Merge remote-tracking branch 'origin/dev' into new_main_page_ui

This commit is contained in:
YuSanka 2018-09-11 11:49:36 +02:00
commit 73ee3f77c3
86 changed files with 4884 additions and 2922 deletions

View file

@ -401,7 +401,7 @@ void PrintController::slice_to_png()
// });
}
void IProgressIndicator::message_fmt(
void ProgressIndicator::message_fmt(
const string &fmtstr, ...) {
std::stringstream ss;
va_list args;
@ -433,69 +433,68 @@ const PrintConfig &PrintController::config() const
return print_->config;
}
void AppController::arrange_model()
{
auto ftr = std::async(
supports_asynch()? std::launch::async : std::launch::deferred,
[this]()
{
using Coord = libnest2d::TCoord<libnest2d::PointImpl>;
using Coord = libnest2d::TCoord<libnest2d::PointImpl>;
unsigned count = 0;
for(auto obj : model_->objects) count += obj->instances.size();
unsigned count = 0;
for(auto obj : model_->objects) count += obj->instances.size();
auto pind = global_progress_indicator();
auto pind = global_progress_indicator();
float pmax = 1.0;
float pmax = 1.0;
if(pind) {
pmax = pind->max();
if(pind) {
pmax = pind->max();
// Set the range of the progress to the object count
pind->max(count);
// Set the range of the progress to the object count
pind->max(count);
}
pind->on_cancel([](){
std::cout << "Cannot be cancelled!" << std::endl;
});
}
auto dist = print_ctl()->config().min_object_distance();
auto dist = print_ctl()->config().min_object_distance();
// Create the arranger config
auto min_obj_distance = static_cast<Coord>(dist/SCALING_FACTOR);
// Create the arranger config
auto min_obj_distance = static_cast<Coord>(dist/SCALING_FACTOR);
auto& bedpoints = print_ctl()->config().bed_shape.values;
Polyline bed; bed.points.reserve(bedpoints.size());
for(auto& v : bedpoints)
bed.append(Point::new_scale(v(0), v(1)));
auto& bedpoints = print_ctl()->config().bed_shape.values;
Polyline bed; bed.points.reserve(bedpoints.size());
for(auto& v : bedpoints)
bed.append(Point::new_scale(v(0), v(1)));
if(pind) pind->update(0, _(L("Arranging objects...")));
if(pind) pind->update(0, _(L("Arranging objects...")));
try {
arr::arrange(*model_,
min_obj_distance,
bed,
arr::BOX,
false, // create many piles not just one pile
[pind, count](unsigned rem) {
if(pind)
pind->update(count - rem, _(L("Arranging objects...")));
});
} catch(std::exception& e) {
std::cerr << e.what() << std::endl;
report_issue(IssueType::ERR,
_(L("Could not arrange model objects! "
"Some geometries may be invalid.")),
_(L("Exception occurred")));
}
try {
arr::BedShapeHint hint;
// TODO: from Sasha from GUI
hint.type = arr::BedShapeType::WHO_KNOWS;
// Restore previous max value
if(pind) {
pind->max(pmax);
pind->update(0, _(L("Arranging done.")));
}
});
arr::arrange(*model_,
min_obj_distance,
bed,
hint,
false, // create many piles not just one pile
[pind, count](unsigned rem) {
if(pind)
pind->update(count - rem, _(L("Arranging objects...")));
});
} catch(std::exception& e) {
std::cerr << e.what() << std::endl;
report_issue(IssueType::ERR,
_(L("Could not arrange model objects! "
"Some geometries may be invalid.")),
_(L("Exception occurred")));
}
while( ftr.wait_for(std::chrono::milliseconds(10))
!= std::future_status::ready) {
process_events();
// Restore previous max value
if(pind) {
pind->max(pmax);
pind->update(0, _(L("Arranging done.")));
pind->on_cancel(/*remove cancel function*/);
}
}

View file

@ -7,7 +7,7 @@
#include <atomic>
#include <iostream>
#include "IProgressIndicator.hpp"
#include "ProgressIndicator.hpp"
namespace Slic3r {
@ -15,6 +15,7 @@ class Model;
class Print;
class PrintObject;
class PrintConfig;
class ProgressStatusBar;
/**
* @brief A boilerplate class for creating application logic. It should provide
@ -32,7 +33,7 @@ class AppControllerBoilerplate {
public:
/// A Progress indicator object smart pointer
using ProgresIndicatorPtr = std::shared_ptr<IProgressIndicator>;
using ProgresIndicatorPtr = std::shared_ptr<ProgressIndicator>;
private:
class PriData; // Some structure to store progress indication data
@ -278,8 +279,7 @@ public:
* @param gauge_id The ID of the gague widget of the status bar.
* @param statusbar_id The ID of the status bar.
*/
void set_global_progress_indicator(unsigned gauge_id,
unsigned statusbar_id);
void set_global_progress_indicator(ProgressStatusBar *prs);
void arrange_model();
};

View file

@ -4,7 +4,7 @@
#include <future>
#include <slic3r/GUI/GUI.hpp>
#include <slic3r/GUI/PngExportDialog.hpp>
#include <slic3r/GUI/ProgressStatusBar.hpp>
#include <wx/app.h>
#include <wx/filedlg.h>
@ -105,10 +105,10 @@ namespace {
* the main thread as well.
*/
class GuiProgressIndicator:
public IProgressIndicator, public wxEvtHandler {
public ProgressIndicator, public wxEvtHandler {
wxProgressDialog gauge_;
using Base = IProgressIndicator;
using Base = ProgressIndicator;
wxString message_;
int range_; wxString title_;
bool is_asynch_ = false;
@ -154,7 +154,7 @@ public:
virtual void cancel() override {
update(max(), "Abort");
IProgressIndicator::cancel();
ProgressIndicator::cancel();
}
virtual void state(float val) override {
@ -211,31 +211,21 @@ AppControllerBoilerplate::create_progress_indicator(unsigned statenum,
namespace {
// A wrapper progress indicator class around the statusbar created in perl.
class Wrapper: public IProgressIndicator, public wxEvtHandler {
wxGauge *gauge_;
wxStatusBar *stbar_;
using Base = IProgressIndicator;
class Wrapper: public ProgressIndicator, public wxEvtHandler {
ProgressStatusBar *sbar_;
using Base = ProgressIndicator;
std::string message_;
AppControllerBoilerplate& ctl_;
void showProgress(bool show = true) {
gauge_->Show(show);
sbar_->show_progress(show);
}
void _state(unsigned st) {
if( st <= IProgressIndicator::max() ) {
if( st <= ProgressIndicator::max() ) {
Base::state(st);
if(!gauge_->IsShown()) showProgress(true);
stbar_->SetStatusText(message_);
if(static_cast<long>(st) == gauge_->GetRange()) {
gauge_->SetValue(0);
showProgress(false);
} else {
gauge_->SetValue(static_cast<int>(st));
}
sbar_->set_status_text(message_);
sbar_->set_progress(st);
}
}
@ -248,12 +238,12 @@ class Wrapper: public IProgressIndicator, public wxEvtHandler {
public:
inline Wrapper(wxGauge *gauge, wxStatusBar *stbar,
inline Wrapper(ProgressStatusBar *sbar,
AppControllerBoilerplate& ctl):
gauge_(gauge), stbar_(stbar), ctl_(ctl)
sbar_(sbar), ctl_(ctl)
{
Base::max(static_cast<float>(gauge->GetRange()));
Base::states(static_cast<unsigned>(gauge->GetRange()));
Base::max(static_cast<float>(sbar_->get_range()));
Base::states(static_cast<unsigned>(sbar_->get_range()));
Bind(PROGRESS_STATUS_UPDATE_EVENT,
&Wrapper::_state,
@ -266,8 +256,8 @@ public:
virtual void max(float val) override {
if(val > 1.0) {
gauge_->SetRange(static_cast<int>(val));
IProgressIndicator::max(val);
sbar_->set_range(static_cast<int>(val));
ProgressIndicator::max(val);
}
}
@ -294,135 +284,19 @@ public:
virtual void title(const string & /*title*/) override {}
virtual void on_cancel(CancelFn fn) override {
sbar_->set_cancel_callback(fn);
Base::on_cancel(fn);
}
};
}
void AppController::set_global_progress_indicator(
unsigned gid,
unsigned sid)
void AppController::set_global_progress_indicator(ProgressStatusBar *prsb)
{
wxGauge* gauge = dynamic_cast<wxGauge*>(wxWindow::FindWindowById(gid));
wxStatusBar* sb = dynamic_cast<wxStatusBar*>(wxWindow::FindWindowById(sid));
if(gauge && sb) {
global_progress_indicator(std::make_shared<Wrapper>(gauge, sb, *this));
if(prsb) {
global_progress_indicator(std::make_shared<Wrapper>(prsb, *this));
}
}
//PrintController::PngExportData PrintController::collect_png_export_data()
//{
// // Implement the logic of the PngExportDialog
// class PngExportView: public PngExportDialog {
// double ratio_, bs_ratio_;
// PrintController& ctl_;
// public:
// PngExportView(PrintController& ctl):
// PngExportDialog(wxTheApp->GetTopWindow()), ctl_(ctl)
// {
// ratio_ = double(spin_reso_width_->GetValue()) /
// spin_reso_height_->GetValue();
// bs_ratio_ = bed_width_spin_->GetValue() /
// bed_height_spin_->GetValue();
// }
// PngExportData export_data() const {
// PrintController::PngExportData ret;
// ret.zippath = filepick_ctl_->GetPath();
// ret.width_px = spin_reso_width_->GetValue();
// ret.height_px = spin_reso_height_->GetValue();
// ret.width_mm = bed_width_spin_->GetValue();
// ret.height_mm = bed_height_spin_->GetValue();
// ret.exp_time_s = exptime_spin_->GetValue();
// ret.exp_time_first_s = exptime_first_spin_->GetValue();
// ret.corr_x = corr_spin_x_->GetValue();
// ret.corr_y = corr_spin_y_->GetValue();
// ret.corr_z = corr_spin_z_->GetValue();
// return ret;
// }
// void prefill(const PngExportData& data) {
// filepick_ctl_->SetPath(data.zippath);
// spin_reso_width_->SetValue(data.width_px);
// spin_reso_height_->SetValue(data.height_px);
// bed_width_spin_->SetValue(data.width_mm);
// bed_height_spin_->SetValue(data.height_mm);
// exptime_spin_->SetValue(data.exp_time_s);
// exptime_first_spin_->SetValue(data.exp_time_first_s);
// corr_spin_x_->SetValue(data.corr_x);
// corr_spin_y_->SetValue(data.corr_y);
// corr_spin_z_->SetValue(data.corr_z);
// if(data.zippath.empty()) export_btn_->Disable();
// else export_btn_->Enable();
// }
// virtual void ResoLock( wxCommandEvent& /*event*/ ) override {
// ratio_ = double(spin_reso_width_->GetValue()) /
// double(spin_reso_height_->GetValue());
// }
// virtual void BedsizeLock( wxCommandEvent& /*event*/ ) override {
// bs_ratio_ = bed_width_spin_->GetValue() /
// bed_height_spin_->GetValue();
// }
// virtual void EvalResoSpin( wxCommandEvent& event ) override {
// if(reso_lock_btn_->GetValue()) {
// if(event.GetId() == spin_reso_width_->GetId()) {
// spin_reso_height_->SetValue(
// std::round(spin_reso_width_->GetValue()/ratio_));
// spin_reso_height_->Update();
// } else {
// spin_reso_width_->SetValue(
// std::round(spin_reso_height_->GetValue()*ratio_));
// spin_reso_width_->Update();
// }
// }
// }
// virtual void EvalBedSpin( wxCommandEvent& event ) override {
// if(bedsize_lock_btn_->GetValue()) {
// if(event.GetId() == bed_width_spin_->GetId()) {
// bed_height_spin_->SetValue(
// std::round(bed_width_spin_->GetValue()/bs_ratio_));
// bed_height_spin_->Update();
// } else {
// bed_width_spin_->SetValue(
// std::round(bed_height_spin_->GetValue()*bs_ratio_));
// bed_width_spin_->Update();
// }
// }
// }
// virtual void onFileChanged( wxFileDirPickerEvent& event ) {
// if(filepick_ctl_->GetPath().IsEmpty()) export_btn_->Disable();
// else export_btn_->Enable();
// }
// virtual void Close( wxCommandEvent& /*event*/ ) {
// auto ret = wxID_OK;
// if(wxFileName(filepick_ctl_->GetPath()).Exists())
// if(!ctl_.report_issue(PrintController::IssueType::WARN_Q,
// _(L("File already exists. Overwrite?")),
// _(L("Warning")))) ret = wxID_CANCEL;
// EndModal(ret);
// }
// };
// PngExportView exdlg(*this);
// exdlg.prefill(prev_expdata_);
// auto r = exdlg.ShowModal();
// auto ret = exdlg.export_data();
// prev_expdata_ = ret;
// if(r != wxID_OK) ret.zippath.clear();
// return ret;
//}
}

View file

@ -195,9 +195,9 @@ const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
: m_origin(0, 0, 0)
, m_angle_z(0.0f)
, m_scale_factor(1.0f)
: m_offset(Vec3d::Zero())
, m_rotation(0.0)
, m_scaling_factor(1.0)
, m_world_matrix(Transform3f::Identity())
, m_world_matrix_dirty(true)
, m_transformed_bounding_box_dirty(true)
@ -255,43 +255,43 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
const Vec3d& GLVolume::get_origin() const
double GLVolume::get_rotation()
{
return m_origin;
return m_rotation;
}
float GLVolume::get_angle_z()
void GLVolume::set_rotation(double rotation)
{
return m_angle_z;
}
void GLVolume::set_origin(const Vec3d& origin)
{
if (m_origin != origin)
if (m_rotation != rotation)
{
m_origin = origin;
m_rotation = rotation;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
void GLVolume::set_angle_z(float angle_z)
const Vec3d& GLVolume::get_offset() const
{
if (m_angle_z != angle_z)
return m_offset;
}
void GLVolume::set_offset(const Vec3d& offset)
{
if (m_offset != offset)
{
m_angle_z = angle_z;
m_offset = offset;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
}
}
void GLVolume::set_scale_factor(float scale_factor)
void GLVolume::set_scaling_factor(double factor)
{
if (m_scale_factor != scale_factor)
if (m_scaling_factor != factor)
{
m_scale_factor = scale_factor;
m_scaling_factor = factor;
m_world_matrix_dirty = true;
m_transformed_bounding_box_dirty = true;
m_transformed_convex_hull_bounding_box_dirty = true;
@ -303,14 +303,32 @@ void GLVolume::set_convex_hull(const TriangleMesh& convex_hull)
m_convex_hull = &convex_hull;
}
void GLVolume::set_select_group_id(const std::string& select_by)
{
if (select_by == "object")
select_group_id = object_idx() * 1000000;
else if (select_by == "volume")
select_group_id = object_idx() * 1000000 + volume_idx() * 1000;
else if (select_by == "instance")
select_group_id = composite_id;
}
void GLVolume::set_drag_group_id(const std::string& drag_by)
{
if (drag_by == "object")
drag_group_id = object_idx() * 1000;
else if (drag_by == "instance")
drag_group_id = object_idx() * 1000 + instance_idx();
}
const Transform3f& GLVolume::world_matrix() const
{
if (m_world_matrix_dirty)
{
m_world_matrix = Transform3f::Identity();
m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2)));
m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
m_world_matrix.scale(m_scale_factor);
m_world_matrix.translate(m_offset.cast<float>());
m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
m_world_matrix.scale((float)m_scaling_factor);
m_world_matrix_dirty = false;
}
return m_world_matrix;
@ -384,9 +402,9 @@ void GLVolume::render() const
::glCullFace(GL_BACK);
::glPushMatrix();
::glTranslated(m_origin(0), m_origin(1), m_origin(2));
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
@ -510,9 +528,9 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
::glTranslated(m_origin(0), m_origin(1), m_origin(2));
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0)
{
@ -555,9 +573,9 @@ void GLVolume::render_legacy() const
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
::glTranslated(m_origin(0), m_origin(1), m_origin(2));
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
::glTranslated(m_offset(0), m_offset(1), m_offset(2));
::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
@ -655,17 +673,8 @@ std::vector<int> GLVolumeCollection::load_object(
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx;
if (select_by == "object")
v.select_group_id = obj_idx * 1000000;
else if (select_by == "volume")
v.select_group_id = obj_idx * 1000000 + volume_idx * 1000;
else if (select_by == "instance")
v.select_group_id = v.composite_id;
if (drag_by == "object")
v.drag_group_id = obj_idx * 1000;
else if (drag_by == "instance")
v.drag_group_id = obj_idx * 1000 + instance_idx;
v.set_select_group_id(select_by);
v.set_drag_group_id(drag_by);
if (!model_volume->modifier)
{
v.set_convex_hull(model_volume->get_convex_hull());
@ -675,9 +684,9 @@ std::vector<int> GLVolumeCollection::load_object(
}
v.is_modifier = model_volume->modifier;
v.shader_outside_printer_detection_enabled = !model_volume->modifier;
v.set_origin(Vec3d(instance->offset(0), instance->offset(1), 0.0));
v.set_angle_z(instance->rotation);
v.set_scale_factor(instance->scaling_factor);
v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
v.set_rotation(instance->rotation);
v.set_scaling_factor(instance->scaling_factor);
}
}
@ -746,7 +755,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.set_origin(Vec3d(pos_x, pos_y, 0.));
v.set_offset(Vec3d(pos_x, pos_y, 0.0));
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
@ -949,6 +958,24 @@ void GLVolumeCollection::update_colors_by_extruder(const DynamicPrintConfig* con
}
}
void GLVolumeCollection::set_select_by(const std::string& select_by)
{
for (GLVolume *vol : this->volumes)
{
if (vol != nullptr)
vol->set_select_group_id(select_by);
}
}
void GLVolumeCollection::set_drag_by(const std::string& drag_by)
{
for (GLVolume *vol : this->volumes)
{
if (vol != nullptr)
vol->set_drag_group_id(drag_by);
}
}
std::vector<double> GLVolumeCollection::get_current_print_zs(bool active_only) const
{
// Collect layer top positions of all volumes.
@ -1190,7 +1217,7 @@ static void thick_lines_to_indexed_vertex_array(
b1_prev = b1;
v_prev = v;
if (bottom_z_different)
if (bottom_z_different && (closed || (!is_first && !is_last)))
{
// Found a change of the layer thickness -> Add a cap at the beginning of this segment.
volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]);
@ -1198,10 +1225,10 @@ static void thick_lines_to_indexed_vertex_array(
if (! closed) {
// Terminate open paths with caps.
if (is_first && !bottom_z_different)
if (is_first)
volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]);
// We don't use 'else' because both cases are true if we have only one line.
if (is_last && !bottom_z_different)
if (is_last)
volume.push_quad(idx_b[BOTTOM], idx_b[LEFT], idx_b[TOP], idx_b[RIGHT]);
}
@ -1772,12 +1799,12 @@ void _3DScene::set_model(wxGLCanvas* canvas, Model* model)
void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
{
return s_canvas_mgr.set_bed_shape(canvas, shape);
s_canvas_mgr.set_bed_shape(canvas, shape);
}
void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas)
{
return s_canvas_mgr.set_auto_bed_shape(canvas);
s_canvas_mgr.set_auto_bed_shape(canvas);
}
BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas)
@ -1792,22 +1819,27 @@ void _3DScene::set_axes_length(wxGLCanvas* canvas, float length)
void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{
return s_canvas_mgr.set_cutting_plane(canvas, z, polygons);
s_canvas_mgr.set_cutting_plane(canvas, z, polygons);
}
void _3DScene::set_color_by(wxGLCanvas* canvas, const std::string& value)
{
return s_canvas_mgr.set_color_by(canvas, value);
s_canvas_mgr.set_color_by(canvas, value);
}
void _3DScene::set_select_by(wxGLCanvas* canvas, const std::string& value)
{
return s_canvas_mgr.set_select_by(canvas, value);
s_canvas_mgr.set_select_by(canvas, value);
}
void _3DScene::set_drag_by(wxGLCanvas* canvas, const std::string& value)
{
return s_canvas_mgr.set_drag_by(canvas, value);
s_canvas_mgr.set_drag_by(canvas, value);
}
std::string _3DScene::get_select_by(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_select_by(canvas);
}
bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas)
@ -2025,6 +2057,11 @@ void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callb
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
}
void _3DScene::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_gizmo_flatten_callback(canvas, callback);
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
@ -2080,6 +2117,11 @@ void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void*
s_canvas_mgr.register_action_layersediting_callback(canvas, callback);
}
void _3DScene::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_action_selectbyparts_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c)
{
return
@ -2117,6 +2159,11 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
return s_canvas_mgr.load_object(canvas, model, obj_idx);
}
int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
{
return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
}
void _3DScene::reload_scene(wxGLCanvas* canvas, bool force)
{
s_canvas_mgr.reload_scene(canvas, force);

View file

@ -255,11 +255,11 @@ public:
private:
// Offset of the volume to be rendered.
Vec3d m_origin;
Vec3d m_offset;
// Rotation around Z axis of the volume to be rendered.
float m_angle_z;
double m_rotation;
// Scale factor of the volume to be rendered.
float m_scale_factor;
double m_scaling_factor;
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
@ -327,13 +327,19 @@ public:
// Sets render color in dependence of current state
void set_render_color();
float get_angle_z();
const Vec3d& get_origin() const;
void set_origin(const Vec3d& origin);
void set_angle_z(float angle_z);
void set_scale_factor(float scale_factor);
double get_rotation();
void set_rotation(double rotation);
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
void set_scaling_factor(double factor);
void set_convex_hull(const TriangleMesh& convex_hull);
void set_select_group_id(const std::string& select_by);
void set_drag_group_id(const std::string& drag_by);
int object_idx() const { return this->composite_id / 1000000; }
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
int instance_idx() const { return this->composite_id % 1000; }
@ -443,6 +449,9 @@ public:
void update_colors_by_extruder(const DynamicPrintConfig* config);
void set_select_by(const std::string& select_by);
void set_drag_by(const std::string& drag_by);
// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
std::vector<double> get_current_print_zs(bool active_only) const;
@ -496,6 +505,8 @@ public:
static void set_select_by(wxGLCanvas* canvas, const std::string& value);
static void set_drag_by(wxGLCanvas* canvas, const std::string& value);
static std::string get_select_by(wxGLCanvas* canvas);
static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
@ -547,6 +558,7 @@ public:
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
static void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
static void register_action_add_callback(wxGLCanvas* canvas, void* callback);
@ -559,10 +571,13 @@ public:
static void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
static void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
static void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback);
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
static void reload_scene(wxGLCanvas* canvas, bool force);
static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);

View file

@ -228,24 +228,20 @@ namespace Slic3r { namespace GUI {
}), temp->GetId());
#endif // __WXGTK__
temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent)
temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent& evt)
{
#ifdef __WXGTK__
bChangedValueEvent = true;
#else
on_change_field();
if (bChangedValueEvent)
#endif //__WXGTK__
on_change_field();
}), temp->GetId());
#ifdef __WXGTK__
temp->Bind(wxEVT_KEY_UP, [this](wxKeyEvent& event)
{
if (bChangedValueEvent) {
on_change_field();
bChangedValueEvent = false;
}
event.Skip();
});
// to correct value updating on GTK we should:
// call on_change_field() on wxEVT_KEY_UP instead of wxEVT_TEXT
// and prevent value updating on wxEVT_KEY_DOWN
temp->Bind(wxEVT_KEY_DOWN, &TextCtrl::change_field_value, this);
temp->Bind(wxEVT_KEY_UP, &TextCtrl::change_field_value, this);
#endif //__WXGTK__
// select all text using Ctrl+A
@ -271,6 +267,15 @@ namespace Slic3r { namespace GUI {
void TextCtrl::enable() { dynamic_cast<wxTextCtrl*>(window)->Enable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(true); }
void TextCtrl::disable() { dynamic_cast<wxTextCtrl*>(window)->Disable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(false); }
#ifdef __WXGTK__
void TextCtrl::change_field_value(wxEvent& event)
{
if (bChangedValueEvent = event.GetEventType()==wxEVT_KEY_UP)
on_change_field();
event.Skip();
};
#endif //__WXGTK__
void CheckBox::BUILD() {
auto size = wxSize(wxDefaultSize);
if (m_opt.height >= 0) size.SetHeight(m_opt.height);

View file

@ -235,7 +235,8 @@ inline bool is_sizer_field(const t_field& obj) { return !is_bad_field(obj) && ob
class TextCtrl : public Field {
using Field::Field;
#ifdef __WXGTK__
bool bChangedValueEvent = false;
bool bChangedValueEvent = true;
void change_field_value(wxEvent& event);
#endif //__WXGTK__
public:
TextCtrl(const ConfigOptionDef& opt, const t_config_option_key& id) : Field(opt, id) {}

View file

@ -1123,7 +1123,6 @@ const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false)
, m_current(Undefined)
, m_dragging(false)
{
}
@ -1134,7 +1133,16 @@ GLCanvas3D::Gizmos::~Gizmos()
bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
GLGizmoBase* gizmo = new GLGizmoScale3D(parent);
GLGizmoBase* gizmo = new GLGizmoMove3D(parent);
if (gizmo == nullptr)
return false;
if (!gizmo->init())
return false;
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
gizmo = new GLGizmoScale3D(parent);
if (gizmo == nullptr)
return false;
@ -1320,16 +1328,6 @@ void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray)
curr->update(mouse_ray);
}
void GLCanvas3D::Gizmos::refresh()
{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->refresh();
}
GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
{
return m_current;
@ -1346,25 +1344,43 @@ bool GLCanvas3D::Gizmos::is_running() const
bool GLCanvas3D::Gizmos::is_dragging() const
{
return m_dragging;
GLGizmoBase* curr = _get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
}
void GLCanvas3D::Gizmos::start_dragging()
void GLCanvas3D::Gizmos::start_dragging(const BoundingBoxf3& box)
{
m_dragging = true;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->start_dragging();
curr->start_dragging(box);
}
void GLCanvas3D::Gizmos::stop_dragging()
{
m_dragging = false;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->stop_dragging();
}
Vec3d GLCanvas3D::Gizmos::get_position() const
{
if (!m_enabled)
return Vec3d::Zero();
GizmosMap::const_iterator it = m_gizmos.find(Move);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoMove3D*>(it->second)->get_position() : Vec3d::Zero();
}
void GLCanvas3D::Gizmos::set_position(const Vec3d& position)
{
if (!m_enabled)
return;
GizmosMap::const_iterator it = m_gizmos.find(Move);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoMove3D*>(it->second)->set_position(position);
}
float GLCanvas3D::Gizmos::get_scale() const
{
if (!m_enabled)
@ -2018,6 +2034,9 @@ void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections)
if (m_model == nullptr)
return;
if (selections.empty())
return;
for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx)
{
if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size()))
@ -2144,11 +2163,23 @@ void GLCanvas3D::set_color_by(const std::string& value)
void GLCanvas3D::set_select_by(const std::string& value)
{
m_select_by = value;
m_volumes.set_select_by(value);
}
void GLCanvas3D::set_drag_by(const std::string& value)
{
m_drag_by = value;
m_volumes.set_drag_by(value);
}
const std::string& GLCanvas3D::get_select_by() const
{
return m_select_by;
}
const std::string& GLCanvas3D::get_drag_by() const
{
return m_drag_by;
}
float GLCanvas3D::get_camera_zoom() const
@ -2327,6 +2358,7 @@ void GLCanvas3D::update_gizmos_data()
ModelInstance* model_instance = model_object->instances[0];
if (model_instance != nullptr)
{
m_gizmos.set_position(Vec3d(model_instance->offset(0), model_instance->offset(1), 0.0));
m_gizmos.set_scale(model_instance->scaling_factor);
m_gizmos.set_angle_z(model_instance->rotation);
m_gizmos.set_flattening_data(model_object);
@ -2335,6 +2367,7 @@ void GLCanvas3D::update_gizmos_data()
}
else
{
m_gizmos.set_position(Vec3d::Zero());
m_gizmos.set_scale(1.0f);
m_gizmos.set_angle_z(0.0f);
m_gizmos.set_flattening_data(nullptr);
@ -2432,6 +2465,17 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
return std::vector<int>();
}
int GLCanvas3D::get_first_volume_id(int obj_idx) const
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if ((m_volumes.volumes[i] != nullptr) && (m_volumes.volumes[i]->object_idx() == obj_idx))
return i;
}
return -1;
}
void GLCanvas3D::reload_scene(bool force)
{
if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
@ -2467,8 +2511,6 @@ void GLCanvas3D::reload_scene(bool force)
if (!m_objects_selections.empty())
update_gizmos_data();
m_gizmos.refresh();
if (m_config->has("nozzle_diameter"))
{
// Should the wipe tower be visualized ?
@ -2691,6 +2733,12 @@ void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
m_on_gizmo_rotate_callback.register_callback(callback);
}
void GLCanvas3D::register_on_gizmo_flatten_callback(void* callback)
{
if (callback != nullptr)
m_on_gizmo_flatten_callback.register_callback(callback);
}
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
{
if (callback != nullptr)
@ -2757,6 +2805,12 @@ void GLCanvas3D::register_action_layersediting_callback(void* callback)
m_action_layersediting_callback.register_callback(callback);
}
void GLCanvas3D::register_action_selectbyparts_callback(void* callback)
{
if (callback != nullptr)
m_action_selectbyparts_callback.register_callback(callback);
}
void GLCanvas3D::bind_event_handlers()
{
if (m_canvas != nullptr)
@ -2952,7 +3006,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.position = Vec2d(-1.0, -1.0);
m_dirty = true;
}
else if (evt.LeftDClick() && (m_hover_volume_id != -1))
else if (evt.LeftDClick() && (m_hover_volume_id != -1) && !gizmos_overlay_contains_mouse && (toolbar_contains_mouse == -1))
m_on_double_click_callback.call();
else if (evt.LeftDClick() && (toolbar_contains_mouse != -1))
{
@ -2993,16 +3047,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
{
update_gizmos_data();
m_gizmos.start_dragging();
m_gizmos.start_dragging(_selected_volumes_bounding_box());
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx);
if (m_gizmos.get_current_type() == Gizmos::Flatten) {
// Rotate the object so the normal points downward:
Vec3d normal = m_gizmos.get_flattening_normal();
if (normal != Vec3d::Zero()) {
Vec3d axis = normal(2) > 0.999f ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ());
float angle = -acos(-normal(2));
m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) {
Vec3d axis = normal(2) > 0.999 ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()).normalized();
float angle = acos(clamp(-1.0, 1.0, -normal(2)));
m_on_gizmo_flatten_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2));
}
}
@ -3036,14 +3090,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
update_gizmos_data();
m_gizmos.refresh();
m_dirty = true;
}
}
// propagate event through callback
if (m_picking_enabled && (volume_idx != -1))
_on_select(volume_idx);
_on_select(volume_idx, selected_object_idx);
if (volume_idx != -1)
{
@ -3126,10 +3179,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
// Apply new temporary volume origin and ignore Z.
for (GLVolume* v : volumes)
v->set_origin(v->get_origin() + Vec3d(vector(0), vector(1), 0.0));
{
v->set_offset(v->get_offset() + Vec3d(vector(0), vector(1), 0.0));
}
update_position_values(volume->get_offset());
m_mouse.drag.start_position_3D = cur_pos;
m_gizmos.refresh();
m_dirty = true;
}
@ -3160,14 +3215,27 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
switch (m_gizmos.get_current_type())
{
case Gizmos::Move:
{
// Apply new temporary offset
GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
Vec3d offset = m_gizmos.get_position() - volume->get_offset();
for (GLVolume* v : volumes)
{
v->set_offset(v->get_offset() + offset);
}
update_position_values(volume->get_offset());
break;
}
case Gizmos::Scale:
{
// Apply new temporary scale factor
float scale_factor = m_gizmos.get_scale();
for (GLVolume* v : volumes)
{
v->set_scale_factor(scale_factor);
v->set_scaling_factor((double)scale_factor);
}
update_scale_values((double)scale_factor);
break;
}
case Gizmos::Rotate:
@ -3176,8 +3244,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
float angle_z = m_gizmos.get_angle_z();
for (GLVolume* v : volumes)
{
v->set_angle_z(angle_z);
v->set_rotation((double)angle_z);
}
update_rotation_value((double)angle_z, Z);
break;
}
default:
@ -3193,13 +3262,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
const Vec3d& size = bb.size();
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
update_scale_values(size, m_gizmos.get_scale());
update_rotation_value(volumes[0]->get_angle_z(), "z");
}
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
m_gizmos.refresh();
m_dirty = true;
}
else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
@ -3284,7 +3348,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_picking_enabled && !m_toolbar_action_running)
{
deselect_volumes();
_on_select(-1);
_on_select(-1, -1);
update_gizmos_data();
}
}
@ -3292,10 +3356,30 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
switch (m_gizmos.get_current_type())
{
case Gizmos::Move:
{
// get all volumes belonging to the same group, if any
std::vector<int> volume_idxs;
int vol_id = m_mouse.drag.gizmo_volume_idx;
int group_id = m_volumes.volumes[vol_id]->select_group_id;
if (group_id == -1)
volume_idxs.push_back(vol_id);
else
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if (m_volumes.volumes[i]->select_group_id == group_id)
volume_idxs.push_back(i);
}
}
_on_move(volume_idxs);
break;
}
case Gizmos::Scale:
{
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
Slic3r::GUI::update_settings_value();
break;
}
case Gizmos::Rotate:
@ -3307,6 +3391,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
break;
}
m_gizmos.stop_dragging();
Slic3r::GUI::update_settings_value();
}
m_mouse.drag.move_volume_idx = -1;
@ -3509,6 +3594,17 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.add_item(item))
return false;
if (!m_toolbar.add_separator())
return false;
item.name = "selectbyparts";
item.tooltip = GUI::L_str("Select by parts");
item.sprite_id = 10;
item.is_toggable = true;
item.action_callback = &m_action_selectbyparts_callback;
if (!m_toolbar.add_item(item))
return false;
enable_toolbar_item("add", true);
return true;
@ -3736,6 +3832,7 @@ void GLCanvas3D::_deregister_callbacks()
m_on_enable_action_buttons_callback.deregister_callback();
m_on_gizmo_scale_uniformly_callback.deregister_callback();
m_on_gizmo_rotate_callback.deregister_callback();
m_on_gizmo_flatten_callback.deregister_callback();
m_on_update_geometry_info_callback.deregister_callback();
m_action_add_callback.deregister_callback();
@ -3748,6 +3845,7 @@ void GLCanvas3D::_deregister_callbacks()
m_action_cut_callback.deregister_callback();
m_action_settings_callback.deregister_callback();
m_action_layersediting_callback.deregister_callback();
m_action_selectbyparts_callback.deregister_callback();
}
void GLCanvas3D::_mark_volumes_for_layer_height() const
@ -5219,7 +5317,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
std::set<std::string> done; // prevent moving instances twice
bool object_moved = false;
Vec3d wipe_tower_origin(0.0, 0.0, 0.0);
Vec3d wipe_tower_origin = Vec3d::Zero();
for (int volume_idx : volume_idxs)
{
GLVolume* volume = m_volumes.volumes[volume_idx];
@ -5238,34 +5336,56 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
{
// Move a regular object.
ModelObject* model_object = m_model->objects[obj_idx];
const Vec3d& origin = volume->get_origin();
model_object->instances[instance_idx]->offset = Vec2d(origin(0), origin(1));
model_object->invalidate_bounding_box();
object_moved = true;
if (model_object != nullptr)
{
const Vec3d& offset = volume->get_offset();
model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
model_object->invalidate_bounding_box();
update_position_values();
object_moved = true;
}
}
else if (obj_idx == 1000)
// Move a wipe tower proxy.
wipe_tower_origin = volume->get_origin();
wipe_tower_origin = volume->get_offset();
}
if (object_moved)
m_on_instance_moved_callback.call();
if (wipe_tower_origin != Vec3d(0.0, 0.0, 0.0))
if (wipe_tower_origin != Vec3d::Zero())
m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1));
}
void GLCanvas3D::_on_select(int volume_idx)
void GLCanvas3D::_on_select(int volume_idx, int object_idx)
{
int id = -1;
int vol_id = -1;
int obj_id = -1;
if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size()))
{
if (m_select_by == "volume")
id = m_volumes.volumes[volume_idx]->volume_idx();
{
if (m_volumes.volumes[volume_idx]->object_idx() != object_idx)
{
set_select_by("object");
obj_id = m_volumes.volumes[volume_idx]->object_idx();
vol_id = -1;
}
else
{
obj_id = object_idx;
vol_id = m_volumes.volumes[volume_idx]->volume_idx();
}
}
else if (m_select_by == "object")
id = m_volumes.volumes[volume_idx]->object_idx();
{
obj_id = m_volumes.volumes[volume_idx]->object_idx();
vol_id = -1;
}
}
m_on_select_object_callback.call(id);
m_on_select_object_callback.call(obj_id, vol_id);
}
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)

View file

@ -336,6 +336,7 @@ public:
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
@ -347,7 +348,6 @@ public:
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
EType m_current;
bool m_dragging;
public:
Gizmos();
@ -367,16 +367,18 @@ public:
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray);
void refresh();
EType get_current_type() const;
bool is_running() const;
bool is_dragging() const;
void start_dragging();
void start_dragging(const BoundingBoxf3& box);
void stop_dragging();
Vec3d get_position() const;
void set_position(const Vec3d& position);
float get_scale() const;
void set_scale(float scale);
@ -502,6 +504,7 @@ private:
PerlCallback m_on_enable_action_buttons_callback;
PerlCallback m_on_gizmo_scale_uniformly_callback;
PerlCallback m_on_gizmo_rotate_callback;
PerlCallback m_on_gizmo_flatten_callback;
PerlCallback m_on_update_geometry_info_callback;
PerlCallback m_action_add_callback;
@ -514,6 +517,7 @@ private:
PerlCallback m_action_cut_callback;
PerlCallback m_action_settings_callback;
PerlCallback m_action_layersediting_callback;
PerlCallback m_action_selectbyparts_callback;
public:
GLCanvas3D(wxGLCanvas* canvas);
@ -556,6 +560,9 @@ public:
void set_select_by(const std::string& value);
void set_drag_by(const std::string& value);
const std::string& get_select_by() const;
const std::string& get_drag_by() const;
float get_camera_zoom() const;
BoundingBoxf3 volumes_bounding_box() const;
@ -597,6 +604,8 @@ public:
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx);
int get_first_volume_id(int obj_idx) const;
void reload_scene(bool force);
void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors);
@ -619,6 +628,7 @@ public:
void register_on_enable_action_buttons_callback(void* callback);
void register_on_gizmo_scale_uniformly_callback(void* callback);
void register_on_gizmo_rotate_callback(void* callback);
void register_on_gizmo_flatten_callback(void* callback);
void register_on_update_geometry_info_callback(void* callback);
void register_action_add_callback(void* callback);
@ -631,6 +641,7 @@ public:
void register_action_cut_callback(void* callback);
void register_action_settings_callback(void* callback);
void register_action_layersediting_callback(void* callback);
void register_action_selectbyparts_callback(void* callback);
void bind_event_handlers();
void unbind_event_handlers();
@ -733,7 +744,7 @@ private:
void _show_warning_texture_if_needed();
void _on_move(const std::vector<int>& volume_idxs);
void _on_select(int volume_idx);
void _on_select(int volume_idx, int object_idx);
// generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);

View file

@ -338,6 +338,12 @@ void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value
it->second->set_drag_by(value);
}
std::string GLCanvas3DManager::get_select_by(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_select_by() : "";
}
bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -536,6 +542,12 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
}
int GLCanvas3DManager::get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_first_volume_id(obj_idx) : -1;
}
void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -688,6 +700,13 @@ void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, vo
it->second->register_on_gizmo_rotate_callback(callback);
}
void GLCanvas3DManager::register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_on_gizmo_flatten_callback(callback);
}
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -765,6 +784,13 @@ void GLCanvas3DManager::register_action_layersediting_callback(wxGLCanvas* canva
it->second->register_action_layersediting_callback(callback);
}
void GLCanvas3DManager::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->register_action_selectbyparts_callback(callback);
}
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
{
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);

View file

@ -98,6 +98,8 @@ public:
void set_select_by(wxGLCanvas* canvas, const std::string& value);
void set_drag_by(wxGLCanvas* canvas, const std::string& value);
std::string get_select_by(wxGLCanvas* canvas) const;
bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
@ -135,6 +137,8 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
void reload_scene(wxGLCanvas* canvas, bool force);
void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
@ -159,6 +163,7 @@ public:
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
void register_on_gizmo_flatten_callback(wxGLCanvas* canvas, void* callback);
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
void register_action_add_callback(wxGLCanvas* canvas, void* callback);
@ -171,6 +176,7 @@ public:
void register_action_cut_callback(wxGLCanvas* canvas, void* callback);
void register_action_settings_callback(wxGLCanvas* canvas, void* callback);
void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback);
void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback);
private:
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);

View file

@ -15,14 +15,95 @@ static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
static const float RED[3] = { 1.0f, 0.0f, 0.0f };
static const float GREEN[3] = { 0.0f, 1.0f, 0.0f };
static const float BLUE[3] = { 0.0f, 0.0f, 1.0f };
static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
namespace Slic3r {
namespace GUI {
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
// returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0);
}
// returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1));
}
// returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
// coordinates are local to the plane
Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center)
{
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0));
return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0));
}
// return an index:
// 0 for plane XY
// 1 for plane XZ
// 2 for plane YZ
// which indicates which plane is best suited for intersecting the given unit vector
// giving precedence to the plane with the given index
unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane)
{
unsigned int ret = preferred_plane;
// 1st checks if the given vector is not parallel to the given preferred plane
double dot_to_normal = 0.0;
switch (ret)
{
case 0: // plane xy
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ()));
break;
}
case 1: // plane xz
{
dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY()));
break;
}
case 2: // plane yz
{
dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX()));
break;
}
default:
{
break;
}
}
// if almost parallel, select the plane whose normal direction is closest to the given vector direction,
// otherwise return the given preferred plane index
if (dot_to_normal < 0.1)
{
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2)); // plane yz
ret = projs_map.rbegin()->second;
}
return ret;
}
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
@ -131,6 +212,7 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent)
, m_group_id(-1)
, m_state(Off)
, m_hover_id(-1)
, m_dragging(false)
{
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
@ -152,18 +234,21 @@ void GLGizmoBase::set_highlight_color(const float* color)
::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
}
void GLGizmoBase::start_dragging()
void GLGizmoBase::start_dragging(const BoundingBoxf3& box)
{
m_dragging = true;
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging();
on_start_dragging(box);
}
void GLGizmoBase::stop_dragging()
{
m_dragging = false;
set_tooltip("");
for (int i = 0; i < (int)m_grabbers.size(); ++i)
@ -199,8 +284,11 @@ void GLGizmoBase::render_grabbers() const
void GLGizmoBase::render_grabbers_for_picking() const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
m_grabbers[i].render_for_picking();
}
}
@ -234,7 +322,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
, m_angle(0.0)
, m_center(0.0, 0.0, 0.0)
, m_radius(0.0f)
, m_keep_initial_values(false)
{
}
@ -252,6 +339,12 @@ bool GLGizmoRotate::on_init()
return true;
}
void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box)
{
m_center = box.center();
m_radius = Offset + box.radius();
}
void GLGizmoRotate::on_update(const Linef3& mouse_ray)
{
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray));
@ -293,18 +386,16 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray)
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
if (m_grabbers[0].dragging)
if (m_dragging)
set_tooltip(format(m_angle * 180.0f / (float)PI, 4));
::glEnable(GL_DEPTH_TEST);
if (!m_keep_initial_values)
else
{
m_center = box.center();
m_radius = Offset + box.radius();
m_keep_initial_values = true;
}
::glEnable(GL_DEPTH_TEST);
::glPushMatrix();
transform_to_local();
@ -335,12 +426,8 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
transform_to_local();
m_grabbers[0].color[0] = 1.0f;
m_grabbers[0].color[1] = 1.0f;
m_grabbers[0].color[2] = picking_color_component(0);
render_grabbers_for_picking();
::glPopMatrix();
@ -512,23 +599,29 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_x(parent, GLGizmoRotate::X)
, m_y(parent, GLGizmoRotate::Y)
, m_z(parent, GLGizmoRotate::Z)
{
m_x.set_group_id(0);
m_y.set_group_id(1);
m_z.set_group_id(2);
m_gizmos.emplace_back(parent, GLGizmoRotate::X);
m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
m_gizmos.emplace_back(parent, GLGizmoRotate::Z);
for (unsigned int i = 0; i < 3; ++i)
{
m_gizmos[i].set_group_id(i);
}
}
bool GLGizmoRotate3D::on_init()
{
if (!m_x.init() || !m_y.init() || !m_z.init())
return false;
for (GLGizmoRotate& g : m_gizmos)
{
if (!g.init())
return false;
}
m_x.set_highlight_color(RED);
m_y.set_highlight_color(GREEN);
m_z.set_highlight_color(BLUE);
for (unsigned int i = 0; i < 3; ++i)
{
m_gizmos[i].set_highlight_color(AXES_COLOR[i]);
}
std::string path = resources_dir() + "/icons/overlay/";
@ -547,68 +640,28 @@ bool GLGizmoRotate3D::on_init()
return true;
}
void GLGizmoRotate3D::on_start_dragging()
void GLGizmoRotate3D::on_start_dragging(const BoundingBoxf3& box)
{
switch (m_hover_id)
{
case 0:
{
m_x.start_dragging();
break;
}
case 1:
{
m_y.start_dragging();
break;
}
case 2:
{
m_z.start_dragging();
break;
}
default:
{
break;
}
}
if ((0 <= m_hover_id) && (m_hover_id < 3))
m_gizmos[m_hover_id].start_dragging(box);
}
void GLGizmoRotate3D::on_stop_dragging()
{
switch (m_hover_id)
{
case 0:
{
m_x.stop_dragging();
break;
}
case 1:
{
m_y.stop_dragging();
break;
}
case 2:
{
m_z.stop_dragging();
break;
}
default:
{
break;
}
}
if ((0 <= m_hover_id) && (m_hover_id < 3))
m_gizmos[m_hover_id].stop_dragging();
}
void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
{
if ((m_hover_id == -1) || (m_hover_id == 0))
m_x.render(box);
m_gizmos[X].render(box);
if ((m_hover_id == -1) || (m_hover_id == 1))
m_y.render(box);
m_gizmos[Y].render(box);
if ((m_hover_id == -1) || (m_hover_id == 2))
m_z.render(box);
m_gizmos[Z].render(box);
}
const float GLGizmoScale3D::Offset = 5.0f;
@ -617,7 +670,7 @@ GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_scale(Vec3d::Ones())
, m_starting_scale(Vec3d::Ones())
, m_starting_center(Vec3d::Zero())
, m_show_starting_box(false)
{
}
@ -655,12 +708,13 @@ bool GLGizmoScale3D::on_init()
return true;
}
void GLGizmoScale3D::on_start_dragging()
void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box)
{
if (m_hover_id != -1)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_center = m_box.center();
m_show_starting_box = true;
m_starting_box = box;
}
}
@ -702,20 +756,20 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
// x axis
m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2));
m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)RED, 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (const void*)RED, 3 * sizeof(float));
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis
m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2));
m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2));
::memcpy((void*)m_grabbers[2].color, (const void*)GREEN, 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (const void*)GREEN, 3 * sizeof(float));
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis
m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2));
m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2));
::memcpy((void*)m_grabbers[4].color, (const void*)BLUE, 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (const void*)BLUE, 3 * sizeof(float));
::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
// uniform
m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), m_box.min(2));
@ -731,16 +785,32 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
if (m_hover_id == -1)
{
::glColor3fv(m_base_color);
// draw box
render_box();
::glColor3fv(m_base_color);
render_box(m_box);
// draw connections
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
// draw grabbers
render_grabbers();
}
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
::glColor3fv(m_grabbers[0].color);
// draw starting box
if (m_show_starting_box)
{
::glColor3fv(m_base_color);
render_box(m_starting_box);
}
// draw current box
::glColor3fv(m_drag_color);
render_box(m_box);
// draw connection
::glColor3fv(m_grabbers[0].color);
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true);
@ -748,8 +818,17 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
}
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
::glColor3fv(m_grabbers[2].color);
// draw starting box
if (m_show_starting_box)
{
::glColor3fv(m_base_color);
render_box(m_starting_box);
}
// draw current box
::glColor3fv(m_drag_color);
render_box(m_box);
// draw connection
::glColor3fv(m_grabbers[2].color);
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true);
@ -757,8 +836,17 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
}
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
::glColor3fv(m_grabbers[4].color);
// draw starting box
if (m_show_starting_box)
{
::glColor3fv(m_base_color);
render_box(m_starting_box);
}
// draw current box
::glColor3fv(m_drag_color);
render_box(m_box);
// draw connection
::glColor3fv(m_grabbers[4].color);
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true);
@ -766,9 +854,15 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const
}
else if (m_hover_id >= 6)
{
// draw starting box
if (m_show_starting_box)
{
::glColor3fv(m_base_color);
render_box(m_starting_box);
}
// draw current box
::glColor3fv(m_drag_color);
// draw box
render_box();
render_box(m_box);
// draw grabbers
for (int i = 6; i < 10; ++i)
{
@ -781,40 +875,33 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = picking_color_component(i);
}
render_grabbers_for_picking();
}
void GLGizmoScale3D::render_box() const
void GLGizmoScale3D::render_box(const BoundingBoxf3& box) const
{
// bottom face
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2));
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2));
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2));
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2));
::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.min(2));
::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.min(2));
::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.min(2));
::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.min(2));
::glEnd();
// top face
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
::glEnd();
// vertical edges
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.min(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.max(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.min(2)); ::glVertex3f((GLfloat)m_box.max(0), (GLfloat)m_box.min(1), (GLfloat)m_box.max(2));
::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.min(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.max(1), (GLfloat)box.max(2));
::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.min(2)); ::glVertex3f((GLfloat)box.max(0), (GLfloat)box.min(1), (GLfloat)box.max(2));
::glEnd();
}
@ -832,7 +919,7 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
{
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
m_scale(0) = m_starting_scale(0) * ratio;
@ -840,7 +927,7 @@ void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
{
double ratio = calc_ratio(2, mouse_ray, m_starting_center);
double ratio = calc_ratio(2, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
m_scale(0) = m_starting_scale(1) * ratio; // << this is temporary
@ -849,7 +936,7 @@ void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
{
double ratio = calc_ratio(1, mouse_ray, m_starting_center);
double ratio = calc_ratio(1, mouse_ray, m_starting_box.center());
if (ratio > 0.0)
m_scale(0) = m_starting_scale(2) * ratio; // << this is temporary
@ -858,7 +945,7 @@ void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray)
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray)
{
Vec3d center = m_starting_center;
Vec3d center = m_starting_box.center();
center(2) = m_box.min(2);
double ratio = calc_ratio(0, mouse_ray, center);
@ -877,77 +964,24 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3&
Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = preferred_plane_id;
// 1st try to see if the mouse direction is close enough to the preferred plane normal
double dot_to_normal = 0.0;
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
switch (plane_id)
{
case 0:
{
dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitZ()));
ratio = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, center)) / len_starting_vec;
break;
}
case 1:
{
dot_to_normal = std::abs(mouse_dir.dot(-Vec3d::UnitY()));
ratio = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, center)) / len_starting_vec;
break;
}
case 2:
{
dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitX()));
break;
}
}
if (dot_to_normal < 0.1)
{
// if not, select the plane who's normal is closest to the mouse direction
typedef std::map<double, unsigned int> ProjsMap;
ProjsMap projs_map;
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitZ())), 0)); // plane xy
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(-Vec3d::UnitY())), 1)); // plane xz
projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitX())), 2)); // plane yz
plane_id = projs_map.rbegin()->second;
}
switch (plane_id)
{
case 0:
{
// calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the given center
Transform3d m = Transform3d::Identity();
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0)) / len_starting_vec;
break;
}
case 1:
{
// calculates the intersection of the mouse ray with the plane parallel to plane XZ and passing through the given center
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1))) / len_starting_vec;
break;
}
case 2:
{
// calculates the intersection of the mouse ray with the plane parallel to plane YZ and passing through the given center
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY()));
m.translate(-center);
Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0));
// ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
ratio = starting_vec_dir.dot(Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0))) / len_starting_vec;
ratio = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, center)) / len_starting_vec;
break;
}
}
@ -955,10 +989,162 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3&
return ratio;
}
const double GLGizmoMove3D::Offset = 10.0;
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_position(Vec3d::Zero())
, m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero())
{
}
bool GLGizmoMove3D::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "move_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "move_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "move_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
for (int i = 0; i < 3; ++i)
{
m_grabbers.push_back(Grabber());
}
return true;
}
void GLGizmoMove3D::on_start_dragging(const BoundingBoxf3& box)
{
if (m_hover_id != -1)
{
m_starting_drag_position = m_grabbers[m_hover_id].center;
m_starting_box_center = box.center();
}
}
void GLGizmoMove3D::on_update(const Linef3& mouse_ray)
{
if (m_hover_id == 0)
m_position(0) = 2.0 * m_starting_box_center(0) + calc_displacement(1, mouse_ray) - m_starting_drag_position(0);
else if (m_hover_id == 1)
m_position(1) = 2.0 * m_starting_box_center(1) + calc_displacement(2, mouse_ray) - m_starting_drag_position(1);
else if (m_hover_id == 2)
m_position(2) = 2.0 * m_starting_box_center(2) + calc_displacement(1, mouse_ray) - m_starting_drag_position(2);
}
void GLGizmoMove3D::on_render(const BoundingBoxf3& box) const
{
if (m_grabbers[0].dragging)
set_tooltip("X: " + format(m_position(0), 2));
else if (m_grabbers[1].dragging)
set_tooltip("Y: " + format(m_position(1), 2));
else if (m_grabbers[2].dragging)
set_tooltip("Z: " + format(m_position(2), 2));
::glEnable(GL_DEPTH_TEST);
const Vec3d& center = box.center();
// x axis
m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2));
::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float));
// y axis
m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2));
::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float));
// z axis
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
if (m_hover_id == -1)
{
// draw axes
for (unsigned int i = 0; i < 3; ++i)
{
::glColor3fv(AXES_COLOR[i]);
::glBegin(GL_LINES);
::glVertex3f(center(0), center(1), center(2));
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), (GLfloat)m_grabbers[i].center(2));
::glEnd();
}
// draw grabbers
render_grabbers();
}
else
{
// draw axis
::glColor3fv(AXES_COLOR[m_hover_id]);
::glBegin(GL_LINES);
::glVertex3f(center(0), center(1), center(2));
::glVertex3f((GLfloat)m_grabbers[m_hover_id].center(0), (GLfloat)m_grabbers[m_hover_id].center(1), (GLfloat)m_grabbers[m_hover_id].center(2));
::glEnd();
// draw grabber
m_grabbers[m_hover_id].render(true);
}
}
void GLGizmoMove3D::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking();
}
double GLGizmoMove3D::calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const
{
double displacement = 0.0;
Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
double len_starting_vec = starting_vec.norm();
if (len_starting_vec == 0.0)
return displacement;
Vec3d starting_vec_dir = starting_vec.normalized();
Vec3d mouse_dir = mouse_ray.unit_vector();
unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id);
switch (plane_id)
{
case 0:
{
displacement = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, m_starting_box_center));
break;
}
case 1:
{
displacement = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, m_starting_box_center));
break;
}
case 2:
{
displacement = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, m_starting_box_center));
break;
}
}
return displacement;
}
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent)
: GLGizmoBase(parent)
, m_normal(0.0, 0.0, 0.0)
, m_normal(Vec3d::Zero())
, m_starting_center(Vec3d::Zero())
{
}
@ -981,10 +1167,13 @@ bool GLGizmoFlatten::on_init()
return true;
}
void GLGizmoFlatten::on_start_dragging()
void GLGizmoFlatten::on_start_dragging(const BoundingBoxf3& box)
{
if (m_hover_id != -1)
{
m_normal = m_planes[m_hover_id].normal;
m_starting_center = box.center();
}
}
void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
@ -992,13 +1181,10 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
// the dragged_offset is a vector measuring where was the object moved
// with the gizmo being on. This is reset in set_flattening_data and
// does not work correctly when there are multiple copies.
if (!m_center) // this is the first bounding box that we see
m_center.reset(new Vec3d(box.center()));
Vec3d dragged_offset(Vec3d::Zero());
if (m_dragging)
dragged_offset = box.center() - m_starting_center;
Vec3d dragged_offset = box.center() - *m_center;
bool blending_was_enabled = ::glIsEnabled(GL_BLEND);
bool depth_test_was_enabled = ::glIsEnabled(GL_DEPTH_TEST);
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
@ -1020,20 +1206,15 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const
}
}
if (!blending_was_enabled)
::glDisable(GL_BLEND);
if (!depth_test_was_enabled)
::glDisable(GL_DEPTH_TEST);
::glDisable(GL_BLEND);
}
void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
::glEnable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < m_planes.size(); ++i)
{
// FIXME: the color assignement will fail if the planes count is greater than 254
// use the other color components in that case !!
::glColor3f(1.0f, 1.0f, picking_color_component(i));
for (const Vec2d& offset : m_instances_positions) {
::glPushMatrix();
@ -1049,7 +1230,6 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
{
m_center.release(); // object is not being dragged (this would not be called otherwise) - we must forget about the bounding box position...
m_model_object = model_object;
// ...and save the updated positions of the object instances:
@ -1211,9 +1391,9 @@ void GLGizmoFlatten::update_planes()
polygon = transform(polygon, m);
}
// We'll sort the planes by area and only keep the 255 largest ones (because of the picking pass limitations):
// We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; });
m_planes.resize(std::min((int)m_planes.size(), 255));
m_planes.resize(std::min((int)m_planes.size(), 254));
// Planes are finished - let's save what we calculated it from:
m_source_data.bounding_boxes.clear();
@ -1251,11 +1431,9 @@ bool GLGizmoFlatten::is_plane_update_necessary() const
}
Vec3d GLGizmoFlatten::get_flattening_normal() const {
Transform3d m = Transform3d::Identity();
m.rotate(Eigen::AngleAxisd(-m_model_object->instances.front()->rotation, Vec3d::UnitZ()));
Vec3d normal = m * m_normal;
Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal;
m_normal = Vec3d::Zero();
return normal;
return normal.normalized();
}
} // namespace GUI

View file

@ -57,6 +57,7 @@ protected:
// textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_textures[Num_States];
int m_hover_id;
bool m_dragging;
float m_base_color[3];
float m_drag_color[3];
float m_highlight_color[3];
@ -82,10 +83,11 @@ public:
void set_highlight_color(const float* color);
void start_dragging();
void start_dragging(const BoundingBoxf3& box);
void stop_dragging();
bool is_dragging() const { return m_dragging; }
void update(const Linef3& mouse_ray);
void refresh() { on_refresh(); }
void render(const BoundingBoxf3& box) const { on_render(box); }
void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); }
@ -94,10 +96,9 @@ protected:
virtual bool on_init() = 0;
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_start_dragging() {}
virtual void on_start_dragging(const BoundingBoxf3& box) {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
virtual void on_refresh() {}
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
@ -136,7 +137,6 @@ private:
mutable Vec3d m_center;
mutable float m_radius;
mutable bool m_keep_initial_values;
public:
GLGizmoRotate(GLCanvas3D& parent, Axis axis);
@ -146,9 +146,8 @@ public:
protected:
virtual bool on_init();
virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; }
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh() { m_keep_initial_values = false; }
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
@ -167,56 +166,52 @@ private:
class GLGizmoRotate3D : public GLGizmoBase
{
GLGizmoRotate m_x;
GLGizmoRotate m_y;
GLGizmoRotate m_z;
std::vector<GLGizmoRotate> m_gizmos;
public:
explicit GLGizmoRotate3D(GLCanvas3D& parent);
double get_angle_x() const { return m_x.get_angle(); }
void set_angle_x(double angle) { m_x.set_angle(angle); }
double get_angle_x() const { return m_gizmos[X].get_angle(); }
void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); }
double get_angle_y() const { return m_y.get_angle(); }
void set_angle_y(double angle) { m_y.set_angle(angle); }
double get_angle_y() const { return m_gizmos[Y].get_angle(); }
void set_angle_y(double angle) { m_gizmos[Y].set_angle(angle); }
double get_angle_z() const { return m_z.get_angle(); }
void set_angle_z(double angle) { m_z.set_angle(angle); }
double get_angle_z() const { return m_gizmos[Z].get_angle(); }
void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); }
protected:
virtual bool on_init();
virtual void on_set_state()
{
m_x.set_state(m_state);
m_y.set_state(m_state);
m_z.set_state(m_state);
for (GLGizmoRotate& g : m_gizmos)
{
g.set_state(m_state);
}
}
virtual void on_set_hover_id()
{
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1);
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1);
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1);
for (unsigned int i = 0; i < 3; ++i)
{
m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1);
}
}
virtual void on_start_dragging();
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray)
{
m_x.update(mouse_ray);
m_y.update(mouse_ray);
m_z.update(mouse_ray);
}
virtual void on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
for (GLGizmoRotate& g : m_gizmos)
{
g.update(mouse_ray);
}
}
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const
{
m_x.render_for_picking(box);
m_y.render_for_picking(box);
m_z.render_for_picking(box);
for (const GLGizmoRotate& g : m_gizmos)
{
g.render_for_picking(box);
}
}
};
@ -230,7 +225,8 @@ class GLGizmoScale3D : public GLGizmoBase
Vec3d m_starting_scale;
Vec3d m_starting_drag_position;
Vec3d m_starting_center;
bool m_show_starting_box;
BoundingBoxf3 m_starting_box;
public:
explicit GLGizmoScale3D(GLCanvas3D& parent);
@ -248,13 +244,14 @@ public:
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_stop_dragging() { m_show_starting_box = false; }
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
void render_box() const;
void render_box(const BoundingBoxf3& box) const;
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
void do_scale_x(const Linef3& mouse_ray);
@ -265,6 +262,31 @@ private:
double calc_ratio(unsigned int preferred_plane_id, const Linef3& mouse_ray, const Vec3d& center) const;
};
class GLGizmoMove3D : public GLGizmoBase
{
static const double Offset;
Vec3d m_position;
Vec3d m_starting_drag_position;
Vec3d m_starting_box_center;
public:
explicit GLGizmoMove3D(GLCanvas3D& parent);
const Vec3d& get_position() const { return m_position; }
void set_position(const Vec3d& position) { m_position = position; }
protected:
virtual bool on_init();
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
double calc_displacement(unsigned int preferred_plane_id, const Linef3& mouse_ray) const;
};
class GLGizmoFlatten : public GLGizmoBase
{
// This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
@ -289,7 +311,7 @@ private:
std::vector<PlaneData> m_planes;
std::vector<Vec2d> m_instances_positions;
mutable std::unique_ptr<Vec3d> m_center = nullptr;
Vec3d m_starting_center;
const ModelObject* m_model_object = nullptr;
void update_planes();
@ -303,11 +325,12 @@ public:
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_start_dragging(const BoundingBoxf3& box);
virtual void on_update(const Linef3& mouse_ray) {}
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
virtual void on_set_state() {
virtual void on_set_state()
{
if (m_state == On && is_plane_update_necessary())
update_planes();
}

View file

@ -196,6 +196,8 @@ void set_main_frame(wxFrame *main_frame)
g_wxMainFrame = main_frame;
}
wxFrame* get_main_frame() { return g_wxMainFrame; }
void set_tab_panel(wxNotebook *tab_panel)
{
g_wxTabPanel = tab_panel;
@ -859,10 +861,6 @@ wxWindow* get_right_panel(){
return g_right_panel;
}
wxFrame* get_main_frame() {
return g_wxMainFrame;
}
wxNotebook * get_tab_panel() {
return g_wxTabPanel;
}

View file

@ -1533,13 +1533,20 @@ void update_settings_value()
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
if (m_selected_object_id < 0 || m_objects->size() <= m_selected_object_id) {
og->set_value("scale_x", 0);
og->set_value("position_x", 0);
og->set_value("position_y", 0);
og->set_value("position_z", 0);
og->set_value("scale_x", 0);
og->set_value("scale_y", 0);
og->set_value("scale_z", 0);
og->set_value("rotation_x", 0);
og->set_value("rotation_y", 0);
og->set_value("rotation_z", 0);
og->disable();
return;
}
g_is_percent_scale = boost::any_cast<wxString>(og->get_value("scale_unit")) == _("%");
update_position_values();
update_scale_values();
update_rotation_values();
og->enable();
@ -1715,50 +1722,94 @@ void update_extruder_in_config(const wxString& selection)
}
void update_scale_values()
{
update_scale_values((*m_objects)[m_selected_object_id]->instance_bounding_box(0).size(),
(*m_objects)[m_selected_object_id]->instances[0]->scaling_factor);
}
void update_scale_values(const Vec3d& size, float scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size();
if (g_is_percent_scale) {
auto scale = scaling_factor * 100;
auto scale = instance->scaling_factor * 100.0;
og->set_value("scale_x", int(scale));
og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale));
}
else {
og->set_value("scale_x", int(size(0) + 0.5));
og->set_value("scale_y", int(size(1) + 0.5));
og->set_value("scale_z", int(size(2) + 0.5));
og->set_value("scale_x", int(instance->scaling_factor * size(0) + 0.5));
og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5));
og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5));
}
}
void update_position_values()
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
og->set_value("position_x", int(instance->offset(0)));
og->set_value("position_y", int(instance->offset(1)));
og->set_value("position_z", 0);
}
void update_position_values(const Vec3d& position)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
og->set_value("position_x", int(position(0)));
og->set_value("position_y", int(position(1)));
og->set_value("position_z", int(position(2)));
}
void update_scale_values(double scaling_factor)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
// this is temporary
// to be able to update the values as size
// we need to store somewhere the original size
// or have it passed as parameter
if (!g_is_percent_scale)
og->set_value("scale_unit", _("%"));
auto scale = scaling_factor * 100.0;
og->set_value("scale_x", int(scale));
og->set_value("scale_y", int(scale));
og->set_value("scale_z", int(scale));
}
void update_rotation_values()
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
auto instance = (*m_objects)[m_selected_object_id]->instances.front();
og->set_value("rotation_x", 0);
og->set_value("rotation_y", 0);
auto rotation_z = (*m_objects)[m_selected_object_id]->instances[0]->rotation;
auto deg = int(Geometry::rad2deg(rotation_z));
// if (deg > 180) deg -= 360;
og->set_value("rotation_z", deg);
og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation)));
}
void update_rotation_value(const double angle, const std::string& axis)
void update_rotation_value(double angle, Axis axis)
{
auto og = get_optgroup(ogFrequentlyObjectSettings);
int deg = int(Geometry::rad2deg(angle));
// if (deg>180) deg -= 360;
og->set_value("rotation_"+axis, deg);
std::string axis_str;
switch (axis)
{
case X:
{
axis_str = "rotation_x";
break;
}
case Y:
{
axis_str = "rotation_y";
break;
}
case Z:
{
axis_str = "rotation_z";
break;
}
}
og->set_value(axis_str, int(Geometry::rad2deg(angle)));
}
void set_uniform_scaling(const bool uniform_scale)

View file

@ -112,13 +112,16 @@ void update_settings_value();
void set_extruder_column_hidden(bool hide);
// update extruder in current config
void update_extruder_in_config(const wxString& selection);
// update position values displacements or "gizmos"
void update_position_values();
void update_position_values(const Vec3d& position);
// update scale values after scale unit changing or "gizmos"
void update_scale_values();
void update_scale_values(const Vec3d& size, float scale);
void update_scale_values(double scaling_factor);
// update rotation values object selection changing
void update_rotation_values();
// update rotation value after "gizmos"
void update_rotation_value(const double angle, const std::string& axis);
void update_rotation_value(double angle, Axis axis);
void set_uniform_scaling(const bool uniform_scale);
void on_begin_drag(wxDataViewEvent &event);

View file

@ -1,286 +0,0 @@
#include "PngExportDialog.hpp"
namespace Slic3r {
PngExportDialog::PngExportDialog( wxWindow* parent, wxWindowID id,
const wxString& title, const wxPoint& pos,
const wxSize& size, long style ) :
wxDialog( parent, id, title, pos, size, style )
{
this->SetSizeHints( wxDefaultSize, wxDefaultSize );
auto top_layout = new wxBoxSizer(wxHORIZONTAL);
// /////////////////////////////////////////////////////////////////////////
// Labels
// /////////////////////////////////////////////////////////////////////////
auto labels_layout = new wxGridSizer(6, 1, 0, 0);
// Input File picker label
auto filepick_text = new wxStaticText( this, wxID_ANY,
_("Target zip file"),
wxDefaultPosition,
wxDefaultSize, 0 );
filepick_text->Wrap( -1 );
labels_layout->Add( filepick_text, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
// Config file label
auto confpick_text = new wxStaticText( this, wxID_ANY,
_("Config file (optional)"),
wxDefaultPosition,
wxDefaultSize, 0 );
confpick_text->Wrap( -1 );
labels_layout->Add( confpick_text, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
confpick_text->Disable();
// Resolution layout
auto resotext = new wxStaticText( this, wxID_ANY,
_("Resolution (w, h) [px]"),
wxDefaultPosition, wxDefaultSize, 0 );
resotext->Wrap( -1 );
labels_layout->Add( resotext, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
// Bed size label
auto bed_size_text = new wxStaticText( this, wxID_ANY,
_("Bed size (w, h) [mm]"),
wxDefaultPosition,
wxDefaultSize, 0 );
bed_size_text->Wrap( -1 );
labels_layout->Add( bed_size_text, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
// Correction label
auto corr_text = new wxStaticText( this, wxID_ANY, _("Scale (x, y, z)"),
wxDefaultPosition, wxDefaultSize, 0 );
corr_text->Wrap( -1 );
labels_layout->Add( corr_text, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
// Exp time label
auto exp_text = new wxStaticText( this, wxID_ANY,
_("Exposure time [s]"),
wxDefaultPosition, wxDefaultSize, 0 );
exp_text->Wrap( -1 );
labels_layout->Add( exp_text, 0, wxALIGN_CENTER_VERTICAL|wxALL, 5 );
top_layout->Add( labels_layout, 0, wxEXPAND, 5 );
// /////////////////////////////////////////////////////////////////////////
// /////////////////////////////////////////////////////////////////////////
// Body
// /////////////////////////////////////////////////////////////////////////
auto body_layout = new wxBoxSizer( wxVERTICAL );
// Input file picker
auto fpicklayout = new wxBoxSizer(wxHORIZONTAL);
filepick_ctl_ = new wxFilePickerCtrl( this, wxID_ANY, wxEmptyString,
_("Select a file"), wxT("*.zip"),
wxDefaultPosition, wxDefaultSize,
wxFLP_USE_TEXTCTRL | wxFLP_SAVE,
wxDefaultValidator,
wxT("filepick_ctl") );
fpicklayout->Add( filepick_ctl_, 1, wxALL | wxALIGN_CENTER, 5);
body_layout->Add( fpicklayout, 1, wxEXPAND, 5 );
auto ctlpicklayout = new wxBoxSizer(wxHORIZONTAL);
confpick_ctl_ = new wxFilePickerCtrl(
this, wxID_ANY, wxEmptyString, _("Select a file"),
wxT("*.json"), wxDefaultPosition, wxDefaultSize,
wxFLP_USE_TEXTCTRL | wxFLP_DEFAULT_STYLE, wxDefaultValidator,
wxT("filepick_ctl") );
confpick_ctl_->Disable();
ctlpicklayout->Add( confpick_ctl_, 1, wxALL | wxALIGN_CENTER, 5);
body_layout->Add( ctlpicklayout, 1, wxEXPAND, 5 );
// Resolution controls /////////////////////////////////////////////////////
auto res_spins_layout = new wxBoxSizer( wxHORIZONTAL );
spin_reso_width_ = new wxSpinCtrl( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 10000, 1440 );
res_spins_layout->Add( spin_reso_width_, 1, wxALIGN_CENTER|wxALL, 5 );
spin_reso_height_ = new wxSpinCtrl( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 10000, 2560 );
res_spins_layout->Add( spin_reso_height_, 1, wxALIGN_CENTER|wxALL, 5 );
reso_lock_btn_ = new wxToggleButton( this, wxID_ANY, _("Lock"),
wxDefaultPosition, wxDefaultSize, 0 );
reso_lock_btn_->SetValue(true);
res_spins_layout->Add( reso_lock_btn_, 0, wxALIGN_CENTER|wxALL, 5 );
body_layout->Add( res_spins_layout, 1, wxEXPAND, 5 );
// Bed size controls ///////////////////////////////////////////////////////
auto bed_spins_layout = new wxBoxSizer( wxHORIZONTAL );
bed_width_spin_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 1e6, 68.0 );
bed_spins_layout->Add( bed_width_spin_, 1, wxALIGN_CENTER|wxALL, 5 );
bed_height_spin_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 1e6, 120.0 );
bed_spins_layout->Add( bed_height_spin_, 1, wxALIGN_CENTER|wxALL, 5 );
bedsize_lock_btn_ = new wxToggleButton( this, wxID_ANY, _("Lock"),
wxDefaultPosition,
wxDefaultSize, 0 );
bedsize_lock_btn_->SetValue(true);
bed_spins_layout->Add( bedsize_lock_btn_, 0, wxALIGN_CENTER|wxALL, 5 );
body_layout->Add( bed_spins_layout, 1, wxEXPAND, 5 );
// Scale correction controls ///////////////////////////////////////////////
auto corr_layout = new wxBoxSizer( wxHORIZONTAL );
corr_spin_x_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 100, 1, 0.01 );
corr_spin_x_->SetDigits(3);
corr_spin_x_->SetMaxSize(wxSize(100, -1));
corr_layout->Add( corr_spin_x_, 0, wxALIGN_CENTER|wxALL, 5 );
corr_spin_y_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 100, 1, 0.01 );
corr_spin_y_->SetDigits(3);
corr_spin_y_->SetMaxSize(wxSize(100, -1));
corr_layout->Add( corr_spin_y_, 0, wxALIGN_CENTER|wxALL, 5 );
corr_spin_z_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 100, 1, 0.01 );
corr_spin_z_->SetDigits(3);
corr_spin_z_->SetMaxSize(wxSize(100, -1));
corr_layout->Add( corr_spin_z_, 0, wxALIGN_CENTER|wxALL, 5 );
corr_layout->Add( bedsize_lock_btn_->GetSize().GetWidth(), 0, 1, wxEXPAND, 5 );
body_layout->Add( corr_layout, 1, wxEXPAND, 5 );
// Exposure time controls /////////////////////////////////////////////////
auto exp_layout = new wxBoxSizer( wxHORIZONTAL );
exptime_spin_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize,
wxSP_ARROW_KEYS, 0, 100, 1, 0.01 );
exptime_spin_->SetDigits(3);
exptime_spin_->SetMaxSize(wxSize(100, -1));
auto first_txt = new wxStaticText( this, wxID_ANY,
_("First exp. time"),
wxDefaultPosition,
wxDefaultSize, wxALIGN_RIGHT );
exptime_first_spin_ = new wxSpinCtrlDouble( this, wxID_ANY, wxEmptyString,
wxDefaultPosition,
wxDefaultSize, wxSP_ARROW_KEYS,
0, 100, 1, 0.01 );
exptime_first_spin_->SetDigits(3);
exptime_first_spin_->SetMaxSize(wxSize(100, -1));
exp_layout->Add( exptime_spin_, 1, wxALIGN_CENTER|wxALL, 5 );
exp_layout->Add( first_txt, 1, wxALIGN_CENTER|wxALL, 5);
exp_layout->Add( exptime_first_spin_, 1, wxALIGN_CENTER|wxALL, 5 );
export_btn_ = new wxButton( this, wxID_ANY, _("Export"), wxDefaultPosition,
wxDefaultSize, 0, wxDefaultValidator,
wxT("export_btn") );
exp_layout->Add( export_btn_, 0, wxALIGN_CENTER|wxALL, 5 );
body_layout->Add( exp_layout, 1, wxEXPAND, 5 );
top_layout->Add( body_layout, 0, wxEXPAND, 5 );
// /////////////////////////////////////////////////////////////////////////
// Finalize
// /////////////////////////////////////////////////////////////////////////
this->SetSizer(top_layout);
this->Layout();
this->Fit();
this->SetMinSize(this->GetSize());
this->Centre( wxBOTH );
// Connect Events
filepick_ctl_->Connect(
wxEVT_COMMAND_FILEPICKER_CHANGED,
wxFileDirPickerEventHandler( PngExportDialog::onFileChanged ),
NULL, this );
spin_reso_width_->Connect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalResoSpin ),
NULL, this );
spin_reso_height_->Connect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalResoSpin ),
NULL, this );
reso_lock_btn_->Connect(
wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,
wxCommandEventHandler( PngExportDialog::ResoLock ),
NULL, this );
bed_width_spin_->Connect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalBedSpin ),
NULL, this );
bed_height_spin_->Connect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalBedSpin ),
NULL, this );
bedsize_lock_btn_->Connect(
wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,
wxCommandEventHandler( PngExportDialog::BedsizeLock ),
NULL, this );
export_btn_->Connect(
wxEVT_COMMAND_BUTTON_CLICKED,
wxCommandEventHandler( PngExportDialog::Close ), NULL, this );
}
PngExportDialog::~PngExportDialog()
{
// Disconnect Events
filepick_ctl_->Disconnect(
wxEVT_COMMAND_FILEPICKER_CHANGED,
wxFileDirPickerEventHandler( PngExportDialog::onFileChanged ),
NULL, this );
spin_reso_width_->Disconnect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalResoSpin ),
NULL, this );
spin_reso_height_->Disconnect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalResoSpin ),
NULL, this );
reso_lock_btn_->Disconnect(
wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,
wxCommandEventHandler( PngExportDialog::ResoLock ),
NULL, this );
bed_width_spin_->Disconnect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalBedSpin ),
NULL, this );
bed_height_spin_->Disconnect(
wxEVT_COMMAND_TEXT_UPDATED,
wxCommandEventHandler( PngExportDialog::EvalBedSpin ),
NULL, this );
bedsize_lock_btn_->Disconnect(
wxEVT_COMMAND_TOGGLEBUTTON_CLICKED,
wxCommandEventHandler( PngExportDialog::BedsizeLock ),
NULL, this );
export_btn_->Disconnect(
wxEVT_COMMAND_BUTTON_CLICKED,
wxCommandEventHandler( PngExportDialog::Close ), NULL, this );
}
}

View file

@ -1,67 +0,0 @@
#ifndef PNG_EXPORT_DIALOG_HPP
#define PNG_EXPORT_DIALOG_HPP
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/sizer.h>
#include <wx/filepicker.h>
#include <wx/spinctrl.h>
#include <wx/tglbtn.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include "GUI.hpp"
namespace Slic3r {
///////////////////////////////////////////////////////////////////////////////
/// Class PngExportDialog
///////////////////////////////////////////////////////////////////////////////
class PngExportDialog : public wxDialog
{
private:
protected:
wxFilePickerCtrl* filepick_ctl_;
wxFilePickerCtrl* confpick_ctl_;
wxSpinCtrl* spin_reso_width_;
wxSpinCtrl* spin_reso_height_;
wxToggleButton* reso_lock_btn_;
wxSpinCtrlDouble* bed_width_spin_;
wxSpinCtrlDouble* bed_height_spin_;
wxToggleButton* bedsize_lock_btn_;
wxSpinCtrlDouble* exptime_spin_;
wxSpinCtrlDouble* exptime_first_spin_;
wxSpinCtrlDouble* corr_spin_x_;
wxSpinCtrlDouble* corr_spin_y_;
wxSpinCtrlDouble* corr_spin_z_;
wxButton* export_btn_;
// Virtual event handlers, overide them in your derived class
virtual void onFileChanged( wxFileDirPickerEvent& event ) { event.Skip(); }
virtual void EvalResoSpin( wxCommandEvent& event ) { event.Skip(); }
virtual void ResoLock( wxCommandEvent& event ) { event.Skip(); }
virtual void EvalBedSpin( wxCommandEvent& event ) { event.Skip(); }
virtual void BedsizeLock( wxCommandEvent& event ) { event.Skip(); }
virtual void Close( wxCommandEvent& /*event*/ ) { EndModal(wxID_OK); }
public:
PngExportDialog( wxWindow* parent, wxWindowID id = wxID_ANY,
const wxString& title = L("Slice to zipped PNG files"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxSize( 452,170 ),
long style = wxDEFAULT_DIALOG_STYLE );
~PngExportDialog();
};
}
#endif //PNG_EXPORT_DIALOG_HPP

View file

@ -0,0 +1,151 @@
#include "ProgressStatusBar.hpp"
#include <wx/timer.h>
#include <wx/gauge.h>
#include <wx/button.h>
#include <wx/statusbr.h>
#include <wx/frame.h>
#include "GUI.hpp"
#include <iostream>
namespace Slic3r {
ProgressStatusBar::ProgressStatusBar(wxWindow *parent, int id):
self(new wxStatusBar(parent ? parent : GUI::get_main_frame(),
id == -1? wxID_ANY : id)),
timer_(new wxTimer(self)),
prog_ (new wxGauge(self,
wxGA_HORIZONTAL,
100,
wxDefaultPosition,
wxDefaultSize)),
cancelbutton_(new wxButton(self,
-1,
"Cancel",
wxDefaultPosition,
wxDefaultSize))
{
prog_->Hide();
cancelbutton_->Hide();
self->SetFieldsCount(3);
int w[] = {-1, 150, 155};
self->SetStatusWidths(3, w);
self->Bind(wxEVT_TIMER, [this](const wxTimerEvent&) {
if (prog_->IsShown()) timer_->Stop();
if(is_busy()) prog_->Pulse();
});
self->Bind(wxEVT_SIZE, [this](wxSizeEvent& event){
wxRect rect;
self->GetFieldRect(1, rect);
auto offset = 0;
cancelbutton_->Move(rect.GetX() + offset, rect.GetY() + offset);
cancelbutton_->SetSize(rect.GetWidth() - offset, rect.GetHeight());
self->GetFieldRect(2, rect);
prog_->Move(rect.GetX() + offset, rect.GetY() + offset);
prog_->SetSize(rect.GetWidth() - offset, rect.GetHeight());
event.Skip();
});
cancelbutton_->Bind(wxEVT_BUTTON, [this](const wxCommandEvent&) {
if(cancel_cb_) cancel_cb_();
cancelbutton_->Hide();
});
}
ProgressStatusBar::~ProgressStatusBar() {
if(timer_->IsRunning()) timer_->Stop();
}
int ProgressStatusBar::get_progress() const
{
return prog_->GetValue();
}
void ProgressStatusBar::set_progress(int val)
{
if(!prog_->IsShown()) show_progress(true);
if(val == prog_->GetRange()) {
prog_->SetValue(0);
show_progress(false);
} else {
prog_->SetValue(val);
}
}
int ProgressStatusBar::get_range() const
{
return prog_->GetRange();
}
void ProgressStatusBar::set_range(int val)
{
if(val != prog_->GetRange()) {
prog_->SetRange(val);
}
}
void ProgressStatusBar::show_progress(bool show)
{
prog_->Show(show);
prog_->Pulse();
}
void ProgressStatusBar::start_busy(int rate)
{
busy_ = true;
show_progress(true);
if (!timer_->IsRunning()) {
timer_->Start(rate);
}
}
void ProgressStatusBar::stop_busy()
{
timer_->Stop();
show_progress(false);
prog_->SetValue(0);
busy_ = false;
}
void ProgressStatusBar::set_cancel_callback(ProgressStatusBar::CancelFn ccb) {
cancel_cb_ = ccb;
if(ccb) cancelbutton_->Show();
else cancelbutton_->Hide();
}
void ProgressStatusBar::run(int rate)
{
if(!timer_->IsRunning()) {
timer_->Start(rate);
}
}
void ProgressStatusBar::embed(wxFrame *frame)
{
wxFrame* mf = frame? frame : GUI::get_main_frame();
mf->SetStatusBar(self);
}
void ProgressStatusBar::set_status_text(const std::string& txt)
{
self->SetStatusText(txt);
}
void ProgressStatusBar::show_cancel_button()
{
cancelbutton_->Show();
}
void ProgressStatusBar::hide_cancel_button()
{
cancelbutton_->Hide();
}
}

View file

@ -0,0 +1,64 @@
#ifndef PROGRESSSTATUSBAR_HPP
#define PROGRESSSTATUSBAR_HPP
#include <memory>
#include <functional>
class wxTimer;
class wxGauge;
class wxButton;
class wxTimerEvent;
class wxStatusBar;
class wxWindow;
class wxFrame;
namespace Slic3r {
/**
* @brief The ProgressStatusBar class is the widgets occupying the lower area
* of the Slicer main window. It consists of a message area to the left and a
* progress indication area to the right with an optional cancel button.
*/
class ProgressStatusBar {
wxStatusBar *self; // we cheat! It should be the base class but: perl!
wxTimer *timer_;
wxGauge *prog_;
wxButton *cancelbutton_;
public:
/// Cancel callback function type
using CancelFn = std::function<void()>;
ProgressStatusBar(wxWindow *parent = nullptr, int id = -1);
~ProgressStatusBar();
int get_progress() const;
void set_progress(int);
int get_range() const;
void set_range(int = 100);
void show_progress(bool);
void start_busy(int = 100);
void stop_busy();
inline bool is_busy() const { return busy_; }
void set_cancel_callback(CancelFn = CancelFn());
inline void remove_cancel_callback() { set_cancel_callback(); }
void run(int rate);
void embed(wxFrame *frame = nullptr);
void set_status_text(const std::string& txt);
// Temporary methods to satisfy Perl side
void show_cancel_button();
void hide_cancel_button();
private:
bool busy_ = false;
CancelFn cancel_cb_;
};
namespace GUI {
using Slic3r::ProgressStatusBar;
}
}
#endif // PROGRESSSTATUSBAR_HPP

View file

@ -10,9 +10,9 @@ namespace Slic3r {
/**
* @brief Generic progress indication interface.
*/
class IProgressIndicator {
class ProgressIndicator {
public:
using CancelFn = std::function<void(void)>; // Cancel functio signature.
using CancelFn = std::function<void(void)>; // Cancel function signature.
private:
float state_ = .0f, max_ = 1.f, step_;
@ -20,7 +20,7 @@ private:
public:
inline virtual ~IProgressIndicator() {}
inline virtual ~ProgressIndicator() {}
/// Get the maximum of the progress range.
float max() const { return max_; }
@ -28,14 +28,14 @@ public:
/// Get the current progress state
float state() const { return state_; }
/// Set the maximum of hte progress range
/// Set the maximum of the progress range
virtual void max(float maxval) { max_ = maxval; }
/// Set the current state of the progress.
virtual void state(float val) { state_ = val; }
/**
* @brief Number of states int the progress. Can be used insted of giving a
* @brief Number of states int the progress. Can be used instead of giving a
* maximum value.
*/
virtual void states(unsigned statenum) {
@ -45,14 +45,14 @@ public:
/// Message shown on the next status update.
virtual void message(const string&) = 0;
/// Title of the operaton.
/// Title of the operation.
virtual void title(const string&) = 0;
/// Formatted message for the next status update. Works just like sprinf.
/// Formatted message for the next status update. Works just like sprintf.
virtual void message_fmt(const string& fmt, ...);
/// Set up a cancel callback for the operation if feasible.
inline void on_cancel(CancelFn func) { cancelfunc_ = func; }
virtual void on_cancel(CancelFn func = CancelFn()) { cancelfunc_ = func; }
/**
* Explicitly shut down the progress indicator and call the associated
@ -60,7 +60,7 @@ public:
*/
virtual void cancel() { cancelfunc_(); }
/// Convinience function to call message and status update in one function.
/// Convenience function to call message and status update in one function.
void update(float st, const string& msg) {
message(msg); state(st);
}

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@ -197,7 +197,7 @@ std::string Duet::get_upload_url(const std::string &filename) const
{
return (boost::format("%1%rr_upload?name=0:/gcodes/%2%&%3%")
% get_base_url()
% filename
% Http::url_encode(filename)
% timestamp_str()).str();
}
@ -230,7 +230,7 @@ std::string Duet::timestamp_str() const
auto tm = *std::localtime(&t);
char buffer[BUFFER_SIZE];
std::strftime(buffer, BUFFER_SIZE, "time=%Y-%d-%mT%H:%M:%S", &tm);
std::strftime(buffer, BUFFER_SIZE, "time=%Y-%m-%dT%H:%M:%S", &tm);
return std::string(buffer);
}
@ -248,9 +248,10 @@ wxString Duet::format_error(const std::string &body, const std::string &error, u
bool Duet::start_print(wxString &msg, const std::string &filename) const
{
bool res = false;
auto url = (boost::format("%1%rr_gcode?gcode=M32%%20\"%2%\"")
% get_base_url()
% filename).str();
% Http::url_encode(filename)).str();
auto http = Http::get(std::move(url));
http.on_error([&](std::string body, std::string error, unsigned status) {
@ -275,5 +276,4 @@ int Duet::get_err_code_from_body(const std::string &body) const
return root.get<int>("err", 0);
}
}

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@ -421,6 +421,21 @@ bool Http::ca_file_supported()
return res;
}
std::string Http::url_encode(const std::string &str)
{
::CURL *curl = ::curl_easy_init();
if (curl == nullptr) {
return str;
}
char *ce = ::curl_easy_escape(curl, str.c_str(), str.length());
std::string encoded = std::string(ce);
::curl_free(ce);
::curl_easy_cleanup(curl);
return encoded;
}
std::ostream& operator<<(std::ostream &os, const Http::Progress &progress)
{
os << "Http::Progress("

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@ -98,6 +98,9 @@ public:
// Tells whether current backend supports seting up a CA file using ca_file()
static bool ca_file_supported();
// converts the given string to an url_encoded_string
static std::string url_encode(const std::string &str);
private:
Http(const std::string &url);