Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_multivolume_models

This commit is contained in:
Enrico Turri 2019-02-20 13:16:39 +01:00
commit 7443868e87
33 changed files with 1682 additions and 827 deletions

View file

@ -323,7 +323,7 @@ namespace Slic3r {
typedef std::map<int, ObjectMetadata> IdToMetadataMap;
typedef std::map<int, Geometry> IdToGeometryMap;
typedef std::map<int, std::vector<coordf_t>> IdToLayerHeightsProfileMap;
typedef std::map<int, std::vector<Vec3f>> IdToSlaSupportPointsMap;
typedef std::map<int, std::vector<sla::SupportPoint>> IdToSlaSupportPointsMap;
// Version of the 3mf file
unsigned int m_version;
@ -776,10 +776,19 @@ namespace Slic3r {
std::vector<std::string> objects;
boost::split(objects, buffer, boost::is_any_of("\n"), boost::token_compress_off);
// Info on format versioning - see 3mf.hpp
int version = 0;
if (!objects.empty() && objects[0].find("support_points_format_version=") != std::string::npos) {
objects[0].erase(objects[0].begin(), objects[0].begin() + 30); // removes the string
version = std::stoi(objects[0]);
objects.erase(objects.begin()); // pop the header
}
for (const std::string& object : objects)
{
std::vector<std::string> object_data;
boost::split(object_data, object, boost::is_any_of("|"), boost::token_compress_off);
if (object_data.size() != 2)
{
add_error("Error while reading object data");
@ -811,10 +820,24 @@ namespace Slic3r {
std::vector<std::string> object_data_points;
boost::split(object_data_points, object_data[1], boost::is_any_of(" "), boost::token_compress_off);
std::vector<Vec3f> sla_support_points;
std::vector<sla::SupportPoint> sla_support_points;
for (unsigned int i=0; i<object_data_points.size(); i+=3)
sla_support_points.push_back(Vec3d(std::atof(object_data_points[i+0].c_str()), std::atof(object_data_points[i+1].c_str()), std::atof(object_data_points[i+2].c_str())).cast<float>());
if (version == 0) {
for (unsigned int i=0; i<object_data_points.size(); i+=3)
sla_support_points.emplace_back(std::atof(object_data_points[i+0].c_str()),
std::atof(object_data_points[i+1].c_str()),
std::atof(object_data_points[i+2].c_str()),
0.4f,
false);
}
if (version == 1) {
for (unsigned int i=0; i<object_data_points.size(); i+=5)
sla_support_points.emplace_back(std::atof(object_data_points[i+0].c_str()),
std::atof(object_data_points[i+1].c_str()),
std::atof(object_data_points[i+2].c_str()),
std::atof(object_data_points[i+3].c_str()),
std::atof(object_data_points[i+4].c_str()));
}
if (!sla_support_points.empty())
m_sla_support_points.insert(IdToSlaSupportPointsMap::value_type(object_id, sla_support_points));
@ -1961,7 +1984,7 @@ namespace Slic3r {
for (const ModelObject* object : model.objects)
{
++count;
const std::vector<Vec3f>& sla_support_points = object->sla_support_points;
const std::vector<sla::SupportPoint>& sla_support_points = object->sla_support_points;
if (!sla_support_points.empty())
{
sprintf(buffer, "object_id=%d|", count);
@ -1970,7 +1993,7 @@ namespace Slic3r {
// Store the layer height profile as a single space separated list.
for (size_t i = 0; i < sla_support_points.size(); ++i)
{
sprintf(buffer, (i==0 ? "%f %f %f" : " %f %f %f"), sla_support_points[i](0), sla_support_points[i](1), sla_support_points[i](2));
sprintf(buffer, (i==0 ? "%f %f %f %f %f" : " %f %f %f %f %f"), sla_support_points[i].pos(0), sla_support_points[i].pos(1), sla_support_points[i].pos(2), sla_support_points[i].head_front_radius, (float)sla_support_points[i].is_new_island);
out += buffer;
}
out += "\n";
@ -1979,6 +2002,9 @@ namespace Slic3r {
if (!out.empty())
{
// Adds version header at the beginning:
out = std::string("support_points_format_version=") + std::to_string(support_points_format_version) + std::string("\n") + out;
if (!mz_zip_writer_add_mem(&archive, SLA_SUPPORT_POINTS_FILE.c_str(), (const void*)out.data(), out.length(), MZ_DEFAULT_COMPRESSION))
{
add_error("Unable to add sla support points file to archive");

View file

@ -3,6 +3,23 @@
namespace Slic3r {
/* The format for saving the SLA points was changing in the past. This enum holds the latest version that is being currently used.
* Examples of the Slic3r_PE_sla_support_points.txt for historically used versions:
* version 0 : object_id=1|-12.055421 -2.658771 10.000000
object_id=2|-14.051745 -3.570338 5.000000
// no header and x,y,z positions of the points)
* version 1 : ThreeMF_support_points_version=1
object_id=1|-12.055421 -2.658771 10.000000 0.4 0.0
object_id=2|-14.051745 -3.570338 5.000000 0.6 1.0
// introduced header with version number; x,y,z,head_size,is_new_island)
*/
enum {
support_points_format_version = 1
};
class Model;
class DynamicPrintConfig;

View file

@ -583,7 +583,7 @@ void AMFParserContext::endElement(const char * /* name */)
else if (m_path.size() == 3 && m_path[1] == NODE_TYPE_OBJECT && m_object && strcmp(opt_key, "sla_support_points") == 0) {
// Parse object's layer height profile, a semicolon separated list of floats.
unsigned char coord_idx = 0;
Vec3f point(Vec3f::Zero());
Eigen::Matrix<float, 5, 1, Eigen::DontAlign> point(Eigen::Matrix<float, 5, 1, Eigen::DontAlign>::Zero());
char *p = const_cast<char*>(m_value[1].c_str());
for (;;) {
char *end = strchr(p, ';');
@ -591,8 +591,8 @@ void AMFParserContext::endElement(const char * /* name */)
*end = 0;
point(coord_idx) = atof(p);
if (++coord_idx == 3) {
m_object->sla_support_points.push_back(point);
if (++coord_idx == 5) {
m_object->sla_support_points.push_back(sla::SupportPoint(point));
coord_idx = 0;
}
if (end == nullptr)
@ -900,14 +900,14 @@ bool store_amf(const char *path, Model *model, const DynamicPrintConfig *config)
}
//FIXME Store the layer height ranges (ModelObject::layer_height_ranges)
const std::vector<Vec3f>& sla_support_points = object->sla_support_points;
const std::vector<sla::SupportPoint>& sla_support_points = object->sla_support_points;
if (!sla_support_points.empty()) {
// Store the SLA supports as a single semicolon separated list.
stream << " <metadata type=\"slic3r.sla_support_points\">";
for (size_t i = 0; i < sla_support_points.size(); ++i) {
if (i != 0)
stream << ";";
stream << sla_support_points[i](0) << ";" << sla_support_points[i](1) << ";" << sla_support_points[i](2);
stream << sla_support_points[i].pos(0) << ";" << sla_support_points[i].pos(1) << ";" << sla_support_points[i].pos(2) << ";" << sla_support_points[i].head_front_radius << ";" << sla_support_points[i].is_new_island;
}
stream << "\n </metadata>\n";
}

View file

@ -12,6 +12,7 @@
#include <utility>
#include <vector>
#include "Geometry.hpp"
#include <libslic3r/SLA/SLACommon.hpp>
namespace Slic3r {
@ -175,7 +176,8 @@ public:
// This vector holds position of selected support points for SLA. The data are
// saved in mesh coordinates to allow using them for several instances.
std::vector<Vec3f> sla_support_points;
// The format is (x, y, z, point_size, supports_island)
std::vector<sla::SupportPoint> sla_support_points;
/* This vector accumulates the total translation applied to the object by the
center_around_origin() method. Callers might want to apply the same translation

View file

@ -22,6 +22,7 @@ typedef Point Vector;
// Vector types with a fixed point coordinate base type.
typedef Eigen::Matrix<coord_t, 2, 1, Eigen::DontAlign> Vec2crd;
typedef Eigen::Matrix<coord_t, 3, 1, Eigen::DontAlign> Vec3crd;
typedef Eigen::Matrix<int, 2, 1, Eigen::DontAlign> Vec2i;
typedef Eigen::Matrix<int, 3, 1, Eigen::DontAlign> Vec3i;
typedef Eigen::Matrix<int64_t, 2, 1, Eigen::DontAlign> Vec2i64;
typedef Eigen::Matrix<int64_t, 3, 1, Eigen::DontAlign> Vec3i64;

View file

@ -244,8 +244,9 @@ public:
// Bitmap of flags.
enum FlagBits {
DEFAULT,
NO_RELOAD_SCENE = 0,
RELOAD_SCENE = 1,
NO_RELOAD_SCENE = 0,
RELOAD_SCENE = 1 << 1,
RELOAD_SLA_SUPPORT_POINTS = 1 << 2,
};
// Bitmap of FlagBits
unsigned int flags;

View file

@ -2630,28 +2630,19 @@ void PrintConfigDef::init_sla_params()
def->min = 0;
def->default_value = new ConfigOptionFloat(5.0);
def = this->add("support_density_at_horizontal", coInt);
def->label = L("Density on horizontal surfaces");
def = this->add("support_points_density_relative", coInt);
def->label = L("Support points density");
def->category = L("Supports");
def->tooltip = L("How many support points (approximately) should be placed on horizontal surface.");
def->sidetext = L("points per square dm");
def->tooltip = L("This is a relative measure of support points density.");
def->sidetext = L("%");
def->cli = "";
def->min = 0;
def->default_value = new ConfigOptionInt(500);
def->default_value = new ConfigOptionInt(100);
def = this->add("support_density_at_45", coInt);
def->label = L("Density on surfaces at 45 degrees");
def = this->add("support_points_minimal_distance", coFloat);
def->label = L("Minimal distance of the support points");
def->category = L("Supports");
def->tooltip = L("How many support points (approximately) should be placed on surface sloping at 45 degrees.");
def->sidetext = L("points per square dm");
def->cli = "";
def->min = 0;
def->default_value = new ConfigOptionInt(250);
def = this->add("support_minimal_z", coFloat);
def->label = L("Minimal support point height");
def->category = L("Supports");
def->tooltip = L("No support points will be placed lower than this value from the bottom.");
def->tooltip = L("No support points will be placed closer than this threshold.");
def->sidetext = L("mm");
def->cli = "";
def->min = 0;

View file

@ -1002,9 +1002,8 @@ public:
ConfigOptionFloat support_object_elevation /*= 5.0*/;
/////// Following options influence automatic support points placement:
ConfigOptionInt support_density_at_horizontal;
ConfigOptionInt support_density_at_45;
ConfigOptionFloat support_minimal_z;
ConfigOptionInt support_points_density_relative;
ConfigOptionFloat support_points_minimal_distance;
// Now for the base pool (pad) /////////////////////////////////////////////
@ -1040,9 +1039,8 @@ protected:
OPT_PTR(support_base_height);
OPT_PTR(support_critical_angle);
OPT_PTR(support_max_bridge_length);
OPT_PTR(support_density_at_horizontal);
OPT_PTR(support_density_at_45);
OPT_PTR(support_minimal_z);
OPT_PTR(support_points_density_relative);
OPT_PTR(support_points_minimal_distance);
OPT_PTR(support_object_elevation);
OPT_PTR(pad_enable);
OPT_PTR(pad_wall_thickness);

View file

@ -1,47 +1,23 @@
#include "igl/random_points_on_mesh.h"
#include "igl/AABB.h"
#include <tbb/parallel_for.h>
#include "SLAAutoSupports.hpp"
#include "Model.hpp"
#include "ExPolygon.hpp"
#include "SVG.hpp"
#include "Point.hpp"
#include "ClipperUtils.hpp"
#include "Tesselate.hpp"
#include "libslic3r.h"
#include <iostream>
#include <random>
namespace Slic3r {
SLAAutoSupports::SLAAutoSupports(const TriangleMesh& mesh, const sla::EigenMesh3D& emesh, const std::vector<ExPolygons>& slices, const std::vector<float>& heights,
const Config& config, std::function<void(void)> throw_on_cancel)
: m_config(config), m_V(emesh.V()), m_F(emesh.F()), m_throw_on_cancel(throw_on_cancel)
{
// FIXME: It might be safer to get rid of the rand() calls altogether, because it is probably
// not always thread-safe and can be slow if it is.
srand(time(NULL)); // rand() is used by igl::random_point_on_mesh
// Find all separate islands that will need support. The coord_t number denotes height
// of a point just below the mesh (so that we can later project the point precisely
// on the mesh by raycasting (done by igl) and not risking we will place the point inside).
std::vector<std::pair<ExPolygon, coord_t>> islands = find_islands(slices, heights);
// Uniformly cover each of the islands with support points.
for (const auto& island : islands) {
std::vector<Vec3d> points = uniformly_cover(island);
m_throw_on_cancel();
project_upward_onto_mesh(points);
m_output.insert(m_output.end(), points.begin(), points.end());
m_throw_on_cancel();
}
// We are done with the islands. Let's sprinkle the rest of the mesh.
// The function appends to m_output.
sprinkle_mesh(mesh);
}
float SLAAutoSupports::approximate_geodesic_distance(const Vec3d& p1, const Vec3d& p2, Vec3d& n1, Vec3d& n2)
/*float SLAAutoSupports::approximate_geodesic_distance(const Vec3d& p1, const Vec3d& p2, Vec3d& n1, Vec3d& n2)
{
n1.normalize();
n2.normalize();
@ -59,115 +35,6 @@ float SLAAutoSupports::approximate_geodesic_distance(const Vec3d& p1, const Vec3
}
void SLAAutoSupports::sprinkle_mesh(const TriangleMesh& mesh)
{
std::vector<Vec3d> points;
// Loads the ModelObject raw_mesh and transforms it by first instance's transformation matrix (disregarding translation).
// Instances only differ in z-rotation, so it does not matter which of them will be used for the calculation.
// The supports point will be calculated on this mesh (so scaling ang vertical direction is correctly accounted for).
// Results will be inverse-transformed to raw_mesh coordinates.
//TriangleMesh mesh = m_model_object.raw_mesh();
//Transform3d transformation_matrix = m_model_object.instances[0]->get_matrix(true/*dont_translate*/);
//mesh.transform(transformation_matrix);
// Check that the object is thick enough to produce any support points
BoundingBoxf3 bb = mesh.bounding_box();
if (bb.size()(2) < m_config.minimal_z)
return;
// All points that we curretly have must be transformed too, so distance to them is correcly calculated.
//for (Vec3f& point : m_model_object.sla_support_points)
// point = transformation_matrix.cast<float>() * point;
// In order to calculate distance to already placed points, we must keep know which facet the point lies on.
std::vector<Vec3d> facets_normals;
// Only points belonging to islands were added so far - they all lie on horizontal surfaces:
for (unsigned int i=0; i<m_output.size(); ++i)
facets_normals.push_back(Vec3d(0,0,-1));
// The AABB hierarchy will be used to find normals of already placed points.
// The points added automatically will just push_back the new normal on the fly.
/*igl::AABB<Eigen::MatrixXf,3> aabb;
aabb.init(V, F);
for (unsigned int i=0; i<m_model_object.sla_support_points.size(); ++i) {
int facet_idx = 0;
Eigen::Matrix<float, 1, 3> dump;
Eigen::MatrixXf query_point = m_model_object.sla_support_points[i];
aabb.squared_distance(V, F, query_point, facet_idx, dump);
Vec3f a1 = V.row(F(facet_idx,1)) - V.row(F(facet_idx,0));
Vec3f a2 = V.row(F(facet_idx,2)) - V.row(F(facet_idx,0));
Vec3f normal = a1.cross(a2);
normal.normalize();
facets_normals.push_back(normal);
}*/
// New potential support point is randomly generated on the mesh and distance to all already placed points is calculated.
// In case it is never smaller than certain limit (depends on the new point's facet normal), the point is accepted.
// The process stops after certain number of points is refused in a row.
Vec3d point;
Vec3d normal;
int added_points = 0;
int refused_points = 0;
const int refused_limit = 30;
// Angle at which the density reaches zero:
const float threshold_angle = std::min(M_PI_2, M_PI_4 * acos(0.f/m_config.density_at_horizontal) / acos(m_config.density_at_45/m_config.density_at_horizontal));
size_t cancel_test_cntr = 0;
while (refused_points < refused_limit) {
if (++ cancel_test_cntr == 500) {
// Don't call the cancellation routine too often as the multi-core cache synchronization
// may be pretty expensive.
m_throw_on_cancel();
cancel_test_cntr = 0;
}
// Place a random point on the mesh and calculate corresponding facet's normal:
Eigen::VectorXi FI;
Eigen::MatrixXd B;
igl::random_points_on_mesh(1, m_V, m_F, B, FI);
point = B(0,0)*m_V.row(m_F(FI(0),0)) +
B(0,1)*m_V.row(m_F(FI(0),1)) +
B(0,2)*m_V.row(m_F(FI(0),2));
if (point(2) - bb.min(2) < m_config.minimal_z)
continue;
Vec3d a1 = m_V.row(m_F(FI(0),1)) - m_V.row(m_F(FI(0),0));
Vec3d a2 = m_V.row(m_F(FI(0),2)) - m_V.row(m_F(FI(0),0));
normal = a1.cross(a2);
normal.normalize();
// calculate angle between the normal and vertical:
float angle = angle_from_normal(normal.cast<float>());
if (angle > threshold_angle)
continue;
const float limit = distance_limit(angle);
bool add_it = true;
for (unsigned int i=0; i<points.size(); ++i) {
if (approximate_geodesic_distance(points[i], point, facets_normals[i], normal) < limit) {
add_it = false;
++refused_points;
break;
}
}
if (add_it) {
points.push_back(point.cast<double>());
facets_normals.push_back(normal);
++added_points;
refused_points = 0;
}
}
m_output.insert(m_output.end(), points.begin(), points.end());
// Now transform all support points to mesh coordinates:
//for (Vec3f& point : m_model_object.sla_support_points)
// point = transformation_matrix.inverse().cast<float>() * point;
}
float SLAAutoSupports::get_required_density(float angle) const
{
// calculation would be density_0 * cos(angle). To provide one more degree of freedom, we will scale the angle
@ -179,10 +46,470 @@ float SLAAutoSupports::get_required_density(float angle) const
float SLAAutoSupports::distance_limit(float angle) const
{
return 1./(2.4*get_required_density(angle));
}*/
SLAAutoSupports::SLAAutoSupports(const TriangleMesh& mesh, const sla::EigenMesh3D& emesh, const std::vector<ExPolygons>& slices, const std::vector<float>& heights,
const Config& config, std::function<void(void)> throw_on_cancel)
: m_config(config), m_emesh(emesh), m_throw_on_cancel(throw_on_cancel)
{
process(slices, heights);
project_onto_mesh(m_output);
}
void SLAAutoSupports::project_onto_mesh(std::vector<sla::SupportPoint>& points) const
{
// The function makes sure that all the points are really exactly placed on the mesh.
igl::Hit hit_up{0, 0, 0.f, 0.f, 0.f};
igl::Hit hit_down{0, 0, 0.f, 0.f, 0.f};
// Use a reasonable granularity to account for the worker thread synchronization cost.
tbb::parallel_for(tbb::blocked_range<size_t>(0, points.size(), 64),
[this, &points](const tbb::blocked_range<size_t>& range) {
for (size_t point_id = range.begin(); point_id < range.end(); ++ point_id) {
if ((point_id % 16) == 0)
// Don't call the following function too often as it flushes CPU write caches due to synchronization primitves.
m_throw_on_cancel();
Vec3f& p = points[point_id].pos;
// Project the point upward and downward and choose the closer intersection with the mesh.
//bool up = igl::ray_mesh_intersect(p.cast<float>(), Vec3f(0., 0., 1.), m_V, m_F, hit_up);
//bool down = igl::ray_mesh_intersect(p.cast<float>(), Vec3f(0., 0., -1.), m_V, m_F, hit_down);
sla::EigenMesh3D::hit_result hit_up = m_emesh.query_ray_hit(p.cast<double>(), Vec3d(0., 0., 1.));
sla::EigenMesh3D::hit_result hit_down = m_emesh.query_ray_hit(p.cast<double>(), Vec3d(0., 0., -1.));
bool up = hit_up.face() != -1;
bool down = hit_down.face() != -1;
if (!up && !down)
continue;
sla::EigenMesh3D::hit_result& hit = (!down || (hit_up.distance() < hit_down.distance())) ? hit_up : hit_down;
//int fid = hit.face();
//Vec3f bc(1-hit.u-hit.v, hit.u, hit.v);
//p = (bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2))).cast<float>();
p = p + (hit.distance() * hit.direction()).cast<float>();
}
});
}
static std::vector<SLAAutoSupports::MyLayer> make_layers(
const std::vector<ExPolygons>& slices, const std::vector<float>& heights,
std::function<void(void)> throw_on_cancel)
{
assert(slices.size() == heights.size());
// Allocate empty layers.
std::vector<SLAAutoSupports::MyLayer> layers;
layers.reserve(slices.size());
for (size_t i = 0; i < slices.size(); ++ i)
layers.emplace_back(i, heights[i]);
// FIXME: calculate actual pixel area from printer config:
//const float pixel_area = pow(wxGetApp().preset_bundle->project_config.option<ConfigOptionFloat>("display_width") / wxGetApp().preset_bundle->project_config.option<ConfigOptionInt>("display_pixels_x"), 2.f); //
const float pixel_area = pow(0.047f, 2.f);
// Use a reasonable granularity to account for the worker thread synchronization cost.
tbb::parallel_for(tbb::blocked_range<size_t>(0, layers.size(), 32),
[&layers, &slices, &heights, pixel_area, throw_on_cancel](const tbb::blocked_range<size_t>& range) {
for (size_t layer_id = range.begin(); layer_id < range.end(); ++ layer_id) {
if ((layer_id % 8) == 0)
// Don't call the following function too often as it flushes CPU write caches due to synchronization primitves.
throw_on_cancel();
SLAAutoSupports::MyLayer &layer = layers[layer_id];
const ExPolygons &islands = slices[layer_id];
//FIXME WTF?
const float height = (layer_id>2 ? heights[layer_id-3] : heights[0]-(heights[1]-heights[0]));
layer.islands.reserve(islands.size());
for (const ExPolygon &island : islands) {
float area = float(island.area() * SCALING_FACTOR * SCALING_FACTOR);
if (area >= pixel_area)
//FIXME this is not a correct centroid of a polygon with holes.
layer.islands.emplace_back(layer, island, get_extents(island.contour), Slic3r::unscale(island.contour.centroid()).cast<float>(), area, height);
}
}
});
// Calculate overlap of successive layers. Link overlapping islands.
tbb::parallel_for(tbb::blocked_range<size_t>(1, layers.size(), 8),
[&layers, &heights, throw_on_cancel](const tbb::blocked_range<size_t>& range) {
for (size_t layer_id = range.begin(); layer_id < range.end(); ++layer_id) {
if ((layer_id % 2) == 0)
// Don't call the following function too often as it flushes CPU write caches due to synchronization primitves.
throw_on_cancel();
SLAAutoSupports::MyLayer &layer_above = layers[layer_id];
SLAAutoSupports::MyLayer &layer_below = layers[layer_id - 1];
//FIXME WTF?
const float height = (layer_id>2 ? heights[layer_id-3] : heights[0]-(heights[1]-heights[0]));
const float layer_height = (layer_id!=0 ? heights[layer_id]-heights[layer_id-1] : heights[0]);
const float safe_angle = 5.f * (float(M_PI)/180.f); // smaller number - less supports
const float between_layers_offset = float(scale_(layer_height / std::tan(safe_angle)));
//FIXME This has a quadratic time complexity, it will be excessively slow for many tiny islands.
for (SLAAutoSupports::Structure &top : layer_above.islands) {
for (SLAAutoSupports::Structure &bottom : layer_below.islands) {
float overlap_area = top.overlap_area(bottom);
if (overlap_area > 0) {
top.islands_below.emplace_back(&bottom, overlap_area);
bottom.islands_above.emplace_back(&top, overlap_area);
}
}
if (! top.islands_below.empty()) {
Polygons top_polygons = to_polygons(*top.polygon);
Polygons bottom_polygons = top.polygons_below();
top.overhangs = diff_ex(top_polygons, bottom_polygons);
if (! top.overhangs.empty()) {
top.overhangs_area = 0.f;
std::vector<std::pair<ExPolygon*, float>> expolys_with_areas;
for (ExPolygon &ex : top.overhangs) {
float area = float(ex.area());
expolys_with_areas.emplace_back(&ex, area);
top.overhangs_area += area;
}
std::sort(expolys_with_areas.begin(), expolys_with_areas.end(),
[](const std::pair<ExPolygon*, float> &p1, const std::pair<ExPolygon*, float> &p2)
{ return p1.second > p2.second; });
ExPolygons overhangs_sorted;
for (auto &p : expolys_with_areas)
overhangs_sorted.emplace_back(std::move(*p.first));
top.overhangs = std::move(overhangs_sorted);
top.overhangs_area *= float(SCALING_FACTOR * SCALING_FACTOR);
top.dangling_areas = diff_ex(top_polygons, offset(bottom_polygons, between_layers_offset));
}
}
}
}
});
return layers;
}
void SLAAutoSupports::process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights)
{
#ifdef SLA_AUTOSUPPORTS_DEBUG
std::vector<std::pair<ExPolygon, coord_t>> islands;
#endif /* SLA_AUTOSUPPORTS_DEBUG */
std::vector<SLAAutoSupports::MyLayer> layers = make_layers(slices, heights, m_throw_on_cancel);
PointGrid3D point_grid;
point_grid.cell_size = Vec3f(10.f, 10.f, 10.f);
for (unsigned int layer_id = 0; layer_id < layers.size(); ++ layer_id) {
SLAAutoSupports::MyLayer *layer_top = &layers[layer_id];
SLAAutoSupports::MyLayer *layer_bottom = (layer_id > 0) ? &layers[layer_id - 1] : nullptr;
std::vector<float> support_force_bottom;
if (layer_bottom != nullptr) {
support_force_bottom.assign(layer_bottom->islands.size(), 0.f);
for (size_t i = 0; i < layer_bottom->islands.size(); ++ i)
support_force_bottom[i] = layer_bottom->islands[i].supports_force_total();
}
for (Structure &top : layer_top->islands)
for (Structure::Link &bottom_link : top.islands_below) {
Structure &bottom = *bottom_link.island;
float centroids_dist = (bottom.centroid - top.centroid).norm();
// Penalization resulting from centroid offset:
// bottom.supports_force *= std::min(1.f, 1.f - std::min(1.f, (1600.f * layer_height) * centroids_dist * centroids_dist / bottom.area));
float &support_force = support_force_bottom[&bottom - layer_bottom->islands.data()];
//FIXME this condition does not reflect a bifurcation into a one large island and one tiny island well, it incorrectly resets the support force to zero.
// One should rather work with the overlap area vs overhang area.
// support_force *= std::min(1.f, 1.f - std::min(1.f, 0.1f * centroids_dist * centroids_dist / bottom.area));
// Penalization resulting from increasing polygon area:
support_force *= std::min(1.f, 20.f * bottom.area / top.area);
}
// Let's assign proper support force to each of them:
if (layer_id > 0) {
for (Structure &below : layer_bottom->islands) {
float below_support_force = support_force_bottom[&below - layer_bottom->islands.data()];
float above_overlap_area = 0.f;
for (Structure::Link &above_link : below.islands_above)
above_overlap_area += above_link.overlap_area;
for (Structure::Link &above_link : below.islands_above)
above_link.island->supports_force_inherited += below_support_force * above_link.overlap_area / above_overlap_area;
}
}
// Now iterate over all polygons and append new points if needed.
for (Structure &s : layer_top->islands) {
// Penalization resulting from large diff from the last layer:
// s.supports_force_inherited /= std::max(1.f, (layer_height / 0.3f) * e_area / s.area);
s.supports_force_inherited /= std::max(1.f, 0.17f * (s.overhangs_area) / s.area);
float force_deficit = s.support_force_deficit(m_config.tear_pressure());
if (s.islands_below.empty()) { // completely new island - needs support no doubt
uniformly_cover({ *s.polygon }, s, point_grid, true);
} else if (! s.dangling_areas.empty()) {
// Let's see if there's anything that overlaps enough to need supports:
// What we now have in polygons needs support, regardless of what the forces are, so we can add them.
//FIXME is it an island point or not? Vojtech thinks it is.
uniformly_cover(s.dangling_areas, s, point_grid);
} else if (! s.overhangs.empty()) {
//FIXME add the support force deficit as a parameter, only cover until the defficiency is covered.
uniformly_cover(s.overhangs, s, point_grid);
}
}
m_throw_on_cancel();
#ifdef SLA_AUTOSUPPORTS_DEBUG
/*std::string layer_num_str = std::string((i<10 ? "0" : "")) + std::string((i<100 ? "0" : "")) + std::to_string(i);
output_expolygons(expolys_top, "top" + layer_num_str + ".svg");
output_expolygons(diff, "diff" + layer_num_str + ".svg");
if (!islands.empty())
output_expolygons(islands, "islands" + layer_num_str + ".svg");*/
#endif /* SLA_AUTOSUPPORTS_DEBUG */
}
}
std::vector<Vec2f> sample_expolygon(const ExPolygon &expoly, float samples_per_mm2, std::mt19937 &rng)
{
// Triangulate the polygon with holes into triplets of 3D points.
std::vector<Vec2f> triangles = Slic3r::triangulate_expolygon_2f(expoly);
std::vector<Vec2f> out;
if (! triangles.empty())
{
// Calculate area of each triangle.
std::vector<float> areas;
areas.reserve(triangles.size() / 3);
for (size_t i = 0; i < triangles.size(); ) {
const Vec2f &a = triangles[i ++];
const Vec2f v1 = triangles[i ++] - a;
const Vec2f v2 = triangles[i ++] - a;
areas.emplace_back(0.5f * std::abs(cross2(v1, v2)));
if (i != 3)
// Prefix sum of the areas.
areas.back() += areas[areas.size() - 2];
}
size_t num_samples = size_t(ceil(areas.back() * samples_per_mm2));
std::uniform_real_distribution<> random_triangle(0., double(areas.back()));
std::uniform_real_distribution<> random_float(0., 1.);
for (size_t i = 0; i < num_samples; ++ i) {
double r = random_triangle(rng);
size_t idx_triangle = std::min<size_t>(std::upper_bound(areas.begin(), areas.end(), (float)r) - areas.begin(), areas.size() - 1) * 3;
// Select a random point on the triangle.
double u = float(sqrt(random_float(rng)));
double v = float(random_float(rng));
const Vec2f &a = triangles[idx_triangle ++];
const Vec2f &b = triangles[idx_triangle++];
const Vec2f &c = triangles[idx_triangle];
const Vec2f x = a * (1.f - u) + b * (u * (1.f - v)) + c * (v * u);
out.emplace_back(x);
}
}
return out;
}
std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygon &expoly, float samples_per_mm2, float samples_per_mm_boundary, std::mt19937 &rng)
{
std::vector<Vec2f> out = sample_expolygon(expoly, samples_per_mm2, rng);
double point_stepping_scaled = scale_(1.f) / samples_per_mm_boundary;
for (size_t i_contour = 0; i_contour <= expoly.holes.size(); ++ i_contour) {
const Polygon &contour = (i_contour == 0) ? expoly.contour : expoly.holes[i_contour - 1];
const Points pts = contour.equally_spaced_points(point_stepping_scaled);
for (size_t i = 0; i < pts.size(); ++ i)
out.emplace_back(unscale<float>(pts[i].x()), unscale<float>(pts[i].y()));
}
return out;
}
std::vector<Vec2f> sample_expolygon_with_boundary(const ExPolygons &expolys, float samples_per_mm2, float samples_per_mm_boundary, std::mt19937 &rng)
{
std::vector<Vec2f> out;
for (const ExPolygon &expoly : expolys)
append(out, sample_expolygon_with_boundary(expoly, samples_per_mm2, samples_per_mm_boundary, rng));
return out;
}
template<typename REFUSE_FUNCTION>
static inline std::vector<Vec2f> poisson_disk_from_samples(const std::vector<Vec2f> &raw_samples, float radius, REFUSE_FUNCTION refuse_function)
{
Vec2f corner_min(std::numeric_limits<float>::max(), std::numeric_limits<float>::max());
for (const Vec2f &pt : raw_samples) {
corner_min.x() = std::min(corner_min.x(), pt.x());
corner_min.y() = std::min(corner_min.y(), pt.y());
}
// Assign the raw samples to grid cells, sort the grid cells lexicographically.
struct RawSample {
Vec2f coord;
Vec2i cell_id;
};
std::vector<RawSample> raw_samples_sorted;
RawSample sample;
for (const Vec2f &pt : raw_samples) {
sample.coord = pt;
sample.cell_id = ((pt - corner_min) / radius).cast<int>();
raw_samples_sorted.emplace_back(sample);
}
std::sort(raw_samples_sorted.begin(), raw_samples_sorted.end(), [](const RawSample &lhs, const RawSample &rhs)
{ return lhs.cell_id.x() < rhs.cell_id.x() || (lhs.cell_id.x() == rhs.cell_id.x() && lhs.cell_id.y() < rhs.cell_id.y()); });
struct PoissonDiskGridEntry {
// Resulting output sample points for this cell:
enum {
max_positions = 4
};
Vec2f poisson_samples[max_positions];
int num_poisson_samples = 0;
// Index into raw_samples:
int first_sample_idx;
int sample_cnt;
};
struct CellIDHash {
std::size_t operator()(const Vec2i &cell_id) const {
return std::hash<int>()(cell_id.x()) ^ std::hash<int>()(cell_id.y() * 593);
}
};
// Map from cell IDs to hash_data. Each hash_data points to the range in raw_samples corresponding to that cell.
// (We could just store the samples in hash_data. This implementation is an artifact of the reference paper, which
// is optimizing for GPU acceleration that we haven't implemented currently.)
typedef std::unordered_map<Vec2i, PoissonDiskGridEntry, CellIDHash> Cells;
Cells cells;
{
typename Cells::iterator last_cell_id_it;
Vec2i last_cell_id(-1, -1);
for (int i = 0; i < raw_samples_sorted.size(); ++ i) {
const RawSample &sample = raw_samples_sorted[i];
if (sample.cell_id == last_cell_id) {
// This sample is in the same cell as the previous, so just increase the count. Cells are
// always contiguous, since we've sorted raw_samples_sorted by cell ID.
++ last_cell_id_it->second.sample_cnt;
} else {
// This is a new cell.
PoissonDiskGridEntry data;
data.first_sample_idx = i;
data.sample_cnt = 1;
auto result = cells.insert({sample.cell_id, data});
last_cell_id = sample.cell_id;
last_cell_id_it = result.first;
}
}
}
const int max_trials = 5;
const float radius_squared = radius * radius;
for (int trial = 0; trial < max_trials; ++ trial) {
// Create sample points for each entry in cells.
for (auto &it : cells) {
const Vec2i &cell_id = it.first;
PoissonDiskGridEntry &cell_data = it.second;
// This cell's raw sample points start at first_sample_idx. On trial 0, try the first one. On trial 1, try first_sample_idx + 1.
int next_sample_idx = cell_data.first_sample_idx + trial;
if (trial >= cell_data.sample_cnt)
// There are no more points to try for this cell.
continue;
const RawSample &candidate = raw_samples_sorted[next_sample_idx];
// See if this point conflicts with any other points in this cell, or with any points in
// neighboring cells. Note that it's possible to have more than one point in the same cell.
bool conflict = refuse_function(candidate.coord);
for (int i = -1; i < 2 && ! conflict; ++ i) {
for (int j = -1; j < 2; ++ j) {
const auto &it_neighbor = cells.find(cell_id + Vec2i(i, j));
if (it_neighbor != cells.end()) {
const PoissonDiskGridEntry &neighbor = it_neighbor->second;
for (int i_sample = 0; i_sample < neighbor.num_poisson_samples; ++ i_sample)
if ((neighbor.poisson_samples[i_sample] - candidate.coord).squaredNorm() < radius_squared) {
conflict = true;
break;
}
}
}
}
if (! conflict) {
// Store the new sample.
assert(cell_data.num_poisson_samples < cell_data.max_positions);
if (cell_data.num_poisson_samples < cell_data.max_positions)
cell_data.poisson_samples[cell_data.num_poisson_samples ++] = candidate.coord;
}
}
}
// Copy the results to the output.
std::vector<Vec2f> out;
for (const auto& it : cells)
for (int i = 0; i < it.second.num_poisson_samples; ++ i)
out.emplace_back(it.second.poisson_samples[i]);
return out;
}
void SLAAutoSupports::uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, bool is_new_island, bool just_one)
{
//int num_of_points = std::max(1, (int)((island.area()*pow(SCALING_FACTOR, 2) * m_config.tear_pressure)/m_config.support_force));
const float support_force_deficit = structure.support_force_deficit(m_config.tear_pressure());
if (support_force_deficit < 0)
return;
// Number of newly added points.
const size_t poisson_samples_target = size_t(ceil(support_force_deficit / m_config.support_force()));
const float density_horizontal = m_config.tear_pressure() / m_config.support_force();
//FIXME why?
float poisson_radius = std::max(m_config.minimal_distance, 1.f / (5.f * density_horizontal));
// const float poisson_radius = 1.f / (15.f * density_horizontal);
const float samples_per_mm2 = 30.f / (float(M_PI) * poisson_radius * poisson_radius);
// Minimum distance between samples, in 3D space.
// float min_spacing = poisson_radius / 3.f;
float min_spacing = poisson_radius;
//FIXME share the random generator. The random generator may be not so cheap to initialize, also we don't want the random generator to be restarted for each polygon.
std::random_device rd;
std::mt19937 rng(rd());
std::vector<Vec2f> raw_samples = sample_expolygon_with_boundary(islands, samples_per_mm2, 5.f / poisson_radius, rng);
std::vector<Vec2f> poisson_samples;
for (size_t iter = 0; iter < 4; ++ iter) {
poisson_samples = poisson_disk_from_samples(raw_samples, poisson_radius,
[&structure, &grid3d, min_spacing](const Vec2f &pos) {
return grid3d.collides_with(pos, &structure, min_spacing);
});
if (poisson_samples.size() >= poisson_samples_target || m_config.minimal_distance > poisson_radius-EPSILON)
break;
float coeff = 0.5f;
if (poisson_samples.size() * 2 > poisson_samples_target)
coeff = float(poisson_samples.size()) / float(poisson_samples_target);
poisson_radius = std::max(m_config.minimal_distance, poisson_radius * coeff);
min_spacing = std::max(m_config.minimal_distance, min_spacing * coeff);
}
#ifdef SLA_AUTOSUPPORTS_DEBUG
{
static int irun = 0;
Slic3r::SVG svg(debug_out_path("SLA_supports-uniformly_cover-%d.svg", irun ++), get_extents(islands));
for (const ExPolygon &island : islands)
svg.draw(island);
for (const Vec2f &pt : raw_samples)
svg.draw(Point(scale_(pt.x()), scale_(pt.y())), "red");
for (const Vec2f &pt : poisson_samples)
svg.draw(Point(scale_(pt.x()), scale_(pt.y())), "blue");
}
#endif /* NDEBUG */
// assert(! poisson_samples.empty());
if (poisson_samples_target < poisson_samples.size()) {
std::shuffle(poisson_samples.begin(), poisson_samples.end(), rng);
poisson_samples.erase(poisson_samples.begin() + poisson_samples_target, poisson_samples.end());
}
for (const Vec2f &pt : poisson_samples) {
m_output.emplace_back(float(pt(0)), float(pt(1)), structure.height, 0.2f, is_new_island);
structure.supports_force_this_layer += m_config.support_force();
grid3d.insert(pt, &structure);
}
}
#ifdef SLA_AUTOSUPPORTS_DEBUG
void SLAAutoSupports::output_expolygons(const ExPolygons& expolys, std::string filename) const
void SLAAutoSupports::output_structures(const std::vector<Structure>& structures)
{
for (unsigned int i=0 ; i<structures.size(); ++i) {
std::stringstream ss;
ss << structures[i].unique_id.count() << "_" << std::setw(10) << std::setfill('0') << 1000 + (int)structures[i].height/1000 << ".png";
output_expolygons(std::vector<ExPolygon>{*structures[i].polygon}, ss.str());
}
}
void SLAAutoSupports::output_expolygons(const ExPolygons& expolys, const std::string &filename)
{
BoundingBox bb(Point(-30000000, -30000000), Point(30000000, 30000000));
Slic3r::SVG svg_cummulative(filename, bb);
@ -198,138 +525,6 @@ void SLAAutoSupports::output_expolygons(const ExPolygons& expolys, std::string f
svg_cummulative.draw_outline(expolys[i].holes, "blue", scale_(0.05));
}
}
#endif /* SLA_AUTOSUPPORTS_DEBUG */
std::vector<std::pair<ExPolygon, coord_t>> SLAAutoSupports::find_islands(const std::vector<ExPolygons>& slices, const std::vector<float>& heights) const
{
std::vector<std::pair<ExPolygon, coord_t>> islands;
struct PointAccessor {
const Point* operator()(const Point &pt) const { return &pt; }
};
typedef ClosestPointInRadiusLookup<Point, PointAccessor> ClosestPointLookupType;
for (unsigned int i = 0; i<slices.size(); ++i) {
const ExPolygons& expolys_top = slices[i];
const ExPolygons& expolys_bottom = (i == 0 ? ExPolygons() : slices[i-1]);
std::string layer_num_str = std::string((i<10 ? "0" : "")) + std::string((i<100 ? "0" : "")) + std::to_string(i);
#ifdef SLA_AUTOSUPPORTS_DEBUG
output_expolygons(expolys_top, "top" + layer_num_str + ".svg");
#endif /* SLA_AUTOSUPPORTS_DEBUG */
ExPolygons diff = diff_ex(expolys_top, expolys_bottom);
#ifdef SLA_AUTOSUPPORTS_DEBUG
output_expolygons(diff, "diff" + layer_num_str + ".svg");
#endif /* SLA_AUTOSUPPORTS_DEBUG */
ClosestPointLookupType cpl(SCALED_EPSILON);
for (const ExPolygon& expol : expolys_top) {
for (const Point& p : expol.contour.points)
cpl.insert(p);
for (const Polygon& hole : expol.holes)
for (const Point& p : hole.points)
cpl.insert(p);
// the lookup structure now contains all points from the top slice
}
for (const ExPolygon& polygon : diff) {
// we want to check all boundary points of the diff polygon
bool island = true;
for (const Point& p : polygon.contour.points) {
if (cpl.find(p).second != 0) { // the point belongs to the bottom slice - this cannot be an island
island = false;
goto NO_ISLAND;
}
}
for (const Polygon& hole : polygon.holes)
for (const Point& p : hole.points)
if (cpl.find(p).second != 0) {
island = false;
goto NO_ISLAND;
}
if (island) { // all points of the diff polygon are from the top slice
islands.push_back(std::make_pair(polygon, scale_(i!=0 ? heights[i-1] : heights[0]-(heights[1]-heights[0]))));
}
NO_ISLAND: ;// continue with next ExPolygon
}
#ifdef SLA_AUTOSUPPORTS_DEBUG
//if (!islands.empty())
// output_expolygons(islands, "islands" + layer_num_str + ".svg");
#endif /* SLA_AUTOSUPPORTS_DEBUG */
m_throw_on_cancel();
}
return islands;
}
std::vector<Vec3d> SLAAutoSupports::uniformly_cover(const std::pair<ExPolygon, coord_t>& island)
{
int num_of_points = std::max(1, (int)(island.first.area()*pow(SCALING_FACTOR, 2) * get_required_density(0)));
// In case there is just one point to place, we'll place it into the polygon's centroid (unless it lies in a hole).
if (num_of_points == 1) {
Point out(island.first.contour.centroid());
for (const auto& hole : island.first.holes)
if (hole.contains(out))
goto HOLE_HIT;
return std::vector<Vec3d>{unscale(out(0), out(1), island.second)};
}
HOLE_HIT:
// In this case either the centroid lies in a hole, or there are multiple points
// to place. We will cover the island another way.
// For now we'll just place the points randomly not too close to the others.
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> dis(0., 1.);
std::vector<Vec3d> island_new_points;
const BoundingBox& bb = get_extents(island.first);
const int refused_limit = 30;
int refused_points = 0;
while (refused_points < refused_limit) {
Point out(bb.min(0) + bb.size()(0) * dis(gen),
bb.min(1) + bb.size()(1) * dis(gen)) ;
Vec3d unscaled_out = unscale(out(0), out(1), island.second);
bool add_it = true;
if (!island.first.contour.contains(out))
add_it = false;
else
for (const Polygon& hole : island.first.holes)
if (hole.contains(out))
add_it = false;
if (add_it) {
for (const Vec3d& p : island_new_points) {
if ((p - unscaled_out).squaredNorm() < distance_limit(0)) {
add_it = false;
++refused_points;
break;
}
}
}
if (add_it)
island_new_points.emplace_back(unscaled_out);
}
return island_new_points;
}
void SLAAutoSupports::project_upward_onto_mesh(std::vector<Vec3d>& points) const
{
Vec3f dir(0., 0., 1.);
igl::Hit hit{0, 0, 0.f, 0.f, 0.f};
for (Vec3d& p : points) {
igl::ray_mesh_intersect(p.cast<float>(), dir, m_V, m_F, hit);
int fid = hit.id;
Vec3f bc(1-hit.u-hit.v, hit.u, hit.v);
p = (bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2))).cast<double>();
}
}
#endif
} // namespace Slic3r

View file

@ -1,9 +1,12 @@
#ifndef SLAAUTOSUPPORTS_HPP_
#define SLAAUTOSUPPORTS_HPP_
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Point.hpp>
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/SLASupportTree.hpp>
#include <libslic3r/SLA/SLACommon.hpp>
#include <boost/container/small_vector.hpp>
// #define SLA_AUTOSUPPORTS_DEBUG
@ -12,36 +15,184 @@ namespace Slic3r {
class SLAAutoSupports {
public:
struct Config {
float density_at_horizontal;
float density_at_45;
float minimal_z;
float density_relative;
float minimal_distance;
///////////////
inline float support_force() const { return 10.f / density_relative; } // a force one point can support (arbitrary force unit)
inline float tear_pressure() const { return 1.f; } // pressure that the display exerts (the force unit per mm2)
};
SLAAutoSupports(const TriangleMesh& mesh, const sla::EigenMesh3D& emesh, const std::vector<ExPolygons>& slices,
const std::vector<float>& heights, const Config& config, std::function<void(void)> throw_on_cancel);
const std::vector<Vec3d>& output() { return m_output; }
SLAAutoSupports(const TriangleMesh& mesh, const sla::EigenMesh3D& emesh, const std::vector<ExPolygons>& slices,
const std::vector<float>& heights, const Config& config, std::function<void(void)> throw_on_cancel);
const std::vector<sla::SupportPoint>& output() { return m_output; }
private:
std::vector<Vec3d> m_output;
std::vector<Vec3d> m_normals;
TriangleMesh mesh;
static float angle_from_normal(const stl_normal& normal) { return acos((-normal.normalized())(2)); }
float get_required_density(float angle) const;
float distance_limit(float angle) const;
static float approximate_geodesic_distance(const Vec3d& p1, const Vec3d& p2, Vec3d& n1, Vec3d& n2);
std::vector<std::pair<ExPolygon, coord_t>> find_islands(const std::vector<ExPolygons>& slices, const std::vector<float>& heights) const;
void sprinkle_mesh(const TriangleMesh& mesh);
std::vector<Vec3d> uniformly_cover(const std::pair<ExPolygon, coord_t>& island);
void project_upward_onto_mesh(std::vector<Vec3d>& points) const;
struct MyLayer;
struct Structure {
Structure(MyLayer &layer, const ExPolygon& poly, const BoundingBox &bbox, const Vec2f &centroid, float area, float h) :
layer(&layer), polygon(&poly), bbox(bbox), centroid(centroid), area(area), height(h)
#ifdef SLA_AUTOSUPPORTS_DEBUG
void output_expolygons(const ExPolygons& expolys, std::string filename) const;
, unique_id(std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock::now().time_since_epoch()))
#endif /* SLA_AUTOSUPPORTS_DEBUG */
{}
MyLayer *layer;
const ExPolygon* polygon = nullptr;
const BoundingBox bbox;
const Vec2f centroid = Vec2f::Zero();
const float area = 0.f;
float height = 0;
// How well is this ExPolygon held to the print base?
// Positive number, the higher the better.
float supports_force_this_layer = 0.f;
float supports_force_inherited = 0.f;
float supports_force_total() const { return this->supports_force_this_layer + this->supports_force_inherited; }
#ifdef SLA_AUTOSUPPORTS_DEBUG
std::chrono::milliseconds unique_id;
#endif /* SLA_AUTOSUPPORTS_DEBUG */
struct Link {
Link(Structure *island, float overlap_area) : island(island), overlap_area(overlap_area) {}
Structure *island;
float overlap_area;
};
#ifdef NDEBUG
// In release mode, use the optimized container.
boost::container::small_vector<Link, 4> islands_above;
boost::container::small_vector<Link, 4> islands_below;
#else
// In debug mode, use the standard vector, which is well handled by debugger visualizer.
std::vector<Link> islands_above;
std::vector<Link> islands_below;
#endif
ExPolygons dangling_areas;
ExPolygons overhangs;
float overhangs_area;
bool overlaps(const Structure &rhs) const {
return this->bbox.overlap(rhs.bbox) && (this->polygon->overlaps(*rhs.polygon) || rhs.polygon->overlaps(*this->polygon));
}
float overlap_area(const Structure &rhs) const {
double out = 0.;
if (this->bbox.overlap(rhs.bbox)) {
Polygons polys = intersection(to_polygons(*this->polygon), to_polygons(*rhs.polygon), false);
for (const Polygon &poly : polys)
out += poly.area();
}
return float(out);
}
float area_below() const {
float area = 0.f;
for (const Link &below : this->islands_below)
area += below.island->area;
return area;
}
Polygons polygons_below() const {
size_t cnt = 0;
for (const Link &below : this->islands_below)
cnt += 1 + below.island->polygon->holes.size();
Polygons out;
out.reserve(cnt);
for (const Link &below : this->islands_below) {
out.emplace_back(below.island->polygon->contour);
append(out, below.island->polygon->holes);
}
return out;
}
ExPolygons expolygons_below() const {
ExPolygons out;
out.reserve(this->islands_below.size());
for (const Link &below : this->islands_below)
out.emplace_back(*below.island->polygon);
return out;
}
// Positive deficit of the supports. If negative, this area is well supported. If positive, more supports need to be added.
float support_force_deficit(const float tear_pressure) const { return this->area * tear_pressure - this->supports_force_total(); }
};
struct MyLayer {
MyLayer(const size_t layer_id, coordf_t print_z) : layer_id(layer_id), print_z(print_z) {}
size_t layer_id;
coordf_t print_z;
std::vector<Structure> islands;
};
struct RichSupportPoint {
Vec3f position;
Structure *island;
};
struct PointGrid3D {
struct GridHash {
std::size_t operator()(const Vec3i &cell_id) const {
return std::hash<int>()(cell_id.x()) ^ std::hash<int>()(cell_id.y() * 593) ^ std::hash<int>()(cell_id.z() * 7919);
}
};
typedef std::unordered_multimap<Vec3i, RichSupportPoint, GridHash> Grid;
Vec3f cell_size;
Grid grid;
Vec3i cell_id(const Vec3f &pos) {
return Vec3i(int(floor(pos.x() / cell_size.x())),
int(floor(pos.y() / cell_size.y())),
int(floor(pos.z() / cell_size.z())));
}
void insert(const Vec2f &pos, Structure *island) {
RichSupportPoint pt;
pt.position = Vec3f(pos.x(), pos.y(), float(island->layer->print_z));
pt.island = island;
grid.emplace(cell_id(pt.position), pt);
}
bool collides_with(const Vec2f &pos, Structure *island, float radius) {
Vec3f pos3d(pos.x(), pos.y(), float(island->layer->print_z));
Vec3i cell = cell_id(pos3d);
std::pair<Grid::const_iterator, Grid::const_iterator> it_pair = grid.equal_range(cell);
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
return true;
for (int i = -1; i < 2; ++ i)
for (int j = -1; j < 2; ++ j)
for (int k = -1; k < 1; ++ k) {
if (i == 0 && j == 0 && k == 0)
continue;
it_pair = grid.equal_range(cell + Vec3i(i, j, k));
if (collides_with(pos3d, radius, it_pair.first, it_pair.second))
return true;
}
return false;
}
private:
bool collides_with(const Vec3f &pos, float radius, Grid::const_iterator it_begin, Grid::const_iterator it_end) {
for (Grid::const_iterator it = it_begin; it != it_end; ++ it) {
float dist2 = (it->second.position - pos).squaredNorm();
if (dist2 < radius * radius)
return true;
}
return false;
}
};
private:
std::vector<sla::SupportPoint> m_output;
SLAAutoSupports::Config m_config;
float m_supports_force_total = 0.f;
void process(const std::vector<ExPolygons>& slices, const std::vector<float>& heights);
void uniformly_cover(const ExPolygons& islands, Structure& structure, PointGrid3D &grid3d, bool is_new_island = false, bool just_one = false);
void project_onto_mesh(std::vector<sla::SupportPoint>& points) const;
#ifdef SLA_AUTOSUPPORTS_DEBUG
static void output_expolygons(const ExPolygons& expolys, const std::string &filename);
static void output_structures(const std::vector<Structure> &structures);
#endif // SLA_AUTOSUPPORTS_DEBUG
std::function<void(void)> m_throw_on_cancel;
const Eigen::MatrixXd& m_V;
const Eigen::MatrixXi& m_F;
const sla::EigenMesh3D& m_emesh;
};

View file

@ -0,0 +1,137 @@
#ifndef SLACOMMON_HPP
#define SLACOMMON_HPP
#include <Eigen/Geometry>
// #define SLIC3R_SLA_NEEDS_WINDTREE
namespace Slic3r {
// Typedefs from Point.hpp
typedef Eigen::Matrix<float, 3, 1, Eigen::DontAlign> Vec3f;
typedef Eigen::Matrix<double, 3, 1, Eigen::DontAlign> Vec3d;
class TriangleMesh;
namespace sla {
struct SupportPoint {
Vec3f pos;
float head_front_radius;
bool is_new_island;
SupportPoint() :
pos(Vec3f::Zero()), head_front_radius(0.f), is_new_island(false) {}
SupportPoint(float pos_x, float pos_y, float pos_z, float head_radius, bool new_island) :
pos(pos_x, pos_y, pos_z), head_front_radius(head_radius), is_new_island(new_island) {}
SupportPoint(Vec3f position, float head_radius, bool new_island) :
pos(position), head_front_radius(head_radius), is_new_island(new_island) {}
SupportPoint(Eigen::Matrix<float, 5, 1, Eigen::DontAlign> data) :
pos(data(0), data(1), data(2)), head_front_radius(data(3)), is_new_island(data(4) != 0.f) {}
bool operator==(const SupportPoint& sp) const { return (pos==sp.pos) && head_front_radius==sp.head_front_radius && is_new_island==sp.is_new_island; }
bool operator!=(const SupportPoint& sp) const { return !(sp == (*this)); }
};
/// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree
/*struct EigenMesh3D {
Eigen::MatrixXd V;
Eigen::MatrixXi F;
double ground_level = 0;
};*/
/// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree
class EigenMesh3D {
class AABBImpl;
Eigen::MatrixXd m_V;
Eigen::MatrixXi m_F;
double m_ground_level = 0;
std::unique_ptr<AABBImpl> m_aabb;
public:
EigenMesh3D(const TriangleMesh&);
EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D& operator=(const EigenMesh3D&);
~EigenMesh3D();
inline double ground_level() const { return m_ground_level; }
inline const Eigen::MatrixXd& V() const { return m_V; }
inline const Eigen::MatrixXi& F() const { return m_F; }
// Result of a raycast
class hit_result {
double m_t = std::numeric_limits<double>::infinity();
int m_face_id = -1;
const EigenMesh3D& m_mesh;
Vec3d m_dir;
inline hit_result(const EigenMesh3D& em): m_mesh(em) {}
friend class EigenMesh3D;
public:
inline double distance() const { return m_t; }
inline const Vec3d& direction() const { return m_dir; }
inline int face() const { return m_face_id; }
inline Vec3d normal() const {
if(m_face_id < 0) return {};
auto trindex = m_mesh.m_F.row(m_face_id);
const Vec3d& p1 = m_mesh.V().row(trindex(0));
const Vec3d& p2 = m_mesh.V().row(trindex(1));
const Vec3d& p3 = m_mesh.V().row(trindex(2));
Eigen::Vector3d U = p2 - p1;
Eigen::Vector3d V = p3 - p1;
return U.cross(V).normalized();
}
inline bool is_inside() {
return m_face_id >= 0 && normal().dot(m_dir) > 0;
}
};
// Casting a ray on the mesh, returns the distance where the hit occures.
hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir) const;
class si_result {
double m_value;
int m_fidx;
Vec3d m_p;
si_result(double val, int i, const Vec3d& c):
m_value(val), m_fidx(i), m_p(c) {}
friend class EigenMesh3D;
public:
si_result() = delete;
double value() const { return m_value; }
operator double() const { return m_value; }
const Vec3d& point_on_mesh() const { return m_p; }
int F_idx() const { return m_fidx; }
};
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
// The signed distance from a point to the mesh. Outputs the distance,
// the index of the triangle and the closest point in mesh coordinate space.
si_result signed_distance(const Vec3d& p) const;
bool inside(const Vec3d& p) const;
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
};
} // namespace sla
} // namespace Slic3r
#endif // SLASUPPORTTREE_HPP

View file

@ -550,10 +550,16 @@ enum { // For indexing Eigen vectors as v(X), v(Y), v(Z) instead of numbers
X, Y, Z
};
PointSet to_point_set(const std::vector<Vec3d> &v)
PointSet to_point_set(const std::vector<SupportPoint> &v)
{
PointSet ret(v.size(), 3);
{ long i = 0; for(const Vec3d& p : v) ret.row(i++) = p; }
long i = 0;
for(const SupportPoint& support_point : v) {
ret.row(i)(0) = support_point.pos(0);
ret.row(i)(1) = support_point.pos(1);
ret.row(i)(2) = support_point.pos(2);
++i;
}
return ret;
}
@ -671,6 +677,7 @@ double pinhead_mesh_intersect(const Vec3d& s,
return *mit;
}
// Checking bridge (pillar and stick as well) intersection with the model. If
// the function is used for headless sticks, the ins_check parameter have to be
// true as the beginning of the stick might be inside the model geometry.

View file

@ -7,6 +7,9 @@
#include <memory>
#include <Eigen/Geometry>
#include "SLACommon.hpp"
namespace Slic3r {
// Needed types from Point.hpp
@ -105,86 +108,6 @@ struct Controller {
std::function<void(void)> cancelfn = [](){};
};
/// An index-triangle structure for libIGL functions. Also serves as an
/// alternative (raw) input format for the SLASupportTree
class EigenMesh3D {
class AABBImpl;
Eigen::MatrixXd m_V;
Eigen::MatrixXi m_F;
double m_ground_level = 0;
std::unique_ptr<AABBImpl> m_aabb;
public:
EigenMesh3D(const TriangleMesh&);
EigenMesh3D(const EigenMesh3D& other);
EigenMesh3D& operator=(const EigenMesh3D&);
~EigenMesh3D();
inline double ground_level() const { return m_ground_level; }
inline const Eigen::MatrixXd& V() const { return m_V; }
inline const Eigen::MatrixXi& F() const { return m_F; }
// Result of a raycast
class hit_result {
double m_t = std::numeric_limits<double>::infinity();
int m_face_id = -1;
const EigenMesh3D& m_mesh;
Vec3d m_dir;
inline hit_result(const EigenMesh3D& em): m_mesh(em) {}
friend class EigenMesh3D;
public:
inline double distance() const { return m_t; }
inline int face() const { return m_face_id; }
inline Vec3d normal() const {
if(m_face_id < 0) return {};
auto trindex = m_mesh.m_F.row(m_face_id);
const Vec3d& p1 = m_mesh.V().row(trindex(0));
const Vec3d& p2 = m_mesh.V().row(trindex(1));
const Vec3d& p3 = m_mesh.V().row(trindex(2));
Eigen::Vector3d U = p2 - p1;
Eigen::Vector3d V = p3 - p1;
return U.cross(V).normalized();
}
inline bool is_inside() {
return m_face_id >= 0 && normal().dot(m_dir) > 0;
}
};
// Casting a ray on the mesh, returns the distance where the hit occures.
hit_result query_ray_hit(const Vec3d &s, const Vec3d &dir) const;
class si_result {
double m_value;
int m_fidx;
Vec3d m_p;
si_result(double val, int i, const Vec3d& c):
m_value(val), m_fidx(i), m_p(c) {}
friend class EigenMesh3D;
public:
si_result() = delete;
double value() const { return m_value; }
operator double() const { return m_value; }
const Vec3d& point_on_mesh() const { return m_p; }
int F_idx() const { return m_fidx; }
};
// The signed distance from a point to the mesh. Outputs the distance,
// the index of the triangle and the closest point in mesh coordinate space.
si_result signed_distance(const Vec3d& p) const;
bool inside(const Vec3d& p) const;
};
using PointSet = Eigen::MatrixXd;
//EigenMesh3D to_eigenmesh(const TriangleMesh& m);
@ -193,7 +116,7 @@ using PointSet = Eigen::MatrixXd;
//EigenMesh3D to_eigenmesh(const ModelObject& model);
// Simple conversion of 'vector of points' to an Eigen matrix
PointSet to_point_set(const std::vector<Vec3d>&);
PointSet to_point_set(const std::vector<sla::SupportPoint>&);
/* ************************************************************************** */

View file

@ -95,7 +95,9 @@ size_t SpatIndex::size() const
class EigenMesh3D::AABBImpl: public igl::AABB<Eigen::MatrixXd, 3> {
public:
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
igl::WindingNumberAABB<Vec3d, Eigen::MatrixXd, Eigen::MatrixXi> windtree;
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
};
EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
@ -136,7 +138,9 @@ EigenMesh3D::EigenMesh3D(const TriangleMesh& tmesh): m_aabb(new AABBImpl()) {
// Build the AABB accelaration tree
m_aabb->init(m_V, m_F);
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
m_aabb->windtree.set_mesh(m_V, m_F);
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
}
EigenMesh3D::~EigenMesh3D() {}
@ -168,6 +172,7 @@ EigenMesh3D::query_ray_hit(const Vec3d &s, const Vec3d &dir) const
return ret;
}
#ifdef SLIC3R_SLA_NEEDS_WINDTREE
EigenMesh3D::si_result EigenMesh3D::signed_distance(const Vec3d &p) const {
double sign = 0; double sqdst = 0; int i = 0; Vec3d c;
igl::signed_distance_winding_number(*m_aabb, m_V, m_F, m_aabb->windtree,
@ -179,6 +184,7 @@ EigenMesh3D::si_result EigenMesh3D::signed_distance(const Vec3d &p) const {
bool EigenMesh3D::inside(const Vec3d &p) const {
return m_aabb->windtree.inside(p);
}
#endif /* SLIC3R_SLA_NEEDS_WINDTREE */
/* ****************************************************************************
* Misc functions

View file

@ -25,7 +25,7 @@ using SupportTreePtr = std::unique_ptr<sla::SLASupportTree>;
class SLAPrintObject::SupportData {
public:
sla::EigenMesh3D emesh; // index-triangle representation
sla::PointSet support_points; // all the support points (manual/auto)
std::vector<sla::SupportPoint> support_points; // all the support points (manual/auto)
SupportTreePtr support_tree_ptr; // the supports
SlicedSupports support_slices; // sliced supports
std::vector<LevelID> level_ids;
@ -354,14 +354,18 @@ SLAPrint::ApplyStatus SLAPrint::apply(const Model &model, const DynamicPrintConf
std::vector<SLAPrintObject::Instance> new_instances = sla_instances(model_object);
if (it_print_object_status != print_object_status.end() && it_print_object_status->status != PrintObjectStatus::Deleted) {
// The SLAPrintObject is already there.
if (new_instances != it_print_object_status->print_object->instances()) {
// Instances changed.
it_print_object_status->print_object->set_instances(new_instances);
update_apply_status(this->invalidate_step(slapsRasterize));
}
print_objects_new.emplace_back(it_print_object_status->print_object);
const_cast<PrintObjectStatus&>(*it_print_object_status).status = PrintObjectStatus::Reused;
} else {
if (new_instances.empty()) {
const_cast<PrintObjectStatus&>(*it_print_object_status).status = PrintObjectStatus::Deleted;
} else {
if (new_instances != it_print_object_status->print_object->instances()) {
// Instances changed.
it_print_object_status->print_object->set_instances(new_instances);
update_apply_status(this->invalidate_step(slapsRasterize));
}
print_objects_new.emplace_back(it_print_object_status->print_object);
const_cast<PrintObjectStatus&>(*it_print_object_status).status = PrintObjectStatus::Reused;
}
} else if (! new_instances.empty()) {
auto print_object = new SLAPrintObject(this, &model_object);
// FIXME: this invalidates the transformed mesh in SLAPrintObject
@ -472,7 +476,7 @@ void SLAPrint::process()
const size_t objcount = m_objects.size();
const unsigned min_objstatus = 0; // where the per object operations start
const unsigned max_objstatus = 80; // where the per object operations end
const unsigned max_objstatus = PRINT_STEP_LEVELS[slapsRasterize]; // where the per object operations end
// the coefficient that multiplies the per object status values which
// are set up for <0, 100>. They need to be scaled into the whole process
@ -532,9 +536,8 @@ void SLAPrint::process()
this->throw_if_canceled();
SLAAutoSupports::Config config;
const SLAPrintObjectConfig& cfg = po.config();
config.minimal_z = float(cfg.support_minimal_z);
config.density_at_45 = cfg.support_density_at_45 / 10000.f;
config.density_at_horizontal = cfg.support_density_at_horizontal / 10000.f;
config.density_relative = float(cfg.support_points_density_relative / 100.f); // the config value is in percents
config.minimal_distance = float(cfg.support_points_minimal_distance);
// Construction of this object does the calculation.
this->throw_if_canceled();
@ -546,17 +549,19 @@ void SLAPrint::process()
[this]() { throw_if_canceled(); });
// Now let's extract the result.
const std::vector<Vec3d>& points = auto_supports.output();
const std::vector<sla::SupportPoint>& points = auto_supports.output();
this->throw_if_canceled();
po.m_supportdata->support_points = sla::to_point_set(points);
po.m_supportdata->support_points = points;
BOOST_LOG_TRIVIAL(debug) << "Automatic support points: "
<< po.m_supportdata->support_points.rows();
<< po.m_supportdata->support_points.size();
// Using RELOAD_SLA_SUPPORT_POINTS to tell the Plater to pass the update status to GLGizmoSlaSupports
report_status(*this, -1, L("Generating support points"), SlicingStatus::RELOAD_SLA_SUPPORT_POINTS);
}
else {
// There are some points on the front-end, no calculation will be done.
po.m_supportdata->support_points =
sla::to_point_set(po.transformed_support_points());
po.m_supportdata->support_points = po.transformed_support_points();
}
};
@ -587,6 +592,8 @@ void SLAPrint::process()
ctl.statuscb = [this, init, d](unsigned st, const std::string& msg)
{
//FIXME this status line scaling does not seem to be correct.
// How does it account for an increasing object index?
report_status(*this, int(init + st*d), msg);
};
@ -594,7 +601,7 @@ void SLAPrint::process()
ctl.cancelfn = [this]() { throw_if_canceled(); };
po.m_supportdata->support_tree_ptr.reset(
new SLASupportTree(po.m_supportdata->support_points,
new SLASupportTree(sla::to_point_set(po.m_supportdata->support_points),
po.m_supportdata->emesh, scfg, ctl));
// Create the unified mesh
@ -605,7 +612,7 @@ void SLAPrint::process()
po.m_supportdata->support_tree_ptr->merged_mesh();
BOOST_LOG_TRIVIAL(debug) << "Processed support point count "
<< po.m_supportdata->support_points.rows();
<< po.m_supportdata->support_points.size();
// Check the mesh for later troubleshooting.
if(po.support_mesh().empty())
@ -883,16 +890,6 @@ void SLAPrint::process()
using slaposFn = std::function<void(SLAPrintObject&)>;
using slapsFn = std::function<void(void)>;
// This is the actual order of steps done on each PrintObject
std::array<SLAPrintObjectStep, slaposCount> objectsteps = {
slaposObjectSlice, // SupportPoints will need this step
slaposSupportPoints,
slaposSupportTree,
slaposBasePool,
slaposSliceSupports,
slaposIndexSlices
};
std::array<slaposFn, slaposCount> pobj_program =
{
slice_model,
@ -916,28 +913,32 @@ void SLAPrint::process()
// TODO: this loop could run in parallel but should not exhaust all the CPU
// power available
for(SLAPrintObject * po : m_objects) {
// Calculate the support structures first before slicing the supports, so that the preview will get displayed ASAP for all objects.
std::vector<SLAPrintObjectStep> step_ranges = { slaposObjectSlice, slaposSliceSupports, slaposCount };
for (size_t idx_range = 0; idx_range + 1 < step_ranges.size(); ++ idx_range) {
for(SLAPrintObject * po : m_objects) {
BOOST_LOG_TRIVIAL(info) << "Slicing object " << po->model_object()->name;
BOOST_LOG_TRIVIAL(info) << "Slicing object " << po->model_object()->name;
for(size_t s = 0; s < objectsteps.size(); ++s) {
auto currentstep = objectsteps[s];
for (int s = (int)step_ranges[idx_range]; s < (int)step_ranges[idx_range + 1]; ++s) {
auto currentstep = (SLAPrintObjectStep)s;
// Cancellation checking. Each step will check for cancellation
// on its own and return earlier gracefully. Just after it returns
// execution gets to this point and throws the canceled signal.
throw_if_canceled();
st += unsigned(incr * ostepd);
if(po->m_stepmask[currentstep] && po->set_started(currentstep)) {
report_status(*this, int(st), OBJ_STEP_LABELS[currentstep]);
pobj_program[currentstep](*po);
// Cancellation checking. Each step will check for cancellation
// on its own and return earlier gracefully. Just after it returns
// execution gets to this point and throws the canceled signal.
throw_if_canceled();
po->set_done(currentstep);
}
incr = OBJ_STEP_LEVELS[currentstep];
st += unsigned(incr * ostepd);
if(po->m_stepmask[currentstep] && po->set_started(currentstep)) {
report_status(*this, int(st), OBJ_STEP_LABELS[currentstep]);
pobj_program[currentstep](*po);
throw_if_canceled();
po->set_done(currentstep);
}
incr = OBJ_STEP_LEVELS[currentstep];
}
}
}
@ -1062,7 +1063,10 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
for (const t_config_option_key &opt_key : opt_keys) {
if (opt_key == "layer_height") {
steps.emplace_back(slaposObjectSlice);
} else if (opt_key == "supports_enable") {
} else if (
opt_key == "supports_enable"
|| opt_key == "support_points_density_relative"
|| opt_key == "support_points_minimal_distance") {
steps.emplace_back(slaposSupportPoints);
} else if (
opt_key == "support_head_front_diameter"
@ -1165,7 +1169,7 @@ const std::vector<ExPolygons> EMPTY_SLICES;
const TriangleMesh EMPTY_MESH;
}
const Eigen::MatrixXd& SLAPrintObject::get_support_points() const
const std::vector<sla::SupportPoint>& SLAPrintObject::get_support_points() const
{
return m_supportdata->support_points;
}
@ -1244,15 +1248,19 @@ const TriangleMesh &SLAPrintObject::transformed_mesh() const {
return m_transformed_rmesh.get();
}
std::vector<Vec3d> SLAPrintObject::transformed_support_points() const
std::vector<sla::SupportPoint> SLAPrintObject::transformed_support_points() const
{
assert(m_model_object != nullptr);
auto& spts = m_model_object->sla_support_points;
std::vector<sla::SupportPoint>& spts = m_model_object->sla_support_points;
// this could be cached as well
std::vector<Vec3d> ret; ret.reserve(spts.size());
std::vector<sla::SupportPoint> ret;
ret.reserve(spts.size());
for(auto& sp : spts) ret.emplace_back( trafo() * Vec3d(sp.cast<double>()));
for(sla::SupportPoint& sp : spts) {
Vec3d transformed_pos = trafo() * Vec3d(sp.pos(0), sp.pos(1), sp.pos(2));
ret.emplace_back(transformed_pos(0), transformed_pos(1), transformed_pos(2), sp.head_front_radius, sp.is_new_island);
}
return ret;
}

View file

@ -70,7 +70,7 @@ public:
// This will return the transformed mesh which is cached
const TriangleMesh& transformed_mesh() const;
std::vector<Vec3d> transformed_support_points() const;
std::vector<sla::SupportPoint> transformed_support_points() const;
// Get the needed Z elevation for the model geometry if supports should be
// displayed. This Z offset should also be applied to the support
@ -91,7 +91,7 @@ public:
const std::vector<ExPolygons>& get_support_slices() const;
// This method returns the support points of this SLAPrintObject.
const Eigen::MatrixXd& get_support_points() const;
const std::vector<sla::SupportPoint>& get_support_points() const;
// An index record referencing the slices
// (get_model_slices(), get_support_slices()) where the keys are the height

View file

@ -23,8 +23,6 @@
// Scene's GUI made using imgui library
#define ENABLE_IMGUI (1 && ENABLE_1_42_0_ALPHA1)
#define DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI (1 && ENABLE_IMGUI)
// Modified Sla support gizmo
#define ENABLE_SLA_SUPPORT_GIZMO_MOD (1 && ENABLE_1_42_0_ALPHA1)
// Use wxDataViewRender instead of wxDataViewCustomRenderer
#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1)

View file

@ -20,7 +20,7 @@ public:
gluDeleteTess(m_tesselator);
}
Pointf3s tesselate(const ExPolygon &expoly, double z_, bool flipped_)
std::vector<Vec3d> tesselate3d(const ExPolygon &expoly, double z_, bool flipped_)
{
m_z = z_;
m_flipped = flipped_;
@ -56,7 +56,7 @@ public:
return std::move(m_output_triangles);
}
Pointf3s tesselate(const ExPolygons &expolygons, double z_, bool flipped_)
std::vector<Vec3d> tesselate3d(const ExPolygons &expolygons, double z_, bool flipped_)
{
m_z = z_;
m_flipped = flipped_;
@ -189,16 +189,60 @@ private:
bool m_flipped;
};
Pointf3s triangulate_expolygons_3df(const ExPolygon &poly, coordf_t z, bool flip)
std::vector<Vec3d> triangulate_expolygon_3d(const ExPolygon &poly, coordf_t z, bool flip)
{
GluTessWrapper tess;
return tess.tesselate(poly, z, flip);
return tess.tesselate3d(poly, z, flip);
}
Pointf3s triangulate_expolygons_3df(const ExPolygons &polys, coordf_t z, bool flip)
std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z, bool flip)
{
GluTessWrapper tess;
return tess.tesselate(polys, z, flip);
return tess.tesselate3d(polys, z, flip);
}
std::vector<Vec2d> triangulate_expolygon_2d(const ExPolygon &poly, bool flip)
{
GluTessWrapper tess;
std::vector<Vec3d> triangles = tess.tesselate3d(poly, 0, flip);
std::vector<Vec2d> out;
out.reserve(triangles.size());
for (const Vec3d &pt : triangles)
out.emplace_back(pt.x(), pt.y());
return out;
}
std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip)
{
GluTessWrapper tess;
std::vector<Vec3d> triangles = tess.tesselate3d(polys, 0, flip);
std::vector<Vec2d> out;
out.reserve(triangles.size());
for (const Vec3d &pt : triangles)
out.emplace_back(pt.x(), pt.y());
return out;
}
std::vector<Vec2f> triangulate_expolygon_2f(const ExPolygon &poly, bool flip)
{
GluTessWrapper tess;
std::vector<Vec3d> triangles = tess.tesselate3d(poly, 0, flip);
std::vector<Vec2f> out;
out.reserve(triangles.size());
for (const Vec3d &pt : triangles)
out.emplace_back(float(pt.x()), float(pt.y()));
return out;
}
std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip)
{
GluTessWrapper tess;
std::vector<Vec3d> triangles = tess.tesselate3d(polys, 0, flip);
std::vector<Vec2f> out;
out.reserve(triangles.size());
for (const Vec3d &pt : triangles)
out.emplace_back(float(pt.x()), float(pt.y()));
return out;
}
} // namespace Slic3r

View file

@ -10,8 +10,12 @@ namespace Slic3r {
class ExPolygon;
typedef std::vector<ExPolygon> ExPolygons;
extern Pointf3s triangulate_expolygons_3df(const ExPolygon &poly, coordf_t z = 0, bool flip = false);
extern Pointf3s triangulate_expolygons_3df(const ExPolygons &polys, coordf_t z = 0, bool flip = false);
extern std::vector<Vec3d> triangulate_expolygon_3d (const ExPolygon &poly, coordf_t z = 0, bool flip = false);
extern std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z = 0, bool flip = false);
extern std::vector<Vec2d> triangulate_expolygon_2d (const ExPolygon &poly, bool flip = false);
extern std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip = false);
extern std::vector<Vec2f> triangulate_expolygon_2f (const ExPolygon &poly, bool flip = false);
extern std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip = false);
} // namespace Slic3r

View file

@ -1781,7 +1781,7 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::cut - triangulating upper part";
ExPolygons section;
this->make_expolygons_simple(upper_lines, &section);
Pointf3s triangles = triangulate_expolygons_3df(section, z, true);
Pointf3s triangles = triangulate_expolygons_3d(section, z, true);
stl_facet facet;
facet.normal = stl_normal(0, 0, -1.f);
for (size_t i = 0; i < triangles.size(); ) {
@ -1795,7 +1795,7 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::cut - triangulating lower part";
ExPolygons section;
this->make_expolygons_simple(lower_lines, &section);
Pointf3s triangles = triangulate_expolygons_3df(section, z, false);
Pointf3s triangles = triangulate_expolygons_3d(section, z, false);
stl_facet facet;
facet.normal = stl_normal(0, 0, -1.f);
for (size_t i = 0; i < triangles.size(); ) {