Avoid unnecessary call of volume_bbox if bed shape is not rectangle

This commit is contained in:
Noisyfox 2025-02-19 15:50:15 +08:00
parent 5d2e7e4dc4
commit 7494825038

View file

@ -1077,14 +1077,15 @@ bool GLVolumeCollection::check_outside_state(const BuildVolume &build_volume, Mo
{
if (! volume->is_modifier && (volume->shader_outside_printer_detection_enabled || (! volume->is_wipe_tower && volume->composite_id.volume_id >= 0))) {
BuildVolume::ObjectState state;
const BoundingBoxf3& bb = volume_bbox(*volume);
if (volume_below(*volume))
state = BuildVolume::ObjectState::Below;
else {
switch (plate_build_volume.type()) {
case BuildVolume_Type::Rectangle:
case BuildVolume_Type::Rectangle: {
//FIXME this test does not evaluate collision of a build volume bounding box with non-convex objects.
const BoundingBoxf3& bb = volume_bbox(*volume);
state = plate_build_volume.volume_state_bbox(bb);
}
break;
case BuildVolume_Type::Circle:
case BuildVolume_Type::Convex: