1st installment of gizmo scale 3D

This commit is contained in:
Enrico Turri 2018-08-21 08:50:35 +02:00
parent 53914e05c6
commit 743eee8b6e
4 changed files with 430 additions and 154 deletions

View file

@ -3,10 +3,11 @@
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <vector>
#define ENABLE_GIZMOS_3D 1
#define ENABLE_GIZMOS_3D 0
namespace Slic3r {
@ -34,7 +35,7 @@ protected:
Grabber();
void render(bool hover) const;
void render_for_picking() const;
void render_for_picking() const { render(color); }
private:
void render(const float* render_color) const;
@ -73,8 +74,8 @@ public:
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
unsigned int get_texture_id() const;
int get_textures_size() const;
unsigned int get_texture_id() const { return m_textures[m_state].get_id(); }
int get_textures_size() const { return m_textures[Off].get_width(); }
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
@ -84,10 +85,10 @@ public:
void start_dragging();
void stop_dragging();
void update(const Linef3& mouse_ray);
void refresh();
void refresh() { on_refresh(); }
void render(const BoundingBoxf3& box) const;
void render_for_picking(const BoundingBoxf3& box) const;
void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
protected:
virtual bool on_init() = 0;
@ -137,14 +138,14 @@ private:
public:
explicit GLGizmoRotate(Axis axis);
float get_angle() const;
float get_angle() const { return m_angle; }
void set_angle(float angle);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; }
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_refresh() { m_keep_initial_values = false; }
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@ -169,25 +170,50 @@ class GLGizmoRotate3D : public GLGizmoBase
public:
GLGizmoRotate3D();
float get_angle_x() const;
void set_angle_x(float angle);
float get_angle_x() const { return m_x.get_angle(); }
void set_angle_x(float angle) { m_x.set_angle(angle); }
float get_angle_y() const;
void set_angle_y(float angle);
float get_angle_y() const { return m_y.get_angle(); }
void set_angle_y(float angle) { m_y.set_angle(angle); }
float get_angle_z() const;
void set_angle_z(float angle);
float get_angle_z() const { return m_z.get_angle(); }
void set_angle_z(float angle) { m_z.set_angle(angle); }
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_set_hover_id();
virtual void on_set_state()
{
m_x.set_state(m_state);
m_y.set_state(m_state);
m_z.set_state(m_state);
}
virtual void on_set_hover_id()
{
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1);
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1);
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1);
}
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_update(const Linef3& mouse_ray)
{
m_x.update(mouse_ray);
m_y.update(mouse_ray);
m_z.update(mouse_ray);
}
virtual void on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
}
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
m_x.render_for_picking(box);
m_y.render_for_picking(box);
m_z.render_for_picking(box);
}
};
class GLGizmoScale : public GLGizmoBase
@ -202,8 +228,8 @@ class GLGizmoScale : public GLGizmoBase
public:
GLGizmoScale();
float get_scale() const;
void set_scale(float scale);
float get_scale() const { return m_scale; }
void set_scale(float scale) { m_starting_scale = scale; }
protected:
virtual bool on_init();
@ -213,6 +239,58 @@ protected:
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
class GLGizmoScale3D : public GLGizmoBase
{
static const float Offset;
mutable BoundingBoxf3 m_box;
float m_scale_x;
float m_scale_y;
float m_scale_z;
float m_starting_scale_x;
float m_starting_scale_y;
float m_starting_scale_z;
Pointf3 m_starting_drag_position;
public:
GLGizmoScale3D();
float get_scale_x() const { return m_scale_x; }
void set_scale_x(float scale) { m_starting_scale_x = scale; }
float get_scale_y() const { return m_scale_y; }
void set_scale_y(float scale) { m_starting_scale_y = scale; }
float get_scale_z() const { return m_scale_z; }
void set_scale_z(float scale) { m_starting_scale_z = scale; }
void set_scale(float scale)
{
m_starting_scale_x = scale;
m_starting_scale_y = scale;
m_starting_scale_z = scale;
}
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
void render_box_x_faces() const;
void render_box_y_faces() const;
void render_box_z_faces() const;
void do_scale_x(const Linef3& mouse_ray);
void do_scale_y(const Linef3& mouse_ray);
void do_scale_z(const Linef3& mouse_ray);
void do_scale_uniform(const Linef3& mouse_ray);
};
} // namespace GUI
} // namespace Slic3r