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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-17 19:57:55 -06:00
Merge remote-tracking branch 'origin/dev' into new_main_page_ui
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commit
73ee3f77c3
86 changed files with 4884 additions and 2922 deletions
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@ -85,9 +85,13 @@ sub new {
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# Initialize handlers for canvases
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my $on_select_object = sub {
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my ($obj_idx) = @_;
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# Ignore the special objects (the wipe tower proxy and such).
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$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
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my ($obj_idx, $vol_idx) = @_;
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if (($obj_idx != -1) && ($vol_idx == -1)) {
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# Ignore the special objects (the wipe tower proxy and such).
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$self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef);
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$self->item_changed_selection($obj_idx) if (defined($obj_idx));
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}
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};
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my $on_double_click = sub {
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$self->object_settings_dialog if $self->selected_object;
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@ -150,16 +154,15 @@ sub new {
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};
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# callback to react to gizmo rotate
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# omitting last three parameters means rotation around Z
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# otherwise they are the components of the rotation axis vector
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my $on_gizmo_rotate = sub {
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my ($angle) = @_;
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$self->rotate(rad2deg($angle), Z, 'absolute');
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};
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# callback to react to gizmo flatten
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my $on_gizmo_flatten = sub {
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my ($angle, $axis_x, $axis_y, $axis_z) = @_;
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if (!defined $axis_x) {
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$self->rotate(rad2deg($angle), Z, 'absolute');
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}
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else {
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$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
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}
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$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
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};
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# callback to update object's geometry info while using gizmos
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@ -218,6 +221,29 @@ sub new {
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my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting");
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$self->on_layer_editing_toggled($state);
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};
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my $on_action_selectbyparts = sub {
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my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D});
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if ($curr eq 'volume') {
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Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
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}
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elsif ($curr eq 'object') {
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Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume');
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my $selections = [];
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Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections);
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
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Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);
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my ($obj_idx, $object) = $self->selected_object;
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if (defined $obj_idx) {
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my $vol_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);
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Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx) if ($vol_idx != -1);
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}
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}
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};
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# Initialize 3D plater
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if ($Slic3r::GUI::have_OpenGL) {
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@ -237,6 +263,7 @@ sub new {
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Slic3r::GUI::_3DScene::register_on_enable_action_buttons_callback($self->{canvas3D}, $enable_action_buttons);
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Slic3r::GUI::_3DScene::register_on_gizmo_scale_uniformly_callback($self->{canvas3D}, $on_gizmo_scale_uniformly);
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Slic3r::GUI::_3DScene::register_on_gizmo_rotate_callback($self->{canvas3D}, $on_gizmo_rotate);
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Slic3r::GUI::_3DScene::register_on_gizmo_flatten_callback($self->{canvas3D}, $on_gizmo_flatten);
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Slic3r::GUI::_3DScene::register_on_update_geometry_info_callback($self->{canvas3D}, $on_update_geometry_info);
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Slic3r::GUI::_3DScene::register_action_add_callback($self->{canvas3D}, $on_action_add);
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Slic3r::GUI::_3DScene::register_action_delete_callback($self->{canvas3D}, $on_action_delete);
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@ -248,6 +275,7 @@ sub new {
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Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut);
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Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings);
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Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting);
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Slic3r::GUI::_3DScene::register_action_selectbyparts_callback($self->{canvas3D}, $on_action_selectbyparts);
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Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1);
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Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1);
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Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1);
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@ -871,6 +899,15 @@ sub load_files {
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$model->convert_multipart_object(scalar(@$nozzle_dmrs)) if $dialog->ShowModal() == wxID_YES;
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}
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# objects imported from 3mf require a call to center_around_origin to have gizmos working properly and this call
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# need to be done after looks_like_multipart_object detection
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if ($input_file =~ /.3[mM][fF]$/)
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{
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foreach my $model_object (@{$model->objects}) {
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$model_object->center_around_origin; # also aligns object to Z = 0
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}
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}
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if ($one_by_one) {
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push @obj_idx, $self->load_model_objects(@{$model->objects});
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} else {
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@ -1161,13 +1198,12 @@ sub rotate {
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}
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# Let's calculate vector of rotation axis (if we don't have it already)
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# The minus is there so that the direction is the same as was established
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if (defined $axis) {
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if ($axis == X) {
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$axis_x = -1;
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$axis_x = 1;
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}
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if ($axis == Y) {
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$axis_y = -1;
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$axis_y = 1;
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}
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}
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@ -1202,11 +1238,7 @@ sub rotate {
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# $model_object->center_around_origin;
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# $self->reset_thumbnail($obj_idx);
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}
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if (defined $axis) {
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Slic3r::GUI::update_rotation_value(deg2rad($angle), $axis == X ? "x" : ($axis == Y ? "y" : "z"));
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}
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# update print and start background processing
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$self->{print}->add_model_object($model_object, $obj_idx);
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@ -1676,7 +1708,9 @@ sub on_progress_event {
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my ($self, $percent, $message) = @_;
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$self->statusbar->SetProgress($percent);
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$self->statusbar->SetStatusText("$message…");
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# TODO: three dot character is not properly translated into C++
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# $self->statusbar->SetStatusText("$message…");
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$self->statusbar->SetStatusText("$message...");
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}
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# Called when the G-code export finishes, either successfully or with an error.
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@ -2129,17 +2163,18 @@ sub on_config_change {
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$self->schedule_background_process;
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}
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sub item_changed_selection{
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sub item_changed_selection {
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my ($self, $obj_idx) = @_;
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# $self->{canvas}->Refresh;
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if ($self->{canvas3D}) {
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
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if ($obj_idx >= 0){
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
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if (($obj_idx >= 0) && ($obj_idx < 1000)) { # skip if wipe tower selected
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if ($self->{canvas3D}) {
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Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D});
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if ($obj_idx >= 0) {
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my $selections = $self->collect_selections;
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Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections);
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}
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# Slic3r::GUI::_3DScene::render($self->{canvas3D});
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}
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Slic3r::GUI::_3DScene::render($self->{canvas3D});
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}
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}
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@ -2359,12 +2394,24 @@ sub selection_changed {
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}
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Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed);
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my $can_select_by_parts = 0;
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if ($have_sel) {
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my $model_object = $self->{model}->objects->[$obj_idx];
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$can_select_by_parts = ($obj_idx >= 0) && ($obj_idx < 1000) && ($model_object->volumes_count > 1);
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Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1);
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}
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if ($can_select_by_parts) {
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# first disable to let the item in the toolbar to switch to the unpressed state
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Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
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Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 1);
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} else {
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Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0);
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Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object');
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}
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if ($self->{object_info_size}) { # have we already loaded the info pane?
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if ($have_sel) {
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my $model_object = $self->{model}->objects->[$obj_idx];
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