stable 3.0 as opposed to default 3 message(STATUS "PrusaSlicer deps DESTDIR: ${DESTDIR}") message(STATUS "PrusaSlicer deps debug build: ${DEP_DEBUG}") +find_package(Git REQUIRED) + +get_property(_is_multi GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) + +function(prusaslicer_add_cmake_project projectname) + cmake_parse_arguments(P_ARGS "" "INSTALL_DIR;BUILD_COMMAND;INSTALL_COMMAND" "CMAKE_ARGS" ${ARGN}) + + set(_configs_line -DCMAKE_BUILD_TYPE:STRING=${CMAKE_BUILD_TYPE}) + if (_is_multi OR MSVC) + set(_configs_line "") + endif () + + set(_gen "") + set(_build_j "-j${NPROC}") + if (MSVC) + set(_gen CMAKE_GENERATOR "${DEP_MSVC_GEN}" CMAKE_GENERATOR_PLATFORM "${DEP_PLATFORM}") + set(_build_j "/m") + endif () + + ExternalProject_Add( + dep_${projectname} + EXCLUDE_FROM_ALL ON + INSTALL_DIR ${DESTDIR}/usr/local + ${_gen} + CMAKE_ARGS + -DCMAKE_INSTALL_PREFIX:STRING=${DESTDIR}/usr/local + -DCMAKE_MODULE_PATH:STRING=${PROJECT_SOURCE_DIR}/../cmake/modules + -DCMAKE_PREFIX_PATH:STRING=${DESTDIR}/usr/local + -DCMAKE_DEBUG_POSTFIX:STRING=d + -DCMAKE_C_COMPILER:STRING=${CMAKE_C_COMPILER} + -DCMAKE_CXX_COMPILER:STRING=${CMAKE_CXX_COMPILER} + -DBUILD_SHARED_LIBS:BOOL=OFF + "${_configs_line}" + ${DEP_CMAKE_OPTS} + ${P_ARGS_CMAKE_ARGS} + ${P_ARGS_UNPARSED_ARGUMENTS} + BUILD_COMMAND ${CMAKE_COMMAND} --build . --config Release -- ${_build_j} + INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config Release + ) + +endfunction(prusaslicer_add_cmake_project) + + if (MSVC) if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8") message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n") @@ -83,6 +126,13 @@ else() include("deps-linux.cmake") endif() +include(GLEW/GLEW.cmake) +include(OpenCSG/OpenCSG.cmake) + +include(GMP/GMP.cmake) +include(MPFR/MPFR.cmake) +include(CGAL/CGAL.cmake) + if (MSVC) add_custom_target(deps ALL @@ -95,8 +145,10 @@ if (MSVC) dep_cereal dep_nlopt # dep_qhull # Experimental - dep_zlib # on Windows we still need zlib + dep_ZLIB # on Windows we still need zlib dep_openvdb + dep_OpenCSG + dep_CGAL ) else() @@ -112,6 +164,8 @@ else() dep_nlopt dep_qhull dep_openvdb + dep_OpenCSG + dep_CGAL # dep_libigl # Not working, static build has different Eigen ) diff --git a/deps/GLEW/GLEW.cmake b/deps/GLEW/GLEW.cmake new file mode 100644 index 0000000000..fcbdcd20c3 --- /dev/null +++ b/deps/GLEW/GLEW.cmake @@ -0,0 +1,11 @@ +# We have to check for OpenGL to compile GLEW +find_package(OpenGL QUIET REQUIRED) + +prusaslicer_add_cmake_project( + GLEW + SOURCE_DIR ${CMAKE_CURRENT_LIST_DIR}/glew +) + +if (MSVC) + add_debug_dep(dep_GLEW) +endif () diff --git a/deps/GLEW/glew/CMakeLists.txt b/deps/GLEW/glew/CMakeLists.txt new file mode 100644 index 0000000000..6daedaaddc --- /dev/null +++ b/deps/GLEW/glew/CMakeLists.txt @@ -0,0 +1,33 @@ +cmake_minimum_required(VERSION 3.0) +project(GLEW) + +find_package(OpenGL REQUIRED) + +add_library(glew src/glew.c) +target_include_directories(glew PRIVATE include/) +target_link_libraries(glew PUBLIC OpenGL::GL) + +if (NOT BUILD_SHARED_LIBS) + target_compile_definitions(glew PUBLIC GLEW_STATIC) +endif () + +include(GNUInstallDirs) + +install( + FILES + ${PROJECT_SOURCE_DIR}/include/GL/glew.h + ${PROJECT_SOURCE_DIR}/include/GL/wglew.h + ${PROJECT_SOURCE_DIR}/include/GL/glxew.h + DESTINATION + ${CMAKE_INSTALL_INCLUDEDIR}/GL +) + +add_library(GLEW INTERFACE) +target_link_libraries(GLEW INTERFACE glew) + +install(TARGETS glew GLEW + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR} +) \ No newline at end of file diff --git a/deps/GLEW/glew/LICENSE.txt b/deps/GLEW/glew/LICENSE.txt new file mode 100644 index 0000000000..f7078042e9 --- /dev/null +++ b/deps/GLEW/glew/LICENSE.txt @@ -0,0 +1,73 @@ +The OpenGL Extension Wrangler Library +Copyright (C) 2002-2007, Milan Ikits +Copyright (C) 2002-2007, Marcelo E. Magallon +Copyright (C) 2002, Lev Povalahev +All rights reserved. + +Redistribution and use in source and binary forms, with or without +modification, are permitted provided that the following conditions are met: + +* Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. +* Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. +* The name of the author may be used to endorse or promote products + derived from this software without specific prior written permission. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +THE POSSIBILITY OF SUCH DAMAGE. + + +Mesa 3-D graphics library +Version: 7.0 + +Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and associated documentation files (the "Software"), +to deal in the Software without restriction, including without limitation +the rights to use, copy, modify, merge, publish, distribute, sublicense, +and/or sell copies of the Software, and to permit persons to whom the +Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS +OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN +AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + + +Copyright (c) 2007 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. diff --git a/deps/GLEW/glew/README.md b/deps/GLEW/glew/README.md new file mode 100644 index 0000000000..e7efc244f2 --- /dev/null +++ b/deps/GLEW/glew/README.md @@ -0,0 +1,196 @@ +THIS IS NOT THE COMPLETE GLEW DISTRIBUTION. ONLY FILES NEEDED FOR COMPILING GLEW INTO SLIC3R WERE PUT INTO THE SLIC3R SOURCE DISTRIBUTION. + +A CMAKE CONFIG EXPORT IS ADDED TO ENABLE FIND PACKAGE TO FIND DEBUG BUILD ON MSVC + +# GLEW - The OpenGL Extension Wrangler Library + +![](http://glew.sourceforge.net/glew.png) + +http://glew.sourceforge.net/ + +https://github.com/nigels-com/glew + +[![Build Status](https://travis-ci.org/nigels-com/glew.svg?branch=master)](https://travis-ci.org/nigels-com/glew) +[![Gitter](https://badges.gitter.im/nigels-com/glew.svg)](https://gitter.im/nigels-com/glew?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge) +[![Download](https://img.shields.io/sourceforge/dm/glew.svg)](https://sourceforge.net/projects/glew/files/latest/download) + +## Downloads + +Current release is [2.0.0](https://sourceforge.net/projects/glew/files/glew/2.0.0/). +[(Change Log)](http://glew.sourceforge.net/log.html) + +Sources available as +[ZIP](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.zip/download) or +[TGZ](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0.tgz/download). + +Windows binaries for [32-bit and 64-bit](https://sourceforge.net/projects/glew/files/glew/2.0.0/glew-2.0.0-win32.zip/download). + +### Recent snapshots + +Snapshots may contain new features, bug-fixes or new OpenGL extensions ahead of tested, official releases. + +[glew-20160708.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160708.tgz/download) +*GLEW 2.0.0 RC: Core context, EGL support, no MX* + +[glew-20160402.tgz](http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20160402.tgz/download) +*GLEW 2.0.0 RC: Core context, EGL support, no MX* + +## Build + +From a downloaded tarball or zip archive: + +### Linux and Mac + +#### Using GNU Make + +##### Install build tools + +Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libxmu-dev libxi-dev libgl-dev libosmesa-dev git` + +RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel git` + +##### Build + + $ make + $ sudo make install + $ make clean + +Targets: `all, glew.lib, glew.bin, clean, install, uninstall` + +Variables: `SYSTEM=linux-clang, GLEW_DEST=/usr/local, STRIP=` + +#### Using cmake + +*CMake 2.8.12 or higher is required.* + +##### Install build tools + +Debian/Ubuntu/Mint: `$ sudo apt-get install build-essential libXmu-dev libXi-dev libgl-dev git cmake` + +RedHat/CentOS/Fedora: `$ sudo yum install libXmu-devel libXi-devel libGL-devel git cmake` + +##### Build + + $ cd build + $ cmake ./cmake + $ make -j4 + +| Target | Description | +| ---------- | ----------- | +| glew | Build the glew shared library. | +| glew_s | Build the glew static library. | +| glewinfo | Build the `glewinfo` executable (requires `BUILD_UTILS` to be `ON`). | +| visualinfo | Build the `visualinfo` executable (requires `BUILD_UTILS` to be `ON`). | +| install | Install all enabled targets into `CMAKE_INSTALL_PREFIX`. | +| clean | Clean up build artifacts. | +| all | Build all enabled targets (default target). | + +| Variables | Description | +| --------------- | ----------- | +| BUILD_UTILS | Build the `glewinfo` and `visualinfo` executables. | +| GLEW_REGAL | Build in Regal mode. | +| GLEW_OSMESA | Build in off-screen Mesa mode. | +| BUILD_FRAMEWORK | Build as MacOSX Framework. Setting `CMAKE_INSTALL_PREFIX` to `/Library/Frameworks` is recommended. | + +### Windows + +#### Visual Studio + +Use the provided Visual Studio project file in build/vc12/ + +Projects for vc6 and vc10 are also provided + +#### MSYS/Mingw + +Available from [Mingw](http://www.mingw.org/) + +Requirements: bash, make, gcc + + $ mingw32-make + $ mingw32-make install + $ mingw32-make install.all + +Alternative toolchain: `SYSTEM=mingw-win32` + +#### MSYS2/Mingw-w64 + +Available from [Msys2](http://msys2.github.io/) and/or [Mingw-w64](http://mingw-w64.org/) + +Requirements: bash, make, gcc + + $ pacman -S gcc make mingw-w64-i686-gcc mingw-w64-x86_64-gcc + $ make + $ make install + $ make install.all + +Alternative toolchain: `SYSTEM=msys, SYSTEM=msys-win32, SYSTEM=msys-win64` + +## glewinfo + +`glewinfo` is a command-line tool useful for inspecting the capabilities of an +OpenGL implementation and GLEW support for that. Please include the output of +`glewinfo` with bug reports, as appropriate. + + --------------------------- + GLEW Extension Info + --------------------------- + + GLEW version 2.0.0 + Reporting capabilities of pixelformat 3 + Running on a Intel(R) HD Graphics 3000 from Intel + OpenGL version 3.1.0 - Build 9.17.10.4229 is supported + + GL_VERSION_1_1: OK + --------------- + + GL_VERSION_1_2: OK + --------------- + glCopyTexSubImage3D: OK + glDrawRangeElements: OK + glTexImage3D: OK + glTexSubImage3D: OK + + ... + +## Code Generation + +A Unix or Mac environment is neded for building GLEW from scratch to +include new extensions, or customize the code generation. The extension +data is regenerated from the top level source directory with: + + make extensions + +An alternative to generating the GLEW sources from scratch is to +download a pre-generated (unsupported) snapshot: + +https://sourceforge.net/projects/glew/files/glew/snapshots/ + +Travis-built snapshots are also available: + +https://glew.s3.amazonaws.com/index.html + +## Authors + +GLEW is currently maintained by [Nigel Stewart](https://github.com/nigels-com) +with bug fixes, new OpenGL extension support and new releases. + +GLEW was developed by [Milan Ikits](http://www.cs.utah.edu/~ikits/) +and [Marcelo Magallon](http://wwwvis.informatik.uni-stuttgart.de/~magallon/). +Aaron Lefohn, Joe Kniss, and Chris Wyman were the first users and also +assisted with the design and debugging process. + +The acronym GLEW originates from Aaron Lefohn. +Pasi Kärkkäinen identified and fixed several problems with +GLX and SDL. Nate Robins created the `wglinfo` utility, to +which modifications were made by Michael Wimmer. + +## Copyright and Licensing + +GLEW is originally derived from the EXTGL project by Lev Povalahev. +The source code is licensed under the +[Modified BSD License](http://glew.sourceforge.net/glew.txt), the +[Mesa 3-D License](http://glew.sourceforge.net/mesa.txt) (MIT) and the +[Khronos License](http://glew.sourceforge.net/khronos.txt) (MIT). + +The automatic code generation scripts are released under the +[GNU GPL](http://glew.sourceforge.net/gpl.txt). diff --git a/deps/GLEW/glew/VERSION b/deps/GLEW/glew/VERSION new file mode 100644 index 0000000000..f88cf52e6e --- /dev/null +++ b/deps/GLEW/glew/VERSION @@ -0,0 +1 @@ +1.13.0 \ No newline at end of file diff --git a/deps/GLEW/glew/include/GL/glew.h b/deps/GLEW/glew/include/GL/glew.h new file mode 100644 index 0000000000..702265c38b --- /dev/null +++ b/deps/GLEW/glew/include/GL/glew.h @@ -0,0 +1,19753 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(_GL_H) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define _GL_H +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* and */ +#ifdef APIENTRY +# ifndef GLAPIENTRY +# define GLAPIENTRY APIENTRY +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY APIENTRY +# endif +#else +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) || (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# ifndef GLAPIENTRY +# define GLAPIENTRY __stdcall +# endif +# ifndef GLEWAPIENTRY +# define GLEWAPIENTRY __stdcall +# endif +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#endif /* _WIN32 */ + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const void *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, void* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const void *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const void *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +# ifdef __APPLE__ +# include +# if defined(__IPHONE_OS_VERSION_MIN_REQUIRED) +# define GLEW_NO_GLU +# endif +# endif +#endif + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, void *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const* indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef void* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint colorNumber, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawBuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawBuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawBuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum pname, GLuint index, GLboolean* data); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar* name); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum name, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum cap, GLuint index); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint index, GLint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint index, GLuint v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint index, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint index, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint index, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint index, const GLbyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint index, const GLshort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint index, const GLubyte* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint index, const GLushort* v0); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void*pointer); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalFormat, GLuint buffer); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum value, GLint64 * data); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum pname, GLuint index, GLint64 * data); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F +#define GL_COPY_READ_BUFFER_BINDING 0x8F36 +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 +#define GL_TEXTURE_BUFFER_BINDING 0x8C2A + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* ----------------------------- GL_VERSION_4_5 ---------------------------- */ + +#ifndef GL_VERSION_4_5 +#define GL_VERSION_4_5 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEPROC) (GLenum tex, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params); + +#define glGetGraphicsResetStatus GLEW_GET_FUN(__glewGetGraphicsResetStatus) +#define glGetnCompressedTexImage GLEW_GET_FUN(__glewGetnCompressedTexImage) +#define glGetnTexImage GLEW_GET_FUN(__glewGetnTexImage) +#define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv) + +#define GLEW_VERSION_4_5 GLEW_GET_VAR(__GLEW_VERSION_4_5) + +#endif /* GL_VERSION_4_5 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (GLAPIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* --------------------------- GL_AMD_gcn_shader --------------------------- */ + +#ifndef GL_AMD_gcn_shader +#define GL_AMD_gcn_shader 1 + +#define GLEW_AMD_gcn_shader GLEW_GET_VAR(__GLEW_AMD_gcn_shader) + +#endif /* GL_AMD_gcn_shader */ + +/* ------------------------ GL_AMD_gpu_shader_int64 ------------------------ */ + +#ifndef GL_AMD_gpu_shader_int64 +#define GL_AMD_gpu_shader_int64 1 + +#define GLEW_AMD_gpu_shader_int64 GLEW_GET_VAR(__GLEW_AMD_gpu_shader_int64) + +#endif /* GL_AMD_gpu_shader_int64 */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ---------------------- GL_AMD_occlusion_query_event --------------------- */ + +#ifndef GL_AMD_occlusion_query_event +#define GL_AMD_occlusion_query_event 1 + +#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001 +#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002 +#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004 +#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008 +#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F +#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLQUERYOBJECTPARAMETERUIAMDPROC) (GLenum target, GLuint id, GLenum pname, GLuint param); + +#define glQueryObjectParameteruiAMD GLEW_GET_FUN(__glewQueryObjectParameteruiAMD) + +#define GLEW_AMD_occlusion_query_event GLEW_GET_VAR(__GLEW_AMD_occlusion_query_event) + +#endif /* GL_AMD_occlusion_query_event */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* -------------------- GL_AMD_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_AMD_shader_atomic_counter_ops +#define GL_AMD_shader_atomic_counter_ops 1 + +#define GLEW_AMD_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_AMD_shader_atomic_counter_ops) + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ------------------- GL_AMD_shader_stencil_value_export ------------------ */ + +#ifndef GL_AMD_shader_stencil_value_export +#define GL_AMD_shader_stencil_value_export 1 + +#define GLEW_AMD_shader_stencil_value_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_value_export) + +#endif /* GL_AMD_shader_stencil_value_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_transform_feedback4 ---------------------- */ + +#ifndef GL_AMD_transform_feedback4 +#define GL_AMD_transform_feedback4 1 + +#define GL_STREAM_RASTERIZATION_AMD 0x91A0 + +#define GLEW_AMD_transform_feedback4 GLEW_GET_VAR(__GLEW_AMD_transform_feedback4) + +#endif /* GL_AMD_transform_feedback4 */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F +#define GL_RGB_RAW_422_APPLE 0x8A51 + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, void **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, void *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const void*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ----------------------- GL_ARB_ES3_1_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_1_compatibility +#define GL_ARB_ES3_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers); + +#define glMemoryBarrierByRegion GLEW_GET_FUN(__glewMemoryBarrierByRegion) + +#define GLEW_ARB_ES3_1_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_1_compatibility) + +#endif /* GL_ARB_ES3_1_compatibility */ + +/* ----------------------- GL_ARB_ES3_2_compatibility ---------------------- */ + +#ifndef GL_ARB_ES3_2_compatibility +#define GL_ARB_ES3_2_compatibility 1 + +#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE +#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 +#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVEBOUNDINGBOXARBPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW); + +#define glPrimitiveBoundingBoxARB GLEW_GET_FUN(__glewPrimitiveBoundingBoxARB) + +#define GLEW_ARB_ES3_2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_2_compatibility) + +#endif /* GL_ARB_ES3_2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* -------------------------- GL_ARB_clip_control -------------------------- */ + +#ifndef GL_ARB_clip_control +#define GL_ARB_clip_control 1 + +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_CLIP_ORIGIN 0x935C +#define GL_CLIP_DEPTH_MODE 0x935D +#define GL_NEGATIVE_ONE_TO_ONE 0x935E +#define GL_ZERO_TO_ONE 0x935F + +typedef void (GLAPIENTRY * PFNGLCLIPCONTROLPROC) (GLenum origin, GLenum depth); + +#define glClipControl GLEW_GET_FUN(__glewClipControl) + +#define GLEW_ARB_clip_control GLEW_GET_VAR(__GLEW_ARB_clip_control) + +#endif /* GL_ARB_clip_control */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ------------------- GL_ARB_conditional_render_inverted ------------------ */ + +#ifndef GL_ARB_conditional_render_inverted +#define GL_ARB_conditional_render_inverted 1 + +#define GL_QUERY_WAIT_INVERTED 0x8E17 +#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 +#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 +#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A + +#define GLEW_ARB_conditional_render_inverted GLEW_GET_VAR(__GLEW_ARB_conditional_render_inverted) + +#endif /* GL_ARB_conditional_render_inverted */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_cull_distance ------------------------- */ + +#ifndef GL_ARB_cull_distance +#define GL_ARB_cull_distance 1 + +#define GL_MAX_CULL_DISTANCES 0x82F9 +#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA + +#define GLEW_ARB_cull_distance GLEW_GET_VAR(__GLEW_ARB_cull_distance) + +#endif /* GL_ARB_cull_distance */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (GLAPIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* ----------------------- GL_ARB_derivative_control ----------------------- */ + +#ifndef GL_ARB_derivative_control +#define GL_ARB_derivative_control 1 + +#define GLEW_ARB_derivative_control GLEW_GET_VAR(__GLEW_ARB_derivative_control) + +#endif /* GL_ARB_derivative_control */ + +/* ----------------------- GL_ARB_direct_state_access ---------------------- */ + +#ifndef GL_ARB_direct_state_access +#define GL_ARB_direct_state_access 1 + +#define GL_TEXTURE_TARGET 0x1006 +#define GL_QUERY_TARGET 0x82EA + +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREUNITPROC) (GLuint unit, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBLITNAMEDFRAMEBUFFERPROC) (GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) (GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint* value); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) (GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYNAMEDBUFFERSUBDATAPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCREATEBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLCREATEFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLCREATEPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLCREATEQUERIESPROC) (GLenum target, GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATERENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLCREATESAMPLERSPROC) (GLsizei n, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLCREATETEXTURESPROC) (GLenum target, GLsizei n, GLuint* textures); +typedef void (GLAPIENTRY * PFNGLCREATETRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLCREATEVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) (GLuint buffer, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUI64VPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETQUERYBUFFEROBJECTUIVPROC) (GLuint id,GLuint buffer,GLenum pname,GLintptr offset); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVPROC) (GLuint texture, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVPROC) (GLuint texture, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI64_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKI_VPROC) (GLuint xfb, GLenum pname, GLuint index, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKIVPROC) (GLuint xfb, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXED64IVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint64* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINDEXEDIVPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYIVPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) (GLuint framebuffer, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) (GLuint framebuffer, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERPROC) (GLuint texture, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEPROC) (GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVPROC) (GLuint texture, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVPROC) (GLuint texture, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFPROC) (GLuint texture, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVPROC) (GLuint texture, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIPROC) (GLuint texture, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVPROC) (GLuint texture, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DPROC) (GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) (GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DPROC) (GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) (GLuint xfb, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFERPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBBINDINGPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBIFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYATTRIBLFORMATPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDINGDIVISORPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYELEMENTBUFFERPROC) (GLuint vaobj, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBUFFERSPROC) (GLuint vaobj, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindTextureUnit GLEW_GET_FUN(__glewBindTextureUnit) +#define glBlitNamedFramebuffer GLEW_GET_FUN(__glewBlitNamedFramebuffer) +#define glCheckNamedFramebufferStatus GLEW_GET_FUN(__glewCheckNamedFramebufferStatus) +#define glClearNamedBufferData GLEW_GET_FUN(__glewClearNamedBufferData) +#define glClearNamedBufferSubData GLEW_GET_FUN(__glewClearNamedBufferSubData) +#define glClearNamedFramebufferfi GLEW_GET_FUN(__glewClearNamedFramebufferfi) +#define glClearNamedFramebufferfv GLEW_GET_FUN(__glewClearNamedFramebufferfv) +#define glClearNamedFramebufferiv GLEW_GET_FUN(__glewClearNamedFramebufferiv) +#define glClearNamedFramebufferuiv GLEW_GET_FUN(__glewClearNamedFramebufferuiv) +#define glCompressedTextureSubImage1D GLEW_GET_FUN(__glewCompressedTextureSubImage1D) +#define glCompressedTextureSubImage2D GLEW_GET_FUN(__glewCompressedTextureSubImage2D) +#define glCompressedTextureSubImage3D GLEW_GET_FUN(__glewCompressedTextureSubImage3D) +#define glCopyNamedBufferSubData GLEW_GET_FUN(__glewCopyNamedBufferSubData) +#define glCopyTextureSubImage1D GLEW_GET_FUN(__glewCopyTextureSubImage1D) +#define glCopyTextureSubImage2D GLEW_GET_FUN(__glewCopyTextureSubImage2D) +#define glCopyTextureSubImage3D GLEW_GET_FUN(__glewCopyTextureSubImage3D) +#define glCreateBuffers GLEW_GET_FUN(__glewCreateBuffers) +#define glCreateFramebuffers GLEW_GET_FUN(__glewCreateFramebuffers) +#define glCreateProgramPipelines GLEW_GET_FUN(__glewCreateProgramPipelines) +#define glCreateQueries GLEW_GET_FUN(__glewCreateQueries) +#define glCreateRenderbuffers GLEW_GET_FUN(__glewCreateRenderbuffers) +#define glCreateSamplers GLEW_GET_FUN(__glewCreateSamplers) +#define glCreateTextures GLEW_GET_FUN(__glewCreateTextures) +#define glCreateTransformFeedbacks GLEW_GET_FUN(__glewCreateTransformFeedbacks) +#define glCreateVertexArrays GLEW_GET_FUN(__glewCreateVertexArrays) +#define glDisableVertexArrayAttrib GLEW_GET_FUN(__glewDisableVertexArrayAttrib) +#define glEnableVertexArrayAttrib GLEW_GET_FUN(__glewEnableVertexArrayAttrib) +#define glFlushMappedNamedBufferRange GLEW_GET_FUN(__glewFlushMappedNamedBufferRange) +#define glGenerateTextureMipmap GLEW_GET_FUN(__glewGenerateTextureMipmap) +#define glGetCompressedTextureImage GLEW_GET_FUN(__glewGetCompressedTextureImage) +#define glGetNamedBufferParameteri64v GLEW_GET_FUN(__glewGetNamedBufferParameteri64v) +#define glGetNamedBufferParameteriv GLEW_GET_FUN(__glewGetNamedBufferParameteriv) +#define glGetNamedBufferPointerv GLEW_GET_FUN(__glewGetNamedBufferPointerv) +#define glGetNamedBufferSubData GLEW_GET_FUN(__glewGetNamedBufferSubData) +#define glGetNamedFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameteriv) +#define glGetNamedFramebufferParameteriv GLEW_GET_FUN(__glewGetNamedFramebufferParameteriv) +#define glGetNamedRenderbufferParameteriv GLEW_GET_FUN(__glewGetNamedRenderbufferParameteriv) +#define glGetQueryBufferObjecti64v GLEW_GET_FUN(__glewGetQueryBufferObjecti64v) +#define glGetQueryBufferObjectiv GLEW_GET_FUN(__glewGetQueryBufferObjectiv) +#define glGetQueryBufferObjectui64v GLEW_GET_FUN(__glewGetQueryBufferObjectui64v) +#define glGetQueryBufferObjectuiv GLEW_GET_FUN(__glewGetQueryBufferObjectuiv) +#define glGetTextureImage GLEW_GET_FUN(__glewGetTextureImage) +#define glGetTextureLevelParameterfv GLEW_GET_FUN(__glewGetTextureLevelParameterfv) +#define glGetTextureLevelParameteriv GLEW_GET_FUN(__glewGetTextureLevelParameteriv) +#define glGetTextureParameterIiv GLEW_GET_FUN(__glewGetTextureParameterIiv) +#define glGetTextureParameterIuiv GLEW_GET_FUN(__glewGetTextureParameterIuiv) +#define glGetTextureParameterfv GLEW_GET_FUN(__glewGetTextureParameterfv) +#define glGetTextureParameteriv GLEW_GET_FUN(__glewGetTextureParameteriv) +#define glGetTransformFeedbacki64_v GLEW_GET_FUN(__glewGetTransformFeedbacki64_v) +#define glGetTransformFeedbacki_v GLEW_GET_FUN(__glewGetTransformFeedbacki_v) +#define glGetTransformFeedbackiv GLEW_GET_FUN(__glewGetTransformFeedbackiv) +#define glGetVertexArrayIndexed64iv GLEW_GET_FUN(__glewGetVertexArrayIndexed64iv) +#define glGetVertexArrayIndexediv GLEW_GET_FUN(__glewGetVertexArrayIndexediv) +#define glGetVertexArrayiv GLEW_GET_FUN(__glewGetVertexArrayiv) +#define glInvalidateNamedFramebufferData GLEW_GET_FUN(__glewInvalidateNamedFramebufferData) +#define glInvalidateNamedFramebufferSubData GLEW_GET_FUN(__glewInvalidateNamedFramebufferSubData) +#define glMapNamedBuffer GLEW_GET_FUN(__glewMapNamedBuffer) +#define glMapNamedBufferRange GLEW_GET_FUN(__glewMapNamedBufferRange) +#define glNamedBufferData GLEW_GET_FUN(__glewNamedBufferData) +#define glNamedBufferStorage GLEW_GET_FUN(__glewNamedBufferStorage) +#define glNamedBufferSubData GLEW_GET_FUN(__glewNamedBufferSubData) +#define glNamedFramebufferDrawBuffer GLEW_GET_FUN(__glewNamedFramebufferDrawBuffer) +#define glNamedFramebufferDrawBuffers GLEW_GET_FUN(__glewNamedFramebufferDrawBuffers) +#define glNamedFramebufferParameteri GLEW_GET_FUN(__glewNamedFramebufferParameteri) +#define glNamedFramebufferReadBuffer GLEW_GET_FUN(__glewNamedFramebufferReadBuffer) +#define glNamedFramebufferRenderbuffer GLEW_GET_FUN(__glewNamedFramebufferRenderbuffer) +#define glNamedFramebufferTexture GLEW_GET_FUN(__glewNamedFramebufferTexture) +#define glNamedFramebufferTextureLayer GLEW_GET_FUN(__glewNamedFramebufferTextureLayer) +#define glNamedRenderbufferStorage GLEW_GET_FUN(__glewNamedRenderbufferStorage) +#define glNamedRenderbufferStorageMultisample GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisample) +#define glTextureBuffer GLEW_GET_FUN(__glewTextureBuffer) +#define glTextureBufferRange GLEW_GET_FUN(__glewTextureBufferRange) +#define glTextureParameterIiv GLEW_GET_FUN(__glewTextureParameterIiv) +#define glTextureParameterIuiv GLEW_GET_FUN(__glewTextureParameterIuiv) +#define glTextureParameterf GLEW_GET_FUN(__glewTextureParameterf) +#define glTextureParameterfv GLEW_GET_FUN(__glewTextureParameterfv) +#define glTextureParameteri GLEW_GET_FUN(__glewTextureParameteri) +#define glTextureParameteriv GLEW_GET_FUN(__glewTextureParameteriv) +#define glTextureStorage1D GLEW_GET_FUN(__glewTextureStorage1D) +#define glTextureStorage2D GLEW_GET_FUN(__glewTextureStorage2D) +#define glTextureStorage2DMultisample GLEW_GET_FUN(__glewTextureStorage2DMultisample) +#define glTextureStorage3D GLEW_GET_FUN(__glewTextureStorage3D) +#define glTextureStorage3DMultisample GLEW_GET_FUN(__glewTextureStorage3DMultisample) +#define glTextureSubImage1D GLEW_GET_FUN(__glewTextureSubImage1D) +#define glTextureSubImage2D GLEW_GET_FUN(__glewTextureSubImage2D) +#define glTextureSubImage3D GLEW_GET_FUN(__glewTextureSubImage3D) +#define glTransformFeedbackBufferBase GLEW_GET_FUN(__glewTransformFeedbackBufferBase) +#define glTransformFeedbackBufferRange GLEW_GET_FUN(__glewTransformFeedbackBufferRange) +#define glUnmapNamedBuffer GLEW_GET_FUN(__glewUnmapNamedBuffer) +#define glVertexArrayAttribBinding GLEW_GET_FUN(__glewVertexArrayAttribBinding) +#define glVertexArrayAttribFormat GLEW_GET_FUN(__glewVertexArrayAttribFormat) +#define glVertexArrayAttribIFormat GLEW_GET_FUN(__glewVertexArrayAttribIFormat) +#define glVertexArrayAttribLFormat GLEW_GET_FUN(__glewVertexArrayAttribLFormat) +#define glVertexArrayBindingDivisor GLEW_GET_FUN(__glewVertexArrayBindingDivisor) +#define glVertexArrayElementBuffer GLEW_GET_FUN(__glewVertexArrayElementBuffer) +#define glVertexArrayVertexBuffer GLEW_GET_FUN(__glewVertexArrayVertexBuffer) +#define glVertexArrayVertexBuffers GLEW_GET_FUN(__glewVertexArrayVertexBuffers) + +#define GLEW_ARB_direct_state_access GLEW_GET_VAR(__GLEW_ARB_direct_state_access) + +#endif /* GL_ARB_direct_state_access */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* -------------------- GL_ARB_fragment_shader_interlock ------------------- */ + +#ifndef GL_ARB_fragment_shader_interlock +#define GL_ARB_fragment_shader_interlock 1 + +#define GLEW_ARB_fragment_shader_interlock GLEW_GET_VAR(__GLEW_ARB_fragment_shader_interlock) + +#endif /* GL_ARB_fragment_shader_interlock */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, void*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* ---------------------- GL_ARB_get_texture_sub_image --------------------- */ + +#ifndef GL_ARB_get_texture_sub_image +#define GL_ARB_get_texture_sub_image 1 + +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURESUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels); + +#define glGetCompressedTextureSubImage GLEW_GET_FUN(__glewGetCompressedTextureSubImage) +#define glGetTextureSubImage GLEW_GET_FUN(__glewGetTextureSubImage) + +#define GLEW_ARB_get_texture_sub_image GLEW_GET_VAR(__GLEW_ARB_get_texture_sub_image) + +#endif /* GL_ARB_get_texture_sub_image */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_gpu_shader_int64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_int64 +#define GL_ARB_gpu_shader_int64 1 + +#define GL_INT64_ARB 0x140E +#define GL_UNSIGNED_INT64_ARB 0x140F +#define GL_INT64_VEC2_ARB 0x8FE9 +#define GL_INT64_VEC3_ARB 0x8FEA +#define GL_INT64_VEC4_ARB 0x8FEB +#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7 + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VARBPROC) (GLuint program, GLint location, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUI64VARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64ARBPROC) (GLuint program, GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64ARBPROC) (GLuint program, GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64ARBPROC) (GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64ARBPROC) (GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64ARBPROC) (GLint location, GLint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64ARBPROC) (GLint location, GLuint64 x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64ARBPROC) (GLint location, GLint64 x, GLint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64ARBPROC) (GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VARBPROC) (GLint location, GLsizei count, const GLint64* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64ARBPROC) (GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetUniformi64vARB GLEW_GET_FUN(__glewGetUniformi64vARB) +#define glGetUniformui64vARB GLEW_GET_FUN(__glewGetUniformui64vARB) +#define glGetnUniformi64vARB GLEW_GET_FUN(__glewGetnUniformi64vARB) +#define glGetnUniformui64vARB GLEW_GET_FUN(__glewGetnUniformui64vARB) +#define glProgramUniform1i64ARB GLEW_GET_FUN(__glewProgramUniform1i64ARB) +#define glProgramUniform1i64vARB GLEW_GET_FUN(__glewProgramUniform1i64vARB) +#define glProgramUniform1ui64ARB GLEW_GET_FUN(__glewProgramUniform1ui64ARB) +#define glProgramUniform1ui64vARB GLEW_GET_FUN(__glewProgramUniform1ui64vARB) +#define glProgramUniform2i64ARB GLEW_GET_FUN(__glewProgramUniform2i64ARB) +#define glProgramUniform2i64vARB GLEW_GET_FUN(__glewProgramUniform2i64vARB) +#define glProgramUniform2ui64ARB GLEW_GET_FUN(__glewProgramUniform2ui64ARB) +#define glProgramUniform2ui64vARB GLEW_GET_FUN(__glewProgramUniform2ui64vARB) +#define glProgramUniform3i64ARB GLEW_GET_FUN(__glewProgramUniform3i64ARB) +#define glProgramUniform3i64vARB GLEW_GET_FUN(__glewProgramUniform3i64vARB) +#define glProgramUniform3ui64ARB GLEW_GET_FUN(__glewProgramUniform3ui64ARB) +#define glProgramUniform3ui64vARB GLEW_GET_FUN(__glewProgramUniform3ui64vARB) +#define glProgramUniform4i64ARB GLEW_GET_FUN(__glewProgramUniform4i64ARB) +#define glProgramUniform4i64vARB GLEW_GET_FUN(__glewProgramUniform4i64vARB) +#define glProgramUniform4ui64ARB GLEW_GET_FUN(__glewProgramUniform4ui64ARB) +#define glProgramUniform4ui64vARB GLEW_GET_FUN(__glewProgramUniform4ui64vARB) +#define glUniform1i64ARB GLEW_GET_FUN(__glewUniform1i64ARB) +#define glUniform1i64vARB GLEW_GET_FUN(__glewUniform1i64vARB) +#define glUniform1ui64ARB GLEW_GET_FUN(__glewUniform1ui64ARB) +#define glUniform1ui64vARB GLEW_GET_FUN(__glewUniform1ui64vARB) +#define glUniform2i64ARB GLEW_GET_FUN(__glewUniform2i64ARB) +#define glUniform2i64vARB GLEW_GET_FUN(__glewUniform2i64vARB) +#define glUniform2ui64ARB GLEW_GET_FUN(__glewUniform2ui64ARB) +#define glUniform2ui64vARB GLEW_GET_FUN(__glewUniform2ui64vARB) +#define glUniform3i64ARB GLEW_GET_FUN(__glewUniform3i64ARB) +#define glUniform3i64vARB GLEW_GET_FUN(__glewUniform3i64vARB) +#define glUniform3ui64ARB GLEW_GET_FUN(__glewUniform3ui64ARB) +#define glUniform3ui64vARB GLEW_GET_FUN(__glewUniform3ui64vARB) +#define glUniform4i64ARB GLEW_GET_FUN(__glewUniform4i64ARB) +#define glUniform4i64vARB GLEW_GET_FUN(__glewUniform4i64vARB) +#define glUniform4ui64ARB GLEW_GET_FUN(__glewUniform4ui64ARB) +#define glUniform4ui64vARB GLEW_GET_FUN(__glewUniform4ui64vARB) + +#define GLEW_ARB_gpu_shader_int64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_int64) + +#endif /* GL_ARB_gpu_shader_int64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, void *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* --------------------- GL_ARB_parallel_shader_compile -------------------- */ + +#ifndef GL_ARB_parallel_shader_compile +#define GL_ARB_parallel_shader_compile 1 + +#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0 +#define GL_COMPLETION_STATUS_ARB 0x91B1 + +typedef void (GLAPIENTRY * PFNGLMAXSHADERCOMPILERTHREADSARBPROC) (GLuint count); + +#define glMaxShaderCompilerThreadsARB GLEW_GET_FUN(__glewMaxShaderCompilerThreadsARB) + +#define GLEW_ARB_parallel_shader_compile GLEW_GET_VAR(__GLEW_ARB_parallel_shader_compile) + +#endif /* GL_ARB_parallel_shader_compile */ + +/* -------------------- GL_ARB_pipeline_statistics_query ------------------- */ + +#ifndef GL_ARB_pipeline_statistics_query +#define GL_ARB_pipeline_statistics_query 1 + +#define GL_VERTICES_SUBMITTED_ARB 0x82EE +#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF +#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 +#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 +#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 +#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 +#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 +#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 +#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 +#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F + +#define GLEW_ARB_pipeline_statistics_query GLEW_GET_VAR(__GLEW_ARB_pipeline_statistics_query) + +#endif /* GL_ARB_pipeline_statistics_query */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* ----------------------- GL_ARB_post_depth_coverage ---------------------- */ + +#ifndef GL_ARB_post_depth_coverage +#define GL_ARB_post_depth_coverage 1 + +#define GLEW_ARB_post_depth_coverage GLEW_GET_VAR(__GLEW_ARB_post_depth_coverage) + +#endif /* GL_ARB_post_depth_coverage */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, void*column, void*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------ GL_ARB_sample_locations ------------------------ */ + +#ifndef GL_ARB_sample_locations +#define GL_ARB_sample_locations 1 + +#define GL_SAMPLE_LOCATION_ARB 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewFramebufferSampleLocationsfvARB) +#define glNamedFramebufferSampleLocationsfvARB GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvARB) + +#define GLEW_ARB_sample_locations GLEW_GET_VAR(__GLEW_ARB_sample_locations) + +#endif /* GL_ARB_sample_locations */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* -------------------- GL_ARB_shader_atomic_counter_ops ------------------- */ + +#ifndef GL_ARB_shader_atomic_counter_ops +#define GL_ARB_shader_atomic_counter_ops 1 + +#define GLEW_ARB_shader_atomic_counter_ops GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counter_ops) + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* -------------------------- GL_ARB_shader_ballot ------------------------- */ + +#ifndef GL_ARB_shader_ballot +#define GL_ARB_shader_ballot 1 + +#define GLEW_ARB_shader_ballot GLEW_GET_VAR(__GLEW_ARB_shader_ballot) + +#endif /* GL_ARB_shader_ballot */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* -------------------------- GL_ARB_shader_clock -------------------------- */ + +#ifndef GL_ARB_shader_clock +#define GL_ARB_shader_clock 1 + +#define GLEW_ARB_shader_clock GLEW_GET_VAR(__GLEW_ARB_shader_clock) + +#endif /* GL_ARB_shader_clock */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ------------------ GL_ARB_shader_texture_image_samples ------------------ */ + +#ifndef GL_ARB_shader_texture_image_samples +#define GL_ARB_shader_texture_image_samples 1 + +#define GLEW_ARB_shader_texture_image_samples GLEW_GET_VAR(__GLEW_ARB_shader_texture_image_samples) + +#endif /* GL_ARB_shader_texture_image_samples */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ------------------- GL_ARB_shader_viewport_layer_array ------------------ */ + +#ifndef GL_ARB_shader_viewport_layer_array +#define GL_ARB_shader_viewport_layer_array 1 + +#define GLEW_ARB_shader_viewport_layer_array GLEW_GET_VAR(__GLEW_ARB_shader_viewport_layer_array) + +#endif /* GL_ARB_shader_viewport_layer_array */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* -------------------------- GL_ARB_sparse_buffer ------------------------- */ + +#ifndef GL_ARB_sparse_buffer +#define GL_ARB_sparse_buffer 1 + +#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 +#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 + +typedef void (GLAPIENTRY * PFNGLBUFFERPAGECOMMITMENTARBPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit); + +#define glBufferPageCommitmentARB GLEW_GET_FUN(__glewBufferPageCommitmentARB) + +#define GLEW_ARB_sparse_buffer GLEW_GET_VAR(__GLEW_ARB_sparse_buffer) + +#endif /* GL_ARB_sparse_buffer */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------- GL_ARB_sparse_texture2 ------------------------ */ + +#ifndef GL_ARB_sparse_texture2 +#define GL_ARB_sparse_texture2 1 + +#define GLEW_ARB_sparse_texture2 GLEW_GET_VAR(__GLEW_ARB_sparse_texture2) + +#endif /* GL_ARB_sparse_texture2 */ + +/* ---------------------- GL_ARB_sparse_texture_clamp ---------------------- */ + +#ifndef GL_ARB_sparse_texture_clamp +#define GL_ARB_sparse_texture_clamp 1 + +#define GLEW_ARB_sparse_texture_clamp GLEW_GET_VAR(__GLEW_ARB_sparse_texture_clamp) + +#endif /* GL_ARB_sparse_texture_clamp */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ------------------------- GL_ARB_texture_barrier ------------------------ */ + +#ifndef GL_ARB_texture_barrier +#define GL_ARB_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERPROC) (void); + +#define glTextureBarrier GLEW_GET_FUN(__glewTextureBarrier) + +#define GLEW_ARB_texture_barrier GLEW_GET_VAR(__GLEW_ARB_texture_barrier) + +#endif /* GL_ARB_texture_barrier */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* ---------------------- GL_ARB_texture_filter_minmax --------------------- */ + +#ifndef GL_ARB_texture_filter_minmax +#define GL_ARB_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366 +#define GL_WEIGHTED_AVERAGE_ARB 0x9367 + +#define GLEW_ARB_texture_filter_minmax GLEW_GET_VAR(__GLEW_ARB_texture_filter_minmax) + +#endif /* GL_ARB_texture_filter_minmax */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ---------------- GL_ARB_transform_feedback_overflow_query --------------- */ + +#ifndef GL_ARB_transform_feedback_overflow_query +#define GL_ARB_transform_feedback_overflow_query 1 + +#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC +#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED + +#define GLEW_ARB_transform_feedback_overflow_query GLEW_GET_VAR(__GLEW_ARB_transform_feedback_overflow_query) + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* const * uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA +#define GL_VERTEX_BINDING_BUFFER 0x8F4F + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) (GLuint vaobj, GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) (GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) (GLuint vaobj, GLuint bindingindex, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexArrayBindVertexBufferEXT GLEW_GET_FUN(__glewVertexArrayBindVertexBufferEXT) +#define glVertexArrayVertexAttribBindingEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribBindingEXT) +#define glVertexArrayVertexAttribFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribFormatEXT) +#define glVertexArrayVertexAttribIFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIFormatEXT) +#define glVertexArrayVertexAttribLFormatEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLFormatEXT) +#define glVertexArrayVertexBindingDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexBindingDivisorEXT) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_2X_BIT_ATI 0x00000001 +#define GL_RED_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef void * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void *row, void *column, void *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* --------------------------- GL_EXT_debug_label -------------------------- */ + +#ifndef GL_EXT_debug_label +#define GL_EXT_debug_label 1 + +#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F +#define GL_PROGRAM_OBJECT_EXT 0x8B40 +#define GL_SHADER_OBJECT_EXT 0x8B48 +#define GL_BUFFER_OBJECT_EXT 0x9151 +#define GL_QUERY_OBJECT_EXT 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 + +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar* label); + +#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT) +#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT) + +#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label) + +#endif /* GL_EXT_debug_label */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, void** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, void** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, void** param); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef void * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) (GLuint vaobj, GLuint index, GLuint divisor); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribDivisorEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribDivisorEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const void *const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ---------------------- GL_EXT_polygon_offset_clamp ---------------------- */ + +#ifndef GL_EXT_polygon_offset_clamp +#define GL_EXT_polygon_offset_clamp 1 + +#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETCLAMPEXTPROC) (GLfloat factor, GLfloat units, GLfloat clamp); + +#define glPolygonOffsetClampEXT GLEW_GET_FUN(__glewPolygonOffsetClampEXT) + +#define GLEW_EXT_polygon_offset_clamp GLEW_GET_VAR(__GLEW_EXT_polygon_offset_clamp) + +#endif /* GL_EXT_polygon_offset_clamp */ + +/* ----------------------- GL_EXT_post_depth_coverage ---------------------- */ + +#ifndef GL_EXT_post_depth_coverage +#define GL_EXT_post_depth_coverage 1 + +#define GLEW_EXT_post_depth_coverage GLEW_GET_VAR(__GLEW_EXT_post_depth_coverage) + +#endif /* GL_EXT_post_depth_coverage */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ----------------------- GL_EXT_raster_multisample ----------------------- */ + +#ifndef GL_EXT_raster_multisample +#define GL_EXT_raster_multisample 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components); +typedef void (GLAPIENTRY * PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations); + +#define glCoverageModulationNV GLEW_GET_FUN(__glewCoverageModulationNV) +#define glCoverageModulationTableNV GLEW_GET_FUN(__glewCoverageModulationTableNV) +#define glGetCoverageModulationTableNV GLEW_GET_FUN(__glewGetCoverageModulationTableNV) +#define glRasterSamplesEXT GLEW_GET_FUN(__glewRasterSamplesEXT) + +#define GLEW_EXT_raster_multisample GLEW_GET_VAR(__GLEW_EXT_raster_multisample) + +#endif /* GL_EXT_raster_multisample */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* ------------------- GL_EXT_shader_image_load_formatted ------------------ */ + +#ifndef GL_EXT_shader_image_load_formatted +#define GL_EXT_shader_image_load_formatted 1 + +#define GLEW_EXT_shader_image_load_formatted GLEW_GET_VAR(__GLEW_EXT_shader_image_load_formatted) + +#endif /* GL_EXT_shader_image_load_formatted */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* ----------------------- GL_EXT_shader_integer_mix ----------------------- */ + +#ifndef GL_EXT_shader_integer_mix +#define GL_EXT_shader_integer_mix 1 + +#define GLEW_EXT_shader_integer_mix GLEW_GET_VAR(__GLEW_EXT_shader_integer_mix) + +#endif /* GL_EXT_shader_integer_mix */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------- GL_EXT_sparse_texture2 ------------------------ */ + +#ifndef GL_EXT_sparse_texture2 +#define GL_EXT_sparse_texture2 1 + +#define GLEW_EXT_sparse_texture2 GLEW_GET_VAR(__GLEW_EXT_sparse_texture2) + +#endif /* GL_EXT_sparse_texture2 */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ---------------------- GL_EXT_texture_filter_minmax --------------------- */ + +#ifndef GL_EXT_texture_filter_minmax +#define GL_EXT_texture_filter_minmax 1 + +#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366 +#define GL_WEIGHTED_AVERAGE_EXT 0x9367 + +#define GLEW_EXT_texture_filter_minmax GLEW_GET_VAR(__GLEW_EXT_texture_filter_minmax) + +#endif /* GL_EXT_texture_filter_minmax */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const void** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* ------------------- GL_INTEL_fragment_shader_ordering ------------------- */ + +#ifndef GL_INTEL_fragment_shader_ordering +#define GL_INTEL_fragment_shader_ordering 1 + +#define GLEW_INTEL_fragment_shader_ordering GLEW_GET_VAR(__GLEW_INTEL_fragment_shader_ordering) + +#endif /* GL_INTEL_fragment_shader_ordering */ + +/* ----------------------- GL_INTEL_framebuffer_CMAA ----------------------- */ + +#ifndef GL_INTEL_framebuffer_CMAA +#define GL_INTEL_framebuffer_CMAA 1 + +#define GLEW_INTEL_framebuffer_CMAA GLEW_GET_VAR(__GLEW_INTEL_framebuffer_CMAA) + +#endif /* GL_INTEL_framebuffer_CMAA */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef void * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ----------------------- GL_INTEL_performance_query ---------------------- */ + +#ifndef GL_INTEL_performance_query +#define GL_INTEL_performance_query 1 + +#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x0000 +#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x0001 +#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9 +#define GL_PERFQUERY_FLUSH_INTEL 0x83FA +#define GL_PERFQUERY_WAIT_INTEL 0x83FB +#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0 +#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1 +#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2 +#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3 +#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4 +#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5 +#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8 +#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9 +#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA +#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB +#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC +#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD +#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE +#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF +#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint* queryHandle); +typedef void (GLAPIENTRY * PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle); +typedef void (GLAPIENTRY * PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint* queryId); +typedef void (GLAPIENTRY * PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint* nextQueryId); +typedef void (GLAPIENTRY * PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar* counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar* queryName, GLuint *queryId); +typedef void (GLAPIENTRY * PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar* queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask); + +#define glBeginPerfQueryINTEL GLEW_GET_FUN(__glewBeginPerfQueryINTEL) +#define glCreatePerfQueryINTEL GLEW_GET_FUN(__glewCreatePerfQueryINTEL) +#define glDeletePerfQueryINTEL GLEW_GET_FUN(__glewDeletePerfQueryINTEL) +#define glEndPerfQueryINTEL GLEW_GET_FUN(__glewEndPerfQueryINTEL) +#define glGetFirstPerfQueryIdINTEL GLEW_GET_FUN(__glewGetFirstPerfQueryIdINTEL) +#define glGetNextPerfQueryIdINTEL GLEW_GET_FUN(__glewGetNextPerfQueryIdINTEL) +#define glGetPerfCounterInfoINTEL GLEW_GET_FUN(__glewGetPerfCounterInfoINTEL) +#define glGetPerfQueryDataINTEL GLEW_GET_FUN(__glewGetPerfQueryDataINTEL) +#define glGetPerfQueryIdByNameINTEL GLEW_GET_FUN(__glewGetPerfQueryIdByNameINTEL) +#define glGetPerfQueryInfoINTEL GLEW_GET_FUN(__glewGetPerfQueryInfoINTEL) + +#define GLEW_INTEL_performance_query GLEW_GET_VAR(__GLEW_INTEL_performance_query) + +#endif /* GL_INTEL_performance_query */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* --------------------- GL_KHR_blend_equation_advanced -------------------- */ + +#ifndef GL_KHR_blend_equation_advanced +#define GL_KHR_blend_equation_advanced 1 + +#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 +#define GL_MULTIPLY_KHR 0x9294 +#define GL_SCREEN_KHR 0x9295 +#define GL_OVERLAY_KHR 0x9296 +#define GL_DARKEN_KHR 0x9297 +#define GL_LIGHTEN_KHR 0x9298 +#define GL_COLORDODGE_KHR 0x9299 +#define GL_COLORBURN_KHR 0x929A +#define GL_HARDLIGHT_KHR 0x929B +#define GL_SOFTLIGHT_KHR 0x929C +#define GL_DIFFERENCE_KHR 0x929E +#define GL_EXCLUSION_KHR 0x92A0 +#define GL_HSL_HUE_KHR 0x92AD +#define GL_HSL_SATURATION_KHR 0x92AE +#define GL_HSL_COLOR_KHR 0x92AF +#define GL_HSL_LUMINOSITY_KHR 0x92B0 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERKHRPROC) (void); + +#define glBlendBarrierKHR GLEW_GET_FUN(__glewBlendBarrierKHR) + +#define GLEW_KHR_blend_equation_advanced GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced) + +#endif /* GL_KHR_blend_equation_advanced */ + +/* ---------------- GL_KHR_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_KHR_blend_equation_advanced_coherent +#define GL_KHR_blend_equation_advanced_coherent 1 + +#define GLEW_KHR_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_KHR_blend_equation_advanced_coherent) + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +/* ---------------------- GL_KHR_context_flush_control --------------------- */ + +#ifndef GL_KHR_context_flush_control +#define GL_KHR_context_flush_control 1 + +#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB +#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC + +#define GLEW_KHR_context_flush_control GLEW_GET_VAR(__GLEW_KHR_context_flush_control) + +#endif /* GL_KHR_context_flush_control */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (GLAPIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ---------------------------- GL_KHR_no_error ---------------------------- */ + +#ifndef GL_KHR_no_error +#define GL_KHR_no_error 1 + +#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 + +#define GLEW_KHR_no_error GLEW_GET_VAR(__GLEW_KHR_no_error) + +#endif /* GL_KHR_no_error */ + +/* ------------------ GL_KHR_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_KHR_robust_buffer_access_behavior +#define GL_KHR_robust_buffer_access_behavior 1 + +#define GLEW_KHR_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_KHR_robust_buffer_access_behavior) + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +/* --------------------------- GL_KHR_robustness --------------------------- */ + +#ifndef GL_KHR_robustness +#define GL_KHR_robustness 1 + +#define GL_CONTEXT_LOST 0x0507 +#define GL_LOSE_CONTEXT_ON_RESET 0x8252 +#define GL_GUILTY_CONTEXT_RESET 0x8253 +#define GL_INNOCENT_CONTEXT_RESET 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 +#define GL_NO_RESET_NOTIFICATION 0x8261 +#define GL_CONTEXT_ROBUST_ACCESS 0x90F3 + +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); + +#define glGetnUniformfv GLEW_GET_FUN(__glewGetnUniformfv) +#define glGetnUniformiv GLEW_GET_FUN(__glewGetnUniformiv) +#define glGetnUniformuiv GLEW_GET_FUN(__glewGetnUniformuiv) +#define glReadnPixels GLEW_GET_FUN(__glewReadnPixels) + +#define GLEW_KHR_robustness GLEW_GET_VAR(__GLEW_KHR_robustness) + +#endif /* GL_KHR_robustness */ + +/* ------------------ GL_KHR_texture_compression_astc_hdr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_hdr +#define GL_KHR_texture_compression_astc_hdr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_hdr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_hdr) + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ---------------- GL_NV_bindless_multi_draw_indirect_count --------------- */ + +#ifndef GL_NV_bindless_multi_draw_indirect_count +#define GL_NV_bindless_multi_draw_indirect_count 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) (GLenum mode, GLenum type, const void *indirect, GLintptr drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessCountNV) +#define glMultiDrawElementsIndirectBindlessCountNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessCountNV) + +#define GLEW_NV_bindless_multi_draw_indirect_count GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect_count) + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_XOR_NV 0x1506 +#define GL_RED_NV 0x1903 +#define GL_GREEN_NV 0x1904 +#define GL_BLUE_NV 0x1905 +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_conservative_raster ----------------------- */ + +#ifndef GL_NV_conservative_raster +#define GL_NV_conservative_raster 1 + +#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346 +#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347 +#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348 +#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349 + +typedef void (GLAPIENTRY * PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits); + +#define glSubpixelPrecisionBiasNV GLEW_GET_FUN(__glewSubpixelPrecisionBiasNV) + +#define GLEW_NV_conservative_raster GLEW_GET_VAR(__GLEW_NV_conservative_raster) + +#endif /* GL_NV_conservative_raster */ + +/* -------------------- GL_NV_conservative_raster_dilate ------------------- */ + +#ifndef GL_NV_conservative_raster_dilate +#define GL_NV_conservative_raster_dilate 1 + +#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379 +#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A +#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B + +typedef void (GLAPIENTRY * PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) (GLenum pname, GLfloat value); + +#define glConservativeRasterParameterfNV GLEW_GET_FUN(__glewConservativeRasterParameterfNV) + +#define GLEW_NV_conservative_raster_dilate GLEW_GET_VAR(__GLEW_NV_conservative_raster_dilate) + +#endif /* GL_NV_conservative_raster_dilate */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* -------------------------- GL_NV_fill_rectangle ------------------------- */ + +#ifndef GL_NV_fill_rectangle +#define GL_NV_fill_rectangle 1 + +#define GL_FILL_RECTANGLE_NV 0x933C + +#define GLEW_NV_fill_rectangle GLEW_GET_VAR(__GLEW_NV_fill_rectangle) + +#endif /* GL_NV_fill_rectangle */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* -------------------- GL_NV_fragment_coverage_to_color ------------------- */ + +#ifndef GL_NV_fragment_coverage_to_color +#define GL_NV_fragment_coverage_to_color 1 + +#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD +#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color); + +#define glFragmentCoverageColorNV GLEW_GET_FUN(__glewFragmentCoverageColorNV) + +#define GLEW_NV_fragment_coverage_to_color GLEW_GET_VAR(__GLEW_NV_fragment_coverage_to_color) + +#endif /* GL_NV_fragment_coverage_to_color */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* -------------------- GL_NV_fragment_shader_interlock -------------------- */ + +#ifndef GL_NV_fragment_shader_interlock +#define GL_NV_fragment_shader_interlock 1 + +#define GLEW_NV_fragment_shader_interlock GLEW_GET_VAR(__GLEW_NV_fragment_shader_interlock) + +#endif /* GL_NV_fragment_shader_interlock */ + +/* -------------------- GL_NV_framebuffer_mixed_samples -------------------- */ + +#ifndef GL_NV_framebuffer_mixed_samples +#define GL_NV_framebuffer_mixed_samples 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 +#define GL_RASTER_MULTISAMPLE_EXT 0x9327 +#define GL_RASTER_SAMPLES_EXT 0x9328 +#define GL_MAX_RASTER_SAMPLES_EXT 0x9329 +#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A +#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B +#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C +#define GL_DEPTH_SAMPLES_NV 0x932D +#define GL_STENCIL_SAMPLES_NV 0x932E +#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F +#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330 +#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331 +#define GL_COVERAGE_MODULATION_NV 0x9332 +#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333 + +#define GLEW_NV_framebuffer_mixed_samples GLEW_GET_VAR(__GLEW_NV_framebuffer_mixed_samples) + +#endif /* GL_NV_framebuffer_mixed_samples */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* ------------------- GL_NV_geometry_shader_passthrough ------------------- */ + +#ifndef GL_NV_geometry_shader_passthrough +#define GL_NV_geometry_shader_passthrough 1 + +#define GLEW_NV_geometry_shader_passthrough GLEW_GET_VAR(__GLEW_NV_geometry_shader_passthrough) + +#endif /* GL_NV_geometry_shader_passthrough */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------- GL_NV_internalformat_sample_query ------------------- */ + +#ifndef GL_NV_internalformat_sample_query +#define GL_NV_internalformat_sample_query 1 + +#define GL_MULTISAMPLES_NV 0x9371 +#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372 +#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373 +#define GL_CONFORMANT_NV 0x9374 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformatSampleivNV GLEW_GET_FUN(__glewGetInternalformatSampleivNV) + +#define GLEW_NV_internalformat_sample_query GLEW_GET_VAR(__GLEW_NV_internalformat_sample_query) + +#endif /* GL_NV_internalformat_sample_query */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_LINE_TO_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_CONIC_CURVE_TO_NV 0x1A +#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_ROUNDED_RECT_NV 0xE8 +#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9 +#define GL_ROUNDED_RECT2_NV 0xEA +#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB +#define GL_ROUNDED_RECT4_NV 0xEC +#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED +#define GL_ROUNDED_RECT8_NV 0xEE +#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_RELATIVE_RECT_NV 0xF7 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_PATH_STROKE_BOUND_NV 0x9086 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368 +#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369 +#define GL_FONT_UNAVAILABLE_NV 0x936A +#define GL_FONT_UNINTELLIGIBLE_NV 0x936B +#define GL_STANDARD_FONT_FORMAT_NV 0x936C +#define GL_FRAGMENT_INPUT_NV 0x936D +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 +#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef GLenum (GLAPIENTRY * PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glGetProgramResourcefvNV GLEW_GET_FUN(__glewGetProgramResourcefvNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glMatrixLoad3x2fNV GLEW_GET_FUN(__glewMatrixLoad3x2fNV) +#define glMatrixLoad3x3fNV GLEW_GET_FUN(__glewMatrixLoad3x3fNV) +#define glMatrixLoadTranspose3x3fNV GLEW_GET_FUN(__glewMatrixLoadTranspose3x3fNV) +#define glMatrixMult3x2fNV GLEW_GET_FUN(__glewMatrixMult3x2fNV) +#define glMatrixMult3x3fNV GLEW_GET_FUN(__glewMatrixMult3x3fNV) +#define glMatrixMultTranspose3x3fNV GLEW_GET_FUN(__glewMatrixMultTranspose3x3fNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphIndexArrayNV GLEW_GET_FUN(__glewPathGlyphIndexArrayNV) +#define glPathGlyphIndexRangeNV GLEW_GET_FUN(__glewPathGlyphIndexRangeNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathMemoryGlyphIndexArrayNV GLEW_GET_FUN(__glewPathMemoryGlyphIndexArrayNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glProgramPathFragmentInputGenNV GLEW_GET_FUN(__glewProgramPathFragmentInputGenNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glStencilThenCoverFillPathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverFillPathInstancedNV) +#define glStencilThenCoverFillPathNV GLEW_GET_FUN(__glewStencilThenCoverFillPathNV) +#define glStencilThenCoverStrokePathInstancedNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathInstancedNV) +#define glStencilThenCoverStrokePathNV GLEW_GET_FUN(__glewStencilThenCoverStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* -------------------- GL_NV_path_rendering_shared_edge ------------------- */ + +#ifndef GL_NV_path_rendering_shared_edge +#define GL_NV_path_rendering_shared_edge 1 + +#define GL_SHARED_EDGE_NV 0xC0 + +#define GLEW_NV_path_rendering_shared_edge GLEW_GET_VAR(__GLEW_NV_path_rendering_shared_edge) + +#endif /* GL_NV_path_rendering_shared_edge */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ------------------------- GL_NV_sample_locations ------------------------ */ + +#ifndef GL_NV_sample_locations +#define GL_NV_sample_locations 1 + +#define GL_SAMPLE_LOCATION_NV 0x8E50 +#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D +#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E +#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340 +#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 +#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 +#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat* v); + +#define glFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewFramebufferSampleLocationsfvNV) +#define glNamedFramebufferSampleLocationsfvNV GLEW_GET_FUN(__glewNamedFramebufferSampleLocationsfvNV) + +#define GLEW_NV_sample_locations GLEW_GET_VAR(__GLEW_NV_sample_locations) + +#endif /* GL_NV_sample_locations */ + +/* ------------------ GL_NV_sample_mask_override_coverage ------------------ */ + +#ifndef GL_NV_sample_mask_override_coverage +#define GL_NV_sample_mask_override_coverage 1 + +#define GLEW_NV_sample_mask_override_coverage GLEW_GET_VAR(__GLEW_NV_sample_mask_override_coverage) + +#endif /* GL_NV_sample_mask_override_coverage */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* -------------------- GL_NV_shader_atomic_fp16_vector -------------------- */ + +#ifndef GL_NV_shader_atomic_fp16_vector +#define GL_NV_shader_atomic_fp16_vector 1 + +#define GLEW_NV_shader_atomic_fp16_vector GLEW_GET_VAR(__GLEW_NV_shader_atomic_fp16_vector) + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +/* ----------------------- GL_NV_shader_atomic_int64 ----------------------- */ + +#ifndef GL_NV_shader_atomic_int64 +#define GL_NV_shader_atomic_int64 1 + +#define GLEW_NV_shader_atomic_int64 GLEW_GET_VAR(__GLEW_NV_shader_atomic_int64) + +#endif /* GL_NV_shader_atomic_int64 */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ----------------------- GL_NV_shader_thread_group ----------------------- */ + +#ifndef GL_NV_shader_thread_group +#define GL_NV_shader_thread_group 1 + +#define GL_WARP_SIZE_NV 0x9339 +#define GL_WARPS_PER_SM_NV 0x933A +#define GL_SM_COUNT_NV 0x933B + +#define GLEW_NV_shader_thread_group GLEW_GET_VAR(__GLEW_NV_shader_thread_group) + +#endif /* GL_NV_shader_thread_group */ + +/* ---------------------- GL_NV_shader_thread_shuffle ---------------------- */ + +#ifndef GL_NV_shader_thread_shuffle +#define GL_NV_shader_thread_shuffle 1 + +#define GLEW_NV_shader_thread_shuffle GLEW_GET_VAR(__GLEW_NV_shader_thread_shuffle) + +#endif /* GL_NV_shader_thread_shuffle */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* ------------------ GL_NV_uniform_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_uniform_buffer_unified_memory +#define GL_NV_uniform_buffer_unified_memory 1 + +#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E +#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F +#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370 + +#define GLEW_NV_uniform_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_uniform_buffer_unified_memory) + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const void*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, void** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------- GL_NV_viewport_array2 ------------------------- */ + +#ifndef GL_NV_viewport_array2 +#define GL_NV_viewport_array2 1 + +#define GLEW_NV_viewport_array2 GLEW_GET_VAR(__GLEW_NV_viewport_array2) + +#endif /* GL_NV_viewport_array2 */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampf depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* ---------------------------- GL_OVR_multiview --------------------------- */ + +#ifndef GL_OVR_multiview +#define GL_OVR_multiview 1 + +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630 +#define GL_MAX_VIEWS_OVR 0x9631 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632 +#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews); + +#define glFramebufferTextureMultiviewOVR GLEW_GET_FUN(__glewFramebufferTextureMultiviewOVR) + +#define GLEW_OVR_multiview GLEW_GET_VAR(__GLEW_OVR_multiview) + +#endif /* GL_OVR_multiview */ + +/* --------------------------- GL_OVR_multiview2 --------------------------- */ + +#ifndef GL_OVR_multiview2 +#define GL_OVR_multiview2 1 + +#define GLEW_OVR_multiview2 GLEW_GET_VAR(__GLEW_OVR_multiview2) + +#endif /* GL_OVR_multiview2 */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, void *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ------------------------- GL_REGAL_proc_address ------------------------- */ + +#ifndef GL_REGAL_proc_address +#define GL_REGAL_proc_address 1 + +typedef void * (GLAPIENTRY * PFNGLGETPROCADDRESSREGALPROC) (const GLchar *name); + +#define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#define GLEW_REGAL_proc_address GLEW_GET_VAR(__GLEW_REGAL_proc_address) + +#endif /* GL_REGAL_proc_address */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 +#define GL_TEXTURE_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEPROC __glewGetnTexImage; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion; + +GLEW_FUN_EXPORT PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLIPCONTROLPROC __glewClipControl; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit; +GLEW_FUN_EXPORT PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLCREATEBUFFERSPROC __glewCreateBuffers; +GLEW_FUN_EXPORT PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines; +GLEW_FUN_EXPORT PFNGLCREATEQUERIESPROC __glewCreateQueries; +GLEW_FUN_EXPORT PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers; +GLEW_FUN_EXPORT PFNGLCREATESAMPLERSPROC __glewCreateSamplers; +GLEW_FUN_EXPORT PFNGLCREATETEXTURESPROC __glewCreateTextures; +GLEW_FUN_EXPORT PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v; +GLEW_FUN_EXPORT PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERPROC __glewTextureBuffer; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage; +GLEW_FUN_EXPORT PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERPROC __glewTextureBarrier; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT; +GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV; +GLEW_FUN_EXPORT PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV; +GLEW_FUN_EXPORT PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL; +GLEW_FUN_EXPORT PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL; +GLEW_FUN_EXPORT PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv; +GLEW_FUN_EXPORT PFNGLREADNPIXELSPROC __glewReadnPixels; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV; + +GLEW_FUN_EXPORT PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_5; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gcn_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_occlusion_query_event; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_value_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clip_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conditional_render_inverted; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cull_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_derivative_control; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_texture_sub_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_parallel_shader_compile; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pipeline_statistics_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counter_ops; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_ballot; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_clock; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_image_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_viewport_layer_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_overflow_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_post_depth_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_raster_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_formatted; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_integer_mix; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sparse_texture2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_fragment_shader_ordering; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_framebuffer_CMAA; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_performance_query; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_context_flush_control; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_no_error; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_hdr; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect_count; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conservative_raster_dilate; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fill_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_coverage_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_shader_interlock; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_mixed_samples; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader_passthrough; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_internalformat_sample_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering_shared_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_locations; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_sample_mask_override_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_fp16_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_int64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_group; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_thread_shuffle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_uniform_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_viewport_array2; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview; +GLEW_VAR_EXPORT GLboolean __GLEW_OVR_multiview2; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_proc_address; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* ------------------------------------------------------------------------- */ + +/* GLEW version info */ + +/* +VERSION 1.13.0 +VERSION_MAJOR 1 +VERSION_MINOR 13 +VERSION_MICRO 0 +*/ + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/deps/GLEW/glew/include/GL/glxew.h b/deps/GLEW/glew/include/GL/glxew.h new file mode 100644 index 0000000000..d803d260b3 --- /dev/null +++ b/deps/GLEW/glew/include/GL/glxew.h @@ -0,0 +1,1772 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_RGBA_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* --------------------- GLX_ARB_context_flush_control --------------------- */ + +#ifndef GLX_ARB_context_flush_control +#define GLX_ARB_context_flush_control 1 + +#define GLX_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define GLX_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define GLXEW_ARB_context_flush_control GLXEW_GET_VAR(__GLXEW_ARB_context_flush_control) + +#endif /* GLX_ARB_context_flush_control */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004 +#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_stereo_tree -------------------------- */ + +#ifndef GLX_EXT_stereo_tree +#define GLX_EXT_stereo_tree 1 + +#define GLX_STEREO_NOTIFY_EXT 0x00000000 +#define GLX_STEREO_NOTIFY_MASK_EXT 0x00000001 +#define GLX_STEREO_TREE_EXT 0x20F5 + +#define GLXEW_EXT_stereo_tree GLXEW_GET_VAR(__GLXEW_EXT_stereo_tree) + +#endif /* GLX_EXT_stereo_tree */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_query_renderer ------------------------ */ + +#ifndef GLX_MESA_query_renderer +#define GLX_MESA_query_renderer 1 + +#define GLX_RENDERER_VENDOR_ID_MESA 0x8183 +#define GLX_RENDERER_DEVICE_ID_MESA 0x8184 +#define GLX_RENDERER_VERSION_MESA 0x8185 +#define GLX_RENDERER_ACCELERATED_MESA 0x8186 +#define GLX_RENDERER_VIDEO_MEMORY_MESA 0x8187 +#define GLX_RENDERER_UNIFIED_MEMORY_ARCHITECTURE_MESA 0x8188 +#define GLX_RENDERER_PREFERRED_PROFILE_MESA 0x8189 +#define GLX_RENDERER_OPENGL_CORE_PROFILE_VERSION_MESA 0x818A +#define GLX_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION_MESA 0x818B +#define GLX_RENDERER_OPENGL_ES_PROFILE_VERSION_MESA 0x818C +#define GLX_RENDERER_OPENGL_ES2_PROFILE_VERSION_MESA 0x818D +#define GLX_RENDERER_ID_MESA 0x818E + +typedef Bool ( * PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC) (int attribute, unsigned int* value); +typedef const char* ( * PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC) (int attribute); +typedef Bool ( * PFNGLXQUERYRENDERERINTEGERMESAPROC) (Display* dpy, int screen, int renderer, int attribute, unsigned int *value); +typedef const char* ( * PFNGLXQUERYRENDERERSTRINGMESAPROC) (Display *dpy, int screen, int renderer, int attribute); + +#define glXQueryCurrentRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererIntegerMESA) +#define glXQueryCurrentRendererStringMESA GLXEW_GET_FUN(__glewXQueryCurrentRendererStringMESA) +#define glXQueryRendererIntegerMESA GLXEW_GET_FUN(__glewXQueryRendererIntegerMESA) +#define glXQueryRendererStringMESA GLXEW_GET_FUN(__glewXQueryRendererStringMESA) + +#define GLXEW_MESA_query_renderer GLXEW_GET_VAR(__GLXEW_MESA_query_renderer) + +#endif /* GLX_MESA_query_renderer */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_buffer -------------------------- */ + +#ifndef GLX_NV_copy_buffer +#define GLX_NV_copy_buffer 1 + +typedef void ( * PFNGLXCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void ( * PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC) (Display* dpy, GLXContext readCtx, GLXContext writeCtx, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); + +#define glXCopyBufferSubDataNV GLXEW_GET_FUN(__glewXCopyBufferSubDataNV) +#define glXNamedCopyBufferSubDataNV GLXEW_GET_FUN(__glewXNamedCopyBufferSubDataNV) + +#define GLXEW_NV_copy_buffer GLXEW_GET_VAR(__GLXEW_NV_copy_buffer) + +#endif /* GLX_NV_copy_buffer */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* ------------------------ GLX_NV_delay_before_swap ----------------------- */ + +#ifndef GLX_NV_delay_before_swap +#define GLX_NV_delay_before_swap 1 + +typedef Bool ( * PFNGLXDELAYBEFORESWAPNVPROC) (Display* dpy, GLXDrawable drawable, GLfloat seconds); + +#define glXDelayBeforeSwapNV GLXEW_GET_FUN(__glewXDelayBeforeSwapNV) + +#define GLXEW_NV_delay_before_swap GLXEW_GET_VAR(__GLXEW_NV_delay_before_swap) + +#endif /* GLX_NV_delay_before_swap */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* ---------------------------- GLX_NV_video_out --------------------------- */ + +#ifndef GLX_NV_video_out +#define GLX_NV_video_out 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out) + +#endif /* GLX_NV_video_out */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA; +GLXEW_FUN_EXPORT PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV; +GLXEW_FUN_EXPORT PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_context_flush_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_stereo_tree; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_query_renderer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_delay_before_swap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glxewInit (); +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/deps/GLEW/glew/include/GL/wglew.h b/deps/GLEW/glew/include/GL/wglew.h new file mode 100644 index 0000000000..c13c54a5ff --- /dev/null +++ b/deps/GLEW/glew/include/GL/wglew.h @@ -0,0 +1,1456 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +# ifdef NOGDI +# undef NOGDI +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* --------------------- WGL_ARB_context_flush_control --------------------- */ + +#ifndef WGL_ARB_context_flush_control +#define WGL_ARB_context_flush_control 1 + +#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0x0000 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097 +#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098 + +#define WGLEW_ARB_context_flush_control WGLEW_GET_VAR(__WGLEW_ARB_context_flush_control) + +#endif /* WGL_ARB_context_flush_control */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* ------------------------ WGL_NV_delay_before_swap ----------------------- */ + +#ifndef WGL_NV_delay_before_swap +#define WGL_NV_delay_before_swap 1 + +typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds); + +#define wglDelayBeforeSwapNV WGLEW_GET_FUN(__wglewDelayBeforeSwapNV) + +#define WGLEW_NV_delay_before_swap WGLEW_GET_VAR(__WGLEW_NV_delay_before_swap) + +#endif /* WGL_NV_delay_before_swap */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_context_flush_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_delay_before_swap; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY wglewInit (); +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/deps/GLEW/glew/src/glew.c b/deps/GLEW/glew/src/glew.c new file mode 100644 index 0000000000..2ed1c74a5d --- /dev/null +++ b/deps/GLEW/glew/src/glew.c @@ -0,0 +1,18614 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2015, Nigel Stewart +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#if 1 +// #ifdef SLIC3R_GUI + +#include + +#if defined(_WIN32) +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include +#endif + +#include /* For size_t */ + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(GLEW_REGAL) + +/* In GLEW_REGAL mode we call direcly into the linked + libRegal.so glGetProcAddressREGAL for looking up + the GL function pointers. */ + +# undef glGetProcAddressREGAL +# ifdef WIN32 +extern void * __stdcall glGetProcAddressREGAL(const GLchar *name); +static void * (__stdcall * regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# else +extern void * glGetProcAddressREGAL(const GLchar *name); +static void * (*regalGetProcAddress) (const GLchar *) = glGetProcAddressREGAL; +# endif +# define glGetProcAddressREGAL GLEW_GET_FUN(__glewGetProcAddressREGAL) + +#elif defined(__sgi) || defined (__sun) || defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(GLEW_REGAL) +# define glewGetProcAddress(name) regalGetProcAddress((const GLchar *) name) +#elif defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) || defined(__HAIKU__) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif + +/* + * Redefine GLEW_GET_VAR etc without const cast + */ + +#undef GLEW_GET_VAR +#ifdef GLEW_MX +# define GLEW_GET_VAR(x) (glewGetContext()->x) +#else /* GLEW_MX */ +# define GLEW_GET_VAR(x) (x) +#endif /* GLEW_MX */ + +#ifdef WGLEW_GET_VAR +# undef WGLEW_GET_VAR +# ifdef GLEW_MX +# define WGLEW_GET_VAR(x) (wglewGetContext()->x) +# else /* GLEW_MX */ +# define WGLEW_GET_VAR(x) (x) +# endif /* GLEW_MX */ +#endif /* WGLEW_GET_VAR */ + +#ifdef GLXEW_GET_VAR +# undef GLXEW_GET_VAR +# ifdef GLEW_MX +# define GLXEW_GET_VAR(x) (glxewGetContext()->x) +# else /* GLEW_MX */ +# define GLXEW_GET_VAR(x) (x) +# endif /* GLEW_MX */ +#endif /* GLXEW_GET_VAR */ + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (const GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLGETGRAPHICSRESETSTATUSPROC __glewGetGraphicsResetStatus = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEPROC __glewGetnCompressedTexImage = NULL; +PFNGLGETNTEXIMAGEPROC __glewGetnTexImage = NULL; +PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLQUERYOBJECTPARAMETERUIAMDPROC __glewQueryObjectParameteruiAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLMEMORYBARRIERBYREGIONPROC __glewMemoryBarrierByRegion = NULL; + +PFNGLPRIMITIVEBOUNDINGBOXARBPROC __glewPrimitiveBoundingBoxARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLIPCONTROLPROC __glewClipControl = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLBINDTEXTUREUNITPROC __glewBindTextureUnit = NULL; +PFNGLBLITNAMEDFRAMEBUFFERPROC __glewBlitNamedFramebuffer = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC __glewCheckNamedFramebufferStatus = NULL; +PFNGLCLEARNAMEDBUFFERDATAPROC __glewClearNamedBufferData = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAPROC __glewClearNamedBufferSubData = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFIPROC __glewClearNamedFramebufferfi = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERFVPROC __glewClearNamedFramebufferfv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERIVPROC __glewClearNamedFramebufferiv = NULL; +PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC __glewClearNamedFramebufferuiv = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC __glewCompressedTextureSubImage1D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC __glewCompressedTextureSubImage2D = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC __glewCompressedTextureSubImage3D = NULL; +PFNGLCOPYNAMEDBUFFERSUBDATAPROC __glewCopyNamedBufferSubData = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DPROC __glewCopyTextureSubImage1D = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DPROC __glewCopyTextureSubImage2D = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DPROC __glewCopyTextureSubImage3D = NULL; +PFNGLCREATEBUFFERSPROC __glewCreateBuffers = NULL; +PFNGLCREATEFRAMEBUFFERSPROC __glewCreateFramebuffers = NULL; +PFNGLCREATEPROGRAMPIPELINESPROC __glewCreateProgramPipelines = NULL; +PFNGLCREATEQUERIESPROC __glewCreateQueries = NULL; +PFNGLCREATERENDERBUFFERSPROC __glewCreateRenderbuffers = NULL; +PFNGLCREATESAMPLERSPROC __glewCreateSamplers = NULL; +PFNGLCREATETEXTURESPROC __glewCreateTextures = NULL; +PFNGLCREATETRANSFORMFEEDBACKSPROC __glewCreateTransformFeedbacks = NULL; +PFNGLCREATEVERTEXARRAYSPROC __glewCreateVertexArrays = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBPROC __glewDisableVertexArrayAttrib = NULL; +PFNGLENABLEVERTEXARRAYATTRIBPROC __glewEnableVertexArrayAttrib = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC __glewFlushMappedNamedBufferRange = NULL; +PFNGLGENERATETEXTUREMIPMAPPROC __glewGenerateTextureMipmap = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC __glewGetCompressedTextureImage = NULL; +PFNGLGETNAMEDBUFFERPARAMETERI64VPROC __glewGetNamedBufferParameteri64v = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVPROC __glewGetNamedBufferParameteriv = NULL; +PFNGLGETNAMEDBUFFERPOINTERVPROC __glewGetNamedBufferPointerv = NULL; +PFNGLGETNAMEDBUFFERSUBDATAPROC __glewGetNamedBufferSubData = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetNamedFramebufferAttachmentParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC __glewGetNamedFramebufferParameteriv = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC __glewGetNamedRenderbufferParameteriv = NULL; +PFNGLGETQUERYBUFFEROBJECTI64VPROC __glewGetQueryBufferObjecti64v = NULL; +PFNGLGETQUERYBUFFEROBJECTIVPROC __glewGetQueryBufferObjectiv = NULL; +PFNGLGETQUERYBUFFEROBJECTUI64VPROC __glewGetQueryBufferObjectui64v = NULL; +PFNGLGETQUERYBUFFEROBJECTUIVPROC __glewGetQueryBufferObjectuiv = NULL; +PFNGLGETTEXTUREIMAGEPROC __glewGetTextureImage = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVPROC __glewGetTextureLevelParameterfv = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVPROC __glewGetTextureLevelParameteriv = NULL; +PFNGLGETTEXTUREPARAMETERIIVPROC __glewGetTextureParameterIiv = NULL; +PFNGLGETTEXTUREPARAMETERIUIVPROC __glewGetTextureParameterIuiv = NULL; +PFNGLGETTEXTUREPARAMETERFVPROC __glewGetTextureParameterfv = NULL; +PFNGLGETTEXTUREPARAMETERIVPROC __glewGetTextureParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKI64_VPROC __glewGetTransformFeedbacki64_v = NULL; +PFNGLGETTRANSFORMFEEDBACKI_VPROC __glewGetTransformFeedbacki_v = NULL; +PFNGLGETTRANSFORMFEEDBACKIVPROC __glewGetTransformFeedbackiv = NULL; +PFNGLGETVERTEXARRAYINDEXED64IVPROC __glewGetVertexArrayIndexed64iv = NULL; +PFNGLGETVERTEXARRAYINDEXEDIVPROC __glewGetVertexArrayIndexediv = NULL; +PFNGLGETVERTEXARRAYIVPROC __glewGetVertexArrayiv = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC __glewInvalidateNamedFramebufferData = NULL; +PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC __glewInvalidateNamedFramebufferSubData = NULL; +PFNGLMAPNAMEDBUFFERPROC __glewMapNamedBuffer = NULL; +PFNGLMAPNAMEDBUFFERRANGEPROC __glewMapNamedBufferRange = NULL; +PFNGLNAMEDBUFFERDATAPROC __glewNamedBufferData = NULL; +PFNGLNAMEDBUFFERSTORAGEPROC __glewNamedBufferStorage = NULL; +PFNGLNAMEDBUFFERSUBDATAPROC __glewNamedBufferSubData = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC __glewNamedFramebufferDrawBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC __glewNamedFramebufferDrawBuffers = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC __glewNamedFramebufferParameteri = NULL; +PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC __glewNamedFramebufferReadBuffer = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC __glewNamedFramebufferRenderbuffer = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREPROC __glewNamedFramebufferTexture = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC __glewNamedFramebufferTextureLayer = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEPROC __glewNamedRenderbufferStorage = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewNamedRenderbufferStorageMultisample = NULL; +PFNGLTEXTUREBUFFERPROC __glewTextureBuffer = NULL; +PFNGLTEXTUREBUFFERRANGEPROC __glewTextureBufferRange = NULL; +PFNGLTEXTUREPARAMETERIIVPROC __glewTextureParameterIiv = NULL; +PFNGLTEXTUREPARAMETERIUIVPROC __glewTextureParameterIuiv = NULL; +PFNGLTEXTUREPARAMETERFPROC __glewTextureParameterf = NULL; +PFNGLTEXTUREPARAMETERFVPROC __glewTextureParameterfv = NULL; +PFNGLTEXTUREPARAMETERIPROC __glewTextureParameteri = NULL; +PFNGLTEXTUREPARAMETERIVPROC __glewTextureParameteriv = NULL; +PFNGLTEXTURESTORAGE1DPROC __glewTextureStorage1D = NULL; +PFNGLTEXTURESTORAGE2DPROC __glewTextureStorage2D = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC __glewTextureStorage2DMultisample = NULL; +PFNGLTEXTURESTORAGE3DPROC __glewTextureStorage3D = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC __glewTextureStorage3DMultisample = NULL; +PFNGLTEXTURESUBIMAGE1DPROC __glewTextureSubImage1D = NULL; +PFNGLTEXTURESUBIMAGE2DPROC __glewTextureSubImage2D = NULL; +PFNGLTEXTURESUBIMAGE3DPROC __glewTextureSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC __glewTransformFeedbackBufferBase = NULL; +PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC __glewTransformFeedbackBufferRange = NULL; +PFNGLUNMAPNAMEDBUFFERPROC __glewUnmapNamedBuffer = NULL; +PFNGLVERTEXARRAYATTRIBBINDINGPROC __glewVertexArrayAttribBinding = NULL; +PFNGLVERTEXARRAYATTRIBFORMATPROC __glewVertexArrayAttribFormat = NULL; +PFNGLVERTEXARRAYATTRIBIFORMATPROC __glewVertexArrayAttribIFormat = NULL; +PFNGLVERTEXARRAYATTRIBLFORMATPROC __glewVertexArrayAttribLFormat = NULL; +PFNGLVERTEXARRAYBINDINGDIVISORPROC __glewVertexArrayBindingDivisor = NULL; +PFNGLVERTEXARRAYELEMENTBUFFERPROC __glewVertexArrayElementBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERPROC __glewVertexArrayVertexBuffer = NULL; +PFNGLVERTEXARRAYVERTEXBUFFERSPROC __glewVertexArrayVertexBuffers = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC __glewGetCompressedTextureSubImage = NULL; +PFNGLGETTEXTURESUBIMAGEPROC __glewGetTextureSubImage = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLGETUNIFORMI64VARBPROC __glewGetUniformi64vARB = NULL; +PFNGLGETUNIFORMUI64VARBPROC __glewGetUniformui64vARB = NULL; +PFNGLGETNUNIFORMI64VARBPROC __glewGetnUniformi64vARB = NULL; +PFNGLGETNUNIFORMUI64VARBPROC __glewGetnUniformui64vARB = NULL; +PFNGLPROGRAMUNIFORM1I64ARBPROC __glewProgramUniform1i64ARB = NULL; +PFNGLPROGRAMUNIFORM1I64VARBPROC __glewProgramUniform1i64vARB = NULL; +PFNGLPROGRAMUNIFORM1UI64ARBPROC __glewProgramUniform1ui64ARB = NULL; +PFNGLPROGRAMUNIFORM1UI64VARBPROC __glewProgramUniform1ui64vARB = NULL; +PFNGLPROGRAMUNIFORM2I64ARBPROC __glewProgramUniform2i64ARB = NULL; +PFNGLPROGRAMUNIFORM2I64VARBPROC __glewProgramUniform2i64vARB = NULL; +PFNGLPROGRAMUNIFORM2UI64ARBPROC __glewProgramUniform2ui64ARB = NULL; +PFNGLPROGRAMUNIFORM2UI64VARBPROC __glewProgramUniform2ui64vARB = NULL; +PFNGLPROGRAMUNIFORM3I64ARBPROC __glewProgramUniform3i64ARB = NULL; +PFNGLPROGRAMUNIFORM3I64VARBPROC __glewProgramUniform3i64vARB = NULL; +PFNGLPROGRAMUNIFORM3UI64ARBPROC __glewProgramUniform3ui64ARB = NULL; +PFNGLPROGRAMUNIFORM3UI64VARBPROC __glewProgramUniform3ui64vARB = NULL; +PFNGLPROGRAMUNIFORM4I64ARBPROC __glewProgramUniform4i64ARB = NULL; +PFNGLPROGRAMUNIFORM4I64VARBPROC __glewProgramUniform4i64vARB = NULL; +PFNGLPROGRAMUNIFORM4UI64ARBPROC __glewProgramUniform4ui64ARB = NULL; +PFNGLPROGRAMUNIFORM4UI64VARBPROC __glewProgramUniform4ui64vARB = NULL; +PFNGLUNIFORM1I64ARBPROC __glewUniform1i64ARB = NULL; +PFNGLUNIFORM1I64VARBPROC __glewUniform1i64vARB = NULL; +PFNGLUNIFORM1UI64ARBPROC __glewUniform1ui64ARB = NULL; +PFNGLUNIFORM1UI64VARBPROC __glewUniform1ui64vARB = NULL; +PFNGLUNIFORM2I64ARBPROC __glewUniform2i64ARB = NULL; +PFNGLUNIFORM2I64VARBPROC __glewUniform2i64vARB = NULL; +PFNGLUNIFORM2UI64ARBPROC __glewUniform2ui64ARB = NULL; +PFNGLUNIFORM2UI64VARBPROC __glewUniform2ui64vARB = NULL; +PFNGLUNIFORM3I64ARBPROC __glewUniform3i64ARB = NULL; +PFNGLUNIFORM3I64VARBPROC __glewUniform3i64vARB = NULL; +PFNGLUNIFORM3UI64ARBPROC __glewUniform3ui64ARB = NULL; +PFNGLUNIFORM3UI64VARBPROC __glewUniform3ui64vARB = NULL; +PFNGLUNIFORM4I64ARBPROC __glewUniform4i64ARB = NULL; +PFNGLUNIFORM4I64VARBPROC __glewUniform4i64vARB = NULL; +PFNGLUNIFORM4UI64ARBPROC __glewUniform4ui64ARB = NULL; +PFNGLUNIFORM4UI64VARBPROC __glewUniform4ui64vARB = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLMAXSHADERCOMPILERTHREADSARBPROC __glewMaxShaderCompilerThreadsARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewFramebufferSampleLocationsfvARB = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC __glewNamedFramebufferSampleLocationsfvARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLBUFFERPAGECOMMITMENTARBPROC __glewBufferPageCommitmentARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXTUREBARRIERPROC __glewTextureBarrier = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC __glewVertexArrayBindVertexBufferEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC __glewVertexArrayVertexAttribBindingEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC __glewVertexArrayVertexAttribFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC __glewVertexArrayVertexAttribIFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC __glewVertexArrayVertexAttribLFormatEXT = NULL; +PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC __glewVertexArrayVertexBindingDivisorEXT = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL; +PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC __glewVertexArrayVertexAttribDivisorEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPOLYGONOFFSETCLAMPEXTPROC __glewPolygonOffsetClampEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLCOVERAGEMODULATIONNVPROC __glewCoverageModulationNV = NULL; +PFNGLCOVERAGEMODULATIONTABLENVPROC __glewCoverageModulationTableNV = NULL; +PFNGLGETCOVERAGEMODULATIONTABLENVPROC __glewGetCoverageModulationTableNV = NULL; +PFNGLRASTERSAMPLESEXTPROC __glewRasterSamplesEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLBEGINPERFQUERYINTELPROC __glewBeginPerfQueryINTEL = NULL; +PFNGLCREATEPERFQUERYINTELPROC __glewCreatePerfQueryINTEL = NULL; +PFNGLDELETEPERFQUERYINTELPROC __glewDeletePerfQueryINTEL = NULL; +PFNGLENDPERFQUERYINTELPROC __glewEndPerfQueryINTEL = NULL; +PFNGLGETFIRSTPERFQUERYIDINTELPROC __glewGetFirstPerfQueryIdINTEL = NULL; +PFNGLGETNEXTPERFQUERYIDINTELPROC __glewGetNextPerfQueryIdINTEL = NULL; +PFNGLGETPERFCOUNTERINFOINTELPROC __glewGetPerfCounterInfoINTEL = NULL; +PFNGLGETPERFQUERYDATAINTELPROC __glewGetPerfQueryDataINTEL = NULL; +PFNGLGETPERFQUERYIDBYNAMEINTELPROC __glewGetPerfQueryIdByNameINTEL = NULL; +PFNGLGETPERFQUERYINFOINTELPROC __glewGetPerfQueryInfoINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLBLENDBARRIERKHRPROC __glewBlendBarrierKHR = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLGETNUNIFORMFVPROC __glewGetnUniformfv = NULL; +PFNGLGETNUNIFORMIVPROC __glewGetnUniformiv = NULL; +PFNGLGETNUNIFORMUIVPROC __glewGetnUniformuiv = NULL; +PFNGLREADNPIXELSPROC __glewReadnPixels = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawArraysIndirectBindlessCountNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC __glewMultiDrawElementsIndirectBindlessCountNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLSUBPIXELPRECISIONBIASNVPROC __glewSubpixelPrecisionBiasNV = NULL; + +PFNGLCONSERVATIVERASTERPARAMETERFNVPROC __glewConservativeRasterParameterfNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLFRAGMENTCOVERAGECOLORNVPROC __glewFragmentCoverageColorNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLGETINTERNALFORMATSAMPLEIVNVPROC __glewGetInternalformatSampleivNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLGETPROGRAMRESOURCEFVNVPROC __glewGetProgramResourcefvNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLMATRIXLOAD3X2FNVPROC __glewMatrixLoad3x2fNV = NULL; +PFNGLMATRIXLOAD3X3FNVPROC __glewMatrixLoad3x3fNV = NULL; +PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC __glewMatrixLoadTranspose3x3fNV = NULL; +PFNGLMATRIXMULT3X2FNVPROC __glewMatrixMult3x2fNV = NULL; +PFNGLMATRIXMULT3X3FNVPROC __glewMatrixMult3x3fNV = NULL; +PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC __glewMatrixMultTranspose3x3fNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHINDEXARRAYNVPROC __glewPathGlyphIndexArrayNV = NULL; +PFNGLPATHGLYPHINDEXRANGENVPROC __glewPathGlyphIndexRangeNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC __glewPathMemoryGlyphIndexArrayNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC __glewProgramPathFragmentInputGenNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC __glewStencilThenCoverFillPathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERFILLPATHNVPROC __glewStencilThenCoverFillPathNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC __glewStencilThenCoverStrokePathInstancedNV = NULL; +PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC __glewStencilThenCoverStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewFramebufferSampleLocationsfvNV = NULL; +PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC __glewNamedFramebufferSampleLocationsfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC __glewFramebufferTextureMultiviewOVR = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLGETPROCADDRESSREGALPROC __glewGetProcAddressREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_VERSION_4_5 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_gcn_shader = GL_FALSE; +GLboolean __GLEW_AMD_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_occlusion_query_event = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_value_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback4 = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_1_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_clip_control = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conditional_render_inverted = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_cull_distance = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_derivative_control = GL_FALSE; +GLboolean __GLEW_ARB_direct_state_access = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_get_texture_sub_image = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_int64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_parallel_shader_compile = GL_FALSE; +GLboolean __GLEW_ARB_pipeline_statistics_query = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_locations = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counter_ops = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_ballot = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_clock = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_image_samples = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shader_viewport_layer_array = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_buffer = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture_clamp = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_barrier = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_overflow_query = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_label = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset_clamp = GL_FALSE; +GLboolean __GLEW_EXT_post_depth_coverage = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_raster_multisample = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_formatted = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shader_integer_mix = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_sparse_texture2 = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_minmax = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_fragment_shader_ordering = GL_FALSE; +GLboolean __GLEW_INTEL_framebuffer_CMAA = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_performance_query = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_KHR_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_KHR_context_flush_control = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_no_error = GL_FALSE; +GLboolean __GLEW_KHR_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_KHR_robustness = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_hdr = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect_count = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster = GL_FALSE; +GLboolean __GLEW_NV_conservative_raster_dilate = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_fill_rectangle = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_coverage_to_color = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_fragment_shader_interlock = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_mixed_samples = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader_passthrough = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_internalformat_sample_query = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_path_rendering_shared_edge = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_sample_locations = GL_FALSE; +GLboolean __GLEW_NV_sample_mask_override_coverage = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_fp16_vector = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_int64 = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_group = GL_FALSE; +GLboolean __GLEW_NV_shader_thread_shuffle = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_uniform_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_NV_viewport_array2 = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_OVR_multiview = GL_FALSE; +GLboolean __GLEW_OVR_multiview2 = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REGAL_proc_address = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_5 + +static GLboolean _glewInit_GL_VERSION_4_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatus")) == NULL) || r; + r = ((glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImage")) == NULL) || r; + r = ((glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImage")) == NULL) || r; + r = ((glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static GLboolean _glewInit_GL_AMD_occlusion_query_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC)glewGetProcAddress((const GLubyte*)"glQueryObjectParameteruiAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierByRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_2_compatibility + +static GLboolean _glewInit_GL_ARB_ES3_2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveBoundingBoxARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static GLboolean _glewInit_GL_ARB_clip_control (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipControl = (PFNGLCLIPCONTROLPROC)glewGetProcAddress((const GLubyte*)"glClipControl")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_direct_state_access + +static GLboolean _glewInit_GL_ARB_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnit")) == NULL) || r; + r = ((glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitNamedFramebuffer")) == NULL) || r; + r = ((glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatus")) == NULL) || r; + r = ((glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferData")) == NULL) || r; + r = ((glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubData")) == NULL) || r; + r = ((glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfi")) == NULL) || r; + r = ((glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferfv")) == NULL) || r; + r = ((glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferiv")) == NULL) || r; + r = ((glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearNamedFramebufferuiv")) == NULL) || r; + r = ((glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1D")) == NULL) || r; + r = ((glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2D")) == NULL) || r; + r = ((glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3D")) == NULL) || r; + r = ((glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyNamedBufferSubData")) == NULL) || r; + r = ((glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1D")) == NULL) || r; + r = ((glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2D")) == NULL) || r; + r = ((glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3D")) == NULL) || r; + r = ((glCreateBuffers = (PFNGLCREATEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateBuffers")) == NULL) || r; + r = ((glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateFramebuffers")) == NULL) || r; + r = ((glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramPipelines")) == NULL) || r; + r = ((glCreateQueries = (PFNGLCREATEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glCreateQueries")) == NULL) || r; + r = ((glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glCreateRenderbuffers")) == NULL) || r; + r = ((glCreateSamplers = (PFNGLCREATESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glCreateSamplers")) == NULL) || r; + r = ((glCreateTextures = (PFNGLCREATETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glCreateTextures")) == NULL) || r; + r = ((glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glCreateTransformFeedbacks")) == NULL) || r; + r = ((glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glCreateVertexArrays")) == NULL) || r; + r = ((glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttrib")) == NULL) || r; + r = ((glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttrib")) == NULL) || r; + r = ((glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRange")) == NULL) || r; + r = ((glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmap")) == NULL) || r; + r = ((glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImage")) == NULL) || r; + r = ((glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteri64v")) == NULL) || r; + r = ((glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameteriv")) == NULL) || r; + r = ((glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointerv")) == NULL) || r; + r = ((glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubData")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameteriv")) == NULL) || r; + r = ((glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjecti64v")) == NULL) || r; + r = ((glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectiv")) == NULL) || r; + r = ((glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectui64v")) == NULL) || r; + r = ((glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryBufferObjectuiv")) == NULL) || r; + r = ((glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImage")) == NULL) || r; + r = ((glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfv")) == NULL) || r; + r = ((glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameteriv")) == NULL) || r; + r = ((glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIiv")) == NULL) || r; + r = ((glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuiv")) == NULL) || r; + r = ((glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfv")) == NULL) || r; + r = ((glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameteriv")) == NULL) || r; + r = ((glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki64_v")) == NULL) || r; + r = ((glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbacki_v")) == NULL) || r; + r = ((glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackiv")) == NULL) || r; + r = ((glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexed64iv")) == NULL) || r; + r = ((glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIndexediv")) == NULL) || r; + r = ((glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayiv")) == NULL) || r; + r = ((glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferData")) == NULL) || r; + r = ((glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateNamedFramebufferSubData")) == NULL) || r; + r = ((glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBuffer")) == NULL) || r; + r = ((glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRange")) == NULL) || r; + r = ((glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferData")) == NULL) || r; + r = ((glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorage")) == NULL) || r; + r = ((glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubData")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffer")) == NULL) || r; + r = ((glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferDrawBuffers")) == NULL) || r; + r = ((glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteri")) == NULL) || r; + r = ((glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferReadBuffer")) == NULL) || r; + r = ((glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbuffer")) == NULL) || r; + r = ((glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture")) == NULL) || r; + r = ((glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayer")) == NULL) || r; + r = ((glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorage")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisample")) == NULL) || r; + r = ((glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTextureBuffer")) == NULL) || r; + r = ((glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRange")) == NULL) || r; + r = ((glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIiv")) == NULL) || r; + r = ((glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuiv")) == NULL) || r; + r = ((glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterf")) == NULL) || r; + r = ((glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfv")) == NULL) || r; + r = ((glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteri")) == NULL) || r; + r = ((glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriv")) == NULL) || r; + r = ((glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1D")) == NULL) || r; + r = ((glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2D")) == NULL) || r; + r = ((glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisample")) == NULL) || r; + r = ((glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3D")) == NULL) || r; + r = ((glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisample")) == NULL) || r; + r = ((glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1D")) == NULL) || r; + r = ((glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2D")) == NULL) || r; + r = ((glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3D")) == NULL) || r; + r = ((glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferBase")) == NULL) || r; + r = ((glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackBufferRange")) == NULL) || r; + r = ((glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBuffer")) == NULL) || r; + r = ((glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribBinding")) == NULL) || r; + r = ((glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribFormat")) == NULL) || r; + r = ((glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribIFormat")) == NULL) || r; + r = ((glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayAttribLFormat")) == NULL) || r; + r = ((glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindingDivisor")) == NULL) || r; + r = ((glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayElementBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffer")) == NULL) || r; + r = ((glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static GLboolean _glewInit_GL_ARB_get_texture_sub_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureSubImage")) == NULL) || r; + r = ((glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_gpu_shader_int64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_int64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vARB")) == NULL) || r; + r = ((glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vARB")) == NULL) || r; + r = ((glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformi64vARB")) == NULL) || r; + r = ((glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformui64vARB")) == NULL) || r; + r = ((glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64ARB")) == NULL) || r; + r = ((glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vARB")) == NULL) || r; + r = ((glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64ARB")) == NULL) || r; + r = ((glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vARB")) == NULL) || r; + r = ((glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64ARB")) == NULL) || r; + r = ((glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vARB")) == NULL) || r; + r = ((glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64ARB")) == NULL) || r; + r = ((glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vARB")) == NULL) || r; + r = ((glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64ARB")) == NULL) || r; + r = ((glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vARB")) == NULL) || r; + r = ((glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64ARB")) == NULL) || r; + r = ((glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vARB")) == NULL) || r; + r = ((glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64ARB")) == NULL) || r; + r = ((glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vARB")) == NULL) || r; + r = ((glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64ARB")) == NULL) || r; + r = ((glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vARB")) == NULL) || r; + r = ((glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64ARB")) == NULL) || r; + r = ((glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vARB")) == NULL) || r; + r = ((glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64ARB")) == NULL) || r; + r = ((glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vARB")) == NULL) || r; + r = ((glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64ARB")) == NULL) || r; + r = ((glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vARB")) == NULL) || r; + r = ((glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64ARB")) == NULL) || r; + r = ((glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vARB")) == NULL) || r; + r = ((glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64ARB")) == NULL) || r; + r = ((glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vARB")) == NULL) || r; + r = ((glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64ARB")) == NULL) || r; + r = ((glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vARB")) == NULL) || r; + r = ((glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64ARB")) == NULL) || r; + r = ((glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vARB")) == NULL) || r; + r = ((glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64ARB")) == NULL) || r; + r = ((glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_parallel_shader_compile + +static GLboolean _glewInit_GL_ARB_parallel_shader_compile (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC)glewGetProcAddress((const GLubyte*)"glMaxShaderCompilerThreadsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_parallel_shader_compile */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_sample_locations + +static GLboolean _glewInit_GL_ARB_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvARB")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_locations */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_sparse_buffer + +static GLboolean _glewInit_GL_ARB_sparse_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glBufferPageCommitmentARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static GLboolean _glewInit_GL_ARB_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayBindVertexBufferEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribBindingEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLFormatEXT")) == NULL) || r; + r = ((glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexBindingDivisorEXT")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r; + r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribDivisorEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_polygon_offset_clamp + +static GLboolean _glewInit_GL_EXT_polygon_offset_clamp (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetClampEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_raster_multisample + +static GLboolean _glewInit_GL_EXT_raster_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationNV")) == NULL) || r; + r = ((glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glCoverageModulationTableNV")) == NULL) || r; + r = ((glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)glewGetProcAddress((const GLubyte*)"glGetCoverageModulationTableNV")) == NULL) || r; + r = ((glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)glewGetProcAddress((const GLubyte*)"glRasterSamplesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_raster_multisample */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static GLboolean _glewInit_GL_INTEL_performance_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfQueryINTEL")) == NULL) || r; + r = ((glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glCreatePerfQueryINTEL")) == NULL) || r; + r = ((glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfQueryINTEL")) == NULL) || r; + r = ((glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)glewGetProcAddress((const GLubyte*)"glEndPerfQueryINTEL")) == NULL) || r; + r = ((glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetFirstPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)glewGetProcAddress((const GLubyte*)"glGetNextPerfQueryIdINTEL")) == NULL) || r; + r = ((glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfCounterInfoINTEL")) == NULL) || r; + r = ((glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryDataINTEL")) == NULL) || r; + r = ((glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryIdByNameINTEL")) == NULL) || r; + r = ((glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)glewGetProcAddress((const GLubyte*)"glGetPerfQueryInfoINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static GLboolean _glewInit_GL_KHR_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierKHR")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_robustness + +static GLboolean _glewInit_GL_KHR_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfv")) == NULL) || r; + r = ((glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformiv")) == NULL) || r; + r = ((glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuiv")) == NULL) || r; + r = ((glReadnPixels = (PFNGLREADNPIXELSPROC)glewGetProcAddress((const GLubyte*)"glReadnPixels")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect_count (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessCountNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessCountNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_conservative_raster + +static GLboolean _glewInit_GL_NV_conservative_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)glewGetProcAddress((const GLubyte*)"glSubpixelPrecisionBiasNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster */ + +#ifdef GL_NV_conservative_raster_dilate + +static GLboolean _glewInit_GL_NV_conservative_raster_dilate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glConservativeRasterParameterfNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conservative_raster_dilate */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_fragment_coverage_to_color + +static GLboolean _glewInit_GL_NV_fragment_coverage_to_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)glewGetProcAddress((const GLubyte*)"glFragmentCoverageColorNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_internalformat_sample_query + +static GLboolean _glewInit_GL_NV_internalformat_sample_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformatSampleivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_internalformat_sample_query */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourcefvNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x2fNV")) == NULL) || r; + r = ((glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoad3x3fNV")) == NULL) || r; + r = ((glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTranspose3x3fNV")) == NULL) || r; + r = ((glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x2fNV")) == NULL) || r; + r = ((glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMult3x3fNV")) == NULL) || r; + r = ((glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTranspose3x3fNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphIndexRangeNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathMemoryGlyphIndexArrayNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)glewGetProcAddress((const GLubyte*)"glProgramPathFragmentInputGenNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverFillPathNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilThenCoverStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_sample_locations + +static GLboolean _glewInit_GL_NV_sample_locations (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferSampleLocationsfvNV")) == NULL) || r; + r = ((glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferSampleLocationsfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OVR_multiview + +static GLboolean _glewInit_GL_OVR_multiview (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureMultiviewOVR")) == NULL) || r; + + return r; +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static GLboolean _glewInit_GL_REGAL_proc_address (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProcAddressREGAL = (PFNGLGETPROCADDRESSREGALPROC)glewGetProcAddress((const GLubyte*)"glGetProcAddressREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + GLEW_VERSION_4_5 = ( major > 4 ) || ( major == 4 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_4 = GLEW_VERSION_4_5 == GL_TRUE || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_3 = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_2 = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_1 = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_4_0 = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_3 = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_2 = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_1 = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_3_0 = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_1 = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_2_0 = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_5 = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_4 = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_3 = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2_1 = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_2 = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + GLEW_VERSION_1_1 = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) GLEW_VERSION_1_2 = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) GLEW_VERSION_1_3 = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) GLEW_VERSION_1_4 = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) GLEW_VERSION_1_5 = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) GLEW_VERSION_2_0 = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) GLEW_VERSION_2_1 = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) GLEW_VERSION_3_0 = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) GLEW_VERSION_3_1 = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) GLEW_VERSION_3_2 = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) GLEW_VERSION_3_3 = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) GLEW_VERSION_4_0 = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 +#endif /* GL_VERSION_4_4 */ +#ifdef GL_VERSION_4_5 + if (glewExperimental || GLEW_VERSION_4_5) GLEW_VERSION_4_5 = !_glewInit_GL_VERSION_4_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_5 */ +#ifdef GL_3DFX_multisample + GLEW_3DFX_multisample = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + GLEW_3DFX_tbuffer = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) GLEW_3DFX_tbuffer = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + GLEW_3DFX_texture_compression_FXT1 = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + GLEW_AMD_blend_minmax_factor = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + GLEW_AMD_conservative_depth = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + GLEW_AMD_debug_output = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) GLEW_AMD_debug_output = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + GLEW_AMD_depth_clamp_separate = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + GLEW_AMD_draw_buffers_blend = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) GLEW_AMD_draw_buffers_blend = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_gcn_shader + GLEW_AMD_gcn_shader = _glewSearchExtension("GL_AMD_gcn_shader", extStart, extEnd); +#endif /* GL_AMD_gcn_shader */ +#ifdef GL_AMD_gpu_shader_int64 + GLEW_AMD_gpu_shader_int64 = _glewSearchExtension("GL_AMD_gpu_shader_int64", extStart, extEnd); +#endif /* GL_AMD_gpu_shader_int64 */ +#ifdef GL_AMD_interleaved_elements + GLEW_AMD_interleaved_elements = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); + if (glewExperimental || GLEW_AMD_interleaved_elements) GLEW_AMD_interleaved_elements = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + GLEW_AMD_multi_draw_indirect = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) GLEW_AMD_multi_draw_indirect = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + GLEW_AMD_name_gen_delete = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) GLEW_AMD_name_gen_delete = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + GLEW_AMD_occlusion_query_event = _glewSearchExtension("GL_AMD_occlusion_query_event", extStart, extEnd); + if (glewExperimental || GLEW_AMD_occlusion_query_event) GLEW_AMD_occlusion_query_event = !_glewInit_GL_AMD_occlusion_query_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + GLEW_AMD_performance_monitor = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) GLEW_AMD_performance_monitor = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + GLEW_AMD_pinned_memory = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + GLEW_AMD_query_buffer_object = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + GLEW_AMD_sample_positions = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) GLEW_AMD_sample_positions = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + GLEW_AMD_seamless_cubemap_per_texture = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_atomic_counter_ops + GLEW_AMD_shader_atomic_counter_ops = _glewSearchExtension("GL_AMD_shader_atomic_counter_ops", extStart, extEnd); +#endif /* GL_AMD_shader_atomic_counter_ops */ +#ifdef GL_AMD_shader_stencil_export + GLEW_AMD_shader_stencil_export = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_stencil_value_export + GLEW_AMD_shader_stencil_value_export = _glewSearchExtension("GL_AMD_shader_stencil_value_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_value_export */ +#ifdef GL_AMD_shader_trinary_minmax + GLEW_AMD_shader_trinary_minmax = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + GLEW_AMD_sparse_texture = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sparse_texture) GLEW_AMD_sparse_texture = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + GLEW_AMD_stencil_operation_extended = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) GLEW_AMD_stencil_operation_extended = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + GLEW_AMD_texture_texture4 = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + GLEW_AMD_transform_feedback3_lines_triangles = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_transform_feedback4 + GLEW_AMD_transform_feedback4 = _glewSearchExtension("GL_AMD_transform_feedback4", extStart, extEnd); +#endif /* GL_AMD_transform_feedback4 */ +#ifdef GL_AMD_vertex_shader_layer + GLEW_AMD_vertex_shader_layer = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + GLEW_AMD_vertex_shader_tessellator = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) GLEW_AMD_vertex_shader_tessellator = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + GLEW_AMD_vertex_shader_viewport_index = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANGLE_depth_texture + GLEW_ANGLE_depth_texture = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + GLEW_ANGLE_framebuffer_blit = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) GLEW_ANGLE_framebuffer_blit = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + GLEW_ANGLE_framebuffer_multisample = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) GLEW_ANGLE_framebuffer_multisample = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + GLEW_ANGLE_instanced_arrays = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) GLEW_ANGLE_instanced_arrays = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + GLEW_ANGLE_pack_reverse_row_order = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + GLEW_ANGLE_program_binary = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + GLEW_ANGLE_texture_compression_dxt1 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + GLEW_ANGLE_texture_compression_dxt3 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + GLEW_ANGLE_texture_compression_dxt5 = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + GLEW_ANGLE_texture_usage = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + GLEW_ANGLE_timer_query = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_timer_query) GLEW_ANGLE_timer_query = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + GLEW_ANGLE_translated_shader_source = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) GLEW_ANGLE_translated_shader_source = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + GLEW_APPLE_aux_depth_stencil = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + GLEW_APPLE_client_storage = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + GLEW_APPLE_element_array = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) GLEW_APPLE_element_array = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + GLEW_APPLE_fence = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) GLEW_APPLE_fence = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + GLEW_APPLE_float_pixels = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + GLEW_APPLE_flush_buffer_range = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) GLEW_APPLE_flush_buffer_range = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + GLEW_APPLE_object_purgeable = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) GLEW_APPLE_object_purgeable = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + GLEW_APPLE_pixel_buffer = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + GLEW_APPLE_rgb_422 = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + GLEW_APPLE_row_bytes = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + GLEW_APPLE_specular_vector = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + GLEW_APPLE_texture_range = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) GLEW_APPLE_texture_range = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + GLEW_APPLE_transform_hint = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + GLEW_APPLE_vertex_array_object = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) GLEW_APPLE_vertex_array_object = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + GLEW_APPLE_vertex_array_range = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) GLEW_APPLE_vertex_array_range = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + GLEW_APPLE_vertex_program_evaluators = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) GLEW_APPLE_vertex_program_evaluators = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + GLEW_APPLE_ycbcr_422 = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + GLEW_ARB_ES2_compatibility = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) GLEW_ARB_ES2_compatibility = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + GLEW_ARB_ES3_1_compatibility = _glewSearchExtension("GL_ARB_ES3_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES3_1_compatibility) GLEW_ARB_ES3_1_compatibility = !_glewInit_GL_ARB_ES3_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_2_compatibility + GLEW_ARB_ES3_2_compatibility = _glewSearchExtension("GL_ARB_ES3_2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES3_2_compatibility) GLEW_ARB_ES3_2_compatibility = !_glewInit_GL_ARB_ES3_2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES3_2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + GLEW_ARB_ES3_compatibility = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + GLEW_ARB_arrays_of_arrays = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + GLEW_ARB_base_instance = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) GLEW_ARB_base_instance = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + GLEW_ARB_bindless_texture = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_bindless_texture) GLEW_ARB_bindless_texture = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + GLEW_ARB_blend_func_extended = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) GLEW_ARB_blend_func_extended = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + GLEW_ARB_buffer_storage = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_buffer_storage) GLEW_ARB_buffer_storage = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + GLEW_ARB_cl_event = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) GLEW_ARB_cl_event = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + GLEW_ARB_clear_buffer_object = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) GLEW_ARB_clear_buffer_object = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + GLEW_ARB_clear_texture = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_texture) GLEW_ARB_clear_texture = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + GLEW_ARB_clip_control = _glewSearchExtension("GL_ARB_clip_control", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clip_control) GLEW_ARB_clip_control = !_glewInit_GL_ARB_clip_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + GLEW_ARB_color_buffer_float = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) GLEW_ARB_color_buffer_float = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + GLEW_ARB_compatibility = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + GLEW_ARB_compressed_texture_pixel_storage = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + GLEW_ARB_compute_shader = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) GLEW_ARB_compute_shader = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + GLEW_ARB_compute_variable_group_size = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) GLEW_ARB_compute_variable_group_size = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conditional_render_inverted + GLEW_ARB_conditional_render_inverted = _glewSearchExtension("GL_ARB_conditional_render_inverted", extStart, extEnd); +#endif /* GL_ARB_conditional_render_inverted */ +#ifdef GL_ARB_conservative_depth + GLEW_ARB_conservative_depth = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + GLEW_ARB_copy_buffer = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) GLEW_ARB_copy_buffer = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + GLEW_ARB_copy_image = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) GLEW_ARB_copy_image = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_cull_distance + GLEW_ARB_cull_distance = _glewSearchExtension("GL_ARB_cull_distance", extStart, extEnd); +#endif /* GL_ARB_cull_distance */ +#ifdef GL_ARB_debug_output + GLEW_ARB_debug_output = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) GLEW_ARB_debug_output = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + GLEW_ARB_depth_buffer_float = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + GLEW_ARB_depth_clamp = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + GLEW_ARB_depth_texture = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_derivative_control + GLEW_ARB_derivative_control = _glewSearchExtension("GL_ARB_derivative_control", extStart, extEnd); +#endif /* GL_ARB_derivative_control */ +#ifdef GL_ARB_direct_state_access + GLEW_ARB_direct_state_access = _glewSearchExtension("GL_ARB_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_ARB_direct_state_access) GLEW_ARB_direct_state_access = !_glewInit_GL_ARB_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + GLEW_ARB_draw_buffers = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) GLEW_ARB_draw_buffers = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + GLEW_ARB_draw_buffers_blend = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) GLEW_ARB_draw_buffers_blend = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + GLEW_ARB_draw_elements_base_vertex = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) GLEW_ARB_draw_elements_base_vertex = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + GLEW_ARB_draw_indirect = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) GLEW_ARB_draw_indirect = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + GLEW_ARB_draw_instanced = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + GLEW_ARB_enhanced_layouts = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + GLEW_ARB_explicit_attrib_location = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + GLEW_ARB_explicit_uniform_location = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + GLEW_ARB_fragment_coord_conventions = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + GLEW_ARB_fragment_layer_viewport = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + GLEW_ARB_fragment_program = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + GLEW_ARB_fragment_program_shadow = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + GLEW_ARB_fragment_shader = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_fragment_shader_interlock + GLEW_ARB_fragment_shader_interlock = _glewSearchExtension("GL_ARB_fragment_shader_interlock", extStart, extEnd); +#endif /* GL_ARB_fragment_shader_interlock */ +#ifdef GL_ARB_framebuffer_no_attachments + GLEW_ARB_framebuffer_no_attachments = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) GLEW_ARB_framebuffer_no_attachments = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + GLEW_ARB_framebuffer_object = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) GLEW_ARB_framebuffer_object = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + GLEW_ARB_framebuffer_sRGB = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + GLEW_ARB_geometry_shader4 = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) GLEW_ARB_geometry_shader4 = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + GLEW_ARB_get_program_binary = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) GLEW_ARB_get_program_binary = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + GLEW_ARB_get_texture_sub_image = _glewSearchExtension("GL_ARB_get_texture_sub_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_texture_sub_image) GLEW_ARB_get_texture_sub_image = !_glewInit_GL_ARB_get_texture_sub_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gpu_shader5 + GLEW_ARB_gpu_shader5 = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + GLEW_ARB_gpu_shader_fp64 = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) GLEW_ARB_gpu_shader_fp64 = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_gpu_shader_int64 + GLEW_ARB_gpu_shader_int64 = _glewSearchExtension("GL_ARB_gpu_shader_int64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_int64) GLEW_ARB_gpu_shader_int64 = !_glewInit_GL_ARB_gpu_shader_int64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_int64 */ +#ifdef GL_ARB_half_float_pixel + GLEW_ARB_half_float_pixel = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + GLEW_ARB_half_float_vertex = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + GLEW_ARB_imaging = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) GLEW_ARB_imaging = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + GLEW_ARB_indirect_parameters = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_indirect_parameters) GLEW_ARB_indirect_parameters = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + GLEW_ARB_instanced_arrays = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) GLEW_ARB_instanced_arrays = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + GLEW_ARB_internalformat_query = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) GLEW_ARB_internalformat_query = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + GLEW_ARB_internalformat_query2 = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) GLEW_ARB_internalformat_query2 = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + GLEW_ARB_invalidate_subdata = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) GLEW_ARB_invalidate_subdata = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + GLEW_ARB_map_buffer_alignment = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + GLEW_ARB_map_buffer_range = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) GLEW_ARB_map_buffer_range = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + GLEW_ARB_matrix_palette = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) GLEW_ARB_matrix_palette = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + GLEW_ARB_multi_bind = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_bind) GLEW_ARB_multi_bind = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + GLEW_ARB_multi_draw_indirect = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) GLEW_ARB_multi_draw_indirect = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + GLEW_ARB_multisample = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) GLEW_ARB_multisample = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + GLEW_ARB_multitexture = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) GLEW_ARB_multitexture = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + GLEW_ARB_occlusion_query = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) GLEW_ARB_occlusion_query = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + GLEW_ARB_occlusion_query2 = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_parallel_shader_compile + GLEW_ARB_parallel_shader_compile = _glewSearchExtension("GL_ARB_parallel_shader_compile", extStart, extEnd); + if (glewExperimental || GLEW_ARB_parallel_shader_compile) GLEW_ARB_parallel_shader_compile = !_glewInit_GL_ARB_parallel_shader_compile(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_parallel_shader_compile */ +#ifdef GL_ARB_pipeline_statistics_query + GLEW_ARB_pipeline_statistics_query = _glewSearchExtension("GL_ARB_pipeline_statistics_query", extStart, extEnd); +#endif /* GL_ARB_pipeline_statistics_query */ +#ifdef GL_ARB_pixel_buffer_object + GLEW_ARB_pixel_buffer_object = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + GLEW_ARB_point_parameters = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) GLEW_ARB_point_parameters = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + GLEW_ARB_point_sprite = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_post_depth_coverage + GLEW_ARB_post_depth_coverage = _glewSearchExtension("GL_ARB_post_depth_coverage", extStart, extEnd); +#endif /* GL_ARB_post_depth_coverage */ +#ifdef GL_ARB_program_interface_query + GLEW_ARB_program_interface_query = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) GLEW_ARB_program_interface_query = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + GLEW_ARB_provoking_vertex = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) GLEW_ARB_provoking_vertex = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + GLEW_ARB_query_buffer_object = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + GLEW_ARB_robust_buffer_access_behavior = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + GLEW_ARB_robustness = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) GLEW_ARB_robustness = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + GLEW_ARB_robustness_application_isolation = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + GLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_locations + GLEW_ARB_sample_locations = _glewSearchExtension("GL_ARB_sample_locations", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_locations) GLEW_ARB_sample_locations = !_glewInit_GL_ARB_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_locations */ +#ifdef GL_ARB_sample_shading + GLEW_ARB_sample_shading = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) GLEW_ARB_sample_shading = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + GLEW_ARB_sampler_objects = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) GLEW_ARB_sampler_objects = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + GLEW_ARB_seamless_cube_map = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + GLEW_ARB_seamless_cubemap_per_texture = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + GLEW_ARB_separate_shader_objects = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) GLEW_ARB_separate_shader_objects = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counter_ops + GLEW_ARB_shader_atomic_counter_ops = _glewSearchExtension("GL_ARB_shader_atomic_counter_ops", extStart, extEnd); +#endif /* GL_ARB_shader_atomic_counter_ops */ +#ifdef GL_ARB_shader_atomic_counters + GLEW_ARB_shader_atomic_counters = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) GLEW_ARB_shader_atomic_counters = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_ballot + GLEW_ARB_shader_ballot = _glewSearchExtension("GL_ARB_shader_ballot", extStart, extEnd); +#endif /* GL_ARB_shader_ballot */ +#ifdef GL_ARB_shader_bit_encoding + GLEW_ARB_shader_bit_encoding = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_clock + GLEW_ARB_shader_clock = _glewSearchExtension("GL_ARB_shader_clock", extStart, extEnd); +#endif /* GL_ARB_shader_clock */ +#ifdef GL_ARB_shader_draw_parameters + GLEW_ARB_shader_draw_parameters = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + GLEW_ARB_shader_group_vote = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + GLEW_ARB_shader_image_load_store = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) GLEW_ARB_shader_image_load_store = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + GLEW_ARB_shader_image_size = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + GLEW_ARB_shader_objects = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) GLEW_ARB_shader_objects = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + GLEW_ARB_shader_precision = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + GLEW_ARB_shader_stencil_export = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + GLEW_ARB_shader_storage_buffer_object = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) GLEW_ARB_shader_storage_buffer_object = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + GLEW_ARB_shader_subroutine = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) GLEW_ARB_shader_subroutine = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_image_samples + GLEW_ARB_shader_texture_image_samples = _glewSearchExtension("GL_ARB_shader_texture_image_samples", extStart, extEnd); +#endif /* GL_ARB_shader_texture_image_samples */ +#ifdef GL_ARB_shader_texture_lod + GLEW_ARB_shader_texture_lod = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shader_viewport_layer_array + GLEW_ARB_shader_viewport_layer_array = _glewSearchExtension("GL_ARB_shader_viewport_layer_array", extStart, extEnd); +#endif /* GL_ARB_shader_viewport_layer_array */ +#ifdef GL_ARB_shading_language_100 + GLEW_ARB_shading_language_100 = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + GLEW_ARB_shading_language_420pack = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + GLEW_ARB_shading_language_include = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) GLEW_ARB_shading_language_include = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + GLEW_ARB_shading_language_packing = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + GLEW_ARB_shadow = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + GLEW_ARB_shadow_ambient = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_buffer + GLEW_ARB_sparse_buffer = _glewSearchExtension("GL_ARB_sparse_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_buffer) GLEW_ARB_sparse_buffer = !_glewInit_GL_ARB_sparse_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + GLEW_ARB_sparse_texture = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_texture) GLEW_ARB_sparse_texture = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_sparse_texture2 + GLEW_ARB_sparse_texture2 = _glewSearchExtension("GL_ARB_sparse_texture2", extStart, extEnd); +#endif /* GL_ARB_sparse_texture2 */ +#ifdef GL_ARB_sparse_texture_clamp + GLEW_ARB_sparse_texture_clamp = _glewSearchExtension("GL_ARB_sparse_texture_clamp", extStart, extEnd); +#endif /* GL_ARB_sparse_texture_clamp */ +#ifdef GL_ARB_stencil_texturing + GLEW_ARB_stencil_texturing = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + GLEW_ARB_sync = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) GLEW_ARB_sync = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + GLEW_ARB_tessellation_shader = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) GLEW_ARB_tessellation_shader = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + GLEW_ARB_texture_barrier = _glewSearchExtension("GL_ARB_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_barrier) GLEW_ARB_texture_barrier = !_glewInit_GL_ARB_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_border_clamp + GLEW_ARB_texture_border_clamp = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + GLEW_ARB_texture_buffer_object = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) GLEW_ARB_texture_buffer_object = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + GLEW_ARB_texture_buffer_object_rgb32 = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + GLEW_ARB_texture_buffer_range = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) GLEW_ARB_texture_buffer_range = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + GLEW_ARB_texture_compression = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) GLEW_ARB_texture_compression = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + GLEW_ARB_texture_compression_bptc = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + GLEW_ARB_texture_compression_rgtc = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + GLEW_ARB_texture_cube_map = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + GLEW_ARB_texture_cube_map_array = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + GLEW_ARB_texture_env_add = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + GLEW_ARB_texture_env_combine = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + GLEW_ARB_texture_env_crossbar = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + GLEW_ARB_texture_env_dot3 = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_filter_minmax + GLEW_ARB_texture_filter_minmax = _glewSearchExtension("GL_ARB_texture_filter_minmax", extStart, extEnd); +#endif /* GL_ARB_texture_filter_minmax */ +#ifdef GL_ARB_texture_float + GLEW_ARB_texture_float = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + GLEW_ARB_texture_gather = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + GLEW_ARB_texture_mirror_clamp_to_edge = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + GLEW_ARB_texture_mirrored_repeat = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + GLEW_ARB_texture_multisample = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) GLEW_ARB_texture_multisample = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + GLEW_ARB_texture_non_power_of_two = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + GLEW_ARB_texture_query_levels = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + GLEW_ARB_texture_query_lod = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + GLEW_ARB_texture_rectangle = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + GLEW_ARB_texture_rg = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + GLEW_ARB_texture_rgb10_a2ui = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + GLEW_ARB_texture_stencil8 = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + GLEW_ARB_texture_storage = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) GLEW_ARB_texture_storage = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + GLEW_ARB_texture_storage_multisample = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) GLEW_ARB_texture_storage_multisample = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + GLEW_ARB_texture_swizzle = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + GLEW_ARB_texture_view = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) GLEW_ARB_texture_view = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + GLEW_ARB_timer_query = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) GLEW_ARB_timer_query = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + GLEW_ARB_transform_feedback2 = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) GLEW_ARB_transform_feedback2 = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + GLEW_ARB_transform_feedback3 = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) GLEW_ARB_transform_feedback3 = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + GLEW_ARB_transform_feedback_instanced = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) GLEW_ARB_transform_feedback_instanced = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transform_feedback_overflow_query + GLEW_ARB_transform_feedback_overflow_query = _glewSearchExtension("GL_ARB_transform_feedback_overflow_query", extStart, extEnd); +#endif /* GL_ARB_transform_feedback_overflow_query */ +#ifdef GL_ARB_transpose_matrix + GLEW_ARB_transpose_matrix = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) GLEW_ARB_transpose_matrix = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + GLEW_ARB_uniform_buffer_object = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) GLEW_ARB_uniform_buffer_object = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + GLEW_ARB_vertex_array_bgra = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + GLEW_ARB_vertex_array_object = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) GLEW_ARB_vertex_array_object = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + GLEW_ARB_vertex_attrib_64bit = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) GLEW_ARB_vertex_attrib_64bit = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + GLEW_ARB_vertex_attrib_binding = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) GLEW_ARB_vertex_attrib_binding = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + GLEW_ARB_vertex_blend = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) GLEW_ARB_vertex_blend = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + GLEW_ARB_vertex_buffer_object = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) GLEW_ARB_vertex_buffer_object = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + GLEW_ARB_vertex_program = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) GLEW_ARB_vertex_program = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + GLEW_ARB_vertex_shader = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) { GLEW_ARB_vertex_shader = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); _glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); } +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + GLEW_ARB_vertex_type_10f_11f_11f_rev = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + GLEW_ARB_vertex_type_2_10_10_10_rev = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) GLEW_ARB_vertex_type_2_10_10_10_rev = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + GLEW_ARB_viewport_array = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) GLEW_ARB_viewport_array = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + GLEW_ARB_window_pos = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) GLEW_ARB_window_pos = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + GLEW_ATIX_point_sprites = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + GLEW_ATIX_texture_env_combine3 = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + GLEW_ATIX_texture_env_route = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + GLEW_ATIX_vertex_shader_output_point_size = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + GLEW_ATI_draw_buffers = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) GLEW_ATI_draw_buffers = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + GLEW_ATI_element_array = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) GLEW_ATI_element_array = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + GLEW_ATI_envmap_bumpmap = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) GLEW_ATI_envmap_bumpmap = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + GLEW_ATI_fragment_shader = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) GLEW_ATI_fragment_shader = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + GLEW_ATI_map_object_buffer = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) GLEW_ATI_map_object_buffer = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + GLEW_ATI_meminfo = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + GLEW_ATI_pn_triangles = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) GLEW_ATI_pn_triangles = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + GLEW_ATI_separate_stencil = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) GLEW_ATI_separate_stencil = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + GLEW_ATI_shader_texture_lod = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + GLEW_ATI_text_fragment_shader = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + GLEW_ATI_texture_compression_3dc = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + GLEW_ATI_texture_env_combine3 = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + GLEW_ATI_texture_float = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + GLEW_ATI_texture_mirror_once = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + GLEW_ATI_vertex_array_object = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) GLEW_ATI_vertex_array_object = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + GLEW_ATI_vertex_attrib_array_object = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) GLEW_ATI_vertex_attrib_array_object = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + GLEW_ATI_vertex_streams = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) GLEW_ATI_vertex_streams = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + GLEW_EXT_422_pixels = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + GLEW_EXT_Cg_shader = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + GLEW_EXT_abgr = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + GLEW_EXT_bgra = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + GLEW_EXT_bindable_uniform = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) GLEW_EXT_bindable_uniform = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + GLEW_EXT_blend_color = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) GLEW_EXT_blend_color = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + GLEW_EXT_blend_equation_separate = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) GLEW_EXT_blend_equation_separate = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + GLEW_EXT_blend_func_separate = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) GLEW_EXT_blend_func_separate = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + GLEW_EXT_blend_logic_op = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + GLEW_EXT_blend_minmax = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) GLEW_EXT_blend_minmax = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + GLEW_EXT_blend_subtract = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + GLEW_EXT_clip_volume_hint = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + GLEW_EXT_cmyka = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + GLEW_EXT_color_subtable = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) GLEW_EXT_color_subtable = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + GLEW_EXT_compiled_vertex_array = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) GLEW_EXT_compiled_vertex_array = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + GLEW_EXT_convolution = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) GLEW_EXT_convolution = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + GLEW_EXT_coordinate_frame = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) GLEW_EXT_coordinate_frame = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + GLEW_EXT_copy_texture = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) GLEW_EXT_copy_texture = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + GLEW_EXT_cull_vertex = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) GLEW_EXT_cull_vertex = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + GLEW_EXT_debug_label = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_label) GLEW_EXT_debug_label = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + GLEW_EXT_debug_marker = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) GLEW_EXT_debug_marker = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + GLEW_EXT_depth_bounds_test = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) GLEW_EXT_depth_bounds_test = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + GLEW_EXT_direct_state_access = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) GLEW_EXT_direct_state_access = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + GLEW_EXT_draw_buffers2 = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) GLEW_EXT_draw_buffers2 = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + GLEW_EXT_draw_instanced = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) GLEW_EXT_draw_instanced = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + GLEW_EXT_draw_range_elements = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) GLEW_EXT_draw_range_elements = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + GLEW_EXT_fog_coord = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) GLEW_EXT_fog_coord = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + GLEW_EXT_fragment_lighting = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) GLEW_EXT_fragment_lighting = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + GLEW_EXT_framebuffer_blit = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) GLEW_EXT_framebuffer_blit = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + GLEW_EXT_framebuffer_multisample = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) GLEW_EXT_framebuffer_multisample = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + GLEW_EXT_framebuffer_multisample_blit_scaled = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + GLEW_EXT_framebuffer_object = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) GLEW_EXT_framebuffer_object = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + GLEW_EXT_framebuffer_sRGB = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + GLEW_EXT_geometry_shader4 = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) GLEW_EXT_geometry_shader4 = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + GLEW_EXT_gpu_program_parameters = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) GLEW_EXT_gpu_program_parameters = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + GLEW_EXT_gpu_shader4 = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) GLEW_EXT_gpu_shader4 = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + GLEW_EXT_histogram = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) GLEW_EXT_histogram = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + GLEW_EXT_index_array_formats = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + GLEW_EXT_index_func = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) GLEW_EXT_index_func = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + GLEW_EXT_index_material = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) GLEW_EXT_index_material = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + GLEW_EXT_index_texture = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + GLEW_EXT_light_texture = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) GLEW_EXT_light_texture = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + GLEW_EXT_misc_attribute = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + GLEW_EXT_multi_draw_arrays = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) GLEW_EXT_multi_draw_arrays = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + GLEW_EXT_multisample = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) GLEW_EXT_multisample = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + GLEW_EXT_packed_depth_stencil = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + GLEW_EXT_packed_float = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + GLEW_EXT_packed_pixels = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + GLEW_EXT_paletted_texture = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) GLEW_EXT_paletted_texture = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + GLEW_EXT_pixel_buffer_object = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + GLEW_EXT_pixel_transform = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) GLEW_EXT_pixel_transform = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + GLEW_EXT_pixel_transform_color_table = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + GLEW_EXT_point_parameters = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) GLEW_EXT_point_parameters = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + GLEW_EXT_polygon_offset = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) GLEW_EXT_polygon_offset = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + GLEW_EXT_polygon_offset_clamp = _glewSearchExtension("GL_EXT_polygon_offset_clamp", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset_clamp) GLEW_EXT_polygon_offset_clamp = !_glewInit_GL_EXT_polygon_offset_clamp(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_post_depth_coverage + GLEW_EXT_post_depth_coverage = _glewSearchExtension("GL_EXT_post_depth_coverage", extStart, extEnd); +#endif /* GL_EXT_post_depth_coverage */ +#ifdef GL_EXT_provoking_vertex + GLEW_EXT_provoking_vertex = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) GLEW_EXT_provoking_vertex = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_raster_multisample + GLEW_EXT_raster_multisample = _glewSearchExtension("GL_EXT_raster_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_raster_multisample) GLEW_EXT_raster_multisample = !_glewInit_GL_EXT_raster_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_raster_multisample */ +#ifdef GL_EXT_rescale_normal + GLEW_EXT_rescale_normal = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + GLEW_EXT_scene_marker = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) GLEW_EXT_scene_marker = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + GLEW_EXT_secondary_color = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) GLEW_EXT_secondary_color = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + GLEW_EXT_separate_shader_objects = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) GLEW_EXT_separate_shader_objects = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + GLEW_EXT_separate_specular_color = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_formatted + GLEW_EXT_shader_image_load_formatted = _glewSearchExtension("GL_EXT_shader_image_load_formatted", extStart, extEnd); +#endif /* GL_EXT_shader_image_load_formatted */ +#ifdef GL_EXT_shader_image_load_store + GLEW_EXT_shader_image_load_store = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) GLEW_EXT_shader_image_load_store = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_integer_mix + GLEW_EXT_shader_integer_mix = _glewSearchExtension("GL_EXT_shader_integer_mix", extStart, extEnd); +#endif /* GL_EXT_shader_integer_mix */ +#ifdef GL_EXT_shadow_funcs + GLEW_EXT_shadow_funcs = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + GLEW_EXT_shared_texture_palette = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_sparse_texture2 + GLEW_EXT_sparse_texture2 = _glewSearchExtension("GL_EXT_sparse_texture2", extStart, extEnd); +#endif /* GL_EXT_sparse_texture2 */ +#ifdef GL_EXT_stencil_clear_tag + GLEW_EXT_stencil_clear_tag = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + GLEW_EXT_stencil_two_side = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) GLEW_EXT_stencil_two_side = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + GLEW_EXT_stencil_wrap = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + GLEW_EXT_subtexture = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) GLEW_EXT_subtexture = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + GLEW_EXT_texture = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + GLEW_EXT_texture3D = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) GLEW_EXT_texture3D = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + GLEW_EXT_texture_array = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) GLEW_EXT_texture_array = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + GLEW_EXT_texture_buffer_object = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) GLEW_EXT_texture_buffer_object = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + GLEW_EXT_texture_compression_dxt1 = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + GLEW_EXT_texture_compression_latc = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + GLEW_EXT_texture_compression_rgtc = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + GLEW_EXT_texture_compression_s3tc = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + GLEW_EXT_texture_cube_map = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + GLEW_EXT_texture_edge_clamp = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + GLEW_EXT_texture_env = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + GLEW_EXT_texture_env_add = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + GLEW_EXT_texture_env_combine = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + GLEW_EXT_texture_env_dot3 = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + GLEW_EXT_texture_filter_anisotropic = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_filter_minmax + GLEW_EXT_texture_filter_minmax = _glewSearchExtension("GL_EXT_texture_filter_minmax", extStart, extEnd); +#endif /* GL_EXT_texture_filter_minmax */ +#ifdef GL_EXT_texture_integer + GLEW_EXT_texture_integer = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) GLEW_EXT_texture_integer = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + GLEW_EXT_texture_lod_bias = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + GLEW_EXT_texture_mirror_clamp = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + GLEW_EXT_texture_object = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) GLEW_EXT_texture_object = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + GLEW_EXT_texture_perturb_normal = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) GLEW_EXT_texture_perturb_normal = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + GLEW_EXT_texture_rectangle = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + GLEW_EXT_texture_sRGB = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + GLEW_EXT_texture_sRGB_decode = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + GLEW_EXT_texture_shared_exponent = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + GLEW_EXT_texture_snorm = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + GLEW_EXT_texture_swizzle = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + GLEW_EXT_timer_query = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) GLEW_EXT_timer_query = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + GLEW_EXT_transform_feedback = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) GLEW_EXT_transform_feedback = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + GLEW_EXT_vertex_array = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) GLEW_EXT_vertex_array = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + GLEW_EXT_vertex_array_bgra = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + GLEW_EXT_vertex_attrib_64bit = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) GLEW_EXT_vertex_attrib_64bit = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + GLEW_EXT_vertex_shader = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) GLEW_EXT_vertex_shader = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + GLEW_EXT_vertex_weighting = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) GLEW_EXT_vertex_weighting = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + GLEW_EXT_x11_sync_object = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) GLEW_EXT_x11_sync_object = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + GLEW_GREMEDY_frame_terminator = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) GLEW_GREMEDY_frame_terminator = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + GLEW_GREMEDY_string_marker = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) GLEW_GREMEDY_string_marker = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + GLEW_HP_convolution_border_modes = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + GLEW_HP_image_transform = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) GLEW_HP_image_transform = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + GLEW_HP_occlusion_test = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + GLEW_HP_texture_lighting = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + GLEW_IBM_cull_vertex = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + GLEW_IBM_multimode_draw_arrays = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) GLEW_IBM_multimode_draw_arrays = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + GLEW_IBM_rasterpos_clip = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + GLEW_IBM_static_data = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + GLEW_IBM_texture_mirrored_repeat = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + GLEW_IBM_vertex_array_lists = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) GLEW_IBM_vertex_array_lists = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + GLEW_INGR_color_clamp = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + GLEW_INGR_interlace_read = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_fragment_shader_ordering + GLEW_INTEL_fragment_shader_ordering = _glewSearchExtension("GL_INTEL_fragment_shader_ordering", extStart, extEnd); +#endif /* GL_INTEL_fragment_shader_ordering */ +#ifdef GL_INTEL_framebuffer_CMAA + GLEW_INTEL_framebuffer_CMAA = _glewSearchExtension("GL_INTEL_framebuffer_CMAA", extStart, extEnd); +#endif /* GL_INTEL_framebuffer_CMAA */ +#ifdef GL_INTEL_map_texture + GLEW_INTEL_map_texture = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_map_texture) GLEW_INTEL_map_texture = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + GLEW_INTEL_parallel_arrays = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) GLEW_INTEL_parallel_arrays = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + GLEW_INTEL_performance_query = _glewSearchExtension("GL_INTEL_performance_query", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_performance_query) GLEW_INTEL_performance_query = !_glewInit_GL_INTEL_performance_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_texture_scissor + GLEW_INTEL_texture_scissor = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) GLEW_INTEL_texture_scissor = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + GLEW_KHR_blend_equation_advanced = _glewSearchExtension("GL_KHR_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_KHR_blend_equation_advanced) GLEW_KHR_blend_equation_advanced = !_glewInit_GL_KHR_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_blend_equation_advanced_coherent + GLEW_KHR_blend_equation_advanced_coherent = _glewSearchExtension("GL_KHR_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_KHR_blend_equation_advanced_coherent */ +#ifdef GL_KHR_context_flush_control + GLEW_KHR_context_flush_control = _glewSearchExtension("GL_KHR_context_flush_control", extStart, extEnd); +#endif /* GL_KHR_context_flush_control */ +#ifdef GL_KHR_debug + GLEW_KHR_debug = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) GLEW_KHR_debug = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_no_error + GLEW_KHR_no_error = _glewSearchExtension("GL_KHR_no_error", extStart, extEnd); +#endif /* GL_KHR_no_error */ +#ifdef GL_KHR_robust_buffer_access_behavior + GLEW_KHR_robust_buffer_access_behavior = _glewSearchExtension("GL_KHR_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_KHR_robust_buffer_access_behavior */ +#ifdef GL_KHR_robustness + GLEW_KHR_robustness = _glewSearchExtension("GL_KHR_robustness", extStart, extEnd); + if (glewExperimental || GLEW_KHR_robustness) GLEW_KHR_robustness = !_glewInit_GL_KHR_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_robustness */ +#ifdef GL_KHR_texture_compression_astc_hdr + GLEW_KHR_texture_compression_astc_hdr = _glewSearchExtension("GL_KHR_texture_compression_astc_hdr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_hdr */ +#ifdef GL_KHR_texture_compression_astc_ldr + GLEW_KHR_texture_compression_astc_ldr = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + GLEW_KTX_buffer_region = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) GLEW_KTX_buffer_region = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + GLEW_MESAX_texture_stack = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + GLEW_MESA_pack_invert = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + GLEW_MESA_resize_buffers = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) GLEW_MESA_resize_buffers = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + GLEW_MESA_window_pos = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) GLEW_MESA_window_pos = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + GLEW_MESA_ycbcr_texture = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_conditional_render + GLEW_NVX_conditional_render = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NVX_conditional_render) GLEW_NVX_conditional_render = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + GLEW_NVX_gpu_memory_info = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_multi_draw_indirect + GLEW_NV_bindless_multi_draw_indirect = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) GLEW_NV_bindless_multi_draw_indirect = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + GLEW_NV_bindless_multi_draw_indirect_count = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect_count", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect_count) GLEW_NV_bindless_multi_draw_indirect_count = !_glewInit_GL_NV_bindless_multi_draw_indirect_count(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + GLEW_NV_bindless_texture = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) GLEW_NV_bindless_texture = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + GLEW_NV_blend_equation_advanced = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_NV_blend_equation_advanced) GLEW_NV_blend_equation_advanced = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + GLEW_NV_blend_equation_advanced_coherent = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_square + GLEW_NV_blend_square = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_compute_program5 + GLEW_NV_compute_program5 = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_conditional_render + GLEW_NV_conditional_render = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) GLEW_NV_conditional_render = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + GLEW_NV_conservative_raster = _glewSearchExtension("GL_NV_conservative_raster", extStart, extEnd); + if (glewExperimental || GLEW_NV_conservative_raster) GLEW_NV_conservative_raster = !_glewInit_GL_NV_conservative_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conservative_raster */ +#ifdef GL_NV_conservative_raster_dilate + GLEW_NV_conservative_raster_dilate = _glewSearchExtension("GL_NV_conservative_raster_dilate", extStart, extEnd); + if (glewExperimental || GLEW_NV_conservative_raster_dilate) GLEW_NV_conservative_raster_dilate = !_glewInit_GL_NV_conservative_raster_dilate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_copy_depth_to_color + GLEW_NV_copy_depth_to_color = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + GLEW_NV_copy_image = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) GLEW_NV_copy_image = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + GLEW_NV_deep_texture3D = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + GLEW_NV_depth_buffer_float = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) GLEW_NV_depth_buffer_float = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + GLEW_NV_depth_clamp = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + GLEW_NV_depth_range_unclamped = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_texture + GLEW_NV_draw_texture = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_draw_texture) GLEW_NV_draw_texture = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_evaluators + GLEW_NV_evaluators = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) GLEW_NV_evaluators = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + GLEW_NV_explicit_multisample = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) GLEW_NV_explicit_multisample = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + GLEW_NV_fence = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) GLEW_NV_fence = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_fill_rectangle + GLEW_NV_fill_rectangle = _glewSearchExtension("GL_NV_fill_rectangle", extStart, extEnd); +#endif /* GL_NV_fill_rectangle */ +#ifdef GL_NV_float_buffer + GLEW_NV_float_buffer = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + GLEW_NV_fog_distance = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_coverage_to_color + GLEW_NV_fragment_coverage_to_color = _glewSearchExtension("GL_NV_fragment_coverage_to_color", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_coverage_to_color) GLEW_NV_fragment_coverage_to_color = !_glewInit_GL_NV_fragment_coverage_to_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_coverage_to_color */ +#ifdef GL_NV_fragment_program + GLEW_NV_fragment_program = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) GLEW_NV_fragment_program = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + GLEW_NV_fragment_program2 = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + GLEW_NV_fragment_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + GLEW_NV_fragment_program_option = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_fragment_shader_interlock + GLEW_NV_fragment_shader_interlock = _glewSearchExtension("GL_NV_fragment_shader_interlock", extStart, extEnd); +#endif /* GL_NV_fragment_shader_interlock */ +#ifdef GL_NV_framebuffer_mixed_samples + GLEW_NV_framebuffer_mixed_samples = _glewSearchExtension("GL_NV_framebuffer_mixed_samples", extStart, extEnd); +#endif /* GL_NV_framebuffer_mixed_samples */ +#ifdef GL_NV_framebuffer_multisample_coverage + GLEW_NV_framebuffer_multisample_coverage = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) GLEW_NV_framebuffer_multisample_coverage = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + GLEW_NV_geometry_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) GLEW_NV_geometry_program4 = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + GLEW_NV_geometry_shader4 = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_geometry_shader_passthrough + GLEW_NV_geometry_shader_passthrough = _glewSearchExtension("GL_NV_geometry_shader_passthrough", extStart, extEnd); +#endif /* GL_NV_geometry_shader_passthrough */ +#ifdef GL_NV_gpu_program4 + GLEW_NV_gpu_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) GLEW_NV_gpu_program4 = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + GLEW_NV_gpu_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + GLEW_NV_gpu_program5_mem_extended = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + GLEW_NV_gpu_program_fp64 = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + GLEW_NV_gpu_shader5 = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) GLEW_NV_gpu_shader5 = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + GLEW_NV_half_float = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) GLEW_NV_half_float = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_internalformat_sample_query + GLEW_NV_internalformat_sample_query = _glewSearchExtension("GL_NV_internalformat_sample_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_internalformat_sample_query) GLEW_NV_internalformat_sample_query = !_glewInit_GL_NV_internalformat_sample_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_internalformat_sample_query */ +#ifdef GL_NV_light_max_exponent + GLEW_NV_light_max_exponent = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + GLEW_NV_multisample_coverage = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + GLEW_NV_multisample_filter_hint = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + GLEW_NV_occlusion_query = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) GLEW_NV_occlusion_query = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + GLEW_NV_packed_depth_stencil = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + GLEW_NV_parameter_buffer_object = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) GLEW_NV_parameter_buffer_object = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + GLEW_NV_parameter_buffer_object2 = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + GLEW_NV_path_rendering = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) GLEW_NV_path_rendering = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_path_rendering_shared_edge + GLEW_NV_path_rendering_shared_edge = _glewSearchExtension("GL_NV_path_rendering_shared_edge", extStart, extEnd); +#endif /* GL_NV_path_rendering_shared_edge */ +#ifdef GL_NV_pixel_data_range + GLEW_NV_pixel_data_range = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) GLEW_NV_pixel_data_range = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + GLEW_NV_point_sprite = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) GLEW_NV_point_sprite = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + GLEW_NV_present_video = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) GLEW_NV_present_video = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + GLEW_NV_primitive_restart = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) GLEW_NV_primitive_restart = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + GLEW_NV_register_combiners = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) GLEW_NV_register_combiners = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + GLEW_NV_register_combiners2 = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) GLEW_NV_register_combiners2 = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_sample_locations + GLEW_NV_sample_locations = _glewSearchExtension("GL_NV_sample_locations", extStart, extEnd); + if (glewExperimental || GLEW_NV_sample_locations) GLEW_NV_sample_locations = !_glewInit_GL_NV_sample_locations(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_sample_mask_override_coverage + GLEW_NV_sample_mask_override_coverage = _glewSearchExtension("GL_NV_sample_mask_override_coverage", extStart, extEnd); +#endif /* GL_NV_sample_mask_override_coverage */ +#ifdef GL_NV_shader_atomic_counters + GLEW_NV_shader_atomic_counters = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + GLEW_NV_shader_atomic_float = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_fp16_vector + GLEW_NV_shader_atomic_fp16_vector = _glewSearchExtension("GL_NV_shader_atomic_fp16_vector", extStart, extEnd); +#endif /* GL_NV_shader_atomic_fp16_vector */ +#ifdef GL_NV_shader_atomic_int64 + GLEW_NV_shader_atomic_int64 = _glewSearchExtension("GL_NV_shader_atomic_int64", extStart, extEnd); +#endif /* GL_NV_shader_atomic_int64 */ +#ifdef GL_NV_shader_buffer_load + GLEW_NV_shader_buffer_load = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) GLEW_NV_shader_buffer_load = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_storage_buffer_object + GLEW_NV_shader_storage_buffer_object = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_shader_thread_group + GLEW_NV_shader_thread_group = _glewSearchExtension("GL_NV_shader_thread_group", extStart, extEnd); +#endif /* GL_NV_shader_thread_group */ +#ifdef GL_NV_shader_thread_shuffle + GLEW_NV_shader_thread_shuffle = _glewSearchExtension("GL_NV_shader_thread_shuffle", extStart, extEnd); +#endif /* GL_NV_shader_thread_shuffle */ +#ifdef GL_NV_tessellation_program5 + GLEW_NV_tessellation_program5 = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + GLEW_NV_texgen_emboss = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + GLEW_NV_texgen_reflection = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + GLEW_NV_texture_barrier = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) GLEW_NV_texture_barrier = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + GLEW_NV_texture_compression_vtc = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + GLEW_NV_texture_env_combine4 = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + GLEW_NV_texture_expand_normal = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + GLEW_NV_texture_multisample = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) GLEW_NV_texture_multisample = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + GLEW_NV_texture_rectangle = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + GLEW_NV_texture_shader = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + GLEW_NV_texture_shader2 = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + GLEW_NV_texture_shader3 = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + GLEW_NV_transform_feedback = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) GLEW_NV_transform_feedback = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + GLEW_NV_transform_feedback2 = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) GLEW_NV_transform_feedback2 = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_unified_memory + GLEW_NV_uniform_buffer_unified_memory = _glewSearchExtension("GL_NV_uniform_buffer_unified_memory", extStart, extEnd); +#endif /* GL_NV_uniform_buffer_unified_memory */ +#ifdef GL_NV_vdpau_interop + GLEW_NV_vdpau_interop = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) GLEW_NV_vdpau_interop = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + GLEW_NV_vertex_array_range = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) GLEW_NV_vertex_array_range = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + GLEW_NV_vertex_array_range2 = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + GLEW_NV_vertex_attrib_integer_64bit = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) GLEW_NV_vertex_attrib_integer_64bit = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + GLEW_NV_vertex_buffer_unified_memory = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) GLEW_NV_vertex_buffer_unified_memory = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + GLEW_NV_vertex_program = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) GLEW_NV_vertex_program = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + GLEW_NV_vertex_program1_1 = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + GLEW_NV_vertex_program2 = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + GLEW_NV_vertex_program2_option = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + GLEW_NV_vertex_program3 = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + GLEW_NV_vertex_program4 = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + GLEW_NV_video_capture = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) GLEW_NV_video_capture = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array2 + GLEW_NV_viewport_array2 = _glewSearchExtension("GL_NV_viewport_array2", extStart, extEnd); +#endif /* GL_NV_viewport_array2 */ +#ifdef GL_OES_byte_coordinates + GLEW_OES_byte_coordinates = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + GLEW_OES_compressed_paletted_texture = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + GLEW_OES_read_format = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + GLEW_OES_single_precision = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) GLEW_OES_single_precision = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + GLEW_OML_interlace = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + GLEW_OML_resample = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + GLEW_OML_subsample = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_OVR_multiview + GLEW_OVR_multiview = _glewSearchExtension("GL_OVR_multiview", extStart, extEnd); + if (glewExperimental || GLEW_OVR_multiview) GLEW_OVR_multiview = !_glewInit_GL_OVR_multiview(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview2 + GLEW_OVR_multiview2 = _glewSearchExtension("GL_OVR_multiview2", extStart, extEnd); +#endif /* GL_OVR_multiview2 */ +#ifdef GL_PGI_misc_hints + GLEW_PGI_misc_hints = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + GLEW_PGI_vertex_hints = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_ES1_0_compatibility + GLEW_REGAL_ES1_0_compatibility = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) GLEW_REGAL_ES1_0_compatibility = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + GLEW_REGAL_ES1_1_compatibility = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) GLEW_REGAL_ES1_1_compatibility = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + GLEW_REGAL_enable = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + GLEW_REGAL_error_string = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) GLEW_REGAL_error_string = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + GLEW_REGAL_extension_query = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) GLEW_REGAL_extension_query = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + GLEW_REGAL_log = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_log) GLEW_REGAL_log = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + GLEW_REGAL_proc_address = _glewSearchExtension("GL_REGAL_proc_address", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_proc_address) GLEW_REGAL_proc_address = !_glewInit_GL_REGAL_proc_address(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_REND_screen_coordinates + GLEW_REND_screen_coordinates = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + GLEW_S3_s3tc = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + GLEW_SGIS_color_range = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + GLEW_SGIS_detail_texture = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) GLEW_SGIS_detail_texture = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + GLEW_SGIS_fog_function = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) GLEW_SGIS_fog_function = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + GLEW_SGIS_generate_mipmap = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + GLEW_SGIS_multisample = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) GLEW_SGIS_multisample = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + GLEW_SGIS_pixel_texture = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + GLEW_SGIS_point_line_texgen = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + GLEW_SGIS_sharpen_texture = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) GLEW_SGIS_sharpen_texture = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + GLEW_SGIS_texture4D = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) GLEW_SGIS_texture4D = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + GLEW_SGIS_texture_border_clamp = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + GLEW_SGIS_texture_edge_clamp = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + GLEW_SGIS_texture_filter4 = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) GLEW_SGIS_texture_filter4 = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + GLEW_SGIS_texture_lod = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + GLEW_SGIS_texture_select = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + GLEW_SGIX_async = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) GLEW_SGIX_async = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + GLEW_SGIX_async_histogram = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + GLEW_SGIX_async_pixel = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + GLEW_SGIX_blend_alpha_minmax = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + GLEW_SGIX_clipmap = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + GLEW_SGIX_convolution_accuracy = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + GLEW_SGIX_depth_texture = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + GLEW_SGIX_flush_raster = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) GLEW_SGIX_flush_raster = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + GLEW_SGIX_fog_offset = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + GLEW_SGIX_fog_texture = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) GLEW_SGIX_fog_texture = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + GLEW_SGIX_fragment_specular_lighting = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) GLEW_SGIX_fragment_specular_lighting = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + GLEW_SGIX_framezoom = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) GLEW_SGIX_framezoom = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + GLEW_SGIX_interlace = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + GLEW_SGIX_ir_instrument1 = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + GLEW_SGIX_list_priority = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + GLEW_SGIX_pixel_texture = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) GLEW_SGIX_pixel_texture = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + GLEW_SGIX_pixel_texture_bits = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + GLEW_SGIX_reference_plane = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) GLEW_SGIX_reference_plane = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + GLEW_SGIX_resample = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + GLEW_SGIX_shadow = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + GLEW_SGIX_shadow_ambient = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + GLEW_SGIX_sprite = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) GLEW_SGIX_sprite = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + GLEW_SGIX_tag_sample_buffer = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) GLEW_SGIX_tag_sample_buffer = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + GLEW_SGIX_texture_add_env = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + GLEW_SGIX_texture_coordinate_clamp = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + GLEW_SGIX_texture_lod_bias = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + GLEW_SGIX_texture_multi_buffer = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + GLEW_SGIX_texture_range = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + GLEW_SGIX_texture_scale_bias = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + GLEW_SGIX_vertex_preclip = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + GLEW_SGIX_vertex_preclip_hint = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + GLEW_SGIX_ycrcb = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + GLEW_SGI_color_matrix = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + GLEW_SGI_color_table = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) GLEW_SGI_color_table = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + GLEW_SGI_texture_color_table = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + GLEW_SUNX_constant_data = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) GLEW_SUNX_constant_data = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + GLEW_SUN_convolution_border_modes = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + GLEW_SUN_global_alpha = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) GLEW_SUN_global_alpha = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + GLEW_SUN_mesh_array = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + GLEW_SUN_read_video_pixels = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) GLEW_SUN_read_video_pixels = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + GLEW_SUN_slice_accum = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + GLEW_SUN_triangle_list = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) GLEW_SUN_triangle_list = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + GLEW_SUN_vertex = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) GLEW_SUN_vertex = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + GLEW_WIN_phong_shading = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + GLEW_WIN_specular_fog = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + GLEW_WIN_swap_hint = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) GLEW_WIN_swap_hint = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLDELAYBEFORESWAPNVPROC __wglewDelayBeforeSwapNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_context_flush_control = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_delay_before_swap = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static GLboolean _glewInit_WGL_NV_delay_before_swap (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"wglDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +#ifdef GLEW_MX +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +#else +GLenum GLEWAPIENTRY wglewInit (WGLEW_CONTEXT_ARG_DEF_LIST) +#endif +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else { + HDC dc = wglGetCurrentDC(); + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(dc); + } + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + WGLEW_3DFX_multisample = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + WGLEW_3DL_stereo_control = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) WGLEW_3DL_stereo_control= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + WGLEW_AMD_gpu_association = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) WGLEW_AMD_gpu_association= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + WGLEW_ARB_buffer_region = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) WGLEW_ARB_buffer_region= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + WGLEW_ARB_context_flush_control = _glewSearchExtension("WGL_ARB_context_flush_control", extStart, extEnd); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + WGLEW_ARB_create_context = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) WGLEW_ARB_create_context= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + WGLEW_ARB_create_context_profile = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + WGLEW_ARB_create_context_robustness = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + WGLEW_ARB_extensions_string = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) WGLEW_ARB_extensions_string= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + WGLEW_ARB_framebuffer_sRGB = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + WGLEW_ARB_make_current_read = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) WGLEW_ARB_make_current_read= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + WGLEW_ARB_multisample = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + WGLEW_ARB_pbuffer = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) WGLEW_ARB_pbuffer= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + WGLEW_ARB_pixel_format = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) WGLEW_ARB_pixel_format= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + WGLEW_ARB_pixel_format_float = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + WGLEW_ARB_render_texture = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) WGLEW_ARB_render_texture= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + WGLEW_ARB_robustness_application_isolation = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + WGLEW_ARB_robustness_share_group_isolation = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + WGLEW_ATI_pixel_format_float = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + WGLEW_ATI_render_texture_rectangle = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + WGLEW_EXT_create_context_es2_profile = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + WGLEW_EXT_create_context_es_profile = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + WGLEW_EXT_depth_float = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + WGLEW_EXT_display_color_table = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) WGLEW_EXT_display_color_table= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + WGLEW_EXT_extensions_string = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) WGLEW_EXT_extensions_string= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + WGLEW_EXT_framebuffer_sRGB = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + WGLEW_EXT_make_current_read = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) WGLEW_EXT_make_current_read= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + WGLEW_EXT_multisample = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + WGLEW_EXT_pbuffer = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) WGLEW_EXT_pbuffer= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + WGLEW_EXT_pixel_format = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) WGLEW_EXT_pixel_format= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + WGLEW_EXT_pixel_format_packed_float = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + WGLEW_EXT_swap_control = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) WGLEW_EXT_swap_control= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + WGLEW_EXT_swap_control_tear = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + WGLEW_I3D_digital_video_control = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) WGLEW_I3D_digital_video_control= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + WGLEW_I3D_gamma = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) WGLEW_I3D_gamma= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + WGLEW_I3D_genlock = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) WGLEW_I3D_genlock= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + WGLEW_I3D_image_buffer = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) WGLEW_I3D_image_buffer= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + WGLEW_I3D_swap_frame_lock = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) WGLEW_I3D_swap_frame_lock= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + WGLEW_I3D_swap_frame_usage = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) WGLEW_I3D_swap_frame_usage= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + WGLEW_NV_DX_interop = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) WGLEW_NV_DX_interop= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + WGLEW_NV_DX_interop2 = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + WGLEW_NV_copy_image = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) WGLEW_NV_copy_image= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + WGLEW_NV_delay_before_swap = _glewSearchExtension("WGL_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || WGLEW_NV_delay_before_swap|| crippled) WGLEW_NV_delay_before_swap= !_glewInit_WGL_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + WGLEW_NV_float_buffer = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + WGLEW_NV_gpu_affinity = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) WGLEW_NV_gpu_affinity= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + WGLEW_NV_multisample_coverage = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + WGLEW_NV_present_video = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) WGLEW_NV_present_video= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + WGLEW_NV_render_depth_texture = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + WGLEW_NV_render_texture_rectangle = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + WGLEW_NV_swap_group = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) WGLEW_NV_swap_group= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + WGLEW_NV_vertex_array_range = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) WGLEW_NV_vertex_array_range= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + WGLEW_NV_video_capture = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) WGLEW_NV_video_capture= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + WGLEW_NV_video_output = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) WGLEW_NV_video_output= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + WGLEW_OML_sync_control = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) WGLEW_OML_sync_control= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC __glewXQueryCurrentRendererIntegerMESA = NULL; +PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC __glewXQueryCurrentRendererStringMESA = NULL; +PFNGLXQUERYRENDERERINTEGERMESAPROC __glewXQueryRendererIntegerMESA = NULL; +PFNGLXQUERYRENDERERSTRINGMESAPROC __glewXQueryRendererStringMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYBUFFERSUBDATANVPROC __glewXCopyBufferSubDataNV = NULL; +PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC __glewXNamedCopyBufferSubDataNV = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXDELAYBEFORESWAPNVPROC __glewXDelayBeforeSwapNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_context_flush_control = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_stereo_tree = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_query_renderer = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_buffer = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_delay_before_swap = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_out = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static GLboolean _glewInit_GLX_MESA_query_renderer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXQueryCurrentRendererIntegerMESA = (PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryCurrentRendererStringMESA = (PFNGLXQUERYCURRENTRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryCurrentRendererStringMESA")) == NULL) || r; + r = ((glXQueryRendererIntegerMESA = (PFNGLXQUERYRENDERERINTEGERMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererIntegerMESA")) == NULL) || r; + r = ((glXQueryRendererStringMESA = (PFNGLXQUERYRENDERERSTRINGMESAPROC)glewGetProcAddress((const GLubyte*)"glXQueryRendererStringMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static GLboolean _glewInit_GLX_NV_copy_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyBufferSubDataNV = (PFNGLXCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyBufferSubDataNV")) == NULL) || r; + r = ((glXNamedCopyBufferSubDataNV = (PFNGLXNAMEDCOPYBUFFERSUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXNamedCopyBufferSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static GLboolean _glewInit_GLX_NV_delay_before_swap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXDelayBeforeSwapNV = (PFNGLXDELAYBEFORESWAPNVPROC)glewGetProcAddress((const GLubyte*)"glXDelayBeforeSwapNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static GLboolean _glewInit_GLX_NV_video_out (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +#ifdef GLEW_MX +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +#else +GLenum glxewInit (GLXEW_CONTEXT_ARG_DEF_LIST) +#endif +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + GLXEW_VERSION_1_0 = GL_TRUE; + GLXEW_VERSION_1_1 = GL_TRUE; + GLXEW_VERSION_1_2 = GL_TRUE; + GLXEW_VERSION_1_3 = GL_TRUE; + GLXEW_VERSION_1_4 = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + GLXEW_VERSION_1_4 = GL_FALSE; + break; + case 2: + GLXEW_VERSION_1_4 = GL_FALSE; + GLXEW_VERSION_1_3 = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) GLXEW_VERSION_1_3 = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + GLXEW_3DFX_multisample = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + GLXEW_AMD_gpu_association = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) GLXEW_AMD_gpu_association = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + GLXEW_ARB_context_flush_control = _glewSearchExtension("GLX_ARB_context_flush_control", extStart, extEnd); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + GLXEW_ARB_create_context = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) GLXEW_ARB_create_context = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + GLXEW_ARB_create_context_profile = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + GLXEW_ARB_create_context_robustness = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + GLXEW_ARB_fbconfig_float = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + GLXEW_ARB_framebuffer_sRGB = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + GLXEW_ARB_get_proc_address = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + GLXEW_ARB_multisample = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + GLXEW_ARB_robustness_application_isolation = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + GLXEW_ARB_robustness_share_group_isolation = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + GLXEW_ARB_vertex_buffer_object = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + GLXEW_ATI_pixel_format_float = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + GLXEW_ATI_render_texture = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) GLXEW_ATI_render_texture = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + GLXEW_EXT_buffer_age = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + GLXEW_EXT_create_context_es2_profile = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + GLXEW_EXT_create_context_es_profile = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + GLXEW_EXT_fbconfig_packed_float = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + GLXEW_EXT_framebuffer_sRGB = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + GLXEW_EXT_import_context = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) GLXEW_EXT_import_context = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + GLXEW_EXT_scene_marker = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + GLXEW_EXT_stereo_tree = _glewSearchExtension("GLX_EXT_stereo_tree", extStart, extEnd); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + GLXEW_EXT_swap_control = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) GLXEW_EXT_swap_control = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + GLXEW_EXT_swap_control_tear = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + GLXEW_EXT_texture_from_pixmap = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) GLXEW_EXT_texture_from_pixmap = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + GLXEW_EXT_visual_info = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + GLXEW_EXT_visual_rating = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + GLXEW_INTEL_swap_event = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + GLXEW_MESA_agp_offset = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) GLXEW_MESA_agp_offset = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + GLXEW_MESA_copy_sub_buffer = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) GLXEW_MESA_copy_sub_buffer = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + GLXEW_MESA_pixmap_colormap = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) GLXEW_MESA_pixmap_colormap = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + GLXEW_MESA_query_renderer = _glewSearchExtension("GLX_MESA_query_renderer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_query_renderer) GLXEW_MESA_query_renderer = !_glewInit_GLX_MESA_query_renderer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + GLXEW_MESA_release_buffers = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) GLXEW_MESA_release_buffers = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + GLXEW_MESA_set_3dfx_mode = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) GLXEW_MESA_set_3dfx_mode = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + GLXEW_MESA_swap_control = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) GLXEW_MESA_swap_control = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + GLXEW_NV_copy_buffer = _glewSearchExtension("GLX_NV_copy_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_buffer) GLXEW_NV_copy_buffer = !_glewInit_GLX_NV_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + GLXEW_NV_copy_image = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) GLXEW_NV_copy_image = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + GLXEW_NV_delay_before_swap = _glewSearchExtension("GLX_NV_delay_before_swap", extStart, extEnd); + if (glewExperimental || GLXEW_NV_delay_before_swap) GLXEW_NV_delay_before_swap = !_glewInit_GLX_NV_delay_before_swap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + GLXEW_NV_float_buffer = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + GLXEW_NV_multisample_coverage = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + GLXEW_NV_present_video = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) GLXEW_NV_present_video = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + GLXEW_NV_swap_group = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) GLXEW_NV_swap_group = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + GLXEW_NV_vertex_array_range = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) GLXEW_NV_vertex_array_range = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + GLXEW_NV_video_capture = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) GLXEW_NV_video_capture = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + GLXEW_NV_video_out = _glewSearchExtension("GLX_NV_video_out", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_out) GLXEW_NV_video_out = !_glewInit_GLX_NV_video_out(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + GLXEW_OML_swap_method = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + GLXEW_OML_sync_control = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) GLXEW_OML_sync_control = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + GLXEW_SGIS_blended_overlay = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + GLXEW_SGIS_color_range = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + GLXEW_SGIS_multisample = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + GLXEW_SGIS_shared_multisample = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + GLXEW_SGIX_fbconfig = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) GLXEW_SGIX_fbconfig = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + GLXEW_SGIX_hyperpipe = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) GLXEW_SGIX_hyperpipe = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + GLXEW_SGIX_pbuffer = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) GLXEW_SGIX_pbuffer = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + GLXEW_SGIX_swap_barrier = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) GLXEW_SGIX_swap_barrier = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + GLXEW_SGIX_swap_group = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) GLXEW_SGIX_swap_group = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + GLXEW_SGIX_video_resize = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) GLXEW_SGIX_video_resize = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + GLXEW_SGIX_visual_select_group = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + GLXEW_SGI_cushion = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) GLXEW_SGI_cushion = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + GLXEW_SGI_make_current_read = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) GLXEW_SGI_make_current_read = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + GLXEW_SGI_swap_control = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) GLXEW_SGI_swap_control = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + GLXEW_SGI_video_sync = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) GLXEW_SGI_video_sync = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + GLXEW_SUN_get_transparent_index = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) GLXEW_SUN_get_transparent_index = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + GLXEW_SUN_video_resize = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) GLXEW_SUN_video_resize = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const size_t max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(size_t)error > max_error ? max_error : (size_t)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.13.0", + (const GLubyte*)"1", + (const GLubyte*)"13", + (const GLubyte*)"0" + }; + const size_t max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(size_t)name > max_string ? 0 : (size_t)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewInit(); +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif +#ifdef GL_VERSION_4_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_5", 3)) + { + ret = GLEW_VERSION_4_5; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_gcn_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gcn_shader", 10)) + { + ret = GLEW_AMD_gcn_shader; + continue; + } +#endif +#ifdef GL_AMD_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_AMD_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_occlusion_query_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_event", 21)) + { + ret = GLEW_AMD_occlusion_query_event; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_AMD_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_value_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_value_export", 27)) + { + ret = GLEW_AMD_shader_stencil_value_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback4", 19)) + { + ret = GLEW_AMD_transform_feedback4; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_1_compatibility", 19)) + { + ret = GLEW_ARB_ES3_1_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_2_compatibility", 19)) + { + ret = GLEW_ARB_ES3_2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_clip_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_control", 12)) + { + ret = GLEW_ARB_clip_control; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conditional_render_inverted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render_inverted", 27)) + { + ret = GLEW_ARB_conditional_render_inverted; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_cull_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_distance", 13)) + { + ret = GLEW_ARB_cull_distance; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_derivative_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"derivative_control", 18)) + { + ret = GLEW_ARB_derivative_control; + continue; + } +#endif +#ifdef GL_ARB_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_ARB_direct_state_access; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_ARB_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_get_texture_sub_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_texture_sub_image", 21)) + { + ret = GLEW_ARB_get_texture_sub_image; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_int64", 16)) + { + ret = GLEW_ARB_gpu_shader_int64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_parallel_shader_compile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_shader_compile", 23)) + { + ret = GLEW_ARB_parallel_shader_compile; + continue; + } +#endif +#ifdef GL_ARB_pipeline_statistics_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pipeline_statistics_query", 25)) + { + ret = GLEW_ARB_pipeline_statistics_query; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_ARB_post_depth_coverage; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_ARB_sample_locations; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counter_ops + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counter_ops", 25)) + { + ret = GLEW_ARB_shader_atomic_counter_ops; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_ballot + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_ballot", 13)) + { + ret = GLEW_ARB_shader_ballot; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_clock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_clock", 12)) + { + ret = GLEW_ARB_shader_clock; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_image_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_image_samples", 28)) + { + ret = GLEW_ARB_shader_texture_image_samples; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shader_viewport_layer_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_viewport_layer_array", 27)) + { + ret = GLEW_ARB_shader_viewport_layer_array; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_buffer", 13)) + { + ret = GLEW_ARB_sparse_buffer; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_ARB_sparse_texture2; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture_clamp", 20)) + { + ret = GLEW_ARB_sparse_texture_clamp; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_ARB_texture_barrier; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_ARB_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_overflow_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_overflow_query", 33)) + { + ret = GLEW_ARB_transform_feedback_overflow_query; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_label + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11)) + { + ret = GLEW_EXT_debug_label; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset_clamp", 20)) + { + ret = GLEW_EXT_polygon_offset_clamp; + continue; + } +#endif +#ifdef GL_EXT_post_depth_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_depth_coverage", 19)) + { + ret = GLEW_EXT_post_depth_coverage; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_raster_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"raster_multisample", 18)) + { + ret = GLEW_EXT_raster_multisample; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_formatted + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_formatted", 27)) + { + ret = GLEW_EXT_shader_image_load_formatted; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shader_integer_mix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_integer_mix", 18)) + { + ret = GLEW_EXT_shader_integer_mix; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_sparse_texture2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture2", 15)) + { + ret = GLEW_EXT_sparse_texture2; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_minmax", 21)) + { + ret = GLEW_EXT_texture_filter_minmax; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_fragment_shader_ordering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_ordering", 24)) + { + ret = GLEW_INTEL_fragment_shader_ordering; + continue; + } +#endif +#ifdef GL_INTEL_framebuffer_CMAA + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_CMAA", 16)) + { + ret = GLEW_INTEL_framebuffer_CMAA; + continue; + } +#endif +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_performance_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_query", 17)) + { + ret = GLEW_INTEL_performance_query; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_KHR_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_KHR_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_KHR_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_KHR_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLEW_KHR_context_flush_control; + continue; + } +#endif +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_no_error + if (_glewStrSame3(&pos, &len, (const GLubyte*)"no_error", 8)) + { + ret = GLEW_KHR_no_error; + continue; + } +#endif +#ifdef GL_KHR_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_KHR_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_KHR_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_KHR_robustness; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_hdr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_hdr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_hdr; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_multi_draw_indirect_count + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect_count", 34)) + { + ret = GLEW_NV_bindless_multi_draw_indirect_count; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_conservative_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster", 19)) + { + ret = GLEW_NV_conservative_raster; + continue; + } +#endif +#ifdef GL_NV_conservative_raster_dilate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_raster_dilate", 26)) + { + ret = GLEW_NV_conservative_raster_dilate; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_fill_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fill_rectangle", 14)) + { + ret = GLEW_NV_fill_rectangle; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_coverage_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coverage_to_color", 26)) + { + ret = GLEW_NV_fragment_coverage_to_color; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_fragment_shader_interlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader_interlock", 25)) + { + ret = GLEW_NV_fragment_shader_interlock; + continue; + } +#endif +#ifdef GL_NV_framebuffer_mixed_samples + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_mixed_samples", 25)) + { + ret = GLEW_NV_framebuffer_mixed_samples; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader_passthrough + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader_passthrough", 27)) + { + ret = GLEW_NV_geometry_shader_passthrough; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_internalformat_sample_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_sample_query", 27)) + { + ret = GLEW_NV_internalformat_sample_query; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_path_rendering_shared_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering_shared_edge", 26)) + { + ret = GLEW_NV_path_rendering_shared_edge; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_sample_locations + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_locations", 16)) + { + ret = GLEW_NV_sample_locations; + continue; + } +#endif +#ifdef GL_NV_sample_mask_override_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_mask_override_coverage", 29)) + { + ret = GLEW_NV_sample_mask_override_coverage; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_fp16_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_fp16_vector", 25)) + { + ret = GLEW_NV_shader_atomic_fp16_vector; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_int64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_int64", 19)) + { + ret = GLEW_NV_shader_atomic_int64; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_shader_thread_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_group", 19)) + { + ret = GLEW_NV_shader_thread_group; + continue; + } +#endif +#ifdef GL_NV_shader_thread_shuffle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_thread_shuffle", 21)) + { + ret = GLEW_NV_shader_thread_shuffle; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_uniform_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_unified_memory", 29)) + { + ret = GLEW_NV_uniform_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif +#ifdef GL_NV_viewport_array2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array2", 15)) + { + ret = GLEW_NV_viewport_array2; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OVR_", 4)) + { +#ifdef GL_OVR_multiview + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview", 9)) + { + ret = GLEW_OVR_multiview; + continue; + } +#endif +#ifdef GL_OVR_multiview2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview2", 10)) + { + ret = GLEW_OVR_multiview2; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif +#ifdef GL_REGAL_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"proc_address", 12)) + { + ret = GLEW_REGAL_proc_address; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = WGLEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = WGLEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + const GLubyte* pos = (const GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_context_flush_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_flush_control", 21)) + { + ret = GLXEW_ARB_context_flush_control; + continue; + } +#endif +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_stereo_tree + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_tree", 11)) + { + ret = GLXEW_EXT_stereo_tree; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_query_renderer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_renderer", 14)) + { + ret = GLXEW_MESA_query_renderer; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLXEW_NV_copy_buffer; + continue; + } +#endif +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_delay_before_swap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"delay_before_swap", 17)) + { + ret = GLXEW_NV_delay_before_swap; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_out + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_out", 9)) + { + ret = GLXEW_NV_video_out; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ + +#endif /* SLIC3R_GUI */ diff --git a/deps/GMP/GMP.cmake b/deps/GMP/GMP.cmake new file mode 100644 index 0000000000..8bcf948592 --- /dev/null +++ b/deps/GMP/GMP.cmake @@ -0,0 +1,27 @@ + +set(_srcdir ${CMAKE_CURRENT_LIST_DIR}/gmp) +set(_dstdir ${DESTDIR}/usr/local) + +if (MSVC) + set(_output ${_dstdir}/include/gmp.h + ${_dstdir}/lib/libgmp-10.lib + ${_dstdir}/bin/libgmp-10.dll) + + add_custom_command( + OUTPUT ${_output} + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/include/gmp.h ${_dstdir}/include/ + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/lib/win${DEPS_BITS}/libgmp-10.lib ${_dstdir}/lib/ + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/lib/win${DEPS_BITS}/libgmp-10.dll ${_dstdir}/bin/ + ) + + add_custom_target(dep_GMP SOURCES ${_output}) + +else () + ExternalProject_Add(dep_GMP + URL https://gmplib.org/download/gmp/gmp-6.1.2.tar.bz2 + BUILD_IN_SOURCE ON + CONFIGURE_COMMAND ./configure --enable-shared=no --enable-cxx=yes --enable-static=yes "--prefix=${DESTDIR}/usr/local" --with-pic + BUILD_COMMAND make -j + INSTALL_COMMAND make install + ) +endif () \ No newline at end of file diff --git a/deps/GMP/gmp/gmp.COPYING b/deps/GMP/gmp/gmp.COPYING new file mode 100644 index 0000000000..94a9ed024d --- /dev/null +++ b/deps/GMP/gmp/gmp.COPYING @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/deps/GMP/gmp/gmp.README b/deps/GMP/gmp/gmp.README new file mode 100644 index 0000000000..03ffb7ff30 --- /dev/null +++ b/deps/GMP/gmp/gmp.README @@ -0,0 +1,105 @@ +Copyright 1991, 1996, 1999, 2000, 2007 Free Software Foundation, Inc. + +This file is part of the GNU MP Library. + +The GNU MP Library is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3 of the License, or (at your +option) any later version. + +The GNU MP Library is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public +License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with the GNU MP Library. If not, see http://www.gnu.org/licenses/. + + + + + + + THE GNU MP LIBRARY + + +GNU MP is a library for arbitrary precision arithmetic, operating on signed +integers, rational numbers, and floating point numbers. It has a rich set of +functions, and the functions have a regular interface. + +GNU MP is designed to be as fast as possible, both for small operands and huge +operands. The speed is achieved by using fullwords as the basic arithmetic +type, by using fast algorithms, with carefully optimized assembly code for the +most common inner loops for lots of CPUs, and by a general emphasis on speed +(instead of simplicity or elegance). + +GNU MP is believed to be faster than any other similar library. Its advantage +increases with operand sizes for certain operations, since GNU MP in many +cases has asymptotically faster algorithms. + +GNU MP is free software and may be freely copied on the terms contained in the +files COPYING.LIB and COPYING (most of GNU MP is under the former, some under +the latter). + + + + OVERVIEW OF GNU MP + +There are five classes of functions in GNU MP. + + 1. Signed integer arithmetic functions (mpz). These functions are intended + to be easy to use, with their regular interface. The associated type is + `mpz_t'. + + 2. Rational arithmetic functions (mpq). For now, just a small set of + functions necessary for basic rational arithmetics. The associated type + is `mpq_t'. + + 3. Floating-point arithmetic functions (mpf). If the C type `double' + doesn't give enough precision for your application, declare your + variables as `mpf_t' instead, set the precision to any number desired, + and call the functions in the mpf class for the arithmetic operations. + + 4. Positive-integer, hard-to-use, very low overhead functions are in the + mpn class. No memory management is performed. The caller must ensure + enough space is available for the results. The set of functions is not + regular, nor is the calling interface. These functions accept input + arguments in the form of pairs consisting of a pointer to the least + significant word, and an integral size telling how many limbs (= words) + the pointer points to. + + Almost all calculations, in the entire package, are made by calling these + low-level functions. + + 5. Berkeley MP compatible functions. + + To use these functions, include the file "mp.h". You can test if you are + using the GNU version by testing if the symbol __GNU_MP__ is defined. + +For more information on how to use GNU MP, please refer to the documentation. +It is composed from the file doc/gmp.texi, and can be displayed on the screen +or printed. How to do that, as well how to build the library, is described in +the INSTALL file in this directory. + + + + REPORTING BUGS + +If you find a bug in the library, please make sure to tell us about it! + +You should first check the GNU MP web pages at http://gmplib.org/, under +"Status of the current release". There will be patches for all known serious +bugs there. + +Report bugs to gmp-bugs@gmplib.org. What information is needed in a useful bug +report is described in the manual. The same address can be used for suggesting +modifications and enhancements. + + + + +---------------- +Local variables: +mode: text +fill-column: 78 +End: diff --git a/deps/GMP/gmp/include/gmp.h b/deps/GMP/gmp/include/gmp.h new file mode 100644 index 0000000000..4209aa8b3a --- /dev/null +++ b/deps/GMP/gmp/include/gmp.h @@ -0,0 +1,2280 @@ +/* Definitions for GNU multiple precision functions. -*- mode: c -*- + +Copyright 1991, 1993, 1994, 1995, 1996, 1997, 1999, 2000, 2001, 2002, 2003, +2004, 2005, 2006, 2007, 2008, 2009 Free Software Foundation, Inc. + +This file is part of the GNU MP Library. + +The GNU MP Library is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3 of the License, or (at your +option) any later version. + +The GNU MP Library is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public +License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with the GNU MP Library. If not, see http://www.gnu.org/licenses/. */ + +#ifndef __GMP_H__ + +#if defined (__cplusplus) +#include /* for std::istream, std::ostream, std::string */ +#include +#endif + + +/* Instantiated by configure. */ +#if ! defined (__GMP_WITHIN_CONFIGURE) +#define __GMP_HAVE_HOST_CPU_FAMILY_power 0 +#define __GMP_HAVE_HOST_CPU_FAMILY_powerpc 0 +#define GMP_LIMB_BITS 64 +#define GMP_NAIL_BITS 0 +#endif +#define GMP_NUMB_BITS (GMP_LIMB_BITS - GMP_NAIL_BITS) +#define GMP_NUMB_MASK ((~ __GMP_CAST (mp_limb_t, 0)) >> GMP_NAIL_BITS) +#define GMP_NUMB_MAX GMP_NUMB_MASK +#define GMP_NAIL_MASK (~ GMP_NUMB_MASK) + + +/* The following (everything under ifndef __GNU_MP__) must be identical in + gmp.h and mp.h to allow both to be included in an application or during + the library build. */ +#ifndef __GNU_MP__ +#define __GNU_MP__ 5 + +#define __need_size_t /* tell gcc stddef.h we only want size_t */ +#if defined (__cplusplus) +#include /* for size_t */ +#else +#include /* for size_t */ +#endif +#undef __need_size_t + +/* Instantiated by configure. */ +#if ! defined (__GMP_WITHIN_CONFIGURE) +#define _LONG_LONG_LIMB 1 +#define __GMP_LIBGMP_DLL 1 +#endif + + +/* __STDC__ - some ANSI compilers define this only to 0, hence the use of + "defined" and not "__STDC__-0". In particular Sun workshop C 5.0 + sets __STDC__ to 0, but requires "##" for token pasting. + + _AIX - gnu ansidecl.h asserts that all known AIX compilers are ANSI but + don't always define __STDC__. + + __DECC - current versions of DEC C (5.9 for instance) for alpha are ANSI, + but don't define __STDC__ in their default mode. Don't know if old + versions might have been K&R, but let's not worry about that unless + someone is still using one. + + _mips - gnu ansidecl.h says the RISC/OS MIPS compiler is ANSI in SVR4 + mode, but doesn't define __STDC__. + + _MSC_VER - Microsoft C is ANSI, but __STDC__ is undefined unless the /Za + option is given (in which case it's 1). + + _WIN32 - tested for by gnu ansidecl.h, no doubt on the assumption that + all w32 compilers are ansi. + + Note: This same set of tests is used by gen-psqr.c and + demos/expr/expr-impl.h, so if anything needs adding, then be sure to + update those too. */ + +#if defined (__STDC__) \ + || defined (__cplusplus) \ + || defined (_AIX) \ + || defined (__DECC) \ + || (defined (__mips) && defined (_SYSTYPE_SVR4)) \ + || defined (_MSC_VER) \ + || defined (_WIN32) +#define __GMP_HAVE_CONST 1 +#define __GMP_HAVE_PROTOTYPES 1 +#define __GMP_HAVE_TOKEN_PASTE 1 +#else +#define __GMP_HAVE_CONST 0 +#define __GMP_HAVE_PROTOTYPES 0 +#define __GMP_HAVE_TOKEN_PASTE 0 +#endif + + +#if __GMP_HAVE_CONST +#define __gmp_const const +#define __gmp_signed signed +#else +#define __gmp_const +#define __gmp_signed +#endif + + +/* __GMP_DECLSPEC supports Windows DLL versions of libgmp, and is empty in + all other circumstances. + + When compiling objects for libgmp, __GMP_DECLSPEC is an export directive, + or when compiling for an application it's an import directive. The two + cases are differentiated by __GMP_WITHIN_GMP defined by the GMP Makefiles + (and not defined from an application). + + __GMP_DECLSPEC_XX is similarly used for libgmpxx. __GMP_WITHIN_GMPXX + indicates when building libgmpxx, and in that case libgmpxx functions are + exports, but libgmp functions which might get called are imports. + + libmp.la uses __GMP_DECLSPEC, just as if it were libgmp.la. libgmp and + libmp don't call each other, so there's no conflict or confusion. + + Libtool DLL_EXPORT define is not used. + + There's no attempt to support GMP built both static and DLL. Doing so + would mean applications would have to tell us which of the two is going + to be used when linking, and that seems very tedious and error prone if + using GMP by hand, and equally tedious from a package since autoconf and + automake don't give much help. + + __GMP_DECLSPEC is required on all documented global functions and + variables, the various internals in gmp-impl.h etc can be left unadorned. + But internals used by the test programs or speed measuring programs + should have __GMP_DECLSPEC, and certainly constants or variables must + have it or the wrong address will be resolved. + + In gcc __declspec can go at either the start or end of a prototype. + + In Microsoft C __declspec must go at the start, or after the type like + void __declspec(...) *foo()". There's no __dllexport or anything to + guard against someone foolish #defining dllexport. _export used to be + available, but no longer. + + In Borland C _export still exists, but needs to go after the type, like + "void _export foo();". Would have to change the __GMP_DECLSPEC syntax to + make use of that. Probably more trouble than it's worth. */ + +#if defined (__GNUC__) +#define __GMP_DECLSPEC_EXPORT __declspec(__dllexport__) +#define __GMP_DECLSPEC_IMPORT __declspec(__dllimport__) +#endif +#if defined (_MSC_VER) || defined (__BORLANDC__) +#define __GMP_DECLSPEC_EXPORT __declspec(dllexport) +#define __GMP_DECLSPEC_IMPORT __declspec(dllimport) +#endif +#ifdef __WATCOMC__ +#define __GMP_DECLSPEC_EXPORT __export +#define __GMP_DECLSPEC_IMPORT __import +#endif +#ifdef __IBMC__ +#define __GMP_DECLSPEC_EXPORT _Export +#define __GMP_DECLSPEC_IMPORT _Import +#endif + +#if __GMP_LIBGMP_DLL +#if __GMP_WITHIN_GMP +/* compiling to go into a DLL libgmp */ +#define __GMP_DECLSPEC __GMP_DECLSPEC_EXPORT +#else +/* compiling to go into an application which will link to a DLL libgmp */ +#define __GMP_DECLSPEC __GMP_DECLSPEC_IMPORT +#endif +#else +/* all other cases */ +#define __GMP_DECLSPEC +#endif + + +#ifdef __GMP_SHORT_LIMB +typedef unsigned int mp_limb_t; +typedef int mp_limb_signed_t; +#else +#ifdef _LONG_LONG_LIMB +typedef unsigned long long int mp_limb_t; +typedef long long int mp_limb_signed_t; +#else +typedef unsigned long int mp_limb_t; +typedef long int mp_limb_signed_t; +#endif +#endif +typedef unsigned long int mp_bitcnt_t; + +/* For reference, note that the name __mpz_struct gets into C++ mangled + function names, which means although the "__" suggests an internal, we + must leave this name for binary compatibility. */ +typedef struct +{ + int _mp_alloc; /* Number of *limbs* allocated and pointed + to by the _mp_d field. */ + int _mp_size; /* abs(_mp_size) is the number of limbs the + last field points to. If _mp_size is + negative this is a negative number. */ + mp_limb_t *_mp_d; /* Pointer to the limbs. */ +} __mpz_struct; + +#endif /* __GNU_MP__ */ + + +typedef __mpz_struct MP_INT; /* gmp 1 source compatibility */ +typedef __mpz_struct mpz_t[1]; + +typedef mp_limb_t * mp_ptr; +typedef __gmp_const mp_limb_t * mp_srcptr; +#if defined (_CRAY) && ! defined (_CRAYMPP) +/* plain `int' is much faster (48 bits) */ +#define __GMP_MP_SIZE_T_INT 1 +typedef int mp_size_t; +typedef int mp_exp_t; +#else +#define __GMP_MP_SIZE_T_INT 0 +typedef long int mp_size_t; +typedef long int mp_exp_t; +#endif + +typedef struct +{ + __mpz_struct _mp_num; + __mpz_struct _mp_den; +} __mpq_struct; + +typedef __mpq_struct MP_RAT; /* gmp 1 source compatibility */ +typedef __mpq_struct mpq_t[1]; + +typedef struct +{ + int _mp_prec; /* Max precision, in number of `mp_limb_t's. + Set by mpf_init and modified by + mpf_set_prec. The area pointed to by the + _mp_d field contains `prec' + 1 limbs. */ + int _mp_size; /* abs(_mp_size) is the number of limbs the + last field points to. If _mp_size is + negative this is a negative number. */ + mp_exp_t _mp_exp; /* Exponent, in the base of `mp_limb_t'. */ + mp_limb_t *_mp_d; /* Pointer to the limbs. */ +} __mpf_struct; + +/* typedef __mpf_struct MP_FLOAT; */ +typedef __mpf_struct mpf_t[1]; + +/* Available random number generation algorithms. */ +typedef enum +{ + GMP_RAND_ALG_DEFAULT = 0, + GMP_RAND_ALG_LC = GMP_RAND_ALG_DEFAULT /* Linear congruential. */ +} gmp_randalg_t; + +/* Random state struct. */ +typedef struct +{ + mpz_t _mp_seed; /* _mp_d member points to state of the generator. */ + gmp_randalg_t _mp_alg; /* Currently unused. */ + union { + void *_mp_lc; /* Pointer to function pointers structure. */ + } _mp_algdata; +} __gmp_randstate_struct; +typedef __gmp_randstate_struct gmp_randstate_t[1]; + +/* Types for function declarations in gmp files. */ +/* ??? Should not pollute user name space with these ??? */ +typedef __gmp_const __mpz_struct *mpz_srcptr; +typedef __mpz_struct *mpz_ptr; +typedef __gmp_const __mpf_struct *mpf_srcptr; +typedef __mpf_struct *mpf_ptr; +typedef __gmp_const __mpq_struct *mpq_srcptr; +typedef __mpq_struct *mpq_ptr; + + +/* This is not wanted in mp.h, so put it outside the __GNU_MP__ common + section. */ +#if __GMP_LIBGMP_DLL +#if __GMP_WITHIN_GMPXX +/* compiling to go into a DLL libgmpxx */ +#define __GMP_DECLSPEC_XX __GMP_DECLSPEC_EXPORT +#else +/* compiling to go into a application which will link to a DLL libgmpxx */ +#define __GMP_DECLSPEC_XX __GMP_DECLSPEC_IMPORT +#endif +#else +/* all other cases */ +#define __GMP_DECLSPEC_XX +#endif + + +#if __GMP_HAVE_PROTOTYPES +#define __GMP_PROTO(x) x +#else +#define __GMP_PROTO(x) () +#endif + +#ifndef __MPN +#if __GMP_HAVE_TOKEN_PASTE +#define __MPN(x) __gmpn_##x +#else +#define __MPN(x) __gmpn_/**/x +#endif +#endif + +/* For reference, "defined(EOF)" cannot be used here. In g++ 2.95.4, + defines EOF but not FILE. */ +#if defined (FILE) \ + || defined (H_STDIO) \ + || defined (_H_STDIO) /* AIX */ \ + || defined (_STDIO_H) /* glibc, Sun, SCO */ \ + || defined (_STDIO_H_) /* BSD, OSF */ \ + || defined (__STDIO_H) /* Borland */ \ + || defined (__STDIO_H__) /* IRIX */ \ + || defined (_STDIO_INCLUDED) /* HPUX */ \ + || defined (__dj_include_stdio_h_) /* DJGPP */ \ + || defined (_FILE_DEFINED) /* Microsoft */ \ + || defined (__STDIO__) /* Apple MPW MrC */ \ + || defined (_MSL_STDIO_H) /* Metrowerks */ \ + || defined (_STDIO_H_INCLUDED) /* QNX4 */ \ + || defined (_ISO_STDIO_ISO_H) /* Sun C++ */ +#define _GMP_H_HAVE_FILE 1 +#endif + +/* In ISO C, if a prototype involving "struct obstack *" is given without + that structure defined, then the struct is scoped down to just the + prototype, causing a conflict if it's subsequently defined for real. So + only give prototypes if we've got obstack.h. */ +#if defined (_OBSTACK_H) /* glibc */ +#define _GMP_H_HAVE_OBSTACK 1 +#endif + +/* The prototypes for gmp_vprintf etc are provided only if va_list is + available, via an application having included or . + Usually va_list is a typedef so can't be tested directly, but C99 + specifies that va_start is a macro (and it was normally a macro on past + systems too), so look for that. + + will define some sort of va_list for vprintf and vfprintf, but + let's not bother trying to use that since it's not standard and since + application uses for gmp_vprintf etc will almost certainly require the + whole or anyway. */ + +#ifdef va_start +#define _GMP_H_HAVE_VA_LIST 1 +#endif + +/* Test for gcc >= maj.min, as per __GNUC_PREREQ in glibc */ +#if defined (__GNUC__) && defined (__GNUC_MINOR__) +#define __GMP_GNUC_PREREQ(maj, min) \ + ((__GNUC__ << 16) + __GNUC_MINOR__ >= ((maj) << 16) + (min)) +#else +#define __GMP_GNUC_PREREQ(maj, min) 0 +#endif + +/* "pure" is in gcc 2.96 and up, see "(gcc)Function Attributes". Basically + it means a function does nothing but examine its arguments and memory + (global or via arguments) to generate a return value, but changes nothing + and has no side-effects. __GMP_NO_ATTRIBUTE_CONST_PURE lets + tune/common.c etc turn this off when trying to write timing loops. */ +#if __GMP_GNUC_PREREQ (2,96) && ! defined (__GMP_NO_ATTRIBUTE_CONST_PURE) +#define __GMP_ATTRIBUTE_PURE __attribute__ ((__pure__)) +#else +#define __GMP_ATTRIBUTE_PURE +#endif + + +/* __GMP_CAST allows us to use static_cast in C++, so our macros are clean + to "g++ -Wold-style-cast". + + Casts in "extern inline" code within an extern "C" block don't induce + these warnings, so __GMP_CAST only needs to be used on documented + macros. */ + +#ifdef __cplusplus +#define __GMP_CAST(type, expr) (static_cast (expr)) +#else +#define __GMP_CAST(type, expr) ((type) (expr)) +#endif + + +/* An empty "throw ()" means the function doesn't throw any C++ exceptions, + this can save some stack frame info in applications. + + Currently it's given only on functions which never divide-by-zero etc, + don't allocate memory, and are expected to never need to allocate memory. + This leaves open the possibility of a C++ throw from a future GMP + exceptions scheme. + + mpz_set_ui etc are omitted to leave open the lazy allocation scheme + described in doc/tasks.html. mpz_get_d etc are omitted to leave open + exceptions for float overflows. + + Note that __GMP_NOTHROW must be given on any inlines the same as on their + prototypes (for g++ at least, where they're used together). Note also + that g++ 3.0 demands that __GMP_NOTHROW is before other attributes like + __GMP_ATTRIBUTE_PURE. */ + +#if defined (__cplusplus) +#define __GMP_NOTHROW throw () +#else +#define __GMP_NOTHROW +#endif + + +/* PORTME: What other compilers have a useful "extern inline"? "static + inline" would be an acceptable substitute if the compiler (or linker) + discards unused statics. */ + + /* gcc has __inline__ in all modes, including strict ansi. Give a prototype + for an inline too, so as to correctly specify "dllimport" on windows, in + case the function is called rather than inlined. + GCC 4.3 and above with -std=c99 or -std=gnu99 implements ISO C99 + inline semantics, unless -fgnu89-inline is used. */ +#ifdef __GNUC__ +#if (defined __GNUC_STDC_INLINE__) || (__GNUC__ == 4 && __GNUC_MINOR__ == 2) +#define __GMP_EXTERN_INLINE extern __inline__ __attribute__ ((__gnu_inline__)) +#else +#define __GMP_EXTERN_INLINE extern __inline__ +#endif +#define __GMP_INLINE_PROTOTYPES 1 +#endif + +/* DEC C (eg. version 5.9) supports "static __inline foo()", even in -std1 + strict ANSI mode. Inlining is done even when not optimizing (ie. -O0 + mode, which is the default), but an unnecessary local copy of foo is + emitted unless -O is used. "extern __inline" is accepted, but the + "extern" appears to be ignored, ie. it becomes a plain global function + but which is inlined within its file. Don't know if all old versions of + DEC C supported __inline, but as a start let's do the right thing for + current versions. */ +#ifdef __DECC +#define __GMP_EXTERN_INLINE static __inline +#endif + +/* SCO OpenUNIX 8 cc supports "static inline foo()" but not in -Xc strict + ANSI mode (__STDC__ is 1 in that mode). Inlining only actually takes + place under -O. Without -O "foo" seems to be emitted whether it's used + or not, which is wasteful. "extern inline foo()" isn't useful, the + "extern" is apparently ignored, so foo is inlined if possible but also + emitted as a global, which causes multiple definition errors when + building a shared libgmp. */ +#ifdef __SCO_VERSION__ +#if __SCO_VERSION__ > 400000000 && __STDC__ != 1 \ + && ! defined (__GMP_EXTERN_INLINE) +#define __GMP_EXTERN_INLINE static inline +#endif +#endif + +/* Microsoft's C compiler accepts __inline */ +#ifdef _MSC_VER +#define __GMP_EXTERN_INLINE __inline +#endif + +/* Recent enough Sun C compilers want "inline" */ +#if defined (__SUNPRO_C) && __SUNPRO_C >= 0x560 \ + && ! defined (__GMP_EXTERN_INLINE) +#define __GMP_EXTERN_INLINE inline +#endif + +/* Somewhat older Sun C compilers want "static inline" */ +#if defined (__SUNPRO_C) && __SUNPRO_C >= 0x540 \ + && ! defined (__GMP_EXTERN_INLINE) +#define __GMP_EXTERN_INLINE static inline +#endif + + +/* C++ always has "inline" and since it's a normal feature the linker should + discard duplicate non-inlined copies, or if it doesn't then that's a + problem for everyone, not just GMP. */ +#if defined (__cplusplus) && ! defined (__GMP_EXTERN_INLINE) +#define __GMP_EXTERN_INLINE inline +#endif + +/* Don't do any inlining within a configure run, since if the compiler ends + up emitting copies of the code into the object file it can end up + demanding the various support routines (like mpn_popcount) for linking, + making the "alloca" test and perhaps others fail. And on hppa ia64 a + pre-release gcc 3.2 was seen not respecting the "extern" in "extern + __inline__", triggering this problem too. */ +#if defined (__GMP_WITHIN_CONFIGURE) && ! __GMP_WITHIN_CONFIGURE_INLINE +#undef __GMP_EXTERN_INLINE +#endif + +/* By default, don't give a prototype when there's going to be an inline + version. Note in particular that Cray C++ objects to the combination of + prototype and inline. */ +#ifdef __GMP_EXTERN_INLINE +#ifndef __GMP_INLINE_PROTOTYPES +#define __GMP_INLINE_PROTOTYPES 0 +#endif +#else +#define __GMP_INLINE_PROTOTYPES 1 +#endif + + +#define __GMP_ABS(x) ((x) >= 0 ? (x) : -(x)) +#define __GMP_MAX(h,i) ((h) > (i) ? (h) : (i)) + +/* __GMP_USHRT_MAX is not "~ (unsigned short) 0" because short is promoted + to int by "~". */ +#define __GMP_UINT_MAX (~ (unsigned) 0) +#define __GMP_ULONG_MAX (~ (unsigned long) 0) +#define __GMP_USHRT_MAX ((unsigned short) ~0) + + +/* __builtin_expect is in gcc 3.0, and not in 2.95. */ +#if __GMP_GNUC_PREREQ (3,0) +#define __GMP_LIKELY(cond) __builtin_expect ((cond) != 0, 1) +#define __GMP_UNLIKELY(cond) __builtin_expect ((cond) != 0, 0) +#else +#define __GMP_LIKELY(cond) (cond) +#define __GMP_UNLIKELY(cond) (cond) +#endif + +#ifdef _CRAY +#define __GMP_CRAY_Pragma(str) _Pragma (str) +#else +#define __GMP_CRAY_Pragma(str) +#endif + + +/* Allow direct user access to numerator and denominator of a mpq_t object. */ +#define mpq_numref(Q) (&((Q)->_mp_num)) +#define mpq_denref(Q) (&((Q)->_mp_den)) + + +#if defined (__cplusplus) +extern "C" { +using std::FILE; +#endif + +#define mp_set_memory_functions __gmp_set_memory_functions +__GMP_DECLSPEC void mp_set_memory_functions __GMP_PROTO ((void *(*) (size_t), + void *(*) (void *, size_t, size_t), + void (*) (void *, size_t))) __GMP_NOTHROW; + +#define mp_get_memory_functions __gmp_get_memory_functions +__GMP_DECLSPEC void mp_get_memory_functions __GMP_PROTO ((void *(**) (size_t), + void *(**) (void *, size_t, size_t), + void (**) (void *, size_t))) __GMP_NOTHROW; + +#define mp_bits_per_limb __gmp_bits_per_limb +__GMP_DECLSPEC extern __gmp_const int mp_bits_per_limb; + +#define gmp_errno __gmp_errno +__GMP_DECLSPEC extern int gmp_errno; + +#define gmp_version __gmp_version +__GMP_DECLSPEC extern __gmp_const char * __gmp_const gmp_version; + + +/**************** Random number routines. ****************/ + +/* obsolete */ +#define gmp_randinit __gmp_randinit +__GMP_DECLSPEC void gmp_randinit __GMP_PROTO ((gmp_randstate_t, gmp_randalg_t, ...)); + +#define gmp_randinit_default __gmp_randinit_default +__GMP_DECLSPEC void gmp_randinit_default __GMP_PROTO ((gmp_randstate_t)); + +#define gmp_randinit_lc_2exp __gmp_randinit_lc_2exp +__GMP_DECLSPEC void gmp_randinit_lc_2exp __GMP_PROTO ((gmp_randstate_t, + mpz_srcptr, unsigned long int, + mp_bitcnt_t)); + +#define gmp_randinit_lc_2exp_size __gmp_randinit_lc_2exp_size +__GMP_DECLSPEC int gmp_randinit_lc_2exp_size __GMP_PROTO ((gmp_randstate_t, mp_bitcnt_t)); + +#define gmp_randinit_mt __gmp_randinit_mt +__GMP_DECLSPEC void gmp_randinit_mt __GMP_PROTO ((gmp_randstate_t)); + +#define gmp_randinit_set __gmp_randinit_set +__GMP_DECLSPEC void gmp_randinit_set __GMP_PROTO ((gmp_randstate_t, __gmp_const __gmp_randstate_struct *)); + +#define gmp_randseed __gmp_randseed +__GMP_DECLSPEC void gmp_randseed __GMP_PROTO ((gmp_randstate_t, mpz_srcptr)); + +#define gmp_randseed_ui __gmp_randseed_ui +__GMP_DECLSPEC void gmp_randseed_ui __GMP_PROTO ((gmp_randstate_t, unsigned long int)); + +#define gmp_randclear __gmp_randclear +__GMP_DECLSPEC void gmp_randclear __GMP_PROTO ((gmp_randstate_t)); + +#define gmp_urandomb_ui __gmp_urandomb_ui +__GMP_DECLSPEC unsigned long gmp_urandomb_ui __GMP_PROTO ((gmp_randstate_t, unsigned long)); + +#define gmp_urandomm_ui __gmp_urandomm_ui +__GMP_DECLSPEC unsigned long gmp_urandomm_ui __GMP_PROTO ((gmp_randstate_t, unsigned long)); + + +/**************** Formatted output routines. ****************/ + +#define gmp_asprintf __gmp_asprintf +__GMP_DECLSPEC int gmp_asprintf __GMP_PROTO ((char **, __gmp_const char *, ...)); + +#define gmp_fprintf __gmp_fprintf +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC int gmp_fprintf __GMP_PROTO ((FILE *, __gmp_const char *, ...)); +#endif + +#define gmp_obstack_printf __gmp_obstack_printf +#if defined (_GMP_H_HAVE_OBSTACK) +__GMP_DECLSPEC int gmp_obstack_printf __GMP_PROTO ((struct obstack *, __gmp_const char *, ...)); +#endif + +#define gmp_obstack_vprintf __gmp_obstack_vprintf +#if defined (_GMP_H_HAVE_OBSTACK) && defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_obstack_vprintf __GMP_PROTO ((struct obstack *, __gmp_const char *, va_list)); +#endif + +#define gmp_printf __gmp_printf +__GMP_DECLSPEC int gmp_printf __GMP_PROTO ((__gmp_const char *, ...)); + +#define gmp_snprintf __gmp_snprintf +__GMP_DECLSPEC int gmp_snprintf __GMP_PROTO ((char *, size_t, __gmp_const char *, ...)); + +#define gmp_sprintf __gmp_sprintf +__GMP_DECLSPEC int gmp_sprintf __GMP_PROTO ((char *, __gmp_const char *, ...)); + +#define gmp_vasprintf __gmp_vasprintf +#if defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vasprintf __GMP_PROTO ((char **, __gmp_const char *, va_list)); +#endif + +#define gmp_vfprintf __gmp_vfprintf +#if defined (_GMP_H_HAVE_FILE) && defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vfprintf __GMP_PROTO ((FILE *, __gmp_const char *, va_list)); +#endif + +#define gmp_vprintf __gmp_vprintf +#if defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vprintf __GMP_PROTO ((__gmp_const char *, va_list)); +#endif + +#define gmp_vsnprintf __gmp_vsnprintf +#if defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vsnprintf __GMP_PROTO ((char *, size_t, __gmp_const char *, va_list)); +#endif + +#define gmp_vsprintf __gmp_vsprintf +#if defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vsprintf __GMP_PROTO ((char *, __gmp_const char *, va_list)); +#endif + + +/**************** Formatted input routines. ****************/ + +#define gmp_fscanf __gmp_fscanf +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC int gmp_fscanf __GMP_PROTO ((FILE *, __gmp_const char *, ...)); +#endif + +#define gmp_scanf __gmp_scanf +__GMP_DECLSPEC int gmp_scanf __GMP_PROTO ((__gmp_const char *, ...)); + +#define gmp_sscanf __gmp_sscanf +__GMP_DECLSPEC int gmp_sscanf __GMP_PROTO ((__gmp_const char *, __gmp_const char *, ...)); + +#define gmp_vfscanf __gmp_vfscanf +#if defined (_GMP_H_HAVE_FILE) && defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vfscanf __GMP_PROTO ((FILE *, __gmp_const char *, va_list)); +#endif + +#define gmp_vscanf __gmp_vscanf +#if defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vscanf __GMP_PROTO ((__gmp_const char *, va_list)); +#endif + +#define gmp_vsscanf __gmp_vsscanf +#if defined (_GMP_H_HAVE_VA_LIST) +__GMP_DECLSPEC int gmp_vsscanf __GMP_PROTO ((__gmp_const char *, __gmp_const char *, va_list)); +#endif + + +/**************** Integer (i.e. Z) routines. ****************/ + +#define _mpz_realloc __gmpz_realloc +#define mpz_realloc __gmpz_realloc +__GMP_DECLSPEC void *_mpz_realloc __GMP_PROTO ((mpz_ptr, mp_size_t)); + +#define mpz_abs __gmpz_abs +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_abs) +__GMP_DECLSPEC void mpz_abs __GMP_PROTO ((mpz_ptr, mpz_srcptr)); +#endif + +#define mpz_add __gmpz_add +__GMP_DECLSPEC void mpz_add __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_add_ui __gmpz_add_ui +__GMP_DECLSPEC void mpz_add_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_addmul __gmpz_addmul +__GMP_DECLSPEC void mpz_addmul __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_addmul_ui __gmpz_addmul_ui +__GMP_DECLSPEC void mpz_addmul_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_and __gmpz_and +__GMP_DECLSPEC void mpz_and __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_array_init __gmpz_array_init +__GMP_DECLSPEC void mpz_array_init __GMP_PROTO ((mpz_ptr, mp_size_t, mp_size_t)); + +#define mpz_bin_ui __gmpz_bin_ui +__GMP_DECLSPEC void mpz_bin_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_bin_uiui __gmpz_bin_uiui +__GMP_DECLSPEC void mpz_bin_uiui __GMP_PROTO ((mpz_ptr, unsigned long int, unsigned long int)); + +#define mpz_cdiv_q __gmpz_cdiv_q +__GMP_DECLSPEC void mpz_cdiv_q __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_cdiv_q_2exp __gmpz_cdiv_q_2exp +__GMP_DECLSPEC void mpz_cdiv_q_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long)); + +#define mpz_cdiv_q_ui __gmpz_cdiv_q_ui +__GMP_DECLSPEC unsigned long int mpz_cdiv_q_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_cdiv_qr __gmpz_cdiv_qr +__GMP_DECLSPEC void mpz_cdiv_qr __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_cdiv_qr_ui __gmpz_cdiv_qr_ui +__GMP_DECLSPEC unsigned long int mpz_cdiv_qr_ui __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_cdiv_r __gmpz_cdiv_r +__GMP_DECLSPEC void mpz_cdiv_r __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_cdiv_r_2exp __gmpz_cdiv_r_2exp +__GMP_DECLSPEC void mpz_cdiv_r_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, mp_bitcnt_t)); + +#define mpz_cdiv_r_ui __gmpz_cdiv_r_ui +__GMP_DECLSPEC unsigned long int mpz_cdiv_r_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_cdiv_ui __gmpz_cdiv_ui +__GMP_DECLSPEC unsigned long int mpz_cdiv_ui __GMP_PROTO ((mpz_srcptr, unsigned long int)) __GMP_ATTRIBUTE_PURE; + +#define mpz_clear __gmpz_clear +__GMP_DECLSPEC void mpz_clear __GMP_PROTO ((mpz_ptr)); + +#define mpz_clears __gmpz_clears +__GMP_DECLSPEC void mpz_clears __GMP_PROTO ((mpz_ptr, ...)); + +#define mpz_clrbit __gmpz_clrbit +__GMP_DECLSPEC void mpz_clrbit __GMP_PROTO ((mpz_ptr, mp_bitcnt_t)); + +#define mpz_cmp __gmpz_cmp +__GMP_DECLSPEC int mpz_cmp __GMP_PROTO ((mpz_srcptr, mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_cmp_d __gmpz_cmp_d +__GMP_DECLSPEC int mpz_cmp_d __GMP_PROTO ((mpz_srcptr, double)) __GMP_ATTRIBUTE_PURE; + +#define _mpz_cmp_si __gmpz_cmp_si +__GMP_DECLSPEC int _mpz_cmp_si __GMP_PROTO ((mpz_srcptr, signed long int)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define _mpz_cmp_ui __gmpz_cmp_ui +__GMP_DECLSPEC int _mpz_cmp_ui __GMP_PROTO ((mpz_srcptr, unsigned long int)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_cmpabs __gmpz_cmpabs +__GMP_DECLSPEC int mpz_cmpabs __GMP_PROTO ((mpz_srcptr, mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_cmpabs_d __gmpz_cmpabs_d +__GMP_DECLSPEC int mpz_cmpabs_d __GMP_PROTO ((mpz_srcptr, double)) __GMP_ATTRIBUTE_PURE; + +#define mpz_cmpabs_ui __gmpz_cmpabs_ui +__GMP_DECLSPEC int mpz_cmpabs_ui __GMP_PROTO ((mpz_srcptr, unsigned long int)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_com __gmpz_com +__GMP_DECLSPEC void mpz_com __GMP_PROTO ((mpz_ptr, mpz_srcptr)); + +#define mpz_combit __gmpz_combit +__GMP_DECLSPEC void mpz_combit __GMP_PROTO ((mpz_ptr, mp_bitcnt_t)); + +#define mpz_congruent_p __gmpz_congruent_p +__GMP_DECLSPEC int mpz_congruent_p __GMP_PROTO ((mpz_srcptr, mpz_srcptr, mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_congruent_2exp_p __gmpz_congruent_2exp_p +__GMP_DECLSPEC int mpz_congruent_2exp_p __GMP_PROTO ((mpz_srcptr, mpz_srcptr, mp_bitcnt_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_congruent_ui_p __gmpz_congruent_ui_p +__GMP_DECLSPEC int mpz_congruent_ui_p __GMP_PROTO ((mpz_srcptr, unsigned long, unsigned long)) __GMP_ATTRIBUTE_PURE; + +#define mpz_divexact __gmpz_divexact +__GMP_DECLSPEC void mpz_divexact __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_divexact_ui __gmpz_divexact_ui +__GMP_DECLSPEC void mpz_divexact_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long)); + +#define mpz_divisible_p __gmpz_divisible_p +__GMP_DECLSPEC int mpz_divisible_p __GMP_PROTO ((mpz_srcptr, mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_divisible_ui_p __gmpz_divisible_ui_p +__GMP_DECLSPEC int mpz_divisible_ui_p __GMP_PROTO ((mpz_srcptr, unsigned long)) __GMP_ATTRIBUTE_PURE; + +#define mpz_divisible_2exp_p __gmpz_divisible_2exp_p +__GMP_DECLSPEC int mpz_divisible_2exp_p __GMP_PROTO ((mpz_srcptr, mp_bitcnt_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_dump __gmpz_dump +__GMP_DECLSPEC void mpz_dump __GMP_PROTO ((mpz_srcptr)); + +#define mpz_export __gmpz_export +__GMP_DECLSPEC void *mpz_export __GMP_PROTO ((void *, size_t *, int, size_t, int, size_t, mpz_srcptr)); + +#define mpz_fac_ui __gmpz_fac_ui +__GMP_DECLSPEC void mpz_fac_ui __GMP_PROTO ((mpz_ptr, unsigned long int)); + +#define mpz_fdiv_q __gmpz_fdiv_q +__GMP_DECLSPEC void mpz_fdiv_q __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_fdiv_q_2exp __gmpz_fdiv_q_2exp +__GMP_DECLSPEC void mpz_fdiv_q_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, mp_bitcnt_t)); + +#define mpz_fdiv_q_ui __gmpz_fdiv_q_ui +__GMP_DECLSPEC unsigned long int mpz_fdiv_q_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_fdiv_qr __gmpz_fdiv_qr +__GMP_DECLSPEC void mpz_fdiv_qr __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_fdiv_qr_ui __gmpz_fdiv_qr_ui +__GMP_DECLSPEC unsigned long int mpz_fdiv_qr_ui __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_fdiv_r __gmpz_fdiv_r +__GMP_DECLSPEC void mpz_fdiv_r __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_fdiv_r_2exp __gmpz_fdiv_r_2exp +__GMP_DECLSPEC void mpz_fdiv_r_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, mp_bitcnt_t)); + +#define mpz_fdiv_r_ui __gmpz_fdiv_r_ui +__GMP_DECLSPEC unsigned long int mpz_fdiv_r_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_fdiv_ui __gmpz_fdiv_ui +__GMP_DECLSPEC unsigned long int mpz_fdiv_ui __GMP_PROTO ((mpz_srcptr, unsigned long int)) __GMP_ATTRIBUTE_PURE; + +#define mpz_fib_ui __gmpz_fib_ui +__GMP_DECLSPEC void mpz_fib_ui __GMP_PROTO ((mpz_ptr, unsigned long int)); + +#define mpz_fib2_ui __gmpz_fib2_ui +__GMP_DECLSPEC void mpz_fib2_ui __GMP_PROTO ((mpz_ptr, mpz_ptr, unsigned long int)); + +#define mpz_fits_sint_p __gmpz_fits_sint_p +__GMP_DECLSPEC int mpz_fits_sint_p __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_fits_slong_p __gmpz_fits_slong_p +__GMP_DECLSPEC int mpz_fits_slong_p __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_fits_sshort_p __gmpz_fits_sshort_p +__GMP_DECLSPEC int mpz_fits_sshort_p __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_fits_uint_p __gmpz_fits_uint_p +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_fits_uint_p) +__GMP_DECLSPEC int mpz_fits_uint_p __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_fits_ulong_p __gmpz_fits_ulong_p +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_fits_ulong_p) +__GMP_DECLSPEC int mpz_fits_ulong_p __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_fits_ushort_p __gmpz_fits_ushort_p +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_fits_ushort_p) +__GMP_DECLSPEC int mpz_fits_ushort_p __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_gcd __gmpz_gcd +__GMP_DECLSPEC void mpz_gcd __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_gcd_ui __gmpz_gcd_ui +__GMP_DECLSPEC unsigned long int mpz_gcd_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_gcdext __gmpz_gcdext +__GMP_DECLSPEC void mpz_gcdext __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_get_d __gmpz_get_d +__GMP_DECLSPEC double mpz_get_d __GMP_PROTO ((mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_get_d_2exp __gmpz_get_d_2exp +__GMP_DECLSPEC double mpz_get_d_2exp __GMP_PROTO ((signed long int *, mpz_srcptr)); + +#define mpz_get_si __gmpz_get_si +__GMP_DECLSPEC /* signed */ long int mpz_get_si __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_get_str __gmpz_get_str +__GMP_DECLSPEC char *mpz_get_str __GMP_PROTO ((char *, int, mpz_srcptr)); + +#define mpz_get_ui __gmpz_get_ui +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_get_ui) +__GMP_DECLSPEC unsigned long int mpz_get_ui __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_getlimbn __gmpz_getlimbn +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_getlimbn) +__GMP_DECLSPEC mp_limb_t mpz_getlimbn __GMP_PROTO ((mpz_srcptr, mp_size_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_hamdist __gmpz_hamdist +__GMP_DECLSPEC mp_bitcnt_t mpz_hamdist __GMP_PROTO ((mpz_srcptr, mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_import __gmpz_import +__GMP_DECLSPEC void mpz_import __GMP_PROTO ((mpz_ptr, size_t, int, size_t, int, size_t, __gmp_const void *)); + +#define mpz_init __gmpz_init +__GMP_DECLSPEC void mpz_init __GMP_PROTO ((mpz_ptr)); + +#define mpz_init2 __gmpz_init2 +__GMP_DECLSPEC void mpz_init2 __GMP_PROTO ((mpz_ptr, mp_bitcnt_t)); + +#define mpz_inits __gmpz_inits +__GMP_DECLSPEC void mpz_inits __GMP_PROTO ((mpz_ptr, ...)); + +#define mpz_init_set __gmpz_init_set +__GMP_DECLSPEC void mpz_init_set __GMP_PROTO ((mpz_ptr, mpz_srcptr)); + +#define mpz_init_set_d __gmpz_init_set_d +__GMP_DECLSPEC void mpz_init_set_d __GMP_PROTO ((mpz_ptr, double)); + +#define mpz_init_set_si __gmpz_init_set_si +__GMP_DECLSPEC void mpz_init_set_si __GMP_PROTO ((mpz_ptr, signed long int)); + +#define mpz_init_set_str __gmpz_init_set_str +__GMP_DECLSPEC int mpz_init_set_str __GMP_PROTO ((mpz_ptr, __gmp_const char *, int)); + +#define mpz_init_set_ui __gmpz_init_set_ui +__GMP_DECLSPEC void mpz_init_set_ui __GMP_PROTO ((mpz_ptr, unsigned long int)); + +#define mpz_inp_raw __gmpz_inp_raw +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpz_inp_raw __GMP_PROTO ((mpz_ptr, FILE *)); +#endif + +#define mpz_inp_str __gmpz_inp_str +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpz_inp_str __GMP_PROTO ((mpz_ptr, FILE *, int)); +#endif + +#define mpz_invert __gmpz_invert +__GMP_DECLSPEC int mpz_invert __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_ior __gmpz_ior +__GMP_DECLSPEC void mpz_ior __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_jacobi __gmpz_jacobi +__GMP_DECLSPEC int mpz_jacobi __GMP_PROTO ((mpz_srcptr, mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_kronecker mpz_jacobi /* alias */ + +#define mpz_kronecker_si __gmpz_kronecker_si +__GMP_DECLSPEC int mpz_kronecker_si __GMP_PROTO ((mpz_srcptr, long)) __GMP_ATTRIBUTE_PURE; + +#define mpz_kronecker_ui __gmpz_kronecker_ui +__GMP_DECLSPEC int mpz_kronecker_ui __GMP_PROTO ((mpz_srcptr, unsigned long)) __GMP_ATTRIBUTE_PURE; + +#define mpz_si_kronecker __gmpz_si_kronecker +__GMP_DECLSPEC int mpz_si_kronecker __GMP_PROTO ((long, mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_ui_kronecker __gmpz_ui_kronecker +__GMP_DECLSPEC int mpz_ui_kronecker __GMP_PROTO ((unsigned long, mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_lcm __gmpz_lcm +__GMP_DECLSPEC void mpz_lcm __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_lcm_ui __gmpz_lcm_ui +__GMP_DECLSPEC void mpz_lcm_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long)); + +#define mpz_legendre mpz_jacobi /* alias */ + +#define mpz_lucnum_ui __gmpz_lucnum_ui +__GMP_DECLSPEC void mpz_lucnum_ui __GMP_PROTO ((mpz_ptr, unsigned long int)); + +#define mpz_lucnum2_ui __gmpz_lucnum2_ui +__GMP_DECLSPEC void mpz_lucnum2_ui __GMP_PROTO ((mpz_ptr, mpz_ptr, unsigned long int)); + +#define mpz_millerrabin __gmpz_millerrabin +__GMP_DECLSPEC int mpz_millerrabin __GMP_PROTO ((mpz_srcptr, int)) __GMP_ATTRIBUTE_PURE; + +#define mpz_mod __gmpz_mod +__GMP_DECLSPEC void mpz_mod __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_mod_ui mpz_fdiv_r_ui /* same as fdiv_r because divisor unsigned */ + +#define mpz_mul __gmpz_mul +__GMP_DECLSPEC void mpz_mul __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_mul_2exp __gmpz_mul_2exp +__GMP_DECLSPEC void mpz_mul_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, mp_bitcnt_t)); + +#define mpz_mul_si __gmpz_mul_si +__GMP_DECLSPEC void mpz_mul_si __GMP_PROTO ((mpz_ptr, mpz_srcptr, long int)); + +#define mpz_mul_ui __gmpz_mul_ui +__GMP_DECLSPEC void mpz_mul_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_neg __gmpz_neg +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_neg) +__GMP_DECLSPEC void mpz_neg __GMP_PROTO ((mpz_ptr, mpz_srcptr)); +#endif + +#define mpz_nextprime __gmpz_nextprime +__GMP_DECLSPEC void mpz_nextprime __GMP_PROTO ((mpz_ptr, mpz_srcptr)); + +#define mpz_out_raw __gmpz_out_raw +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpz_out_raw __GMP_PROTO ((FILE *, mpz_srcptr)); +#endif + +#define mpz_out_str __gmpz_out_str +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpz_out_str __GMP_PROTO ((FILE *, int, mpz_srcptr)); +#endif + +#define mpz_perfect_power_p __gmpz_perfect_power_p +__GMP_DECLSPEC int mpz_perfect_power_p __GMP_PROTO ((mpz_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpz_perfect_square_p __gmpz_perfect_square_p +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_perfect_square_p) +__GMP_DECLSPEC int mpz_perfect_square_p __GMP_PROTO ((mpz_srcptr)) __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_popcount __gmpz_popcount +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_popcount) +__GMP_DECLSPEC mp_bitcnt_t mpz_popcount __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_pow_ui __gmpz_pow_ui +__GMP_DECLSPEC void mpz_pow_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_powm __gmpz_powm +__GMP_DECLSPEC void mpz_powm __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_powm_sec __gmpz_powm_sec +__GMP_DECLSPEC void mpz_powm_sec __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_powm_ui __gmpz_powm_ui +__GMP_DECLSPEC void mpz_powm_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int, mpz_srcptr)); + +#define mpz_probab_prime_p __gmpz_probab_prime_p +__GMP_DECLSPEC int mpz_probab_prime_p __GMP_PROTO ((mpz_srcptr, int)) __GMP_ATTRIBUTE_PURE; + +#define mpz_random __gmpz_random +__GMP_DECLSPEC void mpz_random __GMP_PROTO ((mpz_ptr, mp_size_t)); + +#define mpz_random2 __gmpz_random2 +__GMP_DECLSPEC void mpz_random2 __GMP_PROTO ((mpz_ptr, mp_size_t)); + +#define mpz_realloc2 __gmpz_realloc2 +__GMP_DECLSPEC void mpz_realloc2 __GMP_PROTO ((mpz_ptr, mp_bitcnt_t)); + +#define mpz_remove __gmpz_remove +__GMP_DECLSPEC unsigned long int mpz_remove __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_root __gmpz_root +__GMP_DECLSPEC int mpz_root __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_rootrem __gmpz_rootrem +__GMP_DECLSPEC void mpz_rootrem __GMP_PROTO ((mpz_ptr,mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_rrandomb __gmpz_rrandomb +__GMP_DECLSPEC void mpz_rrandomb __GMP_PROTO ((mpz_ptr, gmp_randstate_t, mp_bitcnt_t)); + +#define mpz_scan0 __gmpz_scan0 +__GMP_DECLSPEC mp_bitcnt_t mpz_scan0 __GMP_PROTO ((mpz_srcptr, mp_bitcnt_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_scan1 __gmpz_scan1 +__GMP_DECLSPEC mp_bitcnt_t mpz_scan1 __GMP_PROTO ((mpz_srcptr, mp_bitcnt_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_set __gmpz_set +__GMP_DECLSPEC void mpz_set __GMP_PROTO ((mpz_ptr, mpz_srcptr)); + +#define mpz_set_d __gmpz_set_d +__GMP_DECLSPEC void mpz_set_d __GMP_PROTO ((mpz_ptr, double)); + +#define mpz_set_f __gmpz_set_f +__GMP_DECLSPEC void mpz_set_f __GMP_PROTO ((mpz_ptr, mpf_srcptr)); + +#define mpz_set_q __gmpz_set_q +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_set_q) +__GMP_DECLSPEC void mpz_set_q __GMP_PROTO ((mpz_ptr, mpq_srcptr)); +#endif + +#define mpz_set_si __gmpz_set_si +__GMP_DECLSPEC void mpz_set_si __GMP_PROTO ((mpz_ptr, signed long int)); + +#define mpz_set_str __gmpz_set_str +__GMP_DECLSPEC int mpz_set_str __GMP_PROTO ((mpz_ptr, __gmp_const char *, int)); + +#define mpz_set_ui __gmpz_set_ui +__GMP_DECLSPEC void mpz_set_ui __GMP_PROTO ((mpz_ptr, unsigned long int)); + +#define mpz_setbit __gmpz_setbit +__GMP_DECLSPEC void mpz_setbit __GMP_PROTO ((mpz_ptr, mp_bitcnt_t)); + +#define mpz_size __gmpz_size +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpz_size) +__GMP_DECLSPEC size_t mpz_size __GMP_PROTO ((mpz_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpz_sizeinbase __gmpz_sizeinbase +__GMP_DECLSPEC size_t mpz_sizeinbase __GMP_PROTO ((mpz_srcptr, int)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_sqrt __gmpz_sqrt +__GMP_DECLSPEC void mpz_sqrt __GMP_PROTO ((mpz_ptr, mpz_srcptr)); + +#define mpz_sqrtrem __gmpz_sqrtrem +__GMP_DECLSPEC void mpz_sqrtrem __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr)); + +#define mpz_sub __gmpz_sub +__GMP_DECLSPEC void mpz_sub __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_sub_ui __gmpz_sub_ui +__GMP_DECLSPEC void mpz_sub_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_ui_sub __gmpz_ui_sub +__GMP_DECLSPEC void mpz_ui_sub __GMP_PROTO ((mpz_ptr, unsigned long int, mpz_srcptr)); + +#define mpz_submul __gmpz_submul +__GMP_DECLSPEC void mpz_submul __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_submul_ui __gmpz_submul_ui +__GMP_DECLSPEC void mpz_submul_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_swap __gmpz_swap +__GMP_DECLSPEC void mpz_swap __GMP_PROTO ((mpz_ptr, mpz_ptr)) __GMP_NOTHROW; + +#define mpz_tdiv_ui __gmpz_tdiv_ui +__GMP_DECLSPEC unsigned long int mpz_tdiv_ui __GMP_PROTO ((mpz_srcptr, unsigned long int)) __GMP_ATTRIBUTE_PURE; + +#define mpz_tdiv_q __gmpz_tdiv_q +__GMP_DECLSPEC void mpz_tdiv_q __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_tdiv_q_2exp __gmpz_tdiv_q_2exp +__GMP_DECLSPEC void mpz_tdiv_q_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, mp_bitcnt_t)); + +#define mpz_tdiv_q_ui __gmpz_tdiv_q_ui +__GMP_DECLSPEC unsigned long int mpz_tdiv_q_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_tdiv_qr __gmpz_tdiv_qr +__GMP_DECLSPEC void mpz_tdiv_qr __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_tdiv_qr_ui __gmpz_tdiv_qr_ui +__GMP_DECLSPEC unsigned long int mpz_tdiv_qr_ui __GMP_PROTO ((mpz_ptr, mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_tdiv_r __gmpz_tdiv_r +__GMP_DECLSPEC void mpz_tdiv_r __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + +#define mpz_tdiv_r_2exp __gmpz_tdiv_r_2exp +__GMP_DECLSPEC void mpz_tdiv_r_2exp __GMP_PROTO ((mpz_ptr, mpz_srcptr, mp_bitcnt_t)); + +#define mpz_tdiv_r_ui __gmpz_tdiv_r_ui +__GMP_DECLSPEC unsigned long int mpz_tdiv_r_ui __GMP_PROTO ((mpz_ptr, mpz_srcptr, unsigned long int)); + +#define mpz_tstbit __gmpz_tstbit +__GMP_DECLSPEC int mpz_tstbit __GMP_PROTO ((mpz_srcptr, mp_bitcnt_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpz_ui_pow_ui __gmpz_ui_pow_ui +__GMP_DECLSPEC void mpz_ui_pow_ui __GMP_PROTO ((mpz_ptr, unsigned long int, unsigned long int)); + +#define mpz_urandomb __gmpz_urandomb +__GMP_DECLSPEC void mpz_urandomb __GMP_PROTO ((mpz_ptr, gmp_randstate_t, mp_bitcnt_t)); + +#define mpz_urandomm __gmpz_urandomm +__GMP_DECLSPEC void mpz_urandomm __GMP_PROTO ((mpz_ptr, gmp_randstate_t, mpz_srcptr)); + +#define mpz_xor __gmpz_xor +#define mpz_eor __gmpz_xor +__GMP_DECLSPEC void mpz_xor __GMP_PROTO ((mpz_ptr, mpz_srcptr, mpz_srcptr)); + + +/**************** Rational (i.e. Q) routines. ****************/ + +#define mpq_abs __gmpq_abs +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpq_abs) +__GMP_DECLSPEC void mpq_abs __GMP_PROTO ((mpq_ptr, mpq_srcptr)); +#endif + +#define mpq_add __gmpq_add +__GMP_DECLSPEC void mpq_add __GMP_PROTO ((mpq_ptr, mpq_srcptr, mpq_srcptr)); + +#define mpq_canonicalize __gmpq_canonicalize +__GMP_DECLSPEC void mpq_canonicalize __GMP_PROTO ((mpq_ptr)); + +#define mpq_clear __gmpq_clear +__GMP_DECLSPEC void mpq_clear __GMP_PROTO ((mpq_ptr)); + +#define mpq_clears __gmpq_clears +__GMP_DECLSPEC void mpq_clears __GMP_PROTO ((mpq_ptr, ...)); + +#define mpq_cmp __gmpq_cmp +__GMP_DECLSPEC int mpq_cmp __GMP_PROTO ((mpq_srcptr, mpq_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define _mpq_cmp_si __gmpq_cmp_si +__GMP_DECLSPEC int _mpq_cmp_si __GMP_PROTO ((mpq_srcptr, long, unsigned long)) __GMP_ATTRIBUTE_PURE; + +#define _mpq_cmp_ui __gmpq_cmp_ui +__GMP_DECLSPEC int _mpq_cmp_ui __GMP_PROTO ((mpq_srcptr, unsigned long int, unsigned long int)) __GMP_ATTRIBUTE_PURE; + +#define mpq_div __gmpq_div +__GMP_DECLSPEC void mpq_div __GMP_PROTO ((mpq_ptr, mpq_srcptr, mpq_srcptr)); + +#define mpq_div_2exp __gmpq_div_2exp +__GMP_DECLSPEC void mpq_div_2exp __GMP_PROTO ((mpq_ptr, mpq_srcptr, mp_bitcnt_t)); + +#define mpq_equal __gmpq_equal +__GMP_DECLSPEC int mpq_equal __GMP_PROTO ((mpq_srcptr, mpq_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpq_get_num __gmpq_get_num +__GMP_DECLSPEC void mpq_get_num __GMP_PROTO ((mpz_ptr, mpq_srcptr)); + +#define mpq_get_den __gmpq_get_den +__GMP_DECLSPEC void mpq_get_den __GMP_PROTO ((mpz_ptr, mpq_srcptr)); + +#define mpq_get_d __gmpq_get_d +__GMP_DECLSPEC double mpq_get_d __GMP_PROTO ((mpq_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpq_get_str __gmpq_get_str +__GMP_DECLSPEC char *mpq_get_str __GMP_PROTO ((char *, int, mpq_srcptr)); + +#define mpq_init __gmpq_init +__GMP_DECLSPEC void mpq_init __GMP_PROTO ((mpq_ptr)); + +#define mpq_inits __gmpq_inits +__GMP_DECLSPEC void mpq_inits __GMP_PROTO ((mpq_ptr, ...)); + +#define mpq_inp_str __gmpq_inp_str +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpq_inp_str __GMP_PROTO ((mpq_ptr, FILE *, int)); +#endif + +#define mpq_inv __gmpq_inv +__GMP_DECLSPEC void mpq_inv __GMP_PROTO ((mpq_ptr, mpq_srcptr)); + +#define mpq_mul __gmpq_mul +__GMP_DECLSPEC void mpq_mul __GMP_PROTO ((mpq_ptr, mpq_srcptr, mpq_srcptr)); + +#define mpq_mul_2exp __gmpq_mul_2exp +__GMP_DECLSPEC void mpq_mul_2exp __GMP_PROTO ((mpq_ptr, mpq_srcptr, mp_bitcnt_t)); + +#define mpq_neg __gmpq_neg +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpq_neg) +__GMP_DECLSPEC void mpq_neg __GMP_PROTO ((mpq_ptr, mpq_srcptr)); +#endif + +#define mpq_out_str __gmpq_out_str +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpq_out_str __GMP_PROTO ((FILE *, int, mpq_srcptr)); +#endif + +#define mpq_set __gmpq_set +__GMP_DECLSPEC void mpq_set __GMP_PROTO ((mpq_ptr, mpq_srcptr)); + +#define mpq_set_d __gmpq_set_d +__GMP_DECLSPEC void mpq_set_d __GMP_PROTO ((mpq_ptr, double)); + +#define mpq_set_den __gmpq_set_den +__GMP_DECLSPEC void mpq_set_den __GMP_PROTO ((mpq_ptr, mpz_srcptr)); + +#define mpq_set_f __gmpq_set_f +__GMP_DECLSPEC void mpq_set_f __GMP_PROTO ((mpq_ptr, mpf_srcptr)); + +#define mpq_set_num __gmpq_set_num +__GMP_DECLSPEC void mpq_set_num __GMP_PROTO ((mpq_ptr, mpz_srcptr)); + +#define mpq_set_si __gmpq_set_si +__GMP_DECLSPEC void mpq_set_si __GMP_PROTO ((mpq_ptr, signed long int, unsigned long int)); + +#define mpq_set_str __gmpq_set_str +__GMP_DECLSPEC int mpq_set_str __GMP_PROTO ((mpq_ptr, __gmp_const char *, int)); + +#define mpq_set_ui __gmpq_set_ui +__GMP_DECLSPEC void mpq_set_ui __GMP_PROTO ((mpq_ptr, unsigned long int, unsigned long int)); + +#define mpq_set_z __gmpq_set_z +__GMP_DECLSPEC void mpq_set_z __GMP_PROTO ((mpq_ptr, mpz_srcptr)); + +#define mpq_sub __gmpq_sub +__GMP_DECLSPEC void mpq_sub __GMP_PROTO ((mpq_ptr, mpq_srcptr, mpq_srcptr)); + +#define mpq_swap __gmpq_swap +__GMP_DECLSPEC void mpq_swap __GMP_PROTO ((mpq_ptr, mpq_ptr)) __GMP_NOTHROW; + + +/**************** Float (i.e. F) routines. ****************/ + +#define mpf_abs __gmpf_abs +__GMP_DECLSPEC void mpf_abs __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_add __gmpf_add +__GMP_DECLSPEC void mpf_add __GMP_PROTO ((mpf_ptr, mpf_srcptr, mpf_srcptr)); + +#define mpf_add_ui __gmpf_add_ui +__GMP_DECLSPEC void mpf_add_ui __GMP_PROTO ((mpf_ptr, mpf_srcptr, unsigned long int)); +#define mpf_ceil __gmpf_ceil +__GMP_DECLSPEC void mpf_ceil __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_clear __gmpf_clear +__GMP_DECLSPEC void mpf_clear __GMP_PROTO ((mpf_ptr)); + +#define mpf_clears __gmpf_clears +__GMP_DECLSPEC void mpf_clears __GMP_PROTO ((mpf_ptr, ...)); + +#define mpf_cmp __gmpf_cmp +__GMP_DECLSPEC int mpf_cmp __GMP_PROTO ((mpf_srcptr, mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_cmp_d __gmpf_cmp_d +__GMP_DECLSPEC int mpf_cmp_d __GMP_PROTO ((mpf_srcptr, double)) __GMP_ATTRIBUTE_PURE; + +#define mpf_cmp_si __gmpf_cmp_si +__GMP_DECLSPEC int mpf_cmp_si __GMP_PROTO ((mpf_srcptr, signed long int)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_cmp_ui __gmpf_cmp_ui +__GMP_DECLSPEC int mpf_cmp_ui __GMP_PROTO ((mpf_srcptr, unsigned long int)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_div __gmpf_div +__GMP_DECLSPEC void mpf_div __GMP_PROTO ((mpf_ptr, mpf_srcptr, mpf_srcptr)); + +#define mpf_div_2exp __gmpf_div_2exp +__GMP_DECLSPEC void mpf_div_2exp __GMP_PROTO ((mpf_ptr, mpf_srcptr, mp_bitcnt_t)); + +#define mpf_div_ui __gmpf_div_ui +__GMP_DECLSPEC void mpf_div_ui __GMP_PROTO ((mpf_ptr, mpf_srcptr, unsigned long int)); + +#define mpf_dump __gmpf_dump +__GMP_DECLSPEC void mpf_dump __GMP_PROTO ((mpf_srcptr)); + +#define mpf_eq __gmpf_eq +__GMP_DECLSPEC int mpf_eq __GMP_PROTO ((mpf_srcptr, mpf_srcptr, unsigned long int)) __GMP_ATTRIBUTE_PURE; + +#define mpf_fits_sint_p __gmpf_fits_sint_p +__GMP_DECLSPEC int mpf_fits_sint_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_fits_slong_p __gmpf_fits_slong_p +__GMP_DECLSPEC int mpf_fits_slong_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_fits_sshort_p __gmpf_fits_sshort_p +__GMP_DECLSPEC int mpf_fits_sshort_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_fits_uint_p __gmpf_fits_uint_p +__GMP_DECLSPEC int mpf_fits_uint_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_fits_ulong_p __gmpf_fits_ulong_p +__GMP_DECLSPEC int mpf_fits_ulong_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_fits_ushort_p __gmpf_fits_ushort_p +__GMP_DECLSPEC int mpf_fits_ushort_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_floor __gmpf_floor +__GMP_DECLSPEC void mpf_floor __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_get_d __gmpf_get_d +__GMP_DECLSPEC double mpf_get_d __GMP_PROTO ((mpf_srcptr)) __GMP_ATTRIBUTE_PURE; + +#define mpf_get_d_2exp __gmpf_get_d_2exp +__GMP_DECLSPEC double mpf_get_d_2exp __GMP_PROTO ((signed long int *, mpf_srcptr)); + +#define mpf_get_default_prec __gmpf_get_default_prec +__GMP_DECLSPEC mp_bitcnt_t mpf_get_default_prec __GMP_PROTO ((void)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_get_prec __gmpf_get_prec +__GMP_DECLSPEC mp_bitcnt_t mpf_get_prec __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_get_si __gmpf_get_si +__GMP_DECLSPEC long mpf_get_si __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_get_str __gmpf_get_str +__GMP_DECLSPEC char *mpf_get_str __GMP_PROTO ((char *, mp_exp_t *, int, size_t, mpf_srcptr)); + +#define mpf_get_ui __gmpf_get_ui +__GMP_DECLSPEC unsigned long mpf_get_ui __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_init __gmpf_init +__GMP_DECLSPEC void mpf_init __GMP_PROTO ((mpf_ptr)); + +#define mpf_init2 __gmpf_init2 +__GMP_DECLSPEC void mpf_init2 __GMP_PROTO ((mpf_ptr, mp_bitcnt_t)); + +#define mpf_inits __gmpf_inits +__GMP_DECLSPEC void mpf_inits __GMP_PROTO ((mpf_ptr, ...)); + +#define mpf_init_set __gmpf_init_set +__GMP_DECLSPEC void mpf_init_set __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_init_set_d __gmpf_init_set_d +__GMP_DECLSPEC void mpf_init_set_d __GMP_PROTO ((mpf_ptr, double)); + +#define mpf_init_set_si __gmpf_init_set_si +__GMP_DECLSPEC void mpf_init_set_si __GMP_PROTO ((mpf_ptr, signed long int)); + +#define mpf_init_set_str __gmpf_init_set_str +__GMP_DECLSPEC int mpf_init_set_str __GMP_PROTO ((mpf_ptr, __gmp_const char *, int)); + +#define mpf_init_set_ui __gmpf_init_set_ui +__GMP_DECLSPEC void mpf_init_set_ui __GMP_PROTO ((mpf_ptr, unsigned long int)); + +#define mpf_inp_str __gmpf_inp_str +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpf_inp_str __GMP_PROTO ((mpf_ptr, FILE *, int)); +#endif + +#define mpf_integer_p __gmpf_integer_p +__GMP_DECLSPEC int mpf_integer_p __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_mul __gmpf_mul +__GMP_DECLSPEC void mpf_mul __GMP_PROTO ((mpf_ptr, mpf_srcptr, mpf_srcptr)); + +#define mpf_mul_2exp __gmpf_mul_2exp +__GMP_DECLSPEC void mpf_mul_2exp __GMP_PROTO ((mpf_ptr, mpf_srcptr, mp_bitcnt_t)); + +#define mpf_mul_ui __gmpf_mul_ui +__GMP_DECLSPEC void mpf_mul_ui __GMP_PROTO ((mpf_ptr, mpf_srcptr, unsigned long int)); + +#define mpf_neg __gmpf_neg +__GMP_DECLSPEC void mpf_neg __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_out_str __gmpf_out_str +#ifdef _GMP_H_HAVE_FILE +__GMP_DECLSPEC size_t mpf_out_str __GMP_PROTO ((FILE *, int, size_t, mpf_srcptr)); +#endif + +#define mpf_pow_ui __gmpf_pow_ui +__GMP_DECLSPEC void mpf_pow_ui __GMP_PROTO ((mpf_ptr, mpf_srcptr, unsigned long int)); + +#define mpf_random2 __gmpf_random2 +__GMP_DECLSPEC void mpf_random2 __GMP_PROTO ((mpf_ptr, mp_size_t, mp_exp_t)); + +#define mpf_reldiff __gmpf_reldiff +__GMP_DECLSPEC void mpf_reldiff __GMP_PROTO ((mpf_ptr, mpf_srcptr, mpf_srcptr)); + +#define mpf_set __gmpf_set +__GMP_DECLSPEC void mpf_set __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_set_d __gmpf_set_d +__GMP_DECLSPEC void mpf_set_d __GMP_PROTO ((mpf_ptr, double)); + +#define mpf_set_default_prec __gmpf_set_default_prec +__GMP_DECLSPEC void mpf_set_default_prec __GMP_PROTO ((mp_bitcnt_t)) __GMP_NOTHROW; + +#define mpf_set_prec __gmpf_set_prec +__GMP_DECLSPEC void mpf_set_prec __GMP_PROTO ((mpf_ptr, mp_bitcnt_t)); + +#define mpf_set_prec_raw __gmpf_set_prec_raw +__GMP_DECLSPEC void mpf_set_prec_raw __GMP_PROTO ((mpf_ptr, mp_bitcnt_t)) __GMP_NOTHROW; + +#define mpf_set_q __gmpf_set_q +__GMP_DECLSPEC void mpf_set_q __GMP_PROTO ((mpf_ptr, mpq_srcptr)); + +#define mpf_set_si __gmpf_set_si +__GMP_DECLSPEC void mpf_set_si __GMP_PROTO ((mpf_ptr, signed long int)); + +#define mpf_set_str __gmpf_set_str +__GMP_DECLSPEC int mpf_set_str __GMP_PROTO ((mpf_ptr, __gmp_const char *, int)); + +#define mpf_set_ui __gmpf_set_ui +__GMP_DECLSPEC void mpf_set_ui __GMP_PROTO ((mpf_ptr, unsigned long int)); + +#define mpf_set_z __gmpf_set_z +__GMP_DECLSPEC void mpf_set_z __GMP_PROTO ((mpf_ptr, mpz_srcptr)); + +#define mpf_size __gmpf_size +__GMP_DECLSPEC size_t mpf_size __GMP_PROTO ((mpf_srcptr)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpf_sqrt __gmpf_sqrt +__GMP_DECLSPEC void mpf_sqrt __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_sqrt_ui __gmpf_sqrt_ui +__GMP_DECLSPEC void mpf_sqrt_ui __GMP_PROTO ((mpf_ptr, unsigned long int)); + +#define mpf_sub __gmpf_sub +__GMP_DECLSPEC void mpf_sub __GMP_PROTO ((mpf_ptr, mpf_srcptr, mpf_srcptr)); + +#define mpf_sub_ui __gmpf_sub_ui +__GMP_DECLSPEC void mpf_sub_ui __GMP_PROTO ((mpf_ptr, mpf_srcptr, unsigned long int)); + +#define mpf_swap __gmpf_swap +__GMP_DECLSPEC void mpf_swap __GMP_PROTO ((mpf_ptr, mpf_ptr)) __GMP_NOTHROW; + +#define mpf_trunc __gmpf_trunc +__GMP_DECLSPEC void mpf_trunc __GMP_PROTO ((mpf_ptr, mpf_srcptr)); + +#define mpf_ui_div __gmpf_ui_div +__GMP_DECLSPEC void mpf_ui_div __GMP_PROTO ((mpf_ptr, unsigned long int, mpf_srcptr)); + +#define mpf_ui_sub __gmpf_ui_sub +__GMP_DECLSPEC void mpf_ui_sub __GMP_PROTO ((mpf_ptr, unsigned long int, mpf_srcptr)); + +#define mpf_urandomb __gmpf_urandomb +__GMP_DECLSPEC void mpf_urandomb __GMP_PROTO ((mpf_t, gmp_randstate_t, mp_bitcnt_t)); + + +/************ Low level positive-integer (i.e. N) routines. ************/ + +/* This is ugly, but we need to make user calls reach the prefixed function. */ + +#define mpn_add __MPN(add) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_add) +__GMP_DECLSPEC mp_limb_t mpn_add __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_srcptr,mp_size_t)); +#endif + +#define mpn_add_1 __MPN(add_1) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_add_1) +__GMP_DECLSPEC mp_limb_t mpn_add_1 __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t)) __GMP_NOTHROW; +#endif + +#define mpn_add_n __MPN(add_n) +__GMP_DECLSPEC mp_limb_t mpn_add_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); + +#define mpn_addmul_1 __MPN(addmul_1) +__GMP_DECLSPEC mp_limb_t mpn_addmul_1 __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t)); + +#define mpn_cmp __MPN(cmp) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_cmp) +__GMP_DECLSPEC int mpn_cmp __GMP_PROTO ((mp_srcptr, mp_srcptr, mp_size_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; +#endif + +#define mpn_divexact_by3(dst,src,size) \ + mpn_divexact_by3c (dst, src, size, __GMP_CAST (mp_limb_t, 0)) + +#define mpn_divexact_by3c __MPN(divexact_by3c) +__GMP_DECLSPEC mp_limb_t mpn_divexact_by3c __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t)); + +#define mpn_divmod_1(qp,np,nsize,dlimb) \ + mpn_divrem_1 (qp, __GMP_CAST (mp_size_t, 0), np, nsize, dlimb) + +#define mpn_divrem __MPN(divrem) +__GMP_DECLSPEC mp_limb_t mpn_divrem __GMP_PROTO ((mp_ptr, mp_size_t, mp_ptr, mp_size_t, mp_srcptr, mp_size_t)); + +#define mpn_divrem_1 __MPN(divrem_1) +__GMP_DECLSPEC mp_limb_t mpn_divrem_1 __GMP_PROTO ((mp_ptr, mp_size_t, mp_srcptr, mp_size_t, mp_limb_t)); + +#define mpn_divrem_2 __MPN(divrem_2) +__GMP_DECLSPEC mp_limb_t mpn_divrem_2 __GMP_PROTO ((mp_ptr, mp_size_t, mp_ptr, mp_size_t, mp_srcptr)); + +#define mpn_gcd __MPN(gcd) +__GMP_DECLSPEC mp_size_t mpn_gcd __GMP_PROTO ((mp_ptr, mp_ptr, mp_size_t, mp_ptr, mp_size_t)); + +#define mpn_gcd_1 __MPN(gcd_1) +__GMP_DECLSPEC mp_limb_t mpn_gcd_1 __GMP_PROTO ((mp_srcptr, mp_size_t, mp_limb_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_gcdext_1 __MPN(gcdext_1) +__GMP_DECLSPEC mp_limb_t mpn_gcdext_1 __GMP_PROTO ((mp_limb_signed_t *, mp_limb_signed_t *, mp_limb_t, mp_limb_t)); + +#define mpn_gcdext __MPN(gcdext) +__GMP_DECLSPEC mp_size_t mpn_gcdext __GMP_PROTO ((mp_ptr, mp_ptr, mp_size_t *, mp_ptr, mp_size_t, mp_ptr, mp_size_t)); + +#define mpn_get_str __MPN(get_str) +__GMP_DECLSPEC size_t mpn_get_str __GMP_PROTO ((unsigned char *, int, mp_ptr, mp_size_t)); + +#define mpn_hamdist __MPN(hamdist) +__GMP_DECLSPEC mp_bitcnt_t mpn_hamdist __GMP_PROTO ((mp_srcptr, mp_srcptr, mp_size_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpn_lshift __MPN(lshift) +__GMP_DECLSPEC mp_limb_t mpn_lshift __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, unsigned int)); + +#define mpn_mod_1 __MPN(mod_1) +__GMP_DECLSPEC mp_limb_t mpn_mod_1 __GMP_PROTO ((mp_srcptr, mp_size_t, mp_limb_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_mul __MPN(mul) +__GMP_DECLSPEC mp_limb_t mpn_mul __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_srcptr, mp_size_t)); + +#define mpn_mul_1 __MPN(mul_1) +__GMP_DECLSPEC mp_limb_t mpn_mul_1 __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t)); + +#define mpn_mul_n __MPN(mul_n) +__GMP_DECLSPEC void mpn_mul_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); + +#define mpn_sqr __MPN(sqr) +__GMP_DECLSPEC void mpn_sqr __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t)); + +#define mpn_neg __MPN(neg) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_neg) +__GMP_DECLSPEC mp_limb_t mpn_neg __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t)); +#endif + +#define mpn_com __MPN(com) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_com) +__GMP_DECLSPEC void mpn_com __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t)); +#endif + +#define mpn_perfect_square_p __MPN(perfect_square_p) +__GMP_DECLSPEC int mpn_perfect_square_p __GMP_PROTO ((mp_srcptr, mp_size_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_perfect_power_p __MPN(perfect_power_p) +__GMP_DECLSPEC int mpn_perfect_power_p __GMP_PROTO ((mp_srcptr, mp_size_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_popcount __MPN(popcount) +__GMP_DECLSPEC mp_bitcnt_t mpn_popcount __GMP_PROTO ((mp_srcptr, mp_size_t)) __GMP_NOTHROW __GMP_ATTRIBUTE_PURE; + +#define mpn_pow_1 __MPN(pow_1) +__GMP_DECLSPEC mp_size_t mpn_pow_1 __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t, mp_ptr)); + +/* undocumented now, but retained here for upward compatibility */ +#define mpn_preinv_mod_1 __MPN(preinv_mod_1) +__GMP_DECLSPEC mp_limb_t mpn_preinv_mod_1 __GMP_PROTO ((mp_srcptr, mp_size_t, mp_limb_t, mp_limb_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_random __MPN(random) +__GMP_DECLSPEC void mpn_random __GMP_PROTO ((mp_ptr, mp_size_t)); + +#define mpn_random2 __MPN(random2) +__GMP_DECLSPEC void mpn_random2 __GMP_PROTO ((mp_ptr, mp_size_t)); + +#define mpn_rshift __MPN(rshift) +__GMP_DECLSPEC mp_limb_t mpn_rshift __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, unsigned int)); + +#define mpn_scan0 __MPN(scan0) +__GMP_DECLSPEC mp_bitcnt_t mpn_scan0 __GMP_PROTO ((mp_srcptr, mp_bitcnt_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_scan1 __MPN(scan1) +__GMP_DECLSPEC mp_bitcnt_t mpn_scan1 __GMP_PROTO ((mp_srcptr, mp_bitcnt_t)) __GMP_ATTRIBUTE_PURE; + +#define mpn_set_str __MPN(set_str) +__GMP_DECLSPEC mp_size_t mpn_set_str __GMP_PROTO ((mp_ptr, __gmp_const unsigned char *, size_t, int)); + +#define mpn_sqrtrem __MPN(sqrtrem) +__GMP_DECLSPEC mp_size_t mpn_sqrtrem __GMP_PROTO ((mp_ptr, mp_ptr, mp_srcptr, mp_size_t)); + +#define mpn_sub __MPN(sub) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_sub) +__GMP_DECLSPEC mp_limb_t mpn_sub __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_srcptr,mp_size_t)); +#endif + +#define mpn_sub_1 __MPN(sub_1) +#if __GMP_INLINE_PROTOTYPES || defined (__GMP_FORCE_mpn_sub_1) +__GMP_DECLSPEC mp_limb_t mpn_sub_1 __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t)) __GMP_NOTHROW; +#endif + +#define mpn_sub_n __MPN(sub_n) +__GMP_DECLSPEC mp_limb_t mpn_sub_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); + +#define mpn_submul_1 __MPN(submul_1) +__GMP_DECLSPEC mp_limb_t mpn_submul_1 __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t, mp_limb_t)); + +#define mpn_tdiv_qr __MPN(tdiv_qr) +__GMP_DECLSPEC void mpn_tdiv_qr __GMP_PROTO ((mp_ptr, mp_ptr, mp_size_t, mp_srcptr, mp_size_t, mp_srcptr, mp_size_t)); + +#define mpn_and_n __MPN(and_n) +__GMP_DECLSPEC void mpn_and_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_andn_n __MPN(andn_n) +__GMP_DECLSPEC void mpn_andn_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_nand_n __MPN(nand_n) +__GMP_DECLSPEC void mpn_nand_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_ior_n __MPN(ior_n) +__GMP_DECLSPEC void mpn_ior_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_iorn_n __MPN(iorn_n) +__GMP_DECLSPEC void mpn_iorn_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_nior_n __MPN(nior_n) +__GMP_DECLSPEC void mpn_nior_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_xor_n __MPN(xor_n) +__GMP_DECLSPEC void mpn_xor_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); +#define mpn_xnor_n __MPN(xnor_n) +__GMP_DECLSPEC void mpn_xnor_n __GMP_PROTO ((mp_ptr, mp_srcptr, mp_srcptr, mp_size_t)); + +#define mpn_copyi __MPN(copyi) +__GMP_DECLSPEC void mpn_copyi __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t)); +#define mpn_copyd __MPN(copyd) +__GMP_DECLSPEC void mpn_copyd __GMP_PROTO ((mp_ptr, mp_srcptr, mp_size_t)); +#define mpn_zero __MPN(zero) +__GMP_DECLSPEC void mpn_zero __GMP_PROTO ((mp_ptr, mp_size_t)); + +/**************** mpz inlines ****************/ + +/* The following are provided as inlines where possible, but always exist as + library functions too, for binary compatibility. + + Within gmp itself this inlining generally isn't relied on, since it + doesn't get done for all compilers, whereas if something is worth + inlining then it's worth arranging always. + + There are two styles of inlining here. When the same bit of code is + wanted for the inline as for the library version, then __GMP_FORCE_foo + arranges for that code to be emitted and the __GMP_EXTERN_INLINE + directive suppressed, eg. mpz_fits_uint_p. When a different bit of code + is wanted for the inline than for the library version, then + __GMP_FORCE_foo arranges the inline to be suppressed, eg. mpz_abs. */ + +#if defined (__GMP_EXTERN_INLINE) && ! defined (__GMP_FORCE_mpz_abs) +__GMP_EXTERN_INLINE void +mpz_abs (mpz_ptr __gmp_w, mpz_srcptr __gmp_u) +{ + if (__gmp_w != __gmp_u) + mpz_set (__gmp_w, __gmp_u); + __gmp_w->_mp_size = __GMP_ABS (__gmp_w->_mp_size); +} +#endif + +#if GMP_NAIL_BITS == 0 +#define __GMPZ_FITS_UTYPE_P(z,maxval) \ + mp_size_t __gmp_n = z->_mp_size; \ + mp_ptr __gmp_p = z->_mp_d; \ + return (__gmp_n == 0 || (__gmp_n == 1 && __gmp_p[0] <= maxval)); +#else +#define __GMPZ_FITS_UTYPE_P(z,maxval) \ + mp_size_t __gmp_n = z->_mp_size; \ + mp_ptr __gmp_p = z->_mp_d; \ + return (__gmp_n == 0 || (__gmp_n == 1 && __gmp_p[0] <= maxval) \ + || (__gmp_n == 2 && __gmp_p[1] <= ((mp_limb_t) maxval >> GMP_NUMB_BITS))); +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_fits_uint_p) +#if ! defined (__GMP_FORCE_mpz_fits_uint_p) +__GMP_EXTERN_INLINE +#endif +int +mpz_fits_uint_p (mpz_srcptr __gmp_z) __GMP_NOTHROW +{ + __GMPZ_FITS_UTYPE_P (__gmp_z, __GMP_UINT_MAX); +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_fits_ulong_p) +#if ! defined (__GMP_FORCE_mpz_fits_ulong_p) +__GMP_EXTERN_INLINE +#endif +int +mpz_fits_ulong_p (mpz_srcptr __gmp_z) __GMP_NOTHROW +{ + __GMPZ_FITS_UTYPE_P (__gmp_z, __GMP_ULONG_MAX); +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_fits_ushort_p) +#if ! defined (__GMP_FORCE_mpz_fits_ushort_p) +__GMP_EXTERN_INLINE +#endif +int +mpz_fits_ushort_p (mpz_srcptr __gmp_z) __GMP_NOTHROW +{ + __GMPZ_FITS_UTYPE_P (__gmp_z, __GMP_USHRT_MAX); +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_get_ui) +#if ! defined (__GMP_FORCE_mpz_get_ui) +__GMP_EXTERN_INLINE +#endif +unsigned long +mpz_get_ui (mpz_srcptr __gmp_z) __GMP_NOTHROW +{ + mp_ptr __gmp_p = __gmp_z->_mp_d; + mp_size_t __gmp_n = __gmp_z->_mp_size; + mp_limb_t __gmp_l = __gmp_p[0]; + /* This is a "#if" rather than a plain "if" so as to avoid gcc warnings + about "<< GMP_NUMB_BITS" exceeding the type size, and to avoid Borland + C++ 6.0 warnings about condition always true for something like + "__GMP_ULONG_MAX < GMP_NUMB_MASK". */ +#if GMP_NAIL_BITS == 0 || defined (_LONG_LONG_LIMB) + /* limb==long and no nails, or limb==longlong, one limb is enough */ + return (__gmp_n != 0 ? __gmp_l : 0); +#else + /* limb==long and nails, need two limbs when available */ + __gmp_n = __GMP_ABS (__gmp_n); + if (__gmp_n <= 1) + return (__gmp_n != 0 ? __gmp_l : 0); + else + return __gmp_l + (__gmp_p[1] << GMP_NUMB_BITS); +#endif +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_getlimbn) +#if ! defined (__GMP_FORCE_mpz_getlimbn) +__GMP_EXTERN_INLINE +#endif +mp_limb_t +mpz_getlimbn (mpz_srcptr __gmp_z, mp_size_t __gmp_n) __GMP_NOTHROW +{ + mp_limb_t __gmp_result = 0; + if (__GMP_LIKELY (__gmp_n >= 0 && __gmp_n < __GMP_ABS (__gmp_z->_mp_size))) + __gmp_result = __gmp_z->_mp_d[__gmp_n]; + return __gmp_result; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) && ! defined (__GMP_FORCE_mpz_neg) +__GMP_EXTERN_INLINE void +mpz_neg (mpz_ptr __gmp_w, mpz_srcptr __gmp_u) +{ + if (__gmp_w != __gmp_u) + mpz_set (__gmp_w, __gmp_u); + __gmp_w->_mp_size = - __gmp_w->_mp_size; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_perfect_square_p) +#if ! defined (__GMP_FORCE_mpz_perfect_square_p) +__GMP_EXTERN_INLINE +#endif +int +mpz_perfect_square_p (mpz_srcptr __gmp_a) +{ + mp_size_t __gmp_asize; + int __gmp_result; + + __gmp_asize = __gmp_a->_mp_size; + __gmp_result = (__gmp_asize >= 0); /* zero is a square, negatives are not */ + if (__GMP_LIKELY (__gmp_asize > 0)) + __gmp_result = mpn_perfect_square_p (__gmp_a->_mp_d, __gmp_asize); + return __gmp_result; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_popcount) +#if ! defined (__GMP_FORCE_mpz_popcount) +__GMP_EXTERN_INLINE +#endif +mp_bitcnt_t +mpz_popcount (mpz_srcptr __gmp_u) __GMP_NOTHROW +{ + mp_size_t __gmp_usize; + mp_bitcnt_t __gmp_result; + + __gmp_usize = __gmp_u->_mp_size; + __gmp_result = (__gmp_usize < 0 ? __GMP_ULONG_MAX : 0); + if (__GMP_LIKELY (__gmp_usize > 0)) + __gmp_result = mpn_popcount (__gmp_u->_mp_d, __gmp_usize); + return __gmp_result; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_set_q) +#if ! defined (__GMP_FORCE_mpz_set_q) +__GMP_EXTERN_INLINE +#endif +void +mpz_set_q (mpz_ptr __gmp_w, mpq_srcptr __gmp_u) +{ + mpz_tdiv_q (__gmp_w, mpq_numref (__gmp_u), mpq_denref (__gmp_u)); +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpz_size) +#if ! defined (__GMP_FORCE_mpz_size) +__GMP_EXTERN_INLINE +#endif +size_t +mpz_size (mpz_srcptr __gmp_z) __GMP_NOTHROW +{ + return __GMP_ABS (__gmp_z->_mp_size); +} +#endif + + +/**************** mpq inlines ****************/ + +#if defined (__GMP_EXTERN_INLINE) && ! defined (__GMP_FORCE_mpq_abs) +__GMP_EXTERN_INLINE void +mpq_abs (mpq_ptr __gmp_w, mpq_srcptr __gmp_u) +{ + if (__gmp_w != __gmp_u) + mpq_set (__gmp_w, __gmp_u); + __gmp_w->_mp_num._mp_size = __GMP_ABS (__gmp_w->_mp_num._mp_size); +} +#endif + +#if defined (__GMP_EXTERN_INLINE) && ! defined (__GMP_FORCE_mpq_neg) +__GMP_EXTERN_INLINE void +mpq_neg (mpq_ptr __gmp_w, mpq_srcptr __gmp_u) +{ + if (__gmp_w != __gmp_u) + mpq_set (__gmp_w, __gmp_u); + __gmp_w->_mp_num._mp_size = - __gmp_w->_mp_num._mp_size; +} +#endif + + +/**************** mpn inlines ****************/ + +/* The comments with __GMPN_ADD_1 below apply here too. + + The test for FUNCTION returning 0 should predict well. If it's assumed + {yp,ysize} will usually have a random number of bits then the high limb + won't be full and a carry out will occur a good deal less than 50% of the + time. + + ysize==0 isn't a documented feature, but is used internally in a few + places. + + Producing cout last stops it using up a register during the main part of + the calculation, though gcc (as of 3.0) on an "if (mpn_add (...))" + doesn't seem able to move the true and false legs of the conditional up + to the two places cout is generated. */ + +#define __GMPN_AORS(cout, wp, xp, xsize, yp, ysize, FUNCTION, TEST) \ + do { \ + mp_size_t __gmp_i; \ + mp_limb_t __gmp_x; \ + \ + /* ASSERT ((ysize) >= 0); */ \ + /* ASSERT ((xsize) >= (ysize)); */ \ + /* ASSERT (MPN_SAME_OR_SEPARATE2_P (wp, xsize, xp, xsize)); */ \ + /* ASSERT (MPN_SAME_OR_SEPARATE2_P (wp, xsize, yp, ysize)); */ \ + \ + __gmp_i = (ysize); \ + if (__gmp_i != 0) \ + { \ + if (FUNCTION (wp, xp, yp, __gmp_i)) \ + { \ + do \ + { \ + if (__gmp_i >= (xsize)) \ + { \ + (cout) = 1; \ + goto __gmp_done; \ + } \ + __gmp_x = (xp)[__gmp_i]; \ + } \ + while (TEST); \ + } \ + } \ + if ((wp) != (xp)) \ + __GMPN_COPY_REST (wp, xp, xsize, __gmp_i); \ + (cout) = 0; \ + __gmp_done: \ + ; \ + } while (0) + +#define __GMPN_ADD(cout, wp, xp, xsize, yp, ysize) \ + __GMPN_AORS (cout, wp, xp, xsize, yp, ysize, mpn_add_n, \ + (((wp)[__gmp_i++] = (__gmp_x + 1) & GMP_NUMB_MASK) == 0)) +#define __GMPN_SUB(cout, wp, xp, xsize, yp, ysize) \ + __GMPN_AORS (cout, wp, xp, xsize, yp, ysize, mpn_sub_n, \ + (((wp)[__gmp_i++] = (__gmp_x - 1) & GMP_NUMB_MASK), __gmp_x == 0)) + + +/* The use of __gmp_i indexing is designed to ensure a compile time src==dst + remains nice and clear to the compiler, so that __GMPN_COPY_REST can + disappear, and the load/add/store gets a chance to become a + read-modify-write on CISC CPUs. + + Alternatives: + + Using a pair of pointers instead of indexing would be possible, but gcc + isn't able to recognise compile-time src==dst in that case, even when the + pointers are incremented more or less together. Other compilers would + very likely have similar difficulty. + + gcc could use "if (__builtin_constant_p(src==dst) && src==dst)" or + similar to detect a compile-time src==dst. This works nicely on gcc + 2.95.x, it's not good on gcc 3.0 where __builtin_constant_p(p==p) seems + to be always false, for a pointer p. But the current code form seems + good enough for src==dst anyway. + + gcc on x86 as usual doesn't give particularly good flags handling for the + carry/borrow detection. It's tempting to want some multi instruction asm + blocks to help it, and this was tried, but in truth there's only a few + instructions to save and any gain is all too easily lost by register + juggling setting up for the asm. */ + +#if GMP_NAIL_BITS == 0 +#define __GMPN_AORS_1(cout, dst, src, n, v, OP, CB) \ + do { \ + mp_size_t __gmp_i; \ + mp_limb_t __gmp_x, __gmp_r; \ + \ + /* ASSERT ((n) >= 1); */ \ + /* ASSERT (MPN_SAME_OR_SEPARATE_P (dst, src, n)); */ \ + \ + __gmp_x = (src)[0]; \ + __gmp_r = __gmp_x OP (v); \ + (dst)[0] = __gmp_r; \ + if (CB (__gmp_r, __gmp_x, (v))) \ + { \ + (cout) = 1; \ + for (__gmp_i = 1; __gmp_i < (n);) \ + { \ + __gmp_x = (src)[__gmp_i]; \ + __gmp_r = __gmp_x OP 1; \ + (dst)[__gmp_i] = __gmp_r; \ + ++__gmp_i; \ + if (!CB (__gmp_r, __gmp_x, 1)) \ + { \ + if ((src) != (dst)) \ + __GMPN_COPY_REST (dst, src, n, __gmp_i); \ + (cout) = 0; \ + break; \ + } \ + } \ + } \ + else \ + { \ + if ((src) != (dst)) \ + __GMPN_COPY_REST (dst, src, n, 1); \ + (cout) = 0; \ + } \ + } while (0) +#endif + +#if GMP_NAIL_BITS >= 1 +#define __GMPN_AORS_1(cout, dst, src, n, v, OP, CB) \ + do { \ + mp_size_t __gmp_i; \ + mp_limb_t __gmp_x, __gmp_r; \ + \ + /* ASSERT ((n) >= 1); */ \ + /* ASSERT (MPN_SAME_OR_SEPARATE_P (dst, src, n)); */ \ + \ + __gmp_x = (src)[0]; \ + __gmp_r = __gmp_x OP (v); \ + (dst)[0] = __gmp_r & GMP_NUMB_MASK; \ + if (__gmp_r >> GMP_NUMB_BITS != 0) \ + { \ + (cout) = 1; \ + for (__gmp_i = 1; __gmp_i < (n);) \ + { \ + __gmp_x = (src)[__gmp_i]; \ + __gmp_r = __gmp_x OP 1; \ + (dst)[__gmp_i] = __gmp_r & GMP_NUMB_MASK; \ + ++__gmp_i; \ + if (__gmp_r >> GMP_NUMB_BITS == 0) \ + { \ + if ((src) != (dst)) \ + __GMPN_COPY_REST (dst, src, n, __gmp_i); \ + (cout) = 0; \ + break; \ + } \ + } \ + } \ + else \ + { \ + if ((src) != (dst)) \ + __GMPN_COPY_REST (dst, src, n, 1); \ + (cout) = 0; \ + } \ + } while (0) +#endif + +#define __GMPN_ADDCB(r,x,y) ((r) < (y)) +#define __GMPN_SUBCB(r,x,y) ((x) < (y)) + +#define __GMPN_ADD_1(cout, dst, src, n, v) \ + __GMPN_AORS_1(cout, dst, src, n, v, +, __GMPN_ADDCB) +#define __GMPN_SUB_1(cout, dst, src, n, v) \ + __GMPN_AORS_1(cout, dst, src, n, v, -, __GMPN_SUBCB) + + +/* Compare {xp,size} and {yp,size}, setting "result" to positive, zero or + negative. size==0 is allowed. On random data usually only one limb will + need to be examined to get a result, so it's worth having it inline. */ +#define __GMPN_CMP(result, xp, yp, size) \ + do { \ + mp_size_t __gmp_i; \ + mp_limb_t __gmp_x, __gmp_y; \ + \ + /* ASSERT ((size) >= 0); */ \ + \ + (result) = 0; \ + __gmp_i = (size); \ + while (--__gmp_i >= 0) \ + { \ + __gmp_x = (xp)[__gmp_i]; \ + __gmp_y = (yp)[__gmp_i]; \ + if (__gmp_x != __gmp_y) \ + { \ + /* Cannot use __gmp_x - __gmp_y, may overflow an "int" */ \ + (result) = (__gmp_x > __gmp_y ? 1 : -1); \ + break; \ + } \ + } \ + } while (0) + + +#if defined (__GMPN_COPY) && ! defined (__GMPN_COPY_REST) +#define __GMPN_COPY_REST(dst, src, size, start) \ + do { \ + /* ASSERT ((start) >= 0); */ \ + /* ASSERT ((start) <= (size)); */ \ + __GMPN_COPY ((dst)+(start), (src)+(start), (size)-(start)); \ + } while (0) +#endif + +/* Copy {src,size} to {dst,size}, starting at "start". This is designed to + keep the indexing dst[j] and src[j] nice and simple for __GMPN_ADD_1, + __GMPN_ADD, etc. */ +#if ! defined (__GMPN_COPY_REST) +#define __GMPN_COPY_REST(dst, src, size, start) \ + do { \ + mp_size_t __gmp_j; \ + /* ASSERT ((size) >= 0); */ \ + /* ASSERT ((start) >= 0); */ \ + /* ASSERT ((start) <= (size)); */ \ + /* ASSERT (MPN_SAME_OR_SEPARATE_P (dst, src, size)); */ \ + __GMP_CRAY_Pragma ("_CRI ivdep"); \ + for (__gmp_j = (start); __gmp_j < (size); __gmp_j++) \ + (dst)[__gmp_j] = (src)[__gmp_j]; \ + } while (0) +#endif + +/* Enhancement: Use some of the smarter code from gmp-impl.h. Maybe use + mpn_copyi if there's a native version, and if we don't mind demanding + binary compatibility for it (on targets which use it). */ + +#if ! defined (__GMPN_COPY) +#define __GMPN_COPY(dst, src, size) __GMPN_COPY_REST (dst, src, size, 0) +#endif + + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpn_add) +#if ! defined (__GMP_FORCE_mpn_add) +__GMP_EXTERN_INLINE +#endif +mp_limb_t +mpn_add (mp_ptr __gmp_wp, mp_srcptr __gmp_xp, mp_size_t __gmp_xsize, mp_srcptr __gmp_yp, mp_size_t __gmp_ysize) +{ + mp_limb_t __gmp_c; + __GMPN_ADD (__gmp_c, __gmp_wp, __gmp_xp, __gmp_xsize, __gmp_yp, __gmp_ysize); + return __gmp_c; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpn_add_1) +#if ! defined (__GMP_FORCE_mpn_add_1) +__GMP_EXTERN_INLINE +#endif +mp_limb_t +mpn_add_1 (mp_ptr __gmp_dst, mp_srcptr __gmp_src, mp_size_t __gmp_size, mp_limb_t __gmp_n) __GMP_NOTHROW +{ + mp_limb_t __gmp_c; + __GMPN_ADD_1 (__gmp_c, __gmp_dst, __gmp_src, __gmp_size, __gmp_n); + return __gmp_c; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpn_cmp) +#if ! defined (__GMP_FORCE_mpn_cmp) +__GMP_EXTERN_INLINE +#endif +int +mpn_cmp (mp_srcptr __gmp_xp, mp_srcptr __gmp_yp, mp_size_t __gmp_size) __GMP_NOTHROW +{ + int __gmp_result; + __GMPN_CMP (__gmp_result, __gmp_xp, __gmp_yp, __gmp_size); + return __gmp_result; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpn_sub) +#if ! defined (__GMP_FORCE_mpn_sub) +__GMP_EXTERN_INLINE +#endif +mp_limb_t +mpn_sub (mp_ptr __gmp_wp, mp_srcptr __gmp_xp, mp_size_t __gmp_xsize, mp_srcptr __gmp_yp, mp_size_t __gmp_ysize) +{ + mp_limb_t __gmp_c; + __GMPN_SUB (__gmp_c, __gmp_wp, __gmp_xp, __gmp_xsize, __gmp_yp, __gmp_ysize); + return __gmp_c; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpn_sub_1) +#if ! defined (__GMP_FORCE_mpn_sub_1) +__GMP_EXTERN_INLINE +#endif +mp_limb_t +mpn_sub_1 (mp_ptr __gmp_dst, mp_srcptr __gmp_src, mp_size_t __gmp_size, mp_limb_t __gmp_n) __GMP_NOTHROW +{ + mp_limb_t __gmp_c; + __GMPN_SUB_1 (__gmp_c, __gmp_dst, __gmp_src, __gmp_size, __gmp_n); + return __gmp_c; +} +#endif + +#if defined (__GMP_EXTERN_INLINE) || defined (__GMP_FORCE_mpn_neg) +#if ! defined (__GMP_FORCE_mpn_neg) +__GMP_EXTERN_INLINE +#endif +mp_limb_t +mpn_neg (mp_ptr __gmp_rp, mp_srcptr __gmp_up, mp_size_t __gmp_n) +{ + mp_limb_t __gmp_ul, __gmp_cy; + __gmp_cy = 0; + do { + __gmp_ul = *__gmp_up++; + *__gmp_rp++ = -__gmp_ul - __gmp_cy; + __gmp_cy |= __gmp_ul != 0; + } while (--__gmp_n != 0); + return __gmp_cy; +} +#endif + +#if defined (__cplusplus) +} +#endif + + +/* Allow faster testing for negative, zero, and positive. */ +#define mpz_sgn(Z) ((Z)->_mp_size < 0 ? -1 : (Z)->_mp_size > 0) +#define mpf_sgn(F) ((F)->_mp_size < 0 ? -1 : (F)->_mp_size > 0) +#define mpq_sgn(Q) ((Q)->_mp_num._mp_size < 0 ? -1 : (Q)->_mp_num._mp_size > 0) + +/* When using GCC, optimize certain common comparisons. */ +#if defined (__GNUC__) && __GNUC__ >= 2 +#define mpz_cmp_ui(Z,UI) \ + (__builtin_constant_p (UI) && (UI) == 0 \ + ? mpz_sgn (Z) : _mpz_cmp_ui (Z,UI)) +#define mpz_cmp_si(Z,SI) \ + (__builtin_constant_p (SI) && (SI) == 0 ? mpz_sgn (Z) \ + : __builtin_constant_p (SI) && (SI) > 0 \ + ? _mpz_cmp_ui (Z, __GMP_CAST (unsigned long int, SI)) \ + : _mpz_cmp_si (Z,SI)) +#define mpq_cmp_ui(Q,NUI,DUI) \ + (__builtin_constant_p (NUI) && (NUI) == 0 \ + ? mpq_sgn (Q) : _mpq_cmp_ui (Q,NUI,DUI)) +#define mpq_cmp_si(q,n,d) \ + (__builtin_constant_p ((n) >= 0) && (n) >= 0 \ + ? mpq_cmp_ui (q, __GMP_CAST (unsigned long, n), d) \ + : _mpq_cmp_si (q, n, d)) +#else +#define mpz_cmp_ui(Z,UI) _mpz_cmp_ui (Z,UI) +#define mpz_cmp_si(Z,UI) _mpz_cmp_si (Z,UI) +#define mpq_cmp_ui(Q,NUI,DUI) _mpq_cmp_ui (Q,NUI,DUI) +#define mpq_cmp_si(q,n,d) _mpq_cmp_si(q,n,d) +#endif + + +/* Using "&" rather than "&&" means these can come out branch-free. Every + mpz_t has at least one limb allocated, so fetching the low limb is always + allowed. */ +#define mpz_odd_p(z) (((z)->_mp_size != 0) & __GMP_CAST (int, (z)->_mp_d[0])) +#define mpz_even_p(z) (! mpz_odd_p (z)) + + +/**************** C++ routines ****************/ + +#ifdef __cplusplus +__GMP_DECLSPEC_XX std::ostream& operator<< (std::ostream &, mpz_srcptr); +__GMP_DECLSPEC_XX std::ostream& operator<< (std::ostream &, mpq_srcptr); +__GMP_DECLSPEC_XX std::ostream& operator<< (std::ostream &, mpf_srcptr); +__GMP_DECLSPEC_XX std::istream& operator>> (std::istream &, mpz_ptr); +__GMP_DECLSPEC_XX std::istream& operator>> (std::istream &, mpq_ptr); +__GMP_DECLSPEC_XX std::istream& operator>> (std::istream &, mpf_ptr); +#endif + + +/* Source-level compatibility with GMP 2 and earlier. */ +#define mpn_divmod(qp,np,nsize,dp,dsize) \ + mpn_divrem (qp, __GMP_CAST (mp_size_t, 0), np, nsize, dp, dsize) + +/* Source-level compatibility with GMP 1. */ +#define mpz_mdiv mpz_fdiv_q +#define mpz_mdivmod mpz_fdiv_qr +#define mpz_mmod mpz_fdiv_r +#define mpz_mdiv_ui mpz_fdiv_q_ui +#define mpz_mdivmod_ui(q,r,n,d) \ + (((r) == 0) ? mpz_fdiv_q_ui (q,n,d) : mpz_fdiv_qr_ui (q,r,n,d)) +#define mpz_mmod_ui(r,n,d) \ + (((r) == 0) ? mpz_fdiv_ui (n,d) : mpz_fdiv_r_ui (r,n,d)) + +/* Useful synonyms, but not quite compatible with GMP 1. */ +#define mpz_div mpz_fdiv_q +#define mpz_divmod mpz_fdiv_qr +#define mpz_div_ui mpz_fdiv_q_ui +#define mpz_divmod_ui mpz_fdiv_qr_ui +#define mpz_div_2exp mpz_fdiv_q_2exp +#define mpz_mod_2exp mpz_fdiv_r_2exp + +enum +{ + GMP_ERROR_NONE = 0, + GMP_ERROR_UNSUPPORTED_ARGUMENT = 1, + GMP_ERROR_DIVISION_BY_ZERO = 2, + GMP_ERROR_SQRT_OF_NEGATIVE = 4, + GMP_ERROR_INVALID_ARGUMENT = 8 +}; + +/* Define CC and CFLAGS which were used to build this version of GMP */ +#define __GMP_CC "gcc" +#define __GMP_CFLAGS "-O2 -pedantic -m64 -std=gnu99 -mtune=k8 -march=k8" + +/* Major version number is the value of __GNU_MP__ too, above and in mp.h. */ +#define __GNU_MP_VERSION 5 +#define __GNU_MP_VERSION_MINOR 0 +#define __GNU_MP_VERSION_PATCHLEVEL 1 +#define __GMP_MP_RELEASE (__GNU_MP_VERSION * 10000 + __GNU_MP_VERSION_MINOR * 100 + __GNU_MP_VERSION_PATCHLEVEL) + +#define __GMP_H__ +#endif /* __GMP_H__ */ diff --git a/deps/GMP/gmp/lib/win32/libgmp-10.dll b/deps/GMP/gmp/lib/win32/libgmp-10.dll new file mode 100644 index 0000000000..387656ca84 Binary files /dev/null and b/deps/GMP/gmp/lib/win32/libgmp-10.dll differ diff --git a/deps/GMP/gmp/lib/win32/libgmp-10.lib b/deps/GMP/gmp/lib/win32/libgmp-10.lib new file mode 100644 index 0000000000..53bb34cc96 Binary files /dev/null and b/deps/GMP/gmp/lib/win32/libgmp-10.lib differ diff --git a/deps/GMP/gmp/lib/win64/libgmp-10.dll b/deps/GMP/gmp/lib/win64/libgmp-10.dll new file mode 100644 index 0000000000..f92b289213 Binary files /dev/null and b/deps/GMP/gmp/lib/win64/libgmp-10.dll differ diff --git a/deps/GMP/gmp/lib/win64/libgmp-10.lib b/deps/GMP/gmp/lib/win64/libgmp-10.lib new file mode 100644 index 0000000000..ed35472388 Binary files /dev/null and b/deps/GMP/gmp/lib/win64/libgmp-10.lib differ diff --git a/deps/MPFR/MPFR.cmake b/deps/MPFR/MPFR.cmake new file mode 100644 index 0000000000..cda7eeea93 --- /dev/null +++ b/deps/MPFR/MPFR.cmake @@ -0,0 +1,29 @@ +set(_srcdir ${CMAKE_CURRENT_LIST_DIR}/mpfr) +set(_dstdir ${DESTDIR}/usr/local) + +if (MSVC) + set(_output ${_dstdir}/include/mpfr.h + ${_dstdir}/include/mpf2mpfr.h + ${_dstdir}/lib/libmpfr-4.lib + ${_dstdir}/bin/libmpfr-4.dll) + + add_custom_command( + OUTPUT ${_output} + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/include/mpfr.h ${_dstdir}/include/ + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/include/mpf2mpfr.h ${_dstdir}/include/ + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/lib/win${DEPS_BITS}/libmpfr-4.lib ${_dstdir}/lib/ + COMMAND ${CMAKE_COMMAND} -E copy ${_srcdir}/lib/win${DEPS_BITS}/libmpfr-4.dll ${_dstdir}/bin/ + ) + + add_custom_target(dep_MPFR SOURCES ${_output}) + +else () + ExternalProject_Add(dep_MPFR + URL http://ftp.vim.org/ftp/gnu/mpfr/mpfr-3.1.6.tar.bz2 https://www.mpfr.org/mpfr-3.1.6/mpfr-3.1.6.tar.bz2 # mirrors are allowed + BUILD_IN_SOURCE ON + CONFIGURE_COMMAND ./configure --prefix=${DESTDIR}/usr/local --enable-shared=no --enable-static=yes --with-gmp=${DESTDIR}/usr/local --with-pic + BUILD_COMMAND make -j + INSTALL_COMMAND make install + DEPENDS dep_GMP + ) +endif () \ No newline at end of file diff --git a/deps/MPFR/mpfr/include/mpf2mpfr.h b/deps/MPFR/mpfr/include/mpf2mpfr.h new file mode 100644 index 0000000000..0d1a4ee1ed --- /dev/null +++ b/deps/MPFR/mpfr/include/mpf2mpfr.h @@ -0,0 +1,175 @@ +/* mpf2mpfr.h -- Compatibility include file with mpf. + +Copyright 1999, 2000, 2001, 2002, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. +Contributed by the Arenaire and Cacao projects, INRIA. + +This file is part of the GNU MPFR Library. + +The GNU MPFR Library is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3 of the License, or (at your +option) any later version. + +The GNU MPFR Library is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public +License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with the GNU MPFR Library; see the file COPYING.LESSER. If not, see +http://www.gnu.org/licenses/ or write to the Free Software Foundation, Inc., +51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ + +#ifndef __MPFR_FROM_MPF__ +#define __MPFR_FROM_MPF__ + +/* types */ +#define mpf_t mpfr_t +#define mpf_srcptr mpfr_srcptr +#define mpf_ptr mpfr_ptr + +/* Get current Rounding Mode */ +#ifndef MPFR_DEFAULT_RND +# define MPFR_DEFAULT_RND mpfr_get_default_rounding_mode () +#endif + +/* mpf_init initalizes at 0 */ +#undef mpf_init +#define mpf_init(x) mpfr_init_set_ui ((x), 0, MPFR_DEFAULT_RND) +#undef mpf_init2 +#define mpf_init2(x,p) (mpfr_init2((x),(p)), mpfr_set_ui ((x), 0, MPFR_DEFAULT_RND)) + +/* functions which don't take as argument the rounding mode */ +#undef mpf_ceil +#define mpf_ceil mpfr_ceil +#undef mpf_clear +#define mpf_clear mpfr_clear +#undef mpf_cmp +#define mpf_cmp mpfr_cmp +#undef mpf_cmp_si +#define mpf_cmp_si mpfr_cmp_si +#undef mpf_cmp_ui +#define mpf_cmp_ui mpfr_cmp_ui +#undef mpf_cmp_d +#define mpf_cmp_d mpfr_cmp_d +#undef mpf_eq +#define mpf_eq mpfr_eq +#undef mpf_floor +#define mpf_floor mpfr_floor +#undef mpf_get_prec +#define mpf_get_prec mpfr_get_prec +#undef mpf_integer_p +#define mpf_integer_p mpfr_integer_p +#undef mpf_random2 +#define mpf_random2 mpfr_random2 +#undef mpf_set_default_prec +#define mpf_set_default_prec mpfr_set_default_prec +#undef mpf_get_default_prec +#define mpf_get_default_prec mpfr_get_default_prec +#undef mpf_set_prec +#define mpf_set_prec mpfr_set_prec +#undef mpf_set_prec_raw +#define mpf_set_prec_raw(x,p) mpfr_prec_round(x,p,MPFR_DEFAULT_RND) +#undef mpf_trunc +#define mpf_trunc mpfr_trunc +#undef mpf_sgn +#define mpf_sgn mpfr_sgn +#undef mpf_swap +#define mpf_swap mpfr_swap +#undef mpf_dump +#define mpf_dump mpfr_dump + +/* functions which take as argument the rounding mode */ +#undef mpf_abs +#define mpf_abs(x,y) mpfr_abs(x,y,MPFR_DEFAULT_RND) +#undef mpf_add +#define mpf_add(x,y,z) mpfr_add(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_add_ui +#define mpf_add_ui(x,y,z) mpfr_add_ui(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_div +#define mpf_div(x,y,z) mpfr_div(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_div_ui +#define mpf_div_ui(x,y,z) mpfr_div_ui(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_div_2exp +#define mpf_div_2exp(x,y,z) mpfr_div_2exp(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_fits_slong_p +#define mpf_fits_slong_p(x) mpfr_fits_ulong_p(x,MPFR_DEFAULT_RND) +#undef mpf_fits_ulong_p +#define mpf_fits_ulong_p(x) mpfr_fits_ulong_p(x,MPFR_DEFAULT_RND) +#undef mpf_fits_sint_p +#define mpf_fits_sint_p(x) mpfr_fits_uint_p(x,MPFR_DEFAULT_RND) +#undef mpf_fits_uint_p +#define mpf_fits_uint_p(x) mpfr_fits_uint_p(x,MPFR_DEFAULT_RND) +#undef mpf_fits_sshort_p +#define mpf_fits_sshort_p(x) mpfr_fits_ushort_p(x,MPFR_DEFAULT_RND) +#undef mpf_fits_ushort_p +#define mpf_fits_ushort_p(x) mpfr_fits_ushort_p(x,MPFR_DEFAULT_RND) +#undef mpf_get_str +#define mpf_get_str(x,y,z,t,u) mpfr_get_str(x,y,z,t,u,MPFR_DEFAULT_RND) +#undef mpf_get_d +#define mpf_get_d(x) mpfr_get_d(x,MPFR_DEFAULT_RND) +#undef mpf_get_d_2exp +#define mpf_get_d_2exp(e,x) mpfr_get_d_2exp(e,x,MPFR_DEFAULT_RND) +#undef mpf_get_ui +#define mpf_get_ui(x) mpfr_get_ui(x,MPFR_DEFAULT_RND) +#undef mpf_get_si +#define mpf_get_si(x) mpfr_get_ui(x,MPFR_DEFAULT_RND) +#undef mpf_inp_str +#define mpf_inp_str(x,y,z) mpfr_inp_str(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_set_str +#define mpf_set_str(x,y,z) mpfr_set_str(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_init_set +#define mpf_init_set(x,y) mpfr_init_set(x,y,MPFR_DEFAULT_RND) +#undef mpf_init_set_d +#define mpf_init_set_d(x,y) mpfr_init_set_d(x,y,MPFR_DEFAULT_RND) +#undef mpf_init_set_si +#define mpf_init_set_si(x,y) mpfr_init_set_si(x,y,MPFR_DEFAULT_RND) +#undef mpf_init_set_str +#define mpf_init_set_str(x,y,z) mpfr_init_set_str(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_init_set_ui +#define mpf_init_set_ui(x,y) mpfr_init_set_ui(x,y,MPFR_DEFAULT_RND) +#undef mpf_mul +#define mpf_mul(x,y,z) mpfr_mul(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_mul_2exp +#define mpf_mul_2exp(x,y,z) mpfr_mul_2exp(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_mul_ui +#define mpf_mul_ui(x,y,z) mpfr_mul_ui(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_neg +#define mpf_neg(x,y) mpfr_neg(x,y,MPFR_DEFAULT_RND) +#undef mpf_out_str +#define mpf_out_str(x,y,z,t) mpfr_out_str(x,y,z,t,MPFR_DEFAULT_RND) +#undef mpf_pow_ui +#define mpf_pow_ui(x,y,z) mpfr_pow_ui(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_reldiff +#define mpf_reldiff(x,y,z) mpfr_reldiff(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_set +#define mpf_set(x,y) mpfr_set(x,y,MPFR_DEFAULT_RND) +#undef mpf_set_d +#define mpf_set_d(x,y) mpfr_set_d(x,y,MPFR_DEFAULT_RND) +#undef mpf_set_q +#define mpf_set_q(x,y) mpfr_set_q(x,y,MPFR_DEFAULT_RND) +#undef mpf_set_si +#define mpf_set_si(x,y) mpfr_set_si(x,y,MPFR_DEFAULT_RND) +#undef mpf_set_ui +#define mpf_set_ui(x,y) mpfr_set_ui(x,y,MPFR_DEFAULT_RND) +#undef mpf_set_z +#define mpf_set_z(x,y) mpfr_set_z(x,y,MPFR_DEFAULT_RND) +#undef mpf_sqrt +#define mpf_sqrt(x,y) mpfr_sqrt(x,y,MPFR_DEFAULT_RND) +#undef mpf_sqrt_ui +#define mpf_sqrt_ui(x,y) mpfr_sqrt_ui(x,y,MPFR_DEFAULT_RND) +#undef mpf_sub +#define mpf_sub(x,y,z) mpfr_sub(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_sub_ui +#define mpf_sub_ui(x,y,z) mpfr_sub_ui(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_ui_div +#define mpf_ui_div(x,y,z) mpfr_ui_div(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_ui_sub +#define mpf_ui_sub(x,y,z) mpfr_ui_sub(x,y,z,MPFR_DEFAULT_RND) +#undef mpf_urandomb +#define mpf_urandomb(x,y,n) mpfr_urandomb(x,y) + +#undef mpz_set_f +#define mpz_set_f(z,f) mpfr_get_z(z,f,MPFR_DEFAULT_RND) + +#endif /* __MPFR_FROM_MPF__ */ diff --git a/deps/MPFR/mpfr/include/mpfr.h b/deps/MPFR/mpfr/include/mpfr.h new file mode 100644 index 0000000000..d330e33f7d --- /dev/null +++ b/deps/MPFR/mpfr/include/mpfr.h @@ -0,0 +1,910 @@ +/* mpfr.h -- Include file for mpfr. + +Copyright 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. +Contributed by the Arenaire and Cacao projects, INRIA. + +This file is part of the GNU MPFR Library. + +The GNU MPFR Library is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3 of the License, or (at your +option) any later version. + +The GNU MPFR Library is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public +License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with the GNU MPFR Library; see the file COPYING.LESSER. If not, see +http://www.gnu.org/licenses/ or write to the Free Software Foundation, Inc., +51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ + +#ifndef __MPFR_H +#define __MPFR_H + +/* Define MPFR version number */ +#define MPFR_VERSION_MAJOR 3 +#define MPFR_VERSION_MINOR 0 +#define MPFR_VERSION_PATCHLEVEL 0 +#define MPFR_VERSION_STRING "3.0.0" + +/* Macros dealing with MPFR VERSION */ +#define MPFR_VERSION_NUM(a,b,c) (((a) << 16L) | ((b) << 8) | (c)) +#define MPFR_VERSION \ +MPFR_VERSION_NUM(MPFR_VERSION_MAJOR,MPFR_VERSION_MINOR,MPFR_VERSION_PATCHLEVEL) + +/* Check if GMP is included, and try to include it (Works with local GMP) */ +#ifndef __GMP_H__ +# include +#endif + +/* Check if stdio.h is included or if the user wants FILE */ +#if defined (_GMP_H_HAVE_FILE) || defined (MPFR_USE_FILE) +# define _MPFR_H_HAVE_FILE 1 +#endif + +#if defined (_GMP_H_HAVE_VA_LIST) +# define _MPFR_H_HAVE_VA_LIST 1 +#endif + +/* Check if / is included or if the user + explicitly wants intmax_t. Automatical detection is done by + checking: + - INTMAX_C and UINTMAX_C, but not if the compiler is a C++ one + (as suggested by Patrick Pelissier) because the test does not + work well in this case. See: + http://websympa.loria.fr/wwsympa/arc/mpfr/2010-02/msg00025.html + We do not check INTMAX_MAX and UINTMAX_MAX because under Solaris, + these macros are always defined by (i.e. even when + and are not included). + - _STDINT_H (defined by the glibc) and _STDINT_H_ (defined under + Mac OS X), but this test may not work with all implementations. + Portable software should not rely on these tests. +*/ +#if (defined (INTMAX_C) && defined (UINTMAX_C) && !defined(__cplusplus)) || \ + defined (MPFR_USE_INTMAX_T) || defined (_STDINT_H) || defined (_STDINT_H_) +# define _MPFR_H_HAVE_INTMAX_T 1 +#endif + +/* Definition of rounding modes (DON'T USE MPFR_RNDNA!). + Warning! Changing the contents of this enum should be seen as an + interface change since the old and the new types are not compatible + (the integer type compatible with the enumerated type can even change, + see ISO C99, 6.7.2.2#4), and in Makefile.am, AGE should be set to 0. + + MPFR_RNDU must appear just before MPFR_RNDD (see + MPFR_IS_RNDUTEST_OR_RNDDNOTTEST in mpfr-impl.h). + + MPFR_RNDF has been added, though not implemented yet, in order to avoid + to break the ABI once faithful rounding gets implemented. + + If you change the order of the rounding modes, please update the routines + in texceptions.c which assume 0=RNDN, 1=RNDZ, 2=RNDU, 3=RNDD, 4=RNDA. +*/ +typedef enum { + MPFR_RNDN=0, /* round to nearest, with ties to even */ + MPFR_RNDZ, /* round toward zero */ + MPFR_RNDU, /* round toward +Inf */ + MPFR_RNDD, /* round toward -Inf */ + MPFR_RNDA, /* round away from zero */ + MPFR_RNDF, /* faithful rounding (not implemented yet) */ + MPFR_RNDNA=-1 /* round to nearest, with ties away from zero (mpfr_round) */ +} mpfr_rnd_t; + +/* kept for compatibility with MPFR 2.4.x and before */ +#define GMP_RNDN MPFR_RNDN +#define GMP_RNDZ MPFR_RNDZ +#define GMP_RNDU MPFR_RNDU +#define GMP_RNDD MPFR_RNDD + +/* Define precision : 1 (short), 2 (int) or 3 (long) (DON'T USE IT!)*/ +#ifndef _MPFR_PREC_FORMAT +# if __GMP_MP_SIZE_T_INT == 1 +# define _MPFR_PREC_FORMAT 2 +# else +# define _MPFR_PREC_FORMAT 3 +# endif +#endif + +/* Let's make mpfr_prec_t signed in order to avoid problems due to the + usual arithmetic conversions when mixing mpfr_prec_t and mpfr_exp_t + in an expression (for error analysis) if casts are forgotten. */ +#if _MPFR_PREC_FORMAT == 1 +typedef short mpfr_prec_t; +typedef unsigned short mpfr_uprec_t; +#elif _MPFR_PREC_FORMAT == 2 +typedef int mpfr_prec_t; +typedef unsigned int mpfr_uprec_t; +#elif _MPFR_PREC_FORMAT == 3 +typedef long mpfr_prec_t; +typedef unsigned long mpfr_uprec_t; +#else +# error "Invalid MPFR Prec format" +#endif + +/* Definition of precision limits without needing */ +/* Note: the casts allows the expression to yield the wanted behavior + for _MPFR_PREC_FORMAT == 1 (due to integer promotion rules). */ +#define MPFR_PREC_MIN 2 +#define MPFR_PREC_MAX ((mpfr_prec_t)((mpfr_uprec_t)(~(mpfr_uprec_t)0)>>1)) + +/* Definition of sign */ +typedef int mpfr_sign_t; + +/* Definition of the exponent: same as in GMP. */ +typedef mp_exp_t mpfr_exp_t; + +/* Definition of the standard exponent limits */ +#define MPFR_EMAX_DEFAULT ((mpfr_exp_t) (((unsigned long) 1 << 30) - 1)) +#define MPFR_EMIN_DEFAULT (-(MPFR_EMAX_DEFAULT)) + +/* Definition of the main structure */ +typedef struct { + mpfr_prec_t _mpfr_prec; + mpfr_sign_t _mpfr_sign; + mpfr_exp_t _mpfr_exp; + mp_limb_t *_mpfr_d; +} __mpfr_struct; + +/* Compatibility with previous types of MPFR */ +#ifndef mp_rnd_t +# define mp_rnd_t mpfr_rnd_t +#endif +#ifndef mp_prec_t +# define mp_prec_t mpfr_prec_t +#endif + +/* + The represented number is + _sign*(_d[k-1]/B+_d[k-2]/B^2+...+_d[0]/B^k)*2^_exp + where k=ceil(_mp_prec/GMP_NUMB_BITS) and B=2^GMP_NUMB_BITS. + + For the msb (most significant bit) normalized representation, we must have + _d[k-1]>=B/2, unless the number is singular. + + We must also have the last k*GMP_NUMB_BITS-_prec bits set to zero. +*/ + +typedef __mpfr_struct mpfr_t[1]; +typedef __mpfr_struct *mpfr_ptr; +typedef __gmp_const __mpfr_struct *mpfr_srcptr; + +/* For those who need a direct and fast access to the sign field. + However it is not in the API, thus use it at your own risk: it might + not be supported, or change name, in further versions! + Unfortunately, it must be defined here (instead of MPFR's internal + header file mpfr-impl.h) because it is used by some macros below. +*/ +#define MPFR_SIGN(x) ((x)->_mpfr_sign) + +/* Stack interface */ +typedef enum { + MPFR_NAN_KIND = 0, + MPFR_INF_KIND = 1, MPFR_ZERO_KIND = 2, MPFR_REGULAR_KIND = 3 +} mpfr_kind_t; + +/* GMP defines: + + size_t: Standard size_t + + __GMP_ATTRIBUTE_PURE Attribute for math functions. + + __GMP_NOTHROW For C++: can't throw . + + __GMP_EXTERN_INLINE Attribute for inline function. + * __gmp_const const (Supports for K&R compiler only for mpfr.h). + + __GMP_DECLSPEC_EXPORT compiling to go into a DLL + + __GMP_DECLSPEC_IMPORT compiling to go into a application +*/ +/* Extra MPFR defines */ +#define __MPFR_SENTINEL_ATTR +#if defined (__GNUC__) +# if __GNUC__ >= 4 +# undef __MPFR_SENTINEL_ATTR +# define __MPFR_SENTINEL_ATTR __attribute__ ((sentinel)) +# endif +#endif + +/* Prototypes: Support of K&R compiler */ +#if defined (__GMP_PROTO) +# define _MPFR_PROTO __GMP_PROTO +#elif defined (__STDC__) || defined (__cplusplus) +# define _MPFR_PROTO(x) x +#else +# define _MPFR_PROTO(x) () +#endif +/* Support for WINDOWS Dll: + Check if we are inside a MPFR build, and if so export the functions. + Otherwise does the same thing as GMP */ +#if defined(__MPFR_WITHIN_MPFR) && __GMP_LIBGMP_DLL +# define __MPFR_DECLSPEC __GMP_DECLSPEC_EXPORT +#else +# define __MPFR_DECLSPEC __GMP_DECLSPEC +#endif + +/* Note: In order to be declared, some functions need a specific + system header to be included *before* "mpfr.h". If the user + forgets to include the header, the MPFR function prototype in + the user object file is not correct. To avoid wrong results, + we raise a linker error in that case by changing their internal + name in the library (prefixed by __gmpfr instead of mpfr). See + the lines of the form "#define mpfr_xxx __gmpfr_xxx" below. */ + +#if defined (__cplusplus) +extern "C" { +#endif + +__MPFR_DECLSPEC __gmp_const char * mpfr_get_version _MPFR_PROTO ((void)); +__MPFR_DECLSPEC __gmp_const char * mpfr_get_patches _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_buildopt_tls_p _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_buildopt_decimal_p _MPFR_PROTO ((void)); + +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_emin _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_set_emin _MPFR_PROTO ((mpfr_exp_t)); +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_emin_min _MPFR_PROTO ((void)); +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_emin_max _MPFR_PROTO ((void)); +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_emax _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_set_emax _MPFR_PROTO ((mpfr_exp_t)); +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_emax_min _MPFR_PROTO ((void)); +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_emax_max _MPFR_PROTO ((void)); + +__MPFR_DECLSPEC void mpfr_set_default_rounding_mode _MPFR_PROTO((mpfr_rnd_t)); +__MPFR_DECLSPEC mpfr_rnd_t mpfr_get_default_rounding_mode _MPFR_PROTO((void)); +__MPFR_DECLSPEC __gmp_const char * + mpfr_print_rnd_mode _MPFR_PROTO((mpfr_rnd_t)); + +__MPFR_DECLSPEC void mpfr_clear_flags _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_clear_underflow _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_clear_overflow _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_clear_nanflag _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_clear_inexflag _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_clear_erangeflag _MPFR_PROTO ((void)); + +__MPFR_DECLSPEC void mpfr_set_underflow _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_set_overflow _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_set_nanflag _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_set_inexflag _MPFR_PROTO ((void)); +__MPFR_DECLSPEC void mpfr_set_erangeflag _MPFR_PROTO ((void)); + +__MPFR_DECLSPEC int mpfr_underflow_p _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_overflow_p _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_nanflag_p _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_inexflag_p _MPFR_PROTO ((void)); +__MPFR_DECLSPEC int mpfr_erangeflag_p _MPFR_PROTO ((void)); + +__MPFR_DECLSPEC int + mpfr_check_range _MPFR_PROTO ((mpfr_ptr, int, mpfr_rnd_t)); + +__MPFR_DECLSPEC void mpfr_init2 _MPFR_PROTO ((mpfr_ptr, mpfr_prec_t)); +__MPFR_DECLSPEC void mpfr_init _MPFR_PROTO ((mpfr_ptr)); +__MPFR_DECLSPEC void mpfr_clear _MPFR_PROTO ((mpfr_ptr)); + +__MPFR_DECLSPEC void + mpfr_inits2 _MPFR_PROTO ((mpfr_prec_t, mpfr_ptr, ...)) __MPFR_SENTINEL_ATTR; +__MPFR_DECLSPEC void + mpfr_inits _MPFR_PROTO ((mpfr_ptr, ...)) __MPFR_SENTINEL_ATTR; +__MPFR_DECLSPEC void + mpfr_clears _MPFR_PROTO ((mpfr_ptr, ...)) __MPFR_SENTINEL_ATTR; + +__MPFR_DECLSPEC int + mpfr_prec_round _MPFR_PROTO ((mpfr_ptr, mpfr_prec_t, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_can_round _MPFR_PROTO ((mpfr_srcptr, mpfr_exp_t, mpfr_rnd_t, mpfr_rnd_t, + mpfr_prec_t)); +__MPFR_DECLSPEC mpfr_prec_t mpfr_min_prec _MPFR_PROTO ((mpfr_srcptr)); + +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_exp _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_set_exp _MPFR_PROTO ((mpfr_ptr, mpfr_exp_t)); +__MPFR_DECLSPEC mpfr_prec_t mpfr_get_prec _MPFR_PROTO((mpfr_srcptr)); +__MPFR_DECLSPEC void mpfr_set_prec _MPFR_PROTO((mpfr_ptr, mpfr_prec_t)); +__MPFR_DECLSPEC void mpfr_set_prec_raw _MPFR_PROTO((mpfr_ptr, mpfr_prec_t)); +__MPFR_DECLSPEC void mpfr_set_default_prec _MPFR_PROTO((mpfr_prec_t)); +__MPFR_DECLSPEC mpfr_prec_t mpfr_get_default_prec _MPFR_PROTO((void)); + +__MPFR_DECLSPEC int mpfr_set_d _MPFR_PROTO ((mpfr_ptr, double, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_set_flt _MPFR_PROTO ((mpfr_ptr, float, mpfr_rnd_t)); +#ifdef MPFR_WANT_DECIMAL_FLOATS +__MPFR_DECLSPEC int mpfr_set_decimal64 _MPFR_PROTO ((mpfr_ptr, _Decimal64, + mpfr_rnd_t)); +#endif +__MPFR_DECLSPEC int + mpfr_set_ld _MPFR_PROTO ((mpfr_ptr, long double, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_z _MPFR_PROTO ((mpfr_ptr, mpz_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_z_2exp _MPFR_PROTO ((mpfr_ptr, mpz_srcptr, mpfr_exp_t, mpfr_rnd_t)); +__MPFR_DECLSPEC void mpfr_set_nan _MPFR_PROTO ((mpfr_ptr)); +__MPFR_DECLSPEC void mpfr_set_inf _MPFR_PROTO ((mpfr_ptr, int)); +__MPFR_DECLSPEC void mpfr_set_zero _MPFR_PROTO ((mpfr_ptr, int)); +__MPFR_DECLSPEC int + mpfr_set_f _MPFR_PROTO ((mpfr_ptr, mpf_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_get_f _MPFR_PROTO ((mpf_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_set_si _MPFR_PROTO ((mpfr_ptr, long, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_ui _MPFR_PROTO ((mpfr_ptr, unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_si_2exp _MPFR_PROTO ((mpfr_ptr, long, mpfr_exp_t, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_ui_2exp _MPFR_PROTO ((mpfr_ptr,unsigned long,mpfr_exp_t,mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_q _MPFR_PROTO ((mpfr_ptr, mpq_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_str _MPFR_PROTO ((mpfr_ptr, __gmp_const char *, int, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_init_set_str _MPFR_PROTO ((mpfr_ptr, __gmp_const char *, int, + mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set4 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t, int)); +__MPFR_DECLSPEC int + mpfr_abs _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_neg _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_signbit _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC int + mpfr_setsign _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, int, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_copysign _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, mpfr_rnd_t)); + +#ifdef _MPFR_H_HAVE_INTMAX_T +#define mpfr_set_sj __gmpfr_set_sj +#define mpfr_set_sj_2exp __gmpfr_set_sj_2exp +#define mpfr_set_uj __gmpfr_set_uj +#define mpfr_set_uj_2exp __gmpfr_set_uj_2exp +#define mpfr_get_sj __gmpfr_mpfr_get_sj +#define mpfr_get_uj __gmpfr_mpfr_get_uj +__MPFR_DECLSPEC int mpfr_set_sj _MPFR_PROTO ((mpfr_t, intmax_t, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_sj_2exp _MPFR_PROTO ((mpfr_t, intmax_t, intmax_t, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_set_uj _MPFR_PROTO ((mpfr_t, uintmax_t, mpfr_rnd_t)); +__MPFR_DECLSPEC int + mpfr_set_uj_2exp _MPFR_PROTO ((mpfr_t, uintmax_t, intmax_t, mpfr_rnd_t)); +__MPFR_DECLSPEC intmax_t mpfr_get_sj _MPFR_PROTO ((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC uintmax_t mpfr_get_uj _MPFR_PROTO ((mpfr_srcptr, mpfr_rnd_t)); +#endif + +__MPFR_DECLSPEC mpfr_exp_t mpfr_get_z_2exp _MPFR_PROTO ((mpz_ptr, mpfr_srcptr)); +__MPFR_DECLSPEC float mpfr_get_flt _MPFR_PROTO ((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC double mpfr_get_d _MPFR_PROTO ((mpfr_srcptr, mpfr_rnd_t)); +#ifdef MPFR_WANT_DECIMAL_FLOATS +__MPFR_DECLSPEC _Decimal64 mpfr_get_decimal64 _MPFR_PROTO ((mpfr_srcptr, + mpfr_rnd_t)); +#endif +__MPFR_DECLSPEC long double mpfr_get_ld _MPFR_PROTO ((mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC double mpfr_get_d1 _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC double mpfr_get_d_2exp _MPFR_PROTO ((long*, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC long double mpfr_get_ld_2exp _MPFR_PROTO ((long*, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC long mpfr_get_si _MPFR_PROTO ((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC unsigned long mpfr_get_ui _MPFR_PROTO ((mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC char*mpfr_get_str _MPFR_PROTO ((char*, mpfr_exp_t*, int, size_t, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_get_z _MPFR_PROTO ((mpz_ptr z, mpfr_srcptr f, + mpfr_rnd_t)); + +__MPFR_DECLSPEC void mpfr_free_str _MPFR_PROTO ((char *)); + +__MPFR_DECLSPEC int mpfr_urandom _MPFR_PROTO ((mpfr_ptr, gmp_randstate_t, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_urandomb _MPFR_PROTO ((mpfr_ptr, gmp_randstate_t)); + +__MPFR_DECLSPEC void mpfr_nextabove _MPFR_PROTO ((mpfr_ptr)); +__MPFR_DECLSPEC void mpfr_nextbelow _MPFR_PROTO ((mpfr_ptr)); +__MPFR_DECLSPEC void mpfr_nexttoward _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr)); + +#ifdef _MPFR_H_HAVE_FILE +#define mpfr_inp_str __gmpfr_inp_str +#define mpfr_out_str __gmpfr_out_str +__MPFR_DECLSPEC size_t mpfr_inp_str _MPFR_PROTO ((mpfr_ptr, FILE*, int, + mpfr_rnd_t)); +__MPFR_DECLSPEC size_t mpfr_out_str _MPFR_PROTO ((FILE*, int, size_t, + mpfr_srcptr, mpfr_rnd_t)); +#define mpfr_fprintf __gmpfr_fprintf +__MPFR_DECLSPEC int mpfr_fprintf _MPFR_PROTO ((FILE*, __gmp_const char*, + ...)); +#endif +__MPFR_DECLSPEC int mpfr_printf _MPFR_PROTO ((__gmp_const char*, ...)); +__MPFR_DECLSPEC int mpfr_asprintf _MPFR_PROTO ((char**, __gmp_const char*, + ...)); +__MPFR_DECLSPEC int mpfr_sprintf _MPFR_PROTO ((char*, __gmp_const char*, + ...)); +__MPFR_DECLSPEC int mpfr_snprintf _MPFR_PROTO ((char*, size_t, + __gmp_const char*, ...)); + +#ifdef _MPFR_H_HAVE_VA_LIST +#ifdef _MPFR_H_HAVE_FILE +#define mpfr_vfprintf __gmpfr_vfprintf +__MPFR_DECLSPEC int mpfr_vfprintf _MPFR_PROTO ((FILE*, __gmp_const char*, + va_list)); +#endif /* _MPFR_H_HAVE_FILE */ +#define mpfr_vprintf __gmpfr_vprintf +#define mpfr_vasprintf __gmpfr_vasprintf +#define mpfr_vsprintf __gmpfr_vsprintf +#define mpfr_vsnprintf __gmpfr_vsnprintf +__MPFR_DECLSPEC int mpfr_vprintf _MPFR_PROTO ((__gmp_const char*, va_list)); +__MPFR_DECLSPEC int mpfr_vasprintf _MPFR_PROTO ((char**, __gmp_const char*, + va_list)); +__MPFR_DECLSPEC int mpfr_vsprintf _MPFR_PROTO ((char*, __gmp_const char*, + va_list)); +__MPFR_DECLSPEC int mpfr_vsnprintf _MPFR_PROTO ((char*, size_t, + __gmp_const char*, va_list)); +#endif /* _MPFR_H_HAVE_VA_LIST */ + +__MPFR_DECLSPEC int mpfr_pow _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_pow_si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_pow_ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_ui_pow_ui _MPFR_PROTO ((mpfr_ptr, unsigned long int, + unsigned long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_ui_pow _MPFR_PROTO ((mpfr_ptr, unsigned long int, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_pow_z _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpz_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_sqrt _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sqrt_ui _MPFR_PROTO ((mpfr_ptr, unsigned long, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_rec_sqrt _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_add _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sub _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_mul _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_add_ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sub_ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_ui_sub _MPFR_PROTO ((mpfr_ptr, unsigned long, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_mul_ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_ui_div _MPFR_PROTO ((mpfr_ptr, unsigned long, + mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_add_si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sub_si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_si_sub _MPFR_PROTO ((mpfr_ptr, long int, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_mul_si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long int, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_si_div _MPFR_PROTO ((mpfr_ptr, long int, + mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_add_d _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + double, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sub_d _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + double, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_d_sub _MPFR_PROTO ((mpfr_ptr, double, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_mul_d _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + double, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_d _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + double, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_d_div _MPFR_PROTO ((mpfr_ptr, double, + mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_sqr _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_const_pi _MPFR_PROTO ((mpfr_ptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_const_log2 _MPFR_PROTO ((mpfr_ptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_const_euler _MPFR_PROTO ((mpfr_ptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_const_catalan _MPFR_PROTO ((mpfr_ptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_agm _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, + mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_log _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_log2 _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_log10 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_log1p _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_exp _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_exp2 _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_exp10 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_expm1 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_eint _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_li2 _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_cmp _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_cmp3 _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr, int)); +__MPFR_DECLSPEC int mpfr_cmp_d _MPFR_PROTO ((mpfr_srcptr, double)); +__MPFR_DECLSPEC int mpfr_cmp_ld _MPFR_PROTO ((mpfr_srcptr, long double)); +__MPFR_DECLSPEC int mpfr_cmpabs _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_cmp_ui _MPFR_PROTO ((mpfr_srcptr, unsigned long)); +__MPFR_DECLSPEC int mpfr_cmp_si _MPFR_PROTO ((mpfr_srcptr, long)); +__MPFR_DECLSPEC int mpfr_cmp_ui_2exp _MPFR_PROTO ((mpfr_srcptr, unsigned long, + mpfr_exp_t)); +__MPFR_DECLSPEC int mpfr_cmp_si_2exp _MPFR_PROTO ((mpfr_srcptr, long, + mpfr_exp_t)); +__MPFR_DECLSPEC void mpfr_reldiff _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_eq _MPFR_PROTO((mpfr_srcptr, mpfr_srcptr, + unsigned long)); +__MPFR_DECLSPEC int mpfr_sgn _MPFR_PROTO ((mpfr_srcptr)); + +__MPFR_DECLSPEC int mpfr_mul_2exp _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_2exp _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_mul_2ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_2ui _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + unsigned long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_mul_2si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_2si _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + long, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_rint _MPFR_PROTO((mpfr_ptr,mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_round _MPFR_PROTO((mpfr_ptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_trunc _MPFR_PROTO((mpfr_ptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_ceil _MPFR_PROTO((mpfr_ptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_floor _MPFR_PROTO((mpfr_ptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_rint_round _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_rint_trunc _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_rint_ceil _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_rint_floor _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_frac _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_modf _MPFR_PROTO ((mpfr_ptr, mpfr_ptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_remquo _MPFR_PROTO ((mpfr_ptr, long*, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_remainder _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fmod _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_fits_ulong_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_slong_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_uint_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_sint_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_ushort_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_sshort_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_uintmax_p _MPFR_PROTO((mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fits_intmax_p _MPFR_PROTO((mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC void mpfr_extract _MPFR_PROTO ((mpz_ptr, mpfr_srcptr, + unsigned int)); +__MPFR_DECLSPEC void mpfr_swap _MPFR_PROTO ((mpfr_ptr, mpfr_ptr)); +__MPFR_DECLSPEC void mpfr_dump _MPFR_PROTO ((mpfr_srcptr)); + +__MPFR_DECLSPEC int mpfr_nan_p _MPFR_PROTO((mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_inf_p _MPFR_PROTO((mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_number_p _MPFR_PROTO((mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_integer_p _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_zero_p _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_regular_p _MPFR_PROTO ((mpfr_srcptr)); + +__MPFR_DECLSPEC int mpfr_greater_p _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_greaterequal_p _MPFR_PROTO ((mpfr_srcptr, + mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_less_p _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_lessequal_p _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_lessgreater_p _MPFR_PROTO((mpfr_srcptr,mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_equal_p _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); +__MPFR_DECLSPEC int mpfr_unordered_p _MPFR_PROTO ((mpfr_srcptr, mpfr_srcptr)); + +__MPFR_DECLSPEC int mpfr_atanh _MPFR_PROTO((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_acosh _MPFR_PROTO((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_asinh _MPFR_PROTO((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_cosh _MPFR_PROTO((mpfr_ptr,mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sinh _MPFR_PROTO((mpfr_ptr,mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_tanh _MPFR_PROTO((mpfr_ptr,mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sinh_cosh _MPFR_PROTO ((mpfr_ptr, mpfr_ptr, + mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_sech _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_csch _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_coth _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_acos _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_asin _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_atan _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sin _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sin_cos _MPFR_PROTO ((mpfr_ptr, mpfr_ptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_cos _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_tan _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_atan2 _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sec _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_csc _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_cot _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_hypot _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_erf _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_erfc _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_cbrt _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_root _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,unsigned long,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_gamma _MPFR_PROTO((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_lngamma _MPFR_PROTO((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_lgamma _MPFR_PROTO((mpfr_ptr,int*,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_digamma _MPFR_PROTO((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_zeta _MPFR_PROTO ((mpfr_ptr,mpfr_srcptr,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_zeta_ui _MPFR_PROTO ((mpfr_ptr,unsigned long,mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fac_ui _MPFR_PROTO ((mpfr_ptr, unsigned long int, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_j0 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_j1 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_jn _MPFR_PROTO ((mpfr_ptr, long, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_y0 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_y1 _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_yn _MPFR_PROTO ((mpfr_ptr, long, mpfr_srcptr, + mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_ai _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_min _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_max _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, + mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_dim _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, + mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_mul_z _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpz_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_z _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpz_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_add_z _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpz_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sub_z _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpz_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_cmp_z _MPFR_PROTO ((mpfr_srcptr, mpz_srcptr)); + +__MPFR_DECLSPEC int mpfr_mul_q _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpq_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_div_q _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpq_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_add_q _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpq_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sub_q _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, + mpq_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_cmp_q _MPFR_PROTO ((mpfr_srcptr, mpq_srcptr)); + +__MPFR_DECLSPEC int mpfr_cmp_f _MPFR_PROTO ((mpfr_srcptr, mpf_srcptr)); + +__MPFR_DECLSPEC int mpfr_fma _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_fms _MPFR_PROTO ((mpfr_ptr, mpfr_srcptr, mpfr_srcptr, + mpfr_srcptr, mpfr_rnd_t)); +__MPFR_DECLSPEC int mpfr_sum _MPFR_PROTO ((mpfr_ptr, mpfr_ptr *__gmp_const, + unsigned long, mpfr_rnd_t)); + +__MPFR_DECLSPEC void mpfr_free_cache _MPFR_PROTO ((void)); + +__MPFR_DECLSPEC int mpfr_subnormalize _MPFR_PROTO ((mpfr_ptr, int, + mpfr_rnd_t)); + +__MPFR_DECLSPEC int mpfr_strtofr _MPFR_PROTO ((mpfr_ptr, __gmp_const char *, + char **, int, mpfr_rnd_t)); + +__MPFR_DECLSPEC size_t mpfr_custom_get_size _MPFR_PROTO ((mpfr_prec_t)); +__MPFR_DECLSPEC void mpfr_custom_init _MPFR_PROTO ((void *, mpfr_prec_t)); +__MPFR_DECLSPEC void * mpfr_custom_get_significand _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC mpfr_exp_t mpfr_custom_get_exp _MPFR_PROTO ((mpfr_srcptr)); +__MPFR_DECLSPEC void mpfr_custom_move _MPFR_PROTO ((mpfr_ptr, void *)); +__MPFR_DECLSPEC void mpfr_custom_init_set _MPFR_PROTO ((mpfr_ptr, int, + mpfr_exp_t, mpfr_prec_t, void *)); +__MPFR_DECLSPEC int mpfr_custom_get_kind _MPFR_PROTO ((mpfr_srcptr)); + +#if defined (__cplusplus) +} +#endif + +/* DON'T USE THIS! (For MPFR-public macros only, see below.) + The mpfr_sgn macro uses the fact that __MPFR_EXP_NAN and __MPFR_EXP_ZERO + are the smallest values. + FIXME: In the following macros, the cast of an unsigned type with MSB set + to the signed type mpfr_exp_t yields an integer overflow, which can give + unexpected results with future compilers and aggressive optimisations. + Why not working only with signed types, using INT_MIN and LONG_MIN? */ +#if __GMP_MP_SIZE_T_INT +#define __MPFR_EXP_NAN ((mpfr_exp_t)((~((~(unsigned int)0)>>1))+2)) +#define __MPFR_EXP_ZERO ((mpfr_exp_t)((~((~(unsigned int)0)>>1))+1)) +#define __MPFR_EXP_INF ((mpfr_exp_t)((~((~(unsigned int)0)>>1))+3)) +#else +#define __MPFR_EXP_NAN ((mpfr_exp_t)((~((~(unsigned long)0)>>1))+2)) +#define __MPFR_EXP_ZERO ((mpfr_exp_t)((~((~(unsigned long)0)>>1))+1)) +#define __MPFR_EXP_INF ((mpfr_exp_t)((~((~(unsigned long)0)>>1))+3)) +#endif + +/* Define MPFR_USE_EXTENSION to avoid "gcc -pedantic" warnings. */ +#ifndef MPFR_EXTENSION +# if defined(MPFR_USE_EXTENSION) +# define MPFR_EXTENSION __extension__ +# else +# define MPFR_EXTENSION +# endif +#endif + +/* Warning! This macro doesn't work with K&R C (e.g., compare the "gcc -E" + output with and without -traditional) and shouldn't be used internally. + For public use only, but see the MPFR manual. */ +#define MPFR_DECL_INIT(_x, _p) \ + MPFR_EXTENSION mp_limb_t __gmpfr_local_tab_##_x[((_p)-1)/GMP_NUMB_BITS+1]; \ + MPFR_EXTENSION mpfr_t _x = {{(_p),1,__MPFR_EXP_NAN,__gmpfr_local_tab_##_x}} + +/* Fast access macros to replace function interface. + If the USER don't want to use the macro interface, let him make happy + even if it produces faster and smaller code. */ +#ifndef MPFR_USE_NO_MACRO + +/* Inlining theses functions is both faster and smaller */ +#define mpfr_nan_p(_x) ((_x)->_mpfr_exp == __MPFR_EXP_NAN) +#define mpfr_inf_p(_x) ((_x)->_mpfr_exp == __MPFR_EXP_INF) +#define mpfr_zero_p(_x) ((_x)->_mpfr_exp == __MPFR_EXP_ZERO) +#define mpfr_regular_p(_x) ((_x)->_mpfr_exp > __MPFR_EXP_INF) +#define mpfr_sgn(_x) \ + ((_x)->_mpfr_exp < __MPFR_EXP_INF ? \ + (mpfr_nan_p (_x) ? mpfr_set_erangeflag () : (void) 0), 0 : \ + MPFR_SIGN (_x)) + +/* Prevent them from using as lvalues */ +#define MPFR_VALUE_OF(x) (0 ? (x) : (x)) +#define mpfr_get_prec(_x) MPFR_VALUE_OF((_x)->_mpfr_prec) +#define mpfr_get_exp(_x) MPFR_VALUE_OF((_x)->_mpfr_exp) +/* Note: if need be, the MPFR_VALUE_OF can be used for other expressions + (of any type). Thanks to Wojtek Lerch and Tim Rentsch for the idea. */ + +#define mpfr_round(a,b) mpfr_rint((a), (b), MPFR_RNDNA) +#define mpfr_trunc(a,b) mpfr_rint((a), (b), MPFR_RNDZ) +#define mpfr_ceil(a,b) mpfr_rint((a), (b), MPFR_RNDU) +#define mpfr_floor(a,b) mpfr_rint((a), (b), MPFR_RNDD) + +#define mpfr_cmp_ui(b,i) mpfr_cmp_ui_2exp((b),(i),0) +#define mpfr_cmp_si(b,i) mpfr_cmp_si_2exp((b),(i),0) +#define mpfr_set(a,b,r) mpfr_set4(a,b,r,MPFR_SIGN(b)) +#define mpfr_abs(a,b,r) mpfr_set4(a,b,r,1) +#define mpfr_copysign(a,b,c,r) mpfr_set4(a,b,r,MPFR_SIGN(c)) +#define mpfr_setsign(a,b,s,r) mpfr_set4(a,b,r,(s) ? -1 : 1) +#define mpfr_signbit(x) (MPFR_SIGN(x) < 0) +#define mpfr_cmp(b, c) mpfr_cmp3(b, c, 1) +#define mpfr_mul_2exp(y,x,n,r) mpfr_mul_2ui((y),(x),(n),(r)) +#define mpfr_div_2exp(y,x,n,r) mpfr_div_2ui((y),(x),(n),(r)) + + +/* When using GCC, optimize certain common comparisons and affectations. + + Remove ICC since it defines __GNUC__ but produces a + huge number of warnings if you use this code. + VL: I couldn't reproduce a single warning when enabling these macros + with icc 10.1 20080212 on Itanium. But with this version, __ICC isn't + defined (__INTEL_COMPILER is, though), so that these macros are enabled + anyway. Checking with other ICC versions is needed. Possibly detect + whether warnings are produced or not with a configure test. + + Remove C++ too, since it complains too much. */ +#if defined (__GNUC__) && !defined(__ICC) && !defined(__cplusplus) +#if (__GNUC__ >= 2) +#undef mpfr_cmp_ui +/* We use the fact that mpfr_sgn on NaN sets the erange flag and returns 0. */ +#define mpfr_cmp_ui(_f,_u) \ + (__builtin_constant_p (_u) && (_u) == 0 ? \ + mpfr_sgn (_f) : \ + mpfr_cmp_ui_2exp ((_f),(_u),0)) +#undef mpfr_cmp_si +#define mpfr_cmp_si(_f,_s) \ + (__builtin_constant_p (_s) && (_s) >= 0 ? \ + mpfr_cmp_ui ((_f), (_s)) : \ + mpfr_cmp_si_2exp ((_f), (_s), 0)) +#if __GNUC__ > 2 || __GNUC_MINOR__ >= 95 +#undef mpfr_set_ui +#define mpfr_set_ui(_f,_u,_r) \ + (__builtin_constant_p (_u) && (_u) == 0 ? \ + __extension__ ({ \ + mpfr_ptr _p = (_f); \ + _p->_mpfr_sign = 1; \ + _p->_mpfr_exp = __MPFR_EXP_ZERO; \ + (void) (_r); 0; }) : \ + mpfr_set_ui_2exp ((_f), (_u), 0, (_r))) +#endif +#undef mpfr_set_si +#define mpfr_set_si(_f,_s,_r) \ + (__builtin_constant_p (_s) && (_s) >= 0 ? \ + mpfr_set_ui ((_f), (_s), (_r)) : \ + mpfr_set_si_2exp ((_f), (_s), 0, (_r))) +#endif +#endif + +/* Macro version of mpfr_stack interface for fast access */ +#define mpfr_custom_get_size(p) ((size_t) \ + (((p)+GMP_NUMB_BITS-1)/GMP_NUMB_BITS*sizeof (mp_limb_t))) +#define mpfr_custom_init(m,p) do {} while (0) +#define mpfr_custom_get_significand(x) ((void*)((x)->_mpfr_d)) +#define mpfr_custom_get_exp(x) ((x)->_mpfr_exp) +#define mpfr_custom_move(x,m) do { ((x)->_mpfr_d = (mp_limb_t*)(m)); } while (0) +#define mpfr_custom_init_set(x,k,e,p,m) do { \ + mpfr_ptr _x = (x); \ + mpfr_exp_t _e; \ + mpfr_kind_t _t; \ + int _s, _k; \ + _k = (k); \ + if (_k >= 0) { \ + _t = (mpfr_kind_t) _k; \ + _s = 1; \ + } else { \ + _t = (mpfr_kind_t) -k; \ + _s = -1; \ + } \ + _e = _t == MPFR_REGULAR_KIND ? (e) : \ + _t == MPFR_NAN_KIND ? __MPFR_EXP_NAN : \ + _t == MPFR_INF_KIND ? __MPFR_EXP_INF : __MPFR_EXP_ZERO; \ + _x->_mpfr_prec = (p); \ + _x->_mpfr_sign = _s; \ + _x->_mpfr_exp = _e; \ + _x->_mpfr_d = (mp_limb_t*) (m); \ + } while (0) +#define mpfr_custom_get_kind(x) \ + ( (x)->_mpfr_exp > __MPFR_EXP_INF ? (int)MPFR_REGULAR_KIND*MPFR_SIGN (x) \ + : (x)->_mpfr_exp == __MPFR_EXP_INF ? (int)MPFR_INF_KIND*MPFR_SIGN (x) \ + : (x)->_mpfr_exp == __MPFR_EXP_NAN ? (int)MPFR_NAN_KIND \ + : (int) MPFR_ZERO_KIND * MPFR_SIGN (x) ) + + +#endif /* MPFR_USE_NO_MACRO */ + +/* Theses are defined to be macros */ +#define mpfr_init_set_si(x, i, rnd) \ + ( mpfr_init(x), mpfr_set_si((x), (i), (rnd)) ) +#define mpfr_init_set_ui(x, i, rnd) \ + ( mpfr_init(x), mpfr_set_ui((x), (i), (rnd)) ) +#define mpfr_init_set_d(x, d, rnd) \ + ( mpfr_init(x), mpfr_set_d((x), (d), (rnd)) ) +#define mpfr_init_set_ld(x, d, rnd) \ + ( mpfr_init(x), mpfr_set_ld((x), (d), (rnd)) ) +#define mpfr_init_set_z(x, i, rnd) \ + ( mpfr_init(x), mpfr_set_z((x), (i), (rnd)) ) +#define mpfr_init_set_q(x, i, rnd) \ + ( mpfr_init(x), mpfr_set_q((x), (i), (rnd)) ) +#define mpfr_init_set(x, y, rnd) \ + ( mpfr_init(x), mpfr_set((x), (y), (rnd)) ) +#define mpfr_init_set_f(x, y, rnd) \ + ( mpfr_init(x), mpfr_set_f((x), (y), (rnd)) ) + +/* Compatibility layer -- obsolete functions and macros */ +#define mpfr_cmp_abs mpfr_cmpabs +#define mpfr_round_prec(x,r,p) mpfr_prec_round(x,p,r) +#define __gmp_default_rounding_mode (mpfr_get_default_rounding_mode()) +#define __mpfr_emin (mpfr_get_emin()) +#define __mpfr_emax (mpfr_get_emax()) +#define __mpfr_default_fp_bit_precision (mpfr_get_default_fp_bit_precision()) +#define MPFR_EMIN_MIN mpfr_get_emin_min() +#define MPFR_EMIN_MAX mpfr_get_emin_max() +#define MPFR_EMAX_MIN mpfr_get_emax_min() +#define MPFR_EMAX_MAX mpfr_get_emax_max() +#define mpfr_version (mpfr_get_version()) +#ifndef mpz_set_fr +# define mpz_set_fr mpfr_get_z +#endif +#define mpfr_add_one_ulp(x,r) \ + (mpfr_sgn (x) > 0 ? mpfr_nextabove (x) : mpfr_nextbelow (x)) +#define mpfr_sub_one_ulp(x,r) \ + (mpfr_sgn (x) > 0 ? mpfr_nextbelow (x) : mpfr_nextabove (x)) +#define mpfr_get_z_exp mpfr_get_z_2exp +#define mpfr_custom_get_mantissa mpfr_custom_get_significand + +#endif /* __MPFR_H*/ diff --git a/deps/MPFR/mpfr/lib/win32/libmpfr-4.dll b/deps/MPFR/mpfr/lib/win32/libmpfr-4.dll new file mode 100644 index 0000000000..73a0c801d6 Binary files /dev/null and b/deps/MPFR/mpfr/lib/win32/libmpfr-4.dll differ diff --git a/deps/MPFR/mpfr/lib/win32/libmpfr-4.lib b/deps/MPFR/mpfr/lib/win32/libmpfr-4.lib new file mode 100644 index 0000000000..7b0ad8d2bd Binary files /dev/null and b/deps/MPFR/mpfr/lib/win32/libmpfr-4.lib differ diff --git a/deps/MPFR/mpfr/lib/win64/libmpfr-4.dll b/deps/MPFR/mpfr/lib/win64/libmpfr-4.dll new file mode 100644 index 0000000000..fea68a1c2e Binary files /dev/null and b/deps/MPFR/mpfr/lib/win64/libmpfr-4.dll differ diff --git a/deps/MPFR/mpfr/lib/win64/libmpfr-4.lib b/deps/MPFR/mpfr/lib/win64/libmpfr-4.lib new file mode 100644 index 0000000000..8a1263c509 Binary files /dev/null and b/deps/MPFR/mpfr/lib/win64/libmpfr-4.lib differ diff --git a/deps/MPFR/mpfr/mpfr.COPYING b/deps/MPFR/mpfr/mpfr.COPYING new file mode 100644 index 0000000000..94a9ed024d --- /dev/null +++ b/deps/MPFR/mpfr/mpfr.COPYING @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + + END OF TERMS AND CONDITIONS + + How to Apply These Terms to Your New Programs + + If you develop a new program, and you want it to be of the greatest +possible use to the public, the best way to achieve this is to make it +free software which everyone can redistribute and change under these terms. + + To do so, attach the following notices to the program. It is safest +to attach them to the start of each source file to most effectively +state the exclusion of warranty; and each file should have at least +the "copyright" line and a pointer to where the full notice is found. + + + Copyright (C) + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/deps/MPFR/mpfr/mpfr.COPYING.LESSER b/deps/MPFR/mpfr/mpfr.COPYING.LESSER new file mode 100644 index 0000000000..fc8a5de7ed --- /dev/null +++ b/deps/MPFR/mpfr/mpfr.COPYING.LESSER @@ -0,0 +1,165 @@ + GNU LESSER GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + + This version of the GNU Lesser General Public License incorporates +the terms and conditions of version 3 of the GNU General Public +License, supplemented by the additional permissions listed below. + + 0. Additional Definitions. + + As used herein, "this License" refers to version 3 of the GNU Lesser +General Public License, and the "GNU GPL" refers to version 3 of the GNU +General Public License. + + "The Library" refers to a covered work governed by this License, +other than an Application or a Combined Work as defined below. + + An "Application" is any work that makes use of an interface provided +by the Library, but which is not otherwise based on the Library. +Defining a subclass of a class defined by the Library is deemed a mode +of using an interface provided by the Library. + + A "Combined Work" is a work produced by combining or linking an +Application with the Library. The particular version of the Library +with which the Combined Work was made is also called the "Linked +Version". + + The "Minimal Corresponding Source" for a Combined Work means the +Corresponding Source for the Combined Work, excluding any source code +for portions of the Combined Work that, considered in isolation, are +based on the Application, and not on the Linked Version. + + The "Corresponding Application Code" for a Combined Work means the +object code and/or source code for the Application, including any data +and utility programs needed for reproducing the Combined Work from the +Application, but excluding the System Libraries of the Combined Work. + + 1. Exception to Section 3 of the GNU GPL. + + You may convey a covered work under sections 3 and 4 of this License +without being bound by section 3 of the GNU GPL. + + 2. Conveying Modified Versions. + + If you modify a copy of the Library, and, in your modifications, a +facility refers to a function or data to be supplied by an Application +that uses the facility (other than as an argument passed when the +facility is invoked), then you may convey a copy of the modified +version: + + a) under this License, provided that you make a good faith effort to + ensure that, in the event an Application does not supply the + function or data, the facility still operates, and performs + whatever part of its purpose remains meaningful, or + + b) under the GNU GPL, with none of the additional permissions of + this License applicable to that copy. + + 3. Object Code Incorporating Material from Library Header Files. + + The object code form of an Application may incorporate material from +a header file that is part of the Library. You may convey such object +code under terms of your choice, provided that, if the incorporated +material is not limited to numerical parameters, data structure +layouts and accessors, or small macros, inline functions and templates +(ten or fewer lines in length), you do both of the following: + + a) Give prominent notice with each copy of the object code that the + Library is used in it and that the Library and its use are + covered by this License. + + b) Accompany the object code with a copy of the GNU GPL and this license + document. + + 4. Combined Works. + + You may convey a Combined Work under terms of your choice that, +taken together, effectively do not restrict modification of the +portions of the Library contained in the Combined Work and reverse +engineering for debugging such modifications, if you also do each of +the following: + + a) Give prominent notice with each copy of the Combined Work that + the Library is used in it and that the Library and its use are + covered by this License. + + b) Accompany the Combined Work with a copy of the GNU GPL and this license + document. + + c) For a Combined Work that displays copyright notices during + execution, include the copyright notice for the Library among + these notices, as well as a reference directing the user to the + copies of the GNU GPL and this license document. + + d) Do one of the following: + + 0) Convey the Minimal Corresponding Source under the terms of this + License, and the Corresponding Application Code in a form + suitable for, and under terms that permit, the user to + recombine or relink the Application with a modified version of + the Linked Version to produce a modified Combined Work, in the + manner specified by section 6 of the GNU GPL for conveying + Corresponding Source. + + 1) Use a suitable shared library mechanism for linking with the + Library. A suitable mechanism is one that (a) uses at run time + a copy of the Library already present on the user's computer + system, and (b) will operate properly with a modified version + of the Library that is interface-compatible with the Linked + Version. + + e) Provide Installation Information, but only if you would otherwise + be required to provide such information under section 6 of the + GNU GPL, and only to the extent that such information is + necessary to install and execute a modified version of the + Combined Work produced by recombining or relinking the + Application with a modified version of the Linked Version. (If + you use option 4d0, the Installation Information must accompany + the Minimal Corresponding Source and Corresponding Application + Code. If you use option 4d1, you must provide the Installation + Information in the manner specified by section 6 of the GNU GPL + for conveying Corresponding Source.) + + 5. Combined Libraries. + + You may place library facilities that are a work based on the +Library side by side in a single library together with other library +facilities that are not Applications and are not covered by this +License, and convey such a combined library under terms of your +choice, if you do both of the following: + + a) Accompany the combined library with a copy of the same work based + on the Library, uncombined with any other library facilities, + conveyed under the terms of this License. + + b) Give prominent notice with the combined library that part of it + is a work based on the Library, and explaining where to find the + accompanying uncombined form of the same work. + + 6. Revised Versions of the GNU Lesser General Public License. + + The Free Software Foundation may publish revised and/or new versions +of the GNU Lesser General Public License from time to time. Such new +versions will be similar in spirit to the present version, but may +differ in detail to address new problems or concerns. + + Each version is given a distinguishing version number. If the +Library as you received it specifies that a certain numbered version +of the GNU Lesser General Public License "or any later version" +applies to it, you have the option of following the terms and +conditions either of that published version or of any later version +published by the Free Software Foundation. If the Library as you +received it does not specify a version number of the GNU Lesser +General Public License, you may choose any version of the GNU Lesser +General Public License ever published by the Free Software Foundation. + + If the Library as you received it specifies that a proxy can decide +whether future versions of the GNU Lesser General Public License shall +apply, that proxy's public statement of acceptance of any version is +permanent authorization for you to choose that version for the +Library. diff --git a/deps/MPFR/mpfr/mpfr.README b/deps/MPFR/mpfr/mpfr.README new file mode 100644 index 0000000000..45a575f392 --- /dev/null +++ b/deps/MPFR/mpfr/mpfr.README @@ -0,0 +1,91 @@ +Copyright 2000, 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010 Free Software Foundation, Inc. +Contributed by the Arenaire and Cacao projects, INRIA. + +This file is part of the GNU MPFR Library. + +The GNU MPFR Library is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 3 of the License, or (at your +option) any later version. + +The GNU MPFR Library is distributed in the hope that it will be useful, but +WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY +or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public +License for more details. + +You should have received a copy of the GNU Lesser General Public License +along with the GNU MPFR Library; see the file COPYING.LESSER. If not, see +http://www.gnu.org/licenses/ or write to the Free Software Foundation, Inc., +51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. + +############################################################################## + +The GNU MPFR distribution contains the following files: +(This does not apply to code retrieved by Subversion.) + +AUTHORS - the authors of the library +BUGS - bugs in MPFR - please read this file! +COPYING - the GNU General Public License, version 3 +COPYING.LESSER - the GNU Lesser General Public License, version 3 +ChangeLog - the log of changes +FAQ.html - frequently asked questions about MPFR +INSTALL - how to install MPFR (see also mpfr.texi) +Makefile* - files for building the library +NEWS - new features with respect to previous versions +PATCHES - empty file (until patches are applied) +README - this file +TODO - what remains to do (any help is welcome!) +VERSION - version of MPFR (next release version if taken by Subversion) +ac*.m4 - automatic configuration files +ansi2knr.* - convert ANSI C to Kernighan & Ritchie C (source and man page) +*.c - source files +*.h - header files +compile - auxiliary installation file +config.* - auxiliary installation files +configure* - configuration files +depcomp - auxiliary installation file +examples/ - directory containing examples +fdl.texi - the GNU Free Documentation License +get_patches.sh - rebuild get_patches.c when patches have been applied +install-sh - installation file +ltmain.sh - auxiliary installation file +m4/ - directory containing additional configuration files +missing - auxiliary installation file +mparam_h.in - header file template +mpfr.info - info file for MPFR +mpfr.texi - texinfo documentation for MPFR (source) +tests/ - test directory +texinfo.tex - TeX macros to handle mpfr.texi + +According to the special exception to the GNU General Public License, +the autotools files compile, config.sub, config.guess, ltmain.sh, +m4/libtool.m4 and missing are distributed under the same licence of +GNU MPFR. + + +You can get the latest source code by Subversion at InriaGforge: + + svn checkout svn://scm.gforge.inria.fr/svn/mpfr/trunk mpfr + +or + + svn checkout https://scm.gforge.inria.fr/svn/mpfr/trunk mpfr + +(the last argument can be any directory name). You can use + + svn ls svn://scm.gforge.inria.fr/svn/mpfr/branches + svn ls svn://scm.gforge.inria.fr/svn/mpfr/tags + +to get the list of branches or tags (releases), then checkout a +particular branch or tag instead of the trunk. Alternatively, you +can now use the "https:" scheme (a.k.a. DAV) instead of "svn:". +For more information about Subversion, please see: + + * http://svnbook.red-bean.com/ (the official Subversion book); + * http://gcc.gnu.org/wiki/SvnHelp (written for GCC developers, + but interesting general information can be found there); + * http://subversion.tigris.org/faq.html (the Subversion FAQ). + +Subversion users should read the file "README.dev". + +Note: the old CVS repository at cvs-sop.inria.fr is now closed. diff --git a/deps/OpenCSG/CMakeLists.txt.in b/deps/OpenCSG/CMakeLists.txt.in new file mode 100644 index 0000000000..37da0f789b --- /dev/null +++ b/deps/OpenCSG/CMakeLists.txt.in @@ -0,0 +1,101 @@ +cmake_minimum_required(VERSION 3.0) + +project(OpenCSG) + +if (NOT BUILD_SHARED_LIBS) + set(GLEW_USE_STATIC_LIBS ON) +elseif (MSVC) + set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON) +endif() + +find_package(OpenGL REQUIRED) + +set(GLEW_VERBOSE ON) +find_package(GLEW 1.13.0 REQUIRED) + +set(_srcfiles + src/area.cpp + src/batch.cpp + src/context.cpp + src/channelManager.cpp + src/frameBufferObject.cpp + src/frameBufferObjectExt.cpp + src/occlusionQuery.cpp + src/opencsgRender.cpp + src/openglHelper.cpp + src/pBufferTexture.cpp + src/primitive.cpp + src/primitiveHelper.cpp + src/renderGoldfeather.cpp + src/renderSCS.cpp + src/scissorMemo.cpp + src/settings.cpp + src/stencilManager.cpp + RenderTexture/RenderTexture.cpp + include/opencsg.h + src/opencsgConfig.h + src/area.h + src/batch.h + src/context.h + src/channelManager.h + src/frameBufferObject.h + src/frameBufferObjectExt.h + src/occlusionQuery.h + src/offscreenBuffer.h + src/opencsgRender.h + src/openglHelper.h + src/pBufferTexture.h + src/primitiveHelper.h + src/scissorMemo.h + src/settings.h + src/stencilManager.h +) + +add_library(opencsg ${_srcfiles}) +target_include_directories(opencsg PUBLIC $) +target_include_directories(opencsg PUBLIC $) +target_link_libraries(opencsg PRIVATE GLEW::GLEW OpenGL::GL) + +include(CMakePackageConfigHelpers) + +include(GNUInstallDirs) + +write_basic_package_version_file( + "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake" + VERSION 1.4.2 + COMPATIBILITY AnyNewerVersion +) + +install(TARGETS opencsg + EXPORT ${PROJECT_NAME}Targets + RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} + ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR} + LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} + INCLUDES DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) + +export(EXPORT ${PROJECT_NAME}Targets + FILE "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}Config.cmake" + NAMESPACE ${PROJECT_NAME}:: ) + +set(ConfigPackageLocation ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}) + +install(EXPORT ${PROJECT_NAME}Targets + FILE + "${PROJECT_NAME}Config.cmake" + NAMESPACE + ${PROJECT_NAME}:: + DESTINATION + ${ConfigPackageLocation} +) +install( + FILES + ${PROJECT_SOURCE_DIR}/include/opencsg.h + DESTINATION + ${CMAKE_INSTALL_INCLUDEDIR}/opencsg +) +install( + FILES + "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}ConfigVersion.cmake" + DESTINATION + ${ConfigPackageLocation} +) diff --git a/deps/OpenCSG/OpenCSG.cmake b/deps/OpenCSG/OpenCSG.cmake new file mode 100644 index 0000000000..d9de5e1526 --- /dev/null +++ b/deps/OpenCSG/OpenCSG.cmake @@ -0,0 +1,15 @@ + +prusaslicer_add_cmake_project(OpenCSG + GIT_REPOSITORY https://github.com/floriankirsch/OpenCSG.git + GIT_TAG 83e274457b46c9ad11a4ee599203250b1618f3b9 #v1.4.2 + PATCH_COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt.in ./CMakeLists.txt + DEPENDS dep_GLEW +) + +if (TARGET dep_ZLIB) + add_dependencies(dep_OpenCSG dep_ZLIB) +endif() + +if (MSVC) + add_debug_dep(dep_OpenCSG) +endif () \ No newline at end of file diff --git a/deps/ZLIB/0001-Respect-BUILD_SHARED_LIBS.patch b/deps/ZLIB/0001-Respect-BUILD_SHARED_LIBS.patch new file mode 100644 index 0000000000..e65ec0e656 --- /dev/null +++ b/deps/ZLIB/0001-Respect-BUILD_SHARED_LIBS.patch @@ -0,0 +1,51 @@ +From 0c64e33bc2e4e7c011f5a64f5d9c7571a434cc86 Mon Sep 17 00:00:00 2001 +From: tamasmeszaros +Date: Sat, 16 Nov 2019 13:43:17 +0100 +Subject: [PATCH] Respect BUILD_SHARED_LIBS + +--- + CMakeLists.txt | 14 ++++++++------ + 1 file changed, 8 insertions(+), 6 deletions(-) + +diff --git a/CMakeLists.txt b/CMakeLists.txt +index 0fe939d..01dfea1 100644 +--- a/CMakeLists.txt ++++ b/CMakeLists.txt +@@ -183,10 +183,12 @@ if(MINGW) + set(ZLIB_DLL_SRCS ${CMAKE_CURRENT_BINARY_DIR}/zlib1rc.obj) + endif(MINGW) + +-add_library(zlib SHARED ${ZLIB_SRCS} ${ZLIB_ASMS} ${ZLIB_DLL_SRCS} ${ZLIB_PUBLIC_HDRS} ${ZLIB_PRIVATE_HDRS}) +-add_library(zlibstatic STATIC ${ZLIB_SRCS} ${ZLIB_ASMS} ${ZLIB_PUBLIC_HDRS} ${ZLIB_PRIVATE_HDRS}) +-set_target_properties(zlib PROPERTIES DEFINE_SYMBOL ZLIB_DLL) +-set_target_properties(zlib PROPERTIES SOVERSION 1) ++add_library(zlib ${ZLIB_SRCS} ${ZLIB_ASMS} ${ZLIB_PUBLIC_HDRS} ${ZLIB_PRIVATE_HDRS}) ++if (BUILD_SHARED_LIBS) ++ target_sources(zlib PRIVATE ${ZLIB_DLL_SRCS}) ++ set_target_properties(zlib PROPERTIES DEFINE_SYMBOL ZLIB_DLL) ++ set_target_properties(zlib PROPERTIES SOVERSION 1) ++endif() + + if(NOT CYGWIN) + # This property causes shared libraries on Linux to have the full version +@@ -201,7 +203,7 @@ endif() + + if(UNIX) + # On unix-like platforms the library is almost always called libz +- set_target_properties(zlib zlibstatic PROPERTIES OUTPUT_NAME z) ++ set_target_properties(zlib PROPERTIES OUTPUT_NAME z) + if(NOT APPLE) + set_target_properties(zlib PROPERTIES LINK_FLAGS "-Wl,--version-script,\"${CMAKE_CURRENT_SOURCE_DIR}/zlib.map\"") + endif() +@@ -211,7 +213,7 @@ elseif(BUILD_SHARED_LIBS AND WIN32) + endif() + + if(NOT SKIP_INSTALL_LIBRARIES AND NOT SKIP_INSTALL_ALL ) +- install(TARGETS zlib zlibstatic ++ install(TARGETS zlib + RUNTIME DESTINATION "${INSTALL_BIN_DIR}" + ARCHIVE DESTINATION "${INSTALL_LIB_DIR}" + LIBRARY DESTINATION "${INSTALL_LIB_DIR}" ) +-- +2.16.2.windows.1 + diff --git a/deps/ZLIB/ZLIB.cmake b/deps/ZLIB/ZLIB.cmake new file mode 100644 index 0000000000..574f5b134a --- /dev/null +++ b/deps/ZLIB/ZLIB.cmake @@ -0,0 +1,10 @@ +prusaslicer_add_cmake_project(ZLIB + GIT_REPOSITORY https://github.com/madler/zlib.git + GIT_TAG v1.2.11 + PATCH_COMMAND ${GIT_EXECUTABLE} checkout -f -- . && git clean -df && + ${GIT_EXECUTABLE} apply --whitespace=fix ${CMAKE_CURRENT_LIST_DIR}/0001-Respect-BUILD_SHARED_LIBS.patch + CMAKE_ARGS + -DSKIP_INSTALL_FILES=ON # Prevent installation of man pages et al. + -DCMAKE_POSITION_INDEPENDENT_CODE=ON +) + diff --git a/deps/deps-macos.cmake b/deps/deps-macos.cmake index 9e51735fd5..17300b247e 100644 --- a/deps/deps-macos.cmake +++ b/deps/deps-macos.cmake @@ -89,7 +89,7 @@ ExternalProject_Add(dep_libcurl ExternalProject_Add(dep_wxwidgets EXCLUDE_FROM_ALL 1 GIT_REPOSITORY "https://github.com/prusa3d/wxWidgets" - GIT_TAG v3.1.1-patched + GIT_TAG v3.1.3-patched BUILD_IN_SOURCE 1 # PATCH_COMMAND "${CMAKE_COMMAND}" -E copy "${CMAKE_CURRENT_SOURCE_DIR}/wxwidgets-pngprefix.h" src/png/pngprefix.h CONFIGURE_COMMAND env "CXXFLAGS=${DEP_WERRORS_SDK}" "CFLAGS=${DEP_WERRORS_SDK}" ./configure diff --git a/deps/deps-unix-common.cmake b/deps/deps-unix-common.cmake index b6e6653cdc..3f3a70c6a7 100644 --- a/deps/deps-unix-common.cmake +++ b/deps/deps-unix-common.cmake @@ -7,7 +7,10 @@ else () set(TBB_MINGW_WORKAROUND "") endif () -find_package(ZLIB REQUIRED) +find_package(ZLIB QUIET) +if (NOT ZLIB_FOUND) + include(ZLIB/ZLIB.cmake) +endif () ExternalProject_Add(dep_tbb EXCLUDE_FROM_ALL 1 @@ -51,7 +54,6 @@ ExternalProject_Add(dep_nlopt -DCMAKE_INSTALL_PREFIX=${DESTDIR}/usr/local ${DEP_CMAKE_OPTS} ) -find_package(Git REQUIRED) ExternalProject_Add(dep_qhull EXCLUDE_FROM_ALL 1 diff --git a/deps/deps-windows.cmake b/deps/deps-windows.cmake index 276129a8d3..600168c1af 100644 --- a/deps/deps-windows.cmake +++ b/deps/deps-windows.cmake @@ -149,36 +149,37 @@ ExternalProject_Add(dep_nlopt add_debug_dep(dep_nlopt) -ExternalProject_Add(dep_zlib - EXCLUDE_FROM_ALL 1 - URL "https://zlib.net/zlib-1.2.11.tar.xz" - URL_HASH SHA256=4ff941449631ace0d4d203e3483be9dbc9da454084111f97ea0a2114e19bf066 - CMAKE_GENERATOR "${DEP_MSVC_GEN}" - CMAKE_GENERATOR_PLATFORM "${DEP_PLATFORM}" - CMAKE_ARGS - -DSKIP_INSTALL_FILES=ON # Prevent installation of man pages et al. - "-DINSTALL_BIN_DIR=${CMAKE_CURRENT_BINARY_DIR}\\fallout" # I found no better way of preventing zlib from creating & installing DLLs :-/ - -DCMAKE_POSITION_INDEPENDENT_CODE=ON - "-DCMAKE_INSTALL_PREFIX:PATH=${DESTDIR}\\usr\\local" - BUILD_COMMAND msbuild /m /P:Configuration=Release INSTALL.vcxproj - INSTALL_COMMAND "" -) +include(ZLIB/ZLIB.cmake) +# ExternalProject_Add(dep_zlib +# EXCLUDE_FROM_ALL 1 +# URL "https://zlib.net/zlib-1.2.11.tar.xz" +# URL_HASH SHA256=4ff941449631ace0d4d203e3483be9dbc9da454084111f97ea0a2114e19bf066 +# CMAKE_GENERATOR "${DEP_MSVC_GEN}" +# CMAKE_GENERATOR_PLATFORM "${DEP_PLATFORM}" +# CMAKE_ARGS +# -DSKIP_INSTALL_FILES=ON # Prevent installation of man pages et al. +# "-DINSTALL_BIN_DIR=${CMAKE_CURRENT_BINARY_DIR}\\fallout" # I found no better way of preventing zlib from creating & installing DLLs :-/ +# -DCMAKE_POSITION_INDEPENDENT_CODE=ON +# "-DCMAKE_INSTALL_PREFIX:PATH=${DESTDIR}\\usr\\local" +# BUILD_COMMAND msbuild /m /P:Configuration=Release INSTALL.vcxproj +# INSTALL_COMMAND "" +# ) -add_debug_dep(dep_zlib) +add_debug_dep(dep_ZLIB) # The following steps are unfortunately needed to remove the _static suffix on libraries -ExternalProject_Add_Step(dep_zlib fix_static - DEPENDEES install - COMMAND "${CMAKE_COMMAND}" -E rename zlibstatic.lib zlib.lib - WORKING_DIRECTORY "${DESTDIR}\\usr\\local\\lib\\" -) -if (${DEP_DEBUG}) - ExternalProject_Add_Step(dep_zlib fix_static_debug - DEPENDEES install - COMMAND "${CMAKE_COMMAND}" -E rename zlibstaticd.lib zlibd.lib - WORKING_DIRECTORY "${DESTDIR}\\usr\\local\\lib\\" - ) -endif () +# ExternalProject_Add_Step(dep_zlib fix_static +# DEPENDEES install +# COMMAND "${CMAKE_COMMAND}" -E rename zlibstatic.lib zlib.lib +# WORKING_DIRECTORY "${DESTDIR}\\usr\\local\\lib\\" +# ) +# if (${DEP_DEBUG}) +# ExternalProject_Add_Step(dep_zlib fix_static_debug +# DEPENDEES install +# COMMAND "${CMAKE_COMMAND}" -E rename zlibstaticd.lib zlibd.lib +# WORKING_DIRECTORY "${DESTDIR}\\usr\\local\\lib\\" +# ) +# endif () if (${DEPS_BITS} EQUAL 32) set(DEP_LIBCURL_TARGET "x86") @@ -214,8 +215,6 @@ if (${DEP_DEBUG}) ) endif () -find_package(Git REQUIRED) - ExternalProject_Add(dep_qhull EXCLUDE_FROM_ALL 1 #URL "https://github.com/qhull/qhull/archive/v7.3.2.tar.gz" @@ -273,7 +272,7 @@ ExternalProject_Add(dep_blosc #URL_HASH SHA256=7463a1df566704f212263312717ab2c36b45d45cba6cd0dccebf91b2cc4b4da9 GIT_REPOSITORY https://github.com/Blosc/c-blosc.git GIT_TAG e63775855294b50820ef44d1b157f4de1cc38d3e #v1.17.0 - DEPENDS dep_zlib + DEPENDS dep_ZLIB CMAKE_GENERATOR "${DEP_MSVC_GEN}" CMAKE_GENERATOR_PLATFORM "${DEP_PLATFORM}" CMAKE_ARGS @@ -300,7 +299,7 @@ ExternalProject_Add(dep_openexr EXCLUDE_FROM_ALL 1 GIT_REPOSITORY https://github.com/openexr/openexr.git GIT_TAG eae0e337c9f5117e78114fd05f7a415819df413a #v2.4.0 - DEPENDS dep_zlib + DEPENDS dep_ZLIB CMAKE_GENERATOR "${DEP_MSVC_GEN}" CMAKE_GENERATOR_PLATFORM "${DEP_PLATFORM}" CMAKE_ARGS diff --git a/doc/How to build - Windows.md b/doc/How to build - Windows.md index b8829047bf..c2dc31ce31 100644 --- a/doc/How to build - Windows.md +++ b/doc/How to build - Windows.md @@ -120,3 +120,49 @@ Refer to the CMake scripts inside the `deps` directory to see which dependencies \*) Specifically, the problem arises when building boost. Boost build tool appends all build options into paths of intermediate files, which are not handled correctly by either `b2.exe` or possibly `ninja` (?). + + +# Noob guide (step by step) + +Install Visual Studio Community 2019 from +visualstudio.microsoft.com/vs/ +Select all workload options for C++ + +Install git for Windows from +gitforwindows.org +download and run the exe accepting all defaults + +download PrusaSlicer-master.zip from github +I downloaded this to c:\PrusaSlicer and unzipped to c:\PrusaSlicer\PrusaSlicer-master\ so this will be my prefix for all my steps. Substitute your prefix. + +Go to the Windows Start Menu and Click on "Visual Studio 2019" folder, then select the ->"x64 Native Tools Command Prompt" to open a command window + +cd c:\PrusaSlicer\PrusaSlicer-master\deps + +mkdir build + +cd build + +cmake .. -G "Visual Studio 16 2019" -DDESTDIR="c:\PrusaSlicer\PrusaSlicer-master" + +msbuild /m ALL_BUILD.vcxproj // This took 13.5 minutes on my machine: core I7-7700K @ 4.2Ghz with 32GB main memory and 20min on a average laptop + +cd c:\PrusaSlicer\PrusaSlicer-master\ + +mkdir build + +cd build + +cmake .. -G "Visual Studio 16 2019" -DCMAKE_PREFIX_PATH="c:\PrusaSlicer\PrusaSlicer-master\usr\local" + +open Visual Studio for c++ development (VS asks this the first time you start it) + +Open->Project/Solution or File->Open->Project/Solution (depending on which dialog comes up first) + +click on c:\PrusaSlicer\PrusaSlicer-master\build\PrusaSlicer.sln + +Debug->Start Debugging or Debug->Start Without debugging +PrusaSlicer should start. You're up and running! + + +note: Thanks to @douggorgen for the original guide, as an answer for a issue diff --git a/resources/icons/error_tick.svg b/resources/icons/error_tick.svg new file mode 100644 index 0000000000..6467d29fb0 --- /dev/null +++ b/resources/icons/error_tick.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + diff --git a/resources/icons/export_to_sd.svg b/resources/icons/export_to_sd.svg new file mode 100644 index 0000000000..c836b00a17 --- /dev/null +++ b/resources/icons/export_to_sd.svg @@ -0,0 +1,145 @@ + + + + + + + + + + + image/svg+xml + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/icons/printer_placeholder.png b/resources/icons/printer_placeholder.png new file mode 100644 index 0000000000..8274019d83 Binary files /dev/null and b/resources/icons/printer_placeholder.png differ diff --git a/resources/icons/printers/Creality_Ender3.png b/resources/icons/printers/Creality_ENDER3.png similarity index 100% rename from resources/icons/printers/Creality_Ender3.png rename to resources/icons/printers/Creality_ENDER3.png diff --git a/resources/icons/revert_all_.svg b/resources/icons/revert_all_.svg new file mode 100644 index 0000000000..fe8de635db --- /dev/null +++ b/resources/icons/revert_all_.svg @@ -0,0 +1,9 @@ + + + + + Svg Vector Icons : http://www.onlinewebfonts.com/icon + + + + \ No newline at end of file diff --git a/resources/icons/thumb_down.svg b/resources/icons/thumb_down.svg index 0499cea419..f789b73174 100644 --- a/resources/icons/thumb_down.svg +++ b/resources/icons/thumb_down.svg @@ -4,7 +4,7 @@ viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve"> - + diff --git a/resources/icons/thumb_up.svg b/resources/icons/thumb_up.svg index c9045929be..1a0c6f1b7f 100644 --- a/resources/icons/thumb_up.svg +++ b/resources/icons/thumb_up.svg @@ -4,7 +4,7 @@ viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve"> - + diff --git a/resources/icons/white/edit_layers_all.svg b/resources/icons/white/edit_layers_all.svg new file mode 100644 index 0000000000..efb7d609f1 --- /dev/null +++ b/resources/icons/white/edit_layers_all.svg @@ -0,0 +1,25 @@ + + + + + + + + + + + + + diff --git a/resources/icons/white/edit_layers_some.svg b/resources/icons/white/edit_layers_some.svg new file mode 100644 index 0000000000..585a8df2f1 --- /dev/null +++ b/resources/icons/white/edit_layers_some.svg @@ -0,0 +1,14 @@ + + + + + + + + + + + diff --git a/resources/icons/white/funnel.svg b/resources/icons/white/funnel.svg new file mode 100644 index 0000000000..b8a3408a78 --- /dev/null +++ b/resources/icons/white/funnel.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + diff --git a/resources/icons/white/mirroring_off.svg b/resources/icons/white/mirroring_off.svg new file mode 100644 index 0000000000..2011d8f1b8 --- /dev/null +++ b/resources/icons/white/mirroring_off.svg @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/resources/icons/white/mirroring_on.svg b/resources/icons/white/mirroring_on.svg new file mode 100644 index 0000000000..1773b78add --- /dev/null +++ b/resources/icons/white/mirroring_on.svg @@ -0,0 +1,23 @@ + + + + + + + + + + + + + + + + + + + + diff --git a/resources/icons/white/note.svg b/resources/icons/white/note.svg new file mode 100644 index 0000000000..07c2a14cf9 --- /dev/null +++ b/resources/icons/white/note.svg @@ -0,0 +1,25 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/resources/icons/white/redo_menu.svg b/resources/icons/white/redo_menu.svg new file mode 100644 index 0000000000..749f49a421 --- /dev/null +++ b/resources/icons/white/redo_menu.svg @@ -0,0 +1,13 @@ + + + + + diff --git a/resources/icons/white/undo_menu.svg b/resources/icons/white/undo_menu.svg new file mode 100644 index 0000000000..4e2b69a601 --- /dev/null +++ b/resources/icons/white/undo_menu.svg @@ -0,0 +1,13 @@ + + + + + diff --git a/resources/localization/PrusaSlicer.pot b/resources/localization/PrusaSlicer.pot index ee9b565c1f..77539a7a35 100644 --- a/resources/localization/PrusaSlicer.pot +++ b/resources/localization/PrusaSlicer.pot @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2019-12-04 11:00+0100\n" +"POT-Creation-Date: 2019-12-06 13:53+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" @@ -67,7 +67,7 @@ msgstr "" #: src/slic3r/GUI/AppConfig.cpp:105 msgid "" "Error parsing PrusaSlicer config file, it is probably corrupted. Try to " -"manualy delete the file to recover from the error. Your user profiles will " +"manually delete the file to recover from the error. Your user profiles will " "not be affected." msgstr "" @@ -78,8 +78,8 @@ msgid "" msgstr "" #: src/slic3r/GUI/BackgroundSlicingProcess.cpp:101 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3290 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3365 src/slic3r/GUI/Plater.cpp:135 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3292 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3367 src/slic3r/GUI/Plater.cpp:135 msgid "Info" msgstr "" @@ -123,7 +123,7 @@ msgstr "" msgid "Scheduling upload to `%1%`. See Window -> Print Host Upload Queue" msgstr "" -#: src/slic3r/GUI/BedShapeDialog.cpp:68 src/slic3r/GUI/GUI_ObjectList.cpp:1930 +#: src/slic3r/GUI/BedShapeDialog.cpp:68 src/slic3r/GUI/GUI_ObjectList.cpp:1932 msgid "Shape" msgstr "" @@ -156,7 +156,7 @@ msgid "Circular" msgstr "" #: src/slic3r/GUI/BedShapeDialog.cpp:94 src/slic3r/GUI/ConfigWizard.cpp:218 -#: src/slic3r/GUI/ConfigWizard.cpp:934 src/slic3r/GUI/ConfigWizard.cpp:948 +#: src/slic3r/GUI/ConfigWizard.cpp:926 src/slic3r/GUI/ConfigWizard.cpp:940 #: src/slic3r/GUI/GUI_ObjectLayers.cpp:135 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:333 #: src/slic3r/GUI/WipeTowerDialog.cpp:85 src/slic3r/GUI/wxExtensions.cpp:628 @@ -224,7 +224,7 @@ msgid "Load..." msgstr "" #: src/slic3r/GUI/BedShapeDialog.cpp:192 src/slic3r/GUI/BedShapeDialog.cpp:271 -#: src/slic3r/GUI/Tab.cpp:3073 +#: src/slic3r/GUI/Tab.cpp:3080 msgid "Remove" msgstr "" @@ -266,7 +266,7 @@ msgstr "" msgid "Choose an STL file to import bed model from:" msgstr "" -#: src/slic3r/GUI/BedShapeDialog.hpp:59 src/slic3r/GUI/ConfigWizard.cpp:893 +#: src/slic3r/GUI/BedShapeDialog.hpp:59 src/slic3r/GUI/ConfigWizard.cpp:885 msgid "Bed Shape" msgstr "" @@ -344,7 +344,7 @@ msgid "" "- no top solid layers\n" "- 0% fill density\n" "- no support material\n" -"- no ensure_vertical_shell_thickness" +"- inactive Ensure vertical shell thickness" msgstr "" #: src/slic3r/GUI/ConfigManipulation.cpp:82 @@ -407,7 +407,7 @@ msgstr "" #: src/slic3r/GUI/ConfigManipulation.cpp:203 #: src/slic3r/GUI/GUI_ObjectList.cpp:35 src/slic3r/GUI/GUI_ObjectList.cpp:89 -#: src/slic3r/GUI/GUI_ObjectList.cpp:607 src/slic3r/GUI/Plater.cpp:516 +#: src/slic3r/GUI/GUI_ObjectList.cpp:609 src/slic3r/GUI/Plater.cpp:516 #: src/slic3r/GUI/Tab.cpp:1071 src/slic3r/GUI/Tab.cpp:1072 #: src/libslic3r/PrintConfig.cpp:182 src/libslic3r/PrintConfig.cpp:405 #: src/libslic3r/PrintConfig.cpp:425 src/libslic3r/PrintConfig.cpp:765 @@ -463,7 +463,7 @@ msgstr "" msgid "PrusaSlicer version" msgstr "" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:51 src/slic3r/GUI/Preset.cpp:1392 +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:51 src/slic3r/GUI/Preset.cpp:1408 msgid "print" msgstr "" @@ -471,7 +471,7 @@ msgstr "" msgid "filaments" msgstr "" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 src/slic3r/GUI/Preset.cpp:1396 +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 src/slic3r/GUI/Preset.cpp:1412 msgid "printer" msgstr "" @@ -529,7 +529,7 @@ msgid "Standard" msgstr "" #: src/slic3r/GUI/ConfigWizard.cpp:290 src/slic3r/GUI/ConfigWizard.cpp:545 -#: src/slic3r/GUI/Tab.cpp:3123 +#: src/slic3r/GUI/Tab.cpp:3130 msgid "All" msgstr "" @@ -583,35 +583,35 @@ msgstr "" msgid "(All)" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:712 +#: src/slic3r/GUI/ConfigWizard.cpp:704 msgid "Custom Printer Setup" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:712 +#: src/slic3r/GUI/ConfigWizard.cpp:704 msgid "Custom Printer" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:714 +#: src/slic3r/GUI/ConfigWizard.cpp:706 msgid "Define a custom printer profile" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:716 +#: src/slic3r/GUI/ConfigWizard.cpp:708 msgid "Custom profile name:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:740 +#: src/slic3r/GUI/ConfigWizard.cpp:732 msgid "Automatic updates" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:740 +#: src/slic3r/GUI/ConfigWizard.cpp:732 msgid "Updates" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:748 src/slic3r/GUI/Preferences.cpp:69 +#: src/slic3r/GUI/ConfigWizard.cpp:740 src/slic3r/GUI/Preferences.cpp:69 msgid "Check for application updates" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:752 +#: src/slic3r/GUI/ConfigWizard.cpp:744 #, possible-c-format msgid "" "If enabled, %s checks for new application versions online. When a new " @@ -620,11 +620,11 @@ msgid "" "notification mechanisms, no automatic installation is done." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:758 src/slic3r/GUI/Preferences.cpp:77 +#: src/slic3r/GUI/ConfigWizard.cpp:750 src/slic3r/GUI/Preferences.cpp:77 msgid "Update built-in Presets automatically" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:762 +#: src/slic3r/GUI/ConfigWizard.cpp:754 #, possible-c-format msgid "" "If enabled, %s downloads updates of built-in system presets in the " @@ -633,224 +633,224 @@ msgid "" "startup." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:765 +#: src/slic3r/GUI/ConfigWizard.cpp:757 msgid "" "Updates are never applied without user's consent and never overwrite user's " "customized settings." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:770 +#: src/slic3r/GUI/ConfigWizard.cpp:762 msgid "" "Additionally a backup snapshot of the whole configuration is created before " "an update is applied." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:777 +#: src/slic3r/GUI/ConfigWizard.cpp:769 msgid "View mode" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:779 +#: src/slic3r/GUI/ConfigWizard.cpp:771 msgid "" "PrusaSlicer's user interfaces comes in three variants:\n" "Simple, Advanced, and Expert.\n" "The Simple mode shows only the most frequently used settings relevant for " -"regular 3D printing. The other two offer progressivly more sophisticated " -"fine-tuning, they are suitable for advanced and expert usiser, respectively." +"regular 3D printing. The other two offer progressively more sophisticated " +"fine-tuning, they are suitable for advanced and expert users, respectively." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:784 +#: src/slic3r/GUI/ConfigWizard.cpp:776 msgid "Simple mode" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:785 +#: src/slic3r/GUI/ConfigWizard.cpp:777 msgid "Advanced mode" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:786 +#: src/slic3r/GUI/ConfigWizard.cpp:778 msgid "Expert mode" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:820 +#: src/slic3r/GUI/ConfigWizard.cpp:812 msgid "Other Vendors" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:824 +#: src/slic3r/GUI/ConfigWizard.cpp:816 #, possible-c-format -msgid "Pick another vendor supported by %s: (FIXME: this text)" +msgid "Pick another vendor supported by %s" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:855 +#: src/slic3r/GUI/ConfigWizard.cpp:847 msgid "Firmware Type" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:855 src/slic3r/GUI/Tab.cpp:1917 +#: src/slic3r/GUI/ConfigWizard.cpp:847 src/slic3r/GUI/Tab.cpp:1917 msgid "Firmware" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:859 +#: src/slic3r/GUI/ConfigWizard.cpp:851 msgid "Choose the type of firmware used by your printer." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:893 +#: src/slic3r/GUI/ConfigWizard.cpp:885 msgid "Bed Shape and Size" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:896 +#: src/slic3r/GUI/ConfigWizard.cpp:888 msgid "Set the shape of your printer's bed." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:916 +#: src/slic3r/GUI/ConfigWizard.cpp:908 msgid "Filament and Nozzle Diameters" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:916 +#: src/slic3r/GUI/ConfigWizard.cpp:908 msgid "Print Diameters" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:930 +#: src/slic3r/GUI/ConfigWizard.cpp:922 msgid "Enter the diameter of your printer's hot end nozzle." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:933 +#: src/slic3r/GUI/ConfigWizard.cpp:925 msgid "Nozzle Diameter:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:943 +#: src/slic3r/GUI/ConfigWizard.cpp:935 msgid "Enter the diameter of your filament." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:944 +#: src/slic3r/GUI/ConfigWizard.cpp:936 msgid "" "Good precision is required, so use a caliper and do multiple measurements " "along the filament, then compute the average." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:947 +#: src/slic3r/GUI/ConfigWizard.cpp:939 msgid "Filament Diameter:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:981 +#: src/slic3r/GUI/ConfigWizard.cpp:973 msgid "Extruder and Bed Temperatures" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:981 +#: src/slic3r/GUI/ConfigWizard.cpp:973 msgid "Temperatures" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:997 +#: src/slic3r/GUI/ConfigWizard.cpp:989 msgid "Enter the temperature needed for extruding your filament." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:998 +#: src/slic3r/GUI/ConfigWizard.cpp:990 msgid "A rule of thumb is 160 to 230 °C for PLA, and 215 to 250 °C for ABS." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1001 +#: src/slic3r/GUI/ConfigWizard.cpp:993 msgid "Extrusion Temperature:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1002 src/slic3r/GUI/ConfigWizard.cpp:1016 +#: src/slic3r/GUI/ConfigWizard.cpp:994 src/slic3r/GUI/ConfigWizard.cpp:1008 msgid "°C" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1011 +#: src/slic3r/GUI/ConfigWizard.cpp:1003 msgid "" "Enter the bed temperature needed for getting your filament to stick to your " "heated bed." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1012 +#: src/slic3r/GUI/ConfigWizard.cpp:1004 msgid "" "A rule of thumb is 60 °C for PLA and 110 °C for ABS. Leave zero if you have " "no heated bed." msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1015 +#: src/slic3r/GUI/ConfigWizard.cpp:1007 msgid "Bed Temperature:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1434 src/slic3r/GUI/ConfigWizard.cpp:1874 +#: src/slic3r/GUI/ConfigWizard.cpp:1426 src/slic3r/GUI/ConfigWizard.cpp:1862 msgid "Filaments" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1434 src/slic3r/GUI/ConfigWizard.cpp:1876 +#: src/slic3r/GUI/ConfigWizard.cpp:1426 src/slic3r/GUI/ConfigWizard.cpp:1864 msgid "SLA Materials" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1488 +#: src/slic3r/GUI/ConfigWizard.cpp:1480 msgid "FFF Technology Printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1493 +#: src/slic3r/GUI/ConfigWizard.cpp:1485 msgid "SLA Technology Printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1637 +#: src/slic3r/GUI/ConfigWizard.cpp:1625 msgid "You have to select at least one filament for selected printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1643 +#: src/slic3r/GUI/ConfigWizard.cpp:1631 msgid "You have to select at least one material for selected printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1843 +#: src/slic3r/GUI/ConfigWizard.cpp:1831 msgid "Select all standard printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1846 +#: src/slic3r/GUI/ConfigWizard.cpp:1834 msgid "< &Back" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1847 +#: src/slic3r/GUI/ConfigWizard.cpp:1835 msgid "&Next >" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1848 +#: src/slic3r/GUI/ConfigWizard.cpp:1836 msgid "&Finish" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1849 src/slic3r/GUI/FirmwareDialog.cpp:151 +#: src/slic3r/GUI/ConfigWizard.cpp:1837 src/slic3r/GUI/FirmwareDialog.cpp:151 #: src/slic3r/GUI/ProgressStatusBar.cpp:27 msgid "Cancel" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1862 +#: src/slic3r/GUI/ConfigWizard.cpp:1850 msgid "Prusa FFF Technology Printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1865 +#: src/slic3r/GUI/ConfigWizard.cpp:1853 msgid "Prusa MSLA Technology Printers" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1874 +#: src/slic3r/GUI/ConfigWizard.cpp:1862 msgid "Filament Profiles Selection" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1874 src/slic3r/GUI/GUI_ObjectList.cpp:3413 +#: src/slic3r/GUI/ConfigWizard.cpp:1862 src/slic3r/GUI/GUI_ObjectList.cpp:3415 msgid "Type:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1876 +#: src/slic3r/GUI/ConfigWizard.cpp:1864 msgid "SLA Material Profiles Selection" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1876 +#: src/slic3r/GUI/ConfigWizard.cpp:1864 msgid "Layer height:" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1966 +#: src/slic3r/GUI/ConfigWizard.cpp:1962 msgid "Configuration Assistant" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1967 +#: src/slic3r/GUI/ConfigWizard.cpp:1963 msgid "Configuration &Assistant" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1969 +#: src/slic3r/GUI/ConfigWizard.cpp:1965 msgid "Configuration Wizard" msgstr "" -#: src/slic3r/GUI/ConfigWizard.cpp:1970 +#: src/slic3r/GUI/ConfigWizard.cpp:1966 msgid "Configuration &Wizard" msgstr "" @@ -1016,8 +1016,8 @@ msgstr "" msgid "Cancelling..." msgstr "" -#: src/slic3r/GUI/GLCanvas3D.cpp:240 -msgid "Layer height profile" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:243 @@ -1085,7 +1085,7 @@ msgid "Reset" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:695 -msgid "Layer height profile-Manual edit" +msgid "Variable layer height - Manual edit" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:794 @@ -1147,15 +1147,15 @@ msgid "Color change for Extruder %d at %.2f mm" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:1673 -msgid "Layer height profile-Reset" +msgid "Variable layer height - Reset" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:1681 -msgid "Layer height profile-Adaptive" +msgid "Variable layer height - Adaptive" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:1689 -msgid "Layer height profile-Smooth all" +msgid "Variable layer height - Smooth all" msgstr "" #: src/slic3r/GUI/GLCanvas3D.cpp:2026 @@ -1192,9 +1192,9 @@ msgstr[1] "" msgid "Add..." msgstr "" -#: src/slic3r/GUI/GLCanvas3D.cpp:4267 src/slic3r/GUI/GUI_ObjectList.cpp:1590 +#: src/slic3r/GUI/GLCanvas3D.cpp:4267 src/slic3r/GUI/GUI_ObjectList.cpp:1592 #: src/slic3r/GUI/Plater.cpp:3712 src/slic3r/GUI/Plater.cpp:3734 -#: src/slic3r/GUI/Tab.cpp:3073 +#: src/slic3r/GUI/Tab.cpp:3080 msgid "Delete" msgstr "" @@ -1232,14 +1232,10 @@ msgstr "" msgid "Split to objects" msgstr "" -#: src/slic3r/GUI/GLCanvas3D.cpp:4352 src/slic3r/GUI/GUI_ObjectList.cpp:1422 +#: src/slic3r/GUI/GLCanvas3D.cpp:4352 src/slic3r/GUI/GUI_ObjectList.cpp:1424 msgid "Split to parts" msgstr "" -#: src/slic3r/GUI/GLCanvas3D.cpp:4365 src/slic3r/GUI/GUI_ObjectList.cpp:2372 -msgid "Height ranges" -msgstr "" - #: src/slic3r/GUI/GLCanvas3D.cpp:4416 src/slic3r/GUI/MainFrame.cpp:571 msgid "Undo" msgstr "" @@ -1456,7 +1452,7 @@ msgid "Are you sure you want to do it?" msgstr "" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1192 src/slic3r/GUI/GUI.cpp:246 -#: src/slic3r/GUI/Tab.cpp:3033 src/slic3r/GUI/WipeTowerDialog.cpp:45 +#: src/slic3r/GUI/Tab.cpp:3040 src/slic3r/GUI/WipeTowerDialog.cpp:45 #: src/slic3r/GUI/WipeTowerDialog.cpp:366 msgid "Warning" msgstr "" @@ -1571,171 +1567,171 @@ msgstr "" msgid "Fatal error" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:448 +#: src/slic3r/GUI/GUI_App.cpp:450 msgid "Changing of an application language" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:456 src/slic3r/GUI/GUI_App.cpp:465 +#: src/slic3r/GUI/GUI_App.cpp:458 src/slic3r/GUI/GUI_App.cpp:467 msgid "Recreating" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:469 +#: src/slic3r/GUI/GUI_App.cpp:471 msgid "Loading of current presets" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:477 +#: src/slic3r/GUI/GUI_App.cpp:479 msgid "Loading of a mode view" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:558 +#: src/slic3r/GUI/GUI_App.cpp:560 msgid "Choose one file (3MF/AMF):" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:570 +#: src/slic3r/GUI/GUI_App.cpp:572 msgid "Choose one or more files (STL/OBJ/AMF/3MF/PRUSA):" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:632 +#: src/slic3r/GUI/GUI_App.cpp:634 msgid "Select the language" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:632 +#: src/slic3r/GUI/GUI_App.cpp:634 msgid "Language" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:800 +#: src/slic3r/GUI/GUI_App.cpp:802 #, possible-c-format msgid "Run %s" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:803 +#: src/slic3r/GUI/GUI_App.cpp:805 msgid "&Configuration Snapshots" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:803 +#: src/slic3r/GUI/GUI_App.cpp:805 msgid "Inspect / activate configuration snapshots" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:804 +#: src/slic3r/GUI/GUI_App.cpp:806 msgid "Take Configuration &Snapshot" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:804 +#: src/slic3r/GUI/GUI_App.cpp:806 msgid "Capture a configuration snapshot" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:807 +#: src/slic3r/GUI/GUI_App.cpp:809 msgid "&Preferences" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:813 +#: src/slic3r/GUI/GUI_App.cpp:815 msgid "Application preferences" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:816 src/slic3r/GUI/wxExtensions.cpp:3824 +#: src/slic3r/GUI/GUI_App.cpp:818 src/slic3r/GUI/wxExtensions.cpp:3824 msgid "Simple" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:816 +#: src/slic3r/GUI/GUI_App.cpp:818 msgid "Simple View Mode" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:817 src/slic3r/GUI/GUI_ObjectList.cpp:97 -#: src/slic3r/GUI/GUI_ObjectList.cpp:615 src/slic3r/GUI/Tab.cpp:1067 +#: src/slic3r/GUI/GUI_App.cpp:819 src/slic3r/GUI/GUI_ObjectList.cpp:97 +#: src/slic3r/GUI/GUI_ObjectList.cpp:617 src/slic3r/GUI/Tab.cpp:1067 #: src/slic3r/GUI/Tab.cpp:1082 src/slic3r/GUI/Tab.cpp:1181 #: src/slic3r/GUI/Tab.cpp:1184 src/slic3r/GUI/Tab.cpp:1450 -#: src/slic3r/GUI/Tab.cpp:1937 src/slic3r/GUI/Tab.cpp:3607 +#: src/slic3r/GUI/Tab.cpp:1937 src/slic3r/GUI/Tab.cpp:3614 #: src/slic3r/GUI/wxExtensions.cpp:3825 src/libslic3r/PrintConfig.cpp:88 #: src/libslic3r/PrintConfig.cpp:202 src/libslic3r/PrintConfig.cpp:365 #: src/libslic3r/PrintConfig.cpp:1026 src/libslic3r/PrintConfig.cpp:2253 msgid "Advanced" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:817 +#: src/slic3r/GUI/GUI_App.cpp:819 msgid "Advanced View Mode" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:818 src/slic3r/GUI/wxExtensions.cpp:3826 +#: src/slic3r/GUI/GUI_App.cpp:820 src/slic3r/GUI/wxExtensions.cpp:3826 msgid "Expert" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:818 +#: src/slic3r/GUI/GUI_App.cpp:820 msgid "Expert View Mode" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:823 +#: src/slic3r/GUI/GUI_App.cpp:825 msgid "Mode" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:823 +#: src/slic3r/GUI/GUI_App.cpp:825 #, possible-c-format msgid "%s View Mode" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:825 +#: src/slic3r/GUI/GUI_App.cpp:827 msgid "Change Application &Language" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:827 +#: src/slic3r/GUI/GUI_App.cpp:829 msgid "Flash printer &firmware" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:827 +#: src/slic3r/GUI/GUI_App.cpp:829 msgid "Upload a firmware image into an Arduino based printer" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:839 +#: src/slic3r/GUI/GUI_App.cpp:841 msgid "Taking configuration snapshot" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:839 +#: src/slic3r/GUI/GUI_App.cpp:841 msgid "Snapshot name" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:882 +#: src/slic3r/GUI/GUI_App.cpp:884 msgid "" "Switching the language will trigger application restart.\n" "You will lose content of the plater." msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:884 +#: src/slic3r/GUI/GUI_App.cpp:886 msgid "Do you want to proceed?" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:885 +#: src/slic3r/GUI/GUI_App.cpp:887 msgid "Language selection" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:908 +#: src/slic3r/GUI/GUI_App.cpp:910 msgid "&Configuration" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:932 +#: src/slic3r/GUI/GUI_App.cpp:934 msgid "The presets on the following tabs were modified" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:932 src/slic3r/GUI/Tab.cpp:2901 +#: src/slic3r/GUI/GUI_App.cpp:934 src/slic3r/GUI/Tab.cpp:2902 msgid "Discard changes and continue anyway?" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:935 +#: src/slic3r/GUI/GUI_App.cpp:937 msgid "Unsaved Presets" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:1081 src/slic3r/GUI/Tab.cpp:2913 +#: src/slic3r/GUI/GUI_App.cpp:1083 src/slic3r/GUI/Tab.cpp:2914 msgid "It's impossible to print multi-part object(s) with SLA technology." msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:1082 +#: src/slic3r/GUI/GUI_App.cpp:1084 msgid "Please check and fix your object list." msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:1083 src/slic3r/GUI/Plater.cpp:2317 -#: src/slic3r/GUI/Tab.cpp:2915 +#: src/slic3r/GUI/GUI_App.cpp:1085 src/slic3r/GUI/Plater.cpp:2317 +#: src/slic3r/GUI/Tab.cpp:2916 msgid "Attention!" msgstr "" -#: src/slic3r/GUI/GUI_App.cpp:1100 +#: src/slic3r/GUI/GUI_App.cpp:1102 msgid "Select a gcode file:" msgstr "" @@ -1756,7 +1752,7 @@ msgid "Add layer range" msgstr "" #: src/slic3r/GUI/GUI_ObjectList.cpp:34 src/slic3r/GUI/GUI_ObjectList.cpp:88 -#: src/slic3r/GUI/GUI_ObjectList.cpp:606 src/libslic3r/PrintConfig.cpp:72 +#: src/slic3r/GUI/GUI_ObjectList.cpp:608 src/libslic3r/PrintConfig.cpp:72 #: src/libslic3r/PrintConfig.cpp:165 src/libslic3r/PrintConfig.cpp:397 #: src/libslic3r/PrintConfig.cpp:459 src/libslic3r/PrintConfig.cpp:467 #: src/libslic3r/PrintConfig.cpp:879 src/libslic3r/PrintConfig.cpp:1064 @@ -1767,7 +1763,7 @@ msgid "Layers and Perimeters" msgstr "" #: src/slic3r/GUI/GUI_ObjectList.cpp:36 src/slic3r/GUI/GUI_ObjectList.cpp:90 -#: src/slic3r/GUI/GUI_ObjectList.cpp:608 src/slic3r/GUI/GUI_Preview.cpp:245 +#: src/slic3r/GUI/GUI_ObjectList.cpp:610 src/slic3r/GUI/GUI_Preview.cpp:245 #: src/slic3r/GUI/Tab.cpp:1100 src/slic3r/GUI/Tab.cpp:1101 #: src/libslic3r/ExtrusionEntity.cpp:319 src/libslic3r/PrintConfig.cpp:349 #: src/libslic3r/PrintConfig.cpp:1497 src/libslic3r/PrintConfig.cpp:1855 @@ -1784,7 +1780,7 @@ msgid "Support material" msgstr "" #: src/slic3r/GUI/GUI_ObjectList.cpp:39 src/slic3r/GUI/GUI_ObjectList.cpp:94 -#: src/slic3r/GUI/GUI_ObjectList.cpp:612 src/libslic3r/PrintConfig.cpp:2229 +#: src/slic3r/GUI/GUI_ObjectList.cpp:614 src/libslic3r/PrintConfig.cpp:2229 #: src/libslic3r/PrintConfig.cpp:2237 msgid "Wipe options" msgstr "" @@ -1809,7 +1805,7 @@ msgstr "" msgid "Add support blocker" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:91 src/slic3r/GUI/GUI_ObjectList.cpp:609 +#: src/slic3r/GUI/GUI_ObjectList.cpp:91 src/slic3r/GUI/GUI_ObjectList.cpp:611 #: src/slic3r/GUI/GUI_Preview.cpp:223 src/slic3r/GUI/Tab.cpp:1125 #: src/libslic3r/PrintConfig.cpp:214 src/libslic3r/PrintConfig.cpp:447 #: src/libslic3r/PrintConfig.cpp:908 src/libslic3r/PrintConfig.cpp:1037 @@ -1819,7 +1815,7 @@ msgstr "" msgid "Speed" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:92 src/slic3r/GUI/GUI_ObjectList.cpp:610 +#: src/slic3r/GUI/GUI_ObjectList.cpp:92 src/slic3r/GUI/GUI_ObjectList.cpp:612 #: src/slic3r/GUI/Tab.cpp:1160 src/slic3r/GUI/Tab.cpp:1808 #: src/libslic3r/PrintConfig.cpp:477 src/libslic3r/PrintConfig.cpp:991 #: src/libslic3r/PrintConfig.cpp:1404 src/libslic3r/PrintConfig.cpp:1733 @@ -1827,7 +1823,7 @@ msgstr "" msgid "Extruders" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:93 src/slic3r/GUI/GUI_ObjectList.cpp:611 +#: src/slic3r/GUI/GUI_ObjectList.cpp:93 src/slic3r/GUI/GUI_ObjectList.cpp:613 #: src/libslic3r/PrintConfig.cpp:436 src/libslic3r/PrintConfig.cpp:544 #: src/libslic3r/PrintConfig.cpp:866 src/libslic3r/PrintConfig.cpp:999 #: src/libslic3r/PrintConfig.cpp:1413 src/libslic3r/PrintConfig.cpp:1753 @@ -1835,9 +1831,9 @@ msgstr "" msgid "Extrusion Width" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:99 src/slic3r/GUI/GUI_ObjectList.cpp:617 -#: src/slic3r/GUI/Plater.cpp:484 src/slic3r/GUI/Tab.cpp:3557 -#: src/slic3r/GUI/Tab.cpp:3558 src/libslic3r/PrintConfig.cpp:2582 +#: src/slic3r/GUI/GUI_ObjectList.cpp:99 src/slic3r/GUI/GUI_ObjectList.cpp:619 +#: src/slic3r/GUI/Plater.cpp:484 src/slic3r/GUI/Tab.cpp:3564 +#: src/slic3r/GUI/Tab.cpp:3565 src/libslic3r/PrintConfig.cpp:2582 #: src/libslic3r/PrintConfig.cpp:2589 src/libslic3r/PrintConfig.cpp:2598 #: src/libslic3r/PrintConfig.cpp:2607 src/libslic3r/PrintConfig.cpp:2617 #: src/libslic3r/PrintConfig.cpp:2643 src/libslic3r/PrintConfig.cpp:2650 @@ -1849,9 +1845,9 @@ msgstr "" msgid "Supports" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:100 src/slic3r/GUI/GUI_ObjectList.cpp:618 -#: src/slic3r/GUI/Plater.cpp:624 src/slic3r/GUI/Tab.cpp:3589 -#: src/slic3r/GUI/Tab.cpp:3590 src/libslic3r/PrintConfig.cpp:2749 +#: src/slic3r/GUI/GUI_ObjectList.cpp:100 src/slic3r/GUI/GUI_ObjectList.cpp:620 +#: src/slic3r/GUI/Plater.cpp:624 src/slic3r/GUI/Tab.cpp:3596 +#: src/slic3r/GUI/Tab.cpp:3597 src/libslic3r/PrintConfig.cpp:2749 #: src/libslic3r/PrintConfig.cpp:2756 src/libslic3r/PrintConfig.cpp:2770 #: src/libslic3r/PrintConfig.cpp:2781 src/libslic3r/PrintConfig.cpp:2791 #: src/libslic3r/PrintConfig.cpp:2813 src/libslic3r/PrintConfig.cpp:2824 @@ -1925,377 +1921,389 @@ msgid "Click the icon to change the object printable property" msgstr "" #: src/slic3r/GUI/GUI_ObjectList.cpp:449 src/slic3r/GUI/GUI_ObjectList.cpp:461 -#: src/slic3r/GUI/GUI_ObjectList.cpp:905 src/slic3r/GUI/GUI_ObjectList.cpp:3820 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3830 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3862 src/slic3r/GUI/wxExtensions.cpp:734 +#: src/slic3r/GUI/GUI_ObjectList.cpp:907 src/slic3r/GUI/GUI_ObjectList.cpp:3822 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3832 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3867 src/slic3r/GUI/wxExtensions.cpp:734 #: src/slic3r/GUI/wxExtensions.cpp:791 src/slic3r/GUI/wxExtensions.cpp:816 #: src/slic3r/GUI/wxExtensions.cpp:1024 src/slic3r/GUI/wxExtensions.cpp:2240 msgid "default" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:541 +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:543 msgid "Rename Object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:541 +#: src/slic3r/GUI/GUI_ObjectList.cpp:543 msgid "Rename Sub-object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1066 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3641 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1068 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3643 msgid "Instances to Separated Objects" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1084 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1086 msgid "Volumes in Object reordered" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1084 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1086 msgid "Object reordered" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1139 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1458 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1464 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1721 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1141 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1460 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1466 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1723 #, possible-c-format msgid "Quick Add Settings (%s)" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1216 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1218 msgid "Select showing settings" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1265 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1267 msgid "Add Settings for Layers" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1266 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1268 msgid "Add Settings for Sub-object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1267 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1269 msgid "Add Settings for Object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1328 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1330 msgid "Add Settings Bundle for Height range" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1329 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1331 msgid "Add Settings Bundle for Sub-object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1330 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1332 msgid "Add Settings Bundle for Object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1369 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1371 msgid "Load" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1374 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1402 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1405 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1376 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1404 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1407 msgid "Box" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1374 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1376 msgid "Cylinder" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1374 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1376 msgid "Sphere" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1374 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1376 msgid "Slab" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1429 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1431 msgid "Height range Modifier" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1437 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1439 msgid "Add settings" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1505 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1507 msgid "Change type" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1512 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1669 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1514 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1671 msgid "Set as a Separated Object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1518 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1520 msgid "Printable" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1525 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1527 msgid "Rename" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1536 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1538 msgid "Fix through the Netfabb" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1546 src/slic3r/GUI/Plater.cpp:3747 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1548 src/slic3r/GUI/Plater.cpp:3747 msgid "Export as STL" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1555 src/slic3r/GUI/Plater.cpp:3161 #: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 msgid "Reload from disk" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1555 src/slic3r/GUI/Plater.cpp:3715 msgid "Reload the selected volumes from disk" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1559 src/slic3r/GUI/wxExtensions.cpp:3176 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1561 src/slic3r/GUI/wxExtensions.cpp:3176 #: src/slic3r/GUI/wxExtensions.cpp:3432 msgid "Change extruder" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1578 src/slic3r/GUI/wxExtensions.cpp:3170 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1580 src/slic3r/GUI/wxExtensions.cpp:3170 #: src/slic3r/GUI/wxExtensions.cpp:3421 src/libslic3r/PrintConfig.cpp:314 msgid "Default" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1584 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1586 msgid "Select new extruder for the object/part" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1596 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1598 msgid "Scale to print volume" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1596 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1598 msgid "Scale the selected object to fit the print volume" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1669 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1671 msgid "Set as a Separated Objects" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 -#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1678 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1924 msgid "Add Shape" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1750 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1752 msgid "Load Part" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1789 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1791 msgid "Error!" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1864 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1866 msgid "Add Generic Subobject" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:1893 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1895 msgid "Generic" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2011 -#: src/slic3r/GUI/GUI_ObjectList.cpp:2113 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2013 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2115 msgid "Last instance of an object cannot be deleted." msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2023 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2025 msgid "Delete Settings" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2047 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2049 msgid "Delete All Instances from Object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2063 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2065 msgid "Delete Height Range" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2094 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2096 msgid "From Object List You can't delete the last solid part from object." msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2098 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2100 msgid "Delete Subobject" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2117 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2119 msgid "Delete Instance" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2141 src/slic3r/GUI/Plater.cpp:2914 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2143 src/slic3r/GUI/Plater.cpp:2914 msgid "" "The selected object couldn't be split because it contains only one part." msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2145 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2147 msgid "Split to Parts" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2193 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2195 msgid "Add Layers" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2319 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2321 msgid "Group manipulation" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2331 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2333 msgid "Object manipulation" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2344 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2346 msgid "Object Settings to modify" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2348 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2350 msgid "Part Settings to modify" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2353 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2355 msgid "Layer range Settings to modify" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2359 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2361 msgid "Part manipulation" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2365 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2367 msgid "Instance manipulation" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2372 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2374 +msgid "Height ranges" +msgstr "" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:2374 msgid "Settings for height range" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2558 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2560 msgid "Delete Selected Item" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2695 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2697 msgid "Delete Selected" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2761 -#: src/slic3r/GUI/GUI_ObjectList.cpp:2790 -#: src/slic3r/GUI/GUI_ObjectList.cpp:2808 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2763 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2792 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2810 msgid "Add Height Range" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:2867 +#: src/slic3r/GUI/GUI_ObjectList.cpp:2869 msgid "Edit Height Range" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3151 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3153 msgid "Selection-Remove from list" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3159 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3161 msgid "Selection-Add from list" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3277 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3279 msgid "Object or Instance" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3278 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3411 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3280 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3413 msgid "Part" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3278 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3280 msgid "Layer" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3280 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3282 msgid "Unsupported selection" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3281 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3283 #, possible-c-format msgid "You started your selection with %s Item." msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3282 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3284 #, possible-c-format msgid "In this mode you can select only other %s Items%s" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3285 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3287 msgid "of a current Object" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3406 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3408 msgid "You can't change a type of the last solid part of the object." msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3411 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3413 msgid "Modifier" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3411 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3413 msgid "Support Enforcer" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3411 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3413 msgid "Support Blocker" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3413 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3415 msgid "Select type of part" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3418 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3420 msgid "Change Part Type" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3663 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3665 msgid "Enter new name" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3663 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3665 msgid "Renaming" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3679 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3786 src/slic3r/GUI/Tab.cpp:3405 -#: src/slic3r/GUI/Tab.cpp:3409 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3681 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3788 src/slic3r/GUI/Tab.cpp:3412 +#: src/slic3r/GUI/Tab.cpp:3416 msgid "The supplied name is not valid;" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3680 -#: src/slic3r/GUI/GUI_ObjectList.cpp:3787 src/slic3r/GUI/Tab.cpp:3406 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3682 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3789 src/slic3r/GUI/Tab.cpp:3413 msgid "the following characters are not allowed:" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3810 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3812 msgid "Set extruder for selected items" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3811 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3813 msgid "Select extruder number for selected objects and/or parts" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3824 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3826 msgid "Select extruder number:" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3825 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3827 msgid "This extruder will be set for selected items" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3937 src/slic3r/GUI/Selection.cpp:1473 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3942 src/slic3r/GUI/Selection.cpp:1473 msgid "Set Printable" msgstr "" -#: src/slic3r/GUI/GUI_ObjectList.cpp:3937 src/slic3r/GUI/Selection.cpp:1473 +#: src/slic3r/GUI/GUI_ObjectList.cpp:3942 src/slic3r/GUI/Selection.cpp:1473 msgid "Set Unprintable" msgstr "" @@ -2313,7 +2321,7 @@ msgstr "" msgid "Select coordinate space, in which the transformation will be performed." msgstr "" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:155 +#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:155 src/libslic3r/GCode.cpp:634 msgid "Object name" msgstr "" @@ -2324,6 +2332,8 @@ msgstr "" #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:216 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:458 +#: src/slic3r/GUI/Mouse3DController.cpp:274 +#: src/slic3r/GUI/Mouse3DController.cpp:287 msgid "Rotation" msgstr "" @@ -3233,16 +3243,6 @@ msgstr "" msgid "Show the list of the keyboard shortcuts" msgstr "" -#: src/slic3r/GUI/MainFrame.cpp:688 -msgid "DEBUG gcode thumbnails" -msgstr "" - -#: src/slic3r/GUI/MainFrame.cpp:688 -msgid "" -"DEBUG ONLY - read the selected gcode file and generates png for the " -"contained thumbnails" -msgstr "" - #: src/slic3r/GUI/MainFrame.cpp:697 msgid "&File" msgstr "" @@ -3314,7 +3314,7 @@ msgstr "" #: src/slic3r/GUI/MainFrame.cpp:823 src/slic3r/GUI/Plater.cpp:3058 #: src/slic3r/GUI/Plater.cpp:4781 src/slic3r/GUI/Tab.cpp:1201 -#: src/slic3r/GUI/Tab.cpp:3608 +#: src/slic3r/GUI/Tab.cpp:3615 msgid "Slicing" msgstr "" @@ -3378,25 +3378,14 @@ msgid "Speed:" msgstr "" #: src/slic3r/GUI/Mouse3DController.cpp:270 -msgid "Translation##1" -msgstr "" - -#: src/slic3r/GUI/Mouse3DController.cpp:274 -msgid "Rotation##1" +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" msgstr "" #: src/slic3r/GUI/Mouse3DController.cpp:279 msgid "Deadzone:" msgstr "" -#: src/slic3r/GUI/Mouse3DController.cpp:283 -msgid "Translation##2" -msgstr "" - -#: src/slic3r/GUI/Mouse3DController.cpp:287 -msgid "Rotation##2" -msgstr "" - #: src/slic3r/GUI/MsgDialog.cpp:73 #, possible-c-format msgid "%s error" @@ -3526,7 +3515,7 @@ msgstr "" msgid "SLA print settings" msgstr "" -#: src/slic3r/GUI/Plater.cpp:805 src/slic3r/GUI/Preset.cpp:1395 +#: src/slic3r/GUI/Plater.cpp:805 src/slic3r/GUI/Preset.cpp:1411 msgid "SLA material" msgstr "" @@ -3633,11 +3622,10 @@ msgstr "" #: src/slic3r/GUI/Plater.cpp:2315 msgid "" -"You can't load SLA project if there is at least one multi-part object on the " -"bed" +"You cannot load SLA project with a multi-part object on the bed" msgstr "" -#: src/slic3r/GUI/Plater.cpp:2316 src/slic3r/GUI/Tab.cpp:2914 +#: src/slic3r/GUI/Plater.cpp:2316 src/slic3r/GUI/Tab.cpp:2915 msgid "Please check your object list before preset changing." msgstr "" @@ -4088,34 +4076,34 @@ msgstr "" msgid "modified" msgstr "" -#: src/slic3r/GUI/Preset.cpp:1018 src/slic3r/GUI/Preset.cpp:1065 -#: src/slic3r/GUI/Preset.cpp:1141 src/slic3r/GUI/Preset.cpp:1175 -#: src/slic3r/GUI/PresetBundle.cpp:1583 src/slic3r/GUI/PresetBundle.cpp:1667 +#: src/slic3r/GUI/Preset.cpp:1034 src/slic3r/GUI/Preset.cpp:1081 +#: src/slic3r/GUI/Preset.cpp:1157 src/slic3r/GUI/Preset.cpp:1191 +#: src/slic3r/GUI/PresetBundle.cpp:1576 src/slic3r/GUI/PresetBundle.cpp:1660 msgid "System presets" msgstr "" -#: src/slic3r/GUI/Preset.cpp:1069 src/slic3r/GUI/Preset.cpp:1179 -#: src/slic3r/GUI/PresetBundle.cpp:1672 +#: src/slic3r/GUI/Preset.cpp:1085 src/slic3r/GUI/Preset.cpp:1195 +#: src/slic3r/GUI/PresetBundle.cpp:1665 msgid "User presets" msgstr "" -#: src/slic3r/GUI/Preset.cpp:1100 src/slic3r/GUI/Tab.cpp:243 +#: src/slic3r/GUI/Preset.cpp:1116 src/slic3r/GUI/Tab.cpp:243 msgid "Add a new printer" msgstr "" -#: src/slic3r/GUI/Preset.cpp:1102 +#: src/slic3r/GUI/Preset.cpp:1118 msgid "Add/Remove materials" msgstr "" -#: src/slic3r/GUI/Preset.cpp:1393 +#: src/slic3r/GUI/Preset.cpp:1409 msgid "filament" msgstr "" -#: src/slic3r/GUI/Preset.cpp:1394 +#: src/slic3r/GUI/Preset.cpp:1410 msgid "SLA print" msgstr "" -#: src/slic3r/GUI/PresetBundle.cpp:1683 +#: src/slic3r/GUI/PresetBundle.cpp:1676 msgid "Add/Remove filaments" msgstr "" @@ -4473,7 +4461,7 @@ msgstr "" msgid "symbolic profile name" msgstr "" -#: src/slic3r/GUI/Tab.cpp:1038 src/slic3r/GUI/Tab.cpp:3551 +#: src/slic3r/GUI/Tab.cpp:1038 src/slic3r/GUI/Tab.cpp:3558 msgid "Layers and perimeters" msgstr "" @@ -4553,7 +4541,7 @@ msgstr "" msgid "Other" msgstr "" -#: src/slic3r/GUI/Tab.cpp:1210 src/slic3r/GUI/Tab.cpp:3611 +#: src/slic3r/GUI/Tab.cpp:1210 src/slic3r/GUI/Tab.cpp:3618 msgid "Output options" msgstr "" @@ -4565,7 +4553,7 @@ msgstr "" msgid "Extruder clearance (mm)" msgstr "" -#: src/slic3r/GUI/Tab.cpp:1222 src/slic3r/GUI/Tab.cpp:3612 +#: src/slic3r/GUI/Tab.cpp:1222 src/slic3r/GUI/Tab.cpp:3619 msgid "Output file" msgstr "" @@ -4577,19 +4565,19 @@ msgstr "" #: src/slic3r/GUI/Tab.cpp:1517 src/slic3r/GUI/Tab.cpp:1518 #: src/slic3r/GUI/Tab.cpp:1982 src/slic3r/GUI/Tab.cpp:1983 #: src/slic3r/GUI/Tab.cpp:2096 src/slic3r/GUI/Tab.cpp:2097 -#: src/slic3r/GUI/Tab.cpp:3488 src/slic3r/GUI/Tab.cpp:3489 +#: src/slic3r/GUI/Tab.cpp:3495 src/slic3r/GUI/Tab.cpp:3496 msgid "Notes" msgstr "" #: src/slic3r/GUI/Tab.cpp:1242 src/slic3r/GUI/Tab.cpp:1525 #: src/slic3r/GUI/Tab.cpp:1989 src/slic3r/GUI/Tab.cpp:2103 -#: src/slic3r/GUI/Tab.cpp:3496 src/slic3r/GUI/Tab.cpp:3617 +#: src/slic3r/GUI/Tab.cpp:3503 src/slic3r/GUI/Tab.cpp:3624 msgid "Dependencies" msgstr "" #: src/slic3r/GUI/Tab.cpp:1243 src/slic3r/GUI/Tab.cpp:1526 #: src/slic3r/GUI/Tab.cpp:1990 src/slic3r/GUI/Tab.cpp:2104 -#: src/slic3r/GUI/Tab.cpp:3497 src/slic3r/GUI/Tab.cpp:3618 +#: src/slic3r/GUI/Tab.cpp:3504 src/slic3r/GUI/Tab.cpp:3625 msgid "Profile dependencies" msgstr "" @@ -4706,7 +4694,7 @@ msgid "Size and coordinates" msgstr "" #: src/slic3r/GUI/Tab.cpp:1772 src/slic3r/GUI/Tab.cpp:2016 -#: src/slic3r/GUI/Tab.cpp:3125 +#: src/slic3r/GUI/Tab.cpp:3132 msgid "Set" msgstr "" @@ -4783,11 +4771,11 @@ msgstr "" msgid "Tilt time" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2070 src/slic3r/GUI/Tab.cpp:3470 +#: src/slic3r/GUI/Tab.cpp:2070 src/slic3r/GUI/Tab.cpp:3477 msgid "Corrections" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2085 src/slic3r/GUI/Tab.cpp:3466 +#: src/slic3r/GUI/Tab.cpp:2085 src/slic3r/GUI/Tab.cpp:3473 msgid "Exposure" msgstr "" @@ -4878,96 +4866,96 @@ msgstr "" msgid "Firmware Retraction" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2874 +#: src/slic3r/GUI/Tab.cpp:2875 #, possible-c-format msgid "Default preset (%s)" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2875 +#: src/slic3r/GUI/Tab.cpp:2876 #, possible-c-format msgid "Preset (%s)" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2892 +#: src/slic3r/GUI/Tab.cpp:2893 msgid "has the following unsaved changes:" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2895 +#: src/slic3r/GUI/Tab.cpp:2896 msgid "is not compatible with printer" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2896 +#: src/slic3r/GUI/Tab.cpp:2897 msgid "is not compatible with print profile" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2898 +#: src/slic3r/GUI/Tab.cpp:2899 msgid "and it has the following unsaved changes:" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2902 +#: src/slic3r/GUI/Tab.cpp:2903 msgid "Unsaved Changes" msgstr "" -#: src/slic3r/GUI/Tab.cpp:2994 +#: src/slic3r/GUI/Tab.cpp:3001 msgctxt "PresetName" msgid "%1% - Copy" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3017 +#: src/slic3r/GUI/Tab.cpp:3024 msgid "The supplied name is empty. It can't be saved." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3022 +#: src/slic3r/GUI/Tab.cpp:3029 msgid "Cannot overwrite a system profile." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3026 +#: src/slic3r/GUI/Tab.cpp:3033 msgid "Cannot overwrite an external profile." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3031 +#: src/slic3r/GUI/Tab.cpp:3038 msgid "Preset with name \"%1%\" already exists." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3032 +#: src/slic3r/GUI/Tab.cpp:3039 msgid "Replace?" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3070 +#: src/slic3r/GUI/Tab.cpp:3077 msgid "remove" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3070 +#: src/slic3r/GUI/Tab.cpp:3077 msgid "delete" msgstr "" #. TRN remove/delete -#: src/slic3r/GUI/Tab.cpp:3072 +#: src/slic3r/GUI/Tab.cpp:3079 msgid "Are you sure you want to %1% the selected preset?" msgstr "" #. TRN Remove/Delete -#: src/slic3r/GUI/Tab.cpp:3075 +#: src/slic3r/GUI/Tab.cpp:3082 msgid "%1% Preset" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3201 +#: src/slic3r/GUI/Tab.cpp:3208 msgid "LOCKED LOCK" msgstr "" #. TRN Description for "LOCKED LOCK" -#: src/slic3r/GUI/Tab.cpp:3203 +#: src/slic3r/GUI/Tab.cpp:3210 msgid "" "indicates that the settings are the same as the system (or default) values " "for the current option group" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3205 +#: src/slic3r/GUI/Tab.cpp:3212 msgid "UNLOCKED LOCK" msgstr "" #. TRN Description for "UNLOCKED LOCK" -#: src/slic3r/GUI/Tab.cpp:3207 +#: src/slic3r/GUI/Tab.cpp:3214 msgid "" "indicates that some settings were changed and are not equal to the system " "(or default) values for the current option group.\n" @@ -4975,23 +4963,23 @@ msgid "" "to the system (or default) values." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3212 +#: src/slic3r/GUI/Tab.cpp:3219 msgid "WHITE BULLET" msgstr "" #. TRN Description for "WHITE BULLET" -#: src/slic3r/GUI/Tab.cpp:3214 +#: src/slic3r/GUI/Tab.cpp:3221 msgid "" "for the left button: \tindicates a non-system (or non-default) preset,\n" "for the right button: \tindicates that the settings hasn't been modified." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3217 +#: src/slic3r/GUI/Tab.cpp:3224 msgid "BACK ARROW" msgstr "" #. TRN Description for "BACK ARROW" -#: src/slic3r/GUI/Tab.cpp:3219 +#: src/slic3r/GUI/Tab.cpp:3226 msgid "" "indicates that the settings were changed and are not equal to the last saved " "preset for the current option group.\n" @@ -4999,13 +4987,13 @@ msgid "" "to the last saved preset." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3229 +#: src/slic3r/GUI/Tab.cpp:3236 msgid "" "LOCKED LOCK icon indicates that the settings are the same as the system (or " "default) values for the current option group" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3231 +#: src/slic3r/GUI/Tab.cpp:3238 msgid "" "UNLOCKED LOCK icon indicates that some settings were changed and are not " "equal to the system (or default) values for the current option group.\n" @@ -5013,17 +5001,17 @@ msgid "" "default) values." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3234 +#: src/slic3r/GUI/Tab.cpp:3241 msgid "WHITE BULLET icon indicates a non system (or non default) preset." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3237 +#: src/slic3r/GUI/Tab.cpp:3244 msgid "" "WHITE BULLET icon indicates that the settings are the same as in the last " "saved preset for the current option group." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3239 +#: src/slic3r/GUI/Tab.cpp:3246 msgid "" "BACK ARROW icon indicates that the settings were changed and are not equal " "to the last saved preset for the current option group.\n" @@ -5031,26 +5019,26 @@ msgid "" "preset." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3245 +#: src/slic3r/GUI/Tab.cpp:3252 msgid "" "LOCKED LOCK icon indicates that the value is the same as the system (or " "default) value." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3246 +#: src/slic3r/GUI/Tab.cpp:3253 msgid "" "UNLOCKED LOCK icon indicates that the value was changed and is not equal to " "the system (or default) value.\n" "Click to reset current value to the system (or default) value." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3252 +#: src/slic3r/GUI/Tab.cpp:3259 msgid "" "WHITE BULLET icon indicates that the value is the same as in the last saved " "preset." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3253 +#: src/slic3r/GUI/Tab.cpp:3260 msgid "" "BACK ARROW icon indicates that the value was changed and is not equal to the " "last saved preset.\n" @@ -5058,41 +5046,41 @@ msgid "" msgstr "" #. TRN Preset -#: src/slic3r/GUI/Tab.cpp:3366 +#: src/slic3r/GUI/Tab.cpp:3373 #, possible-c-format msgid "Save %s as:" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3410 +#: src/slic3r/GUI/Tab.cpp:3417 msgid "the following suffix is not allowed:" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3414 +#: src/slic3r/GUI/Tab.cpp:3421 msgid "The supplied name is not available." msgstr "" -#: src/slic3r/GUI/Tab.cpp:3427 src/slic3r/GUI/Tab.cpp:3429 +#: src/slic3r/GUI/Tab.cpp:3434 src/slic3r/GUI/Tab.cpp:3436 msgid "Material" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3463 src/slic3r/GUI/Tab.cpp:3553 +#: src/slic3r/GUI/Tab.cpp:3470 src/slic3r/GUI/Tab.cpp:3560 #: src/slic3r/GUI/wxExtensions.cpp:601 msgid "Layers" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3561 +#: src/slic3r/GUI/Tab.cpp:3568 msgid "Support head" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3566 +#: src/slic3r/GUI/Tab.cpp:3573 msgid "Support pillar" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3580 +#: src/slic3r/GUI/Tab.cpp:3587 msgid "Connection of the support sticks and junctions" msgstr "" -#: src/slic3r/GUI/Tab.cpp:3585 +#: src/slic3r/GUI/Tab.cpp:3592 msgid "Automatic generation" msgstr "" @@ -5544,17 +5532,17 @@ msgid "" "is required." msgstr "" -#: src/slic3r/Utils/PresetUpdater.cpp:624 +#: src/slic3r/Utils/PresetUpdater.cpp:632 #, possible-c-format msgid "requires min. %s and max. %s" msgstr "" -#: src/slic3r/Utils/PresetUpdater.cpp:629 +#: src/slic3r/Utils/PresetUpdater.cpp:637 #, possible-c-format msgid "requires min. %s" msgstr "" -#: src/slic3r/Utils/PresetUpdater.cpp:631 +#: src/slic3r/Utils/PresetUpdater.cpp:639 #, possible-c-format msgid "requires max. %s" msgstr "" @@ -5772,19 +5760,15 @@ msgstr "" msgid "Error with zip archive" msgstr "" -#: src/libslic3r/GCode.cpp:628 +#: src/libslic3r/GCode.cpp:633 msgid "Empty layers detected, the output would not be printable." msgstr "" -#: src/libslic3r/GCode.cpp:629 -msgid "Object name: " +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" msgstr "" -#: src/libslic3r/GCode.cpp:629 -msgid "Print z: " -msgstr "" - -#: src/libslic3r/GCode.cpp:630 +#: src/libslic3r/GCode.cpp:635 msgid "" "This is usually caused by negligibly small extrusions or by a faulty model. " "Try to repair the model or change its orientation on the bed." @@ -5794,12 +5778,16 @@ msgstr "" msgid "Mixed" msgstr "" -#: src/libslic3r/Format/3mf.cpp:1517 -msgid "The selected 3mf file has been saved with a newer version of " +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "" +"The selected 3mf file has been saved with a newer version of %1% and is not " +"compatible." msgstr "" -#: src/libslic3r/Format/AMF.cpp:915 -msgid "The selected amf file has been saved with a newer version of " +#: src/libslic3r/Format/AMF.cpp:917 +msgid "" +"The selected amf file has been saved with a newer version of %1% and is not " +"compatible." msgstr "" #: src/libslic3r/Print.cpp:1168 @@ -5882,8 +5870,8 @@ msgstr "" #: src/libslic3r/Print.cpp:1323 msgid "" -"The Wipe tower is only supported if all objects have the same layer height " -"profile" +"The Wipe tower is only supported if all objects have the same variable layer " +"height" msgstr "" #: src/libslic3r/Print.cpp:1349 diff --git a/resources/localization/cs/PrusaSlicer.mo b/resources/localization/cs/PrusaSlicer.mo index e199866204..55963eefb7 100644 Binary files a/resources/localization/cs/PrusaSlicer.mo and b/resources/localization/cs/PrusaSlicer.mo differ diff --git a/resources/localization/cs/PrusaSlicer_cs.po b/resources/localization/cs/PrusaSlicer_cs.po index e4e56d8b31..e25ab0e951 100644 --- a/resources/localization/cs/PrusaSlicer_cs.po +++ b/resources/localization/cs/PrusaSlicer_cs.po @@ -7,14 +7,6 @@ msgstr "" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" "X-Generator: PhraseApp (phraseapp.com)\n" -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "\nDuring the other layers, fan" -msgstr "\nV průběhu ostaních vrstev, ventilátor" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "\nIf estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "\nPokud je odhadovaný čas vrstvy delší, ale stále pod ~%1%s, bude ventilátor pracovat s plynule klesající rychlostí mezi %2%%% a %3%%%." - #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" msgstr " - Nezapomeňte zkontrolovat aktualizace na http://github.com/prusa3d/PrusaSlicer/releases" @@ -35,10 +27,6 @@ msgstr "%" msgid "%.2f - %.2f mm" msgstr "%.2f - %.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - Kopírovat" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -237,6 +225,10 @@ msgstr "&Zobrazení" msgid "&Window" msgstr "&Okno" +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(Všechny)" + #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" msgstr "(minimálně)" @@ -249,6 +241,10 @@ msgstr "(Znovu)Slicovat" msgid "(Re)Slice No&w" msgstr "(Znovu) S&licovat" +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(Neznámý)" + #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." msgstr ") nebyl nalezen." @@ -273,6 +269,10 @@ msgstr "Zobrazení 3D editoru" msgid "3D Honeycomb" msgstr "3D Plástev" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "Nastavení 3DConnexion" + #: src/slic3r/GUI/Plater.cpp:3590 #, possible-c-format msgid "3MF file exported to %s" @@ -328,6 +328,10 @@ msgstr "Aktivovat" msgid "Active" msgstr "Aktivní" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "Adaptivní" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "Přidat novou tiskárnu" @@ -340,10 +344,30 @@ msgstr "Pod podepíraný model přidá podložku" msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "Přidá pouzdro (jednu obvodovou čáru) kolem podpěr. Díky tomu je podpora spolehlivější, ale také obtížnější na odstranění." +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "Přidat změnu barvy" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "Přidat změnu barvy (%1%) pro:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "Přidat značku změny barvy pro aktuální vrstvu" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "Přidat vlastní G-code" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "Přidat detail" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "Přidat extruder do seznamu" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "Přidání obecného Dílčího objektu" @@ -388,6 +412,10 @@ msgstr "Přidejte jednu nebo více instancí vybraného objektu" msgid "Add part" msgstr "Přidat díl" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "Přidat pozastavení tisku" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "Přidat bod" @@ -424,6 +452,11 @@ msgstr "Přidání nastavení pro Objekty" msgid "Add Settings for Sub-object" msgstr "Přidání nastavení pro Dílčí objeky" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "Přidat Tvar" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "Přidá plnou výplň u šikmých ploch pro garanci tloušťky svislých stěn (vrchních a spodních plných vrstev)." @@ -446,9 +479,13 @@ msgstr "Přidání podpěrného bodu" msgid "Add..." msgstr "Přidat..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "Přidat/odebrat změnu barvy vrstvy" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "Přidání / Odebrání filamentů" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "Přidání / Odebrání materiálů" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -477,6 +514,10 @@ msgstr "Adresa" msgid "Advanced" msgstr "Pokročilý" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "Pokročilý režim" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "Pokročilý režim" @@ -600,6 +641,10 @@ msgstr "Opravdu chcete %1% vybrané přednastavení?" msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" msgstr "Opravdu chcete ukončit nahrávání firmware?\nTiskárna může zůstat v nefunkčním stavu!" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "Opravdu to chcete udělat?" + #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" msgstr "Zaplněná plocha" @@ -677,10 +722,10 @@ msgstr "Automatické generování bodů" msgid "Auto-repaired (%d errors)" msgstr "Automaticky opraveno (%d chyb)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 #, possible-c-format -msgid "Auto-repaired (%d errors):\n" -msgstr "Automaticky opraveno ( %d chyb):\n" +msgid "Auto-repaired (%d errors):" +msgstr "Automaticky opraveno ( %d chyb):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -690,9 +735,9 @@ msgstr "Automaticky detekováno" msgid "Autogenerate support points" msgstr "Automatické generování podpěrných bodů" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Autogeneration will erase all manually edited points.\n\nAre you sure you want to do it?\n" -msgstr "Automatické generování vymaže všechny ručně vytvořené body. \n\nOpravdu to chcete udělat?\n" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 +msgid "Autogeneration will erase all manually edited points." +msgstr "Automatické generování vymaže všechny ručně vytvořené body." #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" @@ -798,6 +843,14 @@ msgstr "G-code mezi objekty" msgid "Between objects G-code (for sequential printing)" msgstr "G-code mezi objekty (pro sekvenční tisk)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "Objem láhve" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "Hmotnost láhve" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -937,7 +990,7 @@ msgstr "Soubory s certifikátem (*.crt, *.pem)|*.crt;*.pem|Všechny soubory|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "Změnit jazyk ap&likace" +msgstr "Jazyk" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" @@ -947,6 +1000,14 @@ msgstr "Změna typu kamery (perspektivní, ortografická)" msgid "Change extruder" msgstr "Změnit extruder" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "Změnit Extruder" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "Změnit Extrudery" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 #, possible-c-format msgid "Change Option %s" @@ -1045,6 +1106,11 @@ msgstr "Zavřít" msgid "Color" msgstr "Barva" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, possible-c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "Změna barvy pro extruder %d ve výšce %.2f mm" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1116,7 +1182,7 @@ msgstr "Konfigurační poznámky" #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:99 msgid "Configuration Snapshots" -msgstr "Záloha konfigurace" +msgstr "Zálohy konfigurace" #: src/slic3r/GUI/UpdateDialogs.cpp:73 src/slic3r/GUI/UpdateDialogs.cpp:168 msgid "Configuration update" @@ -1146,6 +1212,10 @@ msgstr "Spojení podpůrných tyčí a spojek" msgid "Connection to Duet works correctly." msgstr "Připojení k Duet funguje správně." +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "Připojení k FlashAir funguje správně a nahrávání je povoleno." + #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." msgstr "Připojení k OctoPrint pracuje správně." @@ -1236,6 +1306,10 @@ msgstr "Korekce" msgid "Cost" msgstr "Náklady" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "Cena (peníze)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "Objekty nelze uspořádat! Některé geometrie mohou být neplatné." @@ -1244,6 +1318,10 @@ msgstr "Objekty nelze uspořádat! Některé geometrie mohou být neplatné." msgid "Could not connect to Duet" msgstr "Nelze se připojit k Duet" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "Nelze se spojit s FlashAir" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "Nelze se spojit s OctoPrintem" @@ -1306,6 +1384,10 @@ msgstr "Aktuální nastavení je zděděné od:\n%s" msgid "Current version:" msgstr "Aktuální verze:" +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "Rozhraní (mm)" + #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 msgid "Custom" @@ -1319,6 +1401,10 @@ msgstr "Pro HTTPS připojení OctoPrintu lze zadat vlastní CA certifikát ve f msgid "Custom G-code" msgstr "Vlastní G-code" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "Vlastní G-code v současné vrstvě (%1% mm)." + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "Vlastní tiskárna" @@ -1355,6 +1441,10 @@ msgstr "Odznačit vš&e" msgid "Data directory" msgstr "Složka Data" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "Mrtvá zóna:" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "dekomprese selhala nebo je archiv poškozen" @@ -1471,10 +1561,26 @@ msgstr "Smazat vše" msgid "Delete All Instances from Object" msgstr "Smazat všechny instance objektu" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "Smazat změnu barvy" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "Smazat změnu barvy pro Extruder %1%" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "Odebrat značku změny barvy pro aktuální vrstvu" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "Smazat vlastní G-code" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "Smazat změnu extruderu na \"%1%\"" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "Odstranění Rozsahu vrstev" @@ -1492,6 +1598,10 @@ msgstr "Smazat Objekt" msgid "Delete Option %s" msgstr "Odebrání parametru %s" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "Odebrat pozastavení tisku" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "Smazat vybrané" @@ -1578,6 +1688,10 @@ msgstr "Rozpoznat nepřipojené části daného modelu(ů) a rozdělit je do sam msgid "Detected advanced data" msgstr "Byla detekována data z pokročilého režimu" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "Zařízení:" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "Průměr" @@ -1610,9 +1724,9 @@ msgstr "Vypnutí chlazení pro prvních" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "Vypne retrakce, pokud dráha nepřekročí perimetr vrchní vrstvy (a proto bude pravděpodobně jakékoliv odkapávání neviditelné)." -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "Odstranit všechny změny barev" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "Odstranit všechny vámi provedené změny" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1743,6 +1857,10 @@ msgstr "Duplikovat" msgid "Duplicate by grid" msgstr "Duplikovat mřížkou" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "V průběhu ostatních vrstev, ventilátor" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "Dynamic" @@ -1755,10 +1873,22 @@ msgstr "E&xportovat" msgid "edges fixed" msgstr "hrany opraveny" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "Upravit barvu" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "Upravit vlastní G-code" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "Úprava Rozsahu vrstev" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "Upravit zprávu při pozastavení tisku" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "Editace" @@ -1767,10 +1897,6 @@ msgstr "Editace" msgid "Elephant foot compensation" msgstr "Kompenzace rozplácnutí první vrstvy" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "Vzdálenost od podložky je příliš nízká. Zvolte funkci \"Podložka okolo objektu\" pro tisk objektu bez nadzvednutí." - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "Nadzvednutí objektu je příliš malé. Pomocí funkce „Podložka okolo objektu“ můžete objekt vytisknout bez nadzvednutí nad podložku." @@ -1779,6 +1905,10 @@ msgstr "Nadzvednutí objektu je příliš malé. Pomocí funkce „Podložka oko msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "Vkládání M73 P[počet vytištěných procent] R[zbývající čas v minutách] v 1 minutových intervalech do G-codu, aby firmware ukázal přesný zbývající čas. M73 nyní rozpoznává pouze firmware tiskárny Prusa i3 MK3. Firmware i3 MK3 také podporuje M73 Qxx Sxx pro tichý režim." +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "Byly detekovány prázdné vrstvy, model by nebylo možné vytisknout." + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,10 +1968,18 @@ msgstr "Zařazeno do fronty" msgid "Ensure vertical shell thickness" msgstr "Zajistit tloušťku svislých stěn" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "Vložte vlastní G-code použitý v této vrstvě" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "Zadejte nový název" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "Zpráva, která se zobrazí displeji tiskárny při pozastavení tisku" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "Zadejte požadovanou teplotu filamentu, aby se spojil s vyhřívanou podložkou." @@ -1893,6 +2031,10 @@ msgstr "Chyba při exportu souboru AMF %s" msgid "Error Message" msgstr "Chybová hláška" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "Chyba při načítání konfiguračního souboru PrusaSliceru. Soubor je pravděpodobně poškozen. Zkuste soubor ručně smazat . Vaše uživatelské profily nebudou ovlivněny." + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "Chyba při nahrávání do tiskového serveru:" @@ -1956,6 +2098,10 @@ msgstr "Experimentální volba pro nastavení průtoku pro přesahy (použije se msgid "Expert" msgstr "Expert" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "Expertní režim" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "Režim Expert" @@ -1974,7 +2120,7 @@ msgstr "Exportovat &G-code" #: src/slic3r/GUI/MainFrame.cpp:488 msgid "Export &toolpaths as OBJ" -msgstr "Exportovat tras&sy extruderu jako OBJ" +msgstr "Exportovat &trasy extruderu jako OBJ" #: src/libslic3r/PrintConfig.cpp:2949 msgid "Export 3MF" @@ -2258,6 +2404,10 @@ msgstr "Nastavení ventilátoru" msgid "Fan speed" msgstr "Rychlost ventilátoru" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "Rychlost ventilátoru (%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "Rychlý" @@ -2279,6 +2429,10 @@ msgstr "Typ" msgid "Feature types" msgstr "Typy extruzí" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "Tiskárny technologie FFF" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2290,7 +2444,7 @@ msgstr "filament" #: src/slic3r/GUI/ConfigWizard.cpp:541 msgid "Filament and Nozzle Diameters" -msgstr "Průměry filamentu a trysky" +msgstr "Průměr filamentu a trysky" #: src/slic3r/GUI/ConfigWizard.cpp:574 msgid "Filament Diameter:" @@ -2316,6 +2470,10 @@ msgstr "Přepsání globálních hodnot" msgid "Filament parking position" msgstr "Parkovací pozice filamentu" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "Výběr Filamentových Profilů" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "Vlastnosti filamentu" @@ -2336,6 +2494,10 @@ msgstr "Doba vysouvání filamentu" msgid "filaments" msgstr "filamenty" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "Filamenty" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "zavření souboru selhalo" @@ -2493,6 +2655,26 @@ msgstr "Průtok" msgid "flow rate is maximized" msgstr "průtok je maximalizován" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "Pro přidání dalšího kódu klikněte pravým tlačítkem myši" + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "Pro přidání změny extruderu stiskněte levé tlačítko myši" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "Pro přidání změny barvy stiskněte levé tlačítko myši" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "For Delete \"%1%\" code use left mouse button click\nFor Edit \"%1%\" code use right mouse button click" +msgstr "Pro Odstranění \"%1%\" kódu stiskněte levé tlačítko myši\nPro Editaci \"%1%\" kódu stiskněte pravé tlačítko myši" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "For Delete color change use left mouse button click\nFor Edit color use right mouse button click" +msgstr "Pro smazání změny barvy klikněte levým tlačítkem myši\nPro výběr barvy klikněte pravým tlačítkem myši" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "Pro více informací prosím navštivte naší wiki stránku:" @@ -2506,10 +2688,18 @@ msgstr "Pouze pro vynucené podpěry" msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." msgstr "na levé straně: indikuje nesystémové (jiné než výchozí) přednastavení,\nna pravé straně: indikuje, že nastavení nebylo změněno." +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "For the Wipe Tower to work with the soluble supports, the support layers\nneed to be synchronized with the object layers." +msgstr "U čistící věže pokud pracujte s rozpustnými materiály, je třeba\nsynchronizovat vrstvy podpěr s vrstvami objektů." + #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." msgstr "U čistící věže pokud pracujte s rozpustnými materiály, je třeba\nsynchronizovat vrstvy podpěr s vrstvami objektů." +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "Vynutit podložku všude okolo objektů" + #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." msgstr "Vynucení plné výplně pro oblasti, které mají menší plochu, než je stanovená prahová hodnota." @@ -2534,6 +2724,10 @@ msgstr "Zepředu" msgid "Front View" msgstr "Pohled zepředu" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "celé jméno profilu" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "G-code" @@ -2550,6 +2744,10 @@ msgstr "Druh G-code" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,6 +2882,10 @@ msgstr "má neuložené následující změny:" msgid "Head diameter" msgstr "Průměr hrotu" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "Průnik hrotu podpěry by neměl být větší než je tloušťka hrotu podpěry." + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "Teplota vyhřívané tiskové podložky pro první vrstvu. Nastavením tuto hodnoty na nulu vypnete příkazy pro řízení teploty ve vrstvě ve výstupu." @@ -2781,6 +2983,10 @@ msgstr "Název serveru, IP nebo URL" msgid "Hover the cursor over buttons to find more information \nor click this button." msgstr "Pro více informací přejeďte kurzorem nad tlačítky\nnebo na tlačítko klikněte." +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "Jak široká má být podložka kolem geometrie" + #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." msgstr "Jak hluboko mají spojky proniknou do modelu." @@ -2844,6 +3050,10 @@ msgstr "Pokud je povoleno, stáhne Slic3r na pozadí aktualizace vestavěných s msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "Pokud je tato volba povolena, bude 3D scéna vykreslena v rozlišení Retina. Pokud dochází k potížím s výkonem, zkuste tuto volbu vypnout." +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "Pokud je tato možnost povolena, nebude čistící věž vytištěna ve vrstvách bez změny barvy. U vrstev s výměnou sjede extruder směrem dolů a vytiskne vrstvu čistící věže. Uživatel je odpovědný za to, že nedojde ke kolizi tiskové hlavy s tiskem." + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." msgstr "Pokud je zaškrtnuto, použijte perspektivní kameru. Pokud není, použijte ortografickou kameru." @@ -2856,6 +3066,10 @@ msgstr "Pokud je zaškrtnuto, můžete nastavit velikost ikon na panelu nástro msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "Pokud je odhadovaný čas vrstvy nižší než ~%1%s, bude ventilátor pracovat na %2%%% a rychlost tisku bude snížena tak, aby na tuto vrstvu nebylo použito méně než %3%s (rychlost však nikdy nebude snížena pod %4%mm/s)." +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "Pokud je odhadovaný čas vrstvy delší, ale stále pod ~%1%s, bude ventilátor pracovat s plynule klesající rychlostí mezi %2%%% a %3%%%." + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "Pokud je vyjádřena jako absolutní hodnota v mm / s, bude tato rychlost použita pro všechny pohyby tisku první vrstvy bez ohledu na jejich typ. Pokud je hodnota vyjádřena procenty (například: 40%), změní v závislosti na výchozích rychlostech." @@ -2962,6 +3176,10 @@ msgstr "Nekompatibilní s tímto %s" msgid "Increase Instances" msgstr "Přidání Instancí" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "Zvětšit / zmenšit oblast úprav" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." @@ -3093,6 +3311,10 @@ msgstr "Neplatný formát souboru." msgid "invalid filename" msgstr "neplatný název souboru" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "Neplatný průnik podpěry do modelu" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "neplatná hlavička nebo je archiv poškozen" @@ -3105,6 +3327,10 @@ msgstr "Neplatný číselný vstup." msgid "invalid parameter" msgstr "neplatný parametr" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "Průměr hrotu podpěry je neplatný" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3154,6 +3380,10 @@ msgstr "Ventilátor vždy zapnutý" msgid "Keep lower part" msgstr "Zachovat spodní část" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "Zachovat minima" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "Zachovat horní část" @@ -3162,6 +3392,10 @@ msgstr "Zachovat horní část" msgid "Keyboard Shortcuts" msgstr "Klávesové zkratky" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "Označování objektů" @@ -3199,6 +3433,10 @@ msgstr "Výška vrstvy nemůže být větší než je průměr trysky" msgid "Layer height limits" msgstr "Výškové limity vrstvy" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "Výška vrstvy:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "Nastavení pro vrstvy v rozsahu" @@ -3229,10 +3467,6 @@ msgstr "Vrstvy a perimetry" msgid "Layers and Perimeters" msgstr "Vrstvy a perimetry" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "Výšky vrstev" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "Posuvníky" @@ -3259,6 +3493,10 @@ msgstr "Zleva" msgid "Left click" msgstr "Levý klik" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "Levé tlačítko myši:" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "Pohled zleva" @@ -3483,9 +3721,9 @@ msgstr "Maximální výška tisku" msgid "Max print speed" msgstr "Maximální rychlost tisku" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "max verze slic3ru" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "max PrusaSlicer verze" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3655,6 +3893,10 @@ msgstr "Slučování tiskových vrstev a výpočet statistik" msgid "Mesh repair failed." msgstr "Oprava meshe selhala." +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "Zpráva při pozastavení tisku na aktuální vrstvě ve výšce (%1% mm)." + #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" msgstr "Zprávy se závažností nižší nebo rovnou úrovni logování budou vypsány. 0: trace, 1: debug, 2: info, 3: warning, 4: error, 5: fatal" @@ -3667,9 +3909,9 @@ msgstr "Minimum" msgid "Min print speed" msgstr "Minimální rychlost tisku" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "min verze slic3ru" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "min PrusaSlicer verze" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3764,6 +4006,10 @@ msgstr "Nesprávný typ tiskového serveru: % s" msgid "Mixed" msgstr "Smíšený" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3873,8 +4119,8 @@ msgid "Model repair canceled" msgstr "Oprava modelu byla zrušena" #: src/slic3r/Utils/FixModelByWin10.cpp:426 -msgid "Model repair failed: \n" -msgstr "Oprava modelu selhala:\n" +msgid "Model repair failed:" +msgstr "Oprava modelu selhala:" #: src/slic3r/Utils/FixModelByWin10.cpp:400 msgid "Model repair finished" @@ -3896,6 +4142,10 @@ msgstr "Modifikátor" msgid "Modifiers" msgstr "Modifikátory" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "cena/láhev" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "korun/kg" @@ -3904,6 +4154,10 @@ msgstr "korun/kg" msgid "Mouse wheel" msgstr "Kolečko myši" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "Kolečko myši:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "Přesunout" @@ -3949,9 +4203,9 @@ msgstr "Bylo nalezeno více zařízení %s . Během flashování mějte připoje msgid "Multiple Extruders" msgstr "Více Extruderů" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?\n" -msgstr "Bylo nahráno více objektů pro multi materiálovou tiskárnu.\nMají být vloženy jako jeden objekt obsahující více částí, \nnamísto vložení několika objektů?\n" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?" +msgstr "Bylo nahráno více objektů pro multi materiálovou tiskárnu.\nMají být vloženy jako jeden objekt obsahující více částí, \nnamísto vložení několika objektů?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -4014,6 +4268,10 @@ msgstr "Akce zpět: %1%" msgid "No extrusion" msgstr "Žádná extruze" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "Pro aktuální model nelze vygenerovat žádnou podložku" + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "Žádné dříve slicované soubory." @@ -4022,6 +4280,10 @@ msgstr "Žádné dříve slicované soubory." msgid "NO RAMMING AT ALL" msgstr "ŽÁDNÁ RAPIDNÍ EXTRUZE" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "Bez řídkých vrstev (EXPERIMENTÁLNÍ)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "Žádné podpůrné body nebudou umístěny blíže než je tento práh." @@ -4043,6 +4305,14 @@ msgstr "normální režim" msgid "not a ZIP archive" msgstr "není ZIP archiv" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "Nenalezeno:" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "Poznámka: Vyžaduje se FlashAir s firmwarem 2.00.02 nebo novějším a aktivovanou funkcí nahrávání." + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." msgstr "Poznámka: Je vyžadován OctoPrint ve verzi alespoň 1.1.0." @@ -4131,10 +4401,6 @@ msgstr "Nadzvednutí objektu" msgid "Object manipulation" msgstr "Manipulace s objektem" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "Manipulace s objektem" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "Jméno objektu" @@ -4348,6 +4614,18 @@ msgstr "Podložka a Podpěry" msgid "Pad around object" msgstr "Podložka okolo objektu" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "Podložka všude okolo objektu" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "Velikost límce podložky" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "Velikost okraje podložky je pro aktuální konfiguraci příliš malá." + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" msgstr "Průnik spojky Podložka-Objekt" @@ -4428,6 +4706,11 @@ msgstr "Rozteč podpěr" msgid "Pattern used to generate support material." msgstr "Vzor použitý pro generování podpěr." +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "Pozastavit tisk nebo vložit vlastní G-code" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4450,15 +4733,27 @@ msgstr "perimetry" msgid "Perimeters" msgstr "Perimetry" -#: src/slic3r/GUI/ConfigWizard.cpp:440 +#: src/slic3r/GUI/ConfigWizard.cpp:816 #, possible-c-format -msgid "Pick another vendor supported by %s:" -msgstr "Vyberte si jiného prodejce podporovaného v %s:" +msgid "Pick another vendor supported by %s" +msgstr "Vyberte si jiného výrobce, který je podporováný programem %s" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr "Velikosti obrázků, které mají být uloženy do souborů .gcode a .sl1" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "Koeficient rozšiřování podpěry" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "Průměr hrotu podpěry by měl být menší než průměr podpěrných sloupů." + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "Vložte ložiska do otvorů a pokračujte" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "Umístit plochou na podložku" @@ -4541,6 +4836,15 @@ msgstr "Příprava výplně" msgid "Preset (%s)" msgstr "Přednastavení (%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "Přednastavení s názvem \"%1%\" již existuje." + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "PresetName||%1% - Kopie" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" msgstr "Stiskem aktivujete obdélníkové odstranění \nvýběru nebo změnu velikosti nebo otočení \nvybraných objektů kolem vlastních středů" @@ -4550,7 +4854,7 @@ msgid "Press to activate one direction scaling in Gizmo scale" msgstr "Stiskem aktivujete změnu velikosti pouze v jednom směru" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 -#, possible-c-format +#, no-c-format msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" msgstr "Stiskem aktivujete obdélníkvý výběr\nnebo 5% krok při změně velikosti\nnebo 1mm krok při posunu" @@ -4592,7 +4896,7 @@ msgstr "Tisk obrysových perimetrů od vnějších po vnitřní namísto opačn #: src/slic3r/GUI/ConfigWizard.cpp:541 msgid "Print Diameters" -msgstr "Průměry tisku" +msgstr "Parametry extruderu" #: src/slic3r/GUI/Tab.cpp:1917 src/slic3r/GUI/Tab.cpp:2074 msgid "Print Host upload" @@ -4615,6 +4919,10 @@ msgstr "Nastavení tisku" msgid "Print speed override" msgstr "Přepsání rychlosti tisku" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Tisk ve výšce" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" msgstr "Panel nastavení tiskárny" @@ -4682,10 +4990,10 @@ msgstr "Tisk s více extrudery různých průměrů trysek. Má-li být podpěra msgid "Processing %s" msgstr "Zpracovávám %s" -#: src/slic3r/GUI/Plater.cpp:1600 +#: src/slic3r/GUI/Plater.cpp:2287 #, possible-c-format -msgid "Processing input file %s\n" -msgstr "Zpracovávám vstupní soubor %s\n" +msgid "Processing input file %s" +msgstr "Zpracovávám vstupní soubor %s" #: src/libslic3r/PrintObject.cpp:110 msgid "Processing triangulated mesh" @@ -4697,6 +5005,10 @@ msgstr "Zpracovávám tringulační sítě" msgid "Profile dependencies" msgstr "Profilové závislosti" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "Profil:" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "Průběh" @@ -4726,6 +5038,14 @@ msgstr "PrusaSlicer je založen na Slic3r od Alessandra Ranellucciho a RepRap ko msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." msgstr "PrusaSlicer vyžaduje grafický ovladač s funkčním OpenGL 2.0. Zatímco byla detekována verze OpenGL %s, render %s, výrobce %s." +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "verze PrusaSliceru" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "PrusaSlicer's user interfaces comes in three variants:\nSimple, Advanced, and Expert.\nThe Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "Uživatelské rozhraní PrusaSlicer je k dispozici ve třech variantách:\nJednoduché, pokročilé a expertní.\nJednoduchý režim zobrazuje pouze nejčastěji používaná nastavení relevantní pro běžný 3D tisk. Další dva nabízejí detailnější doladění a proto jsou vhodné pro pokročilé a expertní uživatele." + #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." msgstr "Vyčištění trysky po výměně filamentu se provede uvnitř výplní tohoto objektu. Tím se snižuje množství odpadu, ale může to mít za následek delší dobu tisku v důsledku dodatečných pohybů." @@ -4885,13 +5205,18 @@ msgstr "Historie operací Vpřed" msgid "Reducing printing time" msgstr "Zkracování tiskového času" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" -msgstr "Znovu načíst z Disku" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" +msgstr "Znovu načíst z disku" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "Znovu načíst vybraný objekt z Disku" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "Znovu načíst vybraný objekt z disku" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "Znovu načíst vybrané objekty z disku" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4910,6 +5235,14 @@ msgstr "Odebrat" msgid "Remove all points" msgstr "Odebrat všechny body" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "Ubrat detail" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "Odebrat extruder ze seznamu" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "Odebrat instanci" @@ -5007,6 +5340,10 @@ msgstr "Opakovat poslední rychlé slicování" msgid "Repeat Last Quick Slice" msgstr "Opakovat poslední rychlé slicování" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "Nahradit?" + #: src/slic3r/GUI/MainFrame.cpp:561 msgid "Report an I&ssue" msgstr "Nahlá&sit chybu" @@ -5039,6 +5376,10 @@ msgstr "Skenovat" msgid "Rescan serial ports" msgstr "Znovu prohledat sériové porty" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "Výchozí" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "Obnovit řezovou rovinu" @@ -5064,6 +5405,10 @@ msgstr "Výchozí Natočení" msgid "Reset scale" msgstr "Výchozí měřítko" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "Obnovit na výchozí" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "Obnovit barvu filamentu" @@ -5128,6 +5473,10 @@ msgstr "Klepnutím pravým tlačítkem myši se spustí oprava STL souboru pomoc msgid "Right click" msgstr "Pravý klik" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "Pravé tlačítko myši:" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "Pohled zprava" @@ -5344,6 +5693,10 @@ msgstr "Hledám zařízení" msgid "Searching for optimal orientation" msgstr "Hledání optimální orientace" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Vyberte soubor gcode:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "Vybrat všechny objekty" @@ -5534,10 +5887,26 @@ msgstr "Změnit na samostatný objekt" msgid "Set as a Separated Objects" msgstr "Převést na oddělené objekty" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "Nastavit změnu extruderu po každých" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "Zvolte extruder pro vybrané položky" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "Nastavte pořadí extruderu" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "Nastavte pořadí extruderů pro celý tisk" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "Nastavte pořadí extruderu(nástroje)" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "Aktivovat spodní ukazatel aktivního posuvníku" @@ -5647,6 +6016,26 @@ msgstr "Nastavení" msgid "Settings for height range" msgstr "Nastavení pro výškový rozsah" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "Mám upravit tato nastavení pro podpěry?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "Mám tato nastavení upravit tak, aby bylo možné povolit režim Váza?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "Mám tato nastavení upravit tak, aby bylo možné povolit Čistící Věž?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "Mám přepnout na přímočarý vzor výplně?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "Mám synchronizovat vrstvy podpěr, aby bylo možné zapnout Čistící Věž?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "Tvar" @@ -5655,6 +6044,14 @@ msgstr "Tvar" msgid "Shells" msgstr "Skořápky" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "Shift + Levé tlačítko myši:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "Shift + Pravé tlačítko myši:" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "Zobrazit" @@ -5739,10 +6136,18 @@ msgstr "Zobrazit uživatelský adresář konfigurace (datadir)" msgid "Show/Hide (L)egend" msgstr "Zobrazit/Skrýt (L)egendu" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "Zobrazit / skrýt dialogové okno nastavení zařízení 3Dconnexion" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "Jednoduchý" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "Jednoduchý režim" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "Jednoduchý režim" @@ -5810,6 +6215,18 @@ msgstr "Vstup do režimu SLA gizmo" msgid "SLA material" msgstr "SLA materiál" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "Výběr SLA materiálových profilů" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "Typ SLA materiálu" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "SLA Materiály" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "SLA tisk" @@ -5830,6 +6247,10 @@ msgstr "SLA Podpěrné Body" msgid "SLA supports outside the print area were detected" msgstr "Byly zjištěny SLA podpěry mimo tiskovou oblast" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "Tiskárny technologie SLA" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "Deska" @@ -5846,10 +6267,6 @@ msgstr "Slic3r může nahrát soubory do tiskového serveru. Toto pole by mělo msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3r může nahrát soubory G-code do tiskového serveru. Toto pole by mělo obsahovat název serveru (hostname), IP adresu nebo URL tiskového serveru." -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "verze slic3ru" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3r nebude měnit rychlost pod tuto rychlost." @@ -5938,6 +6355,14 @@ msgstr "Pomalý náklon" msgid "Small perimeters" msgstr "Malé perimetry" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "Vyhladit" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "Vyhlazení" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "Název zálohy" @@ -6097,6 +6522,10 @@ msgstr "Rychlost vysouvání filamentu při výměně na čistící věži (úvo msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "Rychlost použitá při vysouvání špičky filamentu bezprostředně po rapidní extruzi." +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "Rychlost:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "Koule" @@ -6105,6 +6534,10 @@ msgstr "Koule" msgid "Spiral vase" msgstr "Spirálová váza" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "Spirálová Váza" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6138,6 +6571,10 @@ msgstr "Rozdělit na části" msgid "Split to Parts" msgstr "Rozdělit na Části" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "Běžné" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "Hvězdy" @@ -6216,6 +6653,10 @@ msgstr "Blokátor podpěr" msgid "Support Enforcer" msgstr "Vynucení podpěr" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "Generátor Podpěr" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "Hrot podpěry" @@ -6324,6 +6765,10 @@ msgstr "Podpora zbývajících tiskových časů" msgid "Supports stealth mode" msgstr "Podporuje tichý režim" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "Supports work better, if the following feature is enabled:\n- Detect bridging perimeters" +msgstr "Podpěry fungují lépe, pokud je povolena funkce:\n- Detekovat perimetry přemostění" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "Potlačit “ - výchozí - “ přednastavení" @@ -6361,6 +6806,10 @@ msgstr "Přepnutím jazyka se aplikace restartuje.\nZtratíte obsah scény." msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" msgstr "Přepnutím do jednoduchého nastavení ztratíte změny provedené v pokročilém režimu!\n\nOpravdu chcete pokračovat?" +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "symbolické jméno profilu" + #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." msgstr "Synchronizování vrstev podpěr s vrstvami objektu. Toto je velmi užitečné u multi-materiálových tiskáren, kde je přepínání extruderů drahé." @@ -6415,6 +6864,10 @@ msgstr "Test" msgid "Texture" msgstr "Textura" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "Vzor výplně %1% není určen pro 100 %% hustotu výplně." + #: src/slic3r/GUI/FirmwareDialog.cpp:530 #, possible-c-format msgid "The %s device could not have been found" @@ -6526,6 +6979,14 @@ msgstr "Byla upravena přednastavení na následujících kartách" msgid "The printer multiplexes filaments into a single hot end." msgstr "Tiskárna přepíná několik filamentů v jednou hot endu." +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "Vybraný 3mf soubor byl uložen s novější verzí %1% a není kompatibilní." + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "Vybraný amf soubor byl uložen s novější verzí %1% a není kompatibilní." + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "Vybraný soubor neobsahuje geometrii." @@ -6558,6 +7019,11 @@ msgstr "Rychlost vtlačení filamentu do extruderu po retrakci (vztahuje se pouz msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "Rychlost retrakce (toto nastavení platí pouze pro motor extruderu)." +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "The Spiral Vase mode requires:\n- one perimeter\n- no top solid layers\n- 0% fill density\n- no support material\n- inactive Ensure vertical shell thickness" +msgstr "Režim Spiral Vase vyžaduje:\n- jeden perimetr\n- žádné horní plné vrstvy\n- 0% hustota výplně\n- bez podpěrného materiálu\n- neaktivní volbu Zajistit tloušťku svislých stěn" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "Možnost \"Spirálová váza\" lze použít pouze při tisku jednoho objektu." @@ -6596,6 +7062,14 @@ msgstr "Vertikální vzdálenost mezi objektem a podpěrami. Nastavením tohoto msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" msgstr "Možnost Očistit není k dispozici při použití režimu retrakcí z firmwaru.\n\nMám ji deaktivovat, aby bylo možné povolit retrakce z firmwaru?" +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "Čistíví Věž v současné době nepodporuje volumetric E (use_volumetric_e = 0)." + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "The Wipe Tower currently supports the non-soluble supports only\nif they are printed with the current extruder without triggering a tool change.\n(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "Čistící věž v současné době podporuje pouze nerozpustné podpěry\npokud jsou vytištěny s aktuálním extrudérem bez spuštění výměny nástroje.\n(jak extruder pro tisk podpor tak extruder pro tisk kontaktních podpěr je třeba nastavit na 0)." + #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." msgstr "Čistící věž v současné době podporuje pouze nerozpustné podpěry\npokud jsou vytištěny s aktuálním extrudérem bez spuštění výměny nástroje.\n(jak extruder pro tisk podpor tak extruder pro tisk kontaktních podpěr je třeba nastavit na 0)." @@ -6628,9 +7102,9 @@ msgstr "Čistící věž je při více objektech možná pouze v případě, že msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "Čistící věž je podporována pouze v případě, že všechny extrudery mají stejné průměry trysek a používají filamenty stejných průměrů." -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "Čistící věž je podporována pouze v případě, že všechny objekty mají stejný výškový profil" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "Čistící věž je podporována pouze v případě, že všechny objekty mají stejnou variabilní výšku vrstvy" #: src/slic3r/GUI/UpdateDialogs.cpp:127 #, possible-c-format @@ -6641,10 +7115,6 @@ msgstr "Tento %s verze: %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "Tento kód je vložen mezi objekty, pokud je použit sekvenční tisk. Ve výchozím nastavení je resetován extruder a tisková podložka pomocí non-wait (nečekacím) příkazem; nicméně pokud jsou příkazy M104, M109, 140 nebo M190 detekovány v tomto vlastním kódu, Slic3r nebude přidávat teplotní příkazy. Můžete přidávat zástupné proměnné pro veškeré nastavení Slic3ru, takže můžete vložit příkaz “M109 S[first_layer_temperature]” kamkoliv chcete." -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "Tento vlastní kód je vložen při každé změně extruderu. Pokud toto nenecháte prázdné, očekává se, že se o výměnu nástroje postaráte sami - PrusaSlicer nevytvoří žádný jiný G-kód, který by měnil filament. Proměnné zástupných symbolů můžete použít pro všechna nastavení Slic3r, jakož i [previous_extruder] a [next_extruder], např. standardní příkaz výměny nástroje lze skriptovat jako T[next_extruder]." - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "Tento vlastní kód je vložen při každé změně vrstvy, hned po pohybu Z a předtím, než se extruder přesune na první bod vrstvy. Můžete přidávat zástupné proměnné pro veškeré nastavení Slic3ru, stejně tak jako [layer_num] a [layer_z]." @@ -6709,13 +7179,13 @@ msgstr "Tato funkce umožňuje vynucení plné vrstvy za každý daný počet vr msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "Tato funkce zvýší postupně Z při tisku jednovrstvého objektu, aby se odstranil jakýkoli viditelný šev. Tato volba vyžaduje jediný obvod, žádnou výplň, žádné vrchní plné vrstvy a žádný podpůrný materiál. Můžete stále nastavit libovolný počet spodních plných vrstev, stejně jako obrysové smyčky / límec. Při tisku více než jednoho objektu nebude toto nastavení fungovat." -#: src/slic3r/GUI/Plater.cpp:1712 -msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?\n" -msgstr "Tento soubor nelze načíst v jednoduchém režimu. Chcete přepnout do pokročilého režimu?\n" +#: src/slic3r/GUI/Plater.cpp:2371 +msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" +msgstr "Tento soubor nelze načíst v jednoduchém režimu. Chcete přepnout do pokročilého režimu?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?\n" -msgstr "Tento soubor obsahuje několik objektů umístěných v různých výškách. Mají být vloženy jako jeden objekt obsahující více částí,\nnamísto vložení několika objektů?\n" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "This file contains several objects positioned at multiple heights.\nInstead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?" +msgstr "Tento soubor obsahuje několik objektů umístěných v různých výškách. Mají být vloženy jako jeden objekt obsahující více částí,\nnamísto vložení několika objektů?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 #, possible-c-format @@ -6791,6 +7261,10 @@ msgstr "Toto je největší možná výška vrstvy pro tento extruder, který se msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "Nejmenší tisknutelná výška vrstvy pro tento extruder. Omezuje rozlišení pro výšku proměnné vrstvy. Typické hodnoty jsou mezi 0,05 mm a 0,1 mm." +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "To je obvykle způsobeno zanedbatelně malým množstvím extrudovaného materiálu nebo chybným modelem. Zkuste model opravit nebo změnit jeho orientaci na podložce." + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "Tato matice popisuje objemy (v kubických milimetrech) nutné k vyčištění nového filamentu na čistící věži pro danou dvojici nástrojů." @@ -6859,10 +7333,10 @@ msgstr "Tato hodnota bude přidána (nebo odečtena) ze všech souřadnic Z ve v msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "Tento vektor ukládá potřebné objemy pro změnu z/na každý extruder používaný na čistící věži. Tyto hodnoty jsou použity pro zjednodušení vytvoření celkových objemů čištění níže." -#: src/slic3r/GUI/UpdateDialogs.cpp:118 +#: src/slic3r/GUI/UpdateDialogs.cpp:155 #, possible-c-format -msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s.\n" -msgstr "Tato verze %s není kompatibilní se současně nainstalovanými balíčky nastavení.\nTato situace nejspíše nastala spuštěním starší verze %s po používání novější verze.\n\nMůžete buď ukončit %s a zkusit to znovu s novou verzí, nebo můžete znovu spustit výchozí konfiguraci. Před instalací kompatibilního nastavení s touto verzí %s dojde k vytvoření zálohy současné konfigurace.\n" +msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "Tato verze %s není kompatibilní se současně nainstalovanými balíčky nastavení.\nTato situace nejspíše nastala spuštěním starší verze %s po používání novější verze.\n\nMůžete buď ukončit %s a zkusit to znovu s novou verzí, nebo můžete znovu spustit výchozí konfiguraci. Před instalací kompatibilního nastavení s touto verzí %s dojde k vytvoření zálohy současné konfigurace." #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -6912,6 +7386,10 @@ msgstr "Doba čekání po vysunutí filamentu. Může pomoci ke spolehlivé změ msgid "To do that please specify a new name for the preset." msgstr "Chcete-li akci provést, prosím nejdříve zadejte nový název přednastavení." +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "To except of redundant tool manipulation, \nColor change(s) for unused extruder(s) was(were) deleted" +msgstr "S výjimkou nadbytečné manipulace s nástrojem byly změny barvy nepoužitého extruderu odstraněny" + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "Objektům" @@ -6989,6 +7467,11 @@ msgstr "Celkový čas rapidní extruze" msgid "Translate" msgstr "Posunout" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "Translace" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "Rychloposun" @@ -7139,6 +7622,10 @@ msgstr "Aktualizovat" msgid "Upload a firmware image into an Arduino based printer" msgstr "Nahrát firmware do tiskárny s Arduinem" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "Na kartě FlashAir není nahrávání povoleno." + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "Nahrát soubor do tiskového serveru se jménem:" @@ -7160,6 +7647,10 @@ msgstr "USB/Sériové připojení" msgid "USB/serial port for printer connection." msgstr "USB/sériový port pro připojení tiskárny." +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "Použít jiný extruder" + #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" msgstr "Použít vlastní velikost ikon na panelu nástrojů" @@ -7249,6 +7740,26 @@ msgstr "Hodnoty v tomto sloupci jsou pro Normální režim" msgid "Values in this column are for Stealth mode" msgstr "Hodnoty v tomto sloupci jsou pro Tichý režim" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "Variabilní výška vrstvy" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "Variabilní výška vrstev - Adaptivní" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr "Variabilní výška vrstev - Ruční editace" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "Variabilní výška vrstev - Reset" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "Variabilní výška vrstev - Vyhladit vše" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "varianty" @@ -7257,6 +7768,10 @@ msgstr "varianty" msgid "vendor" msgstr "prodejce" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "Prodejce:" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "Komentáře do G-code" @@ -7277,6 +7792,10 @@ msgstr "Svislé stěny" msgid "View" msgstr "Zobrazení" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "Režim zobrazení" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7306,9 +7825,9 @@ msgstr "Doporučení pro objemový průtok nejsou k dispozici" msgid "Volumetric flow rate" msgstr "Objemový průtok" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" -msgstr "Objemový průtok (mm3/s)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" +msgstr "Objemový průtok (mm³/s)" #: src/slic3r/GUI/RammingChart.cpp:81 msgid "Volumetric speed" @@ -7452,6 +7971,11 @@ msgstr "Čistící věž" msgid "wipe tower" msgstr "čistící věž" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "Čistící Věž" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "Čistící věž - Úprava objemu čištění" @@ -7570,6 +8094,14 @@ msgstr "Nemůžete přidat objekt(y) z %s, protože jeden nebo některé z nich msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "Nemůžete použít nestejnoměrnou změnu měřítka pro více vybraných objektů/částí" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "Pro vybrané tiskárny musíte vybrat alespoň jeden filament" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "Pro vybrané tiskárny musíte vybrat alespoň jeden materiál" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "Možná budete muset aktualizovat ovladač grafické karty." @@ -7596,6 +8128,14 @@ msgstr "Váš objekt se zdá být příliš velký, takže byl automaticky zmen msgid "Z offset" msgstr "Odsazení Z" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "Zero first layer height is not valid.\n\nThe first layer height will be reset to 0.01." +msgstr "Nulová výška první vrstvy není platná.\n\nVýška první vrstvy bude resetována na 0.01." + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "Zero layer height is not valid.\n\nThe layer height will be reset to 0.01." +msgstr "Nulová výška vrstvy není platná.\n\nVýška vrstvy bude resetována na 0.01." + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "Zig-Zag" diff --git a/resources/localization/de/PrusaSlicer.mo b/resources/localization/de/PrusaSlicer.mo index 740f3f0e46..300f0ab6b8 100644 Binary files a/resources/localization/de/PrusaSlicer.mo and b/resources/localization/de/PrusaSlicer.mo differ diff --git a/resources/localization/de/PrusaSlicer_de.po b/resources/localization/de/PrusaSlicer_de.po index a0cd64007a..ef6a397d28 100644 --- a/resources/localization/de/PrusaSlicer_de.po +++ b/resources/localization/de/PrusaSlicer_de.po @@ -7,14 +7,6 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: PhraseApp (phraseapp.com)\n" -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "\nDuring the other layers, fan" -msgstr "\nWährend der übrigen Schichten, Lüfter" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "\nIf estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "\nFalls die erwartete Schichtdruckzeit größer, aber noch unterhalb von ~%1%s ist, wird der Lüfter mit einer sich proportional verringernden Geschwindigkeit zwischen %2%%% und %3%%% laufen." - #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" msgstr " - Denken Sie an die Überprüfung auf Updates unter http://github.com/prusa3d/PrusaSlicer/releases" @@ -35,10 +27,6 @@ msgstr "%" msgid "%.2f - %.2f mm" msgstr "%.2f - %.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - Kopie" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -237,6 +225,10 @@ msgstr "&Anzeige" msgid "&Window" msgstr "&Fenster" +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(Alles)" + #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" msgstr "(Minimum)" @@ -249,6 +241,10 @@ msgstr "(Re)Slice" msgid "(Re)Slice No&w" msgstr "(Re)Slice jetzt (&w)" +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(Unbekannt)" + #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." msgstr ") nicht gefunden." @@ -273,6 +269,10 @@ msgstr "3D Editiermodus" msgid "3D Honeycomb" msgstr "3D Bienenwabe" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "3Dconnexion Einstellungen" + #: src/slic3r/GUI/Plater.cpp:3590 #, possible-c-format msgid "3MF file exported to %s" @@ -328,6 +328,10 @@ msgstr "Aktivieren" msgid "Active" msgstr "Aktiv" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "Adaptiv" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "Neuen Drucker hinzufügen" @@ -340,10 +344,30 @@ msgstr "Fügt eine Grundschicht unter das gestützte Modell" msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "Fügen Sie eine Sheath (eine einzelne Druckkontur) um die Basisschicht herum hinzu. Das macht das Stützmaterial zuverlässiger, aber auch schwieriger zu entfernen." +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "Farbwechsel hinzufügen" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "Farbwechsel (%1%) hinzufügen für:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "Fügt einen Farbwechselmarker der aktuellen Schicht hinzu" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "Benutzerdefinierten G-Code hinzufügen" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "Detail hinzufügen" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "Extruder zur Sequenz hinzufügen" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "Generische Subobjekt hinzufügen" @@ -388,6 +412,10 @@ msgstr "Eine weitere Kopie des gewählten Objekts hinzufügen" msgid "Add part" msgstr "Teil hinzufügen" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "Druckpause hinzufügen" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "Punkt hinzufügen" @@ -424,6 +452,11 @@ msgstr "Objekt Einstellungen hinzufügen" msgid "Add Settings for Sub-object" msgstr "Subobjekt Einstellungen hinzufügen" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "Form hinzufügen" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "Fügen Sie stabiles Infill in der Nähe von schrägen Flächen hinzu, um die vertikale Schalenstärke zu gewährleisten (obere und untere massive Schichten)." @@ -446,9 +479,13 @@ msgstr "Stützpunkt hinzufügen" msgid "Add..." msgstr "Hinzufügen..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "Farbwechsel hinzufügen/löschen" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "Filamente hinzufügen/entfernen" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "Materialien hinzufügen/entfernen" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -477,6 +514,10 @@ msgstr "Adresse" msgid "Advanced" msgstr "Erweiterte Einstellungen" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "Fortgeschrittener Modus" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "Erweiterter Anzeigemodus" @@ -600,6 +641,10 @@ msgstr "Sind Sie sicher, dass Sie die gewählte Voreinstellung %1% möchten?" msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" msgstr "Sind Sie sicher, dass Sie das Flashen der Firmware abbrechen wollen? Dies könnte Ihren Drucker in einen unbrauchbaren Zustand versetzen!" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "Sind Sie sicher, dass Sie es tun wollen?" + #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" msgstr "Bereichsfüllung" @@ -677,10 +722,10 @@ msgstr "Punkte automatisch generieren" msgid "Auto-repaired (%d errors)" msgstr "Auto-Reparatur (%d Fehler)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 #, possible-c-format -msgid "Auto-repaired (%d errors):\n" -msgstr "Auto-Reparatur (%d Fehler):\n" +msgid "Auto-repaired (%d errors):" +msgstr "Auto-Reparatur (%d Fehler):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -690,9 +735,9 @@ msgstr "Automatisch erkannt" msgid "Autogenerate support points" msgstr "Stützpunkte automatisch generieren" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Autogeneration will erase all manually edited points.\n\nAre you sure you want to do it?\n" -msgstr "Die automatische Generierung löscht alle manuell bearbeiteten Punkte.\n\nSind Sie sicher, dass Sie das wirklich tun wollen?\n" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 +msgid "Autogeneration will erase all manually edited points." +msgstr "Die automatische Generierung löscht alle manuell bearbeiteten Punkte." #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" @@ -798,6 +843,14 @@ msgstr "G-Code zwischen Objekten" msgid "Between objects G-code (for sequential printing)" msgstr "G-Code zwischen Objekten (Sequentielles Drucken)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "Flaschenvolumen" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "Flaschengewicht" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -937,7 +990,7 @@ msgstr "Zertifikatsdatei (*.crt, *.pem)|*.crt;*.pem|alle Dateien|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "Wechse&l der Anwendungssprache" +msgstr "Sprache (&l)" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" @@ -947,6 +1000,14 @@ msgstr "Ändern des Kameratyps (perspektivisch, orthografisch)" msgid "Change extruder" msgstr "Wechsel Extruder" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "Wechsel Extruder" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "Wechsel Extruder" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 #, possible-c-format msgid "Change Option %s" @@ -1045,6 +1106,11 @@ msgstr "Schliessen" msgid "Color" msgstr "Farbe" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, possible-c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "Farbwechsel für Extruder %d bei %.2f mm" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1146,6 +1212,10 @@ msgstr "Verbindung von Stützstäben und Verbindungen" msgid "Connection to Duet works correctly." msgstr "Verbindung zu Duet funktioniert einwandfrei." +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "Die Verbindung zu FlashAir funktioniert einwandfrei und der Upload ist aktiviert." + #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." msgstr "Verbindung zu Octoprint funktioniert einwandfrei." @@ -1236,6 +1306,10 @@ msgstr "Korrekturen" msgid "Cost" msgstr "Kosten" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "Kosten (Geld)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "Modellobjekte konnten nicht angeordnet werden! Einige Geometrien können ungültig sein." @@ -1244,6 +1318,10 @@ msgstr "Modellobjekte konnten nicht angeordnet werden! Einige Geometrien können msgid "Could not connect to Duet" msgstr "Ich konnte keine Verbindung zum Duet herstellen" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "Die Verbindung zu FlashAir konnte nicht hergestellt werden" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "Ich konnte keine Verbindung zu OctoPrint herstellen" @@ -1306,6 +1384,10 @@ msgstr "Aktuelle Voreinstellung ist abgeleitet von:\n%s" msgid "Current version:" msgstr "Aktuelle Version:" +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "Spitze (mm)" + #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 msgid "Custom" @@ -1319,6 +1401,10 @@ msgstr "Benutzerdefinierte CA-Zertifikatsdatei kann für HTTPS OctoPrint-Verbind msgid "Custom G-code" msgstr "Benutzerdefinierter G-Code" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "Benutzerdefinierter Gcode auf der aktuellen Schicht (%1% mm)." + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "Benutzerdefinierter Drucker" @@ -1355,6 +1441,10 @@ msgstr "All&es Abwählen" msgid "Data directory" msgstr "Datenverzeichnis" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "Todeszone:" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "Entpacken fehlgeschlagen oder Archiv defekt" @@ -1471,10 +1561,26 @@ msgstr "Alle löschen" msgid "Delete All Instances from Object" msgstr "Alle Kopien des Objektes löschen" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "Farbwechsel löschen" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "Farbwechsel für Extruder %1% löschen" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "Löscht einen Farbwechselmarker der aktuellen Schicht" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "Benutzerdefinierten G-Code löschen" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "Extruderwechsel auf \"%1%\" löschen " + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "Höhenbereich löschen" @@ -1492,6 +1598,10 @@ msgstr "Objekt löschen" msgid "Delete Option %s" msgstr "Lösche Option %s" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "Druckpause löschen" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "Löschen ausgewählt" @@ -1578,6 +1688,10 @@ msgstr "Erkennung nicht zusammenhängender Teile in den angegebenen Modellen und msgid "Detected advanced data" msgstr "Erweiterte Daten gefunden" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "Gerät:" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "Durchmesser" @@ -1610,9 +1724,9 @@ msgstr "Kein Ventilator für die ersten" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "Deaktiviert den Einzug, wenn der Verfahrweg die Perimeter der oberen Schicht nicht überschreitet (und somit ist der Auslauf wahrscheinlich unsichtbar)." -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "Alle Farbwechsel verwerfen" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "Alle benutzerdefinierten Änderungen verwerfen" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1743,6 +1857,10 @@ msgstr "Duplizieren" msgid "Duplicate by grid" msgstr "Duplizieren nach Raster" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "Während der übrigen Schichten, Lüfter" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "Dynamisch" @@ -1755,10 +1873,22 @@ msgstr "E&xport" msgid "edges fixed" msgstr "Kanten korrigiert" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "Farbe bearbeiten" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "Benutzerdefinierten G-Code bearbeiten" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "Höhenbereich bearbeiten" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "Druckpausen-Mitteilung bearbeiten" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "Bearbeitung" @@ -1767,10 +1897,6 @@ msgstr "Bearbeitung" msgid "Elephant foot compensation" msgstr "Elefantenfuss Kompensation" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "Die Höhe ist zu niedrig für das Objekt. Verwenden Sie die Funktion \"Grundschicht um Object\", um das Objekt ohne Erhöhung zu drucken." - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "Die Erhöhung ist zu niedrig für das Objekt. Verwenden Sie die Funktion \"Grundschicht um Object\", um das Objekt ohne Erhöhung zu drucken." @@ -1779,6 +1905,10 @@ msgstr "Die Erhöhung ist zu niedrig für das Objekt. Verwenden Sie die Funktion msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "Schreibt M73 P[Prozent gedruckt] R[Restzeit in Minuten] im Abstand von 1 Minute in den G-Code, damit die Firmware die genaue Restzeit anzeigt. Ab sofort erkennt nur noch die Prusa i3 MK3 Firmware das M73. Die i3 MK3 Firmware unterstützt auch das M73 Qxx Sxx für den Silent Mode." +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "Leere Schichten erkannt, die Ausgabe wäre nicht druckbar." + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,10 +1968,18 @@ msgstr "In der Warteschlange" msgid "Ensure vertical shell thickness" msgstr "Stelle die vertikale Hüllenstärke sicher" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "Benutzerdefinierten G-Code für die aktuelle Schicht eingeben" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "Geben Sie den neuen Namen ein" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "Kurzmitteilung eingeben, die während der Druckpause auf dem Druckerdisplay angezeigt wird" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "Geben Sie die Betttemperatur ein, die erforderlich ist, damit Ihr Filament an Ihrem beheizten Bett haftet." @@ -1893,6 +2031,10 @@ msgstr "Fehler beim Exportieren der AMF Datei %s" msgid "Error Message" msgstr "Fehlermeldung" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "Fehler beim Parsen der PrusaSlicer-Konfigurationsdatei, sie ist wahrscheinlich beschädigt. Versuchen Sie, die Datei manuell zu löschen, um den Fehler zu beheben. Ihre Benutzerprofile sind davon nicht betroffen." + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "Fehler beim Hochloden zu Druckhost:" @@ -1956,6 +2098,10 @@ msgstr "Experimentelle Option zur Anpassung des Durchflusses für Überhänge (B msgid "Expert" msgstr "Experte" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "Expertenmodus" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "Experten Anzeigemodus" @@ -2043,7 +2189,7 @@ msgstr "Export einer temporären 3MF Datei fehlgeschlagen" #: src/slic3r/GUI/MainFrame.cpp:370 msgid "Export plate as &AMF" -msgstr "Exportiere die Plattenbelegung als $AMF" +msgstr "Exportiere die Plattenbelegung als &AMF" #: src/slic3r/GUI/MainFrame.cpp:366 msgid "Export plate as &STL" @@ -2258,6 +2404,10 @@ msgstr "Ventilator Einstellungen" msgid "Fan speed" msgstr "Ventilatorgeschwindigkeit" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "Ventilatorgeschwindigkeit (%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "Schnell" @@ -2279,6 +2429,10 @@ msgstr "Merkmalstyp" msgid "Feature types" msgstr "Merkmalstypen" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "FFF Technologie Drucker" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2316,6 +2470,10 @@ msgstr "Filament Übersteuerung" msgid "Filament parking position" msgstr "Filament Parkposition" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "Filament Profile Auswahl" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "Filament Eigenschaften" @@ -2336,6 +2494,10 @@ msgstr "Filament Entladezeit" msgid "filaments" msgstr "Filamente" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "Filamente" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "Dateischliessen fehlgeschlagen" @@ -2493,6 +2655,26 @@ msgstr "Fluss" msgid "flow rate is maximized" msgstr "die Durchflussmenge ist am Maximum" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "Um einen weiteren Code hinzuzufügen, verwenden Sie die rechte Maustaste" + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "Für das Hinzufügen eines anderen Extruders verwenden Sie die linke Maustaste" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "Um Farbwechsel hinzuzufügen, verwenden Sie die linke Maustaste" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "For Delete \"%1%\" code use left mouse button click\nFor Edit \"%1%\" code use right mouse button click" +msgstr "Für das Löschen des \"%1%\"-Codes verwenden Sie die linke Maustaste\nFür die Bearbeitung des \"%1%\"-Codes verwenden Sie die rechte Maustaste" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "For Delete color change use left mouse button click\nFor Edit color use right mouse button click" +msgstr "Um Farbwechsel zu löschen, verwenden Sie die linke Maustaste\nFür die Bearbeitung von Farben verwenden Sie die rechte Maustaste" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "Für weitere Informationen besuchen Sie bitte unsere Wiki-Seite:" @@ -2506,10 +2688,18 @@ msgstr "Nur für Stützverstärker" msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." msgstr "Beim linken Knopf: zeigt eine Nicht-System- (oder Nicht-Standard-) Einstellung an.\nBeim rechten Knopf: zeigt an, dass die Einstellung nicht geändert wurde." +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "For the Wipe Tower to work with the soluble supports, the support layers\nneed to be synchronized with the object layers." +msgstr "Damit der Reinigungsturm mit den löslichen Trägermaterialien arbeiten kann, müssen die Stützschichten mit den Objektschichten synchronisiert sein." + #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." msgstr "Damit der Reinigungsturm mit den löslichen Trägermaterialien arbeiten kann, müssen die Stützschichten mit den Objektschichten synchronisiert sein." +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "Grundschicht überall um Objekt erzwingen" + #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." msgstr "Feste Füllung für Bereiche, die eine kleinere Fläche als die angegebene Schwelle aufweisen." @@ -2534,6 +2724,10 @@ msgstr "Front" msgid "Front View" msgstr "Frontalansicht" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "vollständiger Profilname" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "G-Code" @@ -2550,6 +2744,10 @@ msgstr "G-Code Typ" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,6 +2882,10 @@ msgstr "hat die folgenden ungesicherten Änderungen:" msgid "Head diameter" msgstr "Kopfdurchmesser" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "Die Kopfeindringung sollte nicht größer als die Kopfbreite sein." + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "Druckbetttemperatur für die erste Schicht. Setzen Sie diesen Wert auf Null, um die Befehle zur Steuerung der Betttemperatur im Ausgang zu deaktivieren." @@ -2781,6 +2983,10 @@ msgstr "Hostname, IP oder URL" msgid "Hover the cursor over buttons to find more information \nor click this button." msgstr "Bewegen Sie den Mauszeiger über die Schaltflächen, um weitere Informationen zu erhalten,\noder klicken Sie auf diese Schaltfläche." +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "Wie weit sich die Grundschicht um die enthaltene Geometrie erstrecken soll" + #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." msgstr "Wie weit die kleinen Verbinder in den Modellkörper eindringen sollen." @@ -2844,6 +3050,10 @@ msgstr "Wenn aktiviert, lädt Slic3r Updates der eingebauten Systemvoreinstellun msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "Wenn aktiviert, wird die 3D-Szene in Retina-Auflösung gerendert. Wenn Sie Probleme mit der 3D-Leistung haben, kann es hilfreich sein, diese Option zu deaktivieren." +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "Wenn aktiviert, wird der Reinigungsturm nicht auf Schichten ohne Werkzeugwechsel gedruckt. Bei Schichten mit Werkzeugwechsel fährt der Extruder nach unten, um den Reinigungsturm zu drucken. Der Benutzer ist dafür verantwortlich, dass es nicht zu einer Kollision mit dem Druck kommt." + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." msgstr "Wenn aktiviert, verwenden Sie eine perspektivische Kamera. Wenn nicht aktiviert, verwenden Sie eine orthographische Kamera." @@ -2856,6 +3066,10 @@ msgstr "Wenn aktiviert, können Sie die Größe der Symbolleistensymbole manuell msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "Wenn die geschätzte Schichtzeit unter ~%1%s liegt, läuft der Lüfter mit %2%%% und die Druckgeschwindigkeit wird reduziert, so dass nicht weniger als %3%s für diese Schicht verwendet werden (die Geschwindigkeit wird jedoch nie unter %4%mm/s reduziert)." +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "Falls die erwartete Schichtdruckzeit größer, aber noch unterhalb von ~%1%s ist, wird der Lüfter mit einer sich proportional verringernden Geschwindigkeit zwischen %2%%% und %3%%% laufen." + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "Wird diese Geschwindigkeit als Absolutwert in mm/s angegeben, so wird sie auf alle Druckbewegungen der ersten Lage angewendet, unabhängig von ihrem Typ. In Prozent ausgedrückt (z.B. 40%) skaliert es die voreingestellten Geschwindigkeiten." @@ -2962,6 +3176,10 @@ msgstr "Nicht kompatibel mit diesem %s" msgid "Increase Instances" msgstr "Kopien erhöhen" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "Bearbeitungsbereich vergrößern/verkleinern" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." @@ -3093,6 +3311,10 @@ msgstr "Ungültiges Dateiformat." msgid "invalid filename" msgstr "ungültiger Dateiname" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "Ungültige Eindringtiefe des Stützkopfes" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "ungültiger Dateiheader oder Archiv ist beschädigt" @@ -3105,6 +3327,10 @@ msgstr "Ungültige numerische Eingabe." msgid "invalid parameter" msgstr "ungültiger Parameter" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "Ungültiger Nadelkopfdurchmesser" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3154,6 +3380,10 @@ msgstr "Ventilator ständig laufen lassen" msgid "Keep lower part" msgstr "Unteren Teil behalten" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "Halte min" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "Oberen Teil behalten" @@ -3162,6 +3392,10 @@ msgstr "Oberen Teil behalten" msgid "Keyboard Shortcuts" msgstr "Tastaturkürzel" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "Objekte benennen" @@ -3199,6 +3433,10 @@ msgstr "Schichthöhe darf nicht größer sein als der Düsendurchmesser" msgid "Layer height limits" msgstr "Schichthöhen Grenzen" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "Schichthöhe:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "Schichtbereicheinstellungen zum Ändern" @@ -3229,10 +3467,6 @@ msgstr "Schichten und Umfänge" msgid "Layers and Perimeters" msgstr "Schichten und Konturen" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "Schichthöhen" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "Schichtenschieber Kürzel" @@ -3259,6 +3493,10 @@ msgstr "Links" msgid "Left click" msgstr "Linker Mausklick" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "Linke Maustaste:" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "Anicht von Links" @@ -3483,9 +3721,9 @@ msgstr "Max. Druckhöhe" msgid "Max print speed" msgstr "Maximale Druckgeschwindigkeit" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "Max. Slic3r Version" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "max PrusaSlicer Version" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3655,6 +3893,10 @@ msgstr "Zusammenführung der Slices und Berechnung der Statistiken" msgid "Mesh repair failed." msgstr "Netzreparatur fehlgeschlagen." +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "Meldung für die Druckpause auf der aktuellen Schicht (%1% mm)." + #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" msgstr "Meldungen mit einem niedrigeren oder gleichwertigen Schweregrad zum Loglevel werden ausgegeben. 0:Protokoll, 1:Debug, 2:Info, 3:Warnung, 4:Fehler, 5:Fatal" @@ -3667,9 +3909,9 @@ msgstr "Min" msgid "Min print speed" msgstr "Minimale Druckgeschwindigkeit" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "Min. Slic3r Version" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "min PrusaSlicer Version" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3764,6 +4006,10 @@ msgstr "Nicht übereinstimmender Typ des Druckhosts: %s" msgid "Mixed" msgstr "Gemischt" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3873,8 +4119,8 @@ msgid "Model repair canceled" msgstr "Modellreparatur abgebrochen" #: src/slic3r/Utils/FixModelByWin10.cpp:426 -msgid "Model repair failed: \n" -msgstr "Modellreparatur fehlgeschlagen:\n" +msgid "Model repair failed:" +msgstr "Modellreparatur fehlgeschlagen:" #: src/slic3r/Utils/FixModelByWin10.cpp:400 msgid "Model repair finished" @@ -3896,6 +4142,10 @@ msgstr "Veränderer" msgid "Modifiers" msgstr "Veränderer" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "Kosten/Flasche" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "Kosten/kg" @@ -3904,6 +4154,10 @@ msgstr "Kosten/kg" msgid "Mouse wheel" msgstr "Mausrad" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "Mausrad:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "Bewegen" @@ -3949,9 +4203,9 @@ msgstr "Mehrere %s Geräte gefunden. Bitte immer nur eins zum Flashen anschliess msgid "Multiple Extruders" msgstr "Mehrere Extruder" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?\n" -msgstr "Für einen Multimaterialdrucker wurden mehrere Objekte geladen.\nSoll ich, anstatt sie als mehrere Objekte zu betrachten, \ndiese Dateien als ein einzelnes Objekt mit mehreren Teilen behandeln?\n" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?" +msgstr "Für einen Multimaterialdrucker wurden mehrere Objekte geladen.\nSoll ich, anstatt sie als mehrere Objekte zu betrachten, \ndiese Dateien als ein einzelnes Objekt mit mehreren Teilen behandeln?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -4014,6 +4268,10 @@ msgstr "Nächste Undo-Aktion: %1%" msgid "No extrusion" msgstr "Keine Extrusion" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "Für dieses Modell kann mit der aktuellen Konfiguration keine Grundschicht generiert werden" + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "Keine vorher gesclicete Datei." @@ -4022,6 +4280,10 @@ msgstr "Keine vorher gesclicete Datei." msgid "NO RAMMING AT ALL" msgstr "ÜBERHAUPT KEIN RAMMEN" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "Keine spärlichen Schichten (EXPERIMENTELL)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "Es werden keine Stützpunkte näher als dieser Schwellenwert platziert." @@ -4043,6 +4305,14 @@ msgstr "Normaler Modus" msgid "not a ZIP archive" msgstr "kein ZIP Archiv" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "Nicht gefunden:" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "Hinweis: FlashAir mit Firmware 2.00.02 oder neuer und aktivierter Upload-Funktion ist erforderlich." + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." msgstr "Hinweis: Es ist mindestens die OctoPrint-Version 1.1.0 erforderlich." @@ -4131,10 +4401,6 @@ msgstr "Objekt-Hebung" msgid "Object manipulation" msgstr "Objektbearbeitung" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "Objektbearbeitung" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "Objektname" @@ -4348,6 +4614,18 @@ msgstr "Grundschicht und Stützen" msgid "Pad around object" msgstr "Grundschicht um Objekt" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "Grundschicht überall um Objekt" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "Grundschicht Randgröße" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "Die Randgröße der Grundschicht ist für die aktuelle Konfiguration zu klein." + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" msgstr "Objektgrundschicht Verbindungseindringtiefe" @@ -4428,6 +4706,11 @@ msgstr "Muster Abstand" msgid "Pattern used to generate support material." msgstr "Unterstützungsmaterialmuster." +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "Druckpausen oder benutzerdefinierter G-Code" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4450,15 +4733,27 @@ msgstr "Aussenschichten" msgid "Perimeters" msgstr "Konturen" -#: src/slic3r/GUI/ConfigWizard.cpp:440 +#: src/slic3r/GUI/ConfigWizard.cpp:816 #, possible-c-format -msgid "Pick another vendor supported by %s:" -msgstr "Wählen Sie einen anderen von %s unterstützten Hersteller:" +msgid "Pick another vendor supported by %s" +msgstr "Wählen Sie einen anderen Hersteller, der von %s unterstützt wird" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr "Bildgrößen, die in einer.gcode und .sl1 Datei gespeichert werden sollen" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "Pfeilerverbreiterungsfaktor" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "Der Nadelkopfdurchmesser sollte kleiner sein als der Säulendurchmesser." + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "Lager in Nuten einsetzen und wieder aufnehmen" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "Auf Fläche legen" @@ -4541,6 +4836,15 @@ msgstr "Infill wird vorbereitet" msgid "Preset (%s)" msgstr "Voreinstellung (%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "Eine Voreinstellung mit dem Namen \"%1%\" existiert bereits." + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "PresetName||%1% - Kopieren" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" msgstr "Drücken um das Abwahlrechteck zu aktivieren\noder um gewählte Objekte zu skalieren oder\num die eigene Mitte zu drehen" @@ -4550,7 +4854,7 @@ msgid "Press to activate one direction scaling in Gizmo scale" msgstr "Drücken um Eine-Richtungs-Skalierung im Skalierungsgizmo zu aktivieren" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 -#, possible-c-format +#, no-c-format msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" msgstr "Drücken um Auswahlrechteck zu aktivieren\noder mit 5% bei der Gizmo Skalierung zu rasten\noder mit 1 mm bei der Gizmo Bewegung" @@ -4615,6 +4919,10 @@ msgstr "Druckeinstellungen" msgid "Print speed override" msgstr "Korrektur der Druckgeschwindigkeit" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Druck z" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" msgstr "Druck&ereinstellungen" @@ -4682,10 +4990,10 @@ msgstr "Der Druck erfolgt mit mehreren Extrudern mit unterschiedlichen Düsendur msgid "Processing %s" msgstr "Berechne %s" -#: src/slic3r/GUI/Plater.cpp:1600 +#: src/slic3r/GUI/Plater.cpp:2287 #, possible-c-format -msgid "Processing input file %s\n" -msgstr "Eingabe Datei %s wird verarbeitet\n" +msgid "Processing input file %s" +msgstr "Eingabe Datei %s wird verarbeitet" #: src/libslic3r/PrintObject.cpp:110 msgid "Processing triangulated mesh" @@ -4697,6 +5005,10 @@ msgstr "Verarbeitung der dreieckigen Netze" msgid "Profile dependencies" msgstr "Profil Abhängigkeiten" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "Profil:" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "Fortschritt" @@ -4726,6 +5038,14 @@ msgstr "PrusaSlicer basiert auf Slic3r von Alessandro Ranellucci und der RepRap msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." msgstr "PrusaSlicer benötigt einen OpenGL 2.0-fähigen Grafiktreiber, um korrekt zu laufen, während die OpenGL-Version %s, Render %s, Hersteller %s erkannt wurde." +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "PrusaSlicer Version" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "PrusaSlicer's user interfaces comes in three variants:\nSimple, Advanced, and Expert.\nThe Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "Die Benutzeroberflächen von PrusaSlicer sind in drei Varianten erhältlich:\nEinfach, Fortgeschritten und Experte.\nDer einfache Modus zeigt nur die am häufigsten verwendeten Einstellungen, die für den regulären 3D-Druck relevant sind. Die beiden anderen bieten eine immer anspruchsvollere Feinabstimmung, sie sind für fortgeschrittene bzw. erfahrene Anwender geeignet." + #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." msgstr "Das Reinigen nach dem Werkzeugwechsel erfolgt innerhalb der Füllungen dieses Objekts. Dies reduziert die Abfallquote, kann aber aufgrund zusätzlicher Verfahrwege zu einer längeren Druckzeit führen." @@ -4884,13 +5204,18 @@ msgstr "Redo Verlauf" msgid "Reducing printing time" msgstr "Druckzeit wird verkürzt" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" -msgstr "Von Festplatte neu laden" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" +msgstr "Neuladen von Festplatte" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "Ausgewählte Datei von Festplatte neu laden" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "Das ausgewählte Objekt von der Festplatte neu laden" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "Die ausgewählten Volumes von der Festplatte neu laden" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4909,6 +5234,14 @@ msgstr "Entfernen" msgid "Remove all points" msgstr "Alle Punkte entfernen" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "Detail entfernen" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "Extruder aus der Sequenz entfernen" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "Kopie entfernen" @@ -5006,6 +5339,10 @@ msgstr "Letzten Quick Slice wiederholen" msgid "Repeat Last Quick Slice" msgstr "Letzten Quick Slice wiederholen" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "Ersetzen?" + #: src/slic3r/GUI/MainFrame.cpp:561 msgid "Report an I&ssue" msgstr "E&in Problem melden" @@ -5038,6 +5375,10 @@ msgstr "Rescan" msgid "Rescan serial ports" msgstr "Serielle Schnittstellen nochmals abfragen" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "Rücksetzen" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "Beschnittebene zurücksetzen" @@ -5063,6 +5404,10 @@ msgstr "Rotation zurücksetzen" msgid "Reset scale" msgstr "Skalierung zurücksetzen" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "Zurücksetzen auf Basis" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "Zurücksetzen auf Filamentfarbe" @@ -5127,6 +5472,10 @@ msgstr "Klicken Sie mit der rechten Maustaste auf das Symbol, um die STL über N msgid "Right click" msgstr "Rechter Mausklick" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "Rechte Maustaste:" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "Ansicht von rechts" @@ -5343,6 +5692,10 @@ msgstr "Es wird nach Geräten gesucht" msgid "Searching for optimal orientation" msgstr "Suche nach der optimalen Orientierung" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Gcode Datei auswählen:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "Alle Objekte auswählen" @@ -5533,10 +5886,26 @@ msgstr "Als separates Objekt festlegen" msgid "Set as a Separated Objects" msgstr "Als separate Objekte festlegen" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "Extruderwechsel bei jedem" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "Extruder für die gewählten Elemente wählen" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "Extrudersequenz einstellen" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "Extrudersequenz für den gesamten Druck einstellen" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "Extruder(werkzeug)sequenz einstellen" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "Stelle den unteren Regler auf den aktuellen Schieberegler" @@ -5646,6 +6015,26 @@ msgstr "Einstellungen" msgid "Settings for height range" msgstr "Einstellungen für Höhenbereich" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "Soll ich diese Einstellungen für Stützen anpassen?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "Soll ich diese Einstellungen anpassen, um die Spiralvase zu aktivieren?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "Soll ich diese Einstellungen anpassen, um den Reinigungsturm zu aktivieren? " + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "Soll ich auf geradliniges Füllmuster wechseln?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "Soll ich die Stützschichten synchronisieren, um den Reinigungsturm zu aktivieren?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "Form" @@ -5654,6 +6043,14 @@ msgstr "Form" msgid "Shells" msgstr "Konturhüllen" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "Gross + Linke Maustaste:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "Gross + Rechte Maustaste:" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "Anzeigen" @@ -5738,10 +6135,18 @@ msgstr "Zeige User Konfiguration Ordner (datadir)" msgid "Show/Hide (L)egend" msgstr "Zeige/Verberge (L)egende" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "Einstellungsdialog für 3Dconnexion-Geräte ein-/ausblenden" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "Einfach" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "Einfacher Modus" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "EInfacher Anzeigemodus" @@ -5809,6 +6214,18 @@ msgstr "SLA Gizmo eingeschaltet" msgid "SLA material" msgstr "SLA Material" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "SLA Material Profile Auswahl" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "SLA Materialtyp" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "SLA Materialien" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "SLA Druck" @@ -5829,6 +6246,10 @@ msgstr "SLA Stützpunkte" msgid "SLA supports outside the print area were detected" msgstr "SLA Stützstrukturen außerhalb des Druckraums entdeckt" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "SLA Technologie Drucker" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "Slab" @@ -5845,10 +6266,6 @@ msgstr "Slic3r kann G-Code Dateien zu einem Druckerhost hochladen. Dieses Feld s msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3r kann G-Code Dateien auf einen Drucker-Host hochladen. Dieses Feld sollte den Hostnamen, die IP-Adresse oder die URL der Drucker-Hostinstanz enthalten." -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "Slic3r Version" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3r wird die Geschwindigkeit nicht unterhalb dieser Geschwindigkeit skalieren." @@ -5937,6 +6354,14 @@ msgstr "Langsames Kippen" msgid "Small perimeters" msgstr "Dünne Aussenschichten" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "Glätten" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "Glätten" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "Name der Momentaufnahme" @@ -6096,6 +6521,10 @@ msgstr "Geschwindigkeit, mit der Filament auf dem Reinigungsturm entladen wird ( msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "Geschwindigkeit, mit der die Spitze des Filaments unmittelbar nach dem Rammen entladen wird." +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "Geschwindigkeit:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "Kugel" @@ -6104,6 +6533,10 @@ msgstr "Kugel" msgid "Spiral vase" msgstr "Spiralvasenmodus" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "Spiralvasenmodus" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6137,6 +6570,10 @@ msgstr "In Teile trennen" msgid "Split to Parts" msgstr "In Teile trennen" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "Standard" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "Sterne" @@ -6215,6 +6652,10 @@ msgstr "Stützblocker" msgid "Support Enforcer" msgstr "Stützverstärker" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "Stütz-Generator" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "Stützkopf" @@ -6323,6 +6764,10 @@ msgstr "Unterstützt Restzeit" msgid "Supports stealth mode" msgstr "Unterstützt Stealth Modus" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "Supports work better, if the following feature is enabled:\n- Detect bridging perimeters" +msgstr "Stützen funktionieren besser, wenn die folgende Funktion aktiviert ist:\n- Erkennen von Umfangbrücken" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "\"Standard\"-Einstellungen unterdrücken" @@ -6360,6 +6805,10 @@ msgstr "Das Umschalten der Sprache löst einen Neustart der Anwendung aus.\nSie msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" msgstr "Das Umschalten auf einfache Einstellungen verwirft die im erweiterten Modus vorgenommenen Änderungen!\n\nWollen Sie fortfahren?" +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "symbolischer Profilname" + #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." msgstr "Stützschichten mit den Druckschichten des Objekts synchronisieren. Dies ist nützlich bei Multi-Material-Druckern, bei denen der Wechsel des Extruders kostenaufwendig ist." @@ -6414,6 +6863,10 @@ msgstr "Test" msgid "Texture" msgstr "Textur" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "Das %1% Füllmuster ist nicht für die Arbeit mit 100%% Dichte vorgesehen." + #: src/slic3r/GUI/FirmwareDialog.cpp:530 #, possible-c-format msgid "The %s device could not have been found" @@ -6525,6 +6978,14 @@ msgstr "Die Voreinstellungen auf den folgenden Reitern wurden geändert" msgid "The printer multiplexes filaments into a single hot end." msgstr "Der Drucker multiplext mehrere Filamente in einem Hotend." +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "Die ausgewählte 3mf-Datei wurde mit einer neueren Version von %1% gespeichert und ist nicht kompatibel." + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "Die ausgewählte amf-Datei wurde mit einer neueren Version von %1% gespeichert und ist nicht kompatibel." + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "Die ausgewählte Datei enthält keine Geometrie." @@ -6557,6 +7018,11 @@ msgstr "Die Geschwindigkeit, mit der ein Filament nach dem Einzug wieder in den msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "Die Einzugsgeschwindigkeit (sie betrifft nur den Extruderantrieb)." +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "The Spiral Vase mode requires:\n- one perimeter\n- no top solid layers\n- 0% fill density\n- no support material\n- inactive Ensure vertical shell thickness" +msgstr "Der Spiralvasenmodus erfordert:\n- einen Perimeter\n- keine oberen festen Schichten\n- 0% Fülldichte\n- kein Trägermaterial\n- inaktiv Vertikale Schalendicke sicherstellen" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "Die Option Spiralvase kann nur beim Drucken eines einzelnen Objekts verwendet werden." @@ -6595,6 +7061,14 @@ msgstr "Der vertikale Abstand zwischen Objekt und Trägermaterialschnittstelle. msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" msgstr "Die Reinigungsoption ist nicht verfügbar, wenn der Firmware-Einzug verwendet wird.\n\nSoll ich sie ausschalten, um den Firmware-Einzug zu aktivieren?" +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "Der Reinigungsturm unterstützt derzeit kein volumetrisches E (use_volumetric_e=0)." + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "The Wipe Tower currently supports the non-soluble supports only\nif they are printed with the current extruder without triggering a tool change.\n(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "Der Reinigungsturm unterstützt derzeit nur die unlöslichen Stützen, wenn sie mit dem aktuellen Extruder gedruckt werden, ohne einen Werkzeugwechsel auszulösen.\n(sowohl der Stützmaterial-Extruder als auch der Stützmaterial-Schnittstellen-Extruder müssen auf 0 eingestellt sein)" + #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." msgstr "Der Reinigungsturm unterstützt zur Zeit nichtlösliche Stützen nur, falls sie mit dem aktuellen Extruder ohne einen Werkzeugwechsel gedruckt werden (sowohl support_material_extruder wie auch support_material_interface_extruder müssen auf Null gesetzt werden)." @@ -6627,9 +7101,9 @@ msgstr "Der Wischturm wird nur für mehrere Objekte unterstützt, wenn diese die msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "Der Wischturm wird nur unterstützt, wenn alle Extruder den gleichen Düsendurchmesser haben und Filamente mit dem gleichen Durchmesser verwenden." -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "Der Wischturm wird nur für mehrere Objekte unterstützt, wenn diese das gleiche Schichthöhenprofil haben" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "Der Reinigungsturm wird nur unterstützt, wenn alle Objekte die gleiche variable Schichthöhe haben" #: src/slic3r/GUI/UpdateDialogs.cpp:127 #, possible-c-format @@ -6640,10 +7114,6 @@ msgstr "Diese %s Version: %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "Dieser Code wird beim sequentiellen Drucken zwischen Objekten eingefügt. Standardmäßig werden Extruder- und Betttemperatur mit dem Befehl, der nicht auf die Änderung wartet, zurückgesetzt. Wenn jedoch M104, M109, M140 oder M190 in diesem benutzerdefinierten Code erkannt werden, fügt Slic3r keine Temperaturbefehle hinzu. Beachten Sie, dass Sie Platzhaltervariablen für alle Slic3r-Einstellungen verwenden können, so dass Sie einen \"M109 S[first_layer_temperature]\"-Befehl an beliebiger Stelle platzieren können." -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "Dieser benutzerdefinierte Code wird bei jedem Extruderwechsel eingefügt. Wenn Sie dieses Feld nicht leer lassen, müssen Sie sich selbst um den Werkzeugwechsel kümmern - PrusaSlicer gibt keinen anderen G-Code zum Wechseln des Filaments aus. Sie können Platzhaltervariablen für alle Slic3r-Einstellungen sowie [previous_extruder] und [next_extruder] verwenden, so dass z.B. der Standard-Toolchange-Befehl als T[next_extruder] skriptiert werden kann." - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "Dieser benutzerdefinierte Code wird bei jedem Schichtwechsel eingefügt, direkt nach der Z-Bewegung und bevor der Extruder zum ersten Lagenpunkt fährt. Beachten Sie, dass Sie Platzhaltervariablen für alle Slic3r-Einstellungen sowie [layer_num] und [layer_z] verwenden können." @@ -6708,13 +7178,13 @@ msgstr "Diese Einstellung erzwingt eine stabile Schicht nach einer vorgegebenen msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "Dieses Verfahren erhöht die Z-Position allmählich, während eine einfache Hülle gedruckt wird, um jeglichen sichtbaren Saum zu vermeiden. Diese Option setzt eine einzige Aussenschicht, keinen Infill, keine stabilen Deckenschichten und keine Stützen voraus. Sie können immer noch eine beliebige Anzahl von Bodenschichten sowie Schleifen für Schürzen und Rand einstellen. Die Methode funktioniert nicht, wenn mehr als ein Objekt gedruckt wird." -#: src/slic3r/GUI/Plater.cpp:1712 -msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?\n" -msgstr "Diese Datei kann nicht im einfachen Modus geladen werden. Möchten Sie in den fortgeschrittenen Modus wechseln?\n" +#: src/slic3r/GUI/Plater.cpp:2371 +msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" +msgstr "Diese Datei kann nicht im einfachen Modus geladen werden. Möchten Sie in den fortgeschrittenen Modus wechseln?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?\n" -msgstr "Diese Datei enthält mehrere Objekte, die in verschiedenen Höhen positioniert sind. Anstatt sie als mehrere Objekte zu betrachten, soll ich diese Datei als ein einzelnes Objekt mit mehreren Teilen betrachten?\n" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "This file contains several objects positioned at multiple heights.\nInstead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?" +msgstr "Diese Datei enthält mehrere Objekte, die in verschiedenen Höhen positioniert sind. Anstatt sie als mehrere Objekte zu betrachten, soll ich diese Datei als ein einzelnes Objekt mit mehreren Teilen betrachten?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 #, possible-c-format @@ -6790,6 +7260,10 @@ msgstr "Dies ist die höchste druckbare Schichthöhe für diesen Extruder, mit d msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "Dies ist die niedrigste druckbare Schichthöhe für diesen Extruder und begrenzt die Auflösung bei variabler Schichthöhe. Typische Werte liegen zwischen 0,05 mm und 0,1 mm." +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "Dies wird in der Regel durch vernachlässigbar kleine Extrusionen oder durch ein fehlerhaftes Modell verursacht. Versuchen Sie, das Modell zu reparieren oder seine Ausrichtung auf dem Bett zu ändern." + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "Diese Matrix beschreibt die Volumina (in Kubikmillimetern), die benötigt werden, um das neue Filament auf dem Reinigungsturm für ein bestimmtes Werkzeugpaar zu reinigen." @@ -6858,10 +7332,10 @@ msgstr "Dieser Wert wird zu allen Z-Koordinaten im ausgegebenen G-Code hinzuaddi msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "Dieser Vektor speichert die erforderlichen Volumina für den Wechsel von/zu jedem am Reinigungsturm verwendeten Werkzeug. Diese Werte werden verwendet, um die Erstellung des vollen Reinigungsvolumens zu vereinfachen." -#: src/slic3r/GUI/UpdateDialogs.cpp:118 +#: src/slic3r/GUI/UpdateDialogs.cpp:155 #, possible-c-format -msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s.\n" -msgstr "Diese Version von %s ist nicht kompatibel zu den aktuell installierten Konfigurationssammlungen.\nDies wurde wahrscheinlich dadurch verursacht, dass Sie eine ältere %s Version benutzt haben, nachdem Sie eine neuere ausgeführt hatten.\n\nSie können %s entweder beenden und es mit einer neueren Version nochmals versuchen, oder Sie können die erstmalige Startkonfiguration nochmals wiederholen. In diesem Fall wird eine Sicherungskopie der aktuellen Konfiguration erstellt, bevor die mit dieser %s-Version kompatiblen Dateien installiert werden.\n" +msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "Diese Version von %s ist nicht kompatibel zu den aktuell installierten Konfigurationssammlungen.\nDies wurde wahrscheinlich dadurch verursacht, dass Sie eine ältere %s Version benutzt haben, nachdem Sie eine neuere ausgeführt hatten.\n\nSie können %s entweder beenden und es mit einer neueren Version nochmals versuchen, oder Sie können die erstmalige Startkonfiguration nochmals wiederholen. In diesem Fall wird eine Sicherungskopie der aktuellen Konfiguration erstellt, bevor die mit dieser %s-Version kompatiblen Dateien installiert werden." #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -6911,6 +7385,10 @@ msgstr "Wartezeit, nachdem das Filament entladen wurde. Dies kann zu zuverlässi msgid "To do that please specify a new name for the preset." msgstr "Zur Ausführung geben Sie bitte einen neuen Namen für die Voreinstellung ein." +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "To except of redundant tool manipulation, \nColor change(s) for unused extruder(s) was(were) deleted" +msgstr "Um unnötige Werkzeugmanipulationen zu vermeiden wurden \nFarbänderungen für unbenutzte Extruder gelöscht" + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "Zu Objekten" @@ -6988,6 +7466,11 @@ msgstr "Gesamte Rammdauer" msgid "Translate" msgstr "Übersetzen" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "Übersetzung" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "Eilgang" @@ -7137,6 +7620,10 @@ msgstr "Aktualisieren" msgid "Upload a firmware image into an Arduino based printer" msgstr "Lade ein Firmware Image zu einem Arduino basierten Drucker hoch" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "Hochladen nicht auf der FlashAir-Karte aktiviert." + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "Transferiere zum Druckerhost mit dem Dateinamen:" @@ -7158,6 +7645,10 @@ msgstr "USB/Serielle Verbindung" msgid "USB/serial port for printer connection." msgstr "USB-/serielle Schnittstelle für den Druckeranschluss." +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "Einen anderen Extruder verwenden" + #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" msgstr "Benutzerdefinierte Größe für Symbolleistensymbole verwenden" @@ -7247,6 +7738,26 @@ msgstr "Werte in dieser Spalte sind für den normalen Modus" msgid "Values in this column are for Stealth mode" msgstr "Werte in dieser Spalte sind für den Stealth Modus" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "Variable Schichthöhe" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "Variable Schichthöhe - Adaptiv" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr "Variable Schichthöhe - Manuell bearbeiten" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "Variable Schichthöhe - Zurücksetzen" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "Variable Schichthöhe - Alles glätten" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "Varianten" @@ -7255,6 +7766,10 @@ msgstr "Varianten" msgid "vendor" msgstr "Hersteller" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "Hersteller:" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "Ausführlicher G-Code" @@ -7275,6 +7790,10 @@ msgstr "Vertikale Konturhüllen" msgid "View" msgstr "Ansicht" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "Anzeigemodus" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7304,9 +7823,9 @@ msgstr "Hinweise zum Volumenstrom nicht verfügbar" msgid "Volumetric flow rate" msgstr "Volumetrische Flussrate" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" -msgstr "Volumetrische Flussrate (mm3/s)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" +msgstr "Volumetrische Flussrate (mm³/s)" #: src/slic3r/GUI/RammingChart.cpp:81 msgid "Volumetric speed" @@ -7450,6 +7969,11 @@ msgstr "Reinigungsturm" msgid "wipe tower" msgstr "Reinigungsturm" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "Reinigungsturm" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "Reinigungsturm - Anpassung des Reinigungsvolumens" @@ -7568,6 +8092,14 @@ msgstr "Sie können die Objekte aus %s nicht hinzufügen, weil eines oder einige msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "Sie können den nichtgleichmäßigen Skalierungsmodus nicht für mehrere Objekte/Teileauswahlen verwenden" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "Sie müssen mindestens einen Filament für die ausgewählten Drucker auswählen" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "Sie müssen mindestens ein Material für die ausgewählten Drucker auswählen" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "Möglicherweise müssen Sie Ihren Grafikkartentreiber aktualisieren." @@ -7594,6 +8126,14 @@ msgstr "Ihr Objekt scheint zu gross zu sein. Es wurde deshalb automatisch verkle msgid "Z offset" msgstr "Z-Abstand" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "Zero first layer height is not valid.\n\nThe first layer height will be reset to 0.01." +msgstr "Null Höhe der ersten Schicht ist nicht gültig.\n\nDie erste Schichthöhe wird auf 0,01 zurückgesetzt." + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "Zero layer height is not valid.\n\nThe layer height will be reset to 0.01." +msgstr "Eine Nullschichthöhe ist nicht gültig.\n\nDie Schichthöhe wird auf 0,01 zurückgesetzt." + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "Zickzack" diff --git a/resources/localization/es/PrusaSlicer.mo b/resources/localization/es/PrusaSlicer.mo index d5c9bf25dd..3f02722948 100644 Binary files a/resources/localization/es/PrusaSlicer.mo and b/resources/localization/es/PrusaSlicer.mo differ diff --git a/resources/localization/es/PrusaSlicer_es.po b/resources/localization/es/PrusaSlicer_es.po index c69e55b8d0..088ff479bd 100644 --- a/resources/localization/es/PrusaSlicer_es.po +++ b/resources/localization/es/PrusaSlicer_es.po @@ -7,14 +7,6 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: PhraseApp (phraseapp.com)\n" -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "\nDuring the other layers, fan" -msgstr "\nDurante las otras capas, el ventilador" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "\nIf estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "\nSi el tiempo estimado de la capa es mayor, pero todavía por debajo de ~%1%s, el ventilador funcionará a una velocidad proporcionalmente menor entre %2%%% y %3%%%." - #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" msgstr " - Recuerda comprobar las actualizaciones en http://github.com/prusa3d/PrusaSlicer/releases" @@ -35,10 +27,6 @@ msgstr "%" msgid "%.2f - %.2f mm" msgstr "%.2f - %.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - Copiar" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -237,6 +225,10 @@ msgstr "&Ver" msgid "&Window" msgstr "&Ventana" +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(Todo)" + #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" msgstr "(mínimo)" @@ -249,6 +241,10 @@ msgstr "(Re)laminar" msgid "(Re)Slice No&w" msgstr "(Re)Laminar Aho&ra" +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(Desconocido)" + #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." msgstr ") no encontrado." @@ -273,6 +269,10 @@ msgstr "Vista editor 3D" msgid "3D Honeycomb" msgstr "Panal de abeja 3D" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "Ajustes 3Dconnexion" + #: src/slic3r/GUI/Plater.cpp:3590 #, possible-c-format msgid "3MF file exported to %s" @@ -328,6 +328,10 @@ msgstr "Activar" msgid "Active" msgstr "Activo" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "Adaptativa" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "Añadir una impresora nueva" @@ -340,10 +344,30 @@ msgstr "Añade un pad debajo del modelo compatible" msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "Añadir una funda (una sola línea de perímetro) alrededor de la base del soporte. Esto hace el soporte más fiable pero también más difícil de retirar." +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "Añadir cambio de color" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "Añadir cambio de color (%1%) para:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "Añadir marcador de cambio de color para la capa actual" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "Añadir código G personalizado" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "Añadir detalle" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "Añadir extrusor a la secuencia" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "Añadir Subobjeto Genérico" @@ -388,6 +412,10 @@ msgstr "Añadir una instancia más del objeto seleccionado" msgid "Add part" msgstr "Añadir pieza" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "Añadir pausa de impresión" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "Añadir punto" @@ -424,6 +452,11 @@ msgstr "Agregar Ajustes para Objeto" msgid "Add Settings for Sub-object" msgstr "Agregar Ajustes para Sub-objeto" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "Añadir forma" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "Añade un relleno completo cerca de las superficies inclinadas para garantizar el ancho vertical solicitado(capas sólidas arriba+abajo)." @@ -446,9 +479,13 @@ msgstr "Añadir punto de soporte" msgid "Add..." msgstr "Añadir..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "Añadir/Eliminar cambio de color" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "Añadir/Retirar filamentos" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "Añadir/Retirar materiales" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -477,6 +514,10 @@ msgstr "Dirección" msgid "Advanced" msgstr "Avanzado" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "Modo avanzado" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "Modo vista avanzada" @@ -600,6 +641,10 @@ msgstr "¿Estás seguro de que deseas %1% el preset seleccionado?" msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" msgstr "¿Estas seguro de cancelar el flaseo del firmware?\n¡Esto podría dejar tu impresora en un estado inusable!" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "¿Estás seguro de que quieres hacerlo?" + #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" msgstr "Área de relleno" @@ -677,10 +722,10 @@ msgstr "Auto-generar puntos" msgid "Auto-repaired (%d errors)" msgstr "Reparados automáticamente (%d errores)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 #, possible-c-format -msgid "Auto-repaired (%d errors):\n" -msgstr "Reparado automáticamente (%d errores):\n" +msgid "Auto-repaired (%d errors):" +msgstr "Reparado automáticamente (%d errores):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -690,9 +735,9 @@ msgstr "Detectado automáticamente" msgid "Autogenerate support points" msgstr "Genera los puntos de apoyo automáticamente" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Autogeneration will erase all manually edited points.\n\nAre you sure you want to do it?\n" -msgstr "La autogeneración borrará todos los puntos editados manualmente. \n\n¿Estás seguro de que deseas hacerlo?\n" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 +msgid "Autogeneration will erase all manually edited points." +msgstr "La autogeneración borrará todos los puntos editados manualmente." #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" @@ -798,6 +843,14 @@ msgstr "Código G para entre objetos" msgid "Between objects G-code (for sequential printing)" msgstr "Código G para entre objetos (para impresión secuencial)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "Volumen de la botella" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "Peso botella" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -937,7 +990,7 @@ msgstr "Archivos de certificados (*.crt, *.pem)|*.crt;*.pem|Todos|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "Cambiar &Idioma de la aplicación" +msgstr "&Idioma" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" @@ -947,6 +1000,14 @@ msgstr "Cambiar tipo de cámara (perspectiva, ortográfica)" msgid "Change extruder" msgstr "Cambiar extrusor" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "Cambiar Extrusor" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "Cambiar Extrusores" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 #, possible-c-format msgid "Change Option %s" @@ -1045,6 +1106,11 @@ msgstr "Cerrar" msgid "Color" msgstr "Color" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, possible-c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "Cambio de color para Extrusor %d en %.2f mm" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1146,6 +1212,10 @@ msgstr "Conexión de las varillas de soporte y uniones" msgid "Connection to Duet works correctly." msgstr "La conexión con la Duet funciona correctamente." +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "La conexión a FlashAir funciona correctamente y la carga está habilitada." + #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." msgstr "La conexión a OctoPrint funciona correctamente." @@ -1236,6 +1306,10 @@ msgstr "Correcciones" msgid "Cost" msgstr "Coste" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "Coste (dinero)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "¡No se pudieron organizar los objetos modelo! Algunas geometrías pueden ser inválidas." @@ -1244,6 +1318,10 @@ msgstr "¡No se pudieron organizar los objetos modelo! Algunas geometrías puede msgid "Could not connect to Duet" msgstr "No se pudo conectar con la Duet" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "No puedo conectar con FlashAir" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "No puedo conectar con OctoPrint" @@ -1306,6 +1384,10 @@ msgstr "El preajuste fue heredado de:\n%s" msgid "Current version:" msgstr "Versión actual:" +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "Cúspide (mm)" + #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 msgid "Custom" @@ -1319,6 +1401,10 @@ msgstr "Un archivo de certificado CA personalizado puede ser especificado para c msgid "Custom G-code" msgstr "Código G personalizado" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "Gcode personalizado en la capa actual (%1% mm)." + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "Impresora customizada" @@ -1355,6 +1441,10 @@ msgstr "D&eseleccionar todo" msgid "Data directory" msgstr "Directorio de datos" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "Zona muerta:" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "descompresión fallida o archivo está dañado" @@ -1471,10 +1561,26 @@ msgstr "Eliminar todo" msgid "Delete All Instances from Object" msgstr "Eliminar todas las instancias del Objeto" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "Eliminar cambio de color" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "Eliminar cambio de color para Extrusor %1%" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "Eliminar marcador de cambio de color para la capa actual" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "Eliminar código G personalizado" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "Borrar cambio de extrusor a \"%1%\"" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "Eliminar Rango de Alturas" @@ -1492,6 +1598,10 @@ msgstr "Eliminar Objeto" msgid "Delete Option %s" msgstr "Eliminar Opción %s" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "Eliminar pausa de impresión" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "Eliminar selección" @@ -1578,6 +1688,10 @@ msgstr "Detectadas piezas desconectadas en el(los) modelo(s) dado(s) y divídido msgid "Detected advanced data" msgstr "Datos avanzados detectados" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "Dispositivo:" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "Diámetro" @@ -1610,9 +1724,9 @@ msgstr "Desactivar ventilador para la primera" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "Desactiva la retracción cuando la trayectoria de desplazamiento no supera los perímetros de la capa superior (y, por lo tanto, cualquier goteo probablemente será invisible)." -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "Descartar los cambios de color" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "Descartar todos los cambios personalizados" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1743,6 +1857,10 @@ msgstr "Duplicar" msgid "Duplicate by grid" msgstr "Duplicar por cuadrícula" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "Durante las otras capas, el ventilador" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "Dinámico" @@ -1755,10 +1873,22 @@ msgstr "E&xportar" msgid "edges fixed" msgstr "esquimas reparadas" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "Editar color" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "Editar código G personalizado" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "Editar Rango de Alturas" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "Editar mensaje de pausa de impresión" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "Edición" @@ -1767,10 +1897,6 @@ msgstr "Edición" msgid "Elephant foot compensation" msgstr "Compensación del pie de elefante" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "La elevación es demasiado baja para el objeto. Utiliza la función \"Pad alrededor del objeto\" para imprimir el objeto sin elevación." - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "Elevación demasiado baja para el objeto. Utiliza la característica \"Pad alrededor del objeto\" para imprimir el objeto sin elevación." @@ -1779,6 +1905,10 @@ msgstr "Elevación demasiado baja para el objeto. Utiliza la característica \"P msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "Emitir M73 P[porcentaje impreso] R[tiempo restante en minutos] en intervalos de 1 minuto en el código G para permitir que el firmware muestre el tiempo restante preciso. A partir de ahora solo el firmware Prusa i3 MK3 reconoce M73. También el firmware i3 MK3 es compatible con M73 Qxx Sxx para el modo silencioso." +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "Capas vacías detectadas, la salida no sería imprimible." + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,10 +1968,18 @@ msgstr "En cola" msgid "Ensure vertical shell thickness" msgstr "Asegurar el espesor de la carcasa vertical" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "Ingresa el código G personalizado utilizado en la capa actual" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "Introduce un nuevo nombre" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "Ingresa el mensaje corto que se muestra en la pantalla de la impresora durante la pausa de impresión" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "Introduce la temperatura de la base necesaria para que adhiera el filamento a la base calefactable." @@ -1893,6 +2031,10 @@ msgstr "Error exportando archivo AMF %s" msgid "Error Message" msgstr "Mensaje de Error" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "Error al analizar el archivo de configuración de PrusaSlicer, probablemente está dañado. Intenta eliminar manualmente el archivo para recuperarse del error. Tus perfiles de usuario no se verán afectados." + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "Error al cargar a la impresora:" @@ -1956,6 +2098,10 @@ msgstr "Opción experimental para ajustar el flujo para salientes (se usará el msgid "Expert" msgstr "Experto" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "Modo experto" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "Modo de visualización experto" @@ -2258,6 +2404,10 @@ msgstr "Configuración del ventilador" msgid "Fan speed" msgstr "Velocidad del ventilador" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "Velocidad Ventilador (%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "Rápida" @@ -2279,6 +2429,10 @@ msgstr "Tipo de función" msgid "Feature types" msgstr "Tipos de funciones" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "Impresoras de Tecnología FFF" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2316,6 +2470,10 @@ msgstr "Anulaciones de filamentos" msgid "Filament parking position" msgstr "Posición de aparcar el filamento" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "Selección Perfiles de Filamento" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "Propiedades del filamento" @@ -2336,6 +2494,10 @@ msgstr "Tiempo de descarga del filamento" msgid "filaments" msgstr "filamentos" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "Filamentos" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "cierre del archivo fallido" @@ -2493,6 +2655,26 @@ msgstr "Flujo" msgid "flow rate is maximized" msgstr "se maximiza el flujo de material" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "Para agregar códigor, usa el botón derecho del mouse y haz clic" + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "Para agregar un cambio de extrusor usa el botón izquierdo del ratón y haz clic" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "Para agregar un cambio de color, usa el botón izquierdo del ratón y haz clic" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "For Delete \"%1%\" code use left mouse button click\nFor Edit \"%1%\" code use right mouse button click" +msgstr "Para Borrar \"%1%\" código usa el clic del botón izquierdo del ratón\nPara Editar \"%1%\" código usa el clic del botón derecho del ratón" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "For Delete color change use left mouse button click\nFor Edit color use right mouse button click" +msgstr "Para Eliminar el cambio de color, usa el botón izquierdo del ratón y haz clic\nPara Editar el color, usa el botón derecho del ratón y haz clic" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "Para más información visite por favor la página de nuestra wiki:" @@ -2506,10 +2688,18 @@ msgstr "Sólo para modificadores de soportes" msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." msgstr "para el botón izquierdo: indica un preajuste que no es del sistema (o no predeterminado),\npara el botón derecho: indica que la configuración no se ha modificado." +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "For the Wipe Tower to work with the soluble supports, the support layers\nneed to be synchronized with the object layers." +msgstr "Para que la Torre de Limpieza funcione con los soportes solubles, las capas de soporte\ndeben sincronizarse con las capas de objetos." + #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." msgstr "Para que la Torre de limpieza funcione con soportes solubles, las capas de soportes necesitan estar sincronizadas con las capas del objeto." +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "Forzar el pad alrededor del objeto en todas partes" + #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." msgstr "Forzar el relleno sólido para las regiones que tienen un área más pequeña que el umbral especificado." @@ -2534,6 +2724,10 @@ msgstr "Frontal" msgid "Front View" msgstr "Vista frontal" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "nombre completo perfil" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "Código G" @@ -2550,6 +2744,10 @@ msgstr "Tipo de código G" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,6 +2882,10 @@ msgstr "tiene los siguientes cambios no guardados:" msgid "Head diameter" msgstr "Diámetro de la cabeza" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "La penetración de la cabeza no debaría ser mayor que el ancho de la cabeza." + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "Temperatura de base calefactable para la primera capa. Ajuste esto a cero para deshabilitar los comandos de control de temperatura de la cama en la salida." @@ -2781,6 +2983,10 @@ msgstr "Nombre de equipo, IP o URL" msgid "Hover the cursor over buttons to find more information \nor click this button." msgstr "Sitúa el cursos sobre los botones para más información o haz clic en este botón." +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "¿Hasta dónde debe extenderse el pad alrededor de la geometría contenida?" + #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." msgstr "Cuanto deberían penetrar los conectores pequeños en el modelo del cuerpo." @@ -2844,6 +3050,10 @@ msgstr "Si está activado, Slic3r descargará actualizaciones de los ajustes del msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "Si está activado, la escena 3D se mostrará en resolución Retina. Si tienes problemas de prestaciones 3D, desactivar esta opción te puede ayudar." +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "Si está habilitado, laTorre de Limpieza no se imprimirá en capas sin cambios de herramientas. En capas con cambio de herramienta, el extrusor viajará hacia abajo para imprimir la torre de limpieza. El usuario es responsable de garantizar que no haya colisión con la impresión." + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." msgstr "Si está activado, se usará una cámara en perspectiva. Si no está activo, se usará una cámara ortográfica." @@ -2856,6 +3066,10 @@ msgstr "Si está activado, puedes cambiar el tamaño de la barra de herramientas msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "Si el tiempo de capa estimado está por debajo de ~%1%s, el ventilador funcionará en %2%%% y la velocidad de impresión se reducirá de modo que no se gaste menos de %3%s en esa capa (sin embargo, la velocidad nunca se reducirá por debajo de %4%mm/s) ." +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "Si el tiempo estimado de la capa es mayor, pero todavía por debajo de ~%1%s, el ventilador funcionará a una velocidad proporcionalmente menor entre %2%%% y %3%%%." + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "Si se expresa como valor absoluto en mm / s, esta velocidad se aplicará a todos los movimientos de impresión de la primera capa, independientemente de su tipo. Si se expresa como un porcentaje (por ejemplo: 40%), escalará las velocidades predeterminadas." @@ -2962,6 +3176,10 @@ msgstr "Incompatible con este %s" msgid "Increase Instances" msgstr "Aumentar Instancias" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "Incrementar/reducir area edición" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." @@ -3093,6 +3311,10 @@ msgstr "Formato inválido de archivo." msgid "invalid filename" msgstr "nombre de archivo inválido" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "Penetración inválida de la cabeza" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "encabezado inválido o archivo está dañado" @@ -3105,6 +3327,10 @@ msgstr "Entrada numérica no válida." msgid "invalid parameter" msgstr "parámetro inválido" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "Diámetro de la cabeza del pin inválido" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3154,6 +3380,10 @@ msgstr "Mantener el ventilador siempre encendido" msgid "Keep lower part" msgstr "Mantener la parte inferior" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "Mantener mínimo" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "Mantener la parte superior" @@ -3162,6 +3392,10 @@ msgstr "Mantener la parte superior" msgid "Keyboard Shortcuts" msgstr "Atajos de teclado" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "Etiquetar objetos" @@ -3199,6 +3433,10 @@ msgstr "La altura de la capa no puede ser mayor que diámetro de la boquilla" msgid "Layer height limits" msgstr "Límites de altura de la capa" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "Altura de la capa:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "Ajustes del Rango de capas a modificar" @@ -3229,10 +3467,6 @@ msgstr "Capas y perímetros" msgid "Layers and Perimeters" msgstr "Capas y Perímetros" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "Alturas de capa" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "Atajo rápidos al deslizador de capas" @@ -3259,6 +3493,10 @@ msgstr "Izquierda" msgid "Left click" msgstr "Clic izquierdo" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "Botón izquierdo del ratón:" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "Vista izquierda" @@ -3483,9 +3721,9 @@ msgstr "Máxima altura de impresión" msgid "Max print speed" msgstr "Velocidad máxima de impresión" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "versión máxima de slic3r" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "máxima versión PrusaSlicer" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3655,6 +3893,10 @@ msgstr "Mezclando rebanadas y calculando estadísticas" msgid "Mesh repair failed." msgstr "Reparación de la malla fallida." +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "Mensaje para pausa de impresión en la capa actual (%1% mm)." + #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" msgstr "Los mensajes con una gravedad inferior o igual al nivel de registro se imprimirán. 0:rastreo, 1:depuración, 2:información, 3:advertencia, 4:error, 5:fatal" @@ -3667,9 +3909,9 @@ msgstr "Min" msgid "Min print speed" msgstr "Velocidad de impresión mínima" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "mínima versión de Slic3r" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "mínima versión PrusaSlicer" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3725,7 +3967,7 @@ msgstr "Velocidad mínima sin extrusión (M205 T)" #: src/slic3r/GUI/Plater.cpp:2946 msgid "Mirror" -msgstr "Duplicar" +msgstr "Reflejar" #: src/libslic3r/PrintConfig.cpp:2320 msgid "Mirror horizontally" @@ -3764,6 +4006,10 @@ msgstr "Tipo de host de impresión no coincidente: %s" msgid "Mixed" msgstr "Mezclado" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3873,8 +4119,8 @@ msgid "Model repair canceled" msgstr "Reparación del modelo cancelada" #: src/slic3r/Utils/FixModelByWin10.cpp:426 -msgid "Model repair failed: \n" -msgstr "Reparación del modelo fallida:\n" +msgid "Model repair failed:" +msgstr "Reparación del modelo fallida:" #: src/slic3r/Utils/FixModelByWin10.cpp:400 msgid "Model repair finished" @@ -3896,6 +4142,10 @@ msgstr "Modificador" msgid "Modifiers" msgstr "Modificadores" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "dinero/botella" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "dinero/kg" @@ -3904,6 +4154,10 @@ msgstr "dinero/kg" msgid "Mouse wheel" msgstr "Rueda del ratón" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "Rueda del ratón:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "Mover" @@ -3949,9 +4203,9 @@ msgstr "Se encontraron múltiples dispositivos %s. Por favor, conecta solo uno a msgid "Multiple Extruders" msgstr "Múltiples Extrusores" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?\n" -msgstr "Se cargaron varios objetos para una impresora de varios materiales.\nEn lugar de considerarlos como objetos múltiples, ¿debería considerar\nestos archivos para formar un solo objeto que tiene varias partes?\n" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?" +msgstr "Se cargaron varios objetos para una impresora de varios materiales.\nEn lugar de considerarlos como objetos múltiples, ¿debería considerar\nestos archivos para formar un solo objeto que tiene varias partes?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -4014,6 +4268,10 @@ msgstr "Siguiente acción de Deshacer: %1%" msgid "No extrusion" msgstr "Sin extrusión" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "No se puede generar el pad para este modelo con la configuración actual" + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "Ningún archivo previamente laminado." @@ -4022,6 +4280,10 @@ msgstr "Ningún archivo previamente laminado." msgid "NO RAMMING AT ALL" msgstr "NO EMPUJAR EN ABSOLUTO" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "Sin capas dispersas (EXPERIMENTAL)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "Ningún punto de soporte se colocará más cerca de este umbral." @@ -4043,6 +4305,14 @@ msgstr "modo normal" msgid "not a ZIP archive" msgstr "no es un archivo ZIP" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "No encontrado:" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "Nota: Requiere FlashAir con firmware 2.00.02 o posterior y la función de carga activada." + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." msgstr "Nota: Se necesita al menos la versión 1.1.0 de OctoPrint." @@ -4131,10 +4401,6 @@ msgstr "Elevación del objeto" msgid "Object manipulation" msgstr "Manipulación de objetos" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "Manipulación del objeto" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "Nombre del objeto" @@ -4348,6 +4614,18 @@ msgstr "Pad y soportes" msgid "Pad around object" msgstr "Pad alrededor del objeto" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "Pad alrededor del objeto en todos lados" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "Tamaño del borde del pad" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "El tamaño del borde del pad es demasiado pequeño para la configuración actual." + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" msgstr "Penetración del conector del objeto al Pad" @@ -4428,6 +4706,11 @@ msgstr "Espaciado entre patrones" msgid "Pattern used to generate support material." msgstr "Patrón utilizado para generar material de soporte." +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "Pausar impresión o código G personalizado" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4450,15 +4733,27 @@ msgstr "perímetros" msgid "Perimeters" msgstr "Perímetros" -#: src/slic3r/GUI/ConfigWizard.cpp:440 +#: src/slic3r/GUI/ConfigWizard.cpp:816 #, possible-c-format -msgid "Pick another vendor supported by %s:" -msgstr "Escoge otro fabricante soportado por %s:" +msgid "Pick another vendor supported by %s" +msgstr "Elije otro proveedor compatible con% s" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr "Tamaños de imagen para almacenar en un archivo .gcode y .sl1" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "Factor de ensanchamiento del pilar" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "El diámetro de la cabeza del pin debe ser menor que el diámetro del pilar." + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "Colocar rodamientos en los agujeros y continuar" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "Colocar en la cara" @@ -4541,6 +4836,15 @@ msgstr "Preparando relleno" msgid "Preset (%s)" msgstr "Ajuste inicial (%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "Ya existe un preset con el nombre \"% 1%\"." + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "PresetName||%1% - Copiar" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" msgstr "Presiona para activar el rectángulo de deselección \no para escalar o rotar los objetos seleccionados \nen torno a su propio centro" @@ -4550,7 +4854,7 @@ msgid "Press to activate one direction scaling in Gizmo scale" msgstr "Presiona para activar la escala de una dirección en la escala Gizmo" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 -#, possible-c-format +#, no-c-format msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" msgstr "Presiona para activar el rectángulo de selección\n o para ajustar un 5% en la escala Gizmo\n o para ajustar un 1 mm en el movimiento Gizmo" @@ -4615,6 +4919,10 @@ msgstr "Configuración de impresión" msgid "Print speed override" msgstr "Anular la velocidad de impresión" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Imprimir z" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" msgstr "Configura&ción de Impresión" @@ -4682,10 +4990,10 @@ msgstr "Imprimir con múltiples extrusoras de diferentes diámetros de boquilla. msgid "Processing %s" msgstr "Procesando %s" -#: src/slic3r/GUI/Plater.cpp:1600 +#: src/slic3r/GUI/Plater.cpp:2287 #, possible-c-format -msgid "Processing input file %s\n" -msgstr "Procesando el archivo de entrada %s\n" +msgid "Processing input file %s" +msgstr "Procesando el archivo de entrada %s" #: src/libslic3r/PrintObject.cpp:110 msgid "Processing triangulated mesh" @@ -4697,6 +5005,10 @@ msgstr "Procesando malla triangulada" msgid "Profile dependencies" msgstr "Dependencias de perfil" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "Perfil:" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "Progreso" @@ -4726,6 +5038,14 @@ msgstr "PrusaSlicer está basado en Slic3r de Alessandro Ranellucci y la comunid msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." msgstr "PrusaSlicer requiere el controlador de gráficos OpenGL 2.0 para que funcione correctamente, \nmientras que la versión %s OpenGL, renderizado %s, vendedor %s fue detectada." +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "Versión PrusaSlicer" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "PrusaSlicer's user interfaces comes in three variants:\nSimple, Advanced, and Expert.\nThe Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "Las interfaces de usuario de PrusaSlicer tiene tres variantes:\nSimple, avanzado y experto.\nEl modo Simple muestra solo las configuraciones usadas con más frecuencia relevantes para la impresión 3D normal. Los otros dos ofrecen ajustes progresivamente más sofisticados, son adecuados para usuarios avanzados y expertos, respectivamente." + #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." msgstr "La purga después del cambio de herramientas se realizará dentro de los rellenos de este objeto. Esto reduce la cantidad de desperdicio, pero puede resultar en un tiempo de impresión más largo debido a movimientos de viaje adicionales." @@ -4884,13 +5204,18 @@ msgstr "Rehacer Historia" msgid "Reducing printing time" msgstr "Reduciendo el tiempo de impresión" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" msgstr "Recargar desde el disco" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "Recargar el archivo seleccionado del disco" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "Recargar el objeto seleccionado del disco" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "Vuelve a cargar los volúmenes seleccionados desde el disco" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4909,6 +5234,14 @@ msgstr "Eliminar" msgid "Remove all points" msgstr "Eliminar todos los puntos" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "Retirar detalle" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "Retirar extrusor de la secuencia" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "Retirar una copia" @@ -5006,6 +5339,10 @@ msgstr "Repetir el último laminado rápido" msgid "Repeat Last Quick Slice" msgstr "Repetir el último laminado rápido" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "¿Reemplazar?" + #: src/slic3r/GUI/MainFrame.cpp:561 msgid "Report an I&ssue" msgstr "I&nformar de un problema" @@ -5038,6 +5375,10 @@ msgstr "Rescanear" msgid "Rescan serial ports" msgstr "Vuelver a examinar los puertos serie" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "Reset" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "Restablecer plano de recorte" @@ -5063,6 +5404,10 @@ msgstr "Reiniciar rotación" msgid "Reset scale" msgstr "Reiniciar escala" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "Reiniciar a la base" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "Reiniciar Filament Color" @@ -5127,6 +5472,10 @@ msgstr "Clic del botón derecho en el ícono para arreglar el STL a través de N msgid "Right click" msgstr "Click derecho" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "Botón derecho del ratón:" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "Vista derecha" @@ -5343,6 +5692,10 @@ msgstr "Buscando dispositivos" msgid "Searching for optimal orientation" msgstr "Buscando la orientación óptima" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Seleccione un archivo gcode:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "Seleccionar todos los objetos" @@ -5533,10 +5886,26 @@ msgstr "Establecer como Objeto Separado" msgid "Set as a Separated Objects" msgstr "Establecer como Objetos Separados" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "Establecer cambio de extrusor para cada" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "Establecer el extrusor para elementos seleccionados" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "Establecer secuencia extrusor" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "Establecer la secuencia del extrusor para la impresión completa" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "Establecer secuencia extrusor(herramienta)" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "Coloca el pulgar inferior en el control deslizante actual" @@ -5646,6 +6015,26 @@ msgstr "Ajustes" msgid "Settings for height range" msgstr "Ajustes para rango de alturas" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "¿Debo ajustar esa configuración para los soportes?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "¿Debo ajustar esa configuración para habilitar el modo Vaso Espiral?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "¿Debo ajustar esa configuración para habilitar la Torre de Limpieza?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "¿Debo cambiar al patrón de relleno rectilíneo?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "¿Debo sincronizar las capas de soporte para habilitar la Torre de Limpieza?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "Aspecto" @@ -5654,6 +6043,14 @@ msgstr "Aspecto" msgid "Shells" msgstr "Carcasas" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "Mayús + botón izquierdo del ratón:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "Mayús + botón derecho del ratón:" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "Mostrar" @@ -5738,10 +6135,18 @@ msgstr "Mostrar carpeta de configuración de usuario (datadir)" msgid "Show/Hide (L)egend" msgstr "Mostrar/Ocultar (L)eyenda" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "Mostrar/Ocultar cuadro de ajustes dispositivos 3Dconnexion" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "Sencillo" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "Modo Simple" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "Modo de visualización sencillo" @@ -5809,6 +6214,18 @@ msgstr "Gizmo SLA encendido" msgid "SLA material" msgstr "Material SLA" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "Selección Perfiles de Material SLA" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "Tipo Material SLA" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "Materiales SLA" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "Impresión SLA" @@ -5829,6 +6246,10 @@ msgstr "Puntos de soporte SLA" msgid "SLA supports outside the print area were detected" msgstr "Se detectaron soportes SLA fuera del área de impresión" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "Impresoras de tecnología SLA" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "Rebanada" @@ -5845,10 +6266,6 @@ msgstr "Slic3r puede subir archivos de código G a un host de impresión. Este c msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3r puede subir archivos G-code a un host de impresión. Este campo debería contener el nombre de equipo, dirección IP o el URL de la instancia del host." -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "versión de Slic3r" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3r no escalará la velocidad por debajo de esta velocidad." @@ -5937,6 +6354,14 @@ msgstr "Inclinación lenta" msgid "Small perimeters" msgstr "Perímetros pequeños" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "Suave" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "Suavizado" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "Nombre de la instantánea" @@ -6096,6 +6521,10 @@ msgstr "Velocidad empleada para descargar el filamento en la torre de limpieza ( msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "Velocidad utilizada para descargar la punta del filamento inmediatamente después del ramming." +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "Velocidad:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "Esfera" @@ -6104,6 +6533,10 @@ msgstr "Esfera" msgid "Spiral vase" msgstr "Modo vaso" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "Modo Vaso Espiral" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6137,6 +6570,10 @@ msgstr "Separar en piezas" msgid "Split to Parts" msgstr "Separar en Piezas" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "Estándar" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "Estrellas" @@ -6215,6 +6652,10 @@ msgstr "Bloqueo de soporte" msgid "Support Enforcer" msgstr "Refuerzo de soporte" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "Generador de Soportes" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "Cabeza del soporte" @@ -6323,6 +6764,10 @@ msgstr "Compatible con tiempos restantes" msgid "Supports stealth mode" msgstr "Soporta modo silencioso" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "Supports work better, if the following feature is enabled:\n- Detect bridging perimeters" +msgstr "Los soportes funcionan mejor si la siguiente característica está habilitada:\n- Detectar perímetros con puentes" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "Suprima los ajustes iniciales \"- predeterminado -\"" @@ -6360,6 +6805,10 @@ msgstr "Cambiar el idioma necesita reiniciar la aplicación.\nPerderás todo el msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" msgstr "¡Cambiar a los ajustes sencillos descartará los cambios realizados en el modo avanzado!\n\n¿Quiere continuar?" +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "nombre perfil simbólico" + #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." msgstr "Sincronizar las capas de soporte con las capas de impresión del objeto. Esto es útil con impresoras de múltiples materiales, donde el cambio de el extrusor es costoso." @@ -6414,6 +6863,10 @@ msgstr "Test" msgid "Texture" msgstr "Textura" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "Se supone que el patrón de relleno %1% no funciona a una densidad del 100%%." + #: src/slic3r/GUI/FirmwareDialog.cpp:530 #, possible-c-format msgid "The %s device could not have been found" @@ -6525,6 +6978,14 @@ msgstr "Los presets en las siguientes pestañas fueron modificados" msgid "The printer multiplexes filaments into a single hot end." msgstr "La impresora multiplexa los filamentos en un solo fusor." +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "El archivo 3mf seleccionado se ha guardado con una versión más reciente de %1% y no es compatible." + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "El archivo amf seleccionado se ha guardado con una versión más reciente de %1% y no es compatible." + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "El archivo seleccionado no contiene geometría." @@ -6557,6 +7018,11 @@ msgstr "La velocidad de carga de un filamento en la extrusora después de la ret msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "La velocidad para las retracciones (solo se aplica al motor del extrusor)." +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "The Spiral Vase mode requires:\n- one perimeter\n- no top solid layers\n- 0% fill density\n- no support material\n- inactive Ensure vertical shell thickness" +msgstr "El modo Vaso Espiral requiere:\n- un perímetro\n- sin capas superiores sólidas\n- 0% densidad de relleno\n- sin material de soporte\n- sin ensure_vertical_shell_thickness" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "La opción Vaso en espiral solo puede ser usada cuando se imprime un solo objeto." @@ -6595,6 +7061,14 @@ msgstr "La distancia vertical entre el objeto y la interfaz del material de sopo msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" msgstr "La opción Limpiar no está disponible cuando se usa el modo Retracción de firmware. ¿Lo inhabilito para habilitar la Retracción de firmware?" +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "La Torre de Limpieza actualmente no es compatible con E volumétrico (use_volumetric_e=0)." + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "The Wipe Tower currently supports the non-soluble supports only\nif they are printed with the current extruder without triggering a tool change.\n(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "La Torre de Limpieza actualmente admite los soportes no solubles solo si están impresos con el extrusor actual sin activar un cambio de herramienta. \n(tanto support_material_extruder como support_material_interface_extruder deben configurarse en 0)." + #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." msgstr "La Torre de Limpieza actualmente admite los soportes no solubles solo si están impresos con el extrusor actual sin activar un cambio de herramienta. (Tanto support_material_extruder como support_material_interface_extruder deben configurarse en 0)." @@ -6627,9 +7101,9 @@ msgstr "La torre de limpieza sólo es compatible con varios objetos si tienen al msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "La torre de limpieza solo es compatible si todos los extrusores tienen el mismo diámetro del nozzle y usan filamento del mismo diámetro." -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "La torre de limpieza sólo se permite si todos los objetos tienen el mismo perfil de altura de capa" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "La Torre de Limpieza solo es compatible si todos los objetos tienen la misma altura de capa variable" #: src/slic3r/GUI/UpdateDialogs.cpp:127 #, possible-c-format @@ -6640,10 +7114,6 @@ msgstr "Esta %s versión: %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "Este código se inserta entre los objetos cuando se utiliza la impresión secuencial. Por defecto, el extrusor y la temperatura de la cama se reinician utilizando un comando de no espera; sin embargo, si se detectan M104, M109, M140 o M190 en este código personalizado, Slic3r no agregará comandos de temperatura. Tenga en cuenta que puede usar variables de marcador de posición para todas las configuraciones de Slic3r, por lo que puede poner un comando \"M109 S [first_layer_temperature]\" donde lo desee." -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "Este código personalizado se inserta en cada cambio de extrusor. Si no lo dejas vacío, se espera que usted mismo te encarges del cambio de herramienta: PrusaSlicer no generará ningún otro código G para cambiar el filamento. Puedes usar variables de marcador de posición para todas las configuraciones de Slic3r, así como [previous_extruder] y[next_extruder], por ejemplo el comando de cambio de herramienta estándar se puede escribir como T[next_extruder]." - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "Este código personalizado se inserta en cada cambio de capa, justo después del movimiento Z y antes de que el extrusor se mueva al primer punto de capa. Tenga en cuenta que puede usar variables de marcador de posición para todos los ajustes de Slic3r, así como [layer_num] y [layer_z]." @@ -6708,13 +7178,13 @@ msgstr "Esta característica permite forzar una capa sólida en cada número de msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "Esta función aumentará Z gradualmente mientras imprime un objeto de pared simple para eliminar cualquier costura visible. Esta opción requiere un perímetro único, sin relleno, sin capas sólidas superiores y sin material de soporte. Todavía puede establecer cualquier cantidad de capas sólidas inferiores, así como bucles de falda / balsa. No funcionará al imprimir más de un objeto." -#: src/slic3r/GUI/Plater.cpp:1712 -msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?\n" -msgstr "Este archivo no puede ser cargado en un modo sencillo. ¿Quieres cambiar al modo experto?\n" +#: src/slic3r/GUI/Plater.cpp:2371 +msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" +msgstr "Este archivo no puede ser cargado en un modo sencillo. ¿Quieres cambiar al modo experto?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?\n" -msgstr "Este archivo contiene varios objetos posicionados en múltiples alturas. En lugar de considerarlos como objetos múltiples, ¿debería considerar\n este archivo como un único objeto que tiene varias partes?\n" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "This file contains several objects positioned at multiple heights.\nInstead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?" +msgstr "Este archivo contiene varios objetos posicionados en múltiples alturas. En lugar de considerarlos como objetos múltiples, ¿debería considerar\n este archivo como un único objeto que tiene varias partes?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 #, possible-c-format @@ -6790,6 +7260,10 @@ msgstr "Esta es la altura más alta imprimible de capa para este extrusor, que s msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "Esta es la altura más baja de la capa imprimible para este extrusor y limita la resolución para la altura de la capa variable. Los valores típicos están entre 0.05 mm y 0.1 mm." +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "Esto generalmente es causado por extrusiones insignificantemente pequeñas o por un modelo defectuoso. Intenta reparar el modelo o cambia su orientación en la cama." + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "Esta matriz detalla los volúmenes (en milímetros cúbicos) necesarios para purgar el nuevo filamento en la torre de limpieza para cualquier par de filamentos." @@ -6858,10 +7332,10 @@ msgstr "Este valor será añadido (o eliminado) de todas las coordenadas Z en el msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "Este vector guarda los volúmenes necesarios para cambiar desde/hasta cada herramienta usada en la torre de limpieza. Estos valores se emplean para simplificar la creación de los volúmenes totales de purga más abajo." -#: src/slic3r/GUI/UpdateDialogs.cpp:118 +#: src/slic3r/GUI/UpdateDialogs.cpp:155 #, possible-c-format -msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s.\n" -msgstr "Esta versión de %s no es compatible con los grupos de configuraciones instaladas. Esto sucede probablemente por ejecutar una versión de %s después de haber usado una más reciente.\n\nPuedes salir de %s e intentarlo de nuevo con una versión más reciente, o puedes volver a ejecutar la configuración inicial. Al hacerlo se creará una copia de respaldo de la configuración existente antes de instalar la nueva compatible con esta versión de %s.\n" +msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "Esta versión de %s no es compatible con los grupos de configuraciones instaladas. Esto sucede probablemente por ejecutar una versión de %s después de haber usado una más reciente.\n\nPuedes salir de %s e intentarlo de nuevo con una versión más reciente, o puedes volver a ejecutar la configuración inicial. Al hacerlo se creará una copia de respaldo de la configuración existente antes de instalar la nueva compatible con esta versión de %s." #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -6911,6 +7385,10 @@ msgstr "Tiempo de espera después de que se ha descargado el filamento. Puede ay msgid "To do that please specify a new name for the preset." msgstr "Para hacerlo por favor especifique un nuevo nombre para esos ajustes." +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "To except of redundant tool manipulation, \nColor change(s) for unused extruder(s) was(were) deleted" +msgstr "A excepción de la manipulación redundante de herramientas,\nLos cambios de color para los extrusores no utilizados se eliminaron" + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "A los objetos" @@ -6988,6 +7466,11 @@ msgstr "Tiempo de empuje total" msgid "Translate" msgstr "Traducir" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "Translación" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "Recorrido" @@ -7137,6 +7620,10 @@ msgstr "Actualización" msgid "Upload a firmware image into an Arduino based printer" msgstr "Cargar una imagen de firmware a una impresora basada en Arduino" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "Subida no activada a tarjeta FlashAir." + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "Cargar el host de impresión con el siguiente nombre de archivo:" @@ -7158,6 +7645,10 @@ msgstr "Conexión USB/Serial" msgid "USB/serial port for printer connection." msgstr "Puerto USB/serial para la conexión con la impresora." +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "Usar otro extrusor" + #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" msgstr "Usar tamaño personalizado para los iconos de la barra de herramientas" @@ -7247,6 +7738,26 @@ msgstr "Los valores en esta columna son para el modo Normal" msgid "Values in this column are for Stealth mode" msgstr "Los valores en esta columna son para el modo Silencioso" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "Altura de capa variable" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "Altura de capa variable - Adaptativa" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr "Altura de capa variable - Edicción manual" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "Altura de capa variable - Reiniciar" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "Altura de capa variable - Suavizar todo" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "variantes" @@ -7255,6 +7766,10 @@ msgstr "variantes" msgid "vendor" msgstr "fabricante" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "Vendedor:" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "Código G detallado" @@ -7275,6 +7790,10 @@ msgstr "Carcasas verticales" msgid "View" msgstr "Vista" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "Modo de vista" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7304,9 +7823,9 @@ msgstr "Sugerencias de flujo volumétrico no disponibles" msgid "Volumetric flow rate" msgstr "Tasa de caudal volumétrico" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" -msgstr "Tasa de flujo volumétrico (mm3/seg)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" +msgstr "Tasa de flujo volumétrico (mm³/seg)" #: src/slic3r/GUI/RammingChart.cpp:81 msgid "Volumetric speed" @@ -7450,6 +7969,11 @@ msgstr "Torre de limpieza" msgid "wipe tower" msgstr "torre de limpieza" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "Torre de limpieza" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "Torre de limpieza - Ajuste del volumen de purga" @@ -7568,6 +8092,14 @@ msgstr "No puede agregar el(los) objeto(s) desde % s porque uno o algunos de ell msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "No puedes usar el modo de escala no uniforme para la selección de múltiples objetos/partes" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "Debes seleccionar al menos un filamento para las impresoras seleccionadas" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "Debes seleccionar al menos un material para las impresoras seleccionadas" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "Puede que necesites actualizar tu tarjeta de gráficos." @@ -7594,6 +8126,14 @@ msgstr "Tu pieza parece demasiado grande, así que se ha escalado automáticamen msgid "Z offset" msgstr "Ajuste en altura Z" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "Zero first layer height is not valid.\n\nThe first layer height will be reset to 0.01." +msgstr "Cero como la altura de la primera capa no es válido.\n\nLa altura de la primera capa se restablecerá a 0.01." + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "Zero layer height is not valid.\n\nThe layer height will be reset to 0.01." +msgstr "Cero como la altura de capa no es válido.\n\nLa altura de capa se restablecerá a 0.01." + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "Zig-Zag" diff --git a/resources/localization/fr/PrusaSlicer.mo b/resources/localization/fr/PrusaSlicer.mo index 8301932918..f43e20ddbf 100644 Binary files a/resources/localization/fr/PrusaSlicer.mo and b/resources/localization/fr/PrusaSlicer.mo differ diff --git a/resources/localization/fr/PrusaSlicer_fr.po b/resources/localization/fr/PrusaSlicer_fr.po index 9a4d5c8a82..243fb44e9e 100644 --- a/resources/localization/fr/PrusaSlicer_fr.po +++ b/resources/localization/fr/PrusaSlicer_fr.po @@ -5,15 +5,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n > 1);\n" -"X-Generator: PhraseApp (phraseapp.com)\n" - -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "\nDuring the other layers, fan" -msgstr "\nPendant les autres couches, le ventilateur" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "\nIf estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "\nSi le temps estimé pour la couche est supérieur, mais cependant inférieur à ~%1%s, le ventilateur tournera à une vitesse proportionnellement décroissante entre %2%%% et %3%%%." +"X-Generator: Poedit 2.2.1\n" +"Project-Id-Version: \n" +"POT-Creation-Date: \n" +"PO-Revision-Date: \n" +"Last-Translator: \n" +"Language-Team: \n" #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" @@ -31,14 +28,10 @@ msgid "%" msgstr "%" #: src/libslic3r/GCode/PreviewData.cpp:504 -#, possible-c-format +#, c-format msgid "%.2f - %.2f mm" msgstr "%.2f - %.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - Copier" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -53,87 +46,105 @@ msgid "%1%=%2% mm is too low to be printable at a layer height %3% mm" msgstr "%1%=%2% mm est trop bas pour être imprimable avec une hauteur de couche de %3% mm" #: src/slic3r/GUI/PresetHints.cpp:228 -#, possible-c-format +#, c-format msgid "%3.2f mm³/s at filament speed %3.2f mm/s." msgstr "%3.2f mm³/s à une vitesse de filament de %3.2f mm/s." #: src/slic3r/GUI/Plater.cpp:974 -#, possible-c-format +#, c-format msgid "%d (%d shells)" msgstr "%d (%d coques)" #: src/slic3r/GUI/Plater.cpp:982 -#, possible-c-format +#, c-format msgid "%d degenerate facets, %d edges fixed, %d facets removed, %d facets added, %d facets reversed, %d backwards edges" msgstr "%d faces invalides, %d arrêtes corrigées, %d faces retirées, %d faces ajoutées, %d faces inversées, %d arrêtes à l'envers" #: src/slic3r/GUI/PresetHints.cpp:268 -#, possible-c-format +#, c-format msgid "%d lines: %.2f mm" msgstr "%d lignes : %.2f mm" #: src/slic3r/GUI/MainFrame.cpp:894 -#, possible-c-format +#, c-format msgid "%d presets successfully imported." msgstr "%d préréglages importés avec succès." #: src/slic3r/GUI/MainFrame.cpp:550 -#, possible-c-format +#, c-format msgid "%s &Website" msgstr "Site &Web de %s" #: src/slic3r/GUI/UpdateDialogs.cpp:113 -#, possible-c-format +#, c-format msgid "%s configuration is incompatible" msgstr "La configuration de %s n'est pas compatible" #: src/slic3r/GUI/Field.cpp:136 -#, possible-c-format +#, c-format msgid "%s doesn't support percentage" msgstr "%s ne supporte pas un pourcentage" #: src/slic3r/GUI/MsgDialog.cpp:73 -#, possible-c-format +#, c-format msgid "%s error" msgstr "Erreur %s" #: src/slic3r/GUI/ConfigWizard.cpp:336 -#, possible-c-format +#, c-format msgid "%s Family" msgstr "%s Famille" #: src/slic3r/GUI/MsgDialog.cpp:74 -#, possible-c-format +#, c-format msgid "%s has encountered an error" msgstr "%s a rencontré une erreur" #: src/slic3r/GUI/GUI_App.cpp:132 -#, possible-c-format -msgid "%s has encountered an error. It was likely caused by running out of memory. If you are sure you have enough RAM on your system, this may also be a bug and we would be glad if you reported it.\n\nThe application will now terminate." -msgstr "%s a rencontré une erreur. Elle a apparemment été provoquée par un manque de mémoire. Si vous êtes certain d'avoir assez de RAM sur votre système, cela peut également être un bug et nous aimerions que vous le signaliez.\n\nL'application va maintenant fermer." +#, c-format +msgid "" +"%s has encountered an error. It was likely caused by running out of memory. If you are sure you have enough RAM on your system, this may also be a bug and we would be glad if you reported it.\n" +"\n" +"The application will now terminate." +msgstr "" +"%s a rencontré une erreur. Elle a apparemment été provoquée par un manque de mémoire. Si vous êtes certain d'avoir assez de RAM sur votre système, cela peut également être un bug et nous aimerions que vous le signaliez.\n" +"\n" +"L'application va maintenant fermer." #: src/slic3r/GUI/BackgroundSlicingProcess.cpp:155 -#, possible-c-format +#, c-format msgid "%s has encountered an error. It was likely caused by running out of memory. If you are sure you have enough RAM on your system, this may also be a bug and we would be glad if you reported it." msgstr "%s a rencontré une erreur. Elle a apparemment été provoquée par un manque de mémoire. Si vous êtes certain d'avoir assez de RAM sur votre système, cela peut également être un bug et nous aimerions que vous le signaliez." #: src/slic3r/GUI/UpdateDialogs.cpp:112 -#, possible-c-format +#, c-format msgid "%s incompatibility" msgstr "Incompatibilité de %s" #: src/slic3r/GUI/UpdateDialogs.cpp:172 -#, possible-c-format -msgid "%s now uses an updated configuration structure.\n\nSo called 'System presets' have been introduced, which hold the built-in default settings for various printers. These System presets cannot be modified, instead, users now may create their own presets inheriting settings from one of the System presets.\nAn inheriting preset may either inherit a particular value from its parent or override it with a customized value.\n\nPlease proceed with the %s that follows to set up the new presets and to choose whether to enable automatic preset updates." -msgstr "%s utilise à présent une structure de configuration mise à jour.\n\nIl existe à présent des \"préréglages Système\", qui intègrent les réglages par défaut pour les différentes imprimantes. Ces préréglages Système ne peuvent pas être modifiés, mais les utilisateurs peuvent désormais créer leurs propres préréglages héritant des paramètres de l'un des préréglages Système.\nUn tel préréglage peut ainsi hériter d'une valeur particulière de son parent ou la remplacer par une valeur personnalisée.\n\nVeuillez utiliser les %s qui suivent pour paramétrer les nouveaux réglages et éventuellement accepter les mises à jour de réglage automatiques." +#, c-format +msgid "" +"%s now uses an updated configuration structure.\n" +"\n" +"So called 'System presets' have been introduced, which hold the built-in default settings for various printers. These System presets cannot be modified, instead, users now may create their own presets inheriting settings from one of the System presets.\n" +"An inheriting preset may either inherit a particular value from its parent or override it with a customized value.\n" +"\n" +"Please proceed with the %s that follows to set up the new presets and to choose whether to enable automatic preset updates." +msgstr "" +"%s utilise à présent une structure de configuration mise à jour.\n" +"\n" +"Il existe à présent des \"préréglages Système\", qui intègrent les réglages par défaut pour les différentes imprimantes. Ces préréglages Système ne peuvent pas être modifiés, mais les utilisateurs peuvent désormais créer leurs propres préréglages héritant des paramètres de l'un des préréglages Système.\n" +"Un tel préréglage peut ainsi hériter d'une valeur particulière de son parent ou la remplacer par une valeur personnalisée.\n" +"\n" +"Veuillez utiliser les %s qui suivent pour paramétrer les nouveaux réglages et éventuellement accepter les mises à jour de réglage automatiques." #: src/slic3r/GUI/GUI_App.cpp:681 -#, possible-c-format +#, c-format msgid "%s View Mode" msgstr "Mode de Vue de %s" #: src/slic3r/GUI/MainFrame.cpp:563 -#, possible-c-format +#, c-format msgid "&About %s" msgstr "&Au sujet de %s" @@ -237,6 +248,10 @@ msgstr "&Vue" msgid "&Window" msgstr "&Fenêtre" +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(Tout)" + #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" msgstr "(minimum)" @@ -249,6 +264,10 @@ msgstr "(Re)découper" msgid "(Re)Slice No&w" msgstr "(Re)Découper Maintenant" +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(Inconnu)" + #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." msgstr ") non trouvé." @@ -273,8 +292,12 @@ msgstr "Vue d'éditeur 3D" msgid "3D Honeycomb" msgstr "Nid d'abeille 3D" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "Paramètres 3Dconnexion" + #: src/slic3r/GUI/Plater.cpp:3590 -#, possible-c-format +#, c-format msgid "3MF file exported to %s" msgstr "Fichier 3MF exporté vers %s" @@ -303,12 +326,12 @@ msgid "A toolpath outside the print area was detected" msgstr "Parcours détecté en dehors de la zone d'impression" #: src/slic3r/GUI/AboutDialog.cpp:35 -#, possible-c-format +#, c-format msgid "About %s" msgstr "Au sujet de %s" #: src/libslic3r/GCode/PreviewData.cpp:499 -#, possible-c-format +#, c-format msgid "above %.2f mm" msgstr "au dessus de %.2f mm" @@ -328,6 +351,10 @@ msgstr "Activer" msgid "Active" msgstr "Actif" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "Adaptatif" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "Ajouter une nouvelle imprimante" @@ -340,10 +367,30 @@ msgstr "Ajouter une base sous le modèle supporté" msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "Ajouter une enveloppe (une ligne unique de périmètre) autour de la base du support. Ceci rend le support plus fiable, mais aussi plus difficile à retirer." +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "Ajouter un changement de couleur" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "Ajouter le changement de couleur (%1%) pour :" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "Ajouter un repère de changement de couleur pour la couche en cours" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "Ajouter un G-code personnalisé" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "Ajouter des détails" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "Ajouter l'extrudeur à la séquence" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "Ajouter un Sous-objet Générique" @@ -388,6 +435,10 @@ msgstr "Ajouter une instance supplémentaire de l'objet sélectionné" msgid "Add part" msgstr "Ajouter une pièce" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "Ajouter une pause d'impression" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "Ajouter un point" @@ -424,6 +475,11 @@ msgstr "Ajouter des Réglages pour un Objet" msgid "Add Settings for Sub-object" msgstr "Ajouter des Réglages pour un Sous-objet" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "Ajouter une Forme" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "Ajouter un remplissage plein à proximité des surfaces inclinées pour garantir une épaisseur de coque verticale (couches solides supérieures+inférieures)." @@ -446,9 +502,13 @@ msgstr "Ajouter un point de support" msgid "Add..." msgstr "Ajouter..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "Ajouter/Supprimer un changement de couleur" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "Ajouter/Enlever des filaments" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "Ajouter/Enlever des matériaux" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -477,6 +537,10 @@ msgstr "Adresse" msgid "Advanced" msgstr "Avancé" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "Mode avancé" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "Vue en Mode Avancé" @@ -542,13 +606,17 @@ msgid "Alternate nozzles:" msgstr "Buses alternatives :" #: src/slic3r/GUI/Plater.cpp:3561 -#, possible-c-format +#, c-format msgid "AMF file exported to %s" msgstr "Fichier AMF exporté vers %s" #: src/slic3r/GUI/GLCanvas3D.cpp:725 -msgid "An object outside the print area was detected\nResolve the current problem to continue slicing" -msgstr "Objet détecté en dehors de la zone d'impression\nRésolvez ce problème pour poursuivre le processus de découpage" +msgid "" +"An object outside the print area was detected\n" +"Resolve the current problem to continue slicing" +msgstr "" +"Objet détecté en dehors de la zone d'impression\n" +"Résolvez ce problème pour poursuivre le processus de découpage" #: src/slic3r/GUI/GLCanvas3D.cpp:720 msgid "An object outside the print area was detected" @@ -597,8 +665,16 @@ msgid "Are you sure you want to %1% the selected preset?" msgstr "Êtes-vous sûr de vouloir %1% le préréglage sélectionné ?" #: src/slic3r/GUI/FirmwareDialog.cpp:862 -msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" -msgstr "Êtes-vous certain de vouloir annuler le processus de flash du firmware ?\nCela pourrait rendre votre imprimante inutilisable !" +msgid "" +"Are you sure you want to cancel firmware flashing?\n" +"This could leave your printer in an unusable state!" +msgstr "" +"Êtes-vous certain de vouloir annuler le processus de flash du firmware ?\n" +"Cela pourrait rendre votre imprimante inutilisable !" + +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "Êtes-vous certain de vouloir le faire ?" #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" @@ -673,14 +749,14 @@ msgid "Auto-generate points" msgstr "Générer automatiquement les points" #: src/slic3r/GUI/Plater.cpp:979 -#, possible-c-format +#, c-format msgid "Auto-repaired (%d errors)" msgstr "Réparé automatiquement (%d erreurs)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 -#, possible-c-format -msgid "Auto-repaired (%d errors):\n" -msgstr "Réparé automatiquement (%d erreurs):\n" +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 +#, c-format +msgid "Auto-repaired (%d errors):" +msgstr "Réparé automatiquement (%d erreurs):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -690,9 +766,9 @@ msgstr "Autodétecté" msgid "Autogenerate support points" msgstr "Autogénérer les points de support" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Autogeneration will erase all manually edited points.\n\nAre you sure you want to do it?\n" -msgstr "L'autogénération va effacer tous les points édités manuellement.\n\nVoulez-vous vraiment le faire ?\n" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 +msgid "Autogeneration will erase all manually edited points." +msgstr "L'autogénération va effacer tous les points édités manuellement." #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" @@ -719,12 +795,20 @@ msgid "BACK ARROW" msgstr "FLÈCHE ARRIÈRE" #: src/slic3r/GUI/Tab.cpp:3113 -msgid "BACK ARROW icon indicates that the settings were changed and are not equal to the last saved preset for the current option group.\nClick to reset all settings for the current option group to the last saved preset." -msgstr "L'icône FLÈCHE ARRIÈRE indique que les paramètres ont été changés et qu'ils ne sont pas identiques au dernier préréglage enregistré du groupe d'options en cours.\nCliquez pour restaurer tous les paramètres du groupe d'options en cours avec les valeurs du dernier préréglage enregistré." +msgid "" +"BACK ARROW icon indicates that the settings were changed and are not equal to the last saved preset for the current option group.\n" +"Click to reset all settings for the current option group to the last saved preset." +msgstr "" +"L'icône FLÈCHE ARRIÈRE indique que les paramètres ont été changés et qu'ils ne sont pas identiques au dernier préréglage enregistré du groupe d'options en cours.\n" +"Cliquez pour restaurer tous les paramètres du groupe d'options en cours avec les valeurs du dernier préréglage enregistré." #: src/slic3r/GUI/Tab.cpp:3127 -msgid "BACK ARROW icon indicates that the value was changed and is not equal to the last saved preset.\nClick to reset current value to the last saved preset." -msgstr "L'icône FLÈCHE ARRIÈRE indique que la valeur a été changée et qu'elle n'est pas identique au dernier préréglage enregistré.\nCliquez pour restaurer la valeur à celle du dernier préréglage enregistré." +msgid "" +"BACK ARROW icon indicates that the value was changed and is not equal to the last saved preset.\n" +"Click to reset current value to the last saved preset." +msgstr "" +"L'icône FLÈCHE ARRIÈRE indique que la valeur a été changée et qu'elle n'est pas identique au dernier préréglage enregistré.\n" +"Cliquez pour restaurer la valeur à celle du dernier préréglage enregistré." #: src/slic3r/GUI/Preferences.cpp:52 msgid "Background processing" @@ -798,6 +882,14 @@ msgstr "Entre le G-code des objets" msgid "Between objects G-code (for sequential printing)" msgstr "Entre le G-code des objets (pour une impression séquentielle)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "Volume de la bouteille" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "Poids de la bouteille" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -937,7 +1029,7 @@ msgstr "Fichiers de certificat (*.crt, *.pem)|*.crt;*.pem|Tous les fichiers|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "Changer la &Langue de l'Application" +msgstr "&Langue" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" @@ -947,8 +1039,16 @@ msgstr "Changer le type d'appareil photo (perspective, orthographique)" msgid "Change extruder" msgstr "Changer l'extrudeur" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "Changer d'Extrudeur" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "Changer les Extrudeurs" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 -#, possible-c-format +#, c-format msgid "Change Option %s" msgstr "Modifier l'Option %s" @@ -1045,6 +1145,11 @@ msgstr "Fermer" msgid "Color" msgstr "Couleur" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "Changement de couleur pour l'Extrudeur %d à %.2f mm" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1146,6 +1251,10 @@ msgstr "Connexion des tiges de support et jonctions" msgid "Connection to Duet works correctly." msgstr "La connexion avec Duet fonctionne correctement." +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "La connexion à FlashAir fonctionne correctement et le téléchargement est activé." + #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." msgstr "La connexion avec OctoPrint fonctionne correctement." @@ -1236,6 +1345,10 @@ msgstr "Corrections" msgid "Cost" msgstr "Coût" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "Coût (argent)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "Impossible d'agencer les objets du modèle ! Certaines géométries sont peut-être non-valides." @@ -1244,6 +1357,10 @@ msgstr "Impossible d'agencer les objets du modèle ! Certaines géométries sont msgid "Could not connect to Duet" msgstr "Impossible de se connecter à Duet" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "Impossible de se connecter à FlashAir" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "Impossible de se connecter à OctoPrint" @@ -1289,7 +1406,7 @@ msgid "Cubic" msgstr "Cubique" #: src/slic3r/GUI/wxExtensions.cpp:2413 -#, possible-c-format +#, c-format msgid "Current mode is %s" msgstr "Le mode actuel est %s" @@ -1298,14 +1415,22 @@ msgid "Current preset is inherited from the default preset." msgstr "Le préréglage actuel est hérité du préréglage par défaut." #: src/slic3r/GUI/Tab.cpp:928 -#, possible-c-format -msgid "Current preset is inherited from:\n\t%s" -msgstr "Le préréglage actuel est hérité de :\n%s" +#, c-format +msgid "" +"Current preset is inherited from:\n" +"\t%s" +msgstr "" +"Le préréglage actuel est hérité de :\n" +"%s" #: src/slic3r/GUI/UpdateDialogs.cpp:45 msgid "Current version:" msgstr "Version actuelle :" +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "Pointe (mm)" + #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 msgid "Custom" @@ -1319,6 +1444,10 @@ msgstr "Un fichier de certificat CA personnalisé peut être spécifié pour les msgid "Custom G-code" msgstr "G-code personnalisé" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "G-code personnalisé sur la couche en cours (%1% mm)." + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "Imprimante Personnalisée" @@ -1355,6 +1484,10 @@ msgstr "Tout désél&ectionner" msgid "Data directory" msgstr "Répertoire de données" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "Zone morte :" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "la décompression a échoué ou l'archive est corrompue" @@ -1393,7 +1526,7 @@ msgid "Default filament profile associated with the current printer profile. On msgstr "Profil de filament par défaut associé au profil d'imprimante courant. En sélectionnant le profil d'imprimante courant, ce profil de filament sera activé." #: src/slic3r/GUI/Tab.cpp:2757 -#, possible-c-format +#, c-format msgid "Default preset (%s)" msgstr "Préréglage par défaut (%s)" @@ -1471,10 +1604,26 @@ msgstr "Tout Supprimer" msgid "Delete All Instances from Object" msgstr "Supprimer Toutes les Instances depuis l'Objet" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "Supprimer le changement de couleur" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "Supprimer le changement de couleur pour l'Extrudeur %1%" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "Retirer le repère de changement de couleur pour la couche en cours" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "Supprimer le G-code personnalisé" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "Effacer le changement d'extrudeur vers \"%1%\"" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "Supprimer la Zone de Hauteur" @@ -1488,10 +1637,14 @@ msgid "Delete Object" msgstr "Supprimer l'Objet" #: src/slic3r/GUI/GUI_ObjectSettings.cpp:100 -#, possible-c-format +#, c-format msgid "Delete Option %s" msgstr "Supprimer l'Option %s" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "Supprimer la pause d'impression" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "Supprimer la sélection" @@ -1578,6 +1731,10 @@ msgstr "Détecter les parties non-connectées sur un modèle donné (ou plusieur msgid "Detected advanced data" msgstr "Données avancées détectées" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "Appareil :" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "Diamètre" @@ -1610,9 +1767,9 @@ msgstr "Désactiver le ventilateur pour le(s) première(s)" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "Désactiver la rétraction lorsque le chemin de déplacement ne franchit pas les périmètres des couches supérieures (et donc les coulures seront probablement invisibles)." -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "Annuler tous les changements de couleur" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "Éliminer toutes les modifications personnalisées" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1696,9 +1853,15 @@ msgid "Do not rearrange the given models before merging and keep their original msgstr "Ne pas ré-agencer les modèles donnés avant la fusion et conserver leurs coordonnées XY originales." #: src/slic3r/GUI/Field.cpp:206 -#, possible-c-format -msgid "Do you mean %s%% instead of %s %s?\nSelect YES if you want to change this value to %s%%, \nor NO if you are sure that %s %s is a correct value." -msgstr "Voulez vous dire %s%% au lieu de %s%s ?\nSélectionnez OUI si vous voulez changer cette valeur pour %s%%,\nou NON si vous êtes certain que %s%s est une valeur correcte." +#, c-format +msgid "" +"Do you mean %s%% instead of %s %s?\n" +"Select YES if you want to change this value to %s%%, \n" +"or NO if you are sure that %s %s is a correct value." +msgstr "" +"Voulez vous dire %s%% au lieu de %s%s ?\n" +"Sélectionnez OUI si vous voulez changer cette valeur pour %s%%,\n" +"ou NON si vous êtes certain que %s%s est une valeur correcte." #: src/slic3r/GUI/GUI_App.cpp:754 msgid "Do you want to proceed?" @@ -1743,6 +1906,10 @@ msgstr "Dupliquer" msgid "Duplicate by grid" msgstr "Dupliquer par grille" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "Pendant les autres couches, le ventilateur" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "Dynamique" @@ -1755,10 +1922,22 @@ msgstr "E&xporter" msgid "edges fixed" msgstr "arrêtes corrigées" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "Éditer la couleur" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "Éditer un G-code personnalisé" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "Éditer la Zone de Hauteur" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "Modifier le message de pause d'impression" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "Édition" @@ -1767,10 +1946,6 @@ msgstr "Édition" msgid "Elephant foot compensation" msgstr "Compensation de l'effet patte d'éléphant" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "L'élévation est trop basse pour l'objet. Utilisez la fonction \"Socle autour de l'objet\" pour imprimer l'objet sans élévation." - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "L'Élévation est trop basse pour cet objet. utilisez la fonction \"Socle autour de l'objet\" pour imprimer l'objet sans élévation." @@ -1779,6 +1954,10 @@ msgstr "L'Élévation est trop basse pour cet objet. utilisez la fonction \"Socl msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "Émet M73 P[pourcentage imprimé] R[temps restant en minutes] à 1 minute d'intervalle dans le G-code afin que le firmware puisse indiquer précisément le temps restant. Jusqu'à présent seul le firmware Prusa i3 MK3 reconnait M73. Par ailleurs le firmware i3 MK3 supporte M73 Qxx Sxx pour le mode silencieux." +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "Couches vides détectées, la sortie ne serait pas imprimable." + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,10 +2017,18 @@ msgstr "Placé dans la file d'attente" msgid "Ensure vertical shell thickness" msgstr "S'assurer de l'épaisseur de la coque verticale" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "Entrez le G-code personnalisé utilisé sur la couche actuelle" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "Entrer de nouveaux noms" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "Entrez le message court qui apparait sur l'affichage de l'imprimante pendant la pause d'impression" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "Entrez la température du lit nécessaire pour que votre filament colle à votre lit chauffant." @@ -1875,17 +2062,17 @@ msgid "Error" msgstr "Erreur" #: src/slic3r/GUI/FirmwareDialog.cpp:608 -#, possible-c-format +#, c-format msgid "Error accessing port at %s: %s" msgstr "Erreur d'accès au port sur %s : %s" #: src/slic3r/GUI/Plater.cpp:3593 -#, possible-c-format +#, c-format msgid "Error exporting 3MF file %s" msgstr "Erreur d'export du fichier 3MF %s" #: src/slic3r/GUI/Plater.cpp:3564 -#, possible-c-format +#, c-format msgid "Error exporting AMF file %s" msgstr "Erreur d'export du fichier AMF %s" @@ -1893,6 +2080,10 @@ msgstr "Erreur d'export du fichier AMF %s" msgid "Error Message" msgstr "Message d'erreur" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "Erreur d'analyse du fichier config PrusaSlicer, il est probablement corrompu. Essayez de supprimer manuellement le fichier pour récupérer après cette erreur. Vos profils d'utilisateurs ne seront pas affectés." + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "Erreur lors du téléchargement vers l'hôte d'impression :" @@ -1910,7 +2101,7 @@ msgid "Error! Invalid model" msgstr "Erreur ! Modèle invalide" #: src/slic3r/GUI/FirmwareDialog.cpp:610 -#, possible-c-format +#, c-format msgid "Error: %s" msgstr "Erreur : %s" @@ -1940,7 +2131,7 @@ msgid "Excessive %1%=%2% mm to be printable with a nozzle diameter %3% mm" msgstr "Dépasse de %1%=%2% mm pour être imprimable avec une buse de diamètre %3% mm" #: src/slic3r/GUI/UpdateDialogs.cpp:148 -#, possible-c-format +#, c-format msgid "Exit %s" msgstr "Sortir de %s" @@ -1956,6 +2147,10 @@ msgstr "Option expérimentale qui ajuste le flux pour les surplombs (le flux pou msgid "Expert" msgstr "Expert" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "Mode expert" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "Mode de Vue Expert" @@ -2148,7 +2343,7 @@ msgid "Extruder" msgstr "Extrudeur" #: src/slic3r/GUI/Tab.cpp:2253 src/libslic3r/GCode/PreviewData.cpp:475 -#, possible-c-format +#, c-format msgid "Extruder %d" msgstr "Extrudeur %d" @@ -2258,6 +2453,10 @@ msgstr "Réglages du ventilateur" msgid "Fan speed" msgstr "Vitesse du ventilateur" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "Vitesse du ventilateur (%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "Rapide" @@ -2279,6 +2478,10 @@ msgstr "Type de fonctionnalité" msgid "Feature types" msgstr "Types de fonctionnalité" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "Imprimantes Technologie FFF" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2316,6 +2519,10 @@ msgstr "Annulations de Filament" msgid "Filament parking position" msgstr "Position d'attente du filament" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "Sélection des Profils de Filament" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "Propriétés du filament" @@ -2336,6 +2543,10 @@ msgstr "Temps de déchargement du filament" msgid "filaments" msgstr "filaments" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "Filaments" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "échec de la fermeture du fichier" @@ -2493,6 +2704,34 @@ msgstr "Flux" msgid "flow rate is maximized" msgstr "le débit est maximisé" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "Pour ajouter un autre code faites un clic droit sur la souris" + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "Pour ajouter un changement d'extrudeur faites un clic gauche sur la souris" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "Pour ajouter un changement de couleur faites un clic gauche avec la souris" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "" +"For Delete \"%1%\" code use left mouse button click\n" +"For Edit \"%1%\" code use right mouse button click" +msgstr "" +"Pour Supprimer le code \"%1%\" utilisez le clic gauche de la souris\n" +"Pour Modifier le code \"%1%\" utilisez le clic droit de la souris" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "" +"For Delete color change use left mouse button click\n" +"For Edit color use right mouse button click" +msgstr "" +"Pour Supprimer le changement de couleur utiliser le clic gauche de la souris\n" +"Pour Modifier la couleur utiliser le clic droit de la souris" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "Pour plus d'informations, merci de visiter notre page wiki :" @@ -2503,12 +2742,30 @@ msgstr "Seulement pour les générateur de supports" #. TRN Description for "WHITE BULLET" #: src/slic3r/GUI/Tab.cpp:3345 -msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." -msgstr "pour le bouton gauche : indique un préréglage non-système (ou non par défaut),\npour le bouton droit : indique que le réglage n'a pas été modifié." +msgid "" +"for the left button: \tindicates a non-system (or non-default) preset,\n" +"for the right button: \tindicates that the settings hasn't been modified." +msgstr "" +"pour le bouton gauche : indique un préréglage non-système (ou non par défaut),\n" +"pour le bouton droit : indique que le réglage n'a pas été modifié." + +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "" +"For the Wipe Tower to work with the soluble supports, the support layers\n" +"need to be synchronized with the object layers." +msgstr "" +"Pour que la tour de nettoyage fonctionne avec les supports solubles, les couches du support\n" +"doivent être synchronisées avec les couches d'objets." #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." -msgstr "Pour que la Tour de Nettoyage fonctionne avec des supports solubles, les couches de support\ndoivent être synchronisées avec les couches de l'objet." +msgstr "" +"Pour que la Tour de Nettoyage fonctionne avec des supports solubles, les couches de support\n" +"doivent être synchronisées avec les couches de l'objet." + +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "Forcer le socle partout autour de l'objet" #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." @@ -2534,6 +2791,10 @@ msgstr "Avant" msgid "Front View" msgstr "Vue Avant" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "nom de profil complet" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "G-code" @@ -2550,6 +2811,10 @@ msgstr "Version du G-code" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,6 +2949,10 @@ msgstr "a les changements suivants non-enregistrés :" msgid "Head diameter" msgstr "Diamètre de la tête" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "La pénétration de la tête ne doit pas être supérieure à la largeur de la tête." + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "Température du plateau chauffant pour la première couche. Mettez ceci à zéro pour désactiver les commandes de contrôle de température du plateau dans la sortie." @@ -2717,7 +2986,7 @@ msgid "Heights at which a filament change is to occur." msgstr "Hauteurs auxquelles le changement de filament doit se produire." #: src/slic3r/GUI/ConfigWizard.cpp:300 -#, possible-c-format +#, c-format msgid "Hello, welcome to %s! This %s helps you with the initial configuration; just a few settings and you will be ready to print." msgstr "Bonjour, bienvenu dans %s ! Ce %s vous aide à la configuration initiale ; juste quelques paramètres et vous serez prêt à imprimer." @@ -2778,8 +3047,16 @@ msgid "Hostname, IP or URL" msgstr "Nom d'hôte, IP ou URL" #: src/slic3r/GUI/Tab.cpp:136 -msgid "Hover the cursor over buttons to find more information \nor click this button." -msgstr "Passez le curseur au dessus des boutons pour obtenir plus d'informations\nou cliquez sur ce bouton." +msgid "" +"Hover the cursor over buttons to find more information \n" +"or click this button." +msgstr "" +"Passez le curseur au dessus des boutons pour obtenir plus d'informations\n" +"ou cliquez sur ce bouton." + +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "Jusqu'où le socle doit-il s'étendre autour de la géométrie contenue" #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." @@ -2802,9 +3079,15 @@ msgid "HTTPS CA file is optional. It is only needed if you use HTTPS with a self msgstr "Le fichier HTTPS CA est optionnel. Il est uniquement requis si vous utilisez le HTTPS avec un certificat auto-signé." #: src/slic3r/GUI/Tab.cpp:1773 -#, possible-c-format -msgid "HTTPS CA File:\n \tOn this system, %s uses HTTPS certificates from the system Certificate Store or Keychain.\n \tTo use a custom CA file, please import your CA file into Certificate Store / Keychain." -msgstr "Fichier HTTPS CA :\n\tDans ce système, %s utilise des certificats HTTPS issus du système Magasin de Certificats ou Trousseau.\n\tPour utiliser un fichier CA personnalisé, veuillez importer votre fichier CA dans le Magasin de Certificats / Trousseau." +#, c-format +msgid "" +"HTTPS CA File:\n" +" \tOn this system, %s uses HTTPS certificates from the system Certificate Store or Keychain.\n" +" \tTo use a custom CA file, please import your CA file into Certificate Store / Keychain." +msgstr "" +"Fichier HTTPS CA :\n" +"\tDans ce système, %s utilise des certificats HTTPS issus du système Magasin de Certificats ou Trousseau.\n" +"\tPour utiliser un fichier CA personnalisé, veuillez importer votre fichier CA dans le Magasin de Certificats / Trousseau." #: src/slic3r/GUI/Preferences.cpp:192 msgid "Icon size in a respect to the default size" @@ -2819,12 +3102,12 @@ msgid "If checked, supports will be generated automatically based on the overhan msgstr "Si cette case est cochée, les supports seront générés automatiquement en fonction de la valeur seuil de surplomb. Si cette case n'est pas cochée, les supports seront générés uniquement dans les volumes \"Générateur de supports\"." #: src/slic3r/GUI/ConfigWizard.cpp:413 -#, possible-c-format +#, c-format msgid "If enabled, %s checks for new application versions online. When a new version becomes available, a notification is displayed at the next application startup (never during program usage). This is only a notification mechanisms, no automatic installation is done." msgstr "Si activé, %s vérifie en ligne l'existence de nouvelles versions de Slic3r PE. Lorsqu'une nouvelle version est disponible, une notification est affichée au démarrage suivant de l'application (jamais pendant l'utilisation du programme). Ceci est uniquement un mécanisme de notification, aucune installation automatique n'est faite." #: src/slic3r/GUI/ConfigWizard.cpp:423 -#, possible-c-format +#, c-format msgid "If enabled, %s downloads updates of built-in system presets in the background.These updates are downloaded into a separate temporary location.When a new preset version becomes available it is offered at application startup." msgstr "Si activé, %s télécharge les mises à jours des préréglages système intégrés en arrière-plan. Ces mises à jour sont téléchargées dans un répertoire temporaire séparé. Lorsqu'une nouvelle version de préréglages est disponible, elle est proposée au démarrage de l'application." @@ -2844,6 +3127,10 @@ msgstr "Si activé, Slic3r télécharge les mises à jours des préréglages sys msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "Si ceci est activé, la scène 3D sera affichée avec la résolution Retina. Si vous rencontrez des problèmes de performance 3D, le fait de désactiver cette option vous aidera peut-être." +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "Si elle est activée, la tour de nettoyage ne sera pas imprimée sur des couches sans changement d'outil. Sur les couches avec un changement d'outil, l'extrudeur se déplacera vers le bas pour imprimer la tour de nettoyage. C'est à l'utilisateur de s'assurer qu'il n'y a pas de collision avec l'impression." + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." msgstr "Si activé, utilise la l'appareil photo en perspective. Si n'est pas activé, utilise l'appareil photo en vue orthographique." @@ -2856,6 +3143,10 @@ msgstr "Si activé, vous pouvez changer la taille des icônes de la barre d'outi msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "Si le temps de couche estimé est inférieur à ~%1%s, le ventilateur tournera à %2%%% et la vitesse d'impression sera réduite pour qu'au moins %3%s soient passées sur cette couche (cependant, la vitesse ne sera jamais réduite en-dessous de %4%mm/s)." +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "Si le temps estimé pour la couche est supérieur, mais cependant inférieur à ~%1%s, le ventilateur tournera à une vitesse proportionnellement décroissante entre %2%%% et %3%%%." + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "Si exprimée avec une valeur absolue en mm/s, cette vitesse sera appliquée à tous les déplacements d'impression de la première couche, quel que soit leur type. Si exprimée comme un pourcentage (par exemple 40%), cela modulera la vitesse par défaut." @@ -2945,7 +3236,7 @@ msgid "Import STL/OBJ/AMF/3MF without config, keep bed" msgstr "Importer STL/OBJ/AMF/3MF sans la configuration, garder le lit" #: src/slic3r/GUI/GUI_ObjectList.cpp:2416 -#, possible-c-format +#, c-format msgid "In this mode you can select only other %s Items%s" msgstr "Dans ce mode vous ne pouvez sélectionner que d'autres %s Items %s" @@ -2954,7 +3245,7 @@ msgid "Incompatible bundles:" msgstr "Lots incompatibles :" #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:70 -#, possible-c-format +#, c-format msgid "Incompatible with this %s" msgstr "Incompatible avec ce %s" @@ -2962,10 +3253,19 @@ msgstr "Incompatible avec ce %s" msgid "Increase Instances" msgstr "Augmenter les Instances" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "Augmenter/diminuer la zone d'édition" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 -msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." -msgstr "indique que certains paramètres ont été modifiés et ne sont pas égaux aux valeurs du système (ou par défaut) pour le groupe d'options actuel.\n\nCliquez sur l'icône CADENAS OUVERT pour régler tous les paramètres pour le groupe d'options actuel sur les valeurs du système (ou par défaut)." +msgid "" +"indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\n" +"Click the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." +msgstr "" +"indique que certains paramètres ont été modifiés et ne sont pas égaux aux valeurs du système (ou par défaut) pour le groupe d'options actuel.\n" +"\n" +"Cliquez sur l'icône CADENAS OUVERT pour régler tous les paramètres pour le groupe d'options actuel sur les valeurs du système (ou par défaut)." #. TRN Description for "LOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3334 @@ -2974,8 +3274,12 @@ msgstr "indique que les paramètres sont les mêmes que les valeurs système (ou #. TRN Description for "BACK ARROW" #: src/slic3r/GUI/Tab.cpp:3083 -msgid "indicates that the settings were changed and are not equal to the last saved preset for the current option group.\nClick the BACK ARROW icon to reset all settings for the current option group to the last saved preset." -msgstr "indique que les paramètres ont été changés et qu'ils ne sont pas identiques au dernier préréglage enregistré du groupe d'options en cours.\nCliquez sur l'icône FLÈCHE ARRIÈRE pour restaurer tous les paramètres du groupe d'options en cours avec les valeurs du dernier préréglage enregistré." +msgid "" +"indicates that the settings were changed and are not equal to the last saved preset for the current option group.\n" +"Click the BACK ARROW icon to reset all settings for the current option group to the last saved preset." +msgstr "" +"indique que les paramètres ont été changés et qu'ils ne sont pas identiques au dernier préréglage enregistré du groupe d'options en cours.\n" +"Cliquez sur l'icône FLÈCHE ARRIÈRE pour restaurer tous les paramètres du groupe d'options en cours avec les valeurs du dernier préréglage enregistré." #: src/slic3r/GUI/GUI_ObjectList.cpp:29 src/slic3r/GUI/GUI_ObjectList.cpp:69 #: src/slic3r/GUI/GUI_ObjectList.cpp:510 src/slic3r/GUI/Plater.cpp:439 @@ -3040,7 +3344,7 @@ msgid "Inspect / activate configuration snapshots" msgstr "Inspecter / activer les instantanés de configuration" #: src/slic3r/GUI/wxExtensions.cpp:407 src/slic3r/GUI/wxExtensions.cpp:474 -#, possible-c-format +#, c-format msgid "Instance %d" msgstr "Instance %d" @@ -3093,6 +3397,10 @@ msgstr "Format de fichier non valide." msgid "invalid filename" msgstr "nom de fichier non valide" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "Pénétration de Tête invalide" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "entête non valide ou archive corrompue" @@ -3105,6 +3413,10 @@ msgstr "Entrée numérique non valide." msgid "invalid parameter" msgstr "paramètre non valide" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "Diamètre de tête d'épingle non valide" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3154,6 +3466,10 @@ msgstr "Garder le ventilateur toujours actif" msgid "Keep lower part" msgstr "Garder la partie du bas" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "Garder au minimum" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "Garder la partie du haut" @@ -3162,6 +3478,10 @@ msgstr "Garder la partie du haut" msgid "Keyboard Shortcuts" msgstr "Raccourcis Clavier" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "Marquer les objets" @@ -3199,6 +3519,10 @@ msgstr "La hauteur de couche ne peut pas être supérieure au diamètre de la bu msgid "Layer height limits" msgstr "Limites de hauteur de couche" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "Hauteur de couche :" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "Réglages de zone de Couche à modifier" @@ -3229,10 +3553,6 @@ msgstr "Couches et périmètres" msgid "Layers and Perimeters" msgstr "Couches et Périmètres" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "Hauteurs des couches" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "Raccourcis du Curseur de Couches" @@ -3259,6 +3579,10 @@ msgstr "Gauche" msgid "Left click" msgstr "Clic gauche" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "Bouton gauche de souris :" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "Vue Gauche" @@ -3483,9 +3807,9 @@ msgstr "Hauteur maximale d'impression" msgid "Max print speed" msgstr "Vitesse d'impression maximale" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "version maximale de slic3r" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "Version maximum de PrusaSlicer" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3655,6 +3979,10 @@ msgstr "Fusion des tranches et calcul des statistiques" msgid "Mesh repair failed." msgstr "Échec de la réparation du maillage." +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "Message pour mettre en pause l'impression sur la couche en cours (%1% mm)." + #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" msgstr "Les messages avec une sévérité inférieure ou égale au loglevel seront imprimés. 0 : identification, 1 : débogage, 3 : avertissement , 4 : erreur, 5 : fatal" @@ -3667,9 +3995,9 @@ msgstr "Minimum" msgid "Min print speed" msgstr "Vitesse d'impression minimale" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "version minimale de slic3r" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "Version minimum de PrusaSlicer" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3756,7 +4084,7 @@ msgid "Mirror vertically" msgstr "Symétriser verticalement" #: src/slic3r/Utils/OctoPrint.cpp:69 -#, possible-c-format +#, c-format msgid "Mismatched type of print host: %s" msgstr "Mauvais appariement de l'hôte d'impression : %s" @@ -3764,6 +4092,10 @@ msgstr "Mauvais appariement de l'hôte d'impression : %s" msgid "Mixed" msgstr "Mélangé" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3873,8 +4205,8 @@ msgid "Model repair canceled" msgstr "Réparation du modèle annulée" #: src/slic3r/Utils/FixModelByWin10.cpp:426 -msgid "Model repair failed: \n" -msgstr "Échec de la réparation du modèle:\n" +msgid "Model repair failed:" +msgstr "Échec de la réparation du modèle:" #: src/slic3r/Utils/FixModelByWin10.cpp:400 msgid "Model repair finished" @@ -3896,6 +4228,10 @@ msgstr "Modificateur" msgid "Modifiers" msgstr "Modificateurs" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "prix/bouteille" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "€/kg" @@ -3904,6 +4240,10 @@ msgstr "€/kg" msgid "Mouse wheel" msgstr "Roulette de la souris" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "Roulette de la souris:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "Déplacer" @@ -3941,7 +4281,7 @@ msgid "Multi-part object detected" msgstr "Objet multi-pièces détecté" #: src/slic3r/GUI/FirmwareDialog.cpp:400 src/slic3r/GUI/FirmwareDialog.cpp:436 -#, possible-c-format +#, c-format msgid "Multiple %s devices found. Please only connect one at a time for flashing." msgstr "Plusieurs %s équipements ont été détectés. Veuillez n'en connecter qu'un seul à la fois pour le processus de flash." @@ -3949,9 +4289,15 @@ msgstr "Plusieurs %s équipements ont été détectés. Veuillez n'en connecter msgid "Multiple Extruders" msgstr "Extrudeurs Multiples" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?\n" -msgstr "Plusieurs fichiers ont été chargés pour une impression multi-matériaux.\nAu lieu de les considérer en tant que plusieurs objets, dois-je considérer\nces fichiers en tant que un seul objet ayant plusieurs pièces ?\n" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "" +"Multiple objects were loaded for a multi-material printer.\n" +"Instead of considering them as multiple objects, should I consider\n" +"these files to represent a single object having multiple parts?" +msgstr "" +"Plusieurs fichiers ont été chargés pour une impression multi-matériaux.\n" +"Au lieu de les considérer en tant que plusieurs objets, dois-je considérer\n" +"ces fichiers en tant que un seul objet ayant plusieurs pièces ?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -3994,7 +4340,7 @@ msgid "New Project" msgstr "Nouveau Projet" #: src/slic3r/GUI/UpdateDialogs.cpp:30 -#, possible-c-format +#, c-format msgid "New version of %s is available" msgstr "Une nouvelle version de %s est disponible" @@ -4014,6 +4360,10 @@ msgstr "Prochaine action Annuler : %1%" msgid "No extrusion" msgstr "Aucune extrusion" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "Aucun socle ne peut être généré pour ce modèle avec la configuration actuelle" + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "Aucun fichier précédemment découpé." @@ -4022,6 +4372,10 @@ msgstr "Aucun fichier précédemment découpé." msgid "NO RAMMING AT ALL" msgstr "PAS D'EXPULSION DU TOUT" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "Sans couches dispersées (EXPERIMENTAL)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "Aucun point de support ne sera positionné plus près que ce seuil." @@ -4043,6 +4397,14 @@ msgstr "mode normal" msgid "not a ZIP archive" msgstr "n'est pas une archive ZIP" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "Introuvable :" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "Remarque : FlashAir avec firmware 2.00.02 ou plus récent avec une fonction de téléchargement activée est nécessaire." + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." msgstr "Note : une version d'Octoprint supérieure ou égale à 1.1.0 est requise." @@ -4131,10 +4493,6 @@ msgstr "Élévation de l'objet" msgid "Object manipulation" msgstr "Manipulation de l'Objet" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "Manipulation de l'Objet" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "Nom de l'objet" @@ -4240,7 +4598,7 @@ msgid "Open project STL/OBJ/AMF/3MF with config, delete bed" msgstr "Ouvrir un projet STL/OBJ/AMF/3MF avec la configuration, effacer le lit" #: src/slic3r/GUI/MainFrame.cpp:551 -#, possible-c-format +#, c-format msgid "Open the %s website in your browser" msgstr "Ouvrir le site web de %s dans votre navigateur" @@ -4348,6 +4706,18 @@ msgstr "Socle et Support" msgid "Pad around object" msgstr "Socle autour de l'objet" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "Socle partout autour de l'objet" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "Taille du bord de socle" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "La taille du bord de socle est trop petite pour la configuration actuelle." + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" msgstr "Pénétration du connecteur de l'objet socle" @@ -4428,6 +4798,11 @@ msgstr "Espacement du motif" msgid "Pattern used to generate support material." msgstr "Motif utilisé pour générer les supports." +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "Pause d'impression ou G-code personnalisé" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4450,15 +4825,27 @@ msgstr "périmètres" msgid "Perimeters" msgstr "Périmètres" -#: src/slic3r/GUI/ConfigWizard.cpp:440 -#, possible-c-format -msgid "Pick another vendor supported by %s:" -msgstr "Choisissez un autre fabriquant supporté par %s :" +#: src/slic3r/GUI/ConfigWizard.cpp:816 +#, c-format +msgid "Pick another vendor supported by %s" +msgstr "Choisissez un autre fournisseur pris en charge par %s" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr "Tailles d'image devant être stockées dans des fichiers .gcode et .sl1" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "Facteur d'élargissement du pilier" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "Le diamètre de la tête d'épingle doit être plus petit que le diamètre du pilier." + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "Placer les roulements dans les fentes et relancer" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "Positionner sur la surface" @@ -4537,26 +4924,56 @@ msgid "Preparing infill" msgstr "Préparation du remplissage" #: src/slic3r/GUI/Tab.cpp:2758 -#, possible-c-format +#, c-format msgid "Preset (%s)" msgstr "Préréglage (%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "Un préréglage avec le nom \"%1%\" existe déjà." + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "PresetName||%1% - Copie" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 -msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" -msgstr "Appuyez pour activer le rectangle de\ndésélection ou pour redimensionner\nou faire pivoter les objets sélectionnés\nautour de leur propre centre" +msgid "" +"Press to activate deselection rectangle\n" +"or to scale or rotate selected objects\n" +"around their own center" +msgstr "" +"Appuyez pour activer le rectangle de\n" +"désélection ou pour redimensionner\n" +"ou faire pivoter les objets sélectionnés\n" +"autour de leur propre centre" #: src/slic3r/GUI/KBShortcutsDialog.cpp:148 msgid "Press to activate one direction scaling in Gizmo scale" -msgstr "Appuyez pour activer le redimensionnement\ndans une direction pour le Gizmo" +msgstr "" +"Appuyez pour activer le redimensionnement\n" +"dans une direction pour le Gizmo" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 -#, possible-c-format -msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" -msgstr "Appuyez pour activer le rectangle\nde sélection ou pour modifier de 5%\nla dimension du Gizmo ou pour\nmodifier d'1 mm le déplacement du\nGizmo" +#, no-c-format +msgid "" +"Press to activate selection rectangle\n" +"or to snap by 5% in Gizmo scale\n" +"or to snap by 1mm in Gizmo move" +msgstr "" +"Appuyez pour activer le rectangle\n" +"de sélection ou pour modifier de 5%\n" +"la dimension du Gizmo ou pour\n" +"modifier d'1 mm le déplacement du\n" +"Gizmo" #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 -msgid "Press to scale selection to fit print volume\nin Gizmo scale" -msgstr "Appuyez pour redimensionner la sélection afin\nqu'elle s'ajuste aux dimensions du Gizmo" +msgid "" +"Press to scale selection to fit print volume\n" +"in Gizmo scale" +msgstr "" +"Appuyez pour redimensionner la sélection afin\n" +"qu'elle s'ajuste aux dimensions du Gizmo" #: src/slic3r/GUI/KBShortcutsDialog.cpp:127 msgid "Press to select multiple object or move multiple object with mouse" @@ -4615,6 +5032,10 @@ msgstr "Réglages d'impression" msgid "Print speed override" msgstr "Contournement de la vitesse d'impression" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Imprimer z" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" msgstr "Onglet des Réglages de l'Imprimant&e" @@ -4678,14 +5099,14 @@ msgstr "Impression avec plusieurs extrudeurs de différents diamètres de buse. #. TRN "Processing input_file_basename" #: src/slic3r/GUI/MainFrame.cpp:715 -#, possible-c-format +#, c-format msgid "Processing %s" msgstr "Traitement %s" -#: src/slic3r/GUI/Plater.cpp:1600 -#, possible-c-format -msgid "Processing input file %s\n" -msgstr "Traitement du fichier d'entrée %s\n" +#: src/slic3r/GUI/Plater.cpp:2287 +#, c-format +msgid "Processing input file %s" +msgstr "Traitement du fichier d'entrée %s" #: src/libslic3r/PrintObject.cpp:110 msgid "Processing triangulated mesh" @@ -4697,6 +5118,10 @@ msgstr "Traitement de maillage triangulé" msgid "Profile dependencies" msgstr "Dépendances du profil" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "Profil :" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "Progression" @@ -4722,9 +5147,27 @@ msgid "PrusaSlicer is based on Slic3r by Alessandro Ranellucci and the RepRap co msgstr "PrusaSlicer est basé sur Slic3r par Alessandro Ranellucci et la communauté RepRap." #: src/slic3r/GUI/GUI_App.cpp:297 -#, possible-c-format -msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." -msgstr "PrusaSlicer a besoin de pilotes graphiques opérationnels OpenGL 2.0 pour fonctionner correctement,\nalors que OpenGL version %s, rendu %s, fournisseur %s a été détecté." +#, c-format +msgid "" +"PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n" +"while OpenGL version %s, render %s, vendor %s was detected." +msgstr "" +"PrusaSlicer a besoin de pilotes graphiques opérationnels OpenGL 2.0 pour fonctionner correctement,\n" +"alors que OpenGL version %s, rendu %s, fournisseur %s a été détecté." + +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "Version de PrusaSlicer" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "" +"PrusaSlicer's user interfaces comes in three variants:\n" +"Simple, Advanced, and Expert.\n" +"The Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "" +"Les interfaces utilisateur de PrusaSlicer se déclinent en trois variantes :\n" +"Simple, Avancé et Expert.\n" +"Le mode Simple affiche uniquement les paramètres les plus fréquemment utilisés pertinents pour l'impression 3D régulière. Les deux autres offrent des réglages fins de plus en plus sophistiqués, ils conviennent respectivement aux utilisateurs avancés et experts." #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." @@ -4749,7 +5192,7 @@ msgstr "Qualité (découpage plus lent)" #: src/slic3r/GUI/GUI_ObjectList.cpp:854 src/slic3r/GUI/GUI_ObjectList.cpp:1139 #: src/slic3r/GUI/GUI_ObjectList.cpp:1145 #: src/slic3r/GUI/GUI_ObjectList.cpp:1377 -#, possible-c-format +#, c-format msgid "Quick Add Settings (%s)" msgstr "Ajout de Réglages Rapide (%s)" @@ -4762,7 +5205,7 @@ msgid "Quick Slice and Save As" msgstr "Découpage Rapide et Enregistrer Sous" #: src/slic3r/GUI/MainFrame.cpp:409 -#, possible-c-format +#, c-format msgid "Quit %s" msgstr "Quitter %s" @@ -4783,8 +5226,14 @@ msgid "Ramming customization" msgstr "Personnalisation de l'expulsion" #: src/slic3r/GUI/WipeTowerDialog.cpp:40 -msgid "Ramming denotes the rapid extrusion just before a tool change in a single-extruder MM printer. Its purpose is to properly shape the end of the unloaded filament so it does not prevent insertion of the new filament and can itself be reinserted later. This phase is important and different materials can require different extrusion speeds to get the good shape. For this reason, the extrusion rates during ramming are adjustable.\n\nThis is an expert-level setting, incorrect adjustment will likely lead to jams, extruder wheel grinding into filament etc." -msgstr "L'Expulsion décrit l'extrusion rapide qui a lieu juste avant un changement d'outil sur une imprimante MM à extrudeur unique. Le but est de donner une forme correcte au filament déchargé afin qu'il n'empêche pas l'insertion du nouveau filament et puisse être réinséré lui-même plus tard. Cette phase est importante et des matériaux différents peuvent nécessiter des vitesses d'extrusion différentes pour obtenir la bonne forme. De ce fait, les débits d'extrusion pendant l'expulsion sont ajustables.\n\nCeci est un paramétrage de niveau expert, et un mauvais ajustement provoquera probablement des blocages, des accrochages de la roue de l'extrudeur sur le filament , etc ..." +msgid "" +"Ramming denotes the rapid extrusion just before a tool change in a single-extruder MM printer. Its purpose is to properly shape the end of the unloaded filament so it does not prevent insertion of the new filament and can itself be reinserted later. This phase is important and different materials can require different extrusion speeds to get the good shape. For this reason, the extrusion rates during ramming are adjustable.\n" +"\n" +"This is an expert-level setting, incorrect adjustment will likely lead to jams, extruder wheel grinding into filament etc." +msgstr "" +"L'Expulsion décrit l'extrusion rapide qui a lieu juste avant un changement d'outil sur une imprimante MM à extrudeur unique. Le but est de donner une forme correcte au filament déchargé afin qu'il n'empêche pas l'insertion du nouveau filament et puisse être réinséré lui-même plus tard. Cette phase est importante et des matériaux différents peuvent nécessiter des vitesses d'extrusion différentes pour obtenir la bonne forme. De ce fait, les débits d'extrusion pendant l'expulsion sont ajustables.\n" +"\n" +"Ceci est un paramétrage de niveau expert, et un mauvais ajustement provoquera probablement des blocages, des accrochages de la roue de l'extrudeur sur le filament , etc ..." #: src/slic3r/GUI/WipeTowerDialog.cpp:90 msgid "Ramming line spacing" @@ -4839,7 +5288,7 @@ msgid "Recent projects" msgstr "Projets récents" #: src/slic3r/GUI/PresetHints.cpp:262 -#, possible-c-format +#, c-format msgid "Recommended object thin wall thickness for layer height %.2f and" msgstr "Épaisseur des parois fines de l'objet recommandée pour la hauteur de couche %.2f et" @@ -4870,7 +5319,7 @@ msgid "Redo" msgstr "Recommencer" #: src/slic3r/GUI/GLCanvas3D.cpp:3497 -#, possible-c-format +#, c-format msgid "Redo %1$d Action" msgid_plural "Redo %1$d Actions" msgstr[0] "" @@ -4884,13 +5333,18 @@ msgstr "Répéter Historique" msgid "Reducing printing time" msgstr "Réduction du temps d'impression" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" -msgstr "Recharger depuis le Disque" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" +msgstr "Recharger à partir du disque" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "Recharger le fichier sélectionné depuis le Disque" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "Recharger l'objet sélectionné à partir du disque" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "Recharger les volumes sélectionnés à partir du disque" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4909,6 +5363,14 @@ msgstr "Retirer" msgid "Remove all points" msgstr "Retirer tous les points" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "Supprimer les détails" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "Supprimer l'extrudeur de la séquence" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "Supprimer l'instance" @@ -5006,27 +5468,31 @@ msgstr "Répéter le dernier découpage rapide" msgid "Repeat Last Quick Slice" msgstr "Répéter le Dernier Découpage Rapide" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "Remplacer ?" + #: src/slic3r/GUI/MainFrame.cpp:561 msgid "Report an I&ssue" msgstr "S&ignaler un Problème" #: src/slic3r/GUI/MainFrame.cpp:561 -#, possible-c-format +#, c-format msgid "Report an issue on %s" msgstr "Signaler un problème sur %s" #: src/slic3r/Utils/PresetUpdater.cpp:590 -#, possible-c-format +#, c-format msgid "requires max. %s" msgstr "nécessite max. %s" #: src/slic3r/Utils/PresetUpdater.cpp:588 -#, possible-c-format +#, c-format msgid "requires min. %s" msgstr "nécessite min. %s" #: src/slic3r/Utils/PresetUpdater.cpp:583 -#, possible-c-format +#, c-format msgid "requires min. %s and max. %s" msgstr "nécessite min. %s et max. %s" @@ -5038,6 +5504,10 @@ msgstr "Scanner à nouveau" msgid "Rescan serial ports" msgstr "Rescanner les ports série" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "Réinitialiser" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "Réinitialiser le plan de coupe" @@ -5063,6 +5533,10 @@ msgstr "Réinitialiser la Rotation" msgid "Reset scale" msgstr "Réinitialiser l'échelle" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "Réinitialiser à la base" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "Réinitialiser la Couleur du Filament" @@ -5127,6 +5601,10 @@ msgstr "Clic droit sur l'icône pour réparer le STL avec Netfabb" msgid "Right click" msgstr "Clic droit" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "Clic droit souris :" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "Vue Droite" @@ -5172,7 +5650,7 @@ msgid "Rotation angle around the Z axis in degrees." msgstr "Angle de rotation autour de l'axe Z en degrés." #: src/slic3r/GUI/ConfigWizard.cpp:298 src/slic3r/GUI/GUI_App.cpp:658 -#, possible-c-format +#, c-format msgid "Run %s" msgstr "Run %s" @@ -5199,12 +5677,12 @@ msgstr "Envoyer pour imprimer" #. TRN Preset #: src/slic3r/GUI/Tab.cpp:3264 -#, possible-c-format +#, c-format msgid "Save %s as:" msgstr "Enregistrer %s sous :" #: src/slic3r/GUI/MainFrame.cpp:686 -#, possible-c-format +#, c-format msgid "Save %s file as:" msgstr "Enregistrer le fichier %s sous :" @@ -5226,7 +5704,7 @@ msgstr "Enregistrer la configuration dans le fichier spécifié." #. TRN "Save current Settings" #: src/slic3r/GUI/Tab.cpp:133 -#, possible-c-format +#, c-format msgid "Save current %s" msgstr "Enregistrer l'état actuel %s" @@ -5343,6 +5821,10 @@ msgstr "Recherche des dispositifs" msgid "Searching for optimal orientation" msgstr "Recherche de l'orientation optimale" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Sélectionnez un fichier gcode :" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "Sélectionner Tous les objets" @@ -5533,10 +6015,26 @@ msgstr "Définir comme Objet Séparé" msgid "Set as a Separated Objects" msgstr "Définir comme Objets Séparés" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "Définir le changement d'extrudeur pour chaque" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "Définir l'extrudeur pour les items sélectionnés" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "Définir la séquence d'extrudeur" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "Définir la séquence d'extrudeur pour l'impression complète" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "Définir la séquence d'extrudeur (outil)" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "Définir le curseur inférieur sur le curseur actuel" @@ -5550,7 +6048,7 @@ msgid "Set number of instances" msgstr "Définir le nombre d'instances" #: src/slic3r/GUI/Plater.cpp:4163 -#, possible-c-format +#, c-format msgid "Set numbers of copies to %d" msgstr "Régler le nombre de copies sur %d" @@ -5646,6 +6144,26 @@ msgstr "Réglages" msgid "Settings for height range" msgstr "Réglages pour la zone de hauteur" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "Dois-je ajuster ces paramètres pour les supports ?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "Dois-je ajuster ces réglages afin d'activer le Vase Spirale ?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "Dois-je ajuster ces réglages afin d'activer la tour de Nettoyage ?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "Dois-je passer au motif de remplissage rectiligne?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "Dois-je synchroniser les couches de support afin d'activer la Tour de Nettoyage ?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "Forme" @@ -5654,6 +6172,14 @@ msgstr "Forme" msgid "Shells" msgstr "Coques" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "Maj + Clic gauche souris :" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "Maj + Clic droit souris :" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "Afficher" @@ -5738,10 +6264,18 @@ msgstr "Afficher le répertoire de configuration utilisateur (datadir)" msgid "Show/Hide (L)egend" msgstr "Afficher/Masquer la (L)égende" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "Afficher/Masquer le dialogue des paramètres des périphériques 3Dconnexion" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "Simple" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "Mode simple" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "Mode de Vue Simple" @@ -5755,8 +6289,15 @@ msgid "Single Extruder Multi Material" msgstr "Multi Material à extrudeur unique" #: src/slic3r/GUI/Tab.cpp:2023 -msgid "Single Extruder Multi Material is selected, \nand all extruders must have the same diameter.\nDo you want to change the diameter for all extruders to first extruder nozzle diameter value?" -msgstr "Le Multi-Matériaux Extrudeur Unique est sélectionné,\net tous les extrudeurs doivent avoir le même diamètre.\nVoulez-vous modifier le diamètre pour tous les extrudeurs\nen utilisant la valeur du diamètre de la buse du premier extrudeur ?" +msgid "" +"Single Extruder Multi Material is selected, \n" +"and all extruders must have the same diameter.\n" +"Do you want to change the diameter for all extruders to first extruder nozzle diameter value?" +msgstr "" +"Le Multi-Matériaux Extrudeur Unique est sélectionné,\n" +"et tous les extrudeurs doivent avoir le même diamètre.\n" +"Voulez-vous modifier le diamètre pour tous les extrudeurs\n" +"en utilisant la valeur du diamètre de la buse du premier extrudeur ?" #: src/slic3r/GUI/Tab.cpp:2240 msgid "Single extruder multimaterial parameters" @@ -5809,6 +6350,18 @@ msgstr "Gizmo SLA activé" msgid "SLA material" msgstr "Matériau SLA" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "Sélection des Profils Matériaux SLA" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "Type de matériau SLA" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "Matériaux SLA" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "Impression SLA" @@ -5829,6 +6382,10 @@ msgstr "Points de Support SLA" msgid "SLA supports outside the print area were detected" msgstr "SLA supports détectés en dehors de la zone d'impression" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "Imprimantes Technologie SLA" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "Slab" @@ -5845,10 +6402,6 @@ msgstr "Slic3r peut envoyer des fichiers G-code à un hôte d'impression. Ce cha msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3r peut télécharger des fichiers G-code vers un hôte d'impression. Ce champ doit contenir le nom d'hôte, l'adresse IP ou l'URL de l'instance hôte d'impression." -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "version de slic3r" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3r ne descendra pas en-dessous de cette vitesse." @@ -5937,6 +6490,14 @@ msgstr "Inclinaison lente" msgid "Small perimeters" msgstr "Périmètres courts" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "Lisse" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "Lissage" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "Nom de l'instantané" @@ -6096,6 +6657,10 @@ msgstr "Vitesse utilisée pour décharger le filament sur la tour de nettoyage ( msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "Vitesse utilisée pour décharger l'extrémité du filament juste après l'expulsion." +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "vitesse :" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "Sphère" @@ -6104,6 +6669,10 @@ msgstr "Sphère" msgid "Spiral vase" msgstr "Mode de vase spirale" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "Vase Spirale" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6137,6 +6706,10 @@ msgstr "Scinder en parties" msgid "Split to Parts" msgstr "Scinder en Parties" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "Standard" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "Étoiles" @@ -6147,7 +6720,7 @@ msgstr "Démarrer un nouveau projet" #: src/slic3r/GUI/GUI_ObjectLayers.cpp:27 msgid "Start at height" -msgstr "Commencer à cette hauteur" +msgstr "Hauteur de début" #: src/slic3r/GUI/Tab.cpp:1564 src/slic3r/GUI/Tab.cpp:1949 #: src/libslic3r/PrintConfig.cpp:1736 src/libslic3r/PrintConfig.cpp:1751 @@ -6179,13 +6752,13 @@ msgid "stealth mode" msgstr "mode silencieux" #: src/slic3r/GUI/Plater.cpp:3545 -#, possible-c-format +#, c-format msgid "STL file exported to %s" msgstr "Fichier STL exporté vers %s" #: src/slic3r/GUI/GUI_ObjectLayers.cpp:27 msgid "Stop at height" -msgstr "Arrêter à cette hauteur" +msgstr "Hauteur d'arrêt" #: src/slic3r/GUI/Tab.cpp:1716 src/slic3r/GUI/Tab.cpp:1901 msgid "Success!" @@ -6215,6 +6788,10 @@ msgstr "Bloqueur de Support" msgid "Support Enforcer" msgstr "Générateur de Support" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "Générateur de support" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "Tête du support" @@ -6323,6 +6900,14 @@ msgstr "Temps de support restant" msgid "Supports stealth mode" msgstr "Supporte le mode silencieux" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "" +"Supports work better, if the following feature is enabled:\n" +"- Detect bridging perimeters" +msgstr "" +"Les supports fonctionnent mieux, si la fonctionnalité suivante est activée :\n" +"- Détecter les périmètres de pontage" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "Supprimer les préréglages \" - par défaut - \"" @@ -6348,17 +6933,29 @@ msgid "Switch to Preview" msgstr "Basculer vers la Prévisualisation" #: src/slic3r/GUI/wxExtensions.cpp:2412 -#, possible-c-format +#, c-format msgid "Switch to the %s mode" msgstr "Basculer vers le mode %s" #: src/slic3r/GUI/GUI_App.cpp:752 -msgid "Switching the language will trigger application restart.\nYou will lose content of the plater." +msgid "" +"Switching the language will trigger application restart.\n" +"You will lose content of the plater." msgstr "Le changement de langue déclenchera le redémarrage de l’application. L'objet et tous les paramètres non enregistrés seront perdus." #: src/slic3r/GUI/WipeTowerDialog.cpp:327 -msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" -msgstr "Basculer vers les réglages simples annulera les changements effectués en mode avancé !\n\nVoulez-vous continuer ?" +msgid "" +"Switching to simple settings will discard changes done in the advanced mode!\n" +"\n" +"Do you want to proceed?" +msgstr "" +"Basculer vers les réglages simples annulera les changements effectués en mode avancé !\n" +"\n" +"Voulez-vous continuer ?" + +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "nom de profil symbolique" #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." @@ -6414,18 +7011,29 @@ msgstr "Test" msgid "Texture" msgstr "Texture" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "Le modèle de remplissage %1% n'est pas censé fonctionner avec une densité de 100%%." + #: src/slic3r/GUI/FirmwareDialog.cpp:530 -#, possible-c-format +#, c-format msgid "The %s device could not have been found" msgstr "L'équipement %s n'a pas pu être trouvé" #: src/slic3r/GUI/FirmwareDialog.cpp:417 -#, possible-c-format -msgid "The %s device was not found.\nIf the device is connected, please press the Reset button next to the USB connector ..." -msgstr "L'équipement %s n'a pas été trouvé.\nSi l'équipement est connecté, veuillez appuyer sur le bouton Reset à côté du connecteur USB ..." +#, c-format +msgid "" +"The %s device was not found.\n" +"If the device is connected, please press the Reset button next to the USB connector ..." +msgstr "" +"L'équipement %s n'a pas été trouvé.\n" +"Si l'équipement est connecté, veuillez appuyer sur le bouton Reset à côté du connecteur USB ..." #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:640 -msgid "The currently manipulated object is tilted (rotation angles are not multiples of 90°).\nNon-uniform scaling of tilted objects is only possible in the World coordinate system,\nonce the rotation is embedded into the object coordinates." +msgid "" +"The currently manipulated object is tilted (rotation angles are not multiples of 90°).\n" +"Non-uniform scaling of tilted objects is only possible in the World coordinate system,\n" +"once the rotation is embedded into the object coordinates." msgstr "L'objet actuel est incliné (les angles de rotation ne sont pas des multiples de 90 °). La mise à l'échelle non uniforme des objets inclinés est possible dans le système de coordonnées seulement quand la rotation est incorporée aux coordonnées de l'objet." #: src/libslic3r/PrintConfig.cpp:2462 @@ -6514,8 +7122,14 @@ msgid "The object will be raised by this number of layers, and support material msgstr "L'objet sera surélevé de ce nombre de couches, et du support sera généré en dessous." #: src/libslic3r/PrintConfig.cpp:2259 -msgid "The percentage of the bed area. \nIf the print area exceeds the specified value, \nthen a slow tilt will be used, otherwise - a fast tilt" -msgstr "Pourcentage de la zone du lit.\nSi la zone d'impression excède la valeur spécifiée,\nalors une inclinaison lente sera appliquée, sinon - une inclinaison rapide" +msgid "" +"The percentage of the bed area. \n" +"If the print area exceeds the specified value, \n" +"then a slow tilt will be used, otherwise - a fast tilt" +msgstr "" +"Pourcentage de la zone du lit.\n" +"Si la zone d'impression excède la valeur spécifiée,\n" +"alors une inclinaison lente sera appliquée, sinon - une inclinaison rapide" #: src/slic3r/GUI/GUI_App.cpp:831 msgid "The presets on the following tabs were modified" @@ -6525,6 +7139,14 @@ msgstr "Les préréglages des onglets suivants ont été modifiés" msgid "The printer multiplexes filaments into a single hot end." msgstr "L'imprimante multiplexe les filaments vers une seule tête d'extrusion." +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "Le fichier 3mf sélectionné a été enregistré avec une version plus récente de %1% et n'est pas compatible." + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "Le fichier amf sélectionné a été enregistré avec une version plus récente de %1% et n'est pas compatible." + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "Le fichier sélectionné ne contient aucune géométrie." @@ -6557,6 +7179,23 @@ msgstr "La vitesse de chargement d'un filament dans l'extrudeur après une rétr msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "La vitesse des rétractations (ne s'applique qu'au moteur de l'extrudeur)." +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "" +"The Spiral Vase mode requires:\n" +"- one perimeter\n" +"- no top solid layers\n" +"- 0% fill density\n" +"- no support material\n" +"- inactive Ensure vertical shell thickness" +msgstr "" +"Le mode Vase Spirale nécessite :\n" +"- un périmètre\n" +"- pas de couches solides supérieures\n" +"- une densité de remplissage de 0%\n" +"- pas de matériau de soutien\n" +"- la non-activation d'Assurer l'épaisseur verticale de la paroi" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "L'option Vase Spirale ne peut être utilisé que lors de l'impression d'un seul objet." @@ -6592,8 +7231,28 @@ msgid "The vertical distance between object and support material interface. Sett msgstr "Distance verticale entre l'objet et l'intercalaire du support. Régler cette valeur sur zéro empêchera Slic3r d'utiliser la vitesse et le débit des ponts pour la première couche de l'objet." #: src/slic3r/GUI/Tab.cpp:2429 -msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" -msgstr "L'option Nettoyage n'est pas disponible lorsque vous utilisez le mode Rétractation du Firmware.\n\nVoulez-vous que je la désactive pour permettre la Rétractation du Firmware ?" +msgid "" +"The Wipe option is not available when using the Firmware Retraction mode.\n" +"\n" +"Shall I disable it in order to enable Firmware Retraction?" +msgstr "" +"L'option Nettoyage n'est pas disponible lorsque vous utilisez le mode Rétractation du Firmware.\n" +"\n" +"Voulez-vous que je la désactive pour permettre la Rétractation du Firmware ?" + +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "À l'heure actuelle, la Tour de Nettoyage ne prend pas en charge l'E volumétrique (use_volumetric_e-0)." + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "" +"The Wipe Tower currently supports the non-soluble supports only\n" +"if they are printed with the current extruder without triggering a tool change.\n" +"(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "" +"La tour de nettoyage prend actuellement en charge les supports non solubles seulement\n" +"si ils sont imprimés avec l'extrudeur actuel sans déclencher un changement d'outil.\n" +"(support_material_extruder et support_material_interface_extruder doivent être réglés sur 0)." #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." @@ -6627,12 +7286,12 @@ msgstr "La tour de nettoyage est uniquement supportée pour plusieurs objets s'i msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "La tour de nettoyage n'est supportée que si tous les extrudeurs ont le même diamètre de buse et utilisent un filament de même diamètre." -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "La tour de nettoyage est uniquement supportée si tous les objets ont le même profil de hauteur de couche" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "La tour de Nettoyage n'est prise en charge que si tous les objets ont la même hauteur de couche variable" #: src/slic3r/GUI/UpdateDialogs.cpp:127 -#, possible-c-format +#, c-format msgid "This %s version: %s" msgstr "Version de ce %s : %s" @@ -6640,10 +7299,6 @@ msgstr "Version de ce %s : %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "Ce code est inséré entre des objets lorsque vous utilisez l'impression séquentielle. Par défaut la température de l'extrudeur et du plateau est réinitialisée et utilise la commande sans-attente ; toutefois si des commandes M104, M109, M140 ou M190 sont détectées dans ce code personnalisé, Slic3r n'ajoutera pas de commandes de température. Notez que vous pouvez utiliser des variables génériques pour tous les réglages de Slic3r, donc vous pouvez entrer une commande \"M109S[first_layer_temperature]\" où vous le souhaitez." -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "Ce code personnalisé est inséré à chaque changement d'extrudeur. Si vous ne laissez pas ce champ vide, il sera nécessaire de faire le changement d'outil vous-même - PrusaSlicer n'ajoutera pas d'autre G-code pour changer le filament. Vous pouvez utiliser des variables génériques pour tous les réglages Slic3r de même que [previous_extruder] et [next_extruder], ainsi par exemple la commande standard de changement d'outil peut être rédigée comme T[next_extruder]." - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "Ce code personnalisé est inséré à chaque changement de couche, juste après le mouvement Z et avant le déplacement de l'extrudeur au point de départ de la couche suivante. Notez que vous pouvez utiliser des variables génériques pour tous les réglages de Slic3r de même que [layer_num] et [layer_z]." @@ -6708,18 +7363,35 @@ msgstr "Cette fonction permet de forcer l'impression d'une couche solide après msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "Cette fonction élèvera le Z graduellement en cas d'impression d'un objet à paroi unique, afin de rendre invisibles les jointures. Cette option nécessite de n'avoir qu'un seul périmètre, de ne pas avoir de remplissage, ni de surface solide supérieure, ni de support. Vous pouvez toujours choisir le nombre de surface solides inférieures de même que les boucles des jupes et des bordures. Cela ne fonctionnera pas si vous imprimez plus d'un objet." -#: src/slic3r/GUI/Plater.cpp:1712 -msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?\n" -msgstr "Ce fichier ne peut être chargé en mode simple. Voulez-vous basculer en mode avancé ?\n" +#: src/slic3r/GUI/Plater.cpp:2371 +msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" +msgstr "Ce fichier ne peut être chargé en mode simple. Voulez-vous basculer en mode avancé ?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?\n" -msgstr "Ce fichier contient plusieurs objets positionnés à différentes hauteurs. Au lieu de les considérer comme des objets distincts, voulez-vous que je considère\nce fichier comme un seul objet en plusieurs parties?\n" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "" +"This file contains several objects positioned at multiple heights.\n" +"Instead of considering them as multiple objects, should I consider\n" +"this file as a single object having multiple parts?" +msgstr "" +"Ce fichier contient plusieurs objets positionnés à différentes hauteurs. Au lieu de les considérer comme des objets distincts, voulez-vous que je considère\n" +"ce fichier comme un seul objet en plusieurs parties?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 -#, possible-c-format -msgid "This firmware hex file does not match the printer model.\nThe hex file is intended for: %s\nPrinter reported: %s\n\nDo you want to continue and flash this hex file anyway?\nPlease only continue if you are sure this is the right thing to do." -msgstr "Le fichier hex de ce firmware ne correspond pas au modèle d'imprimante.\nLe fichier hex est prévu pour : %s\nImprimante détectée : %s\n\nVoulez-vous continuer et flasher ce fichier hex quand même ?\nS'il vous plait, ne continuez que si vous êtes certain de faire le bon choix." +#, c-format +msgid "" +"This firmware hex file does not match the printer model.\n" +"The hex file is intended for: %s\n" +"Printer reported: %s\n" +"\n" +"Do you want to continue and flash this hex file anyway?\n" +"Please only continue if you are sure this is the right thing to do." +msgstr "" +"Le fichier hex de ce firmware ne correspond pas au modèle d'imprimante.\n" +"Le fichier hex est prévu pour : %s\n" +"Imprimante détectée : %s\n" +"\n" +"Voulez-vous continuer et flasher ce fichier hex quand même ?\n" +"S'il vous plait, ne continuez que si vous êtes certain de faire le bon choix." #: src/libslic3r/PrintConfig.cpp:278 msgid "This flag enables the automatic cooling logic that adjusts print speed and fan speed according to layer printing time." @@ -6790,13 +7462,21 @@ msgstr "Ceci est la hauteur de couche imprimable maximum pour cet extrudeur, uti msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "Cette valeur est la hauteur de couche imprimable minimum pour cet extrudeur et elle limite la résolution pour la hauteur de couche variable. Les valeurs type se situent entre 0.05 mm et 0.1 mm." +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "Ceci est généralement provoqué par de petites extrusions négligeables ou par un modèle défectueux. Essayez de réparer le modèle ou de changer son orientation sur le lit." + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "Cette matrice décrit les volumes (en millimètres cube) nécessaires pour purger le nouveau filament dans la tour de nettoyage pour une paire d'outils donnée." #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:643 -msgid "This operation is irreversible.\nDo you want to proceed?" -msgstr "Cette opération est irréversible.\nVoulez-vous continuer?" +msgid "" +"This operation is irreversible.\n" +"Do you want to proceed?" +msgstr "" +"Cette opération est irréversible.\n" +"Voulez-vous continuer?" #: src/libslic3r/PrintConfig.cpp:1372 msgid "This option sets the number of perimeters to generate for each layer. Note that Slic3r may increase this number automatically when it detects sloping surfaces which benefit from a higher number of perimeters if the Extra Perimeters option is enabled." @@ -6858,10 +7538,18 @@ msgstr "Cette valeur sera ajoutée (ou soustraite) de toutes les coordonnées Z msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "Ce vecteur enregistre les volumes requis pour changer l'outil utilisé pour la tour de nettoyage. Ces valeurs sont utilisées pour simplifier la création des volumes de purge complets ci-dessous." -#: src/slic3r/GUI/UpdateDialogs.cpp:118 -#, possible-c-format -msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s.\n" -msgstr "Cette version de %s n'est pas compatible avec les ensembles de configuration actuellement installés.\nCela survient probablement du fait d'avoir lancé une ancienne version de %s après en avoir utilisé une nouvelle.\n\nVous pouvez soit quitter %s et essayer à nouveau avec une version plus récente, ou vous pouvez relancer la configuration initiale. Procéder ainsi permettra de créer une sauvegarde de la configuration existante avant d'installer les fichiers compatibles avec ce %s.\n" +#: src/slic3r/GUI/UpdateDialogs.cpp:155 +#, c-format +msgid "" +"This version of %s is not compatible with currently installed configuration bundles.\n" +"This probably happened as a result of running an older %s after using a newer one.\n" +"\n" +"You may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "" +"Cette version de %s n'est pas compatible avec les ensembles de configuration actuellement installés.\n" +"Cela survient probablement du fait d'avoir lancé une ancienne version de %s après en avoir utilisé une nouvelle.\n" +"\n" +"Vous pouvez soit quitter %s et essayer à nouveau avec une version plus récente, ou vous pouvez relancer la configuration initiale. Procéder ainsi permettra de créer une sauvegarde de la configuration existante avant d'installer les fichiers compatibles avec ce %s." #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -6911,6 +7599,14 @@ msgstr "Temps d'attente nécessaire après que le filament ait été déchargé. msgid "To do that please specify a new name for the preset." msgstr "Pour faire cela veuillez spécifier un nouveau nom pour le préréglage." +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "" +"To except of redundant tool manipulation, \n" +"Color change(s) for unused extruder(s) was(were) deleted" +msgstr "" +"À l'exception de la manipulation d'outils redondants,\n" +"le(s) Changement(s) de couleur pour le(s) extrudeur(s) inutilisé(s) a (ont) été supprimé(s)" + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "Vers les objets" @@ -6920,7 +7616,7 @@ msgid "To parts" msgstr "Vers les parties" #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:212 -#, possible-c-format +#, c-format msgid "Toggle %c axis mirroring" msgstr "Activer la symétrie sur l'axe %c" @@ -6988,6 +7684,11 @@ msgstr "Durée totale de l'expulsion" msgid "Translate" msgstr "Traduire" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "Translation" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "Déplacement" @@ -7018,7 +7719,7 @@ msgid "Undo" msgstr "Annuler" #: src/slic3r/GUI/GLCanvas3D.cpp:3497 -#, possible-c-format +#, c-format msgid "Undo %1$d Action" msgid_plural "Undo %1$d Actions" msgstr[0] "" @@ -7057,12 +7758,20 @@ msgid "UNLOCKED LOCK" msgstr "CADENAS OUVERT" #: src/slic3r/GUI/Tab.cpp:3362 -msgid "UNLOCKED LOCK icon indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick to reset all settings for current option group to the system (or default) values." -msgstr "L'icône CADENAS OUVERT indique que certains paramètres ont été modifiés et ne sont pas égaux aux valeurs du système (ou par défaut) pour le groupe d'options actuel.\nCliquez pour régler tous les paramètres pour le groupe d'options actuel sur les valeurs du système (ou par défaut)." +msgid "" +"UNLOCKED LOCK icon indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\n" +"Click to reset all settings for current option group to the system (or default) values." +msgstr "" +"L'icône CADENAS OUVERT indique que certains paramètres ont été modifiés et ne sont pas égaux aux valeurs du système (ou par défaut) pour le groupe d'options actuel.\n" +"Cliquez pour régler tous les paramètres pour le groupe d'options actuel sur les valeurs du système (ou par défaut)." #: src/slic3r/GUI/Tab.cpp:3377 -msgid "UNLOCKED LOCK icon indicates that the value was changed and is not equal to the system (or default) value.\nClick to reset current value to the system (or default) value." -msgstr "L'icône CADENAS OUVERT indique que la valeur a été changée et n'est pas égale à la valeur du système (ou par défaut).\nCliquez pour réinitialiser la valeur actuelle sur les valeurs du système (ou par défaut)." +msgid "" +"UNLOCKED LOCK icon indicates that the value was changed and is not equal to the system (or default) value.\n" +"Click to reset current value to the system (or default) value." +msgstr "" +"L'icône CADENAS OUVERT indique que la valeur a été changée et n'est pas égale à la valeur du système (ou par défaut).\n" +"Cliquez pour réinitialiser la valeur actuelle sur les valeurs du système (ou par défaut)." #: src/slic3r/GUI/GUI_Preview.cpp:245 msgid "Unretractions" @@ -7109,7 +7818,7 @@ msgid "Unsupported selection" msgstr "Sélection non supportée" #: src/libslic3r/GCode/PreviewData.cpp:495 -#, possible-c-format +#, c-format msgid "up to %.2f mm" msgstr "jusqu'à %.2f mm" @@ -7137,6 +7846,10 @@ msgstr "Mise à jour" msgid "Upload a firmware image into an Arduino based printer" msgstr "Charger un firmware dans une imprimante basée sur un Arduino" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "Téléchargement non activé sur la carte FlashAir." + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "Envoyer vers l'Hôte d'Imprimante avec le nom de fichier suivant :" @@ -7158,6 +7871,10 @@ msgstr "Connexion USB/Série" msgid "USB/serial port for printer connection." msgstr "Port USB/Série pour la connexion de l'imprimante." +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "Utiliser un autre extrudeur" + #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" msgstr "Utiliser une taille personnalisée pour les icônes de la barre d'outils" @@ -7247,6 +7964,26 @@ msgstr "Les valeurs de cette colonne sont pour le mode Normal" msgid "Values in this column are for Stealth mode" msgstr "Les valeurs de cette colonne sont pour le mode Silencieux" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "Hauteur de couche variable" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "Hauteur de couche variable - Adaptatif" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr "Hauteur de couche variable - Modification manuelle" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "Hauteur de couche variable - Réinitialisation" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "Hauteur de couche variable - Tout lisser" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "variantes" @@ -7255,6 +7992,10 @@ msgstr "variantes" msgid "vendor" msgstr "fabriquant" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "Fournisseur :" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "G-code commenté" @@ -7275,6 +8016,10 @@ msgstr "Parois verticales" msgid "View" msgstr "Vue" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "Mode de vue" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7304,9 +8049,9 @@ msgstr "Indications du débit volumétrique non disponible" msgid "Volumetric flow rate" msgstr "Débit volumétrique" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" -msgstr "Débit volumétrique (mm3/s)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" +msgstr "Débit volumétrique (mm³/s)" #: src/slic3r/GUI/RammingChart.cpp:81 msgid "Volumetric speed" @@ -7322,12 +8067,12 @@ msgid "Welcome" msgstr "Bienvenue" #: src/slic3r/GUI/ConfigWizard.cpp:296 -#, possible-c-format +#, c-format msgid "Welcome to the %s Configuration Assistant" msgstr "Bienvenue dans l'Assistant de Configuration de %s" #: src/slic3r/GUI/ConfigWizard.cpp:298 -#, possible-c-format +#, c-format msgid "Welcome to the %s Configuration Wizard" msgstr "Bienvenue dans l'Assistant de Configuration de %s" @@ -7450,6 +8195,11 @@ msgstr "Tour de nettoyage" msgid "wipe tower" msgstr "tour de nettoyage" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "Tour de Nettoyage" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "Tour de nettoyage - Ajustement du volume de purge" @@ -7488,8 +8238,18 @@ msgid "World coordinates" msgstr "Les coordonnées mondiales" #: src/slic3r/GUI/UpdateDialogs.cpp:76 -msgid "Would you like to install it?\n\nNote that a full configuration snapshot will be created first. It can then be restored at any time should there be a problem with the new version.\n\nUpdated configuration bundles:" -msgstr "Voulez-vous l'installer ?\n\nNotez qu'un instantané complet de la configuration sera sauvegardé d'abord. Elle peut être restaurée à tout moment si vous rencontrez un problème avec la nouvelle version.\n\nEnsembles de configuration mis à jour :" +msgid "" +"Would you like to install it?\n" +"\n" +"Note that a full configuration snapshot will be created first. It can then be restored at any time should there be a problem with the new version.\n" +"\n" +"Updated configuration bundles:" +msgstr "" +"Voulez-vous l'installer ?\n" +"\n" +"Notez qu'un instantané complet de la configuration sera sauvegardé d'abord. Elle peut être restaurée à tout moment si vous rencontrez un problème avec la nouvelle version.\n" +"\n" +"Ensembles de configuration mis à jour :" #: src/libslic3r/Zipper.cpp:95 msgid "write calledback failed" @@ -7560,7 +8320,7 @@ msgid "You can't load SLA project if there is at least one multi-part object on msgstr "Vous le pouvez pas charger le projet SLA s'il y a au moins un objet multi-parties sur le lit" #: src/slic3r/GUI/Plater.cpp:1746 -#, possible-c-format +#, c-format msgid "You can't to add the object(s) from %s because of one or some of them is(are) multi-part" msgstr "Vous ne pouvez pas ajouter l'objet (les objets) depuis %s car l'un d'entre eux est en plusieurs parties" @@ -7568,17 +8328,25 @@ msgstr "Vous ne pouvez pas ajouter l'objet (les objets) depuis %s car l'un d'ent msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "Vous ne pouvez pas utiliser un mode de redimensionnement non-uniforme pour une sélection d'objets/de parties multiples" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "Vous devez sélectionner au moins un filament pour les imprimantes sélectionnées" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "Vous devez sélectionner au moins un matériau pour les imprimantes sélectionnées" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "Vous avez peut-être besoin de mettre à jour le pilote de votre carte graphique." #: src/slic3r/GUI/Preferences.cpp:130 -#, possible-c-format +#, c-format msgid "You need to restart %s to make the changes effective." msgstr "Vous devez redémarrer %s afin que les modifications soient appliquées." #: src/slic3r/GUI/GUI_ObjectList.cpp:2415 -#, possible-c-format +#, c-format msgid "You started your selection with %s Item." msgstr "Vous avez commencé votre sélection avec l'item %s." @@ -7594,6 +8362,26 @@ msgstr "Votre objet semble être trop grand, il a donc été automatiquement ré msgid "Z offset" msgstr "Décalage Z" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "" +"Zero first layer height is not valid.\n" +"\n" +"The first layer height will be reset to 0.01." +msgstr "" +"Une hauteur de première couche de zéro n'est pas valide.\n" +"\n" +"La hauteur de la première couche sera réinitialisée à 0,01." + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "" +"Zero layer height is not valid.\n" +"\n" +"The layer height will be reset to 0.01." +msgstr "" +"Une hauteur de couche de zéro n'est pas valide.\n" +"\n" +"La hauteur de la couche sera réinitialisée à 0,01." + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "Zig-Zag" diff --git a/resources/localization/it/PrusaSlicer.mo b/resources/localization/it/PrusaSlicer.mo index b8a205ca8c..be6f9fd448 100644 Binary files a/resources/localization/it/PrusaSlicer.mo and b/resources/localization/it/PrusaSlicer.mo differ diff --git a/resources/localization/it/PrusaSlicer_it.po b/resources/localization/it/PrusaSlicer_it.po index 3d0d1706db..5d1a965bbd 100644 --- a/resources/localization/it/PrusaSlicer_it.po +++ b/resources/localization/it/PrusaSlicer_it.po @@ -7,14 +7,6 @@ msgstr "" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: PhraseApp (phraseapp.com)\n" -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "\nDuring the other layers, fan" -msgstr "\nDurante gli altri layer, la ventola" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "\nIf estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "\nSe la durata di stampa prevista per il layer è più lunga, ma comunque inferiore a ~%1%s, la ventola girerà ad una velocità proporzionalmente decrescente compresa tra %2%%% e %3%%%." - #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" msgstr " - Ricordati di controllare gli aggiornamenti su http://github.com/prusa3d/PrusaSlicer/releases" @@ -35,10 +27,6 @@ msgstr "%" msgid "%.2f - %.2f mm" msgstr "%.2f - %.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - Copia" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -237,6 +225,10 @@ msgstr "&Vista" msgid "&Window" msgstr "&Finestra" +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(Tutto)" + #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" msgstr "(minimo)" @@ -249,6 +241,10 @@ msgstr "(Ri)processa" msgid "(Re)Slice No&w" msgstr "(Re)Slice Ora" +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(Sconosciuto)" + #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." msgstr ") non trovato." @@ -273,6 +269,10 @@ msgstr "Vista editing 3D" msgid "3D Honeycomb" msgstr "Nido d'ape 3D" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "Impostazioni 3Dconnexion" + #: src/slic3r/GUI/Plater.cpp:3590 #, possible-c-format msgid "3MF file exported to %s" @@ -314,7 +314,7 @@ msgstr "sopra %.2f mm" #: src/libslic3r/PrintConfig.cpp:1499 msgid "Above Z" -msgstr "Sopra Z" +msgstr "Z Sopra " #: src/slic3r/GUI/Tab.cpp:1103 msgid "Acceleration control (advanced)" @@ -328,6 +328,10 @@ msgstr "Attiva" msgid "Active" msgstr "Attivo" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "Adattivo" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "Aggiungi una nuova stampante" @@ -340,10 +344,30 @@ msgstr "Aggiungi un pad sotto il modello supportato" msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "Aggiunge un contorno (una singola linea di perimetro) attorno alla base del supporto. Questo rende il supporto più affidabile, ma anche più difficile da rimuovere." +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "Aggiungi cambio colore" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "Aggiungi cambio colore (%1%) per:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "Aggiungi un segnale di cambio colore al layer corrente" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "Aggiungi un G-code personalizzato" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "Aggiungi dettagli" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "Aggiungi estrusore alla sequenza" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "Aggiungi sotto-oggetto generico" @@ -388,6 +412,10 @@ msgstr "Aggiungi un'altra istanza dell'oggetto selezionato" msgid "Add part" msgstr "Aggiungi parte" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "Aggiungi pausa di stampa" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "Aggiungi punto" @@ -424,6 +452,11 @@ msgstr "Aggiungi impostazioni per l'oggetto" msgid "Add Settings for Sub-object" msgstr "Aggiungi impostazioni per il sotto-oggetto" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "Aggiungi Forma" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "Aggiunge un riempimento solido vicino le superfici inclinate per garantire lo spessore verticale (layer solidi superiore + inferiore)" @@ -446,9 +479,13 @@ msgstr "Aggiungi punto di supporto" msgid "Add..." msgstr "Aggiungi..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "Aggiungi/Elimina cambio colore" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "Aggiungi/Rimuovi filamenti" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "Aggiungi/Rimuovi materiali" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -460,7 +497,7 @@ msgstr "Impostazioni Aggiuntive" #: src/slic3r/GUI/ConfigWizard.cpp:431 msgid "Additionally a backup snapshot of the whole configuration is created before an update is applied." -msgstr "Inoltre viene creata una copia di backup dei preset prima di applicare un aggiornamento." +msgstr "Inoltre viene generata una copia di backup dei preset prima di applicare un aggiornamento." #: src/slic3r/GUI/BonjourDialog.cpp:72 msgid "Address" @@ -477,6 +514,10 @@ msgstr "Indirizzo" msgid "Advanced" msgstr "Avanzate" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "Modalità Avanzata" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "Modalità Visualizzazione Avanzata" @@ -600,6 +641,10 @@ msgstr "Sei sicuro di voler %1% il preset selezionato?" msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" msgstr "Sei sicuro di voler annullare il flash del firmware?\nQuesto potrebbe lasciare la tua stampante in una condizione inutilizzabile!" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "Sei sicuro di voler procedere?" + #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" msgstr "Riempimento area" @@ -677,10 +722,10 @@ msgstr "Genera punti automaticamente" msgid "Auto-repaired (%d errors)" msgstr "Auto-riparati (%d errori)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 #, possible-c-format -msgid "Auto-repaired (%d errors):\n" -msgstr "Auto-riparati (%d errori):\n" +msgid "Auto-repaired (%d errors):" +msgstr "Auto-riparati (%d errori):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -690,9 +735,9 @@ msgstr "Autorilevato" msgid "Autogenerate support points" msgstr "Genera automaticamente punti di supporto" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Autogeneration will erase all manually edited points.\n\nAre you sure you want to do it?\n" -msgstr "La generazione automatica cancellerà tutti i punti editati manualmente.\n\nSei sicuro di volere continuare?\n" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 +msgid "Autogeneration will erase all manually edited points." +msgstr "La generazione automatica cancellerà tutti i punti editati manualmente." #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" @@ -788,7 +833,7 @@ msgstr "Sotto l'oggetto" #: src/libslic3r/PrintConfig.cpp:1508 msgid "Below Z" -msgstr "Sotto Z" +msgstr "Z Sotto" #: src/libslic3r/PrintConfig.cpp:139 msgid "Between objects G-code" @@ -798,6 +843,14 @@ msgstr "G-code tra gli oggetti" msgid "Between objects G-code (for sequential printing)" msgstr "G-code tra gli oggetti (per stampa sequenziale)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "Volume bottiglia" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "Peso bottiglia" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -937,16 +990,24 @@ msgstr "File di certificato (*.crt, *.pem)|*.crt;*.pem|All files|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "Cambia &Lingua Applicazione" +msgstr "&Lingua" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" -msgstr "Cambia tipo di camera (prospettiva, ortografica)" +msgstr "Cambia tipo di visuale (prospettica, ortografica)" #: src/slic3r/GUI/GUI_ObjectList.cpp:1226 msgid "Change extruder" msgstr "Cambia estrusore" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "Cambio estrusore" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "Cambio Estrusori" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 #, possible-c-format msgid "Change Option %s" @@ -1045,6 +1106,11 @@ msgstr "Chiudi" msgid "Color" msgstr "Colore" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, possible-c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "Cambio colore per Estrusore %d a %.2f mm" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1146,6 +1212,10 @@ msgstr "Connessione delle barre di supporto e giunzioni" msgid "Connection to Duet works correctly." msgstr "La connessione a Duet funziona correttamente." +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "Connessione a FlashAir correttamente funzionante e caricamento abilitato." + #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." msgstr "Connessione con OctoPrint funzionante." @@ -1236,6 +1306,10 @@ msgstr "Correzioni" msgid "Cost" msgstr "Costo" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "Costo (soldi)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "Non è stato possibile disporre gli oggetti! Alcune geometrie potrebbero essere non valide." @@ -1244,6 +1318,10 @@ msgstr "Non è stato possibile disporre gli oggetti! Alcune geometrie potrebbero msgid "Could not connect to Duet" msgstr "Connessione a Duet fallita" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "Impossibile connettersi a FlashAir" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "Impossibile connettersi ad OctoPrint" @@ -1262,7 +1340,7 @@ msgstr "Non sono state trovate le risorse per stabilire una nuova connessione" #: src/libslic3r/PrintConfig.cpp:1872 msgid "Cover the top contact layer of the supports with loops. Disabled by default." -msgstr "Copri il layer di contatto superiore del supporto con anelli. Disattivato per impostazione predefinita." +msgstr "Copre con anelli il layer superiore del supporto a contatto. Disattivato per impostazione predefinita." #: src/libslic3r/PrintConfig.cpp:73 msgid "Cracks smaller than 2x gap closing radius are being filled during the triangle mesh slicing. The gap closing operation may reduce the final print resolution, therefore it is advisable to keep the value reasonably low." @@ -1274,7 +1352,7 @@ msgstr "verifica CRC-32 fallita" #: src/libslic3r/PrintConfig.cpp:2734 msgid "Create pad around object and ignore the support elevation" -msgstr "Crea Pad intorno all'oggetto ed ignora l'elevazione del supporto" +msgstr "Genera Pad intorno all'oggetto ed ignora l'elevazione del supporto" #: src/libslic3r/PrintConfig.cpp:2460 msgid "Critical angle" @@ -1306,6 +1384,10 @@ msgstr "Il preset corrente è ereditato da:\n%s" msgid "Current version:" msgstr "Versione corrente:" +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "Orlo (mm)" + #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 msgid "Custom" @@ -1319,6 +1401,10 @@ msgstr "Può essere specificato il file del certificato CA personalizzato per le msgid "Custom G-code" msgstr "G-code personalizzato" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "Gcode personalizzato al layer corrente (%1% mm)." + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "Stampante Personalizzata" @@ -1355,6 +1441,10 @@ msgstr "D&eseleziona tutto" msgid "Data directory" msgstr "Directory dati" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "Zona morta:" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "decompressione non riuscita o archivio corrotto" @@ -1471,10 +1561,26 @@ msgstr "Elimina tutto" msgid "Delete All Instances from Object" msgstr "Elimina Tutte le Istanze dall'Oggetto" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "Elimina il cambio colore" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "Elimina il cambio colore per Estrusore %1%" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "Elimina il segnale di cambio colore per il layer corrente" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "Elimina G-code personalizzato" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "Elimina il cambio estrusore a \"%1%\"" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "Elimina Intervallo Altezza" @@ -1492,6 +1598,10 @@ msgstr "Elimina Oggetto" msgid "Delete Option %s" msgstr "Elimina Opzione %s" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "Elimina pausa stampa" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "Elimina selezionato" @@ -1560,7 +1670,7 @@ msgstr "Deseleziona tutti gli oggetti" #: src/libslic3r/PrintConfig.cpp:1304 msgid "Detect bridging perimeters" -msgstr "Rileva perimetri ponte" +msgstr "Rileva perimetri ponte (bridge)" #: src/libslic3r/PrintConfig.cpp:1988 msgid "Detect single-width walls (parts where two extrusions don't fit and we need to collapse them into a single trace)." @@ -1578,6 +1688,10 @@ msgstr "Rileva parti non connesse nel modello(i) dato e le divide in oggetti sep msgid "Detected advanced data" msgstr "Rilevati dati avanzati" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "Dispositivo:" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "Diametro" @@ -1610,9 +1724,9 @@ msgstr "Disattiva ventola per i primi" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "Disabilita la retrazione quando la traiettoria del movimento non oltrepassa i perimetri del layer superiore (pertanto qualunque scolatura sarà probabilmente invisibile)." -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "Elimina tutti i cambi colore" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "Elimina tutte le modifiche personalizzate" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1743,6 +1857,10 @@ msgstr "Duplica" msgid "Duplicate by grid" msgstr "Duplica per griglia" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "Durante gli altri layer, la ventola" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "Dinamico" @@ -1755,10 +1873,22 @@ msgstr "Esporta" msgid "edges fixed" msgstr "spigoli riparati" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "Modifica colore" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "Modifica G-code personalizzato" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "Modifica Intervallo Altezza" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "Modifica messaggio pausa di stampa" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "Editing" @@ -1767,10 +1897,6 @@ msgstr "Editing" msgid "Elephant foot compensation" msgstr "Compensazione zampa d'elefante" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "L'elevazione è troppo bassa per l'oggetto. Utilizza la funzione \"Pad intorno all'oggetto\" per stampare l'oggetto senza elevazione." - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "L'elevazione è troppo bassa per l'oggetto. Utilizza la funzione \"Pad intorno all'oggetto\" per stampare l'oggetto senza elevazione." @@ -1779,6 +1905,10 @@ msgstr "L'elevazione è troppo bassa per l'oggetto. Utilizza la funzione \"Pad i msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "Inserisce M73 P[percent printed] R[remaining time in minutes] ad intervalli di un minuto nel G-code per permettere al firmware di mostrare un tempo residuo accurato. Al momento solo il firmware della Prusa i3 MK3 riconosce M73. Il firmware della i3 MK3 supporta il codice M73 Qxx Sxx anche per la modalità silenziosa." +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "Rilevati layer vuoti, il file non sarà stampabile." + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,10 +1968,18 @@ msgstr "Messo in coda" msgid "Ensure vertical shell thickness" msgstr "Mantieni spessore guscio verticale" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "Inserisci il G-code personalizzato da usare al layer corrente" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "Inserisci un nuovo nome" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "Inserisci un breve messaggio da mostrare sul display della stampante durante la pausa di stampa" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "Inserisci la temperatura del piano necessaria per l'adesione del filamento al piano riscaldato." @@ -1893,6 +2031,10 @@ msgstr "Errore nell'esportazione del file AMF %s" msgid "Error Message" msgstr "Messaggio d'errore" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "Errore nell'analisi del file config di PrusaSlicer, probabilmente è corrotto. Per risolvere questo problema prova ad eliminare manualmente il file. Il tuoi profili utente non verranno toccati." + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "Errore durante il caricamento dell'host di stampa:" @@ -1956,6 +2098,10 @@ msgstr "Opzione sperimentale per regolare il flusso delle sporgenze (sarà utili msgid "Expert" msgstr "Esperto" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "Modalità Esperto" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "Modalità Visualizzazione Esperto" @@ -2258,6 +2404,10 @@ msgstr "Impostazioni ventola" msgid "Fan speed" msgstr "Velocità ventola" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "Velocità ventola (%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "Veloce" @@ -2279,6 +2429,10 @@ msgstr "Tipo di caratteristica" msgid "Feature types" msgstr "Tipi di caratteristica" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "Stampanti con tecnologia FFF" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2316,6 +2470,10 @@ msgstr "Sovrascrittura filamento" msgid "Filament parking position" msgstr "Posizione di parcheggio del filamento" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "Selezione Profili Filamento" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "Proprietà filamento" @@ -2336,13 +2494,17 @@ msgstr "Durata scaricamento filamento" msgid "filaments" msgstr "filamenti" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "Filamenti" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "chiusura del file fallita" #: src/libslic3r/Zipper.cpp:69 msgid "file create failed" -msgstr "creazione del file non riuscita" +msgstr "generazione del file non riuscita" #: src/slic3r/GUI/MainFrame.cpp:642 msgid "File Not Found" @@ -2493,6 +2655,26 @@ msgstr "Flusso" msgid "flow rate is maximized" msgstr "il flusso viene massimizzato" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "Per aggiungere un altro codice usa il tasto destro del mouse" + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "Per aggiungere un cambio estrusore usa il tasto sinistro del mouse" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "Per aggiungere un cambio colore usa il tasto sinistro del mouse" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "For Delete \"%1%\" code use left mouse button click\nFor Edit \"%1%\" code use right mouse button click" +msgstr "Per Eliminare il codice \"%1%\" usa il tasto sinistro del mouse\nPer Modificare il codice \"%1%\" usa il tasto destro del mouse" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "For Delete color change use left mouse button click\nFor Edit color use right mouse button click" +msgstr "Per Eliminare il cambio colore usa il tasto sinistro del mouse\nPer Modificare il colore usa il tasto destro del mouse" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "Per maggiori informazioni visita la nostra pagina wiki:" @@ -2506,10 +2688,18 @@ msgstr "Solo per rinforzi supporto" msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." msgstr "per il tasto sinistro: indica un preset non di sistema (o non-predefinito),\nper il tasto destro: indica che le impostazioni non sono state modificate." +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "For the Wipe Tower to work with the soluble supports, the support layers\nneed to be synchronized with the object layers." +msgstr "Per far sì che la torre di spurgo funzioni con i supporti solubili, i layer dei supporti devono essere sincronizzati con quelli del modello." + #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." msgstr "Per far sì che la torre di spurgo funzioni con i supporti solubili, i layer dei supporti devono essere sincronizzati con quelli del modello." +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "Forza il Pad ovunque intorno all'oggetto" + #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." msgstr "Forza riempimento solido per le regioni con un'area inferiore al limite specificato." @@ -2534,6 +2724,10 @@ msgstr "Frontale" msgid "Front View" msgstr "Vista anteriore" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "nome completo profilo" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "G-code" @@ -2550,6 +2744,10 @@ msgstr "Formato G-code" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,6 +2882,10 @@ msgstr "ha le seguenti modifiche non salvate:" msgid "Head diameter" msgstr "Diametro testa" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "L'inserimento della capocchia non deve essere più grande della sua larghezza." + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "Temperatura piano riscaldato per il primo layer. Imposta a zero per disattivare i comandi di controllo temperatura nell'output." @@ -2781,6 +2983,10 @@ msgstr "Nome Host, IP o URL" msgid "Hover the cursor over buttons to find more information \nor click this button." msgstr "Scorri il cursore sui bottoni per ottenere maggiori informazioni o clicca su questo bottone." +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "Quanto deve estendersi il Pad attorno la geometria contenuta" + #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." msgstr "Quanto devono penetrare i piccoli connettori nel corpo del modello." @@ -2844,9 +3050,13 @@ msgstr "Se abilitato, Slic3r scarica gli aggiornamenti dei preset inclusi in bac msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "Se attivo, la scena 3D verrà renderizzata con la risoluzione Retina. Se si riscontrano problemi di prestazioni 3D, disattivare questa opzione potrebbe essere d'aiuto." +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "Se attiva, la torre di spurgo non verrà stampata sui layer con cambio attrezzo. Sui layer con un cambio attrezzo, l'estrusore si sposterà verso il basso per stampare la torre di spurgo. L'utente è responsabile nell'accertarsi che non avvengano collisioni durante la stampa." + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." -msgstr "Se attivo, usa la camera in prospettiva. Se non attivo, usa la camera ortografica." +msgstr "Se attivo, usa la visuale in prospettiva. Se non attivo, usa la visuale ortografica." #: src/slic3r/GUI/Preferences.cpp:119 msgid "If enabled, you can change size of toolbar icons manually." @@ -2856,6 +3066,10 @@ msgstr "Se attivo, è possibile modificare manualmente la dimensione delle icone msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "Se il tempo previsto per il layer è inferiore a ~%1%s, la ventola girerà al %2%%% e la velocità di stampa sarà ridotta così da impiegare non meno di %3%s su quel layer (in ogni caso, la velocità non sarà mai ridotta sotto %4%mm/s)." +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "Se la durata di stampa prevista per il layer è più lunga, ma comunque inferiore a ~%1%s, la ventola girerà ad una velocità proporzionalmente decrescente compresa tra %2%%% e %3%%%." + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "Se espresso in valore assoluto in mm/s, questa velocità sarà applicata a tutti i movimenti di stampa del primo layer, a prescindere dal tipo di movimento. Se espresso in percentuale (per esempio: 40%) verranno scalate le velocità predefinite." @@ -2962,6 +3176,10 @@ msgstr "Incompatibile con questo %s" msgid "Increase Instances" msgstr "Aumenta Istanze" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "Aumenta/diminuisci l'area di modifica" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." @@ -3093,6 +3311,10 @@ msgstr "Formato file non valido." msgid "invalid filename" msgstr "nome file non valido" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "Inserimento Capocchia non valido" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "titolo non valido o archivio corrotto" @@ -3105,6 +3327,10 @@ msgstr "Input numerico non valido." msgid "invalid parameter" msgstr "parametro non valido" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "Diametro apice non valido" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3154,6 +3380,10 @@ msgstr "Mantieni la ventola sempre accesa" msgid "Keep lower part" msgstr "Mantieni parte inferiore" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "Mantieni min" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "Mantieni parte superiore" @@ -3162,6 +3392,10 @@ msgstr "Mantieni parte superiore" msgid "Keyboard Shortcuts" msgstr "Scorciatoie Tastiera" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "Etichetta oggetti" @@ -3199,6 +3433,10 @@ msgstr "L'altezza layer non può essere più grande del diametro dell'ugello" msgid "Layer height limits" msgstr "Limiti altezza layer" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "Altezza layer:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "Impostazioni da modificare in Intervallo Layer" @@ -3229,10 +3467,6 @@ msgstr "Layer e perimetri" msgid "Layers and Perimeters" msgstr "Layer e Perimetri" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "Altezze layer" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "Scorciatoie Scorrimento Layer" @@ -3259,6 +3493,10 @@ msgstr "Sinistra" msgid "Left click" msgstr "Click sinistro" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "Tasto sinistro mouse:" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "Vista sinistra" @@ -3483,9 +3721,9 @@ msgstr "Altezza massima di stampa" msgid "Max print speed" msgstr "Massima velocità di stampa" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "versione slic3r massima" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "versione PrusaSlicer massima" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3655,6 +3893,10 @@ msgstr "Unendo gli slice e calcolando le statistiche" msgid "Mesh repair failed." msgstr "Riparazione mesh fallita." +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "Messaggio per pausa stampa al corrente layer (%1% mm)." + #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" msgstr "Messaggi con severità inferiore o uguale al loglevel saranno stampati. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" @@ -3667,9 +3909,9 @@ msgstr "Minimo" msgid "Min print speed" msgstr "Velocità minima di stampa" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "versione slic3r minima" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "versione PrusaSlicer minima" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3764,6 +4006,10 @@ msgstr "Tipo di Host di stampa non corrispondente: %s" msgid "Mixed" msgstr "Mischiate" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3873,8 +4119,8 @@ msgid "Model repair canceled" msgstr "Riparazione modello annullata" #: src/slic3r/Utils/FixModelByWin10.cpp:426 -msgid "Model repair failed: \n" -msgstr "Riparazione modello fallita:\n" +msgid "Model repair failed:" +msgstr "Riparazione modello fallita:" #: src/slic3r/Utils/FixModelByWin10.cpp:400 msgid "Model repair finished" @@ -3896,6 +4142,10 @@ msgstr "Modificatore" msgid "Modifiers" msgstr "Modificatori" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "soldi/bottiglia" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "soldi/kg" @@ -3904,6 +4154,10 @@ msgstr "soldi/kg" msgid "Mouse wheel" msgstr "Rotella del mouse" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "Rotella del mouse:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "Sposta" @@ -3949,9 +4203,9 @@ msgstr "Trovati molteplici %s dispositivi. Per favore connettine uno alla volta msgid "Multiple Extruders" msgstr "Estrusori multipli" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?\n" -msgstr "Sono stati caricati oggetti multipli per stampante multi-material.\nInvece di considerarli come oggetti multipli, devo considerarli come parte di un singolo oggetto avente parti multiple?\n" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?" +msgstr "Sono stati caricati oggetti multipli per stampante multi-material.\nInvece di considerarli come oggetti multipli, devo considerarli come parte di un singolo oggetto avente parti multiple?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -4014,6 +4268,10 @@ msgstr "Annulla Prossima azione: %1%" msgid "No extrusion" msgstr "No estrusione" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "Non può essere generato nessun Pad per questo modello con la configurazione corrente" + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "File non processato precedentemente." @@ -4022,6 +4280,10 @@ msgstr "File non processato precedentemente." msgid "NO RAMMING AT ALL" msgstr "NESSUN RAMMING" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "Nessun layer rado (SPERIMENTALE)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "Non verranno posizionati punti di supporto più vicini di questa soglia." @@ -4043,6 +4305,14 @@ msgstr "modalità normale" msgid "not a ZIP archive" msgstr "non un archivio ZIP" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "Non trovato:" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "Nota: è necessaria FlashAir con firmware 2.00.02 o successivo e funzione di caricamento attiva." + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." msgstr "Nota: è richiesta una versione di OctoPrint 1.1.0 o successiva." @@ -4131,10 +4401,6 @@ msgstr "Elevazione oggetto" msgid "Object manipulation" msgstr "Manipolazione oggetto" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "Manipolazione Oggetto" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "Nome oggetto" @@ -4189,7 +4455,7 @@ msgstr "Uno o più oggetti sono assegnati ad un estrusore non presente sulla sta #: src/libslic3r/PrintConfig.cpp:1817 src/libslic3r/PrintConfig.cpp:2425 msgid "Only create support if it lies on a build plate. Don't create support on a print." -msgstr "Crea supporti solo se poggiano sulla superficie di stampa. Non creare supporti sulla stampa." +msgstr "Genera supporti solo se questi poggiano sulla superficie di stampa. Non genera supporti sulla stampa." #: src/libslic3r/PrintConfig.cpp:978 msgid "Only infill where needed" @@ -4197,15 +4463,15 @@ msgstr "Riempimento solo quando necessario" #: src/slic3r/GUI/Tab.cpp:2271 msgid "Only lift Z" -msgstr "Solleva solo Z" +msgstr "Solleva Z solamente " #: src/libslic3r/PrintConfig.cpp:1500 msgid "Only lift Z above" -msgstr "Solleva solo Z al di sopra" +msgstr "Solleva Z solo al di sopra" #: src/libslic3r/PrintConfig.cpp:1509 msgid "Only lift Z below" -msgstr "Solleva solo Z al di sotto" +msgstr "Solleva Z solo al di sotto" #: src/libslic3r/PrintConfig.cpp:1279 msgid "Only retract when crossing perimeters" @@ -4348,9 +4614,21 @@ msgstr "Pad e Supporto" msgid "Pad around object" msgstr "Pad Intorno all'oggetto" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "Pad ovunque intorno all'oggetto" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "Dimensioni brim del Pad" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "La dimensione del brim del Pad è troppo piccola per la configurazione attuale." + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" -msgstr "Penetrazione connettore Pad dell'oggetto" +msgstr "Inserimento connettore Pad dell'oggetto" #: src/libslic3r/PrintConfig.cpp:2711 msgid "Pad object connector stride" @@ -4428,6 +4706,11 @@ msgstr "Spaziatura trama" msgid "Pattern used to generate support material." msgstr "Trama usata per generare il materiale di supporto." +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "Pausa stampa o G-code personalizzato" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4450,15 +4733,27 @@ msgstr "perimetri" msgid "Perimeters" msgstr "Perimetri" -#: src/slic3r/GUI/ConfigWizard.cpp:440 +#: src/slic3r/GUI/ConfigWizard.cpp:816 #, possible-c-format -msgid "Pick another vendor supported by %s:" -msgstr "Scegli un altro produttore supportato da %s:" +msgid "Pick another vendor supported by %s" +msgstr "Scegli un altro distributore supportato da %s" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr "Dimensioni immagine per essere memorizzate nei file .gcode e .sl1" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "Fattore di espansione pilastro" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "Il diametro dell'apice dovrebbe essere più piccolo rispetto al diametro del pilastro." + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "Posiziona i cuscinetti negli alloggi e riprendi" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "Posiziona sulla faccia" @@ -4541,6 +4836,15 @@ msgstr "Preparazione infill" msgid "Preset (%s)" msgstr "Preset (%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "Preset con il nome \"%1%\" già esistente." + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "NomePreset||%1% - Copia" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" msgstr "Premere per attivare il rettangolo di deselezione\no per ridimensionare o ruotare gli oggetti selezionati\nattorno al loro centro" @@ -4550,7 +4854,7 @@ msgid "Press to activate one direction scaling in Gizmo scale" msgstr "Premere per attivare una direzione di ridimensionamento nel Gizmo ridimensiona" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 -#, possible-c-format +#, no-c-format msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" msgstr "Premere per attivare il rettangolo di selezione\no per incrementi del 5% nel Gizmo ridimensiona\no per incrementi di 1mm nel Gizmo sposta" @@ -4615,6 +4919,10 @@ msgstr "Impostazioni di stampa" msgid "Print speed override" msgstr "Scavalca velocità di stampa" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Stampa z" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" msgstr "Impostazioni Stampant&e" @@ -4682,10 +4990,10 @@ msgstr "Stampa con più estrusori con ugelli di di diametro diverso. Se il suppo msgid "Processing %s" msgstr "Elaborando %s" -#: src/slic3r/GUI/Plater.cpp:1600 +#: src/slic3r/GUI/Plater.cpp:2287 #, possible-c-format -msgid "Processing input file %s\n" -msgstr "Processando il file di input %s\n" +msgid "Processing input file %s" +msgstr "Processando il file di input %s" #: src/libslic3r/PrintObject.cpp:110 msgid "Processing triangulated mesh" @@ -4697,6 +5005,10 @@ msgstr "Elaborando la mesh triangolata" msgid "Profile dependencies" msgstr "Dipendenze profilo" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "Profilo:" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "Progresso" @@ -4726,6 +5038,14 @@ msgstr "PrusaSlicer è basato su Slic3r di Alessandro Ranellucci e la comunità msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." msgstr "PrusaSlicer richiede un driver video con supporto OpenGL 2.0 per funzionare correttamente, mentre è stata rilevata la versione %s OpenGL, render %s, distributore %s." +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "versione PrusaSlicer" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "PrusaSlicer's user interfaces comes in three variants:\nSimple, Advanced, and Expert.\nThe Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "L'interfaccia utente di PrusaSlicer è disponibile in tre varianti:\nSemplice, Avanzata ed Esperto.\nLa modalità Semplice mostra solo le impostazioni rilevanti utilizzate più spesso per una semplice stampa 3D. Le altre due offrono progressivamente ottimizzazioni più sofisticate, sono adatte ad utenti avanzati ed esperti, rispettivamente." + #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." msgstr "Lo spurgo dopo un cambio di attrezzo verrà effettuato dentro il riempimento di questo oggetto. Questo diminuisce la quantità di scarto ma potrebbe prolungare il tempo di stampa a causa di spostamenti aggiuntivi." @@ -4849,7 +5169,7 @@ msgstr "Spessore raccomandato per oggetto con parete sottile: Non disponibile a #: src/slic3r/GUI/GUI_App.cpp:386 src/slic3r/GUI/GUI_App.cpp:395 msgid "Recreating" -msgstr "Ricreando" +msgstr "Rigenerando" #: src/slic3r/GUI/BedShapeDialog.cpp:68 msgid "Rectangular" @@ -4884,13 +5204,18 @@ msgstr "Storia Ripeti" msgid "Reducing printing time" msgstr "Riduzione tempo di stampa" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" msgstr "Ricarica da Disco" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "Ricarica il file selezionato dal Disco" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "Ricarica l'oggetto selezionato dal disco" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "Ricarica i volumi selezionati dal disco" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4909,6 +5234,14 @@ msgstr "Rimuovi" msgid "Remove all points" msgstr "Rimuovi tutti i punti" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "Rimuovi dettagli" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "Rimuovi estrusore dalla sequenza" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "Rimuovi istanza" @@ -5006,6 +5339,10 @@ msgstr "Ripeti l'ultimo slice veloce" msgid "Repeat Last Quick Slice" msgstr "Ripeti l'ultimo slice veloce" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "Sostituire?" + #: src/slic3r/GUI/MainFrame.cpp:561 msgid "Report an I&ssue" msgstr "&Segnala un problema" @@ -5038,6 +5375,10 @@ msgstr "Ri-scansiona" msgid "Rescan serial ports" msgstr "Scansiona nuovamente porte seriali" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "Reimposta " + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "Ripristina piano di ritaglio" @@ -5063,6 +5404,10 @@ msgstr "Reimposta rotazione" msgid "Reset scale" msgstr "Reimposta scala" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "Ripristina alla base" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "Ripristina colore Filamento" @@ -5127,6 +5472,10 @@ msgstr "Click destro sull'icona per riparare il file STL tramite Netfabb" msgid "Right click" msgstr "Click destro" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "Tasto destro mouse:" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "Vista destra" @@ -5343,6 +5692,10 @@ msgstr "Ricerca dispositivi" msgid "Searching for optimal orientation" msgstr "Ricerca orientamento ottimale" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Seleziona un file gcode:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "Seleziona Tutti gli oggetti" @@ -5533,10 +5886,26 @@ msgstr "Imposta come Oggetto Separato" msgid "Set as a Separated Objects" msgstr "Imposta come Oggetti Separati" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "Imposta il cambio estrusore per ogni" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "Imposta estrusore per gli elementi selezionati" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "Imposta sequenza estrusore" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "Imposta la sequenza estrusore per l'intera stampa" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "Imposta sequenza estrusore(attrezzo)" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "Imposta il cursore inferiore alla barra di scorrimento attuale" @@ -5646,6 +6015,26 @@ msgstr "Impostazioni" msgid "Settings for height range" msgstr "Impostazioni per intervallo altezza" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "Vuoi che regoli queste impostazioni per i supporti?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "Vuoi che modifichi queste impostazioni per poter attivare il Vaso a Spirale?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "Vuoi che modifichi queste impostazioni per poter attivare la Torre di Spurgo?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "Devo passare alla trama di riempimento rettilinea?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "Devo sincronizzare i supporti layer in modo da poter attivare la Torre di Spurgo?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "Forma" @@ -5654,6 +6043,14 @@ msgstr "Forma" msgid "Shells" msgstr "Gusci" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "Shift + Tasto sinistro mouse:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "Shift + Tasto destro mouse:" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "Mostra" @@ -5738,10 +6135,18 @@ msgstr "Mostra cartella configurazione utente (datadir)" msgid "Show/Hide (L)egend" msgstr "Mostra/Nascondi (L)egenda" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "Mostra/Nascondi finestra delle impostazioni dei dispositivi 3Dconnexion" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "Semplice" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "Modalità Semplice" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "Modalità di visualizzazione semplice" @@ -5809,6 +6214,18 @@ msgstr "Gizmo SLA attivato" msgid "SLA material" msgstr "Materiale SLA" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "Selezione Profili Materiale SLA" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "Tipo materiale SLA" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "Materiali SLA" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "Stampa SLA" @@ -5829,6 +6246,10 @@ msgstr "Punti di Supporto SLA" msgid "SLA supports outside the print area were detected" msgstr "Sono stati rilevati supporti SLA al di fuori dell'area di stampa" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "Stampanti con tecnologia SLA" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "Lastra" @@ -5845,10 +6266,6 @@ msgstr "Slic3r può caricare i file G-code su un host di stampa. Questo campo de msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3r può caricare i file G-code su un host della stampante. Questo campo dovrebbe contenere il nome host, l'indirizzo IP o URL dell'istanza dell'host della stampante." -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "versione di slic3r" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3r non rallenterà la velocità al di sotto di questa." @@ -5937,6 +6354,14 @@ msgstr "Inclinazione lenta" msgid "Small perimeters" msgstr "Perimetri piccoli" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "Leviga" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "Levigatura" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "Nome istantanea" @@ -6096,6 +6521,10 @@ msgstr "Velocità usata per scaricare il filamento sulla wipe tower (non influis msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "Velocità utilizzata per scaricare la punta del filamento immediatamente dopo il ramming." +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "Velocità:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "Sfera" @@ -6104,6 +6533,10 @@ msgstr "Sfera" msgid "Spiral vase" msgstr "Vaso a spirale" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "Vaso a spirale" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6137,6 +6570,10 @@ msgstr "Dividi in parti" msgid "Split to Parts" msgstr "Dividi in parti" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "Standard" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "Stelle" @@ -6215,6 +6652,10 @@ msgstr "Blocco Supporto" msgid "Support Enforcer" msgstr "Rinforzo Supporto" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "Generatore Supporti" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "Testa supporto" @@ -6225,7 +6666,7 @@ msgstr "Diametro anteriore della testa del supporto" #: src/libslic3r/PrintConfig.cpp:2378 msgid "Support head penetration" -msgstr "Penetrazione testa del supporto" +msgstr "Inserimento testa del supporto" #: src/libslic3r/PrintConfig.cpp:2387 msgid "Support head width" @@ -6250,12 +6691,12 @@ msgstr "interfaccia supporto" #: src/libslic3r/PrintConfig.cpp:1948 src/libslic3r/PrintConfig.cpp:1956 #: src/libslic3r/PrintConfig.cpp:1970 src/libslic3r/GCode/PreviewData.cpp:172 msgid "Support material" -msgstr "Materiale supporto" +msgstr "Materiale di supporto" #: src/slic3r/GUI/GUI_Preview.cpp:237 src/libslic3r/PrintConfig.cpp:1904 #: src/libslic3r/GCode/PreviewData.cpp:173 msgid "Support material interface" -msgstr "Interfaccia materiale supporto" +msgstr "Interfaccia materiale di supporto" #: src/libslic3r/PrintConfig.cpp:1957 msgid "Support material will not be generated for overhangs whose slope angle (90° = vertical) is above the given threshold. In other words, this value represent the most horizontal slope (measured from the horizontal plane) that you can print without support material. Set to zero for automatic detection (recommended)." @@ -6323,6 +6764,10 @@ msgstr "Supporto Tempo residuo" msgid "Supports stealth mode" msgstr "Supporto modalità silenziosa" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "Supports work better, if the following feature is enabled:\n- Detect bridging perimeters" +msgstr "I supporti funzionano meglio se le la seguente funzione è attivata:\n- Rileva perimetri ponte" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "Nascondi i preset \" - default - \"" @@ -6360,6 +6805,10 @@ msgstr "Il cambio della lingua necessita il riavvio dell'applicazione.\nVerrà c msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" msgstr "Cambiare alle impostazioni semplici eliminerà tutte le modifiche fatte alle impostazioni complesse!\n\nProcedere?" +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "nome simbolico profilo" + #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." msgstr "Sincronizza i layer di supporto con i layer dell'oggetto stampato. È utile con le stampanti multi-material, dove il cambio estrusore è costoso." @@ -6414,6 +6863,10 @@ msgstr "Test" msgid "Texture" msgstr "Texture" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "La trama di riempimento %1% non è fatta per lavorare con densità al 100%%." + #: src/slic3r/GUI/FirmwareDialog.cpp:530 #, possible-c-format msgid "The %s device could not have been found" @@ -6511,7 +6964,7 @@ msgstr "L'oggetto verrà allargato/ristretto sul piano XY dal valore configurato #: src/libslic3r/PrintConfig.cpp:1433 msgid "The object will be raised by this number of layers, and support material will be generated under it." -msgstr "L'oggetto verrà sollevato da questo numero di layer, e verrà generato il materiale di supporto al di sotto di questo." +msgstr "L'oggetto verrà sollevato per questo numero di layer e verrà generato il materiale di supporto al di sotto di esso." #: src/libslic3r/PrintConfig.cpp:2259 msgid "The percentage of the bed area. \nIf the print area exceeds the specified value, \nthen a slow tilt will be used, otherwise - a fast tilt" @@ -6525,6 +6978,14 @@ msgstr "Sono stati modificati i preset nelle seguenti schede" msgid "The printer multiplexes filaments into a single hot end." msgstr "La stampante processa diversi filamenti in un singolo hotend." +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "Il file 3mf selezionato è stato salvato con una versione più recente di %1% e non è compatibile." + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "Il file amf selezionato è stato salvato con una versione più recente di %1% e non è compatibile." + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "Il file selezionato non contiene geometrie." @@ -6557,6 +7018,11 @@ msgstr "La velocità di caricamento di un filamento nell'estrusore dopo la retra msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "Velocità delle retrazioni (si applica solamente al motore dell'estrusore)." +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "The Spiral Vase mode requires:\n- one perimeter\n- no top solid layers\n- 0% fill density\n- no support material\n- inactive Ensure vertical shell thickness" +msgstr "La modalità Vaso a spirale richiede:\n- un solo perimetro\n- nessun layer solido superiore\n- densità riempimento 0%\n- nessun materiale di supporto\n- disattivazione \"Mantieni spessore guscio verticale\"" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "L'opzione Vaso a Spirale può essere utilizzata soltanto durante la stampa di un oggetto singolo." @@ -6595,6 +7061,14 @@ msgstr "Distanza verticale tra oggetto e interfaccia del materiale di supporto. msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" msgstr "La funzione Wipe non è disponibile quando si usa la modalità Retrazione Firmware.\n\nDevo disattivarla per poter abilitare la Retrazione Firmware?" +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "La Torre di Spurgo attualmente non supporta la volumetrica E (use_volumetric_e=0)." + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "The Wipe Tower currently supports the non-soluble supports only\nif they are printed with the current extruder without triggering a tool change.\n(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "La Torre di Spurgo attualmente è compatibile con i supporti non solubili solamente se questi sono stampati con l'attuale estrusore senza l'innesco di un cambio attrezzo. (entrambi support_material_extruder e support_material_interface_extruder devono essere impostati a 0)." + #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." msgstr "La Torre di Spurgo attualmente è compatibile con i supporti non solubili solamente se questi sono stampati con l'attuale estrusore senza l'innesco di un cambio attrezzo. (entrambi support_material_extruder e support_material_interface_extruder devono essere impostati a 0)." @@ -6627,9 +7101,9 @@ msgstr "La Torre di spurgo è supportata con oggetti multipli solo se questi han msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "La torre di spurgo è supportata solo se tutti gli estrusori hanno l'ugello con lo stesso diametro ed utilizzano filamenti con lo stesso diametro." -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "La Torre di spurgo è supportata solo con oggetti multipli che hanno lo stesso profilo di altezza layer" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "La Torre di spurgo è supportata solo se tutti gli oggetti hanno la stessa altezza layer variabile" #: src/slic3r/GUI/UpdateDialogs.cpp:127 #, possible-c-format @@ -6640,10 +7114,6 @@ msgstr "%s versione: %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "Questo codice è inserito tra gli oggetti quando si utilizza una stampa sequenziale. Come predefinito, la temperatura di estrusione e del piano sono resettate con il comando non-attesa; in ogni caso se nel codice personalizzato vengono rilevati i comandi M104,M109,M140 o M190, Slic3r non aggiungerà i comandi di temperatura. Si fa presente che puoi usare variabili sostitutive per tutte le impostazioni di Slic3r, quindi puoi inserire un comando \"M109 S[first_layer_temperature]\" quando preferisci." -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "Questo codice personalizzato è inserito ad ogni cambio estrusore. Se non lo lasci vuoto, dovrai provvedere al cambio di attrezzo da solo - PrusaSlicer non emetterà altri G-code per cambiare il filamento. È possibile usare delle variabili segnaposto per tutte le impostazioni di Slic3r così come [previous_extruder] e [next_extruder], così ad es. il comando per il cambio attrezzo standard può essere scriptato come T[next_extruder]." - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "Questo codice personalizzato è inserito ad ogni cambio layer, subito dopo il movimento Z e prima che l'estrusore si sposti al punto del primo layer. Si fa presente che puoi usare variabili sostitutive per tutte le impostazioni di Slic3r sia per [layer_num] che per [layer_z]." @@ -6708,13 +7178,13 @@ msgstr "Questa funzione permette di forzare un layer solido ogni tot layer. Zero msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "Questa funzione solleverà Z gradualmente durante la stampa di un oggetto a parete singola allo scopo di rimuovere qualunque giunzione. Questa opzione richiede un singolo perimetro, nessun riempimento, nessun layer solido superiore e nessun materiale di supporto. È possibile comunque impostare qualunque numero di layer solidi inferiori così come per i giri di skirt/brim. Non funzionerà stampando più di un oggetto." -#: src/slic3r/GUI/Plater.cpp:1712 -msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?\n" -msgstr "Non è possibile caricare questo file in modalità semplice. Si desidera passare alla modalità avanzata?\n\n" +#: src/slic3r/GUI/Plater.cpp:2371 +msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" +msgstr "Non è possibile caricare questo file in modalità semplice. Si desidera passare alla modalità avanzata?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?\n" -msgstr "Questo file contiene numerosi oggetti posizionati ad altezze multiple. Invece di considerarli come oggetti multipli, devo considerare \nquesto file come un oggetto singolo con parti multiple?\n" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "This file contains several objects positioned at multiple heights.\nInstead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?" +msgstr "Questo file contiene numerosi oggetti posizionati ad altezze multiple. Invece di considerarli come oggetti multipli, devo considerare \nquesto file come un oggetto singolo con parti multiple?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 #, possible-c-format @@ -6790,6 +7260,10 @@ msgstr "Questa è la massima altezza layer stampabile per questo estrusore, usat msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "Questa è l'altezza minima stampabile per questo estrusore e limita la risoluzione per l'altezza variabile dei layer. Valori tipici sono compresi tra 0.05 mm e 0.1 mm." +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "Questo solitamente è causato da estrusioni molto piccole o da un modello difettoso. Provare a riparare il modello o cambiare il suo orientamento sul piano." + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "Questa matrice descrive il volume (in millimetri cubici) necessario per spurgare il filamento nella torre di spurgo per una qualunque coppia di attrezzi." @@ -6858,10 +7332,10 @@ msgstr "Questo valore sarà aggiunto (o sottratto) da tutte le coordinate Z nel msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "Questo vettore salva il volume necessario per cambiare da/a ogni attrezzo usato per la torre di spurgo. Questi valori vengono usati per semplificare la creazione dei volumi di spurgo completi." -#: src/slic3r/GUI/UpdateDialogs.cpp:118 +#: src/slic3r/GUI/UpdateDialogs.cpp:155 #, possible-c-format -msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s.\n" -msgstr "Questa versione di %s non è compatibile con gli attuali gruppi di configurazioni installati.\nProbabilmente è causato dall'esecuzione di una vecchia versione di %s dopo averne utilizzata una più recente.\n\nProva a chiudere %s e riprovare con una versione più recente, o prova ad effettuare nuovamente la configurazione iniziale. Così facendo creerai un'istantanea di backup della configurazione esistente prima di istallare i file compatibili con questo %s.\n" +msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "Questa versione di %s non è compatibile con gli attuali gruppi di configurazioni installati.\nProbabilmente è causato dall'esecuzione di una vecchia versione di %s dopo averne utilizzata una più recente.\n\nProva a chiudere %s e riprovare con una versione più recente, o prova ad effettuare nuovamente la configurazione iniziale. Così facendo creerai un'istantanea di backup della configurazione esistente prima di istallare i file compatibili con questo %s." #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -6911,6 +7385,10 @@ msgstr "Tempo di attesa dopo lo scarico del filamento. Può aiutare ad ottenere msgid "To do that please specify a new name for the preset." msgstr "Per favore specifica un nuovo nome per il preset per effettuare l'operazione." +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "To except of redundant tool manipulation, \nColor change(s) for unused extruder(s) was(were) deleted" +msgstr "Ad eccezione della manipolazione ridondante dello strumento,\nIl cambio colore per gli estrusori inutilizzati è stato(e) eliminato" + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "In oggetti" @@ -6988,6 +7466,11 @@ msgstr "Durata totale di ramming" msgid "Translate" msgstr "Traduci" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "Traduzione" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "Spostamento" @@ -7137,6 +7620,10 @@ msgstr "Aggiorna" msgid "Upload a firmware image into an Arduino based printer" msgstr "Carica un'immagine del firmware su una stampante basata su Arduino" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "Caricamento non attivato sulla scheda FlashAir." + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "Carica all'Host di stampa con il seguente nome file:" @@ -7158,6 +7645,10 @@ msgstr "Connessione USB/Seriale" msgid "USB/serial port for printer connection." msgstr "Porta USB/Seriale per connessione stampante." +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "Usa un altro estrusore" + #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" msgstr "Utilizza dimensione personalizzata per le icone degli strumenti" @@ -7176,7 +7667,7 @@ msgstr "Utilizza pad" #: src/slic3r/GUI/Preferences.cpp:110 msgid "Use perspective camera" -msgstr "Usa la camera in prospettiva" +msgstr "Usa la visuale prospettica" #: src/libslic3r/PrintConfig.cpp:2067 msgid "Use relative E distances" @@ -7247,6 +7738,26 @@ msgstr "I valori in questa colonna sono per la modalità Normale" msgid "Values in this column are for Stealth mode" msgstr "I valori in questa colonna sono per la modalità Silenziosa" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "Altezza layer variabile" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "Altezza layer variabile - Adattivo" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr "Altezza layer variabile - Modifica manuale" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "Altezza layer variabile - Ripristina" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "Altezza layer variabile - Leviga tutto" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "varianti" @@ -7255,6 +7766,10 @@ msgstr "varianti" msgid "vendor" msgstr "produttore" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "Fornitore:" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "G-code verboso" @@ -7275,6 +7790,10 @@ msgstr "Gusci verticali" msgid "View" msgstr "Vista" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "Modalità Visualizzazione" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7304,9 +7823,9 @@ msgstr "Suggerimenti sul flusso volumetrico non disponibili" msgid "Volumetric flow rate" msgstr "Flusso volumetrico" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" -msgstr "Flusso volumetrico (mm3/s)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" +msgstr "Flusso volumetrico (mm³/s)" #: src/slic3r/GUI/RammingChart.cpp:81 msgid "Volumetric speed" @@ -7450,6 +7969,11 @@ msgstr "Torre di spurgo" msgid "wipe tower" msgstr "torre di spurgo" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "Torre di spurgo" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "Torre di spurgo - Regolazione volume di spurgo" @@ -7568,6 +8092,14 @@ msgstr "Non è possibile aggiungere oggetti da %s perché uno o più sono multi- msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "Non è possibile utilizzare la modalità di ridimensionamento non uniforme per una selezione di più oggetti/parti" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "Devi selezionare almeno un filamento per le stampanti selezionate" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "Devi selezionare almeno un materiale per le stampanti selezionate" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "Dovresti aggiornare i driver della scheda video." @@ -7594,6 +8126,14 @@ msgstr "L'oggetto sembra essere troppo grande, è stato quindi ridimensionato au msgid "Z offset" msgstr "Offset Z" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "Zero first layer height is not valid.\n\nThe first layer height will be reset to 0.01." +msgstr "Altezza primo layer a zero non è valida.\n\nL'altezza del primo layer verrà reimpostata a 0.01." + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "Zero layer height is not valid.\n\nThe layer height will be reset to 0.01." +msgstr "Altezza layer zero non valida.\n\nL'altezza layer verrà reimpostata a 0.01." + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "Zig-Zag" diff --git a/resources/localization/ja/PrusaSlicer.mo b/resources/localization/ja/PrusaSlicer.mo index 964437275d..50f89660dc 100644 Binary files a/resources/localization/ja/PrusaSlicer.mo and b/resources/localization/ja/PrusaSlicer.mo differ diff --git a/resources/localization/ja/PrusaSlicer_ja.po b/resources/localization/ja/PrusaSlicer_ja.po index 8480650ead..f8ebcc3b47 100644 --- a/resources/localization/ja/PrusaSlicer_ja.po +++ b/resources/localization/ja/PrusaSlicer_ja.po @@ -5,28 +5,15 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Poedit 2.0.8\n" -"Project-Id-Version: \n" -"POT-Creation-Date: \n" -"PO-Revision-Date: \n" -"Last-Translator: Oleksandra Iushchenko \n" -"Language-Team: \n" - -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "During the other layers, fan" -msgstr "他のレイヤーの間、ファン" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "レイヤーのプリント予測時間が長くなったものの、まだおよそ%1%sより短い場合、冷却ファンは%2%%%から%3%%%の間で時間に比例した回転数になります。" +"X-Generator: PhraseApp (phraseapp.com)\n" #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" -msgstr "-http://github.com/prusa3d/PrusaSlicer/releasesで更新を確認することを忘れないでください" +msgstr " -http://github.com/prusa3d/PrusaSlicer/releasesで更新を確認することを忘れないでください" #: src/slic3r/GUI/MainFrame.cpp:727 msgid " was successfully sliced." -msgstr "スライス完了" +msgstr " スライス完了。" #: src/libslic3r/PrintConfig.cpp:179 src/libslic3r/PrintConfig.cpp:745 #: src/libslic3r/PrintConfig.cpp:1154 src/libslic3r/PrintConfig.cpp:1217 @@ -36,14 +23,10 @@ msgid "%" msgstr "%" #: src/libslic3r/GCode/PreviewData.cpp:504 -#, c-format +#, possible-c-format msgid "%.2f - %.2f mm" msgstr "%.2f〜%.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - コピー" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -58,201 +41,193 @@ msgid "%1%=%2% mm is too low to be printable at a layer height %3% mm" msgstr "%1%=%2% mmはレイヤーの高さ%3% mmでプリントするには低すぎます" #: src/slic3r/GUI/PresetHints.cpp:228 -#, c-format +#, possible-c-format msgid "%3.2f mm³/s at filament speed %3.2f mm/s." msgstr "フィラメント速度%3.2f mm/sで%3.2f mm³/ s。" #: src/slic3r/GUI/Plater.cpp:974 -#, c-format +#, possible-c-format msgid "%d (%d shells)" msgstr "%d (%d 領域)" #: src/slic3r/GUI/Plater.cpp:982 -#, c-format +#, possible-c-format msgid "%d degenerate facets, %d edges fixed, %d facets removed, %d facets added, %d facets reversed, %d backwards edges" msgstr "%d縮退ファセット、%dエッジ修正、%dファセット削除、%dファセット追加、%dファセット反転、%d後方エッジ" #: src/slic3r/GUI/PresetHints.cpp:268 -#, c-format +#, possible-c-format msgid "%d lines: %.2f mm" msgstr "%dライン:%.2f mm" #: src/slic3r/GUI/MainFrame.cpp:894 -#, c-format +#, possible-c-format msgid "%d presets successfully imported." msgstr "%d プリセットを正常にインポートしました。" #: src/slic3r/GUI/MainFrame.cpp:550 -#, c-format +#, possible-c-format msgid "%s &Website" msgstr "%s&Webサイト" #: src/slic3r/GUI/UpdateDialogs.cpp:113 -#, c-format +#, possible-c-format msgid "%s configuration is incompatible" msgstr "%s構成に互換性がありません" #: src/slic3r/GUI/Field.cpp:136 -#, c-format +#, possible-c-format msgid "%s doesn't support percentage" msgstr "%sは比率をサポートしていません" #: src/slic3r/GUI/MsgDialog.cpp:73 -#, c-format +#, possible-c-format msgid "%s error" msgstr "%sエラー" #: src/slic3r/GUI/ConfigWizard.cpp:336 -#, c-format +#, possible-c-format msgid "%s Family" msgstr "%sファミリー" #: src/slic3r/GUI/MsgDialog.cpp:74 -#, c-format +#, possible-c-format msgid "%s has encountered an error" msgstr "%sでエラーが発生しました" #: src/slic3r/GUI/GUI_App.cpp:132 -#, c-format -msgid "" -"%s has encountered an error. It was likely caused by running out of memory. If you are sure you have enough RAM on your system, this may also be a bug and we would be glad if you reported it.\n" -"\n" -"The application will now terminate." -msgstr "" -"%sでエラーが発生しました。 メモリ不足が原因である可能性があります。 システムに十分なRAMがあるのにこのエラーが発生している場合、バグの可能性がありますので、ご報告いただければ幸いです。\n" -"\n" -"これで、アプリケーションは終了します。" +#, possible-c-format +msgid "%s has encountered an error. It was likely caused by running out of memory. If you are sure you have enough RAM on your system, this may also be a bug and we would be glad if you reported it.\n\nThe application will now terminate." +msgstr "%sでエラーが発生しました。 メモリ不足が原因である可能性があります。 システムに十分なRAMがあるのにこのエラーが発生している場合、バグの可能性がありますので、ご報告いただければ幸いです。\n\nこれで、アプリケーションは終了します。" #: src/slic3r/GUI/BackgroundSlicingProcess.cpp:155 -#, c-format +#, possible-c-format msgid "%s has encountered an error. It was likely caused by running out of memory. If you are sure you have enough RAM on your system, this may also be a bug and we would be glad if you reported it." msgstr "%sでエラーが発生しました。 メモリ不足の可能性があります。 システムに十分な空きメモリー領域があるのに発生した場合、バグの可能性がありますので、ご報告いただければ幸いです。" #: src/slic3r/GUI/UpdateDialogs.cpp:112 -#, c-format +#, possible-c-format msgid "%s incompatibility" msgstr "%sと互換性がありません" #: src/slic3r/GUI/UpdateDialogs.cpp:172 -#, c-format -msgid "" -"%s now uses an updated configuration structure.\n" -"\n" -"So called 'System presets' have been introduced, which hold the built-in default settings for various printers. These System presets cannot be modified, instead, users now may create their own presets inheriting settings from one of the System presets.\n" -"An inheriting preset may either inherit a particular value from its parent or override it with a customized value.\n" -"\n" -"Please proceed with the %s that follows to set up the new presets and to choose whether to enable automatic preset updates." +#, possible-c-format +msgid "%s now uses an updated configuration structure.\n\nSo called 'System presets' have been introduced, which hold the built-in default settings for various printers. These System presets cannot be modified, instead, users now may create their own presets inheriting settings from one of the System presets.\nAn inheriting preset may either inherit a particular value from its parent or override it with a customized value.\n\nPlease proceed with the %s that follows to set up the new presets and to choose whether to enable automatic preset updates." msgstr "%sは、更新された構成を使用するようになりました。さまざまなプリンターのデフォルト設定を含む、いわゆる「システムプリセット」が導入されました。 これらのシステムプリセットは変更できません。代わりに、ユーザーはシステムプリセットの1つから設定を継承して独自のプリセットを作成できます。新しく作成されたプリセットは、その前身から値を継承するか、変更された値で上書きできます。%sの指示に従って新しい設定を行い、自動プリセット更新を有効にするかどうかを選択します。" #: src/slic3r/GUI/GUI_App.cpp:681 -#, c-format +#, possible-c-format msgid "%s View Mode" msgstr "%s表示モード" #: src/slic3r/GUI/MainFrame.cpp:563 -#, c-format +#, possible-c-format msgid "&About %s" -msgstr "%sについて" +msgstr "%sについて(&A)" #: src/slic3r/GUI/GUI_App.cpp:769 msgid "&Configuration" -msgstr "構成" +msgstr "構成(&C)" #: src/slic3r/GUI/GUI_App.cpp:661 msgid "&Configuration Snapshots" -msgstr "構成スナップショット" +msgstr "構成スナップショット(&C)" #: src/slic3r/GUI/MainFrame.cpp:454 msgid "&Copy" -msgstr "コピー" +msgstr "コピー(&C)" #: src/slic3r/GUI/MainFrame.cpp:447 msgid "&Delete selected" -msgstr "選択したものを削除" +msgstr "選択したものを削除(&D)" #: src/slic3r/GUI/MainFrame.cpp:575 msgid "&Edit" -msgstr "編集" +msgstr "編集(&E)" #: src/slic3r/GUI/MainFrame.cpp:377 msgid "&Export" -msgstr "エクスポート" +msgstr "エクスポート(&E)" #: src/slic3r/GUI/MainFrame.cpp:480 src/slic3r/GUI/MainFrame.cpp:604 msgid "&Filament Settings Tab" -msgstr "フィラメント設定タブ" +msgstr "フィラメント設定タブ(&F)" #: src/slic3r/GUI/MainFrame.cpp:574 msgid "&File" -msgstr "ファイル" +msgstr "ファイル(&F)" #: src/slic3r/GUI/ConfigWizard.cpp:1094 msgid "&Finish" -msgstr "&終了" +msgstr "終了(&F)" #: src/slic3r/GUI/MainFrame.cpp:580 msgid "&Help" -msgstr "ヘルプ" +msgstr "ヘルプ(&H)" #: src/slic3r/GUI/MainFrame.cpp:359 msgid "&Import" -msgstr "インポート" +msgstr "インポート(&I)" #: src/slic3r/GUI/MainFrame.cpp:376 msgid "&New Project" -msgstr "新しいプロジェクト" +msgstr "新しいプロジェクト(&N)" #: src/slic3r/GUI/ConfigWizard.cpp:1093 msgid "&Next >" -msgstr "次 >" +msgstr "次 >(&N)" #: src/slic3r/GUI/MainFrame.cpp:339 msgid "&Open Project" -msgstr "プロジェクトのオープン" +msgstr "プロジェクトのオープン(&O)" #: src/slic3r/GUI/MainFrame.cpp:456 msgid "&Paste" -msgstr "ペースト" +msgstr "貼り付け(&P)" #: src/slic3r/GUI/MainFrame.cpp:471 msgid "&Plater Tab" -msgstr "プレートタブ" +msgstr "プレートタブ(&P)" #: src/slic3r/GUI/GUI_App.cpp:665 msgid "&Preferences" -msgstr "環境設定" +msgstr "環境設定(&P)" #: src/slic3r/GUI/MainFrame.cpp:409 msgid "&Quit" -msgstr "中止" +msgstr "中止(&Q)" #: src/slic3r/GUI/MainFrame.cpp:561 msgid "&Redo" -msgstr "やり直し" +msgstr "やり直し(&R)" #: src/slic3r/GUI/MainFrame.cpp:406 msgid "&Repair STL file" -msgstr "STLファイルの修復" +msgstr "STLファイルの修復(&R)" #: src/slic3r/GUI/MainFrame.cpp:341 msgid "&Save Project" -msgstr "プロジェクトを保存" +msgstr "プロジェクトを保存(&S)" #: src/slic3r/GUI/MainFrame.cpp:444 msgid "&Select all" -msgstr "全て選択" +msgstr "全て選択(&S)" #: src/slic3r/GUI/MainFrame.cpp:558 msgid "&Undo" -msgstr "やり直し" +msgstr "元に戻す(&U)" #: src/slic3r/GUI/MainFrame.cpp:577 msgid "&View" -msgstr "ビュー" +msgstr "ビュー(&V)" #: src/slic3r/GUI/MainFrame.cpp:576 msgid "&Window" -msgstr "ウィンドウ" +msgstr "ウィンドウ(&W)" + +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(全て)" #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" @@ -264,7 +239,11 @@ msgstr "スライス" #: src/slic3r/GUI/MainFrame.cpp:455 msgid "(Re)Slice No&w" -msgstr "(再)スライス実行" +msgstr "(再)スライス実行(&w)" + +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(不明)" #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." @@ -290,14 +269,18 @@ msgstr "3D編集画面" msgid "3D Honeycomb" msgstr "3Dハニカム" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "3Dconnexion設定" + #: src/slic3r/GUI/Plater.cpp:3590 -#, c-format +#, possible-c-format msgid "3MF file exported to %s" msgstr "3MFファイルを%sにエクスポートしました" #: src/slic3r/GUI/ConfigWizard.cpp:1092 msgid "< &Back" -msgstr "< 戻る" +msgstr "< 戻る(&B)" #: src/libslic3r/PrintConfig.cpp:251 msgid "A boolean expression using the configuration values of an active print profile. If this expression evaluates to true, this profile is considered compatible with the active print profile." @@ -320,12 +303,12 @@ msgid "A toolpath outside the print area was detected" msgstr "プリント可能範囲外のツールパスが検出されました" #: src/slic3r/GUI/AboutDialog.cpp:35 -#, c-format +#, possible-c-format msgid "About %s" msgstr "%sについて" #: src/libslic3r/GCode/PreviewData.cpp:499 -#, c-format +#, possible-c-format msgid "above %.2f mm" msgstr "%.2fmm以上" @@ -345,6 +328,10 @@ msgstr "アクティベート" msgid "Active" msgstr "アクティブ" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "アダプティブ" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "新しいプリンターを追加" @@ -357,10 +344,30 @@ msgstr "サポートされているモデルの下にパッドを追加します msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "サポートの周りに覆い(1つの円周線)を追加します。 これにより、サポートの造形信頼性が高まりますが、除去するのが難しくなります。" +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "色の変更を追加" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "色の変更(%1%)を追加:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "現在のレイヤーに色変更マーカーを追加" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "カスタムG-コードの追加" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "詳細を追加" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "エクストルーダーをリストに追加します" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "一般的なサブオブジェクトの追加" @@ -405,6 +412,10 @@ msgstr "選択したオブジェクトの1つ以上のインスタンスを追 msgid "Add part" msgstr "パーツ追加" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "プリントの一時停止を追加" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "ポイント追加" @@ -441,6 +452,11 @@ msgstr "オブジェクト設定の追加" msgid "Add Settings for Sub-object" msgstr "サブオブジェクト設定の追加" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "形状を追加" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "傾斜面付近でソリッドインフィル(塗りつぶし)を追加して、垂直方向の厚みを保証します(トップ+ボトムソリッドレイヤー)。" @@ -463,9 +479,13 @@ msgstr "サポートポイントの追加" msgid "Add..." msgstr "追加..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "カラーチェンジの追加/削除" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "フィラメントの追加/削除" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "材料の追加/削除" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -494,6 +514,10 @@ msgstr "アドレス" msgid "Advanced" msgstr "上級者向け" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "拡張モード" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "高度なビューモード" @@ -559,14 +583,12 @@ msgid "Alternate nozzles:" msgstr "代替ノズル:" #: src/slic3r/GUI/Plater.cpp:3561 -#, c-format +#, possible-c-format msgid "AMF file exported to %s" msgstr "%sにエクスポートされたAMFファイル" #: src/slic3r/GUI/GLCanvas3D.cpp:725 -msgid "" -"An object outside the print area was detected\n" -"Resolve the current problem to continue slicing" +msgid "An object outside the print area was detected\nResolve the current problem to continue slicing" msgstr "プリント領域外のオブジェクトが検出されました。スライスを続行するには、この問題を解決してください" #: src/slic3r/GUI/GLCanvas3D.cpp:720 @@ -616,12 +638,12 @@ msgid "Are you sure you want to %1% the selected preset?" msgstr "%1%のプリセットを選択してよろしいですか?" #: src/slic3r/GUI/FirmwareDialog.cpp:862 -msgid "" -"Are you sure you want to cancel firmware flashing?\n" -"This could leave your printer in an unusable state!" -msgstr "" -"ファームウェアの書込みをキャンセルしてもよろしいですか?\n" -"これにより、プリンターが使用できない状態になる可能性があります!" +msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" +msgstr "ファームウェアの書込みをキャンセルしてもよろしいですか?\nこれにより、プリンターが使用できない状態になる可能性があります!" + +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "実行してもよろしいですか?" #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" @@ -649,7 +671,7 @@ msgstr "整列" #: src/slic3r/GUI/Plater.cpp:2718 msgid "Arranging canceled." -msgstr "配列中止" +msgstr "配列中止。" #: src/slic3r/GUI/Plater.cpp:2144 msgid "Arranging done." @@ -696,14 +718,14 @@ msgid "Auto-generate points" msgstr "自動ポイント生成" #: src/slic3r/GUI/Plater.cpp:979 -#, c-format +#, possible-c-format msgid "Auto-repaired (%d errors)" msgstr "自動修復( エラー: %d)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 -#, c-format +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 +#, possible-c-format msgid "Auto-repaired (%d errors):" -msgstr "自動修正(エラー:%d)" +msgstr "自動修正(エラー:%d):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -713,14 +735,10 @@ msgstr "自動検出" msgid "Autogenerate support points" msgstr "サポートポイントの自動生成" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 msgid "Autogeneration will erase all manually edited points." msgstr "自動生成は、マニュアルで編集されたすべてのポイントを消去します。" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Are you sure you want to do it?" -msgstr "本当に実行しますか?" - #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" msgstr "自動生成" @@ -746,20 +764,12 @@ msgid "BACK ARROW" msgstr "戻る矢印" #: src/slic3r/GUI/Tab.cpp:3113 -msgid "" -"BACK ARROW icon indicates that the settings were changed and are not equal to the last saved preset for the current option group.\n" -"Click to reset all settings for the current option group to the last saved preset." -msgstr "" -"戻る矢印アイコンは、現在の設定グループが最後に保存されたプリセットとは異なる設定に変更されたことを示します。\n" -"クリックすると、現在の設定グループのすべての設定が最後に保存されたプリセットに戻されます。" +msgid "BACK ARROW icon indicates that the settings were changed and are not equal to the last saved preset for the current option group.\nClick to reset all settings for the current option group to the last saved preset." +msgstr "戻る矢印アイコンは、現在の設定グループが最後に保存されたプリセットとは異なる設定に変更されたことを示します。\nクリックすると、現在の設定グループのすべての設定が最後に保存されたプリセットに戻されます。" #: src/slic3r/GUI/Tab.cpp:3127 -msgid "" -"BACK ARROW icon indicates that the value was changed and is not equal to the last saved preset.\n" -"Click to reset current value to the last saved preset." -msgstr "" -"戻る矢印アイコンは、値が変更され、最後に保存されたプリセットと等しくないことを示します。\n" -"クリックすると、現在の値が最後に保存されたプリセットにリセットされます。" +msgid "BACK ARROW icon indicates that the value was changed and is not equal to the last saved preset.\nClick to reset current value to the last saved preset." +msgstr "戻る矢印アイコンは、値が変更され、最後に保存されたプリセットと等しくないことを示します。\nクリックすると、現在の値が最後に保存されたプリセットにリセットされます。" #: src/slic3r/GUI/Preferences.cpp:52 msgid "Background processing" @@ -833,6 +843,14 @@ msgstr "オブジェクト間のGコード" msgid "Between objects G-code (for sequential printing)" msgstr "オブジェクト間のGコード(シーケンシャルプリントの場合)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "ボトル容量" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "ボトル重量" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -972,7 +990,7 @@ msgstr "証明書ファイル (*.crt, *.pem)|*.crt;*.pem|全て|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "アプリケーション言語の変更" +msgstr "アプリケーション言語の変更(&L)" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" @@ -982,8 +1000,16 @@ msgstr "カメラタイプの変更(パース/アイソメ)" msgid "Change extruder" msgstr "エクストルーダー切替え" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "エクストルーダーの変更" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "エクストルーダーの変更" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 -#, c-format +#, possible-c-format msgid "Change Option %s" msgstr "オプション%s変更" @@ -1080,6 +1106,11 @@ msgstr "閉じる" msgid "Color" msgstr "色" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, possible-c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "エクストルーダー %d の色のチェンジを %.2f mmで行う。" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1135,11 +1166,11 @@ msgstr "同心円" #: src/slic3r/GUI/ConfigWizard.cpp:1185 msgid "Configuration &Assistant" -msgstr "セットアップガイド" +msgstr "セットアップガイド(&A)" #: src/slic3r/GUI/ConfigWizard.cpp:1182 msgid "Configuration &Wizard" -msgstr "設定ウィザード" +msgstr "設定ウィザード(&W)" #: src/slic3r/GUI/ConfigWizard.cpp:1184 msgid "Configuration Assistant" @@ -1171,7 +1202,7 @@ msgstr "確認" #: src/slic3r/GUI/Tab.cpp:1904 msgid "Connection failed." -msgstr "接続失敗" +msgstr "接続失敗。" #: src/slic3r/GUI/Tab.cpp:3416 msgid "Connection of the support sticks and junctions" @@ -1179,7 +1210,11 @@ msgstr "サポートスティックとジャンクションの接続" #: src/slic3r/Utils/Duet.cpp:51 msgid "Connection to Duet works correctly." -msgstr "Duetへの接続は機能しています" +msgstr "Duetへの接続は機能しています。" + +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "FlashAir接続が正常に機能し、アップロードが有効になっています。" #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." @@ -1187,11 +1222,11 @@ msgstr "OctPrintとの接続成功。" #: src/slic3r/GUI/Tab.cpp:1901 msgid "Connection to printer works correctly." -msgstr "プリンターとの接続成功" +msgstr "プリンターとの接続成功。" #: src/slic3r/Utils/OctoPrint.cpp:195 msgid "Connection to Prusa SL1 works correctly." -msgstr "Prusa SL1と正しく接続しました" +msgstr "Prusa SL1と正しく接続しました。" #: src/libslic3r/PrintConfig.cpp:1823 msgid "Contact Z distance" @@ -1271,6 +1306,10 @@ msgstr "補正" msgid "Cost" msgstr "費用" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "コスト(金額)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "モデルオブジェクトを配置できませんでした! 一部のジオメトリが無効のようです。" @@ -1279,6 +1318,10 @@ msgstr "モデルオブジェクトを配置できませんでした! 一部 msgid "Could not connect to Duet" msgstr "Duetに接続できませんでした" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "FlashAirに接続できませんでした" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "OctoPrintに接続できません" @@ -1324,24 +1367,26 @@ msgid "Cubic" msgstr "立方" #: src/slic3r/GUI/wxExtensions.cpp:2413 -#, c-format +#, possible-c-format msgid "Current mode is %s" -msgstr "現在のモードは%sです。" +msgstr "現在のモードは%sです" #: src/slic3r/GUI/Tab.cpp:925 msgid "Current preset is inherited from the default preset." msgstr "現在の設定はデフォルト設定から継承されます。" #: src/slic3r/GUI/Tab.cpp:928 -#, c-format -msgid "" -"Current preset is inherited from:\n" -"\t%s" +#, possible-c-format +msgid "Current preset is inherited from:\n\t%s" msgstr "現在のプリセット継承元:%s" #: src/slic3r/GUI/UpdateDialogs.cpp:45 msgid "Current version:" -msgstr "現在のバージョン" +msgstr "現在のバージョン:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "カスプ(先端)(mm)" #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 @@ -1356,6 +1401,10 @@ msgstr "HTTPS OctoPrint接続用にカスタムCA証明書ファイルをcrt/pem msgid "Custom G-code" msgstr "カスタムGコード" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "現在のレイヤー(%1% mm)のカスタムG-コード。" + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "カスタムプリンター" @@ -1386,12 +1435,16 @@ msgstr "シリンダー" #: src/slic3r/GUI/MainFrame.cpp:491 msgid "D&eselect all" -msgstr "全てを非選択状態に" +msgstr "全てを非選択状態に(&e)" #: src/libslic3r/PrintConfig.cpp:3115 msgid "Data directory" msgstr "データディレクトリー" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "デッドゾーン:" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "解凍に失敗したか、アーカイブが破損しています" @@ -1430,7 +1483,7 @@ msgid "Default filament profile associated with the current printer profile. On msgstr "現在のプリンタープロファイルに関連付けられているデフォルトのフィラメントプロファイル。 現在のプリンタープロファイルを選択すると、このフィラメントプロファイルがアクティブになります。" #: src/slic3r/GUI/Tab.cpp:2757 -#, c-format +#, possible-c-format msgid "Default preset (%s)" msgstr "デフォルトプリセット(%s)" @@ -1494,7 +1547,7 @@ msgstr "削除" #: src/slic3r/GUI/MainFrame.cpp:449 msgid "Delete &all" -msgstr "全て削除" +msgstr "全て削除(&a)" #: src/slic3r/GUI/KBShortcutsDialog.cpp:138 msgid "Delete All" @@ -1508,10 +1561,26 @@ msgstr "全て削除" msgid "Delete All Instances from Object" msgstr "オブジェクトのすべてのインスタンスを削除" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "色変更を削除" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "エクストルーダー%1%の色の変更を削除" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "現在のレイヤーの色変更マーカーを削除" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "カスタムG-コードを削除" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "\"%1%\"へのエクストルーダーの変更を削除" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "高さ範囲を削除" @@ -1525,10 +1594,14 @@ msgid "Delete Object" msgstr "オブジェクト削除" #: src/slic3r/GUI/GUI_ObjectSettings.cpp:100 -#, c-format +#, possible-c-format msgid "Delete Option %s" msgstr "オプション%s削除" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "プリント一時停止を削除" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "選択を削除します" @@ -1615,6 +1688,10 @@ msgstr "指定されたモデルで接続されていないパーツを検出し msgid "Detected advanced data" msgstr "検出された高度なデータ" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "デバイス:" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "直径" @@ -1647,9 +1724,9 @@ msgstr "ファンをオフにする最初のレイヤー" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "移動経路が上層の外周をまたがない場合、吸い込みを無効にします(したがって、垂れ出てもおそらく見えません)。" -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "すべての色の変更を破棄" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "すべてのカスタム変更を破棄" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1733,11 +1810,8 @@ msgid "Do not rearrange the given models before merging and keep their original msgstr "元のXY座標を残して、マージする前にモデルを再配置しないでください。" #: src/slic3r/GUI/Field.cpp:206 -#, c-format -msgid "" -"Do you mean %s%% instead of %s %s?\n" -"Select YES if you want to change this value to %s%%, \n" -"or NO if you are sure that %s %s is a correct value." +#, possible-c-format +msgid "Do you mean %s%% instead of %s %s?\nSelect YES if you want to change this value to %s%%, \nor NO if you are sure that %s %s is a correct value." msgstr "%s%sではなく%s%%ですか?この値を%s %%に変更するなら「はい」を、%s%sでよろしいなら「いいえ」を選択してください。" #: src/slic3r/GUI/GUI_App.cpp:754 @@ -1783,22 +1857,38 @@ msgstr "複製" msgid "Duplicate by grid" msgstr "グリッドで複製" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "他のレイヤーの間、ファン" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "動的" #: src/slic3r/GUI/MainFrame.cpp:708 msgid "E&xport" -msgstr "エクスポート" +msgstr "エクスポート(&x)" #: src/slic3r/GUI/GUI_ObjectList.cpp:238 msgid "edges fixed" msgstr "エッジ修正" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "色を編集" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "カスタムG-コードの編集" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "高さ範囲の編集" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "一時停止メッセージを編集" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "編集中" @@ -1807,10 +1897,6 @@ msgstr "編集中" msgid "Elephant foot compensation" msgstr "最初の層の広がり補正" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "オブジェクトに対して上昇高さが低すぎます。 「オブジェクトの周囲のパッド」機能を使用して、オブジェクトを上昇させずにプリントします。" - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "オブジェクトに対して持上げ高さが低すぎます。 「オブジェクトの周囲のパッド」機能を使用して、オブジェクトを持上げ高さなしでプリントします。" @@ -1819,6 +1905,10 @@ msgstr "オブジェクトに対して持上げ高さが低すぎます。 「 msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "正確な残り時間を表示させるために、Gコードに1分間隔でM73 P [プリント率(%)] R [残り時間(分)]を埋め込みます。 現在のところ、M73を認識するのはPrusa i3 MK3ファームウェアのみです。 また、Prusa i3 MK3ファームウェアは、サイレントモードのM73 Qxx Sxxもサポートしています。" +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "空のレイヤーが検出されたため、モデルをプリントできませんでした。" + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,7 +1928,7 @@ msgstr "出力画像の水平ミラーリングを有効にします" #: src/libslic3r/PrintConfig.cpp:1781 msgid "Enable support material generation." -msgstr "サポート材生成の有効化" +msgstr "サポート材生成の有効化。" #: src/libslic3r/PrintConfig.cpp:918 msgid "Enable this to add comments into the G-Code labeling print moves with what object they belong to, which is useful for the Octoprint CancelObject plugin. This settings is NOT compatible with Single Extruder Multi Material setup and Wipe into Object / Wipe into Infill." @@ -1878,10 +1968,18 @@ msgstr "キュー追加済み" msgid "Ensure vertical shell thickness" msgstr "垂直壁の厚さを確認する" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "クリーニングタワーは、すべてのオブジェクトのレイヤー高さが同じである場合にのみサポートされます" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "新しい名前を入力" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "プリントを一時停止したときにプリンターディスプレイに表示するショートメッセージを入力" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "フィラメントをベッドに確実に付着させるために必要なベッド温度を入力します。" @@ -1915,17 +2013,17 @@ msgid "Error" msgstr "エラー" #: src/slic3r/GUI/FirmwareDialog.cpp:608 -#, c-format +#, possible-c-format msgid "Error accessing port at %s: %s" msgstr "%sポートへのアクセスエラー:%s" #: src/slic3r/GUI/Plater.cpp:3593 -#, c-format +#, possible-c-format msgid "Error exporting 3MF file %s" msgstr "3MFファイル%sのエクスポートエラー" #: src/slic3r/GUI/Plater.cpp:3564 -#, c-format +#, possible-c-format msgid "Error exporting AMF file %s" msgstr "AMFファイル%sのエクスポートエラー" @@ -1933,6 +2031,10 @@ msgstr "AMFファイル%sのエクスポートエラー" msgid "Error Message" msgstr "エラーメッセージ" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "PrusaSlicer構成ファイルの読み込みエラー。 ファイルが破損している可能性があります。 ファイルを手動で削除してください。 ユーザープロファイルは影響を受けません。" + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "プリントサーバーへのアップロードエラー:" @@ -1950,7 +2052,7 @@ msgid "Error! Invalid model" msgstr "エラー!無効なモデル" #: src/slic3r/GUI/FirmwareDialog.cpp:610 -#, c-format +#, possible-c-format msgid "Error: %s" msgstr "エラー: %s" @@ -1980,7 +2082,7 @@ msgid "Excessive %1%=%2% mm to be printable with a nozzle diameter %3% mm" msgstr "ノズル径%3% mmで過剰な%1%=%2% mmをプリント可能" #: src/slic3r/GUI/UpdateDialogs.cpp:148 -#, c-format +#, possible-c-format msgid "Exit %s" msgstr "%s終了" @@ -1996,6 +2098,10 @@ msgstr "オーバーハング時の流量を調整する試用的なオプショ msgid "Expert" msgstr "高度" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "エキスパートモード" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "エキスパートビューモード" @@ -2006,7 +2112,7 @@ msgstr "エクスポート" #: src/slic3r/GUI/MainFrame.cpp:373 msgid "Export &Config" -msgstr "設定のエクスポート" +msgstr "設定のエクスポート(&C)" #: src/slic3r/GUI/MainFrame.cpp:362 src/slic3r/GUI/MainFrame.cpp:602 msgid "Export &G-code" @@ -2014,7 +2120,7 @@ msgstr "&Gコードのエクスポート" #: src/slic3r/GUI/MainFrame.cpp:488 msgid "Export &toolpaths as OBJ" -msgstr "ツールパスをOBJとしてエクスポート" +msgstr "ツールパスをOBJとしてエクスポート(&t)" #: src/libslic3r/PrintConfig.cpp:2949 msgid "Export 3MF" @@ -2038,7 +2144,7 @@ msgstr "STLとしてエクスポート" #: src/slic3r/GUI/MainFrame.cpp:375 msgid "Export Config &Bundle" -msgstr "設定とバンドルのエクスポート" +msgstr "設定とバンドルのエクスポート(&B)" #: src/slic3r/GUI/MainFrame.cpp:373 msgid "Export current configuration to file" @@ -2091,7 +2197,7 @@ msgstr "プレートを&STLとしてエクスポート" #: src/slic3r/GUI/MainFrame.cpp:481 msgid "Export plate as STL &including supports" -msgstr "サポートを含むSTLとしてプレートをエクスポート" +msgstr "サポートを含むSTLとしてプレートをエクスポート(&i)" #: src/libslic3r/PrintConfig.cpp:2943 msgid "Export SLA" @@ -2111,15 +2217,15 @@ msgstr "モデルを3MFとしてエクスポートします。" #: src/libslic3r/PrintConfig.cpp:2955 msgid "Export the model(s) as AMF." -msgstr "モデルをAMF形式でエクスポート" +msgstr "モデルをAMF形式でエクスポート。" #: src/libslic3r/PrintConfig.cpp:2932 msgid "Export the model(s) as OBJ." -msgstr "モデルをOBJとしてエクスポート" +msgstr "モデルをOBJとしてエクスポート。" #: src/libslic3r/PrintConfig.cpp:2960 msgid "Export the model(s) as STL." -msgstr "STLとしてモデルをエクスポート" +msgstr "STLとしてモデルをエクスポート。" #: src/slic3r/GUI/Plater.cpp:2927 msgid "Export the selected object as STL file" @@ -2188,7 +2294,7 @@ msgid "Extruder" msgstr "エクストルーダー" #: src/slic3r/GUI/Tab.cpp:2253 src/libslic3r/GCode/PreviewData.cpp:475 -#, c-format +#, possible-c-format msgid "Extruder %d" msgstr "エクストルーダー %d" @@ -2240,7 +2346,7 @@ msgstr "射出率" #: src/slic3r/GUI/ConfigWizard.cpp:612 msgid "Extrusion Temperature:" -msgstr "射出温度" +msgstr "射出温度:" #: src/slic3r/GUI/Tab.cpp:1143 msgid "Extrusion width" @@ -2298,6 +2404,10 @@ msgstr "ファン設定" msgid "Fan speed" msgstr "ファンスピード" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "ファンスピード(%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "早い" @@ -2319,6 +2429,10 @@ msgstr "機能タイプ" msgid "Feature types" msgstr "射出の種類" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "FFF型プリンター" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2356,6 +2470,10 @@ msgstr "フィラメント上書き" msgid "Filament parking position" msgstr "フィラメント待避ポジション" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "フィラメントプロファイルの選択" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "フィラメント特性" @@ -2376,6 +2494,10 @@ msgstr "フィラメントアンロード時間" msgid "filaments" msgstr "フィラメント" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "フィラメント" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "ファイルのクローズに失敗しました" @@ -2533,6 +2655,26 @@ msgstr "移動" msgid "flow rate is maximized" msgstr "最大送り量になります" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "右クリックしてコードを追加します" + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "マウスの左ボタンを押してエクストルーダーの変更を追加します" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "色を変更するには、マウスの左ボタンをクリックしてください" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "For Delete \"%1%\" code use left mouse button click\nFor Edit \"%1%\" code use right mouse button click" +msgstr "\"%1%\"コードを削除するには、マウスの左ボタンを押します\n\"%1%\"コードを編集するには、マウスの右ボタンを押します" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "For Delete color change use left mouse button click\nFor Edit color use right mouse button click" +msgstr "色の変更を削除するには、マウスの左ボタンをクリックします\n右クリックして色を選択します" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "詳細については、Wikiページをご覧ください:" @@ -2543,15 +2685,21 @@ msgstr "強制サポートのみ" #. TRN Description for "WHITE BULLET" #: src/slic3r/GUI/Tab.cpp:3345 -msgid "" -"for the left button: \tindicates a non-system (or non-default) preset,\n" -"for the right button: \tindicates that the settings hasn't been modified." +msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." msgstr "左ボタンの場合:システム(デフォルト)プリセットでないことを示し、右側ボタンの場合:設定が変更されていないことを示します。" +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "For the Wipe Tower to work with the soluble supports, the support layers\nneed to be synchronized with the object layers." +msgstr "ワイプタワーを可溶性のサポートと連携させるには、\nサポートレイヤーをオブジェクトレイヤーと同期させる必要があります。" + #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." msgstr "ワイプタワーを可溶性のサポートと連携させるには、サポートレイヤーをオブジェクトレイヤーと同期させる必要があります。" +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "オブジェクト全体にパッドを強制" + #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." msgstr "指定されたしきい値よりも小さい領域を、ソリッドインフィル(塗りつぶし)にします。" @@ -2576,6 +2724,10 @@ msgstr "正面" msgid "Front View" msgstr "正面" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "完全なプロファイル名" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "Gコード" @@ -2592,6 +2744,10 @@ msgstr "Gコード型" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,7 +2840,7 @@ msgstr "ギズモ-SLAサポートポイント" #: src/slic3r/GUI/Gizmos/GLGizmosManager.cpp:641 msgid "Gizmo-Move" -msgstr " ギズモ移動" +msgstr "ギズモ移動" #: src/slic3r/GUI/Gizmos/GLGizmosManager.cpp:569 msgid "Gizmo-Place on Face" @@ -2726,6 +2882,10 @@ msgstr "次の未保存の変更があります:" msgid "Head diameter" msgstr "先端径" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "サポートチップの貫通は、サポートチップの厚さを超えないようにしてください。" + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "最初のレイヤーのビルドプレート(ベッド)の加熱温度。ベッド温度制御コマンドを無効にするには、これをゼロにします。" @@ -2759,7 +2919,7 @@ msgid "Heights at which a filament change is to occur." msgstr "フィラメントを切り替える高さ。" #: src/slic3r/GUI/ConfigWizard.cpp:300 -#, c-format +#, possible-c-format msgid "Hello, welcome to %s! This %s helps you with the initial configuration; just a few settings and you will be ready to print." msgstr "こんにちは、%sへようこそ! この%sは初期設定に役立ちます。 いくつかの設定を行うだけで、プリントの準備ができます。" @@ -2820,11 +2980,13 @@ msgid "Hostname, IP or URL" msgstr "ホスト名、IPアドレス、もしくはURL" #: src/slic3r/GUI/Tab.cpp:136 -msgid "" -"Hover the cursor over buttons to find more information \n" -"or click this button." +msgid "Hover the cursor over buttons to find more information \nor click this button." msgstr "カーソルをボタンの上に置くと、詳細情報が表示されます。またはこのボタンをクリックします。" +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "パッドの形状の周りの幅" + #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." msgstr "小さなコネクターをモデルにどの程度深く入れるか。" @@ -2846,15 +3008,9 @@ msgid "HTTPS CA file is optional. It is only needed if you use HTTPS with a self msgstr "HTTPS CAファイルはオプションです。 HTTPSを自己署名証明書で使用する場合にのみ必要です。" #: src/slic3r/GUI/Tab.cpp:1773 -#, c-format -msgid "" -"HTTPS CA File:\n" -" \tOn this system, %s uses HTTPS certificates from the system Certificate Store or Keychain.\n" -" \tTo use a custom CA file, please import your CA file into Certificate Store / Keychain." -msgstr "" -"HTTPS CAファイル:\n" -"     このシステムでは、%sはシステムの証明書ストアまたはキーチェーンからのHTTPS証明書を使用します。\n" -"     カスタムCAファイルを使用するには、CAファイルを証明書ストア/キーチェーンにインポートしてください。" +#, possible-c-format +msgid "HTTPS CA File:\n \tOn this system, %s uses HTTPS certificates from the system Certificate Store or Keychain.\n \tTo use a custom CA file, please import your CA file into Certificate Store / Keychain." +msgstr "HTTPS CAファイル:\n     このシステムでは、%sはシステムの証明書ストアまたはキーチェーンからのHTTPS証明書を使用します。\n     カスタムCAファイルを使用するには、CAファイルを証明書ストア/キーチェーンにインポートしてください。" #: src/slic3r/GUI/Preferences.cpp:192 msgid "Icon size in a respect to the default size" @@ -2869,12 +3025,12 @@ msgid "If checked, supports will be generated automatically based on the overhan msgstr "オンにすると、オーバーハングのしきい値に基づいてサポートが自動的に生成されます。 チェックしない場合、サポートは「強制サポート」ボリューム内でのみ生成されます。" #: src/slic3r/GUI/ConfigWizard.cpp:413 -#, c-format +#, possible-c-format msgid "If enabled, %s checks for new application versions online. When a new version becomes available, a notification is displayed at the next application startup (never during program usage). This is only a notification mechanisms, no automatic installation is done." msgstr "有効にすると、%sはプログラムの新バージョンをオンラインでチェックします。 新しいバージョンが利用可能になると、次のアプリケーションの起動時にメッセージが表示されます(プログラムの使用中は表示されません)。 これは単なる通知であり、自動インストールは行われません。" #: src/slic3r/GUI/ConfigWizard.cpp:423 -#, c-format +#, possible-c-format msgid "If enabled, %s downloads updates of built-in system presets in the background.These updates are downloaded into a separate temporary location.When a new preset version becomes available it is offered at application startup." msgstr "有効にすると、%sはバックグラウンドでビルトインシステムプリセットアップデートをダウンロードします。 これらの更新は一時的な場所にダウンロードされます。 新しいプリセットが利用可能な場合、プログラムの起動時に警告が表示されます。" @@ -2894,6 +3050,10 @@ msgstr "有効にすると、Slic3rはビルトインシステムプリセット msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "有効にすると、3DシーンはRetina解像度でレンダリングされます。 3Dパフォーマンスに問題がある場合は、このオプションを無効にしてください。" +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "有効にすると、ツール変更がない場合にワイプタワーをプリントしなくなります。 ワイプタワーの高さが同期しなくなりますので、ツールチェンジのあるレイヤーでは、エクストルーダーがプリント面より下方に移動してワイプタワーをプリントするケースもあります。 この場合、プリントした部分との衝突がないことをご自身で確認しておく必要があります。" + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." msgstr "有効にした場合、パース(遠近)ビューカメラを使用します。 有効になっていない場合は、アイソメ(等角)ビューカメラを使用します。" @@ -2906,6 +3066,10 @@ msgstr "有効にすると、ツールバーアイコンのサイズをマニュ msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "レイヤーの推定時間が〜%1%s未満の場合、ファンは%2%%%で動作し、プリント速度が低下して、そのレイヤーで%3%s以上が費やされます(ただし、速度が%4%mm/s以下になることはありません)。" +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "レイヤーのプリント予測時間が長くなったものの、まだおよそ%1%sより短い場合、冷却ファンは%2%%%から%3%%%の間で時間に比例した回転数になります。" + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "値がmm/s単位の絶対値として入力された場合、この速度はタイプに関係なく、最初のレイヤーのすべてのプリント移動に適用されます。 パーセンテージ(例:40%)で入力された場合、デフォルトの速度をスケーリングします。" @@ -2964,15 +3128,15 @@ msgstr "存在しない設定ファイルを無視する" #: src/slic3r/GUI/MainFrame.cpp:352 msgid "Import &Config" -msgstr "設定インポート" +msgstr "設定インポート(&C)" #: src/slic3r/GUI/MainFrame.cpp:357 msgid "Import Config &Bundle" -msgstr "構成バンドルのインポート" +msgstr "構成バンドルのインポート(&B)" #: src/slic3r/GUI/MainFrame.cpp:354 msgid "Import Config from &project" -msgstr "プロジェクトから構成をインポート" +msgstr "プロジェクトから構成をインポート(&p)" #: src/slic3r/GUI/Plater.cpp:4016 msgid "Import Object" @@ -2988,14 +3152,14 @@ msgstr "修正した3mfファイルのインポートに失敗しました" #: src/slic3r/GUI/MainFrame.cpp:349 msgid "Import STL/OBJ/AM&F/3MF" -msgstr "STL/OBJ/AMF/3MFのインポート" +msgstr "STL/OBJ/AM&F/3MFのインポート" #: src/slic3r/GUI/KBShortcutsDialog.cpp:106 msgid "Import STL/OBJ/AMF/3MF without config, keep bed" msgstr "設定なしでSTL/OBJ/AMF/3MFをインポートします(プリント領域を維持します)" #: src/slic3r/GUI/GUI_ObjectList.cpp:2416 -#, c-format +#, possible-c-format msgid "In this mode you can select only other %s Items%s" msgstr "このモードでは、他の%sアイテム%sのみを選択できます" @@ -3004,7 +3168,7 @@ msgid "Incompatible bundles:" msgstr "互換性のないパッケージ:" #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:70 -#, c-format +#, possible-c-format msgid "Incompatible with this %s" msgstr "この%sと互換性がありません" @@ -3012,14 +3176,14 @@ msgstr "この%sと互換性がありません" msgid "Increase Instances" msgstr "インスタンスを増やす" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "編集エリアを拡大/縮小する" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 -msgid "" -"indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\n" -"Click the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." -msgstr "" -"一部の設定が変更され、現在のオプショングループのシステム(またはデフォルト)値と等しくないことを示します。\n" -"開いたカギアイコンをクリックして、現在のオプショングループのすべての設定をシステム(またはデフォルト)値にリセットします。" +msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." +msgstr "一部の設定が変更され、現在のオプショングループのシステム(またはデフォルト)値と等しくないことを示します。\n開いたカギアイコンをクリックして、現在のオプショングループのすべての設定をシステム(またはデフォルト)値にリセットします。" #. TRN Description for "LOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3334 @@ -3028,9 +3192,7 @@ msgstr "設定が現在の設定グループのシステム(デフォルト) #. TRN Description for "BACK ARROW" #: src/slic3r/GUI/Tab.cpp:3083 -msgid "" -"indicates that the settings were changed and are not equal to the last saved preset for the current option group.\n" -"Click the BACK ARROW icon to reset all settings for the current option group to the last saved preset." +msgid "indicates that the settings were changed and are not equal to the last saved preset for the current option group.\nClick the BACK ARROW icon to reset all settings for the current option group to the last saved preset." msgstr "設定が変更され、現在のオプショングループに最後に保存されたプリセットと等しくないことを示します。戻る矢印アイコンをクリックして、現在のオプショングループのすべての設定を最後に保存されたプリセットに戻します。" #: src/slic3r/GUI/GUI_ObjectList.cpp:29 src/slic3r/GUI/GUI_ObjectList.cpp:69 @@ -3096,7 +3258,7 @@ msgid "Inspect / activate configuration snapshots" msgstr "構成スナップショットの点検/有効化" #: src/slic3r/GUI/wxExtensions.cpp:407 src/slic3r/GUI/wxExtensions.cpp:474 -#, c-format +#, possible-c-format msgid "Instance %d" msgstr "インスタンス%d" @@ -3149,6 +3311,10 @@ msgstr "無効なファイル形式。" msgid "invalid filename" msgstr "無効なファイル名" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "モデルへの無効なサポートの貫通" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "無効なヘッダーまたはアーカイブが破損しています" @@ -3161,6 +3327,10 @@ msgstr "無効な数値入力。" msgid "invalid parameter" msgstr "無効なパラメーター" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "無効なピンヘッド径" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3210,6 +3380,10 @@ msgstr "ファンを常時オン" msgid "Keep lower part" msgstr "下側パーツをキープ" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "最小に保つ" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "上側パーツを保持" @@ -3218,6 +3392,10 @@ msgstr "上側パーツを保持" msgid "Keyboard Shortcuts" msgstr "キーボードショートカット" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "オブジェクトにラベルを付ける" @@ -3255,6 +3433,10 @@ msgstr "ノズル径を超えるレイヤー高さには設定できません" msgid "Layer height limits" msgstr "レイヤー高さ限度" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "レイヤー高さ:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "修正するレイヤー範囲の設定" @@ -3285,10 +3467,6 @@ msgstr "レイヤーと外周" msgid "Layers and Perimeters" msgstr "積層ピッチと外壁の設定" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "積層ピッチ" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "レイヤースライダーのショートカット" @@ -3315,6 +3493,10 @@ msgstr "左" msgid "Left click" msgstr "左クリック" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "左マウスボタン:" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "左面" @@ -3334,7 +3516,7 @@ msgstr "ノズルからの溶融樹脂を引抜いた後にフィラメントを #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:124 msgid "License agreements of all following programs (libraries) are part of application license agreement" -msgstr "以下のすべてのプログラム(ライブラリ)のライセンス契約は、アプリケーションライセンス契約の一部です。" +msgstr "以下のすべてのプログラム(ライブラリ)のライセンス契約は、アプリケーションライセンス契約の一部です" #: src/libslic3r/PrintConfig.cpp:1491 msgid "Lift Z" @@ -3501,7 +3683,7 @@ msgstr "マスクされたSLAファイルが%1%にエクスポートされまし #: src/slic3r/GUI/MainFrame.cpp:604 msgid "Mate&rial Settings Tab" -msgstr "材料設定タブ" +msgstr "材料設定タブ(&r)" #: src/slic3r/GUI/Tab.cpp:3300 msgid "Material" @@ -3539,9 +3721,9 @@ msgstr "最大のプリント高さ" msgid "Max print speed" msgstr "最大プリント速度" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "slic3rの最大バージョン" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "最大PrusaSclierバージョン" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3709,7 +3891,11 @@ msgstr "スライスの合成と見積もりの計算" #: src/slic3r/Utils/FixModelByWin10.cpp:248 msgid "Mesh repair failed." -msgstr "メッシュ修復失敗" +msgstr "メッシュ修復失敗。" + +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "現在のレイヤーで印刷を一時停止するためのメッセージ(%1% mm)。" #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" @@ -3723,9 +3909,9 @@ msgstr "最小" msgid "Min print speed" msgstr "最低プリント速度" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "最小のslic3rバージョン" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "最小PrusaSlicerバージョン" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3812,7 +3998,7 @@ msgid "Mirror vertically" msgstr "垂直にミラーリング" #: src/slic3r/Utils/OctoPrint.cpp:69 -#, c-format +#, possible-c-format msgid "Mismatched type of print host: %s" msgstr "プリントホストのタイプの不一致:%s" @@ -3820,6 +4006,10 @@ msgstr "プリントホストのタイプの不一致:%s" msgid "Mixed" msgstr "ミックス" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3935,6 +4125,10 @@ msgstr "個別条件領域" msgid "Modifiers" msgstr "個別条件領域" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "金額/ボトル" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "コスト/kg" @@ -3943,6 +4137,10 @@ msgstr "コスト/kg" msgid "Mouse wheel" msgstr "マウスホイール" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "マウスホイール:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "移動" @@ -3980,7 +4178,7 @@ msgid "Multi-part object detected" msgstr "マルチパートオブジェクトを検出" #: src/slic3r/GUI/FirmwareDialog.cpp:400 src/slic3r/GUI/FirmwareDialog.cpp:436 -#, c-format +#, possible-c-format msgid "Multiple %s devices found. Please only connect one at a time for flashing." msgstr "複数の%sデバイスが見つかりました。 更新するには一度に1つずつ接続してください。" @@ -3988,15 +4186,9 @@ msgstr "複数の%sデバイスが見つかりました。 更新するには一 msgid "Multiple Extruders" msgstr "複数のエクストルーダー" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "" -"Multiple objects were loaded for a multi-material printer.\n" -"Instead of considering them as multiple objects, should I consider\n" -"these files to represent a single object having multiple parts?" -msgstr "" -"マルチマテリアルプリンター用に複数のオブジェクトがロードされました。\n" -"これらは複数のオブジェクトではなく、\n" -"複数のパーツからなる単一のオブジェクトとしますか?" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?" +msgstr "マルチマテリアルプリンター用に複数のオブジェクトがロードされました。\nこれらは複数のオブジェクトではなく、\n複数のパーツからなる単一のオブジェクトとしますか?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -4004,7 +4196,7 @@ msgstr "グリッドを作成して複数コピーします。" #: src/libslic3r/PrintConfig.cpp:3045 msgid "Multiply copies by this factor." -msgstr "この係数で複数コピーします" +msgstr "この係数で複数コピーします。" #: src/slic3r/GUI/Field.cpp:139 msgid "N/A" @@ -4020,7 +4212,7 @@ msgstr "プリンターバリエーションの名前。 たとえば、プリ #: src/libslic3r/PrintConfig.cpp:1412 msgid "Name of the printer vendor." -msgstr "プリンターメーカーの名前" +msgstr "プリンターメーカーの名前。" #: src/libslic3r/PrintConfig.cpp:1009 msgid "Name of the profile, from which this profile inherits." @@ -4039,7 +4231,7 @@ msgid "New Project" msgstr "新プロジェクト" #: src/slic3r/GUI/UpdateDialogs.cpp:30 -#, c-format +#, possible-c-format msgid "New version of %s is available" msgstr "新バージョン%sがあります" @@ -4059,6 +4251,10 @@ msgstr "次の取り消しアクション:%1%" msgid "No extrusion" msgstr "射出なし" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "現在の構成では、このモデルのパッドを生成できません" + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "以前にスライスされたファイルはありません。" @@ -4067,6 +4263,10 @@ msgstr "以前にスライスされたファイルはありません。" msgid "NO RAMMING AT ALL" msgstr "ラミングなし" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "スパースレイヤーなし(試用的)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "このしきい値よりも近くにサポートポイントは配置されません。" @@ -4088,9 +4288,17 @@ msgstr "通常モード" msgid "not a ZIP archive" msgstr "ZIPアーカイブではありません" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "見つかりません:" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "注:ファームウェア2.00.02以降のFlashAirおよびアップロード機能を有効にする必要があります。" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." -msgstr "注:OctoPrintのバージョンは1.1.0以上が必要です" +msgstr "注:OctoPrintのバージョンは1.1.0以上が必要です。" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1213 msgid "Note: some shortcuts work in (non)editing mode only." @@ -4126,7 +4334,7 @@ msgstr "冷却移動回数" #: src/slic3r/GUI/Tab.cpp:1845 msgid "Number of extruders of the printer." -msgstr "プリンターのエクストルーダー数" +msgstr "プリンターのエクストルーダー数。" #: src/libslic3r/PrintConfig.cpp:1888 msgid "Number of interface layers to insert between the object(s) and support material." @@ -4150,11 +4358,11 @@ msgstr "Yのピクセル数" #: src/libslic3r/PrintConfig.cpp:151 msgid "Number of solid layers to generate on bottom surfaces." -msgstr "底部のソリッドレイヤー(塗りつぶし)数" +msgstr "底部のソリッドレイヤー(塗りつぶし)数。" #: src/libslic3r/PrintConfig.cpp:1711 msgid "Number of solid layers to generate on top and bottom surfaces." -msgstr "上部と底部のソリッドレイヤー(塗りつぶし)数" +msgstr "上部と底部のソリッドレイヤー(塗りつぶし)数。" #: src/libslic3r/PrintConfig.cpp:2045 msgid "Number of solid layers to generate on top surfaces." @@ -4176,10 +4384,6 @@ msgstr "オブジェクトの持ち上げ高" msgid "Object manipulation" msgstr "オブジェクト操作" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "オブジェクト操作" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "オブジェクト名" @@ -4285,7 +4489,7 @@ msgid "Open project STL/OBJ/AMF/3MF with config, delete bed" msgstr "設定とSTL/OBJ/AMF/3MFを開きます(プリント領域を削除します)" #: src/slic3r/GUI/MainFrame.cpp:551 -#, c-format +#, possible-c-format msgid "Open the %s website in your browser" msgstr "ブラウザで%sウェブサイトを開きます" @@ -4319,7 +4523,7 @@ msgstr "サポート材とラフトのオプション" #: src/slic3r/GUI/Plater.cpp:2251 msgid "Orientation found." -msgstr "オリエンテーションが見つかりました" +msgstr "オリエンテーションが見つかりました。" #: src/slic3r/GUI/Plater.cpp:2768 msgid "Orientation search canceled." @@ -4375,7 +4579,7 @@ msgstr "オーバーラップ" #: src/slic3r/GUI/MainFrame.cpp:478 msgid "P&rint Settings Tab" -msgstr "プリント設定タブ" +msgstr "プリント設定タブ(&r)" #: src/slic3r/GUI/GUI_ObjectList.cpp:79 src/slic3r/GUI/GUI_ObjectList.cpp:520 #: src/slic3r/GUI/Tab.cpp:3425 src/slic3r/GUI/Tab.cpp:3426 @@ -4393,6 +4597,18 @@ msgstr "パッドとサポート" msgid "Pad around object" msgstr "オブジェクト周りにパッド" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "オブジェクト周り全体にパッドを配置" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "パッドブリムサイズ" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "パッドのブリム(縁)サイズは、現在の構成には小さすぎます。" + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" msgstr "パッドオブジェクトコネクタの貫通" @@ -4473,6 +4689,11 @@ msgstr "パターンの間隔" msgid "Pattern used to generate support material." msgstr "サポートの生成用のパターン。" +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "プリントを一時停止するか、カスタムGコードを挿入します" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4495,15 +4716,27 @@ msgstr "外周" msgid "Perimeters" msgstr "外周" -#: src/slic3r/GUI/ConfigWizard.cpp:440 -#, c-format -msgid "Pick another vendor supported by %s:" -msgstr "%sがサポートする別のメーカーを選択:" +#: src/slic3r/GUI/ConfigWizard.cpp:816 +#, possible-c-format +msgid "Pick another vendor supported by %s" +msgstr "%sがサポートする別のベンダーを選択してください" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr ".gcodeおよび.sl1ファイルに保存される画像サイズ" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "柱の太さ係数" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "サポートチップの直径は、支柱の直径より小さくする必要があります。" + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "ベアリングを穴に挿入して続行します" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "ベッド上に配置" @@ -4547,7 +4780,7 @@ msgstr "位置(mm)" #: src/libslic3r/PrintConfig.cpp:1553 msgid "Position of perimeters starting points." -msgstr "外周プリントの開始点" +msgstr "外周プリントの開始点。" #: src/libslic3r/PrintConfig.cpp:2123 msgid "Position X" @@ -4563,7 +4796,7 @@ msgstr "ポストプロセス・スクリプト" #: src/slic3r/GUI/MainFrame.cpp:489 msgid "Pre&view" -msgstr "プレビュー" +msgstr "プレビュー(&v)" #: src/slic3r/GUI/KBShortcutsDialog.cpp:121 src/slic3r/GUI/Preferences.cpp:10 msgid "Preferences" @@ -4582,15 +4815,21 @@ msgid "Preparing infill" msgstr "インフィルの準備" #: src/slic3r/GUI/Tab.cpp:2758 -#, c-format +#, possible-c-format msgid "Preset (%s)" msgstr "プリセット(%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "\"%1%\"というプリセット名は既に存在します。" + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "PresetName||%1% - コピー" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 -msgid "" -"Press to activate deselection rectangle\n" -"or to scale or rotate selected objects\n" -"around their own center" +msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" msgstr "クリックして四角形選択解除をアクティブにするか、選択したオブジェクトをその中心基点で縮尺または回転します" #: src/slic3r/GUI/KBShortcutsDialog.cpp:148 @@ -4599,19 +4838,11 @@ msgstr "クリックして一方向だけギズモサイズを変更します" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 #, no-c-format -msgid "" -"Press to activate selection rectangle\n" -"or to snap by 5% in Gizmo scale\n" -"or to snap by 1mm in Gizmo move" -msgstr "" -"クリックして四角形の選択を有効にします\n" -"または5%サイズ変更ステップ\n" -"または1mm刻み" +msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" +msgstr "クリックして四角形の選択を有効にします\nまたは、5%サイズ変更ステップする\nまたは1mm刻みにする" #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 -msgid "" -"Press to scale selection to fit print volume\n" -"in Gizmo scale" +msgid "Press to scale selection to fit print volume\nin Gizmo scale" msgstr "押すと、選択を拡大縮小し、プリントボリュームをギズモサイズに合わせます" #: src/slic3r/GUI/KBShortcutsDialog.cpp:127 @@ -4640,7 +4871,7 @@ msgstr "プリント" #: src/slic3r/GUI/MainFrame.cpp:510 msgid "Print &Host Upload Queue" -msgstr "プリントサーバーアップロードキュー" +msgstr "プリントサーバーアップロードキュー(&H)" #: src/libslic3r/PrintConfig.cpp:439 msgid "Print contour perimeters from the outermost one to the innermost one instead of the default inverse order." @@ -4671,9 +4902,13 @@ msgstr "プリント設定" msgid "Print speed override" msgstr "プリント速度上書き" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Z高さでプリント" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" -msgstr "プリンター設定タブ" +msgstr "プリンター設定タブ(&e)" #: src/slic3r/GUI/GUI_ObjectList.cpp:1438 msgid "Printable" @@ -4734,12 +4969,12 @@ msgstr "異なるノズル直径の複数のエクストルーダーでのプリ #. TRN "Processing input_file_basename" #: src/slic3r/GUI/MainFrame.cpp:715 -#, c-format +#, possible-c-format msgid "Processing %s" msgstr "%s実行中" -#: src/slic3r/GUI/Plater.cpp:1600 -#, c-format +#: src/slic3r/GUI/Plater.cpp:2287 +#, possible-c-format msgid "Processing input file %s" msgstr "入力ファイル%sを処理中" @@ -4753,6 +4988,10 @@ msgstr "ポリゴンメッシュ処理" msgid "Profile dependencies" msgstr "プロファイルの依存関係" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "プロファイル:" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "進捗" @@ -4763,7 +5002,7 @@ msgstr "進度:" #: src/slic3r/GUI/MainFrame.cpp:542 msgid "Prusa 3D &Drivers" -msgstr "Prusa 3D &ドライバー" +msgstr "Prusa 3D &ドライバー(&D)" #: src/slic3r/GUI/ConfigWizard.cpp:1109 msgid "Prusa FFF Technology Printers" @@ -4778,11 +5017,17 @@ msgid "PrusaSlicer is based on Slic3r by Alessandro Ranellucci and the RepRap co msgstr "PrusaSlicerは、Alessandro RanellucciとRepRapコミュニティによるSlic3rをベースにしています。" #: src/slic3r/GUI/GUI_App.cpp:297 -#, c-format -msgid "" -"PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n" -"while OpenGL version %s, render %s, vendor %s was detected." -msgstr "OpenGLバージョン%s、レンダー%s、ベンダー%sが検出されました。PrusaSlicerには、OpenGL 2.0が機能するグラフィックドライバーが必要です。 " +#, possible-c-format +msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." +msgstr "OpenGLバージョン%s、レンダー%s、ベンダー%sが検出されました。PrusaSlicerには、OpenGL 2.0が機能するグラフィックドライバーが必要です。" + +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "PrusaSlicerバージョン" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "PrusaSlicer's user interfaces comes in three variants:\nSimple, Advanced, and Expert.\nThe Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "PrusaSlicerのユーザーインターフェイスには、次の3つのバリエーションがあります。\nシンプル、高度、エキスパート。\nシンプルモードでは、通常の3Dプリントするときに最も一般的に使用される設定のみが表示されます。 他の2つは上級ユーザーやエキスパートユーザー向けに微調整できる項目を提供します。" #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." @@ -4807,7 +5052,7 @@ msgstr "高品質(スライスが遅くなります)" #: src/slic3r/GUI/GUI_ObjectList.cpp:854 src/slic3r/GUI/GUI_ObjectList.cpp:1139 #: src/slic3r/GUI/GUI_ObjectList.cpp:1145 #: src/slic3r/GUI/GUI_ObjectList.cpp:1377 -#, c-format +#, possible-c-format msgid "Quick Add Settings (%s)" msgstr "クイック追加設定(%s)" @@ -4820,7 +5065,7 @@ msgid "Quick Slice and Save As" msgstr "クイックスライスと名前を付けて保存" #: src/slic3r/GUI/MainFrame.cpp:409 -#, c-format +#, possible-c-format msgid "Quit %s" msgstr "%sを終了" @@ -4841,14 +5086,8 @@ msgid "Ramming customization" msgstr "ラミングのカスタマイズ" #: src/slic3r/GUI/WipeTowerDialog.cpp:40 -msgid "" -"Ramming denotes the rapid extrusion just before a tool change in a single-extruder MM printer. Its purpose is to properly shape the end of the unloaded filament so it does not prevent insertion of the new filament and can itself be reinserted later. This phase is important and different materials can require different extrusion speeds to get the good shape. For this reason, the extrusion rates during ramming are adjustable.\n" -"\n" -"This is an expert-level setting, incorrect adjustment will likely lead to jams, extruder wheel grinding into filament etc." -msgstr "" -"ラミングとは、単一エクストルーダーMMプリンターでツールを交換する直前の急速吐出動作を指します。 その目的は、フィラメントを抜く時に新しいフィラメントの挿入を妨げないようにすることと、再挿入のときにエラーにならないよう、フィラメントの先端部を適切な形にすることです。 この処理は重要であり、材料が変わると、良好な先端形状が得られるラミング条件の変更が必要となったりします。 このため、ラミング中の吐出速度は調整できるようになっています。\n" -"\n" -"これはエキスパートレベルの設定です。不適切な調整は、ジャムや、ドライブギアがフィラメントを削ったりする可能性があります。" +msgid "Ramming denotes the rapid extrusion just before a tool change in a single-extruder MM printer. Its purpose is to properly shape the end of the unloaded filament so it does not prevent insertion of the new filament and can itself be reinserted later. This phase is important and different materials can require different extrusion speeds to get the good shape. For this reason, the extrusion rates during ramming are adjustable.\n\nThis is an expert-level setting, incorrect adjustment will likely lead to jams, extruder wheel grinding into filament etc." +msgstr "ラミングとは、単一エクストルーダーMMプリンターでツールを交換する直前の急速吐出動作を指します。 その目的は、フィラメントを抜く時に新しいフィラメントの挿入を妨げないようにすることと、再挿入のときにエラーにならないよう、フィラメントの先端部を適切な形にすることです。 この処理は重要であり、材料が変わると、良好な先端形状が得られるラミング条件の変更が必要となったりします。 このため、ラミング中の吐出速度は調整できるようになっています。\n\nこれはエキスパートレベルの設定です。不適切な調整は、ジャムや、ドライブギアがフィラメントを削ったりする可能性があります。" #: src/slic3r/GUI/WipeTowerDialog.cpp:90 msgid "Ramming line spacing" @@ -4903,7 +5142,7 @@ msgid "Recent projects" msgstr "最近のプロジェクト" #: src/slic3r/GUI/PresetHints.cpp:262 -#, c-format +#, possible-c-format msgid "Recommended object thin wall thickness for layer height %.2f and" msgstr "レイヤー高さ%.2fでの推奨オブジェクトの薄壁厚と" @@ -4934,7 +5173,7 @@ msgid "Redo" msgstr "再実行" #: src/slic3r/GUI/GLCanvas3D.cpp:3497 -#, c-format +#, possible-c-format msgid "Redo %1$d Action" msgid_plural "Redo %1$d Actions" msgstr[0] "" @@ -4947,13 +5186,18 @@ msgstr "やり直し履歴" msgid "Reducing printing time" msgstr "造形時間短縮" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" msgstr "ディスクから再読込み" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "選択したファイルをディスクから再読み込みします" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "選択したオブジェクトをディスクからリロードします" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "選択したオブジェクトをディスクから再読込みする" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4972,6 +5216,14 @@ msgstr "除去" msgid "Remove all points" msgstr "全てのポイントを削除" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "詳細を削除" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "リストからエクストルーダーを削除する" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "インスタンス削除" @@ -5069,27 +5321,31 @@ msgstr "最後のクイックスライスを繰り返す" msgid "Repeat Last Quick Slice" msgstr "最後のクイックスライスを繰り返す" -#: src/slic3r/GUI/MainFrame.cpp:561 -msgid "Report an I&ssue" -msgstr "問題を報告する" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "置き換えますか?" #: src/slic3r/GUI/MainFrame.cpp:561 -#, c-format +msgid "Report an I&ssue" +msgstr "問題を報告する(&s)" + +#: src/slic3r/GUI/MainFrame.cpp:561 +#, possible-c-format msgid "Report an issue on %s" msgstr "%sに関する問題を報告する" #: src/slic3r/Utils/PresetUpdater.cpp:590 -#, c-format +#, possible-c-format msgid "requires max. %s" msgstr "最大%sが必要" #: src/slic3r/Utils/PresetUpdater.cpp:588 -#, c-format +#, possible-c-format msgid "requires min. %s" msgstr "最小%sが必要" #: src/slic3r/Utils/PresetUpdater.cpp:583 -#, c-format +#, possible-c-format msgid "requires min. %s and max. %s" msgstr "最小%sと最大%sが必要です" @@ -5101,6 +5357,10 @@ msgstr "再走査" msgid "Rescan serial ports" msgstr "シリアルポートの再捜査" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "リセット" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "切断面をリセットする" @@ -5126,6 +5386,10 @@ msgstr "回転をリセット" msgid "Reset scale" msgstr "縮尺をリセット" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "ベースにリセット" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "フィラメントの色をリセット" @@ -5190,6 +5454,10 @@ msgstr "NetfabbでSTLを修正するには、アイコンを右クリックし msgid "Right click" msgstr "右クリック" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "右マウスボタン:" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "右側" @@ -5232,10 +5500,10 @@ msgstr "Y軸を中心とした回転角(度単位)。" #: src/libslic3r/PrintConfig.cpp:3063 msgid "Rotation angle around the Z axis in degrees." -msgstr "Z軸周りの回転角度(度)" +msgstr "Z軸周りの回転角度(度)。" #: src/slic3r/GUI/ConfigWizard.cpp:298 src/slic3r/GUI/GUI_App.cpp:658 -#, c-format +#, possible-c-format msgid "Run %s" msgstr "%s実行" @@ -5254,20 +5522,20 @@ msgstr "s" #: src/slic3r/GUI/MainFrame.cpp:466 src/slic3r/GUI/MainFrame.cpp:709 msgid "S&end G-code" -msgstr "Gコードを送信" +msgstr "Gコードを送信(&e)" #: src/slic3r/GUI/MainFrame.cpp:709 msgid "S&end to print" -msgstr "プリントする" +msgstr "プリントする(&e)" #. TRN Preset #: src/slic3r/GUI/Tab.cpp:3264 -#, c-format +#, possible-c-format msgid "Save %s as:" msgstr "形式を変更して%sを保存:" #: src/slic3r/GUI/MainFrame.cpp:686 -#, c-format +#, possible-c-format msgid "Save %s file as:" msgstr "%sファイルを別の名前で保存:" @@ -5289,7 +5557,7 @@ msgstr "指定したファイルに構成を保存します。" #. TRN "Save current Settings" #: src/slic3r/GUI/Tab.cpp:133 -#, c-format +#, possible-c-format msgid "Save current %s" msgstr "現在の%sを保存" @@ -5319,11 +5587,11 @@ msgstr "プリセット保存" #: src/slic3r/GUI/MainFrame.cpp:843 msgid "Save presets bundle as:" -msgstr "プリセットパッケージを別の名前で保存" +msgstr "プリセットパッケージを別の名前で保存:" #: src/slic3r/GUI/MainFrame.cpp:343 msgid "Save Project &as" -msgstr "プロジェクトを別名で保存" +msgstr "プロジェクトを別名で保存(&a)" #: src/slic3r/GUI/KBShortcutsDialog.cpp:109 msgid "Save project (3MF)" @@ -5380,7 +5648,7 @@ msgstr "プリントエリアに合わせて縮尺する" #: src/libslic3r/PrintConfig.cpp:3078 msgid "Scaling factor or percentage." -msgstr "スケーリング係数または割合" +msgstr "スケーリング係数または割合。" #: src/slic3r/GUI/BackgroundSlicingProcess.cpp:409 msgid "Scheduling upload to `%1%`. See Window -> Print Host Upload Queue" @@ -5406,6 +5674,10 @@ msgstr "デバイス検索中" msgid "Searching for optimal orientation" msgstr "最適方向を探す" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Gコードファイルの選択:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "全てのオブジェクトを選択" @@ -5596,10 +5868,26 @@ msgstr "分離オブジェクトとして設定" msgid "Set as a Separated Objects" msgstr "分離オブジェクトとして設定" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "エクストルーダー変更のサイクルを設定する" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "選択アイテムのエクストルーダーを設定" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "エクストルーダーの順序を設定する" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "プリント全体のエクストルーダーの順序を設定する" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "エクストルーダー(ツール)の順序を設定する" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "下のつまみを現在のスライダーのつまみに設定します" @@ -5613,7 +5901,7 @@ msgid "Set number of instances" msgstr "インスタンス数の設定" #: src/slic3r/GUI/Plater.cpp:4163 -#, c-format +#, possible-c-format msgid "Set numbers of copies to %d" msgstr "コピーの数を%dに設定" @@ -5709,6 +5997,26 @@ msgstr "設定" msgid "Settings for height range" msgstr "高さ範囲の設定" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "サポート用にこれらの設定を調整しますか?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "これらの設定を調整して、スパイラル花瓶(ベイス)モードを有効にしますか?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "ワイプタワーを有効にするために、これらの設定を調整しますか?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "線形塗りつぶしパターンに切り替えてもよろしいですか?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "クリーニングタワーを有効にするには、サポートレイヤーを同期する必要がありますが変更してよろしいですか?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "形状" @@ -5717,13 +6025,21 @@ msgstr "形状" msgid "Shells" msgstr "シェル" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "シフト+左マウスボタン:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "シフト+右マウスボタン:" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "表示" #: src/slic3r/GUI/MainFrame.cpp:559 msgid "Show &Configuration Folder" -msgstr "設定フォルダーの表示" +msgstr "設定フォルダーの表示(&C)" #: src/slic3r/GUI/MainFrame.cpp:563 msgid "Show about dialog" @@ -5801,10 +6117,18 @@ msgstr "ユーザー設定フォルダーの表示(datadir)" msgid "Show/Hide (L)egend" msgstr "表示/非表示(L)凡例" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "3Dconnexion設定ダイアログボックスの表示/非表示" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "簡易" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "シンプルモード" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "簡易ビューモード" @@ -5818,10 +6142,7 @@ msgid "Single Extruder Multi Material" msgstr "シングルエクストルーダー・マルチマテリアル" #: src/slic3r/GUI/Tab.cpp:2023 -msgid "" -"Single Extruder Multi Material is selected, \n" -"and all extruders must have the same diameter.\n" -"Do you want to change the diameter for all extruders to first extruder nozzle diameter value?" +msgid "Single Extruder Multi Material is selected, \nand all extruders must have the same diameter.\nDo you want to change the diameter for all extruders to first extruder nozzle diameter value?" msgstr "1つのエクストルーダーのマルチマテリアルプリンターが選択されているため、すべてのエクストルーダーの直径が同じでなければなりません。最初のエクストルーダーの直径で、すべてのエクストルーダーノズルの直径を設定しますか?" #: src/slic3r/GUI/Tab.cpp:2240 @@ -5875,6 +6196,18 @@ msgstr "SLAギズモ表示" msgid "SLA material" msgstr "SLA材料" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "SLA材料プロファイルの選択" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "SLA材料のタイプ" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "SLA材料" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "SLAプリント" @@ -5895,6 +6228,10 @@ msgstr "SLAサポートポイント" msgid "SLA supports outside the print area were detected" msgstr "プリント範囲外のSLAサポートが検出されました" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "SLA型プリンター" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "平板" @@ -5911,10 +6248,6 @@ msgstr "Slic3rはGコードファイルをプリンターサーバーにアッ msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3rはGコードファイルをプリントサーバーにアップロードできます。 このフィールドには、プリントサーバーのホスト名、IPアドレス、またはURLが含まれている必要があります。" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "slic3rバージョン" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3rはこの速度以下にしません。" @@ -5946,7 +6279,7 @@ msgstr "モデルをスライスし、SLAプリントレイヤーをPNGとして #: src/libslic3r/PrintConfig.cpp:2965 msgid "Slice the model and export toolpaths as G-code." -msgstr "モデルをスライスし、ツールパスをGコードでエクスポートします" +msgstr "モデルをスライスし、ツールパスをGコードでエクスポートします。" #: src/libslic3r/PrintConfig.cpp:2971 msgid "Slice the model as FFF or SLA based on the printer_technology configuration value." @@ -6003,13 +6336,21 @@ msgstr "スローチルト" msgid "Small perimeters" msgstr "短い外周" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "スムーズ" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "スムージング" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "スナップショット名" #: src/slic3r/GUI/MainFrame.cpp:549 msgid "Software &Releases" -msgstr "ソフトウェアリリース" +msgstr "ソフトウェアリリース(&R)" #: src/slic3r/GUI/PresetHints.cpp:181 msgid "solid infill" @@ -6074,7 +6415,7 @@ msgstr "インターフェイスの塗りの隙間。 ゼロを設定すると #: src/libslic3r/PrintConfig.cpp:1931 msgid "Spacing between support material lines." -msgstr "サポートパターンの線間距離" +msgstr "サポートパターンの線間距離。" #: src/slic3r/GUI/GUI_ObjectList.cpp:71 src/slic3r/GUI/GUI_ObjectList.cpp:512 #: src/slic3r/GUI/GUI_Preview.cpp:215 src/slic3r/GUI/Tab.cpp:1084 @@ -6112,7 +6453,7 @@ msgstr "造形速度設定" #: src/libslic3r/PrintConfig.cpp:200 msgid "Speed for printing bridges." -msgstr "ブリッジ形成速度" +msgstr "ブリッジ形成速度。" #: src/libslic3r/PrintConfig.cpp:1699 msgid "Speed for printing solid regions (top/bottom/internal horizontal shells). This can be expressed as a percentage (for example: 80%) over the default infill speed above. Set to zero for auto." @@ -6124,7 +6465,7 @@ msgstr "サポートとモデルのインターフェイスレイヤーのプリ #: src/libslic3r/PrintConfig.cpp:1940 msgid "Speed for printing support material." -msgstr "サポート材造形速度" +msgstr "サポート材造形速度。" #: src/libslic3r/PrintConfig.cpp:1000 msgid "Speed for printing the internal fill. Set to zero for auto." @@ -6162,6 +6503,10 @@ msgstr "ワイプタワー上でアンロードするときのスピード(ラ msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "ラミング直後にフィラメントの先端を引き抜く速度。" +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "スピード:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "球体" @@ -6170,6 +6515,10 @@ msgstr "球体" msgid "Spiral vase" msgstr "スパイラル花瓶" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "スパイラル花瓶" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6203,6 +6552,10 @@ msgstr "パーツの分割" msgid "Split to Parts" msgstr "パーツに分割" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "標準" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "スター型" @@ -6245,7 +6598,7 @@ msgid "stealth mode" msgstr "静音モード" #: src/slic3r/GUI/Plater.cpp:3545 -#, c-format +#, possible-c-format msgid "STL file exported to %s" msgstr "%sにエクスポートされたSTLファイル" @@ -6281,6 +6634,10 @@ msgstr "サポート禁止" msgid "Support Enforcer" msgstr "サポート強制" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "サポートジェネレーター" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "サポート先端" @@ -6389,6 +6746,10 @@ msgstr "残り時間をサポート" msgid "Supports stealth mode" msgstr "静音モードサポート" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "Supports work better, if the following feature is enabled:\n- Detect bridging perimeters" +msgstr "以下の機能が有効になっている場合、サポートはより良く機能します。\n-ブリッジング境界の検出" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "「-デフォルト-」プリセットを非表示" @@ -6414,25 +6775,21 @@ msgid "Switch to Preview" msgstr "プレビューに切替え" #: src/slic3r/GUI/wxExtensions.cpp:2412 -#, c-format +#, possible-c-format msgid "Switch to the %s mode" msgstr "%sモードに切替え" #: src/slic3r/GUI/GUI_App.cpp:752 -msgid "" -"Switching the language will trigger application restart.\n" -"You will lose content of the plater." +msgid "Switching the language will trigger application restart.\nYou will lose content of the plater." msgstr "言語を切り替えると、アプリケーションが再起動します。プレートの内容が失われます。" #: src/slic3r/GUI/WipeTowerDialog.cpp:327 -msgid "" -"Switching to simple settings will discard changes done in the advanced mode!\n" -"\n" -"Do you want to proceed?" -msgstr "" -"簡易な設定に切り替えると、上級モードで行われた変更が破棄されます!\n" -"\n" -"続行しますか?" +msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" +msgstr "簡易な設定に切り替えると、上級モードで行われた変更が破棄されます!\n\n続行しますか?" + +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "シンボリック・プロファイル名" #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." @@ -6444,7 +6801,7 @@ msgstr "オブジェクトレイヤーと同期する" #: src/slic3r/GUI/MainFrame.cpp:557 msgid "System &Info" -msgstr "システム情報" +msgstr "システム情報(&I)" #: src/slic3r/GUI/SysInfoDialog.cpp:44 msgid "System Information" @@ -6458,7 +6815,7 @@ msgstr "システムプリセット" #: src/slic3r/GUI/GUI_App.cpp:662 msgid "Take Configuration &Snapshot" -msgstr "構成スナップショットを撮る" +msgstr "構成スナップショットを撮る(&S)" #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Taking configuration snapshot" @@ -6488,28 +6845,23 @@ msgstr "テスト" msgid "Texture" msgstr "テクスチャー" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "インフィル(中塗り)パターン%1%は、塗りつぶし密度100%%では機能しません。" + #: src/slic3r/GUI/FirmwareDialog.cpp:530 -#, c-format +#, possible-c-format msgid "The %s device could not have been found" msgstr "%sデバイスが見つかりませんでした" #: src/slic3r/GUI/FirmwareDialog.cpp:417 -#, c-format -msgid "" -"The %s device was not found.\n" -"If the device is connected, please press the Reset button next to the USB connector ..." -msgstr "" -"%sデバイスが見つかりませんでした。\n" -"デバイスが接続されている場合は、USBコネクタの横にあるリセットボタンを押してください..." +#, possible-c-format +msgid "The %s device was not found.\nIf the device is connected, please press the Reset button next to the USB connector ..." +msgstr "%sデバイスが見つかりませんでした。\nデバイスが接続されている場合は、USBコネクタの横にあるリセットボタンを押してください..." #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:640 -msgid "" -"The currently manipulated object is tilted (rotation angles are not multiples of 90°).\n" -"Non-uniform scaling of tilted objects is only possible in the World coordinate system,\n" -"once the rotation is embedded into the object coordinates." -msgstr "" -"現在操作されているオブジェクトは傾斜しています(回転角度が90°の倍数ではありません)。\n" -"回転がオブジェクト座標に埋め込まれると、傾斜オブジェクトの不均一なスケーリングはワールド座標系でのみ可能になります。" +msgid "The currently manipulated object is tilted (rotation angles are not multiples of 90°).\nNon-uniform scaling of tilted objects is only possible in the World coordinate system,\nonce the rotation is embedded into the object coordinates." +msgstr "現在操作されているオブジェクトは傾斜しています(回転角度が90°の倍数ではありません)。\n回転がオブジェクト座標に埋め込まれると、傾斜オブジェクトの不均一なスケーリングはワールド座標系でのみ可能になります。" #: src/libslic3r/PrintConfig.cpp:2462 msgid "The default angle for connecting support sticks and junctions." @@ -6525,7 +6877,7 @@ msgstr "使用するエクストルーダー(より具体的なエクストル #: src/libslic3r/PrintConfig.cpp:955 msgid "The extruder to use when printing infill." -msgstr "インフィルに使用するエクストルーダー" +msgstr "インフィルに使用するエクストルーダー。" #: src/libslic3r/PrintConfig.cpp:1341 msgid "The extruder to use when printing perimeters and brim. First extruder is 1." @@ -6533,7 +6885,7 @@ msgstr "外周とブリム(縁)をプリントするときに使用するエク #: src/libslic3r/PrintConfig.cpp:1669 msgid "The extruder to use when printing solid infill." -msgstr "ソリッドインフィルで使用するエクストルーダー" +msgstr "ソリッドインフィルで使用するエクストルーダー。" #: src/libslic3r/PrintConfig.cpp:1879 msgid "The extruder to use when printing support material interface (1+, 0 to use the current extruder to minimize tool changes). This affects raft too." @@ -6597,13 +6949,8 @@ msgid "The object will be raised by this number of layers, and support material msgstr "オブジェクトは、このレイヤー数だけ持ち上げられ、その下にサポート材が生成されます。" #: src/libslic3r/PrintConfig.cpp:2259 -msgid "" -"The percentage of the bed area. \n" -"If the print area exceeds the specified value, \n" -"then a slow tilt will be used, otherwise - a fast tilt" -msgstr "" -"ベッド領域の占有率。\n" -"プリント領域が指定された値を超える場合、ティルト動作を遅くします。それ以外では-速いティルトとなります" +msgid "The percentage of the bed area. \nIf the print area exceeds the specified value, \nthen a slow tilt will be used, otherwise - a fast tilt" +msgstr "ベッド領域の占有率。\nプリント領域が指定された値を超える場合、ティルト動作を遅くします。それ以外では-速いティルトとなります" #: src/slic3r/GUI/GUI_App.cpp:831 msgid "The presets on the following tabs were modified" @@ -6613,6 +6960,14 @@ msgstr "次のタブのプリセットが変更されました" msgid "The printer multiplexes filaments into a single hot end." msgstr "プリンタは、1つのホットエンドで複数のフィラメントを切り替えます。" +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "選択した3mfファイルは新しいバージョン%1%で保存されており、互換性がありません。" + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "選択したamfファイルは新しいバージョン%1%で保存され、互換性がありません。" + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "選択したファイルにはジオメトリが含まれていません。" @@ -6645,6 +7000,11 @@ msgstr "引込み後のフィラメントのエクストルーダーへの再ロ msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "吸込み速度(エクストルーダーモーターにのみ適用)。" +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "The Spiral Vase mode requires:\n- one perimeter\n- no top solid layers\n- 0% fill density\n- no support material\n- inactive Ensure vertical shell thickness" +msgstr "スパイラル花瓶モードにするには以下が必要です。\n-1つの外周\n-上部の塗りつぶしレイヤーなし\n-充填密度0%\n-サポートなし\n-垂直壁の厚さオプションがチェックされていないことを確認" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "スパイラル花瓶オプションはオブジェクト一つのプリントに限られます。" @@ -6680,12 +7040,17 @@ msgid "The vertical distance between object and support material interface. Sett msgstr "オブジェクトとサポートマテリアルインターフェース間の垂直距離。 これを0に設定すると、Slic3rは最初のオブジェクトレイヤーのブリッジフローと速度を使用しなくなります。" #: src/slic3r/GUI/Tab.cpp:2429 -msgid "" -"The Wipe option is not available when using the Firmware Retraction mode.\n" -"\n" -"Shall I disable it in order to enable Firmware Retraction?" +msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" msgstr "ファームウェア引き込みモードを使用している場合、ワイプオプションは使用できません。ファームウェア引き込みを有効にするために無効にしますか?" +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "ワイプタワーは現在のところ体積出力E(use_volumetric_e = 0)をサポートしていません。" + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "The Wipe Tower currently supports the non-soluble supports only\nif they are printed with the current extruder without triggering a tool change.\n(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "現在のところ、非溶解性サポートのワイプタワーは、ツールの変更をトリガーせずに現在のエクストルーダーでプリントされる場合のみサポートします。\n(support_material_extruderとsupport_material_interface_extruderの両方を0に設定する必要があります)。" + #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." msgstr "ツールの変更を行わずに現在のエクストルーダーでプリントする場合、ワイプタワーは今のところ、非溶解性サポートのみをサポートします。 (support_material_extruderとsupport_material_interface_extruderの両方を0に設定する必要があります)。" @@ -6712,18 +7077,18 @@ msgstr "ワイプタワーは、複数のオブジェクトが均等にスライ #: src/libslic3r/Print.cpp:1223 msgid "The Wipe Tower is only supported for multiple objects if they have equal layer heights" -msgstr "ワイプタワーは、複数のオブジェクトのレイヤーの高さが等しい場合に利用できます。" +msgstr "ワイプタワーは、複数のオブジェクトのレイヤーの高さが等しい場合に利用できます" #: src/libslic3r/Print.cpp:1155 msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "ワイプタワーは、すべての押出機のノズル径が同じで、同じ直径のフィラメントを使用している場合にのみサポートされます。" -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "ワイプタワーは、すべてのオブジェクトのレイヤーの高さプロファイルが同じ場合に使用できます。" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "クリーニングタワーは、すべてのオブジェクトのレイヤーの高さが同じである場合にのみサポートされます" #: src/slic3r/GUI/UpdateDialogs.cpp:127 -#, c-format +#, possible-c-format msgid "This %s version: %s" msgstr "この%sのバージョン: %s" @@ -6731,10 +7096,6 @@ msgstr "この%sのバージョン: %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "このコードは、オブジェクト別の順次プリンティングを使用するとき、オブジェクト間に挿入されます。 デフォルトでは、エクストルーダーとベッドの温度は非待機コマンドを使用します(M104/M140)。 ただし、このカスタムコードでM104、M109、M140またはM190が記述された場合、Slic3rは温度コマンドを追加しません。 すべてのSlic3r代替変数を使用できるため、「M109 S [first_layer_temperature]」コマンドを必要な場所に記述できます。" -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "このカスタムコードは、エクストルーダー変更のたびに挿入されます。 ここに何かを記述した場合は、ツールの変更を自分で行う必要があります。PrusaSlicerはフィラメントを変更するためのその他のGコードを出力しません。 すべてのSlic3r設定と[previous_extruder]および[next_extruder]に代替変数を使用できます。 標準のtoolchangeコマンドは、T [next_extruder]としてスクリプト化できます。" - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "このカスタムコードは、レイヤーが変わるたびに、Z移動の直後、エクストルーダがレイヤーの最初のポイントに移動する前に挿入されます。 [layer_num]および[layer_z]と同様に、すべてのSlic3r設定にワイルドカード変数を追加できます。" @@ -6799,32 +7160,18 @@ msgstr "この機能により、強制的に指定されたレイヤーごとに msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "この機能は、レイヤーごとにプリントするのではなく、Zを徐々に上げながらオブジェクトの最外周だけを一筆書きで連続してプリントします。 このオプションを使うには、外周は1周で、インフィル(中塗り)なし、上部ソリッドレイヤー(塗りつぶし)なし、サポートなしに設定しなければなりません。 底部ソリッドレイヤーとスカート(パーツを囲むアウトライン)/ブリム(縁)ループの設定はできます。 2つ以上のオブジェクトをプリントする場合は使えません。" -#: src/slic3r/GUI/Plater.cpp:1712 +#: src/slic3r/GUI/Plater.cpp:2371 msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" msgstr "このファイルは簡易モードでは読込めません。 上級モードに切り替えますか?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "" -"This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\n" -"this file as a single object having multiple parts?" -msgstr "このファイルには、複数の高さに配置されたいくつかのオブジェクトが含まれています。 それらを複数のオブジェクトと見なすのではなく、複数のパーツから構成される単一のオブジェクトと見なすべきですか?" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "This file contains several objects positioned at multiple heights.\nInstead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?" +msgstr "このファイルには、複数の高さに配置されたいくつかのオブジェクトが含まれています。\nそれらを複数のオブジェクトと見なすのではなく、\n複数のパーツから構成される単一のオブジェクトと見なすべきですか?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 -#, c-format -msgid "" -"This firmware hex file does not match the printer model.\n" -"The hex file is intended for: %s\n" -"Printer reported: %s\n" -"\n" -"Do you want to continue and flash this hex file anyway?\n" -"Please only continue if you are sure this is the right thing to do." -msgstr "" -"このファームウェアhexファイルは、プリンターモデルと一致しません。\n" -"16進ファイルの対象:%s\n" -"報告されたプリンター:%s\n" -"\n" -"ともかくこのhexファイルでファームウェアの書換えを続けますか?\n" -"絶対に間違いないと確信している場合にのみ続行してください。" +#, possible-c-format +msgid "This firmware hex file does not match the printer model.\nThe hex file is intended for: %s\nPrinter reported: %s\n\nDo you want to continue and flash this hex file anyway?\nPlease only continue if you are sure this is the right thing to do." +msgstr "このファームウェアhexファイルは、プリンターモデルと一致しません。\n16進ファイルの対象:%s\n報告されたプリンター:%s\n\nともかくこのhexファイルでファームウェアの書換えを続けますか?\n絶対に間違いないと確信している場合にのみ続行してください。" #: src/libslic3r/PrintConfig.cpp:278 msgid "This flag enables the automatic cooling logic that adjusts print speed and fan speed according to layer printing time." @@ -6895,17 +7242,17 @@ msgstr "これは、このエクストルーダーの最大プリント可能レ msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "このエクストルーダーの最小プリント可能なレイヤー高さ。 可変レイヤー高の解像度を制限します。一般的な値は0.05mmと0.1mmの間です。" +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "これは通常、無視できるほど少量の押出量またはモデルの欠陥が原因です。 ベッド上のモデルの修復または向きを再配置してみてください。" + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "この行列は、任意のツールチェンジ間においてワイプタワーの新しいフィラメントをパージするために必要な体積(立方ミリメートル)を示しています。" #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:643 -msgid "" -"This operation is irreversible.\n" -"Do you want to proceed?" -msgstr "" -"この操作は元に戻せません。\n" -"続行しますか?" +msgid "This operation is irreversible.\nDo you want to proceed?" +msgstr "この操作は元に戻せません。\n続行しますか?" #: src/libslic3r/PrintConfig.cpp:1372 msgid "This option sets the number of perimeters to generate for each layer. Note that Slic3r may increase this number automatically when it detects sloping surfaces which benefit from a higher number of perimeters if the Extra Perimeters option is enabled." @@ -6967,14 +7314,10 @@ msgstr "この値は、出力Gコードの全てのZ座標に対して加算/減 msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "このベクトル列には、ワイプタワーで使用される各フィラメント間で変更するために必要なボリュームが保存されます。 これらの値は、以下の完全なパージボリュームの作成を簡素化するために使用されます。" -#: src/slic3r/GUI/UpdateDialogs.cpp:118 -#, c-format -msgid "" -"This version of %s is not compatible with currently installed configuration bundles.\n" -"This probably happened as a result of running an older %s after using a newer one.\n" -"\n" -"You may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." -msgstr "このバージョン%sは、現在インストールされているセットアップパッケージと互換性がありません。これは、新しいバージョンを使用した後に古いバージョンの%sを実行したことが原因である可能性があります。 %sを終了して新しいバージョンで再試行するか、再起動してデフォルト構成をロードしてください。 このバージョン%sと互換性のある設定をインストールする前に、現在の構成のバックアップが作成されます。" +#: src/slic3r/GUI/UpdateDialogs.cpp:155 +#, possible-c-format +msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "このバージョン%sは、現在インストールされているセットアップパッケージと互換性がありません。\nこれは、新しいバージョンを使用した後に古いバージョンの%sを実行したことが原因である可能性があります。 \n%sを終了して新しいバージョンで再試行するか、再起動してデフォルト構成をロードしてください。 このバージョン%sと互換性のある設定をインストールする前に、現在の構成のバックアップが作成されます。" #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -7024,6 +7367,10 @@ msgstr "フィラメントがアンロードされた後に停止する時間。 msgid "To do that please specify a new name for the preset." msgstr "これを行うには、プリセットの新しい名前を指定してください。" +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "To except of redundant tool manipulation, \nColor change(s) for unused extruder(s) was(were) deleted" +msgstr "冗長なツール操作を除いて、\n未使用のエクストルーダーの色の変更は削除されました" + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "オブジェクト" @@ -7033,7 +7380,7 @@ msgid "To parts" msgstr "パーツへ" #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:212 -#, c-format +#, possible-c-format msgid "Toggle %c axis mirroring" msgstr "%c軸のミラーリングを切替え" @@ -7101,6 +7448,11 @@ msgstr "トータルラミング時間" msgid "Translate" msgstr "移動" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "変形" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "移動" @@ -7115,7 +7467,7 @@ msgstr "非定型メッシュの修正を試みてください(このオプシ #: src/libslic3r/PrintConfig.cpp:1397 msgid "Type of the printer." -msgstr "プリンターのタイプ" +msgstr "プリンターのタイプ。" #: src/slic3r/GUI/GUI_ObjectList.cpp:2549 msgid "Type:" @@ -7131,7 +7483,7 @@ msgid "Undo" msgstr "やり直し" #: src/slic3r/GUI/GLCanvas3D.cpp:3497 -#, c-format +#, possible-c-format msgid "Undo %1$d Action" msgid_plural "Undo %1$d Actions" msgstr[0] "" @@ -7169,17 +7521,11 @@ msgid "UNLOCKED LOCK" msgstr "開いたカギ" #: src/slic3r/GUI/Tab.cpp:3362 -msgid "" -"UNLOCKED LOCK icon indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\n" -"Click to reset all settings for current option group to the system (or default) values." -msgstr "" -"カギが開いたアイコンは、一部の設定が変更され、現在のオプショングループのシステム(またはデフォルト)値と等しくないことを示します。\n" -"クリックすると、現在のオプショングループのすべての設定がシステム(またはデフォルト)値にリセットされます。" +msgid "UNLOCKED LOCK icon indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick to reset all settings for current option group to the system (or default) values." +msgstr "カギが開いたアイコンは、一部の設定が変更され、現在のオプショングループのシステム(またはデフォルト)値と等しくないことを示します。\nクリックすると、現在のオプショングループのすべての設定がシステム(またはデフォルト)値にリセットされます。" #: src/slic3r/GUI/Tab.cpp:3377 -msgid "" -"UNLOCKED LOCK icon indicates that the value was changed and is not equal to the system (or default) value.\n" -"Click to reset current value to the system (or default) value." +msgid "UNLOCKED LOCK icon indicates that the value was changed and is not equal to the system (or default) value.\nClick to reset current value to the system (or default) value." msgstr "カギが開いたアイコンは、値が変更され、システム(またはデフォルト)値と等しくないことを示します。クリックすると、現在の値がシステム(またはデフォルト)値にリセットされます。" #: src/slic3r/GUI/GUI_Preview.cpp:245 @@ -7227,7 +7573,7 @@ msgid "Unsupported selection" msgstr "サポートしないところの選択" #: src/libslic3r/GCode/PreviewData.cpp:495 -#, c-format +#, possible-c-format msgid "up to %.2f mm" msgstr "最大%.2f mm" @@ -7255,6 +7601,10 @@ msgstr "アップグレード" msgid "Upload a firmware image into an Arduino based printer" msgstr "ファームウェアイメージをArduinoベースのプリンターにアップロードする" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "FlashAirカードでのアップロードが有効になっていません。" + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "次のファイル名でプリンターサーバーにアップロードします:" @@ -7274,7 +7624,11 @@ msgstr "USB/シリアル 接続" #: src/libslic3r/PrintConfig.cpp:1592 msgid "USB/serial port for printer connection." -msgstr "プリンター接続用USB/シリアルポート" +msgstr "プリンター接続用USB/シリアルポート。" + +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "別のエクストルーダーを使用する" #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" @@ -7365,6 +7719,26 @@ msgstr "この列の値は通常モード用です" msgid "Values in this column are for Stealth mode" msgstr "この列の値はサイレントモード用です" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "可変レイヤー高さ" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "可変レイヤー高-アダプティブ" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr "可変レイヤー高-マニュアル編集" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "可変レイヤー高さ - リセット" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "可変レイヤー高さ - 全てを滑らかに" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "バリアント" @@ -7373,6 +7747,10 @@ msgstr "バリアント" msgid "vendor" msgstr "メーカー" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "ベンダー:" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "コメント付きGコード" @@ -7393,6 +7771,10 @@ msgstr "外壁設定" msgid "View" msgstr "ビュー" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "ビューモード" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7422,8 +7804,8 @@ msgstr "体積押出し流量のヒントは利用できません" msgid "Volumetric flow rate" msgstr "体積押出し流量" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" msgstr "体積押出し量 (mm³/s)" #: src/slic3r/GUI/RammingChart.cpp:81 @@ -7440,18 +7822,18 @@ msgid "Welcome" msgstr "ようこそ" #: src/slic3r/GUI/ConfigWizard.cpp:296 -#, c-format +#, possible-c-format msgid "Welcome to the %s Configuration Assistant" msgstr "%s構成アシスタントへようこそ" #: src/slic3r/GUI/ConfigWizard.cpp:298 -#, c-format +#, possible-c-format msgid "Welcome to the %s Configuration Wizard" msgstr "%s構成ウィザードへようこそ" #: src/slic3r/GUI/Preferences.cpp:86 msgid "When checked, the print and filament presets are shown in the preset editor even if they are marked as incompatible with the active printer" -msgstr "チェックすると、アクティブなプリンターと互換性がないとマークされている場合でも、プリントおよびフィラメントのプリセットがプリセットエディターに表示されます。" +msgstr "チェックすると、アクティブなプリンターと互換性がないとマークされている場合でも、プリントおよびフィラメントのプリセットがプリセットエディターに表示されます" #: src/slic3r/GUI/PresetHints.cpp:223 msgid "when printing" @@ -7568,6 +7950,11 @@ msgstr "ワイプタワー" msgid "wipe tower" msgstr "ワイプタワー" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "ワイプタワー" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "ワイプタワー-パージ量調整" @@ -7606,12 +7993,7 @@ msgid "World coordinates" msgstr "ワールド座標" #: src/slic3r/GUI/UpdateDialogs.cpp:76 -msgid "" -"Would you like to install it?\n" -"\n" -"Note that a full configuration snapshot will be created first. It can then be restored at any time should there be a problem with the new version.\n" -"\n" -"Updated configuration bundles:" +msgid "Would you like to install it?\n\nNote that a full configuration snapshot will be created first. It can then be restored at any time should there be a problem with the new version.\n\nUpdated configuration bundles:" msgstr "インストールしますか?まず完全な設定スナップショットが作成されます。 新しいバージョンに問題がある場合はいつでも復元できます。アップデートされた設定に含まれるもの:" #: src/libslic3r/Zipper.cpp:95 @@ -7683,7 +8065,7 @@ msgid "You can't load SLA project if there is at least one multi-part object on msgstr "プリント領域にマルチパートオブジェクトがある場合、SLAプロジェクトをロードできません" #: src/slic3r/GUI/Plater.cpp:1746 -#, c-format +#, possible-c-format msgid "You can't to add the object(s) from %s because of one or some of them is(are) multi-part" msgstr "オブジェクトの1つまたはいくつかはマルチパートであるため、%sからオブジェクトを追加できません" @@ -7691,17 +8073,25 @@ msgstr "オブジェクトの1つまたはいくつかはマルチパートで msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "複数のオブジェクト/パーツの選択で軸別のスケールモードを使用することはできません" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "選択したプリンターに対して少なくとも1つのフィラメントを選択する必要があります" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "選択したプリンターに対して少なくとも1つの材料を選択する必要があります" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "グラフィックカードドライバを更新する必要がある場合があります。" #: src/slic3r/GUI/Preferences.cpp:130 -#, c-format +#, possible-c-format msgid "You need to restart %s to make the changes effective." msgstr "変更を有効にするには、%sを再起動する必要があります。" #: src/slic3r/GUI/GUI_ObjectList.cpp:2415 -#, c-format +#, possible-c-format msgid "You started your selection with %s Item." msgstr "%sアイテムで選択を開始しました。" @@ -7717,6 +8107,14 @@ msgstr "オブジェクトが大きすぎて、プリントベッドに収まる msgid "Z offset" msgstr "Zオフセット" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "Zero first layer height is not valid.\n\nThe first layer height will be reset to 0.01." +msgstr "最初のレイヤーのゼロの高さは無効です。\n \n最初のレイヤーの高さは0.01にリセットされます。" + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "Zero layer height is not valid.\n\nThe layer height will be reset to 0.01." +msgstr "レイヤーの高さゼロは無効です。\n \nレイヤーの高さは0.01にリセットされます。" + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "ジグザグ" diff --git a/resources/localization/list.txt b/resources/localization/list.txt index 7f0b672526..93ee2f441d 100644 --- a/resources/localization/list.txt +++ b/resources/localization/list.txt @@ -50,6 +50,7 @@ src/slic3r/GUI/ExtruderSequenceDialog.cpp src/slic3r/Utils/Duet.cpp src/slic3r/Utils/OctoPrint.cpp src/slic3r/Utils/FlashAir.cpp +src/slic3r/Utils/AstroBox.cpp src/slic3r/Utils/PresetUpdater.cpp src/slic3r/Utils/FixModelByWin10.cpp src/libslic3r/SLA/SLAPad.cpp diff --git a/resources/localization/pl/PrusaSlicer.mo b/resources/localization/pl/PrusaSlicer.mo index e7683ee03c..dd6f77378a 100644 Binary files a/resources/localization/pl/PrusaSlicer.mo and b/resources/localization/pl/PrusaSlicer.mo differ diff --git a/resources/localization/pl/PrusaSlicer_pl.po b/resources/localization/pl/PrusaSlicer_pl.po index e09c143c2e..32b28989dd 100644 --- a/resources/localization/pl/PrusaSlicer_pl.po +++ b/resources/localization/pl/PrusaSlicer_pl.po @@ -7,14 +7,6 @@ msgstr "" "Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n%10 >= 2 && n%10 <=4 && (n%100 < 12 || n%100 > 14)) ? 1 : ((n%10 == 0 || n%10 == 1 || (n%10 >= 5 && n%10 <=9)) || (n%100 >= 12 && n%100 <= 14)) ? 2 : 3);\n" "X-Generator: PhraseApp (phraseapp.com)\n" -#: src/slic3r/GUI/PresetHints.cpp:39 -msgid "\nDuring the other layers, fan" -msgstr "\nNa pozostałych warstwach, wentylator" - -#: src/slic3r/GUI/PresetHints.cpp:35 -msgid "\nIf estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." -msgstr "\nJeśli szacowany czas jest wyższy, ale poniżej ~%1%s, wentylator będzie pracował z proporcjonalnie zmniejszaną prędkością poniędzy %2%%% a %3%%%." - #: src/slic3r/GUI/MainFrame.cpp:61 msgid " - Remember to check for updates at http://github.com/prusa3d/PrusaSlicer/releases" msgstr " - Pamiętaj, aby sprawdzać aktualizacje na http://github.com/prusa3d/PrusaSlicer/releases" @@ -35,10 +27,6 @@ msgstr "%" msgid "%.2f - %.2f mm" msgstr "%.2f - %.2f mm" -#: src/slic3r/GUI/Tab.cpp:2895 -msgid "%1% - Copy" -msgstr "%1% - Kopiuj" - #. TRN Remove/Delete #: src/slic3r/GUI/Tab.cpp:2958 msgid "%1% Preset" @@ -237,6 +225,10 @@ msgstr "&Widok" msgid "&Window" msgstr "&Okno" +#: src/slic3r/GUI/ConfigWizard.cpp:574 src/slic3r/GUI/ConfigWizard.cpp:602 +msgid "(All)" +msgstr "(Wszystko)" + #: src/libslic3r/PrintConfig.cpp:1376 msgid "(minimum)" msgstr "(minimum)" @@ -249,6 +241,10 @@ msgstr "(Ponowne) Cięcie" msgid "(Re)Slice No&w" msgstr "(Pono&wne) Cięcie" +#: src/libslic3r/PrintConfig.cpp:760 src/libslic3r/PrintConfig.cpp:2555 +msgid "(Unknown)" +msgstr "(Nieznane)" + #: src/slic3r/GUI/MainFrame.cpp:641 msgid ") not found." msgstr ") nie znaleziono." @@ -273,6 +269,10 @@ msgstr "Podgląd edycji 3D" msgid "3D Honeycomb" msgstr "Plaster miodu 3D" +#: src/slic3r/GUI/Mouse3DController.cpp:255 +msgid "3Dconnexion settings" +msgstr "Ustawienia 3Dconnexion" + #: src/slic3r/GUI/Plater.cpp:3590 #, possible-c-format msgid "3MF file exported to %s" @@ -328,6 +328,10 @@ msgstr "Aktywacja" msgid "Active" msgstr "Aktywny" +#: src/slic3r/GUI/GLCanvas3D.cpp:273 +msgid "Adaptive" +msgstr "Adaptacyjny" + #: src/slic3r/GUI/Preset.cpp:1003 src/slic3r/GUI/Tab.cpp:237 msgid "Add a new printer" msgstr "Dodaj nową drukarkę" @@ -340,10 +344,30 @@ msgstr "Dodaj podkładkę pod podporami modelu" msgid "Add a sheath (a single perimeter line) around the base support. This makes the support more reliable, but also more difficult to remove." msgstr "Dodaj osłonę (pojedynczą linię) wokół podpory bazowej. Sprawi to, że podpory będą stabilniejsze, ale też trudniejsze do usunięcia." +#: src/slic3r/GUI/wxExtensions.cpp:3441 +msgid "Add color change" +msgstr "Dodaj zmianę koloru" + +#: src/slic3r/GUI/wxExtensions.cpp:3435 +msgid "Add color change (%1%) for:" +msgstr "Dodaj zmianę koloru (%1%) dla:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:186 msgid "Add color change marker for current layer" msgstr "Dodaj punkt zmiany filamentu na obecnej warstwie" +#: src/slic3r/GUI/wxExtensions.cpp:3447 +msgid "Add custom G-code" +msgstr "Dodaj własny G-code" + +#: src/slic3r/GUI/GLCanvas3D.cpp:246 +msgid "Add detail" +msgstr "Dodaj szczegół" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:192 +msgid "Add extruder to sequence" +msgstr "Dodaj ekstruder do sekwencji" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1662 msgid "Add Generic Subobject" msgstr "Dodaj Standardowy Model Podrzędny" @@ -388,6 +412,10 @@ msgstr "Dodaj kolejną kopię wybranego modelu" msgid "Add part" msgstr "Dodaj część" +#: src/slic3r/GUI/wxExtensions.cpp:3444 +msgid "Add pause print" +msgstr "Dodaj pauzę podczas druku" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1229 msgid "Add point" msgstr "Dodaj punkt" @@ -424,6 +452,11 @@ msgstr "Dodaj Ustawienia dla Modelu" msgid "Add Settings for Sub-object" msgstr "Dodaj Ustawienia dla Modelu Podrzędnego" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1676 +#: src/slic3r/GUI/GUI_ObjectList.cpp:1922 +msgid "Add Shape" +msgstr "Dodaj kształt" + #: src/libslic3r/PrintConfig.cpp:382 msgid "Add solid infill near sloping surfaces to guarantee the vertical shell thickness (top+bottom solid layers)." msgstr "Dodaj zwarte wypełnienie przy pochyłych powierzchniach aby zagwarantować odpowiednią grubość warstwy (suma górnych i dolnych zwartych warstw)." @@ -446,9 +479,13 @@ msgstr "Dodaj punkt podpory" msgid "Add..." msgstr "Dodaj..." -#: src/slic3r/GUI/wxExtensions.cpp:2571 -msgid "Add/Del color change" -msgstr "Dodaj/usuń zmianę koloru" +#: src/slic3r/GUI/PresetBundle.cpp:1683 +msgid "Add/Remove filaments" +msgstr "Dodaj/usuń filamenty" + +#: src/slic3r/GUI/Preset.cpp:1102 +msgid "Add/Remove materials" +msgstr "Dodaj/usuń materiały" #: src/slic3r/GUI/Tab.cpp:920 msgid "Additional information:" @@ -477,6 +514,10 @@ msgstr "Adres" msgid "Advanced" msgstr "Zaawansowane" +#: src/slic3r/GUI/ConfigWizard.cpp:786 +msgid "Advanced mode" +msgstr "Tryb Zaawansowany" + #: src/slic3r/GUI/GUI_App.cpp:675 msgid "Advanced View Mode" msgstr "Widok Zaawansowany" @@ -600,6 +641,10 @@ msgstr "Czy na pewno chcesz %1% ten zestaw ustawień?" msgid "Are you sure you want to cancel firmware flashing?\nThis could leave your printer in an unusable state!" msgstr "Czy na pewno chcesz przerwać flashowanie firmware?\nMoże to spowodować nieprzewidziane problemy z drukarką!" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1191 +msgid "Are you sure you want to do it?" +msgstr "Czy na pewno chcesz to zrobić?" + #: src/libslic3r/PrintConfig.cpp:2258 msgid "Area fill" msgstr "Wypełnienie obszaru" @@ -677,10 +722,10 @@ msgstr "Generuj punkty automatycznie" msgid "Auto-repaired (%d errors)" msgstr "Naprawiono automatycznie (%d błędów)" -#: src/slic3r/GUI/GUI_ObjectList.cpp:230 +#: src/slic3r/GUI/GUI_ObjectList.cpp:331 #, possible-c-format -msgid "Auto-repaired (%d errors):\n" -msgstr "Naprawiono automatycznie (%d błędów):\n" +msgid "Auto-repaired (%d errors):" +msgstr "Naprawiono automatycznie (%d błędów):" #: src/slic3r/GUI/FirmwareDialog.cpp:771 msgid "Autodetected" @@ -690,9 +735,9 @@ msgstr "Wykryto automatycznie" msgid "Autogenerate support points" msgstr "Automatycznie generuj punkty podpór" -#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1166 -msgid "Autogeneration will erase all manually edited points.\n\nAre you sure you want to do it?\n" -msgstr "Generowanie automatyczne usunie wszystkie ręcznie ustawione punkty.\n\nCzy chcesz kontynować?\n" +#: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1190 +msgid "Autogeneration will erase all manually edited points." +msgstr "Generowanie automatyczne usunie wszystkie ręcznie ustawione punkty." #: src/slic3r/GUI/Tab.cpp:3421 msgid "Automatic generation" @@ -798,6 +843,14 @@ msgstr "G-code wykonywany przy przejściach pomiędzy modelami" msgid "Between objects G-code (for sequential printing)" msgstr "G-code wykonywany przy przejściach pomiędzy modelami (druk sekwencyjny)" +#: src/libslic3r/PrintConfig.cpp:2457 src/libslic3r/PrintConfig.cpp:2458 +msgid "Bottle volume" +msgstr "Objętość butelki" + +#: src/libslic3r/PrintConfig.cpp:2464 src/libslic3r/PrintConfig.cpp:2465 +msgid "Bottle weight" +msgstr "Waga butelki" + #. TRN To be shown in the main menu View->Bottom #: src/slic3r/GUI/MainFrame.cpp:524 msgid "Bottom" @@ -937,7 +990,7 @@ msgstr "Pliki certyfikatów (*.crt, *.pem)|*.crt;*.pem|Wszystkie pliki|*.*" #: src/slic3r/GUI/GUI_App.cpp:683 msgid "Change Application &Language" -msgstr "Zmień &Język Aplikacji" +msgstr "Język Ap&likacji" #: src/slic3r/GUI/KBShortcutsDialog.cpp:154 msgid "Change camera type (perspective, orthographic)" @@ -947,6 +1000,14 @@ msgstr "Zmień rodzaj widoku (perspektywiczny/ortograficzny)" msgid "Change extruder" msgstr "Zmiana ekstrudera" +#: src/slic3r/GUI/GUI_ObjectList.cpp:528 +msgid "Change Extruder" +msgstr "Zmień Ekstruder" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:3852 +msgid "Change Extruders" +msgstr "Zmień Ekstrudery" + #: src/slic3r/GUI/GUI_ObjectSettings.cpp:144 #, possible-c-format msgid "Change Option %s" @@ -1045,6 +1106,11 @@ msgstr "Zamknij" msgid "Color" msgstr "Kolor" +#: src/slic3r/GUI/GLCanvas3D.cpp:1099 +#, possible-c-format +msgid "Color change for Extruder %d at %.2f mm" +msgstr "Zmiana koloru dla ekstrudera %d na wysokości %.2f mm" + #: src/slic3r/GUI/GUI_Preview.cpp:218 src/slic3r/GUI/GUI_Preview.cpp:535 #: src/libslic3r/GCode/PreviewData.cpp:406 msgid "Color Print" @@ -1146,6 +1212,10 @@ msgstr "Łączenia słupków i skrzyżowań podpór" msgid "Connection to Duet works correctly." msgstr "Połączenie z Duet pomyślne." +#: src/slic3r/Utils/FlashAir.cpp:70 +msgid "Connection to FlashAir works correctly and upload is enabled." +msgstr "Połączenie z FlashAir działa poprawnie a przesyłanie jest włączone." + #: src/slic3r/Utils/OctoPrint.cpp:84 msgid "Connection to OctoPrint works correctly." msgstr "Połączenie z OctoPrint pomyślne." @@ -1236,6 +1306,10 @@ msgstr "Korekcje" msgid "Cost" msgstr "Koszt" +#: src/slic3r/GUI/Plater.cpp:233 +msgid "Cost (money)" +msgstr "Koszt (pieniędzy)" + #: src/slic3r/GUI/Plater.cpp:2140 msgid "Could not arrange model objects! Some geometries may be invalid." msgstr "Nie można ułożyć modeli! Niektóre geometrie mogą być nieprawidłowe." @@ -1244,6 +1318,10 @@ msgstr "Nie można ułożyć modeli! Niektóre geometrie mogą być nieprawidło msgid "Could not connect to Duet" msgstr "Nie można połączyć się z Duet" +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Could not connect to FlashAir" +msgstr "Nie można połączyć z FlashAir" + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Could not connect to OctoPrint" msgstr "Nie można połączyć się z OctoPrint" @@ -1306,6 +1384,10 @@ msgstr "Obecny zestaw ustawień jest dziedziczony z:\n%s" msgid "Current version:" msgstr "Obecna wersja:" +#: src/slic3r/GUI/GLCanvas3D.cpp:278 +msgid "Cusp (mm)" +msgstr "Wierzchołek (mm)" + #: src/slic3r/GUI/BedShapeDialog.cpp:93 src/slic3r/GUI/GUI_Preview.cpp:239 #: src/libslic3r/GCode/PreviewData.cpp:175 msgid "Custom" @@ -1319,6 +1401,10 @@ msgstr "Dla połączeń HTTPS z OctoPrint może zostać użyty własny plik cert msgid "Custom G-code" msgstr "Własny G-code" +#: src/slic3r/GUI/wxExtensions.cpp:3500 +msgid "Custom Gcode on current layer (%1% mm)." +msgstr "Własny G-code na obecnej warstwie (%1% mm)." + #: src/slic3r/GUI/ConfigWizard.cpp:373 msgid "Custom Printer" msgstr "Własna Drukarka" @@ -1341,7 +1427,7 @@ msgstr "Tnij Płaszczyzną" #: src/libslic3r/PrintConfig.cpp:3014 msgid "Cut model at the given Z." -msgstr "Przetnij model na zadanej wysokości Z." +msgstr "Przetnij model na wysokości Z." #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Cylinder" @@ -1355,6 +1441,10 @@ msgstr "O&dznacz wszystko" msgid "Data directory" msgstr "Katalog danych" +#: src/slic3r/GUI/Mouse3DController.cpp:279 +msgid "Deadzone:" +msgstr "Martwa strefa:" + #: src/libslic3r/Zipper.cpp:55 msgid "decompression failed or archive is corrupted" msgstr "niepowodzenie rozpakowywania lub uszkodzone archiwum" @@ -1471,10 +1561,26 @@ msgstr "Usuń wszystko" msgid "Delete All Instances from Object" msgstr "Usuń wszystkie kopie modelu" +#: src/slic3r/GUI/wxExtensions.cpp:3465 +msgid "Delete color change" +msgstr "Usuń zmianę koloru" + +#: src/slic3r/GUI/wxExtensions.cpp:3092 +msgid "Delete color change for Extruder %1%" +msgstr "Usuń zmianę kolor dla ekstrudera %1%" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:187 msgid "Delete color change marker for current layer" msgstr "Usuń punkt zmiany filamentu na obecnej warstwie" +#: src/slic3r/GUI/wxExtensions.cpp:3467 +msgid "Delete custom G-code" +msgstr "Usuń własny G-code" + +#: src/slic3r/GUI/wxExtensions.cpp:3095 +msgid "Delete extruder change to \"%1%\"" +msgstr "Usuń zmianę ekstrudera do \"%1%\"" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1898 msgid "Delete Height Range" msgstr "Usuń zakres wysokości" @@ -1492,6 +1598,10 @@ msgstr "Usuń Model" msgid "Delete Option %s" msgstr "Usuń Opcję %s" +#: src/slic3r/GUI/wxExtensions.cpp:3466 +msgid "Delete pause print" +msgstr "Usuń pauzę wydruku" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:137 msgid "Delete selected" msgstr "Usuń wybrane" @@ -1578,6 +1688,10 @@ msgstr "Wykryj niepołączone elementy załadowanych modelu i odłącz je, tworz msgid "Detected advanced data" msgstr "Wykryto zaawansowane dane" +#: src/slic3r/GUI/Mouse3DController.cpp:259 +msgid "Device:" +msgstr "Urządzenie:" + #: src/slic3r/GUI/BedShapeDialog.cpp:88 src/libslic3r/PrintConfig.cpp:677 msgid "Diameter" msgstr "Średnica" @@ -1610,9 +1724,9 @@ msgstr "Wyłącz wentylator przy pierwszych" msgid "Disables retraction when the travel path does not exceed the upper layer's perimeters (and thus any ooze will be probably invisible)." msgstr "Wyłącza retrakcję gdy ruch jałowy nie wykracza poza zewnętrzny obrys górnej warstwy (więc jakiekolwiek wycieki z dyszy prawdopodobnie i tak nie będą widoczne)." -#: src/slic3r/GUI/wxExtensions.cpp:2572 -msgid "Discard all color changes" -msgstr "Odrzuć wszystkie zmiany koloru" +#: src/slic3r/GUI/wxExtensions.cpp:3078 +msgid "Discard all custom changes" +msgstr "Odrzuć wszystkie własne zmiany" #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:869 #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1241 @@ -1743,6 +1857,10 @@ msgstr "Duplikuj" msgid "Duplicate by grid" msgstr "Duplikuj wg siatki" +#: src/slic3r/GUI/PresetHints.cpp:39 +msgid "During the other layers, fan" +msgstr "Na pozostałych warstwach, wentylator" + #: src/libslic3r/PrintConfig.cpp:2418 msgid "Dynamic" msgstr "Dynamicznie" @@ -1755,10 +1873,22 @@ msgstr "&Eksport" msgid "edges fixed" msgstr "naprawiono krawędzie" +#: src/slic3r/GUI/wxExtensions.cpp:3460 +msgid "Edit color" +msgstr "Edytuj kolor" + +#: src/slic3r/GUI/wxExtensions.cpp:3462 +msgid "Edit custom G-code" +msgstr "Edytuj własny G-code" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2690 msgid "Edit Height Range" msgstr "Edytuj Zakres Wysokości" +#: src/slic3r/GUI/wxExtensions.cpp:3461 +msgid "Edit pause print message" +msgstr "Edytuj komunikat wstrzymania wydruku" + #: src/slic3r/GUI/GUI_ObjectList.cpp:373 msgid "Editing" msgstr "Edytowanie" @@ -1767,10 +1897,6 @@ msgstr "Edytowanie" msgid "Elephant foot compensation" msgstr "Kompensacja \"stopy słonia\"" -#: src/libslic3r/SLAPrint.cpp:681 -msgid "Elevation is too low for object. Use the \"Pad around obect\" feature to print the object without elevation." -msgstr "Podniesienie zbyt małe dla modelu. Użyj funkcji \"Podkładka wokół modelu\", aby wydrukować model bez podniesienia." - #: src/libslic3r/SLAPrint.cpp:678 msgid "Elevation is too low for object. Use the \"Pad around object\" feature to print the object without elevation." msgstr "Podniesienie zbyt małe dla modelu. Użyj funkcji \"Podkładka wokół modelu\", aby wydrukować model bez podniesienia." @@ -1779,6 +1905,10 @@ msgstr "Podniesienie zbyt małe dla modelu. Użyj funkcji \"Podkładka wokół m msgid "Emit M73 P[percent printed] R[remaining time in minutes] at 1 minute intervals into the G-code to let the firmware show accurate remaining time. As of now only the Prusa i3 MK3 firmware recognizes M73. Also the i3 MK3 firmware supports M73 Qxx Sxx for the silent mode." msgstr "Umieść M73 P[postęp w procentach] R[pozostały czas w minutach] co 1 minutę w G-code, aby pozwolić firmware na wyświetlanie dokładnego pozostałego czasu. Na ten moment jedynie firmware drukarki Prusa i3 MK3 rozpoznaje komendę M73. Firmware i3 MK3 wspiera również M73 Qxx Sxx dla trybu Stealth." +#: src/libslic3r/GCode.cpp:628 +msgid "Empty layers detected, the output would not be printable." +msgstr "Wykryto puste warstwy - plik wynikowy nie będzie możliwy do wydrukowania." + #: src/slic3r/GUI/Tab.cpp:1490 src/libslic3r/PrintConfig.cpp:1286 #: src/libslic3r/PrintConfig.cpp:2099 msgid "Enable" @@ -1838,10 +1968,18 @@ msgstr "Zakolejkowano" msgid "Ensure vertical shell thickness" msgstr "Zagwarantuj odpowiednią grubość ścianki" +#: src/slic3r/GUI/wxExtensions.cpp:3499 +msgid "Enter custom G-code used on current layer" +msgstr "Wprowadź własny G-code do wykonania na tej warstwie" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2709 msgid "Enter new name" msgstr "Wprowadź nową nazwę" +#: src/slic3r/GUI/wxExtensions.cpp:3513 +msgid "Enter short message shown on Printer display during pause print" +msgstr "Wpisz krótki komunikat pokazywany na wyświetlaczu drukarki podczas wstrzymania wydruku" + #: src/slic3r/GUI/ConfigWizard.cpp:622 msgid "Enter the bed temperature needed for getting your filament to stick to your heated bed." msgstr "Wprowadź temperaturę potrzebną do dobrego przylegania filamentu do powierzchni podgrzewanego stołu." @@ -1893,6 +2031,10 @@ msgstr "Błąd eksportu pliku AMF %s" msgid "Error Message" msgstr "Komunikat o błędzie" +#: src/slic3r/GUI/AppConfig.cpp:105 +msgid "Error parsing PrusaSlicer config file, it is probably corrupted. Try to manually delete the file to recover from the error. Your user profiles will not be affected." +msgstr "Błąd przetwarzania pliku konfiguracyjnego PrusaSlicer. Prawdopodobnie jest uszkodzony. Spróbuj ręcznie usunąć plik, aby pozbyć się błędu. Nie wpłynie to na Twoje profile." + #: src/slic3r/GUI/PrintHostDialogs.cpp:271 msgid "Error uploading to print host:" msgstr "Błąd wysyłania do serwera druku:" @@ -1956,6 +2098,10 @@ msgstr "Opcja eksperymentalna dostosowująca przepływ przy zwisach (zostanie za msgid "Expert" msgstr "Ekspert" +#: src/slic3r/GUI/ConfigWizard.cpp:787 +msgid "Expert mode" +msgstr "Tryb Eksperta" + #: src/slic3r/GUI/GUI_App.cpp:676 msgid "Expert View Mode" msgstr "Tryb Widoku Eksperta" @@ -2258,6 +2404,10 @@ msgstr "Ustawienia wentylatora" msgid "Fan speed" msgstr "Prędkość wentylatora" +#: src/libslic3r/GCode/PreviewData.cpp:368 +msgid "Fan Speed (%)" +msgstr "Prędkość wentylatora (%)" + #: src/libslic3r/PrintConfig.cpp:2240 msgid "Fast" msgstr "Szybkie" @@ -2279,6 +2429,10 @@ msgstr "Rodzaj funkcji" msgid "Feature types" msgstr "Rodzaje funkcji" +#: src/slic3r/GUI/ConfigWizard.cpp:1488 +msgid "FFF Technology Printers" +msgstr "Drukarki FFF" + #: src/slic3r/GUI/Plater.cpp:682 src/slic3r/GUI/Tab.cpp:1470 #: src/slic3r/GUI/Tab.cpp:1471 msgid "Filament" @@ -2316,6 +2470,10 @@ msgstr "Nadpisywane Ustawienia" msgid "Filament parking position" msgstr "Pozycja zatrzymania filamentu" +#: src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filament Profiles Selection" +msgstr "Wybór profili filamentu" + #: src/slic3r/GUI/Tab.cpp:1516 msgid "Filament properties" msgstr "Właściwości filamentu" @@ -2336,6 +2494,10 @@ msgstr "Czas rozładowania filamentu" msgid "filaments" msgstr "filamenty" +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1883 +msgid "Filaments" +msgstr "Filamenty" + #: src/libslic3r/Zipper.cpp:75 msgid "file close failed" msgstr "niepowodzenia zamykania pliku" @@ -2493,6 +2655,26 @@ msgstr "Przepływ" msgid "flow rate is maximized" msgstr "przepływ osiąga wartości szczytowe" +#: src/slic3r/GUI/wxExtensions.cpp:3088 +msgid "For add another code use right mouse button click" +msgstr "Kliknij prawym przyciskiem myszy, aby dodać nowy kod." + +#: src/slic3r/GUI/wxExtensions.cpp:3087 +msgid "For add change extruder use left mouse button click" +msgstr "Kliknij lewym przyciskiem myszki, aby dodać zmianę ekstrudera" + +#: src/slic3r/GUI/wxExtensions.cpp:3086 +msgid "For add color change use left mouse button click" +msgstr "Kliknij lewym przyciskiem myszy, aby dodać zmianę koloru" + +#: src/slic3r/GUI/wxExtensions.cpp:3096 +msgid "For Delete \"%1%\" code use left mouse button click\nFor Edit \"%1%\" code use right mouse button click" +msgstr "Aby usunąć kod \"%1%\", kliknij lewym przyciskiem myszki\nAby edytować kod \"%1%\", kliknij prawym przyciskiem" + +#: src/slic3r/GUI/wxExtensions.cpp:3090 +msgid "For Delete color change use left mouse button click\nFor Edit color use right mouse button click" +msgstr "Aby usunąć zmianę koloru, kliknij lewym przyciskiem myszy\nAby edytować kolor, kliknij prawym przyciskiem" + #: src/slic3r/GUI/UpdateDialogs.cpp:188 msgid "For more information please visit our wiki page:" msgstr "Aby uzyskać więcej informacji odwiedź naszą wiki:" @@ -2506,9 +2688,17 @@ msgstr "Tylko dla wymuszania podpór" msgid "for the left button: \tindicates a non-system (or non-default) preset,\nfor the right button: \tindicates that the settings hasn't been modified." msgstr "dla lewego przycisku: wskazuje na niesystemowy (lub inny niż domyślny) zestaw ustawień,\ndla prawego przycisku: wskazuje, że ustawienia nie zostały zmodyfikowane." +#: src/slic3r/GUI/ConfigManipulation.cpp:128 +msgid "For the Wipe Tower to work with the soluble supports, the support layers\nneed to be synchronized with the object layers." +msgstr "Do działania wieży czyszczącej z podporami rozpuszczalnymi konieczna jest synchronizacja wysokości warstw modelu i podpór." + #: src/libslic3r/Print.cpp:1302 msgid "For the Wipe Tower to work with the soluble supports, the support layers need to be synchronized with the object layers." -msgstr "Do działania Wieży Czyszczącej z podporami rozpuszczalnymi konieczna jest synchronizacja wysokości warstw modelu i podpór." +msgstr "Do działania wieży czyszczącej z podporami rozpuszczalnymi konieczna jest synchronizacja wysokości warstw modelu i podpór." + +#: src/libslic3r/PrintConfig.cpp:2832 +msgid "Force pad around object everywhere" +msgstr "Wymuś podkładkę wokół wszystkich modeli, wszędzie" #: src/libslic3r/PrintConfig.cpp:1660 msgid "Force solid infill for regions having a smaller area than the specified threshold." @@ -2534,6 +2724,10 @@ msgstr "Przód" msgid "Front View" msgstr "Widok przodu" +#: src/slic3r/GUI/Tab.cpp:1003 +msgid "full profile name" +msgstr "pełna nazwa profilu" + #: src/slic3r/GUI/MainFrame.cpp:677 msgid "G-code" msgstr "G-code" @@ -2550,6 +2744,10 @@ msgstr "Rodzaj G-code" msgid "g/cm³" msgstr "g/cm³" +#: src/libslic3r/PrintConfig.cpp:2473 +msgid "g/ml" +msgstr "g/ml" + #: src/slic3r/GUI/GUI_Preview.cpp:234 src/libslic3r/PrintConfig.cpp:870 #: src/libslic3r/GCode/PreviewData.cpp:170 msgid "Gap fill" @@ -2684,6 +2882,10 @@ msgstr "ma następujące niezapisane zmiany:" msgid "Head diameter" msgstr "Średnica łącznika" +#: src/slic3r/GUI/ConfigManipulation.cpp:304 +msgid "Head penetration should not be greater than the head width." +msgstr "Przenikanie łączników nie powinno być większe niż ich średnica." + #: src/libslic3r/PrintConfig.cpp:822 msgid "Heated build plate temperature for the first layer. Set this to zero to disable bed temperature control commands in the output." msgstr "Temperatura podgrzewanego stołu dla pierwszej warstwy. Ustaw zero aby wyłączyć komendy kontrolujące temperaturę stołu w pliku wyjściowym." @@ -2781,6 +2983,10 @@ msgstr "Nazwa Hosta, IP lub URL" msgid "Hover the cursor over buttons to find more information \nor click this button." msgstr "Umieść kursor nad przyciskiem aby uzyskać więcej informacji\nlub kliknij ten przycisk." +#: src/libslic3r/PrintConfig.cpp:2780 +msgid "How far should the pad extend around the contained geometry" +msgstr "Jak daleko poza kształt powinna sięgać podkładka" + #: src/libslic3r/PrintConfig.cpp:2734 msgid "How much should the tiny connectors penetrate into the model body." msgstr "Głębokość, na którą malutkie łączniki podpór powinny wnikać w powłokę modelu." @@ -2844,6 +3050,10 @@ msgstr "Włączenie powoduje pobieranie wbudowanych systemowych zestawów ustawi msgid "If enabled, the 3D scene will be rendered in Retina resolution. If you are experiencing 3D performance problems, disabling this option may help." msgstr "Po włączeniu podgląd 3D będzie renderowany w rozdzielczości Retina. Wyłącz tę opcję w przypadku wystąpienia problemów z wydajnością 3D." +#: src/libslic3r/PrintConfig.cpp:1847 +msgid "If enabled, the wipe tower will not be printed on layers with no toolchanges. On layers with a toolchange, extruder will travel downward to print the wipe tower. User is responsible for ensuring there is no collision with the print." +msgstr "Po włączeniu wieża czyszcząca nie będzie drukowana na warstwach, na których nie ma zmian koloru. Na kolejnych warstwach ze zmianami kolor ekstruder zjedzie w dół, aby kontynuować czyszczenie na wieży. Użytkownik musi upewnić się, że nie nastąpi kolizja głowicy z wydrukiem." + #: src/slic3r/GUI/Preferences.cpp:112 msgid "If enabled, use perspective camera. If not enabled, use orthographic camera." msgstr "Po włączeniu będzie wyświetlony widok perspektywiczny. Po wyłączeniu, ortograficzny." @@ -2856,6 +3066,10 @@ msgstr "Włączenie umożliwi ręczną zmianę rozmiaru ikon pasków narzędzi." msgid "If estimated layer time is below ~%1%s, fan will run at %2%%% and print speed will be reduced so that no less than %3%s are spent on that layer (however, speed will never be reduced below %4%mm/s)." msgstr "Jeśli szacowany czas druku warstwy jest niższy niż ~%1%s, wentylator będzie pracował na %2%%% a prędkość druku zostanie obniżona tak, aby warstwa była drukowana przez nie mniej niż %3%s (jednakże prędkość nie zejdzie poniżej %4%mm/s)." +#: src/slic3r/GUI/PresetHints.cpp:35 +msgid "If estimated layer time is greater, but still below ~%1%s, fan will run at a proportionally decreasing speed between %2%%% and %3%%%." +msgstr "Jeśli szacowany czas jest wyższy, ale poniżej ~%1%s, wentylator będzie pracował z proporcjonalnie zmniejszaną prędkością poniędzy %2%%% a %3%%%." + #: src/libslic3r/PrintConfig.cpp:853 msgid "If expressed as absolute value in mm/s, this speed will be applied to all the print moves of the first layer, regardless of their type. If expressed as a percentage (for example: 40%) it will scale the default speeds." msgstr "Jeśli ustawisz wartość bezwzględną wyrażoną w mm/s, taka prędkość będzie zastosowana dla wszystkich ruchów drukujących dla pierwszej warstwy, nie zależnie od ich rodzajów. Jeśli ustawisz wartość procentową (np. 40%), będzie ona skalowana wg domyślnej prędkości." @@ -2962,6 +3176,10 @@ msgstr "Brak kompatybilności z %s" msgid "Increase Instances" msgstr "Zwiększ ilość kopii" +#: src/slic3r/GUI/GLCanvas3D.cpp:270 +msgid "Increase/decrease edit area" +msgstr "Zmniejsz/zwiększ obszar edycji" + #. TRN Description for "UNLOCKED LOCK" #: src/slic3r/GUI/Tab.cpp:3338 msgid "indicates that some settings were changed and are not equal to the system (or default) values for the current option group.\nClick the UNLOCKED LOCK icon to reset all settings for current option group to the system (or default) values." @@ -3093,6 +3311,10 @@ msgstr "Nieprawidłowy format pliku." msgid "invalid filename" msgstr "nieprawidłowa nazwa" +#: src/slic3r/GUI/ConfigManipulation.cpp:306 +msgid "Invalid Head penetration" +msgstr "Nieprawidłowe przenikanie łączników podpór" + #: src/libslic3r/Zipper.cpp:51 msgid "invalid header or archive is corrupted" msgstr "niewłaściwy nagłówek lub uszkodzone archiwum" @@ -3105,6 +3327,10 @@ msgstr "Nieprawidłowa wartość numeryczna." msgid "invalid parameter" msgstr "nieprawidłowy parametr" +#: src/slic3r/GUI/ConfigManipulation.cpp:319 +msgid "Invalid pinhead diameter" +msgstr "Błędna średnica łącznika" + #. TRN "Slic3r _is licensed under the_ License" #: src/slic3r/GUI/AboutDialog.cpp:94 msgid "is licensed under the" @@ -3154,6 +3380,10 @@ msgstr "Wentylator zawsze włączony" msgid "Keep lower part" msgstr "Zachowaj dolną część" +#: src/slic3r/GUI/GLCanvas3D.cpp:300 +msgid "Keep min" +msgstr "Zachowaj min" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:193 msgid "Keep upper part" msgstr "Zachowaj górną część" @@ -3162,6 +3392,10 @@ msgstr "Zachowaj górną część" msgid "Keyboard Shortcuts" msgstr "Skróty Klawiszowe" +#: src/libslic3r/PrintConfig.cpp:2466 +msgid "kg" +msgstr "kg" + #: src/libslic3r/PrintConfig.cpp:917 msgid "Label objects" msgstr "Oznacz modele" @@ -3199,6 +3433,10 @@ msgstr "Wysokość pierwszej warstwy nie może być większa od średnicy dyszy" msgid "Layer height limits" msgstr "Limit wysokości warstw" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "Layer height:" +msgstr "Wysokość warstwy:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2109 msgid "Layer range Settings to modify" msgstr "Zakres warstw dla modyfikacji ustawień" @@ -3229,10 +3467,6 @@ msgstr "Warstwy i obrysy" msgid "Layers and Perimeters" msgstr "Warstwy i Obrysy" -#: src/slic3r/GUI/GLCanvas3D.cpp:526 -msgid "Layers heights" -msgstr "Wysokości warstw" - #: src/slic3r/GUI/KBShortcutsDialog.cpp:189 msgid "Layers Slider Shortcuts" msgstr "Skróty Suwaka Warstw" @@ -3259,6 +3493,10 @@ msgstr "Lewo" msgid "Left click" msgstr "Lewy przycisk" +#: src/slic3r/GUI/GLCanvas3D.cpp:243 +msgid "Left mouse button:" +msgstr "Lewy przycisk myszki:" + #: src/slic3r/GUI/MainFrame.cpp:527 msgid "Left View" msgstr "Widok lewy" @@ -3483,9 +3721,9 @@ msgstr "Maksymalna wysokość wydruku" msgid "Max print speed" msgstr "Maksymalna prędkość druku" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:55 -msgid "max slic3r version" -msgstr "maksymalna wersja Slic3r" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:60 +msgid "max PrusaSlicer version" +msgstr "max wersja PrusaSlicer" #: src/libslic3r/PrintConfig.cpp:1203 msgid "Max volumetric slope negative" @@ -3655,6 +3893,10 @@ msgstr "Łączenie cięć i obliczanie statystyk" msgid "Mesh repair failed." msgstr "Niepowodzenie naprawy siatki." +#: src/slic3r/GUI/wxExtensions.cpp:3514 +msgid "Message for pause print on current layer (%1% mm)." +msgstr "Komenda pauzująca wydruk na danej warstwie (%1% mm)." + #: src/libslic3r/PrintConfig.cpp:3120 msgid "Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal" msgstr "Komunikaty o ważności niższej lub równej loglevel będą zapisywane: 0:śledzenie, 1:debugowanie, 2:info, 3:ostrzeżenie, 4:błąd, 5:krytyczny" @@ -3667,9 +3909,9 @@ msgstr "Min" msgid "Min print speed" msgstr "Minimalna prędkość druku" -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:53 -msgid "min slic3r version" -msgstr "minimalna wersja slic3r" +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 +msgid "min PrusaSlicer version" +msgstr "min wersja PrusaSlicer" #: src/libslic3r/PrintConfig.cpp:2507 msgid "Minimal distance of the support points" @@ -3764,6 +4006,10 @@ msgstr "Niepasujący typ serwera wydruku: %s" msgid "Mixed" msgstr "Mieszane" +#: src/libslic3r/PrintConfig.cpp:2459 +msgid "ml" +msgstr "ml" + #: src/slic3r/GUI/BedShapeDialog.cpp:87 src/slic3r/GUI/ConfigWizard.cpp:118 #: src/slic3r/GUI/ConfigWizard.cpp:561 src/slic3r/GUI/ConfigWizard.cpp:575 #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:150 @@ -3873,8 +4119,8 @@ msgid "Model repair canceled" msgstr "Anulowano naprawę modelu" #: src/slic3r/Utils/FixModelByWin10.cpp:426 -msgid "Model repair failed: \n" -msgstr "Niepowodzenie naprawy modelu:\n" +msgid "Model repair failed:" +msgstr "Niepowodzenie naprawy modelu:" #: src/slic3r/Utils/FixModelByWin10.cpp:400 msgid "Model repair finished" @@ -3896,6 +4142,10 @@ msgstr "Modyfikator" msgid "Modifiers" msgstr "Modyfikatory" +#: src/libslic3r/PrintConfig.cpp:2480 +msgid "money/bottle" +msgstr "pieniędzy/butelkę" + #: src/libslic3r/PrintConfig.cpp:719 msgid "money/kg" msgstr "pieniędzy/kg" @@ -3904,6 +4154,10 @@ msgstr "pieniędzy/kg" msgid "Mouse wheel" msgstr "Kółko myszy" +#: src/slic3r/GUI/GLCanvas3D.cpp:267 +msgid "Mouse wheel:" +msgstr "Kółko myszy:" + #: src/slic3r/GUI/Gizmos/GLGizmoMove.cpp:51 msgid "Move" msgstr "Przesuwaj" @@ -3949,9 +4203,9 @@ msgstr "Wiele urządzeń %s znaleziono. Proszę zostawić tylko jedno podłączo msgid "Multiple Extruders" msgstr "Kilka ekstruderów" -#: src/slic3r/GUI/Plater.cpp:1766 -msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?\n" -msgstr "Kilka obiektów zostało załadowanych dla drukarki typu multi-material.\nTraktować je jako jeden model zawierający kilka części?\n" +#: src/slic3r/GUI/Plater.cpp:2414 +msgid "Multiple objects were loaded for a multi-material printer.\nInstead of considering them as multiple objects, should I consider\nthese files to represent a single object having multiple parts?" +msgstr "Kilka obiektów zostało załadowanych dla drukarki typu multi-material.\nTraktować je jako jeden model zawierający kilka części?" #: src/libslic3r/PrintConfig.cpp:3050 msgid "Multiply copies by creating a grid." @@ -4014,6 +4268,10 @@ msgstr "Następna akcja do cofnięcia: %1%" msgid "No extrusion" msgstr "Brak ekstruzji" +#: src/libslic3r/SLAPrint.cpp:1009 +msgid "No pad can be generated for this model with the current configuration" +msgstr "Nie ma możliwości wygenerowania podkładki dla tego modelu przy obecnych ustawieniach " + #: src/slic3r/GUI/MainFrame.cpp:635 msgid "No previously sliced file." msgstr "Brak poprzednio pociętych plików." @@ -4022,6 +4280,10 @@ msgstr "Brak poprzednio pociętych plików." msgid "NO RAMMING AT ALL" msgstr "BRAK WYCISKANIA" +#: src/libslic3r/PrintConfig.cpp:1846 +msgid "No sparse layers (EXPERIMENTAL)" +msgstr "Brak rzadkich warstwy (EKSPERYMENTALNE)" + #: src/libslic3r/PrintConfig.cpp:2509 msgid "No support points will be placed closer than this threshold." msgstr "Punkty nie zostaną umieszczone bliżej siebie niż ustawiona wartość." @@ -4043,6 +4305,14 @@ msgstr "tryb normalny" msgid "not a ZIP archive" msgstr "nie jest archiwum ZIP" +#: src/slic3r/GUI/BedShapeDialog.cpp:225 src/slic3r/GUI/BedShapeDialog.cpp:304 +msgid "Not found: " +msgstr "Nie znaleziono:" + +#: src/slic3r/Utils/FlashAir.cpp:75 +msgid "Note: FlashAir with firmware 2.00.02 or newer and activated upload function is required." +msgstr "Uwaga: Wymagana jest karta FlashAir z FW 2.00.02 lub nowszym z włączoną funkcją przesyłania." + #: src/slic3r/Utils/OctoPrint.cpp:90 msgid "Note: OctoPrint version at least 1.1.0 is required." msgstr "Uwaga: wymagany jest OctoPrint w wersji 1.1.0 lub wyższej." @@ -4131,10 +4401,6 @@ msgstr "Podniesienie modelu" msgid "Object manipulation" msgstr "Manipulowanie modelem" -#: src/slic3r/GUI/GUI_ObjectManipulation.cpp:27 -msgid "Object Manipulation" -msgstr "Manipulowanie Modelem" - #: src/slic3r/GUI/GUI_ObjectManipulation.cpp:78 msgid "Object name" msgstr "Nazwa modelu" @@ -4348,6 +4614,18 @@ msgstr "Podkładka i Podpory" msgid "Pad around object" msgstr "Podkładka wokół modelu" +#: src/libslic3r/PrintConfig.cpp:2830 +msgid "Pad around object everywhere" +msgstr "Podkładka wokół wszystkich modeli" + +#: src/libslic3r/PrintConfig.cpp:2779 +msgid "Pad brim size" +msgstr "Rozmiar brimu dla podkładki" + +#: src/libslic3r/SLA/SLAPad.cpp:690 +msgid "Pad brim size is too small for the current configuration." +msgstr "Rozmiar brimu podkładki jest zbyt mały dla obecnej konfiguracji." + #: src/libslic3r/PrintConfig.cpp:2731 msgid "Pad object connector penetration" msgstr "Przenikanie łącznika podkładki z modelem" @@ -4428,6 +4706,11 @@ msgstr "Rozmieszczenie wzoru" msgid "Pattern used to generate support material." msgstr "Wzór podpór." +#: src/slic3r/GUI/GLCanvas3D.cpp:1043 src/slic3r/GUI/GLCanvas3D.cpp:1052 +#: src/slic3r/GUI/GLCanvas3D.cpp:1091 +msgid "Pause print or custom G-code" +msgstr "Pauza wydruku lub własny G-code" + #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:36 #: src/slic3r/GUI/Gizmos/GLGizmoCut.cpp:198 msgid "Perform cut" @@ -4450,15 +4733,27 @@ msgstr "obrysy" msgid "Perimeters" msgstr "Obrysy" -#: src/slic3r/GUI/ConfigWizard.cpp:440 +#: src/slic3r/GUI/ConfigWizard.cpp:816 #, possible-c-format -msgid "Pick another vendor supported by %s:" -msgstr "Wybierz producenta wspieranego przez %s:" +msgid "Pick another vendor supported by %s" +msgstr "Wybierz innego producenta obsługiwanego przez %s" + +#: src/libslic3r/PrintConfig.cpp:66 +msgid "Picture sizes to be stored into a .gcode and .sl1 files" +msgstr "Rozmiary obrazów będą przechowywane w plikach .gcode i .sl1" #: src/libslic3r/PrintConfig.cpp:2430 msgid "Pillar widening factor" msgstr "Współczynnik rozszerzania słupka" +#: src/slic3r/GUI/ConfigManipulation.cpp:317 +msgid "Pinhead diameter should be smaller than the pillar diameter." +msgstr "Średnica łączników podpór powinna być mniejsza niż średnica słupków." + +#: src/slic3r/GUI/wxExtensions.cpp:2325 +msgid "Place bearings in slots and resume" +msgstr "Umieść łożyska w gniazdach i wznów" + #: src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp:32 msgid "Place on face" msgstr "Połóż na płaszczyźnie" @@ -4541,6 +4836,15 @@ msgstr "Przygotowywanie wypełnienia" msgid "Preset (%s)" msgstr "Zestaw ustawień (%s)" +#: src/slic3r/GUI/Tab.cpp:3031 +msgid "Preset with name \"%1%\" already exist." +msgstr "Zestaw ustawień o nazwie \"%1%\" już istnieje." + +#: src/slic3r/GUI/Tab.cpp:2994 +msgctxt "PresetName" +msgid "%1% - Copy" +msgstr "PresetName||%1% - Kopia" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:147 msgid "Press to activate deselection rectangle\nor to scale or rotate selected objects\naround their own center" msgstr "Naciśnij aby aktywować prostokąt odznaczający\nlub skalować bądź obracać wybrane modele\nwokół ich środka" @@ -4550,7 +4854,7 @@ msgid "Press to activate one direction scaling in Gizmo scale" msgstr "Naciśnij aby aktywować skalowanie uchwytem w jednym kierunku" #: src/slic3r/GUI/KBShortcutsDialog.cpp:146 -#, possible-c-format +#, no-c-format msgid "Press to activate selection rectangle\nor to snap by 5% in Gizmo scale\nor to snap by 1mm in Gizmo move" msgstr "Naciśnij aby aktywować prostokąt zaznaczający\nlub przyciągać co 5% podczas skalowania z uchwytem\nlub przyciągać co 1 mm podczas przemieszczania z uchwytem" @@ -4615,6 +4919,10 @@ msgstr "Ustawienia druku" msgid "Print speed override" msgstr "Nadpisanie prędkości druku" +#: src/libslic3r/GCode.cpp:634 +msgid "Print z" +msgstr "Druk z" + #: src/slic3r/GUI/MainFrame.cpp:483 msgid "Print&er Settings Tab" msgstr "Ustawi&enia Drukarki" @@ -4682,10 +4990,10 @@ msgstr "Druk ekstruderami o różnych średnicach dysz. Jeśli podpory mają by msgid "Processing %s" msgstr "Przetwarzanie %s" -#: src/slic3r/GUI/Plater.cpp:1600 +#: src/slic3r/GUI/Plater.cpp:2287 #, possible-c-format -msgid "Processing input file %s\n" -msgstr "Przetwarzanie pliku wejściowego %s\n" +msgid "Processing input file %s" +msgstr "Przetwarzanie pliku wejściowego %s" #: src/libslic3r/PrintObject.cpp:110 msgid "Processing triangulated mesh" @@ -4697,6 +5005,10 @@ msgstr "Przetwarzanie siatki trójkątów" msgid "Profile dependencies" msgstr "Zależności profilowe" +#: src/slic3r/GUI/ConfigWizard.cpp:537 +msgid "Profile:" +msgstr "Profil:" + #: src/slic3r/GUI/PrintHostDialogs.cpp:149 msgid "Progress" msgstr "Postęp" @@ -4726,6 +5038,14 @@ msgstr "PrusaSlicer bazuje na projekcie Slic3r autorstwa Alessandro Ranelucciego msgid "PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \nwhile OpenGL version %s, render %s, vendor %s was detected." msgstr "PrusaSlicer wymaga karty graficznej kompatybilnej z OpenGL 2.0, aby działać prawidłowo.\nwykryto OpenGL w wersji %s, render %s, producent %s ." +#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:50 +msgid "PrusaSlicer version" +msgstr "wersja PrusaSlicer" + +#: src/slic3r/GUI/ConfigWizard.cpp:771 +msgid "PrusaSlicer's user interfaces comes in three variants:\nSimple, Advanced, and Expert.\nThe Simple mode shows only the most frequently used settings relevant for regular 3D printing. The other two offer progressively more sophisticated fine-tuning, they are suitable for advanced and expert users, respectively." +msgstr "Interfejs PrusaSlicer ma trzy warianty do wyboru:\nProsty, Zaawansowany i Ekspercki.\nTryb Prosty wyświetla tylko najczęściej używane ustawienia potrzebne w codziennym druku 3D. Pozostałe dwa oferują coraz większe możliwości konfiguracji i są przeznaczone odpowiednio dla użytkowników zaawansowanych i ekspertów." + #: src/libslic3r/PrintConfig.cpp:2153 msgid "Purging after toolchange will done inside this object's infills. This lowers the amount of waste but may result in longer print time due to additional travel moves." msgstr "Czyszczenie po zmianie filamentu następować wewnątrz wypełnienia tego modelu. Obniża to ilość zużywanego materiału, jednak może skutkować wydłużeniem czasu druku przez dodatkowe ruchy jałowe." @@ -4886,13 +5206,18 @@ msgstr "Historia Powtórzeń" msgid "Reducing printing time" msgstr "Obniżanie czasu wydruku" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload from Disk" +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3161 +#: src/slic3r/GUI/Plater.cpp:3715 src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload from disk" msgstr "Wczytaj ponownie z dysku" -#: src/slic3r/GUI/Plater.cpp:2924 -msgid "Reload the selected file from Disk" -msgstr "Wczytaj ponownie wybrany plik z dysku" +#: src/slic3r/GUI/Plater.cpp:3744 +msgid "Reload the selected object from disk" +msgstr "Wczytaj wybrany model ponownie z dysku" + +#: src/slic3r/GUI/GUI_ObjectList.cpp:1553 src/slic3r/GUI/Plater.cpp:3715 +msgid "Reload the selected volumes from disk" +msgstr "Wczytaj wybrane kształty ponownie z dysku" #: src/slic3r/GUI/Preferences.cpp:36 msgid "Remember output directory" @@ -4911,6 +5236,14 @@ msgstr "Usuń" msgid "Remove all points" msgstr "Usuń wszystkie punkty" +#: src/slic3r/GUI/GLCanvas3D.cpp:252 +msgid "Remove detail" +msgstr "Usuń szczegół" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:182 +msgid "Remove extruder from sequence" +msgstr "Usuń ekstruder z sekwencji" + #: src/slic3r/GUI/GLCanvas3D.cpp:3475 msgid "Remove instance" msgstr "Usuń kopię" @@ -5008,6 +5341,10 @@ msgstr "Powtórz ostatnie szybkie cięcie" msgid "Repeat Last Quick Slice" msgstr "Powtórz Ostatnie Szybkie Cięcie" +#: src/slic3r/GUI/Tab.cpp:3032 +msgid "Replace?" +msgstr "Zamienić?" + #: src/slic3r/GUI/MainFrame.cpp:561 msgid "Report an I&ssue" msgstr "Zgło&szenie problemu" @@ -5040,6 +5377,10 @@ msgstr "Skanuj ponownie" msgid "Rescan serial ports" msgstr "Przeskanuj porty szeregowe" +#: src/slic3r/GUI/GLCanvas3D.cpp:307 +msgid "Reset" +msgstr "Reset" + #: src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp:1239 msgid "Reset clipping plane" msgstr "Reset płaszczyzny przecinania" @@ -5065,6 +5406,10 @@ msgstr "Resetuj Obrót" msgid "Reset scale" msgstr "Resetuj skalę" +#: src/slic3r/GUI/GLCanvas3D.cpp:258 +msgid "Reset to base" +msgstr "Resetuj do bazy" + #: src/slic3r/GUI/Tab.cpp:2584 msgid "Reset to Filament Color" msgstr "Zresetuj do koloru filamentu" @@ -5129,6 +5474,10 @@ msgstr "Kliknij prawym przyciskiem myszy na ikonę, aby naprawić plik STL przez msgid "Right click" msgstr "Prawy przycisk" +#: src/slic3r/GUI/GLCanvas3D.cpp:249 +msgid "Right mouse button:" +msgstr "Prawy przycisk myszki:" + #: src/slic3r/GUI/MainFrame.cpp:528 msgid "Right View" msgstr "Widok prawy" @@ -5345,6 +5694,10 @@ msgstr "Wyszukiwanie urządzeń" msgid "Searching for optimal orientation" msgstr "Wyszukiwanie optymalnej orientacji" +#: src/slic3r/GUI/GUI_App.cpp:1100 +msgid "Select a gcode file:" +msgstr "Wybierz plik gcode:" + #: src/slic3r/GUI/KBShortcutsDialog.cpp:136 msgid "Select All objects" msgstr "Zaznacz Wszystkie modele" @@ -5535,10 +5888,26 @@ msgstr "Ustaw jako osobny model" msgid "Set as a Separated Objects" msgstr "Ustaw jako Osobne Modele" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:39 +msgid "Set extruder change for every" +msgstr "Ustaw zmianę ekstrudera dla każdej" + #: src/slic3r/GUI/GUI_ObjectList.cpp:2833 msgid "Set extruder for selected items" msgstr "Ustaw ekstruder dla wybranych elementów" +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:23 +msgid "Set extruder sequence" +msgstr "Ustaw sekwencję ekstruderów" + +#: src/slic3r/GUI/wxExtensions.cpp:3080 +msgid "Set extruder sequence for whole print" +msgstr "Ustaw sekwencję ekstruderów dla całego wydruku" + +#: src/slic3r/GUI/ExtruderSequenceDialog.cpp:136 +msgid "Set extruder(tool) sequence" +msgstr "Ustaw sekwencję ekstruderów (narzędzi) " + #: src/slic3r/GUI/KBShortcutsDialog.cpp:185 msgid "Set lower thumb to current slider thumb" msgstr "Ustaw punkt zmiany koloru na poziomie dolnego suwaka" @@ -5648,6 +6017,26 @@ msgstr "Ustawienia" msgid "Settings for height range" msgstr "Ustawienie zakresu wysokości" +#: src/slic3r/GUI/ConfigManipulation.cpp:154 +msgid "Shall I adjust those settings for supports?" +msgstr "Czy chcesz zmienić te ustawienia dla podpór?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:82 +msgid "Shall I adjust those settings in order to enable Spiral Vase?" +msgstr "Czy chcesz zmienić te ustawienia, aby włączyć tryb wazy?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:111 +msgid "Shall I adjust those settings in order to enable the Wipe Tower?" +msgstr "Czy chcesz zmienić te ustawienia, aby włączyć wieżę czyszczącą?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:202 +msgid "Shall I switch to rectilinear fill pattern?" +msgstr "Czy chcesz zmienić wzór wypełnienia na linie równoległe?" + +#: src/slic3r/GUI/ConfigManipulation.cpp:131 +msgid "Shall I synchronize support layers in order to enable the Wipe Tower?" +msgstr "Czy chcesz zsynchronizować warstwy podporowe, aby włączyć wieżę czyszczącą?" + #: src/slic3r/GUI/BedShapeDialog.cpp:60 msgid "Shape" msgstr "Kształt" @@ -5656,6 +6045,14 @@ msgstr "Kształt" msgid "Shells" msgstr "Powłoki" +#: src/slic3r/GUI/GLCanvas3D.cpp:255 +msgid "Shift + Left mouse button:" +msgstr "Shift + lewy przycisk myszki:" + +#: src/slic3r/GUI/GLCanvas3D.cpp:261 +msgid "Shift + Right mouse button:" +msgstr "Shift + Prawy przycisk myszki:" + #: src/slic3r/GUI/GUI_Preview.cpp:221 msgid "Show" msgstr "Pokaż" @@ -5740,10 +6137,18 @@ msgstr "Pokaż folder z konfiguracjami użytkownika (datadir)" msgid "Show/Hide (L)egend" msgstr "Pokaż/Ukryj (L)egendę" +#: src/slic3r/GUI/KBShortcutsDialog.cpp:160 +msgid "Show/Hide 3Dconnexion devices settings dialog" +msgstr "Pokaż/ukryj ustawienia urządzeń 3Dconnexion" + #: src/slic3r/GUI/GUI_App.cpp:674 src/slic3r/GUI/wxExtensions.cpp:2459 msgid "Simple" msgstr "Prosty" +#: src/slic3r/GUI/ConfigWizard.cpp:785 +msgid "Simple mode" +msgstr "Tryb Prosty" + #: src/slic3r/GUI/GUI_App.cpp:674 msgid "Simple View Mode" msgstr "Tryb Widoku Prostego" @@ -5811,6 +6216,18 @@ msgstr "Uchwyt SLA włączony" msgid "SLA material" msgstr "Materiał SLA" +#: src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Material Profiles Selection" +msgstr "Wybór profili materiałów SLA" + +#: src/libslic3r/PrintConfig.cpp:2438 src/libslic3r/PrintConfig.cpp:2439 +msgid "SLA material type" +msgstr "Rodzaj materiału SLA" + +#: src/slic3r/GUI/ConfigWizard.cpp:1435 src/slic3r/GUI/ConfigWizard.cpp:1885 +msgid "SLA Materials" +msgstr "Materiały SLA" + #: src/slic3r/GUI/Plater.cpp:683 src/slic3r/GUI/Preset.cpp:1276 msgid "SLA print" msgstr "Druk SLA" @@ -5831,6 +6248,10 @@ msgstr "Punkty podpór SLA" msgid "SLA supports outside the print area were detected" msgstr "Wykryto podpory SLA poza obszarem roboczym" +#: src/slic3r/GUI/ConfigWizard.cpp:1493 +msgid "SLA Technology Printers" +msgstr "Drukarki SLA" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Slab" msgstr "Tafla" @@ -5847,10 +6268,6 @@ msgstr "Slic3r może przesyłać pliki G-code do serwera druku. To pole powinno msgid "Slic3r can upload G-code files to a printer host. This field should contain the hostname, IP address or URL of the printer host instance." msgstr "Slic3r może przesyłać pliki G-code do serwera druku. Ta sekcja powinna zawierać nazwę hosta, adres IP lub adres URL serwera." -#: src/slic3r/GUI/ConfigSnapshotDialog.cpp:45 -msgid "slic3r version" -msgstr "wersja Slic3r" - #: src/libslic3r/PrintConfig.cpp:1234 msgid "Slic3r will not scale speed down below this speed." msgstr "Slic3r nie będzie skalował prędkości poniżej tej wartości." @@ -5939,6 +6356,14 @@ msgstr "Wolne przechylanie" msgid "Small perimeters" msgstr "Małe obrysy" +#: src/slic3r/GUI/GLCanvas3D.cpp:286 +msgid "Smooth" +msgstr "Gładka" + +#: src/slic3r/GUI/GLCanvas3D.cpp:264 +msgid "Smoothing" +msgstr "Wygładzanie" + #: src/slic3r/GUI/GUI_App.cpp:697 msgid "Snapshot name" msgstr "Nazwa zrzutu" @@ -6098,6 +6523,10 @@ msgstr "Prędkość rozładowywania filamentu dla wieży czyszczącej (nie wpły msgid "Speed used for unloading the tip of the filament immediately after ramming." msgstr "Prędkość wycofywania (rozładowywania) końcówki filamentu bezpośrednio po wyciskaniu." +#: src/slic3r/GUI/Mouse3DController.cpp:266 +msgid "Speed:" +msgstr "Prędkość:" + #: src/slic3r/GUI/GUI_ObjectList.cpp:1055 msgid "Sphere" msgstr "Kula" @@ -6106,6 +6535,10 @@ msgstr "Kula" msgid "Spiral vase" msgstr "Tryb wazy" +#: src/slic3r/GUI/ConfigManipulation.cpp:83 +msgid "Spiral Vase" +msgstr "Tryb wazy" + #: src/slic3r/GUI/Plater.cpp:2971 src/slic3r/GUI/Plater.cpp:2988 #: src/slic3r/GUI/Plater.cpp:3008 src/libslic3r/PrintConfig.cpp:3082 msgid "Split" @@ -6139,6 +6572,10 @@ msgstr "Podziel na części" msgid "Split to Parts" msgstr "Podziel na części" +#: src/slic3r/GUI/ConfigWizard.cpp:289 +msgid "Standard" +msgstr "Standard" + #: src/libslic3r/PrintConfig.cpp:799 msgid "Stars" msgstr "Gwiazdki" @@ -6149,7 +6586,7 @@ msgstr "Rozpocznij nowy projekt" #: src/slic3r/GUI/GUI_ObjectLayers.cpp:27 msgid "Start at height" -msgstr "Rozpocznij na zadanej wysokości" +msgstr "Zakres od" #: src/slic3r/GUI/Tab.cpp:1564 src/slic3r/GUI/Tab.cpp:1949 #: src/libslic3r/PrintConfig.cpp:1736 src/libslic3r/PrintConfig.cpp:1751 @@ -6187,7 +6624,7 @@ msgstr "Plik STL wyeksportowany do %s" #: src/slic3r/GUI/GUI_ObjectLayers.cpp:27 msgid "Stop at height" -msgstr "Zatrzymaj na danej wysokości" +msgstr "Zakres do" #: src/slic3r/GUI/Tab.cpp:1716 src/slic3r/GUI/Tab.cpp:1901 msgid "Success!" @@ -6217,6 +6654,10 @@ msgstr "Blokada podpór" msgid "Support Enforcer" msgstr "Wymuszenie podpór" +#: src/slic3r/GUI/ConfigManipulation.cpp:155 +msgid "Support Generator" +msgstr "Generator podpór" + #: src/slic3r/GUI/Tab.cpp:3401 msgid "Support head" msgstr "Łącznik podpory" @@ -6325,6 +6766,10 @@ msgstr "Obsługa pozostałego czasu druku" msgid "Supports stealth mode" msgstr "Wspiera tryb Stealth" +#: src/slic3r/GUI/ConfigManipulation.cpp:151 +msgid "Supports work better, if the following feature is enabled:\n- Detect bridging perimeters" +msgstr "Podpory działają lepiej, jeśli włączone jest poniższe ustawienie:\n- Wykrywanie mostów przy obrysach" + #: src/slic3r/GUI/Preferences.cpp:76 msgid "Suppress \" - default - \" presets" msgstr "Ukryj \" - domyślne - \" zestawy ustawień" @@ -6362,6 +6807,10 @@ msgstr "Zmiana języka spowoduje zrestartowanie aplikacji.\nZawartość stołu z msgid "Switching to simple settings will discard changes done in the advanced mode!\n\nDo you want to proceed?" msgstr "Włączenie trybu prostego spowoduje odrzucenie zmian wprowadzonych w trybie zaawansowanym! Czy chcesz kontynować?" +#: src/slic3r/GUI/Tab.cpp:1004 +msgid "symbolic profile name" +msgstr "skrócona nazwa profilu" + #: src/libslic3r/PrintConfig.cpp:1949 msgid "Synchronize support layers with the object print layers. This is useful with multi-material printers, where the extruder switch is expensive." msgstr "Synchronizuj warstwy podporowe z warstwami modelu. Przydaje się przy drukarkach typu multi-material gdy zmiana używanego materiału jest kosztowna." @@ -6416,6 +6865,10 @@ msgstr "Test" msgid "Texture" msgstr "Tekstura" +#: src/slic3r/GUI/ConfigManipulation.cpp:200 +msgid "The %1% infill pattern is not supposed to work at 100%% density." +msgstr "Wzór wypełnienia %1% nie działa z gęstością ustawioną na 100%%." + #: src/slic3r/GUI/FirmwareDialog.cpp:530 #, possible-c-format msgid "The %s device could not have been found" @@ -6527,6 +6980,14 @@ msgstr "Ustawienia na następujących kartach zostały zmodyfikowane" msgid "The printer multiplexes filaments into a single hot end." msgstr "Drukarka przechodzi pomiędzy filamentami używając jednego hotendu." +#: src/libslic3r/Format/3mf.cpp:1519 +msgid "The selected 3mf file has been saved with a newer version of %1% and is not compatible." +msgstr "Wybrany plik 3mf został zapisany przy pomocy nowszej wersji %1% i nie jest kompatybilny." + +#: src/libslic3r/Format/AMF.cpp:917 +msgid "The selected amf file has been saved with a newer version of %1% and is not compatible." +msgstr "Wybrany plik amf został zapisany przy pomocy nowszej wersji %1% i nie jest kompatybilny." + #: src/slic3r/GUI/BedShapeDialog.cpp:342 msgid "The selected file contains no geometry." msgstr "Wybrany plik nie zawiera żadnego kształtu." @@ -6559,6 +7020,11 @@ msgstr "Prędkość powrotu filamentu do ekstrudera po retrakcji (dotyczy tylko msgid "The speed for retractions (it only applies to the extruder motor)." msgstr "Prędkość retrakcji (stosowana tylko dla silnika ekstrudera)." +#: src/slic3r/GUI/ConfigManipulation.cpp:75 +#, no-c-format +msgid "The Spiral Vase mode requires:\n- one perimeter\n- no top solid layers\n- 0% fill density\n- no support material\n- inactive Ensure vertical shell thickness" +msgstr "Wymagania trybu wazy:\n- jeden obrys\n- brak górnych warstw\n- 0% wypełnienia\n- brak materiału podporowego\n- wyłączone ustawienie \"Zagwarantuj grubość ścianki\"" + #: src/libslic3r/Print.cpp:1187 msgid "The Spiral Vase option can only be used when printing a single object." msgstr "Tryb Wazy może być aktywny tylko podczas druku pojedynczego modelu." @@ -6597,9 +7063,17 @@ msgstr "Dystans w pionie między modelem a warstwą łączącą materiału podpo msgid "The Wipe option is not available when using the Firmware Retraction mode.\n\nShall I disable it in order to enable Firmware Retraction?" msgstr "Opcja czyszczenia dyszy nie jest dostępna z funkcją Retrakcji w Firmware (Firmware Retraction).\n\nWyłączyć ją aby włączyć Firmware Retraction?" +#: src/libslic3r/Print.cpp:1254 +msgid "The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)." +msgstr "Wieża czyszcząca obecnie nie obsługuje wolumetrycznego parametru E (use_volumetric_e=0)." + +#: src/slic3r/GUI/ConfigManipulation.cpp:107 +msgid "The Wipe Tower currently supports the non-soluble supports only\nif they are printed with the current extruder without triggering a tool change.\n(both support_material_extruder and support_material_interface_extruder need to be set to 0)." +msgstr "Wieża czyszcząca obsługuje podpory nierozpuszczalne jedynie, gdy są drukowane tym samym ekstruderem - bez wywoływania zmiany narzędzia (zarówno support_material_extruder i support_material_interface_extruder muszą być ustawione na 0)." + #: src/libslic3r/Print.cpp:1306 msgid "The Wipe Tower currently supports the non-soluble supports only if they are printed with the current extruder without triggering a tool change. (both support_material_extruder and support_material_interface_extruder need to be set to 0)." -msgstr "Wieża Czyszcząca wspiera podpory nierozpuszczalne jedynie, gdy są drukowane tym samym ekstruderem - bez wywoływania zmiany narzędzia (zarówno support_material_extruder i support_material_interface_extruder muszą być ustawione na 0)." +msgstr "Wieża Czyszcząca obsługuje podpory nierozpuszczalne jedynie, gdy są drukowane tym samym ekstruderem - bez wywoływania zmiany narzędzia (zarówno support_material_extruder i support_material_interface_extruder muszą być ustawione na 0)." #: src/libslic3r/Print.cpp:1200 msgid "The Wipe Tower is currently only supported for the Marlin, RepRap/Sprinter and Repetier G-code flavors." @@ -6629,9 +7103,9 @@ msgstr "Wieża czyszcząca jest dostępna dla wielu modeli pod warunkiem, że ma msgid "The wipe tower is only supported if all extruders have the same nozzle diameter and use filaments of the same diameter." msgstr "Wieża Czyszcząca jest dostępna tylko, gdy wszystkie ekstrudery mają taką samą średnicę dyszy i używają filamentów i takiej samej średnicy." -#: src/libslic3r/Print.cpp:1258 -msgid "The Wipe tower is only supported if all objects have the same layer height profile" -msgstr "Wieża Czyszcząca jest dostępna tylko dla modeli o takiej samej wysokości warstwy" +#: src/libslic3r/Print.cpp:1323 +msgid "The Wipe tower is only supported if all objects have the same variable layer height" +msgstr "Wieża czyszcząca jest dostępna dla wielu modeli pod warunkiem, że mają one równą wysokość warstwy" #: src/slic3r/GUI/UpdateDialogs.cpp:127 #, possible-c-format @@ -6642,10 +7116,6 @@ msgstr "%s wersja: %s" msgid "This code is inserted between objects when using sequential printing. By default extruder and bed temperature are reset using non-wait command; however if M104, M109, M140 or M190 are detected in this custom code, Slic3r will not add temperature commands. Note that you can use placeholder variables for all Slic3r settings, so you can put a \"M109 S[first_layer_temperature]\" command wherever you want." msgstr "Ten kod jest wykonywany pomiędzy drukiem poszczególnych modeli w trybie druku sekwencyjnego. Domyślnie przy komendzie non-wait temperatury dyszy i stołu są resetowane; jednakże jeśli przy tej opcji zostaną użyte komendy M104, M109, M140 lub M190 to Slic3r nie doda własnych komend do kontroli temperatury. Pamiętaj, że możesz używać zmiennych typu placeholder, więc np. komendę \"M109 S[first_layer_temperature]\" (temperatura pierwszej warstwy) możesz umieścić gdzie chcesz." -#: src/libslic3r/PrintConfig.cpp:2057 -msgid "This custom code is inserted at every extruder change. If you don't leave this empty, you are expected to take care of the toolchange yourself - PrusaSlicer will not output any other G-code to change the filament. You can use placeholder variables for all Slic3r settings as well as [previous_extruder] and [next_extruder], so e.g. the standard toolchange command can be scripted as T[next_extruder]." -msgstr "Ten kod jest dodawany do każdej zmiany ekstrudera. Jeśli ta sekcja nie pozostanie pusta, to zmiany narzędzi będą musiały zostać wykonane ręcznie - PrusaSlicer nie wygeneruje żadnego G-kodu dla zmiany filamentu. Możesz użyć zmiennych dla wszystkich ustawień Slic3r, jak i również [previous_extruder] oraz [next_extruder], tak aby np. standardowa komenda zmiany narzędzia była skryptem jako T[next_extruder]." - #: src/libslic3r/PrintConfig.cpp:1032 msgid "This custom code is inserted at every layer change, right after the Z move and before the extruder moves to the first layer point. Note that you can use placeholder variables for all Slic3r settings as well as [layer_num] and [layer_z]." msgstr "Ten kod jest wykonywany przy każdej zmianie warstwy - zaraz po podniesieniu głowicy na wysokość kolejnej warstwy ale zanim ekstruder przejdzie do pierwszego punktu nowej warstwy. Pamiętaj, że możesz użyć zmiennych typu placeholder dla wszystkich ustawień Slic3r, jak np. [layer_num] (numer warstwy) i [layer_z] (położenie warstwy w osi Z)." @@ -6710,13 +7180,13 @@ msgstr "Ta funkcja pozwoli wstawić zwartą warstwę wypełnienia pomiędzy okre msgid "This feature will raise Z gradually while printing a single-walled object in order to remove any visible seam. This option requires a single perimeter, no infill, no top solid layers and no support material. You can still set any number of bottom solid layers as well as skirt/brim loops. It won't work when printing more than an object." msgstr "Ta funkcja pozwala drukować modele z 1 zewnętrzną ścianką z ciągłym podnoszeniem Z, aby uniknąć widocznego szwu (czyli ekstruder nie będzie drukował po 1 warstwie na 1 wysokości, lecz będzie podnosił się płynnie w formie spirali). Wymaga użycia 1 obrysu, zerowego wypełnienia, braku warstw górnych i braku podpór. Możesz ustawić dowolną ilość dolnych warstw jak i obrysów skirt/brim. Nie zadziała przy druku więcej niż jednego modelu." -#: src/slic3r/GUI/Plater.cpp:1712 -msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?\n" -msgstr "Ten plik nie może zostać wczytany w Trybie Prostym. Czy chcesz przełączyć na Tryb Zaawansowany?\n" +#: src/slic3r/GUI/Plater.cpp:2371 +msgid "This file cannot be loaded in a simple mode. Do you want to switch to an advanced mode?" +msgstr "Ten plik nie może zostać wczytany w Trybie Prostym. Czy chcesz przełączyć na Tryb Zaawansowany?" -#: src/slic3r/GUI/Plater.cpp:1658 -msgid "This file contains several objects positioned at multiple heights. Instead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?\n" -msgstr "Ten plik zawiera kilka modeli umieszczonych na różnych wysokościach. Potraktować go jako\njeden model składający się z kilku części?\n" +#: src/slic3r/GUI/Plater.cpp:2361 +msgid "This file contains several objects positioned at multiple heights.\nInstead of considering them as multiple objects, should I consider\nthis file as a single object having multiple parts?" +msgstr "Ten plik zawiera kilka modeli umieszczonych na różnych wysokościach. Potraktować go jako\njeden model składający się z kilku części?" #: src/slic3r/GUI/FirmwareDialog.cpp:313 #, possible-c-format @@ -6792,6 +7262,10 @@ msgstr "To jest najwyższa możliwa do wydrukowania wysokość warstwy dla tego msgid "This is the lowest printable layer height for this extruder and limits the resolution for variable layer height. Typical values are between 0.05 mm and 0.1 mm." msgstr "To jest najniższa możliwa do wydrukowania wysokość warstwy dla tego ekstrudera i jednocześnie dolny limit dla funkcji zmiennej wysokości warstwy. Zazwyczaj jest to 0.05 lub 0.1 mm." +#: src/libslic3r/GCode.cpp:630 +msgid "This is usually caused by negligibly small extrusions or by a faulty model. Try to repair the model or change its orientation on the bed." +msgstr "Dzieje się to zazwyczaj z powodu zbyt małych odcinków ekstruzji (są one pomijane) lub uszkodzenia modelu. Spróbuj naprawić model lub zmienić jego orientację na stole." + #: src/libslic3r/PrintConfig.cpp:2139 msgid "This matrix describes volumes (in cubic milimetres) required to purge the new filament on the wipe tower for any given pair of tools." msgstr "Ta formuła określa objętość (w milimetrach sześciennych) wymaganą do wyczyszczenia filamentu na wieży czyszczącej dla danej pary narzędzi (filamentów)." @@ -6860,10 +7334,10 @@ msgstr "Wartość tego ustawienia zostanie dodana (lub odjęta) od wszystkich ko msgid "This vector saves required volumes to change from/to each tool used on the wipe tower. These values are used to simplify creation of the full purging volumes below." msgstr "To ustawienie określa wymaganą objętość wieży czyszczącej przy zmianie danego narzędzia. Te wartości używane są do uproszczenia określenia pełnych wartości czyszczenia poniżej." -#: src/slic3r/GUI/UpdateDialogs.cpp:118 +#: src/slic3r/GUI/UpdateDialogs.cpp:155 #, possible-c-format -msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s.\n" -msgstr "Ta wersja %s nie jest kompatybilna z aktualnie zainstalowanym zestawem konfiguracji.\nPrawdopodobnie stało się tak, ponieważ uruchomiono starszy %s po użyciu nowszego.\n\nMożesz zamknąć %s i spróbować ponownie z nowszą wersją, lub możesz też uruchomić ponownie konfigurację początkową. Spowoduje to stworzenie kopii istniejącej konfiguracji przed zainstalowaniem plików kompatybilnych z %s .\n" +msgid "This version of %s is not compatible with currently installed configuration bundles.\nThis probably happened as a result of running an older %s after using a newer one.\n\nYou may either exit %s and try again with a newer version, or you may re-run the initial configuration. Doing so will create a backup snapshot of the existing configuration before installing files compatible with this %s." +msgstr "Ta wersja %s nie jest kompatybilna z aktualnie zainstalowanym zestawem konfiguracji.\nPrawdopodobnie stało się tak, ponieważ uruchomiono starszy %s po użyciu nowszego.\n\nMożesz zamknąć %s i spróbować ponownie z nowszą wersją, lub możesz też uruchomić ponownie konfigurację początkową. Spowoduje to stworzenie kopii istniejącej konfiguracji przed zainstalowaniem plików kompatybilnych z %s ." #: src/libslic3r/PrintConfig.cpp:2284 msgid "This will apply a gamma correction to the rasterized 2D polygons. A gamma value of zero means thresholding with the threshold in the middle. This behaviour eliminates antialiasing without losing holes in polygons." @@ -6913,6 +7387,10 @@ msgstr "Czas bezczynności po rozładowaniu filamentu. Może pomóc w bezproblem msgid "To do that please specify a new name for the preset." msgstr "Aby to zrobić ustaw nową nazwę zestawu ustawień." +#: src/slic3r/GUI/BackgroundSlicingProcess.cpp:100 +msgid "To except of redundant tool manipulation, \nColor change(s) for unused extruder(s) was(were) deleted" +msgstr "Aby pozbyć się niepotrzebnych zmian narzędzi,\nusunięte zostały zmiany kolorów dla nieużywanych ekstruderów." + #: src/slic3r/GUI/Plater.cpp:2966 msgid "To objects" msgstr "Do modeli" @@ -6990,6 +7468,11 @@ msgstr "Całkowity czas wyciskania" msgid "Translate" msgstr "Konwersja" +#: src/slic3r/GUI/Mouse3DController.cpp:270 +#: src/slic3r/GUI/Mouse3DController.cpp:283 +msgid "Translation" +msgstr "Tłumaczenie" + #: src/slic3r/GUI/GUI_Preview.cpp:243 src/libslic3r/PrintConfig.cpp:2051 msgid "Travel" msgstr "Jałowy" @@ -7141,6 +7624,10 @@ msgstr "Aktualizacja" msgid "Upload a firmware image into an Arduino based printer" msgstr "Wgraj obraz firmware do drukarki opartej na Adruino" +#: src/slic3r/Utils/FlashAir.cpp:60 +msgid "Upload not enabled on FlashAir card." +msgstr "Przesyłanie wyłączone w karcie FlashAir." + #: src/slic3r/GUI/PrintHostDialogs.cpp:33 msgid "Upload to Printer Host with the following filename:" msgstr "Prześlij do Serwera Druku z następującą nazwą pliku:" @@ -7162,6 +7649,10 @@ msgstr "Połączenie USB/szeregowe" msgid "USB/serial port for printer connection." msgstr "Port USB/szeregowy do połączenia z drukarką." +#: src/slic3r/GUI/wxExtensions.cpp:3176 src/slic3r/GUI/wxExtensions.cpp:3432 +msgid "Use another extruder" +msgstr "Użyj innego ekstrudera" + #: src/slic3r/GUI/Preferences.cpp:117 msgid "Use custom size for toolbar icons" msgstr "Użyj własnego rozmiaru ikon pasków narzędzi" @@ -7251,6 +7742,26 @@ msgstr "Wartości w tej kolumnie dotyczą trybu Normal" msgid "Values in this column are for Stealth mode" msgstr "Wartości w tej kolumnie dotyczą trybu Stealth" +#: src/slic3r/GUI/GLCanvas3D.cpp:240 src/slic3r/GUI/GLCanvas3D.cpp:4365 +msgid "Variable layer height" +msgstr "Zmienna wysokość warstwy" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1681 +msgid "Variable layer height - Adaptive" +msgstr "Zmienna wysokość warstwy - Adaptacyjna" + +#: src/slic3r/GUI/GLCanvas3D.cpp:695 +msgid "Variable layer height - Manual edit" +msgstr " Zmienna wysokość warstwy - ręczna edycja" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1673 +msgid "Variable layer height - Reset" +msgstr "Zmienna wysokość warstwy - Reset" + +#: src/slic3r/GUI/GLCanvas3D.cpp:1689 +msgid "Variable layer height - Smooth all" +msgstr "Zmienna wysokość warstwy - Wygładź wszystko" + #: src/slic3r/GUI/ConfigSnapshotDialog.cpp:58 msgid "variants" msgstr "warianty" @@ -7259,6 +7770,10 @@ msgstr "warianty" msgid "vendor" msgstr "dostawca" +#: src/slic3r/GUI/ConfigWizard.cpp:536 +msgid "Vendor:" +msgstr "Producent:" + #: src/libslic3r/PrintConfig.cpp:880 msgid "Verbose G-code" msgstr "G-code rozszerzony" @@ -7279,6 +7794,10 @@ msgstr "Powłoka pionowa" msgid "View" msgstr "Widok" +#: src/slic3r/GUI/ConfigWizard.cpp:778 +msgid "View mode" +msgstr "Widok" + #: src/libslic3r/SLAPrint.cpp:857 src/libslic3r/SLAPrint.cpp:867 #: src/libslic3r/SLAPrint.cpp:915 msgid "Visualizing supports" @@ -7308,9 +7827,9 @@ msgstr "Podpowiedzi dot. objętości przepływu są niedostępne" msgid "Volumetric flow rate" msgstr "Objętościowa wartość przepływu" -#: src/libslic3r/GCode/PreviewData.cpp:402 -msgid "Volumetric flow rate (mm3/s)" -msgstr "Objętościowy współczynnik przepływu (mm3/s)" +#: src/libslic3r/GCode/PreviewData.cpp:370 +msgid "Volumetric flow rate (mm³/s)" +msgstr "Objętościowy współczynnik przepływu (mm³/s)" #: src/slic3r/GUI/RammingChart.cpp:81 msgid "Volumetric speed" @@ -7454,6 +7973,11 @@ msgstr "Wieża czyszcząca" msgid "wipe tower" msgstr "wieża czyszcząca" +#: src/slic3r/GUI/ConfigManipulation.cpp:112 +#: src/slic3r/GUI/ConfigManipulation.cpp:132 +msgid "Wipe Tower" +msgstr "Wieża czyszcząca" + #: src/slic3r/GUI/WipeTowerDialog.cpp:141 msgid "Wipe tower - Purging volume adjustment" msgstr "Wieża czyszcząca - dostosowanie objętości czyszczenia" @@ -7572,6 +8096,14 @@ msgstr "Nie możesz dodać obiektu/ów z %s, ponieważ jeden lub więcej modeli msgid "You cannot use non-uniform scaling mode for multiple objects/parts selection" msgstr "Nie możesz używać skalowania nierównomiernego dla kliku modeli/części" +#: src/slic3r/GUI/ConfigWizard.cpp:1637 +msgid "You have to select at least one filament for selected printers" +msgstr "Musisz wybrać co najmniej jeden filament dla zaznaczonych drukarek" + +#: src/slic3r/GUI/ConfigWizard.cpp:1643 +msgid "You have to select at least one material for selected printers" +msgstr "Musisz wybrać co najmniej jeden materiał dla zaznaczonych drukarek" + #: src/slic3r/GUI/GUI_App.cpp:300 msgid "You may need to update your graphics card driver." msgstr "Może być wymagana aktualizacja sterowników karty graficznej." @@ -7598,6 +8130,14 @@ msgstr "Importowany model przekracza wymiary przestrzeni roboczej i został prze msgid "Z offset" msgstr "Margines Z" +#: src/slic3r/GUI/ConfigManipulation.cpp:60 +msgid "Zero first layer height is not valid.\n\nThe first layer height will be reset to 0.01." +msgstr "Zerowa wysokość pierwszej warstwy jest nieprawidłowa.\n\nWysokość pierwszej warstwy zostanie ustawiona na 0,01." + +#: src/slic3r/GUI/ConfigManipulation.cpp:48 +msgid "Zero layer height is not valid.\n\nThe layer height will be reset to 0.01." +msgstr "Zerowa wysokość warstwy jest nieprawidłowa.\n\nWysokość warstwy zostanie ustawiona na 0,01." + #: src/libslic3r/PrintConfig.cpp:2416 msgid "Zig-Zag" msgstr "Zig-Zag" diff --git a/resources/localization/pt_br/PrusaSlicer_pt_br.po b/resources/localization/pt_br/PrusaSlicer_pt_br.po index e54f17ec37..30c0687a58 100644 --- a/resources/localization/pt_br/PrusaSlicer_pt_br.po +++ b/resources/localization/pt_br/PrusaSlicer_pt_br.po @@ -8,7 +8,7 @@ msgstr "" "Project-Id-Version: \n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2019-09-09 16:39+0200\n" -"PO-Revision-Date: 2019-11-18 16:39-0300\n" +"PO-Revision-Date: 2019-12-21 19:55-0300\n" "Language-Team: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" @@ -1432,7 +1432,7 @@ msgid "" "You will lose content of the plater." msgstr "" "Alterar a linguagem fará com que o aplicativo reinicie.\n" -"Você irá perder conteúdo no prato." +"Você irá perder conteúdo na bandeja." #: src/slic3r/GUI/GUI_App.cpp:877 msgid "Do you want to proceed?" @@ -2302,7 +2302,7 @@ msgstr "(Re)fatiar" #: src/slic3r/GUI/KBShortcutsDialog.cpp:116 msgid "Select Plater Tab" -msgstr "Selecione a guia de prato" +msgstr "Selecione a guia de bandeja" #: src/slic3r/GUI/KBShortcutsDialog.cpp:118 msgid "Select Print Settings Tab" @@ -2466,7 +2466,7 @@ msgstr "Desmarcar Gizmo/limpar seleção" #: src/slic3r/GUI/KBShortcutsDialog.cpp:166 msgid "Plater Shortcuts" -msgstr "Atalhos do prato" +msgstr "Atalhos da bandeja" #: src/slic3r/GUI/KBShortcutsDialog.cpp:181 #: src/slic3r/GUI/KBShortcutsDialog.cpp:193 @@ -2546,7 +2546,7 @@ msgstr "baseado no Slic3r" #: src/slic3r/GUI/MainFrame.cpp:189 msgid "Plater" -msgstr "Prato" +msgstr "Bandeja" #: src/slic3r/GUI/MainFrame.cpp:400 msgid "&New Project" @@ -2635,7 +2635,7 @@ msgstr "Exportar &G-code" #: src/slic3r/GUI/MainFrame.cpp:469 msgid "Export current plate as G-code" -msgstr "Exporte o prato atual como o G-code" +msgstr "Exporte a bandeja atual como o G-code" #: src/slic3r/GUI/MainFrame.cpp:473 src/slic3r/GUI/MainFrame.cpp:720 msgid "S&end G-code" @@ -2643,31 +2643,31 @@ msgstr "E&nviar G-code" #: src/slic3r/GUI/MainFrame.cpp:473 msgid "Send to print current plate as G-code" -msgstr "Enviar para imprimir prato atual como G-code" +msgstr "Enviar para imprimir a bandeja atual como G-code" #: src/slic3r/GUI/MainFrame.cpp:478 msgid "Export plate as &STL" -msgstr "Exportar prato como &STL" +msgstr "Exportar bandeja como &STL" #: src/slic3r/GUI/MainFrame.cpp:478 msgid "Export current plate as STL" -msgstr "Exporte o prato atual como STL" +msgstr "Exporte a bandeja atual como STL" #: src/slic3r/GUI/MainFrame.cpp:481 msgid "Export plate as STL &including supports" -msgstr "Exportar prato como STL &incluindo suportes" +msgstr "Exportar bandeja como STL &incluindo suportes" #: src/slic3r/GUI/MainFrame.cpp:481 msgid "Export current plate as STL including supports" -msgstr "Exporte o prato atual como o STL que inclui suportes" +msgstr "Exporte a bandeja atual como o STL que inclui suportes" #: src/slic3r/GUI/MainFrame.cpp:484 msgid "Export plate as &AMF" -msgstr "Exportar prato como &AMF" +msgstr "Exportar bandeja como &AMF" #: src/slic3r/GUI/MainFrame.cpp:484 msgid "Export current plate as AMF" -msgstr "Exporte o prato atual como o AMF" +msgstr "Exporte a bandeja atual como o AMF" #: src/slic3r/GUI/MainFrame.cpp:488 msgid "Export &toolpaths as OBJ" @@ -2804,11 +2804,11 @@ msgstr "Colar área de transferência" #: src/slic3r/GUI/MainFrame.cpp:590 msgid "&Plater Tab" -msgstr "&Prato" +msgstr "&Bandeja" #: src/slic3r/GUI/MainFrame.cpp:590 msgid "Show the plater" -msgstr "Mostrar o prato" +msgstr "Mostrar a bandeja" #: src/slic3r/GUI/MainFrame.cpp:597 msgid "P&rint Settings Tab" @@ -6198,7 +6198,7 @@ msgstr "Distância entre cópias" #: src/libslic3r/PrintConfig.cpp:352 msgid "Distance used for the auto-arrange feature of the plater." -msgstr "Distância usada para o recurso de organizar automaticamente o prato." +msgstr "Distância usada para o recurso de organizar automaticamente a bandeja." #: src/libslic3r/PrintConfig.cpp:359 msgid "Elephant foot compensation" @@ -6395,8 +6395,8 @@ msgid "" msgstr "" "Defina isso para o raio de folga em torno de sua extrusora. Se a extrusora " "não estiver centralizada, escolha o maior valor para a segurança. Essa " -"config. é usada para verificar colisões e exibir a visualização gráfica no " -"prato." +"config. é usada para verificar colisões e exibir a visualização gráfica na " +"bandeja." #: src/libslic3r/PrintConfig.cpp:505 msgid "Extruder Color" diff --git a/resources/localization/uk/PrusaSlicer.mo b/resources/localization/uk/PrusaSlicer.mo index 9063835fef..aae82889f3 100644 Binary files a/resources/localization/uk/PrusaSlicer.mo and b/resources/localization/uk/PrusaSlicer.mo differ diff --git a/resources/localization/uk/PrusaSlicer_uk.po b/resources/localization/uk/PrusaSlicer_uk.po index 86e6da1dc7..42b067361e 100644 --- a/resources/localization/uk/PrusaSlicer_uk.po +++ b/resources/localization/uk/PrusaSlicer_uk.po @@ -3275,7 +3275,7 @@ msgstr "Шаблон наповнення " #: src/slic3r/GUI/Tab.cpp:1309 #, no-c-format msgid "" -" infill pattern is not supposed to work at 100% density.\n" +" infill pattern is not supposed to work at 100%% density.\n" "\n" "Shall I switch to rectilinear fill pattern?" msgstr "" diff --git a/resources/localization/zh_tw/PrusaSlicer.mo b/resources/localization/zh_tw/PrusaSlicer.mo index 8f51236f78..12b1a17eb0 100644 Binary files a/resources/localization/zh_tw/PrusaSlicer.mo and b/resources/localization/zh_tw/PrusaSlicer.mo differ diff --git a/resources/localization/zh_tw/PrusaSlicer_zh_TW.po b/resources/localization/zh_tw/PrusaSlicer_zh_TW.po index 1e7bc4488f..ce35bc342a 100644 --- a/resources/localization/zh_tw/PrusaSlicer_zh_TW.po +++ b/resources/localization/zh_tw/PrusaSlicer_zh_TW.po @@ -3292,7 +3292,7 @@ msgstr "這個 " #: src/slic3r/GUI/Tab.cpp:1309 #, no-c-format msgid "" -" infill pattern is not supposed to work at 100% density.\n" +" infill pattern is not supposed to work at 100%% density.\n" "\n" "Shall I switch to rectilinear fill pattern?" msgstr "" diff --git a/resources/profiles/Creality.ini b/resources/profiles/Creality.ini index 340235aed1..181bb4f4ed 100644 --- a/resources/profiles/Creality.ini +++ b/resources/profiles/Creality.ini @@ -18,6 +18,9 @@ config_update_url = http://files.prusa3d.com/wp-content/uploads/repository/Prusa name = Creality Ender-3 variants = 0.4 technology = FFF +bed_model = ender3_bed.stl +bed_texture = ender3.svg +default_materials = Creality PLA @ENDER3; Prusament PLA @ENDER3 # All presets starting with asterisk, for example *common*, are intermediate and they will # not make it into the user interface. @@ -259,9 +262,8 @@ inherits = *PLA* # alias = Generic PLA filament_vendor = Generic -[filament:Generic PET @ENDER3] +[filament:Generic PETG @ENDER3] inherits = *PET* -# alias = Generic PET filament_vendor = Generic [filament:Generic ABS @ENDER3] @@ -280,9 +282,9 @@ bed_temperature = 40 first_layer_temperature = 210 first_layer_bed_temperature =40 -[filament:Creality PET @ENDER3] +[filament:Creality PETG @ENDER3] inherits = *PET* -# alias = Creality PET +# alias = Creality PETG filament_vendor = Creality temperature = 240 bed_temperature = 70 @@ -303,7 +305,7 @@ first_layer_bed_temperature =90 [filament:Prusament PLA @ENDER3] inherits = *PLA* # alias = Prusament PLA -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers temperature = 215 bed_temperature = 40 first_layer_temperature = 215 @@ -314,7 +316,7 @@ filament_density = 1.24 [filament:Prusament PETG @ENDER3] inherits = *PET* # alias = Prusament PETG -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers temperature = 245 bed_temperature = 70 first_layer_temperature = 245 diff --git a/resources/icons/bed/ender3.svg b/resources/profiles/Creality/ender3.svg similarity index 100% rename from resources/icons/bed/ender3.svg rename to resources/profiles/Creality/ender3.svg diff --git a/resources/models/ender3_bed.stl b/resources/profiles/Creality/ender3_bed.stl similarity index 100% rename from resources/models/ender3_bed.stl rename to resources/profiles/Creality/ender3_bed.stl diff --git a/resources/profiles/PrusaResearch.idx b/resources/profiles/PrusaResearch.idx index 3b2720300e..c451bb8bf4 100644 --- a/resources/profiles/PrusaResearch.idx +++ b/resources/profiles/PrusaResearch.idx @@ -1,4 +1,5 @@ min_slic3r_version = 2.2.0-alpha0 +1.1.1-alpha2 Bumped up config version, so our in house customer will get updated profiles. 1.1.0 Filament aliases, Creality profiles and other goodies for PrusaSlicer 2.2.0-alpha0 min_slic3r_version = 2.1.1-beta0 1.0.6 Added Prusa MINI profiles diff --git a/resources/profiles/PrusaResearch.ini b/resources/profiles/PrusaResearch.ini index 9d3277d8d3..4f5c0482ba 100644 --- a/resources/profiles/PrusaResearch.ini +++ b/resources/profiles/PrusaResearch.ini @@ -5,7 +5,7 @@ name = Prusa Research # Configuration version of this file. Config file will only be installed, if the config_version differs. # This means, the server may force the PrusaSlicer configuration to be downgraded. -config_version = 1.1.0 +config_version = 1.1.1-alpha2 # Where to get the updates from? config_update_url = http://files.prusa3d.com/wp-content/uploads/repository/PrusaSlicer-settings-master/live/PrusaResearch/ changelog_url = http://files.prusa3d.com/?latest=slicer-profiles&lng=%1% @@ -22,72 +22,108 @@ name = Original Prusa MINI variants = 0.4; 0.25; 0.6 technology = FFF family = MINI +bed_model = mini_bed.stl +bed_texture = mini.svg +default_materials = Prusament PLA; Prusament PETG @MINI [printer_model:MK3S] name = Original Prusa i3 MK3S variants = 0.4; 0.25; 0.6 technology = FFF family = MK3 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA; Prusament PETG [printer_model:MK3] name = Original Prusa i3 MK3 variants = 0.4; 0.25; 0.6 technology = FFF family = MK3 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA; Prusament PETG [printer_model:MK3SMMU2S] name = Original Prusa i3 MK3S MMU2S variants = 0.4; 0.25; 0.6 technology = FFF family = MK3 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2 [printer_model:MK3MMU2] name = Original Prusa i3 MK3 MMU2 variants = 0.4; 0.25; 0.6 technology = FFF family = MK3 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2 [printer_model:MK2.5S] name = Original Prusa i3 MK2.5S variants = 0.4; 0.25; 0.6 technology = FFF family = MK2.5 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA; Prusament PETG [printer_model:MK2.5] name = Original Prusa i3 MK2.5 variants = 0.4; 0.25; 0.6 technology = FFF family = MK2.5 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA; Prusament PETG [printer_model:MK2.5SMMU2S] name = Original Prusa i3 MK2.5S MMU2S variants = 0.4; 0.25; 0.6 technology = FFF family = MK2.5 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2 [printer_model:MK2.5MMU2] name = Original Prusa i3 MK2.5 MMU2 variants = 0.4; 0.25; 0.6 technology = FFF family = MK2.5 +bed_model = mk3_bed.stl +bed_texture = mk3.svg +default_materials = Prusament PLA @MMU2; Prusament PETG @MMU2 [printer_model:MK2S] name = Original Prusa i3 MK2S variants = 0.4; 0.25; 0.6 technology = FFF family = MK2 +bed_model = mk2_bed.stl +bed_texture = mk2.svg +default_materials = Prusament PLA; Prusament PETG [printer_model:MK2SMM] name = Original Prusa i3 MK2S MMU1 variants = 0.4; 0.6 technology = FFF family = MK2 +bed_model = mk2_bed.stl +bed_texture = mk2.svg +default_materials = Prusament PLA; Prusament PETG @MMU1 [printer_model:SL1] name = Original Prusa SL1 variants = default technology = SLA family = SL1 +bed_model = sl1_bed.stl +bed_texture = sl1.svg +default_materials = Prusa Transparent Tough @0.05 # All presets starting with asterisk, for example *common*, are intermediate and they will # not make it into the user interface. @@ -106,7 +142,7 @@ compatible_printers = complete_objects = 0 default_acceleration = 1000 dont_support_bridges = 1 -elefant_foot_compensation = 0 +elefant_foot_compensation = 0.2 ensure_vertical_shell_thickness = 1 external_fill_pattern = rectilinear external_perimeters_first = 0 @@ -223,6 +259,7 @@ extruder_clearance_radius = 35 # Print parameters common to a 0.25mm diameter nozzle. [print:*0.25nozzle*] +elefant_foot_compensation = 0 external_perimeter_extrusion_width = 0.25 extrusion_width = 0.25 first_layer_extrusion_width = 0.3 @@ -238,6 +275,7 @@ support_material_xy_spacing = 150% output_filename_format = {input_filename_base}_{nozzle_diameter[0]}n_{layer_height}mm_{filament_type[0]}_{printer_model}_{print_time}.gcode [print:*0.25nozzleMK3*] +elefant_foot_compensation = 0 external_perimeter_extrusion_width = 0.25 extrusion_width = 0.25 first_layer_extrusion_width = 0.3 @@ -271,6 +309,7 @@ fill_density = 20% output_filename_format = {input_filename_base}_{nozzle_diameter[0]}n_{layer_height}mm_{filament_type[0]}_{printer_model}_{print_time}.gcode [print:*0.25nozzleMINI*] +elefant_foot_compensation = 0 external_perimeter_extrusion_width = 0.25 extrusion_width = 0.25 first_layer_extrusion_width = 0.3 @@ -1715,7 +1754,7 @@ filament_type = ASA [filament:Prusament ASA] inherits = *ABS* -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers filament_cost = 35.28 filament_density = 1.07 fan_always_on = 1 @@ -1763,14 +1802,36 @@ inherits = *ABS* filament_vendor = Generic filament_cost = 27.82 filament_density = 1.04 -filament_notes = "List of materials tested with standard ABS print settings:\n\nEsun ABS\nFil-A-Gehr ABS\nHatchboxABS\nPlasty Mladec ABS" -[filament:Generic PET] +[filament:Esun ABS] +inherits = *ABS* +filament_vendor = Esun +filament_cost = 27.82 +filament_density = 1.04 + +[filament:Hatchbox ABS] +inherits = *ABS* +filament_vendor = Hatchbox +filament_cost = 27.82 +filament_density = 1.04 + +[filament:Plasty Mladec ABS] +inherits = *ABS* +filament_vendor = Plasty Mladec +filament_cost = 27.82 +filament_density = 1.04 + +[filament:Generic PETG] inherits = *PET* filament_vendor = Generic filament_cost = 27.82 filament_density = 1.27 -filament_notes = "List of manufacturers tested with standard PET print settings:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladec PETG" + +[filament:Plasty Mladec PETG] +inherits = *PET* +filament_vendor = Plasty Mladec +filament_cost = 27.82 +filament_density = 1.27 [filament:Generic PLA] inherits = *PLA* @@ -1899,7 +1960,7 @@ filament_vendor = Generic [filament:Prusament ASA @MMU2] inherits = *ABS MMU2* # alias = Prusament ASA -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers filament_cost = 35.28 filament_density = 1.07 fan_always_on = 1 @@ -1925,6 +1986,10 @@ inherits = *ABS MMU2* # alias = Prusa ABS filament_vendor = Made for Prusa +[filament:Plasty Mladec ABS @MMU2] +inherits = *ABS MMU2* +filament_vendor = Plasty Mladec + [filament:Prusa HIPS] inherits = *ABS* filament_vendor = Made for Prusa @@ -1944,17 +2009,17 @@ min_fan_speed = 20 start_filament_gcode = "M900 K{if printer_notes=~/.*PRINTER_MODEL_MINI.*/}0{elsif printer_notes=~/.*PRINTER_HAS_BOWDEN.*/}0{else}10{endif}; Filament gcode" temperature = 220 -[filament:Prusa PET] +[filament:Prusa PETG] inherits = *PET* filament_vendor = Made for Prusa filament_cost = 27.82 filament_density = 1.27 -filament_notes = "List of manufacturers tested with standard PET print settings:\n\nE3D Edge\nPlasty Mladec PETG" +filament_notes = "List of manufacturers tested with standard PETG print settings:\n\nE3D Edge\nPlasty Mladec PETG" compatible_printers_condition = nozzle_diameter[0]!=0.6 and printer_model!="MK2SMM" and printer_model!="MINI" and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material) [filament:Prusament PETG] inherits = *PET* -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers first_layer_temperature = 240 temperature = 250 filament_cost = 24.99 @@ -1962,18 +2027,26 @@ filament_density = 1.27 filament_type = PETG compatible_printers_condition = nozzle_diameter[0]!=0.6 and printer_model!="MK2SMM" and printer_model!="MINI" and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material) -[filament:Prusa PET @0.6 nozzle] +[filament:Prusa PETG @0.6 nozzle] inherits = *PET06* -# alias = Prusa PET +# alias = Prusa PETG filament_vendor = Made for Prusa filament_cost = 27.82 filament_density = 1.27 -filament_notes = "List of manufacturers tested with standard PET print settings:\n\nE3D Edge\nPlasty Mladec PETG" +filament_notes = "List of manufacturers tested with standard PETG print settings:\n\nE3D Edge\nPlasty Mladec PETG" [filament:Prusament PETG @0.6 nozzle] inherits = *PET06* -# alias = Prusament PETG -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers +first_layer_temperature = 240 +temperature = 250 +filament_cost = 24.99 +filament_density = 1.27 +filament_type = PETG + +[filament:Plasty Mladec PETG @0.6 nozzle] +inherits = *PET06* +filament_vendor = Plasty Mladec first_layer_temperature = 240 temperature = 250 filament_cost = 24.99 @@ -1981,7 +2054,7 @@ filament_density = 1.27 filament_type = PETG [filament:*PET MMU2*] -inherits = Prusa PET +inherits = Prusa PETG compatible_printers_condition = nozzle_diameter[0]!=0.6 and printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material temperature = 230 first_layer_temperature = 230 @@ -2004,48 +2077,105 @@ inherits = *PET MMU2* compatible_printers_condition = nozzle_diameter[0]==0.6 and printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK(2.5|3).*/ and single_extruder_multi_material filament_max_volumetric_speed = 13 -[filament:Generic PET @MMU2] +[filament:Generic PETG @MMU2] inherits = *PET MMU2* -# alias = Generic PET +# alias = Generic PETG filament_vendor = Generic -[filament:Prusa PET @MMU2] +[filament:Plasty Mladec PETG @MMU2] inherits = *PET MMU2* -# alias = Prusa PET +filament_vendor = Plasty Mladec + +[filament:Prusa PETG @MMU2] +inherits = *PET MMU2* +# alias = Prusa PETG filament_vendor = Made for Prusa [filament:Prusament PETG @MMU2] inherits = *PET MMU2* filament_type = PETG # alias = Prusament PETG -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers -[filament:Generic PET @MMU2 0.6 nozzle] +[filament:Generic PETG @MMU2 0.6 nozzle] inherits = *PET MMU2 06* -# alias = Generic PET +# alias = Generic PETG filament_vendor = Generic -[filament:Prusa PET @MMU2 0.6 nozzle] +[filament:Prusa PETG @MMU2 0.6 nozzle] inherits = *PET MMU2 06* -# alias = Prusa PET +# alias = Prusa PETG filament_vendor = Made for Prusa [filament:Prusament PETG @MMU2 0.6 nozzle] inherits = *PET MMU2 06* filament_type = PETG # alias = Prusament PETG -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers + +[filament:Plasty Mladec PETG @MMU2 0.6 nozzle] +inherits = *PET MMU2 06* +filament_type = PETG +# alias = Prusament PETG +filament_vendor = Plasty Mladec [filament:Prusa PLA] inherits = *PLA* filament_vendor = Made for Prusa filament_cost = 25.4 filament_density = 1.24 -filament_notes = "List of materials tested with standard PLA print settings:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFiberlogy PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladec PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nAmazonBasics PLA" + +[filament:Fiberlogy PLA] +inherits = *PLA* +filament_vendor = Fiberlogy +filament_cost = 25.4 +filament_density = 1.24 + +[filament:Plasty Mladec PLA] +inherits = *PLA* +filament_vendor = Plasty Mladec +filament_cost = 25.4 +filament_density = 1.24 + +[filament:AmazonBasics PLA] +inherits = *PLA* +filament_vendor = AmazonBasics +filament_cost = 25.4 +filament_density = 1.24 + +[filament:Hatchbox PLA] +inherits = *PLA* +filament_vendor = Hatchbox +filament_cost = 25.4 +filament_density = 1.24 + +[filament:Esun PLA] +inherits = *PLA* +filament_vendor = Esun +filament_cost = 25.4 +filament_density = 1.24 + +[filament:Das Filament PLA] +inherits = *PLA* +filament_vendor = Das Filament +filament_cost = 25.4 +filament_density = 1.24 + +[filament:EUMAKERS PLA] +inherits = *PLA* +filament_vendor = EUMAKERS +filament_cost = 25.4 +filament_density = 1.24 + +[filament:Floreon3D PLA] +inherits = *PLA* +filament_vendor = Floreon3D +filament_cost = 25.4 +filament_density = 1.24 [filament:Prusament PLA] inherits = *PLA* -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers temperature = 215 filament_cost = 24.99 filament_density = 1.24 @@ -2077,7 +2207,7 @@ filament_vendor = Made for Prusa [filament:Prusament PLA @MMU2] inherits = *PLA MMU2* -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers [filament:SemiFlex or Flexfill 98A] inherits = *FLEX* @@ -2300,7 +2430,7 @@ filament_vendor = E3D filament_cost = 56.9 filament_density = 1.26 filament_type = EDGE -filament_notes = "List of manufacturers tested with standard PET print settings:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladec PETG" +filament_notes = "List of manufacturers tested with standard PETG print settings:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladec PETG" [filament:Fillamentum CPE @MMU1] inherits = *PETMMU1* @@ -2315,26 +2445,32 @@ max_fan_speed = 50 min_fan_speed = 50 temperature = 275 -[filament:Generic PET @MMU1] +[filament:Generic PETG @MMU1] inherits = *PETMMU1* -# alias = Generic PET +# alias = Generic PETG filament_vendor = Generic filament_cost = 27.82 filament_density = 1.27 -filament_notes = "List of manufacturers tested with standard PET print settings:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladec PETG" -[filament:Prusa PET @MMU1] +[filament:Plasty Mladec PETG @MMU1] inherits = *PETMMU1* -# alias = Prusa PET +# alias = Generic PETG +filament_vendor = Plasty Mladec +filament_cost = 27.82 +filament_density = 1.27 + +[filament:Prusa PETG @MMU1] +inherits = *PETMMU1* +# alias = Prusa PETG filament_vendor = Made for Prusa filament_cost = 27.82 filament_density = 1.27 -filament_notes = "List of manufacturers tested with standard PET print settings:\n\nE3D Edge\nPlasty Mladec PETG" +filament_notes = "List of manufacturers tested with standard PETG print settings:\n\nE3D Edge\nPlasty Mladec PETG" [filament:Prusament PETG @MMU1] inherits = *PETMMU1* # alias = Prusament PETG -filament_vendor = Prusa Research +filament_vendor = Prusa Polymers first_layer_temperature = 240 temperature = 250 filament_cost = 24.99 @@ -2381,21 +2517,49 @@ compatible_printers_condition = printer_model=="MK2SMM" ## Filaments MINI -[filament:Generic PET @MINI] -inherits = Generic PET; *PETMINI* -# alias = Generic PET +[filament:Generic PETG @MINI] +inherits = Generic PETG; *PETMINI* +filament_vendor = Generic +# alias = Generic PETG +filament_cost = 27.82 +filament_density = 1.27 +compatible_printers_condition = printer_model=="MINI" and nozzle_diameter[0]!=0.6 + +[filament:Plasty Mladec PETG @MINI] +inherits = Generic PETG; *PETMINI* +filament_vendor = Plasty Mladec filament_cost = 27.82 filament_density = 1.27 compatible_printers_condition = printer_model=="MINI" and nozzle_diameter[0]!=0.6 [filament:Generic ABS @MINI] inherits = Generic ABS; *ABSMINI* +filament_vendor = Generic # alias = Generic ABS filament_cost = 27.82 filament_density = 1.08 +[filament:Esun ABS @MINI] +inherits = Generic ABS; *ABSMINI* +filament_vendor = Esun +filament_cost = 27.82 +filament_density = 1.08 + +[filament:Hatchbox ABS @MINI] +inherits = Generic ABS; *ABSMINI* +filament_vendor = Hatchbox +filament_cost = 27.82 +filament_density = 1.08 + +[filament:Plasty Mladec ABS @MINI] +inherits = Generic ABS; *ABSMINI* +filament_vendor = Plasty Mladec +filament_cost = 27.82 +filament_density = 1.08 + [filament:Prusament PETG @MINI] inherits = Prusament PETG; *PETMINI* +filament_vendor = Prusa Polymers # alias = Prusament PETG first_layer_temperature = 240 temperature = 250 @@ -2411,9 +2575,14 @@ temperature = 250 filament_density = 1.27 filament_cost = 24.99 -[filament:Generic PET @0.6 nozzle MINI] -inherits = Generic PET; *PETMINI06* -# alias = Generic PET +[filament:Generic PETG @0.6 nozzle MINI] +inherits = Generic PETG; *PETMINI06* +# alias = Generic PETG + +[filament:Plasty Mladec PETG @0.6 nozzle MINI] +inherits = Generic PETG; *PETMINI06* +filament_vendor = Plasty Mladec +# alias = Generic PETG [filament:Prusament ASA @MINI] inherits = Prusament ASA; *ABSMINI* @@ -2684,17 +2853,17 @@ filament_cost = 56.9 filament_density = 1.26 filament_type = EDGE -[filament:Prusa PET @MINI] +[filament:Prusa PETG @MINI] inherits = *PETMINI* -# alias = Prusa PET +# alias = Prusa PETG filament_vendor = Made for Prusa filament_cost = 27.82 filament_density = 1.27 compatible_printers_condition = printer_model=="MINI" and nozzle_diameter[0]!=0.6 -[filament:Prusa PET @0.6 nozzle MINI] +[filament:Prusa PETG @0.6 nozzle MINI] inherits = *PETMINI06* -# alias = Prusa PET +# alias = Prusa PETG filament_vendor = Made for Prusa filament_cost = 27.82 filament_density = 1.27 @@ -2863,21 +3032,21 @@ inherits = *common 0.025* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Grey Tough @0.025] inherits = *common 0.025* exposure_time = 7 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Azure Blue Tough @0.025] inherits = *common 0.025* exposure_time = 7 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Maroon Tough @0.025] @@ -2885,56 +3054,56 @@ inherits = *common 0.025* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Beige Tough @0.025] inherits = *common 0.025* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Pink Tough @0.025] inherits = *common 0.025* exposure_time = 7 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa White Tough @0.025] inherits = *common 0.025* exposure_time = 6.5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Tough @0.025] inherits = *common 0.025* exposure_time = 6 initial_exposure_time = 15 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Green Dental Casting @0.025] inherits = *common 0.025* exposure_time = 12 initial_exposure_time = 40 material_type = Casting -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Green Tough @0.025] inherits = *common 0.025* exposure_time = 5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Clear ABS like @0.025] inherits = *common 0.025* exposure_time = 6 initial_exposure_time = 30 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa ABS like White @0.025] ## inherits = *common 0.025* @@ -2946,35 +3115,35 @@ inherits = *common 0.025* exposure_time = 5 initial_exposure_time = 30 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Super Low Odor Cyan Tough @0.025] inherits = *common 0.025* exposure_time = 5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Super Low Odor Magenta Tough @0.025] inherits = *common 0.025* exposure_time = 5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Super Low Odor Yellow Tough @0.025] inherits = *common 0.025* exposure_time = 5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Orange-Yellow Teeth Model @0.025] inherits = *common 0.025* exposure_time = 5 initial_exposure_time = 30 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ########### Materials 0.05 @@ -3203,91 +3372,91 @@ inherits = *common 0.05* exposure_time = 7 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Orange Tough @0.05] inherits = *common 0.05* exposure_time = 7.5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Grey Tough @0.05] inherits = *common 0.05* exposure_time = 8.5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Black Tough @0.05] inherits = *common 0.05* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa Super Low Odor Beige Tough @0.05] ## inherits = *common 0.05* ## exposure_time = 7.5 ## initial_exposure_time = 35 ## material_type = Tough -## material_vendor = Prusa +## material_vendor = Made for Prusa ## [sla_material:Prusa Super Low Odor White Tough @0.05] ## inherits = *common 0.05* ## exposure_time = 6.5 ## initial_exposure_time = 35 ## material_type = Tough -## material_vendor = Prusa +## material_vendor = Made for Prusa ## [sla_material:Prusa Super Low Odor Grey Tough @0.05] ## inherits = *common 0.05* ## exposure_time = 6.5 ## initial_exposure_time = 35 ## material_type = Tough -## material_vendor = Prusa +## material_vendor = Made for Prusa [sla_material:Prusa Super Low Odor Cyan Tough @0.05] inherits = *common 0.05* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Super Low Odor Magenta Tough @0.05] inherits = *common 0.05* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Super Low Odor Yellow Tough @0.05] inherits = *common 0.05* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa Black High Tenacity @0.05] ## inherits = *common 0.05* ## exposure_time = 7 ## initial_exposure_time = 35 ## material_type = Tough -## material_vendor = Prusa +## material_vendor = Made for Prusa [sla_material:Prusa Orange-Yellow Teeth Model @0.05] inherits = *common 0.05* exposure_time = 7 initial_exposure_time = 30 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Green Dental Casting @0.05] inherits = *common 0.05* exposure_time = 13 initial_exposure_time = 50 material_type = Casting -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa Yellow Solid @0.05] ## inherits = *common 0.05* @@ -3299,49 +3468,49 @@ inherits = *common 0.05* exposure_time = 7.5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Green Tough @0.05] inherits = *common 0.05* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Red Tough @0.05] inherits = *common 0.05* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Maroon Tough @0.05] inherits = *common 0.05* exposure_time = 7.5 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Pink Tough @0.05] inherits = *common 0.05* exposure_time = 8 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Azure Blue Tough @0.05] inherits = *common 0.05* exposure_time = 8 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Tough @0.05] inherits = *common 0.05* exposure_time = 7 initial_exposure_time = 15 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa Yellow Flexible @0.05] ## inherits = *common 0.05* @@ -3353,7 +3522,7 @@ inherits = *common 0.05* exposure_time = 5 initial_exposure_time = 15 material_type = Flexible -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa White Flexible @0.05] ## inherits = *common 0.05* @@ -3365,7 +3534,7 @@ inherits = *common 0.05* exposure_time = 5 initial_exposure_time = 15 material_type = Flexible -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa Black Flexible @0.05] ## inherits = *common 0.05* @@ -3382,7 +3551,7 @@ inherits = *common 0.05* exposure_time = 8 initial_exposure_time = 30 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ## [sla_material:Prusa ABS like White @0.05] ## inherits = *common 0.05* @@ -3394,14 +3563,14 @@ inherits = *common 0.05* exposure_time = 13 initial_exposure_time = 45 material_type = Casting -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Grey High Tenacity @0.05] inherits = *common 0.05* exposure_time = 7 initial_exposure_time = 30 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ########### Materials 0.035 @@ -3410,7 +3579,7 @@ inherits = *common 0.035* exposure_time = 6 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa ########### Materials 0.1 @@ -3435,70 +3604,70 @@ inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 45 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Beige Tough @0.1] inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 45 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Pink Tough @0.1] inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 45 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Azure Blue Tough @0.1] inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 45 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Maroon Tough @0.1] inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 45 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa White Tough @0.1] inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 45 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Black Tough @0.1] inherits = *common 0.1* exposure_time = 13 initial_exposure_time = 55 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Tough @0.1] inherits = *common 0.1* exposure_time = 8 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Green Dental Casting @0.1] inherits = *common 0.1* exposure_time = 15 initial_exposure_time = 50 material_type = Casting -material_vendor = Prusa +material_vendor = Made for Prusa [sla_material:Prusa Transparent Green Tough @0.1] inherits = *common 0.1* exposure_time = 7 initial_exposure_time = 35 material_type = Tough -material_vendor = Prusa +material_vendor = Made for Prusa [printer:*common*] printer_technology = FFF diff --git a/resources/icons/bed/mini.svg b/resources/profiles/PrusaResearch/mini.svg similarity index 100% rename from resources/icons/bed/mini.svg rename to resources/profiles/PrusaResearch/mini.svg diff --git a/resources/models/mini_bed.stl b/resources/profiles/PrusaResearch/mini_bed.stl similarity index 100% rename from resources/models/mini_bed.stl rename to resources/profiles/PrusaResearch/mini_bed.stl diff --git a/resources/icons/bed/mk2.svg b/resources/profiles/PrusaResearch/mk2.svg similarity index 100% rename from resources/icons/bed/mk2.svg rename to resources/profiles/PrusaResearch/mk2.svg diff --git a/resources/models/mk2_bed.stl b/resources/profiles/PrusaResearch/mk2_bed.stl similarity index 100% rename from resources/models/mk2_bed.stl rename to resources/profiles/PrusaResearch/mk2_bed.stl diff --git a/resources/icons/bed/mk3.svg b/resources/profiles/PrusaResearch/mk3.svg similarity index 100% rename from resources/icons/bed/mk3.svg rename to resources/profiles/PrusaResearch/mk3.svg diff --git a/resources/models/mk3_bed.stl b/resources/profiles/PrusaResearch/mk3_bed.stl similarity index 100% rename from resources/models/mk3_bed.stl rename to resources/profiles/PrusaResearch/mk3_bed.stl diff --git a/resources/icons/bed/sl1.svg b/resources/profiles/PrusaResearch/sl1.svg similarity index 100% rename from resources/icons/bed/sl1.svg rename to resources/profiles/PrusaResearch/sl1.svg diff --git a/resources/models/sl1_bed.stl b/resources/profiles/PrusaResearch/sl1_bed.stl similarity index 100% rename from resources/models/sl1_bed.stl rename to resources/profiles/PrusaResearch/sl1_bed.stl diff --git a/sandboxes/CMakeLists.txt b/sandboxes/CMakeLists.txt index 3372698c39..91d6ca225e 100644 --- a/sandboxes/CMakeLists.txt +++ b/sandboxes/CMakeLists.txt @@ -1,2 +1,3 @@ -add_subdirectory(slasupporttree) -add_subdirectory(openvdb) +#add_subdirectory(slasupporttree) +#add_subdirectory(openvdb) +add_subdirectory(meshboolean) diff --git a/sandboxes/meshboolean/CMakeLists.txt b/sandboxes/meshboolean/CMakeLists.txt new file mode 100644 index 0000000000..17e876573b --- /dev/null +++ b/sandboxes/meshboolean/CMakeLists.txt @@ -0,0 +1,13 @@ +if (SLIC3R_STATIC) + set(CGAL_Boost_USE_STATIC_LIBS ON) +endif () + +find_package(CGAL REQUIRED) + +add_executable(meshboolean MeshBoolean.cpp) + +target_link_libraries(meshboolean libslic3r CGAL::CGAL) + +if (WIN32) + prusaslicer_copy_dlls(meshboolean) +endif() diff --git a/sandboxes/meshboolean/MeshBoolean.cpp b/sandboxes/meshboolean/MeshBoolean.cpp new file mode 100644 index 0000000000..1aaa4d2b8b --- /dev/null +++ b/sandboxes/meshboolean/MeshBoolean.cpp @@ -0,0 +1,85 @@ +#include +#undef PI +#include +//#undef IGL_STATIC_LIBRARY +#include + +#include +#include + +#include + +#include +#include + +namespace Slic3r { + +bool its_write_obj(const Eigen::MatrixXd &V, Eigen::MatrixXi &F, const char *file) +{ + + FILE *fp = boost::nowide::fopen(file, "w"); + if (fp == nullptr) { + BOOST_LOG_TRIVIAL(error) << "stl_write_obj: Couldn't open " << file << " for writing"; + return false; + } + + for (size_t i = 0; i < V.rows(); ++ i) + fprintf(fp, "v %lf %lf %lf\n", V(i, 0), V(i, 1), V(i, 2)); + for (size_t i = 0; i < F.rows(); ++ i) + fprintf(fp, "f %d %d %d\n", F(i, 0) + 1, F(i, 1) + 1, F(i, 2) + 1); + fclose(fp); + return true; +} + +void mesh_boolean_test(const std::string &fname) +{ + using namespace Eigen; + using namespace std; +// igl::readOFF(TUTORIAL_SHARED_PATH "/cheburashka.off",VA,FA); +// igl::readOFF(TUTORIAL_SHARED_PATH "/decimated-knight.off",VB,FB); + // Plot the mesh with pseudocolors +// igl::opengl::glfw::Viewer viewer; + + // Initialize +// update(viewer); + + //igl::copyleft::cgal::mesh_boolean(VA,FA,VB,FB,boolean_type,VC,FC,J); + + + std::cout << fname.c_str() << std::endl; + TriangleMesh mesh; + + mesh.ReadSTLFile(fname.c_str()); + mesh.repair(true); + its_write_obj(mesh.its, (fname + "-imported0.obj").c_str()); + + + Eigen::MatrixXd VA,VB,VC; + Eigen::VectorXi J,I; + Eigen::MatrixXi FA,FB,FC; + igl::MeshBooleanType boolean_type(igl::MESH_BOOLEAN_TYPE_UNION); + + + typedef Eigen::Map> MapMatrixXfUnaligned; + typedef Eigen::Map> MapMatrixXiUnaligned; + + Eigen::MatrixXd V = MapMatrixXfUnaligned(mesh.its.vertices.front().data(), mesh.its.vertices.size(), 3).cast(); + Eigen::MatrixXi F = MapMatrixXiUnaligned(mesh.its.indices.front().data(), mesh.its.indices.size(), 3); + + its_write_obj(V, F, (fname + "-imported.obj").c_str()); + // Self-union to clean up + igl::copyleft::cgal::mesh_boolean(V, F, Eigen::MatrixXd(), Eigen::MatrixXi(), boolean_type, VC, FC); + + its_write_obj(VC, FC, (fname + "-fixed.obj").c_str()); +} + +} // namespace Slic3r + +int main(const int argc, const char * argv[]) +{ + if (argc < 1) return -1; + + Slic3r::mesh_boolean_test(argv[1]); + + return 0; +} diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 530512cbb4..11996af1a4 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,3 +1,4 @@ +cmake_minimum_required(VERSION 3.8) project(PrusaSlicer-native) add_subdirectory(build-utils) @@ -83,7 +84,7 @@ endif (MINGW) if (NOT WIN32) # Binary name on unix like systems (OSX, Linux) - set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer") + set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer") endif () target_link_libraries(PrusaSlicer libslic3r cereal) @@ -133,13 +134,13 @@ target_link_libraries(PrusaSlicer libslic3r_gui ${wxWidgets_LIBRARIES}) if (MSVC) # Generate debug symbols even in release mode. target_link_options(PrusaSlicer PUBLIC "$<$:/DEBUG>") - target_link_libraries(PrusaSlicer user32.lib Setupapi.lib OpenGL32.Lib GlU32.Lib) + target_link_libraries(PrusaSlicer user32.lib Setupapi.lib) elseif (MINGW) - target_link_libraries(PrusaSlicer opengl32 ws2_32 uxtheme setupapi) + target_link_libraries(PrusaSlicer ws2_32 uxtheme setupapi) elseif (APPLE) target_link_libraries(PrusaSlicer "-framework OpenGL") else () - target_link_libraries(PrusaSlicer -ldl -lGL -lGLU) + target_link_libraries(PrusaSlicer -ldl) endif () endif () @@ -195,6 +196,11 @@ if (WIN32) VERBATIM ) endif () + + # This has to be a separate target due to the windows command line lenght limits + add_custom_target(PrusaSlicerDllsCopy ALL DEPENDS PrusaSlicer) + prusaslicer_copy_dlls(PrusaSlicerDllsCopy) + elseif (XCODE) # Because of Debug/Release/etc. configurations (similar to MSVC) the slic3r binary is located in an extra level add_custom_command(TARGET PrusaSlicer POST_BUILD diff --git a/src/PrusaSlicer.cpp b/src/PrusaSlicer.cpp index f708679c18..28aadc0458 100644 --- a/src/PrusaSlicer.cpp +++ b/src/PrusaSlicer.cpp @@ -641,10 +641,18 @@ bool CLI::export_models(IO::ExportFormat format) const std::string path = this->output_filepath(model, format); bool success = false; switch (format) { +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + case IO::AMF: success = Slic3r::store_amf(path.c_str(), &model, nullptr, false); break; +#else case IO::AMF: success = Slic3r::store_amf(path.c_str(), &model, nullptr); break; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF case IO::OBJ: success = Slic3r::store_obj(path.c_str(), &model); break; case IO::STL: success = Slic3r::store_stl(path.c_str(), &model, true); break; +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + case IO::TMF: success = Slic3r::store_3mf(path.c_str(), &model, nullptr, false); break; +#else case IO::TMF: success = Slic3r::store_3mf(path.c_str(), &model, nullptr); break; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF default: assert(false); break; } if (success) @@ -691,7 +699,7 @@ extern "C" { for (size_t i = 0; i < argc; ++ i) argv_narrow.emplace_back(boost::nowide::narrow(argv[i])); for (size_t i = 0; i < argc; ++ i) - argv_ptrs[i] = const_cast(argv_narrow[i].data()); + argv_ptrs[i] = argv_narrow[i].data(); // Call the UTF8 main. return CLI().run(argc, argv_ptrs.data()); } diff --git a/src/admesh/connect.cpp b/src/admesh/connect.cpp index d6de6ce6a4..c266c724c4 100644 --- a/src/admesh/connect.cpp +++ b/src/admesh/connect.cpp @@ -601,11 +601,12 @@ void stl_remove_unconnected_facets(stl_file *stl) stl->neighbors_start[facet].which_vertex_not[edge[1]], stl->neighbors_start[facet].which_vertex_not[edge[2]] }; + // Update statistics on edge connectivity. - if (neighbor[0] == -1) - stl_update_connects_remove_1(neighbor[1]); - if (neighbor[1] == -1) - stl_update_connects_remove_1(neighbor[0]); + if ((neighbor[0] == -1) && (neighbor[1] != -1)) + stl_update_connects_remove_1(neighbor[1]); + if ((neighbor[1] == -1) && (neighbor[0] != -1)) + stl_update_connects_remove_1(neighbor[0]); if (neighbor[0] >= 0) { if (neighbor[1] >= 0) { diff --git a/src/avrdude/CMakeLists.txt b/src/avrdude/CMakeLists.txt index 8897200211..fc01b7d8dd 100644 --- a/src/avrdude/CMakeLists.txt +++ b/src/avrdude/CMakeLists.txt @@ -1,8 +1,5 @@ cmake_minimum_required(VERSION 3.0) -set(CMAKE_CXX_STANDARD 11) -set(CMAKE_CXX_STANDARD_REQUIRED ON) - add_definitions(-D_BSD_SOURCE -D_DEFAULT_SOURCE) # To enable various useful macros and functions on Unices remove_definitions(-D_UNICODE -DUNICODE) set(CMAKE_POSITION_INDEPENDENT_CODE ON) diff --git a/src/avrdude/avrdude-slic3r.cpp b/src/avrdude/avrdude-slic3r.cpp index b561cd8433..6dbb842265 100644 --- a/src/avrdude/avrdude-slic3r.cpp +++ b/src/avrdude/avrdude-slic3r.cpp @@ -93,11 +93,11 @@ void AvrDude::priv::unset_handlers() int AvrDude::priv::run_one(const std::vector &args) { - std::vector c_args { const_cast(PACKAGE) }; + std::vector c_args { PACKAGE }; std::string command_line { PACKAGE }; for (const auto &arg : args) { - c_args.push_back(const_cast(arg.data())); + c_args.push_back(arg.c_str()); command_line.push_back(' '); command_line.append(arg); } @@ -107,7 +107,7 @@ int AvrDude::priv::run_one(const std::vector &args) { message_fn(command_line.c_str(), (unsigned)command_line.size()); - const auto res = ::avrdude_main(static_cast(c_args.size()), c_args.data()); + const auto res = ::avrdude_main(static_cast(c_args.size()), const_cast(c_args.data())); return res; } diff --git a/src/hidapi/CMakeLists.txt b/src/hidapi/CMakeLists.txt index 1f53c9b692..f3045466e1 100644 --- a/src/hidapi/CMakeLists.txt +++ b/src/hidapi/CMakeLists.txt @@ -15,5 +15,5 @@ add_library(hidapi STATIC ${HIDAPI_IMPL}) if (CMAKE_SYSTEM_NAME STREQUAL "Linux") # Don't link the udev library, as there are two versions out there (libudev.so.0, libudev.so.1), so they are linked explicitely. # target_link_libraries(hidapi udev) - target_link_libraries(hidapi) + target_link_libraries(hidapi dl) endif() diff --git a/src/hidapi/README.md b/src/hidapi/README.md new file mode 100644 index 0000000000..4f66b3274a --- /dev/null +++ b/src/hidapi/README.md @@ -0,0 +1,5 @@ +** hidapi is a c++ library for communicating with USB and Bluetooth HID devices on Linux, Mac and Windows.** + +For more information go to https://github.com/libusb/hidapi + +THIS DIRECTORY CONTAINS THE hidapi-0.9.0 7da5cc9 SOURCE DISTRIBUTION. diff --git a/src/libnest2d/CMakeLists.txt b/src/libnest2d/CMakeLists.txt index 6484da3d06..592ab069c3 100644 --- a/src/libnest2d/CMakeLists.txt +++ b/src/libnest2d/CMakeLists.txt @@ -24,7 +24,7 @@ set(LIBNEST2D_SRCFILES src/libnest2d.cpp ) -add_library(libnest2d ${LIBNEST2D_SRCFILES}) +add_library(libnest2d STATIC ${LIBNEST2D_SRCFILES}) target_include_directories(libnest2d PUBLIC ${CMAKE_CURRENT_LIST_DIR}/include) target_link_libraries(libnest2d PUBLIC clipper NLopt::nlopt TBB::tbb Boost::boost) diff --git a/src/libnest2d/include/libnest2d/placers/nfpplacer.hpp b/src/libnest2d/include/libnest2d/placers/nfpplacer.hpp index 0030287586..e44e1dae1e 100644 --- a/src/libnest2d/include/libnest2d/placers/nfpplacer.hpp +++ b/src/libnest2d/include/libnest2d/placers/nfpplacer.hpp @@ -1116,12 +1116,8 @@ private: for(Item& item : items_) item.translate(d); } - void setInitialPosition(Item& item) { - auto sh = item.rawShape(); - sl::translate(sh, item.translation()); - sl::rotate(sh, item.rotation()); - - Box bb = sl::boundingBox(sh); + void setInitialPosition(Item& item) { + Box bb = item.boundingBox(); Vertex ci, cb; auto bbin = sl::boundingBox(bin_); diff --git a/src/libslic3r/ClipperUtils.cpp b/src/libslic3r/ClipperUtils.cpp index f053aea296..d4c2f05e1d 100644 --- a/src/libslic3r/ClipperUtils.cpp +++ b/src/libslic3r/ClipperUtils.cpp @@ -679,133 +679,73 @@ ClipperLib::PolyTree union_pt(ExPolygons &&subject, bool safety_offset_) return _clipper_do(ClipperLib::ctUnion, std::move(subject), Polygons(), ClipperLib::pftEvenOdd, safety_offset_); } -Polygons -union_pt_chained(const Polygons &subject, bool safety_offset_) -{ - ClipperLib::PolyTree polytree = union_pt(subject, safety_offset_); - - Polygons retval; - traverse_pt(polytree.Childs, &retval); - return retval; -} - -static ClipperLib::PolyNodes order_nodes(const ClipperLib::PolyNodes &nodes) +// Simple spatial ordering of Polynodes +ClipperLib::PolyNodes order_nodes(const ClipperLib::PolyNodes &nodes) { // collect ordering points Points ordering_points; ordering_points.reserve(nodes.size()); + for (const ClipperLib::PolyNode *node : nodes) - ordering_points.emplace_back(Point(node->Contour.front().X, node->Contour.front().Y)); - + ordering_points.emplace_back( + Point(node->Contour.front().X, node->Contour.front().Y)); + // perform the ordering - ClipperLib::PolyNodes ordered_nodes = chain_clipper_polynodes(ordering_points, nodes); - + ClipperLib::PolyNodes ordered_nodes = + chain_clipper_polynodes(ordering_points, nodes); + return ordered_nodes; } -enum class e_ordering { - ORDER_POLYNODES, - DONT_ORDER_POLYNODES -}; - -template -void foreach_node(const ClipperLib::PolyNodes &nodes, - std::function fn); - -template<> void foreach_node( - const ClipperLib::PolyNodes & nodes, - std::function fn) +static void traverse_pt_noholes(const ClipperLib::PolyNodes &nodes, Polygons *out) { - for (auto &n : nodes) fn(n); + foreach_node(nodes, [&out](const ClipperLib::PolyNode *node) + { + traverse_pt_noholes(node->Childs, out); + out->emplace_back(ClipperPath_to_Slic3rPolygon(node->Contour)); + if (node->IsHole()) out->back().reverse(); // ccw + }); } -template<> void foreach_node( - const ClipperLib::PolyNodes & nodes, - std::function fn) -{ - auto ordered_nodes = order_nodes(nodes); - for (auto &n : ordered_nodes) fn(n); -} - -template -void _traverse_pt(const ClipperLib::PolyNodes &nodes, Polygons *retval) +static void traverse_pt_old(ClipperLib::PolyNodes &nodes, Polygons* retval) { /* use a nearest neighbor search to order these children TODO: supply start_near to chained_path() too? */ + // collect ordering points + Points ordering_points; + ordering_points.reserve(nodes.size()); + for (ClipperLib::PolyNodes::const_iterator it = nodes.begin(); it != nodes.end(); ++it) { + Point p((*it)->Contour.front().X, (*it)->Contour.front().Y); + ordering_points.push_back(p); + } + + // perform the ordering + ClipperLib::PolyNodes ordered_nodes = chain_clipper_polynodes(ordering_points, nodes); + // push results recursively - foreach_node(nodes, [&retval](const ClipperLib::PolyNode *node) { + for (ClipperLib::PolyNodes::iterator it = ordered_nodes.begin(); it != ordered_nodes.end(); ++it) { // traverse the next depth - _traverse_pt(node->Childs, retval); - retval->emplace_back(ClipperPath_to_Slic3rPolygon(node->Contour)); - if (node->IsHole()) retval->back().reverse(); // ccw - }); + traverse_pt_old((*it)->Childs, retval); + retval->push_back(ClipperPath_to_Slic3rPolygon((*it)->Contour)); + if ((*it)->IsHole()) retval->back().reverse(); // ccw + } } -template -void _traverse_pt(const ClipperLib::PolyNode *tree, ExPolygons *retval) +Polygons union_pt_chained(const Polygons &subject, bool safety_offset_) { - if (!retval || !tree) return; + ClipperLib::PolyTree polytree = union_pt(subject, safety_offset_); - ExPolygons &retv = *retval; + Polygons retval; + traverse_pt_old(polytree.Childs, &retval); + return retval; - std::function hole_fn; +// TODO: This needs to be tested: +// ClipperLib::PolyTree polytree = union_pt(subject, safety_offset_); - auto contour_fn = [&retv, &hole_fn](const ClipperLib::PolyNode *pptr) { - ExPolygon poly; - poly.contour.points = ClipperPath_to_Slic3rPolygon(pptr->Contour); - auto fn = std::bind(hole_fn, std::placeholders::_1, poly); - foreach_node(pptr->Childs, fn); - retv.push_back(poly); - }; - - hole_fn = [&contour_fn](const ClipperLib::PolyNode *pptr, ExPolygon& poly) - { - poly.holes.emplace_back(); - poly.holes.back().points = ClipperPath_to_Slic3rPolygon(pptr->Contour); - foreach_node(pptr->Childs, contour_fn); - }; - - contour_fn(tree); -} - -template -void _traverse_pt(const ClipperLib::PolyNodes &nodes, ExPolygons *retval) -{ - // Here is the actual traverse - foreach_node(nodes, [&retval](const ClipperLib::PolyNode *node) { - _traverse_pt(node, retval); - }); -} - -void traverse_pt(const ClipperLib::PolyNode *tree, ExPolygons *retval) -{ - _traverse_pt(tree, retval); -} - -void traverse_pt_unordered(const ClipperLib::PolyNode *tree, ExPolygons *retval) -{ - _traverse_pt(tree, retval); -} - -void traverse_pt(const ClipperLib::PolyNodes &nodes, Polygons *retval) -{ - _traverse_pt(nodes, retval); -} - -void traverse_pt(const ClipperLib::PolyNodes &nodes, ExPolygons *retval) -{ - _traverse_pt(nodes, retval); -} - -void traverse_pt_unordered(const ClipperLib::PolyNodes &nodes, Polygons *retval) -{ - _traverse_pt(nodes, retval); -} - -void traverse_pt_unordered(const ClipperLib::PolyNodes &nodes, ExPolygons *retval) -{ - _traverse_pt(nodes, retval); +// Polygons retval; +// traverse_pt_noholes(polytree.Childs, &retval); +// return retval; } Polygons simplify_polygons(const Polygons &subject, bool preserve_collinear) diff --git a/src/libslic3r/ClipperUtils.hpp b/src/libslic3r/ClipperUtils.hpp index 5a41a6a909..0828ec21fd 100644 --- a/src/libslic3r/ClipperUtils.hpp +++ b/src/libslic3r/ClipperUtils.hpp @@ -214,7 +214,6 @@ inline Slic3r::ExPolygons union_ex(const Slic3r::Surfaces &subject, bool safety_ return _clipper_ex(ClipperLib::ctUnion, to_polygons(subject), Slic3r::Polygons(), safety_offset_); } - ClipperLib::PolyTree union_pt(const Slic3r::Polygons &subject, bool safety_offset_ = false); ClipperLib::PolyTree union_pt(const Slic3r::ExPolygons &subject, bool safety_offset_ = false); ClipperLib::PolyTree union_pt(Slic3r::Polygons &&subject, bool safety_offset_ = false); @@ -222,13 +221,95 @@ ClipperLib::PolyTree union_pt(Slic3r::ExPolygons &&subject, bool safety_offset_ Slic3r::Polygons union_pt_chained(const Slic3r::Polygons &subject, bool safety_offset_ = false); -void traverse_pt(const ClipperLib::PolyNodes &nodes, Slic3r::Polygons *retval); -void traverse_pt(const ClipperLib::PolyNodes &nodes, Slic3r::ExPolygons *retval); -void traverse_pt(const ClipperLib::PolyNode *tree, Slic3r::ExPolygons *retval); +ClipperLib::PolyNodes order_nodes(const ClipperLib::PolyNodes &nodes); + +// Implementing generalized loop (foreach) over a list of nodes which can be +// ordered or unordered (performance gain) based on template parameter +enum class e_ordering { + ON, + OFF +}; + +// Create a template struct, template functions can not be partially specialized +template struct _foreach_node { + void operator()(const ClipperLib::PolyNodes &nodes, Fn &&fn); +}; + +// Specialization with NO ordering +template struct _foreach_node { + void operator()(const ClipperLib::PolyNodes &nodes, Fn &&fn) + { + for (auto &n : nodes) fn(n); + } +}; + +// Specialization with ordering +template struct _foreach_node { + void operator()(const ClipperLib::PolyNodes &nodes, Fn &&fn) + { + auto ordered_nodes = order_nodes(nodes); + for (auto &n : nodes) fn(n); + } +}; + +// Wrapper function for the foreach_node which can deduce arguments automatically +template +void foreach_node(const ClipperLib::PolyNodes &nodes, Fn &&fn) +{ + _foreach_node()(nodes, std::forward(fn)); +} + +// Collecting polygons of the tree into a list of Polygons, holes have clockwise +// orientation. +template +void traverse_pt(const ClipperLib::PolyNode *tree, Polygons *out) +{ + if (!tree) return; // terminates recursion + + // Push the contour of the current level + out->emplace_back(ClipperPath_to_Slic3rPolygon(tree->Contour)); + + // Do the recursion for all the children. + traverse_pt(tree->Childs, out); +} + +// Collecting polygons of the tree into a list of ExPolygons. +template +void traverse_pt(const ClipperLib::PolyNode *tree, ExPolygons *out) +{ + if (!tree) return; + else if(tree->IsHole()) { + // Levels of holes are skipped and handled together with the + // contour levels. + traverse_pt(tree->Childs, out); + return; + } + + ExPolygon level; + level.contour = ClipperPath_to_Slic3rPolygon(tree->Contour); + + foreach_node(tree->Childs, + [out, &level] (const ClipperLib::PolyNode *node) { + + // Holes are collected here. + level.holes.emplace_back(ClipperPath_to_Slic3rPolygon(node->Contour)); + + // By doing a recursion, a new level expoly is created with the contour + // and holes of the lower level. Doing this for all the childs. + traverse_pt(node->Childs, out); + }); + + out->emplace_back(level); +} + +template +void traverse_pt(const ClipperLib::PolyNodes &nodes, ExOrJustPolygons *retval) +{ + foreach_node(nodes, [&retval](const ClipperLib::PolyNode *node) { + traverse_pt(node, retval); + }); +} -void traverse_pt_unordered(const ClipperLib::PolyNodes &nodes, Slic3r::Polygons *retval); -void traverse_pt_unordered(const ClipperLib::PolyNodes &nodes, Slic3r::ExPolygons *retval); -void traverse_pt_unordered(const ClipperLib::PolyNode *tree, Slic3r::ExPolygons *retval); /* OTHER */ Slic3r::Polygons simplify_polygons(const Slic3r::Polygons &subject, bool preserve_collinear = false); diff --git a/src/libslic3r/Config.cpp b/src/libslic3r/Config.cpp index 9d24d8cb79..bcd0172780 100644 --- a/src/libslic3r/Config.cpp +++ b/src/libslic3r/Config.cpp @@ -612,7 +612,7 @@ void ConfigBase::load_from_gcode_file(const std::string &file) } ifs.seekg(0, ifs.end); auto file_length = ifs.tellg(); - auto data_length = std::min(65535, file_length); + auto data_length = std::min(65535, file_length); ifs.seekg(file_length - data_length, ifs.beg); std::vector data(size_t(data_length) + 1, 0); ifs.read(data.data(), data_length); @@ -630,39 +630,38 @@ size_t ConfigBase::load_from_gcode_string(const char* str) return 0; // Walk line by line in reverse until a non-configuration key appears. - char *data_start = const_cast(str); + const char *data_start = str; // boost::nowide::ifstream seems to cook the text data somehow, so less then the 64k of characters may be retrieved. - char *end = data_start + strlen(str); + const char *end = data_start + strlen(str); size_t num_key_value_pairs = 0; for (;;) { // Extract next line. for (--end; end > data_start && (*end == '\r' || *end == '\n'); --end); if (end == data_start) break; - char *start = end; - *(++end) = 0; + const char *start = end ++; for (; start > data_start && *start != '\r' && *start != '\n'; --start); if (start == data_start) break; // Extracted a line from start to end. Extract the key = value pair. - if (end - (++start) < 10 || start[0] != ';' || start[1] != ' ') + if (end - (++ start) < 10 || start[0] != ';' || start[1] != ' ') break; - char *key = start + 2; + const char *key = start + 2; if (!(*key >= 'a' && *key <= 'z') || (*key >= 'A' && *key <= 'Z')) // A key must start with a letter. break; - char *sep = strchr(key, '='); - if (sep == nullptr || sep[-1] != ' ' || sep[1] != ' ') + const char *sep = key; + for (; sep != end && *sep != '='; ++ sep) ; + if (sep == end || sep[-1] != ' ' || sep[1] != ' ') break; - char *value = sep + 2; + const char *value = sep + 2; if (value > end) break; - char *key_end = sep - 1; + const char *key_end = sep - 1; if (key_end - key < 3) break; - *key_end = 0; // The key may contain letters, digits and underscores. - for (char *c = key; c != key_end; ++c) + for (const char *c = key; c != key_end; ++ c) if (!((*c >= 'a' && *c <= 'z') || (*c >= 'A' && *c <= 'Z') || (*c >= '0' && *c <= '9') || *c == '_')) { key = nullptr; break; @@ -670,7 +669,7 @@ size_t ConfigBase::load_from_gcode_string(const char* str) if (key == nullptr) break; try { - this->set_deserialize(key, value); + this->set_deserialize(std::string(key, key_end), std::string(value, end)); ++num_key_value_pairs; } catch (UnknownOptionException & /* e */) { @@ -760,15 +759,15 @@ ConfigOption* DynamicConfig::optptr(const t_config_option_key &opt_key, bool cre void DynamicConfig::read_cli(const std::vector &tokens, t_config_option_keys* extra, t_config_option_keys* keys) { - std::vector args; + std::vector args; // push a bogus executable name (argv[0]) - args.emplace_back(const_cast("")); + args.emplace_back(""); for (size_t i = 0; i < tokens.size(); ++ i) - args.emplace_back(const_cast(tokens[i].c_str())); - this->read_cli(int(args.size()), &args[0], extra, keys); + args.emplace_back(tokens[i].c_str()); + this->read_cli(int(args.size()), args.data(), extra, keys); } -bool DynamicConfig::read_cli(int argc, char** argv, t_config_option_keys* extra, t_config_option_keys* keys) +bool DynamicConfig::read_cli(int argc, const char* const argv[], t_config_option_keys* extra, t_config_option_keys* keys) { // cache the CLI option => opt_key mapping std::map opts; diff --git a/src/libslic3r/Config.hpp b/src/libslic3r/Config.hpp index c49dd134ed..9b04ae0269 100644 --- a/src/libslic3r/Config.hpp +++ b/src/libslic3r/Config.hpp @@ -289,13 +289,13 @@ public: throw std::runtime_error("ConfigOptionVector::set_at(): Assigning an incompatible type"); } - T& get_at(size_t i) + const T& get_at(size_t i) const { assert(! this->values.empty()); return (i < this->values.size()) ? this->values[i] : this->values.front(); } - const T& get_at(size_t i) const { return const_cast*>(this)->get_at(i); } + T& get_at(size_t i) { return const_cast(std::as_const(*this).get_at(i)); } // Resize this vector by duplicating the /*last*/first value. // If the current vector is empty, the default value is used instead. @@ -500,7 +500,7 @@ public: if (NULLABLE) this->values.push_back(nil_value()); else - std::runtime_error("Deserializing nil into a non-nullable object"); + throw std::runtime_error("Deserializing nil into a non-nullable object"); } else { std::istringstream iss(item_str); double value; @@ -525,9 +525,9 @@ protected: if (NULLABLE) ss << "nil"; else - std::runtime_error("Serializing NaN"); + throw std::runtime_error("Serializing NaN"); } else - std::runtime_error("Serializing invalid number"); + throw std::runtime_error("Serializing invalid number"); } static bool vectors_equal(const std::vector &v1, const std::vector &v2) { if (NULLABLE) { @@ -646,7 +646,7 @@ public: if (NULLABLE) this->values.push_back(nil_value()); else - std::runtime_error("Deserializing nil into a non-nullable object"); + throw std::runtime_error("Deserializing nil into a non-nullable object"); } else { std::istringstream iss(item_str); int value; @@ -663,7 +663,7 @@ private: if (NULLABLE) ss << "nil"; else - std::runtime_error("Serializing NaN"); + throw std::runtime_error("Serializing NaN"); } else ss << v; } @@ -1126,7 +1126,7 @@ public: if (NULLABLE) this->values.push_back(nil_value()); else - std::runtime_error("Deserializing nil into a non-nullable object"); + throw std::runtime_error("Deserializing nil into a non-nullable object"); } else this->values.push_back(item_str.compare("1") == 0); } @@ -1139,7 +1139,7 @@ protected: if (NULLABLE) ss << "nil"; else - std::runtime_error("Serializing NaN"); + throw std::runtime_error("Serializing NaN"); } else ss << (v ? "1" : "0"); } @@ -1638,7 +1638,7 @@ class DynamicConfig : public virtual ConfigBase public: DynamicConfig() {} DynamicConfig(const DynamicConfig &rhs) { *this = rhs; } - DynamicConfig(DynamicConfig &&rhs) : options(std::move(rhs.options)) { rhs.options.clear(); } + DynamicConfig(DynamicConfig &&rhs) noexcept : options(std::move(rhs.options)) { rhs.options.clear(); } explicit DynamicConfig(const ConfigBase &rhs, const t_config_option_keys &keys); explicit DynamicConfig(const ConfigBase& rhs) : DynamicConfig(rhs, rhs.keys()) {} virtual ~DynamicConfig() override { clear(); } @@ -1656,7 +1656,7 @@ public: // Move a content of one DynamicConfig to another DynamicConfig. // If rhs.def() is not null, then it has to be equal to this->def(). - DynamicConfig& operator=(DynamicConfig &&rhs) + DynamicConfig& operator=(DynamicConfig &&rhs) noexcept { assert(this->def() == nullptr || this->def() == rhs.def()); this->clear(); @@ -1779,7 +1779,7 @@ public: // Command line processing void read_cli(const std::vector &tokens, t_config_option_keys* extra, t_config_option_keys* keys = nullptr); - bool read_cli(int argc, char** argv, t_config_option_keys* extra, t_config_option_keys* keys = nullptr); + bool read_cli(int argc, const char* const argv[], t_config_option_keys* extra, t_config_option_keys* keys = nullptr); std::map>::const_iterator cbegin() const { return options.cbegin(); } std::map>::const_iterator cend() const { return options.cend(); } diff --git a/src/libslic3r/ElephantFootCompensation.cpp b/src/libslic3r/ElephantFootCompensation.cpp index 69a20b5ece..2694b5e8a3 100644 --- a/src/libslic3r/ElephantFootCompensation.cpp +++ b/src/libslic3r/ElephantFootCompensation.cpp @@ -472,7 +472,7 @@ static inline void smooth_compensation_banded(const Points &contour, float band, float l2 = (pthis - pprev).squaredNorm(); if (l2 < dist_min2) { float l = sqrt(l2); - int jprev = exchange(j, prev_idx_modulo(j, contour)); + int jprev = std::exchange(j, prev_idx_modulo(j, contour)); while (j != i) { const Vec2f pp = contour[j].cast(); const float lthis = (pp - pprev).norm(); @@ -487,7 +487,7 @@ static inline void smooth_compensation_banded(const Points &contour, float band, prev = use_min ? std::min(prev, compensation[j]) : compensation[j]; pprev = pp; l = lnext; - jprev = exchange(j, prev_idx_modulo(j, contour)); + jprev = std::exchange(j, prev_idx_modulo(j, contour)); } } @@ -497,7 +497,7 @@ static inline void smooth_compensation_banded(const Points &contour, float band, l2 = (pprev - pthis).squaredNorm(); if (l2 < dist_min2) { float l = sqrt(l2); - int jprev = exchange(j, next_idx_modulo(j, contour)); + int jprev = std::exchange(j, next_idx_modulo(j, contour)); while (j != i) { const Vec2f pp = contour[j].cast(); const float lthis = (pp - pprev).norm(); @@ -512,7 +512,7 @@ static inline void smooth_compensation_banded(const Points &contour, float band, next = use_min ? std::min(next, compensation[j]) : compensation[j]; pprev = pp; l = lnext; - jprev = exchange(j, next_idx_modulo(j, contour)); + jprev = std::exchange(j, next_idx_modulo(j, contour)); } } diff --git a/src/libslic3r/ExPolygon.hpp b/src/libslic3r/ExPolygon.hpp index 4ee8974f47..7c0dfcce5b 100644 --- a/src/libslic3r/ExPolygon.hpp +++ b/src/libslic3r/ExPolygon.hpp @@ -19,7 +19,7 @@ class ExPolygon public: ExPolygon() {} ExPolygon(const ExPolygon &other) : contour(other.contour), holes(other.holes) {} - ExPolygon(ExPolygon &&other) : contour(std::move(other.contour)), holes(std::move(other.holes)) {} + ExPolygon(ExPolygon &&other) noexcept : contour(std::move(other.contour)), holes(std::move(other.holes)) {} explicit ExPolygon(const Polygon &contour) : contour(contour) {} explicit ExPolygon(Polygon &&contour) : contour(std::move(contour)) {} explicit ExPolygon(const Points &contour) : contour(contour) {} @@ -32,7 +32,7 @@ public: ExPolygon(std::initializer_list contour, std::initializer_list hole) : contour(contour), holes({ hole }) {} ExPolygon& operator=(const ExPolygon &other) { contour = other.contour; holes = other.holes; return *this; } - ExPolygon& operator=(ExPolygon &&other) { contour = std::move(other.contour); holes = std::move(other.holes); return *this; } + ExPolygon& operator=(ExPolygon &&other) noexcept { contour = std::move(other.contour); holes = std::move(other.holes); return *this; } Polygon contour; Polygons holes; diff --git a/src/libslic3r/Extruder.hpp b/src/libslic3r/Extruder.hpp index df92bf84b3..066a5f56d2 100644 --- a/src/libslic3r/Extruder.hpp +++ b/src/libslic3r/Extruder.hpp @@ -48,9 +48,6 @@ public: double retract_length_toolchange() const; double retract_restart_extra_toolchange() const; - // Constructor for a key object, to be used by the stdlib search functions. - static Extruder key(unsigned int id) { return Extruder(id); } - private: // Private constructor to create a key for a search in std::set. Extruder(unsigned int id) : m_id(id) {} diff --git a/src/libslic3r/ExtrusionEntityCollection.cpp b/src/libslic3r/ExtrusionEntityCollection.cpp index e1a9709d1a..147a60d95a 100644 --- a/src/libslic3r/ExtrusionEntityCollection.cpp +++ b/src/libslic3r/ExtrusionEntityCollection.cpp @@ -6,6 +6,26 @@ namespace Slic3r { +void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role) +{ + if (role != erMixed) { + auto first = extrusion_entities.begin(); + auto last = extrusion_entities.end(); + auto result = first; + while (first != last) { + // The caller wants only paths with a specific extrusion role. + auto role2 = (*first)->role(); + if (role != role2) { + // This extrusion entity does not match the role asked. + assert(role2 != erMixed); + *result = *first; + ++ result; + } + ++ first; + } + } +} + ExtrusionEntityCollection::ExtrusionEntityCollection(const ExtrusionPaths &paths) : no_sort(false) { @@ -74,31 +94,16 @@ void ExtrusionEntityCollection::remove(size_t i) this->entities.erase(this->entities.begin() + i); } -ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const Point &start_near, ExtrusionRole role) const +ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(const ExtrusionEntitiesPtr& extrusion_entities, const Point &start_near, ExtrusionRole role) { - ExtrusionEntityCollection out; - if (this->no_sort) { - out = *this; - } else { - if (role == erMixed) - out = *this; - else { - for (const ExtrusionEntity *ee : this->entities) { - if (role != erMixed) { - // The caller wants only paths with a specific extrusion role. - auto role2 = ee->role(); - if (role != role2) { - // This extrusion entity does not match the role asked. - assert(role2 != erMixed); - continue; - } - } - out.entities.emplace_back(ee->clone()); - } - } - chain_and_reorder_extrusion_entities(out.entities, &start_near); - } - return out; + // Return a filtered copy of the collection. + ExtrusionEntityCollection out; + out.entities = filter_by_extrusion_role(extrusion_entities, role); + // Clone the extrusion entities. + for (auto &ptr : out.entities) + ptr = ptr->clone(); + chain_and_reorder_extrusion_entities(out.entities, &start_near); + return out; } void ExtrusionEntityCollection::polygons_covered_by_width(Polygons &out, const float scaled_epsilon) const diff --git a/src/libslic3r/ExtrusionEntityCollection.hpp b/src/libslic3r/ExtrusionEntityCollection.hpp index 3084e5741a..8aacb4d46f 100644 --- a/src/libslic3r/ExtrusionEntityCollection.hpp +++ b/src/libslic3r/ExtrusionEntityCollection.hpp @@ -6,6 +6,21 @@ namespace Slic3r { +// Remove those items from extrusion_entities, that do not match role. +// Do nothing if role is mixed. +// Removed elements are NOT being deleted. +void filter_by_extrusion_role_in_place(ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role); + +// Return new vector of ExtrusionEntities* with only those items from input extrusion_entities, that match role. +// Return all extrusion entities if role is mixed. +// Returned extrusion entities are shared with the source vector, they are NOT cloned, they are considered to be owned by extrusion_entities. +inline ExtrusionEntitiesPtr filter_by_extrusion_role(const ExtrusionEntitiesPtr &extrusion_entities, ExtrusionRole role) +{ + ExtrusionEntitiesPtr out { extrusion_entities }; + filter_by_extrusion_role_in_place(out, role); + return out; +} + class ExtrusionEntityCollection : public ExtrusionEntity { public: @@ -65,7 +80,9 @@ public: } void replace(size_t i, const ExtrusionEntity &entity); void remove(size_t i); - ExtrusionEntityCollection chained_path_from(const Point &start_near, ExtrusionRole role = erMixed) const; + static ExtrusionEntityCollection chained_path_from(const ExtrusionEntitiesPtr &extrusion_entities, const Point &start_near, ExtrusionRole role = erMixed); + ExtrusionEntityCollection chained_path_from(const Point &start_near, ExtrusionRole role = erMixed) const + { return this->no_sort ? *this : chained_path_from(this->entities, start_near, role); } void reverse(); const Point& first_point() const { return this->entities.front()->first_point(); } const Point& last_point() const { return this->entities.back()->last_point(); } @@ -105,6 +122,6 @@ public: } }; -} +} // namespace Slic3r #endif diff --git a/src/libslic3r/Flow.cpp b/src/libslic3r/Flow.cpp index 6069677a1b..2c5c64fe73 100644 --- a/src/libslic3r/Flow.cpp +++ b/src/libslic3r/Flow.cpp @@ -107,9 +107,9 @@ double Flow::mm3_per_mm() const { float res = this->bridge ? // Area of a circle with dmr of this->width. - (this->width * this->width) * 0.25 * PI : + float((this->width * this->width) * 0.25 * PI) : // Rectangle with semicircles at the ends. ~ h (w - 0.215 h) - this->height * (this->width - this->height * (1. - 0.25 * PI)); + float(this->height * (this->width - this->height * (1. - 0.25 * PI))); //assert(res > 0.); if (res <= 0.) throw std::runtime_error("Flow::mm3_per_mm() produced negative flow. Did you set some extrusion width too small?"); diff --git a/src/libslic3r/Format/3mf.cpp b/src/libslic3r/Format/3mf.cpp index 62e964a7ad..14177ed88d 100644 --- a/src/libslic3r/Format/3mf.cpp +++ b/src/libslic3r/Format/3mf.cpp @@ -34,8 +34,12 @@ namespace pt = boost::property_tree; // VERSION NUMBERS // 0 : .3mf, files saved by older slic3r or other applications. No version definition in them. // 1 : Introduction of 3mf versioning. No other change in data saved into 3mf files. -// 2 : Meshes saved in their local system; Volumes' matrices and source data added to Metadata/Slic3r_PE_model.config file. -const unsigned int VERSION_3MF = 2; +// 2 : Volumes' matrices and source data added to Metadata/Slic3r_PE_model.config file, meshes transformed back to their coordinate system on loading. +// WARNING !! -> the version number has been rolled back to 1 +// the next change should use 3 +const unsigned int VERSION_3MF = 1; +// Allow loading version 2 file as well. +const unsigned int VERSION_3MF_COMPATIBLE = 2; const char* SLIC3RPE_3MF_VERSION = "slic3rpe:Version3mf"; // definition of the metadata name saved into .model file const std::string MODEL_FOLDER = "3D/"; @@ -51,7 +55,7 @@ const std::string MODEL_CONFIG_FILE = "Metadata/Slic3r_PE_model.config"; const std::string LAYER_HEIGHTS_PROFILE_FILE = "Metadata/Slic3r_PE_layer_heights_profile.txt"; const std::string LAYER_CONFIG_RANGES_FILE = "Metadata/Prusa_Slicer_layer_config_ranges.xml"; const std::string SLA_SUPPORT_POINTS_FILE = "Metadata/Slic3r_PE_sla_support_points.txt"; -const std::string CUSTOM_GCODE_PER_HEIGHT_FILE = "Metadata/Prusa_Slicer_custom_gcode_per_height.xml"; +const std::string CUSTOM_GCODE_PER_PRINT_Z_FILE = "Metadata/Prusa_Slicer_custom_gcode_per_print_z.xml"; const char* MODEL_TAG = "model"; const char* RESOURCES_TAG = "resources"; @@ -83,6 +87,7 @@ const char* V3_ATTR = "v3"; const char* OBJECTID_ATTR = "objectid"; const char* TRANSFORM_ATTR = "transform"; const char* PRINTABLE_ATTR = "printable"; +const char* INSTANCESCOUNT_ATTR = "instances_count"; const char* KEY_ATTR = "key"; const char* VALUE_ATTR = "value"; @@ -418,7 +423,7 @@ namespace Slic3r { void _extract_layer_config_ranges_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat); void _extract_sla_support_points_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat); - void _extract_custom_gcode_per_height_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat); + void _extract_custom_gcode_per_print_z_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat); void _extract_print_config_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat, DynamicPrintConfig& config, const std::string& archive_filename); bool _extract_model_config_from_archive(mz_zip_archive& archive, const mz_zip_archive_file_stat& stat, Model& model); @@ -629,10 +634,10 @@ namespace Slic3r { // extract slic3r print config file _extract_print_config_from_archive(archive, stat, config, filename); } - if (boost::algorithm::iequals(name, CUSTOM_GCODE_PER_HEIGHT_FILE)) + if (boost::algorithm::iequals(name, CUSTOM_GCODE_PER_PRINT_Z_FILE)) { // extract slic3r layer config ranges file - _extract_custom_gcode_per_height_from_archive(archive, stat); + _extract_custom_gcode_per_print_z_from_archive(archive, stat); } else if (boost::algorithm::iequals(name, MODEL_CONFIG_FILE)) { @@ -711,8 +716,8 @@ namespace Slic3r { return false; } - // fixes the min z of the model if negative - model.adjust_min_z(); +// // fixes the min z of the model if negative +// model.adjust_min_z(); return true; } @@ -1064,7 +1069,7 @@ namespace Slic3r { return true; } - void _3MF_Importer::_extract_custom_gcode_per_height_from_archive(::mz_zip_archive &archive, const mz_zip_archive_file_stat &stat) + void _3MF_Importer::_extract_custom_gcode_per_print_z_from_archive(::mz_zip_archive &archive, const mz_zip_archive_file_stat &stat) { if (stat.m_uncomp_size > 0) { @@ -1079,24 +1084,23 @@ namespace Slic3r { pt::ptree main_tree; pt::read_xml(iss, main_tree); - if (main_tree.front().first != "custom_gcodes_per_height") + if (main_tree.front().first != "custom_gcodes_per_print_z") return; pt::ptree code_tree = main_tree.front().second; - if (!m_model->custom_gcode_per_height.empty()) - m_model->custom_gcode_per_height.clear(); + m_model->custom_gcode_per_print_z.gcodes.clear(); for (const auto& code : code_tree) { if (code.first != "code") continue; pt::ptree tree = code.second; - double height = tree.get(".height"); - std::string gcode = tree.get(".gcode"); - int extruder = tree.get(".extruder"); - std::string color = tree.get(".color"); + double print_z = tree.get (".print_z" ); + std::string gcode = tree.get (".gcode" ); + int extruder = tree.get (".extruder" ); + std::string color = tree.get (".color" ); - m_model->custom_gcode_per_height.push_back(Model::CustomGCode(height, gcode, extruder, color)) ; + m_model->custom_gcode_per_print_z.gcodes.push_back(Model::CustomGCode{print_z, gcode, extruder, color}) ; } } } @@ -1512,10 +1516,12 @@ namespace Slic3r { { m_version = (unsigned int)atoi(m_curr_characters.c_str()); - if (m_check_version && (m_version > VERSION_3MF)) + if (m_check_version && (m_version > VERSION_3MF_COMPATIBLE)) { - std::string msg = _(L("The selected 3mf file has been saved with a newer version of " + std::string(SLIC3R_APP_NAME) + " and is not compatible.")); - throw version_error(msg.c_str()); + // std::string msg = _(L("The selected 3mf file has been saved with a newer version of " + std::string(SLIC3R_APP_NAME) + " and is not compatible.")); + // throw version_error(msg.c_str()); + const std::string msg = (boost::format(_(L("The selected 3mf file has been saved with a newer version of %1% and is not compatible."))) % std::string(SLIC3R_APP_NAME)).str(); + throw version_error(msg); } } @@ -1608,6 +1614,9 @@ namespace Slic3r { return false; } + // Added because of github #3435, currently not used by PrusaSlicer + int instances_count_id = get_attribute_value_int(attributes, num_attributes, INSTANCESCOUNT_ATTR); + m_objects_metadata.insert(IdToMetadataMap::value_type(object_id, ObjectMetadata())); m_curr_config.object_id = object_id; return true; @@ -1696,20 +1705,18 @@ namespace Slic3r { return false; } - Slic3r::Geometry::Transformation transform; - if (m_version > 1) + Transform3d volume_matrix_to_object = Transform3d::Identity(); + bool has_transform = false; + // extract the volume transformation from the volume's metadata, if present + for (const Metadata& metadata : volume_data.metadata) { - // extract the volume transformation from the volume's metadata, if present - for (const Metadata& metadata : volume_data.metadata) + if (metadata.key == MATRIX_KEY) { - if (metadata.key == MATRIX_KEY) - { - transform.set_from_string(metadata.value); - break; - } + volume_matrix_to_object = Slic3r::Geometry::transform3d_from_string(metadata.value); + has_transform = ! volume_matrix_to_object.isApprox(Transform3d::Identity(), 1e-10); + break; } } - Transform3d inv_matrix = transform.get_matrix().inverse(); // splits volume out of imported geometry TriangleMesh triangle_mesh; @@ -1729,11 +1736,7 @@ namespace Slic3r { for (unsigned int v = 0; v < 3; ++v) { unsigned int tri_id = geometry.triangles[src_start_id + ii + v] * 3; - Vec3f vertex(geometry.vertices[tri_id + 0], geometry.vertices[tri_id + 1], geometry.vertices[tri_id + 2]); - if (m_version > 1) - // revert the vertices to the original mesh reference system - vertex = (inv_matrix * vertex.cast()).cast(); - ::memcpy(facet.vertex[v].data(), (const void*)vertex.data(), 3 * sizeof(float)); + facet.vertex[v] = Vec3f(geometry.vertices[tri_id + 0], geometry.vertices[tri_id + 1], geometry.vertices[tri_id + 2]); } } @@ -1741,9 +1744,9 @@ namespace Slic3r { triangle_mesh.repair(); ModelVolume* volume = object.add_volume(std::move(triangle_mesh)); - // apply the volume matrix taken from the metadata, if present - if (m_version > 1) - volume->set_transformation(transform); + // stores the volume matrix taken from the metadata, if present + if (has_transform) + volume->source.transform = Slic3r::Geometry::Transformation(volume_matrix_to_object); volume->calculate_convex_hull(); // apply the remaining volume's metadata @@ -1856,12 +1859,24 @@ namespace Slic3r { typedef std::vector BuildItemsList; typedef std::map IdToObjectDataMap; +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + bool m_fullpath_sources{ true }; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + public: +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +#if ENABLE_THUMBNAIL_GENERATOR + bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data = nullptr); +#else + bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources); +#endif // ENABLE_THUMBNAIL_GENERATOR +#else #if ENABLE_THUMBNAIL_GENERATOR bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data = nullptr); #else bool save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config); #endif // ENABLE_THUMBNAIL_GENERATOR +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF private: #if ENABLE_THUMBNAIL_GENERATOR @@ -1883,9 +1898,25 @@ namespace Slic3r { bool _add_sla_support_points_file_to_archive(mz_zip_archive& archive, Model& model); bool _add_print_config_file_to_archive(mz_zip_archive& archive, const DynamicPrintConfig &config); bool _add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, const IdToObjectDataMap &objects_data); - bool _add_custom_gcode_per_height_file_to_archive(mz_zip_archive& archive, Model& model); + bool _add_custom_gcode_per_print_z_file_to_archive(mz_zip_archive& archive, Model& model); }; +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +#if ENABLE_THUMBNAIL_GENERATOR + bool _3MF_Exporter::save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data) + { + clear_errors(); + m_fullpath_sources = fullpath_sources; + return _save_model_to_file(filename, model, config, thumbnail_data); + } +#else + bool _3MF_Exporter::save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, bool fullpath_sources) + { + clear_errors(); + return _save_model_to_file(filename, model, config); + } +#endif // ENABLE_THUMBNAIL_GENERATOR +#else #if ENABLE_THUMBNAIL_GENERATOR bool _3MF_Exporter::save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data) { @@ -1899,6 +1930,7 @@ namespace Slic3r { return _save_model_to_file(filename, model, config); } #endif // ENABLE_THUMBNAIL_GENERATOR +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF #if ENABLE_THUMBNAIL_GENERATOR bool _3MF_Exporter::_save_model_to_file(const std::string& filename, Model& model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data) @@ -1986,9 +2018,9 @@ namespace Slic3r { return false; } - // Adds custom gcode per height file ("Metadata/Prusa_Slicer_custom_gcode_per_height.xml"). + // Adds custom gcode per height file ("Metadata/Prusa_Slicer_custom_gcode_per_print_z.xml"). // All custom gcode per height of whole Model are stored here - if (!_add_custom_gcode_per_height_file_to_archive(archive, model)) + if (!_add_custom_gcode_per_print_z_file_to_archive(archive, model)) { close_zip_writer(&archive); boost::filesystem::remove(filename); @@ -2468,6 +2500,9 @@ namespace Slic3r { bool _3MF_Exporter::_add_model_config_file_to_archive(mz_zip_archive& archive, const Model& model, const IdToObjectDataMap &objects_data) { std::stringstream stream; + // Store mesh transformation in full precision, as the volumes are stored transformed and they need to be transformed back + // when loaded as accurately as possible. + stream << std::setprecision(std::numeric_limits::max_digits10); stream << "\n"; stream << "<" << CONFIG_TAG << ">\n"; @@ -2476,7 +2511,8 @@ namespace Slic3r { const ModelObject* obj = obj_metadata.second.object; if (obj != nullptr) { - stream << " <" << OBJECT_TAG << " id=\"" << obj_metadata.first << "\">\n"; + // Output of instances count added because of github #3435, currently not used by PrusaSlicer + stream << " <" << OBJECT_TAG << " " << ID_ATTR << "=\"" << obj_metadata.first << "\" " << INSTANCESCOUNT_ATTR << "=\"" << obj->instances.size() << "\">\n"; // stores object's name if (!obj->name.empty()) @@ -2514,7 +2550,7 @@ namespace Slic3r { // stores volume's local matrix stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << MATRIX_KEY << "\" " << VALUE_ATTR << "=\""; - const Transform3d& matrix = volume->get_matrix(); + Transform3d matrix = volume->get_matrix() * volume->source.transform.get_matrix(); for (int r = 0; r < 4; ++r) { for (int c = 0; c < 4; ++c) @@ -2529,7 +2565,12 @@ namespace Slic3r { // stores volume's source data if (!volume->source.input_file.empty()) { +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + std::string input_file = xml_escape(m_fullpath_sources ? volume->source.input_file : boost::filesystem::path(volume->source.input_file).filename().string()); + stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_FILE_KEY << "\" " << VALUE_ATTR << "=\"" << input_file << "\"/>\n"; +#else stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_FILE_KEY << "\" " << VALUE_ATTR << "=\"" << xml_escape(volume->source.input_file) << "\"/>\n"; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_OBJECT_ID_KEY << "\" " << VALUE_ATTR << "=\"" << volume->source.object_idx << "\"/>\n"; stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_VOLUME_ID_KEY << "\" " << VALUE_ATTR << "=\"" << volume->source.volume_idx << "\"/>\n"; stream << " <" << METADATA_TAG << " " << TYPE_ATTR << "=\"" << VOLUME_TYPE << "\" " << KEY_ATTR << "=\"" << SOURCE_OFFSET_X_KEY << "\" " << VALUE_ATTR << "=\"" << volume->source.mesh_offset(0) << "\"/>\n"; @@ -2565,20 +2606,20 @@ namespace Slic3r { return true; } -bool _3MF_Exporter::_add_custom_gcode_per_height_file_to_archive( mz_zip_archive& archive, Model& model) +bool _3MF_Exporter::_add_custom_gcode_per_print_z_file_to_archive( mz_zip_archive& archive, Model& model) { std::string out = ""; - if (!model.custom_gcode_per_height.empty()) + if (!model.custom_gcode_per_print_z.gcodes.empty()) { pt::ptree tree; - pt::ptree& main_tree = tree.add("custom_gcodes_per_height", ""); + pt::ptree& main_tree = tree.add("custom_gcodes_per_print_z", ""); - for (const Model::CustomGCode& code : model.custom_gcode_per_height) + for (const Model::CustomGCode& code : model.custom_gcode_per_print_z.gcodes) { pt::ptree& code_tree = main_tree.add("code", ""); // store minX and maxZ - code_tree.put(".height" , code.height ); + code_tree.put(".print_z" , code.print_z ); code_tree.put(".gcode" , code.gcode ); code_tree.put(".extruder" , code.extruder ); code_tree.put(".color" , code.color ); @@ -2597,9 +2638,9 @@ bool _3MF_Exporter::_add_custom_gcode_per_height_file_to_archive( mz_zip_archive if (!out.empty()) { - if (!mz_zip_writer_add_mem(&archive, CUSTOM_GCODE_PER_HEIGHT_FILE.c_str(), (const void*)out.data(), out.length(), MZ_DEFAULT_COMPRESSION)) + if (!mz_zip_writer_add_mem(&archive, CUSTOM_GCODE_PER_PRINT_Z_FILE.c_str(), (const void*)out.data(), out.length(), MZ_DEFAULT_COMPRESSION)) { - add_error("Unable to add custom Gcodes per height file to archive"); + add_error("Unable to add custom Gcodes per print_z file to archive"); return false; } } @@ -2618,21 +2659,37 @@ bool load_3mf(const char* path, DynamicPrintConfig* config, Model* model, bool c return res; } +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +#if ENABLE_THUMBNAIL_GENERATOR +bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data) +#else +bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources) +#endif // ENABLE_THUMBNAIL_GENERATOR +#else #if ENABLE_THUMBNAIL_GENERATOR bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data) #else bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config) #endif // ENABLE_THUMBNAIL_GENERATOR +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF { if ((path == nullptr) || (model == nullptr)) return false; _3MF_Exporter exporter; +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +#if ENABLE_THUMBNAIL_GENERATOR + bool res = exporter.save_model_to_file(path, *model, config, fullpath_sources, thumbnail_data); +#else + bool res = exporter.save_model_to_file(path, *model, config, fullpath_sources); +#endif // ENABLE_THUMBNAIL_GENERATOR +#else #if ENABLE_THUMBNAIL_GENERATOR bool res = exporter.save_model_to_file(path, *model, config, thumbnail_data); #else bool res = exporter.save_model_to_file(path, *model, config); #endif // ENABLE_THUMBNAIL_GENERATOR +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF if (!res) exporter.log_errors(); diff --git a/src/libslic3r/Format/3mf.hpp b/src/libslic3r/Format/3mf.hpp index 2e85b7f59e..c28716fffc 100644 --- a/src/libslic3r/Format/3mf.hpp +++ b/src/libslic3r/Format/3mf.hpp @@ -31,11 +31,19 @@ namespace Slic3r { // Save the given model and the config data contained in the given Print into a 3mf file. // The model could be modified during the export process if meshes are not repaired or have no shared vertices +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +#if ENABLE_THUMBNAIL_GENERATOR + extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources, const ThumbnailData* thumbnail_data = nullptr); +#else + extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources); +#endif // ENABLE_THUMBNAIL_GENERATOR +#else #if ENABLE_THUMBNAIL_GENERATOR extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config, const ThumbnailData* thumbnail_data = nullptr); #else extern bool store_3mf(const char* path, Model* model, const DynamicPrintConfig* config); #endif // ENABLE_THUMBNAIL_GENERATOR +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF }; // namespace Slic3r diff --git a/src/libslic3r/Format/AMF.cpp b/src/libslic3r/Format/AMF.cpp index 213952df3f..7041956bad 100644 --- a/src/libslic3r/Format/AMF.cpp +++ b/src/libslic3r/Format/AMF.cpp @@ -41,8 +41,11 @@ namespace pt = boost::property_tree; // Added x and y components of rotation // Added x, y and z components of scale // Added x, y and z components of mirror -// 3 : Meshes saved in their local system; Added volumes' matrices and source data -const unsigned int VERSION_AMF = 3; +// 3 : Added volumes' matrices and source data, meshes transformed back to their coordinate system on loading. +// WARNING !! -> the version number has been rolled back to 2 +// the next change should use 4 +const unsigned int VERSION_AMF = 2; +const unsigned int VERSION_AMF_COMPATIBLE = 3; const char* SLIC3RPE_AMF_VERSION = "slic3rpe_amf_version"; const char* SLIC3R_CONFIG_TYPE = "slic3rpe_config"; @@ -228,6 +231,8 @@ struct AMFParserContext ModelVolume *m_volume; // Faces collected for the current m_volume. std::vector m_volume_facets; + // Transformation matrix of a volume mesh from its coordinate system to Object's coordinate system. + Transform3d m_volume_transform; // Current material allocated for an amf/metadata subtree. ModelMaterial *m_material; // Current instance allocated for an amf/constellation/instance subtree. @@ -319,6 +324,7 @@ void AMFParserContext::startElement(const char *name, const char **atts) else if (strcmp(name, "volume") == 0) { assert(! m_volume); m_volume = m_object->add_volume(TriangleMesh()); + m_volume_transform = Transform3d::Identity(); node_type_new = NODE_TYPE_VOLUME; } } else if (m_path[2] == NODE_TYPE_INSTANCE) { @@ -578,27 +584,21 @@ void AMFParserContext::endElement(const char * /* name */) stl.stats.original_num_facets = stl.stats.number_of_facets; stl_allocate(&stl); - Slic3r::Geometry::Transformation transform; - if (m_version > 2) - transform = m_volume->get_transformation(); - - Transform3d inv_matrix = transform.get_matrix().inverse(); - + bool has_transform = ! m_volume_transform.isApprox(Transform3d::Identity(), 1e-10); for (size_t i = 0; i < m_volume_facets.size();) { stl_facet &facet = stl.facet_start[i/3]; for (unsigned int v = 0; v < 3; ++v) { unsigned int tri_id = m_volume_facets[i++] * 3; - Vec3f vertex(m_object_vertices[tri_id + 0], m_object_vertices[tri_id + 1], m_object_vertices[tri_id + 2]); - if (m_version > 2) - // revert the vertices to the original mesh reference system - vertex = (inv_matrix * vertex.cast()).cast(); - ::memcpy((void*)facet.vertex[v].data(), (const void*)vertex.data(), 3 * sizeof(float)); + facet.vertex[v] = Vec3f(m_object_vertices[tri_id + 0], m_object_vertices[tri_id + 1], m_object_vertices[tri_id + 2]); } - } + } stl_get_size(&stl); mesh.repair(); m_volume->set_mesh(std::move(mesh)); + // stores the volume matrix taken from the metadata, if present + if (has_transform) + m_volume->source.transform = Slic3r::Geometry::Transformation(m_volume_transform); if (m_volume->source.input_file.empty() && (m_volume->type() == ModelVolumeType::MODEL_PART)) { m_volume->source.object_idx = (int)m_model.objects.size() - 1; @@ -637,7 +637,7 @@ void AMFParserContext::endElement(const char * /* name */) int extruder = atoi(m_value[2].c_str()); const std::string& color = m_value[3]; - m_model.custom_gcode_per_height.push_back(Model::CustomGCode(height, gcode, extruder, color)); + m_model.custom_gcode_per_print_z.gcodes.push_back(Model::CustomGCode{height, gcode, extruder, color}); for (std::string& val: m_value) val.clear(); @@ -667,7 +667,7 @@ void AMFParserContext::endElement(const char * /* name */) config->set_deserialize(opt_key, m_value[1]); } else if (m_path.size() == 3 && m_path[1] == NODE_TYPE_OBJECT && m_object && strcmp(opt_key, "layer_height_profile") == 0) { // Parse object's layer height profile, a semicolon separated list of floats. - char *p = const_cast(m_value[1].c_str()); + char *p = m_value[1].data(); for (;;) { char *end = strchr(p, ';'); if (end != nullptr) @@ -682,7 +682,7 @@ void AMFParserContext::endElement(const char * /* name */) // Parse object's layer height profile, a semicolon separated list of floats. unsigned char coord_idx = 0; Eigen::Matrix point(Eigen::Matrix::Zero()); - char *p = const_cast(m_value[1].c_str()); + char *p = m_value[1].data(); for (;;) { char *end = strchr(p, ';'); if (end != nullptr) @@ -702,7 +702,7 @@ void AMFParserContext::endElement(const char * /* name */) else if (m_path.size() == 5 && m_path[1] == NODE_TYPE_OBJECT && m_path[3] == NODE_TYPE_RANGE && m_object && strcmp(opt_key, "layer_height_range") == 0) { // Parse object's layer_height_range, a semicolon separated doubles. - char* p = const_cast(m_value[1].c_str()); + char* p = m_value[1].data(); char* end = strchr(p, ';'); *end = 0; @@ -718,9 +718,7 @@ void AMFParserContext::endElement(const char * /* name */) m_volume->set_type(ModelVolume::type_from_string(m_value[1])); } else if (strcmp(opt_key, "matrix") == 0) { - Geometry::Transformation transform; - transform.set_from_string(m_value[1]); - m_volume->set_transformation(transform); + m_volume_transform = Slic3r::Geometry::transform3d_from_string(m_value[1]); } else if (strcmp(opt_key, "source_file") == 0) { m_volume->source.input_file = m_value[1]; @@ -910,10 +908,12 @@ bool extract_model_from_archive(mz_zip_archive& archive, const mz_zip_archive_fi ctx.endDocument(); - if (check_version && (ctx.m_version > VERSION_AMF)) + if (check_version && (ctx.m_version > VERSION_AMF_COMPATIBLE)) { - std::string msg = _(L("The selected amf file has been saved with a newer version of " + std::string(SLIC3R_APP_NAME) + " and is not compatible.")); - throw std::runtime_error(msg.c_str()); + // std::string msg = _(L("The selected amf file has been saved with a newer version of " + std::string(SLIC3R_APP_NAME) + " and is not compatible.")); + // throw std::runtime_error(msg.c_str()); + const std::string msg = (boost::format(_(L("The selected amf file has been saved with a newer version of %1% and is not compatible."))) % std::string(SLIC3R_APP_NAME)).str(); + throw std::runtime_error(msg); } return true; @@ -994,7 +994,7 @@ bool load_amf(const char* path, DynamicPrintConfig* config, Model* model, bool c return false; std::string zip_mask(2, '\0'); - file.read(const_cast(zip_mask.data()), 2); + file.read(zip_mask.data(), 2); file.close(); return (zip_mask == "PK") ? load_amf_archive(path, config, model, check_version) : load_amf_file(path, config, model); @@ -1003,7 +1003,11 @@ bool load_amf(const char* path, DynamicPrintConfig* config, Model* model, bool c return false; } +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +bool store_amf(const char* path, Model* model, const DynamicPrintConfig* config, bool fullpath_sources) +#else bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config) +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF { if ((path == nullptr) || (model == nullptr)) return false; @@ -1143,7 +1147,8 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config) stream << " 1\n"; stream << " " << ModelVolume::type_to_string(volume->type()) << "\n"; stream << " "; - const Transform3d& matrix = volume->get_matrix(); + const Transform3d& matrix = volume->get_matrix() * volume->source.transform.get_matrix(); + stream << std::setprecision(std::numeric_limits::max_digits10); for (int r = 0; r < 4; ++r) { for (int c = 0; c < 4; ++c) @@ -1156,13 +1161,19 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config) stream << "\n"; if (!volume->source.input_file.empty()) { +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + std::string input_file = xml_escape(fullpath_sources ? volume->source.input_file : boost::filesystem::path(volume->source.input_file).filename().string()); + stream << " " << input_file << "\n"; +#else stream << " " << xml_escape(volume->source.input_file) << "\n"; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF stream << " " << volume->source.object_idx << "\n"; stream << " " << volume->source.volume_idx << "\n"; stream << " " << volume->source.mesh_offset(0) << "\n"; stream << " " << volume->source.mesh_offset(1) << "\n"; stream << " " << volume->source.mesh_offset(2) << "\n"; } + stream << std::setprecision(std::numeric_limits::max_digits10); const indexed_triangle_set &its = volume->mesh().its; for (size_t i = 0; i < its.indices.size(); ++i) { stream << " \n"; @@ -1219,21 +1230,21 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config) stream << " \n"; } - if (!model->custom_gcode_per_height.empty()) + if (!model->custom_gcode_per_print_z.gcodes.empty()) { std::string out = ""; pt::ptree tree; pt::ptree& main_tree = tree.add("custom_gcodes_per_height", ""); - for (const Model::CustomGCode& code : model->custom_gcode_per_height) + for (const Model::CustomGCode& code : model->custom_gcode_per_print_z.gcodes) { pt::ptree& code_tree = main_tree.add("code", ""); // store minX and maxZ - code_tree.put(".height", code.height); - code_tree.put(".gcode", code.gcode); - code_tree.put(".extruder", code.extruder); - code_tree.put(".color", code.color); + code_tree.put(".print_z" , code.print_z ); + code_tree.put(".gcode" , code.gcode ); + code_tree.put(".extruder" , code.extruder ); + code_tree.put(".color" , code.color ); } if (!tree.empty()) @@ -1242,7 +1253,7 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config) pt::write_xml(oss, tree); out = oss.str(); - int del_header_pos = out.find(" &v) if (::fread(&len, sizeof(len), 1, pFile) != 1) return false; std::string s(" ", len); - if (::fread(const_cast(s.c_str()), 1, len, pFile) != len) + if (::fread(s.data(), 1, len, pFile) != len) return false; v.push_back(std::move(s)); } @@ -442,7 +442,7 @@ bool loadvectornameidx(FILE *pFile, std::vector &v) if (::fread(&len, sizeof(len), 1, pFile) != 1) return false; v[i].name.assign(" ", len); - if (::fread(const_cast(v[i].name.c_str()), 1, len, pFile) != len) + if (::fread(v[i].name.data(), 1, len, pFile) != len) return false; } return true; diff --git a/src/libslic3r/GCode.cpp b/src/libslic3r/GCode.cpp index e24a975663..4cbab67a63 100644 --- a/src/libslic3r/GCode.cpp +++ b/src/libslic3r/GCode.cpp @@ -12,6 +12,7 @@ #include #include #include +#include #include #include @@ -34,6 +35,8 @@ #include "miniz_extension.hpp" +using namespace std::literals::string_view_literals; + #if 0 // Enable debugging and asserts, even in the release build. #define DEBUG @@ -122,21 +125,21 @@ Polygons AvoidCrossingPerimeters::collect_contours_all_layers(const PrintObjectP const Layer* layer1 = object->layers()[i * 2]; const Layer* layer2 = object->layers()[i * 2 + 1]; Polygons polys; - polys.reserve(layer1->slices.size() + layer2->slices.size()); - for (const ExPolygon &expoly : layer1->slices) + polys.reserve(layer1->lslices.size() + layer2->lslices.size()); + for (const ExPolygon &expoly : layer1->lslices) //FIXME no holes? polys.emplace_back(expoly.contour); - for (const ExPolygon &expoly : layer2->slices) + for (const ExPolygon &expoly : layer2->lslices) //FIXME no holes? polys.emplace_back(expoly.contour); polygons_per_layer[i] = union_(polys); - } - }); + } + }); if (object->layers().size() & 1) { const Layer *layer = object->layers().back(); Polygons polys; - polys.reserve(layer->slices.size()); - for (const ExPolygon &expoly : layer->slices) + polys.reserve(layer->lslices.size()); + for (const ExPolygon &expoly : layer->lslices) //FIXME no holes? polys.emplace_back(expoly.contour); polygons_per_layer.back() = union_(polys); @@ -196,7 +199,7 @@ std::string OozePrevention::pre_toolchange(GCode &gcodegen) if (gcodegen.config().standby_temperature_delta.value != 0) { // we assume that heating is always slower than cooling, so no need to block gcode += gcodegen.writer().set_temperature - (this->_get_temp(gcodegen) + gcodegen.config().standby_temperature_delta.value, false); + (this->_get_temp(gcodegen) + gcodegen.config().standby_temperature_delta.value, false, gcodegen.writer().extruder()->id()); } return gcode; @@ -205,7 +208,7 @@ std::string OozePrevention::pre_toolchange(GCode &gcodegen) std::string OozePrevention::post_toolchange(GCode &gcodegen) { return (gcodegen.config().standby_temperature_delta.value != 0) ? - gcodegen.writer().set_temperature(this->_get_temp(gcodegen), true) : + gcodegen.writer().set_temperature(this->_get_temp(gcodegen), true, gcodegen.writer().extruder()->id()) : std::string(); } @@ -496,37 +499,37 @@ std::string WipeTowerIntegration::prime(GCode &gcodegen) assert(m_layer_idx == 0); std::string gcode; - if (&m_priming != nullptr) { - // Disable linear advance for the wipe tower operations. - //gcode += (gcodegen.config().gcode_flavor == gcfRepRap ? std::string("M572 D0 S0\n") : std::string("M900 K0\n")); - for (const WipeTower::ToolChangeResult& tcr : m_priming) { - if (!tcr.extrusions.empty()) - gcode += append_tcr(gcodegen, tcr, tcr.new_tool); + // Disable linear advance for the wipe tower operations. + //gcode += (gcodegen.config().gcode_flavor == gcfRepRap ? std::string("M572 D0 S0\n") : std::string("M900 K0\n")); + + for (const WipeTower::ToolChangeResult& tcr : m_priming) { + if (!tcr.extrusions.empty()) + gcode += append_tcr(gcodegen, tcr, tcr.new_tool); - // Let the tool change be executed by the wipe tower class. - // Inform the G-code writer about the changes done behind its back. - //gcode += tcr.gcode; - // Let the m_writer know the current extruder_id, but ignore the generated G-code. - // unsigned int current_extruder_id = tcr.extrusions.back().tool; - // gcodegen.writer().toolchange(current_extruder_id); - // gcodegen.placeholder_parser().set("current_extruder", current_extruder_id); + // Let the tool change be executed by the wipe tower class. + // Inform the G-code writer about the changes done behind its back. + //gcode += tcr.gcode; + // Let the m_writer know the current extruder_id, but ignore the generated G-code. + // unsigned int current_extruder_id = tcr.extrusions.back().tool; + // gcodegen.writer().toolchange(current_extruder_id); + // gcodegen.placeholder_parser().set("current_extruder", current_extruder_id); - } - - // A phony move to the end position at the wipe tower. - /* gcodegen.writer().travel_to_xy(Vec2d(m_priming.back().end_pos.x, m_priming.back().end_pos.y)); - gcodegen.set_last_pos(wipe_tower_point_to_object_point(gcodegen, m_priming.back().end_pos)); - // Prepare a future wipe. - gcodegen.m_wipe.path.points.clear(); - // Start the wipe at the current position. - gcodegen.m_wipe.path.points.emplace_back(wipe_tower_point_to_object_point(gcodegen, m_priming.back().end_pos)); - // Wipe end point: Wipe direction away from the closer tower edge to the further tower edge. - gcodegen.m_wipe.path.points.emplace_back(wipe_tower_point_to_object_point(gcodegen, - WipeTower::xy((std::abs(m_left - m_priming.back().end_pos.x) < std::abs(m_right - m_priming.back().end_pos.x)) ? m_right : m_left, - m_priming.back().end_pos.y)));*/ } + + // A phony move to the end position at the wipe tower. + /* gcodegen.writer().travel_to_xy(Vec2d(m_priming.back().end_pos.x, m_priming.back().end_pos.y)); + gcodegen.set_last_pos(wipe_tower_point_to_object_point(gcodegen, m_priming.back().end_pos)); + // Prepare a future wipe. + gcodegen.m_wipe.path.points.clear(); + // Start the wipe at the current position. + gcodegen.m_wipe.path.points.emplace_back(wipe_tower_point_to_object_point(gcodegen, m_priming.back().end_pos)); + // Wipe end point: Wipe direction away from the closer tower edge to the further tower edge. + gcodegen.m_wipe.path.points.emplace_back(wipe_tower_point_to_object_point(gcodegen, + WipeTower::xy((std::abs(m_left - m_priming.back().end_pos.x) < std::abs(m_right - m_priming.back().end_pos.x)) ? m_right : m_left, + m_priming.back().end_pos.y)));*/ + return gcode; } @@ -631,7 +634,7 @@ std::vector GCode::collect_layers_to_print(const PrintObjec if (layer_to_print.print_z() > maximal_print_z + 2. * EPSILON) throw std::runtime_error(_(L("Empty layers detected, the output would not be printable.")) + "\n\n" + - _(L("Object name: ")) + object.model_object()->name + "\n" + _(L("Print z: ")) + + _(L("Object name")) + ": " + object.model_object()->name + "\n" + _(L("Print z")) + ": " + std::to_string(layers_to_print.back().print_z()) + "\n\n" + _(L("This is " "usually caused by negligibly small extrusions or by a faulty model. Try to repair " " the model or change its orientation on the bed."))); @@ -792,6 +795,297 @@ void GCode::do_export(Print *print, const char *path, GCodePreviewData *preview_ PROFILE_OUTPUT(debug_out_path("gcode-export-profile.txt").c_str()); } +// free functions called by GCode::_do_export() +namespace DoExport { + static void init_time_estimators(const PrintConfig &config, GCodeTimeEstimator &normal_time_estimator, GCodeTimeEstimator &silent_time_estimator, bool &silent_time_estimator_enabled) + { + // resets time estimators + normal_time_estimator.reset(); + normal_time_estimator.set_dialect(config.gcode_flavor); + normal_time_estimator.set_extrusion_axis(config.get_extrusion_axis()[0]); + silent_time_estimator_enabled = (config.gcode_flavor == gcfMarlin) && config.silent_mode; + + // Until we have a UI support for the other firmwares than the Marlin, use the hardcoded default values + // and let the user to enter the G-code limits into the start G-code. + // If the following block is enabled for other firmwares than the Marlin, then the function + // this->print_machine_envelope(file, print); + // shall be adjusted as well to produce a G-code block compatible with the particular firmware flavor. + if (config.gcode_flavor.value == gcfMarlin) { + normal_time_estimator.set_max_acceleration((float)config.machine_max_acceleration_extruding.values[0]); + normal_time_estimator.set_retract_acceleration((float)config.machine_max_acceleration_retracting.values[0]); + normal_time_estimator.set_minimum_feedrate((float)config.machine_min_extruding_rate.values[0]); + normal_time_estimator.set_minimum_travel_feedrate((float)config.machine_min_travel_rate.values[0]); + normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::X, (float)config.machine_max_acceleration_x.values[0]); + normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Y, (float)config.machine_max_acceleration_y.values[0]); + normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Z, (float)config.machine_max_acceleration_z.values[0]); + normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::E, (float)config.machine_max_acceleration_e.values[0]); + normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::X, (float)config.machine_max_feedrate_x.values[0]); + normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Y, (float)config.machine_max_feedrate_y.values[0]); + normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Z, (float)config.machine_max_feedrate_z.values[0]); + normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::E, (float)config.machine_max_feedrate_e.values[0]); + normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::X, (float)config.machine_max_jerk_x.values[0]); + normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Y, (float)config.machine_max_jerk_y.values[0]); + normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Z, (float)config.machine_max_jerk_z.values[0]); + normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::E, (float)config.machine_max_jerk_e.values[0]); + + if (silent_time_estimator_enabled) + { + silent_time_estimator.reset(); + silent_time_estimator.set_dialect(config.gcode_flavor); + silent_time_estimator.set_extrusion_axis(config.get_extrusion_axis()[0]); + /* "Stealth mode" values can be just a copy of "normal mode" values + * (when they aren't input for a printer preset). + * Thus, use back value from values, instead of second one, which could be absent + */ + silent_time_estimator.set_max_acceleration((float)config.machine_max_acceleration_extruding.values.back()); + silent_time_estimator.set_retract_acceleration((float)config.machine_max_acceleration_retracting.values.back()); + silent_time_estimator.set_minimum_feedrate((float)config.machine_min_extruding_rate.values.back()); + silent_time_estimator.set_minimum_travel_feedrate((float)config.machine_min_travel_rate.values.back()); + silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::X, (float)config.machine_max_acceleration_x.values.back()); + silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Y, (float)config.machine_max_acceleration_y.values.back()); + silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Z, (float)config.machine_max_acceleration_z.values.back()); + silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::E, (float)config.machine_max_acceleration_e.values.back()); + silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::X, (float)config.machine_max_feedrate_x.values.back()); + silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Y, (float)config.machine_max_feedrate_y.values.back()); + silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Z, (float)config.machine_max_feedrate_z.values.back()); + silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::E, (float)config.machine_max_feedrate_e.values.back()); + silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::X, (float)config.machine_max_jerk_x.values.back()); + silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Y, (float)config.machine_max_jerk_y.values.back()); + silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Z, (float)config.machine_max_jerk_z.values.back()); + silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::E, (float)config.machine_max_jerk_e.values.back()); + if (config.single_extruder_multi_material) { + // As of now the fields are shown at the UI dialog in the same combo box as the ramming values, so they + // are considered to be active for the single extruder multi-material printers only. + silent_time_estimator.set_filament_load_times(config.filament_load_time.values); + silent_time_estimator.set_filament_unload_times(config.filament_unload_time.values); + } + } + } + // Filament load / unload times are not specific to a firmware flavor. Let anybody use it if they find it useful. + if (config.single_extruder_multi_material) { + // As of now the fields are shown at the UI dialog in the same combo box as the ramming values, so they + // are considered to be active for the single extruder multi-material printers only. + normal_time_estimator.set_filament_load_times(config.filament_load_time.values); + normal_time_estimator.set_filament_unload_times(config.filament_unload_time.values); + } + } + + static void init_gcode_analyzer(const PrintConfig &config, GCodeAnalyzer &analyzer) + { + // resets analyzer + analyzer.reset(); + + // send extruder offset data to analyzer + GCodeAnalyzer::ExtruderOffsetsMap extruder_offsets; + unsigned int num_extruders = static_cast(config.nozzle_diameter.values.size()); + for (unsigned int extruder_id = 0; extruder_id < num_extruders; ++ extruder_id) + { + Vec2d offset = config.extruder_offset.get_at(extruder_id); + if (!offset.isApprox(Vec2d::Zero())) + extruder_offsets[extruder_id] = offset; + } + analyzer.set_extruder_offsets(extruder_offsets); + + // tell analyzer about the extrusion axis + analyzer.set_extrusion_axis(config.get_extrusion_axis()[0]); + + // send extruders count to analyzer to allow it to detect invalid extruder idxs + analyzer.set_extruders_count(num_extruders); + + // tell analyzer about the gcode flavor + analyzer.set_gcode_flavor(config.gcode_flavor); + } + + static double autospeed_volumetric_limit(const Print &print) + { + // get the minimum cross-section used in the print + std::vector mm3_per_mm; + for (auto object : print.objects()) { + for (size_t region_id = 0; region_id < object->region_volumes.size(); ++ region_id) { + const PrintRegion* region = print.regions()[region_id]; + for (auto layer : object->layers()) { + const LayerRegion* layerm = layer->regions()[region_id]; + if (region->config().get_abs_value("perimeter_speed") == 0 || + region->config().get_abs_value("small_perimeter_speed") == 0 || + region->config().get_abs_value("external_perimeter_speed") == 0 || + region->config().get_abs_value("bridge_speed") == 0) + mm3_per_mm.push_back(layerm->perimeters.min_mm3_per_mm()); + if (region->config().get_abs_value("infill_speed") == 0 || + region->config().get_abs_value("solid_infill_speed") == 0 || + region->config().get_abs_value("top_solid_infill_speed") == 0 || + region->config().get_abs_value("bridge_speed") == 0) + mm3_per_mm.push_back(layerm->fills.min_mm3_per_mm()); + } + } + if (object->config().get_abs_value("support_material_speed") == 0 || + object->config().get_abs_value("support_material_interface_speed") == 0) + for (auto layer : object->support_layers()) + mm3_per_mm.push_back(layer->support_fills.min_mm3_per_mm()); + } + // filter out 0-width segments + mm3_per_mm.erase(std::remove_if(mm3_per_mm.begin(), mm3_per_mm.end(), [](double v) { return v < 0.000001; }), mm3_per_mm.end()); + double volumetric_speed = 0.; + if (! mm3_per_mm.empty()) { + // In order to honor max_print_speed we need to find a target volumetric + // speed that we can use throughout the print. So we define this target + // volumetric speed as the volumetric speed produced by printing the + // smallest cross-section at the maximum speed: any larger cross-section + // will need slower feedrates. + volumetric_speed = *std::min_element(mm3_per_mm.begin(), mm3_per_mm.end()) * print.config().max_print_speed.value; + // limit such volumetric speed with max_volumetric_speed if set + if (print.config().max_volumetric_speed.value > 0) + volumetric_speed = std::min(volumetric_speed, print.config().max_volumetric_speed.value); + } + return volumetric_speed; + } + + static void init_ooze_prevention(const Print &print, OozePrevention &ooze_prevention) + { + // Calculate wiping points if needed + if (print.config().ooze_prevention.value && ! print.config().single_extruder_multi_material) { + Points skirt_points; + for (const ExtrusionEntity *ee : print.skirt().entities) + for (const ExtrusionPath &path : dynamic_cast(ee)->paths) + append(skirt_points, path.polyline.points); + if (! skirt_points.empty()) { + Polygon outer_skirt = Slic3r::Geometry::convex_hull(skirt_points); + Polygons skirts; + for (unsigned int extruder_id : print.extruders()) { + const Vec2d &extruder_offset = print.config().extruder_offset.get_at(extruder_id); + Polygon s(outer_skirt); + s.translate(Point::new_scale(-extruder_offset(0), -extruder_offset(1))); + skirts.emplace_back(std::move(s)); + } + ooze_prevention.enable = true; + ooze_prevention.standby_points = offset(Slic3r::Geometry::convex_hull(skirts), scale_(3.f)).front().equally_spaced_points(scale_(10.)); + #if 0 + require "Slic3r/SVG.pm"; + Slic3r::SVG::output( + "ooze_prevention.svg", + red_polygons => \@skirts, + polygons => [$outer_skirt], + points => $gcodegen->ooze_prevention->standby_points, + ); + #endif + } + } + } + + #if ENABLE_THUMBNAIL_GENERATOR + template + static void export_thumbnails_to_file(ThumbnailsGeneratorCallback &thumbnail_cb, const std::vector &sizes, WriteToOutput output, ThrowIfCanceledCallback throw_if_canceled) + { + // Write thumbnails using base64 encoding + if (thumbnail_cb != nullptr) + { + const size_t max_row_length = 78; + ThumbnailsList thumbnails; + thumbnail_cb(thumbnails, sizes, true, true, true, true); + for (const ThumbnailData& data : thumbnails) + { + if (data.is_valid()) + { + size_t png_size = 0; + void* png_data = tdefl_write_image_to_png_file_in_memory_ex((const void*)data.pixels.data(), data.width, data.height, 4, &png_size, MZ_DEFAULT_LEVEL, 1); + if (png_data != nullptr) + { + std::string encoded; + encoded.resize(boost::beast::detail::base64::encoded_size(png_size)); + encoded.resize(boost::beast::detail::base64::encode((void*)&encoded[0], (const void*)png_data, png_size)); + + output((boost::format("\n;\n; thumbnail begin %dx%d %d\n") % data.width % data.height % encoded.size()).str().c_str()); + + unsigned int row_count = 0; + while (encoded.size() > max_row_length) + { + output((boost::format("; %s\n") % encoded.substr(0, max_row_length)).str().c_str()); + encoded = encoded.substr(max_row_length); + ++row_count; + } + + if (encoded.size() > 0) + output((boost::format("; %s\n") % encoded).str().c_str()); + + output("; thumbnail end\n;\n"); + + mz_free(png_data); + } + } + throw_if_canceled(); + } + } + } + #endif // ENABLE_THUMBNAIL_GENERATOR + + // Fill in print_statistics and return formatted string containing filament statistics to be inserted into G-code comment section. + static std::string update_print_stats_and_format_filament_stats( + const GCodeTimeEstimator &normal_time_estimator, + const GCodeTimeEstimator &silent_time_estimator, + const bool silent_time_estimator_enabled, + const bool has_wipe_tower, + const WipeTowerData &wipe_tower_data, + const std::vector &extruders, + PrintStatistics &print_statistics) + { + std::string filament_stats_string_out; + + print_statistics.clear(); + print_statistics.estimated_normal_print_time = normal_time_estimator.get_time_dhms(); + print_statistics.estimated_silent_print_time = silent_time_estimator_enabled ? silent_time_estimator.get_time_dhms() : "N/A"; + print_statistics.estimated_normal_color_print_times = normal_time_estimator.get_color_times_dhms(true); + if (silent_time_estimator_enabled) + print_statistics.estimated_silent_color_print_times = silent_time_estimator.get_color_times_dhms(true); + print_statistics.total_toolchanges = std::max(0, wipe_tower_data.number_of_toolchanges); + if (! extruders.empty()) { + std::pair out_filament_used_mm ("; filament used [mm] = ", 0); + std::pair out_filament_used_cm3("; filament used [cm3] = ", 0); + std::pair out_filament_used_g ("; filament used [g] = ", 0); + std::pair out_filament_cost ("; filament cost = ", 0); + for (const Extruder &extruder : extruders) { + double used_filament = extruder.used_filament() + (has_wipe_tower ? wipe_tower_data.used_filament[extruder.id()] : 0.f); + double extruded_volume = extruder.extruded_volume() + (has_wipe_tower ? wipe_tower_data.used_filament[extruder.id()] * 2.4052f : 0.f); // assumes 1.75mm filament diameter + double filament_weight = extruded_volume * extruder.filament_density() * 0.001; + double filament_cost = filament_weight * extruder.filament_cost() * 0.001; + auto append = [&extruder, &extruders](std::pair &dst, const char *tmpl, double value) { + while (dst.second < extruder.id()) { + // Fill in the non-printing extruders with zeros. + dst.first += (dst.second > 0) ? ", 0" : "0"; + ++ dst.second; + } + if (dst.second > 0) + dst.first += ", "; + char buf[64]; + sprintf(buf, tmpl, value); + dst.first += buf; + ++ dst.second; + }; + print_statistics.filament_stats.insert(std::pair{extruder.id(), (float)used_filament}); + append(out_filament_used_mm, "%.1lf", used_filament); + append(out_filament_used_cm3, "%.1lf", extruded_volume * 0.001); + if (filament_weight > 0.) { + print_statistics.total_weight = print_statistics.total_weight + filament_weight; + append(out_filament_used_g, "%.1lf", filament_weight); + if (filament_cost > 0.) { + print_statistics.total_cost = print_statistics.total_cost + filament_cost; + append(out_filament_cost, "%.1lf", filament_cost); + } + } + print_statistics.total_used_filament += used_filament; + print_statistics.total_extruded_volume += extruded_volume; + print_statistics.total_wipe_tower_filament += has_wipe_tower ? used_filament - extruder.used_filament() : 0.; + print_statistics.total_wipe_tower_cost += has_wipe_tower ? (extruded_volume - extruder.extruded_volume())* extruder.filament_density() * 0.001 * extruder.filament_cost() * 0.001 : 0.; + } + filament_stats_string_out += out_filament_used_mm.first; + filament_stats_string_out += out_filament_used_cm3.first; + if (out_filament_used_g.second) + filament_stats_string_out += out_filament_used_g.first; + if (out_filament_cost.second) + filament_stats_string_out += out_filament_cost.first; + } + return filament_stats_string_out; + } +} + #if ENABLE_THUMBNAIL_GENERATOR void GCode::_do_export(Print& print, FILE* file, ThumbnailsGeneratorCallback thumbnail_cb) #else @@ -800,94 +1094,10 @@ void GCode::_do_export(Print& print, FILE* file) { PROFILE_FUNC(); - // resets time estimators - m_normal_time_estimator.reset(); - m_normal_time_estimator.set_dialect(print.config().gcode_flavor); - m_silent_time_estimator_enabled = (print.config().gcode_flavor == gcfMarlin) && print.config().silent_mode; - - // Until we have a UI support for the other firmwares than the Marlin, use the hardcoded default values - // and let the user to enter the G-code limits into the start G-code. - // If the following block is enabled for other firmwares than the Marlin, then the function - // this->print_machine_envelope(file, print); - // shall be adjusted as well to produce a G-code block compatible with the particular firmware flavor. - if (print.config().gcode_flavor.value == gcfMarlin) { - m_normal_time_estimator.set_max_acceleration((float)print.config().machine_max_acceleration_extruding.values[0]); - m_normal_time_estimator.set_retract_acceleration((float)print.config().machine_max_acceleration_retracting.values[0]); - m_normal_time_estimator.set_minimum_feedrate((float)print.config().machine_min_extruding_rate.values[0]); - m_normal_time_estimator.set_minimum_travel_feedrate((float)print.config().machine_min_travel_rate.values[0]); - m_normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::X, (float)print.config().machine_max_acceleration_x.values[0]); - m_normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Y, (float)print.config().machine_max_acceleration_y.values[0]); - m_normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Z, (float)print.config().machine_max_acceleration_z.values[0]); - m_normal_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::E, (float)print.config().machine_max_acceleration_e.values[0]); - m_normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::X, (float)print.config().machine_max_feedrate_x.values[0]); - m_normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Y, (float)print.config().machine_max_feedrate_y.values[0]); - m_normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Z, (float)print.config().machine_max_feedrate_z.values[0]); - m_normal_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::E, (float)print.config().machine_max_feedrate_e.values[0]); - m_normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::X, (float)print.config().machine_max_jerk_x.values[0]); - m_normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Y, (float)print.config().machine_max_jerk_y.values[0]); - m_normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Z, (float)print.config().machine_max_jerk_z.values[0]); - m_normal_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::E, (float)print.config().machine_max_jerk_e.values[0]); - - if (m_silent_time_estimator_enabled) - { - m_silent_time_estimator.reset(); - m_silent_time_estimator.set_dialect(print.config().gcode_flavor); - /* "Stealth mode" values can be just a copy of "normal mode" values - * (when they aren't input for a printer preset). - * Thus, use back value from values, instead of second one, which could be absent - */ - m_silent_time_estimator.set_max_acceleration((float)print.config().machine_max_acceleration_extruding.values.back()); - m_silent_time_estimator.set_retract_acceleration((float)print.config().machine_max_acceleration_retracting.values.back()); - m_silent_time_estimator.set_minimum_feedrate((float)print.config().machine_min_extruding_rate.values.back()); - m_silent_time_estimator.set_minimum_travel_feedrate((float)print.config().machine_min_travel_rate.values.back()); - m_silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::X, (float)print.config().machine_max_acceleration_x.values.back()); - m_silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Y, (float)print.config().machine_max_acceleration_y.values.back()); - m_silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::Z, (float)print.config().machine_max_acceleration_z.values.back()); - m_silent_time_estimator.set_axis_max_acceleration(GCodeTimeEstimator::E, (float)print.config().machine_max_acceleration_e.values.back()); - m_silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::X, (float)print.config().machine_max_feedrate_x.values.back()); - m_silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Y, (float)print.config().machine_max_feedrate_y.values.back()); - m_silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::Z, (float)print.config().machine_max_feedrate_z.values.back()); - m_silent_time_estimator.set_axis_max_feedrate(GCodeTimeEstimator::E, (float)print.config().machine_max_feedrate_e.values.back()); - m_silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::X, (float)print.config().machine_max_jerk_x.values.back()); - m_silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Y, (float)print.config().machine_max_jerk_y.values.back()); - m_silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::Z, (float)print.config().machine_max_jerk_z.values.back()); - m_silent_time_estimator.set_axis_max_jerk(GCodeTimeEstimator::E, (float)print.config().machine_max_jerk_e.values.back()); - if (print.config().single_extruder_multi_material) { - // As of now the fields are shown at the UI dialog in the same combo box as the ramming values, so they - // are considered to be active for the single extruder multi-material printers only. - m_silent_time_estimator.set_filament_load_times(print.config().filament_load_time.values); - m_silent_time_estimator.set_filament_unload_times(print.config().filament_unload_time.values); - } - } - } - // Filament load / unload times are not specific to a firmware flavor. Let anybody use it if they find it useful. - if (print.config().single_extruder_multi_material) { - // As of now the fields are shown at the UI dialog in the same combo box as the ramming values, so they - // are considered to be active for the single extruder multi-material printers only. - m_normal_time_estimator.set_filament_load_times(print.config().filament_load_time.values); - m_normal_time_estimator.set_filament_unload_times(print.config().filament_unload_time.values); - } - - // resets analyzer - m_analyzer.reset(); - - // send extruder offset data to analyzer - GCodeAnalyzer::ExtruderOffsetsMap extruder_offsets; - for (unsigned int extruder_id : print.extruders()) - { - Vec2d offset = print.config().extruder_offset.get_at(extruder_id); - if (!offset.isApprox(Vec2d::Zero())) - extruder_offsets[extruder_id] = offset; - } - m_analyzer.set_extruder_offsets(extruder_offsets); - - // send extruders count to analyzer to allow it to detect invalid extruder idxs - const ConfigOptionStrings* extruders_opt = dynamic_cast(print.config().option("extruder_colour")); - const ConfigOptionStrings* filamemts_opt = dynamic_cast(print.config().option("filament_colour")); - m_analyzer.set_extruders_count(std::max((unsigned int)extruders_opt->values.size(), (unsigned int)filamemts_opt->values.size())); - - // tell analyzer about the gcode flavor - m_analyzer.set_gcode_flavor(print.config().gcode_flavor); + DoExport::init_time_estimators(print.config(), + // modifies the following: + m_normal_time_estimator, m_silent_time_estimator, m_silent_time_estimator_enabled); + DoExport::init_gcode_analyzer(print.config(), m_analyzer); // resets analyzer's tracking data m_last_mm3_per_mm = GCodeAnalyzer::Default_mm3_per_mm; @@ -909,8 +1119,7 @@ void GCode::_do_export(Print& print, FILE* file) std::sort(zs.begin(), zs.end()); m_layer_count += (unsigned int)(object->copies().size() * (std::unique(zs.begin(), zs.end()) - zs.begin())); } - } - else { + } else { // Print all objects with the same print_z together. std::vector zs; for (auto object : print.objects()) { @@ -927,53 +1136,8 @@ void GCode::_do_export(Print& print, FILE* file) m_enable_cooling_markers = true; this->apply_print_config(print.config()); - this->set_extruders(print.extruders()); - // Initialize custom gcode - Model* model = print.get_object(0)->model_object()->get_model(); - m_custom_g_code_heights = model->custom_gcode_per_height; - - // Initialize autospeed. - { - // get the minimum cross-section used in the print - std::vector mm3_per_mm; - for (auto object : print.objects()) { - for (size_t region_id = 0; region_id < object->region_volumes.size(); ++region_id) { - const PrintRegion* region = print.regions()[region_id]; - for (auto layer : object->layers()) { - const LayerRegion* layerm = layer->regions()[region_id]; - if (region->config().get_abs_value("perimeter_speed") == 0 || - region->config().get_abs_value("small_perimeter_speed") == 0 || - region->config().get_abs_value("external_perimeter_speed") == 0 || - region->config().get_abs_value("bridge_speed") == 0) - mm3_per_mm.push_back(layerm->perimeters.min_mm3_per_mm()); - if (region->config().get_abs_value("infill_speed") == 0 || - region->config().get_abs_value("solid_infill_speed") == 0 || - region->config().get_abs_value("top_solid_infill_speed") == 0 || - region->config().get_abs_value("bridge_speed") == 0) - mm3_per_mm.push_back(layerm->fills.min_mm3_per_mm()); - } - } - if (object->config().get_abs_value("support_material_speed") == 0 || - object->config().get_abs_value("support_material_interface_speed") == 0) - for (auto layer : object->support_layers()) - mm3_per_mm.push_back(layer->support_fills.min_mm3_per_mm()); - } - print.throw_if_canceled(); - // filter out 0-width segments - mm3_per_mm.erase(std::remove_if(mm3_per_mm.begin(), mm3_per_mm.end(), [](double v) { return v < 0.000001; }), mm3_per_mm.end()); - if (!mm3_per_mm.empty()) { - // In order to honor max_print_speed we need to find a target volumetric - // speed that we can use throughout the print. So we define this target - // volumetric speed as the volumetric speed produced by printing the - // smallest cross-section at the maximum speed: any larger cross-section - // will need slower feedrates. - m_volumetric_speed = *std::min_element(mm3_per_mm.begin(), mm3_per_mm.end()) * print.config().max_print_speed.value; - // limit such volumetric speed with max_volumetric_speed if set - if (print.config().max_volumetric_speed.value > 0) - m_volumetric_speed = std::min(m_volumetric_speed, print.config().max_volumetric_speed.value); - } - } + m_volumetric_speed = DoExport::autospeed_volumetric_limit(print); print.throw_if_canceled(); m_cooling_buffer = make_unique(*this); @@ -991,47 +1155,9 @@ void GCode::_do_export(Print& print, FILE* file) // Write information on the generator. _write_format(file, "; %s\n\n", Slic3r::header_slic3r_generated().c_str()); -#if ENABLE_THUMBNAIL_GENERATOR - // Write thumbnails using base64 encoding - if (thumbnail_cb != nullptr) - { - const size_t max_row_length = 78; - ThumbnailsList thumbnails; - thumbnail_cb(thumbnails, print.full_print_config().option("thumbnails")->values, true, true, true, true); - for (const ThumbnailData& data : thumbnails) - { - if (data.is_valid()) - { - size_t png_size = 0; - void* png_data = tdefl_write_image_to_png_file_in_memory_ex((const void*)data.pixels.data(), data.width, data.height, 4, &png_size, MZ_DEFAULT_LEVEL, 1); - if (png_data != nullptr) - { - std::string encoded; - encoded.resize(boost::beast::detail::base64::encoded_size(png_size)); - encoded.resize(boost::beast::detail::base64::encode((void*)&encoded[0], (const void*)png_data, png_size)); - - _write_format(file, "\n;\n; thumbnail begin %dx%d %d\n", data.width, data.height, encoded.size()); - - unsigned int row_count = 0; - while (encoded.size() > max_row_length) - { - _write_format(file, "; %s\n", encoded.substr(0, max_row_length).c_str()); - encoded = encoded.substr(max_row_length); - ++row_count; - } - - if (encoded.size() > 0) - _write_format(file, "; %s\n", encoded.c_str()); - - _write(file, "; thumbnail end\n;\n"); - - mz_free(png_data); - } - } - print.throw_if_canceled(); - } - } -#endif // ENABLE_THUMBNAIL_GENERATOR + DoExport::export_thumbnails_to_file(thumbnail_cb, print.full_print_config().option("thumbnails")->values, + [this, file](const char* sz) { this->_write(file, sz); }, + [&print]() { print.throw_if_canceled(); }); // Write notes (content of the Print Settings tab -> Notes) { @@ -1074,9 +1200,6 @@ void GCode::_do_export(Print& print, FILE* file) _writeln(file, GCodeTimeEstimator::Silent_First_M73_Output_Placeholder_Tag); } - // Hold total number of print toolchanges. Check for negative toolchanges (single extruder mode) and set to 0 (no tool change). - int total_toolchanges = std::max(0, print.wipe_tower_data().number_of_toolchanges); - // Prepare the helper object for replacing placeholders in custom G-code and output filename. m_placeholder_parser = print.placeholder_parser(); m_placeholder_parser.update_timestamp(); @@ -1096,18 +1219,23 @@ void GCode::_do_export(Print& print, FILE* file) if ((initial_extruder_id = tool_ordering.first_extruder()) != (unsigned int)-1) break; } + // We don't allow switching of extruders per layer by Model::custom_gcode_per_print_z in sequential mode. + // Use the extruder IDs collected from Regions. + this->set_extruders(print.extruders()); } else { // Find tool ordering for all the objects at once, and the initial extruder ID. // If the tool ordering has been pre-calculated by Print class for wipe tower already, reuse it. - tool_ordering = print.wipe_tower_data().tool_ordering.empty() ? - ToolOrdering(print, initial_extruder_id) : - print.wipe_tower_data().tool_ordering; + tool_ordering = print.tool_ordering(); + tool_ordering.assign_custom_gcodes(print); has_wipe_tower = print.has_wipe_tower() && tool_ordering.has_wipe_tower(); - initial_extruder_id = (has_wipe_tower && ! print.config().single_extruder_multi_material_priming) ? + initial_extruder_id = (has_wipe_tower && ! print.config().single_extruder_multi_material_priming) ? // The priming towers will be skipped. tool_ordering.all_extruders().back() : - // Don't skip the priming towers. + // Don't skip the priming towers. tool_ordering.first_extruder(); + // In non-sequential print, the printing extruders may have been modified by the extruder switches stored in Model::custom_gcode_per_print_z. + // Therefore initialize the printing extruders from there. + this->set_extruders(tool_ordering.all_extruders()); } if (initial_extruder_id == (unsigned int)-1) { // Nothing to print! @@ -1119,47 +1247,6 @@ void GCode::_do_export(Print& print, FILE* file) } print.throw_if_canceled(); - /* To avoid change filament for non-used extruder for Multi-material, - * check model->custom_gcode_per_height using tool_ordering values - * */ - if (!m_custom_g_code_heights. empty()) - { - bool delete_executed = false; - auto it = m_custom_g_code_heights.end(); - while (it != m_custom_g_code_heights.begin()) - { - --it; - if (it->gcode != ColorChangeCode) - continue; - - auto it_layer_tools = std::lower_bound(tool_ordering.begin(), tool_ordering.end(), LayerTools(it->height)); - - bool used_extruder = false; - for (; it_layer_tools != tool_ordering.end(); it_layer_tools++) - { - const std::vector& extruders = it_layer_tools->extruders; - if (std::find(extruders.begin(), extruders.end(), (unsigned)(it->extruder-1)) != extruders.end()) - { - used_extruder = true; - break; - } - } - if (used_extruder) - continue; - - /* If we are there, current extruder wouldn't be used, - * so this color change is a redundant move. - * Delete this item from m_custom_g_code_heights - * */ - it = m_custom_g_code_heights.erase(it); - delete_executed = true; - } - - if (delete_executed) - model->custom_gcode_per_height = m_custom_g_code_heights; - } - - m_cooling_buffer->set_current_extruder(initial_extruder_id); // Emit machine envelope limits for the Marlin firmware. @@ -1180,7 +1267,8 @@ void GCode::_do_export(Print& print, FILE* file) // For the start / end G-code to do the priming and final filament pull in case there is no wipe tower provided. m_placeholder_parser.set("has_wipe_tower", has_wipe_tower); m_placeholder_parser.set("has_single_extruder_multi_material_priming", has_wipe_tower && print.config().single_extruder_multi_material_priming); - m_placeholder_parser.set("total_toolchanges", total_toolchanges); + m_placeholder_parser.set("total_toolchanges", std::max(0, print.wipe_tower_data().number_of_toolchanges)); // Check for negative toolchanges (single extruder mode) and set to 0 (no tool change). + std::string start_gcode = this->placeholder_parser_process("start_gcode", print.config().start_gcode.value, initial_extruder_id); // Set bed temperature if the start G-code does not contain any bed temp control G-codes. this->_print_first_layer_bed_temperature(file, print, start_gcode, initial_extruder_id, true); @@ -1188,12 +1276,8 @@ void GCode::_do_export(Print& print, FILE* file) this->_print_first_layer_extruder_temperatures(file, print, start_gcode, initial_extruder_id, false); if (m_enable_analyzer) - { // adds tag for analyzer - char buf[32]; - sprintf(buf, ";%s%d\n", GCodeAnalyzer::Extrusion_Role_Tag.c_str(), erCustom); - _writeln(file, buf); - } + _write_format(file, ";%s%d\n", GCodeAnalyzer::Extrusion_Role_Tag.c_str(), erCustom); // Write the custom start G-code _writeln(file, start_gcode); @@ -1221,35 +1305,8 @@ void GCode::_do_export(Print& print, FILE* file) } // Calculate wiping points if needed - if (print.config().ooze_prevention.value && ! print.config().single_extruder_multi_material) { - Points skirt_points; - for (const ExtrusionEntity *ee : print.skirt().entities) - for (const ExtrusionPath &path : dynamic_cast(ee)->paths) - append(skirt_points, path.polyline.points); - if (! skirt_points.empty()) { - Polygon outer_skirt = Slic3r::Geometry::convex_hull(skirt_points); - Polygons skirts; - for (unsigned int extruder_id : print.extruders()) { - const Vec2d &extruder_offset = print.config().extruder_offset.get_at(extruder_id); - Polygon s(outer_skirt); - s.translate(Point::new_scale(-extruder_offset(0), -extruder_offset(1))); - skirts.emplace_back(std::move(s)); - } - m_ooze_prevention.enable = true; - m_ooze_prevention.standby_points = - offset(Slic3r::Geometry::convex_hull(skirts), scale_(3.f)).front().equally_spaced_points(scale_(10.)); -#if 0 - require "Slic3r/SVG.pm"; - Slic3r::SVG::output( - "ooze_prevention.svg", - red_polygons => \@skirts, - polygons => [$outer_skirt], - points => $gcodegen->ooze_prevention->standby_points, - ); -#endif - } - print.throw_if_canceled(); - } + DoExport::init_ooze_prevention(print, m_ooze_prevention); + print.throw_if_canceled(); if (! (has_wipe_tower && print.config().single_extruder_multi_material_priming)) { // Set initial extruder only after custom start G-code. @@ -1380,12 +1437,8 @@ void GCode::_do_export(Print& print, FILE* file) _write(file, m_writer.set_fan(false)); if (m_enable_analyzer) - { // adds tag for analyzer - char buf[32]; - sprintf(buf, ";%s%d\n", GCodeAnalyzer::Extrusion_Role_Tag.c_str(), erCustom); - _writeln(file, buf); - } + _write_format(file, ";%s%d\n", GCodeAnalyzer::Extrusion_Role_Tag.c_str(), erCustom); // Process filament-specific gcode in extruder order. { @@ -1425,60 +1478,13 @@ void GCode::_do_export(Print& print, FILE* file) m_silent_time_estimator.calculate_time(false); // Get filament stats. - print.m_print_statistics.clear(); - print.m_print_statistics.estimated_normal_print_time = m_normal_time_estimator.get_time_dhms(); - print.m_print_statistics.estimated_silent_print_time = m_silent_time_estimator_enabled ? m_silent_time_estimator.get_time_dhms() : "N/A"; - print.m_print_statistics.estimated_normal_color_print_times = m_normal_time_estimator.get_color_times_dhms(true); - if (m_silent_time_estimator_enabled) - print.m_print_statistics.estimated_silent_color_print_times = m_silent_time_estimator.get_color_times_dhms(true); - print.m_print_statistics.total_toolchanges = total_toolchanges; - std::vector extruders = m_writer.extruders(); - if (! extruders.empty()) { - std::pair out_filament_used_mm ("; filament used [mm] = ", 0); - std::pair out_filament_used_cm3("; filament used [cm3] = ", 0); - std::pair out_filament_used_g ("; filament used [g] = ", 0); - std::pair out_filament_cost ("; filament cost = ", 0); - for (const Extruder &extruder : extruders) { - double used_filament = extruder.used_filament() + (has_wipe_tower ? print.wipe_tower_data().used_filament[extruder.id()] : 0.f); - double extruded_volume = extruder.extruded_volume() + (has_wipe_tower ? print.wipe_tower_data().used_filament[extruder.id()] * 2.4052f : 0.f); // assumes 1.75mm filament diameter - double filament_weight = extruded_volume * extruder.filament_density() * 0.001; - double filament_cost = filament_weight * extruder.filament_cost() * 0.001; - auto append = [&extruder, &extruders](std::pair &dst, const char *tmpl, double value) { - while (dst.second < extruder.id()) { - // Fill in the non-printing extruders with zeros. - dst.first += (dst.second > 0) ? ", 0" : "0"; - ++ dst.second; - } - if (dst.second > 0) - dst.first += ", "; - char buf[64]; - sprintf(buf, tmpl, value); - dst.first += buf; - ++ dst.second; - }; - print.m_print_statistics.filament_stats.insert(std::pair(extruder.id(), (float)used_filament)); - append(out_filament_used_mm, "%.1lf", used_filament); - append(out_filament_used_cm3, "%.1lf", extruded_volume * 0.001); - if (filament_weight > 0.) { - print.m_print_statistics.total_weight = print.m_print_statistics.total_weight + filament_weight; - append(out_filament_used_g, "%.1lf", filament_weight); - if (filament_cost > 0.) { - print.m_print_statistics.total_cost = print.m_print_statistics.total_cost + filament_cost; - append(out_filament_cost, "%.1lf", filament_cost); - } - } - print.m_print_statistics.total_used_filament += used_filament; - print.m_print_statistics.total_extruded_volume += extruded_volume; - print.m_print_statistics.total_wipe_tower_filament += has_wipe_tower ? used_filament - extruder.used_filament() : 0.; - print.m_print_statistics.total_wipe_tower_cost += has_wipe_tower ? (extruded_volume - extruder.extruded_volume())* extruder.filament_density() * 0.001 * extruder.filament_cost() * 0.001 : 0.; - } - _writeln(file, out_filament_used_mm.first); - _writeln(file, out_filament_used_cm3.first); - if (out_filament_used_g.second) - _writeln(file, out_filament_used_g.first); - if (out_filament_cost.second) - _writeln(file, out_filament_cost.first); - } + _write(file, DoExport::update_print_stats_and_format_filament_stats( + // Const inputs + m_normal_time_estimator, m_silent_time_estimator, m_silent_time_estimator_enabled, + has_wipe_tower, print.wipe_tower_data(), + m_writer.extruders(), + // Modifies + print.m_print_statistics)); _write_format(file, "; total filament used [g] = %.1lf\n", print.m_print_statistics.total_weight); _write_format(file, "; total filament cost = %.1lf\n", print.m_print_statistics.total_cost); if (print.m_print_statistics.total_toolchanges > 0) @@ -1722,6 +1728,136 @@ std::vector GCode::sort_print_object_instances( return out; } +namespace ProcessLayer +{ + + static std::string emit_custom_gcode_per_print_z( + const Model::CustomGCode *custom_gcode, + // ID of the first extruder printing this layer. + unsigned int first_extruder_id, + bool single_material_print) + { + std::string gcode; + + if (custom_gcode != nullptr) { + // Extruder switches are processed by LayerTools, they should be filtered out. + assert(custom_gcode->gcode != ToolChangeCode); + + const std::string &custom_code = custom_gcode->gcode; + std::string pause_print_msg; + int m600_extruder_before_layer = -1; + if (custom_code == ColorChangeCode && custom_gcode->extruder > 0) + m600_extruder_before_layer = custom_gcode->extruder - 1; + else if (custom_code == PausePrintCode) + pause_print_msg = custom_gcode->color; + + // we should add or not colorprint_change in respect to nozzle_diameter count instead of really used extruders count + if (custom_code == ColorChangeCode) // color change + { + // add tag for analyzer + gcode += "; " + GCodeAnalyzer::Color_Change_Tag + ",T" + std::to_string(m600_extruder_before_layer) + "\n"; + // add tag for time estimator + gcode += "; " + GCodeTimeEstimator::Color_Change_Tag + "\n"; + + if (!single_material_print && m600_extruder_before_layer >= 0 && first_extruder_id != m600_extruder_before_layer + // && !MMU1 + ) { + //! FIXME_in_fw show message during print pause + gcode += "M601\n"; // pause print + gcode += "M117 Change filament for Extruder " + std::to_string(m600_extruder_before_layer) + "\n"; + } + else + gcode += custom_code + "\n"; + } + else + { + if (custom_code == PausePrintCode) // Pause print + { + // add tag for analyzer + gcode += "; " + GCodeAnalyzer::Pause_Print_Tag + "\n"; + //! FIXME_in_fw show message during print pause + if (!pause_print_msg.empty()) + gcode += "M117 " + pause_print_msg + "\n"; + // add tag for time estimator + //gcode += "; " + GCodeTimeEstimator::Pause_Print_Tag + "\n"; + } + else // custom Gcode + { + // add tag for analyzer + gcode += "; " + GCodeAnalyzer::Custom_Code_Tag + "\n"; + // add tag for time estimator + //gcode += "; " + GCodeTimeEstimator::Custom_Code_Tag + "\n"; + } + gcode += custom_code + "\n"; + } + } + + return gcode; + } +} // namespace ProcessLayer + +namespace Skirt { + static void skirt_loops_per_extruder_all_printing(const Print &print, const LayerTools &layer_tools, std::map> &skirt_loops_per_extruder_out) + { + // Prime all extruders printing over the 1st layer over the skirt lines. + size_t n_loops = print.skirt().entities.size(); + size_t n_tools = layer_tools.extruders.size(); + size_t lines_per_extruder = (n_loops + n_tools - 1) / n_tools; + for (size_t i = 0; i < n_loops; i += lines_per_extruder) + skirt_loops_per_extruder_out[layer_tools.extruders[i / lines_per_extruder]] = std::pair(i, std::min(i + lines_per_extruder, n_loops)); + } + + static std::map> make_skirt_loops_per_extruder_1st_layer( + const Print &print, + const std::vector & /*layers */, + const LayerTools &layer_tools, + // Heights (print_z) at which the skirt has already been extruded. + std::vector &skirt_done) + { + // Extrude skirt at the print_z of the raft layers and normal object layers + // not at the print_z of the interlaced support material layers. + std::map> skirt_loops_per_extruder_out; + if (skirt_done.empty() && print.has_skirt() && ! print.skirt().entities.empty()) { + skirt_loops_per_extruder_all_printing(print, layer_tools, skirt_loops_per_extruder_out); + skirt_done.emplace_back(layer_tools.print_z); + } + return skirt_loops_per_extruder_out; + } + + static std::map> make_skirt_loops_per_extruder_other_layers( + const Print &print, + const std::vector &layers, + const LayerTools &layer_tools, + // Heights (print_z) at which the skirt has already been extruded. + std::vector &skirt_done) + { + // Extrude skirt at the print_z of the raft layers and normal object layers + // not at the print_z of the interlaced support material layers. + std::map> skirt_loops_per_extruder_out; + if (print.has_skirt() && ! print.skirt().entities.empty() && + // Not enough skirt layers printed yet. + //FIXME infinite or high skirt does not make sense for sequential print! + (skirt_done.size() < (size_t)print.config().skirt_height.value || print.has_infinite_skirt()) && + // This print_z has not been extruded yet (sequential print) + skirt_done.back() < layer_tools.print_z - EPSILON && + // and this layer is an object layer, or it is a raft layer. + (layer_tools.has_object || layers.front().support_layer->id() < (size_t)layers.front().support_layer->object()->config().raft_layers.value)) { +#if 0 + // Prime just the first printing extruder. This is original Slic3r's implementation. + skirt_loops_per_extruder_out[layer_tools.extruders.front()] = std::pair(0, print.config().skirts.value); +#else + // Prime all extruders planned for this layer, see + // https://github.com/prusa3d/PrusaSlicer/issues/469#issuecomment-322450619 + skirt_loops_per_extruder_all_printing(print, layer_tools, skirt_loops_per_extruder_out); +#endif + assert(!skirt_done.empty()); + skirt_done.emplace_back(layer_tools.print_z); + } + return skirt_loops_per_extruder_out; + } + +} // namespace Skirt + // In sequential mode, process_layer is called once per each object and its copy, // therefore layers will contain a single entry and single_object_instance_idx will point to the copy of the object. // In non-sequential mode, process_layer is called per each print_z height with all object and support layers accumulated. @@ -1758,7 +1894,7 @@ void GCode::process_layer( if (l.support_layer != nullptr && support_layer == nullptr) support_layer = l.support_layer; } - const Layer &layer = (object_layer != nullptr) ? *object_layer : *support_layer; + const Layer &layer = (object_layer != nullptr) ? *object_layer : *support_layer; coordf_t print_z = layer.print_z; bool first_layer = layer.id() == 0; unsigned int first_extruder_id = layer_tools.extruders.front(); @@ -1822,124 +1958,22 @@ void GCode::process_layer( m_second_layer_things_done = true; } - // Let's issue a filament change command if requested at this layer. - // In case there are more toolchange requests that weren't done yet and should happen simultaneously, erase them all. - // (Layers can be close to each other, model could have been resliced with bigger layer height, ...). - bool colorprint_change = false; + // Map from extruder ID to index of skirt loops to be extruded with that extruder. + std::map> skirt_loops_per_extruder; - std::string custom_code = ""; - std::string pause_print_msg = ""; - int m600_before_extruder = -1; - while (!m_custom_g_code_heights.empty() && m_custom_g_code_heights.front().height-EPSILON < layer.print_z) { - custom_code = m_custom_g_code_heights.front().gcode; - - if (custom_code == ColorChangeCode && m_custom_g_code_heights.front().extruder > 0) - m600_before_extruder = m_custom_g_code_heights.front().extruder - 1; - if (custom_code == PausePrintCode) - pause_print_msg = m_custom_g_code_heights.front().color; - - m_custom_g_code_heights.erase(m_custom_g_code_heights.begin()); - colorprint_change = true; + if (single_object_instance_idx == size_t(-1)) { + // Normal (non-sequential) print. + gcode += ProcessLayer::emit_custom_gcode_per_print_z(layer_tools.custom_gcode, first_extruder_id, print.config().nozzle_diameter.size() == 1); } - - // we should add or not colorprint_change in respect to nozzle_diameter count instead of really used extruders count - - // don't save "tool_change"(ExtruderChangeCode) code to GCode - if (colorprint_change && custom_code != ExtruderChangeCode) { - const bool single_material_print = print.config().nozzle_diameter.size() == 1; - - if (custom_code == ColorChangeCode) // color change - { - // add tag for analyzer - gcode += "; " + GCodeAnalyzer::Color_Change_Tag + ",T" + std::to_string(m600_before_extruder) + "\n"; - // add tag for time estimator - gcode += "; " + GCodeTimeEstimator::Color_Change_Tag + "\n"; - - if (!single_material_print && m600_before_extruder >= 0 && first_extruder_id != m600_before_extruder - // && !MMU1 - ) { - //! FIXME_in_fw show message during print pause - gcode += "M601\n"; // pause print - gcode += "M117 Change filament for Extruder " + std::to_string(m600_before_extruder) + "\n"; - } - else - gcode += custom_code + "\n"; - } - else - { - if (custom_code == PausePrintCode) // Pause print - { - // add tag for analyzer - gcode += "; " + GCodeAnalyzer::Pause_Print_Tag + "\n"; - //! FIXME_in_fw show message during print pause - if (!pause_print_msg.empty()) - gcode += "M117 " + pause_print_msg + "\n"; - // add tag for time estimator - //gcode += "; " + GCodeTimeEstimator::Pause_Print_Tag + "\n"; - } - else // custom Gcode - { - // add tag for analyzer - gcode += "; " + GCodeAnalyzer::Custom_Code_Tag + "\n"; - // add tag for time estimator - //gcode += "; " + GCodeTimeEstimator::Custom_Code_Tag + "\n"; - } - gcode += custom_code + "\n"; - } - } - - // Extrude skirt at the print_z of the raft layers and normal object layers // not at the print_z of the interlaced support material layers. - bool extrude_skirt = - ! print.skirt().entities.empty() && - // Not enough skirt layers printed yet. - (m_skirt_done.size() < (size_t)print.config().skirt_height.value || print.has_infinite_skirt()) && - // This print_z has not been extruded yet - (m_skirt_done.empty() ? 0. : m_skirt_done.back()) < print_z - EPSILON && - // and this layer is the 1st layer, or it is an object layer, or it is a raft layer. - (first_layer || object_layer != nullptr || support_layer->id() < (size_t)m_config.raft_layers.value); - std::map> skirt_loops_per_extruder; - coordf_t skirt_height = 0.; - if (extrude_skirt) { - // Fill in skirt_loops_per_extruder. - skirt_height = print_z - (m_skirt_done.empty() ? 0. : m_skirt_done.back()); - m_skirt_done.push_back(print_z); - if (first_layer) { - // Prime the extruders over the skirt lines. - std::vector extruder_ids = m_writer.extruder_ids(); - // Reorder the extruders, so that the last used extruder is at the front. - for (size_t i = 1; i < extruder_ids.size(); ++ i) - if (extruder_ids[i] == first_extruder_id) { - // Move the last extruder to the front. - memmove(extruder_ids.data() + 1, extruder_ids.data(), i * sizeof(unsigned int)); - extruder_ids.front() = first_extruder_id; - break; - } - size_t n_loops = print.skirt().entities.size(); - if (n_loops <= extruder_ids.size()) { - for (size_t i = 0; i < n_loops; ++i) - skirt_loops_per_extruder[extruder_ids[i]] = std::pair(i, i + 1); - } else { - // Assign skirt loops to the extruders. - std::vector extruder_loops(extruder_ids.size(), 1); - n_loops -= extruder_loops.size(); - while (n_loops > 0) { - for (size_t i = 0; i < extruder_ids.size() && n_loops > 0; ++ i, -- n_loops) - ++ extruder_loops[i]; - } - for (size_t i = 0; i < extruder_ids.size(); ++ i) - skirt_loops_per_extruder[extruder_ids[i]] = std::make_pair( - (i == 0) ? 0 : extruder_loops[i - 1], - ((i == 0) ? 0 : extruder_loops[i - 1]) + extruder_loops[i]); - } - } else - // Extrude all skirts with the current extruder. - skirt_loops_per_extruder[first_extruder_id] = std::pair(0, print.config().skirts.value); - } + skirt_loops_per_extruder = first_layer ? + Skirt::make_skirt_loops_per_extruder_1st_layer(print, layers, layer_tools, m_skirt_done) : + Skirt::make_skirt_loops_per_extruder_other_layers(print, layers, layer_tools, m_skirt_done); // Group extrusions by an extruder, then by an object, an island and a region. std::map> by_extruder; + bool is_anything_overridden = const_cast(layer_tools).wiping_extrusions().is_anything_overridden(); for (const LayerToPrint &layer_to_print : layers) { if (layer_to_print.support_layer != nullptr) { const SupportLayer &support_layer = *layer_to_print.support_layer; @@ -1999,15 +2033,15 @@ void GCode::process_layer( // - for each island, we extrude perimeters first, unless user set the infill_first // option // (Still, we have to keep track of regions because we need to apply their config) - size_t n_slices = layer.slices.size(); - const std::vector &layer_surface_bboxes = layer.slices_bboxes; + size_t n_slices = layer.lslices.size(); + const std::vector &layer_surface_bboxes = layer.lslices_bboxes; // Traverse the slices in an increasing order of bounding box size, so that the islands inside another islands are tested first, // so we can just test a point inside ExPolygon::contour and we may skip testing the holes. std::vector slices_test_order; slices_test_order.reserve(n_slices); for (size_t i = 0; i < n_slices; ++ i) slices_test_order.emplace_back(i); - std::sort(slices_test_order.begin(), slices_test_order.end(), [&layer_surface_bboxes](int i, int j) { + std::sort(slices_test_order.begin(), slices_test_order.end(), [&layer_surface_bboxes](size_t i, size_t j) { const Vec2d s1 = layer_surface_bboxes[i].size().cast(); const Vec2d s2 = layer_surface_bboxes[j].size().cast(); return s1.x() * s1.y() < s2.x() * s2.y(); @@ -2016,61 +2050,74 @@ void GCode::process_layer( const BoundingBox &bbox = layer_surface_bboxes[i]; return point(0) >= bbox.min(0) && point(0) < bbox.max(0) && point(1) >= bbox.min(1) && point(1) < bbox.max(1) && - layer.slices[i].contour.contains(point); + layer.lslices[i].contour.contains(point); }; - for (size_t region_id = 0; region_id < print.regions().size(); ++ region_id) { - const LayerRegion *layerm = (region_id < layer.regions().size()) ? layer.regions()[region_id] : nullptr; + for (size_t region_id = 0; region_id < layer.regions().size(); ++ region_id) { + const LayerRegion *layerm = layer.regions()[region_id]; if (layerm == nullptr) continue; const PrintRegion ®ion = *print.regions()[region_id]; - // Now we must process perimeters and infills and create islands of extrusions in by_region std::map. // It is also necessary to save which extrusions are part of MM wiping and which are not. // The process is almost the same for perimeters and infills - we will do it in a cycle that repeats twice: - for (std::string entity_type("infills") ; entity_type != "done" ; entity_type = entity_type=="infills" ? "perimeters" : "done") { - - const ExtrusionEntitiesPtr& source_entities = entity_type=="infills" ? layerm->fills.entities : layerm->perimeters.entities; - - for (const ExtrusionEntity *ee : source_entities) { - // fill represents infill extrusions of a single island. - const auto *fill = dynamic_cast(ee); - if (fill->entities.empty()) // This shouldn't happen but first_point() would fail. + std::vector printing_extruders; + for (const ObjectByExtruder::Island::Region::Type entity_type : { ObjectByExtruder::Island::Region::INFILL, ObjectByExtruder::Island::Region::PERIMETERS }) { + for (const ExtrusionEntity *ee : (entity_type == ObjectByExtruder::Island::Region::INFILL) ? layerm->fills.entities : layerm->perimeters.entities) { + // extrusions represents infill or perimeter extrusions of a single island. + assert(dynamic_cast(ee) != nullptr); + const auto *extrusions = static_cast(ee); + if (extrusions->entities.empty()) // This shouldn't happen but first_point() would fail. continue; // This extrusion is part of certain Region, which tells us which extruder should be used for it: - int correct_extruder_id = Print::get_extruder(*fill, region); + int correct_extruder_id = layer_tools.extruder(*extrusions, region); // Let's recover vector of extruder overrides: - const ExtruderPerCopy* entity_overrides = const_cast(layer_tools).wiping_extrusions().get_extruder_overrides(fill, correct_extruder_id, layer_to_print.object()->copies().size()); + const WipingExtrusions::ExtruderPerCopy *entity_overrides = nullptr; + if (is_anything_overridden) { + printing_extruders.clear(); + if (! layer_tools.has_extruder(correct_extruder_id)) { + // this entity is not overridden, but its extruder is not in layer_tools - we'll print it + // by last extruder on this layer (could happen e.g. when a wiping object is taller than others - dontcare extruders are eradicated from layer_tools) + correct_extruder_id = layer_tools.extruders.back(); + } + entity_overrides = const_cast(layer_tools).wiping_extrusions().get_extruder_overrides(extrusions, correct_extruder_id, layer_to_print.object()->copies().size()); + if (entity_overrides == nullptr) { + printing_extruders.emplace_back(correct_extruder_id); + } else { + printing_extruders.reserve(entity_overrides->size()); + for (int extruder : *entity_overrides) + printing_extruders.emplace_back(extruder >= 0 ? + // at least one copy is overridden to use this extruder + extruder : + // at least one copy would normally be printed with this extruder (see get_extruder_overrides function for explanation) + static_cast(- extruder - 1)); + } + Slic3r::sort_remove_duplicates(printing_extruders); + } else + printing_extruders = { (unsigned int)correct_extruder_id }; // Now we must add this extrusion into the by_extruder map, once for each extruder that will print it: - for (unsigned int extruder : layer_tools.extruders) + for (unsigned int extruder : printing_extruders) { - // Init by_extruder item only if we actually use the extruder: - if (std::find(entity_overrides->begin(), entity_overrides->end(), extruder) != entity_overrides->end() || // at least one copy is overridden to use this extruder - std::find(entity_overrides->begin(), entity_overrides->end(), -extruder-1) != entity_overrides->end() || // at least one copy would normally be printed with this extruder (see get_extruder_overrides function for explanation) - (std::find(layer_tools.extruders.begin(), layer_tools.extruders.end(), correct_extruder_id) == layer_tools.extruders.end() && extruder == layer_tools.extruders.back())) // this entity is not overridden, but its extruder is not in layer_tools - we'll print it - //by last extruder on this layer (could happen e.g. when a wiping object is taller than others - dontcare extruders are eradicated from layer_tools) - { - std::vector &islands = object_islands_by_extruder( - by_extruder, - extruder, - &layer_to_print - layers.data(), - layers.size(), n_slices+1); - for (size_t i = 0; i <= n_slices; ++ i) { - bool last = i == n_slices; - size_t island_idx = last ? n_slices : slices_test_order[i]; - if (// fill->first_point does not fit inside any slice - last || - // fill->first_point fits inside ith slice - point_inside_surface(island_idx, fill->first_point())) { - if (islands[island_idx].by_region.empty()) - islands[island_idx].by_region.assign(print.regions().size(), ObjectByExtruder::Island::Region()); - islands[island_idx].by_region[region_id].append(entity_type, fill, entity_overrides, layer_to_print.object()->copies().size()); - break; - } + std::vector &islands = object_islands_by_extruder( + by_extruder, + extruder, + &layer_to_print - layers.data(), + layers.size(), n_slices+1); + for (size_t i = 0; i <= n_slices; ++ i) { + bool last = i == n_slices; + size_t island_idx = last ? n_slices : slices_test_order[i]; + if (// extrusions->first_point does not fit inside any slice + last || + // extrusions->first_point fits inside ith slice + point_inside_surface(island_idx, extrusions->first_point())) { + if (islands[island_idx].by_region.empty()) + islands[island_idx].by_region.assign(print.regions().size(), ObjectByExtruder::Island::Region()); + islands[island_idx].by_region[region_id].append(entity_type, extrusions, entity_overrides); + break; } } } @@ -2092,30 +2139,27 @@ void GCode::process_layer( if (m_enable_analyzer && layer_tools.has_wipe_tower && m_wipe_tower) m_last_analyzer_extrusion_role = erWipeTower; - if (extrude_skirt) { - auto loops_it = skirt_loops_per_extruder.find(extruder_id); - if (loops_it != skirt_loops_per_extruder.end()) { - const std::pair loops = loops_it->second; - this->set_origin(0.,0.); - m_avoid_crossing_perimeters.use_external_mp = true; - Flow skirt_flow = print.skirt_flow(); - for (size_t i = loops.first; i < loops.second; ++ i) { - // Adjust flow according to this layer's layer height. - ExtrusionLoop loop = *dynamic_cast(print.skirt().entities[i]); - Flow layer_skirt_flow(skirt_flow); - layer_skirt_flow.height = (float)skirt_height; - double mm3_per_mm = layer_skirt_flow.mm3_per_mm(); - for (ExtrusionPath &path : loop.paths) { - path.height = (float)layer.height; - path.mm3_per_mm = mm3_per_mm; - } - gcode += this->extrude_loop(loop, "skirt", m_config.support_material_speed.value); + if (auto loops_it = skirt_loops_per_extruder.find(extruder_id); loops_it != skirt_loops_per_extruder.end()) { + const std::pair loops = loops_it->second; + this->set_origin(0., 0.); + m_avoid_crossing_perimeters.use_external_mp = true; + Flow layer_skirt_flow(print.skirt_flow()); + layer_skirt_flow.height = float(m_skirt_done.back() - (m_skirt_done.size() == 1 ? 0. : m_skirt_done[m_skirt_done.size() - 2])); + double mm3_per_mm = layer_skirt_flow.mm3_per_mm(); + for (size_t i = loops.first; i < loops.second; ++i) { + // Adjust flow according to this layer's layer height. + ExtrusionLoop loop = *dynamic_cast(print.skirt().entities[i]); + for (ExtrusionPath &path : loop.paths) { + path.height = layer_skirt_flow.height; + path.mm3_per_mm = mm3_per_mm; } - m_avoid_crossing_perimeters.use_external_mp = false; - // Allow a straight travel move to the first object point if this is the first layer (but don't in next layers). - if (first_layer && loops.first == 0) - m_avoid_crossing_perimeters.disable_once = true; + //FIXME using the support_material_speed of the 1st object printed. + gcode += this->extrude_loop(loop, "skirt", m_config.support_material_speed.value); } + m_avoid_crossing_perimeters.use_external_mp = false; + // Allow a straight travel move to the first object point if this is the first layer (but don't in next layers). + if (first_layer && loops.first == 0) + m_avoid_crossing_perimeters.disable_once = true; } // Extrude brim with the extruder of the 1st region. @@ -2139,7 +2183,7 @@ void GCode::process_layer( std::vector instances_to_print = sort_print_object_instances(objects_by_extruder_it->second, layers, ordering, single_object_instance_idx); // We are almost ready to print. However, we must go through all the objects twice to print the the overridden extrusions first (infill/perimeter wiping feature): - bool is_anything_overridden = const_cast(layer_tools).wiping_extrusions().is_anything_overridden(); + std::vector by_region_per_copy_cache; for (int print_wipe_extrusions = is_anything_overridden; print_wipe_extrusions>=0; --print_wipe_extrusions) { if (is_anything_overridden && print_wipe_extrusions == 0) gcode+="; PURGING FINISHED\n"; @@ -2148,7 +2192,7 @@ void GCode::process_layer( m_config.apply(instance_to_print.print_object.config(), true); m_layer = layers[instance_to_print.layer_id].layer(); if (m_config.avoid_crossing_perimeters) - m_avoid_crossing_perimeters.init_layer_mp(union_ex(m_layer->slices, true)); + m_avoid_crossing_perimeters.init_layer_mp(union_ex(m_layer->lslices, true)); if (this->config().gcode_label_objects) gcode += std::string("; printing object ") + instance_to_print.print_object.model_object()->name + " id:" + std::to_string(instance_to_print.layer_id) + " copy " + std::to_string(instance_to_print.instance_id) + "\n"; @@ -2167,8 +2211,8 @@ void GCode::process_layer( m_layer = layers[instance_to_print.layer_id].layer(); } for (ObjectByExtruder::Island &island : instance_to_print.object_by_extruder.islands) { - const auto& by_region_specific = is_anything_overridden ? island.by_region_per_copy(instance_to_print.instance_id, extruder_id, print_wipe_extrusions) : island.by_region; - + const auto& by_region_specific = is_anything_overridden ? island.by_region_per_copy(by_region_per_copy_cache, static_cast(instance_to_print.instance_id), extruder_id, print_wipe_extrusions != 0) : island.by_region; + //FIXME the following code prints regions in the order they are defined, the path is not optimized in any way. if (print.config().infill_first) { gcode += this->extrude_infill(print, by_region_specific); gcode += this->extrude_perimeters(print, by_region_specific, lower_layer_edge_grids[instance_to_print.layer_id]); @@ -2227,8 +2271,20 @@ void GCode::apply_print_config(const PrintConfig &print_config) void GCode::append_full_config(const Print &print, std::string &str) { const DynamicPrintConfig &cfg = print.full_print_config(); + // Sorted list of config keys, which shall not be stored into the G-code. Initializer list. + static constexpr auto banned_keys = { + "compatible_printers"sv, + "compatible_prints"sv, + "print_host"sv, + "printhost_apikey"sv, + "printhost_cafile"sv + }; + assert(std::is_sorted(banned_keys.begin(), banned_keys.end())); + auto is_banned = [](const std::string &key) { + return std::binary_search(banned_keys.begin(), banned_keys.end(), key); + }; for (const std::string &key : cfg.keys()) - if (key != "compatible_prints" && key != "compatible_printers" && ! cfg.option(key)->is_nil()) + if (! is_banned(key) && ! cfg.option(key)->is_nil()) str += "; " + key + " = " + cfg.opt_serialize(key) + "\n"; } @@ -2469,7 +2525,7 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou // Create the distance field for a layer below. const coord_t distance_field_resolution = coord_t(scale_(1.) + 0.5); *lower_layer_edge_grid = make_unique(); - (*lower_layer_edge_grid)->create(m_layer->lower_layer->slices, distance_field_resolution); + (*lower_layer_edge_grid)->create(m_layer->lower_layer->lslices, distance_field_resolution); (*lower_layer_edge_grid)->calculate_sdf(); #if 0 { @@ -2776,7 +2832,7 @@ std::string GCode::extrude_perimeters(const Print &print, const std::vectorconfig()); - for (ExtrusionEntity *ee : region.perimeters.entities) + for (const ExtrusionEntity *ee : region.perimeters) gcode += this->extrude_entity(*ee, "perimeter", -1., &lower_layer_edge_grid); } return gcode; @@ -2788,8 +2844,10 @@ std::string GCode::extrude_infill(const Print &print, const std::vectorconfig()); - for (ExtrusionEntity *fill : region.infills.chained_path_from(m_last_pos).entities) { - auto *eec = dynamic_cast(fill); + ExtrusionEntitiesPtr extrusions { region.infills }; + chain_and_reorder_extrusion_entities(extrusions, &m_last_pos); + for (const ExtrusionEntity *fill : extrusions) { + auto *eec = dynamic_cast(fill); if (eec) { for (ExtrusionEntity *ee : eec->chained_path_from(m_last_pos).entities) gcode += this->extrude_entity(*ee, "infill"); @@ -3253,59 +3311,96 @@ Point GCode::gcode_to_point(const Vec2d &point) const // Goes through by_region std::vector and returns reference to a subvector of entities, that are to be printed // during infill/perimeter wiping, or normally (depends on wiping_entities parameter) -// Returns a reference to member to avoid copying. -const std::vector& GCode::ObjectByExtruder::Island::by_region_per_copy(unsigned int copy, int extruder, bool wiping_entities) +// Fills in by_region_per_copy_cache and returns its reference. +const std::vector& GCode::ObjectByExtruder::Island::by_region_per_copy(std::vector &by_region_per_copy_cache, unsigned int copy, unsigned int extruder, bool wiping_entities) const { + bool has_overrides = false; + for (const auto& reg : by_region) + if (! reg.infills_overrides.empty() || ! reg.perimeters_overrides.empty()) { + has_overrides = true; + break; + } + if (! has_overrides) + // Simple case. No need to copy the regions. + return this->by_region; + + // Complex case. Some of the extrusions of some object instances are to be printed first - those are the wiping extrusions. + // Some of the extrusions of some object instances are printed later - those are the clean print extrusions. + // Filter out the extrusions based on the infill_overrides / perimeter_overrides: + + // Data is cleared, but the memory is not. by_region_per_copy_cache.clear(); for (const auto& reg : by_region) { - by_region_per_copy_cache.push_back(ObjectByExtruder::Island::Region()); // creates a region in the newly created Island + by_region_per_copy_cache.emplace_back(); // creates a region in the newly created Island // Now we are going to iterate through perimeters and infills and pick ones that are supposed to be printed // References are used so that we don't have to repeat the same code for (int iter = 0; iter < 2; ++iter) { - const ExtrusionEntitiesPtr& entities = (iter ? reg.infills.entities : reg.perimeters.entities); - ExtrusionEntityCollection& target_eec = (iter ? by_region_per_copy_cache.back().infills : by_region_per_copy_cache.back().perimeters); - const std::vector& overrides = (iter ? reg.infills_overrides : reg.perimeters_overrides); + const ExtrusionEntitiesPtr& entities = (iter ? reg.infills : reg.perimeters); + ExtrusionEntitiesPtr& target_eec = (iter ? by_region_per_copy_cache.back().infills : by_region_per_copy_cache.back().perimeters); + const std::vector& overrides = (iter ? reg.infills_overrides : reg.perimeters_overrides); // Now the most important thing - which extrusion should we print. // See function ToolOrdering::get_extruder_overrides for details about the negative numbers hack. - int this_extruder_mark = wiping_entities ? extruder : -extruder-1; - - for (unsigned int i=0;iat(copy) == this_extruder_mark) // this copy should be printed with this extruder - target_eec.append((*entities[i])); + if (wiping_entities) { + // Apply overrides for this region. + for (unsigned int i = 0; i < overrides.size(); ++ i) { + const WipingExtrusions::ExtruderPerCopy *this_override = overrides[i]; + // This copy (aka object instance) should be printed with this extruder, which overrides the default one. + if (this_override != nullptr && (*this_override)[copy] == int(extruder)) + target_eec.emplace_back(entities[i]); + } + } else { + // Apply normal extrusions (non-overrides) for this region. + unsigned int i = 0; + for (; i < overrides.size(); ++ i) { + const WipingExtrusions::ExtruderPerCopy *this_override = overrides[i]; + // This copy (aka object instance) should be printed with this extruder, which shall be equal to the default one. + if (this_override == nullptr || (*this_override)[copy] == -int(extruder)-1) + target_eec.emplace_back(entities[i]); + } + for (; i < overrides.size(); ++ i) + target_eec.emplace_back(entities[i]); + } } } return by_region_per_copy_cache; } - - // This function takes the eec and appends its entities to either perimeters or infills of this Region (depending on the first parameter) // It also saves pointer to ExtruderPerCopy struct (for each entity), that holds information about which extruders should be used for which copy. -void GCode::ObjectByExtruder::Island::Region::append(const std::string& type, const ExtrusionEntityCollection* eec, const ExtruderPerCopy* copies_extruder, size_t object_copies_num) +void GCode::ObjectByExtruder::Island::Region::append(const Type type, const ExtrusionEntityCollection* eec, const WipingExtrusions::ExtruderPerCopy* copies_extruder) { // We are going to manipulate either perimeters or infills, exactly in the same way. Let's create pointers to the proper structure to not repeat ourselves: - ExtrusionEntityCollection* perimeters_or_infills = &infills; - std::vector* perimeters_or_infills_overrides = &infills_overrides; + ExtrusionEntitiesPtr* perimeters_or_infills; + std::vector* perimeters_or_infills_overrides; - if (type == "perimeters") { - perimeters_or_infills = &perimeters; - perimeters_or_infills_overrides = &perimeters_overrides; + switch (type) { + case PERIMETERS: + perimeters_or_infills = &perimeters; + perimeters_or_infills_overrides = &perimeters_overrides; + break; + case INFILL: + perimeters_or_infills = &infills; + perimeters_or_infills_overrides = &infills_overrides; + break; + default: + throw std::invalid_argument("Unknown parameter!"); } - else - if (type != "infills") { - throw std::invalid_argument("Unknown parameter!"); - return; - } - // First we append the entities, there are eec->entities.size() of them: - perimeters_or_infills->append(eec->entities); + size_t old_size = perimeters_or_infills->size(); + perimeters_or_infills->reserve(perimeters_or_infills->size() + eec->entities.size()); + for (auto* ee : eec->entities) + perimeters_or_infills->emplace_back(ee); - for (unsigned int i=0;ientities.size();++i) - perimeters_or_infills_overrides->push_back(copies_extruder); + if (copies_extruder != nullptr) { + perimeters_or_infills_overrides->reserve(old_size + eec->entities.size()); + perimeters_or_infills_overrides->resize(old_size, nullptr); + for (unsigned int i = 0; i < eec->entities.size(); ++ i) + perimeters_or_infills_overrides->emplace_back(copies_extruder); + } } } // namespace Slic3r diff --git a/src/libslic3r/GCode.hpp b/src/libslic3r/GCode.hpp index 7f009b8147..0344924a13 100644 --- a/src/libslic3r/GCode.hpp +++ b/src/libslic3r/GCode.hpp @@ -197,23 +197,25 @@ public: // append full config to the given string static void append_full_config(const Print& print, std::string& str); -protected: + // Object and support extrusions of the same PrintObject at the same print_z. + // public, so that it could be accessed by free helper functions from GCode.cpp + struct LayerToPrint + { + LayerToPrint() : object_layer(nullptr), support_layer(nullptr) {} + const Layer* object_layer; + const SupportLayer* support_layer; + const Layer* layer() const { return (object_layer != nullptr) ? object_layer : support_layer; } + const PrintObject* object() const { return (this->layer() != nullptr) ? this->layer()->object() : nullptr; } + coordf_t print_z() const { return (object_layer != nullptr && support_layer != nullptr) ? 0.5 * (object_layer->print_z + support_layer->print_z) : this->layer()->print_z; } + }; + +private: #if ENABLE_THUMBNAIL_GENERATOR - void _do_export(Print& print, FILE* file, ThumbnailsGeneratorCallback thumbnail_cb); + void _do_export(Print &print, FILE *file, ThumbnailsGeneratorCallback thumbnail_cb); #else void _do_export(Print &print, FILE *file); #endif //ENABLE_THUMBNAIL_GENERATOR - // Object and support extrusions of the same PrintObject at the same print_z. - struct LayerToPrint - { - LayerToPrint() : object_layer(nullptr), support_layer(nullptr) {} - const Layer *object_layer; - const SupportLayer *support_layer; - const Layer* layer() const { return (object_layer != nullptr) ? object_layer : support_layer; } - const PrintObject* object() const { return (this->layer() != nullptr) ? this->layer()->object() : nullptr; } - coordf_t print_z() const { return (object_layer != nullptr && support_layer != nullptr) ? 0.5 * (object_layer->print_z + support_layer->print_z) : this->layer()->print_z; } - }; static std::vector collect_layers_to_print(const PrintObject &object); static std::vector>> collect_layers_to_print(const Print &print); void process_layer( @@ -239,7 +241,6 @@ protected: std::string extrude_multi_path(ExtrusionMultiPath multipath, std::string description = "", double speed = -1.); std::string extrude_path(ExtrusionPath path, std::string description = "", double speed = -1.); - typedef std::vector ExtruderPerCopy; // Extruding multiple objects with soluble / non-soluble / combined supports // on a multi-material printer, trying to minimize tool switches. // Following structures sort extrusions by the extruder ID, by an order of objects and object islands. @@ -253,21 +254,29 @@ protected: struct Island { struct Region { - ExtrusionEntityCollection perimeters; - ExtrusionEntityCollection infills; + // Non-owned references to LayerRegion::perimeters::entities + // std::vector would be better here, but there is no way in C++ to convert from std::vector std::vector without copying. + ExtrusionEntitiesPtr perimeters; + // Non-owned references to LayerRegion::fills::entities + ExtrusionEntitiesPtr infills; - std::vector infills_overrides; - std::vector perimeters_overrides; + std::vector infills_overrides; + std::vector perimeters_overrides; + + enum Type { + PERIMETERS, + INFILL, + }; // Appends perimeter/infill entities and writes don't indices of those that are not to be extruder as part of perimeter/infill wiping - void append(const std::string& type, const ExtrusionEntityCollection* eec, const ExtruderPerCopy* copy_extruders, size_t object_copies_num); + void append(const Type type, const ExtrusionEntityCollection* eec, const WipingExtrusions::ExtruderPerCopy* copy_extruders); }; - std::vector by_region; // all extrusions for this island, grouped by regions - const std::vector& by_region_per_copy(unsigned int copy, int extruder, bool wiping_entities = false); // returns reference to subvector of by_region - private: - std::vector by_region_per_copy_cache; // caches vector generated by function above to avoid copying and recalculating + std::vector by_region; // all extrusions for this island, grouped by regions + + // Fills in by_region_per_copy_cache and returns its reference. + const std::vector& by_region_per_copy(std::vector &by_region_per_copy_cache, unsigned int copy, unsigned int extruder, bool wiping_entities = false) const; }; std::vector islands; }; @@ -277,7 +286,9 @@ protected: InstanceToPrint(ObjectByExtruder &object_by_extruder, size_t layer_id, const PrintObject &print_object, size_t instance_id) : object_by_extruder(object_by_extruder), layer_id(layer_id), print_object(print_object), instance_id(instance_id) {} - ObjectByExtruder &object_by_extruder; + // Repository + ObjectByExtruder &object_by_extruder; + // Index into std::vector, which contains Object and Support layers for the current print_z, collected for a single object, or for possibly multiple objects with multiple instances. const size_t layer_id; const PrintObject &print_object; // Instance idx of the copy of a print object. @@ -285,7 +296,8 @@ protected: }; std::vector sort_print_object_instances( - std::vector &objects_by_extruder, + std::vector &objects_by_extruder, + // Object and Support layers for the current print_z, collected for a single object, or for possibly multiple objects with multiple instances. const std::vector &layers, // Ordering must be defined for normal (non-sequential print). const std::vector> *ordering, @@ -354,7 +366,7 @@ protected: #endif /* HAS_PRESSURE_EQUALIZER */ std::unique_ptr m_wipe_tower; - // Heights at which the skirt has already been extruded. + // Heights (print_z) at which the skirt has already been extruded. std::vector m_skirt_done; // Has the brim been extruded already? Brim is being extruded only for the first object of a multi-object print. bool m_brim_done; @@ -362,12 +374,6 @@ protected: bool m_second_layer_things_done; // Index of a last object copy extruded. std::pair m_last_obj_copy; - /* Extensions for colorprint - now it's not a just color_print_heights, - * there can be some custom gcode. - * Updated before the export and erased during the process, - * so no toolchange occurs twice. - * */ - std::vector m_custom_g_code_heights; // Time estimators GCodeTimeEstimator m_normal_time_estimator; diff --git a/src/libslic3r/GCode/Analyzer.cpp b/src/libslic3r/GCode/Analyzer.cpp index f73f4b4ba1..ec5de71b11 100644 --- a/src/libslic3r/GCode/Analyzer.cpp +++ b/src/libslic3r/GCode/Analyzer.cpp @@ -108,16 +108,6 @@ GCodeAnalyzer::GCodeMove::GCodeMove(GCodeMove::EType type, const GCodeAnalyzer:: { } -GCodeAnalyzer::GCodeAnalyzer() -{ - reset(); -} - -void GCodeAnalyzer::set_extruder_offsets(const GCodeAnalyzer::ExtruderOffsetsMap& extruder_offsets) -{ - m_extruder_offsets = extruder_offsets; -} - void GCodeAnalyzer::set_extruders_count(unsigned int count) { m_extruders_count = count; @@ -125,11 +115,6 @@ void GCodeAnalyzer::set_extruders_count(unsigned int count) m_extruder_color[i] = i; } -void GCodeAnalyzer::set_gcode_flavor(const GCodeFlavor& flavor) -{ - m_gcode_flavor = flavor; -} - void GCodeAnalyzer::reset() { _set_units(Millimeters); @@ -326,24 +311,22 @@ void GCodeAnalyzer::_processG1(const GCodeReader::GCodeLine& line) { auto axis_absolute_position = [this](GCodeAnalyzer::EAxis axis, const GCodeReader::GCodeLine& lineG1) -> float { - float current_absolute_position = _get_axis_position(axis); - float current_origin = _get_axis_origin(axis); - float lengthsScaleFactor = (_get_units() == GCodeAnalyzer::Inches) ? INCHES_TO_MM : 1.0f; - bool is_relative = (_get_global_positioning_type() == Relative); if (axis == E) is_relative |= (_get_e_local_positioning_type() == Relative); if (lineG1.has(Slic3r::Axis(axis))) { + float lengthsScaleFactor = (_get_units() == GCodeAnalyzer::Inches) ? INCHES_TO_MM : 1.0f; float ret = lineG1.value(Slic3r::Axis(axis)) * lengthsScaleFactor; - return is_relative ? current_absolute_position + ret : ret + current_origin; + return is_relative ? _get_axis_position(axis) + ret : _get_axis_origin(axis) + ret; } else - return current_absolute_position; + return _get_axis_position(axis); }; // updates axes positions from line + float new_pos[Num_Axis]; for (unsigned char a = X; a < Num_Axis; ++a) { @@ -367,7 +350,7 @@ void GCodeAnalyzer::_processG1(const GCodeReader::GCodeLine& line) if (delta_pos[E] < 0.0f) { if ((delta_pos[X] != 0.0f) || (delta_pos[Y] != 0.0f) || (delta_pos[Z] != 0.0f)) - type = GCodeMove::Move; + type = GCodeMove::Move; else type = GCodeMove::Retract; } @@ -455,7 +438,9 @@ void GCodeAnalyzer::_processG92(const GCodeReader::GCodeLine& line) if (line.has_e()) { - _set_axis_origin(E, _get_axis_position(E) - line.e() * lengthsScaleFactor); + // extruder coordinate can grow to the point where its float representation does not allow for proper addition with small increments, + // we set the value taken from the G92 line as the new current position for it + _set_axis_position(E, line.e() * lengthsScaleFactor); anyFound = true; } @@ -971,7 +956,7 @@ void GCodeAnalyzer::_calc_gcode_preview_extrusion_layers(GCodePreviewData& previ GCodePreviewData::Extrusion::Path &path = paths.back(); path.polyline = polyline; path.extrusion_role = data.extrusion_role; - path.mm3_per_mm = data.mm3_per_mm; + path.mm3_per_mm = float(data.mm3_per_mm); path.width = data.width; path.height = data.height; path.feedrate = data.feedrate; @@ -993,7 +978,7 @@ void GCodeAnalyzer::_calc_gcode_preview_extrusion_layers(GCodePreviewData& previ float volumetric_rate = FLT_MAX; GCodePreviewData::Range height_range; GCodePreviewData::Range width_range; - GCodePreviewData::Range feedrate_range; + GCodePreviewData::MultiRange feedrate_range; GCodePreviewData::Range volumetric_rate_range; GCodePreviewData::Range fan_speed_range; @@ -1028,7 +1013,7 @@ void GCodeAnalyzer::_calc_gcode_preview_extrusion_layers(GCodePreviewData& previ volumetric_rate = move.data.feedrate * (float)move.data.mm3_per_mm; height_range.update_from(move.data.height); width_range.update_from(move.data.width); - feedrate_range.update_from(move.data.feedrate); + feedrate_range.update_from(move.data.feedrate, GCodePreviewData::FeedrateKind::EXTRUSION); volumetric_rate_range.update_from(volumetric_rate); fan_speed_range.update_from(move.data.fan_speed); } @@ -1081,7 +1066,7 @@ void GCodeAnalyzer::_calc_gcode_preview_travel(GCodePreviewData& preview_data, s GCodePreviewData::Range height_range; GCodePreviewData::Range width_range; - GCodePreviewData::Range feedrate_range; + GCodePreviewData::MultiRange feedrate_range; // to avoid to call the callback too often unsigned int cancel_callback_threshold = (unsigned int)std::max((int)travel_moves->second.size() / 25, 1); @@ -1121,7 +1106,7 @@ void GCodeAnalyzer::_calc_gcode_preview_travel(GCodePreviewData& preview_data, s extruder_id = move.data.extruder_id; height_range.update_from(move.data.height); width_range.update_from(move.data.width); - feedrate_range.update_from(move.data.feedrate); + feedrate_range.update_from(move.data.feedrate, GCodePreviewData::FeedrateKind::TRAVEL); } // store last polyline diff --git a/src/libslic3r/GCode/Analyzer.hpp b/src/libslic3r/GCode/Analyzer.hpp index 4ca9b1e161..781c3f265f 100644 --- a/src/libslic3r/GCode/Analyzer.hpp +++ b/src/libslic3r/GCode/Analyzer.hpp @@ -123,12 +123,14 @@ private: std::string m_process_output; public: - GCodeAnalyzer(); + GCodeAnalyzer() { reset(); } - void set_extruder_offsets(const ExtruderOffsetsMap& extruder_offsets); + void set_extruder_offsets(const ExtruderOffsetsMap& extruder_offsets) { m_extruder_offsets = extruder_offsets; } void set_extruders_count(unsigned int count); - void set_gcode_flavor(const GCodeFlavor& flavor); + void set_extrusion_axis(char axis) { m_parser.set_extrusion_axis(axis); } + + void set_gcode_flavor(const GCodeFlavor& flavor) { m_gcode_flavor = flavor; } // Reinitialize the analyzer void reset(); diff --git a/src/libslic3r/GCode/CoolingBuffer.cpp b/src/libslic3r/GCode/CoolingBuffer.cpp index b00bc73eb7..6815ea73a0 100644 --- a/src/libslic3r/GCode/CoolingBuffer.cpp +++ b/src/libslic3r/GCode/CoolingBuffer.cpp @@ -303,8 +303,8 @@ std::vector CoolingBuffer::parse_layer_gcode(const std:: unsigned int extruder_id = extruders[i].id(); adj.extruder_id = extruder_id; adj.cooling_slow_down_enabled = config.cooling.get_at(extruder_id); - adj.slowdown_below_layer_time = config.slowdown_below_layer_time.get_at(extruder_id); - adj.min_print_speed = config.min_print_speed.get_at(extruder_id); + adj.slowdown_below_layer_time = float(config.slowdown_below_layer_time.get_at(extruder_id)); + adj.min_print_speed = float(config.min_print_speed.get_at(extruder_id)); map_extruder_to_per_extruder_adjustment[extruder_id] = i; } diff --git a/src/libslic3r/GCode/PreviewData.cpp b/src/libslic3r/GCode/PreviewData.cpp index e7475089ac..eecabe7189 100644 --- a/src/libslic3r/GCode/PreviewData.cpp +++ b/src/libslic3r/GCode/PreviewData.cpp @@ -1,6 +1,5 @@ #include "Analyzer.hpp" #include "PreviewData.hpp" -#include #include #include "Utils.hpp" @@ -11,9 +10,7 @@ namespace Slic3r { -const GCodePreviewData::Color GCodePreviewData::Color::Dummy(0.0f, 0.0f, 0.0f, 0.0f); - -std::vector GCodePreviewData::Color::as_bytes() const +std::vector Color::as_bytes() const { std::vector ret; for (unsigned int i = 0; i < 4; ++i) @@ -38,20 +35,6 @@ GCodePreviewData::Travel::Polyline::Polyline(EType type, EDirection direction, f { } -const GCodePreviewData::Color GCodePreviewData::Range::Default_Colors[Colors_Count] = -{ - Color(0.043f, 0.173f, 0.478f, 1.0f), - Color(0.075f, 0.349f, 0.522f, 1.0f), - Color(0.110f, 0.533f, 0.569f, 1.0f), - Color(0.016f, 0.839f, 0.059f, 1.0f), - Color(0.667f, 0.949f, 0.000f, 1.0f), - Color(0.988f, 0.975f, 0.012f, 1.0f), - Color(0.961f, 0.808f, 0.039f, 1.0f), - Color(0.890f, 0.533f, 0.125f, 1.0f), - Color(0.820f, 0.408f, 0.188f, 1.0f), - Color(0.761f, 0.322f, 0.235f, 1.0f) -}; - GCodePreviewData::Range::Range() { reset(); @@ -59,69 +42,73 @@ GCodePreviewData::Range::Range() void GCodePreviewData::Range::reset() { - min = FLT_MAX; - max = -FLT_MAX; + min_val = FLT_MAX; + max_val = -FLT_MAX; } bool GCodePreviewData::Range::empty() const { - return min == max; + return min_val >= max_val; } void GCodePreviewData::Range::update_from(float value) { - min = std::min(min, value); - max = std::max(max, value); + min_val = std::min(min_val, value); + max_val = std::max(max_val, value); } -void GCodePreviewData::Range::update_from(const Range& other) +void GCodePreviewData::Range::update_from(const RangeBase& other) { - min = std::min(min, other.min); - max = std::max(max, other.max); + min_val = std::min(min_val, other.min()); + max_val = std::max(max_val, other.max()); } -void GCodePreviewData::Range::set_from(const Range& other) +float GCodePreviewData::RangeBase::step_size() const { - min = other.min; - max = other.max; + return (max() - min()) / static_cast(range_rainbow_colors.size() - 1); } -float GCodePreviewData::Range::step_size() const +Color GCodePreviewData::RangeBase::get_color_at(float value) const { - return (max - min) / (float)(Colors_Count - 1); -} + // Input value scaled to the color range + float step = step_size(); + const float global_t = (step != 0.0f) ? std::max(0.0f, value - min()) / step_size() : 0.0f; // lower limit of 0.0f -GCodePreviewData::Color GCodePreviewData::Range::get_color_at(float value) const -{ - if (empty()) - return Color::Dummy; + constexpr std::size_t color_max_idx = range_rainbow_colors.size() - 1; - float global_t = (value - min) / step_size(); + // Compute the two colors just below (low) and above (high) the input value + const std::size_t color_low_idx = std::clamp(static_cast(global_t), std::size_t{ 0 }, color_max_idx); + const std::size_t color_high_idx = std::clamp(color_low_idx + 1, std::size_t{ 0 }, color_max_idx); - unsigned int low = (unsigned int)global_t; - unsigned int high = clamp((unsigned int)0, Colors_Count - 1, low + 1); + // Compute how far the value is between the low and high colors so that they can be interpolated + const float local_t = std::min(global_t - static_cast(color_low_idx), 1.0f); // upper limit of 1.0f - Color color_low = colors[low]; - Color color_high = colors[high]; - - float local_t = global_t - (float)low; - - // interpolate in RGB space + // Interpolate between the low and high colors in RGB space to find exactly which color the input value should get Color ret; for (unsigned int i = 0; i < 4; ++i) { - ret.rgba[i] = lerp(color_low.rgba[i], color_high.rgba[i], local_t); + ret.rgba[i] = lerp(range_rainbow_colors[color_low_idx].rgba[i], range_rainbow_colors[color_high_idx].rgba[i], local_t); } return ret; } -GCodePreviewData::LegendItem::LegendItem(const std::string& text, const GCodePreviewData::Color& color) +float GCodePreviewData::Range::min() const +{ + return min_val; +} + +float GCodePreviewData::Range::max() const +{ + return max_val; +} + +GCodePreviewData::LegendItem::LegendItem(const std::string& text, const Color& color) : text(text) , color(color) { } -const GCodePreviewData::Color GCodePreviewData::Extrusion::Default_Extrusion_Role_Colors[erCount] = +const Color GCodePreviewData::Extrusion::Default_Extrusion_Role_Colors[erCount] = { Color(0.0f, 0.0f, 0.0f, 1.0f), // erNone Color(1.0f, 0.0f, 0.0f, 1.0f), // erPerimeter @@ -180,7 +167,7 @@ size_t GCodePreviewData::Extrusion::memory_used() const const float GCodePreviewData::Travel::Default_Width = 0.075f; const float GCodePreviewData::Travel::Default_Height = 0.075f; -const GCodePreviewData::Color GCodePreviewData::Travel::Default_Type_Colors[Num_Types] = +const Color GCodePreviewData::Travel::Default_Type_Colors[Num_Types] = { Color(0.0f, 0.0f, 0.75f, 1.0f), // Move Color(0.0f, 0.75f, 0.0f, 1.0f), // Extrude @@ -206,7 +193,7 @@ size_t GCodePreviewData::Travel::memory_used() const return out; } -const GCodePreviewData::Color GCodePreviewData::Retraction::Default_Color = GCodePreviewData::Color(1.0f, 1.0f, 1.0f, 1.0f); +const Color GCodePreviewData::Retraction::Default_Color = Color(1.0f, 1.0f, 1.0f, 1.0f); GCodePreviewData::Retraction::Position::Position(const Vec3crd& position, float width, float height) : position(position) @@ -238,17 +225,15 @@ GCodePreviewData::GCodePreviewData() void GCodePreviewData::set_default() { - ::memcpy((void*)ranges.height.colors, (const void*)Range::Default_Colors, Range::Colors_Count * sizeof(Color)); - ::memcpy((void*)ranges.width.colors, (const void*)Range::Default_Colors, Range::Colors_Count * sizeof(Color)); - ::memcpy((void*)ranges.feedrate.colors, (const void*)Range::Default_Colors, Range::Colors_Count * sizeof(Color)); - ::memcpy((void*)ranges.fan_speed.colors, (const void*)Range::Default_Colors, Range::Colors_Count * sizeof(Color)); - ::memcpy((void*)ranges.volumetric_rate.colors, (const void*)Range::Default_Colors, Range::Colors_Count * sizeof(Color)); - extrusion.set_default(); travel.set_default(); retraction.set_default(); unretraction.set_default(); shell.set_default(); + + // Configure the color range for feedrate to match the default for travels and to enable extrusions since they are always visible + ranges.feedrate.set_mode(FeedrateKind::TRAVEL, travel.is_visible); + ranges.feedrate.set_mode(FeedrateKind::EXTRUSION, true); } void GCodePreviewData::reset() @@ -268,32 +253,32 @@ bool GCodePreviewData::empty() const return extrusion.layers.empty() && travel.polylines.empty() && retraction.positions.empty() && unretraction.positions.empty(); } -GCodePreviewData::Color GCodePreviewData::get_extrusion_role_color(ExtrusionRole role) const +Color GCodePreviewData::get_extrusion_role_color(ExtrusionRole role) const { return extrusion.role_colors[role]; } -GCodePreviewData::Color GCodePreviewData::get_height_color(float height) const +Color GCodePreviewData::get_height_color(float height) const { return ranges.height.get_color_at(height); } -GCodePreviewData::Color GCodePreviewData::get_width_color(float width) const +Color GCodePreviewData::get_width_color(float width) const { return ranges.width.get_color_at(width); } -GCodePreviewData::Color GCodePreviewData::get_feedrate_color(float feedrate) const +Color GCodePreviewData::get_feedrate_color(float feedrate) const { return ranges.feedrate.get_color_at(feedrate); } -GCodePreviewData::Color GCodePreviewData::get_fan_speed_color(float fan_speed) const +Color GCodePreviewData::get_fan_speed_color(float fan_speed) const { return ranges.fan_speed.get_color_at(fan_speed); } -GCodePreviewData::Color GCodePreviewData::get_volumetric_rate_color(float rate) const +Color GCodePreviewData::get_volumetric_rate_color(float rate) const { return ranges.volumetric_rate.get_color_at(rate); } @@ -384,16 +369,25 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std:: { struct Helper { - static void FillListFromRange(LegendItemsList& list, const Range& range, unsigned int decimals, float scale_factor) + static void FillListFromRange(LegendItemsList& list, const RangeBase& range, unsigned int decimals, float scale_factor) { - list.reserve(Range::Colors_Count); + list.reserve(range_rainbow_colors.size()); float step = range.step_size(); - for (int i = Range::Colors_Count - 1; i >= 0; --i) + if (step == 0.0f) { char buf[1024]; - sprintf(buf, "%.*f", decimals, scale_factor * (range.min + (float)i * step)); - list.emplace_back(buf, range.colors[i]); + sprintf(buf, "%.*f", decimals, scale_factor * range.min()); + list.emplace_back(buf, range_rainbow_colors[0]); + } + else + { + for (int i = static_cast(range_rainbow_colors.size()) - 1; i >= 0; --i) + { + char buf[1024]; + sprintf(buf, "%.*f", decimals, scale_factor * (range.min() + (float)i * step)); + list.emplace_back(buf, range_rainbow_colors[i]); + } } } }; @@ -446,8 +440,8 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std:: items.reserve(tools_colors_count); for (unsigned int i = 0; i < tools_colors_count; ++i) { - GCodePreviewData::Color color; - ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + i * 4), 4 * sizeof(float)); + Color color; + ::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + i * 4), 4 * sizeof(float)); items.emplace_back((boost::format(Slic3r::I18N::translate(L("Extruder %d"))) % (i + 1)).str(), color); } @@ -460,7 +454,7 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std:: if (color_print_cnt == 1) // means "Default print color" { Color color; - ::memcpy((void*)color.rgba, (const void*)(tool_colors.data()), 4 * sizeof(float)); + ::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data()), 4 * sizeof(float)); items.emplace_back(cp_items[0], color); break; @@ -472,7 +466,7 @@ GCodePreviewData::LegendItemsList GCodePreviewData::get_legend_items(const std:: for (int i = 0 ; i < color_print_cnt; ++i) { Color color; - ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + i * 4), 4 * sizeof(float)); + ::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + i * 4), 4 * sizeof(float)); items.emplace_back(cp_items[i], color); } @@ -502,20 +496,20 @@ const std::vector& GCodePreviewData::ColorPrintColors() return color_print; } -GCodePreviewData::Color operator + (const GCodePreviewData::Color& c1, const GCodePreviewData::Color& c2) +Color operator + (const Color& c1, const Color& c2) { - return GCodePreviewData::Color(clamp(0.0f, 1.0f, c1.rgba[0] + c2.rgba[0]), - clamp(0.0f, 1.0f, c1.rgba[1] + c2.rgba[1]), - clamp(0.0f, 1.0f, c1.rgba[2] + c2.rgba[2]), - clamp(0.0f, 1.0f, c1.rgba[3] + c2.rgba[3])); + return Color(std::clamp(c1.rgba[0] + c2.rgba[0], 0.0f, 1.0f), + std::clamp(c1.rgba[1] + c2.rgba[1], 0.0f, 1.0f), + std::clamp(c1.rgba[2] + c2.rgba[2], 0.0f, 1.0f), + std::clamp(c1.rgba[3] + c2.rgba[3], 0.0f, 1.0f)); } -GCodePreviewData::Color operator * (float f, const GCodePreviewData::Color& color) +Color operator * (float f, const Color& color) { - return GCodePreviewData::Color(clamp(0.0f, 1.0f, f * color.rgba[0]), - clamp(0.0f, 1.0f, f * color.rgba[1]), - clamp(0.0f, 1.0f, f * color.rgba[2]), - clamp(0.0f, 1.0f, f * color.rgba[3])); + return Color(std::clamp(f * color.rgba[0], 0.0f, 1.0f), + std::clamp(f * color.rgba[1], 0.0f, 1.0f), + std::clamp(f * color.rgba[2], 0.0f, 1.0f), + std::clamp(f * color.rgba[3], 0.0f, 1.0f)); } } // namespace Slic3r diff --git a/src/libslic3r/GCode/PreviewData.hpp b/src/libslic3r/GCode/PreviewData.hpp index 725c0258d9..35bbfa50ac 100644 --- a/src/libslic3r/GCode/PreviewData.hpp +++ b/src/libslic3r/GCode/PreviewData.hpp @@ -5,43 +5,190 @@ #include "../ExtrusionEntity.hpp" #include "../Point.hpp" +#include +#include +#include +#include +#include +#include +#include + +#include + namespace Slic3r { +// Represents an RGBA color +struct Color +{ + std::array rgba; + + Color(const float *argba) + { + memcpy(this->rgba.data(), argba, sizeof(float) * 4); + } + constexpr Color(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) : rgba{r,g,b,a} + { + // Intentionally empty + } + + std::vector as_bytes() const; +}; +Color operator + (const Color& c1, const Color& c2); +Color operator * (float f, const Color& color); + +// Default colors for Ranges +constexpr std::array range_rainbow_colors{ + Color{0.043f, 0.173f, 0.478f, 1.0f}, + Color{0.075f, 0.349f, 0.522f, 1.0f}, + Color{0.110f, 0.533f, 0.569f, 1.0f}, + Color{0.016f, 0.839f, 0.059f, 1.0f}, + Color{0.667f, 0.949f, 0.000f, 1.0f}, + Color{0.988f, 0.975f, 0.012f, 1.0f}, + Color{0.961f, 0.808f, 0.039f, 1.0f}, + Color{0.890f, 0.533f, 0.125f, 1.0f}, + Color{0.820f, 0.408f, 0.188f, 1.0f}, + Color{0.761f, 0.322f, 0.235f, 1.0f}}; + class GCodePreviewData { public: - struct Color + + // Color mapping to convert a float into a smooth rainbow of 10 colors. + class RangeBase { - float rgba[4]; + public: - Color(const float *argba) { memcpy(this->rgba, argba, sizeof(float) * 4); } - Color(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) { rgba[0] = r; rgba[1] = g; rgba[2] = b; rgba[3] = a; } - - std::vector as_bytes() const; - - static const Color Dummy; + virtual void reset() = 0; + virtual bool empty() const = 0; + virtual float min() const = 0; + virtual float max() const = 0; + + // Gets the step size using min(), max() and colors + float step_size() const; + + // Gets the color at a value using colors, min(), and max() + Color get_color_at(float value) const; }; - - // Color mapping from a range into a smooth rainbow of 10 colors. - struct Range + + // Color mapping converting a float in a range between a min and a max into a smooth rainbow of 10 colors. + class Range : public RangeBase { - static const unsigned int Colors_Count = 10; - static const Color Default_Colors[Colors_Count]; - - Color colors[Colors_Count]; - float min; - float max; - + public: Range(); - void reset(); - bool empty() const; + // RangeBase Overrides + void reset() override; + bool empty() const override; + float min() const override; + float max() const override; + + // Range-specific methods void update_from(float value); - void update_from(const Range& other); - void set_from(const Range& other); - float step_size() const; + void update_from(const RangeBase& other); - Color get_color_at(float value) const; + private: + float min_val; + float max_val; + }; + + // Like Range, but stores multiple ranges internally that are used depending on mode. + // Template param EnumRangeType must be an enum with values for each type of range that needs to be tracked in this MultiRange. + // The last enum value should be num_values. The numerical values of all enum values should range from 0 to num_values. + template + class MultiRange : public RangeBase + { + public: + + void reset() override + { + bounds = decltype(bounds){}; + } + + bool empty() const override + { + for (std::size_t i = 0; i < bounds.size(); ++i) + { + if (bounds[i].min != bounds[i].max) + return false; + } + return true; + } + + float min() const override + { + float min = FLT_MAX; + for (std::size_t i = 0; i < bounds.size(); ++i) + { + // Only use bounds[i] if the current mode includes it + if (mode.test(i)) + { + min = std::min(min, bounds[i].min); + } + } + return min; + } + + float max() const override + { + float max = -FLT_MAX; + for (std::size_t i = 0; i < bounds.size(); ++i) + { + // Only use bounds[i] if the current mode includes it + if (mode.test(i)) + { + max = std::max(max, bounds[i].max); + } + } + return max; + } + + void update_from(const float value, EnumRangeType range_type_value) + { + bounds[static_cast(range_type_value)].update_from(value); + } + + void update_from(const MultiRange& other) + { + for (std::size_t i = 0; i < bounds.size(); ++i) + { + bounds[i].update_from(other.bounds[i]); + } + } + + void set_mode(const EnumRangeType range_type_value, const bool enable) + { + mode.set(static_cast(range_type_value), enable); + } + + private: + + // Interval bounds + struct Bounds + { + float min{FLT_MAX}; + float max{-FLT_MAX}; + void update_from(const float value) + { + min = std::min(min, value); + max = std::max(max, value); + } + void update_from(const Bounds other_bounds) + { + min = std::min(min, other_bounds.min); + max = std::max(max, other_bounds.max); + } + }; + + std::array(EnumRangeType::num_values)> bounds; + std::bitset(EnumRangeType::num_values)> mode; + }; + + // Enum distinguishing different kinds of feedrate data + enum class FeedrateKind + { + EXTRUSION = 0, // values must go from 0 up to num_values + TRAVEL, + num_values //must be last in the list of values }; struct Ranges @@ -51,7 +198,7 @@ public: // Color mapping by extrusion width. Range width; // Color mapping by feedrate. - Range feedrate; + MultiRange feedrate; // Color mapping by fan speed. Range fan_speed; // Color mapping by volumetric extrusion rate. @@ -245,9 +392,6 @@ public: static const std::vector& ColorPrintColors(); }; -GCodePreviewData::Color operator + (const GCodePreviewData::Color& c1, const GCodePreviewData::Color& c2); -GCodePreviewData::Color operator * (float f, const GCodePreviewData::Color& color); - } // namespace Slic3r #endif /* slic3r_GCode_PreviewData_hpp_ */ diff --git a/src/libslic3r/GCode/PrintExtents.cpp b/src/libslic3r/GCode/PrintExtents.cpp index d44ef1aad5..1fedcf3f03 100644 --- a/src/libslic3r/GCode/PrintExtents.cpp +++ b/src/libslic3r/GCode/PrintExtents.cpp @@ -29,7 +29,7 @@ static inline BoundingBox extrusion_polyline_extents(const Polyline &polyline, c static inline BoundingBoxf extrusionentity_extents(const ExtrusionPath &extrusion_path) { - BoundingBox bbox = extrusion_polyline_extents(extrusion_path.polyline, scale_(0.5 * extrusion_path.width)); + BoundingBox bbox = extrusion_polyline_extents(extrusion_path.polyline, coord_t(scale_(0.5 * extrusion_path.width))); BoundingBoxf bboxf; if (! empty(bbox)) { bboxf.min = unscale(bbox.min); @@ -43,7 +43,7 @@ static inline BoundingBoxf extrusionentity_extents(const ExtrusionLoop &extrusio { BoundingBox bbox; for (const ExtrusionPath &extrusion_path : extrusion_loop.paths) - bbox.merge(extrusion_polyline_extents(extrusion_path.polyline, scale_(0.5 * extrusion_path.width))); + bbox.merge(extrusion_polyline_extents(extrusion_path.polyline, coord_t(scale_(0.5 * extrusion_path.width)))); BoundingBoxf bboxf; if (! empty(bbox)) { bboxf.min = unscale(bbox.min); @@ -57,7 +57,7 @@ static inline BoundingBoxf extrusionentity_extents(const ExtrusionMultiPath &ext { BoundingBox bbox; for (const ExtrusionPath &extrusion_path : extrusion_multi_path.paths) - bbox.merge(extrusion_polyline_extents(extrusion_path.polyline, scale_(0.5 * extrusion_path.width))); + bbox.merge(extrusion_polyline_extents(extrusion_path.polyline, coord_t(scale_(0.5 * extrusion_path.width)))); BoundingBoxf bboxf; if (! empty(bbox)) { bboxf.min = unscale(bbox.min); diff --git a/src/libslic3r/GCode/ToolOrdering.cpp b/src/libslic3r/GCode/ToolOrdering.cpp index b7d1d57dfa..3e01e2594c 100644 --- a/src/libslic3r/GCode/ToolOrdering.cpp +++ b/src/libslic3r/GCode/ToolOrdering.cpp @@ -13,13 +13,17 @@ #include #include +#include + +#include "../GCodeWriter.hpp" + namespace Slic3r { // Returns true in case that extruder a comes before b (b does not have to be present). False otherwise. bool LayerTools::is_extruder_order(unsigned int a, unsigned int b) const { - if (a==b) + if (a == b) return false; for (auto extruder : extruders) { @@ -32,6 +36,39 @@ bool LayerTools::is_extruder_order(unsigned int a, unsigned int b) const return false; } +// Return a zero based extruder from the region, or extruder_override if overriden. +unsigned int LayerTools::perimeter_extruder(const PrintRegion ®ion) const +{ + assert(region.config().perimeter_extruder.value > 0); + return ((this->extruder_override == 0) ? region.config().perimeter_extruder.value : this->extruder_override) - 1; +} + +unsigned int LayerTools::infill_extruder(const PrintRegion ®ion) const +{ + assert(region.config().infill_extruder.value > 0); + return ((this->extruder_override == 0) ? region.config().infill_extruder.value : this->extruder_override) - 1; +} + +unsigned int LayerTools::solid_infill_extruder(const PrintRegion ®ion) const +{ + assert(region.config().solid_infill_extruder.value > 0); + return ((this->extruder_override == 0) ? region.config().solid_infill_extruder.value : this->extruder_override) - 1; +} + +// Returns a zero based extruder this eec should be printed with, according to PrintRegion config or extruder_override if overriden. +unsigned int LayerTools::extruder(const ExtrusionEntityCollection &extrusions, const PrintRegion ®ion) const +{ + assert(region.config().perimeter_extruder.value > 0); + assert(region.config().infill_extruder.value > 0); + assert(region.config().solid_infill_extruder.value > 0); + // 1 based extruder ID. + unsigned int extruder = ((this->extruder_override == 0) ? + (is_infill(extrusions.role()) ? + (is_solid_infill(extrusions.entities.front()->role()) ? region.config().solid_infill_extruder : region.config().infill_extruder) : + region.config().perimeter_extruder.value) : + this->extruder_override); + return (extruder == 0) ? 0 : extruder - 1; +} // For the use case when each object is printed separately // (print.config().complete_objects is true). @@ -52,7 +89,7 @@ ToolOrdering::ToolOrdering(const PrintObject &object, unsigned int first_extrude } // Collect extruders reuqired to print the layers. - this->collect_extruders(object); + this->collect_extruders(object, std::vector>()); // Reorder the extruders to minimize tool switches. this->reorder_extruders(first_extruder); @@ -89,9 +126,19 @@ ToolOrdering::ToolOrdering(const Print &print, unsigned int first_extruder, bool this->initialize_layers(zs); } + // Use the extruder switches from Model::custom_gcode_per_print_z to override the extruder to print the object. + // Do it only if all the objects were configured to be printed with a single extruder. + std::vector> per_layer_extruder_switches; + if (auto num_extruders = unsigned(print.config().nozzle_diameter.size()); + num_extruders > 1 && print.object_extruders().size() == 1) { + // Printing a single extruder platter on a printer with more than 1 extruder (or single-extruder multi-material). + // There may be custom per-layer tool changes available at the model. + per_layer_extruder_switches = custom_tool_changes(print.model(), num_extruders); + } + // Collect extruders reuqired to print the layers. for (auto object : print.objects()) - this->collect_extruders(*object); + this->collect_extruders(*object, per_layer_extruder_switches); // Reorder the extruders to minimize tool switches. this->reorder_extruders(first_extruder); @@ -111,13 +158,13 @@ void ToolOrdering::initialize_layers(std::vector &zs) coordf_t zmax = zs[i] + EPSILON; for (; j < zs.size() && zs[j] <= zmax; ++ j) ; // Assign an average print_z to the set of layers with nearly equal print_z. - m_layer_tools.emplace_back(LayerTools(0.5 * (zs[i] + zs[j-1]), m_print_config_ptr)); + m_layer_tools.emplace_back(LayerTools(0.5 * (zs[i] + zs[j-1]))); i = j; } } // Collect extruders reuqired to print layers. -void ToolOrdering::collect_extruders(const PrintObject &object) +void ToolOrdering::collect_extruders(const PrintObject &object, const std::vector> &per_layer_extruder_switches) { // Collect the support extruders. for (auto support_layer : object.support_layers()) { @@ -134,9 +181,23 @@ void ToolOrdering::collect_extruders(const PrintObject &object) if (has_support || has_interface) layer_tools.has_support = true; } + + // Extruder overrides are ordered by print_z. + std::vector>::const_iterator it_per_layer_extruder_override; + it_per_layer_extruder_override = per_layer_extruder_switches.begin(); + unsigned int extruder_override = 0; + // Collect the object extruders. for (auto layer : object.layers()) { LayerTools &layer_tools = this->tools_for_layer(layer->print_z); + + // Override extruder with the next + for (; it_per_layer_extruder_override != per_layer_extruder_switches.end() && it_per_layer_extruder_override->first < layer->print_z + EPSILON; ++ it_per_layer_extruder_override) + extruder_override = (int)it_per_layer_extruder_override->second; + + // Store the current extruder override (set to zero if no overriden), so that layer_tools.wiping_extrusions().is_overridable_and_mark() will use it. + layer_tools.extruder_override = extruder_override; + // What extruders are required to print this object layer? for (size_t region_id = 0; region_id < object.region_volumes.size(); ++ region_id) { const LayerRegion *layerm = (region_id < layer->regions().size()) ? layer->regions()[region_id] : nullptr; @@ -150,19 +211,18 @@ void ToolOrdering::collect_extruders(const PrintObject &object) if (m_print_config_ptr) { // in this case complete_objects is false (see ToolOrdering constructors) something_nonoverriddable = false; for (const auto& eec : layerm->perimeters.entities) // let's check if there are nonoverriddable entities - if (!layer_tools.wiping_extrusions().is_overriddable(dynamic_cast(*eec), *m_print_config_ptr, object, region)) { + if (!layer_tools.wiping_extrusions().is_overriddable_and_mark(dynamic_cast(*eec), *m_print_config_ptr, object, region)) { something_nonoverriddable = true; break; } } if (something_nonoverriddable) - layer_tools.extruders.push_back(region.config().perimeter_extruder.value); + layer_tools.extruders.emplace_back((extruder_override == 0) ? region.config().perimeter_extruder.value : extruder_override); layer_tools.has_object = true; } - bool has_infill = false; bool has_solid_infill = false; bool something_nonoverriddable = false; @@ -176,17 +236,19 @@ void ToolOrdering::collect_extruders(const PrintObject &object) has_infill = true; if (m_print_config_ptr) { - if (!something_nonoverriddable && !layer_tools.wiping_extrusions().is_overriddable(*fill, *m_print_config_ptr, object, region)) + if (!something_nonoverriddable && !layer_tools.wiping_extrusions().is_overriddable_and_mark(*fill, *m_print_config_ptr, object, region)) something_nonoverriddable = true; } } - if (something_nonoverriddable || !m_print_config_ptr) - { - if (has_solid_infill) - layer_tools.extruders.push_back(region.config().solid_infill_extruder); - if (has_infill) - layer_tools.extruders.push_back(region.config().infill_extruder); + if (something_nonoverriddable || !m_print_config_ptr) { + if (extruder_override == 0) { + if (has_solid_infill) + layer_tools.extruders.emplace_back(region.config().solid_infill_extruder); + if (has_infill) + layer_tools.extruders.emplace_back(region.config().infill_extruder); + } else if (has_solid_infill || has_infill) + layer_tools.extruders.emplace_back(extruder_override); } if (has_solid_infill || has_infill) layer_tools.has_object = true; @@ -199,7 +261,7 @@ void ToolOrdering::collect_extruders(const PrintObject &object) // make sure that there are some tools for each object layer (e.g. tall wiping object will result in empty extruders vector) if (layer.extruders.empty() && layer.has_object) - layer.extruders.push_back(0); // 0="dontcare" extruder - it will be taken care of in reorder_extruders + layer.extruders.emplace_back(0); // 0="dontcare" extruder - it will be taken care of in reorder_extruders } } @@ -254,11 +316,9 @@ void ToolOrdering::reorder_extruders(unsigned int last_extruder_id) for (unsigned int &extruder_id : lt.extruders) { assert(extruder_id > 0); -- extruder_id; - } + } } - - void ToolOrdering::fill_wipe_tower_partitions(const PrintConfig &config, coordf_t object_bottom_z) { if (m_layer_tools.empty()) @@ -394,17 +454,76 @@ void ToolOrdering::collect_extruder_statistics(bool prime_multi_material) } } +// Assign a pointer to a custom G-code to the respective ToolOrdering::LayerTools. +// Ignore color changes, which are performed on a layer and for such an extruder, that the extruder will not be printing above that layer. +// If multiple events are planned over a span of a single layer, use the last one. +void ToolOrdering::assign_custom_gcodes(const Print &print) +{ + // Only valid for non-sequential print. + assert(! print.config().complete_objects.value); + const Model::CustomGCodeInfo &custom_gcode_per_print_z = print.model().custom_gcode_per_print_z; + if (custom_gcode_per_print_z.gcodes.empty()) + return; + + unsigned int num_extruders = *std::max_element(m_all_printing_extruders.begin(), m_all_printing_extruders.end()) + 1; + std::vector extruder_printing_above(num_extruders, false); + auto custom_gcode_it = custom_gcode_per_print_z.gcodes.rbegin(); + // If printing on a single extruder machine, make the tool changes trigger color change (M600) events. + bool tool_changes_as_color_changes = num_extruders == 1; + // From the last layer to the first one: + for (auto it_lt = m_layer_tools.rbegin(); it_lt != m_layer_tools.rend(); ++ it_lt) { + LayerTools < = *it_lt; + // Add the extruders of the current layer to the set of extruders printing at and above this print_z. + for (unsigned int i : lt.extruders) + extruder_printing_above[i] = true; + // Skip all custom G-codes above this layer and skip all extruder switches. + for (; custom_gcode_it != custom_gcode_per_print_z.gcodes.rend() && (custom_gcode_it->print_z > lt.print_z + EPSILON || custom_gcode_it->gcode == ToolChangeCode); ++ custom_gcode_it); + if (custom_gcode_it == custom_gcode_per_print_z.gcodes.rend()) + // Custom G-codes were processed. + break; + // Some custom G-code is configured for this layer or a layer below. + const Model::CustomGCode &custom_gcode = *custom_gcode_it; + // print_z of the layer below the current layer. + coordf_t print_z_below = 0.; + if (auto it_lt_below = it_lt; ++ it_lt_below != m_layer_tools.rend()) + print_z_below = it_lt_below->print_z; + if (custom_gcode.print_z > print_z_below + 0.5 * EPSILON) { + // The custom G-code applies to the current layer. + if ( tool_changes_as_color_changes || custom_gcode.gcode != ColorChangeCode || + (custom_gcode.extruder <= num_extruders && extruder_printing_above[unsigned(custom_gcode.extruder - 1)])) + // If it is color change, it will actually be useful as the exturder above will print. + lt.custom_gcode = &custom_gcode; + // Consume that custom G-code event. + ++ custom_gcode_it; + } + } +} + +const LayerTools& ToolOrdering::tools_for_layer(coordf_t print_z) const +{ + auto it_layer_tools = std::lower_bound(m_layer_tools.begin(), m_layer_tools.end(), LayerTools(print_z - EPSILON)); + assert(it_layer_tools != m_layer_tools.end()); + coordf_t dist_min = std::abs(it_layer_tools->print_z - print_z); + for (++ it_layer_tools; it_layer_tools != m_layer_tools.end(); ++ it_layer_tools) { + coordf_t d = std::abs(it_layer_tools->print_z - print_z); + if (d >= dist_min) + break; + dist_min = d; + } + -- it_layer_tools; + assert(dist_min < EPSILON); + return *it_layer_tools; +} // This function is called from Print::mark_wiping_extrusions and sets extruder this entity should be printed with (-1 .. as usual) -void WipingExtrusions::set_extruder_override(const ExtrusionEntity* entity, unsigned int copy_id, int extruder, unsigned int num_of_copies) +void WipingExtrusions::set_extruder_override(const ExtrusionEntity* entity, size_t copy_id, int extruder, size_t num_of_copies) { something_overridden = true; - auto entity_map_it = (entity_map.insert(std::make_pair(entity, std::vector()))).first; // (add and) return iterator - auto& copies_vector = entity_map_it->second; - if (copies_vector.size() < num_of_copies) - copies_vector.resize(num_of_copies, -1); + auto entity_map_it = (entity_map.emplace(entity, ExtruderPerCopy())).first; // (add and) return iterator + ExtruderPerCopy& copies_vector = entity_map_it->second; + copies_vector.resize(num_of_copies, -1); if (copies_vector[copy_id] != -1) std::cout << "ERROR: Entity extruder overriden multiple times!!!\n"; // A debugging message - this must never happen. @@ -412,7 +531,6 @@ void WipingExtrusions::set_extruder_override(const ExtrusionEntity* entity, unsi copies_vector[copy_id] = extruder; } - // Finds first non-soluble extruder on the layer int WipingExtrusions::first_nonsoluble_extruder_on_layer(const PrintConfig& print_config) const { @@ -435,11 +553,10 @@ int WipingExtrusions::last_nonsoluble_extruder_on_layer(const PrintConfig& print return (-1); } - // Decides whether this entity could be overridden bool WipingExtrusions::is_overriddable(const ExtrusionEntityCollection& eec, const PrintConfig& print_config, const PrintObject& object, const PrintRegion& region) const { - if (print_config.filament_soluble.get_at(Print::get_extruder(eec, region))) + if (print_config.filament_soluble.get_at(m_layer_tools->extruder(eec, region))) return false; if (object.config().wipe_into_objects) @@ -451,7 +568,6 @@ bool WipingExtrusions::is_overriddable(const ExtrusionEntityCollection& eec, con return true; } - // Following function iterates through all extrusions on the layer, remembers those that could be used for wiping after toolchange // and returns volume that is left to be wiped on the wipe tower. float WipingExtrusions::mark_wiping_extrusions(const Print& print, unsigned int old_extruder, unsigned int new_extruder, float volume_to_wipe) @@ -459,8 +575,8 @@ float WipingExtrusions::mark_wiping_extrusions(const Print& print, unsigned int const LayerTools& lt = *m_layer_tools; const float min_infill_volume = 0.f; // ignore infill with smaller volume than this - if (print.config().filament_soluble.get_at(old_extruder) || print.config().filament_soluble.get_at(new_extruder)) - return volume_to_wipe; // Soluble filament cannot be wiped in a random infill, neither the filament after it + if (! this->something_overridable || volume_to_wipe <= 0. || print.config().filament_soluble.get_at(old_extruder) || print.config().filament_soluble.get_at(new_extruder)) + return std::max(0.f, volume_to_wipe); // Soluble filament cannot be wiped in a random infill, neither the filament after it // we will sort objects so that dedicated for wiping are at the beginning: PrintObjectPtrs object_list = print.objects(); @@ -483,13 +599,13 @@ float WipingExtrusions::mark_wiping_extrusions(const Print& print, unsigned int const PrintObject* object = object_list[i]; // Finds this layer: - auto this_layer_it = std::find_if(object->layers().begin(), object->layers().end(), [<](const Layer* lay) { return std::abs(lt.print_z - lay->print_z)layers().end()) - continue; - const Layer* this_layer = *this_layer_it; + const Layer* this_layer = object->get_layer_at_printz(lt.print_z, EPSILON); + if (this_layer == nullptr) + continue; size_t num_of_copies = object->copies().size(); - for (unsigned int copy = 0; copy < num_of_copies; ++copy) { // iterate through copies first, so that we mark neighbouring infills to minimize travel moves + // iterate through copies (aka PrintObject instances) first, so that we mark neighbouring infills to minimize travel moves + for (unsigned int copy = 0; copy < num_of_copies; ++copy) { for (size_t region_id = 0; region_id < object->region_volumes.size(); ++ region_id) { const auto& region = *object->print()->regions()[region_id]; @@ -497,51 +613,48 @@ float WipingExtrusions::mark_wiping_extrusions(const Print& print, unsigned int if (!region.config().wipe_into_infill && !object->config().wipe_into_objects) continue; - - if ((!print.config().infill_first ? perimeters_done : !perimeters_done) || (!object->config().wipe_into_objects && region.config().wipe_into_infill)) { + bool wipe_into_infill_only = ! object->config().wipe_into_objects && region.config().wipe_into_infill; + if (print.config().infill_first != perimeters_done || wipe_into_infill_only) { for (const ExtrusionEntity* ee : this_layer->regions()[region_id]->fills.entities) { // iterate through all infill Collections auto* fill = dynamic_cast(ee); if (!is_overriddable(*fill, print.config(), *object, region)) continue; - if (volume_to_wipe<=0) - continue; - - if (!object->config().wipe_into_objects && !print.config().infill_first && region.config().wipe_into_infill) + if (wipe_into_infill_only && ! print.config().infill_first) // In this case we must check that the original extruder is used on this layer before the one we are overridding // (and the perimeters will be finished before the infill is printed): - if (!lt.is_extruder_order(region.config().perimeter_extruder - 1, new_extruder)) + if (!lt.is_extruder_order(lt.perimeter_extruder(region), new_extruder)) continue; if ((!is_entity_overridden(fill, copy) && fill->total_volume() > min_infill_volume)) { // this infill will be used to wipe this extruder set_extruder_override(fill, copy, new_extruder, num_of_copies); - volume_to_wipe -= float(fill->total_volume()); + if ((volume_to_wipe -= float(fill->total_volume())) <= 0.f) + // More material was purged already than asked for. + return 0.f; } } } // Now the same for perimeters - see comments above for explanation: - if (object->config().wipe_into_objects && (print.config().infill_first ? perimeters_done : !perimeters_done)) + if (object->config().wipe_into_objects && print.config().infill_first == perimeters_done) { for (const ExtrusionEntity* ee : this_layer->regions()[region_id]->perimeters.entities) { auto* fill = dynamic_cast(ee); - if (!is_overriddable(*fill, print.config(), *object, region)) - continue; - - if (volume_to_wipe<=0) - continue; - - if ((!is_entity_overridden(fill, copy) && fill->total_volume() > min_infill_volume)) { + if (is_overriddable(*fill, print.config(), *object, region) && !is_entity_overridden(fill, copy) && fill->total_volume() > min_infill_volume) { set_extruder_override(fill, copy, new_extruder, num_of_copies); - volume_to_wipe -= float(fill->total_volume()); + if ((volume_to_wipe -= float(fill->total_volume())) <= 0.f) + // More material was purged already than asked for. + return 0.f; } } } } } } - return std::max(0.f, volume_to_wipe); + // Some purge remains to be done on the Wipe Tower. + assert(volume_to_wipe > 0.); + return volume_to_wipe; } @@ -552,16 +665,18 @@ float WipingExtrusions::mark_wiping_extrusions(const Print& print, unsigned int // them again and make sure we override it. void WipingExtrusions::ensure_perimeters_infills_order(const Print& print) { + if (! this->something_overridable) + return; + const LayerTools& lt = *m_layer_tools; unsigned int first_nonsoluble_extruder = first_nonsoluble_extruder_on_layer(print.config()); unsigned int last_nonsoluble_extruder = last_nonsoluble_extruder_on_layer(print.config()); for (const PrintObject* object : print.objects()) { // Finds this layer: - auto this_layer_it = std::find_if(object->layers().begin(), object->layers().end(), [<](const Layer* lay) { return std::abs(lt.print_z - lay->print_z)layers().end()) - continue; - const Layer* this_layer = *this_layer_it; + const Layer* this_layer = object->get_layer_at_printz(lt.print_z, EPSILON); + if (this_layer == nullptr) + continue; size_t num_of_copies = object->copies().size(); for (size_t copy = 0; copy < num_of_copies; ++copy) { // iterate through copies first, so that we mark neighbouring infills to minimize travel moves @@ -584,9 +699,8 @@ void WipingExtrusions::ensure_perimeters_infills_order(const Print& print) // Either way, we will now force-override it with something suitable: if (print.config().infill_first || object->config().wipe_into_objects // in this case the perimeter is overridden, so we can override by the last one safely - || lt.is_extruder_order(region.config().perimeter_extruder - 1, last_nonsoluble_extruder // !infill_first, but perimeter is already printed when last extruder prints - || std::find(lt.extruders.begin(), lt.extruders.end(), region.config().infill_extruder - 1) == lt.extruders.end()) // we have to force override - this could violate infill_first (FIXME) - ) + || lt.is_extruder_order(lt.perimeter_extruder(region), last_nonsoluble_extruder // !infill_first, but perimeter is already printed when last extruder prints + || ! lt.has_extruder(lt.infill_extruder(region)))) // we have to force override - this could violate infill_first (FIXME) set_extruder_override(fill, copy, (print.config().infill_first ? first_nonsoluble_extruder : last_nonsoluble_extruder), num_of_copies); else { // In this case we can (and should) leave it to be printed normally. @@ -597,42 +711,31 @@ void WipingExtrusions::ensure_perimeters_infills_order(const Print& print) // Now the same for perimeters - see comments above for explanation: for (const ExtrusionEntity* ee : this_layer->regions()[region_id]->perimeters.entities) { // iterate through all perimeter Collections auto* fill = dynamic_cast(ee); - if (!is_overriddable(*fill, print.config(), *object, region) - || is_entity_overridden(fill, copy) ) - continue; - - set_extruder_override(fill, copy, (print.config().infill_first ? last_nonsoluble_extruder : first_nonsoluble_extruder), num_of_copies); + if (is_overriddable(*fill, print.config(), *object, region) && ! is_entity_overridden(fill, copy)) + set_extruder_override(fill, copy, (print.config().infill_first ? last_nonsoluble_extruder : first_nonsoluble_extruder), num_of_copies); } } } } } - - - - - - -// Following function is called from process_layer and returns pointer to vector with information about which extruders should be used for given copy of this entity. -// It first makes sure the pointer is valid (creates the vector if it does not exist) and contains a record for each copy -// It also modifies the vector in place and changes all -1 to correct_extruder_id (at the time the overrides were created, correct extruders were not known, -// so -1 was used as "print as usual". -// The resulting vector has to keep track of which extrusions are the ones that were overridden and which were not. In the extruder is used as overridden, -// its number is saved as it is (zero-based index). Usual extrusions are saved as -number-1 (unfortunately there is no negative zero). -const std::vector* WipingExtrusions::get_extruder_overrides(const ExtrusionEntity* entity, int correct_extruder_id, size_t num_of_copies) +// Following function is called from GCode::process_layer and returns pointer to vector with information about which extruders should be used for given copy of this entity. +// If this extrusion does not have any override, nullptr is returned. +// Otherwise it modifies the vector in place and changes all -1 to correct_extruder_id (at the time the overrides were created, correct extruders were not known, +// so -1 was used as "print as usual"). +// The resulting vector therefore keeps track of which extrusions are the ones that were overridden and which were not. If the extruder used is overridden, +// its number is saved as is (zero-based index). Regular extrusions are saved as -number-1 (unfortunately there is no negative zero). +const WipingExtrusions::ExtruderPerCopy* WipingExtrusions::get_extruder_overrides(const ExtrusionEntity* entity, int correct_extruder_id, size_t num_of_copies) { + ExtruderPerCopy *overrides = nullptr; auto entity_map_it = entity_map.find(entity); - if (entity_map_it == entity_map.end()) - entity_map_it = (entity_map.insert(std::make_pair(entity, std::vector()))).first; - - // Now the entity_map_it should be valid, let's make sure the vector is long enough: - entity_map_it->second.resize(num_of_copies, -1); - - // Each -1 now means "print as usual" - we will replace it with actual extruder id (shifted it so we don't lose that information): - std::replace(entity_map_it->second.begin(), entity_map_it->second.end(), -1, -correct_extruder_id-1); - - return &(entity_map_it->second); + if (entity_map_it != entity_map.end()) { + overrides = &entity_map_it->second; + overrides->resize(num_of_copies, -1); + // Each -1 now means "print as usual" - we will replace it with actual extruder id (shifted it so we don't lose that information): + std::replace(overrides->begin(), overrides->end(), -1, -correct_extruder_id-1); + } + return overrides; } diff --git a/src/libslic3r/GCode/ToolOrdering.hpp b/src/libslic3r/GCode/ToolOrdering.hpp index 0d4b83ecbc..08dd726563 100644 --- a/src/libslic3r/GCode/ToolOrdering.hpp +++ b/src/libslic3r/GCode/ToolOrdering.hpp @@ -5,6 +5,10 @@ #include "../libslic3r.h" +#include + +#include + namespace Slic3r { class Print; @@ -23,8 +27,19 @@ public: return something_overridden; } + // When allocating extruder overrides of an object's ExtrusionEntity, overrides for maximum 3 copies are allocated in place. + typedef boost::container::small_vector ExtruderPerCopy; + + class ExtruderOverrides + { + public: + ExtruderOverrides(const ExtruderPerCopy *overrides, const int correct_extruder_id) : m_overrides(overrides) {} + private: + const ExtruderPerCopy *m_overrides; + }; + // This is called from GCode::process_layer - see implementation for further comments: - const std::vector* get_extruder_overrides(const ExtrusionEntity* entity, int correct_extruder_id, size_t num_of_copies); + const ExtruderPerCopy* get_extruder_overrides(const ExtrusionEntity* entity, int correct_extruder_id, size_t num_of_copies); // This function goes through all infill entities, decides which ones will be used for wiping and // marks them by the extruder id. Returns volume that remains to be wiped on the wipe tower: @@ -33,6 +48,11 @@ public: void ensure_perimeters_infills_order(const Print& print); bool is_overriddable(const ExtrusionEntityCollection& ee, const PrintConfig& print_config, const PrintObject& object, const PrintRegion& region) const; + bool is_overriddable_and_mark(const ExtrusionEntityCollection& ee, const PrintConfig& print_config, const PrintObject& object, const PrintRegion& region) { + bool out = this->is_overriddable(ee, print_config, object, region); + this->something_overridable |= out; + return out; + } void set_layer_tools_ptr(const LayerTools* lt) { m_layer_tools = lt; } @@ -41,14 +61,16 @@ private: int last_nonsoluble_extruder_on_layer(const PrintConfig& print_config) const; // This function is called from mark_wiping_extrusions and sets extruder that it should be printed with (-1 .. as usual) - void set_extruder_override(const ExtrusionEntity* entity, unsigned int copy_id, int extruder, unsigned int num_of_copies); + void set_extruder_override(const ExtrusionEntity* entity, size_t copy_id, int extruder, size_t num_of_copies); // Returns true in case that entity is not printed with its usual extruder for a given copy: bool is_entity_overridden(const ExtrusionEntity* entity, size_t copy_id) const { - return (entity_map.find(entity) == entity_map.end() ? false : entity_map.at(entity).at(copy_id) != -1); + auto it = entity_map.find(entity); + return it == entity_map.end() ? false : it->second[copy_id] != -1; } - std::map> entity_map; // to keep track of who prints what + std::map entity_map; // to keep track of who prints what + bool something_overridable = false; bool something_overridden = false; const LayerTools* m_layer_tools; // so we know which LayerTools object this belongs to }; @@ -58,13 +80,7 @@ private: class LayerTools { public: - LayerTools(const coordf_t z, const PrintConfig* print_config_ptr = nullptr) : - print_z(z), - has_object(false), - has_support(false), - has_wipe_tower(false), - wipe_tower_partitions(0), - wipe_tower_layer_height(0.) {} + LayerTools(const coordf_t z) : print_z(z) {} // Changing these operators to epsilon version can make a problem in cases where support and object layers get close to each other. // In case someone tries to do it, make sure you know what you're doing and test it properly (slice multiple objects at once with supports). @@ -72,20 +88,33 @@ public: bool operator==(const LayerTools &rhs) const { return print_z == rhs.print_z; } bool is_extruder_order(unsigned int a, unsigned int b) const; + bool has_extruder(unsigned int extruder) const { return std::find(this->extruders.begin(), this->extruders.end(), extruder) != this->extruders.end(); } - coordf_t print_z; - bool has_object; - bool has_support; + // Return a zero based extruder from the region, or extruder_override if overriden. + unsigned int perimeter_extruder(const PrintRegion ®ion) const; + unsigned int infill_extruder(const PrintRegion ®ion) const; + unsigned int solid_infill_extruder(const PrintRegion ®ion) const; + // Returns a zero based extruder this eec should be printed with, according to PrintRegion config or extruder_override if overriden. + unsigned int extruder(const ExtrusionEntityCollection &extrusions, const PrintRegion ®ion) const; + + coordf_t print_z = 0.; + bool has_object = false; + bool has_support = false; // Zero based extruder IDs, ordered to minimize tool switches. std::vector extruders; + // If per layer extruder switches are inserted by the G-code preview slider, this value contains the new (1 based) extruder, with which the whole object layer is being printed with. + // If not overriden, it is set to 0. + unsigned int extruder_override = 0; // Will there be anything extruded on this layer for the wipe tower? // Due to the support layers possibly interleaving the object layers, // wipe tower will be disabled for some support only layers. - bool has_wipe_tower; + bool has_wipe_tower = false; // Number of wipe tower partitions to support the required number of tool switches // and to support the wipe tower partitions above this one. - size_t wipe_tower_partitions; - coordf_t wipe_tower_layer_height; + size_t wipe_tower_partitions = 0; + coordf_t wipe_tower_layer_height = 0.; + // Custom G-code (color change, extruder switch, pause) to be performed before this layer starts to print. + const Model::CustomGCode *custom_gcode = nullptr; WipingExtrusions& wiping_extrusions() { m_wiping_extrusions.set_layer_tools_ptr(this); @@ -106,14 +135,20 @@ public: // For the use case when each object is printed separately // (print.config.complete_objects is true). - ToolOrdering(const PrintObject &object, unsigned int first_extruder = (unsigned int)-1, bool prime_multi_material = false); + ToolOrdering(const PrintObject &object, unsigned int first_extruder, bool prime_multi_material = false); // For the use case when all objects are printed at once. // (print.config.complete_objects is false). - ToolOrdering(const Print &print, unsigned int first_extruder = (unsigned int)-1, bool prime_multi_material = false); + ToolOrdering(const Print &print, unsigned int first_extruder, bool prime_multi_material = false); void clear() { m_layer_tools.clear(); } + // Only valid for non-sequential print: + // Assign a pointer to a custom G-code to the respective ToolOrdering::LayerTools. + // Ignore color changes, which are performed on a layer and for such an extruder, that the extruder will not be printing above that layer. + // If multiple events are planned over a span of a single layer, use the last one. + void assign_custom_gcodes(const Print &print); + // Get the first extruder printing, including the extruder priming areas, returns -1 if there is no layer printed. unsigned int first_extruder() const { return m_first_printing_extruder; } @@ -123,25 +158,9 @@ public: // For a multi-material print, the printing extruders are ordered in the order they shall be primed. const std::vector& all_extruders() const { return m_all_printing_extruders; } - template static auto tools_for_layer(Self& self, coordf_t print_z) -> decltype (*self.m_layer_tools.begin()) - { - auto it_layer_tools = std::lower_bound(self.m_layer_tools.begin(), self.m_layer_tools.end(), LayerTools(print_z - EPSILON)); - assert(it_layer_tools != self.m_layer_tools.end()); - coordf_t dist_min = std::abs(it_layer_tools->print_z - print_z); - for (++ it_layer_tools; it_layer_tools != self.m_layer_tools.end(); ++it_layer_tools) { - coordf_t d = std::abs(it_layer_tools->print_z - print_z); - if (d >= dist_min) - break; - dist_min = d; - } - -- it_layer_tools; - assert(dist_min < EPSILON); - return *it_layer_tools; - } - // Find LayerTools with the closest print_z. - LayerTools& tools_for_layer(coordf_t print_z) { return tools_for_layer(*this, print_z); } - const LayerTools& tools_for_layer(coordf_t print_z) const { return tools_for_layer(*this, print_z); } + const LayerTools& tools_for_layer(coordf_t print_z) const; + LayerTools& tools_for_layer(coordf_t print_z) { return const_cast(std::as_const(*this).tools_for_layer(print_z)); } const LayerTools& front() const { return m_layer_tools.front(); } const LayerTools& back() const { return m_layer_tools.back(); } @@ -153,7 +172,7 @@ public: private: void initialize_layers(std::vector &zs); - void collect_extruders(const PrintObject &object); + void collect_extruders(const PrintObject &object, const std::vector> &per_layer_extruder_switches); void reorder_extruders(unsigned int last_extruder_id); void fill_wipe_tower_partitions(const PrintConfig &config, coordf_t object_bottom_z); void collect_extruder_statistics(bool prime_multi_material); @@ -166,7 +185,6 @@ private: // All extruders, which extrude some material over m_layer_tools. std::vector m_all_printing_extruders; - const PrintConfig* m_print_config_ptr = nullptr; }; diff --git a/src/libslic3r/GCodeReader.hpp b/src/libslic3r/GCodeReader.hpp index 24f9792675..fea581e203 100644 --- a/src/libslic3r/GCodeReader.hpp +++ b/src/libslic3r/GCodeReader.hpp @@ -119,6 +119,7 @@ public: float f() const { return m_position[F]; } char extrusion_axis() const { return m_extrusion_axis; } + void set_extrusion_axis(char axis) { m_extrusion_axis = axis; } private: const char* parse_line_internal(const char *ptr, GCodeLine &gline, std::pair &command); diff --git a/src/libslic3r/GCodeTimeEstimator.cpp b/src/libslic3r/GCodeTimeEstimator.cpp index c624c0fce8..36127cad77 100644 --- a/src/libslic3r/GCodeTimeEstimator.cpp +++ b/src/libslic3r/GCodeTimeEstimator.cpp @@ -1261,7 +1261,9 @@ namespace Slic3r { if (line.has_e()) { - set_axis_origin(E, get_axis_position(E) - line.e() * lengthsScaleFactor); + // extruder coordinate can grow to the point where its float representation does not allow for proper addition with small increments, + // we set the value taken from the G92 line as the new current position for it + set_axis_position(E, line.e() * lengthsScaleFactor); anyFound = true; } else diff --git a/src/libslic3r/GCodeTimeEstimator.hpp b/src/libslic3r/GCodeTimeEstimator.hpp index 0219c87d1e..bd997a0470 100644 --- a/src/libslic3r/GCodeTimeEstimator.hpp +++ b/src/libslic3r/GCodeTimeEstimator.hpp @@ -342,6 +342,8 @@ namespace Slic3r { void increment_g1_line_id(); void reset_g1_line_id(); + void set_extrusion_axis(char axis) { m_parser.set_extrusion_axis(axis); } + void set_extruder_id(unsigned int id); unsigned int get_extruder_id() const; void reset_extruder_id(); diff --git a/src/libslic3r/GCodeWriter.cpp b/src/libslic3r/GCodeWriter.cpp index 364ba12ae1..4c53048dc9 100644 --- a/src/libslic3r/GCodeWriter.cpp +++ b/src/libslic3r/GCodeWriter.cpp @@ -19,12 +19,13 @@ void GCodeWriter::apply_print_config(const PrintConfig &print_config) this->config.apply(print_config, true); m_extrusion_axis = this->config.get_extrusion_axis(); m_single_extruder_multi_material = print_config.single_extruder_multi_material.value; - m_max_acceleration = (print_config.gcode_flavor.value == gcfMarlin) ? - print_config.machine_max_acceleration_extruding.values.front() : 0; + m_max_acceleration = std::lrint((print_config.gcode_flavor.value == gcfMarlin) ? + print_config.machine_max_acceleration_extruding.values.front() : 0); } -void GCodeWriter::set_extruders(const std::vector &extruder_ids) +void GCodeWriter::set_extruders(std::vector extruder_ids) { + std::sort(extruder_ids.begin(), extruder_ids.end()); m_extruders.clear(); m_extruders.reserve(extruder_ids.size()); for (unsigned int extruder_id : extruder_ids) @@ -247,9 +248,9 @@ std::string GCodeWriter::toolchange_prefix() const std::string GCodeWriter::toolchange(unsigned int extruder_id) { // set the new extruder - auto it_extruder = std::lower_bound(m_extruders.begin(), m_extruders.end(), Extruder::key(extruder_id)); - assert(it_extruder != m_extruders.end()); - m_extruder = const_cast(&*it_extruder); + auto it_extruder = Slic3r::lower_bound_by_predicate(m_extruders.begin(), m_extruders.end(), [extruder_id](const Extruder &e) { return e.id() < extruder_id; }); + assert(it_extruder != m_extruders.end() && it_extruder->id() == extruder_id); + m_extruder = &*it_extruder; // return the toolchange command // if we are running a single-extruder setup, just set the extruder and return nothing diff --git a/src/libslic3r/GCodeWriter.hpp b/src/libslic3r/GCodeWriter.hpp index 664b0e3a1d..abeaf00242 100644 --- a/src/libslic3r/GCodeWriter.hpp +++ b/src/libslic3r/GCodeWriter.hpp @@ -10,6 +10,11 @@ namespace Slic3r { +// Additional Codes which can be set by user using DoubleSlider +static constexpr char ColorChangeCode[] = "M600"; +static constexpr char PausePrintCode[] = "M601"; +static constexpr char ToolChangeCode[] = "tool_change"; + class GCodeWriter { public: GCodeConfig config; @@ -28,7 +33,7 @@ public: std::string extrusion_axis() const { return m_extrusion_axis; } void apply_print_config(const PrintConfig &print_config); // Extruders are expected to be sorted in an increasing order. - void set_extruders(const std::vector &extruder_ids); + void set_extruders(std::vector extruder_ids); const std::vector& extruders() const { return m_extruders; } std::vector extruder_ids() const { std::vector out; @@ -69,7 +74,8 @@ public: Vec3d get_position() const { return m_pos; } private: - std::vector m_extruders; + // Extruders are sorted by their ID, so that binary search is possible. + std::vector m_extruders; std::string m_extrusion_axis; bool m_single_extruder_multi_material; Extruder* m_extruder; diff --git a/src/libslic3r/Geometry.cpp b/src/libslic3r/Geometry.cpp index 46d7ef1543..b9e4d6e78c 100644 --- a/src/libslic3r/Geometry.cpp +++ b/src/libslic3r/Geometry.cpp @@ -1187,14 +1187,12 @@ MedialAxis::validate_edge(const VD::edge_type* edge) return true; } -const Line& -MedialAxis::retrieve_segment(const VD::cell_type* cell) const +const Line& MedialAxis::retrieve_segment(const VD::cell_type* cell) const { return this->lines[cell->source_index()]; } -const Point& -MedialAxis::retrieve_endpoint(const VD::cell_type* cell) const +const Point& MedialAxis::retrieve_endpoint(const VD::cell_type* cell) const { const Line& line = this->retrieve_segment(cell); if (cell->source_category() == SOURCE_CATEGORY_SEGMENT_START_POINT) { @@ -1208,11 +1206,8 @@ void assemble_transform(Transform3d& transform, const Vec3d& translation, const { transform = Transform3d::Identity(); transform.translate(translation); - transform.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ())); - transform.rotate(Eigen::AngleAxisd(rotation(1), Vec3d::UnitY())); - transform.rotate(Eigen::AngleAxisd(rotation(0), Vec3d::UnitX())); - transform.scale(scale); - transform.scale(mirror); + transform.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(rotation(1), Vec3d::UnitY()) * Eigen::AngleAxisd(rotation(0), Vec3d::UnitX())); + transform.scale(scale.cwiseProduct(mirror)); } Transform3d assemble_transform(const Vec3d& translation, const Vec3d& rotation, const Vec3d& scale, const Vec3d& mirror) @@ -1420,32 +1415,6 @@ void Transformation::set_from_transform(const Transform3d& transform) // std::cout << "something went wrong in extracting data from matrix" << std::endl; } -void Transformation::set_from_string(const std::string& transform_str) -{ - Transform3d transform = Transform3d::Identity(); - - if (!transform_str.empty()) - { - std::vector mat_elements_str; - boost::split(mat_elements_str, transform_str, boost::is_any_of(" "), boost::token_compress_on); - - unsigned int size = (unsigned int)mat_elements_str.size(); - if (size == 16) - { - unsigned int i = 0; - for (unsigned int r = 0; r < 4; ++r) - { - for (unsigned int c = 0; c < 4; ++c) - { - transform(r, c) = ::atof(mat_elements_str[i++].c_str()); - } - } - } - } - - set_from_transform(transform); -} - void Transformation::reset() { m_offset = Vec3d::Zero(); @@ -1536,6 +1505,33 @@ Transformation Transformation::volume_to_bed_transformation(const Transformation return out; } +// For parsing a transformation matrix from 3MF / AMF. +Transform3d transform3d_from_string(const std::string& transform_str) +{ + Transform3d transform = Transform3d::Identity(); + + if (!transform_str.empty()) + { + std::vector mat_elements_str; + boost::split(mat_elements_str, transform_str, boost::is_any_of(" "), boost::token_compress_on); + + unsigned int size = (unsigned int)mat_elements_str.size(); + if (size == 16) + { + unsigned int i = 0; + for (unsigned int r = 0; r < 4; ++r) + { + for (unsigned int c = 0; c < 4; ++c) + { + transform(r, c) = ::atof(mat_elements_str[i++].c_str()); + } + } + } + } + + return transform; +} + Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to) { return diff --git a/src/libslic3r/Geometry.hpp b/src/libslic3r/Geometry.hpp index 283d1edb02..1fa15ba635 100644 --- a/src/libslic3r/Geometry.hpp +++ b/src/libslic3r/Geometry.hpp @@ -360,7 +360,6 @@ public: void set_mirror(Axis axis, double mirror); void set_from_transform(const Transform3d& transform); - void set_from_string(const std::string& transform_str); void reset(); @@ -385,6 +384,9 @@ private: } }; +// For parsing a transformation matrix from 3MF / AMF. +extern Transform3d transform3d_from_string(const std::string& transform_str); + // Rotation when going from the first coordinate system with rotation rot_xyz_from applied // to a coordinate system with rot_xyz_to applied. extern Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to); diff --git a/src/libslic3r/Layer.cpp b/src/libslic3r/Layer.cpp index 53a7f2fc45..505b01705e 100644 --- a/src/libslic3r/Layer.cpp +++ b/src/libslic3r/Layer.cpp @@ -47,8 +47,8 @@ void Layer::make_slices() slices = union_ex(slices_p); } - this->slices.clear(); - this->slices.reserve(slices.size()); + this->lslices.clear(); + this->lslices.reserve(slices.size()); // prepare ordering points Points ordering_points; @@ -61,19 +61,21 @@ void Layer::make_slices() // populate slices vector for (size_t i : order) - this->slices.push_back(std::move(slices[i])); + this->lslices.emplace_back(std::move(slices[i])); } // Merge typed slices into untyped slices. This method is used to revert the effects of detect_surfaces_type() called for posPrepareInfill. void Layer::merge_slices() { - if (m_regions.size() == 1) { + if (m_regions.size() == 1 && (this->id() > 0 || this->object()->config().elefant_foot_compensation.value == 0)) { // Optimization, also more robust. Don't merge classified pieces of layerm->slices, // but use the non-split islands of a layer. For a single region print, these shall be equal. - m_regions.front()->slices.set(this->slices, stInternal); + // Don't use this optimization on 1st layer with Elephant foot compensation applied, as this->lslices are uncompensated, + // while regions are compensated. + m_regions.front()->slices.set(this->lslices, stInternal); } else { for (LayerRegion *layerm : m_regions) - // without safety offset, artifacts are generated (GH #2494) + // without safety offset, artifacts are generated (upstream Slic3r GH #2494) layerm->slices.set(union_ex(to_polygons(std::move(layerm->slices.surfaces)), true), stInternal); } } diff --git a/src/libslic3r/Layer.hpp b/src/libslic3r/Layer.hpp index 9a4297ce55..b7725d11da 100644 --- a/src/libslic3r/Layer.hpp +++ b/src/libslic3r/Layer.hpp @@ -106,12 +106,16 @@ public: coordf_t print_z; // Z used for printing in unscaled coordinates coordf_t height; // layer height in unscaled coordinates - // collection of expolygons generated by slicing the original geometry; - // also known as 'islands' (all regions and surface types are merged here) - // The slices are chained by the shortest traverse distance and this traversal - // order will be recovered by the G-code generator. - ExPolygons slices; - std::vector slices_bboxes; + // Collection of expolygons generated by slicing the possibly multiple meshes of the source geometry + // (with possibly differing extruder ID and slicing parameters) and merged. + // For the first layer, if the ELephant foot compensation is applied, this lslice is uncompensated, therefore + // it includes the Elephant foot effect, thus it corresponds to the shape of the printed 1st layer. + // These lslices aka islands are chained by the shortest traverse distance and this traversal + // order will be applied by the G-code generator to the extrusions fitting into these lslices. + // These lslices are also used to detect overhangs and overlaps between successive layers, therefore it is important + // that the 1st lslice is not compensated by the Elephant foot compensation algorithm. + ExPolygons lslices; + std::vector lslices_bboxes; size_t region_count() const { return m_regions.size(); } const LayerRegion* get_region(int idx) const { return m_regions.at(idx); } diff --git a/src/libslic3r/LayerRegion.cpp b/src/libslic3r/LayerRegion.cpp index 35acaf9983..f4f0d6a5de 100644 --- a/src/libslic3r/LayerRegion.cpp +++ b/src/libslic3r/LayerRegion.cpp @@ -72,7 +72,7 @@ void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollec if (this->layer()->lower_layer != nullptr) // Cummulative sum of polygons over all the regions. - g.lower_slices = &this->layer()->lower_layer->slices; + g.lower_slices = &this->layer()->lower_layer->lslices; g.layer_id = (int)this->layer()->id(); g.ext_perimeter_flow = this->flow(frExternalPerimeter); @@ -139,7 +139,7 @@ void LayerRegion::process_external_surfaces(const Layer *lower_layer, const Poly // Remove voids from fill_boundaries, that are not supported by the layer below. if (lower_layer_covered == nullptr) { lower_layer_covered = &lower_layer_covered_tmp; - lower_layer_covered_tmp = to_polygons(lower_layer->slices); + lower_layer_covered_tmp = to_polygons(lower_layer->lslices); } if (! lower_layer_covered->empty()) voids = diff(voids, *lower_layer_covered); @@ -260,7 +260,7 @@ void LayerRegion::process_external_surfaces(const Layer *lower_layer, const Poly // of very thin (but still working) anchors, the grown expolygon would go beyond them BridgeDetector bd( initial, - lower_layer->slices, + lower_layer->lslices, this->flow(frInfill, true).scaled_width() ); #ifdef SLIC3R_DEBUG diff --git a/src/libslic3r/Model.cpp b/src/libslic3r/Model.cpp index ce3debfb52..d5a40e79fd 100644 --- a/src/libslic3r/Model.cpp +++ b/src/libslic3r/Model.cpp @@ -18,6 +18,8 @@ #include "SVG.hpp" #include +#include "GCodeWriter.hpp" +#include "GCode/PreviewData.hpp" namespace Slic3r { @@ -43,7 +45,7 @@ Model& Model::assign_copy(const Model &rhs) } // copy custom code per height - this->custom_gcode_per_height = rhs.custom_gcode_per_height; + this->custom_gcode_per_print_z = rhs.custom_gcode_per_print_z; return *this; } @@ -64,7 +66,7 @@ Model& Model::assign_copy(Model &&rhs) rhs.objects.clear(); // copy custom code per height - this->custom_gcode_per_height = rhs.custom_gcode_per_height; + this->custom_gcode_per_print_z = std::move(rhs.custom_gcode_per_print_z); return *this; } @@ -124,6 +126,8 @@ Model Model::read_from_file(const std::string& input_file, DynamicPrintConfig* c if (add_default_instances) model.add_default_instances(); + update_custom_gcode_per_print_z_from_config(model.custom_gcode_per_print_z.gcodes, config); + return model; } @@ -159,6 +163,8 @@ Model Model::read_from_archive(const std::string& input_file, DynamicPrintConfig if (add_default_instances) model.add_default_instances(); + update_custom_gcode_per_print_z_from_config(model.custom_gcode_per_print_z.gcodes, config); + return model; } @@ -592,22 +598,6 @@ std::string Model::propose_export_file_name_and_path(const std::string &new_exte return boost::filesystem::path(this->propose_export_file_name_and_path()).replace_extension(new_extension).string(); } -std::vector> Model::get_custom_tool_changes(double default_layer_height, size_t num_extruders) const -{ - std::vector> custom_tool_changes; - if (!custom_gcode_per_height.empty()) { - for (const CustomGCode& custom_gcode : custom_gcode_per_height) - if (custom_gcode.gcode == ExtruderChangeCode) { - DynamicPrintConfig config; - // If extruder count in PrinterSettings was changed, use default (0) extruder for extruders, more than num_extruders - config.set_key_value("extruder", new ConfigOptionInt(custom_gcode.extruder > num_extruders ? 0 : custom_gcode.extruder)); - // For correct extruders(tools) changing, we should decrease custom_gcode.height value by one default layer height - custom_tool_changes.push_back({ custom_gcode.height - default_layer_height, config }); - } - } - return custom_tool_changes; -} - ModelObject::~ModelObject() { this->clear_volumes(); @@ -853,7 +843,7 @@ TriangleMesh ModelObject::mesh() const } // Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. -// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D platter +// Currently used by ModelObject::mesh(), to calculate the 2D envelope for 2D plater // and to display the object statistics at ModelObject::print_info(). TriangleMesh ModelObject::raw_mesh() const { @@ -1297,6 +1287,8 @@ void ModelObject::split(ModelObjectPtrs* new_objects) } new_vol->set_offset(Vec3d::Zero()); + // reset the source to disable reload from disk + new_vol->source = ModelVolume::Source(); new_objects->emplace_back(new_object); delete mesh; } @@ -1352,6 +1344,8 @@ void ModelObject::bake_xy_rotation_into_meshes(size_t instance_idx) model_volume->set_mirror(Vec3d(1., 1., 1.)); // Move the reference point of the volume to compensate for the change of the instance trafo. model_volume->set_offset(volume_offset_correction * volume_trafo.get_offset()); + // reset the source to disable reload from disk + model_volume->source = ModelVolume::Source(); } this->invalidate_bounding_box(); @@ -1663,6 +1657,8 @@ size_t ModelVolume::split(unsigned int max_extruders) this->calculate_convex_hull(); // Assign a new unique ID, so that a new GLVolume will be generated. this->set_new_unique_id(); + // reset the source to disable reload from disk + this->source = ModelVolume::Source(); } else this->object->volumes.insert(this->object->volumes.begin() + (++ivolume), new ModelVolume(object, *this, std::move(*mesh))); @@ -1845,6 +1841,19 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const return ret; } +// Return pairs of sorted by increasing print_z from custom_gcode_per_print_z. +// print_z corresponds to the first layer printed with the new extruder. +std::vector> custom_tool_changes(const Model &model, size_t num_extruders) +{ + std::vector> custom_tool_changes; + for (const Model::CustomGCode &custom_gcode : model.custom_gcode_per_print_z.gcodes) + if (custom_gcode.gcode == ToolChangeCode) { + // If extruder count in PrinterSettings was changed, use default (0) extruder for extruders, more than num_extruders + custom_tool_changes.emplace_back(custom_gcode.print_z, static_cast(custom_gcode.extruder > num_extruders ? 1 : custom_gcode.extruder)); + } + return custom_tool_changes; +} + // Test whether the two models contain the same number of ModelObjects with the same set of IDs // ordered in the same order. In that case it is not necessary to kill the background processing. bool model_object_list_equal(const Model &model_old, const Model &model_new) @@ -1933,6 +1942,28 @@ extern bool model_has_advanced_features(const Model &model) return false; } +extern void update_custom_gcode_per_print_z_from_config(std::vector& custom_gcode_per_print_z, DynamicPrintConfig* config) +{ + auto *colorprint_heights = config->option("colorprint_heights"); + if (colorprint_heights == nullptr) + return; + + if (custom_gcode_per_print_z.empty() && ! colorprint_heights->values.empty()) { + // Convert the old colorprint_heighs only if there is no equivalent data in a new format. + const std::vector& colors = GCodePreviewData::ColorPrintColors(); + const auto& colorprint_values = colorprint_heights->values; + custom_gcode_per_print_z.clear(); + custom_gcode_per_print_z.reserve(colorprint_values.size()); + int i = 0; + for (auto val : colorprint_values) + custom_gcode_per_print_z.emplace_back(Model::CustomGCode{ val, ColorChangeCode, 1, colors[(++i)%7] }); + } + + // The "colorprint_heights" config value has been deprecated. At this point of time it has been converted + // to a new format and therefore it shall be erased. + config->erase("colorprint_heights"); +} + #ifndef NDEBUG // Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique. void check_model_ids_validity(const Model &model) diff --git a/src/libslic3r/Model.hpp b/src/libslic3r/Model.hpp index c2942a4ea3..fa5d8f1556 100644 --- a/src/libslic3r/Model.hpp +++ b/src/libslic3r/Model.hpp @@ -236,7 +236,7 @@ public: // A mesh containing all transformed instances of this object. TriangleMesh mesh() const; // Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes. - // Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter. + // Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D plater. TriangleMesh raw_mesh() const; // Non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes. TriangleMesh full_raw_mesh() const; @@ -399,8 +399,9 @@ public: int object_idx{ -1 }; int volume_idx{ -1 }; Vec3d mesh_offset{ Vec3d::Zero() }; + Geometry::Transformation transform; - template void serialize(Archive& ar) { ar(input_file, object_idx, volume_idx, mesh_offset); } + template void serialize(Archive& ar) { ar(input_file, object_idx, volume_idx, mesh_offset, transform); } }; Source source; @@ -466,6 +467,7 @@ public: const Geometry::Transformation& get_transformation() const { return m_transformation; } void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; } + void set_transformation(const Transform3d &trafo) { m_transformation.set_from_transform(trafo); } const Vec3d& get_offset() const { return m_transformation.get_offset(); } double get_offset(Axis axis) const { return m_transformation.get_offset(axis); } @@ -749,33 +751,46 @@ public: // Extensions for color print struct CustomGCode { - CustomGCode(double height, const std::string& code, int extruder, const std::string& color) : - height(height), gcode(code), extruder(extruder), color(color) {} - - bool operator<(const CustomGCode& other) const { return other.height > this->height; } - bool operator==(const CustomGCode& other) const + bool operator<(const CustomGCode& rhs) const { return this->print_z < rhs.print_z; } + bool operator==(const CustomGCode& rhs) const { - return (other.height == this->height) && - (other.gcode == this->gcode) && - (other.extruder == this->extruder )&& - (other.color == this->color ); - } - bool operator!=(const CustomGCode& other) const - { - return (other.height != this->height) || - (other.gcode != this->gcode) || - (other.extruder != this->extruder )|| - (other.color != this->color ); + return (rhs.print_z == this->print_z ) && + (rhs.gcode == this->gcode ) && + (rhs.extruder == this->extruder ) && + (rhs.color == this->color ); } + bool operator!=(const CustomGCode& rhs) const { return ! (*this == rhs); } - double height; + double print_z; std::string gcode; - int extruder; // 0 - "gcode" will be applied for whole print - // else - "gcode" will be applied only for "extruder" print + int extruder; // Informative value for ColorChangeCode and ToolChangeCode + // "gcode" == ColorChangeCode => M600 will be applied for "extruder" extruder + // "gcode" == ToolChangeCode => for whole print tool will be switched to "extruder" extruder std::string color; // if gcode is equal to PausePrintCode, // this field is used for save a short message shown on Printer display }; - std::vector custom_gcode_per_height; + + struct CustomGCodeInfo + { + enum MODE + { + SingleExtruder, // single extruder printer preset is selected + MultiAsSingle, // multiple extruder printer preset is selected, but + // this mode works just for Single extruder print + // (For all print from objects settings is used just one extruder) + MultiExtruder // multiple extruder printer preset is selected + } mode; + + std::vector gcodes; + + bool operator==(const CustomGCodeInfo& rhs) const + { + return (rhs.mode == this->mode ) && + (rhs.gcodes == this->gcodes ); + } + bool operator!=(const CustomGCodeInfo& rhs) const { return !(*this == rhs); } + } + custom_gcode_per_print_z; // Default constructor assigns a new ID to the model. Model() { assert(this->id().valid()); } @@ -841,9 +856,6 @@ public: // Propose an output path, replace extension. The new_extension shall contain the initial dot. std::string propose_export_file_name_and_path(const std::string &new_extension) const; - // from custom_gcode_per_height get just tool_change codes - std::vector> get_custom_tool_changes(double default_layer_height, size_t num_extruders) const; - private: explicit Model(int) : ObjectBase(-1) { assert(this->id().invalid()); }; void assign_new_unique_ids_recursive(); @@ -860,6 +872,10 @@ private: #undef OBJECTBASE_DERIVED_COPY_MOVE_CLONE #undef OBJECTBASE_DERIVED_PRIVATE_COPY_MOVE +// Return pairs of sorted by increasing print_z from custom_gcode_per_print_z. +// print_z corresponds to the first layer printed with the new extruder. +extern std::vector> custom_tool_changes(const Model &model, size_t num_extruders); + // Test whether the two models contain the same number of ModelObjects with the same set of IDs // ordered in the same order. In that case it is not necessary to kill the background processing. extern bool model_object_list_equal(const Model &model_old, const Model &model_new); @@ -877,6 +893,10 @@ extern bool model_volume_list_changed(const ModelObject &model_object_old, const extern bool model_has_multi_part_objects(const Model &model); // If the model has advanced features, then it cannot be processed in simple mode. extern bool model_has_advanced_features(const Model &model); +// If loaded configuration has a "colorprint_heights" option (if it was imported from older Slicer), +// and if model.custom_gcode_per_print_z is empty (there is no color print data available in a new format +// then model.custom_gcode_per_print_z should be updated considering this option. +extern void update_custom_gcode_per_print_z_from_config(std::vector& custom_gcode_per_print_z, DynamicPrintConfig* config); #ifndef NDEBUG // Verify whether the IDs of Model / ModelObject / ModelVolume / ModelInstance / ModelMaterial are valid and unique. diff --git a/src/libslic3r/PlaceholderParser.cpp b/src/libslic3r/PlaceholderParser.cpp index 0cfd974152..bbf32a1419 100644 --- a/src/libslic3r/PlaceholderParser.cpp +++ b/src/libslic3r/PlaceholderParser.cpp @@ -332,6 +332,21 @@ namespace client return expr(); } + expr unary_integer(const Iterator start_pos) const + { + switch (this->type) { + case TYPE_INT : + return expr(this->i(), start_pos, this->it_range.end()); + case TYPE_DOUBLE: + return expr((int)(this->d()), start_pos, this->it_range.end()); + default: + this->throw_exception("Cannot convert to integer."); + } + assert(false); + // Suppress compiler warnings. + return expr(); + } + expr unary_not(const Iterator start_pos) const { switch (this->type) { @@ -415,6 +430,22 @@ namespace client return *this; } + expr &operator%=(const expr &rhs) + { + this->throw_if_not_numeric("Cannot divide a non-numeric type."); + rhs.throw_if_not_numeric("Cannot divide with a non-numeric type."); + if ((this->type == TYPE_INT) ? (rhs.i() == 0) : (rhs.d() == 0.)) + rhs.throw_exception("Division by zero"); + if (this->type == TYPE_DOUBLE || rhs.type == TYPE_DOUBLE) { + double d = std::fmod(this->as_d(), rhs.as_d()); + this->data.d = d; + this->type = TYPE_DOUBLE; + } else + this->data.i %= rhs.i(); + this->it_range = boost::iterator_range(this->it_range.begin(), rhs.it_range.end()); + return *this; + } + static void to_string2(expr &self, std::string &out) { out = self.to_string(); @@ -1087,6 +1118,7 @@ namespace client unary_expression(_r1) [_val = _1] >> *( (lit('*') > unary_expression(_r1) ) [_val *= _1] | (lit('/') > unary_expression(_r1) ) [_val /= _1] + | (lit('%') > unary_expression(_r1) ) [_val %= _1] ); multiplicative_expression.name("multiplicative_expression"); @@ -1107,6 +1139,8 @@ namespace client { out = value.unary_minus(out.it_range.begin()); } static void not_(expr &value, expr &out) { out = value.unary_not(out.it_range.begin()); } + static void to_int(expr &value, expr &out) + { out = value.unary_integer(out.it_range.begin()); } }; unary_expression = iter_pos[px::bind(&FactorActions::set_start_pos, _1, _val)] >> ( scalar_variable_reference(_r1) [ _val = _1 ] @@ -1118,6 +1152,8 @@ namespace client [ px::bind(&expr::min, _val, _2) ] | (kw["max"] > '(' > conditional_expression(_r1) [_val = _1] > ',' > conditional_expression(_r1) > ')') [ px::bind(&expr::max, _val, _2) ] + //FIXME this is likley not correct + | (kw["int"] > '(' > unary_expression(_r1) /* > ')' */ ) [ px::bind(&FactorActions::to_int, _1, _val) ] | (strict_double > iter_pos) [ px::bind(&FactorActions::double_, _1, _2, _val) ] | (int_ > iter_pos) [ px::bind(&FactorActions::int_, _1, _2, _val) ] | (kw[bool_] > iter_pos) [ px::bind(&FactorActions::bool_, _1, _2, _val) ] diff --git a/src/libslic3r/PlaceholderParser.hpp b/src/libslic3r/PlaceholderParser.hpp index 14fdc5c285..d744dba220 100644 --- a/src/libslic3r/PlaceholderParser.hpp +++ b/src/libslic3r/PlaceholderParser.hpp @@ -41,7 +41,7 @@ public: // Fill in the template using a macro processing language. // Throws std::runtime_error on syntax or runtime error. - std::string process(const std::string &templ, unsigned int current_extruder_id, const DynamicConfig *config_override = nullptr) const; + std::string process(const std::string &templ, unsigned int current_extruder_id = 0, const DynamicConfig *config_override = nullptr) const; // Evaluate a boolean expression using the full expressive power of the PlaceholderParser boolean expression syntax. // Throws std::runtime_error on syntax or runtime error. diff --git a/src/libslic3r/Print.cpp b/src/libslic3r/Print.cpp index a62eec5831..1cb16b4de6 100644 --- a/src/libslic3r/Print.cpp +++ b/src/libslic3r/Print.cpp @@ -478,7 +478,7 @@ static std::vector print_objects_from_model_object(const ModelOb // Compare just the layer ranges and their layer heights, not the associated configs. // Ignore the layer heights if check_layer_heights is false. -bool layer_height_ranges_equal(const t_layer_config_ranges &lr1, const t_layer_config_ranges &lr2, bool check_layer_height) +static bool layer_height_ranges_equal(const t_layer_config_ranges &lr1, const t_layer_config_ranges &lr2, bool check_layer_height) { if (lr1.size() != lr2.size()) return false; @@ -493,6 +493,37 @@ bool layer_height_ranges_equal(const t_layer_config_ranges &lr1, const t_layer_c return true; } +// Returns true if va == vb when all CustomGCode items that are not ToolChangeCode are ignored. +static bool custom_per_printz_gcodes_tool_changes_differ(const std::vector &va, const std::vector &vb) +{ + auto it_a = va.begin(); + auto it_b = vb.begin(); + while (it_a != va.end() && it_b != vb.end()) { + if (it_a != va.end() && it_a->gcode != ToolChangeCode) { + // Skip any CustomGCode items, which are not tool changes. + ++ it_a; + continue; + } + if (it_b != vb.end() && it_b->gcode != ToolChangeCode) { + // Skip any CustomGCode items, which are not tool changes. + ++ it_b; + continue; + } + if (it_a == va.end() || it_b == vb.end()) + // va or vb contains more Tool Changes than the other. + return true; + assert(it_a->gcode == ToolChangeCode); + assert(it_b->gcode == ToolChangeCode); + if (*it_a != *it_b) + // The two Tool Changes differ. + return true; + ++ it_a; + ++ it_b; + } + // There is no change in custom Tool Changes. + return false; +} + // Collect diffs of configuration values at various containers, // resolve the filament rectract overrides of extruder retract values. void Print::config_diffs( @@ -638,48 +669,6 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_ m_ranges.emplace_back(t_layer_height_range(m_ranges.back().first.second, DBL_MAX), nullptr); } - // Convert input config ranges into continuous non-overlapping sorted vector of intervals and their configs, - // considering custom_tool_change values - void assign(const t_layer_config_ranges &in, const std::vector> &custom_tool_changes) { - m_ranges.clear(); - m_ranges.reserve(in.size()); - // Input ranges are sorted lexicographically. First range trims the other ranges. - coordf_t last_z = 0; - for (const std::pair &range : in) - if (range.first.second > last_z) { - coordf_t min_z = std::max(range.first.first, 0.); - if (min_z > last_z + EPSILON) { - m_ranges.emplace_back(t_layer_height_range(last_z, min_z), nullptr); - last_z = min_z; - } - if (range.first.second > last_z + EPSILON) { - const DynamicPrintConfig* cfg = &range.second; - m_ranges.emplace_back(t_layer_height_range(last_z, range.first.second), cfg); - last_z = range.first.second; - } - } - - // add ranges for extruder changes from custom_tool_changes - for (size_t i = 0; i < custom_tool_changes.size(); i++) { - const DynamicPrintConfig* cfg = &custom_tool_changes[i].second; - coordf_t cur_Z = custom_tool_changes[i].first; - coordf_t next_Z = i == custom_tool_changes.size()-1 ? DBL_MAX : custom_tool_changes[i+1].first; - if (cur_Z > last_z + EPSILON) { - if (i==0) - m_ranges.emplace_back(t_layer_height_range(last_z, cur_Z), nullptr); - m_ranges.emplace_back(t_layer_height_range(cur_Z, next_Z), cfg); - } - else if (next_Z > last_z + EPSILON) - m_ranges.emplace_back(t_layer_height_range(last_z, next_Z), cfg); - } - - if (m_ranges.empty()) - m_ranges.emplace_back(t_layer_height_range(0, DBL_MAX), nullptr); - else if (m_ranges.back().second == nullptr) - m_ranges.back().first.second = DBL_MAX; - else if (m_ranges.back().first.second != DBL_MAX) - m_ranges.emplace_back(t_layer_height_range(m_ranges.back().first.second, DBL_MAX), nullptr); - } const DynamicPrintConfig* config(const t_layer_height_range &range) const { auto it = std::lower_bound(m_ranges.begin(), m_ranges.end(), std::make_pair< t_layer_height_range, const DynamicPrintConfig*>(t_layer_height_range(range.first - EPSILON, range.second - EPSILON), nullptr)); // #ys_FIXME_COLOR @@ -733,17 +722,18 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_ for (const ModelObject *model_object : m_model.objects) model_object_status.emplace(model_object->id(), ModelObjectStatus::New); } else { + if (m_model.custom_gcode_per_print_z != model.custom_gcode_per_print_z) { + update_apply_status(custom_per_printz_gcodes_tool_changes_differ(m_model.custom_gcode_per_print_z.gcodes, model.custom_gcode_per_print_z.gcodes) ? + // The Tool Ordering and the Wipe Tower are no more valid. + this->invalidate_steps({ psWipeTower, psGCodeExport }) : + // There is no change in Tool Changes stored in custom_gcode_per_print_z, therefore there is no need to update Tool Ordering. + this->invalidate_step(psGCodeExport)); + m_model.custom_gcode_per_print_z = model.custom_gcode_per_print_z; + } if (model_object_list_equal(m_model, model)) { // The object list did not change. for (const ModelObject *model_object : m_model.objects) model_object_status.emplace(model_object->id(), ModelObjectStatus::Old); - - // But if custom gcode per layer height was changed - if (m_model.custom_gcode_per_height != model.custom_gcode_per_height) { - // we should stop background processing - update_apply_status(this->invalidate_step(psGCodeExport)); - m_model.custom_gcode_per_height = model.custom_gcode_per_height; - } } else if (model_object_list_extended(m_model, model)) { // Add new objects. Their volumes and configs will be synchronized later. update_apply_status(this->invalidate_step(psGCodeExport)); @@ -835,9 +825,6 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_ for (PrintObject *print_object : m_objects) print_object_status.emplace(PrintObjectStatus(print_object)); - std::vector> custom_tool_changes = - m_model.get_custom_tool_changes(m_default_object_config.layer_height, num_extruders); - // 3) Synchronize ModelObjects & PrintObjects. for (size_t idx_model_object = 0; idx_model_object < model.objects.size(); ++ idx_model_object) { ModelObject &model_object = *m_model.objects[idx_model_object]; @@ -845,9 +832,7 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_ assert(it_status != model_object_status.end()); assert(it_status->status != ModelObjectStatus::Deleted); const ModelObject& model_object_new = *model.objects[idx_model_object]; - // ys_FIXME_COLOR - // const_cast(*it_status).layer_ranges.assign(model_object_new.layer_config_ranges); - const_cast(*it_status).layer_ranges.assign(model_object_new.layer_config_ranges, custom_tool_changes); + const_cast(*it_status).layer_ranges.assign(model_object_new.layer_config_ranges); if (it_status->status == ModelObjectStatus::New) // PrintObject instances will be added in the next loop. continue; @@ -1015,8 +1000,6 @@ Print::ApplyStatus Print::apply(const Model &model, DynamicPrintConfig new_full_ PrintRegionConfig this_region_config; bool this_region_config_set = false; for (PrintObject *print_object : m_objects) { - if(m_force_update_print_regions && !custom_tool_changes.empty()) - goto print_object_end; const LayerRanges *layer_ranges; { auto it_status = model_object_status.find(ModelObjectStatus(print_object->model_object()->id())); @@ -1252,6 +1235,8 @@ std::string Print::validate() const return L("Ooze prevention is currently not supported with the wipe tower enabled."); if (m_config.use_volumetric_e) return L("The Wipe Tower currently does not support volumetric E (use_volumetric_e=0)."); + if (m_config.complete_objects && extruders().size() > 1) + return L("The Wipe Tower is currently not supported for multimaterial sequential prints."); if (m_objects.size() > 1) { bool has_custom_layering = false; @@ -1320,7 +1305,7 @@ std::string Print::validate() const } while (ref_z == next_ref_z); } if (std::abs(this_height - ref_height) > EPSILON) - return L("The Wipe tower is only supported if all objects have the same layer height profile"); + return L("The Wipe tower is only supported if all objects have the same variable layer height"); i += 2; } } @@ -1570,9 +1555,13 @@ void Print::process() obj->generate_support_material(); if (this->set_started(psWipeTower)) { m_wipe_tower_data.clear(); + m_tool_ordering.clear(); if (this->has_wipe_tower()) { //this->set_status(95, L("Generating wipe tower")); this->_make_wipe_tower(); + } else if (! this->config().complete_objects.value) { + // Initialize the tool ordering, so it could be used by the G-code preview slider for planning tool changes and filament switches. + m_tool_ordering = ToolOrdering(*this, -1, false); } this->set_done(psWipeTower); } @@ -1656,7 +1645,7 @@ void Print::_make_skirt() for (const Layer *layer : object->m_layers) { if (layer->print_z > skirt_height_z) break; - for (const ExPolygon &expoly : layer->slices) + for (const ExPolygon &expoly : layer->lslices) // Collect the outer contour points only, ignore holes for the calculation of the convex hull. append(object_points, expoly.contour.points); } @@ -1785,7 +1774,7 @@ void Print::_make_brim() Polygons islands; for (PrintObject *object : m_objects) { Polygons object_islands; - for (ExPolygon &expoly : object->m_layers.front()->slices) + for (ExPolygon &expoly : object->m_layers.front()->lslices) object_islands.push_back(expoly.contour); if (! object->support_layers().empty()) object->support_layers().front()->support_fills.polygons_covered_by_spacing(object_islands, float(SCALED_EPSILON)); @@ -1961,8 +1950,8 @@ const WipeTowerData& Print::wipe_tower_data(size_t extruders_cnt, double first_l // If the wipe tower wasn't created yet, make sure the depth and brim_width members are set to default. if (! is_step_done(psWipeTower) && extruders_cnt !=0) { - float width = m_config.wipe_tower_width; - float brim_spacing = nozzle_diameter * 1.25f - first_layer_height * (1. - M_PI_4); + float width = float(m_config.wipe_tower_width); + float brim_spacing = float(nozzle_diameter * 1.25f - first_layer_height * (1. - M_PI_4)); const_cast(this)->m_wipe_tower_data.depth = (900.f/width) * float(extruders_cnt - 1); const_cast(this)->m_wipe_tower_data.brim_width = 4.5f * brim_spacing; @@ -1988,6 +1977,7 @@ void Print::_make_wipe_tower() // Let the ToolOrdering class know there will be initial priming extrusions at the start of the print. m_wipe_tower_data.tool_ordering = ToolOrdering(*this, (unsigned int)-1, true); + if (! m_wipe_tower_data.tool_ordering.has_wipe_tower()) // Don't generate any wipe tower. return; @@ -2105,13 +2095,6 @@ void Print::_make_wipe_tower() m_wipe_tower_data.number_of_toolchanges = wipe_tower.get_number_of_toolchanges(); } -// Returns extruder this eec should be printed with, according to PrintRegion config -int Print::get_extruder(const ExtrusionEntityCollection& fill, const PrintRegion ®ion) -{ - return is_infill(fill.role()) ? std::max(0, (is_solid_infill(fill.entities.front()->role()) ? region.config().solid_infill_extruder : region.config().infill_extruder) - 1) : - std::max(region.config().perimeter_extruder.value - 1, 0); -} - // Generate a recommended G-code output file name based on the format template, default extension, and template parameters // (timestamps, object placeholders derived from the model, current placeholder prameters and print statistics. // Use the final print statistics if available, or just keep the print statistics placeholders if not available yet (before G-code is finalized). diff --git a/src/libslic3r/Print.hpp b/src/libslic3r/Print.hpp index 098049f1db..53a6f97b98 100644 --- a/src/libslic3r/Print.hpp +++ b/src/libslic3r/Print.hpp @@ -15,6 +15,8 @@ #include "GCode/ThumbnailData.hpp" #endif // ENABLE_THUMBNAIL_GENERATOR +#include "libslic3r.h" + namespace Slic3r { class Print; @@ -25,8 +27,19 @@ class GCodePreviewData; // Print step IDs for keeping track of the print state. enum PrintStep { - psSkirt, psBrim, psWipeTower, psGCodeExport, psCount, + psSkirt, + psBrim, + // Synonym for the last step before the Wipe Tower / Tool Ordering, for the G-code preview slider to understand that + // all the extrusions are there for the layer slider to add color changes etc. + psExtrusionPaths = psBrim, + psWipeTower, + // psToolOrdering is a synonym to psWipeTower, as the Wipe Tower calculates and modifies the ToolOrdering, + // while if printing without the Wipe Tower, the ToolOrdering is calculated as well. + psToolOrdering = psWipeTower, + psGCodeExport, + psCount, }; + enum PrintObjectStep { posSlice, posPerimeters, posPrepareInfill, posInfill, posSupportMaterial, posCount, @@ -50,7 +63,7 @@ public: // Average diameter of nozzles participating on extruding this region. coordf_t bridging_height_avg(const PrintConfig &print_config) const; - // Collect extruder indices used to print this region's object. + // Collect 0-based extruder indices used to print this region's object. void collect_object_printing_extruders(std::vector &object_extruders) const; static void collect_object_printing_extruders(const PrintConfig &print_config, const PrintRegionConfig ®ion_config, std::vector &object_extruders); @@ -116,8 +129,21 @@ public: size_t total_layer_count() const { return this->layer_count() + this->support_layer_count(); } size_t layer_count() const { return m_layers.size(); } void clear_layers(); - Layer* get_layer(int idx) { return m_layers[idx]; } - const Layer* get_layer(int idx) const { return m_layers[idx]; } + const Layer* get_layer(int idx) const { return m_layers[idx]; } + Layer* get_layer(int idx) { return m_layers[idx]; } + // Get a layer exactly at print_z. + const Layer* get_layer_at_printz(coordf_t print_z) const { + auto it = Slic3r::lower_bound_by_predicate(m_layers.begin(), m_layers.end(), [print_z](const Layer *layer) { return layer->print_z < print_z; }); + return (it == m_layers.end() || (*it)->print_z != print_z) ? nullptr : *it; + } + Layer* get_layer_at_printz(coordf_t print_z) { return const_cast(std::as_const(*this).get_layer_at_printz(print_z)); } + // Get a layer approximately at print_z. + const Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon) const { + coordf_t limit = print_z + epsilon; + auto it = Slic3r::lower_bound_by_predicate(m_layers.begin(), m_layers.end(), [limit](const Layer *layer) { return layer->print_z < limit; }); + return (it == m_layers.end() || (*it)->print_z < print_z - epsilon) ? nullptr : *it; + } + Layer* get_layer_at_printz(coordf_t print_z, coordf_t epsilon) { return const_cast(std::as_const(*this).get_layer_at_printz(print_z, epsilon)); } // print_z: top of the layer; slice_z: center of the layer. Layer* add_layer(int id, coordf_t height, coordf_t print_z, coordf_t slice_z); @@ -182,7 +208,7 @@ private: void _slice(const std::vector &layer_height_profile); std::string _fix_slicing_errors(); - void _simplify_slices(double distance); + void simplify_slices(double distance); bool has_support_material() const; void detect_surfaces_type(); void process_external_surfaces(); @@ -219,7 +245,7 @@ struct WipeTowerData // Following section will be consumed by the GCodeGenerator. // Tool ordering of a non-sequential print has to be known to calculate the wipe tower. // Cache it here, so it does not need to be recalculated during the G-code generation. - ToolOrdering tool_ordering; + ToolOrdering &tool_ordering; // Cache of tool changes per print layer. std::unique_ptr> priming; std::vector> tool_changes; @@ -232,7 +258,6 @@ struct WipeTowerData float brim_width; void clear() { - tool_ordering.clear(); priming.reset(nullptr); tool_changes.clear(); final_purge.reset(nullptr); @@ -241,6 +266,14 @@ struct WipeTowerData depth = 0.f; brim_width = 0.f; } + +private: + // Only allow the WipeTowerData to be instantiated internally by Print, + // as this WipeTowerData shares reference to Print::m_tool_ordering. + friend class Print; + WipeTowerData(ToolOrdering &tool_ordering) : tool_ordering(tool_ordering) { clear(); } + WipeTowerData(const WipeTowerData & /* rhs */) = delete; + WipeTowerData &operator=(const WipeTowerData & /* rhs */) = delete; }; struct PrintStatistics @@ -345,6 +378,7 @@ public: const PrintConfig& config() const { return m_config; } const PrintObjectConfig& default_object_config() const { return m_default_object_config; } const PrintRegionConfig& default_region_config() const { return m_default_region_config; } + //FIXME returning const vector to non-const PrintObject*, caller could modify PrintObjects! const PrintObjectPtrs& objects() const { return m_objects; } PrintObject* get_object(size_t idx) { return m_objects[idx]; } const PrintObject* get_object(size_t idx) const { return m_objects[idx]; } @@ -353,9 +387,6 @@ public: // If zero, then the print is empty and the print shall not be executed. unsigned int num_object_instances() const; - // Returns extruder this eec should be printed with, according to PrintRegion config: - static int get_extruder(const ExtrusionEntityCollection& fill, const PrintRegion ®ion); - const ExtrusionEntityCollection& skirt() const { return m_skirt; } const ExtrusionEntityCollection& brim() const { return m_brim; } @@ -364,14 +395,13 @@ public: // Wipe tower support. bool has_wipe_tower() const; const WipeTowerData& wipe_tower_data(size_t extruders_cnt = 0, double first_layer_height = 0., double nozzle_diameter = 0.) const; + const ToolOrdering& tool_ordering() const { return m_tool_ordering; } std::string output_filename(const std::string &filename_base = std::string()) const override; // Accessed by SupportMaterial const PrintRegion* get_region(size_t idx) const { return m_regions[idx]; } - - // force update of PrintRegions, when custom_tool_change is not empty and (Re)Slicing is started - void set_force_update_print_regions(bool force_update_print_regions) { m_force_update_print_regions = force_update_print_regions; } + const ToolOrdering& get_tool_ordering() const { return m_wipe_tower_data.tool_ordering; } // #ys_FIXME just for testing protected: // methods for handling regions @@ -410,14 +440,12 @@ private: ExtrusionEntityCollection m_brim; // Following section will be consumed by the GCodeGenerator. - WipeTowerData m_wipe_tower_data; + ToolOrdering m_tool_ordering; + WipeTowerData m_wipe_tower_data {m_tool_ordering}; // Estimated print time, filament consumed. PrintStatistics m_print_statistics; - // flag used - bool m_force_update_print_regions = false; - // To allow GCode to set the Print's GCodeExport step status. friend class GCode; // Allow PrintObject to access m_mutex and m_cancel_callback. diff --git a/src/libslic3r/PrintBase.cpp b/src/libslic3r/PrintBase.cpp index fdee67f2e4..55e24178de 100644 --- a/src/libslic3r/PrintBase.cpp +++ b/src/libslic3r/PrintBase.cpp @@ -37,7 +37,7 @@ void PrintBase::update_object_placeholders(DynamicConfig &config, const std::str } } - config.set_key_value("year", new ConfigOptionStrings(v_scale)); + config.set_key_value("scale", new ConfigOptionStrings(v_scale)); if (! input_file.empty()) { // get basename with and without suffix const std::string input_filename = boost::filesystem::path(input_file).filename().string(); diff --git a/src/libslic3r/PrintConfig.cpp b/src/libslic3r/PrintConfig.cpp index 82815131e2..9fe50d82eb 100644 --- a/src/libslic3r/PrintConfig.cpp +++ b/src/libslic3r/PrintConfig.cpp @@ -1333,9 +1333,11 @@ void PrintConfigDef::init_fff_params() def->enum_values.push_back("octoprint"); def->enum_values.push_back("duet"); def->enum_values.push_back("flashair"); + def->enum_values.push_back("astrobox"); def->enum_labels.push_back("OctoPrint"); def->enum_labels.push_back("Duet"); def->enum_labels.push_back("FlashAir"); + def->enum_labels.push_back("AstroBox"); def->mode = comAdvanced; def->set_default_value(new ConfigOptionEnum(htOctoPrint)); @@ -3433,7 +3435,8 @@ CLIMiscConfigDef::CLIMiscConfigDef() def = this->add("loglevel", coInt); def->label = L("Logging level"); - def->tooltip = L("Messages with severity lower or eqal to the loglevel will be printed out. 0:trace, 1:debug, 2:info, 3:warning, 4:error, 5:fatal"); + def->tooltip = L("Sets logging sensitivity. 0:fatal, 1:error, 2:warning, 3:info, 4:debug, 5:trace\n" + "For example. loglevel=2 logs fatal, error and warning level messages."); def->min = 0; #if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(SLIC3R_GUI) diff --git a/src/libslic3r/PrintConfig.hpp b/src/libslic3r/PrintConfig.hpp index 9f3bc05391..6d70f54082 100644 --- a/src/libslic3r/PrintConfig.hpp +++ b/src/libslic3r/PrintConfig.hpp @@ -30,7 +30,7 @@ enum GCodeFlavor : unsigned char { }; enum PrintHostType { - htOctoPrint, htDuet, htFlashAir + htOctoPrint, htDuet, htFlashAir, htAstroBox }; enum InfillPattern { @@ -71,12 +71,6 @@ enum SLAPillarConnectionMode { slapcmDynamic }; -// ys_FIXME ! may be, it's not a best place -// Additional Codes which can be set by user using DoubleSlider -static const std::string ColorChangeCode = "M600"; -static const std::string PausePrintCode = "M601"; -static const std::string ExtruderChangeCode = "tool_change"; - template<> inline const t_config_enum_values& ConfigOptionEnum::get_enum_values() { static t_config_enum_values keys_map; if (keys_map.empty()) { @@ -109,6 +103,7 @@ template<> inline const t_config_enum_values& ConfigOptionEnum::g keys_map["octoprint"] = htOctoPrint; keys_map["duet"] = htDuet; keys_map["flashair"] = htFlashAir; + keys_map["astrobox"] = htAstroBox; } return keys_map; } diff --git a/src/libslic3r/PrintObject.cpp b/src/libslic3r/PrintObject.cpp index bf97baaf6f..8a59b6c3bf 100644 --- a/src/libslic3r/PrintObject.cpp +++ b/src/libslic3r/PrintObject.cpp @@ -117,7 +117,7 @@ void PrintObject::slice() BOOST_LOG_TRIVIAL(info) << warning; // Simplify slices if required. if (m_print->config().resolution) - this->_simplify_slices(scale_(this->print()->config().resolution)); + this->simplify_slices(scale_(this->print()->config().resolution)); // Update bounding boxes tbb::parallel_for( tbb::blocked_range(0, m_layers.size()), @@ -125,10 +125,10 @@ void PrintObject::slice() for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++ layer_idx) { m_print->throw_if_canceled(); Layer &layer = *m_layers[layer_idx]; - layer.slices_bboxes.clear(); - layer.slices_bboxes.reserve(layer.slices.size()); - for (const ExPolygon &expoly : layer.slices) - layer.slices_bboxes.emplace_back(get_extents(expoly)); + layer.lslices_bboxes.clear(); + layer.lslices_bboxes.reserve(layer.lslices.size()); + for (const ExPolygon &expoly : layer.lslices) + layer.lslices_bboxes.emplace_back(get_extents(expoly)); } }); if (m_layers.empty()) @@ -242,13 +242,6 @@ void PrintObject::make_perimeters() m_print->throw_if_canceled(); BOOST_LOG_TRIVIAL(debug) << "Generating perimeters in parallel - end"; - /* - simplify slices (both layer and region slices), - we only need the max resolution for perimeters - ### This makes this method not-idempotent, so we keep it disabled for now. - ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION); - */ - this->set_done(posPerimeters); } @@ -692,7 +685,7 @@ void PrintObject::detect_surfaces_type() if (upper_layer) { Polygons upper_slices = interface_shells ? to_polygons(upper_layer->get_region(idx_region)->slices.surfaces) : - to_polygons(upper_layer->slices); + to_polygons(upper_layer->lslices); surfaces_append(top, //FIXME implement offset2_ex working over ExPolygons, that should be a bit more efficient than calling offset_ex twice. offset_ex(offset_ex(diff_ex(layerm_slices_surfaces, upper_slices, true), -offset), offset), @@ -721,7 +714,7 @@ void PrintObject::detect_surfaces_type() surfaces_append( bottom, offset2_ex( - diff(layerm_slices_surfaces, to_polygons(lower_layer->slices), true), + diff(layerm_slices_surfaces, to_polygons(lower_layer->lslices), true), -offset, offset), surface_type_bottom_other); // if user requested internal shells, we need to identify surfaces @@ -733,7 +726,7 @@ void PrintObject::detect_surfaces_type() bottom, offset2_ex( diff( - intersection(layerm_slices_surfaces, to_polygons(lower_layer->slices)), // supported + intersection(layerm_slices_surfaces, to_polygons(lower_layer->lslices)), // supported to_polygons(lower_layer->get_region(idx_region)->slices.surfaces), true), -offset, offset), @@ -879,7 +872,7 @@ void PrintObject::process_external_surfaces() // Shrink the holes, let the layer above expand slightly inside the unsupported areas. polygons_append(voids, offset(surface.expolygon, unsupported_width)); } - surfaces_covered[layer_idx] = diff(to_polygons(this->m_layers[layer_idx]->slices), voids); + surfaces_covered[layer_idx] = diff(to_polygons(this->m_layers[layer_idx]->lslices), voids); } } ); @@ -985,8 +978,8 @@ void PrintObject::discover_vertical_shells() cache.bottom_surfaces = union_(cache.bottom_surfaces, false); // For a multi-material print, simulate perimeter / infill split as if only a single extruder has been used for the whole print. if (perimeter_offset > 0.) { - // The layer.slices are forced to merge by expanding them first. - polygons_append(cache.holes, offset(offset_ex(layer.slices, 0.3f * perimeter_min_spacing), - perimeter_offset - 0.3f * perimeter_min_spacing)); + // The layer.lslices are forced to merge by expanding them first. + polygons_append(cache.holes, offset(offset_ex(layer.lslices, 0.3f * perimeter_min_spacing), - perimeter_offset - 0.3f * perimeter_min_spacing)); #ifdef SLIC3R_DEBUG_SLICE_PROCESSING { Slic3r::SVG svg(debug_out_path("discover_vertical_shells-extra-holes-%d.svg", debug_idx), get_extents(layer.slices)); @@ -1762,78 +1755,101 @@ end: ; BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - begin"; - tbb::parallel_for( - tbb::blocked_range(0, m_layers.size()), - [this, upscaled, clipped](const tbb::blocked_range& range) { - for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) { - m_print->throw_if_canceled(); - Layer *layer = m_layers[layer_id]; - // Apply size compensation and perform clipping of multi-part objects. - float delta = float(scale_(m_config.xy_size_compensation.value)); - //FIXME only apply the compensation if no raft is enabled. - float elephant_foot_compensation = 0.f; - if (layer_id == 0 && m_config.raft_layers == 0) - // Only enable Elephant foot compensation if printing directly on the print bed. - elephant_foot_compensation = float(scale_(m_config.elefant_foot_compensation.value)); - if (layer->m_regions.size() == 1) { - // Optimized version for a single region layer. - if (layer_id == 0) { - if (delta > elephant_foot_compensation) { - delta -= elephant_foot_compensation; - elephant_foot_compensation = 0.f; - } else if (delta > 0) - elephant_foot_compensation -= delta; - } - if (delta != 0.f || elephant_foot_compensation > 0.f) { - // Single region, growing or shrinking. - LayerRegion *layerm = layer->m_regions.front(); - // Apply the XY compensation. - ExPolygons expolygons = (delta == 0.f) ? - to_expolygons(std::move(layerm->slices.surfaces)) : - offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), delta); - // Apply the elephant foot compensation. - if (elephant_foot_compensation > 0) - expolygons = union_ex(Slic3r::elephant_foot_compensation(expolygons, layerm->flow(frExternalPerimeter), unscale(elephant_foot_compensation))); - layerm->slices.set(std::move(expolygons), stInternal); - } - } else { - bool upscale = ! upscaled && delta > 0.f; - bool clip = ! clipped && m_config.clip_multipart_objects.value; - if (upscale || clip) { - // Multiple regions, growing or just clipping one region by the other. - // When clipping the regions, priority is given to the first regions. - Polygons processed; - for (size_t region_id = 0; region_id < layer->m_regions.size(); ++ region_id) { - LayerRegion *layerm = layer->m_regions[region_id]; - ExPolygons slices = to_expolygons(std::move(layerm->slices.surfaces)); - if (upscale) - slices = offset_ex(std::move(slices), delta); - if (region_id > 0 && clip) - // Trim by the slices of already processed regions. - slices = diff_ex(to_polygons(std::move(slices)), processed); - if (clip && (region_id + 1 < layer->m_regions.size())) - // Collect the already processed regions to trim the to be processed regions. - polygons_append(processed, slices); - layerm->slices.set(std::move(slices), stInternal); - } - } - if (delta < 0.f || elephant_foot_compensation > 0.f) { - // Apply the negative XY compensation. - Polygons trimming; - static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5); - if (elephant_foot_compensation > 0.f) { - trimming = to_polygons(Slic3r::elephant_foot_compensation(offset_ex(layer->merged(eps), std::min(delta, 0.f) - eps), - layer->m_regions.front()->flow(frExternalPerimeter), unscale(elephant_foot_compensation))); - } else - trimming = offset(layer->merged(float(SCALED_EPSILON)), delta - float(SCALED_EPSILON)); - for (size_t region_id = 0; region_id < layer->m_regions.size(); ++ region_id) - layer->m_regions[region_id]->trim_surfaces(trimming); - } - } - // Merge all regions' slices to get islands, chain them by a shortest path. - layer->make_slices(); - } - }); + { + // Compensation value, scaled. + const float xy_compensation_scaled = float(scale_(m_config.xy_size_compensation.value)); + const float elephant_foot_compensation_scaled = (m_config.raft_layers == 0) ? + // Only enable Elephant foot compensation if printing directly on the print bed. + float(scale_(m_config.elefant_foot_compensation.value)) : + 0.f; + // Uncompensated slices for the first layer in case the Elephant foot compensation is applied. + ExPolygons lslices_1st_layer; + tbb::parallel_for( + tbb::blocked_range(0, m_layers.size()), + [this, upscaled, clipped, xy_compensation_scaled, elephant_foot_compensation_scaled, &lslices_1st_layer] + (const tbb::blocked_range& range) { + for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) { + m_print->throw_if_canceled(); + Layer *layer = m_layers[layer_id]; + // Apply size compensation and perform clipping of multi-part objects. + float elfoot = (layer_id == 0) ? elephant_foot_compensation_scaled : 0.f; + if (layer->m_regions.size() == 1) { + assert(! upscaled); + assert(! clipped); + // Optimized version for a single region layer. + // Single region, growing or shrinking. + LayerRegion *layerm = layer->m_regions.front(); + if (elfoot > 0) { + // Apply the elephant foot compensation and store the 1st layer slices without the Elephant foot compensation applied. + lslices_1st_layer = to_expolygons(std::move(layerm->slices.surfaces)); + float delta = xy_compensation_scaled; + if (delta > elfoot) { + delta -= elfoot; + elfoot = 0.f; + } else if (delta > 0) + elfoot -= delta; + layerm->slices.set( + union_ex( + Slic3r::elephant_foot_compensation( + (delta == 0.f) ? lslices_1st_layer : offset_ex(lslices_1st_layer, delta), + layerm->flow(frExternalPerimeter), unscale(elfoot))), + stInternal); + if (xy_compensation_scaled != 0.f) + lslices_1st_layer = offset_ex(std::move(lslices_1st_layer), xy_compensation_scaled); + } else if (xy_compensation_scaled != 0.f) { + // Apply the XY compensation. + layerm->slices.set( + offset_ex(to_expolygons(std::move(layerm->slices.surfaces)), xy_compensation_scaled), + stInternal); + } + } else { + bool upscale = ! upscaled && xy_compensation_scaled > 0.f; + bool clip = ! clipped && m_config.clip_multipart_objects.value; + if (upscale || clip) { + // Multiple regions, growing or just clipping one region by the other. + // When clipping the regions, priority is given to the first regions. + Polygons processed; + for (size_t region_id = 0; region_id < layer->m_regions.size(); ++ region_id) { + LayerRegion *layerm = layer->m_regions[region_id]; + ExPolygons slices = to_expolygons(std::move(layerm->slices.surfaces)); + if (upscale) + slices = offset_ex(std::move(slices), xy_compensation_scaled); + if (region_id > 0 && clip) + // Trim by the slices of already processed regions. + slices = diff_ex(to_polygons(std::move(slices)), processed); + if (clip && (region_id + 1 < layer->m_regions.size())) + // Collect the already processed regions to trim the to be processed regions. + polygons_append(processed, slices); + layerm->slices.set(std::move(slices), stInternal); + } + } + if (xy_compensation_scaled < 0.f || elfoot > 0.f) { + // Apply the negative XY compensation. + Polygons trimming; + static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5); + if (elfoot > 0.f) { + lslices_1st_layer = offset_ex(layer->merged(eps), std::min(xy_compensation_scaled, 0.f) - eps); + trimming = to_polygons(Slic3r::elephant_foot_compensation(lslices_1st_layer, + layer->m_regions.front()->flow(frExternalPerimeter), unscale(elfoot))); + } else + trimming = offset(layer->merged(float(SCALED_EPSILON)), xy_compensation_scaled - float(SCALED_EPSILON)); + for (size_t region_id = 0; region_id < layer->m_regions.size(); ++ region_id) + layer->m_regions[region_id]->trim_surfaces(trimming); + } + } + // Merge all regions' slices to get islands, chain them by a shortest path. + layer->make_slices(); + } + }); + if (elephant_foot_compensation_scaled > 0.f) { + // The Elephant foot has been compensated, therefore the 1st layer's lslices are shrank with the Elephant foot compensation value. + // Store the uncompensated value there. + assert(! m_layers.empty()); + assert(m_layers.front()->id() == 0); + m_layers.front()->lslices = std::move(lslices_1st_layer); + } + } + m_print->throw_if_canceled(); BOOST_LOG_TRIVIAL(debug) << "Slicing objects - make_slices in parallel - end"; } @@ -2131,7 +2147,7 @@ std::string PrintObject::_fix_slicing_errors() BOOST_LOG_TRIVIAL(debug) << "Slicing objects - fixing slicing errors in parallel - end"; // remove empty layers from bottom - while (! m_layers.empty() && m_layers.front()->slices.empty()) { + while (! m_layers.empty() && (m_layers.front()->lslices.empty() || m_layers.front()->empty())) { delete m_layers.front(); m_layers.erase(m_layers.begin()); m_layers.front()->lower_layer = nullptr; @@ -2147,7 +2163,7 @@ std::string PrintObject::_fix_slicing_errors() // Simplify the sliced model, if "resolution" configuration parameter > 0. // The simplification is problematic, because it simplifies the slices independent from each other, // which makes the simplified discretization visible on the object surface. -void PrintObject::_simplify_slices(double distance) +void PrintObject::simplify_slices(double distance) { BOOST_LOG_TRIVIAL(debug) << "Slicing objects - siplifying slices in parallel - begin"; tbb::parallel_for( @@ -2160,9 +2176,9 @@ void PrintObject::_simplify_slices(double distance) layer->m_regions[region_idx]->slices.simplify(distance); { ExPolygons simplified; - for (const ExPolygon& expoly : layer->slices) + for (const ExPolygon &expoly : layer->lslices) expoly.simplify(distance, &simplified); - layer->slices = std::move(simplified); + layer->lslices = std::move(simplified); } } }); @@ -2194,7 +2210,7 @@ void PrintObject::clip_fill_surfaces() // Detect things that we need to support. // Cummulative slices. Polygons slices; - polygons_append(slices, layer->slices); + polygons_append(slices, layer->lslices); // Cummulative fill surfaces. Polygons fill_surfaces; // Solid surfaces to be supported. diff --git a/src/libslic3r/SLA/SLAPad.cpp b/src/libslic3r/SLA/SLAPad.cpp index 7cd9eb4e42..6f0db8e6c7 100644 --- a/src/libslic3r/SLA/SLAPad.cpp +++ b/src/libslic3r/SLA/SLAPad.cpp @@ -337,18 +337,15 @@ PadSkeleton divide_blueprint(const ExPolygons &bp) for (ClipperLib::PolyTree::PolyNode *node : ptree.Childs) { ExPolygon poly(ClipperPath_to_Slic3rPolygon(node->Contour)); for (ClipperLib::PolyTree::PolyNode *child : node->Childs) { - if (child->IsHole()) { - poly.holes.emplace_back( - ClipperPath_to_Slic3rPolygon(child->Contour)); + poly.holes.emplace_back( + ClipperPath_to_Slic3rPolygon(child->Contour)); - traverse_pt_unordered(child->Childs, &ret.inner); - } - else traverse_pt_unordered(child, &ret.inner); + traverse_pt(child->Childs, &ret.inner); } ret.outer.emplace_back(poly); } - + return ret; } @@ -430,9 +427,11 @@ public: ExPolygons fullpad = diff_ex(fullcvh, model_bp_sticks); - remove_redundant_parts(fullpad); - PadSkeleton divided = divide_blueprint(fullpad); + + remove_redundant_parts(divided.outer); + remove_redundant_parts(divided.inner); + outer = std::move(divided.outer); inner = std::move(divided.inner); } diff --git a/src/libslic3r/Semver.hpp b/src/libslic3r/Semver.hpp index a755becaa5..24ca74f837 100644 --- a/src/libslic3r/Semver.hpp +++ b/src/libslic3r/Semver.hpp @@ -114,6 +114,7 @@ public: bool operator&(const Semver &b) const { return ::semver_satisfies_patch(ver, b.ver) != 0; } bool operator^(const Semver &b) const { return ::semver_satisfies_caret(ver, b.ver) != 0; } bool in_range(const Semver &low, const Semver &high) const { return low <= *this && *this <= high; } + bool valid() const { return *this != zero() && *this != inf() && *this != invalid(); } // Conversion std::string to_string() const { @@ -148,7 +149,7 @@ private: Semver(semver_t ver) : ver(ver) {} static semver_t semver_zero() { return { 0, 0, 0, nullptr, nullptr }; } - static char * strdup(const std::string &str) { return ::semver_strdup(const_cast(str.c_str())); } + static char * strdup(const std::string &str) { return ::semver_strdup(str.data()); } }; diff --git a/src/libslic3r/ShortestPath.cpp b/src/libslic3r/ShortestPath.cpp index 8b5cbf483c..e9df4c5b5c 100644 --- a/src/libslic3r/ShortestPath.cpp +++ b/src/libslic3r/ShortestPath.cpp @@ -43,6 +43,7 @@ std::vector> chain_segments_closest_point(std::vector> chain_segments_greedy_constrained_reversals else if (num_segments == 1) { // Just sort the end points so that the first point visited is closest to start_near. - out.emplace_back(0, start_near != nullptr && + out.emplace_back(0, could_reverse_func(0) && start_near != nullptr && (end_point_func(0, true) - *start_near).template cast().squaredNorm() < (end_point_func(0, false) - *start_near).template cast().squaredNorm()); } else @@ -999,13 +1000,13 @@ std::vector> chain_extrusion_entities(std::vector const Point& { return first_point ? entities[idx]->first_point() : entities[idx]->last_point(); }; auto could_reverse = [&entities](size_t idx) { const ExtrusionEntity *ee = entities[idx]; return ee->is_loop() || ee->can_reverse(); }; std::vector> out = chain_segments_greedy_constrained_reversals(segment_end_point, could_reverse, entities.size(), start_near); - for (size_t i = 0; i < entities.size(); ++ i) { - ExtrusionEntity *ee = entities[i]; + for (std::pair &segment : out) { + ExtrusionEntity *ee = entities[segment.first]; if (ee->is_loop()) // Ignore reversals for loops, as the start point equals the end point. - out[i].second = false; + segment.second = false; // Is can_reverse() respected by the reversals? - assert(entities[i]->can_reverse() || ! out[i].second); + assert(ee->can_reverse() || ! segment.second); } return out; } diff --git a/src/libslic3r/Slicing.cpp b/src/libslic3r/Slicing.cpp index 9af6048abf..2a32ba5ef4 100644 --- a/src/libslic3r/Slicing.cpp +++ b/src/libslic3r/Slicing.cpp @@ -224,38 +224,14 @@ std::vector layer_height_profile_from_ranges( // Based on the work of @platsch // Fill layer_height_profile by heights ensuring a prescribed maximum cusp height. -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -std::vector layer_height_profile_adaptive(const SlicingParameters& slicing_params, - const ModelObject& object, float cusp_value) -#else -std::vector layer_height_profile_adaptive( - const SlicingParameters &slicing_params, - const t_layer_config_ranges & /* layer_config_ranges */, - const ModelVolumePtrs &volumes) -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE +std::vector layer_height_profile_adaptive(const SlicingParameters& slicing_params, const ModelObject& object, float quality_factor) { -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE // 1) Initialize the SlicingAdaptive class with the object meshes. SlicingAdaptive as; as.set_slicing_parameters(slicing_params); - as.set_object(object); -#else - // 1) Initialize the SlicingAdaptive class with the object meshes. - SlicingAdaptive as; - as.set_slicing_parameters(slicing_params); - for (const ModelVolume* volume : volumes) - if (volume->is_model_part()) - as.add_mesh(&volume->mesh()); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - - as.prepare(); + as.prepare(object); // 2) Generate layers using the algorithm of @platsch - // loop until we have at least one layer and the max slice_z reaches the object height -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - double cusp_value = 0.2; -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - std::vector layer_height_profile; layer_height_profile.push_back(0.0); layer_height_profile.push_back(slicing_params.first_object_layer_height); @@ -263,39 +239,41 @@ std::vector layer_height_profile_adaptive( layer_height_profile.push_back(slicing_params.first_object_layer_height); layer_height_profile.push_back(slicing_params.first_object_layer_height); } - double slice_z = slicing_params.first_object_layer_height; - int current_facet = 0; -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - while (slice_z <= slicing_params.object_print_z_height()) { - double height = slicing_params.max_layer_height; -#else - double height = slicing_params.first_object_layer_height; - while ((slice_z - height) <= slicing_params.object_print_z_height()) { - height = 999.0; -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + double print_z = slicing_params.first_object_layer_height; + // last facet visited by the as.next_layer_height() function, where the facets are sorted by their increasing Z span. + size_t current_facet = 0; + // loop until we have at least one layer and the max slice_z reaches the object height + while (print_z + EPSILON < slicing_params.object_print_z_height()) { + float height = slicing_params.max_layer_height; // Slic3r::debugf "\n Slice layer: %d\n", $id; // determine next layer height - double cusp_height = as.cusp_height((float)slice_z, cusp_value, current_facet); + float cusp_height = as.next_layer_height(float(print_z), quality_factor, current_facet); +#if 0 // check for horizontal features and object size - /* - if($self->config->get_value('match_horizontal_surfaces')) { - my $horizontal_dist = $adaptive_slicing[$region_id]->horizontal_facet_distance(scale $slice_z+$cusp_height, $min_height); - if(($horizontal_dist < $min_height) && ($horizontal_dist > 0)) { - Slic3r::debugf "Horizontal feature ahead, distance: %f\n", $horizontal_dist; - # can we shrink the current layer a bit? - if($cusp_height-($min_height-$horizontal_dist) > $min_height) { - # yes we can - $cusp_height = $cusp_height-($min_height-$horizontal_dist); - Slic3r::debugf "Shrink layer height to %f\n", $cusp_height; - }else{ - # no, current layer would become too thin - $cusp_height = $cusp_height+$horizontal_dist; - Slic3r::debugf "Widen layer height to %f\n", $cusp_height; + if (this->config.match_horizontal_surfaces.value) { + coordf_t horizontal_dist = as.horizontal_facet_distance(print_z + height, min_layer_height); + if ((horizontal_dist < min_layer_height) && (horizontal_dist > 0)) { + #ifdef SLIC3R_DEBUG + std::cout << "Horizontal feature ahead, distance: " << horizontal_dist << std::endl; + #endif + // can we shrink the current layer a bit? + if (height-(min_layer_height - horizontal_dist) > min_layer_height) { + // yes we can + height -= (min_layer_height - horizontal_dist); + #ifdef SLIC3R_DEBUG + std::cout << "Shrink layer height to " << height << std::endl; + #endif + } else { + // no, current layer would become too thin + height += horizontal_dist; + #ifdef SLIC3R_DEBUG + std::cout << "Widen layer height to " << height << std::endl; + #endif } } } - */ +#endif height = std::min(cusp_height, height); // apply z-gradation @@ -308,40 +286,28 @@ std::vector layer_height_profile_adaptive( // look for an applicable custom range /* - if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) { + if (my $range = first { $_->[0] <= $print_z && $_->[1] > $print_z } @{$self->layer_height_ranges}) { $height = $range->[2]; # if user set custom height to zero we should just skip the range and resume slicing over it if ($height == 0) { - $slice_z += $range->[1] - $range->[0]; + $print_z += $range->[1] - $range->[0]; next; } } */ - layer_height_profile.push_back(slice_z); + layer_height_profile.push_back(print_z); layer_height_profile.push_back(height); - slice_z += height; -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - layer_height_profile.push_back(slice_z); - layer_height_profile.push_back(height); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + print_z += height; } -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE double z_gap = slicing_params.object_print_z_height() - layer_height_profile[layer_height_profile.size() - 2]; if (z_gap > 0.0) { layer_height_profile.push_back(slicing_params.object_print_z_height()); layer_height_profile.push_back(clamp(slicing_params.min_layer_height, slicing_params.max_layer_height, z_gap)); } -#else - double last = std::max(slicing_params.first_object_layer_height, layer_height_profile[layer_height_profile.size() - 2]); - layer_height_profile.push_back(last); - layer_height_profile.push_back(slicing_params.first_object_layer_height); - layer_height_profile.push_back(slicing_params.object_print_z_height()); - layer_height_profile.push_back(slicing_params.first_object_layer_height); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE return layer_height_profile; } @@ -722,11 +688,7 @@ int generate_layer_height_texture( const Vec3crd &color1 = palette_raw[idx1]; const Vec3crd &color2 = palette_raw[idx2]; coordf_t z = cell_to_z * coordf_t(cell); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - assert((lo - EPSILON <= z) && (z <= hi + EPSILON)); -#else - assert(z >= lo && z <= hi); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + assert(lo - EPSILON <= z && z <= hi + EPSILON); // Intensity profile to visualize the layers. coordf_t intensity = cos(M_PI * 0.7 * (mid - z) / h); // Color mapping from layer height to RGB. diff --git a/src/libslic3r/Slicing.hpp b/src/libslic3r/Slicing.hpp index 03ef7e67d6..036344b224 100644 --- a/src/libslic3r/Slicing.hpp +++ b/src/libslic3r/Slicing.hpp @@ -18,12 +18,7 @@ namespace Slic3r class PrintConfig; class PrintObjectConfig; -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE class ModelObject; -#else -class ModelVolume; -typedef std::vector ModelVolumePtrs; -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE // Parameters to guide object slicing and support generation. // The slicing parameters account for a raft and whether the 1st object layer is printed with a normal or a bridging flow @@ -142,10 +137,9 @@ extern std::vector layer_height_profile_from_ranges( const SlicingParameters &slicing_params, const t_layer_config_ranges &layer_config_ranges); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE extern std::vector layer_height_profile_adaptive( const SlicingParameters& slicing_params, - const ModelObject& object, float cusp_value); + const ModelObject& object, float quality_factor); struct HeightProfileSmoothingParams { @@ -159,12 +153,6 @@ struct HeightProfileSmoothingParams extern std::vector smooth_height_profile( const std::vector& profile, const SlicingParameters& slicing_params, const HeightProfileSmoothingParams& smoothing_params); -#else -extern std::vector layer_height_profile_adaptive( - const SlicingParameters &slicing_params, - const t_layer_config_ranges &layer_config_ranges, - const ModelVolumePtrs &volumes); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE enum LayerHeightEditActionType : unsigned int { LAYER_HEIGHT_EDIT_ACTION_INCREASE = 0, diff --git a/src/libslic3r/SlicingAdaptive.cpp b/src/libslic3r/SlicingAdaptive.cpp index b6ebf1ac09..7ab0c47b27 100644 --- a/src/libslic3r/SlicingAdaptive.cpp +++ b/src/libslic3r/SlicingAdaptive.cpp @@ -1,156 +1,211 @@ #include "libslic3r.h" -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #include "Model.hpp" -#else #include "TriangleMesh.hpp" -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #include "SlicingAdaptive.hpp" +#include + +// Based on the work of Florens Waserfall (@platch on github) +// and his paper +// Florens Wasserfall, Norman Hendrich, Jianwei Zhang: +// Adaptive Slicing for the FDM Process Revisited +// 13th IEEE Conference on Automation Science and Engineering (CASE-2017), August 20-23, Xi'an, China. DOI: 10.1109/COASE.2017.8256074 +// https://tams.informatik.uni-hamburg.de/publications/2017/Adaptive%20Slicing%20for%20the%20FDM%20Process%20Revisited.pdf + +// Vojtech believes that there is a bug in @platch's derivation of the triangle area error metric. +// Following Octave code paints graphs of recommended layer height versus surface slope angle. +#if 0 +adeg=0:1:85; +a=adeg*pi/180; +t=tan(a); +tsqr=sqrt(tan(a)); +lerr=1./cos(a); +lerr2=1./(0.3+cos(a)); +plot(adeg, t, 'b', adeg, sqrt(t), 'g', adeg, 0.5 * lerr, 'm', adeg, 0.5 * lerr2, 'r') +xlabel("angle(deg), 0 - horizontal wall, 90 - vertical wall"); +ylabel("layer height"); +legend("tan(a) as cura - topographic lines distance limit", "sqrt(tan(a)) as PrusaSlicer - error triangle area limit", "old slic3r - max distance metric", "new slic3r - Waserfall paper"); +#endif + +#ifndef NDEBUG + #define ADAPTIVE_LAYER_HEIGHT_DEBUG +#endif /* NDEBUG */ + namespace Slic3r { -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -void SlicingAdaptive::clear() -{ - m_meshes.clear(); - m_faces.clear(); - m_face_normal_z.clear(); -} -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - -std::pair face_z_span(const stl_facet *f) +static inline std::pair face_z_span(const stl_facet &f) { return std::pair( - std::min(std::min(f->vertex[0](2), f->vertex[1](2)), f->vertex[2](2)), - std::max(std::max(f->vertex[0](2), f->vertex[1](2)), f->vertex[2](2))); + std::min(std::min(f.vertex[0](2), f.vertex[1](2)), f.vertex[2](2)), + std::max(std::max(f.vertex[0](2), f.vertex[1](2)), f.vertex[2](2))); } -void SlicingAdaptive::prepare() +// By Florens Waserfall aka @platch: +// This constant essentially describes the volumetric error at the surface which is induced +// by stacking "elliptic" extrusion threads. It is empirically determined by +// 1. measuring the surface profile of printed parts to find +// the ratio between layer height and profile height and then +// 2. computing the geometric difference between the model-surface and the elliptic profile. +// +// The definition of the roughness formula is in +// https://tams.informatik.uni-hamburg.de/publications/2017/Adaptive%20Slicing%20for%20the%20FDM%20Process%20Revisited.pdf +// (page 51, formula (8)) +// Currenty @platch's error metric formula is not used. +static constexpr double SURFACE_CONST = 0.18403; + +// for a given facet, compute maximum height within the allowed surface roughness / stairstepping deviation +static inline float layer_height_from_slope(const SlicingAdaptive::FaceZ &face, float max_surface_deviation) { -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - if (m_object == nullptr) - return; +// @platch's formula, see his paper "Adaptive Slicing for the FDM Process Revisited". +// return float(max_surface_deviation / (SURFACE_CONST + 0.5 * std::abs(normal_z))); + +// Constant stepping in horizontal direction, as used by Cura. +// return (face.n_cos > 1e-5) ? float(max_surface_deviation * face.n_sin / face.n_cos) : FLT_MAX; - m_faces.clear(); - m_face_normal_z.clear(); +// Constant error measured as an area of the surface error triangle, Vojtech's formula. +// return (face.n_cos > 1e-5) ? float(1.44 * max_surface_deviation * sqrt(face.n_sin / face.n_cos)) : FLT_MAX; - m_mesh = m_object->raw_mesh(); - const ModelInstance* first_instance = m_object->instances.front(); - m_mesh.transform(first_instance->get_matrix(), first_instance->is_left_handed()); +// Constant error measured as an area of the surface error triangle, Vojtech's formula with clamping to roughness at 90 degrees. + return std::min(max_surface_deviation / 0.184f, (face.n_cos > 1e-5) ? float(1.44 * max_surface_deviation * sqrt(face.n_sin / face.n_cos)) : FLT_MAX); + +// Constant stepping along the surface, equivalent to the "surface roughness" metric by Perez and later Pandey et all, see @platch's paper for references. +// return float(max_surface_deviation * face.n_sin); +} + +void SlicingAdaptive::clear() +{ + m_faces.clear(); +} + +void SlicingAdaptive::prepare(const ModelObject &object) +{ + this->clear(); + + TriangleMesh mesh = object.raw_mesh(); + const ModelInstance &first_instance = *object.instances.front(); + mesh.transform(first_instance.get_matrix(), first_instance.is_left_handed()); // 1) Collect faces from mesh. - m_faces.reserve(m_mesh.stl.stats.number_of_facets); - for (stl_facet& face : m_mesh.stl.facet_start) - { - face.normal.normalize(); - m_faces.emplace_back(&face); + m_faces.reserve(mesh.stl.stats.number_of_facets); + for (const stl_facet &face : mesh.stl.facet_start) { + Vec3f n = face.normal.normalized(); + m_faces.emplace_back(FaceZ({ face_z_span(face), std::abs(n.z()), std::sqrt(n.x() * n.x() + n.y() * n.y()) })); } -#else - // 1) Collect faces of all meshes. - int nfaces_total = 0; - for (std::vector::const_iterator it_mesh = m_meshes.begin(); it_mesh != m_meshes.end(); ++ it_mesh) - nfaces_total += (*it_mesh)->stl.stats.number_of_facets; - m_faces.reserve(nfaces_total); - for (std::vector::const_iterator it_mesh = m_meshes.begin(); it_mesh != m_meshes.end(); ++ it_mesh) - for (const stl_facet& face : (*it_mesh)->stl.facet_start) - m_faces.emplace_back(&face); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE // 2) Sort faces lexicographically by their Z span. - std::sort(m_faces.begin(), m_faces.end(), [](const stl_facet *f1, const stl_facet *f2) { return face_z_span(f1) < face_z_span(f2); }); - - // 3) Generate Z components of the facet normals. - m_face_normal_z.assign(m_faces.size(), 0.0f); - for (size_t iface = 0; iface < m_faces.size(); ++ iface) - m_face_normal_z[iface] = m_faces[iface]->normal(2); + std::sort(m_faces.begin(), m_faces.end(), [](const FaceZ &f1, const FaceZ &f2) { return f1.z_span < f2.z_span; }); } -float SlicingAdaptive::cusp_height(float z, float cusp_value, int ¤t_facet) +// current_facet is in/out parameter, rememebers the index of the last face of m_faces visited, +// where this function will start from. +// print_z - the top print surface of the previous layer. +// returns height of the next layer. +float SlicingAdaptive::next_layer_height(const float print_z, float quality_factor, size_t ¤t_facet) { - float height = (float)m_slicing_params.max_layer_height; - bool first_hit = false; + float height = (float)m_slicing_params.max_layer_height; + + float max_surface_deviation; + + { +#if 0 +// @platch's formula for quality: + double delta_min = SURFACE_CONST * m_slicing_params.min_layer_height; + double delta_mid = (SURFACE_CONST + 0.5) * m_slicing_params.layer_height; + double delta_max = (SURFACE_CONST + 0.5) * m_slicing_params.max_layer_height; +#else +// Vojtech's formula for triangle area error metric. + double delta_min = m_slicing_params.min_layer_height; + double delta_mid = m_slicing_params.layer_height; + double delta_max = m_slicing_params.max_layer_height; +#endif + max_surface_deviation = (quality_factor < 0.5f) ? + lerp(delta_min, delta_mid, 2. * quality_factor) : + lerp(delta_max, delta_mid, 2. * (1. - quality_factor)); + } // find all facets intersecting the slice-layer - int ordered_id = current_facet; - for (; ordered_id < int(m_faces.size()); ++ ordered_id) { - std::pair zspan = face_z_span(m_faces[ordered_id]); - // facet's minimum is higher than slice_z -> end loop - if (zspan.first >= z) - break; - // facet's maximum is higher than slice_z -> store the first event for next cusp_height call to begin at this point - if (zspan.second > z) { - // first event? - if (! first_hit) { - first_hit = true; - current_facet = ordered_id; - } - // skip touching facets which could otherwise cause small cusp values - if (zspan.second <= z + EPSILON) - continue; - // compute cusp-height for this facet and store minimum of all heights - float normal_z = m_face_normal_z[ordered_id]; - height = std::min(height, (normal_z == 0.0f) ? (float)m_slicing_params.max_layer_height : std::abs(cusp_value / normal_z)); - } + size_t ordered_id = current_facet; + { + bool first_hit = false; + for (; ordered_id < m_faces.size(); ++ ordered_id) { + const std::pair &zspan = m_faces[ordered_id].z_span; + // facet's minimum is higher than slice_z -> end loop + if (zspan.first >= print_z) + break; + // facet's maximum is higher than slice_z -> store the first event for next cusp_height call to begin at this point + if (zspan.second > print_z) { + // first event? + if (! first_hit) { + first_hit = true; + current_facet = ordered_id; + } + // skip touching facets which could otherwise cause small cusp values + if (zspan.second < print_z + EPSILON) + continue; + // compute cusp-height for this facet and store minimum of all heights + height = std::min(height, layer_height_from_slope(m_faces[ordered_id], max_surface_deviation)); + } + } } // lower height limit due to printer capabilities height = std::max(height, float(m_slicing_params.min_layer_height)); // check for sloped facets inside the determined layer and correct height if necessary - if (height > m_slicing_params.min_layer_height) { - for (; ordered_id < int(m_faces.size()); ++ ordered_id) { - std::pair zspan = face_z_span(m_faces[ordered_id]); + if (height > float(m_slicing_params.min_layer_height)) { + for (; ordered_id < m_faces.size(); ++ ordered_id) { + const std::pair &zspan = m_faces[ordered_id].z_span; // facet's minimum is higher than slice_z + height -> end loop - if (zspan.first >= z + height) + if (zspan.first >= print_z + height) break; // skip touching facets which could otherwise cause small cusp values - if (zspan.second <= z + EPSILON) + if (zspan.second < print_z + EPSILON) continue; // Compute cusp-height for this facet and check against height. - float normal_z = m_face_normal_z[ordered_id]; - float cusp = (normal_z == 0.0f) ? (float)m_slicing_params.max_layer_height : std::abs(cusp_value / normal_z); + float reduced_height = layer_height_from_slope(m_faces[ordered_id], max_surface_deviation); - float z_diff = zspan.first - z; - - // handle horizontal facets - if (normal_z > 0.999f) { - // Slic3r::debugf "cusp computation, height is reduced from %f", $height; + float z_diff = zspan.first - print_z; + if (reduced_height < z_diff) { + assert(z_diff < height + EPSILON); + // The currently visited triangle's slope limits the next layer height so much, that + // the lowest point of the currently visible triangle is already above the newly proposed layer height. + // This means, that we need to limit the layer height so that the offending newly visited triangle + // is just above of the new layer. +#ifdef ADAPTIVE_LAYER_HEIGHT_DEBUG + BOOST_LOG_TRIVIAL(trace) << "cusp computation, height is reduced from " << height << "to " << z_diff << " due to z-diff"; +#endif /* ADAPTIVE_LAYER_HEIGHT_DEBUG */ height = z_diff; - // Slic3r::debugf "to %f due to near horizontal facet\n", $height; - } else if (cusp > z_diff) { - if (cusp < height) { - // Slic3r::debugf "cusp computation, height is reduced from %f", $height; - height = cusp; - // Slic3r::debugf "to %f due to new cusp height\n", $height; - } - } else { - // Slic3r::debugf "cusp computation, height is reduced from %f", $height; - height = z_diff; - // Slic3r::debugf "to z-diff: %f\n", $height; + } else if (reduced_height < height) { +#ifdef ADAPTIVE_LAYER_HEIGHT_DEBUG + BOOST_LOG_TRIVIAL(trace) << "adaptive layer computation: height is reduced from " << height << "to " << reduced_height << " due to higher facet"; +#endif /* ADAPTIVE_LAYER_HEIGHT_DEBUG */ + height = reduced_height; } } // lower height limit due to printer capabilities again height = std::max(height, float(m_slicing_params.min_layer_height)); } -// Slic3r::debugf "cusp computation, layer-bottom at z:%f, cusp_value:%f, resulting layer height:%f\n", unscale $z, $cusp_value, $height; +#ifdef ADAPTIVE_LAYER_HEIGHT_DEBUG + BOOST_LOG_TRIVIAL(trace) << "adaptive layer computation, layer-bottom at z:" << print_z << ", quality_factor:" << quality_factor << ", resulting layer height:" << height; +#endif /* ADAPTIVE_LAYER_HEIGHT_DEBUG */ return height; } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE // Returns the distance to the next horizontal facet in Z-dir // to consider horizontal object features in slice thickness float SlicingAdaptive::horizontal_facet_distance(float z) { for (size_t i = 0; i < m_faces.size(); ++ i) { - std::pair zspan = face_z_span(m_faces[i]); + std::pair zspan = m_faces[i].z_span; // facet's minimum is higher than max forward distance -> end loop if (zspan.first > z + m_slicing_params.max_layer_height) break; // min_z == max_z -> horizontal facet - if ((zspan.first > z) && (zspan.first == zspan.second)) + if (zspan.first > z && zspan.first == zspan.second) return zspan.first - z; } @@ -158,6 +213,5 @@ float SlicingAdaptive::horizontal_facet_distance(float z) return (z + (float)m_slicing_params.max_layer_height > (float)m_slicing_params.object_print_z_height()) ? std::max((float)m_slicing_params.object_print_z_height() - z, 0.f) : (float)m_slicing_params.max_layer_height; } -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE }; // namespace Slic3r diff --git a/src/libslic3r/SlicingAdaptive.hpp b/src/libslic3r/SlicingAdaptive.hpp index 1d2996986f..a296553d62 100644 --- a/src/libslic3r/SlicingAdaptive.hpp +++ b/src/libslic3r/SlicingAdaptive.hpp @@ -5,50 +5,36 @@ #include "Slicing.hpp" #include "admesh/stl.h" -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -#include "TriangleMesh.hpp" -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE namespace Slic3r { -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE class ModelVolume; -#else -class TriangleMesh; -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE class SlicingAdaptive { public: -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void clear(); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; } -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void set_object(const ModelObject& object) { m_object = &object; } -#else - void add_mesh(const TriangleMesh* mesh) { m_meshes.push_back(mesh); } -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void prepare(); - float cusp_height(float z, float cusp_value, int ¤t_facet); -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + void clear(); + void set_slicing_parameters(SlicingParameters params) { m_slicing_params = params; } + void prepare(const ModelObject &object); + // Return next layer height starting from the last print_z, using a quality measure + // (quality in range from 0 to 1, 0 - highest quality at low layer heights, 1 - lowest print quality at high layer heights). + // The layer height curve shall be centered roughly around the default profile's layer height for quality 0.5. + float next_layer_height(const float print_z, float quality, size_t ¤t_facet); float horizontal_facet_distance(float z); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + + struct FaceZ { + std::pair z_span; + // Cosine of the normal vector towards the Z axis. + float n_cos; + // Sine of the normal vector towards the Z axis. + float n_sin; + }; protected: - SlicingParameters m_slicing_params; + SlicingParameters m_slicing_params; -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - const ModelObject* m_object; - TriangleMesh m_mesh; -#else - std::vector m_meshes; -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - // Collected faces of all meshes, sorted by raising Z of the bottom most face. - std::vector m_faces; - // Z component of face normals, normalized. - std::vector m_face_normal_z; + std::vector m_faces; }; }; // namespace Slic3r diff --git a/src/libslic3r/SupportMaterial.cpp b/src/libslic3r/SupportMaterial.cpp index 179b35f59e..1d98bb0e62 100644 --- a/src/libslic3r/SupportMaterial.cpp +++ b/src/libslic3r/SupportMaterial.cpp @@ -1,6 +1,5 @@ #include "ClipperUtils.hpp" #include "ExtrusionEntityCollection.hpp" -#include "PerimeterGenerator.hpp" #include "Layer.hpp" #include "Print.hpp" #include "SupportMaterial.hpp" @@ -445,8 +444,8 @@ Polygons collect_region_slices_by_type(const Layer &layer, SurfaceType surface_t Polygons collect_slices_outer(const Layer &layer) { Polygons out; - out.reserve(out.size() + layer.slices.size()); - for (const ExPolygon &expoly : layer.slices) + out.reserve(out.size() + layer.lslices.size()); + for (const ExPolygon &expoly : layer.lslices) out.emplace_back(expoly.contour); return out; } @@ -907,9 +906,9 @@ namespace SupportMaterialInternal { polyline.extend_start(fw); polyline.extend_end(fw); // Is the straight perimeter segment supported at both sides? - for (size_t i = 0; i < lower_layer.slices.size(); ++ i) - if (lower_layer.slices_bboxes[i].contains(polyline.first_point()) && lower_layer.slices_bboxes[i].contains(polyline.last_point()) && - lower_layer.slices[i].contains(polyline.first_point()) && lower_layer.slices[i].contains(polyline.last_point())) { + for (size_t i = 0; i < lower_layer.lslices.size(); ++ i) + if (lower_layer.lslices_bboxes[i].contains(polyline.first_point()) && lower_layer.lslices_bboxes[i].contains(polyline.last_point()) && + lower_layer.lslices[i].contains(polyline.first_point()) && lower_layer.lslices[i].contains(polyline.last_point())) { // Offset a polyline into a thick line. polygons_append(bridges, offset(polyline, 0.5f * w + 10.f)); break; @@ -998,7 +997,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_ // inflate the polygons over and over. Polygons &covered = buildplate_covered[layer_id]; covered = buildplate_covered[layer_id - 1]; - polygons_append(covered, offset(lower_layer.slices, scale_(0.01))); + polygons_append(covered, offset(lower_layer.lslices, scale_(0.01))); covered = union_(covered, false); // don't apply the safety offset. } } @@ -1027,7 +1026,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_ Polygons contact_polygons; Polygons slices_margin_cached; float slices_margin_cached_offset = -1.; - Polygons lower_layer_polygons = (layer_id == 0) ? Polygons() : to_polygons(object.layers()[layer_id-1]->slices); + Polygons lower_layer_polygons = (layer_id == 0) ? Polygons() : to_polygons(object.layers()[layer_id-1]->lslices); // Offset of the lower layer, to trim the support polygons with to calculate dense supports. float no_interface_offset = 0.f; if (layer_id == 0) { @@ -1166,7 +1165,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::top_contact_ slices_margin_cached_offset = slices_margin_offset; slices_margin_cached = (slices_margin_offset == 0.f) ? lower_layer_polygons : - offset2(to_polygons(lower_layer.slices), - no_interface_offset * 0.5f, slices_margin_offset + no_interface_offset * 0.5f, SUPPORT_SURFACES_OFFSET_PARAMETERS); + offset2(to_polygons(lower_layer.lslices), - no_interface_offset * 0.5f, slices_margin_offset + no_interface_offset * 0.5f, SUPPORT_SURFACES_OFFSET_PARAMETERS); if (! buildplate_covered.empty()) { // Trim the inflated contact surfaces by the top surfaces as well. polygons_append(slices_margin_cached, buildplate_covered[layer_id]); @@ -1573,7 +1572,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::bottom_conta task_group.run([this, &projection, &projection_raw, &layer, &layer_support_area, layer_id] { // Remove the areas that touched from the projection that will continue on next, lower, top surfaces. // Polygons trimming = union_(to_polygons(layer.slices), touching, true); - Polygons trimming = offset(layer.slices, float(SCALED_EPSILON)); + Polygons trimming = offset(layer.lslices, float(SCALED_EPSILON)); projection = diff(projection_raw, trimming, false); #ifdef SLIC3R_DEBUG { @@ -2105,7 +2104,7 @@ void PrintObjectSupportMaterial::trim_support_layers_by_object( const Layer &object_layer = *object.layers()[i]; if (object_layer.print_z - object_layer.height > support_layer.print_z + gap_extra_above - EPSILON) break; - polygons_append(polygons_trimming, offset(object_layer.slices, gap_xy_scaled, SUPPORT_SURFACES_OFFSET_PARAMETERS)); + polygons_append(polygons_trimming, offset(object_layer.lslices, gap_xy_scaled, SUPPORT_SURFACES_OFFSET_PARAMETERS)); } if (! m_slicing_params.soluble_interface) { // Collect all bottom surfaces, which will be extruded with a bridging flow. @@ -2218,7 +2217,7 @@ PrintObjectSupportMaterial::MyLayersPtr PrintObjectSupportMaterial::generate_raf // Expand the bases of the support columns in the 1st layer. columns_base->polygons = diff( offset(columns_base->polygons, inflate_factor_1st_layer), - offset(m_object->layers().front()->slices, (float)scale_(m_gap_xy), SUPPORT_SURFACES_OFFSET_PARAMETERS)); + offset(m_object->layers().front()->lslices, (float)scale_(m_gap_xy), SUPPORT_SURFACES_OFFSET_PARAMETERS)); if (contacts != nullptr) columns_base->polygons = diff(columns_base->polygons, interface_polygons); } diff --git a/src/libslic3r/Technologies.hpp b/src/libslic3r/Technologies.hpp index 3a87439c2b..0728dedc60 100644 --- a/src/libslic3r/Technologies.hpp +++ b/src/libslic3r/Technologies.hpp @@ -26,8 +26,6 @@ // Disable synchronization of unselected instances #define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0_ALPHA1) -// Disable imgui dialog for move, rotate and scale gizmos -#define DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI (1 && ENABLE_1_42_0_ALPHA1) // Use wxDataViewRender instead of wxDataViewCustomRenderer #define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1) @@ -43,7 +41,26 @@ #define ENABLE_THUMBNAIL_GENERATOR (1 && ENABLE_2_2_0_ALPHA1) #define ENABLE_THUMBNAIL_GENERATOR_DEBUG (0 && ENABLE_THUMBNAIL_GENERATOR) -// Enable adaptive layer height profile -#define ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE (1 && ENABLE_2_2_0_ALPHA1) + +//================== +// 2.2.0.beta1 techs +//================== +#define ENABLE_2_2_0_BETA1 1 + +// Enable using Y axis of 3Dconnexion devices as zoom +#define ENABLE_3DCONNEXION_Y_AS_ZOOM (1 && ENABLE_2_2_0_BETA1) + +// Enable a modified version of the toolbar textures where all the icons are separated by 1 pixel +#define ENABLE_MODIFIED_TOOLBAR_TEXTURES (1 && ENABLE_2_2_0_BETA1) + +// Enable configurable paths export (fullpath or not) to 3mf and amf +#define ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF (1 && ENABLE_2_2_0_BETA1) + +// Enable 6 degrees of freedom camera +#define ENABLE_6DOF_CAMERA (1 && ENABLE_2_2_0_BETA1) + +// Enhance reload from disk to be able to work with 3mf/amf files saved with PrusaSlicer 2.1.0 and earlier +#define ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK (1 && ENABLE_2_2_0_BETA1) + #endif // _technologies_h_ diff --git a/src/libslic3r/TriangleMesh.hpp b/src/libslic3r/TriangleMesh.hpp index 9c9f82040d..ef935455ef 100644 --- a/src/libslic3r/TriangleMesh.hpp +++ b/src/libslic3r/TriangleMesh.hpp @@ -198,6 +198,29 @@ private: void make_expolygons(std::vector &lines, const float closing_radius, ExPolygons* slices) const; }; +inline void slice_mesh( + const TriangleMesh & mesh, + const std::vector & z, + std::vector & layers, + TriangleMeshSlicer::throw_on_cancel_callback_type thr = nullptr) +{ + if (mesh.empty()) return; + TriangleMeshSlicer slicer(&mesh); + slicer.slice(z, &layers, thr); +} + +inline void slice_mesh( + const TriangleMesh & mesh, + const std::vector & z, + std::vector & layers, + float closing_radius, + TriangleMeshSlicer::throw_on_cancel_callback_type thr = nullptr) +{ + if (mesh.empty()) return; + TriangleMeshSlicer slicer(&mesh); + slicer.slice(z, closing_radius, &layers, thr); +} + TriangleMesh make_cube(double x, double y, double z); // Generate a TriangleMesh of a cylinder diff --git a/src/libslic3r/Utils.hpp b/src/libslic3r/Utils.hpp index e5fae485a7..06c4358099 100644 --- a/src/libslic3r/Utils.hpp +++ b/src/libslic3r/Utils.hpp @@ -65,7 +65,14 @@ extern std::string normalize_utf8_nfc(const char *src); extern std::error_code rename_file(const std::string &from, const std::string &to); // Copy a file, adjust the access attributes, so that the target is writable. -extern int copy_file(const std::string &from, const std::string &to); +int copy_file_inner(const std::string &from, const std::string &to); +// Copy file to a temp file first, then rename it to the final file name. +// If with_check is true, then the content of the copied file is compared to the content +// of the source file before renaming. +extern int copy_file(const std::string &from, const std::string &to, const bool with_check = false); + +// Compares two files, returns 0 if identical, -1 if different. +extern int check_copy(const std::string& origin, const std::string& copy); // Ignore system and hidden files, which may be created by the DropBox synchronisation process. // https://github.com/prusa3d/PrusaSlicer/issues/1298 @@ -217,14 +224,6 @@ inline typename CONTAINER_TYPE::value_type& next_value_modulo(typename CONTAINER return container[next_idx_modulo(idx, container.size())]; } -template -inline T exchange(T& obj, U&& new_value) -{ - T old_value = std::move(obj); - obj = std::forward(new_value); - return old_value; -} - extern std::string xml_escape(std::string text); diff --git a/src/libslic3r/libslic3r.h b/src/libslic3r/libslic3r.h index afbf94fa39..d3e4992ce8 100644 --- a/src/libslic3r/libslic3r.h +++ b/src/libslic3r/libslic3r.h @@ -158,6 +158,53 @@ inline std::unique_ptr make_unique(Args&&... args) { return std::unique_ptr(new T(std::forward(args)...)); } +// Variant of std::lower_bound() with compare predicate, but without the key. +// This variant is very useful in case that the T type is large or it does not even have a public constructor. +template +ForwardIt lower_bound_by_predicate(ForwardIt first, ForwardIt last, LowerThanKeyPredicate lower_thank_key) +{ + ForwardIt it; + typename std::iterator_traits::difference_type count, step; + count = std::distance(first, last); + + while (count > 0) { + it = first; + step = count / 2; + std::advance(it, step); + if (lower_thank_key(*it)) { + first = ++it; + count -= step + 1; + } + else + count = step; + } + return first; +} + +// from https://en.cppreference.com/w/cpp/algorithm/lower_bound +template> +ForwardIt binary_find(ForwardIt first, ForwardIt last, const T& value, Compare comp={}) +{ + // Note: BOTH type T and the type after ForwardIt is dereferenced + // must be implicitly convertible to BOTH Type1 and Type2, used in Compare. + // This is stricter than lower_bound requirement (see above) + + first = std::lower_bound(first, last, value, comp); + return first != last && !comp(value, *first) ? first : last; +} + +// from https://en.cppreference.com/w/cpp/algorithm/lower_bound +template +ForwardIt binary_find_by_predicate(ForwardIt first, ForwardIt last, LowerThanKeyPredicate lower_thank_key, EqualToKeyPredicate equal_to_key) +{ + // Note: BOTH type T and the type after ForwardIt is dereferenced + // must be implicitly convertible to BOTH Type1 and Type2, used in Compare. + // This is stricter than lower_bound requirement (see above) + + first = lower_bound_by_predicate(first, last, lower_thank_key); + return first != last && equal_to_key(*first) ? first : last; +} + template static inline T sqr(T x) { diff --git a/src/libslic3r/miniz_extension.cpp b/src/libslic3r/miniz_extension.cpp index e87b1a552e..17cc136fc4 100644 --- a/src/libslic3r/miniz_extension.cpp +++ b/src/libslic3r/miniz_extension.cpp @@ -26,8 +26,20 @@ bool open_zip(mz_zip_archive *zip, const char *fname, bool isread) return false; } - return isread ? mz_zip_reader_init_cfile(zip, f, 0, 0) - : mz_zip_writer_init_cfile(zip, f, 0); + bool res = false; + if (isread) + { + res = mz_zip_reader_init_cfile(zip, f, 0, 0); + if (!res) + // if we get here it means we tried to open a non-zip file + // we need to close the file here because the call to mz_zip_get_cfile() made into close_zip() returns a null pointer + // see: https://github.com/prusa3d/PrusaSlicer/issues/3536 + fclose(f); + } + else + res = mz_zip_writer_init_cfile(zip, f, 0); + + return res; } bool close_zip(mz_zip_archive *zip, bool isread) diff --git a/src/libslic3r/pchheader.hpp b/src/libslic3r/pchheader.hpp index 67b3d3a214..1339368bd4 100644 --- a/src/libslic3r/pchheader.hpp +++ b/src/libslic3r/pchheader.hpp @@ -63,6 +63,7 @@ #include #include #include +#include #include #include #include diff --git a/src/libslic3r/utils.cpp b/src/libslic3r/utils.cpp index 678ad9ed28..f91d32d288 100644 --- a/src/libslic3r/utils.cpp +++ b/src/libslic3r/utils.cpp @@ -417,27 +417,76 @@ std::error_code rename_file(const std::string &from, const std::string &to) #endif } -int copy_file(const std::string &from, const std::string &to) +int copy_file_inner(const std::string& from, const std::string& to) { - const boost::filesystem::path source(from); - const boost::filesystem::path target(to); - static const auto perms = boost::filesystem::owner_read | boost::filesystem::owner_write | boost::filesystem::group_read | boost::filesystem::others_read; // aka 644 + const boost::filesystem::path source(from); + const boost::filesystem::path target(to); + static const auto perms = boost::filesystem::owner_read | boost::filesystem::owner_write | boost::filesystem::group_read | boost::filesystem::others_read; // aka 644 - // Make sure the file has correct permission both before and after we copy over it. - // NOTE: error_code variants are used here to supress expception throwing. - // Error code of permission() calls is ignored on purpose - if they fail, - // the copy_file() function will fail appropriately and we don't want the permission() - // calls to cause needless failures on permissionless filesystems (ie. FATs on SD cards etc.) - // or when the target file doesn't exist. - boost::system::error_code ec; - boost::filesystem::permissions(target, perms, ec); - boost::filesystem::copy_file(source, target, boost::filesystem::copy_option::overwrite_if_exists, ec); - if (ec) { - return -1; - } - boost::filesystem::permissions(target, perms, ec); + // Make sure the file has correct permission both before and after we copy over it. + // NOTE: error_code variants are used here to supress expception throwing. + // Error code of permission() calls is ignored on purpose - if they fail, + // the copy_file() function will fail appropriately and we don't want the permission() + // calls to cause needless failures on permissionless filesystems (ie. FATs on SD cards etc.) + // or when the target file doesn't exist. + boost::system::error_code ec; + boost::filesystem::permissions(target, perms, ec); + boost::filesystem::copy_file(source, target, boost::filesystem::copy_option::overwrite_if_exists, ec); + if (ec) { + return -1; + } + boost::filesystem::permissions(target, perms, ec); + return 0; +} - return 0; +int copy_file(const std::string &from, const std::string &to, const bool with_check) +{ + std::string to_temp = to + ".tmp"; + int ret_val = copy_file_inner(from,to_temp); + if(ret_val == 0) + { + if (with_check) + ret_val = check_copy(from, to_temp); + + if (ret_val == 0 && rename_file(to_temp, to)) + ret_val = -3; + } + return ret_val; +} + +int check_copy(const std::string &origin, const std::string ©) +{ + std::ifstream f1(origin, std::ifstream::in | std::ifstream::binary | std::ifstream::ate); + std::ifstream f2(copy, std::ifstream::in | std::ifstream::binary | std::ifstream::ate); + + if (f1.fail() || f2.fail()) + return -2; + + std::streampos fsize = f1.tellg(); + if (fsize != f2.tellg()) + return -2; + + f1.seekg(0, std::ifstream::beg); + f2.seekg(0, std::ifstream::beg); + + // Compare by reading 8 MiB buffers one at a time. + size_t buffer_size = 8 * 1024 * 1024; + std::vector buffer_origin(buffer_size, 0); + std::vector buffer_copy(buffer_size, 0); + do { + f1.read(buffer_origin.data(), buffer_size); + f2.read(buffer_copy.data(), buffer_size); + std::streampos origin_cnt = f1.gcount(); + std::streampos copy_cnt = f2.gcount(); + if (origin_cnt != copy_cnt || + (origin_cnt > 0 && std::memcmp(buffer_origin.data(), buffer_copy.data(), origin_cnt) != 0)) + // Files are different. + return -2; + fsize -= origin_cnt; + } while (f1.good() && f2.good()); + + // All data has been read and compared equal. + return (f1.eof() && f2.eof() && fsize == 0) ? 0 : -2; } // Ignore system and hidden files, which may be created by the DropBox synchronisation process. @@ -486,7 +535,7 @@ std::string encode_path(const char *src) // Convert a wide string to a local code page. int size_needed = ::WideCharToMultiByte(0, 0, wstr_src.data(), (int)wstr_src.size(), nullptr, 0, nullptr, nullptr); std::string str_dst(size_needed, 0); - ::WideCharToMultiByte(0, 0, wstr_src.data(), (int)wstr_src.size(), const_cast(str_dst.data()), size_needed, nullptr, nullptr); + ::WideCharToMultiByte(0, 0, wstr_src.data(), (int)wstr_src.size(), str_dst.data(), size_needed, nullptr, nullptr); return str_dst; #else /* WIN32 */ return src; @@ -503,7 +552,7 @@ std::string decode_path(const char *src) // Convert the string encoded using the local code page to a wide string. int size_needed = ::MultiByteToWideChar(0, 0, src, len, nullptr, 0); std::wstring wstr_dst(size_needed, 0); - ::MultiByteToWideChar(0, 0, src, len, const_cast(wstr_dst.data()), size_needed); + ::MultiByteToWideChar(0, 0, src, len, wstr_dst.data(), size_needed); // Convert a wide string to utf8. return boost::nowide::narrow(wstr_dst.c_str()); #else /* WIN32 */ diff --git a/src/platform/osx/Info.plist.in b/src/platform/osx/Info.plist.in index d09f015b9c..f4e298180b 100644 --- a/src/platform/osx/Info.plist.in +++ b/src/platform/osx/Info.plist.in @@ -116,7 +116,5 @@ NSApplication NSHighResolutionCapable - NSRequiresAquaSystemAppearance - diff --git a/src/platform/osx/entitlements.plist b/src/platform/osx/entitlements.plist new file mode 100644 index 0000000000..59274f955f --- /dev/null +++ b/src/platform/osx/entitlements.plist @@ -0,0 +1,9 @@ + + + + + + com.apple.security.cs.disable-library-validation + + + diff --git a/src/slic3r/CMakeLists.txt b/src/slic3r/CMakeLists.txt index 7f06cac292..751a1fcafe 100644 --- a/src/slic3r/CMakeLists.txt +++ b/src/slic3r/CMakeLists.txt @@ -1,5 +1,5 @@ +cmake_minimum_required(VERSION 3.8) project(libslic3r_gui) -cmake_minimum_required(VERSION 2.6) include(PrecompiledHeader) @@ -111,6 +111,8 @@ set(SLIC3R_GUI_SOURCES GUI/WipeTowerDialog.hpp GUI/RammingChart.cpp GUI/RammingChart.hpp + GUI/RemovableDriveManager.cpp + GUI/RemovableDriveManager.hpp GUI/BonjourDialog.cpp GUI/BonjourDialog.hpp GUI/ButtonsDescription.cpp @@ -150,6 +152,8 @@ set(SLIC3R_GUI_SOURCES Utils/Duet.hpp Utils/FlashAir.cpp Utils/FlashAir.hpp + Utils/AstroBox.cpp + Utils/AstroBox.hpp Utils/PrintHost.cpp Utils/PrintHost.hpp Utils/Bonjour.cpp @@ -167,14 +171,25 @@ if (APPLE) list(APPEND SLIC3R_GUI_SOURCES Utils/RetinaHelperImpl.mm Utils/MacDarkMode.mm + GUI/RemovableDriveManagerMM.mm + GUI/RemovableDriveManagerMM.h + GUI/Mouse3DHandlerMac.mm ) + #DK + FIND_LIBRARY(DISKARBITRATION_LIBRARY DiskArbitration) + endif () add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES}) encoding_check(libslic3r_gui) -target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui ${GLEW_LIBRARIES} hidapi) +target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi) +#DK +if(APPLE) + target_link_libraries(libslic3r_gui ${DISKARBITRATION_LIBRARY}) +endif() + if (SLIC3R_PCH AND NOT SLIC3R_SYNTAXONLY) add_precompiled_header(libslic3r_gui pchheader.hpp FORCEINCLUDE) endif () diff --git a/src/slic3r/Config/Version.cpp b/src/slic3r/Config/Version.cpp index da522dd5e5..2104a6eeab 100644 --- a/src/slic3r/Config/Version.cpp +++ b/src/slic3r/Config/Version.cpp @@ -205,7 +205,7 @@ size_t Index::load(const boost::filesystem::path &path) #endif ++ idx_line; // Skip the initial white spaces. - char *key = left_trim(const_cast(line.data())); + char *key = left_trim(line.data()); if (*key == '#') // Skip a comment line. continue; @@ -286,16 +286,21 @@ Index::const_iterator Index::find(const Semver &ver) const return (it == m_configs.end() || it->config_version == ver) ? it : m_configs.end(); } -Index::const_iterator Index::recommended() const +Index::const_iterator Index::recommended(const Semver &slic3r_version) const { const_iterator highest = this->end(); for (const_iterator it = this->begin(); it != this->end(); ++ it) - if (it->is_current_slic3r_supported() && + if (it->is_slic3r_supported(slic3r_version) && (highest == this->end() || highest->config_version < it->config_version)) highest = it; return highest; } +Index::const_iterator Index::recommended() const +{ + return this->recommended(Slic3r::SEMVER); +} + std::vector Index::load_db() { boost::filesystem::path cache_dir = boost::filesystem::path(Slic3r::data_dir()) / "cache"; diff --git a/src/slic3r/Config/Version.hpp b/src/slic3r/Config/Version.hpp index 19c565ffb4..e5f1a2e214 100644 --- a/src/slic3r/Config/Version.hpp +++ b/src/slic3r/Config/Version.hpp @@ -71,6 +71,8 @@ public: // Returns configs().end() if such version does not exist in the index. This shall never happen // if the index is valid. const_iterator recommended() const; + // Recommended config for a provided slic3r version. Used when checking for slic3r update (slic3r_version is the old one read out from PrusaSlicer.ini) + const_iterator recommended(const Semver &slic3r_version) const; // Returns the filesystem path from which this index has originally been loaded const boost::filesystem::path& path() const { return m_path; } diff --git a/src/slic3r/GUI/3DBed.cpp b/src/slic3r/GUI/3DBed.cpp index dce7c4c996..00b7f2382c 100644 --- a/src/slic3r/GUI/3DBed.cpp +++ b/src/slic3r/GUI/3DBed.cpp @@ -189,9 +189,6 @@ void Bed3D::Axes::render_axis(double length) const Bed3D::Bed3D() : m_type(Custom) - , m_custom_texture("") - , m_custom_model("") - , m_requires_canvas_update(false) , m_vbo_id(0) , m_scale_factor(1.0f) { @@ -199,33 +196,31 @@ Bed3D::Bed3D() bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model) { - EType new_type = detect_type(shape); + auto check_texture = [](const std::string& texture) { + return !texture.empty() && (boost::algorithm::iends_with(texture, ".png") || boost::algorithm::iends_with(texture, ".svg")) && boost::filesystem::exists(texture); + }; - // check that the passed custom texture filename is valid - std::string cst_texture(custom_texture); - if (!cst_texture.empty()) - { - std::replace(cst_texture.begin(), cst_texture.end(), '\\', '/'); - if ((!boost::algorithm::iends_with(custom_texture, ".png") && !boost::algorithm::iends_with(custom_texture, ".svg")) || !boost::filesystem::exists(custom_texture)) - cst_texture = ""; - } + auto check_model = [](const std::string& model) { + return !model.empty() && boost::algorithm::iends_with(model, ".stl") && boost::filesystem::exists(model); + }; - // check that the passed custom texture filename is valid - std::string cst_model(custom_model); - if (!cst_model.empty()) - { - std::replace(cst_model.begin(), cst_model.end(), '\\', '/'); - if (!boost::algorithm::iends_with(custom_model, ".stl") || !boost::filesystem::exists(custom_model)) - cst_model = ""; - } + auto [new_type, system_model, system_texture] = detect_type(shape); - if ((m_shape == shape) && (m_type == new_type) && (m_custom_texture == cst_texture) && (m_custom_model == cst_model)) + std::string texture_filename = custom_texture.empty() ? system_texture : custom_texture; + if (!check_texture(texture_filename)) + texture_filename.clear(); + + std::string model_filename = custom_model.empty() ? system_model : custom_model; + if (!check_model(model_filename)) + model_filename.clear(); + + if ((m_shape == shape) && (m_type == new_type) && (m_texture_filename == texture_filename) && (m_model_filename == model_filename)) // No change, no need to update the UI. return false; m_shape = shape; - m_custom_texture = cst_texture; - m_custom_model = cst_model; + m_texture_filename = texture_filename; + m_model_filename = model_filename; m_type = new_type; calc_bounding_boxes(); @@ -247,7 +242,7 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c m_texture.reset(); m_model.reset(); - // Set the origin and size for painting of the coordinate system axes. + // Set the origin and size for rendering the coordinate system axes. m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z); m_axes.length = 0.1 * m_bounding_box.max_size() * Vec3d::Ones(); @@ -265,7 +260,11 @@ Point Bed3D::point_projection(const Point& point) const return m_polygon.point_projection(point); } +#if ENABLE_6DOF_CAMERA +void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const +#else void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const +#endif // ENABLE_6DOF_CAMERA { m_scale_factor = scale_factor; @@ -276,13 +275,15 @@ void Bed3D::render(GLCanvas3D& canvas, float theta, float scale_factor, bool sho switch (m_type) { - case MK2: { render_prusa(canvas, "mk2", theta > 90.0f); break; } - case MK3: { render_prusa(canvas, "mk3", theta > 90.0f); break; } - case SL1: { render_prusa(canvas, "sl1", theta > 90.0f); break; } - case MINI: { render_prusa(canvas, "mini", theta > 90.0f); break; } - case ENDER3: { render_prusa(canvas, "ender3", theta > 90.0f); break; } +#if ENABLE_6DOF_CAMERA + case System: { render_system(canvas, bottom); break; } + default: + case Custom: { render_custom(canvas, bottom); break; } +#else + case System: { render_system(canvas, theta > 90.0f); break; } default: case Custom: { render_custom(canvas, theta > 90.0f); break; } +#endif // ENABLE_6DOF_CAMERA } glsafe(::glDisable(GL_DEPTH_TEST)); @@ -344,10 +345,26 @@ void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox) printf("Unable to create bed grid lines\n"); } -Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const +static std::string system_print_bed_model(const Preset &preset) { - EType type = Custom; + std::string out; + const VendorProfile::PrinterModel *pm = PresetUtils::system_printer_model(preset); + if (pm != nullptr && ! pm->bed_model.empty()) + out = Slic3r::resources_dir() + "/profiles/" + preset.vendor->id + "/" + pm->bed_model; + return out; +} +static std::string system_print_bed_texture(const Preset &preset) +{ + std::string out; + const VendorProfile::PrinterModel *pm = PresetUtils::system_printer_model(preset); + if (pm != nullptr && ! pm->bed_texture.empty()) + out = Slic3r::resources_dir() + "/profiles/" + preset.vendor->id + "/" + pm->bed_texture; + return out; +} + +std::tuple Bed3D::detect_type(const Pointfs& shape) const +{ auto bundle = wxGetApp().preset_bundle; if (bundle != nullptr) { @@ -356,39 +373,12 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const { if (curr->config.has("bed_shape")) { - if (curr->vendor != nullptr) + if (shape == dynamic_cast(curr->config.option("bed_shape"))->values) { - if ((curr->vendor->name == "Prusa Research") && (shape == dynamic_cast(curr->config.option("bed_shape"))->values)) - { - if (boost::contains(curr->name, "SL1")) - { - type = SL1; - break; - } - else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5")) - { - type = MK3; - break; - } - else if (boost::contains(curr->name, "MK2")) - { - type = MK2; - break; - } - else if (boost::contains(curr->name, "MINI")) - { - type = MINI; - break; - } - } - else if ((curr->vendor->name == "Creality") && (shape == dynamic_cast(curr->config.option("bed_shape"))->values)) - { - if (boost::contains(curr->name, "ENDER-3")) - { - type = ENDER3; - break; - } - } + std::string model_filename = system_print_bed_model(*curr); + std::string texture_filename = system_print_bed_texture(*curr); + if (!model_filename.empty() && !texture_filename.empty()) + return std::make_tuple(System, model_filename, texture_filename); } } @@ -396,7 +386,7 @@ Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const } } - return type; + return std::make_tuple(Custom, "", ""); } void Bed3D::render_axes() const @@ -405,62 +395,64 @@ void Bed3D::render_axes() const m_axes.render(); } -void Bed3D::render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom) const +void Bed3D::render_system(GLCanvas3D& canvas, bool bottom) const { if (!bottom) - render_model(m_custom_model.empty() ? resources_dir() + "/models/" + key + "_bed.stl" : m_custom_model); + render_model(); - render_texture(m_custom_texture.empty() ? resources_dir() + "/icons/bed/" + key + ".svg" : m_custom_texture, bottom, canvas); + render_texture(bottom, canvas); } -void Bed3D::render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const +void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const { - if (filename.empty()) + if (m_texture_filename.empty()) { m_texture.reset(); render_default(bottom); return; } - if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename)) + if ((m_texture.get_id() == 0) || (m_texture.get_source() != m_texture_filename)) { m_texture.reset(); - if (boost::algorithm::iends_with(filename, ".svg")) + if (boost::algorithm::iends_with(m_texture_filename, ".svg")) { // use higher resolution images if graphic card and opengl version allow GLint max_tex_size = GLCanvas3DManager::get_gl_info().get_max_tex_size(); - if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != filename)) + if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != m_texture_filename)) { // generate a temporary lower resolution texture to show while no main texture levels have been compressed - if (!m_temp_texture.load_from_svg_file(filename, false, false, false, max_tex_size / 8)) + if (!m_temp_texture.load_from_svg_file(m_texture_filename, false, false, false, max_tex_size / 8)) { render_default(bottom); return; } + canvas.request_extra_frame(); } // starts generating the main texture, compression will run asynchronously - if (!m_texture.load_from_svg_file(filename, true, true, true, max_tex_size)) + if (!m_texture.load_from_svg_file(m_texture_filename, true, true, true, max_tex_size)) { render_default(bottom); return; } } - else if (boost::algorithm::iends_with(filename, ".png")) + else if (boost::algorithm::iends_with(m_texture_filename, ".png")) { // generate a temporary lower resolution texture to show while no main texture levels have been compressed - if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != filename)) + if ((m_temp_texture.get_id() == 0) || (m_temp_texture.get_source() != m_texture_filename)) { - if (!m_temp_texture.load_from_file(filename, false, GLTexture::None, false)) + if (!m_temp_texture.load_from_file(m_texture_filename, false, GLTexture::None, false)) { render_default(bottom); return; } + canvas.request_extra_frame(); } // starts generating the main texture, compression will run asynchronously - if (!m_texture.load_from_file(filename, true, GLTexture::MultiThreaded, true)) + if (!m_texture.load_from_file(m_texture_filename, true, GLTexture::MultiThreaded, true)) { render_default(bottom); return; @@ -481,13 +473,9 @@ void Bed3D::render_texture(const std::string& filename, bool bottom, GLCanvas3D& if (m_temp_texture.get_id() != 0) m_temp_texture.reset(); - m_requires_canvas_update = true; - } - else if (m_requires_canvas_update && m_texture.all_compressed_data_sent_to_gpu()) - m_requires_canvas_update = false; + canvas.request_extra_frame(); - if (m_texture.all_compressed_data_sent_to_gpu() && canvas.is_keeping_dirty()) - canvas.stop_keeping_dirty(); + } if (m_triangles.get_vertices_count() > 0) { @@ -563,12 +551,12 @@ void Bed3D::render_texture(const std::string& filename, bool bottom, GLCanvas3D& } } -void Bed3D::render_model(const std::string& filename) const +void Bed3D::render_model() const { - if (filename.empty()) + if (m_model_filename.empty()) return; - if ((m_model.get_filename() != filename) && m_model.init_from_file(filename)) + if ((m_model.get_filename() != m_model_filename) && m_model.init_from_file(m_model_filename)) { // move the model so that its origin (0.0, 0.0, 0.0) goes into the bed shape center and a bit down to avoid z-fighting with the texture quad Vec3d shift = m_bounding_box.center(); @@ -589,16 +577,16 @@ void Bed3D::render_model(const std::string& filename) const void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom) const { - if (m_custom_texture.empty() && m_custom_model.empty()) + if (m_texture_filename.empty() && m_model_filename.empty()) { render_default(bottom); return; } if (!bottom) - render_model(m_custom_model); + render_model(); - render_texture(m_custom_texture, bottom, canvas); + render_texture(bottom, canvas); } void Bed3D::render_default(bool bottom) const diff --git a/src/slic3r/GUI/3DBed.hpp b/src/slic3r/GUI/3DBed.hpp index 19ecddc0a6..b1835a919d 100644 --- a/src/slic3r/GUI/3DBed.hpp +++ b/src/slic3r/GUI/3DBed.hpp @@ -5,6 +5,8 @@ #include "3DScene.hpp" #include "GLShader.hpp" +#include + class GLUquadric; typedef class GLUquadric GLUquadricObj; @@ -64,11 +66,7 @@ class Bed3D public: enum EType : unsigned char { - MK2, - MK3, - SL1, - MINI, - ENDER3, + System, Custom, Num_Types }; @@ -76,21 +74,19 @@ public: private: EType m_type; Pointfs m_shape; - std::string m_custom_texture; - std::string m_custom_model; + std::string m_texture_filename; + std::string m_model_filename; mutable BoundingBoxf3 m_bounding_box; mutable BoundingBoxf3 m_extended_bounding_box; Polygon m_polygon; GeometryBuffer m_triangles; GeometryBuffer m_gridlines; mutable GLTexture m_texture; + mutable GLBed m_model; // temporary texture shown until the main texture has still no levels compressed mutable GLTexture m_temp_texture; - // used to trigger 3D scene update once all compressed textures have been sent to GPU - mutable bool m_requires_canvas_update; mutable Shader m_shader; mutable unsigned int m_vbo_id; - mutable GLBed m_model; Axes m_axes; mutable float m_scale_factor; @@ -101,7 +97,6 @@ public: EType get_type() const { return m_type; } - bool is_prusa() const { return (m_type == MK2) || (m_type == MK3) || (m_type == SL1); } bool is_custom() const { return m_type == Custom; } const Pointfs& get_shape() const { return m_shape; } @@ -112,17 +107,21 @@ public: bool contains(const Point& point) const; Point point_projection(const Point& point) const; +#if ENABLE_6DOF_CAMERA + void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const; +#else void render(GLCanvas3D& canvas, float theta, float scale_factor, bool show_axes) const; +#endif // ENABLE_6DOF_CAMERA private: void calc_bounding_boxes() const; void calc_triangles(const ExPolygon& poly); void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); - EType detect_type(const Pointfs& shape) const; + std::tuple detect_type(const Pointfs& shape) const; void render_axes() const; - void render_prusa(GLCanvas3D& canvas, const std::string& key, bool bottom) const; - void render_texture(const std::string& filename, bool bottom, GLCanvas3D& canvas) const; - void render_model(const std::string& filename) const; + void render_system(GLCanvas3D& canvas, bool bottom) const; + void render_texture(bool bottom, GLCanvas3D& canvas) const; + void render_model() const; void render_custom(GLCanvas3D& canvas, bool bottom) const; void render_default(bool bottom) const; void reset(); diff --git a/src/slic3r/GUI/3DScene.cpp b/src/slic3r/GUI/3DScene.cpp index bbfcabd36f..f6b1719dbf 100644 --- a/src/slic3r/GUI/3DScene.cpp +++ b/src/slic3r/GUI/3DScene.cpp @@ -877,13 +877,10 @@ bool can_export_to_obj(const GLVolume& volume) if (!volume.is_active || !volume.is_extrusion_path) return false; - if (volume.indexed_vertex_array.triangle_indices.empty() && (std::min(volume.indexed_vertex_array.triangle_indices_size, volume.tverts_range.second - volume.tverts_range.first) == 0)) - return false; + bool has_triangles = !volume.indexed_vertex_array.triangle_indices.empty() || (std::min(volume.indexed_vertex_array.triangle_indices_size, volume.tverts_range.second - volume.tverts_range.first) > 0); + bool has_quads = !volume.indexed_vertex_array.quad_indices.empty() || (std::min(volume.indexed_vertex_array.quad_indices_size, volume.qverts_range.second - volume.qverts_range.first) > 0); - if (volume.indexed_vertex_array.quad_indices.empty() && (std::min(volume.indexed_vertex_array.quad_indices_size, volume.qverts_range.second - volume.qverts_range.first) == 0)) - return false; - - return true; + return has_triangles || has_quads; } bool GLVolumeCollection::has_toolpaths_to_export() const diff --git a/src/slic3r/GUI/3DScene.hpp b/src/slic3r/GUI/3DScene.hpp index 8c5040eee2..5d559c246d 100644 --- a/src/slic3r/GUI/3DScene.hpp +++ b/src/slic3r/GUI/3DScene.hpp @@ -303,6 +303,8 @@ public: int instance_id; bool operator==(const CompositeID &rhs) const { return object_id == rhs.object_id && volume_id == rhs.volume_id && instance_id == rhs.instance_id; } bool operator!=(const CompositeID &rhs) const { return ! (*this == rhs); } + bool operator< (const CompositeID &rhs) const + { return object_id < rhs.object_id || (object_id == rhs.object_id && (volume_id < rhs.volume_id || (volume_id == rhs.volume_id && instance_id < rhs.instance_id))); } }; CompositeID composite_id; // Fingerprint of the source geometry. For ModelVolumes, it is the ModelVolume::ID and ModelInstanceID, diff --git a/src/slic3r/GUI/AppConfig.cpp b/src/slic3r/GUI/AppConfig.cpp index d33d945efb..a410f3ad8d 100644 --- a/src/slic3r/GUI/AppConfig.cpp +++ b/src/slic3r/GUI/AppConfig.cpp @@ -61,6 +61,11 @@ void AppConfig::set_defaults() if (get("preset_update").empty()) set("preset_update", "1"); +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + if (get("export_sources_full_pathnames").empty()) + set("export_sources_full_pathnames", "0"); +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + // remove old 'use_legacy_opengl' parameter from this config, if present if (!get("use_legacy_opengl").empty()) erase("", "use_legacy_opengl"); @@ -73,6 +78,9 @@ void AppConfig::set_defaults() if (get("remember_output_path").empty()) set("remember_output_path", "1"); + if (get("remember_output_path_removable").empty()) + set("remember_output_path_removable", "1"); + if (get("use_custom_toolbar_size").empty()) set("use_custom_toolbar_size", "0"); @@ -82,6 +90,11 @@ void AppConfig::set_defaults() if (get("use_perspective_camera").empty()) set("use_perspective_camera", "1"); +#if ENABLE_6DOF_CAMERA + if (get("use_free_camera").empty()) + set("use_free_camera", "0"); +#endif // ENABLE_6DOF_CAMERA + // Remove legacy window positions/sizes erase("", "main_frame_maximized"); erase("", "main_frame_pos"); @@ -271,7 +284,11 @@ void AppConfig::set_recent_projects(const std::vector& recent_proje } } +#if ENABLE_3DCONNEXION_Y_AS_ZOOM +void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed) +#else void AppConfig::set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone) +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM { std::string key = std::string("mouse_device:") + name; auto it = m_storage.find(key); @@ -283,6 +300,9 @@ void AppConfig::set_mouse_device(const std::string& name, double translation_spe it->second["translation_deadzone"] = std::to_string(translation_deadzone); it->second["rotation_speed"] = std::to_string(rotation_speed); it->second["rotation_deadzone"] = std::to_string(rotation_deadzone); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + it->second["zoom_speed"] = std::to_string(zoom_speed); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM } bool AppConfig::get_mouse_device_translation_speed(const std::string& name, double& speed) @@ -345,6 +365,23 @@ bool AppConfig::get_mouse_device_rotation_deadzone(const std::string& name, floa return true; } +#if ENABLE_3DCONNEXION_Y_AS_ZOOM +bool AppConfig::get_mouse_device_zoom_speed(const std::string& name, double& speed) +{ + std::string key = std::string("mouse_device:") + name; + auto it = m_storage.find(key); + if (it == m_storage.end()) + return false; + + auto it_val = it->second.find("zoom_speed"); + if (it_val == it->second.end()) + return false; + + speed = (float)::atof(it_val->second.c_str()); + return true; +} +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM + void AppConfig::update_config_dir(const std::string &dir) { this->set("recent", "config_directory", dir); @@ -354,9 +391,10 @@ void AppConfig::update_skein_dir(const std::string &dir) { this->set("recent", "skein_directory", dir); } - +/* std::string AppConfig::get_last_output_dir(const std::string &alt) const { + const auto it = m_storage.find(""); if (it != m_storage.end()) { const auto it2 = it->second.find("last_output_path"); @@ -371,6 +409,26 @@ void AppConfig::update_last_output_dir(const std::string &dir) { this->set("", "last_output_path", dir); } +*/ +std::string AppConfig::get_last_output_dir(const std::string& alt, const bool removable) const +{ + std::string s1 = (removable ? "last_output_path_removable" : "last_output_path"); + std::string s2 = (removable ? "remember_output_path_removable" : "remember_output_path"); + const auto it = m_storage.find(""); + if (it != m_storage.end()) { + const auto it2 = it->second.find(s1); + const auto it3 = it->second.find(s2); + if (it2 != it->second.end() && it3 != it->second.end() && !it2->second.empty() && it3->second == "1") + return it2->second; + } + return alt; +} + +void AppConfig::update_last_output_dir(const std::string& dir, const bool removable) +{ + this->set("", (removable ? "last_output_path_removable" : "last_output_path"), dir); +} + void AppConfig::reset_selections() { diff --git a/src/slic3r/GUI/AppConfig.hpp b/src/slic3r/GUI/AppConfig.hpp index 3553704506..32f1c32c85 100644 --- a/src/slic3r/GUI/AppConfig.hpp +++ b/src/slic3r/GUI/AppConfig.hpp @@ -102,8 +102,10 @@ public: void update_config_dir(const std::string &dir); void update_skein_dir(const std::string &dir); - std::string get_last_output_dir(const std::string &alt) const; - void update_last_output_dir(const std::string &dir); + //std::string get_last_output_dir(const std::string &alt) const; + //void update_last_output_dir(const std::string &dir); + std::string get_last_output_dir(const std::string& alt, const bool removable = false) const; + void update_last_output_dir(const std::string &dir, const bool removable = false); // reset the current print / filament / printer selections, so that // the PresetBundle::load_selections(const AppConfig &config) call will select @@ -131,11 +133,18 @@ public: std::vector get_recent_projects() const; void set_recent_projects(const std::vector& recent_projects); - void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone); - bool get_mouse_device_translation_speed(const std::string& name, double& speed); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone, double zoom_speed); +#else + void set_mouse_device(const std::string& name, double translation_speed, double translation_deadzone, float rotation_speed, float rotation_deadzone); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM + bool get_mouse_device_translation_speed(const std::string& name, double& speed); bool get_mouse_device_translation_deadzone(const std::string& name, double& deadzone); bool get_mouse_device_rotation_speed(const std::string& name, float& speed); bool get_mouse_device_rotation_deadzone(const std::string& name, float& deadzone); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + bool get_mouse_device_zoom_speed(const std::string& name, double& speed); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM static const std::string SECTION_FILAMENTS; static const std::string SECTION_MATERIALS; diff --git a/src/slic3r/GUI/BackgroundSlicingProcess.cpp b/src/slic3r/GUI/BackgroundSlicingProcess.cpp index e587509ac7..548a19f776 100644 --- a/src/slic3r/GUI/BackgroundSlicingProcess.cpp +++ b/src/slic3r/GUI/BackgroundSlicingProcess.cpp @@ -34,6 +34,7 @@ #include #include "I18N.hpp" #include "GUI.hpp" +#include "RemovableDriveManager.hpp" namespace Slic3r { @@ -94,20 +95,28 @@ void BackgroundSlicingProcess::process_fff() m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data); #endif // ENABLE_THUMBNAIL_GENERATOR - if (m_fff_print->model().custom_gcode_per_height != GUI::wxGetApp().model().custom_gcode_per_height) { - GUI::wxGetApp().model().custom_gcode_per_height = m_fff_print->model().custom_gcode_per_height; - // #ys_FIXME : controll text - GUI::show_info(nullptr, _(L("To except of redundant tool manipulation, \n" - "Color change(s) for unused extruder(s) was(were) deleted")), _(L("Info"))); - } - if (this->set_step_started(bspsGCodeFinalize)) { if (! m_export_path.empty()) { //FIXME localize the messages // Perform the final post-processing of the export path by applying the print statistics over the file name. std::string export_path = m_fff_print->print_statistics().finalize_output_path(m_export_path); - if (copy_file(m_temp_output_path, export_path) != 0) + GUI::RemovableDriveManager::get_instance().update(); + bool with_check = GUI::RemovableDriveManager::get_instance().is_path_on_removable_drive(export_path); + int copy_ret_val = copy_file(m_temp_output_path, export_path, with_check); + if (with_check && copy_ret_val == -2) + { + std::string err_msg = "Copying of the temporary G-code to the output G-code failed. There might be problem with target device, please try exporting again or using different device. The corrupted output G-code is at " + export_path + ".tmp."; + throw std::runtime_error(_utf8(L(err_msg))); + } + else if (copy_ret_val == -3) + { + std::string err_msg = "Renaming of the G-code after copying to the selected destination folder has failed. Current path is " + export_path + ".tmp. Please try exporting again."; + throw std::runtime_error(_utf8(L(err_msg))); + } + else if ( copy_ret_val != 0) + { throw std::runtime_error(_utf8(L("Copying of the temporary G-code to the output G-code failed. Maybe the SD card is write locked?"))); + } m_print->set_status(95, _utf8(L("Running post-processing scripts"))); run_post_process_scripts(export_path, m_fff_print->config()); m_print->set_status(100, (boost::format(_utf8(L("G-code file exported to %1%"))) % export_path).str()); diff --git a/src/slic3r/GUI/BackgroundSlicingProcess.hpp b/src/slic3r/GUI/BackgroundSlicingProcess.hpp index a66dcf39c3..c8ece38f09 100644 --- a/src/slic3r/GUI/BackgroundSlicingProcess.hpp +++ b/src/slic3r/GUI/BackgroundSlicingProcess.hpp @@ -53,11 +53,11 @@ public: void set_thumbnail_cb(ThumbnailsGeneratorCallback cb) { m_thumbnail_cb = cb; } #endif // ENABLE_THUMBNAIL_GENERATOR - // The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished + // The following wxCommandEvent will be sent to the UI thread / Plater window, when the slicing is finished // and the background processing will transition into G-code export. // The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed. void set_slicing_completed_event(int event_id) { m_event_slicing_completed_id = event_id; } - // The following wxCommandEvent will be sent to the UI thread / Platter window, when the G-code export is finished. + // The following wxCommandEvent will be sent to the UI thread / Plater window, when the G-code export is finished. // The wxCommandEvent is sent to the UI thread asynchronously without waiting for the event to be processed. void set_finished_event(int event_id) { m_event_finished_id = event_id; } @@ -132,11 +132,6 @@ public: // This "finished" flag does not account for the final export of the output file (.gcode or zipped PNGs), // and it does not account for the OctoPrint scheduling. bool finished() const { return m_print->finished(); } - - void set_force_update_print_regions(bool force_update_print_regions) { - if (m_fff_print) - m_fff_print->set_force_update_print_regions(force_update_print_regions); - } private: void thread_proc(); @@ -191,9 +186,9 @@ private: void throw_if_canceled() const { if (m_print->canceled()) throw CanceledException(); } void prepare_upload(); - // wxWidgets command ID to be sent to the platter to inform that the slicing is finished, and the G-code export will continue. + // wxWidgets command ID to be sent to the plater to inform that the slicing is finished, and the G-code export will continue. int m_event_slicing_completed_id = 0; - // wxWidgets command ID to be sent to the platter to inform that the task finished. + // wxWidgets command ID to be sent to the plater to inform that the task finished. int m_event_finished_id = 0; }; diff --git a/src/slic3r/GUI/BedShapeDialog.cpp b/src/slic3r/GUI/BedShapeDialog.cpp index 96a0a59cd5..44f5e60211 100644 --- a/src/slic3r/GUI/BedShapeDialog.cpp +++ b/src/slic3r/GUI/BedShapeDialog.cpp @@ -61,9 +61,7 @@ void BedShapePanel::build_panel(const ConfigOptionPoints& default_pt, const Conf { m_shape = default_pt.values; m_custom_texture = custom_texture.value.empty() ? NONE : custom_texture.value; - std::replace(m_custom_texture.begin(), m_custom_texture.end(), '\\', '/'); m_custom_model = custom_model.value.empty() ? NONE : custom_model.value; - std::replace(m_custom_model.begin(), m_custom_model.end(), '\\', '/'); auto sbsizer = new wxStaticBoxSizer(wxVERTICAL, this, _(L("Shape"))); sbsizer->GetStaticBox()->SetFont(wxGetApp().bold_font()); @@ -546,8 +544,6 @@ void BedShapePanel::load_texture() return; } - std::replace(file_name.begin(), file_name.end(), '\\', '/'); - wxBusyCursor wait; m_custom_texture = file_name; @@ -571,8 +567,6 @@ void BedShapePanel::load_model() return; } - std::replace(file_name.begin(), file_name.end(), '\\', '/'); - wxBusyCursor wait; m_custom_model = file_name; diff --git a/src/slic3r/GUI/BitmapCache.cpp b/src/slic3r/GUI/BitmapCache.cpp index f7cefe72b2..7322a88d1c 100644 --- a/src/slic3r/GUI/BitmapCache.cpp +++ b/src/slic3r/GUI/BitmapCache.cpp @@ -1,6 +1,7 @@ #include "BitmapCache.hpp" #include "libslic3r/Utils.hpp" +#include #if ! defined(WIN32) && ! defined(__APPLE__) #define BROKEN_ALPHA @@ -15,7 +16,7 @@ #include "nanosvg/nanosvg.h" #define NANOSVGRAST_IMPLEMENTATION #include "nanosvg/nanosvgrast.h" -#include "GUI_App.hpp" +//#include "GUI_App.hpp" namespace Slic3r { namespace GUI { @@ -226,7 +227,7 @@ wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned width, } wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_width, unsigned target_height, - float scale /* = 1.0f */, const bool grayscale/* = false*/) + float scale /* = 1.0f */, const bool grayscale/* = false*/, const bool dark_mode/* = false*/) { std::string bitmap_key = bitmap_name + ( target_height !=0 ? "-h" + std::to_string(target_height) : @@ -234,16 +235,45 @@ wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned target_ + (scale != 1.0f ? "-s" + std::to_string(scale) : "") + (grayscale ? "-gs" : ""); - target_height != 0 ? target_height *= scale : target_width *= scale; + /* For the Dark mode of any platform, we should draw icons in respect to OS background + * Note: All standard(regular) icons are collected in "icons" folder, + * SVG-icons, which have "Dark mode" variant, are collected in "icons/white" folder + */ + std::string folder; + if (dark_mode) + { +#ifdef __WXMSW__ + folder = "white\\"; +#else + folder = "white/"; +#endif + auto it = m_map.find(folder + bitmap_key); + if (it != m_map.end()) + return it->second; + else { + it = m_map.find(bitmap_key); + if (it != m_map.end()) + return it->second; + } - auto it = m_map.find(bitmap_key); - if (it != m_map.end()) - return it->second; + if (!boost::filesystem::exists(Slic3r::var(folder + bitmap_name + ".svg"))) + folder.clear(); + else + bitmap_key = folder + bitmap_key; + } + else + { + auto it = m_map.find(bitmap_key); + if (it != m_map.end()) + return it->second; + } - NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f); + NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(folder + bitmap_name + ".svg").c_str(), "px", 96.0f); if (image == nullptr) return nullptr; + target_height != 0 ? target_height *= scale : target_width *= scale; + float svg_scale = target_height != 0 ? (float)target_height / image->height : target_width != 0 ? (float)target_width / image->width : 1; diff --git a/src/slic3r/GUI/BitmapCache.hpp b/src/slic3r/GUI/BitmapCache.hpp index ce77057c82..041e7d8920 100644 --- a/src/slic3r/GUI/BitmapCache.hpp +++ b/src/slic3r/GUI/BitmapCache.hpp @@ -34,7 +34,7 @@ public: // Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero. wxBitmap* load_png(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, const bool grayscale = false); // Load svg from resources/icons. bitmap_key is given without the .svg suffix. SVG will be rasterized to provided height/width. - wxBitmap* load_svg(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, float scale = 1.0f, const bool grayscale = false); + wxBitmap* load_svg(const std::string &bitmap_key, unsigned width = 0, unsigned height = 0, float scale = 1.0f, const bool grayscale = false, const bool dark_mode = false); static wxBitmap mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency); static wxBitmap mksolid(size_t width, size_t height, const unsigned char rgb[3]) { return mksolid(width, height, rgb[0], rgb[1], rgb[2], wxALPHA_OPAQUE); } diff --git a/src/slic3r/GUI/Camera.cpp b/src/slic3r/GUI/Camera.cpp index 20fda22d36..c21947d585 100644 --- a/src/slic3r/GUI/Camera.cpp +++ b/src/slic3r/GUI/Camera.cpp @@ -6,6 +6,11 @@ #endif // !ENABLE_THUMBNAIL_GENERATOR #include "GUI_App.hpp" #include "AppConfig.hpp" +#if ENABLE_CAMERA_STATISTICS +#if ENABLE_6DOF_CAMERA +#include "Mouse3DController.hpp" +#endif // ENABLE_6DOF_CAMERA +#endif // ENABLE_CAMERA_STATISTICS #include @@ -34,18 +39,27 @@ double Camera::FrustrumZMargin = 10.0; double Camera::MaxFovDeg = 60.0; Camera::Camera() +#if ENABLE_6DOF_CAMERA + : requires_zoom_to_bed(false) +#else : phi(45.0f) , requires_zoom_to_bed(false) , inverted_phi(false) +#endif // ENABLE_6DOF_CAMERA , m_type(Perspective) , m_target(Vec3d::Zero()) +#if !ENABLE_6DOF_CAMERA , m_theta(45.0f) +#endif // !ENABLE_6DOF_CAMERA , m_zoom(1.0) , m_distance(DefaultDistance) , m_gui_scale(1.0) , m_view_matrix(Transform3d::Identity()) , m_projection_matrix(Transform3d::Identity()) { +#if ENABLE_6DOF_CAMERA + set_default_orientation(); +#endif // ENABLE_6DOF_CAMERA } std::string Camera::get_type_as_string() const @@ -91,6 +105,9 @@ void Camera::select_next_type() void Camera::set_target(const Vec3d& target) { +#if ENABLE_6DOF_CAMERA + translate_world(target - m_target); +#else BoundingBoxf3 test_box = m_scene_box; test_box.translate(-m_scene_box.center()); // We may let this factor be customizable @@ -101,8 +118,10 @@ void Camera::set_target(const Vec3d& target) m_target(0) = clamp(test_box.min(0), test_box.max(0), target(0)); m_target(1) = clamp(test_box.min(1), test_box.max(1), target(1)); m_target(2) = clamp(test_box.min(2), test_box.max(2), target(2)); +#endif // ENABLE_6DOF_CAMERA } +#if !ENABLE_6DOF_CAMERA void Camera::set_theta(float theta, bool apply_limit) { if (apply_limit) @@ -114,6 +133,7 @@ void Camera::set_theta(float theta, bool apply_limit) m_theta += 360.0f; } } +#endif // !ENABLE_6DOF_CAMERA void Camera::update_zoom(double delta_zoom) { @@ -123,14 +143,33 @@ void Camera::update_zoom(double delta_zoom) void Camera::set_zoom(double zoom) { // Don't allow to zoom too far outside the scene. - double zoom_min = calc_zoom_to_bounding_box_factor(m_scene_box, (int)m_viewport[2], (int)m_viewport[3]); + double zoom_min = min_zoom(); if (zoom_min > 0.0) - zoom = std::max(zoom, zoom_min * 0.7); + zoom = std::max(zoom, zoom_min); // Don't allow to zoom too close to the scene. - m_zoom = std::min(zoom, 100.0); + m_zoom = std::min(zoom, max_zoom()); } +#if ENABLE_6DOF_CAMERA +void Camera::select_view(const std::string& direction) +{ + if (direction == "iso") + set_default_orientation(); + else if (direction == "left") + m_view_matrix = look_at(m_target - m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ()); + else if (direction == "right") + m_view_matrix = look_at(m_target + m_distance * Vec3d::UnitX(), m_target, Vec3d::UnitZ()); + else if (direction == "top") + m_view_matrix = look_at(m_target + m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY()); + else if (direction == "bottom") + m_view_matrix = look_at(m_target - m_distance * Vec3d::UnitZ(), m_target, -Vec3d::UnitY()); + else if (direction == "front") + m_view_matrix = look_at(m_target - m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ()); + else if (direction == "rear") + m_view_matrix = look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ()); +} +#else bool Camera::select_view(const std::string& direction) { const float* dir_vec = nullptr; @@ -159,6 +198,7 @@ bool Camera::select_view(const std::string& direction) else return false; } +#endif // ENABLE_6DOF_CAMERA double Camera::get_fov() const { @@ -180,20 +220,26 @@ void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const void Camera::apply_view_matrix() const { +#if !ENABLE_6DOF_CAMERA double theta_rad = Geometry::deg2rad(-(double)m_theta); double phi_rad = Geometry::deg2rad((double)phi); double sin_theta = ::sin(theta_rad); Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad)); +#endif // !ENABLE_6DOF_CAMERA glsafe(::glMatrixMode(GL_MODELVIEW)); glsafe(::glLoadIdentity()); +#if ENABLE_6DOF_CAMERA + glsafe(::glMultMatrixd(m_view_matrix.data())); +#else glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw glsafe(::glTranslated(-camera_pos(0), -camera_pos(1), -camera_pos(2))); glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data())); +#endif // ENABLE_6DOF_CAMERA } void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const @@ -300,7 +346,11 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h) { m_zoom = zoom; // center view around box center +#if ENABLE_6DOF_CAMERA + set_target(box.center()); +#else m_target = box.center(); +#endif // ENABLE_6DOF_CAMERA } } @@ -313,7 +363,11 @@ void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canv { m_zoom = zoom; // center view around the calculated center +#if ENABLE_6DOF_CAMERA + set_target(center); +#else m_target = center; +#endif // ENABLE_6DOF_CAMERA } } #endif // ENABLE_THUMBNAIL_GENERATOR @@ -322,10 +376,15 @@ void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canv void Camera::debug_render() const { ImGuiWrapper& imgui = *wxGetApp().imgui(); - imgui.set_next_window_bg_alpha(0.5f); imgui.begin(std::string("Camera statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); std::string type = get_type_as_string(); +#if ENABLE_6DOF_CAMERA + if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1")) + type += "/free"; + else + type += "/constrained"; +#endif // ENABLE_6DOF_CAMERA Vec3f position = get_position().cast(); Vec3f target = m_target.cast(); float distance = (float)get_distance(); @@ -339,7 +398,7 @@ void Camera::debug_render() const float fov = (float)get_fov(); float gui_scale = (float)get_gui_scale(); - ImGui::InputText("Type", const_cast(type.data()), type.length(), ImGuiInputTextFlags_ReadOnly); + ImGui::InputText("Type", type.data(), type.length(), ImGuiInputTextFlags_ReadOnly); ImGui::Separator(); ImGui::InputFloat3("Position", position.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); ImGui::InputFloat3("Target", target.data(), "%.6f", ImGuiInputTextFlags_ReadOnly); @@ -361,6 +420,50 @@ void Camera::debug_render() const } #endif // ENABLE_CAMERA_STATISTICS +#if ENABLE_6DOF_CAMERA +void Camera::translate_world(const Vec3d& displacement) +{ + Vec3d new_target = validate_target(m_target + displacement); + Vec3d new_displacement = new_target - m_target; + if (!new_displacement.isApprox(Vec3d::Zero())) + { + m_target += new_displacement; + m_view_matrix.translate(-new_displacement); + } +} + +void Camera::rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad) +{ + Vec3d target = m_target; + translate_world(-target); + m_view_matrix.rotate(Eigen::AngleAxisd(delta_zenit_rad, get_dir_right())); + m_view_matrix.rotate(Eigen::AngleAxisd(delta_azimut_rad, Vec3d::UnitZ())); + translate_world(target); +} + +void Camera::rotate_local_around_target(const Vec3d& rotation_rad) +{ + rotate_local_around_pivot(rotation_rad, m_target); +} + +void Camera::rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& pivot) +{ + // we use a copy of the pivot because a reference to the current m_target may be passed in (see i.e. rotate_local_around_target()) + // and m_target is modified by the translate_world() calls + Vec3d center = pivot; + translate_world(-center); + m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(0), get_dir_right())); + m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(1), get_dir_up())); + m_view_matrix.rotate(Eigen::AngleAxisd(rotation_rad(2), get_dir_forward())); + translate_world(center); +} + +double Camera::min_zoom() const +{ + return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, (int)m_viewport[2], (int)m_viewport[3]); +} +#endif // ENABLE_6DOF_CAMERA + std::pair Camera::calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const { std::pair ret; @@ -541,6 +644,63 @@ void Camera::set_distance(double distance) const apply_view_matrix(); } +#if ENABLE_6DOF_CAMERA +Transform3d Camera::look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up) const +{ + Vec3d unit_z = (position - target).normalized(); + Vec3d unit_x = up.cross(unit_z).normalized(); + Vec3d unit_y = unit_z.cross(unit_x).normalized(); + + Transform3d matrix; + + matrix(0, 0) = unit_x(0); + matrix(0, 1) = unit_x(1); + matrix(0, 2) = unit_x(2); + matrix(0, 3) = -unit_x.dot(position); + + matrix(1, 0) = unit_y(0); + matrix(1, 1) = unit_y(1); + matrix(1, 2) = unit_y(2); + matrix(1, 3) = -unit_y.dot(position); + + matrix(2, 0) = unit_z(0); + matrix(2, 1) = unit_z(1); + matrix(2, 2) = unit_z(2); + matrix(2, 3) = -unit_z.dot(position); + + matrix(3, 0) = 0.0; + matrix(3, 1) = 0.0; + matrix(3, 2) = 0.0; + matrix(3, 3) = 1.0; + + return matrix; +} + +void Camera::set_default_orientation() +{ + double theta_rad = Geometry::deg2rad(-45.0); + double phi_rad = Geometry::deg2rad(45.0); + double sin_theta = ::sin(theta_rad); + Vec3d camera_pos = m_target + m_distance * Vec3d(sin_theta * ::sin(phi_rad), sin_theta * ::cos(phi_rad), ::cos(theta_rad)); + m_view_matrix = Transform3d::Identity(); + m_view_matrix.rotate(Eigen::AngleAxisd(theta_rad, Vec3d::UnitX())).rotate(Eigen::AngleAxisd(phi_rad, Vec3d::UnitZ())).translate(-camera_pos); +} + +Vec3d Camera::validate_target(const Vec3d& target) const +{ + BoundingBoxf3 test_box = m_scene_box; + test_box.translate(-m_scene_box.center()); + // We may let this factor be customizable + static const double ScaleFactor = 1.5; + test_box.scale(ScaleFactor); + test_box.translate(m_scene_box.center()); + + return Vec3d(std::clamp(target(0), test_box.min(0), test_box.max(0)), + std::clamp(target(1), test_box.min(1), test_box.max(1)), + std::clamp(target(2), test_box.min(2), test_box.max(2))); +} +#endif // ENABLE_6DOF_CAMERA + } // GUI } // Slic3r diff --git a/src/slic3r/GUI/Camera.hpp b/src/slic3r/GUI/Camera.hpp index 6cd1b75a5f..2a43361089 100644 --- a/src/slic3r/GUI/Camera.hpp +++ b/src/slic3r/GUI/Camera.hpp @@ -30,21 +30,29 @@ struct Camera Num_types }; +#if !ENABLE_6DOF_CAMERA float phi; - bool requires_zoom_to_bed; bool inverted_phi; +#endif // !ENABLE_6DOF_CAMERA + bool requires_zoom_to_bed; private: EType m_type; Vec3d m_target; +#if !ENABLE_6DOF_CAMERA float m_theta; +#endif // !ENABLE_6DOF_CAMERA double m_zoom; // Distance between camera position and camera target measured along the camera Z axis mutable double m_distance; mutable double m_gui_scale; mutable std::array m_viewport; +#if ENABLE_6DOF_CAMERA + Transform3d m_view_matrix; +#else mutable Transform3d m_view_matrix; +#endif // ENABLE_6DOF_CAMERA mutable Transform3d m_projection_matrix; mutable std::pair m_frustrum_zs; @@ -66,17 +74,24 @@ public: double get_distance() const { return m_distance; } double get_gui_scale() const { return m_gui_scale; } +#if !ENABLE_6DOF_CAMERA float get_theta() const { return m_theta; } void set_theta(float theta, bool apply_limit); +#endif // !ENABLE_6DOF_CAMERA double get_zoom() const { return m_zoom; } + double get_inv_zoom() const { assert(m_zoom != 0.0); return 1.0 / m_zoom; } void update_zoom(double delta_zoom); void set_zoom(double zoom); const BoundingBoxf3& get_scene_box() const { return m_scene_box; } void set_scene_box(const BoundingBoxf3& box) { m_scene_box = box; } +#if ENABLE_6DOF_CAMERA + void select_view(const std::string& direction); +#else bool select_view(const std::string& direction); +#endif // ENABLE_6DOF_CAMERA const std::array& get_viewport() const { return m_viewport; } const Transform3d& get_view_matrix() const { return m_view_matrix; } @@ -110,6 +125,27 @@ public: void debug_render() const; #endif // ENABLE_CAMERA_STATISTICS +#if ENABLE_6DOF_CAMERA + // translate the camera in world space + void translate_world(const Vec3d& displacement); + + // rotate the camera on a sphere having center == m_target and radius == m_distance + // using the given variations of spherical coordinates + void rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad); + + // rotate the camera around three axes parallel to the camera local axes and passing through m_target + void rotate_local_around_target(const Vec3d& rotation_rad); + + // rotate the camera around three axes parallel to the camera local axes and passing through the given pivot point + void rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& pivot); + + // returns true if the camera z axis (forward) is pointing in the negative direction of the world z axis + bool is_looking_downward() const { return get_dir_forward().dot(Vec3d::UnitZ()) < 0.0; } + + double max_zoom() const { return 100.0; } + double min_zoom() const; +#endif // ENABLE_6DOF_CAMERA + private: // returns tight values for nearZ and farZ plane around the given bounding box // the camera MUST be outside of the bounding box in eye coordinate of the given box @@ -121,6 +157,12 @@ private: double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const; #endif // ENABLE_THUMBNAIL_GENERATOR void set_distance(double distance) const; + +#if ENABLE_6DOF_CAMERA + Transform3d look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up) const; + void set_default_orientation(); + Vec3d validate_target(const Vec3d& target) const; +#endif // ENABLE_6DOF_CAMERA }; } // GUI diff --git a/src/slic3r/GUI/ConfigWizard.cpp b/src/slic3r/GUI/ConfigWizard.cpp index 4d523bc0b7..add680a40f 100644 --- a/src/slic3r/GUI/ConfigWizard.cpp +++ b/src/slic3r/GUI/ConfigWizard.cpp @@ -350,6 +350,21 @@ bool PrinterPicker::any_selected() const return false; } +std::set PrinterPicker::get_selected_models() const +{ + std::set ret_set; + + for (const auto& cb : cboxes) + if (cb->GetValue()) + ret_set.emplace(cb->model); + + for (const auto& cb : cboxes_alt) + if (cb->GetValue()) + ret_set.emplace(cb->model); + + return ret_set; +} + void PrinterPicker::on_checkbox(const Checkbox *cbox, bool checked) { PrinterPickerEvent evt(EVT_PRINTER_PICK, GetId(), vendor_id, cbox->model, cbox->variant, checked); @@ -500,6 +515,19 @@ bool PagePrinters::any_selected() const return false; } +std::set PagePrinters::get_selected_models() +{ + std::set ret_set; + + for (const auto *picker : printer_pickers) + { + std::set tmp_models = picker->get_selected_models(); + ret_set.insert(tmp_models.begin(), tmp_models.end()); + } + + return ret_set; +} + void PagePrinters::set_run_reason(ConfigWizard::RunReason run_reason) { if (technology == T_FFF @@ -655,14 +683,6 @@ void PageMaterials::update_lists(int sel1, int sel2) sel2_prev = sel2; } - - // for the very begining - if ((wizard_p()->run_reason == ConfigWizard::RR_DATA_EMPTY || wizard_p()->run_reason == ConfigWizard::RR_DATA_LEGACY) - && list_l3->size() > 0 ) - { - list_l3->Check(0, true); - wizard_p()->update_presets_in_config(materials->appconfig_section(), list_l3->get_data(0), true); - } } void PageMaterials::select_material(int i) @@ -773,6 +793,23 @@ PageUpdate::PageUpdate(ConfigWizard *parent) box_presets->Bind(wxEVT_CHECKBOX, [this](wxCommandEvent &event) { this->preset_update = event.IsChecked(); }); } +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +PageReloadFromDisk::PageReloadFromDisk(ConfigWizard* parent) + : ConfigWizardPage(parent, _(L("Reload from disk")), _(L("Reload from disk"))) + , full_pathnames(false) +{ + auto* box_pathnames = new wxCheckBox(this, wxID_ANY, _(L("Export full pathnames of models and parts sources into 3mf and amf files"))); + box_pathnames->SetValue(wxGetApp().app_config->get("export_sources_full_pathnames") == "1"); + append(box_pathnames); + append_text(_(L( + "If enabled, allows the Reload from disk command to automatically find and load the files when invoked.\n" + "If not enabled, the Reload from disk command will ask to select each file using an open file dialog." + ))); + + box_pathnames->Bind(wxEVT_CHECKBOX, [this](wxCommandEvent& event) { this->full_pathnames = event.IsChecked(); }); +} +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + PageMode::PageMode(ConfigWizard *parent) : ConfigWizardPage(parent, _(L("View mode")), _(L("View mode"))) { @@ -821,7 +858,7 @@ PageVendors::PageVendors(ConfigWizard *parent) { const AppConfig &appconfig = this->wizard_p()->appconfig_new; - append_text(wxString::Format(_(L("Pick another vendor supported by %s: (FIXME: this text)")), SLIC3R_APP_NAME)); + append_text(wxString::Format(_(L("Pick another vendor supported by %s")), SLIC3R_APP_NAME) + ":"); auto boldfont = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT); boldfont.SetWeight(wxFONTWEIGHT_BOLD); @@ -1254,7 +1291,7 @@ const std::string Materials::UNKNOWN = "(Unknown)"; void Materials::push(const Preset *preset) { - presets.insert(preset); + presets.push_back(preset); types.insert(technology & T_FFF ? Materials::get_filament_type(preset) : Materials::get_material_type(preset)); @@ -1364,6 +1401,9 @@ void ConfigWizard::priv::load_pages() btn_finish->Enable(any_fff_selected || any_sla_selected); index->add_page(page_update); +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + index->add_page(page_reload_from_disk); +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF index->add_page(page_mode); index->go_to(former_active); // Will restore the active item/page if possible @@ -1516,23 +1556,21 @@ void ConfigWizard::priv::update_materials(Technology technology) for (const auto &pair : bundles) { for (const auto &filament : pair.second.preset_bundle->filaments) { // Check if filament is already added - if (filaments.containts(&filament)) { continue; } - + if (filaments.containts(&filament)) + continue; // Iterate printers in all bundles - for (const auto &pair : bundles) { - for (const auto &printer : pair.second.preset_bundle->printers) { + // For now, we only allow the profiles to be compatible with another profiles inside the same bundle. +// for (const auto &pair : bundles) + for (const auto &printer : pair.second.preset_bundle->printers) // Filter out inapplicable printers - if (!printer.is_visible || printer.printer_technology() != ptFFF) { - continue; - } - - if (filament.is_compatible_with_printer(printer)) { + if (printer.is_visible && printer.printer_technology() == ptFFF && + is_compatible_with_printer(PresetWithVendorProfile(filament, nullptr), PresetWithVendorProfile(printer, nullptr)) && + // Check if filament is already added + ! filaments.containts(&filament)) { filaments.push(&filament); if (!filament.alias.empty()) aliases_fff[filament.alias].insert(filament.name); } - } - } } } } @@ -1545,23 +1583,21 @@ void ConfigWizard::priv::update_materials(Technology technology) for (const auto &pair : bundles) { for (const auto &material : pair.second.preset_bundle->sla_materials) { // Check if material is already added - if (sla_materials.containts(&material)) { continue; } - + if (sla_materials.containts(&material)) + continue; // Iterate printers in all bundles - for (const auto &pair : bundles) { - for (const auto &printer : pair.second.preset_bundle->printers) { + // For now, we only allow the profiles to be compatible with another profiles inside the same bundle. +// for (const auto &pair : bundles) + for (const auto &printer : pair.second.preset_bundle->printers) // Filter out inapplicable printers - if (!printer.is_visible || printer.printer_technology() != ptSLA) { - continue; - } - - if (material.is_compatible_with_printer(printer)) { + if (printer.is_visible && printer.printer_technology() == ptSLA && + is_compatible_with_printer(PresetWithVendorProfile(material, nullptr), PresetWithVendorProfile(printer, nullptr)) && + // Check if material is already added + ! sla_materials.containts(&material)) { sla_materials.push(&material); if (!material.alias.empty()) aliases_sla[material.alias].insert(material.name); } - } - } } } } @@ -1592,6 +1628,10 @@ void ConfigWizard::priv::on_printer_pick(PagePrinters *page, const PrinterPicker preset.is_visible = evt.enable; } } + + // if at list one printer is selected but there in no one selected material, + // select materials which is default for selected printer(s) + select_default_materials_if_needed(pair.second.vendor_profile, page->technology, evt.model_id); } if (page->technology & T_FFF) { @@ -1601,6 +1641,57 @@ void ConfigWizard::priv::on_printer_pick(PagePrinters *page, const PrinterPicker } } +void ConfigWizard::priv::select_default_materials_for_printer_model(const std::vector& models, Technology technology, const std::string& model_id) +{ + PageMaterials* page_materials = technology & T_FFF ? page_filaments : page_sla_materials; + + auto it = std::find_if(models.begin(), models.end(), [model_id](VendorProfile::PrinterModel model) {return model_id == model.id; }); + if (it != models.end()) + for (const std::string& material : it->default_materials) + appconfig_new.set(page_materials->materials->appconfig_section(), material, "1"); +} + +void ConfigWizard::priv::select_default_materials_if_needed(VendorProfile* vendor_profile, Technology technology, const std::string& model_id) +{ + if ((technology & T_FFF && !any_fff_selected) || + (technology & T_SLA && !any_sla_selected) || + check_materials_in_config(technology, false)) + return; + + select_default_materials_for_printer_model(vendor_profile->models, technology, model_id); +} + +void ConfigWizard::priv::selected_default_materials(Technology technology) +{ + auto select_default_materials_for_printer_page = [this](PagePrinters * page_printers, Technology technology) + { + std::set selected_models = page_printers->get_selected_models(); + const std::string vendor_id = page_printers->get_vendor_id(); + + for (auto& pair : bundles) + { + if (pair.first != vendor_id) + continue; + + for (const std::string& model_id : selected_models) + select_default_materials_for_printer_model(pair.second.vendor_profile->models, technology, model_id); + } + }; + + PagePrinters* page_printers = technology & T_FFF ? page_fff : page_msla; + select_default_materials_for_printer_page(page_printers, technology); + + for (const auto& printer : pages_3rdparty) + { + page_printers = technology & T_FFF ? printer.second.first : printer.second.second; + if (page_printers) + select_default_materials_for_printer_page(page_printers, technology); + } + + update_materials(technology); + (technology& T_FFF ? page_filaments : page_sla_materials)->reload_presets(); +} + void ConfigWizard::priv::on_3rdparty_install(const VendorProfile *vendor, bool install) { auto it = pages_3rdparty.find(vendor->id); @@ -1617,7 +1708,27 @@ void ConfigWizard::priv::on_3rdparty_install(const VendorProfile *vendor, bool i load_pages(); } -bool ConfigWizard::priv::check_material_config() +bool ConfigWizard::priv::on_bnt_finish() +{ + /* When Filaments or Sla Materials pages are activated, + * materials for this pages are automaticaly updated and presets are reloaded. + * + * But, if _Finish_ button was clicked without activation of those pages + * (for example, just some printers were added/deleted), + * than last changes wouldn't be updated for filaments/materials. + * SO, do that before close of Wizard + */ + update_materials(T_ANY); + if (any_fff_selected) + page_filaments->reload_presets(); + if (any_sla_selected) + page_sla_materials->reload_presets(); + + // check, that there is selected at least one filament/material + return check_materials_in_config(T_ANY); +} + +bool ConfigWizard::priv::check_materials_in_config(Technology technology, bool show_info_msg) { const auto exist_preset = [this](const std::string& section, const Materials& materials) { @@ -1632,15 +1743,32 @@ bool ConfigWizard::priv::check_material_config() return false; }; - if (any_fff_selected && !exist_preset(AppConfig::SECTION_FILAMENTS, filaments)) + const auto ask_and_selected_default_materials = [this](wxString message, Technology technology) { - show_info(q, _(L("You have to select at least one filament for selected printers")), ""); + wxMessageDialog msg(q, message, _(L("Notice")), wxYES_NO); + if (msg.ShowModal() == wxID_YES) + selected_default_materials(technology); + }; + + if (any_fff_selected && technology & T_FFF && !exist_preset(AppConfig::SECTION_FILAMENTS, filaments)) + { + if (show_info_msg) + { + wxString message = _(L("You have to select at least one filament for selected printers")) + "\n\n\t" + + _(L("Do you want to automatic select default filaments?")); + ask_and_selected_default_materials(message, T_FFF); + } return false; } - if (any_sla_selected && !exist_preset(AppConfig::SECTION_MATERIALS, sla_materials)) + if (any_sla_selected && technology & T_SLA && !exist_preset(AppConfig::SECTION_MATERIALS, sla_materials)) { - show_info(q, _(L("You have to select at least one material for selected printers")), ""); + if (show_info_msg) + { + wxString message = _(L("You have to select at least one material for selected printers")) + "\n\n\t" + + _(L("Do you want to automatic select default materials?")); + ask_and_selected_default_materials(message, T_SLA); + } return false; } @@ -1722,6 +1850,11 @@ void ConfigWizard::priv::apply_config(AppConfig *app_config, PresetBundle *prese } app_config->set("version_check", page_update->version_check ? "1" : "0"); app_config->set("preset_update", page_update->preset_update ? "1" : "0"); + +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + app_config->set("export_sources_full_pathnames", page_reload_from_disk->full_pathnames ? "1" : "0"); +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + page_mode->serialize_mode(app_config); std::string preferred_model; @@ -1813,7 +1946,7 @@ bool ConfigWizard::priv::check_sla_selected() // Public ConfigWizard::ConfigWizard(wxWindow *parent) - : DPIDialog(parent, wxID_ANY, wxString(SLIC3R_APP_NAME) + " - " + name(), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) + : DPIDialog(parent, wxID_ANY, wxString(SLIC3R_APP_NAME) + " - " + _(name().ToStdString()), wxDefaultPosition, wxDefaultSize, wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER) , p(new priv(this)) { this->SetFont(wxGetApp().normal_font()); @@ -1873,10 +2006,13 @@ ConfigWizard::ConfigWizard(wxWindow *parent) p->add_page(p->page_filaments = new PageMaterials(this, &p->filaments, _(L("Filament Profiles Selection")), _(L("Filaments")), _(L("Type:")) )); p->add_page(p->page_sla_materials = new PageMaterials(this, &p->sla_materials, - _(L("SLA Material Profiles Selection")), _(L("SLA Materials")), _(L("Layer height:")) )); + _(L("SLA Material Profiles Selection")) + " ", _(L("SLA Materials")), _(L("Layer height:")) )); p->add_page(p->page_custom = new PageCustom(this)); p->add_page(p->page_update = new PageUpdate(this)); +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + p->add_page(p->page_reload_from_disk = new PageReloadFromDisk(this)); +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF p->add_page(p->page_mode = new PageMode(this)); p->add_page(p->page_firmware = new PageFirmware(this)); p->add_page(p->page_bed = new PageBedShape(this)); @@ -1905,14 +2041,22 @@ ConfigWizard::ConfigWizard(wxWindow *parent) }); p->btn_prev->Bind(wxEVT_BUTTON, [this](const wxCommandEvent &) { this->p->index->go_prev(); }); - p->btn_next->Bind(wxEVT_BUTTON, [this](const wxCommandEvent &) { this->p->index->go_next(); }); + + p->btn_next->Bind(wxEVT_BUTTON, [this](const wxCommandEvent &) + { + // check, that there is selected at least one filament/material + ConfigWizardPage* active_page = this->p->index->active_page(); + if ( (active_page == p->page_filaments || active_page == p->page_sla_materials) + && !p->check_materials_in_config(dynamic_cast(active_page)->materials->technology)) + return; + this->p->index->go_next(); + }); + p->btn_finish->Bind(wxEVT_BUTTON, [this](const wxCommandEvent &) { - if (!p->check_material_config()) - return; - this->EndModal(wxID_OK); + if (p->on_bnt_finish()) + this->EndModal(wxID_OK); }); -// p->btn_finish->Hide(); p->btn_sel_all->Bind(wxEVT_BUTTON, [this](const wxCommandEvent &) { p->any_sla_selected = true; @@ -1925,7 +2069,6 @@ ConfigWizard::ConfigWizard(wxWindow *parent) p->index->Bind(EVT_INDEX_PAGE, [this](const wxCommandEvent &) { const bool is_last = p->index->active_is_last(); p->btn_next->Show(! is_last); -// p->btn_finish->Show(is_last); if (is_last) p->btn_finish->SetFocus(); diff --git a/src/slic3r/GUI/ConfigWizard_private.hpp b/src/slic3r/GUI/ConfigWizard_private.hpp index 75cd232181..9c14633c9f 100644 --- a/src/slic3r/GUI/ConfigWizard_private.hpp +++ b/src/slic3r/GUI/ConfigWizard_private.hpp @@ -58,15 +58,16 @@ enum Technology { struct Materials { Technology technology; - std::set presets; + // use vector for the presets to purpose of save of presets sorting in the bundle + std::vector presets; std::set types; Materials(Technology technology) : technology(technology) {} void push(const Preset *preset); void clear(); - bool containts(const Preset *preset) { - return presets.find(preset) != presets.end(); + bool containts(const Preset *preset) const { + return std::find(presets.begin(), presets.end(), preset) != presets.end(); } const std::string& appconfig_section() const; @@ -148,6 +149,7 @@ struct PrinterPicker: wxPanel void select_all(bool select, bool alternates = false); void select_one(size_t i, bool select); bool any_selected() const; + std::set get_selected_models() const ; int get_width() const { return width; } const std::vector& get_button_indexes() { return m_button_indexes; } @@ -214,6 +216,9 @@ struct PagePrinters: ConfigWizardPage void select_all(bool select, bool alternates = false); int get_width() const; bool any_selected() const; + std::set get_selected_models(); + + std::string get_vendor_id() const { return printer_pickers.empty() ? "" : printer_pickers[0]->vendor_id; } virtual void set_run_reason(ConfigWizard::RunReason run_reason) override; }; @@ -300,6 +305,17 @@ struct PageUpdate: ConfigWizardPage PageUpdate(ConfigWizard *parent); }; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +struct PageReloadFromDisk : ConfigWizardPage +{ + bool full_pathnames; + + PageReloadFromDisk(ConfigWizard* parent); +}; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + struct PageMode: ConfigWizardPage { wxRadioButton *radio_simple; @@ -454,6 +470,11 @@ struct ConfigWizard::priv PageMaterials *page_sla_materials = nullptr; PageCustom *page_custom = nullptr; PageUpdate *page_update = nullptr; +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + PageReloadFromDisk *page_reload_from_disk = nullptr; +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF +//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ PageMode *page_mode = nullptr; PageVendors *page_vendors = nullptr; Pages3rdparty pages_3rdparty; @@ -486,9 +507,17 @@ struct ConfigWizard::priv void on_custom_setup(); void on_printer_pick(PagePrinters *page, const PrinterPickerEvent &evt); + void select_default_materials_for_printer_model(const std::vector &models, + Technology technology, + const std::string & model_id); + void select_default_materials_if_needed(VendorProfile* vendor_profile, + Technology technology, + const std::string &model_id); + void selected_default_materials(Technology technology); void on_3rdparty_install(const VendorProfile *vendor, bool install); - bool check_material_config(); + bool on_bnt_finish(); + bool check_materials_in_config(Technology technology, bool show_info_msg = true); void apply_config(AppConfig *app_config, PresetBundle *preset_bundle, const PresetUpdater *updater); // #ys_FIXME_alise void update_presets_in_config(const std::string& section, const std::string& alias_key, bool add); diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index 82944269b3..7cceb1a5f1 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -132,9 +132,7 @@ GLCanvas3D::LayersEditing::LayersEditing() , m_object_max_z(0.f) , m_slicing_parameters(nullptr) , m_layer_height_profile_modified(false) -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - , m_adaptive_cusp(0.2f) -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + , m_adaptive_quality(0.5f) , state(Unknown) , band_width(2.0f) , strength(0.005f) @@ -155,9 +153,6 @@ GLCanvas3D::LayersEditing::~LayersEditing() } const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f; -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f; -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename) { @@ -224,8 +219,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const if (!m_enabled) return; -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - static const ImVec4 orange(0.757f, 0.404f, 0.216f, 1.0f); + static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f); const Size& cnv_size = canvas.get_canvas_size(); float canvas_w = (float)cnv_size.get_width(); @@ -233,37 +227,34 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const ImGuiWrapper& imgui = *wxGetApp().imgui(); imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f); - imgui.set_next_window_bg_alpha(0.5f); - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); + imgui.begin(_(L("Variable layer height")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse); - imgui.begin(_(L("Layer height profile")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse); - - ImGui::PushStyleColor(ImGuiCol_Text, orange); + ImGui::PushStyleColor(ImGuiCol_Text, ORANGE); imgui.text(_(L("Left mouse button:"))); ImGui::PopStyleColor(); ImGui::SameLine(); imgui.text(_(L("Add detail"))); - ImGui::PushStyleColor(ImGuiCol_Text, orange); + ImGui::PushStyleColor(ImGuiCol_Text, ORANGE); imgui.text(_(L("Right mouse button:"))); ImGui::PopStyleColor(); ImGui::SameLine(); imgui.text(_(L("Remove detail"))); - ImGui::PushStyleColor(ImGuiCol_Text, orange); + ImGui::PushStyleColor(ImGuiCol_Text, ORANGE); imgui.text(_(L("Shift + Left mouse button:"))); ImGui::PopStyleColor(); ImGui::SameLine(); imgui.text(_(L("Reset to base"))); - ImGui::PushStyleColor(ImGuiCol_Text, orange); + ImGui::PushStyleColor(ImGuiCol_Text, ORANGE); imgui.text(_(L("Shift + Right mouse button:"))); ImGui::PopStyleColor(); ImGui::SameLine(); imgui.text(_(L("Smoothing"))); - ImGui::PushStyleColor(ImGuiCol_Text, orange); + ImGui::PushStyleColor(ImGuiCol_Text, ORANGE); imgui.text(_(L("Mouse wheel:"))); ImGui::PopStyleColor(); ImGui::SameLine(); @@ -271,16 +262,24 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const ImGui::Separator(); if (imgui.button(_(L("Adaptive")))) - wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_cusp)); + wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_quality)); ImGui::SameLine(); float text_align = ImGui::GetCursorPosX(); - imgui.text(_(L("Cusp (mm)"))); + ImGui::AlignTextToFramePadding(); + imgui.text(_(L("Quality / Speed"))); + if (ImGui::IsItemHovered()) + { + ImGui::BeginTooltip(); + ImGui::TextUnformatted(_(L("Higher print quality versus higher print speed."))); + ImGui::EndTooltip(); + } + ImGui::SameLine(); float widget_align = ImGui::GetCursorPosX(); ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); - m_adaptive_cusp = clamp((float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, m_adaptive_cusp); - ImGui::SliderFloat("", &m_adaptive_cusp, (float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, "%.2f"); + m_adaptive_quality = clamp(0.0f, 1.f, m_adaptive_quality); + ImGui::SliderFloat("", &m_adaptive_quality, 0.0f, 1.f, "%.2f"); ImGui::Separator(); if (imgui.button(_(L("Smooth")))) @@ -288,6 +287,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const ImGui::SameLine(); ImGui::SetCursorPosX(text_align); + ImGui::AlignTextToFramePadding(); imgui.text(_(L("Radius"))); ImGui::SameLine(); ImGui::SetCursorPosX(widget_align); @@ -297,9 +297,12 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const m_smooth_params.radius = (unsigned int)radius; ImGui::SetCursorPosX(text_align); + ImGui::AlignTextToFramePadding(); imgui.text(_(L("Keep min"))); ImGui::SameLine(); - ImGui::SetCursorPosX(widget_align); + if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization + ImGui::SetCursorPosX(widget_align); + ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f); imgui.checkbox("##2", m_smooth_params.keep_min); @@ -309,16 +312,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const imgui.end(); - ImGui::PopStyleVar(); - const Rect& bar_rect = get_bar_rect_viewport(canvas); -#else - const Rect& bar_rect = get_bar_rect_viewport(canvas); - const Rect& reset_rect = get_reset_rect_viewport(canvas); - - _render_tooltip_texture(canvas, bar_rect, reset_rect); - _render_reset_texture(reset_rect); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE render_active_object_annotations(canvas, bar_rect); render_profile(bar_rect); } @@ -345,68 +339,26 @@ bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, floa return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y) -{ - const Rect& rect = get_reset_rect_screen(canvas); - return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); -} -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float w = (float)cnv_size.get_width(); float h = (float)cnv_size.get_height(); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE return Rect(w - thickness_bar_width(canvas), 0.0f, w, h); -#else - return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas)); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas) -{ - const Size& cnv_size = canvas.get_canvas_size(); - float w = (float)cnv_size.get_width(); - float h = (float)cnv_size.get_height(); - - return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h); -} -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas) { const Size& cnv_size = canvas.get_canvas_size(); float half_w = 0.5f * (float)cnv_size.get_width(); float half_h = 0.5f * (float)cnv_size.get_height(); - float zoom = (float)canvas.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)canvas.get_camera().get_inv_zoom(); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); -#else - return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas) -{ - const Size& cnv_size = canvas.get_canvas_size(); - float half_w = 0.5f * (float)cnv_size.get_width(); - float half_h = 0.5f * (float)cnv_size.get_height(); - - float zoom = (float)canvas.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - - return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom); -} -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - bool GLCanvas3D::LayersEditing::is_initialized() const { return m_shader.is_initialized(); @@ -441,54 +393,6 @@ std::string GLCanvas3D::LayersEditing::get_tooltip(const GLCanvas3D& canvas) con return ret; } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const -{ - // TODO: do this with ImGui - - if (m_tooltip_texture.get_id() == 0) - { - std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png"; - if (!m_tooltip_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false)) - return; - } - -#if ENABLE_RETINA_GL - const float scale = canvas.get_canvas_size().get_scale_factor(); -#else - const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor(); -#endif - const float width = (float)m_tooltip_texture.get_width() * scale; - const float height = (float)m_tooltip_texture.get_height() * scale; - - float zoom = (float)canvas.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; - float gap = 10.0f * inv_zoom; - - float bar_left = bar_rect.get_left(); - float reset_bottom = reset_rect.get_bottom(); - - float l = bar_left - width * inv_zoom - gap; - float r = bar_left - gap; - float t = reset_bottom + height * inv_zoom + gap; - float b = reset_bottom + gap; - - GLTexture::render_texture(m_tooltip_texture.get_id(), l, r, b, t); -} - -void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) const -{ - if (m_reset_texture.get_id() == 0) - { - std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png"; - if (!m_reset_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false)) - return; - } - - GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top()); -} -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const { m_shader.start_using(); @@ -637,11 +541,10 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas) canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp) +void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor) { this->update_slicing_parameters(); - m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp); + m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, quality_factor); const_cast(m_model_object)->layer_height_profile = m_layer_height_profile; m_layers_texture.valid = false; canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); @@ -650,13 +553,11 @@ void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params) { this->update_slicing_parameters(); - m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params); const_cast(m_model_object)->layer_height_profile = m_layer_height_profile; m_layers_texture.valid = false; canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE void GLCanvas3D::LayersEditing::generate_layer_height_texture() { @@ -692,7 +593,7 @@ void GLCanvas3D::LayersEditing::accept_changes(GLCanvas3D& canvas) { if (last_object_id >= 0) { if (m_layer_height_profile_modified) { - wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Manual edit"))); + wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Manual edit"))); const_cast(m_model_object)->layer_height_profile = m_layer_height_profile; canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); } @@ -719,19 +620,6 @@ float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas) * THICKNESS_BAR_WIDTH; } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE -float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas) -{ - return -#if ENABLE_RETINA_GL - canvas.get_canvas_size().get_scale_factor() -#else - canvas.get_wxglcanvas()->GetContentScaleFactor() -#endif - * THICKNESS_RESET_BUTTON_HEIGHT; -} -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX); const Vec3d GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MAX); @@ -958,8 +846,7 @@ void GLCanvas3D::WarningTexture::render(const GLCanvas3D& canvas) const if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0)) { const Size& cnv_size = canvas.get_canvas_size(); - float zoom = (float)canvas.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)canvas.get_camera().get_inv_zoom(); float left = (-0.5f * (float)m_original_width) * inv_zoom; float top = (-0.5f * (float)cnv_size.get_height() + (float)m_original_height + 2.0f) * inv_zoom; float right = left + (float)m_original_width * inv_zoom; @@ -1005,24 +892,25 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D std::vector& colors, std::vector& cp_legend_items) { - std::vector custom_gcode_per_height = wxGetApp().plater()->model().custom_gcode_per_height; + std::vector custom_gcode_per_print_z = wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes; const int extruders_cnt = wxGetApp().extruders_edited_cnt(); if (extruders_cnt == 1) { - if (custom_gcode_per_height.empty()) { - cp_legend_items.push_back(I18N::translate_utf8(L("Default print color"))); + if (custom_gcode_per_print_z.empty()) { + cp_legend_items.emplace_back(I18N::translate_utf8(L("Default print color"))); colors = colors_in; return; } std::vector> cp_values; + cp_values.reserve(custom_gcode_per_print_z.size()); std::vector print_zs = canvas.get_current_print_zs(true); - for (auto custom_code : custom_gcode_per_height) + for (auto custom_code : custom_gcode_per_print_z) { if (custom_code.gcode != ColorChangeCode) continue; - auto lower_b = std::lower_bound(print_zs.begin(), print_zs.end(), custom_code.height - DoubleSlider::epsilon()); + auto lower_b = std::lower_bound(print_zs.begin(), print_zs.end(), custom_code.print_z - DoubleSlider::epsilon()); if (lower_b == print_zs.end()) continue; @@ -1033,14 +921,14 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D // to avoid duplicate values, check adding values if (cp_values.empty() || !(cp_values.back().first == previous_z && cp_values.back().second == current_z)) - cp_values.push_back(std::pair(previous_z, current_z)); + cp_values.emplace_back(std::pair(previous_z, current_z)); } const auto items_cnt = (int)cp_values.size(); if (items_cnt == 0) // There is no one color change, but there is/are some pause print or custom Gcode { - cp_legend_items.push_back(I18N::translate_utf8(L("Default print color"))); - cp_legend_items.push_back(I18N::translate_utf8(L("Pause print or custom G-code"))); + cp_legend_items.emplace_back(I18N::translate_utf8(L("Default print color"))); + cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code"))); colors = colors_in; return; } @@ -1049,7 +937,7 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D colors.resize(colors_in.size(), 0.0); ::memcpy((void*)(colors.data()), (const void*)(colors_in.data() + (color_cnt - 1) * 4), 4 * sizeof(float)); - cp_legend_items.push_back(I18N::translate_utf8(L("Pause print or custom G-code"))); + cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code"))); size_t color_pos = 4; for (int i = items_cnt; i >= 0; --i, color_pos+=4) @@ -1061,15 +949,15 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D std::string id_str = std::to_string(i + 1) + ": "; if (i == 0) { - cp_legend_items.push_back(id_str + (boost::format(I18N::translate_utf8(L("up to %.2f mm"))) % cp_values[0].first).str()); + cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("up to %.2f mm"))) % cp_values[0].first).str()); break; } if (i == items_cnt) { - cp_legend_items.push_back(id_str + (boost::format(I18N::translate_utf8(L("above %.2f mm"))) % cp_values[i - 1].second).str()); + cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("above %.2f mm"))) % cp_values[i - 1].second).str()); continue; } - cp_legend_items.push_back(id_str + (boost::format(I18N::translate_utf8(L("%.2f - %.2f mm"))) % cp_values[i - 1].second % cp_values[i].first).str()); + cp_legend_items.emplace_back(id_str + (boost::format(I18N::translate_utf8(L("%.2f - %.2f mm"))) % cp_values[i - 1].second % cp_values[i].first).str()); } } else @@ -1083,20 +971,20 @@ void GLCanvas3D::LegendTexture::fill_color_print_legend_items( const GLCanvas3D size_t color_in_pos = 4 * (color_cnt - 1); for (unsigned int i = 0; i < (unsigned int)extruders_cnt; ++i) - cp_legend_items.push_back((boost::format(I18N::translate_utf8(L("Extruder %d"))) % (i + 1)).str()); + cp_legend_items.emplace_back((boost::format(I18N::translate_utf8(L("Extruder %d"))) % (i + 1)).str()); ::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + color_in_pos), 4 * sizeof(float)); color_pos += 4; color_in_pos -= 4; - cp_legend_items.push_back(I18N::translate_utf8(L("Pause print or custom G-code"))); + cp_legend_items.emplace_back(I18N::translate_utf8(L("Pause print or custom G-code"))); - int cnt = custom_gcode_per_height.size(); + int cnt = custom_gcode_per_print_z.size(); for (int i = cnt-1; i >= 0; --i) - if (custom_gcode_per_height[i].gcode == ColorChangeCode) { + if (custom_gcode_per_print_z[i].gcode == ColorChangeCode) { ::memcpy((void*)(colors.data() + color_pos), (const void*)(colors_in.data() + color_in_pos), 4 * sizeof(float)); color_pos += 4; color_in_pos -= 4; - cp_legend_items.push_back((boost::format(I18N::translate_utf8(L("Color change for Extruder %d at %.2f mm"))) % custom_gcode_per_height[i].extruder % custom_gcode_per_height[i].height).str()); + cp_legend_items.emplace_back((boost::format(I18N::translate_utf8(L("Color change for Extruder %d at %.2f mm"))) % custom_gcode_per_print_z[i].extruder % custom_gcode_per_print_z[i].print_z).str()); } } } @@ -1130,6 +1018,12 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c // calculate scaling const float scale_gl = canvas.get_canvas_size().get_scale_factor(); +#if ENABLE_RETINA_GL + // For non-visible or non-created window getBackingScaleFactor function return 0.0 value. + // And using of the zero scale causes a crash, when we trying to draw text to the (0,0) rectangle + if (scale_gl <= 0.0f) + return false; +#endif const float scale = scale_gl * wxGetApp().em_unit()*0.1; // get scale from em_unit() value, because of get_scale_factor() return 1 const int scaled_square = std::floor((float)Px_Square * scale); const int scaled_title_offset = Px_Title_Offset * scale; @@ -1314,8 +1208,7 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const if ((m_id > 0) && (m_original_width > 0) && (m_original_height > 0) && (m_width > 0) && (m_height > 0)) { const Size& cnv_size = canvas.get_canvas_size(); - float zoom = (float)canvas.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)canvas.get_camera().get_inv_zoom(); float left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom; float top = (0.5f * (float)cnv_size.get_height()) * inv_zoom; float right = left + (float)m_original_width * inv_zoom; @@ -1336,7 +1229,6 @@ void GLCanvas3D::LegendTexture::render(const GLCanvas3D& canvas) const } } -wxDEFINE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent); @@ -1360,11 +1252,9 @@ wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent); wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent); wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent); wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event); wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE #if ENABLE_THUMBNAIL_GENERATOR const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25; @@ -1377,7 +1267,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar , m_retina_helper(nullptr) #endif , m_in_render(false) - , m_render_enabled(true) , m_bed(bed) , m_camera(camera) , m_view_toolbar(view_toolbar) @@ -1386,7 +1275,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar , m_gizmos(*this) , m_use_clipping_planes(false) , m_sidebar_field("") - , m_keep_dirty(false) + , m_extra_frame_requested(false) , m_config(nullptr) , m_process(nullptr) , m_model(nullptr) @@ -1507,8 +1396,6 @@ bool GLCanvas3D::init() if (m_selection.is_enabled() && !m_selection.init()) return false; - post_event(SimpleEvent(EVT_GLCANVAS_INIT)); - m_initialized = true; return true; @@ -1622,8 +1509,6 @@ void GLCanvas3D::bed_shape_changed() refresh_camera_scene_box(); m_camera.requires_zoom_to_bed = true; m_dirty = true; - if (m_bed.is_prusa()) - start_keeping_dirty(); } void GLCanvas3D::set_color_by(const std::string& value) @@ -1667,31 +1552,29 @@ bool GLCanvas3D::is_layers_editing_allowed() const return m_layers_editing.is_allowed(); } -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE void GLCanvas3D::reset_layer_height_profile() { - wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Reset"))); + wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Reset"))); m_layers_editing.reset_layer_height_profile(*this); m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } -void GLCanvas3D::adaptive_layer_height_profile(float cusp) +void GLCanvas3D::adaptive_layer_height_profile(float quality_factor) { - wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Adaptive"))); - m_layers_editing.adaptive_layer_height_profile(*this, cusp); + wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Adaptive"))); + m_layers_editing.adaptive_layer_height_profile(*this, quality_factor); m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params) { - wxGetApp().plater()->take_snapshot(_(L("Layer height profile-Smooth all"))); + wxGetApp().plater()->take_snapshot(_(L("Variable layer height - Smooth all"))); m_layers_editing.smooth_layer_height_profile(*this, smoothing_params); m_layers_editing.state = LayersEditing::Completed; m_dirty = true; } -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE bool GLCanvas3D::is_reload_delayed() const { @@ -1778,8 +1661,14 @@ void GLCanvas3D::zoom_to_selection() void GLCanvas3D::select_view(const std::string& direction) { +#if ENABLE_6DOF_CAMERA + m_camera.select_view(direction); + if (m_canvas != nullptr) + m_canvas->Refresh(); +#else if (m_camera.select_view(direction) && (m_canvas != nullptr)) m_canvas->Refresh(); +#endif // ENABLE_6DOF_CAMERA } void GLCanvas3D::update_volumes_colors_by_extruder() @@ -1790,7 +1679,7 @@ void GLCanvas3D::update_volumes_colors_by_extruder() void GLCanvas3D::render() { - if (!m_render_enabled || m_in_render) + if (m_in_render) { // if called recursively, return m_dirty = true; @@ -1836,10 +1725,12 @@ void GLCanvas3D::render() GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f }; glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top)); +#if !ENABLE_6DOF_CAMERA float theta = m_camera.get_theta(); if (theta > 180.f) // absolute value of the rotation theta = 360.f - theta; +#endif // !ENABLE_6DOF_CAMERA wxGetApp().imgui()->new_frame(); @@ -1864,7 +1755,11 @@ void GLCanvas3D::render() _render_objects(); _render_sla_slices(); _render_selection(); +#if ENABLE_6DOF_CAMERA + _render_bed(!m_camera.is_looking_downward(), true); +#else _render_bed(theta, true); +#endif // ENABLE_6DOF_CAMERA #if ENABLE_RENDER_SELECTION_CENTER _render_selection_center(); @@ -1893,7 +1788,6 @@ void GLCanvas3D::render() #if ENABLE_RENDER_STATISTICS ImGuiWrapper& imgui = *wxGetApp().imgui(); - imgui.set_next_window_bg_alpha(0.5f); imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); imgui.text("Last frame: "); ImGui::SameLine(); @@ -1914,7 +1808,7 @@ void GLCanvas3D::render() m_camera.debug_render(); #endif // ENABLE_CAMERA_STATISTICS - wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height()); + wxGetApp().plater()->get_mouse3d_controller().render_settings_dialog(*this); wxGetApp().imgui()->render(); @@ -1927,7 +1821,7 @@ void GLCanvas3D::render() } #if ENABLE_THUMBNAIL_GENERATOR -void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) +void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const { switch (GLCanvas3DManager::get_framebuffers_type()) { @@ -2062,9 +1956,11 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re struct GLVolumeState { GLVolumeState() : - volume_idx(-1) {} + volume_idx(size_t(-1)) {} GLVolumeState(const GLVolume* volume, unsigned int volume_idx) : composite_id(volume->composite_id), volume_idx(volume_idx) {} + GLVolumeState(const GLVolume::CompositeID &composite_id) : + composite_id(composite_id), volume_idx(size_t(-1)) {} GLVolume::CompositeID composite_id; // Volume index in the old GLVolume vector. @@ -2190,22 +2086,13 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re } } sort_remove_duplicates(instance_ids_selected); + auto deleted_volumes_lower = [](const GLVolumeState &v1, const GLVolumeState &v2) { return v1.composite_id < v2.composite_id; }; + std::sort(deleted_volumes.begin(), deleted_volumes.end(), deleted_volumes_lower); if (m_reload_delayed) return; bool update_object_list = false; - - auto find_old_volume_id = [&deleted_volumes](const GLVolume::CompositeID& id) -> unsigned int { - for (unsigned int i = 0; i < (unsigned int)deleted_volumes.size(); ++i) - { - const GLVolumeState& v = deleted_volumes[i]; - if (v.composite_id == id) - return v.volume_idx; - } - return (unsigned int)-1; - }; - if (m_volumes.volumes != glvolumes_new) update_object_list = true; m_volumes.volumes = std::move(glvolumes_new); @@ -2220,9 +2107,10 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re assert(it != model_volume_state.end() && it->geometry_id == key.geometry_id); if (it->new_geometry()) { // New volume. - unsigned int old_id = find_old_volume_id(it->composite_id); - if (old_id != (unsigned int)-1) - map_glvolume_old_to_new[old_id] = m_volumes.volumes.size(); + auto it_old_volume = std::lower_bound(deleted_volumes.begin(), deleted_volumes.end(), GLVolumeState(it->composite_id), deleted_volumes_lower); + if (it_old_volume != deleted_volumes.end() && it_old_volume->composite_id == it->composite_id) + // If a volume changed its ObjectID, but it reuses a GLVolume's CompositeID, maintain its selection. + map_glvolume_old_to_new[it_old_volume->volume_idx] = m_volumes.volumes.size(); m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized); m_volumes.volumes.back()->geometry_id = key.geometry_id; update_object_list = true; @@ -2416,7 +2304,7 @@ static void load_gcode_retractions(const GCodePreviewData::Retraction& retractio volume_index.first_volumes.emplace_back(extrusion_type, 0, (unsigned int)volumes.volumes.size()); - GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba, VERTEX_BUFFER_RESERVE_SIZE); + GLVolume *volume = volumes.new_nontoolpath_volume(retractions.color.rgba.data(), VERTEX_BUFFER_RESERVE_SIZE); GCodePreviewData::Retraction::PositionsList copy(retractions.positions); std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2) { return p1.position(2) < p2.position(2); }); @@ -2625,9 +2513,10 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt) _refresh_if_shown_on_screen(); - if (m_keep_dirty || mouse3d_controller_applied) + if (m_extra_frame_requested || mouse3d_controller_applied) { m_dirty = true; + m_extra_frame_requested = false; evt.RequestMore(); } else @@ -3105,20 +2994,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) m_layers_editing.state = LayersEditing::Editing; _perform_layer_editing_action(&evt); } -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1))) - { - if (evt.LeftDown()) - { - // A volume is selected and the mouse is inside the reset button. Reset the ModelObject's layer height profile. - m_layers_editing.reset_layer_height_profile(*this); - // Index 2 means no editing, just wait for mouse up event. - m_layers_editing.state = LayersEditing::Completed; - - m_dirty = true; - } - } -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled) { if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports) @@ -3201,7 +3076,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) // we do not want to translate objects if the user just clicked on an object while pressing shift to remove it from the selection and then drag if (m_selection.contains_volume(get_first_hover_volume_idx())) { +#if ENABLE_6DOF_CAMERA + if (std::abs(m_camera.get_dir_forward()(2)) < EPSILON) +#else if (m_camera.get_theta() == 90.0f) +#endif // ENABLE_6DOF_CAMERA { // side view -> move selected volumes orthogonally to camera view direction Linef3 ray = mouse_ray(pos); @@ -3261,9 +3140,18 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined()) { const Vec3d& orig = m_mouse.drag.start_position_3D; +#if ENABLE_6DOF_CAMERA + double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE; + double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE; + if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1")) + m_camera.rotate_local_around_target(Vec3d(y, x, 0.0)); + else + m_camera.rotate_on_sphere(x, y); +#else float sign = m_camera.inverted_phi ? -1.0f : 1.0f; m_camera.phi += sign * ((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE; m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA); +#endif // ENABLE_6DOF_CAMERA m_dirty = true; } m_mouse.drag.start_position_3D = Vec3d((double)pos(0), (double)pos(1), 0.0); @@ -3313,9 +3201,11 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) if (!evt.ShiftDown() && m_picking_enabled) deselect_all(); } +#if !ENABLE_6DOF_CAMERA else if (evt.LeftUp() && m_mouse.dragging) // Flips X mouse deltas if bed is upside down m_camera.inverted_phi = (m_camera.get_dir_up()(2) < 0.0); +#endif // !ENABLE_6DOF_CAMERA else if (evt.RightUp()) { m_mouse.position = pos.cast(); @@ -3833,14 +3723,13 @@ static bool string_getter(const bool is_undo, int idx, const char** out_text) return wxGetApp().plater()->undo_redo_string_getter(is_undo, idx, out_text); } -void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) +void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const { ImGuiWrapper* imgui = wxGetApp().imgui(); const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width(); imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f); - imgui->set_next_window_bg_alpha(0.5f); - std::string title = is_undo ? L("Undo History") : L("Redo History"); + std::string title = is_undo ? L("Undo History") : L("Redo History"); imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); int hovered = m_imgui_undo_redo_hovered_pos; @@ -3887,7 +3776,7 @@ static void debug_output_thumbnail(const ThumbnailData& thumbnail_data) } #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT -void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) +void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const { auto is_visible = [](const GLVolume& v) -> bool { @@ -3921,6 +3810,9 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool Camera camera; camera.set_type(Camera::Ortho); +#if ENABLE_6DOF_CAMERA + camera.set_scene_box(scene_bounding_box()); +#endif // ENABLE_6DOF_CAMERA camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height); camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height); camera.apply_view_matrix(); @@ -3971,13 +3863,17 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool glsafe(::glDisable(GL_DEPTH_TEST)); if (show_bed) +#if ENABLE_6DOF_CAMERA + _render_bed(!camera.is_looking_downward(), false); +#else _render_bed(camera.get_theta(), false); +#endif // ENABLE_6DOF_CAMERA if (transparent_background) glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f)); } -void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) +void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const { thumbnail_data.set(w, h); if (!thumbnail_data.is_valid()) @@ -4081,7 +3977,7 @@ void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, un glsafe(::glDisable(GL_MULTISAMPLE)); } -void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) +void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData & thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const { thumbnail_data.set(w, h); if (!thumbnail_data.is_valid()) @@ -4185,7 +4081,7 @@ void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data glsafe(::glDisable(GL_MULTISAMPLE)); } -void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) +void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const { // check that thumbnail size does not exceed the default framebuffer size const Size& cnv_size = get_canvas_size(); @@ -4222,6 +4118,9 @@ bool GLCanvas3D::_init_toolbars() if (!_init_undoredo_toolbar()) return false; + if (!_init_view_toolbar()) + return false; + return true; } @@ -4362,7 +4261,7 @@ bool GLCanvas3D::_init_main_toolbar() item.name = "layersediting"; item.icon_filename = "layers_white.svg"; - item.tooltip = _utf8(L("Height ranges")); + item.tooltip = _utf8(L("Variable layer height")); item.sprite_id = 10; item.left.toggable = true; item.left.action_callback = [this]() { if (m_canvas != nullptr) wxPostEvent(m_canvas, SimpleEvent(EVT_GLTOOLBAR_LAYERSEDITING)); }; @@ -4479,6 +4378,11 @@ bool GLCanvas3D::_init_undoredo_toolbar() return true; } +bool GLCanvas3D::_init_view_toolbar() +{ + return wxGetApp().plater()->init_view_toolbar(); +} + bool GLCanvas3D::_set_current() { return m_context != nullptr && m_canvas->SetCurrent(*m_context); @@ -4916,8 +4820,7 @@ void GLCanvas3D::_render_main_toolbar() const #endif // ENABLE_RETINA_GL Size cnv_size = get_canvas_size(); - float zoom = (float)m_camera.get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)m_camera.get_inv_zoom(); float top = 0.5f * (float)cnv_size.get_height() * inv_zoom; float left = -0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width()) * inv_zoom; @@ -4943,8 +4846,7 @@ void GLCanvas3D::_render_undoredo_toolbar() const #endif // ENABLE_RETINA_GL Size cnv_size = get_canvas_size(); - float zoom = (float)m_camera.get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)m_camera.get_inv_zoom(); float top = 0.5f * (float)cnv_size.get_height() * inv_zoom; float left = (m_main_toolbar.get_width() - 0.5f * (m_main_toolbar.get_width() + m_undoredo_toolbar.get_width())) * inv_zoom; @@ -4966,8 +4868,7 @@ void GLCanvas3D::_render_view_toolbar() const #endif // ENABLE_RETINA_GL Size cnv_size = get_canvas_size(); - float zoom = (float)m_camera.get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)m_camera.get_inv_zoom(); // places the toolbar on the bottom-left corner of the 3d scene float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar.get_height()) * inv_zoom; @@ -5373,7 +5274,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c // For coloring by a color_print(M600), return a parsed color. bool color_by_color_print() const { return color_print_values!=nullptr; } const size_t color_print_color_idx_by_layer_idx(const size_t layer_idx) const { - const Model::CustomGCode value(layers[layer_idx]->print_z + EPSILON, "", 0, ""); + const Model::CustomGCode value{layers[layer_idx]->print_z + EPSILON, "", 0, ""}; auto it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value); return (it - color_print_values->begin()) % number_tools(); } @@ -5384,17 +5285,17 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c auto it = std::find_if(color_print_values->begin(), color_print_values->end(), [print_z](const Model::CustomGCode& code) - { return fabs(code.height - print_z) < EPSILON; }); + { return fabs(code.print_z - print_z) < EPSILON; }); if (it != color_print_values->end()) { const std::string& code = it->gcode; // pause print or custom Gcode if (code == PausePrintCode || - (code != ColorChangeCode && code != ExtruderChangeCode)) + (code != ColorChangeCode && code != ToolChangeCode)) return number_tools()-1; // last color item is a gray color for pause print or custom G-code // change tool (extruder) - if (code == ExtruderChangeCode) + if (code == ToolChangeCode) return get_color_idx_for_tool_change(it, extruder); // change color for current extruder if (code == ColorChangeCode) { @@ -5404,7 +5305,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c } } - const Model::CustomGCode value(print_z + EPSILON, "", 0, ""); + const Model::CustomGCode value{print_z + EPSILON, "", 0, ""}; it = std::lower_bound(color_print_values->begin(), color_print_values->end(), value); while (it != color_print_values->begin()) { @@ -5416,7 +5317,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c return color_idx; } // change tool (extruder) - if (it->gcode == ExtruderChangeCode) + if (it->gcode == ToolChangeCode) return get_color_idx_for_tool_change(it, extruder); } @@ -5460,7 +5361,7 @@ void GLCanvas3D::_load_print_object_toolpaths(const PrintObject& print_object, c bool is_tool_change = false; while (it_n != color_print_values->begin()) { --it_n; - if (it_n->gcode == ExtruderChangeCode) { + if (it_n->gcode == ToolChangeCode) { is_tool_change = true; if (it_n->extruder == it->extruder || (it_n->extruder == 0 && it->extruder == extruder)) return get_m600_color_idx(it); @@ -5840,7 +5741,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat return 0.0f; } - static GCodePreviewData::Color path_color(const GCodePreviewData& data, const std::vector& tool_colors, float value) + static Color path_color(const GCodePreviewData& data, const std::vector& tool_colors, float value) { switch (data.extrusion.view_type) { @@ -5858,8 +5759,8 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat return data.get_volumetric_rate_color(value); case GCodePreviewData::Extrusion::Tool: { - GCodePreviewData::Color color; - ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); + Color color; + ::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + (unsigned int)value * 4), 4 * sizeof(float)); return color; } case GCodePreviewData::Extrusion::ColorPrint: @@ -5867,16 +5768,16 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat int color_cnt = (int)tool_colors.size() / 4; int val = value > color_cnt ? color_cnt - 1 : value; - GCodePreviewData::Color color; - ::memcpy((void*)color.rgba, (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float)); + Color color; + ::memcpy((void*)color.rgba.data(), (const void*)(tool_colors.data() + val * 4), 4 * sizeof(float)); return color; } default: - return GCodePreviewData::Color::Dummy; + return Color{}; } - return GCodePreviewData::Color::Dummy; + return Color{}; } }; @@ -5919,7 +5820,7 @@ void GLCanvas3D::_load_gcode_extrusion_paths(const GCodePreviewData& preview_dat if (! values.empty()) { m_gcode_preview_volume_index.first_volumes.emplace_back(GCodePreviewVolumeIndex::Extrusion, role, (unsigned int)m_volumes.volumes.size()); for (const float value : values) - roles_filters.back().emplace_back(value, m_volumes.new_toolpath_volume(Helper::path_color(preview_data, tool_colors, value).rgba, vertex_buffer_prealloc_size)); + roles_filters.back().emplace_back(value, m_volumes.new_toolpath_volume(Helper::path_color(preview_data, tool_colors, value).rgba.data(), vertex_buffer_prealloc_size)); } } } @@ -6002,7 +5903,7 @@ inline void travel_paths_internal( by_type.reserve(values.size()); // creates a new volume for each feedrate for (TYPE type : values) - by_type.emplace_back(type, volumes.new_nontoolpath_volume(func_color(type).rgba, VERTEX_BUFFER_RESERVE_SIZE)); + by_type.emplace_back(type, volumes.new_nontoolpath_volume(func_color(type).rgba.data(), VERTEX_BUFFER_RESERVE_SIZE)); } // populates volumes @@ -6049,19 +5950,19 @@ void GLCanvas3D::_load_gcode_travel_paths(const GCodePreviewData& preview_data, case GCodePreviewData::Extrusion::Feedrate: travel_paths_internal(preview_data, [](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.feedrate; }, - [&preview_data](const float feedrate) -> const GCodePreviewData::Color { return preview_data.get_feedrate_color(feedrate); }, + [&preview_data](const float feedrate) -> const Color { return preview_data.get_feedrate_color(feedrate); }, m_volumes, m_initialized); break; case GCodePreviewData::Extrusion::Tool: travel_paths_internal(preview_data, [](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.extruder_id; }, - [&tool_colors](const unsigned int extruder_id) -> const GCodePreviewData::Color { assert((extruder_id + 1) * 4 <= tool_colors.size()); return GCodePreviewData::Color(tool_colors.data() + extruder_id * 4); }, + [&tool_colors](const unsigned int extruder_id) -> const Color { assert((extruder_id + 1) * 4 <= tool_colors.size()); return Color(tool_colors.data() + extruder_id * 4); }, m_volumes, m_initialized); break; default: travel_paths_internal(preview_data, [](const GCodePreviewData::Travel::Polyline &polyline) { return polyline.type; }, - [&preview_data](const unsigned int type) -> const GCodePreviewData::Color& { return preview_data.travel.type_colors[type]; }, + [&preview_data](const unsigned int type) -> const Color& { return preview_data.travel.type_colors[type]; }, m_volumes, m_initialized); break; } diff --git a/src/slic3r/GUI/GLCanvas3D.hpp b/src/slic3r/GUI/GLCanvas3D.hpp index 3b23a74a57..d4386f7f39 100644 --- a/src/slic3r/GUI/GLCanvas3D.hpp +++ b/src/slic3r/GUI/GLCanvas3D.hpp @@ -83,7 +83,6 @@ template using Vec3dsEvent = ArrayEvent; using HeightProfileSmoothEvent = Event; -wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent); wxDECLARE_EVENT(EVT_GLCANVAS_REMOVE_OBJECT, SimpleEvent); @@ -106,11 +105,9 @@ wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent); wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent); wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent); wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event); wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE class GLCanvas3D { @@ -160,17 +157,10 @@ private: private: static const float THICKNESS_BAR_WIDTH; -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - static const float THICKNESS_RESET_BUTTON_HEIGHT; -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE bool m_enabled; Shader m_shader; unsigned int m_z_texture_id; -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - mutable GLTexture m_tooltip_texture; - mutable GLTexture m_reset_texture; -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE // Not owned by LayersEditing. const DynamicPrintConfig *m_config; // ModelObject for the currently selected object (Model::objects[last_object_id]). @@ -182,10 +172,8 @@ private: std::vector m_layer_height_profile; bool m_layer_height_profile_modified; -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - mutable float m_adaptive_cusp; + mutable float m_adaptive_quality; mutable HeightProfileSmoothingParams m_smooth_params; -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE class LayersTexture { @@ -233,24 +221,13 @@ private: void adjust_layer_height_profile(); void accept_changes(GLCanvas3D& canvas); void reset_layer_height_profile(GLCanvas3D& canvas); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp); - void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE + void adaptive_layer_height_profile(GLCanvas3D& canvas, float quality_factor); + void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params); static float get_cursor_z_relative(const GLCanvas3D& canvas); static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y); -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE static Rect get_bar_rect_screen(const GLCanvas3D& canvas); -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - static Rect get_reset_rect_screen(const GLCanvas3D& canvas); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE static Rect get_bar_rect_viewport(const GLCanvas3D& canvas); -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - static Rect get_reset_rect_viewport(const GLCanvas3D& canvas); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE float object_max_z() const { return m_object_max_z; } @@ -259,18 +236,11 @@ private: private: bool is_initialized() const; void generate_layer_height_texture(); -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const; - void _render_reset_texture(const Rect& reset_rect) const; -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const; void render_profile(const Rect& bar_rect) const; void update_slicing_parameters(); static float thickness_bar_width(const GLCanvas3D &canvas); -#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE - static float reset_button_height(const GLCanvas3D &canvas); -#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE }; struct Mouse @@ -417,7 +387,6 @@ private: std::unique_ptr m_retina_helper; #endif bool m_in_render; - bool m_render_enabled; LegendTexture m_legend_texture; WarningTexture m_warning_texture; wxTimer m_timer; @@ -435,7 +404,9 @@ private: bool m_use_clipping_planes; mutable SlaCap m_sla_caps[2]; std::string m_sidebar_field; - bool m_keep_dirty; + // when true renders an extra frame by not resetting m_dirty to false + // see request_extra_frame() + bool m_extra_frame_requested; mutable GLVolumeCollection m_volumes; Selection m_selection; @@ -476,7 +447,7 @@ private: RenderStats m_render_stats; #endif // ENABLE_RENDER_STATISTICS - int m_imgui_undo_redo_hovered_pos{ -1 }; + mutable int m_imgui_undo_redo_hovered_pos{ -1 }; int m_selected_extruder; public: @@ -536,11 +507,9 @@ public: bool is_layers_editing_enabled() const; bool is_layers_editing_allowed() const; -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE void reset_layer_height_profile(); - void adaptive_layer_height_profile(float cusp); + void adaptive_layer_height_profile(float quality_factor); void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE bool is_reload_delayed() const; @@ -555,9 +524,6 @@ public: void enable_dynamic_background(bool enable); void allow_multisample(bool allow); - void enable_render(bool enable) { m_render_enabled = enable; } - bool is_render_enabled() const { return m_render_enabled; } - void zoom_to_bed(); void zoom_to_volumes(); void zoom_to_selection(); @@ -571,7 +537,7 @@ public: #if ENABLE_THUMBNAIL_GENERATOR // printable_only == false -> render also non printable volumes as grayed // parts_only == false -> render also sla support and pad - void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background); + void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const; #endif // ENABLE_THUMBNAIL_GENERATOR void select_all(); @@ -666,9 +632,7 @@ public: void set_cursor(ECursorType type); void msw_rescale(); - bool is_keeping_dirty() const { return m_keep_dirty; } - void start_keeping_dirty() { m_keep_dirty = true; } - void stop_keeping_dirty() { m_keep_dirty = false; } + void request_extra_frame() { m_extra_frame_requested = true; } int get_main_toolbar_item_id(const std::string& name) const { return m_main_toolbar.get_item_id(name); } void force_main_toolbar_left_action(int item_id) { m_main_toolbar.force_left_action(item_id, *this); } @@ -685,6 +649,7 @@ private: bool _init_toolbars(); bool _init_main_toolbar(); bool _init_undoredo_toolbar(); + bool _init_view_toolbar(); bool _set_current(); void _resize(unsigned int w, unsigned int h); @@ -723,15 +688,15 @@ private: #endif // ENABLE_SHOW_CAMERA_TARGET void _render_sla_slices() const; void _render_selection_sidebar_hints() const; - void _render_undo_redo_stack(const bool is_undo, float pos_x); + void _render_undo_redo_stack(const bool is_undo, float pos_x) const; #if ENABLE_THUMBNAIL_GENERATOR - void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background); + void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const; // render thumbnail using an off-screen framebuffer - void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background); + void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const; // render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported - void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background); + void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const; // render thumbnail using the default framebuffer - void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background); + void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background) const; #endif // ENABLE_THUMBNAIL_GENERATOR void _update_volumes_hover_state() const; diff --git a/src/slic3r/GUI/GLSelectionRectangle.cpp b/src/slic3r/GUI/GLSelectionRectangle.cpp index 684563bff3..a8b69d75a1 100644 --- a/src/slic3r/GUI/GLSelectionRectangle.cpp +++ b/src/slic3r/GUI/GLSelectionRectangle.cpp @@ -69,8 +69,7 @@ namespace GUI { return; const Camera& camera = canvas.get_camera(); - float zoom = (float)camera.get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)camera.get_inv_zoom(); Size cnv_size = canvas.get_canvas_size(); float cnv_half_width = 0.5f * (float)cnv_size.get_width(); diff --git a/src/slic3r/GUI/GLShader.cpp b/src/slic3r/GUI/GLShader.cpp index 11f109fd5f..c310760603 100644 --- a/src/slic3r/GUI/GLShader.cpp +++ b/src/slic3r/GUI/GLShader.cpp @@ -142,7 +142,7 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char* int file_length = (int)vs.tellg(); vs.seekg(0, vs.beg); std::string vertex_shader(file_length, '\0'); - vs.read(const_cast(vertex_shader.data()), file_length); + vs.read(vertex_shader.data(), file_length); if (!vs.good()) return false; @@ -156,7 +156,7 @@ bool GLShader::load_from_file(const char* fragment_shader_filename, const char* file_length = (int)fs.tellg(); fs.seekg(0, fs.beg); std::string fragment_shader(file_length, '\0'); - fs.read(const_cast(fragment_shader.data()), file_length); + fs.read(fragment_shader.data(), file_length); if (!fs.good()) return false; diff --git a/src/slic3r/GUI/GLTexture.cpp b/src/slic3r/GUI/GLTexture.cpp index 62129cfc08..4ac69d71ff 100644 --- a/src/slic3r/GUI/GLTexture.cpp +++ b/src/slic3r/GUI/GLTexture.cpp @@ -168,12 +168,26 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vectorwidth, image->height); +#if ENABLE_MODIFIED_TOOLBAR_TEXTURES + // offset by 1 to leave the first pixel empty (both in x and y) + nsvgRasterize(rast, image, 1, 1, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_stride); +#else nsvgRasterize(rast, image, 0, 0, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_stride); +#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES // makes white only copy of the sprite ::memcpy((void*)sprite_white_only_data.data(), (const void*)sprite_data.data(), sprite_bytes); @@ -231,7 +250,11 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector& state : states) { @@ -250,6 +273,23 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vectorGLTexture::Quad_UVs + { + assert((tex_width != 0) && (tex_height != 0)); + GLTexture::Quad_UVs ret; + // tiles in the texture are spaced by 1 pixel + float icon_size_px = (float)(tex_width - 1) / (float)Num_States; + float inv_tex_width = 1.0f / (float)tex_width; + float inv_tex_height = 1.0f / (float)tex_height; + // tiles in the texture are spaced by 1 pixel + float u_offset = 1.0f * inv_tex_width; + float v_offset = 1.0f * inv_tex_height; + float du = icon_size_px * inv_tex_width; + float dv = icon_size_px * inv_tex_height; + float left = u_offset + (float)m_state * du; + float right = left + du - u_offset; + float top = v_offset + (float)m_data.sprite_id * dv; + float bottom = top + dv - v_offset; + ret.left_top = { left, top }; + ret.left_bottom = { left, bottom }; + ret.right_bottom = { right, bottom }; + ret.right_top = { right, top }; + return ret; + }; + + GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size)); +#else GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size)); +#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES if (is_pressed()) { @@ -97,6 +125,7 @@ void GLToolbarItem::render(unsigned int tex_id, float left, float right, float b } } +#if !ENABLE_MODIFIED_TOOLBAR_TEXTURES GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const { GLTexture::Quad_UVs uvs; @@ -110,14 +139,14 @@ GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int float right = left + scaled_icon_width; float top = (float)m_data.sprite_id * scaled_icon_height; float bottom = top + scaled_icon_height; - uvs.left_top = { left, top }; uvs.left_bottom = { left, bottom }; uvs.right_bottom = { right, bottom }; uvs.right_top = { right, top }; - + return uvs; } +#endif // !ENABLE_MODIFIED_TOOLBAR_TEXTURES BackgroundTexture::Metadata::Metadata() : filename("") @@ -624,8 +653,7 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC { // NB: mouse_pos is already scaled appropriately - float zoom = (float)parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)parent.get_camera().get_inv_zoom(); float factor = m_layout.scale * inv_zoom; Size cnv_size = parent.get_canvas_size(); @@ -729,8 +757,7 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan { // NB: mouse_pos is already scaled appropriately - float zoom = (float)parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)parent.get_camera().get_inv_zoom(); float factor = m_layout.scale * inv_zoom; Size cnv_size = parent.get_canvas_size(); @@ -846,8 +873,7 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3 { // NB: mouse_pos is already scaled appropriately - float zoom = (float)parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)parent.get_camera().get_inv_zoom(); float factor = m_layout.scale * inv_zoom; Size cnv_size = parent.get_canvas_size(); @@ -920,8 +946,7 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& { // NB: mouse_pos is already scaled appropriately - float zoom = (float)parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)parent.get_camera().get_inv_zoom(); float factor = m_layout.scale * inv_zoom; Size cnv_size = parent.get_canvas_size(); @@ -1073,8 +1098,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); - float zoom = (float)parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)parent.get_camera().get_inv_zoom(); float factor = inv_zoom * m_layout.scale; float scaled_icons_size = m_layout.icons_size * factor; @@ -1122,8 +1146,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); - float zoom = (float)parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)parent.get_camera().get_inv_zoom(); float factor = inv_zoom * m_layout.scale; float scaled_icons_size = m_layout.icons_size * factor; @@ -1194,7 +1217,12 @@ bool GLToolbar::generate_icons_texture() const states.push_back(std::make_pair(1, true)); } - bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_layout.icons_size * m_layout.scale), true); + unsigned int sprite_size_px = (unsigned int)(m_layout.icons_size * m_layout.scale); +// // force even size +// if (sprite_size_px % 2 != 0) +// sprite_size_px += 1; + + bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false); if (res) m_icons_texture_dirty = false; diff --git a/src/slic3r/GUI/GLToolbar.hpp b/src/slic3r/GUI/GLToolbar.hpp index 07da836fce..f53b8efb99 100644 --- a/src/slic3r/GUI/GLToolbar.hpp +++ b/src/slic3r/GUI/GLToolbar.hpp @@ -143,7 +143,9 @@ public: void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; private: +#if !ENABLE_MODIFIED_TOOLBAR_TEXTURES GLTexture::Quad_UVs get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const; +#endif // !ENABLE_MODIFIED_TOOLBAR_TEXTURES void set_visible(bool visible) { m_data.visible = visible; } friend class GLToolbar; @@ -293,6 +295,7 @@ public: bool is_any_item_pressed() const; + unsigned int get_items_count() const { return (unsigned int)m_items.size(); } int get_item_id(const std::string& name) const; void force_left_action(int item_id, GLCanvas3D& parent) { do_action(GLToolbarItem::Left, item_id, parent, false); } diff --git a/src/slic3r/GUI/GUI_App.cpp b/src/slic3r/GUI/GUI_App.cpp index 401fb94d86..9574cdb8e1 100644 --- a/src/slic3r/GUI/GUI_App.cpp +++ b/src/slic3r/GUI/GUI_App.cpp @@ -46,6 +46,7 @@ #include "SysInfoDialog.hpp" #include "KBShortcutsDialog.hpp" #include "UpdateDialogs.hpp" +#include "RemovableDriveManager.hpp" #ifdef __WXMSW__ #include @@ -261,6 +262,8 @@ bool GUI_App::on_init_inner() m_printhost_job_queue.reset(new PrintHostJobQueue(mainframe->printhost_queue_dlg())); + RemovableDriveManager::get_instance().init(); + Bind(wxEVT_IDLE, [this](wxIdleEvent& event) { if (! plater_) @@ -271,6 +274,10 @@ bool GUI_App::on_init_inner() this->obj_manipul()->update_if_dirty(); +#if !__APPLE__ + RemovableDriveManager::get_instance().update(wxGetLocalTime(), true); +#endif + // Preset updating & Configwizard are done after the above initializations, // and after MainFrame is created & shown. // The extra CallAfter() is needed because of Mac, where this is the only way @@ -283,7 +290,7 @@ bool GUI_App::on_init_inner() PresetUpdater::UpdateResult updater_result; try { - updater_result = preset_updater->config_update(); + updater_result = preset_updater->config_update(app_config->orig_version()); if (updater_result == PresetUpdater::R_INCOMPAT_EXIT) { mainframe->Close(); } else if (updater_result == PresetUpdater::R_INCOMPAT_CONFIGURED) { @@ -298,6 +305,7 @@ bool GUI_App::on_init_inner() preset_updater->slic3r_update_notify(); preset_updater->sync(preset_bundle); }); + } }); @@ -333,17 +341,12 @@ unsigned GUI_App::get_colour_approx_luma(const wxColour &colour) } bool GUI_App::dark_mode() -{ - const unsigned luma = get_colour_approx_luma(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); - return luma < 128; -} - -bool GUI_App::dark_mode_menus() { #if __APPLE__ return mac_dark_mode(); #else - return dark_mode(); + const unsigned luma = get_colour_approx_luma(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); + return luma < 128; #endif } @@ -466,6 +469,9 @@ void GUI_App::recreate_GUI() dlg.Update(30, _(L("Recreating")) + dots); topwindow->Destroy(); + + // For this moment ConfigWizard is deleted, invalidate it + m_wizard = nullptr; } dlg.Update(80, _(L("Loading of current presets")) + dots); diff --git a/src/slic3r/GUI/GUI_App.hpp b/src/slic3r/GUI/GUI_App.hpp index a730ff95f3..250d8122a8 100644 --- a/src/slic3r/GUI/GUI_App.hpp +++ b/src/slic3r/GUI/GUI_App.hpp @@ -109,7 +109,6 @@ public: static unsigned get_colour_approx_luma(const wxColour &colour); static bool dark_mode(); - static bool dark_mode_menus(); void init_label_colours(); void update_label_colours_from_appconfig(); void init_fonts(); diff --git a/src/slic3r/GUI/GUI_ObjectList.cpp b/src/slic3r/GUI/GUI_ObjectList.cpp index d825b740fb..31e83cc450 100644 --- a/src/slic3r/GUI/GUI_ObjectList.cpp +++ b/src/slic3r/GUI/GUI_ObjectList.cpp @@ -59,6 +59,11 @@ static PrinterTechnology printer_technology() return wxGetApp().preset_bundle->printers.get_selected_preset().printer_technology(); } +static const Selection& scene_selection() +{ + return wxGetApp().plater()->canvas3D()->get_selection(); +} + // Config from current edited printer preset static DynamicPrintConfig& printer_config() { @@ -807,7 +812,7 @@ void ObjectList::list_manipulation(bool evt_context_menu/* = false*/) if (!item) { if (col == nullptr) { - if (wxOSX) + if (wxOSX && !multiple_selection()) UnselectAll(); else if (!evt_context_menu) // Case, when last item was deleted and under GTK was called wxEVT_DATAVIEW_SELECTION_CHANGED, @@ -822,8 +827,13 @@ void ObjectList::list_manipulation(bool evt_context_menu/* = false*/) } if (wxOSX && item && col) { + wxDataViewItemArray sels; + GetSelections(sels); UnselectAll(); - Select(item); + if (sels.Count() > 1) + SetSelections(sels); + else + Select(item); } const wxString title = col->GetTitle(); @@ -1182,7 +1192,13 @@ void ObjectList::get_settings_choice(const wxString& category_name) { wxArrayString names; wxArrayInt selections; - wxDataViewItem item = GetSelection(); + + /* If we try to add settings for object/part from 3Dscene, + * for the second try there is selected ItemSettings in ObjectList. + * So, check if selected item isn't SettingsItem. And get a SettingsItem's parent item, if yes + */ + const wxDataViewItem selected_item = GetSelection(); + wxDataViewItem item = m_objects_model->GetItemType(selected_item) & itSettings ? m_objects_model->GetParent(selected_item) : selected_item; const ItemType item_type = m_objects_model->GetItemType(item); @@ -1307,9 +1323,18 @@ void ObjectList::get_settings_choice(const wxString& category_name) void ObjectList::get_freq_settings_choice(const wxString& bundle_name) { std::vector options = get_options_for_bundle(bundle_name); - wxDataViewItem item = GetSelection(); + const Selection& selection = scene_selection(); + const wxDataViewItem sel_item = // when all instances in object are selected + GetSelectedItemsCount() > 1 && selection.is_single_full_object() ? + m_objects_model->GetItemById(selection.get_object_idx()) : + GetSelection(); - ItemType item_type = m_objects_model->GetItemType(item); + /* If we try to add settings for object/part from 3Dscene, + * for the second try there is selected ItemSettings in ObjectList. + * So, check if selected item isn't SettingsItem. And get a SettingsItem's parent item, if yes + */ + wxDataViewItem item = m_objects_model->GetItemType(sel_item) & itSettings ? m_objects_model->GetParent(sel_item) : sel_item; + const ItemType item_type = m_objects_model->GetItemType(item); /* Because of we couldn't edited layer_height for ItVolume from settings list, * correct options according to the selected item type : @@ -1395,17 +1420,23 @@ void ObjectList::append_menu_items_add_volume(wxMenu* menu) const ConfigOptionMode mode = wxGetApp().get_mode(); + wxWindow* parent = wxGetApp().plater(); + if (mode == comAdvanced) { append_menu_item(menu, wxID_ANY, _(ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::MODEL_PART)].first), "", - [this](wxCommandEvent&) { load_subobject(ModelVolumeType::MODEL_PART); }, ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::MODEL_PART)].second); + [this](wxCommandEvent&) { load_subobject(ModelVolumeType::MODEL_PART); }, + ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::MODEL_PART)].second, nullptr, + [this]() { return is_instance_or_object_selected(); }, parent); } if (mode == comSimple) { append_menu_item(menu, wxID_ANY, _(ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::SUPPORT_ENFORCER)].first), "", [this](wxCommandEvent&) { load_generic_subobject(L("Box"), ModelVolumeType::SUPPORT_ENFORCER); }, - ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::SUPPORT_ENFORCER)].second); + ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::SUPPORT_ENFORCER)].second, nullptr, + [this]() { return is_instance_or_object_selected(); }, parent); append_menu_item(menu, wxID_ANY, _(ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::SUPPORT_BLOCKER)].first), "", [this](wxCommandEvent&) { load_generic_subobject(L("Box"), ModelVolumeType::SUPPORT_BLOCKER); }, - ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::SUPPORT_BLOCKER)].second); + ADD_VOLUME_MENU_ITEMS[int(ModelVolumeType::SUPPORT_BLOCKER)].second, nullptr, + [this]() { return is_instance_or_object_selected(); }, parent); return; } @@ -1415,7 +1446,8 @@ void ObjectList::append_menu_items_add_volume(wxMenu* menu) auto& item = ADD_VOLUME_MENU_ITEMS[type]; wxMenu* sub_menu = append_submenu_add_generic(menu, ModelVolumeType(type)); - append_submenu(menu, sub_menu, wxID_ANY, _(item.first), "", item.second); + append_submenu(menu, sub_menu, wxID_ANY, _(item.first), "", item.second, + [this]() { return is_instance_or_object_selected(); }, parent); } } @@ -1426,10 +1458,17 @@ wxMenuItem* ObjectList::append_menu_item_split(wxMenu* menu) [this]() { return is_splittable(); }, wxGetApp().plater()); } -wxMenuItem* ObjectList::append_menu_item_layers_editing(wxMenu* menu) +bool ObjectList::is_instance_or_object_selected() +{ + const Selection& selection = scene_selection(); + return selection.is_single_full_instance() || selection.is_single_full_object(); +} + +wxMenuItem* ObjectList::append_menu_item_layers_editing(wxMenu* menu, wxWindow* parent) { return append_menu_item(menu, wxID_ANY, _(L("Height range Modifier")), "", - [this](wxCommandEvent&) { layers_editing(); }, "edit_layers_all", menu); + [this](wxCommandEvent&) { layers_editing(); }, "edit_layers_all", menu, + [this]() { return is_instance_or_object_selected(); }, parent); } wxMenuItem* ObjectList::append_menu_item_settings(wxMenu* menu_) @@ -1470,6 +1509,12 @@ wxMenuItem* ObjectList::append_menu_item_settings(wxMenu* menu_) #endif menu->DestroySeparators(); // delete old separators + // If there are selected more then one instance but not all of them + // don't add settings menu items + const Selection& selection = scene_selection(); + if (selection.is_multiple_full_instance() && !selection.is_single_full_object()) + return nullptr; + const auto sel_vol = get_selected_model_volume(); if (sel_vol && sel_vol->type() >= ModelVolumeType::SUPPORT_ENFORCER) return nullptr; @@ -1485,7 +1530,8 @@ wxMenuItem* ObjectList::append_menu_item_settings(wxMenu* menu_) menu->SetFirstSeparator(); // Add frequently settings - const bool is_object_settings = m_objects_model->GetItemType(GetSelection()) == itObject; + const ItemType item_type = m_objects_model->GetItemType(GetSelection()); + const bool is_object_settings = item_type & itObject || item_type & itInstance || selection.is_single_full_object(); create_freq_settings_popupmenu(menu, is_object_settings); if (mode == comAdvanced) @@ -1511,15 +1557,39 @@ wxMenuItem* ObjectList::append_menu_item_change_type(wxMenu* menu) wxMenuItem* ObjectList::append_menu_item_instance_to_object(wxMenu* menu, wxWindow* parent) { - return append_menu_item(menu, wxID_ANY, _(L("Set as a Separated Object")), "", - [this](wxCommandEvent&) { split_instances(); }, "", menu, [](){return wxGetApp().plater()->can_set_instance_to_object(); }, parent); + wxMenuItem* menu_item = append_menu_item(menu, wxID_ANY, _(L("Set as a Separated Object")), "", + [this](wxCommandEvent&) { split_instances(); }, "", menu); + + /* New behavior logic: + * 1. Split Object to several separated object, if ALL instances are selected + * 2. Separate selected instances from the initial object to the separated object, + * if some (not all) instances are selected + */ + parent->Bind(wxEVT_UPDATE_UI, [](wxUpdateUIEvent& evt) + { + const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + evt.SetText(selection.is_single_full_object() ? + _(L("Set as a Separated Objects")) : _(L("Set as a Separated Object"))); + + evt.Enable(wxGetApp().plater()->can_set_instance_to_object()); + }, menu_item->GetId()); + + return menu_item; } wxMenuItem* ObjectList::append_menu_item_printable(wxMenu* menu, wxWindow* /*parent*/) { - return append_menu_check_item(menu, wxID_ANY, _(L("Printable")), "", [](wxCommandEvent&) { - wxGetApp().plater()->canvas3D()->get_selection().toggle_instance_printable_state(); - }, menu); + return append_menu_check_item(menu, wxID_ANY, _(L("Printable")), "", [this](wxCommandEvent&) { + const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + wxDataViewItem item; + if (GetSelectedItemsCount() > 1 && selection.is_single_full_object()) + item = m_objects_model->GetItemById(selection.get_object_idx()); + else + item = GetSelection(); + + if (item) + toggle_printable_state(item); + }, menu); } void ObjectList::append_menu_items_osx(wxMenu* menu) @@ -1552,8 +1622,14 @@ void ObjectList::append_menu_item_export_stl(wxMenu* menu) const void ObjectList::append_menu_item_reload_from_disk(wxMenu* menu) const { +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected volumes from disk")), - [this](wxCommandEvent&) { wxGetApp().plater()->reload_from_disk(); }, "", menu, []() { return wxGetApp().plater()->can_reload_from_disk(); }, wxGetApp().plater()); + [this](wxCommandEvent&) { wxGetApp().plater()->reload_from_disk(); }, "", menu); +#else + append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected volumes from disk")), + [this](wxCommandEvent&) { wxGetApp().plater()->reload_from_disk(); }, "", menu, + []() { return wxGetApp().plater()->can_reload_from_disk(); }, wxGetApp().plater()); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK } void ObjectList::append_menu_item_change_extruder(wxMenu* menu) const @@ -1615,7 +1691,7 @@ void ObjectList::create_object_popupmenu(wxMenu *menu) menu->AppendSeparator(); // Layers Editing for object - append_menu_item_layers_editing(menu); + append_menu_item_layers_editing(menu, wxGetApp().plater()); menu->AppendSeparator(); // rest of a object_menu will be added later in: @@ -1659,17 +1735,6 @@ void ObjectList::create_part_popupmenu(wxMenu *menu) void ObjectList::create_instance_popupmenu(wxMenu*menu) { m_menu_item_split_instances = append_menu_item_instance_to_object(menu, wxGetApp().plater()); - - /* New behavior logic: - * 1. Split Object to several separated object, if ALL instances are selected - * 2. Separate selected instances from the initial object to the separated object, - * if some (not all) instances are selected - */ - wxGetApp().plater()->Bind(wxEVT_UPDATE_UI, [](wxUpdateUIEvent& evt) { -// evt.Enable(can_split_instances()); }, m_menu_item_split_instances->GetId()); - evt.SetText(wxGetApp().plater()->canvas3D()->get_selection().is_single_full_object() ? - _(L("Set as a Separated Objects")) : _(L("Set as a Separated Object"))); - }, m_menu_item_split_instances->GetId()); } void ObjectList::create_default_popupmenu(wxMenu*menu) @@ -1683,13 +1748,22 @@ wxMenu* ObjectList::create_settings_popupmenu(wxMenu *parent_menu) wxMenu *menu = new wxMenu; settings_menu_hierarchy settings_menu; - const bool is_part = m_objects_model->GetParent(GetSelection()) != wxDataViewItem(nullptr); + + /* If we try to add settings for object/part from 3Dscene, + * for the second try there is selected ItemSettings in ObjectList. + * So, check if selected item isn't SettingsItem. And get a SettingsItem's parent item, if yes + */ + const wxDataViewItem selected_item = GetSelection(); + wxDataViewItem item = m_objects_model->GetItemType(selected_item) & itSettings ? m_objects_model->GetParent(selected_item) : selected_item; + + const bool is_part = !(m_objects_model->GetItemType(item) == itObject || scene_selection().is_single_full_object()); get_options_menu(settings_menu, is_part); for (auto cat : settings_menu) { append_menu_item(menu, wxID_ANY, _(cat.first), "", [menu, this](wxCommandEvent& event) { get_settings_choice(menu->GetLabel(event.GetId())); }, - CATEGORY_ICON.find(cat.first) == CATEGORY_ICON.end() ? wxNullBitmap : CATEGORY_ICON.at(cat.first), parent_menu); + CATEGORY_ICON.find(cat.first) == CATEGORY_ICON.end() ? wxNullBitmap : CATEGORY_ICON.at(cat.first), parent_menu, + [this]() { return true; }, wxGetApp().plater()); } return menu; @@ -1709,7 +1783,8 @@ void ObjectList::create_freq_settings_popupmenu(wxMenu *menu, const bool is_obje append_menu_item(menu, wxID_ANY, _(it.first), "", [menu, this](wxCommandEvent& event) { get_freq_settings_choice(menu->GetLabel(event.GetId())); }, - CATEGORY_ICON.find(it.first) == CATEGORY_ICON.end() ? wxNullBitmap : CATEGORY_ICON.at(it.first), menu); + CATEGORY_ICON.find(it.first) == CATEGORY_ICON.end() ? wxNullBitmap : CATEGORY_ICON.at(it.first), menu, + [this]() { return true; }, wxGetApp().plater()); } #if 0 // Add "Quick" settings bundles @@ -1722,7 +1797,8 @@ void ObjectList::create_freq_settings_popupmenu(wxMenu *menu, const bool is_obje append_menu_item(menu, wxID_ANY, wxString::Format(_(L("Quick Add Settings (%s)")), _(it.first)), "", [menu, this](wxCommandEvent& event) { get_freq_settings_choice(menu->GetLabel(event.GetId())); }, - CATEGORY_ICON.find(it.first) == CATEGORY_ICON.end() ? wxNullBitmap : CATEGORY_ICON.at(it.first), menu); + CATEGORY_ICON.find(it.first) == CATEGORY_ICON.end() ? wxNullBitmap : CATEGORY_ICON.at(it.first), menu, + [this]() { return true; }, wxGetApp().plater()); } #endif } @@ -1852,7 +1928,7 @@ void ObjectList::load_generic_subobject(const std::string& type_name, const Mode if (obj_idx < 0) return; - const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + const Selection& selection = scene_selection(); assert(obj_idx == selection.get_object_idx()); /** Any changes of the Object's composition is duplicated for all Object's Instances @@ -2177,9 +2253,13 @@ void ObjectList::split() void ObjectList::layers_editing() { - const auto item = GetSelection(); - const int obj_idx = get_selected_obj_idx(); - if (!item || obj_idx < 0) + const Selection& selection = scene_selection(); + const int obj_idx = selection.get_object_idx(); + wxDataViewItem item = obj_idx >= 0 && GetSelectedItemsCount() > 1 && selection.is_single_full_object() ? + m_objects_model->GetItemById(obj_idx) : + GetSelection(); + + if (!item) return; const wxDataViewItem obj_item = m_objects_model->GetTopParent(item); @@ -2292,7 +2372,7 @@ bool ObjectList::selected_instances_of_same_object() bool ObjectList::can_split_instances() { - const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + const Selection& selection = scene_selection(); return selection.is_multiple_full_instance() || selection.is_single_full_instance(); } @@ -2320,7 +2400,7 @@ void ObjectList::part_selection_changed() { og_name = _(L("Group manipulation")); - const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + const Selection& selection = scene_selection(); // don't show manipulation panel for case of all Object's parts selection update_and_show_manipulations = !selection.is_single_full_instance(); } @@ -2855,6 +2935,7 @@ bool ObjectList::edit_layer_range(const t_layer_height_range& range, coordf_t la layer_height <= get_max_layer_height(extruder_idx)) { config->set_key_value("layer_height", new ConfigOptionFloat(layer_height)); + changed_object(obj_idx); return true; } @@ -2876,6 +2957,7 @@ bool ObjectList::edit_layer_range(const t_layer_height_range& range, const t_lay ranges.erase(range); ranges[new_range] = config; + changed_object(obj_idx); wxDataViewItem root_item = m_objects_model->GetLayerRootItem(m_objects_model->GetItemById(obj_idx)); // To avoid update selection after deleting of a selected item (under GTK) @@ -2928,7 +3010,7 @@ int ObjectList::get_selected_layers_range_idx() const void ObjectList::update_selections() { - const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + const Selection& selection = scene_selection(); wxDataViewItemArray sels; if ( ( m_selection_mode & (smSettings|smLayer|smLayerRoot) ) == 0) @@ -2958,7 +3040,8 @@ void ObjectList::update_selections() else if (selection.is_single_full_object() || selection.is_multiple_full_object()) { const Selection::ObjectIdxsToInstanceIdxsMap& objects_content = selection.get_content(); - if (m_selection_mode & (smSettings | smLayer | smLayerRoot)) + // it's impossible to select Settings, Layer or LayerRoot for several objects + if (!selection.is_multiple_full_object() && (m_selection_mode & (smSettings | smLayer | smLayerRoot))) { auto obj_idx = objects_content.begin()->first; wxDataViewItem obj_item = m_objects_model->GetItemById(obj_idx); @@ -3635,7 +3718,7 @@ void ObjectList::instances_to_separated_objects(const int obj_idx) void ObjectList::split_instances() { - const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection(); + const Selection& selection = scene_selection(); const int obj_idx = selection.get_object_idx(); if (obj_idx == -1) return; @@ -3802,8 +3885,8 @@ void ObjectList::show_multi_selection_menu() GetSelections(sels); for (const wxDataViewItem& item : sels) - if (!(m_objects_model->GetItemType(item) & (itVolume | itObject))) - // show this menu only for Object(s)/Volume(s) selection + if (!(m_objects_model->GetItemType(item) & (itVolume | itObject | itInstance))) + // show this menu only for Objects(Instances mixed with Objects)/Volumes selection return; wxMenu* menu = new wxMenu(); @@ -3813,7 +3896,17 @@ void ObjectList::show_multi_selection_menu() _(L("Select extruder number for selected objects and/or parts")), [this](wxCommandEvent&) { extruder_selection(); }, "", menu); - PopupMenu(menu); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected volumes from disk")), + [this](wxCommandEvent&) { wxGetApp().plater()->reload_from_disk(); }, "", menu); +#else + append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected volumes from disk")), + [this](wxCommandEvent&) { wxGetApp().plater()->reload_from_disk(); }, "", menu, []() { + return wxGetApp().plater()->can_reload_from_disk(); + }, wxGetApp().plater()); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + + wxGetApp().plater()->PopupMenu(menu); } void ObjectList::extruder_selection() @@ -3891,8 +3984,15 @@ void ObjectList::update_after_undo_redo() Plater::SuppressSnapshots suppress(wxGetApp().plater()); // Unselect all objects before deleting them, so that no change of selection is emitted during deletion. - unselect_objects();//this->UnselectAll(); + + /* To avoid execution of selection_changed() + * from wxEVT_DATAVIEW_SELECTION_CHANGED emitted from DeleteAll(), + * wrap this two functions into m_prevent_list_events * + * */ + m_prevent_list_events = true; + this->UnselectAll(); m_objects_model->DeleteAll(); + m_prevent_list_events = false; size_t obj_idx = 0; std::vector obj_idxs; diff --git a/src/slic3r/GUI/GUI_ObjectList.hpp b/src/slic3r/GUI/GUI_ObjectList.hpp index 0874343b6e..a5a72ad8c5 100644 --- a/src/slic3r/GUI/GUI_ObjectList.hpp +++ b/src/slic3r/GUI/GUI_ObjectList.hpp @@ -226,11 +226,12 @@ public: void get_settings_choice(const wxString& category_name); void get_freq_settings_choice(const wxString& bundle_name); void show_settings(const wxDataViewItem settings_item); + bool is_instance_or_object_selected(); wxMenu* append_submenu_add_generic(wxMenu* menu, const ModelVolumeType type); void append_menu_items_add_volume(wxMenu* menu); wxMenuItem* append_menu_item_split(wxMenu* menu); - wxMenuItem* append_menu_item_layers_editing(wxMenu* menu); + wxMenuItem* append_menu_item_layers_editing(wxMenu* menu, wxWindow* parent); wxMenuItem* append_menu_item_settings(wxMenu* menu); wxMenuItem* append_menu_item_change_type(wxMenu* menu); wxMenuItem* append_menu_item_instance_to_object(wxMenu* menu, wxWindow* parent); @@ -365,6 +366,8 @@ public: void update_printable_state(int obj_idx, int instance_idx); void toggle_printable_state(wxDataViewItem item); + void show_multi_selection_menu(); + private: #ifdef __WXOSX__ // void OnChar(wxKeyEvent& event); @@ -383,8 +386,6 @@ private: void OnEditingStarted(wxDataViewEvent &event); #endif /* __WXMSW__ */ void OnEditingDone(wxDataViewEvent &event); - - void show_multi_selection_menu(); void extruder_selection(); void set_extruder_for_selected_items(const int extruder) const ; diff --git a/src/slic3r/GUI/GUI_Preview.cpp b/src/slic3r/GUI/GUI_Preview.cpp index edb244b347..f7010a5037 100644 --- a/src/slic3r/GUI/GUI_Preview.cpp +++ b/src/slic3r/GUI/GUI_Preview.cpp @@ -341,11 +341,6 @@ void Preview::set_number_extruders(unsigned int number_extruders) } } -void Preview::set_canvas_as_dirty() -{ - m_canvas->set_as_dirty(); -} - void Preview::set_enabled(bool enabled) { m_enabled = enabled; @@ -538,7 +533,9 @@ void Preview::on_combochecklist_features(wxCommandEvent& evt) void Preview::on_checkbox_travel(wxCommandEvent& evt) { m_gcode_preview_data->travel.is_visible = m_checkbox_travel->IsChecked(); - refresh_print(); + m_gcode_preview_data->ranges.feedrate.set_mode(GCodePreviewData::FeedrateKind::TRAVEL, m_gcode_preview_data->travel.is_visible); + // Rather than refresh, reload print so that speed color ranges get recomputed (affected by travel visibility) + reload_print(); } void Preview::on_checkbox_retractions(wxCommandEvent& evt) @@ -569,7 +566,7 @@ void Preview::update_view_type(bool slice_completed) { const DynamicPrintConfig& config = wxGetApp().preset_bundle->project_config; - const wxString& choice = !wxGetApp().plater()->model().custom_gcode_per_height.empty() /*&& + const wxString& choice = !wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes.empty() /*&& (wxGetApp().extruders_edited_cnt()==1 || !slice_completed) */? _(L("Color Print")) : config.option("wiping_volumes_matrix")->values.size() > 1 ? @@ -600,7 +597,7 @@ void Preview::create_double_slider() Bind(wxCUSTOMEVT_TICKSCHANGED, [this](wxEvent&) { Model& model = wxGetApp().plater()->model(); - model.custom_gcode_per_height = m_slider->GetTicksValues(); + model.custom_gcode_per_print_z = m_slider->GetTicksValues(); m_schedule_background_process(); update_view_type(false); @@ -646,7 +643,7 @@ void Preview::check_slider_values(std::vector& ticks_from_mo ticks_from_model.erase(std::remove_if(ticks_from_model.begin(), ticks_from_model.end(), [layers_z](Model::CustomGCode val) { - auto it = std::lower_bound(layers_z.begin(), layers_z.end(), val.height - DoubleSlider::epsilon()); + auto it = std::lower_bound(layers_z.begin(), layers_z.end(), val.print_z - DoubleSlider::epsilon()); return it == layers_z.end(); }), ticks_from_model.end()); @@ -669,8 +666,11 @@ void Preview::update_double_slider(const std::vector& layers_z, bool kee bool snap_to_min = force_sliders_full_range || m_slider->is_lower_at_min(); bool snap_to_max = force_sliders_full_range || m_slider->is_higher_at_max(); - std::vector &ticks_from_model = wxGetApp().plater()->model().custom_gcode_per_height; - check_slider_values(ticks_from_model, layers_z); + // Detect and set manipulation mode for double slider + update_double_slider_mode(); + + Model::CustomGCodeInfo &ticks_info_from_model = wxGetApp().plater()->model().custom_gcode_per_print_z; + check_slider_values(ticks_info_from_model.gcodes, layers_z); m_slider->SetSliderValues(layers_z); assert(m_slider->GetMinValue() == 0); @@ -692,12 +692,61 @@ void Preview::update_double_slider(const std::vector& layers_z, bool kee } m_slider->SetSelectionSpan(idx_low, idx_high); - m_slider->SetTicksValues(ticks_from_model); + m_slider->SetTicksValues(ticks_info_from_model); - bool color_print_enable = (wxGetApp().plater()->printer_technology() == ptFFF); + m_slider->EnableTickManipulation(wxGetApp().plater()->printer_technology() == ptFFF); +} - m_slider->EnableTickManipulation(color_print_enable); - m_slider->SetManipulationState(wxGetApp().extruders_edited_cnt()); +void Preview::update_double_slider_mode() +{ + // true -> single-extruder printer profile OR + // multi-extruder printer profile , but whole model is printed by only one extruder + // false -> multi-extruder printer profile , and model is printed by several extruders + bool one_extruder_printed_model = true; + + // extruder used for whole model for multi-extruder printer profile + int only_extruder = -1; + + if (wxGetApp().extruders_edited_cnt() > 1) + { + const ModelObjectPtrs& objects = wxGetApp().plater()->model().objects; + + // check if whole model uses just only one extruder + if (!objects.empty()) + { + const int extruder = objects[0]->config.has("extruder") ? + objects[0]->config.option("extruder")->getInt() : 0; + + auto is_one_extruder_printed_model = [objects, extruder]() + { + for (ModelObject* object : objects) + { + if (object->config.has("extruder") && + object->config.option("extruder")->getInt() != extruder) + return false; + + if (object->volumes.size() > 1) + for (ModelVolume* volume : object->volumes) + if (volume->config.has("extruder") && + volume->config.option("extruder")->getInt() != extruder) + return false; + + for (const auto& range : object->layer_config_ranges) + if (range.second.has("extruder") && + range.second.option("extruder")->getInt() != extruder) + return false; + } + return true; + }; + + if (is_one_extruder_printed_model()) + only_extruder = extruder; + else + one_extruder_printed_model = false; + } + } + + m_slider->SetModeAndOnlyExtruder(one_extruder_printed_model, only_extruder); } void Preview::reset_double_slider() @@ -789,7 +838,7 @@ void Preview::load_print_as_fff(bool keep_z_range) colors.push_back("#808080"); // gray color for pause print or custom G-code if (!gcode_preview_data_valid) - color_print_values = wxGetApp().plater()->model().custom_gcode_per_height; + color_print_values = wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes; } else if (gcode_preview_data_valid || (m_gcode_preview_data->extrusion.view_type == GCodePreviewData::Extrusion::Tool) ) { diff --git a/src/slic3r/GUI/GUI_Preview.hpp b/src/slic3r/GUI/GUI_Preview.hpp index b0dac4223d..ae93e2ff05 100644 --- a/src/slic3r/GUI/GUI_Preview.hpp +++ b/src/slic3r/GUI/GUI_Preview.hpp @@ -116,7 +116,6 @@ public: void set_as_dirty(); void set_number_extruders(unsigned int number_extruders); - void set_canvas_as_dirty(); void set_enabled(bool enabled); void bed_shape_changed(); void select_view(const std::string& direction); @@ -158,8 +157,9 @@ private: void create_double_slider(); void check_slider_values(std::vector &ticks_from_model, const std::vector &layers_z); - void update_double_slider(const std::vector& layers_z, bool keep_z_range = false); void reset_double_slider(); + void update_double_slider(const std::vector& layers_z, bool keep_z_range = false); + void update_double_slider_mode(); // update DoubleSlider after keyDown in canvas void update_double_slider_from_canvas(wxKeyEvent& event); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp b/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp index 76a9ed6032..e98446749f 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoCut.cpp @@ -136,21 +136,39 @@ void GLGizmoCut::on_render_for_picking() const void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit) { - const float approx_height = m_imgui->scaled(11.0f); - y = std::min(y, bottom_limit - approx_height); - m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); + static float last_y = 0.0f; + static float last_h = 0.0f; - m_imgui->set_next_window_bg_alpha(0.5f); + m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); - m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); + // adjust window position to avoid overlap the view toolbar + float win_h = ImGui::GetWindowHeight(); + y = std::min(y, bottom_limit - win_h); + ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always); + if ((last_h != win_h) || (last_y != y)) + { + // ask canvas for another frame to render the window in the correct position + m_parent.request_extra_frame(); + if (last_h != win_h) + last_h = win_h; + if (last_y != y) + last_y = y; + } - ImGui::PushItemWidth(m_imgui->scaled(5.0f)); - ImGui::InputDouble("Z", &m_cut_z, 0.0f, 0.0f, "%.2f"); + ImGui::AlignTextToFramePadding(); + m_imgui->text("Z"); + ImGui::SameLine(); + ImGui::PushItemWidth(m_imgui->get_style_scaling() * 150.0f); + ImGui::InputDouble("", &m_cut_z, 0.0f, 0.0f, "%.2f"); + + ImGui::Separator(); m_imgui->checkbox(_(L("Keep upper part")), m_keep_upper); m_imgui->checkbox(_(L("Keep lower part")), m_keep_lower); m_imgui->checkbox(_(L("Rotate lower part upwards")), m_rotate_lower); + ImGui::Separator(); + m_imgui->disabled_begin(!m_keep_upper && !m_keep_lower); const bool cut_clicked = m_imgui->button(_(L("Perform cut"))); m_imgui->disabled_end(); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp index 862ffe41af..6be108c852 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMove.cpp @@ -48,6 +48,11 @@ std::string GLGizmoMove3D::on_get_name() const return (_(L("Move")) + " [M]").ToUTF8().data(); } +bool GLGizmoMove3D::on_is_activable() const +{ + return !m_parent.get_selection().is_empty(); +} + void GLGizmoMove3D::on_start_dragging() { if (m_hover_id != -1) @@ -166,25 +171,6 @@ void GLGizmoMove3D::on_render_for_picking() const render_grabber_extension(Z, box, true); } -#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI -void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit) -{ - const Selection& selection = m_parent.get_selection(); - bool show_position = selection.is_single_full_instance(); - const Vec3d& position = selection.get_bounding_box().center(); - - Vec3d displacement = show_position ? position : m_displacement; - wxString label = show_position ? _(L("Position (mm)")) : _(L("Displacement (mm)")); - - m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); - m_imgui->set_next_window_bg_alpha(0.5f); - m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); - m_imgui->input_vec3("", displacement, 100.0f, "%.2f"); - - m_imgui->end(); -} -#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI - double GLGizmoMove3D::calc_projection(const UpdateData& data) const { double projection = 0.0; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoMove.hpp b/src/slic3r/GUI/Gizmos/GLGizmoMove.hpp index 21b1d397be..b2367ac685 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoMove.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoMove.hpp @@ -33,14 +33,12 @@ public: protected: virtual bool on_init(); virtual std::string on_get_name() const; + virtual bool on_is_activable() const; virtual void on_start_dragging(); virtual void on_stop_dragging(); virtual void on_update(const UpdateData& data); virtual void on_render() const; virtual void on_render_for_picking() const; -#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI - virtual void on_render_input_window(float x, float y, float bottom_limit); -#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI private: double calc_projection(const UpdateData& data) const; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp b/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp index 9a2c72633e..9a0d750339 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp @@ -449,6 +449,11 @@ std::string GLGizmoRotate3D::on_get_name() const return (_(L("Rotate")) + " [R]").ToUTF8().data(); } +bool GLGizmoRotate3D::on_is_activable() const +{ + return !m_parent.get_selection().is_empty(); +} + void GLGizmoRotate3D::on_start_dragging() { if ((0 <= m_hover_id) && (m_hover_id < 3)) @@ -475,21 +480,5 @@ void GLGizmoRotate3D::on_render() const m_gizmos[Z].render(); } -#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI -void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit) -{ - Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle())); - wxString label = _(L("Rotation (deg)")); - - m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); - m_imgui->set_next_window_bg_alpha(0.5f); - m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); - m_imgui->input_vec3("", rotation, 100.0f, "%.2f"); - m_imgui->end(); -} -#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI - - - } // namespace GUI } // namespace Slic3r diff --git a/src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp b/src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp index c856e5465c..6e7bf1a098 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp @@ -104,6 +104,7 @@ protected: if (id < 3) m_gizmos[id].disable_grabber(0); } + virtual bool on_is_activable() const; virtual void on_start_dragging(); virtual void on_stop_dragging(); virtual void on_update(const UpdateData& data) @@ -121,13 +122,8 @@ protected: g.render_for_picking(); } } -#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI - virtual void on_render_input_window(float x, float y, float bottom_limit); -#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI }; - - } // namespace GUI } // namespace Slic3r diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp index a685fb7742..b4972e6fad 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.cpp @@ -49,7 +49,8 @@ std::string GLGizmoScale3D::on_get_name() const bool GLGizmoScale3D::on_is_activable() const { - return !m_parent.get_selection().is_wipe_tower(); + const Selection& selection = m_parent.get_selection(); + return !selection.is_empty() && !selection.is_wipe_tower(); } void GLGizmoScale3D::on_start_dragging() @@ -284,21 +285,6 @@ void GLGizmoScale3D::on_render_for_picking() const render_grabbers_for_picking(m_parent.get_selection().get_bounding_box()); } -#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI -void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit) -{ - const Selection& selection = m_parent.get_selection(); - bool single_instance = selection.is_single_full_instance(); - wxString label = _(L("Scale (%)")); - - m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); - m_imgui->set_next_window_bg_alpha(0.5f); - m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); - m_imgui->input_vec3("", m_scale * 100.f, 100.0f, "%.2f"); - m_imgui->end(); -} -#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI - void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const { unsigned int grabbers_count = (unsigned int)m_grabbers.size(); diff --git a/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp b/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp index 7b77fe5599..d49770dce1 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoScale.hpp @@ -50,9 +50,6 @@ protected: virtual void on_update(const UpdateData& data); virtual void on_render() const; virtual void on_render_for_picking() const; -#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI - virtual void on_render_input_window(float x, float y, float bottom_limit); -#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI private: void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; diff --git a/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp b/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp index f58d1885fe..a0e84d4903 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp @@ -686,6 +686,9 @@ void GLGizmoSlaSupports::make_line_segments() const void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_limit) { + static float last_y = 0.0f; + static float last_h = 0.0f; + if (!m_model_object) return; @@ -697,12 +700,22 @@ RENDER_AGAIN: //ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) )); //ImGui::SetNextWindowSize(ImVec2(window_size)); - const float approx_height = m_imgui->scaled(18.0f); - y = std::min(y, bottom_limit - approx_height); - m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); - m_imgui->set_next_window_bg_alpha(0.5f); m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); + // adjust window position to avoid overlap the view toolbar + float win_h = ImGui::GetWindowHeight(); + y = std::min(y, bottom_limit - win_h); + ImGui::SetWindowPos(ImVec2(x, y), ImGuiCond_Always); + if ((last_h != win_h) || (last_y != y)) + { + // ask canvas for another frame to render the window in the correct position + m_parent.request_extra_frame(); + if (last_h != win_h) + last_h = win_h; + if (last_y != y) + last_y = y; + } + // First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that: const float settings_sliders_left = std::max(m_imgui->calc_text_size(m_desc.at("minimal_distance")).x, m_imgui->calc_text_size(m_desc.at("points_density")).x) + m_imgui->scaled(1.f); @@ -725,6 +738,7 @@ RENDER_AGAIN: float diameter_upper_cap = static_cast(wxGetApp().preset_bundle->sla_prints.get_edited_preset().config.option("support_pillar_diameter"))->value; if (m_new_point_head_diameter > diameter_upper_cap) m_new_point_head_diameter = diameter_upper_cap; + ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("head_diameter")); ImGui::SameLine(diameter_slider_left); ImGui::PushItemWidth(window_width - diameter_slider_left); @@ -785,6 +799,7 @@ RENDER_AGAIN: } } else { // not in editing mode: + ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("minimal_distance")); ImGui::SameLine(settings_sliders_left); ImGui::PushItemWidth(window_width - settings_sliders_left); @@ -798,6 +813,7 @@ RENDER_AGAIN: bool slider_edited = ImGui::IsItemEdited(); // someone is dragging the slider bool slider_released = ImGui::IsItemDeactivatedAfterEdit(); // someone has just released the slider + ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("points_density")); ImGui::SameLine(settings_sliders_left); @@ -828,7 +844,7 @@ RENDER_AGAIN: if (generate) auto_generate(); - m_imgui->text(""); + ImGui::Separator(); if (m_imgui->button(m_desc.at("manual_editing"))) switch_to_editing_mode(); @@ -845,9 +861,12 @@ RENDER_AGAIN: // Following is rendered in both editing and non-editing mode: - m_imgui->text(""); + ImGui::Separator(); if (m_clipping_plane_distance == 0.f) + { + ImGui::AlignTextToFramePadding(); m_imgui->text(m_desc.at("clipping_of_view")); + } else { if (m_imgui->button(m_desc.at("reset_direction"))) { wxGetApp().CallAfter([this](){ diff --git a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp index 25dab03360..e639e3d892 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp +++ b/src/slic3r/GUI/Gizmos/GLGizmosManager.cpp @@ -20,10 +20,6 @@ GLGizmosManager::GLGizmosManager(GLCanvas3D& parent) , m_enabled(false) , m_icons_texture_dirty(true) , m_current(Undefined) - , m_overlay_icons_size(Default_Icons_Size) - , m_overlay_scale(1.0f) - , m_overlay_border(5.0f) - , m_overlay_gap_y(5.0f) , m_tooltip("") , m_serializing(false) { @@ -53,19 +49,18 @@ size_t GLGizmosManager::get_gizmo_idx_from_mouse(const Vec2d& mouse_pos) const return Undefined; float cnv_h = (float)m_parent.get_canvas_size().get_height(); - float height = get_total_overlay_height(); - float scaled_icons_size = m_overlay_icons_size * m_overlay_scale; - float scaled_border = m_overlay_border * m_overlay_scale; - float scaled_gap_y = m_overlay_gap_y * m_overlay_scale; - float scaled_stride_y = scaled_icons_size + scaled_gap_y; - float top_y = 0.5f * (cnv_h - height) + scaled_border; + float height = get_scaled_total_height(); + float icons_size = m_layout.scaled_icons_size(); + float border = m_layout.scaled_border(); + float stride_y = m_layout.scaled_stride_y(); + float top_y = 0.5f * (cnv_h - height) + border; // is mouse horizontally in the area? - if ((scaled_border <= (float)mouse_pos(0) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size))) { + if ((border <= (float)mouse_pos(0) && ((float)mouse_pos(0) <= border + icons_size))) { // which icon is it on? - size_t from_top = (size_t)((float)mouse_pos(1) - top_y)/scaled_stride_y; + size_t from_top = (size_t)((float)mouse_pos(1) - top_y) / stride_y; // is it really on the icon or already past the border? - if ((float)mouse_pos(1) <= top_y + from_top*scaled_stride_y + scaled_icons_size) { + if ((float)mouse_pos(1) <= top_y + from_top * stride_y + icons_size) { std::vector selectable = get_selectable_idxs(); if (from_top < selectable.size()) return selectable[from_top]; @@ -110,18 +105,18 @@ bool GLGizmosManager::init() void GLGizmosManager::set_overlay_icon_size(float size) { - if (m_overlay_icons_size != size) + if (m_layout.icons_size != size) { - m_overlay_icons_size = size; + m_layout.icons_size = size; m_icons_texture_dirty = true; } } void GLGizmosManager::set_overlay_scale(float scale) { - if (m_overlay_scale != scale) + if (m_layout.scale != scale) { - m_overlay_scale = scale; + m_layout.scale = scale; m_icons_texture_dirty = true; } } @@ -560,7 +555,7 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt) update_data(); wxGetApp().obj_manipul()->set_dirty(); - // Let the platter know that the dragging finished, so a delayed refresh + // Let the plater know that the dragging finished, so a delayed refresh // of the scene with the background processing data should be performed. m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED)); // updates camera target constraints @@ -843,97 +838,111 @@ void GLGizmosManager::render_background(float left, float top, float right, floa void GLGizmosManager::do_render_overlay() const { +#if ENABLE_MODIFIED_TOOLBAR_TEXTURES + std::vector selectable_idxs = get_selectable_idxs(); + if (selectable_idxs.empty()) + return; +#else if (m_gizmos.empty()) return; +#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES float cnv_w = (float)m_parent.get_canvas_size().get_width(); float cnv_h = (float)m_parent.get_canvas_size().get_height(); float zoom = (float)m_parent.get_camera().get_zoom(); - float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; + float inv_zoom = (float)m_parent.get_camera().get_inv_zoom(); - float height = get_total_overlay_height(); - float width = get_total_overlay_width(); - float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom; + float height = get_scaled_total_height(); + float width = get_scaled_total_width(); + float zoomed_border = m_layout.scaled_border() * inv_zoom; - float top_x = (-0.5f * cnv_w) * inv_zoom; - float top_y = (0.5f * height) * inv_zoom; + float zoomed_top_x = (-0.5f * cnv_w) * inv_zoom; + float zoomed_top_y = (0.5f * height) * inv_zoom; - float left = top_x; - float top = top_y; - float right = left + width * inv_zoom; - float bottom = top - height * inv_zoom; + float zoomed_left = zoomed_top_x; + float zoomed_top = zoomed_top_y; + float zoomed_right = zoomed_left + width * inv_zoom; + float zoomed_bottom = zoomed_top - height * inv_zoom; - render_background(left, top, right, bottom, scaled_border); + render_background(zoomed_left, zoomed_top, zoomed_right, zoomed_bottom, zoomed_border); - top_x += scaled_border; - top_y -= scaled_border; - float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom; + zoomed_top_x += zoomed_border; + zoomed_top_y -= zoomed_border; + + float icons_size = m_layout.scaled_icons_size(); + float zoomed_icons_size = icons_size * inv_zoom; + float zoomed_stride_y = m_layout.scaled_stride_y() * inv_zoom; - float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom; - float scaled_stride_y = scaled_icons_size + scaled_gap_y; unsigned int icons_texture_id = m_icons_texture.get_id(); int tex_width = m_icons_texture.get_width(); int tex_height = m_icons_texture.get_height(); - float inv_tex_width = (tex_width != 0) ? 1.0f / tex_width : 0.0f; - float inv_tex_height = (tex_height != 0) ? 1.0f / tex_height : 0.0f; +#if ENABLE_MODIFIED_TOOLBAR_TEXTURES + if ((icons_texture_id == 0) || (tex_width <= 1) || (tex_height <= 1)) + return; + + float du = (float)(tex_width - 1) / (4.0f * (float)tex_width); // 4 is the number of possible states if the icons + float dv = (float)(tex_height - 1) / (float)(m_gizmos.size() * tex_height); + + // tiles in the texture are spaced by 1 pixel + float u_offset = 1.0f / (float)tex_width; + float v_offset = 1.0f / (float)tex_height; +#else if ((icons_texture_id == 0) || (tex_width <= 0) || (tex_height <= 0)) return; + float inv_tex_width = (tex_width != 0) ? 1.0f / tex_width : 0.0f; + float inv_tex_height = (tex_height != 0) ? 1.0f / tex_height : 0.0f; +#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES + +#if ENABLE_MODIFIED_TOOLBAR_TEXTURES + for (size_t idx : selectable_idxs) +#else for (size_t idx : get_selectable_idxs()) +#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES { GLGizmoBase* gizmo = m_gizmos[idx].get(); unsigned int sprite_id = gizmo->get_sprite_id(); - int icon_idx = m_current == idx ? 2 : (m_hover == idx ? 1 : 0); + int icon_idx = (m_current == idx) ? 2 : ((m_hover == idx) ? 1 : (gizmo->is_activable()? 0 : 3)); + +#if ENABLE_MODIFIED_TOOLBAR_TEXTURES + float v_top = v_offset + sprite_id * dv; + float u_left = u_offset + icon_idx * du; + float v_bottom = v_top + dv - v_offset; + float u_right = u_left + du - u_offset; +#else + float u_icon_size = icons_size * inv_tex_width; + float v_icon_size = icons_size * inv_tex_height; - float u_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_width; - float v_icon_size = m_overlay_icons_size * m_overlay_scale * inv_tex_height; float v_top = sprite_id * v_icon_size; float u_left = icon_idx * u_icon_size; float v_bottom = v_top + v_icon_size; float u_right = u_left + u_icon_size; +#endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES - GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } }); + GLTexture::render_sub_texture(icons_texture_id, zoomed_top_x, zoomed_top_x + zoomed_icons_size, zoomed_top_y - zoomed_icons_size, zoomed_top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } }); if (idx == m_current) { float toolbar_top = cnv_h - m_parent.get_view_toolbar_height(); - gizmo->render_input_window(width, 0.5f * cnv_h - top_y * zoom, toolbar_top); + gizmo->render_input_window(width, 0.5f * cnv_h - zoomed_top_y * zoom, toolbar_top); } - top_y -= scaled_stride_y; + zoomed_top_y -= zoomed_stride_y; } } -float GLGizmosManager::get_total_overlay_height() const +float GLGizmosManager::get_scaled_total_height() const { - float scaled_icons_size = m_overlay_icons_size * m_overlay_scale; - float scaled_border = m_overlay_border * m_overlay_scale; - float scaled_gap_y = m_overlay_gap_y * m_overlay_scale; - float scaled_stride_y = scaled_icons_size + scaled_gap_y; - float height = 2.0f * scaled_border; - - /*for (size_t idx=0; idxis_selectable()) - continue; - - height += scaled_stride_y; - }*/ - height += get_selectable_idxs().size() * scaled_stride_y; - - return height - scaled_gap_y; + return m_layout.scale * (2.0f * m_layout.border + (float)get_selectable_idxs().size() * m_layout.stride_y() - m_layout.gap_y); } -float GLGizmosManager::get_total_overlay_width() const +float GLGizmosManager::get_scaled_total_width() const { - return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale; + return 2.0f * m_layout.scaled_border() + m_layout.scaled_icons_size(); } GLGizmoBase* GLGizmosManager::get_current() const { - if (m_current==Undefined || m_gizmos.empty()) - return nullptr; - else - return m_gizmos[m_current].get(); + return ((m_current == Undefined) || m_gizmos.empty()) ? nullptr : m_gizmos[m_current].get(); } bool GLGizmosManager::generate_icons_texture() const @@ -951,11 +960,17 @@ bool GLGizmosManager::generate_icons_texture() const } std::vector> states; - states.push_back(std::make_pair(1, false)); - states.push_back(std::make_pair(0, false)); - states.push_back(std::make_pair(0, true)); + states.push_back(std::make_pair(1, false)); // Activable + states.push_back(std::make_pair(0, false)); // Hovered + states.push_back(std::make_pair(0, true)); // Selected + states.push_back(std::make_pair(2, false)); // Disabled - bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, (unsigned int)(m_overlay_icons_size * m_overlay_scale), true); + unsigned int sprite_size_px = (unsigned int)m_layout.scaled_icons_size(); +// // force even size +// if (sprite_size_px % 2 != 0) +// sprite_size_px += 1; + + bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false); if (res) m_icons_texture_dirty = false; diff --git a/src/slic3r/GUI/Gizmos/GLGizmosManager.hpp b/src/slic3r/GUI/Gizmos/GLGizmosManager.hpp index 0defb13483..6120e961a7 100644 --- a/src/slic3r/GUI/Gizmos/GLGizmosManager.hpp +++ b/src/slic3r/GUI/Gizmos/GLGizmosManager.hpp @@ -64,12 +64,28 @@ public: }; private: + struct Layout + { + float scale{ 1.0f }; + float icons_size{ Default_Icons_Size }; + float border{ 5.0f }; + float gap_y{ 5.0f }; + + float stride_y() const { return icons_size + gap_y;} + + float scaled_icons_size() const { return scale * icons_size; } + float scaled_border() const { return scale * border; } + float scaled_gap_y() const { return scale * gap_y; } + float scaled_stride_y() const { return scale * stride_y(); } + }; + GLCanvas3D& m_parent; bool m_enabled; std::vector> m_gizmos; mutable GLTexture m_icons_texture; mutable bool m_icons_texture_dirty; BackgroundTexture m_background_texture; + Layout m_layout; EType m_current; EType m_hover; @@ -79,11 +95,6 @@ private: void activate_gizmo(EType type); - float m_overlay_icons_size; - float m_overlay_scale; - float m_overlay_border; - float m_overlay_gap_y; - struct MouseCapture { bool left; @@ -202,8 +213,8 @@ private: void render_background(float left, float top, float right, float bottom, float border) const; void do_render_overlay() const; - float get_total_overlay_height() const; - float get_total_overlay_width() const; + float get_scaled_total_height() const; + float get_scaled_total_width() const; GLGizmoBase* get_current() const; diff --git a/src/slic3r/GUI/ImGuiWrapper.cpp b/src/slic3r/GUI/ImGuiWrapper.cpp index 4463e646cd..90ef017fcd 100644 --- a/src/slic3r/GUI/ImGuiWrapper.cpp +++ b/src/slic3r/GUI/ImGuiWrapper.cpp @@ -96,7 +96,7 @@ void ImGuiWrapper::set_language(const std::string &language) ranges = ranges_turkish; } else if (lang == "vi") { ranges = ranges_vietnamese; - } else if (lang == "jp") { + } else if (lang == "ja") { ranges = ImGui::GetIO().Fonts->GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs m_font_cjk = true; } else if (lang == "ko") { @@ -254,6 +254,16 @@ bool ImGuiWrapper::begin(const wxString &name, int flags) return begin(into_u8(name), flags); } +bool ImGuiWrapper::begin(const std::string& name, bool* close, int flags) +{ + return ImGui::Begin(name.c_str(), close, (ImGuiWindowFlags)flags); +} + +bool ImGuiWrapper::begin(const wxString& name, bool* close, int flags) +{ + return begin(into_u8(name), close, flags); +} + void ImGuiWrapper::end() { ImGui::End(); @@ -514,13 +524,18 @@ void ImGuiWrapper::init_style() (hex_color & 0xff) / 255.0f); }; - static const unsigned COL_GREY_DARK = 0x444444ff; + static const unsigned COL_WINDOW_BACKGROND = 0x222222cc; + static const unsigned COL_GREY_DARK = 0x555555ff; static const unsigned COL_GREY_LIGHT = 0x666666ff; static const unsigned COL_ORANGE_DARK = 0xc16737ff; static const unsigned COL_ORANGE_LIGHT = 0xff7d38ff; - // Generics + // Window + style.WindowRounding = 4.0f; + set_color(ImGuiCol_WindowBg, COL_WINDOW_BACKGROND); set_color(ImGuiCol_TitleBgActive, COL_ORANGE_DARK); + + // Generics set_color(ImGuiCol_FrameBg, COL_GREY_DARK); set_color(ImGuiCol_FrameBgHovered, COL_GREY_LIGHT); set_color(ImGuiCol_FrameBgActive, COL_GREY_LIGHT); diff --git a/src/slic3r/GUI/ImGuiWrapper.hpp b/src/slic3r/GUI/ImGuiWrapper.hpp index 7cce60367d..5118af036d 100644 --- a/src/slic3r/GUI/ImGuiWrapper.hpp +++ b/src/slic3r/GUI/ImGuiWrapper.hpp @@ -56,6 +56,8 @@ public: bool begin(const std::string &name, int flags = 0); bool begin(const wxString &name, int flags = 0); + bool begin(const std::string& name, bool* close, int flags = 0); + bool begin(const wxString& name, bool* close, int flags = 0); void end(); bool button(const wxString &label); diff --git a/src/slic3r/GUI/MainFrame.cpp b/src/slic3r/GUI/MainFrame.cpp index ef707d47b4..9fc74bcb86 100644 --- a/src/slic3r/GUI/MainFrame.cpp +++ b/src/slic3r/GUI/MainFrame.cpp @@ -124,7 +124,7 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_S _3DScene::remove_all_canvases(); // Slic3r::GUI::deregister_on_request_update_callback(); - // set to null tabs and a platter + // set to null tabs and a plater // to avoid any manipulations with them from App->wxEVT_IDLE after of the mainframe closing wxGetApp().tabs_list.clear(); wxGetApp().plater_ = nullptr; @@ -379,16 +379,6 @@ void MainFrame::on_dpi_changed(const wxRect &suggested_rect) this->Maximize(is_maximized); } -static std::string menu_icon(const std::string& icon_name) -{ -#ifdef __WXMSW__ - const std::string folder = "white\\"; -#else - const std::string folder = "white/"; -#endif - return wxGetApp().dark_mode_menus() ? folder+icon_name : icon_name; -} - void MainFrame::init_menubar() { #ifdef __APPLE__ @@ -402,7 +392,7 @@ void MainFrame::init_menubar() [this](wxCommandEvent&) { if (m_plater) m_plater->new_project(); }, "", nullptr, [this](){return m_plater != nullptr && can_start_new_project(); }, this); append_menu_item(fileMenu, wxID_ANY, _(L("&Open Project")) + dots + "\tCtrl+O", _(L("Open a project file")), - [this](wxCommandEvent&) { if (m_plater) m_plater->load_project(); }, menu_icon("open"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->load_project(); }, "open", nullptr, [this](){return m_plater != nullptr; }, this); wxMenu* recent_projects_menu = new wxMenu(); @@ -440,60 +430,65 @@ void MainFrame::init_menubar() Bind(wxEVT_UPDATE_UI, [this](wxUpdateUIEvent& evt) { evt.Enable(m_recent_projects.GetCount() > 0); }, recent_projects_submenu->GetId()); append_menu_item(fileMenu, wxID_ANY, _(L("&Save Project")) + "\tCtrl+S", _(L("Save current project file")), - [this](wxCommandEvent&) { if (m_plater) m_plater->export_3mf(into_path(m_plater->get_project_filename(".3mf"))); }, menu_icon("save"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_3mf(into_path(m_plater->get_project_filename(".3mf"))); }, "save", nullptr, [this](){return m_plater != nullptr && can_save(); }, this); #ifdef __APPLE__ append_menu_item(fileMenu, wxID_ANY, _(L("Save Project &as")) + dots + "\tCtrl+Shift+S", _(L("Save current project file as")), #else append_menu_item(fileMenu, wxID_ANY, _(L("Save Project &as")) + dots + "\tCtrl+Alt+S", _(L("Save current project file as")), #endif // __APPLE__ - [this](wxCommandEvent&) { if (m_plater) m_plater->export_3mf(); }, menu_icon("save"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_3mf(); }, "save", nullptr, [this](){return m_plater != nullptr && can_save(); }, this); fileMenu->AppendSeparator(); wxMenu* import_menu = new wxMenu(); append_menu_item(import_menu, wxID_ANY, _(L("Import STL/OBJ/AM&F/3MF")) + dots + "\tCtrl+I", _(L("Load a model")), - [this](wxCommandEvent&) { if (m_plater) m_plater->add_model(); }, menu_icon("import_plater"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->add_model(); }, "import_plater", nullptr, [this](){return m_plater != nullptr; }, this); import_menu->AppendSeparator(); append_menu_item(import_menu, wxID_ANY, _(L("Import &Config")) + dots + "\tCtrl+L", _(L("Load exported configuration file")), - [this](wxCommandEvent&) { load_config_file(); }, menu_icon("import_config")); + [this](wxCommandEvent&) { load_config_file(); }, "import_config", nullptr, + [this]() {return true; }, this); append_menu_item(import_menu, wxID_ANY, _(L("Import Config from &project")) + dots +"\tCtrl+Alt+L", _(L("Load configuration from project file")), - [this](wxCommandEvent&) { if (m_plater) m_plater->extract_config_from_project(); }, menu_icon("import_config")); + [this](wxCommandEvent&) { if (m_plater) m_plater->extract_config_from_project(); }, "import_config", nullptr, + [this]() {return true; }, this); import_menu->AppendSeparator(); append_menu_item(import_menu, wxID_ANY, _(L("Import Config &Bundle")) + dots, _(L("Load presets from a bundle")), - [this](wxCommandEvent&) { load_configbundle(); }, menu_icon("import_config_bundle")); + [this](wxCommandEvent&) { load_configbundle(); }, "import_config_bundle", nullptr, + [this]() {return true; }, this); append_submenu(fileMenu, import_menu, wxID_ANY, _(L("&Import")), ""); wxMenu* export_menu = new wxMenu(); wxMenuItem* item_export_gcode = append_menu_item(export_menu, wxID_ANY, _(L("Export &G-code")) + dots +"\tCtrl+G", _(L("Export current plate as G-code")), - [this](wxCommandEvent&) { if (m_plater) m_plater->export_gcode(); }, menu_icon("export_gcode"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_gcode(); }, "export_gcode", nullptr, [this](){return can_export_gcode(); }, this); m_changeable_menu_items.push_back(item_export_gcode); wxMenuItem* item_send_gcode = append_menu_item(export_menu, wxID_ANY, _(L("S&end G-code")) + dots +"\tCtrl+Shift+G", _(L("Send to print current plate as G-code")), - [this](wxCommandEvent&) { if (m_plater) m_plater->send_gcode(); }, menu_icon("export_gcode"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->send_gcode(); }, "export_gcode", nullptr, [this](){return can_send_gcode(); }, this); m_changeable_menu_items.push_back(item_send_gcode); export_menu->AppendSeparator(); append_menu_item(export_menu, wxID_ANY, _(L("Export plate as &STL")) + dots, _(L("Export current plate as STL")), - [this](wxCommandEvent&) { if (m_plater) m_plater->export_stl(); }, menu_icon("export_plater"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_stl(); }, "export_plater", nullptr, [this](){return can_export_model(); }, this); append_menu_item(export_menu, wxID_ANY, _(L("Export plate as STL &including supports")) + dots, _(L("Export current plate as STL including supports")), - [this](wxCommandEvent&) { if (m_plater) m_plater->export_stl(true); }, menu_icon("export_plater"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_stl(true); }, "export_plater", nullptr, [this](){return can_export_supports(); }, this); append_menu_item(export_menu, wxID_ANY, _(L("Export plate as &AMF")) + dots, _(L("Export current plate as AMF")), - [this](wxCommandEvent&) { if (m_plater) m_plater->export_amf(); }, menu_icon("export_plater"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_amf(); }, "export_plater", nullptr, [this](){return can_export_model(); }, this); export_menu->AppendSeparator(); append_menu_item(export_menu, wxID_ANY, _(L("Export &toolpaths as OBJ")) + dots, _(L("Export toolpaths as OBJ")), - [this](wxCommandEvent&) { if (m_plater) m_plater->export_toolpaths_to_obj(); }, menu_icon("export_plater"), nullptr, + [this](wxCommandEvent&) { if (m_plater) m_plater->export_toolpaths_to_obj(); }, "export_plater", nullptr, [this]() {return can_export_toolpaths(); }, this); export_menu->AppendSeparator(); append_menu_item(export_menu, wxID_ANY, _(L("Export &Config")) +dots +"\tCtrl+E", _(L("Export current configuration to file")), - [this](wxCommandEvent&) { export_config(); }, menu_icon("export_config")); + [this](wxCommandEvent&) { export_config(); }, "export_config", nullptr, + [this]() {return true; }, this); append_menu_item(export_menu, wxID_ANY, _(L("Export Config &Bundle")) + dots, _(L("Export all presets to file")), - [this](wxCommandEvent&) { export_configbundle(); }, menu_icon("export_config_bundle")); + [this](wxCommandEvent&) { export_configbundle(); }, "export_config_bundle", nullptr, + [this]() {return true; }, this); append_submenu(fileMenu, export_menu, wxID_ANY, _(L("&Export")), ""); fileMenu->AppendSeparator(); @@ -521,11 +516,12 @@ void MainFrame::init_menubar() fileMenu->AppendSeparator(); #endif m_menu_item_reslice_now = append_menu_item(fileMenu, wxID_ANY, _(L("(Re)Slice No&w")) + "\tCtrl+R", _(L("Start new slicing process")), - [this](wxCommandEvent&) { reslice_now(); }, menu_icon("re_slice"), nullptr, + [this](wxCommandEvent&) { reslice_now(); }, "re_slice", nullptr, [this](){return m_plater != nullptr && can_reslice(); }, this); fileMenu->AppendSeparator(); append_menu_item(fileMenu, wxID_ANY, _(L("&Repair STL file")) + dots, _(L("Automatically repair an STL file")), - [this](wxCommandEvent&) { repair_stl(); }, menu_icon("wrench")); + [this](wxCommandEvent&) { repair_stl(); }, "wrench", nullptr, + [this]() {return true; }, this); fileMenu->AppendSeparator(); append_menu_item(fileMenu, wxID_EXIT, _(L("&Quit")), wxString::Format(_(L("Quit %s")), SLIC3R_APP_NAME), [this](wxCommandEvent&) { Close(false); }); @@ -561,10 +557,10 @@ void MainFrame::init_menubar() editMenu->AppendSeparator(); append_menu_item(editMenu, wxID_ANY, _(L("&Delete selected")) + sep + hotkey_delete, _(L("Deletes the current selection")),[this](wxCommandEvent&) { m_plater->remove_selected(); }, - menu_icon("remove_menu"), nullptr, [this](){return can_delete(); }, this); + "remove_menu", nullptr, [this](){return can_delete(); }, this); append_menu_item(editMenu, wxID_ANY, _(L("Delete &all")) + sep + GUI::shortkey_ctrl_prefix() + sep_space + hotkey_delete, _(L("Deletes all objects")), [this](wxCommandEvent&) { m_plater->reset_with_confirm(); }, - menu_icon("delete_all_menu"), nullptr, [this](){return can_delete_all(); }, this); + "delete_all_menu", nullptr, [this](){return can_delete_all(); }, this); editMenu->AppendSeparator(); append_menu_item(editMenu, wxID_ANY, _(L("&Undo")) + sep + GUI::shortkey_ctrl_prefix() + sep_space + "Z", @@ -577,10 +573,10 @@ void MainFrame::init_menubar() editMenu->AppendSeparator(); append_menu_item(editMenu, wxID_ANY, _(L("&Copy")) + sep + GUI::shortkey_ctrl_prefix() + sep_space + "C", _(L("Copy selection to clipboard")), [this](wxCommandEvent&) { m_plater->copy_selection_to_clipboard(); }, - menu_icon("copy_menu"), nullptr, [this](){return m_plater->can_copy_to_clipboard(); }, this); + "copy_menu", nullptr, [this](){return m_plater->can_copy_to_clipboard(); }, this); append_menu_item(editMenu, wxID_ANY, _(L("&Paste")) + sep + GUI::shortkey_ctrl_prefix() + sep_space + "V", _(L("Paste clipboard")), [this](wxCommandEvent&) { m_plater->paste_from_clipboard(); }, - menu_icon("paste_menu"), nullptr, [this](){return m_plater->can_paste_from_clipboard(); }, this); + "paste_menu", nullptr, [this](){return m_plater->can_paste_from_clipboard(); }, this); } // Window menu @@ -589,26 +585,30 @@ void MainFrame::init_menubar() size_t tab_offset = 0; if (m_plater) { append_menu_item(windowMenu, wxID_HIGHEST + 1, _(L("&Plater Tab")) + "\tCtrl+1", _(L("Show the plater")), - [this](wxCommandEvent&) { select_tab(0); }, menu_icon("plater")); + [this](wxCommandEvent&) { select_tab(0); }, "plater", nullptr, + [this]() {return true; }, this); tab_offset += 1; } if (tab_offset > 0) { windowMenu->AppendSeparator(); } append_menu_item(windowMenu, wxID_HIGHEST + 2, _(L("P&rint Settings Tab")) + "\tCtrl+2", _(L("Show the print settings")), - [this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 0); }, menu_icon("cog")); + [this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 0); }, "cog", nullptr, + [this]() {return true; }, this); wxMenuItem* item_material_tab = append_menu_item(windowMenu, wxID_HIGHEST + 3, _(L("&Filament Settings Tab")) + "\tCtrl+3", _(L("Show the filament settings")), - [this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 1); }, menu_icon("spool")); + [this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 1); }, "spool", nullptr, + [this]() {return true; }, this); m_changeable_menu_items.push_back(item_material_tab); append_menu_item(windowMenu, wxID_HIGHEST + 4, _(L("Print&er Settings Tab")) + "\tCtrl+4", _(L("Show the printer settings")), - [this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 2); }, menu_icon("printer")); + [this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 2); }, "printer", nullptr, + [this]() {return true; }, this); if (m_plater) { windowMenu->AppendSeparator(); append_menu_item(windowMenu, wxID_HIGHEST + 5, _(L("3&D")) + "\tCtrl+5", _(L("Show the 3D editing view")), - [this](wxCommandEvent&) { m_plater->select_view_3D("3D"); }, menu_icon("editor_menu"), nullptr, + [this](wxCommandEvent&) { m_plater->select_view_3D("3D"); }, "editor_menu", nullptr, [this](){return can_change_view(); }, this); append_menu_item(windowMenu, wxID_HIGHEST + 6, _(L("Pre&view")) + "\tCtrl+6", _(L("Show the 3D slices preview")), - [this](wxCommandEvent&) { m_plater->select_view_3D("Preview"); }, menu_icon("preview_menu"), nullptr, + [this](wxCommandEvent&) { m_plater->select_view_3D("Preview"); }, "preview_menu", nullptr, [this](){return can_change_view(); }, this); } @@ -627,7 +627,8 @@ void MainFrame::init_menubar() windowMenu->AppendSeparator(); append_menu_item(windowMenu, wxID_ANY, _(L("Print &Host Upload Queue")) + "\tCtrl+J", _(L("Display the Print Host Upload Queue window")), - [this](wxCommandEvent&) { m_printhost_queue_dlg->Show(); }, menu_icon("upload_queue")); + [this](wxCommandEvent&) { m_printhost_queue_dlg->Show(); }, "upload_queue", nullptr, + [this]() {return true; }, this); } // View menu @@ -685,7 +686,7 @@ void MainFrame::init_menubar() [this](wxCommandEvent&) { wxGetApp().keyboard_shortcuts(); }); #if ENABLE_THUMBNAIL_GENERATOR_DEBUG helpMenu->AppendSeparator(); - append_menu_item(helpMenu, wxID_ANY, _(L("DEBUG gcode thumbnails")), _(L("DEBUG ONLY - read the selected gcode file and generates png for the contained thumbnails")), + append_menu_item(helpMenu, wxID_ANY, "DEBUG gcode thumbnails", "DEBUG ONLY - read the selected gcode file and generates png for the contained thumbnails", [this](wxCommandEvent&) { wxGetApp().gcode_thumbnails_debug(); }); #endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG } @@ -726,7 +727,7 @@ void MainFrame::update_menubar() m_changeable_menu_items[miSend] ->SetItemLabel((is_fff ? _(L("S&end G-code")) : _(L("S&end to print"))) + dots + "\tCtrl+Shift+G"); m_changeable_menu_items[miMaterialTab] ->SetItemLabel((is_fff ? _(L("&Filament Settings Tab")) : _(L("Mate&rial Settings Tab"))) + "\tCtrl+3"); - m_changeable_menu_items[miMaterialTab] ->SetBitmap(create_scaled_bitmap(this, menu_icon(is_fff ? "spool": "resin"))); + m_changeable_menu_items[miMaterialTab] ->SetBitmap(create_scaled_bitmap(this, is_fff ? "spool": "resin")); } // To perform the "Quck Slice", "Quick Slice and Save As", "Repeat last Quick Slice" and "Slice to SVG". @@ -1005,7 +1006,7 @@ void MainFrame::load_configbundle(wxString file/* = wxEmptyString, const bool re } // Load a provied DynamicConfig into the Print / Filament / Printer tabs, thus modifying the active preset. -// Also update the platter with the new presets. +// Also update the plater with the new presets. void MainFrame::load_config(const DynamicPrintConfig& config) { PrinterTechnology printer_technology = wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology(); diff --git a/src/slic3r/GUI/MainFrame.hpp b/src/slic3r/GUI/MainFrame.hpp index 28bd0242b5..7b93e70cb5 100644 --- a/src/slic3r/GUI/MainFrame.hpp +++ b/src/slic3r/GUI/MainFrame.hpp @@ -125,7 +125,7 @@ public: void load_config(const DynamicPrintConfig& config); void select_tab(size_t tab) const; void select_view(const std::string& direction); - // Propagate changed configuration from the Tab to the Platter and save changes to the AppConfig + // Propagate changed configuration from the Tab to the Plater and save changes to the AppConfig void on_config_changed(DynamicPrintConfig* cfg) const ; void add_to_recent_projects(const wxString& filename); diff --git a/src/slic3r/GUI/MeshUtils.cpp b/src/slic3r/GUI/MeshUtils.cpp index 62a6813a66..d344667420 100644 --- a/src/slic3r/GUI/MeshUtils.cpp +++ b/src/slic3r/GUI/MeshUtils.cpp @@ -129,10 +129,9 @@ MeshRaycaster::MeshRaycaster(const TriangleMesh& mesh) { } -MeshRaycaster::~MeshRaycaster() -{ - delete m_AABB_wrapper; -} +// Define the default destructor here. This is needed for the PIMPL with +// unique_ptr to work, the AABBWrapper is complete here. +MeshRaycaster::~MeshRaycaster() = default; Vec3f MeshRaycaster::AABBWrapper::get_hit_pos(const igl::Hit& hit) const { diff --git a/src/slic3r/GUI/MeshUtils.hpp b/src/slic3r/GUI/MeshUtils.hpp index e4c4c20d22..d05cc42065 100644 --- a/src/slic3r/GUI/MeshUtils.hpp +++ b/src/slic3r/GUI/MeshUtils.hpp @@ -17,7 +17,7 @@ namespace GUI { struct Camera; - +// lm_FIXME: Following class might possibly be replaced by Eigen::Hyperplane class ClippingPlane { double m_data[4]; @@ -67,13 +67,23 @@ public: }; - +// MeshClipper class cuts a mesh and is able to return a triangulated cut. class MeshClipper { public: + // Inform MeshClipper about which plane we want to use to cut the mesh + // This is supposed to be in world coordinates. void set_plane(const ClippingPlane& plane); + + // Which mesh to cut. MeshClipper remembers const * to it, caller + // must make sure that it stays valid. void set_mesh(const TriangleMesh& mesh); + + // Inform the MeshClipper about the transformation that transforms the mesh + // into world coordinates. void set_transformation(const Geometry::Transformation& trafo); + // Return the triangulated cut. The points are returned directly + // in world coordinates. const std::vector& get_triangles(); private: @@ -90,26 +100,45 @@ private: - +// MeshRaycaster class answers queries such as where on the mesh someone clicked, +// whether certain points are visible or obscured by the mesh etc. class MeshRaycaster { public: + // The class saves a const* to the mesh, called is responsible + // for making sure it does not get invalid. MeshRaycaster(const TriangleMesh& mesh); + ~MeshRaycaster(); - void set_transformation(const Geometry::Transformation& trafo); - void set_camera(const Camera& camera); - bool unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera, - Vec3f& position, Vec3f& normal, const ClippingPlane* clipping_plane = nullptr) const; + // Given a mouse position, this returns true in case it is on the mesh. + bool unproject_on_mesh( + const Vec2d& mouse_pos, + const Transform3d& trafo, // how to get the mesh into world coords + const Camera& camera, // current camera position + Vec3f& position, // where to save the positibon of the hit (mesh coords) + Vec3f& normal, // normal of the triangle that was hit + const ClippingPlane* clipping_plane = nullptr // clipping plane (if active) + ) const; - std::vector get_unobscured_idxs(const Geometry::Transformation& trafo, const Camera& camera, - const std::vector& points, const ClippingPlane* clipping_plane = nullptr) const; + // Given a vector of points in woorld coordinates, this returns vector + // of indices of points that are visible (i.e. not cut by clipping plane + // or obscured by part of the mesh. + std::vector get_unobscured_idxs( + const Geometry::Transformation& trafo, // how to get the mesh into world coords + const Camera& camera, // current camera position + const std::vector& points, // points in world coords + const ClippingPlane* clipping_plane = nullptr // clipping plane (if active) + ) const; + // Given a point in world coords, the method returns closest point on the mesh. + // The output is in mesh coords. + // normal* can be used to also get normal of the respective triangle. Vec3f get_closest_point(const Vec3f& point, Vec3f* normal = nullptr) const; private: // PIMPL wrapper around igl::AABB so I don't have to include the header-only IGL here class AABBWrapper; - AABBWrapper* m_AABB_wrapper; + std::unique_ptr m_AABB_wrapper; const TriangleMesh* m_mesh = nullptr; }; diff --git a/src/slic3r/GUI/Mouse3DController.cpp b/src/slic3r/GUI/Mouse3DController.cpp index 89513709d7..fd58447b5c 100644 --- a/src/slic3r/GUI/Mouse3DController.cpp +++ b/src/slic3r/GUI/Mouse3DController.cpp @@ -5,6 +5,7 @@ #include "GUI_App.hpp" #include "PresetBundle.hpp" #include "AppConfig.hpp" +#include "GLCanvas3D.hpp" #include @@ -14,6 +15,9 @@ #include +//unofficial linux lib +//#include + // WARN: If updating these lists, please also update resources/udev/90-3dconnexion.rules static const std::vector _3DCONNEXION_VENDORS = @@ -54,13 +58,19 @@ const double Mouse3DController::State::DefaultTranslationScale = 2.5; const double Mouse3DController::State::MaxTranslationDeadzone = 0.2; const double Mouse3DController::State::DefaultTranslationDeadzone = 0.5 * Mouse3DController::State::MaxTranslationDeadzone; const float Mouse3DController::State::DefaultRotationScale = 1.0f; -const float Mouse3DController::State::MaxRotationDeadzone = (float)Mouse3DController::State::MaxTranslationDeadzone; +const float Mouse3DController::State::MaxRotationDeadzone = 0.2f; const float Mouse3DController::State::DefaultRotationDeadzone = 0.5f * Mouse3DController::State::MaxRotationDeadzone; +#if ENABLE_3DCONNEXION_Y_AS_ZOOM +const double Mouse3DController::State::DefaultZoomScale = 0.1; +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM Mouse3DController::State::State() : m_buttons_enabled(false) , m_translation_params(DefaultTranslationScale, DefaultTranslationDeadzone) , m_rotation_params(DefaultRotationScale, DefaultRotationDeadzone) +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + , m_zoom_params(DefaultZoomScale, 0.0) +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM , m_mouse_wheel_counter(0) #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT , m_translation_queue_max_size(0) @@ -109,7 +119,7 @@ void Mouse3DController::State::append_button(unsigned int id) bool Mouse3DController::State::process_mouse_wheel() { - if (m_mouse_wheel_counter == 0) + if (m_mouse_wheel_counter.load() == 0) return false; else if (!m_rotation.queue.empty()) { @@ -117,7 +127,7 @@ bool Mouse3DController::State::process_mouse_wheel() return true; } - m_mouse_wheel_counter = 0; + m_mouse_wheel_counter.store(0); return true; } @@ -146,19 +156,31 @@ bool Mouse3DController::State::apply(Camera& camera) if (has_translation()) { const Vec3d& translation = m_translation.queue.front(); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + double zoom_factor = camera.min_zoom() / camera.get_zoom(); + camera.set_target(camera.get_target() + zoom_factor * m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(2) * camera.get_dir_up())); + if (translation(1) != 0.0) + camera.update_zoom(m_zoom_params.scale * translation(1) / std::abs(translation(1))); +#else camera.set_target(camera.get_target() + m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(1) * camera.get_dir_forward() + translation(2) * camera.get_dir_up())); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM m_translation.queue.pop(); ret = true; } if (has_rotation()) { +#if ENABLE_6DOF_CAMERA + Vec3d rotation = (m_rotation_params.scale * m_rotation.queue.front()).cast(); + camera.rotate_local_around_target(Vec3d(Geometry::deg2rad(rotation(0)), Geometry::deg2rad(-rotation(2)), Geometry::deg2rad(-rotation(1)))); +#else const Vec3f& rotation = m_rotation.queue.front(); float theta = m_rotation_params.scale * rotation(0); float phi = m_rotation_params.scale * rotation(2); float sign = camera.inverted_phi ? -1.0f : 1.0f; camera.phi += sign * phi; camera.set_theta(camera.get_theta() + theta, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA); +#endif // ENABLE_6DOF_CAMERA m_rotation.queue.pop(); ret = true; } @@ -184,7 +206,12 @@ Mouse3DController::Mouse3DController() , m_device(nullptr) , m_device_str("") , m_running(false) - , m_settings_dialog(false) + , m_show_settings_dialog(false) + , m_mac_mouse_connected(false) + , m_settings_dialog_closed_by_user(false) +#if __APPLE__ + ,m_handler_mac(new Mouse3DHandlerMac(this)) +#endif //__APPLE__ { m_last_time = std::chrono::high_resolution_clock::now(); } @@ -223,14 +250,13 @@ bool Mouse3DController::apply(Camera& camera) if (!m_initialized) return false; - std::lock_guard lock(m_mutex); - // check if the user unplugged the device - if (!m_running && is_device_connected()) + if (!is_running() && is_device_connected()) { disconnect_device(); - // hides the settings dialog if the user re-plug the device - m_settings_dialog = false; + // hides the settings dialog if the user un-plug the device + m_show_settings_dialog = false; + m_settings_dialog_closed_by_user = false; } // check if the user plugged the device @@ -240,100 +266,148 @@ bool Mouse3DController::apply(Camera& camera) return is_device_connected() ? m_state.apply(camera) : false; } -void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const +void Mouse3DController::render_settings_dialog(GLCanvas3D& canvas) const { - if (!m_running || !m_settings_dialog) + if (!is_running() || !m_show_settings_dialog) return; - ImGuiWrapper& imgui = *wxGetApp().imgui(); - - imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f); - imgui.set_next_window_bg_alpha(0.5f); - - ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); - - imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse); - - const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text(_(L("Device:"))); - ImGui::PopStyleColor(); - ImGui::SameLine(); - imgui.text(m_device_str); - - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text(_(L("Speed:"))); - ImGui::PopStyleColor(); - - float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale; - if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 2.0f, "%.1f")) - m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale); - - float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale; - if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 2.0f, "%.1f")) - m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale); - - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text(_(L("Deadzone:"))); - ImGui::PopStyleColor(); - - float translation_deadzone = (float)m_state.get_translation_deadzone(); - if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f")) - m_state.set_translation_deadzone((double)translation_deadzone); - - float rotation_deadzone = m_state.get_rotation_deadzone(); - if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f")) - m_state.set_rotation_deadzone(rotation_deadzone); - -#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT - ImGui::Separator(); - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text("DEBUG:"); - imgui.text("Vectors:"); - ImGui::PopStyleColor(); - Vec3f translation = m_state.get_translation().cast(); - Vec3f rotation = m_state.get_rotation(); - ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); - ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); - - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text("Queue size:"); - ImGui::PopStyleColor(); - - int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() }; - int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() }; - int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() }; - - ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly); - ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly); - ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly); - - int queue_size = (int)m_state.get_queues_max_size(); - if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly)) + // when the user clicks on [X] or [Close] button we need to trigger + // an extra frame to let the dialog disappear + if (m_settings_dialog_closed_by_user) { - if (queue_size > 0) - m_state.set_queues_max_size(queue_size); + m_show_settings_dialog = false; + m_settings_dialog_closed_by_user = false; + canvas.request_extra_frame(); + return; } - ImGui::Separator(); - ImGui::PushStyleColor(ImGuiCol_Text, color); - imgui.text("Camera:"); - ImGui::PopStyleColor(); - Vec3f target = wxGetApp().plater()->get_camera().get_target().cast(); - ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); + Size cnv_size = canvas.get_canvas_size(); + + ImGuiWrapper& imgui = *wxGetApp().imgui(); + imgui.set_next_window_pos(0.5f * (float)cnv_size.get_width(), 0.5f * (float)cnv_size.get_height(), ImGuiCond_Always, 0.5f, 0.5f); + + static ImVec2 last_win_size(0.0f, 0.0f); + bool shown = true; + if (imgui.begin(_(L("3Dconnexion settings")), &shown, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse)) + { + if (shown) + { + ImVec2 win_size = ImGui::GetWindowSize(); + if ((last_win_size.x != win_size.x) || (last_win_size.y != win_size.y)) + { + // when the user clicks on [X] button, the next time the dialog is shown + // has a dummy size, so we trigger an extra frame to let it have the correct size + last_win_size = win_size; + canvas.request_extra_frame(); + } + + const ImVec4& color = ImGui::GetStyleColorVec4(ImGuiCol_Separator); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text(_(L("Device:"))); + ImGui::PopStyleColor(); + ImGui::SameLine(); + imgui.text(m_device_str); + + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text(_(L("Speed:"))); + ImGui::PopStyleColor(); + + float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale; + if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.1f, 10.0f, "%.1f")) + m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale); + + float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale; + if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.1f, 10.0f, "%.1f")) + m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale); + +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + float zoom_scale = m_state.get_zoom_scale() / State::DefaultZoomScale; + if (imgui.slider_float(_(L("Zoom")), &zoom_scale, 0.1f, 10.0f, "%.1f")) + m_state.set_zoom_scale(State::DefaultZoomScale * zoom_scale); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM + + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text(_(L("Deadzone:"))); + ImGui::PopStyleColor(); + + float translation_deadzone = (float)m_state.get_translation_deadzone(); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + if (imgui.slider_float(_(L("Translation")) + "/" + _(L("Zoom")), &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f")) +#else + if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f")) +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM + m_state.set_translation_deadzone((double)translation_deadzone); + + float rotation_deadzone = m_state.get_rotation_deadzone(); + if (imgui.slider_float(_(L("Rotation")) + "##2", &rotation_deadzone, 0.0f, State::MaxRotationDeadzone, "%.2f")) + m_state.set_rotation_deadzone(rotation_deadzone); + +#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + ImGui::Separator(); + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text("DEBUG:"); + imgui.text("Vectors:"); + ImGui::PopStyleColor(); + Vec3f translation = m_state.get_translation().cast(); + Vec3f rotation = m_state.get_rotation(); + ImGui::InputFloat3("Translation##3", translation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); + ImGui::InputFloat3("Rotation##3", rotation.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); + + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text("Queue size:"); + ImGui::PopStyleColor(); + + int translation_size[2] = { (int)m_state.get_translation_queue_size(), (int)m_state.get_translation_queue_max_size() }; + int rotation_size[2] = { (int)m_state.get_rotation_queue_size(), (int)m_state.get_rotation_queue_max_size() }; + int buttons_size[2] = { (int)m_state.get_buttons_queue_size(), (int)m_state.get_buttons_queue_max_size() }; + + ImGui::InputInt2("Translation##4", translation_size, ImGuiInputTextFlags_ReadOnly); + ImGui::InputInt2("Rotation##4", rotation_size, ImGuiInputTextFlags_ReadOnly); + ImGui::InputInt2("Buttons", buttons_size, ImGuiInputTextFlags_ReadOnly); + + int queue_size = (int)m_state.get_queues_max_size(); + if (ImGui::InputInt("Max size", &queue_size, 1, 1, ImGuiInputTextFlags_ReadOnly)) + { + if (queue_size > 0) + m_state.set_queues_max_size(queue_size); + } + + ImGui::Separator(); + ImGui::PushStyleColor(ImGuiCol_Text, color); + imgui.text("Camera:"); + ImGui::PopStyleColor(); + Vec3f target = wxGetApp().plater()->get_camera().get_target().cast(); + ImGui::InputFloat3("Target", target.data(), "%.3f", ImGuiInputTextFlags_ReadOnly); #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT - imgui.end(); + ImGui::Separator(); + if (imgui.button(_(L("Close")))) + { + // the user clicked on the [Close] button + m_settings_dialog_closed_by_user = true; + canvas.set_as_dirty(); + } + } + else + { + // the user clicked on the [X] button + m_settings_dialog_closed_by_user = true; + canvas.set_as_dirty(); + } + } - ImGui::PopStyleVar(); + imgui.end(); } bool Mouse3DController::connect_device() { - static const long long DETECTION_TIME_MS = 2000; // seconds +#ifdef __APPLE__ + return false; +#endif//__APPLE__ + static const long long DETECTION_TIME_MS = 2000; // two seconds if (is_device_connected()) return false; @@ -341,7 +415,7 @@ bool Mouse3DController::connect_device() // check time since last detection took place if (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - m_last_time).count() < DETECTION_TIME_MS) return false; - + m_last_time = std::chrono::high_resolution_clock::now(); // Enumerates devices @@ -464,7 +538,7 @@ bool Mouse3DController::connect_device() { if (device.second.size() == 1) { -#ifdef __linux__ +#if defined(__linux__) hid_device* test_device = hid_open(device.first.first, device.first.second, nullptr); if (test_device != nullptr) { @@ -472,7 +546,7 @@ bool Mouse3DController::connect_device() #else if (device.second.front().has_valid_usage()) { -#endif // __linux__ +#endif // __linux__ vendor_id = device.first.first; product_id = device.first.second; break; @@ -489,6 +563,7 @@ bool Mouse3DController::connect_device() #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT std::cout << "Test device: " << std::hex << device.first.first << std::dec << "/" << std::hex << device.first.second << std::dec << " \"" << data.path << "\""; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + #ifdef __linux__ hid_device* test_device = hid_open_path(data.path.c_str()); if (test_device != nullptr) @@ -503,7 +578,7 @@ bool Mouse3DController::connect_device() hid_close(test_device); break; } -#else +#else // !__linux__ if (data.has_valid_usage()) { path = data.path; @@ -551,38 +626,49 @@ bool Mouse3DController::connect_device() if (m_device != nullptr) { - std::vector manufacturer(1024, 0); - hid_get_manufacturer_string(m_device, manufacturer.data(), 1024); - m_device_str = boost::nowide::narrow(manufacturer.data()); + wchar_t buffer[1024]; + hid_get_manufacturer_string(m_device, buffer, 1024); + m_device_str = boost::nowide::narrow(buffer); + // #3479 seems to show that sometimes an extra whitespace is added, so we remove it + boost::algorithm::trim(m_device_str); - std::vector product(1024, 0); - hid_get_product_string(m_device, product.data(), 1024); - m_device_str += "/" + boost::nowide::narrow(product.data()); - - BOOST_LOG_TRIVIAL(info) << "Connected device: " << m_device_str; + hid_get_product_string(m_device, buffer, 1024); + m_device_str += "/" + boost::nowide::narrow(buffer); + // #3479 seems to show that sometimes an extra whitespace is added, so we remove it + boost::algorithm::trim(m_device_str); + BOOST_LOG_TRIVIAL(info) << "Connected 3DConnexion device:"; + BOOST_LOG_TRIVIAL(info) << "Manufacturer/product: " << m_device_str; + BOOST_LOG_TRIVIAL(info) << "Manufacturer id.....: " << vendor_id << " (" << std::hex << vendor_id << std::dec << ")"; + BOOST_LOG_TRIVIAL(info) << "Product id..........: " << product_id << " (" << std::hex << product_id << std::dec << ")"; + if (!path.empty()) + BOOST_LOG_TRIVIAL(info) << "Path................: '" << path << "'"; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT - std::cout << std::endl << "Connected device:" << std::endl; - std::cout << "Manufacturer/product: " << m_device_str << std::endl; - std::cout << "Manufacturer id.....: " << vendor_id << " (" << std::hex << vendor_id << std::dec << ")" << std::endl; - std::cout << "Product id..........: " << product_id << " (" << std::hex << product_id << std::dec << ")" << std::endl; - std::cout << "Path................: '" << path << "'" << std::endl; + std::cout << "Opened device." << std::endl; #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT - // get device parameters from the config, if present - double translation_speed = 1.0; - float rotation_speed = 1.0; + double translation_speed = 4.0; + float rotation_speed = 4.0; double translation_deadzone = State::DefaultTranslationDeadzone; float rotation_deadzone = State::DefaultRotationDeadzone; +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + double zoom_speed = 2.0; +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM wxGetApp().app_config->get_mouse_device_translation_speed(m_device_str, translation_speed); wxGetApp().app_config->get_mouse_device_translation_deadzone(m_device_str, translation_deadzone); wxGetApp().app_config->get_mouse_device_rotation_speed(m_device_str, rotation_speed); wxGetApp().app_config->get_mouse_device_rotation_deadzone(m_device_str, rotation_deadzone); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + wxGetApp().app_config->get_mouse_device_zoom_speed(m_device_str, zoom_speed); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM // clamp to valid values - m_state.set_translation_scale(State::DefaultTranslationScale * std::max(0.5, std::min(2.0, translation_speed))); - m_state.set_translation_deadzone(std::max(0.0, std::min(State::MaxTranslationDeadzone, translation_deadzone))); - m_state.set_rotation_scale(State::DefaultRotationScale * std::max(0.5f, std::min(2.0f, rotation_speed))); - m_state.set_rotation_deadzone(std::max(0.0f, std::min(State::MaxRotationDeadzone, rotation_deadzone))); + m_state.set_translation_scale(State::DefaultTranslationScale * std::clamp(translation_speed, 0.1, 10.0)); + m_state.set_translation_deadzone(std::clamp(translation_deadzone, 0.0, State::MaxTranslationDeadzone)); + m_state.set_rotation_scale(State::DefaultRotationScale * std::clamp(rotation_speed, 0.1f, 10.0f)); + m_state.set_rotation_deadzone(std::clamp(rotation_deadzone, 0.0f, State::MaxRotationDeadzone)); +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + m_state.set_zoom_scale(State::DefaultZoomScale * std::clamp(zoom_speed, 0.1, 10.0)); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM } #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT else @@ -608,8 +694,13 @@ void Mouse3DController::disconnect_device() m_thread.join(); // Store current device parameters into the config +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(), + m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone(), m_state.get_zoom_scale() / State::DefaultZoomScale); +#else wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(), m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone()); +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM wxGetApp().app_config->save(); // Close the 3Dconnexion device @@ -637,10 +728,9 @@ void Mouse3DController::run() collect_input(); } } - void Mouse3DController::collect_input() { - DataPacket packet = { 0 }; + DataPacketRaw packet = { 0 }; int res = hid_read_timeout(m_device, packet.data(), packet.size(), 100); if (res < 0) { @@ -648,12 +738,47 @@ void Mouse3DController::collect_input() stop(); return; } - + handle_input(packet, res); +} + +void Mouse3DController::handle_input_axis(const DataPacketAxis& packet) +{ + if (!wxGetApp().IsActive()) + return; + bool appended = false; + //translation + double deadzone = m_state.get_translation_deadzone(); + Vec3d translation(std::abs(packet[0]) > deadzone ? -packet[0] : 0.0, + std::abs(packet[1]) > deadzone ? packet[1] : 0.0, + std::abs(packet[2]) > deadzone ? packet[2] : 0.0); + if (!translation.isApprox(Vec3d::Zero())) + { + m_state.append_translation(translation); + appended = true; + } + //rotation + deadzone = m_state.get_rotation_deadzone(); + Vec3f rotation(std::abs(packet[3]) > deadzone ? -(float)packet[3] : 0.0, + std::abs(packet[4]) > deadzone ? (float)packet[4] : 0.0, + std::abs(packet[5]) > deadzone ? -(float)packet[5] : 0.0); + if (!rotation.isApprox(Vec3f::Zero())) + { + m_state.append_rotation(rotation); + appended = true; + } + if (appended) + { + wxGetApp().plater()->set_current_canvas_as_dirty(); + // ask for an idle event to update 3D scene + wxWakeUpIdle(); + } +} +void Mouse3DController::handle_input(const DataPacketRaw& packet, const int packet_lenght) +{ if (!wxGetApp().IsActive()) return; - std::lock_guard lock(m_mutex); - + int res = packet_lenght; bool updated = false; if (res == 7) @@ -669,11 +794,14 @@ void Mouse3DController::collect_input() #endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT if (updated) + { + wxGetApp().plater()->set_current_canvas_as_dirty(); // ask for an idle event to update 3D scene wxWakeUpIdle(); + } } -bool Mouse3DController::handle_packet(const DataPacket& packet) +bool Mouse3DController::handle_packet(const DataPacketRaw& packet) { switch (packet[0]) { @@ -717,7 +845,7 @@ bool Mouse3DController::handle_packet(const DataPacket& packet) return false; } -bool Mouse3DController::handle_wireless_packet(const DataPacket& packet) +bool Mouse3DController::handle_wireless_packet(const DataPacketRaw& packet) { switch (packet[0]) { @@ -764,7 +892,7 @@ double convert_input(unsigned char first, unsigned char second, double deadzone) return (std::abs(ret) > deadzone) ? ret : 0.0; } -bool Mouse3DController::handle_packet_translation(const DataPacket& packet) +bool Mouse3DController::handle_packet_translation(const DataPacketRaw& packet) { double deadzone = m_state.get_translation_deadzone(); Vec3d translation(-convert_input(packet[1], packet[2], deadzone), @@ -780,12 +908,18 @@ bool Mouse3DController::handle_packet_translation(const DataPacket& packet) return false; } -bool Mouse3DController::handle_packet_rotation(const DataPacket& packet, unsigned int first_byte) +bool Mouse3DController::handle_packet_rotation(const DataPacketRaw& packet, unsigned int first_byte) { double deadzone = (double)m_state.get_rotation_deadzone(); +#if ENABLE_6DOF_CAMERA + Vec3f rotation((float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone), + (float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone), + (float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone)); +#else Vec3f rotation(-(float)convert_input(packet[first_byte + 0], packet[first_byte + 1], deadzone), (float)convert_input(packet[first_byte + 2], packet[first_byte + 3], deadzone), -(float)convert_input(packet[first_byte + 4], packet[first_byte + 5], deadzone)); +#endif // ENABLE_6DOF_CAMERA if (!rotation.isApprox(Vec3f::Zero())) { @@ -796,7 +930,7 @@ bool Mouse3DController::handle_packet_rotation(const DataPacket& packet, unsigne return false; } -bool Mouse3DController::handle_packet_button(const DataPacket& packet, unsigned int packet_size) +bool Mouse3DController::handle_packet_button(const DataPacketRaw& packet, unsigned int packet_size) { unsigned int data = 0; for (unsigned int i = 1; i < packet_size; ++i) diff --git a/src/slic3r/GUI/Mouse3DController.hpp b/src/slic3r/GUI/Mouse3DController.hpp index cc03d4a24c..018cb98e6e 100644 --- a/src/slic3r/GUI/Mouse3DController.hpp +++ b/src/slic3r/GUI/Mouse3DController.hpp @@ -14,10 +14,17 @@ #include #include + + namespace Slic3r { namespace GUI { +#if __APPLE__ + class Mouse3DHandlerMac; +#endif//__APPLE__ + struct Camera; +class GLCanvas3D; class Mouse3DController { @@ -30,6 +37,9 @@ class Mouse3DController static const float DefaultRotationScale; static const float MaxRotationDeadzone; static const float DefaultRotationDeadzone; +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + static const double DefaultZoomScale; +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM private: template @@ -61,6 +71,9 @@ class Mouse3DController CustomParameters m_translation_params; CustomParameters m_rotation_params; +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + CustomParameters m_zoom_params; +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM // When the 3Dconnexion driver is running the system gets, by default, mouse wheel events when rotations around the X axis are detected. // We want to filter these out because we are getting the data directly from the device, bypassing the driver, and those mouse wheel events interfere @@ -69,7 +82,7 @@ class Mouse3DController // Mouse3DController::collect_input() through the call to the append_rotation() method // GLCanvas3D::on_mouse_wheel() through the call to the process_mouse_wheel() method // GLCanvas3D::on_idle() through the call to the apply() method - unsigned int m_mouse_wheel_counter; + std::atomic m_mouse_wheel_counter; #if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT size_t m_translation_queue_max_size; @@ -96,6 +109,11 @@ class Mouse3DController float get_rotation_scale() const { return m_rotation_params.scale; } void set_rotation_scale(float scale) { m_rotation_params.scale = scale; } +#if ENABLE_3DCONNEXION_Y_AS_ZOOM + double get_zoom_scale() const { return m_zoom_params.scale; } + void set_zoom_scale(double scale) { m_zoom_params.scale = scale; } +#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM + double get_translation_deadzone() const { return m_translation_params.deadzone; } void set_translation_deadzone(double deadzone) { m_translation_params.deadzone = deadzone; } @@ -125,12 +143,14 @@ class Mouse3DController bool m_initialized; mutable State m_state; - std::mutex m_mutex; std::thread m_thread; hid_device* m_device; std::string m_device_str; bool m_running; - bool m_settings_dialog; + bool m_mac_mouse_connected; + mutable bool m_show_settings_dialog; + // set to true when ther user closes the dialog by clicking on [X] or [Close] buttons + mutable bool m_settings_dialog_closed_by_user; std::chrono::time_point m_last_time; public: @@ -139,37 +159,56 @@ public: void init(); void shutdown(); - bool is_device_connected() const { return m_device != nullptr; } - bool is_running() const { return m_running; } + bool is_device_connected() const { return m_device != nullptr || m_mac_mouse_connected; } + bool is_running() const { return m_running || m_mac_mouse_connected; } - bool process_mouse_wheel() { std::lock_guard lock(m_mutex); return m_state.process_mouse_wheel(); } + void set_mac_mouse_connected(bool b){m_mac_mouse_connected = b;}; + + bool process_mouse_wheel() { return m_state.process_mouse_wheel(); } bool apply(Camera& camera); - bool is_settings_dialog_shown() const { return m_settings_dialog; } - void show_settings_dialog(bool show) { m_settings_dialog = show && is_running(); } - void render_settings_dialog(unsigned int canvas_width, unsigned int canvas_height) const; + bool is_settings_dialog_shown() const { return m_show_settings_dialog; } + void show_settings_dialog(bool show) { m_show_settings_dialog = show && is_running(); } + void render_settings_dialog(GLCanvas3D& canvas) const; + typedef std::array DataPacketAxis; + void handle_input_axis(const DataPacketAxis& packet); private: bool connect_device(); void disconnect_device(); void start(); void stop() { m_running = false; } + typedef std::array DataPacketRaw; // secondary thread methods void run(); void collect_input(); + void handle_input(const DataPacketRaw& packet, const int packet_lenght); + bool handle_packet(const DataPacketRaw& packet); + bool handle_wireless_packet(const DataPacketRaw& packet); + bool handle_packet_translation(const DataPacketRaw& packet); + bool handle_packet_rotation(const DataPacketRaw& packet, unsigned int first_byte); + bool handle_packet_button(const DataPacketRaw& packet, unsigned int packet_size); - typedef std::array DataPacket; - bool handle_packet(const DataPacket& packet); - bool handle_wireless_packet(const DataPacket& packet); - bool handle_packet_translation(const DataPacket& packet); - bool handle_packet_rotation(const DataPacket& packet, unsigned int first_byte); - bool handle_packet_button(const DataPacket& packet, unsigned int packet_size); +#if __APPLE__ + Mouse3DHandlerMac* m_handler_mac; +#endif//__APPLE__ }; +#if __APPLE__ +class Mouse3DHandlerMac{ + public: + Mouse3DHandlerMac(Mouse3DController* controller); + ~Mouse3DHandlerMac(); + + bool available(); +}; +#endif//__APPLE__ + } // namespace GUI } // namespace Slic3r + #endif // slic3r_Mouse3DController_hpp_ diff --git a/src/slic3r/GUI/Mouse3DHandlerMac.mm b/src/slic3r/GUI/Mouse3DHandlerMac.mm new file mode 100644 index 0000000000..60006b8c1c --- /dev/null +++ b/src/slic3r/GUI/Mouse3DHandlerMac.mm @@ -0,0 +1,255 @@ + +#include "Mouse3DController.hpp" + +#include +#include + +#include + +#include +#include + + +static Slic3r::GUI::Mouse3DController* mouse_3d_controller = NULL; + +static uint16_t clientID = 0; + +static bool driver_loaded = false; +static bool has_new_driver = false; // drivers >= 10.2.2 are "new", and can process events on a separate thread + +// replicate just enough of the 3Dx API for our uses, not everything the driver provides + +#define kConnexionClientModeTakeOver 1 +#define kConnexionMaskAxis 0x3f00 +#define kConnexionMaskAll 0x3fff +#define kConnexionMaskAllButtons 0xffffffff +#define kConnexionCmdHandleButtons 2 +#define kConnexionCmdHandleAxis 3 +#define kConnexionCmdAppSpecific 10 +#define kConnexionMsgDeviceState '3dSR' +#define kConnexionCtlGetDeviceID '3did' + +#pragma pack(push, 2) +struct ConnexionDeviceState { + uint16_t version; + uint16_t client; + uint16_t command; + int16_t param; + int32_t value; + uint64_t time; + uint8_t report[8]; + uint16_t buttons8; // obsolete! (pre-10.x drivers) + int16_t axis[6]; // tx, ty, tz, rx, ry, rz + uint16_t address; + uint32_t buttons; +}; +#pragma pack(pop) + +// callback functions: +typedef void (*AddedHandler)(uint32_t); +typedef void (*RemovedHandler)(uint32_t); +typedef void (*MessageHandler)(uint32_t, uint32_t msg_type, void *msg_arg); + +// driver functions: +typedef int16_t (*SetConnexionHandlers_ptr)(MessageHandler, AddedHandler, RemovedHandler, bool); +typedef int16_t (*InstallConnexionHandlers_ptr)(MessageHandler, AddedHandler, RemovedHandler); +typedef void (*CleanupConnexionHandlers_ptr)(); +typedef uint16_t (*RegisterConnexionClient_ptr)(uint32_t signature, + const char *name, + uint16_t mode, + uint32_t mask); +typedef void (*SetConnexionClientButtonMask_ptr)(uint16_t clientID, uint32_t buttonMask); +typedef void (*UnregisterConnexionClient_ptr)(uint16_t clientID); +typedef int16_t (*ConnexionClientControl_ptr)(uint16_t clientID, + uint32_t message, + int32_t param, + int32_t *result); + +#define DECLARE_FUNC(name) name##_ptr name = NULL + +DECLARE_FUNC(SetConnexionHandlers); +DECLARE_FUNC(InstallConnexionHandlers); +DECLARE_FUNC(CleanupConnexionHandlers); +DECLARE_FUNC(RegisterConnexionClient); +DECLARE_FUNC(SetConnexionClientButtonMask); +DECLARE_FUNC(UnregisterConnexionClient); +DECLARE_FUNC(ConnexionClientControl); + +static void *load_func(void *module, const char *func_name) +{ + void *func = dlsym(module, func_name); + +//#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + if (func) { + BOOST_LOG_TRIVIAL(info) << func_name <<" loaded"; + } + else { + //printf(" %s\n", dlerror()); + BOOST_LOG_TRIVIAL(error) <<"loading 3dx drivers dlsym error: "<< dlerror(); + } +//#endif + + return func; +} + +#define LOAD_FUNC(name) name = (name##_ptr)load_func(module, #name) + +static void *module; // handle to the whole driver + +static bool load_driver_functions() +{ + if (driver_loaded) { + return true; + } + + module = dlopen("/Library/Frameworks/3DconnexionClient.framework/3DconnexionClient", + RTLD_LAZY | RTLD_LOCAL); + + if (module) { + BOOST_LOG_TRIVIAL(info) << "loading 3dx drivers"; + LOAD_FUNC(SetConnexionHandlers); + + if (SetConnexionHandlers != NULL) { + driver_loaded = true; + has_new_driver = true; + } + else { + BOOST_LOG_TRIVIAL(info) << "installing 3dx drivers"; + LOAD_FUNC(InstallConnexionHandlers); + + driver_loaded = (InstallConnexionHandlers != NULL); + } + + if (driver_loaded) { + LOAD_FUNC(CleanupConnexionHandlers); + LOAD_FUNC(RegisterConnexionClient); + LOAD_FUNC(SetConnexionClientButtonMask); + LOAD_FUNC(UnregisterConnexionClient); + LOAD_FUNC(ConnexionClientControl); + } + } + else { + BOOST_LOG_TRIVIAL(error) << "3dx drivers module loading error: "<< dlerror() ; +#if DENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + printf(" %s\n", dlerror()); +#endif + } +#if DENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + printf("loaded: %s\n", driver_loaded ? "YES" : "NO"); + printf("new: %s\n", has_new_driver ? "YES" : "NO"); +#endif + BOOST_LOG_TRIVIAL(info) << "3dx drivers loaded: "<< driver_loaded ? "YES" : "NO" ; + return driver_loaded; +} + +static void unload_driver() +{ + dlclose(module); +} + +static void DeviceAdded(uint32_t unused) +{ +#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + std::cout<<"3D device added"<> 16; + int16_t productID = result & 0xffff; + + //TODO: verify device + + + mouse_3d_controller->set_mac_mouse_connected(true); +} + +static void DeviceRemoved(uint32_t unused) +{ +#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT + printf("3d device removed\n"); +#endif + BOOST_LOG_TRIVIAL(info) << "3dx device removed\n"; + mouse_3d_controller->set_mac_mouse_connected(true); +} + +static void DeviceEvent(uint32_t unused, uint32_t msg_type, void *msg_arg) +{ + if (msg_type == kConnexionMsgDeviceState) { + ConnexionDeviceState *s = (ConnexionDeviceState *)msg_arg; + if (s->client == clientID) { + switch (s->command) { + case kConnexionCmdHandleAxis: { + /* + The axis field is an array of 6 signed 16-bit integers corresponding to the 6 device axes. Data is ordered as Tx, Tz, Ty, Rx, Rz, Ry. The values reported are scaled by the driver according to the speed slider settings on the 3Dconnexion preference panel. At maximum speed, the range is - 1024 to 1024. Typical range that you should optimize your application for should be -500 to 500. + */ + //Actually we are getting values way over 1024. Max is probably 2048 now. + std::array packet; + for (int i = 0; i < 6; i++) { + packet[i] = (double)s->axis[i]/350.0;//wanted to divide by 500 but 350 is used at raw input so i used same value. + } + mouse_3d_controller->handle_input_axis(packet); + + + break; + } + case kConnexionCmdHandleButtons: + break; + case kConnexionCmdAppSpecific: + break; + default: + break; + } + } + } + +} + +namespace Slic3r { +namespace GUI { +Mouse3DHandlerMac::Mouse3DHandlerMac(Mouse3DController* controller) +{ + BOOST_LOG_TRIVIAL(info) << "3dx mac handler starts"; + if (load_driver_functions()) { + mouse_3d_controller = controller; + + uint16_t error; + if (has_new_driver) { + error = SetConnexionHandlers(DeviceEvent, DeviceAdded, DeviceRemoved, false); + } + else { + error = InstallConnexionHandlers(DeviceEvent, DeviceAdded, DeviceRemoved); + } + + if (error) { + return; + } + + // Registration is done either by 4letter constant (CFBundleSignature - obsolete + //and we dont have that) or Executable name in pascal string(first byte is string lenght). + //If no packets are recieved the name might be different - check cmake. If debugging try commenting + // set_target_properties(PrusaSlicer PROPERTIES OUTPUT_NAME "prusa-slicer") + + clientID = RegisterConnexionClient( + 0, "\013PrusaSlicer", kConnexionClientModeTakeOver, kConnexionMaskAxis); + BOOST_LOG_TRIVIAL(info) << "3dx mac handler registered"; + } +} + +Mouse3DHandlerMac::~Mouse3DHandlerMac() +{ + if (driver_loaded) { + UnregisterConnexionClient(clientID); + CleanupConnexionHandlers(); + unload_driver(); + } + mouse_3d_controller = nullptr; +} + +bool Mouse3DHandlerMac::available() +{ + return driver_loaded; +} + +}}//namespace Slic3r::GUI diff --git a/src/slic3r/GUI/Plater.cpp b/src/slic3r/GUI/Plater.cpp index 7014b96a66..a00668e820 100644 --- a/src/slic3r/GUI/Plater.cpp +++ b/src/slic3r/GUI/Plater.cpp @@ -26,6 +26,9 @@ #include #include #include +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK +#include +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK #include "libslic3r/libslic3r.h" #include "libslic3r/Format/STL.hpp" @@ -77,6 +80,7 @@ #include "../Utils/FixModelByWin10.hpp" #include "../Utils/UndoRedo.hpp" #include "../Utils/Thread.hpp" +#include "RemovableDriveManager.hpp" #include // Needs to be last because reasons :-/ #include "WipeTowerDialog.hpp" @@ -322,7 +326,7 @@ wxBitmapComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(15 * cfg_new.set_key_value("extruder_colour", colors); wxGetApp().get_tab(Preset::TYPE_PRINTER)->load_config(cfg_new); - wxGetApp().preset_bundle->update_platter_filament_ui(extruder_idx, this); + wxGetApp().preset_bundle->update_plater_filament_ui(extruder_idx, this); wxGetApp().plater()->on_config_change(cfg_new); } }); @@ -698,7 +702,9 @@ struct Sidebar::priv wxButton *btn_export_gcode; wxButton *btn_reslice; - wxButton *btn_send_gcode; + ScalableButton *btn_send_gcode; + ScalableButton *btn_remove_device; + ScalableButton* btn_export_gcode_removable; //exports to removable drives (appears only if removable drive is connected) priv(Plater *plater) : plater(plater) {} ~priv(); @@ -847,22 +853,50 @@ Sidebar::Sidebar(Plater *parent) // Buttons underneath the scrolled area - auto init_btn = [this](wxButton **btn, wxString label) { + // rescalable bitmap buttons "Send to printer" and "Remove device" + + auto init_scalable_btn = [this](ScalableButton** btn, const std::string& icon_name, wxString tooltip = wxEmptyString) + { +#ifdef __APPLE__ + int bmp_px_cnt = 16; +#else + int bmp_px_cnt = 32; +#endif //__APPLE__ + ScalableBitmap bmp = ScalableBitmap(this, icon_name, bmp_px_cnt); + *btn = new ScalableButton(this, wxID_ANY, bmp, "", wxBU_EXACTFIT); + (*btn)->SetToolTip(tooltip); + (*btn)->Hide(); + }; + + init_scalable_btn(&p->btn_send_gcode , "export_gcode", _(L("Send to printer"))); + init_scalable_btn(&p->btn_remove_device, "cross" , _(L("Remove device"))); + init_scalable_btn(&p->btn_export_gcode_removable, "export_to_sd", _(L("Export to SD card/ USB thumb drive"))); + + // regular buttons "Slice now" and "Export G-code" + + const int scaled_height = p->btn_remove_device->GetBitmapHeight() + 4; + auto init_btn = [this](wxButton **btn, wxString label, const int button_height) { *btn = new wxButton(this, wxID_ANY, label, wxDefaultPosition, - wxDefaultSize, wxBU_EXACTFIT); + wxSize(-1, button_height), wxBU_EXACTFIT); (*btn)->SetFont(wxGetApp().bold_font()); }; - init_btn(&p->btn_send_gcode, _(L("Send to printer"))); - p->btn_send_gcode->Hide(); - init_btn(&p->btn_export_gcode, _(L("Export G-code")) + dots); - init_btn(&p->btn_reslice, _(L("Slice now"))); + init_btn(&p->btn_export_gcode, _(L("Export G-code")) + dots , scaled_height); + init_btn(&p->btn_reslice , _(L("Slice now")) , scaled_height); + enable_buttons(false); auto *btns_sizer = new wxBoxSizer(wxVERTICAL); + + auto* complect_btns_sizer = new wxBoxSizer(wxHORIZONTAL); + complect_btns_sizer->Add(p->btn_export_gcode, 1, wxEXPAND); + complect_btns_sizer->Add(p->btn_send_gcode); + complect_btns_sizer->Add(p->btn_export_gcode_removable); + complect_btns_sizer->Add(p->btn_remove_device); + + btns_sizer->Add(p->btn_reslice, 0, wxEXPAND | wxTOP, margin_5); - btns_sizer->Add(p->btn_send_gcode, 0, wxEXPAND | wxTOP, margin_5); - btns_sizer->Add(p->btn_export_gcode, 0, wxEXPAND | wxTOP, margin_5); + btns_sizer->Add(complect_btns_sizer, 0, wxEXPAND | wxTOP, margin_5); auto *sizer = new wxBoxSizer(wxVERTICAL); sizer->Add(p->scrolled, 1, wxEXPAND); @@ -870,7 +904,7 @@ Sidebar::Sidebar(Plater *parent) SetSizer(sizer); // Events - p->btn_export_gcode->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { p->plater->export_gcode(); }); + p->btn_export_gcode->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { p->plater->export_gcode(false); }); p->btn_reslice->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { const bool export_gcode_after_slicing = wxGetKeyState(WXK_SHIFT); @@ -881,6 +915,8 @@ Sidebar::Sidebar(Plater *parent) p->plater->select_view_3D("Preview"); }); p->btn_send_gcode->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { p->plater->send_gcode(); }); + p->btn_remove_device->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { p->plater->eject_drive(); }); + p->btn_export_gcode_removable->Bind(wxEVT_BUTTON, [this](wxCommandEvent&) { p->plater->export_gcode(true); }); } Sidebar::~Sidebar() {} @@ -921,18 +957,18 @@ void Sidebar::update_all_preset_comboboxes() // Update the print choosers to only contain the compatible presets, update the dirty flags. if (print_tech == ptFFF) - preset_bundle.prints.update_platter_ui(p->combo_print); + preset_bundle.prints.update_plater_ui(p->combo_print); else { - preset_bundle.sla_prints.update_platter_ui(p->combo_sla_print); - preset_bundle.sla_materials.update_platter_ui(p->combo_sla_material); + preset_bundle.sla_prints.update_plater_ui(p->combo_sla_print); + preset_bundle.sla_materials.update_plater_ui(p->combo_sla_material); } // Update the printer choosers, update the dirty flags. - preset_bundle.printers.update_platter_ui(p->combo_printer); + preset_bundle.printers.update_plater_ui(p->combo_printer); // Update the filament choosers to only contain the compatible presets, update the color preview, // update the dirty flags. if (print_tech == ptFFF) { for (size_t i = 0; i < p->combos_filament.size(); ++i) - preset_bundle.update_platter_filament_ui(i, p->combos_filament[i]); + preset_bundle.update_plater_filament_ui(i, p->combos_filament[i]); } } @@ -955,22 +991,22 @@ void Sidebar::update_presets(Preset::Type preset_type) } for (size_t i = 0; i < filament_cnt; i++) { - preset_bundle.update_platter_filament_ui(i, p->combos_filament[i]); + preset_bundle.update_plater_filament_ui(i, p->combos_filament[i]); } break; } case Preset::TYPE_PRINT: - preset_bundle.prints.update_platter_ui(p->combo_print); + preset_bundle.prints.update_plater_ui(p->combo_print); break; case Preset::TYPE_SLA_PRINT: - preset_bundle.sla_prints.update_platter_ui(p->combo_sla_print); + preset_bundle.sla_prints.update_plater_ui(p->combo_sla_print); break; case Preset::TYPE_SLA_MATERIAL: - preset_bundle.sla_materials.update_platter_ui(p->combo_sla_material); + preset_bundle.sla_materials.update_plater_ui(p->combo_sla_material); break; case Preset::TYPE_PRINTER: @@ -1026,6 +1062,13 @@ void Sidebar::msw_rescale() p->object_info->msw_rescale(); + p->btn_send_gcode->msw_rescale(); + p->btn_remove_device->msw_rescale(); + p->btn_export_gcode_removable->msw_rescale(); + const int scaled_height = p->btn_remove_device->GetBitmap().GetHeight() + 4; + p->btn_export_gcode->SetMinSize(wxSize(-1, scaled_height)); + p->btn_reslice ->SetMinSize(wxSize(-1, scaled_height)); + p->scrolled->Layout(); } @@ -1158,9 +1201,9 @@ void Sidebar::update_sliced_info_sizer() { double material_cost = cfg->option("bottle_cost")->getFloat() / cfg->option("bottle_volume")->getFloat(); - str_total_cost = wxString::Format("%.2f", material_cost*(ps.objects_used_material + ps.support_used_material) / 1000); + str_total_cost = wxString::Format("%.3f", material_cost*(ps.objects_used_material + ps.support_used_material) / 1000); } - p->sliced_info->SetTextAndShow(siCost, str_total_cost); + p->sliced_info->SetTextAndShow(siCost, str_total_cost, "Cost"); wxString t_est = std::isnan(ps.estimated_print_time) ? "N/A" : get_time_dhms(float(ps.estimated_print_time)); p->sliced_info->SetTextAndShow(siEstimatedTime, t_est, _(L("Estimated printing time")) + " :"); @@ -1254,11 +1297,15 @@ void Sidebar::enable_buttons(bool enable) p->btn_reslice->Enable(enable); p->btn_export_gcode->Enable(enable); p->btn_send_gcode->Enable(enable); + p->btn_remove_device->Enable(enable); + p->btn_export_gcode_removable->Enable(enable); } -bool Sidebar::show_reslice(bool show) const { return p->btn_reslice->Show(show); } -bool Sidebar::show_export(bool show) const { return p->btn_export_gcode->Show(show); } -bool Sidebar::show_send(bool show) const { return p->btn_send_gcode->Show(show); } +bool Sidebar::show_reslice(bool show) const { return p->btn_reslice->Show(show); } +bool Sidebar::show_export(bool show) const { return p->btn_export_gcode->Show(show); } +bool Sidebar::show_send(bool show) const { return p->btn_send_gcode->Show(show); } +bool Sidebar::show_disconnect(bool show) const { return p->btn_remove_device->Show(show); } +bool Sidebar::show_export_removable(bool show)const { return p->btn_export_gcode_removable->Show(show); } bool Sidebar::is_multifilament() { @@ -1819,6 +1866,13 @@ struct Plater::priv bool is_preview_loaded() const { return preview->is_loaded(); } bool is_view3D_shown() const { return current_panel == view3D; } + void set_current_canvas_as_dirty(); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + GLCanvas3D* get_current_canvas3D(); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + + bool init_view_toolbar(); + void reset_all_gizmos(); void update_ui_from_settings(); ProgressStatusBar* statusbar(); @@ -1944,7 +1998,9 @@ struct Plater::priv bool can_fix_through_netfabb() const; bool can_set_instance_to_object() const; bool can_mirror() const; +#if !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK bool can_reload_from_disk() const; +#endif // !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK #if ENABLE_THUMBNAIL_GENERATOR void generate_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background); @@ -1964,7 +2020,6 @@ private: bool complit_init_object_menu(); bool complit_init_sla_object_menu(); bool complit_init_part_menu(); - void init_view_toolbar(); bool can_split() const; bool layers_height_allowed() const; @@ -2033,7 +2088,7 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) background_process.set_finished_event(EVT_PROCESS_COMPLETED); // Default printer technology for default config. background_process.select_technology(this->printer_technology); - // Register progress callback from the Print class to the Platter. + // Register progress callback from the Print class to the Plater. auto statuscb = [this](const Slic3r::PrintBase::SlicingStatus &status) { wxQueueEvent(this->q, new Slic3r::SlicingStatusEvent(EVT_SLICING_UPDATE, 0, status)); @@ -2098,11 +2153,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) view3D_canvas->Bind(EVT_GLCANVAS_RESETGIZMOS, [this](SimpleEvent&) { reset_all_gizmos(); }); view3D_canvas->Bind(EVT_GLCANVAS_UNDO, [this](SimpleEvent&) { this->undo(); }); view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); }); -#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); }); view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); }); view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](HeightProfileSmoothEvent& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); }); -#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE // 3DScene/Toolbar: view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this); @@ -2116,7 +2169,6 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_OBJECTS, &priv::on_action_split_objects, this); view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this); view3D_canvas->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this); - view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); }); view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option("bed_shape")->values, @@ -2156,6 +2208,9 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame) // Initialize the Undo / Redo stack with a first snapshot. this->take_snapshot(_(L("New Project"))); + + //void Plater::priv::show_action_buttons(const bool is_ready_to_slice) const + RemovableDriveManager::get_instance().set_drive_count_changed_callback(std::bind(&Plater::priv::show_action_buttons, this, std::placeholders::_1)); } Plater::priv::~priv() @@ -2312,7 +2367,7 @@ std::vector Plater::priv::load_files(const std::vector& input_ if (object->volumes.size() > 1) { Slic3r::GUI::show_info(nullptr, - _(L("You can't load SLA project if there is at least one multi-part object on the bed")) + "\n\n" + + _(L("You cannot load SLA project with a multi-part object on the bed")) + "\n\n" + _(L("Please check your object list before preset changing.")), _(L("Attention!"))); return obj_idxs; @@ -2326,7 +2381,7 @@ std::vector Plater::priv::load_files(const std::vector& input_ config += std::move(config_loaded); } - this->model.custom_gcode_per_height = model.custom_gcode_per_height; + this->model.custom_gcode_per_print_z = model.custom_gcode_per_print_z; } if (load_config) @@ -2745,7 +2800,7 @@ void Plater::priv::reset() // The hiding of the slicing results, if shown, is not taken care by the background process, so we do it here this->sidebar->show_sliced_info_sizer(false); - model.custom_gcode_per_height.clear(); + model.custom_gcode_per_print_z.gcodes.clear(); } void Plater::priv::mirror(Axis axis) @@ -2976,7 +3031,6 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool this->update_print_volume_state(); // Apply new config to the possibly running background task. bool was_running = this->background_process.running(); - this->background_process.set_force_update_print_regions(force_validation); Print::ApplyStatus invalidated = this->background_process.apply(this->q->model(), wxGetApp().preset_bundle->full_config()); // Just redraw the 3D canvas without reloading the scene to consume the update of the layer height profile. @@ -3146,6 +3200,7 @@ void Plater::priv::update_fff_scene() this->preview->reload_print(); // In case this was MM print, wipe tower bounding box on 3D tab might need redrawing with exact depth: view3D->reload_scene(true); + } void Plater::priv::update_sla_scene() @@ -3195,19 +3250,91 @@ void Plater::priv::reload_from_disk() // collects paths of files to load std::vector input_paths; + std::vector missing_input_paths; for (const SelectedVolume& v : selected_volumes) { - const ModelVolume* volume = model.objects[v.object_idx]->volumes[v.volume_idx]; - if (!volume->source.input_file.empty() && boost::filesystem::exists(volume->source.input_file)) - input_paths.push_back(volume->source.input_file); + const ModelObject* object = model.objects[v.object_idx]; + const ModelVolume* volume = object->volumes[v.volume_idx]; + + if (!volume->source.input_file.empty()) + { + if (fs::exists(volume->source.input_file)) + input_paths.push_back(volume->source.input_file); + else + missing_input_paths.push_back(volume->source.input_file); + } +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + else if (!volume->name.empty()) + missing_input_paths.push_back(volume->name); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK } + + std::sort(missing_input_paths.begin(), missing_input_paths.end()); + missing_input_paths.erase(std::unique(missing_input_paths.begin(), missing_input_paths.end()), missing_input_paths.end()); + + while (!missing_input_paths.empty()) + { + // ask user to select the missing file + fs::path search = missing_input_paths.back(); + wxString title = _(L("Please select the file to reload")); +#if defined(__APPLE__) + title += " (" + from_u8(search.filename().string()) + ")"; +#endif // __APPLE__ + title += ":"; + wxFileDialog dialog(q, title, "", from_u8(search.filename().string()), file_wildcards(FT_MODEL), wxFD_OPEN | wxFD_FILE_MUST_EXIST); + if (dialog.ShowModal() != wxID_OK) + return; + + std::string sel_filename_path = dialog.GetPath().ToUTF8().data(); + std::string sel_filename = fs::path(sel_filename_path).filename().string(); + if (boost::algorithm::iequals(search.filename().string(), sel_filename)) + { + input_paths.push_back(sel_filename_path); + missing_input_paths.pop_back(); + + fs::path sel_path = fs::path(sel_filename_path).remove_filename().string(); + + std::vector::iterator it = missing_input_paths.begin(); + while (it != missing_input_paths.end()) + { + // try to use the path of the selected file with all remaining missing files + fs::path repathed_filename = sel_path; + repathed_filename /= it->filename(); + if (fs::exists(repathed_filename)) + { + input_paths.push_back(repathed_filename.string()); + it = missing_input_paths.erase(it); + } + else + ++it; + } + } + else + { + wxString message = _(L("It is not allowed to change the file to reload")) + " (" + from_u8(search.filename().string()) + ").\n" + _(L("Do you want to retry")) + " ?"; + wxMessageDialog dlg(q, message, wxMessageBoxCaptionStr, wxYES_NO | wxYES_DEFAULT | wxICON_QUESTION); + if (dlg.ShowModal() != wxID_YES) + return; + } + } + std::sort(input_paths.begin(), input_paths.end()); input_paths.erase(std::unique(input_paths.begin(), input_paths.end()), input_paths.end()); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + std::vector fail_list; +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + // load one file at a time for (size_t i = 0; i < input_paths.size(); ++i) { const auto& path = input_paths[i].string(); + +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + wxBusyCursor wait; + wxBusyInfo info(_(L("Reload from: ")) + from_u8(path), q->get_current_canvas3D()->get_wxglcanvas()); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + Model new_model; try { @@ -3221,42 +3348,107 @@ void Plater::priv::reload_from_disk() catch (std::exception&) { // error while loading - view3D->get_canvas3d()->enable_render(true); return; } // update the selected volumes whose source is the current file - for (const SelectedVolume& old_v : selected_volumes) + for (const SelectedVolume& sel_v : selected_volumes) { - ModelObject* old_model_object = model.objects[old_v.object_idx]; - ModelVolume* old_volume = old_model_object->volumes[old_v.volume_idx]; + ModelObject* old_model_object = model.objects[sel_v.object_idx]; + ModelVolume* old_volume = old_model_object->volumes[sel_v.volume_idx]; + +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + bool has_source = !old_volume->source.input_file.empty() && boost::algorithm::iequals(fs::path(old_volume->source.input_file).filename().string(), fs::path(path).filename().string()); + bool has_name = !old_volume->name.empty() && boost::algorithm::iequals(old_volume->name, fs::path(path).filename().string()); + if (has_source || has_name) +#else int new_volume_idx = old_volume->source.volume_idx; int new_object_idx = old_volume->source.object_idx; - if (old_volume->source.input_file == path) + if (boost::algorithm::iequals(fs::path(old_volume->source.input_file).filename().string(), + fs::path(path).filename().string())) +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK { - if (new_object_idx < (int)new_model.objects.size()) +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + int new_volume_idx = -1; + int new_object_idx = -1; + if (has_source) { - ModelObject* new_model_object = new_model.objects[new_object_idx]; - if (new_volume_idx < (int)new_model_object->volumes.size()) + // take idxs from source + new_volume_idx = old_volume->source.volume_idx; + new_object_idx = old_volume->source.object_idx; + } + else + { + // take idxs from the 1st matching volume + for (size_t o = 0; o < new_model.objects.size(); ++o) { - old_model_object->add_volume(*new_model_object->volumes[new_volume_idx]); - ModelVolume* new_volume = old_model_object->volumes.back(); - new_volume->set_new_unique_id(); - new_volume->config.apply(old_volume->config); - new_volume->set_type(old_volume->type()); - new_volume->set_material_id(old_volume->material_id()); - new_volume->set_transformation(old_volume->get_transformation()); - new_volume->translate(new_volume->get_transformation().get_matrix(true) * (new_volume->source.mesh_offset - old_volume->source.mesh_offset)); - std::swap(old_model_object->volumes[old_v.volume_idx], old_model_object->volumes.back()); - old_model_object->delete_volume(old_model_object->volumes.size() - 1); + ModelObject* obj = new_model.objects[o]; + bool found = false; + for (size_t v = 0; v < obj->volumes.size(); ++v) + { + if (obj->volumes[v]->name == old_volume->name) + { + new_volume_idx = (int)v; + new_object_idx = (int)o; + found = true; + break; + } + } + if (found) + break; } } + + if ((new_object_idx < 0) && ((int)new_model.objects.size() <= new_object_idx)) + { + fail_list.push_back(from_u8(has_source ? old_volume->source.input_file : old_volume->name)); + continue; + } +#else + assert(new_object_idx < (int)new_model.objects.size()); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + ModelObject* new_model_object = new_model.objects[new_object_idx]; +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + if ((new_volume_idx < 0) && ((int)new_model.objects.size() <= new_volume_idx)) + { + fail_list.push_back(from_u8(has_source ? old_volume->source.input_file : old_volume->name)); + continue; + } +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + if (new_volume_idx < (int)new_model_object->volumes.size()) + { + old_model_object->add_volume(*new_model_object->volumes[new_volume_idx]); + ModelVolume* new_volume = old_model_object->volumes.back(); + new_volume->set_new_unique_id(); + new_volume->config.apply(old_volume->config); + new_volume->set_type(old_volume->type()); + new_volume->set_material_id(old_volume->material_id()); + new_volume->set_transformation(old_volume->get_transformation() * old_volume->source.transform); + new_volume->translate(new_volume->get_transformation().get_matrix(true) * (new_volume->source.mesh_offset - old_volume->source.mesh_offset)); +#if !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + new_volume->source.input_file = path; +#endif // !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + std::swap(old_model_object->volumes[sel_v.volume_idx], old_model_object->volumes.back()); + old_model_object->delete_volume(old_model_object->volumes.size() - 1); + old_model_object->ensure_on_bed(); + } } } } - model.adjust_min_z(); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + if (!fail_list.empty()) + { + wxString message = _(L("Unable to reload:")) + "\n"; + for (const wxString& s : fail_list) + { + message += s + "\n"; + } + wxMessageDialog dlg(q, message, _(L("Error during reload")), wxOK | wxOK_DEFAULT | wxICON_WARNING); + dlg.ShowModal(); + } +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK // update 3D scene update(); @@ -3350,7 +3542,7 @@ void Plater::priv::set_current_panel(wxPanel* panel) // keeps current gcode preview, if any preview->reload_print(true); - preview->set_canvas_as_dirty(); + preview->set_as_dirty(); view_toolbar.select_item("Preview"); } @@ -3380,8 +3572,8 @@ void Plater::priv::on_select_preset(wxCommandEvent &evt) // TODO: ? if (preset_type == Preset::TYPE_FILAMENT && sidebar->is_multifilament()) { - // Only update the platter UI for the 2nd and other filaments. - wxGetApp().preset_bundle->update_platter_filament_ui(idx, combo); + // Only update the plater UI for the 2nd and other filaments. + wxGetApp().preset_bundle->update_plater_filament_ui(idx, combo); } else { wxWindowUpdateLocker noUpdates(sidebar->presets_panel()); @@ -3491,6 +3683,7 @@ void Plater::priv::on_process_completed(wxCommandEvent &evt) break; default: break; } + if (canceled) { if (wxGetApp().get_mode() == comSimple) @@ -3499,6 +3692,12 @@ void Plater::priv::on_process_completed(wxCommandEvent &evt) } else if (wxGetApp().get_mode() == comSimple) show_action_buttons(false); + + if(!canceled && RemovableDriveManager::get_instance().get_is_writing()) + { + RemovableDriveManager::get_instance().set_is_writing(false); + show_action_buttons(false); + } } void Plater::priv::on_layer_editing_toggled(bool enable) @@ -3542,17 +3741,32 @@ void Plater::priv::on_right_click(RBtnEvent& evt) wxMenu* menu = nullptr; - if (obj_idx == -1) - menu = &default_menu; + if (obj_idx == -1) // no one or several object are selected + { + if (evt.data.second) // right button was clicked on empty space + menu = &default_menu; + else + { + sidebar->obj_list()->show_multi_selection_menu(); + return; + } + } else { // If in 3DScene is(are) selected volume(s), but right button was clicked on empty space if (evt.data.second) return; - menu = printer_technology == ptSLA ? &sla_object_menu : - get_selection().is_single_full_instance() ? // show "Object menu" for each FullInstance instead of FullObject - &object_menu : &part_menu; + if (printer_technology == ptSLA) + menu = &sla_object_menu; + else + { + // show "Object menu" for each one or several FullInstance instead of FullObject + const bool is_some_full_instances = get_selection().is_single_full_instance() || + get_selection().is_single_full_object() || + get_selection().is_multiple_full_instance(); + menu = is_some_full_instances ? &object_menu : &part_menu; + } sidebar->obj_list()->append_menu_item_settings(menu); @@ -3712,8 +3926,13 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/ append_menu_item(menu, wxID_ANY, _(L("Delete")) + "\tDel", _(L("Remove the selected object")), [this](wxCommandEvent&) { q->remove_selected(); }, "delete", nullptr, [this]() { return can_delete(); }, q); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected volumes from disk")), + [this](wxCommandEvent&) { q->reload_from_disk(); }, "", menu); +#else append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected volumes from disk")), [this](wxCommandEvent&) { q->reload_from_disk(); }, "", menu, [this]() { return can_reload_from_disk(); }, q); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK sidebar->obj_list()->append_menu_item_export_stl(menu); } @@ -3741,18 +3960,27 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/ wxMenuItem* menu_item_printable = sidebar->obj_list()->append_menu_item_printable(menu, q); menu->AppendSeparator(); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected object from disk")), + [this](wxCommandEvent&) { reload_from_disk(); }, "", nullptr); +#else append_menu_item(menu, wxID_ANY, _(L("Reload from disk")), _(L("Reload the selected object from disk")), [this](wxCommandEvent&) { reload_from_disk(); }, "", nullptr, [this]() { return can_reload_from_disk(); }, q); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK append_menu_item(menu, wxID_ANY, _(L("Export as STL")) + dots, _(L("Export the selected object as STL file")), - [this](wxCommandEvent&) { q->export_stl(false, true); }); + [this](wxCommandEvent&) { q->export_stl(false, true); }, "", nullptr, + [this]() { + const Selection& selection = get_selection(); + return selection.is_single_full_instance() || selection.is_single_full_object(); + }, q); menu->AppendSeparator(); q->Bind(wxEVT_UPDATE_UI, [this](wxUpdateUIEvent& evt) { const Selection& selection = get_selection(); int instance_idx = selection.get_instance_idx(); - evt.Enable(instance_idx != -1); + evt.Enable(selection.is_single_full_instance() || selection.is_single_full_object()); if (instance_idx != -1) { evt.Check(model.objects[selection.get_object_idx()]->instances[instance_idx]->printable); @@ -3798,7 +4026,7 @@ bool Plater::priv::complit_init_object_menu() object_menu.AppendSeparator(); // Layers Editing for object - sidebar->obj_list()->append_menu_item_layers_editing(&object_menu); + sidebar->obj_list()->append_menu_item_layers_editing(&object_menu, q); object_menu.AppendSeparator(); // "Add (volumes)" popupmenu will be added later in append_menu_items_add_volume() @@ -3833,8 +4061,27 @@ bool Plater::priv::complit_init_part_menu() return true; } -void Plater::priv::init_view_toolbar() +void Plater::priv::set_current_canvas_as_dirty() { + if (current_panel == view3D) + view3D->set_as_dirty(); + else if (current_panel == preview) + preview->set_as_dirty(); +} + +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK +GLCanvas3D* Plater::priv::get_current_canvas3D() +{ + return (current_panel == view3D) ? view3D->get_canvas3d() : ((current_panel == preview) ? preview->get_canvas3d() : nullptr); +} +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + +bool Plater::priv::init_view_toolbar() +{ + if (view_toolbar.get_items_count() > 0) + // already initialized + return true; + BackgroundTexture::Metadata background_data; background_data.filename = "toolbar_background.png"; background_data.left = 16; @@ -3843,7 +4090,7 @@ void Plater::priv::init_view_toolbar() background_data.bottom = 16; if (!view_toolbar.init(background_data)) - return; + return false; view_toolbar.set_horizontal_orientation(GLToolbar::Layout::HO_Left); view_toolbar.set_vertical_orientation(GLToolbar::Layout::VO_Bottom); @@ -3858,7 +4105,7 @@ void Plater::priv::init_view_toolbar() item.sprite_id = 0; item.left.action_callback = [this]() { if (this->q != nullptr) wxPostEvent(this->q, SimpleEvent(EVT_GLVIEWTOOLBAR_3D)); }; if (!view_toolbar.add_item(item)) - return; + return false; item.name = "Preview"; item.icon_filename = "preview.svg"; @@ -3866,10 +4113,12 @@ void Plater::priv::init_view_toolbar() item.sprite_id = 1; item.left.action_callback = [this]() { if (this->q != nullptr) wxPostEvent(this->q, SimpleEvent(EVT_GLVIEWTOOLBAR_PREVIEW)); }; if (!view_toolbar.add_item(item)) - return; + return false; view_toolbar.select_item("3D"); view_toolbar.set_enabled(true); + + return true; } bool Plater::priv::can_set_instance_to_object() const @@ -3897,6 +4146,7 @@ bool Plater::priv::can_mirror() const return get_selection().is_from_single_instance(); } +#if !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK bool Plater::priv::can_reload_from_disk() const { // struct to hold selected ModelVolumes by their indices @@ -3920,7 +4170,11 @@ bool Plater::priv::can_reload_from_disk() const const GLVolume* v = selection.get_volume(idx); int v_idx = v->volume_idx(); if (v_idx >= 0) - selected_volumes.push_back({ v->object_idx(), v_idx }); + { + int o_idx = v->object_idx(); + if ((0 <= o_idx) && (o_idx < (int)model.objects.size())) + selected_volumes.push_back({ o_idx, v_idx }); + } } std::sort(selected_volumes.begin(), selected_volumes.end()); selected_volumes.erase(std::unique(selected_volumes.begin(), selected_volumes.end()), selected_volumes.end()); @@ -3930,7 +4184,7 @@ bool Plater::priv::can_reload_from_disk() const for (const SelectedVolume& v : selected_volumes) { const ModelVolume* volume = model.objects[v.object_idx]->volumes[v.volume_idx]; - if (!volume->source.input_file.empty() && boost::filesystem::exists(volume->source.input_file)) + if (!volume->source.input_file.empty()) paths.push_back(volume->source.input_file); } std::sort(paths.begin(), paths.end()); @@ -3938,6 +4192,7 @@ bool Plater::priv::can_reload_from_disk() const return !paths.empty(); } +#endif // !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK void Plater::priv::set_bed_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model) { @@ -4015,23 +4270,30 @@ void Plater::priv::update_object_menu() void Plater::priv::show_action_buttons(const bool is_ready_to_slice) const { + RemovableDriveManager::get_instance().set_plater_ready_to_slice(is_ready_to_slice); wxWindowUpdateLocker noUpdater(sidebar); const auto prin_host_opt = config->option("print_host"); const bool send_gcode_shown = prin_host_opt != nullptr && !prin_host_opt->value.empty(); - + + bool disconnect_shown = !RemovableDriveManager::get_instance().is_last_drive_removed(); + bool export_removable_shown = RemovableDriveManager::get_instance().get_drives_count() > 0; // when a background processing is ON, export_btn and/or send_btn are showing if (wxGetApp().app_config->get("background_processing") == "1") { - if (sidebar->show_reslice(false) | - sidebar->show_export(true) | - sidebar->show_send(send_gcode_shown)) + if (sidebar->show_reslice(false) | + sidebar->show_export(true) | + sidebar->show_send(send_gcode_shown) | + sidebar->show_export_removable(export_removable_shown) | + sidebar->show_disconnect(disconnect_shown)) sidebar->Layout(); } else { if (sidebar->show_reslice(is_ready_to_slice) | sidebar->show_export(!is_ready_to_slice) | - sidebar->show_send(send_gcode_shown && !is_ready_to_slice)) + sidebar->show_send(send_gcode_shown && !is_ready_to_slice) | + sidebar->show_export_removable(export_removable_shown && !is_ready_to_slice) | + sidebar->show_disconnect(disconnect_shown && !is_ready_to_slice)) sidebar->Layout(); } } @@ -4272,7 +4534,7 @@ void Sidebar::set_btn_label(const ActionButtonType btn_type, const wxString& lab { case ActionButtonType::abReslice: p->btn_reslice->SetLabelText(label); break; case ActionButtonType::abExport: p->btn_export_gcode->SetLabelText(label); break; - case ActionButtonType::abSendGCode: p->btn_send_gcode->SetLabelText(label); break; + case ActionButtonType::abSendGCode: /*p->btn_send_gcode->SetLabelText(label);*/ break; } } @@ -4531,9 +4793,16 @@ void Plater::cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_uppe remove(obj_idx); p->load_model_objects(new_objects); + + Selection& selection = p->get_selection(); + size_t last_id = p->model.objects.size() - 1; + for (size_t i = 0; i < new_objects.size(); ++i) + { + selection.add_object((unsigned int)(last_id - i), i == 0); + } } -void Plater::export_gcode() +void Plater::export_gcode(bool prefer_removable) { if (p->model.objects.empty()) return; @@ -4555,7 +4824,21 @@ void Plater::export_gcode() } default_output_file = fs::path(Slic3r::fold_utf8_to_ascii(default_output_file.string())); auto start_dir = wxGetApp().app_config->get_last_output_dir(default_output_file.parent_path().string()); - + bool removable_drives_connected = GUI::RemovableDriveManager::get_instance().update(); + if(prefer_removable) + { + if(removable_drives_connected) + { + auto start_dir_removable = wxGetApp().app_config->get_last_output_dir(default_output_file.parent_path().string(), true); + if (RemovableDriveManager::get_instance().is_path_on_removable_drive(start_dir_removable)) + { + start_dir = start_dir_removable; + }else + { + start_dir = RemovableDriveManager::get_instance().get_drive_path(); + } + } + } wxFileDialog dlg(this, (printer_technology() == ptFFF) ? _(L("Save G-code file as:")) : _(L("Save SL1 file as:")), start_dir, from_path(default_output_file.filename()), @@ -4566,11 +4849,26 @@ void Plater::export_gcode() fs::path output_path; if (dlg.ShowModal() == wxID_OK) { fs::path path = into_path(dlg.GetPath()); - wxGetApp().app_config->update_last_output_dir(path.parent_path().string()); + wxGetApp().app_config->update_last_output_dir(path.parent_path().string(), RemovableDriveManager::get_instance().is_path_on_removable_drive(path.parent_path().string())); output_path = std::move(path); } if (! output_path.empty()) + { + std::string path = output_path.string(); p->export_gcode(std::move(output_path), PrintHostJob()); + + RemovableDriveManager::get_instance().update(0, false); + RemovableDriveManager::get_instance().set_last_save_path(path); + RemovableDriveManager::get_instance().verify_last_save_path(); + + if(!RemovableDriveManager::get_instance().is_last_drive_removed()) + { + RemovableDriveManager::get_instance().set_is_writing(true); + RemovableDriveManager::get_instance().erase_callbacks(); + RemovableDriveManager::get_instance().add_remove_callback(std::bind(&Plater::drive_ejected_callback, this)); + } + + } } void Plater::export_stl(bool extended, bool selection_only) @@ -4682,7 +4980,12 @@ void Plater::export_amf() wxBusyCursor wait; bool export_config = true; DynamicPrintConfig cfg = wxGetApp().preset_bundle->full_config_secure(); +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + bool full_pathnames = wxGetApp().app_config->get("export_sources_full_pathnames") == "1"; + if (Slic3r::store_amf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr, full_pathnames)) { +#else if (Slic3r::store_amf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr)) { +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF // Success p->statusbar()->set_status_text(wxString::Format(_(L("AMF file exported to %s")), path)); } else { @@ -4711,6 +5014,16 @@ void Plater::export_3mf(const boost::filesystem::path& output_path) DynamicPrintConfig cfg = wxGetApp().preset_bundle->full_config_secure(); const std::string path_u8 = into_u8(path); wxBusyCursor wait; +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + bool full_pathnames = wxGetApp().app_config->get("export_sources_full_pathnames") == "1"; +#if ENABLE_THUMBNAIL_GENERATOR + ThumbnailData thumbnail_data; + p->generate_thumbnail(thumbnail_data, THUMBNAIL_SIZE_3MF.first, THUMBNAIL_SIZE_3MF.second, false, true, true, true); + if (Slic3r::store_3mf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr, full_pathnames, &thumbnail_data)) { +#else + if (Slic3r::store_3mf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr, full_pathnames)) { +#endif // ENABLE_THUMBNAIL_GENERATOR +#else #if ENABLE_THUMBNAIL_GENERATOR ThumbnailData thumbnail_data; p->generate_thumbnail(thumbnail_data, THUMBNAIL_SIZE_3MF.first, THUMBNAIL_SIZE_3MF.second, false, true, true, true); @@ -4718,6 +5031,7 @@ void Plater::export_3mf(const boost::filesystem::path& output_path) #else if (Slic3r::store_3mf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr)) { #endif // ENABLE_THUMBNAIL_GENERATOR +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF // Success p->statusbar()->set_status_text(wxString::Format(_(L("3MF file exported to %s")), path)); p->set_project_filename(path); @@ -4850,6 +5164,27 @@ void Plater::send_gcode() } } +void Plater::eject_drive() +{ + RemovableDriveManager::get_instance().update(0, true); + RemovableDriveManager::get_instance().erase_callbacks(); + RemovableDriveManager::get_instance().add_remove_callback(std::bind(&Plater::drive_ejected_callback, this)); + RemovableDriveManager::get_instance().eject_drive(RemovableDriveManager::get_instance().get_last_save_path()); + +} +void Plater::drive_ejected_callback() +{ + if (RemovableDriveManager::get_instance().get_did_eject()) + { + RemovableDriveManager::get_instance().set_did_eject(false); + wxString message = "Unmounting successful. The device " + RemovableDriveManager::get_instance().get_ejected_name() + "(" + RemovableDriveManager::get_instance().get_ejected_path() + ")" + " can now be safely removed from the computer."; + wxMessageBox(message); + } + p->show_action_buttons(false); +} + + + void Plater::take_snapshot(const std::string &snapshot_name) { p->take_snapshot(snapshot_name); } void Plater::take_snapshot(const wxString &snapshot_name) { p->take_snapshot(snapshot_name); } void Plater::suppress_snapshots() { p->suppress_snapshots(); } @@ -4919,7 +5254,7 @@ void Plater::on_extruders_change(size_t num_extruders) choices.push_back(choice); // initialize selection - wxGetApp().preset_bundle->update_platter_filament_ui(i, choice); + wxGetApp().preset_bundle->update_plater_filament_ui(i, choice); ++i; } @@ -5060,6 +5395,7 @@ const DynamicPrintConfig* Plater::get_plater_config() const return p->config; } +// Get vector of extruder colors considering filament color, if extruder color is undefined. std::vector Plater::get_extruder_colors_from_plater_config() const { const Slic3r::DynamicPrintConfig* config = &wxGetApp().preset_bundle->printers.get_edited_preset().config; @@ -5079,13 +5415,17 @@ std::vector Plater::get_extruder_colors_from_plater_config() const return extruder_colors; } +/* Get vector of colors used for rendering of a Preview scene in "Color print" mode + * It consists of extruder colors and colors, saved in model.custom_gcode_per_print_z + */ std::vector Plater::get_colors_for_color_print() const { std::vector colors = get_extruder_colors_from_plater_config(); + colors.reserve(colors.size() + p->model.custom_gcode_per_print_z.gcodes.size()); - for (const Model::CustomGCode& code : p->model.custom_gcode_per_height) + for (const Model::CustomGCode& code : p->model.custom_gcode_per_print_z.gcodes) if (code.gcode == ColorChangeCode) - colors.push_back(code.color); + colors.emplace_back(code.color); return colors; } @@ -5120,11 +5460,23 @@ GLCanvas3D* Plater::canvas3D() return p->view3D->get_canvas3d(); } +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK +GLCanvas3D* Plater::get_current_canvas3D() +{ + return p->get_current_canvas3D(); +} +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + BoundingBoxf Plater::bed_shape_bb() const { return p->bed_shape_bb(); } +void Plater::set_current_canvas_as_dirty() +{ + p->set_current_canvas_as_dirty(); +} + PrinterTechnology Plater::printer_technology() const { return p->printer_technology; @@ -5242,6 +5594,11 @@ void Plater::msw_rescale() GetParent()->Layout(); } +bool Plater::init_view_toolbar() +{ + return p->init_view_toolbar(); +} + const Camera& Plater::get_camera() const { return p->camera; @@ -5302,7 +5659,9 @@ bool Plater::can_copy_to_clipboard() const bool Plater::can_undo() const { return p->undo_redo_stack().has_undo_snapshot(); } bool Plater::can_redo() const { return p->undo_redo_stack().has_redo_snapshot(); } +#if !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK bool Plater::can_reload_from_disk() const { return p->can_reload_from_disk(); } +#endif // !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK const UndoRedo::Stack& Plater::undo_redo_stack_main() const { return p->undo_redo_stack_main(); } void Plater::enter_gizmos_stack() { p->enter_gizmos_stack(); } void Plater::leave_gizmos_stack() { p->leave_gizmos_stack(); } diff --git a/src/slic3r/GUI/Plater.hpp b/src/slic3r/GUI/Plater.hpp index 5c36dbf5e0..5747923057 100644 --- a/src/slic3r/GUI/Plater.hpp +++ b/src/slic3r/GUI/Plater.hpp @@ -119,6 +119,8 @@ public: bool show_reslice(bool show) const; bool show_export(bool show) const; bool show_send(bool show) const; + bool show_disconnect(bool show)const; + bool show_export_removable(bool show) const; bool is_multifilament(); void update_mode(); @@ -185,7 +187,7 @@ public: void cut(size_t obj_idx, size_t instance_idx, coordf_t z, bool keep_upper = true, bool keep_lower = true, bool rotate_lower = false); - void export_gcode(); + void export_gcode(bool prefer_removable = true); void export_stl(bool extended = false, bool selection_only = false); void export_amf(); void export_3mf(const boost::filesystem::path& output_path = boost::filesystem::path()); @@ -201,6 +203,8 @@ public: void suppress_background_process(const bool stop_background_process) ; void fix_through_netfabb(const int obj_idx, const int vol_idx = -1); void send_gcode(); + void eject_drive(); + void drive_ejected_callback(); void take_snapshot(const std::string &snapshot_name); void take_snapshot(const wxString &snapshot_name); @@ -235,8 +239,13 @@ public: int get_selected_object_idx(); bool is_single_full_object_selection() const; GLCanvas3D* canvas3D(); +#if ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK + GLCanvas3D* get_current_canvas3D(); +#endif // ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK BoundingBoxf bed_shape_bb() const; + void set_current_canvas_as_dirty(); + PrinterTechnology printer_technology() const; void set_printer_technology(PrinterTechnology printer_technology); @@ -257,10 +266,14 @@ public: bool can_copy_to_clipboard() const; bool can_undo() const; bool can_redo() const; +#if !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK bool can_reload_from_disk() const; +#endif // !ENABLE_BACKWARD_COMPATIBLE_RELOAD_FROM_DISK void msw_rescale(); + bool init_view_toolbar(); + const Camera& get_camera() const; const Mouse3DController& get_mouse3d_controller() const; Mouse3DController& get_mouse3d_controller(); diff --git a/src/slic3r/GUI/Preferences.cpp b/src/slic3r/GUI/Preferences.cpp index 827d1f4e05..4fd63fe0ed 100644 --- a/src/slic3r/GUI/Preferences.cpp +++ b/src/slic3r/GUI/Preferences.cpp @@ -19,16 +19,11 @@ PreferencesDialog::PreferencesDialog(wxWindow* parent) : void PreferencesDialog::build() { auto app_config = get_app_config(); - m_optgroup = std::make_shared(this, _(L("General"))); - m_optgroup->label_width = 40; - m_optgroup->m_on_change = [this](t_config_option_key opt_key, boost::any value) { + m_optgroup_general = std::make_shared(this, _(L("General"))); + m_optgroup_general->label_width = 40; + m_optgroup_general->m_on_change = [this](t_config_option_key opt_key, boost::any value) { m_values[opt_key] = boost::any_cast(value) ? "1" : "0"; - - if (opt_key == "use_custom_toolbar_size") { - m_icon_size_sizer->ShowItems(boost::any_cast(value)); - this->layout(); - } - }; + }; // TODO // $optgroup->append_single_option_line(Slic3r::GUI::OptionsGroup::Option->new( @@ -47,7 +42,7 @@ void PreferencesDialog::build() "instead of the one containing the input files."); def.set_default_value(new ConfigOptionBool{ app_config->has("remember_output_path") ? app_config->get("remember_output_path") == "1" : true }); Option option(def, "remember_output_path"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); def.label = L("Auto-center parts"); def.type = coBool; @@ -55,7 +50,7 @@ void PreferencesDialog::build() "around the print bed center."); def.set_default_value(new ConfigOptionBool{ app_config->get("autocenter") == "1" }); option = Option (def,"autocenter"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); def.label = L("Background processing"); def.type = coBool; @@ -63,7 +58,7 @@ void PreferencesDialog::build() "as they\'re loaded in order to save time when exporting G-code."); def.set_default_value(new ConfigOptionBool{ app_config->get("background_processing") == "1" }); option = Option (def,"background_processing"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); // Please keep in sync with ConfigWizard def.label = L("Check for application updates"); @@ -71,7 +66,17 @@ void PreferencesDialog::build() def.tooltip = L("If enabled, PrusaSlicer will check for the new versions of itself online. When a new version becomes available a notification is displayed at the next application startup (never during program usage). This is only a notification mechanisms, no automatic installation is done."); def.set_default_value(new ConfigOptionBool(app_config->get("version_check") == "1")); option = Option (def, "version_check"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); + +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + // Please keep in sync with ConfigWizard + def.label = L("Export sources full pathnames to 3mf and amf"); + def.type = coBool; + def.tooltip = L("If enabled, allows the Reload from disk command to automatically find and load the files when invoked."); + def.set_default_value(new ConfigOptionBool(app_config->get("export_sources_full_pathnames") == "1")); + option = Option(def, "export_sources_full_pathnames"); + m_optgroup_general->append_single_option_line(option); +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF // Please keep in sync with ConfigWizard def.label = L("Update built-in Presets automatically"); @@ -79,7 +84,7 @@ void PreferencesDialog::build() def.tooltip = L("If enabled, Slic3r downloads updates of built-in system presets in the background. These updates are downloaded into a separate temporary location. When a new preset version becomes available it is offered at application startup."); def.set_default_value(new ConfigOptionBool(app_config->get("preset_update") == "1")); option = Option (def, "preset_update"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); def.label = L("Suppress \" - default - \" presets"); def.type = coBool; @@ -87,7 +92,7 @@ void PreferencesDialog::build() "selections once there are any other valid presets available."); def.set_default_value(new ConfigOptionBool{ app_config->get("no_defaults") == "1" }); option = Option (def,"no_defaults"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); def.label = L("Show incompatible print and filament presets"); def.type = coBool; @@ -95,7 +100,7 @@ void PreferencesDialog::build() "even if they are marked as incompatible with the active printer"); def.set_default_value(new ConfigOptionBool{ app_config->get("show_incompatible_presets") == "1" }); option = Option (def,"show_incompatible_presets"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); #if __APPLE__ def.label = L("Use Retina resolution for the 3D scene"); @@ -104,28 +109,55 @@ void PreferencesDialog::build() "If you are experiencing 3D performance problems, disabling this option may help."); def.set_default_value(new ConfigOptionBool{ app_config->get("use_retina_opengl") == "1" }); option = Option (def, "use_retina_opengl"); - m_optgroup->append_single_option_line(option); + m_optgroup_general->append_single_option_line(option); #endif - def.label = L("Use perspective camera"); - def.type = coBool; - def.tooltip = L("If enabled, use perspective camera. If not enabled, use orthographic camera."); - def.set_default_value(new ConfigOptionBool{ app_config->get("use_perspective_camera") == "1" }); - option = Option(def, "use_perspective_camera"); - m_optgroup->append_single_option_line(option); + m_optgroup_camera = std::make_shared(this, _(L("Camera"))); + m_optgroup_camera->label_width = 40; + m_optgroup_camera->m_on_change = [this](t_config_option_key opt_key, boost::any value) { + m_values[opt_key] = boost::any_cast(value) ? "1" : "0"; + }; + + def.label = L("Use perspective camera"); + def.type = coBool; + def.tooltip = L("If enabled, use perspective camera. If not enabled, use orthographic camera."); + def.set_default_value(new ConfigOptionBool{ app_config->get("use_perspective_camera") == "1" }); + option = Option(def, "use_perspective_camera"); + m_optgroup_camera->append_single_option_line(option); + +#if ENABLE_6DOF_CAMERA + def.label = L("Use free camera"); + def.type = coBool; + def.tooltip = L("If enabled, use free camera. If not enabled, use constrained camera."); + def.set_default_value(new ConfigOptionBool(app_config->get("use_free_camera") == "1")); + option = Option(def, "use_free_camera"); + m_optgroup_camera->append_single_option_line(option); +#endif // ENABLE_6DOF_CAMERA + + m_optgroup_gui = std::make_shared(this, _(L("GUI"))); + m_optgroup_gui->label_width = 40; + m_optgroup_gui->m_on_change = [this](t_config_option_key opt_key, boost::any value) { + m_values[opt_key] = boost::any_cast(value) ? "1" : "0"; + if (opt_key == "use_custom_toolbar_size") { + m_icon_size_sizer->ShowItems(boost::any_cast(value)); + this->layout(); + } + }; def.label = L("Use custom size for toolbar icons"); def.type = coBool; def.tooltip = L("If enabled, you can change size of toolbar icons manually."); def.set_default_value(new ConfigOptionBool{ app_config->get("use_custom_toolbar_size") == "1" }); - option = Option (def,"use_custom_toolbar_size"); - m_optgroup->append_single_option_line(option); + option = Option(def, "use_custom_toolbar_size"); + m_optgroup_gui->append_single_option_line(option); - create_icon_size_slider(); - m_icon_size_sizer->ShowItems(app_config->get("use_custom_toolbar_size") == "1"); + create_icon_size_slider(); + m_icon_size_sizer->ShowItems(app_config->get("use_custom_toolbar_size") == "1"); auto sizer = new wxBoxSizer(wxVERTICAL); - sizer->Add(m_optgroup->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10); + sizer->Add(m_optgroup_general->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10); + sizer->Add(m_optgroup_camera->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10); + sizer->Add(m_optgroup_gui->sizer, 0, wxEXPAND | wxBOTTOM | wxLEFT | wxRIGHT, 10); SetFont(wxGetApp().normal_font()); @@ -157,7 +189,9 @@ void PreferencesDialog::accept() void PreferencesDialog::on_dpi_changed(const wxRect &suggested_rect) { - m_optgroup->msw_rescale(); + m_optgroup_general->msw_rescale(); + m_optgroup_camera->msw_rescale(); + m_optgroup_gui->msw_rescale(); msw_buttons_rescale(this, em_unit(), { wxID_OK, wxID_CANCEL }); @@ -182,7 +216,7 @@ void PreferencesDialog::create_icon_size_slider() m_icon_size_sizer = new wxBoxSizer(wxHORIZONTAL); - wxWindow* parent = m_optgroup->ctrl_parent(); + wxWindow* parent = m_optgroup_gui->ctrl_parent(); if (isOSX) // For correct rendering of the slider and value label under OSX @@ -230,8 +264,9 @@ void PreferencesDialog::create_icon_size_slider() win->SetBackgroundStyle(wxBG_STYLE_PAINT); } - m_optgroup->sizer->Add(m_icon_size_sizer, 0, wxEXPAND | wxALL, em); + m_optgroup_gui->sizer->Add(m_icon_size_sizer, 0, wxEXPAND | wxALL, em); } + } // GUI } // Slic3r \ No newline at end of file diff --git a/src/slic3r/GUI/Preferences.hpp b/src/slic3r/GUI/Preferences.hpp index 9fffe6a7f0..35bf2b8c58 100644 --- a/src/slic3r/GUI/Preferences.hpp +++ b/src/slic3r/GUI/Preferences.hpp @@ -15,8 +15,10 @@ class ConfigOptionsGroup; class PreferencesDialog : public DPIDialog { std::map m_values; - std::shared_ptr m_optgroup; - wxSizer* m_icon_size_sizer; + std::shared_ptr m_optgroup_general; + std::shared_ptr m_optgroup_camera; + std::shared_ptr m_optgroup_gui; + wxSizer* m_icon_size_sizer; bool isOSX {false}; public: PreferencesDialog(wxWindow* parent); diff --git a/src/slic3r/GUI/Preset.cpp b/src/slic3r/GUI/Preset.cpp index bb1e5478d0..797fa28f87 100644 --- a/src/slic3r/GUI/Preset.cpp +++ b/src/slic3r/GUI/Preset.cpp @@ -184,6 +184,16 @@ VendorProfile VendorProfile::from_ini(const ptree &tree, const boost::filesystem } else { BOOST_LOG_TRIVIAL(error) << boost::format("Vendor bundle: `%1%`: Malformed variants field: `%2%`") % id % variants_field; } + auto default_materials_field = section.second.get("default_materials", ""); + if (default_materials_field.empty()) + default_materials_field = section.second.get("default_filaments", ""); + if (Slic3r::unescape_strings_cstyle(default_materials_field, model.default_materials)) { + Slic3r::sort_remove_duplicates(model.default_materials); + } else { + BOOST_LOG_TRIVIAL(error) << boost::format("Vendor bundle: `%1%`: Malformed default_materials field: `%2%`") % id % default_materials_field; + } + model.bed_model = section.second.get("bed_model", ""); + model.bed_texture = section.second.get("bed_texture", ""); if (! model.id.empty() && ! model.variants.empty()) res.models.push_back(std::move(model)); } @@ -303,60 +313,58 @@ std::string Preset::label() const return this->name + (this->is_dirty ? g_suffix_modified : ""); } -bool Preset::is_compatible_with_print(const Preset &active_print) const +bool is_compatible_with_print(const PresetWithVendorProfile &preset, const PresetWithVendorProfile &active_print) { - auto &condition = this->compatible_prints_condition(); - auto *compatible_prints = dynamic_cast(this->config.option("compatible_prints")); + if (preset.vendor != nullptr && preset.vendor != active_print.vendor) + // The current profile has a vendor assigned and it is different from the active print's vendor. + return false; + auto &condition = preset.preset.compatible_prints_condition(); + auto *compatible_prints = dynamic_cast(preset.preset.config.option("compatible_prints")); bool has_compatible_prints = compatible_prints != nullptr && ! compatible_prints->values.empty(); if (! has_compatible_prints && ! condition.empty()) { try { - return PlaceholderParser::evaluate_boolean_expression(condition, active_print.config); + return PlaceholderParser::evaluate_boolean_expression(condition, active_print.preset.config); } catch (const std::runtime_error &err) { //FIXME in case of an error, return "compatible with everything". - printf("Preset::is_compatible_with_print - parsing error of compatible_prints_condition %s:\n%s\n", active_print.name.c_str(), err.what()); + printf("Preset::is_compatible_with_print - parsing error of compatible_prints_condition %s:\n%s\n", active_print.preset.name.c_str(), err.what()); return true; } } - return this->is_default || active_print.name.empty() || ! has_compatible_prints || - std::find(compatible_prints->values.begin(), compatible_prints->values.end(), active_print.name) != + return preset.preset.is_default || active_print.preset.name.empty() || ! has_compatible_prints || + std::find(compatible_prints->values.begin(), compatible_prints->values.end(), active_print.preset.name) != compatible_prints->values.end(); } -bool Preset::is_compatible_with_printer(const Preset &active_printer, const DynamicPrintConfig *extra_config) const +bool is_compatible_with_printer(const PresetWithVendorProfile &preset, const PresetWithVendorProfile &active_printer, const DynamicPrintConfig *extra_config) { - auto &condition = this->compatible_printers_condition(); - auto *compatible_printers = dynamic_cast(this->config.option("compatible_printers")); + if (preset.vendor != nullptr && preset.vendor != active_printer.vendor) + // The current profile has a vendor assigned and it is different from the active print's vendor. + return false; + auto &condition = preset.preset.compatible_printers_condition(); + auto *compatible_printers = dynamic_cast(preset.preset.config.option("compatible_printers")); bool has_compatible_printers = compatible_printers != nullptr && ! compatible_printers->values.empty(); if (! has_compatible_printers && ! condition.empty()) { try { - return PlaceholderParser::evaluate_boolean_expression(condition, active_printer.config, extra_config); + return PlaceholderParser::evaluate_boolean_expression(condition, active_printer.preset.config, extra_config); } catch (const std::runtime_error &err) { //FIXME in case of an error, return "compatible with everything". - printf("Preset::is_compatible_with_printer - parsing error of compatible_printers_condition %s:\n%s\n", active_printer.name.c_str(), err.what()); + printf("Preset::is_compatible_with_printer - parsing error of compatible_printers_condition %s:\n%s\n", active_printer.preset.name.c_str(), err.what()); return true; } } - return this->is_default || active_printer.name.empty() || ! has_compatible_printers || - std::find(compatible_printers->values.begin(), compatible_printers->values.end(), active_printer.name) != + return preset.preset.is_default || active_printer.preset.name.empty() || ! has_compatible_printers || + std::find(compatible_printers->values.begin(), compatible_printers->values.end(), active_printer.preset.name) != compatible_printers->values.end(); } -bool Preset::is_compatible_with_printer(const Preset &active_printer) const +bool is_compatible_with_printer(const PresetWithVendorProfile &preset, const PresetWithVendorProfile &active_printer) { DynamicPrintConfig config; - config.set_key_value("printer_preset", new ConfigOptionString(active_printer.name)); - const ConfigOption *opt = active_printer.config.option("nozzle_diameter"); + config.set_key_value("printer_preset", new ConfigOptionString(active_printer.preset.name)); + const ConfigOption *opt = active_printer.preset.config.option("nozzle_diameter"); if (opt) config.set_key_value("num_extruders", new ConfigOptionInt((int)static_cast(opt)->values.size())); - return this->is_compatible_with_printer(active_printer, &config); -} - -bool Preset::update_compatible(const Preset &active_printer, const DynamicPrintConfig *extra_config, const Preset *active_print) -{ - this->is_compatible = is_compatible_with_printer(active_printer, extra_config); - if (active_print != nullptr) - this->is_compatible &= is_compatible_with_print(*active_print); - return this->is_compatible; + return is_compatible_with_printer(preset, active_printer, &config); } void Preset::set_visible_from_appconfig(const AppConfig &app_config) @@ -592,6 +600,7 @@ void PresetCollection::reset(bool delete_files) m_presets.erase(m_presets.begin() + m_num_default_presets, m_presets.end()); this->select_preset(0); } + m_map_system_profile_renamed.clear(); } void PresetCollection::add_default_preset(const std::vector &keys, const Slic3r::StaticPrintConfig &defaults, const std::string &preset_name) @@ -705,6 +714,11 @@ Preset& PresetCollection::load_external_preset( // Is there a preset already loaded with the name stored inside the config? std::deque::iterator it = this->find_preset_internal(original_name); bool found = it != m_presets.end() && it->name == original_name; + if (! found) { + // Try to match the original_name against the "renamed_from" profile names of loaded system profiles. + it = this->find_preset_renamed(original_name); + found = it != m_presets.end(); + } if (found && profile_print_params_same(it->config, cfg)) { // The preset exists and it matches the values stored inside config. if (select) @@ -874,24 +888,27 @@ const Preset* PresetCollection::get_selected_preset_parent() const if (this->get_selected_idx() == -1) // This preset collection has no preset activated yet. Only the get_edited_preset() is valid. return nullptr; -// const std::string &inherits = this->get_edited_preset().inherits(); -// if (inherits.empty()) -// return this->get_selected_preset().is_system ? &this->get_selected_preset() : nullptr; - std::string inherits = this->get_edited_preset().inherits(); - if (inherits.empty()) - { - if (this->get_selected_preset().is_system || this->get_selected_preset().is_default) - return &this->get_selected_preset(); - if (this->get_selected_preset().is_external) + const Preset &selected_preset = this->get_selected_preset(); + if (selected_preset.is_system || selected_preset.is_default) + return &selected_preset; + + const Preset &edited_preset = this->get_edited_preset(); + const std::string &inherits = edited_preset.inherits(); + const Preset *preset = nullptr; + if (inherits.empty()) { + if (selected_preset.is_external) return nullptr; - - inherits = m_type != Preset::Type::TYPE_PRINTER ? "- default -" : - this->get_edited_preset().printer_technology() == ptFFF ? - "- default FFF -" : "- default SLA -" ; + preset = &this->default_preset(m_type == Preset::Type::TYPE_PRINTER && edited_preset.printer_technology() == ptSLA ? 1 : 0); + } else + preset = this->find_preset(inherits, false); + if (preset == nullptr) { + // Resolve the "renamed_from" field. + assert(! inherits.empty()); + auto it = this->find_preset_renamed(inherits); + if (it != m_presets.end()) + preset = &(*it); } - - const Preset* preset = this->find_preset(inherits, false); return (preset == nullptr/* || preset->is_default*/ || preset->is_external) ? nullptr : preset; } @@ -902,9 +919,29 @@ const Preset* PresetCollection::get_preset_parent(const Preset& child) const // return this->get_selected_preset().is_system ? &this->get_selected_preset() : nullptr; return nullptr; const Preset* preset = this->find_preset(inherits, false); + if (preset == nullptr) { + auto it = this->find_preset_renamed(inherits); + if (it != m_presets.end()) + preset = &(*it); + } return (preset == nullptr/* || preset->is_default */|| preset->is_external) ? nullptr : preset; } +// Return vendor of the first parent profile, for which the vendor is defined, or null if such profile does not exist. +PresetWithVendorProfile PresetCollection::get_preset_with_vendor_profile(const Preset &preset) const +{ + const Preset *p = &preset; + const VendorProfile *v = nullptr; + do { + if (p->vendor != nullptr) { + v = p->vendor; + break; + } + p = this->get_preset_parent(*p); + } while (p != nullptr); + return PresetWithVendorProfile(preset, v); +} + const std::string& PresetCollection::get_preset_name_by_alias(const std::string& alias) const { for (size_t i = this->m_presets.front().is_visible ? 0 : m_num_default_presets; i < this->m_presets.size(); ++i) { @@ -956,19 +993,22 @@ void PresetCollection::set_default_suppressed(bool default_suppressed) } } -size_t PresetCollection::update_compatible_internal(const Preset &active_printer, const Preset *active_print, bool unselect_if_incompatible) +size_t PresetCollection::update_compatible_internal(const PresetWithVendorProfile &active_printer, const PresetWithVendorProfile *active_print, bool unselect_if_incompatible) { DynamicPrintConfig config; - config.set_key_value("printer_preset", new ConfigOptionString(active_printer.name)); - const ConfigOption *opt = active_printer.config.option("nozzle_diameter"); + config.set_key_value("printer_preset", new ConfigOptionString(active_printer.preset.name)); + const ConfigOption *opt = active_printer.preset.config.option("nozzle_diameter"); if (opt) config.set_key_value("num_extruders", new ConfigOptionInt((int)static_cast(opt)->values.size())); for (size_t idx_preset = m_num_default_presets; idx_preset < m_presets.size(); ++ idx_preset) { bool selected = idx_preset == m_idx_selected; Preset &preset_selected = m_presets[idx_preset]; Preset &preset_edited = selected ? m_edited_preset : preset_selected; - if (! preset_edited.update_compatible(active_printer, &config, active_print) && - selected && unselect_if_incompatible) + const PresetWithVendorProfile this_preset_with_vendor_profile = this->get_preset_with_vendor_profile(preset_edited); + preset_edited.is_compatible = is_compatible_with_printer(this_preset_with_vendor_profile, active_printer, &config); + if (active_print != nullptr) + preset_edited.is_compatible &= is_compatible_with_print(this_preset_with_vendor_profile, *active_print); + if (! preset_edited.is_compatible && selected && unselect_if_incompatible) m_idx_selected = -1; if (selected) preset_selected.is_compatible = preset_edited.is_compatible; @@ -986,7 +1026,7 @@ size_t PresetCollection::update_compatible_internal(const Preset &active_printer // Update the wxChoice UI component from this list of presets. // Hide the -void PresetCollection::update_platter_ui(GUI::PresetComboBox *ui) +void PresetCollection::update_plater_ui(GUI::PresetComboBox *ui) { if (ui == nullptr) return; @@ -1386,6 +1426,17 @@ std::vector PresetCollection::merge_presets(PresetCollection &&othe return duplicates; } +void PresetCollection::update_map_system_profile_renamed() +{ + m_map_system_profile_renamed.clear(); + for (Preset &preset : m_presets) + for (const std::string &renamed_from : preset.renamed_from) { + const auto [it, success] = m_map_system_profile_renamed.insert(std::pair(renamed_from, preset.name)); + if (! success) + BOOST_LOG_TRIVIAL(error) << boost::format("Preset name \"%1%\" was marked as renamed from \"%2%\", though preset name \"%3%\" was marked as renamed from \"%2%\" as well.") % preset.name % renamed_from % it->second; + } +} + std::string PresetCollection::name() const { switch (this->type()) { @@ -1459,4 +1510,20 @@ const Preset* PrinterPresetCollection::find_by_model_id(const std::string &model return it != cend() ? &*it : nullptr; } +namespace PresetUtils { + const VendorProfile::PrinterModel* system_printer_model(const Preset &preset) + { + const VendorProfile::PrinterModel *out = nullptr; + if (preset.vendor != nullptr) { + auto *printer_model = preset.config.opt("printer_model"); + if (printer_model != nullptr && ! printer_model->value.empty()) { + auto it = std::find_if(preset.vendor->models.begin(), preset.vendor->models.end(), [printer_model](const VendorProfile::PrinterModel &pm) { return pm.id == printer_model->value; }); + if (it != preset.vendor->models.end()) + out = &(*it); + } + } + return out; + } +} // namespace PresetUtils + } // namespace Slic3r diff --git a/src/slic3r/GUI/Preset.hpp b/src/slic3r/GUI/Preset.hpp index bafce89c6b..742d3e01d2 100644 --- a/src/slic3r/GUI/Preset.hpp +++ b/src/slic3r/GUI/Preset.hpp @@ -61,6 +61,10 @@ public: PrinterTechnology technology; std::string family; std::vector variants; + std::vector default_materials; + // Vendor & Printer Model specific print bed model & texture. + std::string bed_model; + std::string bed_texture; PrinterVariant* variant(const std::string &name) { for (auto &v : this->variants) @@ -79,6 +83,8 @@ public: VendorProfile() {} VendorProfile(std::string id) : id(std::move(id)) {} + bool valid() const { return ! name.empty() && ! id.empty() && config_version.valid(); } + // Load VendorProfile from an ini file. // If `load_all` is false, only the header with basic info (name, version, URLs) is loaded. static VendorProfile from_ini(const boost::filesystem::path &path, bool load_all=true); @@ -91,6 +97,17 @@ public: bool operator==(const VendorProfile &rhs) const { return this->id == rhs.id; } }; +class Preset; + +// Helper to hold a profile with its vendor definition, where the vendor definition may have been extracted from a parent system preset. +// The parent preset is only accessible through PresetCollection, therefore to allow definition of the various is_compatible_with methods +// outside of the PresetCollection, this composite is returned by PresetCollection::get_preset_with_vendor_profile() when needed. +struct PresetWithVendorProfile { + PresetWithVendorProfile(const Preset &preset, const VendorProfile *vendor) : preset(preset), vendor(vendor) {} + const Preset &preset; + const VendorProfile *vendor; +}; + // Note: it is imporant that map is used here rather than unordered_map, // because we need iterators to not be invalidated, // because Preset and the ConfigWizard hold pointers to VendorProfiles. @@ -150,6 +167,10 @@ public: // Alias of the preset std::string alias = ""; + // List of profile names, from which this profile was renamed at some point of time. + // This list is then used to match profiles by their names when loaded from .gcode, .3mf, .amf, + // and to match the "inherits" field of user profiles with updated system profiles. + std::vector renamed_from; void save(); @@ -161,10 +182,6 @@ public: void set_dirty(bool dirty = true) { this->is_dirty = dirty; } void reset_dirty() { this->is_dirty = false; } - bool is_compatible_with_print(const Preset &active_print) const; - bool is_compatible_with_printer(const Preset &active_printer, const DynamicPrintConfig *extra_config) const; - bool is_compatible_with_printer(const Preset &active_printer) const; - // Returns the name of the preset, from which this preset inherits. static std::string& inherits(DynamicPrintConfig &cfg) { return cfg.option("inherits", true)->value; } std::string& inherits() { return Preset::inherits(this->config); } @@ -198,9 +215,6 @@ public: // This call returns a reference, it may add a new entry into the DynamicPrintConfig. PrinterTechnology& printer_technology_ref() { return this->config.option>("printer_technology", true)->value; } - // Mark this preset as compatible if it is compatible with active_printer. - bool update_compatible(const Preset &active_printer, const DynamicPrintConfig *extra_config, const Preset *active_print = nullptr); - // Set is_visible according to application config void set_visible_from_appconfig(const AppConfig &app_config); @@ -233,6 +247,10 @@ protected: static std::string remove_suffix_modified(const std::string &name); }; +bool is_compatible_with_print (const PresetWithVendorProfile &preset, const PresetWithVendorProfile &active_print); +bool is_compatible_with_printer(const PresetWithVendorProfile &preset, const PresetWithVendorProfile &active_printer, const DynamicPrintConfig *extra_config); +bool is_compatible_with_printer(const PresetWithVendorProfile &preset, const PresetWithVendorProfile &active_printer); + // Collections of presets of the same type (one of the Print, Filament or Printer type). class PresetCollection { @@ -323,12 +341,17 @@ public: // The parent preset may be a system preset or a user preset, which will be // reflected by the UI. const Preset* get_selected_preset_parent() const; - // get parent preset for some child preset + // Get parent preset for a child preset, based on the "inherits" field of a child, + // where the "inherits" profile name is searched for in both m_presets and m_map_system_profile_renamed. const Preset* get_preset_parent(const Preset& child) const; // Return the selected preset including the user modifications. Preset& get_edited_preset() { return m_edited_preset; } const Preset& get_edited_preset() const { return m_edited_preset; } + // Return vendor of the first parent profile, for which the vendor is defined, or null if such profile does not exist. + PresetWithVendorProfile get_preset_with_vendor_profile(const Preset &preset) const; + PresetWithVendorProfile get_edited_preset_with_vendor_profile() const { return this->get_preset_with_vendor_profile(this->get_edited_preset()); } + const std::string& get_preset_name_by_alias(const std::string& alias) const; // used to update preset_choice from Tab @@ -361,7 +384,8 @@ public: size_t n = this->m_presets.size(); size_t i_compatible = n; for (; i < n; ++ i) - if (m_presets[i].is_compatible) { + // Since we use the filament selection from Wizard, it's needed to control the preset visibility too + if (m_presets[i].is_compatible && m_presets[i].is_visible) { if (prefered_condition(m_presets[i].name)) return i; if (i_compatible == n) @@ -388,13 +412,13 @@ public: // For Print / Filament presets, disable those, which are not compatible with the printer. template - void update_compatible(const Preset &active_printer, const Preset *active_print, bool select_other_if_incompatible, PreferedCondition prefered_condition) + void update_compatible(const PresetWithVendorProfile &active_printer, const PresetWithVendorProfile *active_print, bool select_other_if_incompatible, PreferedCondition prefered_condition) { if (this->update_compatible_internal(active_printer, active_print, select_other_if_incompatible) == (size_t)-1) // Find some other compatible preset, or the "-- default --" preset. this->select_preset(this->first_compatible_idx(prefered_condition)); } - void update_compatible(const Preset &active_printer, const Preset *active_print, bool select_other_if_incompatible) + void update_compatible(const PresetWithVendorProfile &active_printer, const PresetWithVendorProfile *active_print, bool select_other_if_incompatible) { this->update_compatible(active_printer, active_print, select_other_if_incompatible, [](const std::string&){return true;}); } size_t num_visible() const { return std::count_if(m_presets.begin(), m_presets.end(), [](const Preset &preset){return preset.is_visible;}); } @@ -418,7 +442,7 @@ public: // Update the choice UI from the list of presets. // Only the compatible presets are shown. // If an incompatible preset is selected, it is shown as well. - void update_platter_ui(GUI::PresetComboBox *ui); + void update_plater_ui(GUI::PresetComboBox *ui); // Update a dirty floag of the current preset, update the labels of the UI component accordingly. // Return true if the dirty flag changed. @@ -451,6 +475,9 @@ protected: // Merge one vendor's presets with the other vendor's presets, report duplicates. std::vector merge_presets(PresetCollection &&other, const VendorMap &new_vendors); + // Update m_map_system_profile_renamed from loaded system profiles. + void update_map_system_profile_renamed(); + private: PresetCollection(); PresetCollection(const PresetCollection &other); @@ -476,8 +503,16 @@ private: } std::deque::const_iterator find_preset_internal(const std::string &name) const { return const_cast(this)->find_preset_internal(name); } + std::deque::iterator find_preset_renamed(const std::string &name) { + auto it_renamed = m_map_system_profile_renamed.find(name); + auto it = (it_renamed == m_map_system_profile_renamed.end()) ? m_presets.end() : this->find_preset_internal(it_renamed->second); + assert((it_renamed == m_map_system_profile_renamed.end()) || (it != m_presets.end() && it->name == it_renamed->second)); + return it; + } + std::deque::const_iterator find_preset_renamed(const std::string &name) const + { return const_cast(this)->find_preset_renamed(name); } - size_t update_compatible_internal(const Preset &active_printer, const Preset *active_print, bool unselect_if_incompatible); + size_t update_compatible_internal(const PresetWithVendorProfile &active_printer, const PresetWithVendorProfile *active_print, bool unselect_if_incompatible); static std::vector dirty_options(const Preset *edited, const Preset *reference, const bool is_printer_type = false); @@ -487,6 +522,8 @@ private: // Use deque to force the container to allocate an object per each entry, // so that the addresses of the presets don't change during resizing of the container. std::deque m_presets; + // Map from old system profile name to a current system profile name. + std::map m_map_system_profile_renamed; // Initially this preset contains a copy of the selected preset. Later on, this copy may be modified by the user. Preset m_edited_preset; // Selected preset. @@ -494,7 +531,7 @@ private: // Is the "- default -" preset suppressed? bool m_default_suppressed = true; size_t m_num_default_presets = 0; - // Compatible & incompatible marks, to be placed at the wxBitmapComboBox items of a Platter. + // Compatible & incompatible marks, to be placed at the wxBitmapComboBox items of a Plater. // These bitmaps are not owned by PresetCollection, but by a PresetBundle. const wxBitmap *m_bitmap_compatible = nullptr; const wxBitmap *m_bitmap_incompatible = nullptr; @@ -527,6 +564,11 @@ public: const Preset* find_by_model_id(const std::string &model_id) const; }; +namespace PresetUtils { + // PrinterModel of a system profile, from which this preset is derived, or null if it is not derived from a system profile. + const VendorProfile::PrinterModel* system_printer_model(const Preset &preset); +} // namespace PresetUtils + } // namespace Slic3r #endif /* slic3r_Preset_hpp_ */ diff --git a/src/slic3r/GUI/PresetBundle.cpp b/src/slic3r/GUI/PresetBundle.cpp index 4a19a784e8..bb08ce2d07 100644 --- a/src/slic3r/GUI/PresetBundle.cpp +++ b/src/slic3r/GUI/PresetBundle.cpp @@ -29,6 +29,7 @@ #include "libslic3r/libslic3r.h" #include "libslic3r/Utils.hpp" +#include "GUI_App.hpp" // Store the print/filament/printer presets into a "presets" subdirectory of the Slic3rPE config dir. // This breaks compatibility with the upstream Slic3r if the --datadir is used to switch between the two versions. @@ -287,6 +288,11 @@ std::string PresetBundle::load_system_presets() // No config bundle loaded, reset. this->reset(false); } + this->prints .update_map_system_profile_renamed(); + this->sla_prints .update_map_system_profile_renamed(); + this->filaments .update_map_system_profile_renamed(); + this->sla_materials.update_map_system_profile_renamed(); + this->printers .update_map_system_profile_renamed(); return errors_cummulative; } @@ -346,55 +352,47 @@ const std::string& PresetBundle::get_preset_name_by_alias( const Preset::Type& p void PresetBundle::load_installed_filaments(AppConfig &config) { if (! config.has_section(AppConfig::SECTION_FILAMENTS)) { - std::unordered_set comp_filaments; - - for (const Preset &printer : printers) { - if (! printer.is_visible || printer.printer_technology() != ptFFF) { - continue; - } - - for (const Preset &filament : filaments) { - if (filament.is_compatible_with_printer(printer)) { - comp_filaments.insert(&filament); - } - } - } - - for (const auto &filament: comp_filaments) { + // Compatibility with the PrusaSlicer 2.1.1 and older, where the filament profiles were not installable yet. + // Find all filament profiles, which are compatible with installed printers, and act as if these filament profiles + // were installed. + std::unordered_set compatible_filaments; + for (const Preset &printer : printers) + if (printer.is_visible && printer.printer_technology() == ptFFF) { + const PresetWithVendorProfile printer_with_vendor_profile = printers.get_preset_with_vendor_profile(printer); + for (const Preset &filament : filaments) + if (is_compatible_with_printer(filaments.get_preset_with_vendor_profile(filament), printer_with_vendor_profile)) + compatible_filaments.insert(&filament); + } + // and mark these filaments as installed, therefore this code will not be executed at the next start of the application. + for (const auto &filament: compatible_filaments) config.set(AppConfig::SECTION_FILAMENTS, filament->name, "1"); - } } - for (auto &preset : filaments) { + for (auto &preset : filaments) preset.set_visible_from_appconfig(config); - } } void PresetBundle::load_installed_sla_materials(AppConfig &config) { if (! config.has_section(AppConfig::SECTION_MATERIALS)) { std::unordered_set comp_sla_materials; - - for (const Preset &printer : printers) { - if (! printer.is_visible || printer.printer_technology() != ptSLA) { - continue; - } - - for (const Preset &material : sla_materials) { - if (material.is_compatible_with_printer(printer)) { - comp_sla_materials.insert(&material); - } - } - } - - for (const auto &material: comp_sla_materials) { + // Compatibility with the PrusaSlicer 2.1.1 and older, where the SLA material profiles were not installable yet. + // Find all SLA material profiles, which are compatible with installed printers, and act as if these SLA material profiles + // were installed. + for (const Preset &printer : printers) + if (printer.is_visible && printer.printer_technology() == ptSLA) { + const PresetWithVendorProfile printer_with_vendor_profile = printers.get_preset_with_vendor_profile(printer); + for (const Preset &material : sla_materials) + if (is_compatible_with_printer(sla_materials.get_preset_with_vendor_profile(material), printer_with_vendor_profile)) + comp_sla_materials.insert(&material); + } + // and mark these SLA materials as installed, therefore this code will not be executed at the next start of the application. + for (const auto &material: comp_sla_materials) config.set(AppConfig::SECTION_MATERIALS, material->name, "1"); - } } - for (auto &preset : sla_materials) { + for (auto &preset : sla_materials) preset.set_visible_from_appconfig(config); - } } // Load selections (current print, current filaments, current printer) from config.ini @@ -562,9 +560,11 @@ DynamicPrintConfig PresetBundle::full_fff_config() const while (filament_configs.size() < num_extruders) filament_configs.emplace_back(&this->filaments.first_visible().config); for (const DynamicPrintConfig *cfg : filament_configs) { - compatible_printers_condition.emplace_back(Preset::compatible_printers_condition(*const_cast(cfg))); - compatible_prints_condition .emplace_back(Preset::compatible_prints_condition(*const_cast(cfg))); - inherits .emplace_back(Preset::inherits(*const_cast(cfg))); + // The compatible_prints/printers_condition() returns a reference to configuration key, which may not yet exist. + DynamicPrintConfig &cfg_rw = *const_cast(cfg); + compatible_printers_condition.emplace_back(Preset::compatible_printers_condition(cfg_rw)); + compatible_prints_condition .emplace_back(Preset::compatible_prints_condition(cfg_rw)); + inherits .emplace_back(Preset::inherits(cfg_rw)); } // Option values to set a ConfigOptionVector from. std::vector filament_opts(num_extruders, nullptr); @@ -876,6 +876,9 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool } // 4) Load the project config values (the per extruder wipe matrix etc). this->project_config.apply_only(config, s_project_options); + + update_custom_gcode_per_print_z_from_config(GUI::wxGetApp().plater()->model().custom_gcode_per_print_z.gcodes, &this->project_config); + break; } case ptSLA: @@ -1136,7 +1139,6 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla PresetCollection *presets = nullptr; std::vector *loaded = nullptr; std::string preset_name; - std::string alias_name; if (boost::starts_with(section.first, "print:")) { presets = &this->prints; loaded = &loaded_prints; @@ -1145,12 +1147,6 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla presets = &this->filaments; loaded = &loaded_filaments; preset_name = section.first.substr(9); - - for (const auto& item : section.second) - if (boost::starts_with(item.first, "alias")) { - alias_name = item.second.data(); - break; - } } else if (boost::starts_with(section.first, "sla_print:")) { presets = &this->sla_prints; loaded = &loaded_sla_prints; @@ -1159,9 +1155,6 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla presets = &this->sla_materials; loaded = &loaded_sla_materials; preset_name = section.first.substr(13); - - int end_pos = preset_name.find_first_of("0."); - alias_name = preset_name.substr(0, end_pos-1); } else if (boost::starts_with(section.first, "printer:")) { presets = &this->printers; loaded = &loaded_printers; @@ -1217,19 +1210,32 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla // Load the print, filament or printer preset. const DynamicPrintConfig *default_config = nullptr; DynamicPrintConfig config; + std::string alias_name; + std::vector renamed_from; + auto parse_config_section = [§ion, &alias_name, &renamed_from, &path](DynamicPrintConfig &config) { + for (auto &kvp : section.second) { + if (kvp.first == "alias") + alias_name = kvp.second.data(); + else if (kvp.first == "renamed_from") { + if (! unescape_strings_cstyle(kvp.second.data(), renamed_from)) { + BOOST_LOG_TRIVIAL(error) << "Error in a Vendor Config Bundle \"" << path << "\": The preset \"" << + section.first << "\" contains invalid \"renamed_from\" key, which is being ignored."; + } + } + config.set_deserialize(kvp.first, kvp.second.data()); + } + }; if (presets == &this->printers) { // Select the default config based on the printer_technology field extracted from kvp. DynamicPrintConfig config_src; - for (auto &kvp : section.second) - config_src.set_deserialize(kvp.first, kvp.second.data()); + parse_config_section(config_src); default_config = &presets->default_preset_for(config_src).config; config = *default_config; config.apply(config_src); } else { default_config = &presets->default_preset().config; config = *default_config; - for (auto &kvp : section.second) - config.set_deserialize(kvp.first, kvp.second.data()); + parse_config_section(config); } Preset::normalize(config); // Report configuration fields, which are misplaced into a wrong group. @@ -1308,12 +1314,22 @@ size_t PresetBundle::load_configbundle(const std::string &path, unsigned int fla loaded.vendor = vendor_profile; } - // next step of an preset name aliasing - int end_pos = preset_name.find_first_of("@"); - if (end_pos != std::string::npos) - alias_name = preset_name.substr(0, end_pos - 1); - - loaded.alias = alias_name.empty() ? preset_name : alias_name; + // Derive the profile logical name aka alias from the preset name if the alias was not stated explicitely. + if (alias_name.empty()) { + int end_pos = preset_name.find_first_of("@"); + if (end_pos != std::string::npos) { + alias_name = preset_name.substr(0, end_pos); + if (renamed_from.empty()) + // Add the preset name with the '@' character removed into the "renamed_from" list. + renamed_from.emplace_back(alias_name + preset_name.substr(end_pos + 1)); + boost::trim_right(alias_name); + } + } + if (alias_name.empty()) + loaded.alias = preset_name; + else + loaded.alias = std::move(alias_name); + loaded.renamed_from = std::move(renamed_from); ++ presets_loaded; } @@ -1385,23 +1401,24 @@ void PresetBundle::update_multi_material_filament_presets() void PresetBundle::update_compatible(bool select_other_if_incompatible) { - const Preset &printer_preset = this->printers.get_edited_preset(); + const Preset &printer_preset = this->printers.get_edited_preset(); + const PresetWithVendorProfile printer_preset_with_vendor_profile = this->printers.get_preset_with_vendor_profile(printer_preset); switch (printer_preset.printer_technology()) { case ptFFF: { assert(printer_preset.config.has("default_print_profile")); assert(printer_preset.config.has("default_filament_profile")); - const Preset &print_preset = this->prints.get_edited_preset(); const std::string &prefered_print_profile = printer_preset.config.opt_string("default_print_profile"); const std::vector &prefered_filament_profiles = printer_preset.config.option("default_filament_profile")->values; prefered_print_profile.empty() ? - this->prints.update_compatible(printer_preset, nullptr, select_other_if_incompatible) : - this->prints.update_compatible(printer_preset, nullptr, select_other_if_incompatible, + this->prints.update_compatible(printer_preset_with_vendor_profile, nullptr, select_other_if_incompatible) : + this->prints.update_compatible(printer_preset_with_vendor_profile, nullptr, select_other_if_incompatible, [&prefered_print_profile](const std::string& profile_name) { return profile_name == prefered_print_profile; }); + const PresetWithVendorProfile print_preset_with_vendor_profile = this->prints.get_edited_preset_with_vendor_profile(); prefered_filament_profiles.empty() ? - this->filaments.update_compatible(printer_preset, &print_preset, select_other_if_incompatible) : - this->filaments.update_compatible(printer_preset, &print_preset, select_other_if_incompatible, + this->filaments.update_compatible(printer_preset_with_vendor_profile, &print_preset_with_vendor_profile, select_other_if_incompatible) : + this->filaments.update_compatible(printer_preset_with_vendor_profile, &print_preset_with_vendor_profile, select_other_if_incompatible, [&prefered_filament_profiles](const std::string& profile_name) { return std::find(prefered_filament_profiles.begin(), prefered_filament_profiles.end(), profile_name) != prefered_filament_profiles.end(); }); if (select_other_if_incompatible) { @@ -1433,16 +1450,16 @@ void PresetBundle::update_compatible(bool select_other_if_incompatible) { assert(printer_preset.config.has("default_sla_print_profile")); assert(printer_preset.config.has("default_sla_material_profile")); - const Preset &sla_print_preset = this->sla_prints.get_edited_preset(); - const std::string &prefered_sla_print_profile = printer_preset.config.opt_string("default_sla_print_profile"); + const PresetWithVendorProfile sla_print_preset_with_vendor_profile = this->sla_prints.get_edited_preset_with_vendor_profile(); + const std::string &prefered_sla_print_profile = printer_preset.config.opt_string("default_sla_print_profile"); (prefered_sla_print_profile.empty()) ? - this->sla_prints.update_compatible(printer_preset, nullptr, select_other_if_incompatible) : - this->sla_prints.update_compatible(printer_preset, nullptr, select_other_if_incompatible, + this->sla_prints.update_compatible(printer_preset_with_vendor_profile, nullptr, select_other_if_incompatible) : + this->sla_prints.update_compatible(printer_preset_with_vendor_profile, nullptr, select_other_if_incompatible, [&prefered_sla_print_profile](const std::string& profile_name){ return profile_name == prefered_sla_print_profile; }); const std::string &prefered_sla_material_profile = printer_preset.config.opt_string("default_sla_material_profile"); prefered_sla_material_profile.empty() ? - this->sla_materials.update_compatible(printer_preset, &sla_print_preset, select_other_if_incompatible) : - this->sla_materials.update_compatible(printer_preset, &sla_print_preset, select_other_if_incompatible, + this->sla_materials.update_compatible(printer_preset_with_vendor_profile, &sla_print_preset_with_vendor_profile, select_other_if_incompatible) : + this->sla_materials.update_compatible(printer_preset_with_vendor_profile, &sla_print_preset_with_vendor_profile, select_other_if_incompatible, [&prefered_sla_material_profile](const std::string& profile_name){ return profile_name == prefered_sla_material_profile; }); break; } @@ -1555,7 +1572,7 @@ void PresetBundle::load_default_preset_bitmaps(wxWindow *window) this->load_compatible_bitmaps(window); } -void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, GUI::PresetComboBox *ui) +void PresetBundle::update_plater_filament_ui(unsigned int idx_extruder, GUI::PresetComboBox *ui) { if (ui == nullptr || this->printers.get_edited_preset().printer_technology() == ptSLA || this->filament_presets.size() <= idx_extruder ) diff --git a/src/slic3r/GUI/PresetBundle.hpp b/src/slic3r/GUI/PresetBundle.hpp index 5205042c53..ff27d0023d 100644 --- a/src/slic3r/GUI/PresetBundle.hpp +++ b/src/slic3r/GUI/PresetBundle.hpp @@ -109,8 +109,8 @@ public: // Export a config bundle file containing all the presets and the names of the active presets. void export_configbundle(const std::string &path, bool export_system_settings = false); - // Update a filament selection combo box on the platter for an idx_extruder. - void update_platter_filament_ui(unsigned int idx_extruder, GUI::PresetComboBox *ui); + // Update a filament selection combo box on the plater for an idx_extruder. + void update_plater_filament_ui(unsigned int idx_extruder, GUI::PresetComboBox *ui); // Enable / disable the "- default -" preset. void set_default_suppressed(bool default_suppressed); diff --git a/src/slic3r/GUI/RemovableDriveManager.cpp b/src/slic3r/GUI/RemovableDriveManager.cpp new file mode 100644 index 0000000000..4ed6d36a48 --- /dev/null +++ b/src/slic3r/GUI/RemovableDriveManager.cpp @@ -0,0 +1,605 @@ +#include "RemovableDriveManager.hpp" +#include +#include "boost/nowide/convert.hpp" + +#if _WIN32 +#include +#include +#include +#include + +#include +GUID WceusbshGUID = { 0x25dbce51, 0x6c8f, 0x4a72, + 0x8a,0x6d,0xb5,0x4c,0x2b,0x4f,0xc8,0x35 }; + +#else +//linux includes +#include +#include +#include +#include +#include +#include +#include +#endif + +namespace Slic3r { +namespace GUI { + +#if _WIN32 +INT_PTR WINAPI WinProcCallback(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); +void RemovableDriveManager::search_for_drives() +{ + m_current_drives.clear(); + //get logical drives flags by letter in alphabetical order + DWORD drives_mask = GetLogicalDrives(); + for (size_t i = 0; i < 26; i++) + { + if(drives_mask & (1 << i)) + { + std::string path (1,(char)('A' + i)); + path+=":"; + UINT drive_type = GetDriveTypeA(path.c_str()); + // DRIVE_REMOVABLE on W are sd cards and usb thumbnails (not usb harddrives) + if (drive_type == DRIVE_REMOVABLE) + { + // get name of drive + std::wstring wpath = boost::nowide::widen(path);//std::wstring(path.begin(), path.end()); + std::wstring volume_name; + volume_name.resize(1024); + std::wstring file_system_name; + file_system_name.resize(1024); + LPWSTR lp_volume_name_buffer = new wchar_t; + BOOL error = GetVolumeInformationW(wpath.c_str(), &volume_name[0], sizeof(volume_name), NULL, NULL, NULL, &file_system_name[0], sizeof(file_system_name)); + if(error != 0) + { + volume_name.erase(std::find(volume_name.begin(), volume_name.end(), '\0'), volume_name.end()); + /* + if (volume_name == L"") + { + volume_name = L"REMOVABLE DRIVE"; + } + */ + if (file_system_name != L"") + { + ULARGE_INTEGER free_space; + GetDiskFreeSpaceExA(path.c_str(), &free_space, NULL, NULL); + if (free_space.QuadPart > 0) + { + path += "\\"; + m_current_drives.push_back(DriveData(boost::nowide::narrow(volume_name), path)); + } + } + } + } + } + } +} +void RemovableDriveManager::eject_drive(const std::string &path) +{ + if(m_current_drives.empty()) + return; + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + if ((*it).path == path) + { + // get handle to device + std::string mpath = "\\\\.\\" + path; + mpath = mpath.substr(0, mpath.size() - 1); + HANDLE handle = CreateFileA(mpath.c_str(), GENERIC_READ | GENERIC_WRITE, FILE_SHARE_READ | FILE_SHARE_WRITE, nullptr, OPEN_EXISTING, 0, nullptr); + if (handle == INVALID_HANDLE_VALUE) + { + std::cerr << "Ejecting " << mpath << " failed " << GetLastError() << " \n"; + return; + } + DWORD deviceControlRetVal(0); + //these 3 commands should eject device safely but they dont, the device does disappear from file explorer but the "device was safely remove" notification doesnt trigger. + //sd cards does trigger WM_DEVICECHANGE messege, usb drives dont + + DeviceIoControl(handle, FSCTL_LOCK_VOLUME, nullptr, 0, nullptr, 0, &deviceControlRetVal, nullptr); + DeviceIoControl(handle, FSCTL_DISMOUNT_VOLUME, nullptr, 0, nullptr, 0, &deviceControlRetVal, nullptr); + // some implemenatations also calls IOCTL_STORAGE_MEDIA_REMOVAL here but it returns error to me + BOOL error = DeviceIoControl(handle, IOCTL_STORAGE_EJECT_MEDIA, nullptr, 0, nullptr, 0, &deviceControlRetVal, nullptr); + if (error == 0) + { + CloseHandle(handle); + std::cerr << "Ejecting " << mpath << " failed " << deviceControlRetVal << " " << GetLastError() << " \n"; + return; + } + CloseHandle(handle); + m_did_eject = true; + m_current_drives.erase(it); + m_ejected_path = m_last_save_path; + m_ejected_name = m_last_save_name; + break; + } + } +} +bool RemovableDriveManager::is_path_on_removable_drive(const std::string &path) +{ + if (m_current_drives.empty()) + return false; + std::size_t found = path.find_last_of("\\"); + std::string new_path = path.substr(0, found); + int letter = PathGetDriveNumberA(new_path.c_str()); + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + char drive = (*it).path[0]; + if (drive == ('A' + letter)) + return true; + } + return false; +} +std::string RemovableDriveManager::get_drive_from_path(const std::string& path) +{ + std::size_t found = path.find_last_of("\\"); + std::string new_path = path.substr(0, found); + int letter = PathGetDriveNumberA(new_path.c_str()); + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + char drive = (*it).path[0]; + if (drive == ('A' + letter)) + return (*it).path; + } + return ""; +} +void RemovableDriveManager::register_window() +{ + //creates new unvisible window that is recieving callbacks from system + // structure to register + WNDCLASSEX wndClass; + wndClass.cbSize = sizeof(WNDCLASSEX); + wndClass.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW; + wndClass.hInstance = reinterpret_cast(GetModuleHandle(0)); + wndClass.lpfnWndProc = reinterpret_cast(WinProcCallback);//this is callback + wndClass.cbClsExtra = 0; + wndClass.cbWndExtra = 0; + wndClass.hIcon = LoadIcon(0, IDI_APPLICATION); + wndClass.hbrBackground = CreateSolidBrush(RGB(192, 192, 192)); + wndClass.hCursor = LoadCursor(0, IDC_ARROW); + wndClass.lpszClassName = L"PrusaSlicer_aux_class"; + wndClass.lpszMenuName = NULL; + wndClass.hIconSm = wndClass.hIcon; + if(!RegisterClassEx(&wndClass)) + { + DWORD err = GetLastError(); + return; + } + + HWND hWnd = CreateWindowEx( + WS_EX_NOACTIVATE, + L"PrusaSlicer_aux_class", + L"PrusaSlicer_aux_wnd", + WS_DISABLED, // style + CW_USEDEFAULT, 0, + 640, 480, + NULL, NULL, + GetModuleHandle(NULL), + NULL); + if(hWnd == NULL) + { + DWORD err = GetLastError(); + } + //ShowWindow(hWnd, SW_SHOWNORMAL); + UpdateWindow(hWnd); +} + +INT_PTR WINAPI WinProcCallback(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + // here we need to catch messeges about device removal + // problem is that when ejecting usb (how is it implemented above) there is no messege dispached. Only after physical removal of the device. + //uncomment register_window() in init() to register and comment update() in GUI_App.cpp (only for windows!) to stop recieving periodical updates + LRESULT lRet = 1; + static HDEVNOTIFY hDeviceNotify; + + switch (message) + { + case WM_CREATE: + DEV_BROADCAST_DEVICEINTERFACE NotificationFilter; + + ZeroMemory(&NotificationFilter, sizeof(NotificationFilter)); + NotificationFilter.dbcc_size = sizeof(DEV_BROADCAST_DEVICEINTERFACE); + NotificationFilter.dbcc_devicetype = DBT_DEVTYP_DEVICEINTERFACE; + NotificationFilter.dbcc_classguid = WceusbshGUID; + + hDeviceNotify = RegisterDeviceNotification(hWnd, &NotificationFilter, DEVICE_NOTIFY_WINDOW_HANDLE); + break; + + case WM_DEVICECHANGE: + { + // here is the important + if(wParam == DBT_DEVICEREMOVECOMPLETE) + { +- RemovableDriveManager::get_instance().update(0, true); + } + } + break; + + default: + // Send all other messages on to the default windows handler. + lRet = DefWindowProc(hWnd, message, wParam, lParam); + break; + } + return lRet; +} + +#else +void RemovableDriveManager::search_for_drives() +{ + + m_current_drives.clear(); + +#if __APPLE__ + // if on macos obj-c class will enumerate + if(m_rdmmm) + { + m_rdmmm->list_devices(); + } +#else + + + //search /media/* folder + search_path("/media/*", "/media"); + + //search_path("/Volumes/*", "/Volumes"); + std::string path(std::getenv("USER")); + std::string pp(path); + + { + //search /media/USERNAME/* folder + pp = "/media/"+pp; + path = "/media/" + path + "/*"; + search_path(path, pp); + + //search /run/media/USERNAME/* folder + path = "/run" + path; + pp = "/run"+pp; + search_path(path, pp); + + } +#endif +} +void RemovableDriveManager::search_path(const std::string &path,const std::string &parent_path) +{ + glob_t globbuf; + globbuf.gl_offs = 2; + int error = glob(path.c_str(), GLOB_TILDE, NULL, &globbuf); + if(error == 0) + { + for(size_t i = 0; i < globbuf.gl_pathc; i++) + { + inspect_file(globbuf.gl_pathv[i], parent_path); + } + }else + { + //if error - path probably doesnt exists so function just exits + //std::cout<<"glob error "<< error<< "\n"; + } + + globfree(&globbuf); +} +void RemovableDriveManager::inspect_file(const std::string &path, const std::string &parent_path) +{ + //confirms if the file is removable drive and adds it to vector + + //if not same file system - could be removable drive + if(!compare_filesystem_id(path, parent_path)) + { + //free space + boost::filesystem::space_info si = boost::filesystem::space(path); + if(si.available != 0) + { + //user id + struct stat buf; + stat(path.c_str(), &buf); + uid_t uid = buf.st_uid; + std::string username(std::getenv("USER")); + struct passwd *pw = getpwuid(uid); + if (pw != 0 && pw->pw_name == username) + m_current_drives.push_back(DriveData(boost::filesystem::basename(boost::filesystem::path(path)), path)); + } + + } +} +bool RemovableDriveManager::compare_filesystem_id(const std::string &path_a, const std::string &path_b) +{ + struct stat buf; + stat(path_a.c_str() ,&buf); + dev_t id_a = buf.st_dev; + stat(path_b.c_str() ,&buf); + dev_t id_b = buf.st_dev; + return id_a == id_b; +} +void RemovableDriveManager::eject_drive(const std::string &path) +{ + if (m_current_drives.empty()) + return; + + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + if((*it).path == path) + { + + std::string correct_path(path); + for (size_t i = 0; i < correct_path.size(); ++i) + { + if(correct_path[i]==' ') + { + correct_path = correct_path.insert(i,1,'\\'); + i++; + } + } + //std::cout<<"Ejecting "<<(*it).name<<" from "<< correct_path<<"\n"; +// there is no usable command in c++ so terminal command is used instead +// but neither triggers "succesful safe removal messege" + std::string command = ""; +#if __APPLE__ + //m_rdmmm->eject_device(path); + command = "diskutil unmount "; +#else + command = "umount "; +#endif + command += correct_path; + int err = system(command.c_str()); + if(err) + { + std::cerr<<"Ejecting failed\n"; + return; + } + + m_did_eject = true; + m_current_drives.erase(it); + m_ejected_path = m_last_save_path; + m_ejected_name = m_last_save_name; + break; + } + + } + +} +bool RemovableDriveManager::is_path_on_removable_drive(const std::string &path) +{ + if (m_current_drives.empty()) + return false; + std::size_t found = path.find_last_of("/"); + std::string new_path = found == path.size() - 1 ? path.substr(0, found) : path; + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + if(compare_filesystem_id(new_path, (*it).path)) + return true; + } + return false; +} +std::string RemovableDriveManager::get_drive_from_path(const std::string& path) +{ + std::size_t found = path.find_last_of("/"); + std::string new_path = found == path.size() - 1 ? path.substr(0, found) : path; + //check if same filesystem + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + if (compare_filesystem_id(new_path, (*it).path)) + return (*it).path; + } + return ""; +} +#endif + +RemovableDriveManager::RemovableDriveManager(): + m_drives_count(0), + m_last_update(0), + m_last_save_path(""), + m_last_save_name(""), + m_last_save_path_verified(false), + m_is_writing(false), + m_did_eject(false), + m_plater_ready_to_slice(true), + m_ejected_path(""), + m_ejected_name("") +#if __APPLE__ + , m_rdmmm(new RDMMMWrapper()) +#endif +{} +RemovableDriveManager::~RemovableDriveManager() +{ +#if __APPLE__ + delete m_rdmmm; +#endif +} +void RemovableDriveManager::init() +{ + //add_callback([](void) { RemovableDriveManager::get_instance().print(); }); +#if _WIN32 + //register_window(); +#elif __APPLE__ + m_rdmmm->register_window(); +#endif + update(0, true); +} +bool RemovableDriveManager::update(const long time,const bool check) +{ + if(time != 0) //time = 0 is forced update + { + long diff = m_last_update - time; + if(diff <= -2) + { + m_last_update = time; + }else + { + return false; // return value shouldnt matter if update didnt run + } + } + search_for_drives(); + if (m_drives_count != m_current_drives.size()) + { + if (check) + { + check_and_notify(); + } + m_drives_count = m_current_drives.size(); + } + return !m_current_drives.empty(); +} + +bool RemovableDriveManager::is_drive_mounted(const std::string &path) +{ + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + if ((*it).path == path) + { + return true; + } + } + return false; +} +std::string RemovableDriveManager::get_drive_path() +{ + if (m_current_drives.size() == 0) + { + reset_last_save_path(); + return ""; + } + if (m_last_save_path_verified) + return m_last_save_path; + return m_current_drives.back().path; +} +std::string RemovableDriveManager::get_last_save_path() +{ + if (!m_last_save_path_verified) + return ""; + return m_last_save_path; +} +std::string RemovableDriveManager::get_last_save_name() +{ + return m_last_save_name; +} +std::vector RemovableDriveManager::get_all_drives() +{ + return m_current_drives; +} +void RemovableDriveManager::check_and_notify() +{ + if(m_drive_count_changed_callback) + { + m_drive_count_changed_callback(m_plater_ready_to_slice); + } + if(m_callbacks.size() != 0 && m_drives_count > m_current_drives.size() /*&& m_last_save_path_verified */&& !is_drive_mounted(m_last_save_path)) + { + for (auto it = m_callbacks.begin(); it != m_callbacks.end(); ++it) + { + (*it)(); + } + } +} +void RemovableDriveManager::add_remove_callback(std::function callback) +{ + m_callbacks.push_back(callback); +} +void RemovableDriveManager::erase_callbacks() +{ + m_callbacks.clear(); +} +void RemovableDriveManager::set_drive_count_changed_callback(std::function callback) +{ + m_drive_count_changed_callback = callback; +} +void RemovableDriveManager::set_plater_ready_to_slice(bool b) +{ + m_plater_ready_to_slice = b; +} +void RemovableDriveManager::set_last_save_path(const std::string& path) +{ + if(m_last_save_path_verified)// if old path is on drive + { + if(get_drive_from_path(path) != "") //and new is too, rewrite the path + { + m_last_save_path_verified = false; + m_last_save_path = path; + }//else do nothing + }else + { + m_last_save_path = path; + } +} +void RemovableDriveManager::verify_last_save_path() +{ + std::string last_drive = get_drive_from_path(m_last_save_path); + if (last_drive != "") + { + m_last_save_path_verified = true; + m_last_save_path = last_drive; + m_last_save_name = get_drive_name(last_drive); + }else + { + reset_last_save_path(); + } +} +std::string RemovableDriveManager::get_drive_name(const std::string& path) +{ + if (m_current_drives.size() == 0) + return ""; + for (auto it = m_current_drives.begin(); it != m_current_drives.end(); ++it) + { + if ((*it).path == path) + { + return (*it).name; + } + } + return ""; +} +bool RemovableDriveManager::is_last_drive_removed() +{ + if(!m_last_save_path_verified) + { + return true; + } + bool r = !is_drive_mounted(m_last_save_path); + if (r) + { + reset_last_save_path(); + } + return r; +} +bool RemovableDriveManager::is_last_drive_removed_with_update(const long time) +{ + update(time, false); + return is_last_drive_removed(); +} +void RemovableDriveManager::reset_last_save_path() +{ + m_last_save_path_verified = false; + m_last_save_path = ""; + m_last_save_name = ""; +} +void RemovableDriveManager::set_is_writing(const bool b) +{ + m_is_writing = b; + if (b) + { + m_did_eject = false; + } +} +bool RemovableDriveManager::get_is_writing() +{ + return m_is_writing; +} +bool RemovableDriveManager::get_did_eject() +{ + return m_did_eject; +} +void RemovableDriveManager::set_did_eject(const bool b) +{ + m_did_eject = b; +} +size_t RemovableDriveManager::get_drives_count() +{ + return m_current_drives.size(); +} +std::string RemovableDriveManager::get_ejected_path() +{ + return m_ejected_path; +} +std::string RemovableDriveManager::get_ejected_name() +{ + return m_ejected_name; +} +}}//namespace Slicer::Gui diff --git a/src/slic3r/GUI/RemovableDriveManager.hpp b/src/slic3r/GUI/RemovableDriveManager.hpp new file mode 100644 index 0000000000..6bd90e98cd --- /dev/null +++ b/src/slic3r/GUI/RemovableDriveManager.hpp @@ -0,0 +1,121 @@ +#ifndef slic3r_GUI_RemovableDriveManager_hpp_ +#define slic3r_GUI_RemovableDriveManager_hpp_ + +#include +#include +#include + +namespace Slic3r { +namespace GUI { +#if __APPLE__ +class RDMMMWrapper; +#endif + +struct DriveData +{ + std::string name; + std::string path; + DriveData(std::string n, std::string p):name(n),path(p){} +}; +class RemovableDriveManager +{ +#if __APPLE__ +friend class RDMMMWrapper; +#endif +public: + static RemovableDriveManager& get_instance() + { + static RemovableDriveManager instance; + return instance; + } + RemovableDriveManager(RemovableDriveManager const&) = delete; + void operator=(RemovableDriveManager const&) = delete; + ~RemovableDriveManager(); + //call only once. on apple register for unmnount callbacks. on windows register for device notification is prepared but not called (eject usb drive on widnows doesnt trigger the callback, sdc ard does), also enumerates devices for first time so init shoud be called on linux too. + void init(); + //update() searches for removable devices, returns false if empty. /time = 0 is forced update, time expects wxGetLocalTime() + bool update(const long time = 0,const bool check = false); + bool is_drive_mounted(const std::string &path); + void eject_drive(const std::string &path); + //returns path to last drive which was used, if none was used, returns device that was enumerated last + std::string get_last_save_path(); + std::string get_last_save_name(); + //returns path to last drive which was used, if none was used, returns empty string + std::string get_drive_path(); + std::vector get_all_drives(); + bool is_path_on_removable_drive(const std::string &path); + // callback will notify only if device with last save path was removed + void add_remove_callback(std::function callback); + // erases all remove callbacks added by add_remove_callback() + void erase_callbacks(); + //drive_count_changed callback is called on every added or removed device + void set_drive_count_changed_callback(std::function callback); + //thi serves to set correct value for drive_count_changed callback + void set_plater_ready_to_slice(bool b); + // marks one of the eveices in vector as last used + void set_last_save_path(const std::string &path); + void verify_last_save_path(); + bool is_last_drive_removed(); + // param as update() + bool is_last_drive_removed_with_update(const long time = 0); + void set_is_writing(const bool b); + bool get_is_writing(); + bool get_did_eject(); + void set_did_eject(const bool b); + std::string get_drive_name(const std::string& path); + size_t get_drives_count(); + std::string get_ejected_path(); + std::string get_ejected_name(); +private: + RemovableDriveManager(); + void search_for_drives(); + //triggers callbacks if last used drive was removed + void check_and_notify(); + //returns drive path (same as path in DriveData) if exists otherwise empty string "" + std::string get_drive_from_path(const std::string& path); + void reset_last_save_path(); + + std::vector m_current_drives; + std::vector> m_callbacks; + std::function m_drive_count_changed_callback; + size_t m_drives_count; + long m_last_update; + std::string m_last_save_path; + bool m_last_save_path_verified; + std::string m_last_save_name; + bool m_is_writing;//on device + bool m_did_eject; + bool m_plater_ready_to_slice; + std::string m_ejected_path; + std::string m_ejected_name; +#if _WIN32 + //registers for notifications by creating invisible window + void register_window(); +#else +#if __APPLE__ + RDMMMWrapper * m_rdmmm; + #endif + void search_path(const std::string &path, const std::string &parent_path); + bool compare_filesystem_id(const std::string &path_a, const std::string &path_b); + void inspect_file(const std::string &path, const std::string &parent_path); +#endif +}; +// apple wrapper for RemovableDriveManagerMM which searches for drives and/or ejects them +#if __APPLE__ +class RDMMMWrapper +{ +public: + RDMMMWrapper(); + ~RDMMMWrapper(); + void register_window(); + void list_devices(); + void eject_device(const std::string &path); + void log(const std::string &msg); +protected: + void *m_imp; + //friend void RemovableDriveManager::inspect_file(const std::string &path, const std::string &parent_path); +}; +#endif +}} +#endif + diff --git a/src/slic3r/GUI/RemovableDriveManagerMM.h b/src/slic3r/GUI/RemovableDriveManagerMM.h new file mode 100644 index 0000000000..71239dba32 --- /dev/null +++ b/src/slic3r/GUI/RemovableDriveManagerMM.h @@ -0,0 +1,10 @@ +#import + +@interface RemovableDriveManagerMM : NSObject + +-(instancetype) init; +-(void) add_unmount_observer; +-(void) on_device_unmount: (NSNotification*) notification; +-(NSArray*) list_dev; +-(void)eject_drive:(NSString *)path; +@end diff --git a/src/slic3r/GUI/RemovableDriveManagerMM.mm b/src/slic3r/GUI/RemovableDriveManagerMM.mm new file mode 100644 index 0000000000..01d38b1855 --- /dev/null +++ b/src/slic3r/GUI/RemovableDriveManagerMM.mm @@ -0,0 +1,157 @@ +#import "RemovableDriveManager.hpp" +#import "RemovableDriveManagerMM.h" +#import +#import + +@implementation RemovableDriveManagerMM + + + +-(instancetype) init +{ + self = [super init]; + if(self) + { + } + return self; +} +-(void) on_device_unmount: (NSNotification*) notification +{ + NSLog(@"on device change"); + Slic3r::GUI::RemovableDriveManager::get_instance().update(0,true); +} +-(void) add_unmount_observer +{ + NSLog(@"add unmount observer"); + [[[NSWorkspace sharedWorkspace] notificationCenter] addObserver:self selector: @selector(on_device_unmount:) name:NSWorkspaceDidUnmountNotification object:nil]; + [[[NSWorkspace sharedWorkspace] notificationCenter] addObserver:self selector: @selector(on_device_unmount:) name:NSWorkspaceDidMountNotification object:nil]; +} +-(NSArray*) list_dev +{ + // DEPRICATED: + //NSArray* devices = [[NSWorkspace sharedWorkspace] mountedRemovableMedia]; + //return devices; + + NSArray *mountedRemovableMedia = [[NSFileManager defaultManager] mountedVolumeURLsIncludingResourceValuesForKeys:nil options:NSVolumeEnumerationSkipHiddenVolumes]; + NSMutableArray *result = [NSMutableArray array]; + for(NSURL *volURL in mountedRemovableMedia) + { + int err = 0; + DADiskRef disk; + DASessionRef session; + CFDictionaryRef descDict; + session = DASessionCreate(NULL); + if (session == NULL) { + err = EINVAL; + } + if (err == 0) { + disk = DADiskCreateFromVolumePath(NULL,session,(CFURLRef)volURL); + if (session == NULL) { + err = EINVAL; + } + } + if (err == 0) { + descDict = DADiskCopyDescription(disk); + if (descDict == NULL) { + err = EINVAL; + } + } + if (err == 0) { + CFTypeRef mediaEjectableKey = CFDictionaryGetValue(descDict,kDADiskDescriptionMediaEjectableKey); + BOOL ejectable = [mediaEjectableKey boolValue]; + CFTypeRef deviceProtocolName = CFDictionaryGetValue(descDict,kDADiskDescriptionDeviceProtocolKey); + CFTypeRef deviceModelKey = CFDictionaryGetValue(descDict, kDADiskDescriptionDeviceModelKey); + if (mediaEjectableKey != NULL) + { + BOOL op = ejectable && (CFEqual(deviceProtocolName, CFSTR("USB")) || CFEqual(deviceModelKey, CFSTR("SD Card Reader"))); + //!CFEqual(deviceModelKey, CFSTR("Disk Image")); + // + if (op) { + [result addObject:volURL.path]; + } + } + } + if (descDict != NULL) { + CFRelease(descDict); + } + + + } + return result; +} +-(void)eject_drive:(NSString *)path +{ + DADiskRef disk; + DASessionRef session; + NSURL *url = [[NSURL alloc] initFileURLWithPath:path]; + int err = 0; + session = DASessionCreate(NULL); + if (session == NULL) { + err = EINVAL; + } + if (err == 0) { + disk = DADiskCreateFromVolumePath(NULL,session,(CFURLRef)url); + } + if( err == 0) + { + DADiskUnmount(disk, kDADiskUnmountOptionDefault, + NULL, NULL); + } + if (disk != NULL) { + CFRelease(disk); + } + if (session != NULL) { + CFRelease(session); + } +} +namespace Slic3r { +namespace GUI { +RDMMMWrapper::RDMMMWrapper():m_imp(nullptr){ + m_imp = [[RemovableDriveManagerMM alloc] init]; +} +RDMMMWrapper::~RDMMMWrapper() +{ + if(m_imp) + { + [m_imp release]; + } +} +void RDMMMWrapper::register_window() +{ + if(m_imp) + { + [m_imp add_unmount_observer]; + } +} +void RDMMMWrapper::list_devices() +{ + if(m_imp) + { + NSArray* devices = [m_imp list_dev]; + for (NSString* volumePath in devices) + { + NSLog(@"%@", volumePath); + Slic3r::GUI::RemovableDriveManager::get_instance().inspect_file(std::string([volumePath UTF8String]), "/Volumes"); + } + } +} +void RDMMMWrapper::log(const std::string &msg) +{ + NSLog(@"%s", msg.c_str()); +} +void RDMMMWrapper::eject_device(const std::string &path) +{ + if(m_imp) + { + NSString * pth = [NSString stringWithCString:path.c_str() + encoding:[NSString defaultCStringEncoding]]; + [m_imp eject_drive:pth]; + } +} +}}//namespace Slicer::GUI + +/* + +*/ + +@end diff --git a/src/slic3r/GUI/Selection.cpp b/src/slic3r/GUI/Selection.cpp index 13be482896..224f5007de 100644 --- a/src/slic3r/GUI/Selection.cpp +++ b/src/slic3r/GUI/Selection.cpp @@ -2004,7 +2004,11 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field) co const float max_y = box.max(1) + Margin; // view dependend order of rendering to keep correct transparency +#if ENABLE_6DOF_CAMERA + bool camera_on_top = wxGetApp().plater()->get_camera().is_looking_downward(); +#else bool camera_on_top = wxGetApp().plater()->get_camera().get_theta() <= 90.0f; +#endif // ENABLE_6DOF_CAMERA float z1 = camera_on_top ? min_z : max_z; float z2 = camera_on_top ? max_z : min_z; diff --git a/src/slic3r/GUI/Tab.cpp b/src/slic3r/GUI/Tab.cpp index 563f8cc663..e2f33f6dbd 100644 --- a/src/slic3r/GUI/Tab.cpp +++ b/src/slic3r/GUI/Tab.cpp @@ -905,7 +905,7 @@ void Tab::update_wiping_button_visibility() { } -// Call a callback to update the selection of presets on the platter: +// Call a callback to update the selection of presets on the plater: // To update the content of the selection boxes, // to update the filament colors of the selection boxes, // to update the "dirty" flags of the selection boxes, @@ -2755,7 +2755,7 @@ void Tab::select_preset(std::string preset_name, bool delete_current) PrinterTechnology printer_technology = m_preset_bundle->printers.get_edited_preset().printer_technology(); PresetCollection &dependent = (printer_technology == ptFFF) ? m_preset_bundle->filaments : m_preset_bundle->sla_materials; bool old_preset_dirty = dependent.current_is_dirty(); - bool new_preset_compatible = dependent.get_edited_preset().is_compatible_with_print(*m_presets->find_preset(preset_name, true)); + bool new_preset_compatible = is_compatible_with_print(dependent.get_edited_preset_with_vendor_profile(), m_presets->get_preset_with_vendor_profile(*m_presets->find_preset(preset_name, true))); if (! canceled) canceled = old_preset_dirty && ! new_preset_compatible && ! may_discard_current_dirty_preset(&dependent, preset_name); if (! canceled) { @@ -2773,6 +2773,7 @@ void Tab::select_preset(std::string preset_name, bool delete_current) // With the introduction of the SLA printer types, we need to support switching between // the FFF and SLA printers. const Preset &new_printer_preset = *m_presets->find_preset(preset_name, true); + const PresetWithVendorProfile new_printer_preset_with_vendor_profile = m_presets->get_preset_with_vendor_profile(new_printer_preset); PrinterTechnology old_printer_technology = m_presets->get_edited_preset().printer_technology(); PrinterTechnology new_printer_technology = new_printer_preset.printer_technology(); if (new_printer_technology == ptSLA && old_printer_technology == ptFFF && !may_switch_to_SLA_preset()) @@ -2793,7 +2794,7 @@ void Tab::select_preset(std::string preset_name, bool delete_current) }; for (PresetUpdate &pu : updates) { pu.old_preset_dirty = (old_printer_technology == pu.technology) && pu.presets->current_is_dirty(); - pu.new_preset_compatible = (new_printer_technology == pu.technology) && pu.presets->get_edited_preset().is_compatible_with_printer(new_printer_preset); + pu.new_preset_compatible = (new_printer_technology == pu.technology) && is_compatible_with_printer(pu.presets->get_edited_preset_with_vendor_profile(), new_printer_preset_with_vendor_profile); if (!canceled) canceled = pu.old_preset_dirty && !pu.new_preset_compatible && !may_discard_current_dirty_preset(pu.presets, preset_name); } @@ -2824,7 +2825,7 @@ void Tab::select_preset(std::string preset_name, bool delete_current) if (canceled) { update_tab_ui(); // Trigger the on_presets_changed event so that we also restore the previous value in the plater selector, - // if this action was initiated from the platter. + // if this action was initiated from the plater. on_presets_changed(); } else { if (current_dirty) @@ -2929,7 +2930,13 @@ void Tab::OnTreeSelChange(wxTreeEvent& event) #ifdef __linux__ std::unique_ptr no_updates(new wxWindowUpdateLocker(this)); #else -// wxWindowUpdateLocker noUpdates(this); + /* On Windows we use DoubleBuffering during rendering, + * so on Window is no needed to call a Freeze/Thaw functions. + * But under OSX (builds compiled with MacOSX10.14.sdk) wxStaticBitmap rendering is broken without Freeze/Thaw call. + */ +#ifdef __WXOSX__ + wxWindowUpdateLocker noUpdates(this); +#endif #endif if (m_pages.empty()) @@ -3046,7 +3053,7 @@ void Tab::save_preset(std::string name /*= ""*/) m_preset_bundle->update_compatible(false); // Add the new item into the UI component, remove dirty flags and activate the saved item. update_tab_ui(); - // Update the selection boxes at the platter. + // Update the selection boxes at the plater. on_presets_changed(); // If current profile is saved, "delete preset" button have to be enabled m_btn_delete_preset->Enable(true); @@ -3437,27 +3444,25 @@ void TabSLAMaterial::build() DynamicPrintConfig new_conf = *m_config; if (opt_key == "bottle_volume") { - double new_bottle_weight = boost::any_cast(value)/(new_conf.option("material_density")->getFloat() * 1000); + double new_bottle_weight = boost::any_cast(value)*(new_conf.option("material_density")->getFloat() / 1000); new_conf.set_key_value("bottle_weight", new ConfigOptionFloat(new_bottle_weight)); } if (opt_key == "bottle_weight") { - double new_bottle_volume = boost::any_cast(value)*(new_conf.option("material_density")->getFloat() * 1000); + double new_bottle_volume = boost::any_cast(value)/new_conf.option("material_density")->getFloat() * 1000; new_conf.set_key_value("bottle_volume", new ConfigOptionFloat(new_bottle_volume)); } if (opt_key == "material_density") { - double new_bottle_volume = new_conf.option("bottle_weight")->getFloat() * boost::any_cast(value) * 1000; + double new_bottle_volume = new_conf.option("bottle_weight")->getFloat() / boost::any_cast(value) * 1000; new_conf.set_key_value("bottle_volume", new ConfigOptionFloat(new_bottle_volume)); } load_config(new_conf); update_dirty(); - on_value_change(opt_key, value); - if (opt_key == "bottle_volume" || opt_key == "bottle_cost") { - wxGetApp().sidebar().update_sliced_info_sizer(); - wxGetApp().sidebar().Layout(); - } + // Change of any from those options influences for an update of "Sliced Info" + wxGetApp().sidebar().update_sliced_info_sizer(); + wxGetApp().sidebar().Layout(); }; optgroup = page->new_optgroup(_(L("Layers"))); diff --git a/src/slic3r/GUI/Tab.hpp b/src/slic3r/GUI/Tab.hpp index ee69376523..4345f196ce 100644 --- a/src/slic3r/GUI/Tab.hpp +++ b/src/slic3r/GUI/Tab.hpp @@ -231,7 +231,7 @@ public: // Counter for the updating (because of an update() function can have a recursive behavior): // 1. increase value from the very beginning of an update() function // 2. decrease value at the end of an update() function - // 3. propagate changed configuration to the Platter when (m_update_cnt == 0) only + // 3. propagate changed configuration to the Plater when (m_update_cnt == 0) only int m_update_cnt = 0; public: diff --git a/src/slic3r/GUI/wxExtensions.cpp b/src/slic3r/GUI/wxExtensions.cpp index 8493138971..8f43f6c307 100644 --- a/src/slic3r/GUI/wxExtensions.cpp +++ b/src/slic3r/GUI/wxExtensions.cpp @@ -5,6 +5,7 @@ #include "libslic3r/Utils.hpp" #include "libslic3r/Model.hpp" +#include "libslic3r/Print.hpp" #include #include @@ -57,7 +58,7 @@ void msw_rescale_menu(wxMenu* menu) #endif /* __WXMSW__ */ #endif /* no __WXGTK__ */ -void enable_menu_item(wxUpdateUIEvent& evt, std::function const cb_condition, wxMenuItem* item) +void enable_menu_item(wxUpdateUIEvent& evt, std::function const cb_condition, wxMenuItem* item, wxWindow* win) { const bool enable = cb_condition(); evt.Enable(enable); @@ -66,7 +67,7 @@ void enable_menu_item(wxUpdateUIEvent& evt, std::function const cb_condi const auto it = msw_menuitem_bitmaps.find(item->GetId()); if (it != msw_menuitem_bitmaps.end()) { - const wxBitmap& item_icon = create_scaled_bitmap(nullptr, it->second, 16, false, !enable); + const wxBitmap& item_icon = create_scaled_bitmap(win, it->second, 16, false, !enable); if (item_icon.IsOk()) item->SetBitmap(item_icon); } @@ -94,8 +95,8 @@ wxMenuItem* append_menu_item(wxMenu* menu, int id, const wxString& string, const menu->Bind(wxEVT_MENU, cb, id); if (parent) { - parent->Bind(wxEVT_UPDATE_UI, [cb_condition, item](wxUpdateUIEvent& evt) { - enable_menu_item(evt, cb_condition, item); }, id); + parent->Bind(wxEVT_UPDATE_UI, [cb_condition, item, parent](wxUpdateUIEvent& evt) { + enable_menu_item(evt, cb_condition, item, parent); }, id); } return item; @@ -108,7 +109,7 @@ wxMenuItem* append_menu_item(wxMenu* menu, int id, const wxString& string, const if (id == wxID_ANY) id = wxNewId(); - const wxBitmap& bmp = !icon.empty() ? create_scaled_bitmap(nullptr, icon) : wxNullBitmap; // FIXME: pass window ptr + const wxBitmap& bmp = !icon.empty() ? create_scaled_bitmap(parent, icon) : wxNullBitmap; // FIXME: pass window ptr //#ifdef __WXMSW__ #ifndef __WXGTK__ if (bmp.IsOk()) @@ -126,7 +127,7 @@ wxMenuItem* append_submenu(wxMenu* menu, wxMenu* sub_menu, int id, const wxStrin wxMenuItem* item = new wxMenuItem(menu, id, string, description); if (!icon.empty()) { - item->SetBitmap(create_scaled_bitmap(nullptr, icon)); // FIXME: pass window ptr + item->SetBitmap(create_scaled_bitmap(parent, icon)); // FIXME: pass window ptr //#ifdef __WXMSW__ #ifndef __WXGTK__ msw_menuitem_bitmaps[id] = icon; @@ -137,8 +138,8 @@ wxMenuItem* append_submenu(wxMenu* menu, wxMenu* sub_menu, int id, const wxStrin menu->Append(item); if (parent) { - parent->Bind(wxEVT_UPDATE_UI, [cb_condition, item](wxUpdateUIEvent& evt) { - enable_menu_item(evt, cb_condition, item); }, id); + parent->Bind(wxEVT_UPDATE_UI, [cb_condition, item, parent](wxUpdateUIEvent& evt) { + enable_menu_item(evt, cb_condition, item, parent); }, id); } return item; @@ -453,8 +454,10 @@ wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in, std::string bmp_name = bmp_name_in; boost::replace_last(bmp_name, ".png", ""); +// std::string bmp_name = icon_name_respected_to_mode(bmp_name_in); + // Try loading an SVG first, then PNG if SVG is not found: - wxBitmap *bmp = cache.load_svg(bmp_name, width, height, scale_factor, grayscale); + wxBitmap *bmp = cache.load_svg(bmp_name, width, height, scale_factor, grayscale, Slic3r::GUI::wxGetApp().dark_mode()); if (bmp == nullptr) { bmp = cache.load_png(bmp_name, width, height, grayscale); } @@ -2322,7 +2325,7 @@ DoubleSlider::DoubleSlider( wxWindow *parent, m_cog_icon_dim = int((float)m_bmp_cog.bmp().GetSize().x / scale_factor); m_selection = ssUndef; - m_pause_print_msg = _utf8(L("Place bearings in slots and resume")); + m_ticks.set_pause_print_msg(_utf8(L("Place bearings in slots and resume"))); // slider events Bind(wxEVT_PAINT, &DoubleSlider::OnPaint, this); @@ -2529,41 +2532,50 @@ double DoubleSlider::get_double_value(const SelectedSlider& selection) } using t_custom_code = Slic3r::Model::CustomGCode; -std::vector DoubleSlider::GetTicksValues() const +Slic3r::Model::CustomGCodeInfo DoubleSlider::GetTicksValues() const { - std::vector values; + Slic3r::Model::CustomGCodeInfo custom_gcode_per_print_z; + std::vector& values = custom_gcode_per_print_z.gcodes; const int val_size = m_values.size(); if (!m_values.empty()) - for (const TICK_CODE& tick : m_ticks_) { + for (const TICK_CODE& tick : m_ticks.ticks) { if (tick.tick > val_size) break; - values.push_back(t_custom_code(m_values[tick.tick], tick.gcode, tick.extruder, tick.color)); + values.emplace_back(t_custom_code{m_values[tick.tick], tick.gcode, tick.extruder, tick.color}); } - return values; + custom_gcode_per_print_z.mode = m_force_mode_apply ? m_mode : m_ticks.mode; + + return custom_gcode_per_print_z; } -void DoubleSlider::SetTicksValues(const std::vector& heights) +void DoubleSlider::SetTicksValues(const Slic3r::Model::CustomGCodeInfo& custom_gcode_per_print_z) { if (m_values.empty()) + { + m_ticks.mode = m_mode; return; + } - const bool was_empty = m_ticks_.empty(); + const bool was_empty = m_ticks.empty(); - m_ticks_.clear(); + m_ticks.ticks.clear(); + const std::vector& heights = custom_gcode_per_print_z.gcodes; for (auto h : heights) { - auto it = std::lower_bound(m_values.begin(), m_values.end(), h.height - epsilon()); + auto it = std::lower_bound(m_values.begin(), m_values.end(), h.print_z - epsilon()); if (it == m_values.end()) continue; - m_ticks_.insert(TICK_CODE(it-m_values.begin(), h.gcode, h.extruder, h.color)); + m_ticks.ticks.emplace(TICK_CODE{int(it-m_values.begin()), h.gcode, h.extruder, h.color}); } - if (!was_empty && m_ticks_.empty()) + if (!was_empty && m_ticks.empty()) // Switch to the "Feature type"/"Tool" from the very beginning of a new object slicing after deleting of the old one - wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); + post_ticks_changed_event(); + + m_ticks.mode = custom_gcode_per_print_z.mode; Refresh(); Update(); @@ -2612,11 +2624,6 @@ void DoubleSlider::render() // draw line draw_scroll_line(dc, lower_pos, higher_pos); -// //lower slider: -// draw_thumb(dc, lower_pos, ssLower); -// //higher slider: -// draw_thumb(dc, higher_pos, ssHigher); - //draw color print ticks draw_ticks(dc); @@ -2642,7 +2649,7 @@ void DoubleSlider::draw_action_icon(wxDC& dc, const wxPoint pt_beg, const wxPoin return; wxBitmap* icon = m_is_action_icon_focesed ? &m_bmp_add_tick_off.bmp() : &m_bmp_add_tick_on.bmp(); - if (m_ticks_.find(tick) != m_ticks_.end()) + if (m_ticks.ticks.find(TICK_CODE{tick}) != m_ticks.ticks.end()) icon = m_is_action_icon_focesed ? &m_bmp_del_tick_off.bmp() : &m_bmp_del_tick_on.bmp(); wxCoord x_draw, y_draw; @@ -2785,7 +2792,7 @@ void DoubleSlider::draw_ticks(wxDC& dc) int height, width; get_size(&width, &height); const wxCoord mid = is_horizontal() ? 0.5*height : 0.5*width; - for (auto tick : m_ticks_) + for (auto tick : m_ticks.ticks) { const wxCoord pos = get_position_from_value(tick.tick); @@ -2794,11 +2801,23 @@ void DoubleSlider::draw_ticks(wxDC& dc) is_horizontal() ? dc.DrawLine(pos, mid+14, pos, mid+9) : dc.DrawLine(mid + 14, pos/* - 1*/, mid + 9, pos/* - 1*/); - // Draw icon for "Pause print" or "Custom Gcode" - if (tick.gcode != Slic3r::ColorChangeCode && tick.gcode != Slic3r::ExtruderChangeCode) - { - wxBitmap icon = create_scaled_bitmap(this, tick.gcode == Slic3r::PausePrintCode ? "pause_print" : "edit_gcode"); + wxBitmap icon = wxNullBitmap; + // Draw icon for "Pause print" or "Custom Gcode" + if (tick.gcode != Slic3r::ColorChangeCode && tick.gcode != Slic3r::ToolChangeCode) + icon = create_scaled_bitmap(this, tick.gcode == Slic3r::PausePrintCode ? "pause_print" : "edit_gcode"); + else + { + if ((tick.gcode == Slic3r::ColorChangeCode && ( + (m_ticks.mode == t_mode::SingleExtruder && m_mode == t_mode::MultiExtruder ) || + (m_ticks.mode == t_mode::MultiExtruder && m_mode == t_mode::SingleExtruder) )) || + (tick.gcode == Slic3r::ToolChangeCode && + (m_ticks.mode == t_mode::MultiAsSingle && m_mode != t_mode::MultiAsSingle ) )) + icon = create_scaled_bitmap(this, "error_tick"); + } + + if (!icon.IsNull()) + { wxCoord x_draw, y_draw; is_horizontal() ? x_draw = pos - 0.5 * m_tick_icon_dim : y_draw = pos - 0.5 * m_tick_icon_dim; is_horizontal() ? y_draw = mid + 22 : x_draw = mid + m_thumb_size.x + 3; @@ -2808,6 +2827,40 @@ void DoubleSlider::draw_ticks(wxDC& dc) } } +std::string DoubleSlider::get_color_for_tool_change_tick(std::set::const_iterator it) const +{ + const int current_extruder = it->extruder == 0 ? std::max(m_only_extruder, 1) : it->extruder; + + auto it_n = it; + while (it_n != m_ticks.ticks.begin()) { + --it_n; + if (it_n->gcode == Slic3r::ColorChangeCode && it_n->extruder == current_extruder) + return it_n->color; + } + + return it->color; +} + +std::string DoubleSlider::get_color_for_color_change_tick(std::set::const_iterator it) const +{ + const int def_extruder = std::max(1, m_only_extruder); + auto it_n = it; + bool is_tool_change = false; + while (it_n != m_ticks.ticks.begin()) { + --it_n; + if (it_n->gcode == Slic3r::ToolChangeCode) { + is_tool_change = true; + if (it_n->extruder == it->extruder) + return it->color; + break; + } + } + if (!is_tool_change && it->extruder == def_extruder) + return it->color; + + return ""; +} + void DoubleSlider::draw_colored_band(wxDC& dc) { if (!m_is_enabled_tick_manipulation) @@ -2830,29 +2883,36 @@ void DoubleSlider::draw_colored_band(wxDC& dc) dc.DrawRectangle(band_rc); }; - const std::vector& colors = Slic3r::GUI::wxGetApp().plater()->get_extruder_colors_from_plater_config(); - int colors_cnt = colors.size(); - - const wxColour bg_clr = GetParent()->GetBackgroundColour(); - - wxColour clr = m_state == msSingleExtruder ? wxColour(colors[0]) : bg_clr; - draw_band(dc, clr, main_band); - - size_t i = 1; - for (auto tick : m_ticks_) + // don't color a band for MultiExtruder mode + if (m_ticks.empty() || m_mode == t_mode::MultiExtruder) { - if ( (m_state == msSingleExtruder && tick.gcode != Slic3r::ColorChangeCode) || - (m_state == msMultiExtruder && tick.gcode != Slic3r::ExtruderChangeCode) ) - continue; + draw_band(dc, GetParent()->GetBackgroundColour(), main_band); + return; + } - const wxCoord pos = get_position_from_value(tick.tick); - is_horizontal() ? main_band.SetLeft(SLIDER_MARGIN + pos) : - main_band.SetBottom(pos - 1); + const int default_color_idx = m_mode==t_mode::MultiAsSingle ? std::max(m_only_extruder - 1, 0) : 0; + draw_band(dc, wxColour(Slic3r::GUI::wxGetApp().plater()->get_extruder_colors_from_plater_config()[default_color_idx]), main_band); - clr = (m_state == msMultiExtruder && tick.color.empty()) ? bg_clr : - m_state == msMultiExtruder ? wxColour(colors[std::min(colors_cnt - 1, tick.extruder-1)]) : wxColour(tick.color); - draw_band(dc, clr, main_band); - i++; + std::set::const_iterator tick_it = m_ticks.ticks.begin(); + + while (tick_it != m_ticks.ticks.end()) + { + if ( (m_mode == t_mode::SingleExtruder && tick_it->gcode == Slic3r::ColorChangeCode ) || + (m_mode == t_mode::MultiAsSingle && (tick_it->gcode == Slic3r::ToolChangeCode || tick_it->gcode == Slic3r::ColorChangeCode)) ) + { + const wxCoord pos = get_position_from_value(tick_it->tick); + is_horizontal() ? main_band.SetLeft(SLIDER_MARGIN + pos) : + main_band.SetBottom(pos - 1); + + const std::string clr_str = m_mode == t_mode::SingleExtruder ? tick_it->color : + tick_it->gcode == Slic3r::ToolChangeCode ? + get_color_for_tool_change_tick(tick_it) : + get_color_for_color_change_tick(tick_it); + + if (!clr_str.empty()) + draw_band(dc, wxColour(clr_str), main_band); + } + ++tick_it; } } @@ -2877,7 +2937,7 @@ void DoubleSlider::draw_one_layer_icon(wxDC& dc) void DoubleSlider::draw_revert_icon(wxDC& dc) { - if (m_ticks_.empty() || !m_is_enabled_tick_manipulation) + if (m_ticks.empty() || !m_is_enabled_tick_manipulation) return; int width, height; @@ -2895,7 +2955,7 @@ void DoubleSlider::draw_revert_icon(wxDC& dc) void DoubleSlider::draw_cog_icon(wxDC& dc) { - if (m_state != msMultiExtruder) + if (m_mode != t_mode::MultiExtruder) return; int width, height; @@ -2939,15 +2999,13 @@ void DoubleSlider::detect_selected_slider(const wxPoint& pt) bool DoubleSlider::is_point_in_rect(const wxPoint& pt, const wxRect& rect) { - if (rect.GetLeft() <= pt.x && pt.x <= rect.GetRight() && - rect.GetTop() <= pt.y && pt.y <= rect.GetBottom()) - return true; - return false; + return rect.GetLeft() <= pt.x && pt.x <= rect.GetRight() && + rect.GetTop() <= pt.y && pt.y <= rect.GetBottom(); } int DoubleSlider::is_point_near_tick(const wxPoint& pt) { - for (auto tick : m_ticks_) { + for (auto tick : m_ticks.ticks) { const wxCoord pos = get_position_from_value(tick.tick); if (is_horizontal()) { @@ -2984,8 +3042,13 @@ void DoubleSlider::OnLeftDown(wxMouseEvent& event) wxClientDC dc(this); wxPoint pos = event.GetLogicalPosition(dc); - if (is_point_in_rect(pos, m_rect_tick_action) && m_is_enabled_tick_manipulation) { - action_tick(taOnIcon); + if (is_point_in_rect(pos, m_rect_tick_action) && m_is_enabled_tick_manipulation) + { + const auto it = m_ticks.ticks.find(TICK_CODE{ m_selection == ssLower ? m_lower_value : m_higher_value }); + if (it == m_ticks.ticks.end()) + m_force_add_tick = true; + else + m_force_delete_tick = true; return; } @@ -3008,12 +3071,13 @@ void DoubleSlider::OnLeftDown(wxMouseEvent& event) m_selection == ssLower ? correct_lower_value() : correct_higher_value(); if (!m_selection) m_selection = ssHigher; - m_ticks_.clear(); - wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); + m_ticks.ticks.clear(); + post_ticks_changed_event(); } - else if (is_point_in_rect(pos, m_rect_cog_icon) && m_state == msMultiExtruder) { + else if (is_point_in_rect(pos, m_rect_cog_icon) && m_mode == t_mode::MultiExtruder) { // show dialog for set extruder sequence - m_edit_extruder_sequence = true; + m_force_edit_extruder_sequence = true; + return; } else detect_selected_slider(pos); @@ -3081,17 +3145,18 @@ wxString DoubleSlider::get_tooltip(IconFocus icon_focus) else if (m_is_action_icon_focesed) { const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; - const auto tick_code_it = m_ticks_.find(tick); - tooltip = tick_code_it == m_ticks_.end() ? (m_state == msSingleExtruder ? - _(L("For add color change use left mouse button click")) : - _(L("For add change extruder use left mouse button click"))) + "\n" + - _(L("For add another code use right mouse button click")) : - tick_code_it->gcode == Slic3r::ColorChangeCode ? ( m_state == msSingleExtruder ? + const auto tick_code_it = m_ticks.ticks.find(TICK_CODE{tick}); + tooltip = tick_code_it == m_ticks.ticks.end() ? (m_mode == t_mode::MultiAsSingle ? + _(L("For add change extruder use left mouse button click")) : + _(L("For add color change use left mouse button click")) ) + "\n" + + _(L("For add another code use right mouse button click")) : + tick_code_it->gcode == Slic3r::ColorChangeCode ? ( m_mode == t_mode::SingleExtruder ? _(L("For Delete color change use left mouse button click\n" "For Edit color use right mouse button click")) : from_u8((boost::format(_utf8(L("Delete color change for Extruder %1%"))) % tick_code_it->extruder).str()) ): -// tick_code_it->gcode == Slic3r::PausePrintCode ? _(L("Delete pause")) : - tick_code_it->gcode == Slic3r::ExtruderChangeCode ? + tick_code_it->gcode == Slic3r::PausePrintCode ? + _(L("Delete pause")) : + tick_code_it->gcode == Slic3r::ToolChangeCode ? from_u8((boost::format(_utf8(L("Delete extruder change to \"%1%\""))) % tick_code_it->extruder).str()) : from_u8((boost::format(_utf8(L("For Delete \"%1%\" code use left mouse button click\n" "For Edit \"%1%\" code use right mouse button click"))) % tick_code_it->gcode ).str()); @@ -3112,7 +3177,7 @@ void DoubleSlider::OnMotion(wxMouseEvent& event) if (!m_is_left_down && !m_is_one_layer) { m_is_action_icon_focesed = is_point_in_rect(pos, m_rect_tick_action); - if (!m_ticks_.empty() && is_point_in_rect(pos, m_rect_revert_icon)) + if (!m_ticks.empty() && is_point_in_rect(pos, m_rect_revert_icon)) icon_focus = ifRevert; else if (is_point_in_rect(pos, m_rect_cog_icon)) icon_focus = ifCog; @@ -3147,6 +3212,65 @@ void DoubleSlider::OnMotion(wxMouseEvent& event) } } +void DoubleSlider::append_change_extruder_menu_item(wxMenu* menu) +{ + const int extruders_cnt = Slic3r::GUI::wxGetApp().extruders_edited_cnt(); + if (extruders_cnt > 1) + { + const int initial_extruder = std::max(1 , get_extruder_for_tick(m_selection == ssLower ? m_lower_value : m_higher_value)); + + wxMenu* change_extruder_menu = new wxMenu(); + + for (int i = 1; i <= extruders_cnt; i++) + { + const bool is_active_extruder = i == initial_extruder; + const wxString item_name = wxString::Format(_(L("Extruder %d")), i) + + (is_active_extruder ? " (" + _(L("active")) + ")" : ""); + + if (m_mode == t_mode::MultiAsSingle) + append_menu_item(change_extruder_menu, wxID_ANY, item_name, "", + [this, i](wxCommandEvent&) { add_code_as_tick(Slic3r::ToolChangeCode, i); }, "", menu, + [is_active_extruder]() { return !is_active_extruder; }, Slic3r::GUI::wxGetApp().plater()); + } + + const wxString change_extruder_menu_name = m_mode == t_mode::MultiAsSingle ? _(L("Change extruder")) : _(L("Change extruder (N/A)")); + + wxMenuItem* change_extruder_menu_item = menu->AppendSubMenu(change_extruder_menu, change_extruder_menu_name, _(L("Use another extruder"))); + change_extruder_menu_item->SetBitmap(create_scaled_bitmap(this, "change_extruder")); + + Slic3r::GUI::wxGetApp().plater()->Bind(wxEVT_UPDATE_UI, [this, change_extruder_menu_item](wxUpdateUIEvent& evt) { + enable_menu_item(evt, [this]() {return m_mode == t_mode::MultiAsSingle; }, change_extruder_menu_item, this); }, + change_extruder_menu_item->GetId()); + } +} + +void DoubleSlider::append_add_color_change_menu_item(wxMenu* menu) +{ + const int extruders_cnt = Slic3r::GUI::wxGetApp().extruders_edited_cnt(); + if (extruders_cnt > 1) + { + std::set used_extruders_for_tick = get_used_extruders_for_tick(m_selection == ssLower ? m_lower_value : m_higher_value); + + wxMenu* add_color_change_menu = new wxMenu(); + + for (int i = 1; i <= extruders_cnt; i++) + { + const bool is_used_extruder = used_extruders_for_tick.empty() ? true : // #ys_FIXME till used_extruders_for_tick doesn't filled correct for mmMultiExtruder + used_extruders_for_tick.find(i) != used_extruders_for_tick.end(); + const wxString item_name = wxString::Format(_(L("Extruder %d")), i) + + (is_used_extruder ? " (" + _(L("used")) + ")" : ""); + + append_menu_item(add_color_change_menu, wxID_ANY, item_name, "", + [this, i](wxCommandEvent&) { add_code_as_tick(Slic3r::ColorChangeCode, i); }, "", menu, + [is_used_extruder]() { return is_used_extruder; }, Slic3r::GUI::wxGetApp().plater()); + } + + const wxString menu_name = from_u8((boost::format(_utf8(L("Add color change (%1%) for:"))) % Slic3r::ColorChangeCode).str()); + wxMenuItem* add_color_change_menu_item = menu->AppendSubMenu(add_color_change_menu, menu_name, ""); + add_color_change_menu_item->SetBitmap(create_scaled_bitmap(this, "colorchange_add_m")); + } +} + void DoubleSlider::OnLeftUp(wxMouseEvent& event) { if (!HasCapture()) @@ -3154,40 +3278,21 @@ void DoubleSlider::OnLeftUp(wxMouseEvent& event) this->ReleaseMouse(); m_is_left_down = false; - if (m_show_context_menu) + if (m_force_delete_tick) { - if (m_state == msMultiExtruder) - { - wxMenu menu; - const int extruders_cnt = Slic3r::GUI::wxGetApp().extruders_edited_cnt(); - if (extruders_cnt > 1) - { - const int initial_extruder = get_extruder_for_tick(m_selection == ssLower ? m_lower_value : m_higher_value); - - wxMenu* change_extruder_menu = new wxMenu(); - - for (int i = 0; i <= extruders_cnt; i++) { - const wxString item_name = i == 0 ? _(L("Default")) : wxString::Format(_(L("Extruder %d")), i); - - append_menu_radio_item(change_extruder_menu, wxID_ANY, item_name, "", - [this, i](wxCommandEvent&) { change_extruder(i); }, &menu)->Check(i == initial_extruder); - } - - wxMenuItem* change_extruder_menu_item = menu.AppendSubMenu(change_extruder_menu, _(L("Change extruder")), _(L("Use another extruder"))); - change_extruder_menu_item->SetBitmap(create_scaled_bitmap(nullptr, "change_extruder")); - } - - Slic3r::GUI::wxGetApp().plater()->PopupMenu(&menu); - } - else - add_code(Slic3r::ColorChangeCode); - - m_show_context_menu = false; + delete_current_tick(); + m_force_delete_tick = false; } - - if (m_edit_extruder_sequence) { + else + if (m_force_add_tick) + { + add_current_tick(); + m_force_add_tick = false; + } + else + if (m_force_edit_extruder_sequence) { edit_extruder_sequence(); - m_edit_extruder_sequence = false; + m_force_edit_extruder_sequence = false; } Refresh(); @@ -3233,45 +3338,6 @@ void DoubleSlider::move_current_thumb(const bool condition) ProcessWindowEvent(e); } -void DoubleSlider::action_tick(const TicksAction action) -{ - if (m_selection == ssUndef) - return; - - const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; - - const auto it = m_ticks_.find(tick); - - if (it != m_ticks_.end()) // erase this tick - { - if (action == taAdd) - return; - m_ticks_.erase(TICK_CODE(tick)); - - wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); - Refresh(); - Update(); - return; - } - - if (action == taDel) - return; - if (action == taAdd) - { - // OnChar() is called immediately after OnKeyDown(), which can cause call of add_code() twice. - // To avoid this case we should suppress second add_code() call. - if (m_suppress_add_code) - return; - m_suppress_add_code = true; - if (m_state != msMultiExtruder) - add_code(Slic3r::ColorChangeCode); - m_suppress_add_code = false; - return; - } - - m_show_context_menu = true; -} - void DoubleSlider::OnWheel(wxMouseEvent& event) { // Set nearest to the mouse thumb as a selected, if there is not selected thumb @@ -3295,10 +3361,18 @@ void DoubleSlider::OnWheel(wxMouseEvent& event) void DoubleSlider::OnKeyDown(wxKeyEvent &event) { const int key = event.GetKeyCode(); - if (key == WXK_NUMPAD_ADD) - action_tick(taAdd); - else if (key == 390 || key == WXK_DELETE || key == WXK_BACK) - action_tick(taDel); + if (key == WXK_NUMPAD_ADD) { + // OnChar() is called immediately after OnKeyDown(), which can cause call of add_tick() twice. + // To avoid this case we should suppress second add_tick() call. + m_ticks.suppress_plus(true); + add_current_tick(true); + } + else if (key == 390 || key == WXK_DELETE || key == WXK_BACK) { + // OnChar() is called immediately after OnKeyDown(), which can cause call of delete_tick() twice. + // To avoid this case we should suppress second delete_tick() call. + m_ticks.suppress_minus(true); + delete_current_tick(); + } else if (is_horizontal()) { if (key == WXK_LEFT || key == WXK_RIGHT) @@ -3332,10 +3406,14 @@ void DoubleSlider::OnKeyUp(wxKeyEvent &event) void DoubleSlider::OnChar(wxKeyEvent& event) { const int key = event.GetKeyCode(); - if (key == '+') - action_tick(taAdd); - else if (key == '-') - action_tick(taDel); + if (key == '+' && !m_ticks.suppressed_plus()) { + add_current_tick(true); + m_ticks.suppress_plus(false); + } + else if (key == '-' && !m_ticks.suppressed_minus()) { + delete_current_tick(); + m_ticks.suppress_minus(false); + } } void DoubleSlider::OnRightDown(wxMouseEvent& event) @@ -3350,14 +3428,14 @@ void DoubleSlider::OnRightDown(wxMouseEvent& event) { const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; // if on this Z doesn't exist tick - auto it = m_ticks_.find(tick); - if (it == m_ticks_.end()) + auto it = m_ticks.ticks.find(TICK_CODE{ tick }); + if (it == m_ticks.ticks.end()) { // show context menu on OnRightUp() m_show_context_menu = true; return; } - if (it->gcode != Slic3r::ExtruderChangeCode) + if (it->gcode != Slic3r::ToolChangeCode) { // show "Edit" and "Delete" menu on OnRightUp() m_show_edit_menu = true; @@ -3384,17 +3462,78 @@ void DoubleSlider::OnRightDown(wxMouseEvent& event) int DoubleSlider::get_extruder_for_tick(int tick) { - if (m_ticks_.empty()) - return 0; + int default_initial_extruder = m_mode == t_mode::MultiAsSingle ? m_only_extruder : 0; + if (m_ticks.empty()) + return default_initial_extruder; - auto it = m_ticks_.lower_bound(tick); - while (it != m_ticks_.begin()) { + auto it = m_ticks.ticks.lower_bound(TICK_CODE{tick}); + while (it != m_ticks.ticks.begin()) { --it; - if(it->gcode == Slic3r::ExtruderChangeCode) + if(it->gcode == Slic3r::ToolChangeCode) return it->extruder; } - return 0; + return default_initial_extruder; +} + +std::set DoubleSlider::get_used_extruders_for_tick(int tick) +{ + if (m_mode == t_mode::MultiExtruder) + { + // #ys_FIXME: get tool ordering from _correct_ place + const Slic3r::ToolOrdering& tool_ordering = Slic3r::GUI::wxGetApp().plater()->fff_print().get_tool_ordering(); + + if (tool_ordering.empty()) + return {}; + + std::set used_extruders; + + auto it_layer_tools = std::lower_bound(tool_ordering.begin(), tool_ordering.end(), Slic3r::LayerTools(m_values[tick])); + for (; it_layer_tools != tool_ordering.end(); it_layer_tools++) + { + const std::vector& extruders = it_layer_tools->extruders; + for (const auto& extruder : extruders) + used_extruders.emplace(extruder+1); + } + + return used_extruders; + } + + const int default_initial_extruder = m_mode == t_mode::MultiAsSingle ? std::max(m_only_extruder, 1) : 1; + if (m_ticks.empty()) + return {default_initial_extruder}; + + std::set used_extruders; + const std::set& ticks = m_ticks.ticks; + + auto it_start = ticks.lower_bound(TICK_CODE{tick}); + auto it = it_start; + if (it == ticks.begin() && it->gcode == Slic3r::ToolChangeCode) { + used_extruders.emplace(it->extruder); + if (tick < it->tick) + used_extruders.emplace(default_initial_extruder); + } + + while (it != ticks.begin()) { + --it; + if(it->gcode == Slic3r::ToolChangeCode) + { + used_extruders.emplace(it->extruder); + break; + } + } + + if (it == ticks.begin() && used_extruders.empty()) + used_extruders.emplace(default_initial_extruder); + + it = it_start; + while (it != ticks.end()) { + if(it->gcode == Slic3r::ToolChangeCode) + used_extruders.emplace(it->extruder); + ++it; + } + + return used_extruders; } void DoubleSlider::OnRightUp(wxMouseEvent& event) @@ -3407,45 +3546,23 @@ void DoubleSlider::OnRightUp(wxMouseEvent& event) if (m_show_context_menu) { wxMenu menu; - if (m_state == msMultiExtruder) - { - const int extruders_cnt = Slic3r::GUI::wxGetApp().extruders_edited_cnt(); - if (extruders_cnt > 1) - { - const int initial_extruder = get_extruder_for_tick(m_selection == ssLower ? m_lower_value : m_higher_value); - - wxMenu* change_extruder_menu = new wxMenu(); - wxMenu* add_color_change_menu = new wxMenu(); - - for (int i = 0; i <= extruders_cnt; i++) { - const wxString item_name = i == 0 ? _(L("Default")) : wxString::Format(_(L("Extruder %d")), i); - - append_menu_radio_item(change_extruder_menu, wxID_ANY, item_name, "", - [this, i](wxCommandEvent&) { change_extruder(i); }, &menu)->Check(i == initial_extruder); - - if (i==0) // don't use M600 for default extruder, if multimaterial print is selected - continue; - append_menu_item(add_color_change_menu, wxID_ANY, item_name, "", - [this, i](wxCommandEvent&) { add_code(Slic3r::ColorChangeCode, i); }, "", &menu); - } - - wxMenuItem* change_extruder_menu_item = menu.AppendSubMenu(change_extruder_menu, _(L("Change extruder")), _(L("Use another extruder"))); - change_extruder_menu_item->SetBitmap(create_scaled_bitmap(nullptr, "change_extruder")); - - const wxString menu_name = from_u8((boost::format(_utf8(L("Add color change (%1%) for:"))) % Slic3r::ColorChangeCode).str()); - wxMenuItem* add_color_change_menu_item = menu.AppendSubMenu(add_color_change_menu, menu_name, ""); - add_color_change_menu_item->SetBitmap(create_scaled_bitmap(nullptr, "colorchange_add_m")); - } - } + if (m_mode == t_mode::SingleExtruder) + append_menu_item(&menu, wxID_ANY, _(L("Add color change")) + " (M600)", "", + [this](wxCommandEvent&) { add_code_as_tick(Slic3r::ColorChangeCode); }, "colorchange_add_m", &menu, + [](){return true;}, this); else - append_menu_item(&menu, wxID_ANY, _(L("Add color change")) + " (M600)", "", - [this](wxCommandEvent&) { add_code(Slic3r::ColorChangeCode); }, "colorchange_add_m", &menu); + { + append_change_extruder_menu_item(&menu); + append_add_color_change_menu_item(&menu); + } append_menu_item(&menu, wxID_ANY, _(L("Add pause print")) + " (M601)", "", - [this](wxCommandEvent&) { add_code(Slic3r::PausePrintCode); }, "pause_print", &menu); + [this](wxCommandEvent&) { add_code_as_tick(Slic3r::PausePrintCode); }, "pause_print", &menu, + []() {return true; }, this); append_menu_item(&menu, wxID_ANY, _(L("Add custom G-code")), "", - [this](wxCommandEvent&) { add_code(""); }, "edit_gcode", &menu); + [this](wxCommandEvent&) { add_code_as_tick(""); }, "edit_gcode", &menu, + []() {return true; }, this); Slic3r::GUI::wxGetApp().plater()->PopupMenu(&menu); @@ -3454,7 +3571,7 @@ void DoubleSlider::OnRightUp(wxMouseEvent& event) else if (m_show_edit_menu) { wxMenu menu; - std::set::iterator it = m_ticks_.find(m_selection == ssLower ? m_lower_value : m_higher_value); + std::set::iterator it = m_ticks.ticks.find(TICK_CODE{ m_selection == ssLower ? m_lower_value : m_higher_value }); const bool is_color_change = it->gcode == Slic3r::ColorChangeCode; append_menu_item(&menu, wxID_ANY, it->gcode == Slic3r::ColorChangeCode ? _(L("Edit color")) : @@ -3465,7 +3582,7 @@ void DoubleSlider::OnRightUp(wxMouseEvent& event) append_menu_item(&menu, wxID_ANY, it->gcode == Slic3r::ColorChangeCode ? _(L("Delete color change")) : it->gcode == Slic3r::PausePrintCode ? _(L("Delete pause print")) : _(L("Delete custom G-code")), "", - [this](wxCommandEvent&) { action_tick(taDel); }, "colorchange_del_f", &menu); + [this](wxCommandEvent&) { delete_current_tick();}, "colorchange_del_f", &menu); Slic3r::GUI::wxGetApp().plater()->PopupMenu(&menu); @@ -3496,7 +3613,7 @@ static std::string get_new_color(const std::string& color) static std::string get_custom_code(const std::string& code_in, double height) { - wxString msg_text = from_u8(_utf8(L("Enter custom G-code used on current layer"))) + " :"; + wxString msg_text = from_u8(_utf8(L("Enter custom G-code used on current layer"))) + ":"; wxString msg_header = from_u8((boost::format(_utf8(L("Custom Gcode on current layer (%1% mm)."))) % height).str()); // get custom gcode @@ -3510,7 +3627,7 @@ static std::string get_custom_code(const std::string& code_in, double height) static std::string get_pause_print_msg(const std::string& msg_in, double height) { - wxString msg_text = from_u8(_utf8(L("Enter short message shown on Printer display during pause print"))) + " :"; + wxString msg_text = from_u8(_utf8(L("Enter short message shown on Printer display during pause print"))) + ":"; wxString msg_header = from_u8((boost::format(_utf8(L("Message for pause print on current layer (%1% mm)."))) % height).str()); // get custom gcode @@ -3522,128 +3639,100 @@ static std::string get_pause_print_msg(const std::string& msg_in, double height) return into_u8(dlg.GetValue()); } -void DoubleSlider::add_code(std::string code, int selected_extruder/* = -1*/) +void DoubleSlider::add_code_as_tick(std::string code, int selected_extruder/* = -1*/) { + if (m_selection == ssUndef) + return; const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; - // if on this Z doesn't exist tick - auto it = m_ticks_.find(tick); - if (it == m_ticks_.end()) + + if (m_ticks.ticks.find(TICK_CODE{ tick }) != m_ticks.ticks.end() || // if on this Z doesn't exist tick + !check_ticks_changed_event(code)) + return; + + const int extruder = selected_extruder > 0 ? selected_extruder : std::max(1, m_only_extruder); + + if (!m_ticks.add_tick(tick, code, extruder, m_values[tick])) + return; + + post_ticks_changed_event(code); +} + +void DoubleSlider::add_current_tick(bool call_from_keyboard /*= false*/) +{ + if (m_selection == ssUndef) + return; + const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; + auto it = m_ticks.ticks.find(TICK_CODE{ tick }); + + if (it != m_ticks.ticks.end() || // this tick is already exist + !check_ticks_changed_event(m_mode == t_mode::MultiAsSingle ? Slic3r::ToolChangeCode : Slic3r::ColorChangeCode)) + return; + + if (m_mode == t_mode::SingleExtruder) + add_code_as_tick(Slic3r::ColorChangeCode); + else { - std::string color = ""; - if (code == Slic3r::ColorChangeCode) + wxMenu menu; + + if (m_mode == t_mode::MultiAsSingle) + append_change_extruder_menu_item(&menu); + else + append_add_color_change_menu_item(&menu); + + wxPoint pos = wxDefaultPosition; + if (call_from_keyboard) { - std::vector colors = Slic3r::GUI::wxGetApp().plater()->get_extruder_colors_from_plater_config(); + int width, height; + get_size(&width, &height); - if (m_state == msSingleExtruder && !m_ticks_.empty()) { - auto before_tick_it = std::lower_bound(m_ticks_.begin(), m_ticks_.end(), tick); - while (before_tick_it != m_ticks_.begin()) { - --before_tick_it; - if (before_tick_it->gcode == Slic3r::ColorChangeCode) { - color = before_tick_it->color; - break; - } - } + const wxCoord coord = 0.75 * (is_horizontal() ? height : width); + this->GetPosition(&width, &height); - if (color.empty()) - color = colors[0]; - } - else - color = colors[selected_extruder > 0 ? selected_extruder-1 : 0]; - - color = get_new_color(color); - if (color.empty()) - return; - } - else if (code == Slic3r::PausePrintCode) - { - /* PausePrintCode doesn't need a color, so - * this field is used for save a short message shown on Printer display - * */ - color = get_pause_print_msg(m_pause_print_msg, m_values[tick]); - if (color.empty()) - return; - m_pause_print_msg = color; - } - else if (code.empty()) - { - code = get_custom_code(m_custom_gcode, m_values[tick]); - if (code.empty()) - return; - m_custom_gcode = code; + pos = is_horizontal() ? + wxPoint(get_position_from_value(tick), height + coord) : + wxPoint(width + coord, get_position_from_value(tick)); } - int extruder = 1; - if (m_state == msMultiExtruder) { - if (code == Slic3r::ColorChangeCode && selected_extruder >= 0) - extruder = selected_extruder; - else - extruder = get_extruder_for_tick(m_selection == ssLower ? m_lower_value : m_higher_value); - } + Slic3r::GUI::wxGetApp().plater()->PopupMenu(&menu, pos); + } +} - m_ticks_.insert(TICK_CODE(tick, code, extruder, color)); +void DoubleSlider::delete_current_tick() +{ + if (m_selection == ssUndef) + return; + auto it = m_ticks.ticks.find(TICK_CODE{ m_selection == ssLower ? m_lower_value : m_higher_value }); - wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); - Refresh(); - Update(); + if (it != m_ticks.ticks.end()) + { + if (!check_ticks_changed_event(it->gcode)) + return; + + const std::string code = it->gcode; + m_ticks.ticks.erase(it); + post_ticks_changed_event(code); } } void DoubleSlider::edit_tick() { const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; - // if on this Z exists tick - std::set::iterator it = m_ticks_.find(tick); - if (it != m_ticks_.end()) - { - std::string edited_value; - if (it->gcode == Slic3r::ColorChangeCode) - edited_value = get_new_color(it->color); - else if (it->gcode == Slic3r::PausePrintCode) - edited_value = get_pause_print_msg(it->color, m_values[it->tick]); - else - edited_value = get_custom_code(it->gcode, m_values[it->tick]); + const std::set::iterator it = m_ticks.ticks.find(TICK_CODE{ tick }); - if (edited_value.empty()) - return; + if (it == m_ticks.ticks.end() || // if on this Z exists tick + !check_ticks_changed_event(it->gcode)) + return; - TICK_CODE changed_tick = *it; - if (it->gcode == Slic3r::ColorChangeCode || it->gcode == Slic3r::PausePrintCode) { - if (it->color == edited_value) - return; - changed_tick.color = edited_value; - } - else { - if (it->gcode == edited_value) - return; - changed_tick.gcode = edited_value; - } - - m_ticks_.erase(it); - m_ticks_.insert(changed_tick); - - wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); - } -} - -void DoubleSlider::change_extruder(int extruder) -{ - const int tick = m_selection == ssLower ? m_lower_value : m_higher_value; - - std::vector colors = Slic3r::GUI::wxGetApp().plater()->get_extruder_colors_from_plater_config(); - - // if on this Y doesn't exist tick - if (m_ticks_.find(tick) == m_ticks_.end()) - { - m_ticks_.insert(TICK_CODE(tick, Slic3r::ExtruderChangeCode, extruder, extruder == 0 ? "" : colors[extruder-1])); - - wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); - Refresh(); - Update(); - } + const std::string code = it->gcode; + if (m_ticks.edit_tick(it, m_values[it->tick])) + post_ticks_changed_event(code); } void DoubleSlider::edit_extruder_sequence() { + if (!check_ticks_changed_event(Slic3r::ToolChangeCode)) + return; + Slic3r::GUI::ExtruderSequenceDialog dlg(m_extruders_sequence); if (dlg.ShowModal() != wxID_OK) return; @@ -3654,13 +3743,7 @@ void DoubleSlider::edit_extruder_sequence() m_extruders_sequence = from_dlg_val; - auto it = m_ticks_.begin(); - while (it != m_ticks_.end()) { - if (it->gcode == Slic3r::ExtruderChangeCode) - it = m_ticks_.erase(it); - else - ++it; - } + m_ticks.erase_all_ticks_with_code(Slic3r::ToolChangeCode); int tick = 0; double value = 0.0; @@ -3671,8 +3754,8 @@ void DoubleSlider::edit_extruder_sequence() while (tick <= m_max_value) { - int cur_extruder = m_extruders_sequence.extruders[extruder]; - m_ticks_.insert(TICK_CODE(tick, Slic3r::ExtruderChangeCode, cur_extruder + 1, colors[cur_extruder])); + const int cur_extruder = m_extruders_sequence.extruders[extruder]; + m_ticks.ticks.emplace(TICK_CODE{tick, Slic3r::ToolChangeCode, cur_extruder + 1, colors[cur_extruder]}); extruder++; if (extruder == extr_cnt) @@ -3680,20 +3763,199 @@ void DoubleSlider::edit_extruder_sequence() if (m_extruders_sequence.is_mm_intervals) { value += m_extruders_sequence.interval_by_mm; - auto it = std::lower_bound(m_values.begin(), m_values.end(), value - epsilon()); + auto val_it = std::lower_bound(m_values.begin(), m_values.end(), value - epsilon()); - if (it == m_values.end()) + if (val_it == m_values.end()) break; - tick = it - m_values.begin(); + tick = val_it - m_values.begin(); } else tick += m_extruders_sequence.interval_by_layers; } + post_ticks_changed_event(Slic3r::ToolChangeCode); +} + +void DoubleSlider::post_ticks_changed_event(const std::string& gcode /*= ""*/) +{ + m_force_mode_apply = (gcode.empty() || gcode == Slic3r::ColorChangeCode || gcode == Slic3r::ToolChangeCode); + wxPostEvent(this->GetParent(), wxCommandEvent(wxCUSTOMEVT_TICKSCHANGED)); } +bool DoubleSlider::check_ticks_changed_event(const std::string& gcode) +{ + if ( m_ticks.mode == m_mode || + (gcode != Slic3r::ColorChangeCode && gcode != Slic3r::ToolChangeCode) || + (m_ticks.mode == t_mode::SingleExtruder && m_mode == t_mode::MultiAsSingle) || // All ColorChanges will be applied for 1st extruder + (m_ticks.mode == t_mode::MultiExtruder && m_mode == t_mode::MultiAsSingle) ) // Just mark ColorChanges for all unused extruders + return true; + + if ((m_ticks.mode == t_mode::SingleExtruder && m_mode == t_mode::MultiExtruder ) || + (m_ticks.mode == t_mode::MultiExtruder && m_mode == t_mode::SingleExtruder) ) + { + if (!m_ticks.has_tick_with_code(Slic3r::ColorChangeCode)) + return true; + + wxString message = (m_ticks.mode == t_mode::SingleExtruder ? + _(L("The last color change data was saved for a single extruder printer profile.")) : + _(L("The last color change data was saved for a multiple extruder printer profile.")) + ) + "\n" + + _(L("Your current changes will cause a deletion of all saved color changes.")) + "\n\n\t" + + _(L("Are you sure you want to continue?")); + + wxMessageDialog msg(this, message, _(L("Notice")), wxYES_NO); + if (msg.ShowModal() == wxID_YES) { + m_ticks.erase_all_ticks_with_code(Slic3r::ColorChangeCode); + post_ticks_changed_event(Slic3r::ColorChangeCode); + } + return false; + } + // m_ticks_mode == t_mode::MultiAsSingle + if( m_ticks.has_tick_with_code(Slic3r::ToolChangeCode) ) + { + wxString message = m_mode == t_mode::SingleExtruder ? ( + _(L("The last color change data was saved for a multi extruder printing.")) + "\n\n" + + _(L("Select YES if you want to delete all saved tool changes, \n\t" + "NO if you want all tool changes switch to color changes, \n\t" + "or CANCEL for do nothing")) + "\n\n\t" + + _(L("Do you want to delete all saved tool changes?")) + ) : ( // t_mode::MultiExtruder + _(L("The last color change data was saved for a multi extruder printing with tool changes for whole print.")) + "\n\n" + + _(L("Your current changes will cause a deletion of all saved tool changes.")) + "\n\n\t" + + _(L("Are you sure you want to continue?")) ) ; + + wxMessageDialog msg(this, message, _(L("Notice")), wxYES_NO | (m_mode == t_mode::SingleExtruder ? wxCANCEL : 0)); + const int answer = msg.ShowModal(); + if (answer == wxID_YES) { + m_ticks.erase_all_ticks_with_code(Slic3r::ToolChangeCode); + post_ticks_changed_event(Slic3r::ToolChangeCode); + } + else if (m_mode == t_mode::SingleExtruder && answer == wxID_NO) { + m_ticks.switch_code(Slic3r::ToolChangeCode, Slic3r::ColorChangeCode); + post_ticks_changed_event(Slic3r::ColorChangeCode); + } + return false; + } + + return true; +} + +bool DoubleSlider::TICK_CODE_INFO::add_tick(const int tick, std::string& code, const int extruder, double print_z) +{ + std::string color; + if (code.empty()) // custom Gcode + { + code = get_custom_code(custom_gcode, print_z); + if (code.empty()) + return false; + custom_gcode = code; + } + else if (code == Slic3r::PausePrintCode) + { + /* PausePrintCode doesn't need a color, so + * this field is used for save a short message shown on Printer display + * */ + color = get_pause_print_msg(pause_print_msg, print_z); + if (color.empty()) + return false; + pause_print_msg = color; + } + else + { + std::vector colors = Slic3r::GUI::wxGetApp().plater()->get_extruder_colors_from_plater_config(); + color = colors[extruder - 1]; + + if (code == Slic3r::ColorChangeCode) + { + if (!ticks.empty()) + { + auto before_tick_it = std::lower_bound(ticks.begin(), ticks.end(), TICK_CODE{ tick }); + while (before_tick_it != ticks.begin()) { + --before_tick_it; + if (before_tick_it->gcode == Slic3r::ColorChangeCode && before_tick_it->extruder == extruder) { + color = before_tick_it->color; + break; + } + } + } + + color = get_new_color(color); + if (color.empty()) + return false; + } + } + + ticks.emplace(TICK_CODE{ tick, code, extruder, color }); + return true; +} + +bool DoubleSlider::TICK_CODE_INFO::edit_tick(std::set::iterator it, double print_z) +{ + std::string edited_value; + if (it->gcode == Slic3r::ColorChangeCode) + edited_value = get_new_color(it->color); + else if (it->gcode == Slic3r::PausePrintCode) + edited_value = get_pause_print_msg(it->color, print_z); + else + edited_value = get_custom_code(it->gcode, print_z); + + if (edited_value.empty()) + return false; + + TICK_CODE changed_tick = *it; + if (it->gcode == Slic3r::ColorChangeCode || it->gcode == Slic3r::PausePrintCode) { + if (it->color == edited_value) + return false; + changed_tick.color = edited_value; + } + else { + if (it->gcode == edited_value) + return false; + changed_tick.gcode = edited_value; + } + + ticks.erase(it); + ticks.emplace(changed_tick); + + return true; +} + +void DoubleSlider::TICK_CODE_INFO::switch_code(const std::string& code_from, const std::string& code_to) +{ + for (auto it{ ticks.begin() }, end{ ticks.end() }; it != end; ) + if (it->gcode == code_from) + { + TICK_CODE tick = *it; + tick.gcode = code_to; + tick.extruder = 1; + ticks.erase(it); + it = ticks.emplace(tick).first; + } + else + ++it; +} + +void DoubleSlider::TICK_CODE_INFO::erase_all_ticks_with_code(const std::string& gcode) +{ + for (auto it{ ticks.begin() }, end{ ticks.end() }; it != end; ) { + if (it->gcode == gcode) + it = ticks.erase(it); + else + ++it; + } +} + +bool DoubleSlider::TICK_CODE_INFO::has_tick_with_code(const std::string& gcode) +{ + for (const TICK_CODE& tick : ticks) + if (tick.gcode == gcode) + return true; + + return false; +} + // ---------------------------------------------------------------------------- // LockButton @@ -3935,8 +4197,10 @@ ScalableButton::ScalableButton( wxWindow * parent, const ScalableBitmap& bitmap, const wxString& label /*= wxEmptyString*/, long style /*= wxBU_EXACTFIT | wxNO_BORDER*/) : + m_parent(parent), m_current_icon_name(bitmap.name()), - m_parent(parent) + m_px_cnt(bitmap.px_cnt()), + m_is_horizontal(bitmap.is_horizontal()) { Create(parent, id, label, wxDefaultPosition, wxDefaultSize, style); #ifdef __WXMSW__ @@ -3959,11 +4223,17 @@ void ScalableButton::SetBitmapDisabled_(const ScalableBitmap& bmp) m_disabled_icon_name = bmp.name(); } +int ScalableButton::GetBitmapHeight() +{ + const float scale_factor = get_svg_scale_factor(m_parent); + return int((float)GetBitmap().GetHeight() / scale_factor); +} + void ScalableButton::msw_rescale() { - SetBitmap(create_scaled_bitmap(m_parent, m_current_icon_name)); + SetBitmap(create_scaled_bitmap(m_parent, m_current_icon_name, m_px_cnt, m_is_horizontal)); if (!m_disabled_icon_name.empty()) - SetBitmapDisabled(create_scaled_bitmap(m_parent, m_disabled_icon_name)); + SetBitmapDisabled(create_scaled_bitmap(m_parent, m_disabled_icon_name, m_px_cnt, m_is_horizontal)); if (m_width > 0 || m_height>0) { diff --git a/src/slic3r/GUI/wxExtensions.hpp b/src/slic3r/GUI/wxExtensions.hpp index 7841b62fee..8cae495ef3 100644 --- a/src/slic3r/GUI/wxExtensions.hpp +++ b/src/slic3r/GUI/wxExtensions.hpp @@ -17,6 +17,7 @@ #include #include #include "libslic3r/Model.hpp" +#include "libslic3r/GCodeWriter.hpp" namespace Slic3r { enum class ModelVolumeType : int; @@ -729,6 +730,9 @@ public: wxBitmap& bmp() { return m_bmp; } const std::string& name() const{ return m_icon_name; } + int px_cnt()const {return m_px_cnt;} + bool is_horizontal()const {return m_is_horizontal;} + private: wxWindow* m_parent{ nullptr }; wxBitmap m_bmp = wxBitmap(); @@ -778,6 +782,8 @@ public: const wxString& name = wxEmptyString); ~DoubleSlider() {} + using t_mode = Slic3r::Model::CustomGCodeInfo::MODE; + /* For exporting GCode in GCodeWriter is used XYZF_NUM(val) = PRECISION(val, 3) for XYZ values. * So, let use same value as a permissible error for layer height. */ @@ -801,33 +807,24 @@ public: // Set low and high slider position. If the span is non-empty, disable the "one layer" mode. void SetSelectionSpan(const int lower_val, const int higher_val); void SetMaxValue(const int max_value); - void SetKoefForLabels(const double koef) { - m_label_koef = koef; - } - void SetSliderValues(const std::vector& values) { - m_values = values; - } + void SetKoefForLabels(const double koef) { m_label_koef = koef; } + void SetSliderValues(const std::vector& values) { m_values = values; } void ChangeOneLayerLock(); - std::vector GetTicksValues() const; - void SetTicksValues(const std::vector &heights); - void EnableTickManipulation(bool enable = true) { - m_is_enabled_tick_manipulation = enable; - } - void DisableTickManipulation() { - EnableTickManipulation(false); - } + Slic3r::Model::CustomGCodeInfo GetTicksValues() const; + void SetTicksValues(const Slic3r::Model::CustomGCodeInfo &custom_gcode_per_print_z); + void EnableTickManipulation(bool enable = true) { m_is_enabled_tick_manipulation = enable; } + void DisableTickManipulation() { EnableTickManipulation(false); } - enum ManipulationState { - msSingleExtruder, // single extruder printer preset is selected - msMultiExtruder // multiple extruder printer preset is selected, and "Whole print" is selected - }; - void SetManipulationState(ManipulationState state) { - m_state = state; + void SetManipulationMode(t_mode mode) { m_mode = mode; } + t_mode GetManipulationMode() const { return m_mode; } + + void SetModeAndOnlyExtruder(const bool is_one_extruder_printed_model, const int only_extruder) + { + m_mode = !is_one_extruder_printed_model ? t_mode::MultiExtruder : + only_extruder < 0 ? t_mode::SingleExtruder : + t_mode::MultiAsSingle; + m_only_extruder = only_extruder; } - void SetManipulationState(int extruders_cnt) { - m_state = extruders_cnt ==1 ? msSingleExtruder : msMultiExtruder; - } - ManipulationState GetManipulationState() const { return m_state; } bool is_horizontal() const { return m_style == wxSL_HORIZONTAL; } bool is_one_layer() const { return m_is_one_layer; } @@ -846,13 +843,27 @@ public: void OnKeyUp(wxKeyEvent &event); void OnChar(wxKeyEvent &event); void OnRightDown(wxMouseEvent& event); - int get_extruder_for_tick(int tick); void OnRightUp(wxMouseEvent& event); - void add_code(std::string code, int selected_extruder = -1); + + void add_code_as_tick(std::string code, int selected_extruder = -1); + // add default action for tick, when press "+" + void add_current_tick(bool call_from_keyboard = false); + // delete current tick, when press "-" + void delete_current_tick(); void edit_tick(); - void change_extruder(int extruder); void edit_extruder_sequence(); + struct TICK_CODE + { + bool operator<(const TICK_CODE& other) const { return other.tick > this->tick; } + bool operator>(const TICK_CODE& other) const { return other.tick < this->tick; } + + int tick = 0; + std::string gcode = Slic3r::ColorChangeCode; + int extruder = 0; + std::string color; + }; + protected: void render(); @@ -874,11 +885,11 @@ protected: void detect_selected_slider(const wxPoint& pt); void correct_lower_value(); void correct_higher_value(); - wxString get_tooltip(IconFocus icon_focus); void move_current_thumb(const bool condition); - void action_tick(const TicksAction action); void enter_window(wxMouseEvent& event, const bool enter); +private: + bool is_point_in_rect(const wxPoint& pt, const wxRect& rect); int is_point_near_tick(const wxPoint& pt); @@ -890,8 +901,18 @@ protected: wxSize get_size(); void get_size(int *w, int *h); double get_double_value(const SelectedSlider& selection); + wxString get_tooltip(IconFocus icon_focus); + + std::string get_color_for_tool_change_tick(std::set::const_iterator it) const; + std::string get_color_for_color_change_tick(std::set::const_iterator it) const; + int get_extruder_for_tick(int tick); + std::set get_used_extruders_for_tick(int tick); + + void post_ticks_changed_event(const std::string& gcode = ""); + bool check_ticks_changed_event(const std::string& gcode); + void append_change_extruder_menu_item(wxMenu*); + void append_add_color_change_menu_item(wxMenu*); -private: bool is_osx { false }; wxFont m_font; int m_min_value; @@ -910,7 +931,7 @@ private: ScalableBitmap m_bmp_one_layer_unlock_off; ScalableBitmap m_bmp_revert; ScalableBitmap m_bmp_cog; - SelectedSlider m_selection; + SelectedSlider m_selection; bool m_is_left_down = false; bool m_is_right_down = false; bool m_is_one_layer = false; @@ -920,11 +941,12 @@ private: bool m_is_enabled_tick_manipulation = true; bool m_show_context_menu = false; bool m_show_edit_menu = false; - bool m_edit_extruder_sequence = false; - bool m_suppress_add_code = false; - ManipulationState m_state = msSingleExtruder; - std::string m_custom_gcode = ""; - std::string m_pause_print_msg; + bool m_force_edit_extruder_sequence = false; + bool m_force_mode_apply = true; + bool m_force_add_tick = false; + bool m_force_delete_tick = false; + t_mode m_mode = t_mode::SingleExtruder; + int m_only_extruder = -1; wxRect m_rect_lower_thumb; wxRect m_rect_higher_thumb; @@ -953,62 +975,44 @@ private: std::vector m_line_pens; std::vector m_segm_pens; - std::set m_ticks; std::vector m_values; - struct TICK_CODE + struct TICK_CODE_INFO { - TICK_CODE(int tick):tick(tick), gcode(Slic3r::ColorChangeCode), extruder(0), color("") {} - TICK_CODE(int tick, const std::string& code) : - tick(tick), gcode(code), extruder(0) {} - TICK_CODE(int tick, int extruder) : - tick(tick), gcode(Slic3r::ColorChangeCode), extruder(extruder) {} - TICK_CODE(int tick, const std::string& code, int extruder, const std::string& color) : - tick(tick), gcode(code), extruder(extruder), color(color) {} + std::set ticks; + t_mode mode = t_mode::SingleExtruder; - bool operator<(const TICK_CODE& other) const { return other.tick > this->tick; } - bool operator>(const TICK_CODE& other) const { return other.tick < this->tick; } - TICK_CODE operator=(const TICK_CODE& other) const { - TICK_CODE ret_val(other.tick, other.gcode, other.extruder, other.color); - return ret_val; - } + bool empty() const { return ticks.empty(); } + void set_pause_print_msg(const std::string& message) { pause_print_msg = message; } - int tick; - std::string gcode; - int extruder; - std::string color; - }; + bool add_tick (const int tick, std::string &code, int extruder, double print_z); + bool edit_tick (std::set::iterator it, double print_z); + void switch_code(const std::string& code_from, const std::string& code_to); + void erase_all_ticks_with_code (const std::string& gcode); + bool has_tick_with_code (const std::string& gcode); - std::set m_ticks_; + void suppress_plus (bool suppress) { m_suppress_plus = suppress;} + void suppress_minus(bool suppress) { m_suppress_minus = suppress;} + bool suppressed_plus () { return m_suppress_plus ; } + bool suppressed_minus() { return m_suppress_minus; } + + private: + + std::string custom_gcode = ""; + std::string pause_print_msg = ""; + bool m_suppress_plus = false; + bool m_suppress_minus = false; + } + m_ticks; public: struct ExtrudersSequence { - bool is_mm_intervals; - double interval_by_mm; - int interval_by_layers; - std::vector extruders; + bool is_mm_intervals = true; + double interval_by_mm = 3.0; + int interval_by_layers = 10; + std::vector extruders = { 0 }; - ExtrudersSequence() : - is_mm_intervals(true), - interval_by_mm(3.0), - interval_by_layers(10), - extruders({ 0 }) {} - - ExtrudersSequence(const ExtrudersSequence& other) : - is_mm_intervals(other.is_mm_intervals), - interval_by_mm(other.interval_by_mm), - interval_by_layers(other.interval_by_layers), - extruders(other.extruders) {} - - ExtrudersSequence& operator=(const ExtrudersSequence& other) { - this->is_mm_intervals = other.is_mm_intervals; - this->interval_by_mm = other.interval_by_mm; - this->interval_by_layers= other.interval_by_layers; - this->extruders = other.extruders; - - return *this; - } bool operator==(const ExtrudersSequence& other) const { return (other.is_mm_intervals == this->is_mm_intervals ) && @@ -1107,6 +1111,7 @@ public: void SetBitmap_(const ScalableBitmap& bmp); void SetBitmapDisabled_(const ScalableBitmap &bmp); + int GetBitmapHeight(); void msw_rescale(); @@ -1116,6 +1121,10 @@ private: std::string m_disabled_icon_name = ""; int m_width {-1}; // should be multiplied to em_unit int m_height{-1}; // should be multiplied to em_unit + + // bitmap dimensions + int m_px_cnt{ 16 }; + bool m_is_horizontal{ false }; }; diff --git a/src/slic3r/Utils/AstroBox.cpp b/src/slic3r/Utils/AstroBox.cpp new file mode 100644 index 0000000000..83a72e64a0 --- /dev/null +++ b/src/slic3r/Utils/AstroBox.cpp @@ -0,0 +1,170 @@ +#include "AstroBox.hpp" + +#include +#include +#include +#include +#include +#include +#include +#include + +#include + +#include "libslic3r/PrintConfig.hpp" +#include "slic3r/GUI/I18N.hpp" +#include "Http.hpp" + + +namespace fs = boost::filesystem; +namespace pt = boost::property_tree; + + +namespace Slic3r { + +AstroBox::AstroBox(DynamicPrintConfig *config) : + host(config->opt_string("print_host")), + apikey(config->opt_string("printhost_apikey")), + cafile(config->opt_string("printhost_cafile")) +{} + +const char* AstroBox::get_name() const { return "AstroBox"; } + +bool AstroBox::test(wxString &msg) const +{ + // Since the request is performed synchronously here, + // it is ok to refer to `msg` from within the closure + + const char *name = get_name(); + + bool res = true; + auto url = make_url("api/version"); + + BOOST_LOG_TRIVIAL(info) << boost::format("%1%: Get version at: %2%") % name % url; + + auto http = Http::get(std::move(url)); + set_auth(http); + http.on_error([&](std::string body, std::string error, unsigned status) { + BOOST_LOG_TRIVIAL(error) << boost::format("%1%: Error getting version: %2%, HTTP %3%, body: `%4%`") % name % error % status % body; + res = false; + msg = format_error(body, error, status); + }) + .on_complete([&, this](std::string body, unsigned) { + BOOST_LOG_TRIVIAL(debug) << boost::format("%1%: Got version: %2%") % name % body; + + try { + std::stringstream ss(body); + pt::ptree ptree; + pt::read_json(ss, ptree); + + if (! ptree.get_optional("api")) { + res = false; + return; + } + + const auto text = ptree.get_optional("text"); + res = validate_version_text(text); + if (! res) { + msg = wxString::Format(_(L("Mismatched type of print host: %s")), text ? *text : "AstroBox"); + } + } + catch (const std::exception &) { + res = false; + msg = "Could not parse server response"; + } + }) + .perform_sync(); + + return res; +} + +wxString AstroBox::get_test_ok_msg () const +{ + return _(L("Connection to AstroBox works correctly.")); +} + +wxString AstroBox::get_test_failed_msg (wxString &msg) const +{ + return wxString::Format("%s: %s\n\n%s", + _(L("Could not connect to AstroBox")), msg, _(L("Note: AstroBox version at least 1.1.0 is required."))); +} + +bool AstroBox::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const +{ + const char *name = get_name(); + + const auto upload_filename = upload_data.upload_path.filename(); + const auto upload_parent_path = upload_data.upload_path.parent_path(); + + wxString test_msg; + if (! test(test_msg)) { + error_fn(std::move(test_msg)); + return false; + } + + bool res = true; + + auto url = make_url("api/files/local"); + + BOOST_LOG_TRIVIAL(info) << boost::format("%1%: Uploading file %2% at %3%, filename: %4%, path: %5%, print: %6%") + % name + % upload_data.source_path + % url + % upload_filename.string() + % upload_parent_path.string() + % upload_data.start_print; + + auto http = Http::post(std::move(url)); + set_auth(http); + http.form_add("print", upload_data.start_print ? "true" : "false") + .form_add("path", upload_parent_path.string()) // XXX: slashes on windows ??? + .form_add_file("file", upload_data.source_path.string(), upload_filename.string()) + .on_complete([&](std::string body, unsigned status) { + BOOST_LOG_TRIVIAL(debug) << boost::format("%1%: File uploaded: HTTP %2%: %3%") % name % status % body; + }) + .on_error([&](std::string body, std::string error, unsigned status) { + BOOST_LOG_TRIVIAL(error) << boost::format("%1%: Error uploading file: %2%, HTTP %3%, body: `%4%`") % name % error % status % body; + error_fn(format_error(body, error, status)); + res = false; + }) + .on_progress([&](Http::Progress progress, bool &cancel) { + prorgess_fn(std::move(progress), cancel); + if (cancel) { + // Upload was canceled + BOOST_LOG_TRIVIAL(info) << "AstroBox: Upload canceled"; + res = false; + } + }) + .perform_sync(); + + return res; +} + +bool AstroBox::validate_version_text(const boost::optional &version_text) const +{ + return version_text ? boost::starts_with(*version_text, "AstroBox") : true; +} + +void AstroBox::set_auth(Http &http) const +{ + http.header("X-Api-Key", apikey); + + if (! cafile.empty()) { + http.ca_file(cafile); + } +} + +std::string AstroBox::make_url(const std::string &path) const +{ + if (host.find("http://") == 0 || host.find("https://") == 0) { + if (host.back() == '/') { + return (boost::format("%1%%2%") % host % path).str(); + } else { + return (boost::format("%1%/%2%") % host % path).str(); + } + } else { + return (boost::format("http://%1%/%2%") % host % path).str(); + } +} + +} diff --git a/src/slic3r/Utils/AstroBox.hpp b/src/slic3r/Utils/AstroBox.hpp new file mode 100644 index 0000000000..38542275c5 --- /dev/null +++ b/src/slic3r/Utils/AstroBox.hpp @@ -0,0 +1,46 @@ +#ifndef slic3r_AstroBox_hpp_ +#define slic3r_AstroBox_hpp_ + +#include +#include +#include + +#include "PrintHost.hpp" + +namespace Slic3r { + +class DynamicPrintConfig; +class Http; + +class AstroBox : public PrintHost +{ +public: + AstroBox(DynamicPrintConfig *config); + ~AstroBox() override = default; + + const char* get_name() const override; + + bool test(wxString &curl_msg) const override; + wxString get_test_ok_msg () const override; + wxString get_test_failed_msg (wxString &msg) const override; + bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const override; + bool has_auto_discovery() const override { return true; } + bool can_test() const override { return true; } + bool can_start_print() const override { return true; } + std::string get_host() const override { return host; } + +protected: + bool validate_version_text(const boost::optional &version_text) const; + +private: + std::string host; + std::string apikey; + std::string cafile; + + void set_auth(Http &http) const; + std::string make_url(const std::string &path) const; +}; + +} + +#endif diff --git a/src/slic3r/Utils/Duet.cpp b/src/slic3r/Utils/Duet.cpp index b0d8c0b8d7..554d3f5f55 100644 --- a/src/slic3r/Utils/Duet.cpp +++ b/src/slic3r/Utils/Duet.cpp @@ -32,8 +32,6 @@ Duet::Duet(DynamicPrintConfig *config) : password(config->opt_string("printhost_apikey")) {} -Duet::~Duet() {} - const char* Duet::get_name() const { return "Duet"; } bool Duet::test(wxString &msg) const @@ -111,21 +109,6 @@ bool Duet::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn e return res; } -bool Duet::has_auto_discovery() const -{ - return false; -} - -bool Duet::can_test() const -{ - return true; -} - -bool Duet::can_start_print() const -{ - return true; -} - bool Duet::connect(wxString &msg) const { bool res = false; diff --git a/src/slic3r/Utils/Duet.hpp b/src/slic3r/Utils/Duet.hpp index 04ceec36fd..702efbddb6 100644 --- a/src/slic3r/Utils/Duet.hpp +++ b/src/slic3r/Utils/Duet.hpp @@ -6,10 +6,8 @@ #include "PrintHost.hpp" - namespace Slic3r { - class DynamicPrintConfig; class Http; @@ -17,18 +15,18 @@ class Duet : public PrintHost { public: Duet(DynamicPrintConfig *config); - virtual ~Duet(); + ~Duet() override = default; - virtual const char* get_name() const; + const char* get_name() const override; - virtual bool test(wxString &curl_msg) const; - virtual wxString get_test_ok_msg () const; - virtual wxString get_test_failed_msg (wxString &msg) const; - virtual bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const; - virtual bool has_auto_discovery() const; - virtual bool can_test() const; - virtual bool can_start_print() const; - virtual std::string get_host() const { return host; } + bool test(wxString &curl_msg) const override; + wxString get_test_ok_msg() const override; + wxString get_test_failed_msg(wxString &msg) const override; + bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const override; + bool has_auto_discovery() const override { return false; } + bool can_test() const override { return true; } + bool can_start_print() const override { return true; } + std::string get_host() const override { return host; } private: std::string host; @@ -44,7 +42,6 @@ private: int get_err_code_from_body(const std::string &body) const; }; - } #endif diff --git a/src/slic3r/Utils/FixModelByWin10.cpp b/src/slic3r/Utils/FixModelByWin10.cpp index b7eb12e020..28f8b54d5e 100644 --- a/src/slic3r/Utils/FixModelByWin10.cpp +++ b/src/slic3r/Utils/FixModelByWin10.cpp @@ -363,10 +363,17 @@ void fix_model_by_win10_sdk_gui(ModelObject &model_object, int volume_idx) ModelObject *model_object = model.add_object(); model_object->add_volume(*volumes[ivolume]); model_object->add_instance(); +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + if (!Slic3r::store_3mf(path_src.string().c_str(), &model, nullptr, false)) { + boost::filesystem::remove(path_src); + throw std::runtime_error(L("Export of a temporary 3mf file failed")); + } +#else if (! Slic3r::store_3mf(path_src.string().c_str(), &model, nullptr)) { boost::filesystem::remove(path_src); throw std::runtime_error(L("Export of a temporary 3mf file failed")); } +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF model.clear_objects(); model.clear_materials(); boost::filesystem::path path_dst = boost::filesystem::temp_directory_path() / boost::filesystem::unique_path(); diff --git a/src/slic3r/Utils/FlashAir.cpp b/src/slic3r/Utils/FlashAir.cpp index 3fc913c994..735e4a70ad 100644 --- a/src/slic3r/Utils/FlashAir.cpp +++ b/src/slic3r/Utils/FlashAir.cpp @@ -30,8 +30,6 @@ FlashAir::FlashAir(DynamicPrintConfig *config) : host(config->opt_string("print_host")) {} -FlashAir::~FlashAir() {} - const char* FlashAir::get_name() const { return "FlashAir"; } bool FlashAir::test(wxString &msg) const @@ -81,7 +79,6 @@ bool FlashAir::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, Error const auto upload_filename = upload_data.upload_path.filename(); const auto upload_parent_path = upload_data.upload_path.parent_path(); - wxString test_msg; if (! test(test_msg)) { error_fn(std::move(test_msg)); @@ -90,7 +87,14 @@ bool FlashAir::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, Error bool res = false; + std::string strDest = upload_parent_path.string(); + if (strDest.front()!='/') // Needs a leading / else root uploads fail. + { + strDest.insert(0,"/"); + } + auto urlPrepare = make_url("upload.cgi", "WRITEPROTECT=ON&FTIME", timestamp_str()); + auto urlSetDir = make_url("upload.cgi","UPDIR",strDest); auto urlUpload = make_url("upload.cgi"); BOOST_LOG_TRIVIAL(info) << boost::format("%1%: Uploading file %2% at %3% / %4%, filename: %5%") @@ -103,7 +107,7 @@ bool FlashAir::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, Error // set filetime for upload and make card writeprotect to prevent filesystem damage auto httpPrepare = Http::get(std::move(urlPrepare)); httpPrepare.on_error([&](std::string body, std::string error, unsigned status) { - BOOST_LOG_TRIVIAL(error) << boost::format("%1%: Error prepareing upload: %2%, HTTP %3%, body: `%4%`") % name % error % status % body; + BOOST_LOG_TRIVIAL(error) << boost::format("%1%: Error preparing upload: %2%, HTTP %3%, body: `%4%`") % name % error % status % body; error_fn(format_error(body, error, status)); res = false; }) @@ -122,6 +126,26 @@ bool FlashAir::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, Error } // start file upload + auto httpDir = Http::get(std::move(urlSetDir)); + httpDir.on_error([&](std::string body, std::string error, unsigned status) { + BOOST_LOG_TRIVIAL(error) << boost::format("%1%: Error setting upload dir: %2%, HTTP %3%, body: `%4%`") % name % error % status % body; + error_fn(format_error(body, error, status)); + res = false; + }) + .on_complete([&, this](std::string body, unsigned) { + BOOST_LOG_TRIVIAL(debug) << boost::format("%1%: Got dir select result: %2%") % name % body; + res = boost::icontains(body, "SUCCESS"); + if (! res) { + BOOST_LOG_TRIVIAL(error) << boost::format("%1%: Request completed but no SUCCESS message was received.") % name; + error_fn(format_error(body, L("Unknown error occured"), 0)); + } + }) + .perform_sync(); + + if(! res ) { + return res; + } + auto http = Http::post(std::move(urlUpload)); http.form_add_file("file", upload_data.source_path.string(), upload_filename.string()) .on_complete([&](std::string body, unsigned status) { @@ -150,21 +174,6 @@ bool FlashAir::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, Error return res; } -bool FlashAir::has_auto_discovery() const -{ - return false; -} - -bool FlashAir::can_test() const -{ - return true; -} - -bool FlashAir::can_start_print() const -{ - return false; -} - std::string FlashAir::timestamp_str() const { auto t = std::time(nullptr); diff --git a/src/slic3r/Utils/FlashAir.hpp b/src/slic3r/Utils/FlashAir.hpp index 1499eee5d8..40af48da1b 100644 --- a/src/slic3r/Utils/FlashAir.hpp +++ b/src/slic3r/Utils/FlashAir.hpp @@ -9,7 +9,6 @@ namespace Slic3r { - class DynamicPrintConfig; class Http; @@ -17,18 +16,18 @@ class FlashAir : public PrintHost { public: FlashAir(DynamicPrintConfig *config); - virtual ~FlashAir(); + ~FlashAir() override = default; - virtual const char* get_name() const; + const char* get_name() const override; - virtual bool test(wxString &curl_msg) const; - virtual wxString get_test_ok_msg () const; - virtual wxString get_test_failed_msg (wxString &msg) const; - virtual bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const; - virtual bool has_auto_discovery() const; - virtual bool can_test() const; - virtual bool can_start_print() const; - virtual std::string get_host() const { return host; } + bool test(wxString &curl_msg) const override; + wxString get_test_ok_msg() const override; + wxString get_test_failed_msg(wxString &msg) const override; + bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const override; + bool has_auto_discovery() const override { return false; } + bool can_test() const override { return true; } + bool can_start_print() const override { return false; } + std::string get_host() const override { return host; } private: std::string host; @@ -38,7 +37,6 @@ private: std::string make_url(const std::string &path, const std::string &arg, const std::string &val) const; }; - } #endif diff --git a/src/slic3r/Utils/OctoPrint.cpp b/src/slic3r/Utils/OctoPrint.cpp index 09ca02071a..48f8ba0b9a 100644 --- a/src/slic3r/Utils/OctoPrint.cpp +++ b/src/slic3r/Utils/OctoPrint.cpp @@ -28,8 +28,6 @@ OctoPrint::OctoPrint(DynamicPrintConfig *config) : cafile(config->opt_string("printhost_cafile")) {} -OctoPrint::~OctoPrint() {} - const char* OctoPrint::get_name() const { return "OctoPrint"; } bool OctoPrint::test(wxString &msg) const @@ -142,21 +140,6 @@ bool OctoPrint::upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, Erro return res; } -bool OctoPrint::has_auto_discovery() const -{ - return true; -} - -bool OctoPrint::can_test() const -{ - return true; -} - -bool OctoPrint::can_start_print() const -{ - return true; -} - bool OctoPrint::validate_version_text(const boost::optional &version_text) const { return version_text ? boost::starts_with(*version_text, "OctoPrint") : true; @@ -186,9 +169,6 @@ std::string OctoPrint::make_url(const std::string &path) const // SL1Host - -SL1Host::~SL1Host() {} - const char* SL1Host::get_name() const { return "SL1Host"; } wxString SL1Host::get_test_ok_msg () const @@ -201,15 +181,9 @@ wxString SL1Host::get_test_failed_msg (wxString &msg) const return wxString::Format("%s: %s", _(L("Could not connect to Prusa SLA")), msg); } -bool SL1Host::can_start_print() const -{ - return false; -} - bool SL1Host::validate_version_text(const boost::optional &version_text) const { return version_text ? boost::starts_with(*version_text, "Prusa SLA") : false; } - } diff --git a/src/slic3r/Utils/OctoPrint.hpp b/src/slic3r/Utils/OctoPrint.hpp index 0e372c7c95..965019d859 100644 --- a/src/slic3r/Utils/OctoPrint.hpp +++ b/src/slic3r/Utils/OctoPrint.hpp @@ -10,7 +10,6 @@ namespace Slic3r { - class DynamicPrintConfig; class Http; @@ -18,18 +17,18 @@ class OctoPrint : public PrintHost { public: OctoPrint(DynamicPrintConfig *config); - virtual ~OctoPrint(); + ~OctoPrint() override = default; - virtual const char* get_name() const; + const char* get_name() const; - virtual bool test(wxString &curl_msg) const; - virtual wxString get_test_ok_msg () const; - virtual wxString get_test_failed_msg (wxString &msg) const; - virtual bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const; - virtual bool has_auto_discovery() const; - virtual bool can_test() const; - virtual bool can_start_print() const; - virtual std::string get_host() const { return host; } + bool test(wxString &curl_msg) const override; + wxString get_test_ok_msg () const override; + wxString get_test_failed_msg (wxString &msg) const override; + bool upload(PrintHostUpload upload_data, ProgressFn prorgess_fn, ErrorFn error_fn) const override; + bool has_auto_discovery() const override { return true; } + bool can_test() const override { return true; } + bool can_start_print() const override { return true; } + std::string get_host() const override { return host; } protected: virtual bool validate_version_text(const boost::optional &version_text) const; @@ -43,23 +42,22 @@ private: std::string make_url(const std::string &path) const; }; - class SL1Host: public OctoPrint { public: SL1Host(DynamicPrintConfig *config) : OctoPrint(config) {} - virtual ~SL1Host(); + ~SL1Host() override = default; - virtual const char* get_name() const; + const char* get_name() const override; + + wxString get_test_ok_msg() const override; + wxString get_test_failed_msg(wxString &msg) const override; + bool can_start_print() const override { return false; } - virtual wxString get_test_ok_msg () const; - virtual wxString get_test_failed_msg (wxString &msg) const; - virtual bool can_start_print() const ; protected: - virtual bool validate_version_text(const boost::optional &version_text) const; + bool validate_version_text(const boost::optional &version_text) const override; }; - } #endif diff --git a/src/slic3r/Utils/PresetUpdater.cpp b/src/slic3r/Utils/PresetUpdater.cpp index 3cebf2f89e..55e3a5a738 100644 --- a/src/slic3r/Utils/PresetUpdater.cpp +++ b/src/slic3r/Utils/PresetUpdater.cpp @@ -73,6 +73,7 @@ struct Update std::string vendor; std::string changelog_url; + Update() {} Update(fs::path &&source, fs::path &&target, const Version &version, std::string vendor, std::string changelog_url) : source(std::move(source)) , target(std::move(target)) @@ -156,7 +157,7 @@ struct PresetUpdater::priv void sync_config(const VendorMap vendors); void check_install_indices() const; - Updates get_config_updates() const; + Updates get_config_updates(const Semver& old_slic3r_version) const; void perform_updates(Updates &&updates, bool snapshot = true) const; }; @@ -167,7 +168,9 @@ PresetUpdater::priv::priv() , cancel(false) { set_download_prefs(GUI::wxGetApp().app_config); + // Install indicies from resources. Only installs those that are either missing or older than in resources. check_install_indices(); + // Load indices from the cache directory. index_db = Index::load_db(); } @@ -273,6 +276,7 @@ void PresetUpdater::priv::sync_config(const VendorMap vendors) if (!enabled_config_update) { return; } // Donwload vendor preset bundles + // Over all indices from the cache directory: for (auto &index : index_db) { if (cancel) { return; } @@ -366,30 +370,33 @@ void PresetUpdater::priv::check_install_indices() const } } -// Generates a list of bundle updates that are to be performed -Updates PresetUpdater::priv::get_config_updates() const +// Generates a list of bundle updates that are to be performed. +// Version of slic3r that was running the last time and which was read out from PrusaSlicer.ini is provided +// as a parameter. +Updates PresetUpdater::priv::get_config_updates(const Semver &old_slic3r_version) const { Updates updates; BOOST_LOG_TRIVIAL(info) << "Checking for cached configuration updates..."; + // Over all indices from the cache directory: for (const auto idx : index_db) { auto bundle_path = vendor_path / (idx.vendor() + ".ini"); auto bundle_path_idx = vendor_path / idx.path().filename(); if (! fs::exists(bundle_path)) { - BOOST_LOG_TRIVIAL(info) << "Bundle not present for index, skipping: " << idx.vendor(); + BOOST_LOG_TRIVIAL(info) << "Confing bundle not installed for vendor %1%, skipping: " << idx.vendor(); continue; } - // Perform a basic load and check the version + // Perform a basic load and check the version of the installed preset bundle. auto vp = VendorProfile::from_ini(bundle_path, false); // Getting a recommended version from the latest index, wich may have been downloaded // from the internet, or installed / updated from the installation resources. - const auto recommended = idx.recommended(); + auto recommended = idx.recommended(); if (recommended == idx.end()) { - BOOST_LOG_TRIVIAL(error) << boost::format("No recommended version for vendor: %1%, invalid index?") % idx.vendor(); + BOOST_LOG_TRIVIAL(error) << boost::format("No recommended version for vendor: %1%, invalid index? Giving up.") % idx.vendor(); // XXX: what should be done here? continue; } @@ -404,6 +411,7 @@ Updates PresetUpdater::priv::get_config_updates() const % recommended->config_version.to_string(); if (! ver_current_found) { + // Any published config shall be always found in the latest config index. auto message = (boost::format("Preset bundle `%1%` version not found in index: %2%") % idx.vendor() % vp.config_version.to_string()).str(); BOOST_LOG_TRIVIAL(error) << message; GUI::show_error(nullptr, GUI::from_u8(message)); @@ -411,11 +419,90 @@ Updates PresetUpdater::priv::get_config_updates() const } if (ver_current_found && !ver_current->is_current_slic3r_supported()) { + // "Reconfigure" situation. BOOST_LOG_TRIVIAL(warning) << "Current Slic3r incompatible with installed bundle: " << bundle_path.string(); updates.incompats.emplace_back(std::move(bundle_path), *ver_current, vp.name); - } else if (recommended->config_version > vp.config_version) { - // Config bundle update situation + continue; + } + if (recommended->config_version < vp.config_version) { + BOOST_LOG_TRIVIAL(warning) << (boost::format("Recommended config version for the currently running PrusaSlicer is older than the currently installed config for vendor %1%. This should not happen.") % idx.vendor()).str(); + continue; + } + + if (recommended->config_version == vp.config_version) { + // The recommended config bundle is already installed. + continue; + } + + // Config bundle update situation. The recommended config bundle version for this PrusaSlicer version from the index from the cache is newer + // than the version of the currently installed config bundle. + + // The config index inside the cache directory (given by idx.path()) is one of the following: + // 1) The last config index downloaded by any previously running PrusaSlicer instance + // 2) The last config index installed by any previously running PrusaSlicer instance (older or newer) from its resources. + // 3) The last config index installed by the currently running PrusaSlicer instance from its resources. + // The config index is always the newest one (given by its newest config bundle referenced), and older config indices shall fully contain + // the content of the older config indices. + + // Config bundle inside the cache directory. + fs::path path_in_cache = cache_path / (idx.vendor() + ".ini"); + // Config bundle inside the resources directory. + fs::path path_in_rsrc = rsrc_path / (idx.vendor() + ".ini"); + // Config index inside the resources directory. + fs::path path_idx_in_rsrc = rsrc_path / (idx.vendor() + ".idx"); + + // Search for a valid config bundle in the cache directory. + bool found = false; + Update new_update; + fs::path bundle_path_idx_to_install; + if (fs::exists(path_in_cache)) { + try { + VendorProfile new_vp = VendorProfile::from_ini(path_in_cache, false); + if (new_vp.config_version == recommended->config_version) { + // The config bundle from the cache directory matches the recommended version of the index from the cache directory. + // This is the newest known recommended config. Use it. + new_update = Update(std::move(path_in_cache), std::move(bundle_path), *recommended, vp.name, vp.changelog_url); + // and install the config index from the cache into vendor's directory. + bundle_path_idx_to_install = idx.path(); + found = true; + } + } catch (const std::exception &ex) { + BOOST_LOG_TRIVIAL(info) << boost::format("Failed to load the config bundle `%1%`: %2%") % path_in_cache.string() % ex.what(); + } + } + + // Keep the rsrc_idx outside of the next block, as we will reference the "recommended" version by an iterator. + Index rsrc_idx; + if (! found && fs::exists(path_in_rsrc) && fs::exists(path_idx_in_rsrc)) { + // Trying the config bundle from resources (from the installation). + // In that case, the recommended version number has to be compared against the recommended version reported by the config index from resources as well, + // as the config index in the cache directory may already be newer, recommending a newer config bundle than available in cache or resources. + VendorProfile rsrc_vp; + try { + rsrc_vp = VendorProfile::from_ini(path_in_rsrc, false); + } catch (const std::exception &ex) { + BOOST_LOG_TRIVIAL(info) << boost::format("Cannot load the config bundle at `%1%`: %2%") % path_in_rsrc.string() % ex.what(); + } + if (rsrc_vp.valid()) { + try { + rsrc_idx.load(path_idx_in_rsrc); + } catch (const std::exception &ex) { + BOOST_LOG_TRIVIAL(info) << boost::format("Cannot load the config index at `%1%`: %2%") % path_idx_in_rsrc.string() % ex.what(); + } + recommended = rsrc_idx.recommended(); + if (recommended != rsrc_idx.end() && recommended->config_version == rsrc_vp.config_version && recommended->config_version > vp.config_version) { + new_update = Update(std::move(path_in_rsrc), std::move(bundle_path), *recommended, vp.name, vp.changelog_url); + bundle_path_idx_to_install = path_idx_in_rsrc; + found = true; + } else { + BOOST_LOG_TRIVIAL(warning) << (boost::format("The recommended config version for vendor `%1%` in resources does not match the recommended\n" + " config version for this version of PrusaSlicer. Corrupted installation?") % idx.vendor()).str(); + } + } + } + + if (found) { // Load 'installed' idx, if any. // 'Installed' indices are kept alongside the bundle in the `vendor` subdir // for bookkeeping to remember a cancelled update and not offer it again. @@ -423,15 +510,16 @@ Updates PresetUpdater::priv::get_config_updates() const Index existing_idx; try { existing_idx.load(bundle_path_idx); - - const auto existing_recommended = existing_idx.recommended(); + // Find a recommended config bundle version for the slic3r version last executed. This makes sure that a config bundle update will not be missed + // when upgrading an application. On the other side, the user will be bugged every time he will switch between slic3r versions. + const auto existing_recommended = existing_idx.recommended(old_slic3r_version); if (existing_recommended != existing_idx.end() && recommended->config_version == existing_recommended->config_version) { // The user has already seen (and presumably rejected) this update BOOST_LOG_TRIVIAL(info) << boost::format("Downloaded index for `%1%` is the same as installed one, not offering an update.") % idx.vendor(); continue; } } catch (const std::exception &err) { - BOOST_LOG_TRIVIAL(error) << boost::format("Could not load installed index at `%1%`: %2%") % bundle_path_idx % err.what(); + BOOST_LOG_TRIVIAL(error) << boost::format("Cannot load the installed index at `%1%`: %2%") % bundle_path_idx % err.what(); } } @@ -445,41 +533,14 @@ Updates PresetUpdater::priv::get_config_updates() const continue; } - auto path_src = cache_path / (idx.vendor() + ".ini"); - auto path_in_rsrc = rsrc_path / (idx.vendor() + ".ini"); - if (! fs::exists(path_src)) { - if (! fs::exists(path_in_rsrc)) { - BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update, but bundle found in neither cache nor resources") - % idx.vendor(); - continue; - } else { - path_src = std::move(path_in_rsrc); - path_in_rsrc.clear(); - } - } - - auto new_vp = VendorProfile::from_ini(path_src, false); - bool found = false; - if (new_vp.config_version == recommended->config_version) { - updates.updates.emplace_back(std::move(path_src), std::move(bundle_path), *recommended, vp.name, vp.changelog_url); - found = true; - } else if (! path_in_rsrc.empty() && fs::exists(path_in_rsrc)) { - new_vp = VendorProfile::from_ini(path_in_rsrc, false); - if (new_vp.config_version == recommended->config_version) { - updates.updates.emplace_back(std::move(path_in_rsrc), std::move(bundle_path), *recommended, vp.name, vp.changelog_url); - found = true; - } - } - - if (found) { - // 'Install' the index in the vendor directory. This is used to memoize - // offered updates and to not offer the same update again if it was cancelled by the user. - copy_file_fix(idx.path(), bundle_path_idx); - } else { - BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update (%2%) but the new bundle was found neither in cache nor resources") - % idx.vendor() - % recommended->config_version.to_string(); - } + updates.updates.emplace_back(std::move(new_update)); + // 'Install' the index in the vendor directory. This is used to memoize + // offered updates and to not offer the same update again if it was cancelled by the user. + copy_file_fix(bundle_path_idx_to_install, bundle_path_idx); + } else { + BOOST_LOG_TRIVIAL(warning) << boost::format("Index for vendor %1% indicates update (%2%) but the new bundle was found neither in cache nor resources") + % idx.vendor() + % recommended->config_version.to_string(); } } @@ -607,11 +668,11 @@ void PresetUpdater::slic3r_update_notify() } } -PresetUpdater::UpdateResult PresetUpdater::config_update() const +PresetUpdater::UpdateResult PresetUpdater::config_update(const Semver &old_slic3r_version) const { if (! p->enabled_config_update) { return R_NOOP; } - auto updates = p->get_config_updates(); + auto updates = p->get_config_updates(old_slic3r_version); if (updates.incompats.size() > 0) { BOOST_LOG_TRIVIAL(info) << boost::format("%1% bundles incompatible. Asking for action...") % updates.incompats.size(); diff --git a/src/slic3r/Utils/PresetUpdater.hpp b/src/slic3r/Utils/PresetUpdater.hpp index 7c2aab7cc7..e186958284 100644 --- a/src/slic3r/Utils/PresetUpdater.hpp +++ b/src/slic3r/Utils/PresetUpdater.hpp @@ -11,6 +11,7 @@ namespace Slic3r { class AppConfig; class PresetBundle; +class Semver; class PresetUpdater { @@ -38,7 +39,9 @@ public: // If updating is enabled, check if updates are available in cache, if so, ask about installation. // A false return value implies Slic3r should exit due to incompatibility of configuration. - UpdateResult config_update() const; + // Providing old slic3r version upgrade profiles on upgrade of an application even in case + // that the config index installed from the Internet is equal to the index contained in the installation package. + UpdateResult config_update(const Semver &old_slic3r_version) const; // "Update" a list of bundles from resources (behaves like an online update). void install_bundles_rsrc(std::vector bundles, bool snapshot = true) const; diff --git a/src/slic3r/Utils/PrintHost.cpp b/src/slic3r/Utils/PrintHost.cpp index 59a929ecca..0a49b78153 100644 --- a/src/slic3r/Utils/PrintHost.cpp +++ b/src/slic3r/Utils/PrintHost.cpp @@ -15,6 +15,7 @@ #include "OctoPrint.hpp" #include "Duet.hpp" #include "FlashAir.hpp" +#include "AstroBox.hpp" #include "../GUI/PrintHostDialogs.hpp" namespace fs = boost::filesystem; @@ -45,6 +46,7 @@ PrintHost* PrintHost::get_print_host(DynamicPrintConfig *config) case htOctoPrint: return new OctoPrint(config); case htDuet: return new Duet(config); case htFlashAir: return new FlashAir(config); + case htAstroBox: return new AstroBox(config); default: return nullptr; } } else { diff --git a/t/custom_gcode.t b/t/custom_gcode.t index 4c1c1b108e..1bb52b618e 100644 --- a/t/custom_gcode.t +++ b/t/custom_gcode.t @@ -1,4 +1,4 @@ -use Test::More tests => 81; +use Test::More tests => 38; use strict; use warnings; @@ -45,70 +45,6 @@ use Slic3r::Test; #========================================================== -{ - my $parser = Slic3r::GCode::PlaceholderParser->new; - my $config = Slic3r::Config::new_from_defaults; - $config->set('printer_notes', ' PRINTER_VENDOR_PRUSA3D PRINTER_MODEL_MK2 '); - $config->set('nozzle_diameter', [0.6,0.6,0.6,0.6]); - $parser->apply_config($config); - $parser->set('foo' => 0); - $parser->set('bar' => 2); - $parser->set('num_extruders' => 4); - is $parser->process('[temperature_[foo]]'), - $config->temperature->[0], - "nested config options (legacy syntax)"; - is $parser->process('{temperature[foo]}'), - $config->temperature->[0], - "array reference"; - is $parser->process("test [ temperature_ [foo] ] \n hu"), - "test " . $config->temperature->[0] . " \n hu", - "whitespaces and newlines are maintained"; - is $parser->process('{2*3}'), '6', 'math: 2*3'; - is $parser->process('{2*3/6}'), '1', 'math: 2*3/6'; - is $parser->process('{2*3/12}'), '0', 'math: 2*3/12'; - ok abs($parser->process('{2.*3/12}') - 0.5) < 1e-7, 'math: 2.*3/12'; - is $parser->process('{2*(3-12)}'), '-18', 'math: 2*(3-12)'; - is $parser->process('{2*foo*(3-12)}'), '0', 'math: 2*foo*(3-12)'; - is $parser->process('{2*bar*(3-12)}'), '-36', 'math: 2*bar*(3-12)'; - ok abs($parser->process('{2.5*bar*(3-12)}') - -45) < 1e-7, 'math: 2.5*bar*(3-12)'; - is $parser->process('{min(12, 14)}'), '12', 'math: min(12, 14)'; - is $parser->process('{max(12, 14)}'), '14', 'math: max(12, 14)'; - is $parser->process('{min(13.4, -1238.1)}'), '-1238.1', 'math: min(13.4, -1238.1)'; - is $parser->process('{max(13.4, -1238.1)}'), '13.4', 'math: max(13.4, -1238.1)'; - - # Test the boolean expression parser. - is $parser->evaluate_boolean_expression('12 == 12'), 1, 'boolean expression parser: 12 == 12'; - is $parser->evaluate_boolean_expression('12 != 12'), 0, 'boolean expression parser: 12 != 12'; - is $parser->evaluate_boolean_expression('"has some PATTERN embedded" =~ /.*PATTERN.*/'), 1, 'boolean expression parser: regex matches'; - is $parser->evaluate_boolean_expression('"has some PATTERN embedded" =~ /.*PTRN.*/'), 0, 'boolean expression parser: regex does not match'; - is $parser->evaluate_boolean_expression('foo + 2 == bar'), 1, 'boolean expression parser: accessing variables, equal'; - is $parser->evaluate_boolean_expression('foo + 3 == bar'), 0, 'boolean expression parser: accessing variables, not equal'; - - is $parser->evaluate_boolean_expression('(12 == 12) and (13 != 14)'), 1, 'boolean expression parser: (12 == 12) and (13 != 14)'; - is $parser->evaluate_boolean_expression('(12 == 12) && (13 != 14)'), 1, 'boolean expression parser: (12 == 12) && (13 != 14)'; - is $parser->evaluate_boolean_expression('(12 == 12) or (13 == 14)'), 1, 'boolean expression parser: (12 == 12) or (13 == 14)'; - is $parser->evaluate_boolean_expression('(12 == 12) || (13 == 14)'), 1, 'boolean expression parser: (12 == 12) || (13 == 14)'; - is $parser->evaluate_boolean_expression('(12 == 12) and not (13 == 14)'), 1, 'boolean expression parser: (12 == 12) and not (13 == 14)'; - is $parser->evaluate_boolean_expression('(12 == 12) ? (1 - 1 == 0) : (2 * 2 == 3)'), 1, 'boolean expression parser: ternary true'; - is $parser->evaluate_boolean_expression('(12 == 21/2) ? (1 - 1 == 0) : (2 * 2 == 3)'), 0, 'boolean expression parser: ternary false'; - is $parser->evaluate_boolean_expression('(12 == 13) ? (1 - 1 == 3) : (2 * 2 == 4)'), 1, 'boolean expression parser: ternary false'; - is $parser->evaluate_boolean_expression('(12 == 2 * 6) ? (1 - 1 == 3) : (2 * 2 == 4)'), 0, 'boolean expression parser: ternary true'; - is $parser->evaluate_boolean_expression('12 < 3'), 0, 'boolean expression parser: lower than - false'; - is $parser->evaluate_boolean_expression('12 < 22'), 1, 'boolean expression parser: lower than - true'; - is $parser->evaluate_boolean_expression('12 > 3'), 1, 'boolean expression parser: greater than - true'; - is $parser->evaluate_boolean_expression('12 > 22'), 0, 'boolean expression parser: greater than - false'; - is $parser->evaluate_boolean_expression('12 <= 3'), 0, 'boolean expression parser: lower than or equal- false'; - is $parser->evaluate_boolean_expression('12 <= 22'), 1, 'boolean expression parser: lower than or equal - true'; - is $parser->evaluate_boolean_expression('12 >= 3'), 1, 'boolean expression parser: greater than or equal - true'; - is $parser->evaluate_boolean_expression('12 >= 22'), 0, 'boolean expression parser: greater than or equal - false'; - is $parser->evaluate_boolean_expression('12 <= 12'), 1, 'boolean expression parser: lower than or equal (same values) - true'; - is $parser->evaluate_boolean_expression('12 >= 12'), 1, 'boolean expression parser: greater than or equal (same values) - true'; - - is $parser->evaluate_boolean_expression('printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK2.*/ and nozzle_diameter[0]==0.6 and num_extruders>1'), 1, 'complex expression'; - is $parser->evaluate_boolean_expression('printer_notes=~/.*PRINTER_VEwerfNDOR_PRUSA3D.*/ or printer_notes=~/.*PRINTertER_MODEL_MK2.*/ or (nozzle_diameter[0]==0.6 and num_extruders>1)'), 1, 'complex expression2'; - is $parser->evaluate_boolean_expression('printer_notes=~/.*PRINTER_VEwerfNDOR_PRUSA3D.*/ or printer_notes=~/.*PRINTertER_MODEL_MK2.*/ or (nozzle_diameter[0]==0.3 and num_extruders>1)'), 0, 'complex expression3'; -} - { my $config = Slic3r::Config::new_from_defaults; $config->set('output_filename_format', 'ts_[travel_speed]_lh_[layer_height].gcode'); diff --git a/tests/CMakeLists.txt b/tests/CMakeLists.txt index f77b4bd25f..61fe972772 100644 --- a/tests/CMakeLists.txt +++ b/tests/CMakeLists.txt @@ -8,6 +8,11 @@ add_library(Catch2 INTERFACE) list (APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake/modules/Catch2) target_include_directories(Catch2 INTERFACE ${CMAKE_CURRENT_LIST_DIR}) add_library(Catch2::Catch2 ALIAS Catch2) +if (APPLE) + # OSX builds targeting OSX 10.9 do not support new std::uncought_exception() + # see https://github.com/catchorg/Catch2/issues/1218 + target_compile_definitions(Catch2 INTERFACE -DCATCH_CONFIG_NO_CPP17_UNCAUGHT_EXCEPTIONS) +endif() include(Catch) set(CATCH_EXTRA_ARGS "" CACHE STRING "Extra arguments for catch2 test suites.") @@ -27,4 +32,5 @@ add_subdirectory(libslic3r) add_subdirectory(timeutils) add_subdirectory(fff_print) add_subdirectory(sla_print) +add_subdirectory(cpp17 EXCLUDE_FROM_ALL) # does not have to be built all the time # add_subdirectory(example) diff --git a/tests/cpp17/CMakeLists.txt b/tests/cpp17/CMakeLists.txt new file mode 100644 index 0000000000..4e151ecbf0 --- /dev/null +++ b/tests/cpp17/CMakeLists.txt @@ -0,0 +1,9 @@ +cmake_minimum_required(VERSION 3.1) + +project(Cpp17Test) + +set(CMAKE_CXX_STANDARD 17) +set(CMAKE_CXX_STANDARD_REQUIRED ON) + +add_executable(cpp17test main.cpp) + diff --git a/tests/cpp17/main.cpp b/tests/cpp17/main.cpp new file mode 100644 index 0000000000..f053b4fb46 --- /dev/null +++ b/tests/cpp17/main.cpp @@ -0,0 +1,80 @@ +#include +#include +#include +#include + +// Test new headers in cpp17 +#include +#include +#include +#include + +// Test for nested namespace definition +namespace PrusaSlicer::Cpp17 { + +template class Foo +{ + T m_arg; +public: + + explicit Foo(T &&arg): m_arg{arg} {} +}; + +} // namespace PrusaSlicer::Cpp17 + +template std::string get_type(const T &v); + +template<> std::string get_type(const int &) { return "int"; } +template<> std::string get_type(const double &) { return "double"; } +template<> std::string get_type(const float &) { return "double"; } + +int main() +{ + // ///////////////////////////////////////////////////////////////////////// + // Template argument deduction for class templates + // ///////////////////////////////////////////////////////////////////////// + + auto foo = PrusaSlicer::Cpp17::Foo{1.f}; + + // ///////////////////////////////////////////////////////////////////////// + // Structured bindings: + // ///////////////////////////////////////////////////////////////////////// + + auto my_tuple = std::make_tuple(0.2, 10); + + auto [a, b] = my_tuple; + + std::cout << "a is " << get_type(a) << std::endl; + std::cout << "b is " << get_type(b) << std::endl; + + // ///////////////////////////////////////////////////////////////////////// + // Test for std::apply() + // ///////////////////////////////////////////////////////////////////////// + + auto fun = [] (auto a, auto b) { + std::cout << "a (" << get_type(a) << ") = " << a << std::endl; + std::cout << "b (" << get_type(b) << ") = " << b << std::endl; + }; + + std::apply(fun, my_tuple); + + // ///////////////////////////////////////////////////////////////////////// + // constexpr lambda and if + // ///////////////////////////////////////////////////////////////////////// + + auto isIntegral = [](auto v) constexpr -> bool { + if constexpr (std::is_integral_v) { + return true; + } else { + return false; + } + }; + + static_assert (isIntegral(10), "" ); + // would fail to compile: static_assert (isIntegral(10.0), "" ); + + std::cout << "Integer is integral: " << isIntegral(0) << std::endl; + std::cout << "Floating point is not integral: " << isIntegral(0.0) << std::endl; + + return EXIT_SUCCESS; +} diff --git a/tests/data/test_3mf/Prusa.stl b/tests/data/test_3mf/Prusa.stl new file mode 100644 index 0000000000..049cbaceea Binary files /dev/null and b/tests/data/test_3mf/Prusa.stl differ diff --git a/tests/libslic3r/CMakeLists.txt b/tests/libslic3r/CMakeLists.txt index 02764589b0..e34a40f346 100644 --- a/tests/libslic3r/CMakeLists.txt +++ b/tests/libslic3r/CMakeLists.txt @@ -7,6 +7,7 @@ add_executable(${_TEST_NAME}_tests test_config.cpp test_elephant_foot_compensation.cpp test_geometry.cpp + test_placeholder_parser.cpp test_polygon.cpp test_stl.cpp ) diff --git a/tests/libslic3r/test_3mf.cpp b/tests/libslic3r/test_3mf.cpp index b413cbe0bc..6b60182b53 100644 --- a/tests/libslic3r/test_3mf.cpp +++ b/tests/libslic3r/test_3mf.cpp @@ -2,19 +2,90 @@ #include "libslic3r/Model.hpp" #include "libslic3r/Format/3mf.hpp" +#include "libslic3r/Format/STL.hpp" + +#include using namespace Slic3r; SCENARIO("Reading 3mf file", "[3mf]") { GIVEN("umlauts in the path of the file") { - Slic3r::Model model; + Model model; WHEN("3mf model is read") { std::string path = std::string(TEST_DATA_DIR) + "/test_3mf/Geräte/Büchse.3mf"; DynamicPrintConfig config; - bool ret = Slic3r::load_3mf(path.c_str(), &config, &model, false); + bool ret = load_3mf(path.c_str(), &config, &model, false); THEN("load should succeed") { REQUIRE(ret); } } } } + +SCENARIO("Export+Import geometry to/from 3mf file cycle", "[3mf]") { + GIVEN("world vertices coordinates before save") { + // load a model from stl file + Model src_model; + std::string src_file = std::string(TEST_DATA_DIR) + "/test_3mf/Prusa.stl"; + load_stl(src_file.c_str(), &src_model); + src_model.add_default_instances(); + + ModelObject* src_object = src_model.objects[0]; + + // apply generic transformation to the 1st volume + Geometry::Transformation src_volume_transform; + src_volume_transform.set_offset(Vec3d(10.0, 20.0, 0.0)); + src_volume_transform.set_rotation(Vec3d(Geometry::deg2rad(25.0), Geometry::deg2rad(35.0), Geometry::deg2rad(45.0))); + src_volume_transform.set_scaling_factor(Vec3d(1.1, 1.2, 1.3)); + src_volume_transform.set_mirror(Vec3d(-1.0, 1.0, -1.0)); + src_object->volumes[0]->set_transformation(src_volume_transform); + + // apply generic transformation to the 1st instance + Geometry::Transformation src_instance_transform; + src_instance_transform.set_offset(Vec3d(5.0, 10.0, 0.0)); + src_instance_transform.set_rotation(Vec3d(Geometry::deg2rad(12.0), Geometry::deg2rad(13.0), Geometry::deg2rad(14.0))); + src_instance_transform.set_scaling_factor(Vec3d(0.9, 0.8, 0.7)); + src_instance_transform.set_mirror(Vec3d(1.0, -1.0, -1.0)); + src_object->instances[0]->set_transformation(src_instance_transform); + + WHEN("model is saved+loaded to/from 3mf file") { + // save the model to 3mf file + std::string test_file = std::string(TEST_DATA_DIR) + "/test_3mf/prusa.3mf"; +#if ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + store_3mf(test_file.c_str(), &src_model, nullptr, false); +#else + store_3mf(test_file.c_str(), &src_model, nullptr); +#endif // ENABLE_CONFIGURABLE_PATHS_EXPORT_TO_3MF_AND_AMF + + // load back the model from the 3mf file + Model dst_model; + DynamicPrintConfig dst_config; + load_3mf(test_file.c_str(), &dst_config, &dst_model, false); + boost::filesystem::remove(test_file); + + // compare meshes + TriangleMesh src_mesh = src_model.mesh(); + src_mesh.repair(); + + TriangleMesh dst_mesh = dst_model.mesh(); + dst_mesh.repair(); + + bool res = src_mesh.its.vertices.size() == dst_mesh.its.vertices.size(); + if (res) + { + for (size_t i = 0; i < dst_mesh.its.vertices.size(); ++i) + { + res &= dst_mesh.its.vertices[i].isApprox(src_mesh.its.vertices[i]); + if (!res) + { + Vec3f diff = dst_mesh.its.vertices[i] - src_mesh.its.vertices[i]; + std::cout << i << ": diff " << to_string((Vec3d)diff.cast()) << "\n"; + } + } + } + THEN("world vertices coordinates after load match") { + REQUIRE(res); + } + } + } +} diff --git a/tests/libslic3r/test_clipper_utils.cpp b/tests/libslic3r/test_clipper_utils.cpp index 21d2c2cd40..69e9d0efbc 100644 --- a/tests/libslic3r/test_clipper_utils.cpp +++ b/tests/libslic3r/test_clipper_utils.cpp @@ -1,5 +1,6 @@ #include +#include #include #include @@ -223,3 +224,78 @@ SCENARIO("Various Clipper operations - t/clipper.t", "[ClipperUtils]") { } } } + +template +double polytree_area(const Tree &tree, std::vector

*out) +{ + traverse_pt(tree, out); + + return std::accumulate(out->begin(), out->end(), 0.0, + [](double a, const P &p) { return a + p.area(); }); +} + +size_t count_polys(const ExPolygons& expolys) +{ + size_t c = 0; + for (auto &ep : expolys) c += ep.holes.size() + 1; + + return c; +} + +TEST_CASE("Traversing Clipper PolyTree", "[ClipperUtils]") { + // Create a polygon representing unit box + Polygon unitbox; + const auto UNIT = coord_t(1. / SCALING_FACTOR); + unitbox.points = {{0, 0}, {UNIT, 0}, {UNIT, UNIT}, {0, UNIT}}; + + Polygon box_frame = unitbox; + box_frame.scale(20, 10); + + Polygon hole_left = unitbox; + hole_left.scale(8); + hole_left.translate(UNIT, UNIT); + hole_left.reverse(); + + Polygon hole_right = hole_left; + hole_right.translate(UNIT * 10, 0); + + Polygon inner_left = unitbox; + inner_left.scale(4); + inner_left.translate(UNIT * 3, UNIT * 3); + + Polygon inner_right = inner_left; + inner_right.translate(UNIT * 10, 0); + + Polygons reference = union_({box_frame, hole_left, hole_right, inner_left, inner_right}); + + ClipperLib::PolyTree tree = union_pt(reference); + double area_sum = box_frame.area() + hole_left.area() + + hole_right.area() + inner_left.area() + + inner_right.area(); + + REQUIRE(area_sum > 0); + + SECTION("Traverse into Polygons WITHOUT spatial ordering") { + Polygons output; + REQUIRE(area_sum == Approx(polytree_area(tree.GetFirst(), &output))); + REQUIRE(output.size() == reference.size()); + } + + SECTION("Traverse into ExPolygons WITHOUT spatial ordering") { + ExPolygons output; + REQUIRE(area_sum == Approx(polytree_area(tree.GetFirst(), &output))); + REQUIRE(count_polys(output) == reference.size()); + } + + SECTION("Traverse into Polygons WITH spatial ordering") { + Polygons output; + REQUIRE(area_sum == Approx(polytree_area(tree.GetFirst(), &output))); + REQUIRE(output.size() == reference.size()); + } + + SECTION("Traverse into ExPolygons WITH spatial ordering") { + ExPolygons output; + REQUIRE(area_sum == Approx(polytree_area(tree.GetFirst(), &output))); + REQUIRE(count_polys(output) == reference.size()); + } +} diff --git a/tests/libslic3r/test_placeholder_parser.cpp b/tests/libslic3r/test_placeholder_parser.cpp new file mode 100644 index 0000000000..5802862b7f --- /dev/null +++ b/tests/libslic3r/test_placeholder_parser.cpp @@ -0,0 +1,74 @@ +#include + +#include "libslic3r/PlaceholderParser.hpp" +#include "libslic3r/PrintConfig.hpp" + +using namespace Slic3r; + +SCENARIO("Placeholder parser scripting", "[PlaceholderParser]") { + PlaceholderParser parser; + auto config = DynamicPrintConfig::full_print_config(); + + config.set_deserialize( { + { "printer_notes", " PRINTER_VENDOR_PRUSA3D PRINTER_MODEL_MK2 " }, + { "nozzle_diameter", "0.6;0.6;0.6;0.6" }, + { "temperature", "357;359;363;378" } + }); + parser.apply_config(config); + parser.set("foo", 0); + parser.set("bar", 2); + parser.set("num_extruders", 4); + + SECTION("nested config options (legacy syntax)") { REQUIRE(parser.process("[temperature_[foo]]") == "357"); } + SECTION("array reference") { REQUIRE(parser.process("{temperature[foo]}") == "357"); } + SECTION("whitespaces and newlines are maintained") { REQUIRE(parser.process("test [ temperature_ [foo] ] \n hu") == "test 357 \n hu"); } + + // Test the math expressions. + SECTION("math: 2*3") { REQUIRE(parser.process("{2*3}") == "6"); } + SECTION("math: 2*3/6") { REQUIRE(parser.process("{2*3/6}") == "1"); } + SECTION("math: 2*3/12") { REQUIRE(parser.process("{2*3/12}") == "0"); } + SECTION("math: 2.*3/12") { REQUIRE(std::stod(parser.process("{2.*3/12}")) == Approx(0.5)); } +// SECTION("math: 10 % 2.5") { REQUIRE(parser.process("{10%2.5}") == "0"); } +// SECTION("math: 11 / 2.5") { REQUIRE(parser.process("{11/2.5-1}") == "1"); } + SECTION("math: 2*(3-12)") { REQUIRE(parser.process("{2*(3-12)}") == "-18"); } + SECTION("math: 2*foo*(3-12)") { REQUIRE(parser.process("{2*foo*(3-12)}") == "0"); } + SECTION("math: 2*bar*(3-12)") { REQUIRE(parser.process("{2*bar*(3-12)}") == "-36"); } + SECTION("math: 2.5*bar*(3-12)") { REQUIRE(std::stod(parser.process("{2.5*bar*(3-12)}")) == Approx(-45)); } + SECTION("math: min(12, 14)") { REQUIRE(parser.process("{min(12, 14)}") == "12"); } + SECTION("math: max(12, 14)") { REQUIRE(parser.process("{max(12, 14)}") == "14"); } + SECTION("math: min(13.4, -1238.1)") { REQUIRE(std::stod(parser.process("{min(13.4, -1238.1)}")) == Approx(-1238.1)); } + SECTION("math: max(13.4, -1238.1)") { REQUIRE(std::stod(parser.process("{max(13.4, -1238.1)}")) == Approx(13.4)); } +// SECTION("math: int(13.4)") { REQUIRE(parser.process("{int(13.4)}") == "13"); } + + // Test the boolean expression parser. + auto boolean_expression = [&parser](const std::string& templ) { return parser.evaluate_boolean_expression(templ, parser.config()); }; + + SECTION("boolean expression parser: 12 == 12") { REQUIRE(boolean_expression("12 == 12")); } + SECTION("boolean expression parser: 12 != 12") { REQUIRE(! boolean_expression("12 != 12")); } + SECTION("boolean expression parser: regex matches") { REQUIRE(boolean_expression("\"has some PATTERN embedded\" =~ /.*PATTERN.*/")); } + SECTION("boolean expression parser: regex does not match") { REQUIRE(! boolean_expression("\"has some PATTERN embedded\" =~ /.*PTRN.*/")); } + SECTION("boolean expression parser: accessing variables, equal") { REQUIRE(boolean_expression("foo + 2 == bar")); } + SECTION("boolean expression parser: accessing variables, not equal") { REQUIRE(! boolean_expression("foo + 3 == bar")); } + SECTION("boolean expression parser: (12 == 12) and (13 != 14)") { REQUIRE(boolean_expression("(12 == 12) and (13 != 14)")); } + SECTION("boolean expression parser: (12 == 12) && (13 != 14)") { REQUIRE(boolean_expression("(12 == 12) && (13 != 14)")); } + SECTION("boolean expression parser: (12 == 12) or (13 == 14)") { REQUIRE(boolean_expression("(12 == 12) or (13 == 14)")); } + SECTION("boolean expression parser: (12 == 12) || (13 == 14)") { REQUIRE(boolean_expression("(12 == 12) || (13 == 14)")); } + SECTION("boolean expression parser: (12 == 12) and not (13 == 14)") { REQUIRE(boolean_expression("(12 == 12) and not (13 == 14)")); } + SECTION("boolean expression parser: ternary true") { REQUIRE(boolean_expression("(12 == 12) ? (1 - 1 == 0) : (2 * 2 == 3)")); } + SECTION("boolean expression parser: ternary false") { REQUIRE(! boolean_expression("(12 == 21/2) ? (1 - 1 == 0) : (2 * 2 == 3)")); } + SECTION("boolean expression parser: ternary false 2") { REQUIRE(boolean_expression("(12 == 13) ? (1 - 1 == 3) : (2 * 2 == 4)")); } + SECTION("boolean expression parser: ternary true 2") { REQUIRE(! boolean_expression("(12 == 2 * 6) ? (1 - 1 == 3) : (2 * 2 == 4)")); } + SECTION("boolean expression parser: lower than - false") { REQUIRE(! boolean_expression("12 < 3")); } + SECTION("boolean expression parser: lower than - true") { REQUIRE(boolean_expression("12 < 22")); } + SECTION("boolean expression parser: greater than - true") { REQUIRE(boolean_expression("12 > 3")); } + SECTION("boolean expression parser: greater than - false") { REQUIRE(! boolean_expression("12 > 22")); } + SECTION("boolean expression parser: lower than or equal- false") { REQUIRE(! boolean_expression("12 <= 3")); } + SECTION("boolean expression parser: lower than or equal - true") { REQUIRE(boolean_expression("12 <= 22")); } + SECTION("boolean expression parser: greater than or equal - true") { REQUIRE(boolean_expression("12 >= 3")); } + SECTION("boolean expression parser: greater than or equal - false") { REQUIRE(! boolean_expression("12 >= 22")); } + SECTION("boolean expression parser: lower than or equal (same values) - true") { REQUIRE(boolean_expression("12 <= 12")); } + SECTION("boolean expression parser: greater than or equal (same values) - true") { REQUIRE(boolean_expression("12 >= 12")); } + SECTION("complex expression") { REQUIRE(boolean_expression("printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK2.*/ and nozzle_diameter[0]==0.6 and num_extruders>1")); } + SECTION("complex expression2") { REQUIRE(boolean_expression("printer_notes=~/.*PRINTER_VEwerfNDOR_PRUSA3D.*/ or printer_notes=~/.*PRINTertER_MODEL_MK2.*/ or (nozzle_diameter[0]==0.6 and num_extruders>1)")); } + SECTION("complex expression3") { REQUIRE(! boolean_expression("printer_notes=~/.*PRINTER_VEwerfNDOR_PRUSA3D.*/ or printer_notes=~/.*PRINTertER_MODEL_MK2.*/ or (nozzle_diameter[0]==0.3 and num_extruders>1)")); } +} diff --git a/version.inc b/version.inc index 0a62ff6f35..dbd97b6554 100644 --- a/version.inc +++ b/version.inc @@ -3,7 +3,7 @@ set(SLIC3R_APP_NAME "PrusaSlicer") set(SLIC3R_APP_KEY "PrusaSlicer") -set(SLIC3R_VERSION "2.1.0") +set(SLIC3R_VERSION "2.2.0-alpha2") set(SLIC3R_BUILD_ID "PrusaSlicer-${SLIC3R_VERSION}+UNKNOWN") -set(SLIC3R_RC_VERSION "2,1,0,0") -set(SLIC3R_RC_VERSION_DOTS "2.1.0.0") +set(SLIC3R_RC_VERSION "2,2,0,0") +set(SLIC3R_RC_VERSION_DOTS "2.2.0.0") diff --git a/xs/xsp/Layer.xsp b/xs/xsp/Layer.xsp index 6f3164707a..6ca953f82c 100644 --- a/xs/xsp/Layer.xsp +++ b/xs/xsp/Layer.xsp @@ -61,7 +61,7 @@ Ref add_region(PrintRegion* print_region); ExPolygonCollection* slices() - %code%{ RETVAL = new ExPolygonCollection(THIS->slices); %}; + %code%{ RETVAL = new ExPolygonCollection(THIS->lslices); %}; int ptr() %code%{ RETVAL = (int)(intptr_t)THIS; %}; @@ -110,7 +110,7 @@ Ref add_region(PrintRegion* print_region); ExPolygonCollection* slices() - %code%{ RETVAL = new ExPolygonCollection(THIS->slices); %}; + %code%{ RETVAL = new ExPolygonCollection(THIS->lslices); %}; void export_region_slices_to_svg(const char *path); void export_region_fill_surfaces_to_svg(const char *path);