Merge branch 'dev_native' of github.com:prusa3d/Slic3r into dev_native

This commit is contained in:
tamasmeszaros 2018-11-14 18:04:52 +01:00
commit 73eb31d43c
17 changed files with 265 additions and 378 deletions

View file

@ -23,6 +23,8 @@
#define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0) #define ENABLE_MODIFIED_CAMERA_TARGET (1 && ENABLE_1_42_0)
// Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume // Add Geometry::Transformation class and use it into ModelInstance, ModelVolume and GLVolume
#define ENABLE_MODELVOLUME_TRANSFORM (1 && ENABLE_1_42_0) #define ENABLE_MODELVOLUME_TRANSFORM (1 && ENABLE_1_42_0)
// Gizmos always rendered on top of objects
#define ENABLE_GIZMOS_ON_TOP (1 && ENABLE_1_42_0)
#endif // _technologies_h_ #endif // _technologies_h_

View file

@ -1885,16 +1885,6 @@ int _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrint
return s_canvas_mgr.check_volumes_outside_state(canvas, config); return s_canvas_mgr.check_volumes_outside_state(canvas, config);
} }
bool _3DScene::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
return s_canvas_mgr.move_volume_up(canvas, id);
}
bool _3DScene::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
return s_canvas_mgr.move_volume_down(canvas, id);
}
GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas) GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
{ {
return s_canvas_mgr.get_canvas(canvas); return s_canvas_mgr.get_canvas(canvas);
@ -1925,21 +1915,6 @@ void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
s_canvas_mgr.set_bed_shape(canvas, shape); s_canvas_mgr.set_bed_shape(canvas, shape);
} }
void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas)
{
s_canvas_mgr.set_auto_bed_shape(canvas);
}
BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_volumes_bounding_box(canvas);
}
void _3DScene::set_axes_length(wxGLCanvas* canvas, float length)
{
s_canvas_mgr.set_axes_length(canvas, length);
}
void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{ {
s_canvas_mgr.set_cutting_plane(canvas, z, polygons); s_canvas_mgr.set_cutting_plane(canvas, z, polygons);
@ -1960,11 +1935,6 @@ bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas)
return s_canvas_mgr.is_layers_editing_allowed(canvas); return s_canvas_mgr.is_layers_editing_allowed(canvas);
} }
bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_shader_enabled(canvas);
}
bool _3DScene::is_reload_delayed(wxGLCanvas* canvas) bool _3DScene::is_reload_delayed(wxGLCanvas* canvas)
{ {
return s_canvas_mgr.is_reload_delayed(canvas); return s_canvas_mgr.is_reload_delayed(canvas);
@ -2117,16 +2087,6 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
return s_canvas_mgr.load_object(canvas, model, obj_idx); return s_canvas_mgr.load_object(canvas, model, obj_idx);
} }
int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
{
return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
}
int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
{
return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
}
void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis) void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis)
{ {
s_canvas_mgr.mirror_selection(canvas, axis); s_canvas_mgr.mirror_selection(canvas, axis);

View file

@ -567,8 +567,6 @@ public:
static unsigned int get_volumes_count(wxGLCanvas* canvas); static unsigned int get_volumes_count(wxGLCanvas* canvas);
static void reset_volumes(wxGLCanvas* canvas); static void reset_volumes(wxGLCanvas* canvas);
static int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config); static int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config);
static bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
static bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
static GUI::GLCanvas3D* get_canvas(wxGLCanvas* canvas); static GUI::GLCanvas3D* get_canvas(wxGLCanvas* canvas);
@ -578,11 +576,6 @@ public:
static void set_model(wxGLCanvas* canvas, Model* model); static void set_model(wxGLCanvas* canvas, Model* model);
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static void set_auto_bed_shape(wxGLCanvas* canvas);
static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
static void set_axes_length(wxGLCanvas* canvas, float length);
static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
@ -590,7 +583,6 @@ public:
static bool is_layers_editing_enabled(wxGLCanvas* canvas); static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_layers_editing_allowed(wxGLCanvas* canvas); static bool is_layers_editing_allowed(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
static bool is_reload_delayed(wxGLCanvas* canvas); static bool is_reload_delayed(wxGLCanvas* canvas);
@ -626,9 +618,6 @@ public:
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx);
static int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx);
static void mirror_selection(wxGLCanvas* canvas, Axis axis); static void mirror_selection(wxGLCanvas* canvas, Axis axis);
static void reload_scene(wxGLCanvas* canvas, bool force); static void reload_scene(wxGLCanvas* canvas, bool force);

View file

@ -11,13 +11,13 @@
namespace Slic3r { namespace GUI { namespace Slic3r { namespace GUI {
wxString double_to_string(double const value) wxString double_to_string(double const value, const int max_precision /*= 4*/)
{ {
if (value - int(value) == 0) if (value - int(value) == 0)
return wxString::Format(_T("%i"), int(value)); return wxString::Format(_T("%i"), int(value));
else {
int precision = 4; int precision = max_precision;
for (size_t p = 1; p < 4; p++) for (size_t p = 1; p < max_precision; p++)
{ {
double cur_val = pow(10, p)*value; double cur_val = pow(10, p)*value;
if (cur_val - int(cur_val) == 0) { if (cur_val - int(cur_val) == 0) {
@ -27,7 +27,6 @@ wxString double_to_string(double const value)
} }
return wxNumberFormatter::ToString(value, precision, wxNumberFormatter::Style_None); return wxNumberFormatter::ToString(value, precision, wxNumberFormatter::Style_None);
} }
}
void Field::PostInitialize() void Field::PostInitialize()
{ {
@ -209,7 +208,8 @@ void TextCtrl::BUILD() {
break; break;
} }
auto temp = new wxTextCtrl(m_parent, wxID_ANY, text_value, wxDefaultPosition, size, (m_opt.multiline ? wxTE_MULTILINE : 0)); const long style = m_opt.multiline ? wxTE_MULTILINE : 0 | m_process_enter ? wxTE_PROCESS_ENTER : 0;
auto temp = new wxTextCtrl(m_parent, wxID_ANY, text_value, wxDefaultPosition, size, style);
temp->SetToolTip(get_tooltip_text(text_value)); temp->SetToolTip(get_tooltip_text(text_value));
@ -234,6 +234,10 @@ void TextCtrl::BUILD() {
}), temp->GetId()); }), temp->GetId());
#endif // __WXGTK__ #endif // __WXGTK__
if (m_process_enter) {
temp->Bind(wxEVT_TEXT_ENTER, ([this](wxCommandEvent& evt) { on_change_field(); }), temp->GetId());
}
else {
temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent& evt) temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent& evt)
{ {
#ifdef __WXGTK__ #ifdef __WXGTK__
@ -249,6 +253,7 @@ void TextCtrl::BUILD() {
temp->Bind(wxEVT_KEY_DOWN, &TextCtrl::change_field_value, this); temp->Bind(wxEVT_KEY_DOWN, &TextCtrl::change_field_value, this);
temp->Bind(wxEVT_KEY_UP, &TextCtrl::change_field_value, this); temp->Bind(wxEVT_KEY_UP, &TextCtrl::change_field_value, this);
#endif //__WXGTK__ #endif //__WXGTK__
}
// select all text using Ctrl+A // select all text using Ctrl+A
temp->Bind(wxEVT_CHAR, ([temp](wxKeyEvent& event) temp->Bind(wxEVT_CHAR, ([temp](wxKeyEvent& event)

View file

@ -34,7 +34,7 @@ using t_kill_focus = std::function<void()>;
using t_change = std::function<void(t_config_option_key, const boost::any&)>; using t_change = std::function<void(t_config_option_key, const boost::any&)>;
using t_back_to_init = std::function<void(const std::string&)>; using t_back_to_init = std::function<void(const std::string&)>;
wxString double_to_string(double const value); wxString double_to_string(double const value, const int max_precision = 4);
class MyButton : public wxButton class MyButton : public wxButton
{ {
@ -139,9 +139,10 @@ public:
/// Factory method for generating new derived classes. /// Factory method for generating new derived classes.
template<class T> template<class T>
static t_field Create(wxWindow* parent, const ConfigOptionDef& opt, const t_config_option_key& id) // interface for creating shared objects static t_field Create(wxWindow* parent, const ConfigOptionDef& opt, const t_config_option_key& id, const bool process_enter = false)// interface for creating shared objects
{ {
auto p = Slic3r::make_unique<T>(parent, opt, id); auto p = Slic3r::make_unique<T>(parent, opt, id);
p->m_process_enter = process_enter;
p->PostInitialize(); p->PostInitialize();
return std::move(p); //!p; return std::move(p); //!p;
} }
@ -222,6 +223,9 @@ protected:
// current value // current value
boost::any m_value; boost::any m_value;
//this variable shows a mode of a call of the on_change function
bool m_process_enter { false };
friend class OptionsGroup; friend class OptionsGroup;
}; };

View file

@ -1464,7 +1464,9 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
} }
#if !DISABLE_INSTANCES_SYNCH #if !DISABLE_INSTANCES_SYNCH
if (m_mode == Volume) if (m_mode == Instance)
_synchronize_unselected_instances();
else if (m_mode == Volume)
_synchronize_unselected_volumes(); _synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH #endif // !DISABLE_INSTANCES_SYNCH
@ -2548,14 +2550,14 @@ bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false; return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
} }
void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Point* mouse_pos) void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, bool shift_down, const Point* mouse_pos)
{ {
if (!m_enabled) if (!m_enabled)
return; return;
GLGizmoBase* curr = _get_current(); GLGizmoBase* curr = _get_current();
if (curr != nullptr) if (curr != nullptr)
curr->update(mouse_ray, mouse_pos); curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down));
} }
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
@ -2714,8 +2716,6 @@ void GLCanvas3D::Gizmos::render_current_gizmo(const GLCanvas3D::Selection& selec
if (!m_enabled) if (!m_enabled)
return; return;
::glDisable(GL_DEPTH_TEST);
_render_current_gizmo(selection); _render_current_gizmo(selection);
} }
@ -3305,38 +3305,6 @@ int GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) co
return (int)state; return (int)state;
} }
bool GLCanvas3D::move_volume_up(unsigned int id)
{
if ((id > 0) && (id < (unsigned int)m_volumes.volumes.size()))
{
std::swap(m_volumes.volumes[id - 1], m_volumes.volumes[id]);
GLVolume &v1 = *m_volumes.volumes[id - 1];
GLVolume &v2 = *m_volumes.volumes[id];
std::swap(v1.object_id, v2.object_id);
std::swap(v1.volume_id, v2.volume_id);
std::swap(v1.instance_id, v2.instance_id);
return true;
}
return false;
}
bool GLCanvas3D::move_volume_down(unsigned int id)
{
if ((id >= 0) && (id + 1 < (unsigned int)m_volumes.volumes.size()))
{
std::swap(m_volumes.volumes[id + 1], m_volumes.volumes[id]);
GLVolume &v1 = *m_volumes.volumes[id + 1];
GLVolume &v2 = *m_volumes.volumes[id];
std::swap(v1.object_id, v2.object_id);
std::swap(v1.volume_id, v2.volume_id);
std::swap(v1.instance_id, v2.instance_id);
return true;
}
return false;
}
void GLCanvas3D::set_config(DynamicPrintConfig* config) void GLCanvas3D::set_config(DynamicPrintConfig* config)
{ {
m_config = config; m_config = config;
@ -3378,26 +3346,6 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
m_dirty = true; m_dirty = true;
} }
void GLCanvas3D::set_auto_bed_shape()
{
// draw a default square bed around object center
const BoundingBoxf3& bbox = volumes_bounding_box();
double max_size = bbox.max_size();
const Vec3d center = bbox.center();
Pointfs bed_shape;
bed_shape.reserve(4);
bed_shape.emplace_back(center(0) - max_size, center(1) - max_size);
bed_shape.emplace_back(center(0) + max_size, center(1) - max_size);
bed_shape.emplace_back(center(0) + max_size, center(1) + max_size);
bed_shape.emplace_back(center(0) - max_size, center(1) + max_size);
set_bed_shape(bed_shape);
// Set the origin for painting of the coordinate system axes.
m_axes.origin = Vec3d(center(0), center(1), (double)GROUND_Z);
}
void GLCanvas3D::set_axes_length(float length) void GLCanvas3D::set_axes_length(float length)
{ {
m_axes.length = length; m_axes.length = length;
@ -3439,11 +3387,6 @@ bool GLCanvas3D::is_layers_editing_allowed() const
return m_layers_editing.is_allowed(); return m_layers_editing.is_allowed();
} }
bool GLCanvas3D::is_shader_enabled() const
{
return m_shader_enabled;
}
bool GLCanvas3D::is_reload_delayed() const bool GLCanvas3D::is_reload_delayed() const
{ {
return m_reload_delayed; return m_reload_delayed;
@ -3639,6 +3582,7 @@ void GLCanvas3D::render()
_picking_pass(); _picking_pass();
// draw scene // draw scene
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
_render_background(); _render_background();
if (is_custom_bed) // untextured bed needs to be rendered before objects if (is_custom_bed) // untextured bed needs to be rendered before objects
@ -3647,8 +3591,8 @@ void GLCanvas3D::render()
// disable depth testing so that axes are not covered by ground // disable depth testing so that axes are not covered by ground
_render_axes(false); _render_axes(false);
} }
_render_objects();
_render_objects();
_render_selection(); _render_selection();
if (!is_custom_bed) // textured bed needs to be rendered after objects if (!is_custom_bed) // textured bed needs to be rendered after objects
@ -3719,22 +3663,6 @@ std::vector<int> GLCanvas3D::load_support_meshes(const Model& model, int obj_idx
return volumes; return volumes;
} }
int GLCanvas3D::get_first_volume_id(int obj_idx) const
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if ((m_volumes.volumes[i] != nullptr) && (m_volumes.volumes[i]->object_idx() == obj_idx))
return i;
}
return -1;
}
int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
{
return ((0 <= scene_vol_idx) && (scene_vol_idx < (int)m_volumes.volumes.size())) ? m_volumes.volumes[scene_vol_idx]->volume_idx() : -1;
}
void GLCanvas3D::mirror_selection(Axis axis) void GLCanvas3D::mirror_selection(Axis axis)
{ {
m_selection.mirror(axis); m_selection.mirror(axis);
@ -4312,7 +4240,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_canvas->CaptureMouse(); m_canvas->CaptureMouse();
m_mouse.dragging = true; m_mouse.dragging = true;
m_gizmos.update(mouse_ray(pos), &pos); m_gizmos.update(mouse_ray(pos), evt.ShiftDown(), &pos);
switch (m_gizmos.get_current_type()) switch (m_gizmos.get_current_type())
{ {
@ -4972,8 +4900,6 @@ void GLCanvas3D::_picking_pass() const
void GLCanvas3D::_render_background() const void GLCanvas3D::_render_background() const
{ {
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
::glPushMatrix(); ::glPushMatrix();
::glLoadIdentity(); ::glLoadIdentity();
::glMatrixMode(GL_PROJECTION); ::glMatrixMode(GL_PROJECTION);

View file

@ -602,7 +602,7 @@ private:
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const; bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const; bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray, const Point* mouse_pos = nullptr); void update(const Linef3& mouse_ray, bool shift_down, const Point* mouse_pos = nullptr);
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
void process_double_click(); void process_double_click();
#endif // ENABLE_GIZMOS_RESET #endif // ENABLE_GIZMOS_RESET
@ -752,8 +752,6 @@ public:
unsigned int get_volumes_count() const; unsigned int get_volumes_count() const;
void reset_volumes(); void reset_volumes();
int check_volumes_outside_state(const DynamicPrintConfig* config) const; int check_volumes_outside_state(const DynamicPrintConfig* config) const;
bool move_volume_up(unsigned int id);
bool move_volume_down(unsigned int id);
void set_config(DynamicPrintConfig* config); void set_config(DynamicPrintConfig* config);
void set_print(Print* print); void set_print(Print* print);
@ -768,8 +766,6 @@ public:
// fills the m_bed.m_grid_lines and sets m_bed.m_origin. // fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement. // Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape); void set_bed_shape(const Pointfs& shape);
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
void set_axes_length(float length); void set_axes_length(float length);
@ -783,7 +779,6 @@ public:
bool is_layers_editing_enabled() const; bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const; bool is_layers_editing_allowed() const;
bool is_shader_enabled() const;
bool is_reload_delayed() const; bool is_reload_delayed() const;
@ -828,9 +823,6 @@ public:
// Load SLA support tree and SLA pad meshes into the scene, if available at the respective SLAPrintObject instances. // Load SLA support tree and SLA pad meshes into the scene, if available at the respective SLAPrintObject instances.
std::vector<int> load_support_meshes(const Model& model, int obj_idx); std::vector<int> load_support_meshes(const Model& model, int obj_idx);
int get_first_volume_id(int obj_idx) const;
int get_in_object_volume_id(int scene_vol_idx) const;
void mirror_selection(Axis axis); void mirror_selection(Axis axis);
void reload_scene(bool force); void reload_scene(bool force);
@ -941,13 +933,13 @@ private:
void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data); void _update_gcode_volumes_visibility(const GCodePreviewData& preview_data);
void _update_toolpath_volumes_outside_state(); void _update_toolpath_volumes_outside_state();
void _show_warning_texture_if_needed(); void _show_warning_texture_if_needed();
public:
void _on_move(); void _on_move();
void _on_rotate(); void _on_rotate();
void _on_scale(); void _on_scale();
void _on_flatten(); void _on_flatten();
void _on_mirror(); void _on_mirror();
private:
// generates the legend texture in dependence of the current shown view type // generates the legend texture in dependence of the current shown view type
void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors); void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);

View file

@ -252,18 +252,6 @@ int GLCanvas3DManager::check_volumes_outside_state(wxGLCanvas* canvas, const Dyn
return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false; return (it != m_canvases.end()) ? it->second->check_volumes_outside_state(config) : false;
} }
bool GLCanvas3DManager::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_up(id) : false;
}
bool GLCanvas3DManager::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->move_volume_down(id) : false;
}
GLCanvas3D* GLCanvas3DManager::get_canvas(wxGLCanvas* canvas) GLCanvas3D* GLCanvas3DManager::get_canvas(wxGLCanvas* canvas)
{ {
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -284,7 +272,6 @@ void GLCanvas3DManager::set_print(wxGLCanvas* canvas, Print* print)
it->second->set_print(print); it->second->set_print(print);
} }
void GLCanvas3DManager::set_SLA_print(wxGLCanvas* canvas, SLAPrint* print) void GLCanvas3DManager::set_SLA_print(wxGLCanvas* canvas, SLAPrint* print)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);
@ -306,26 +293,6 @@ void GLCanvas3DManager::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
it->second->set_bed_shape(shape); it->second->set_bed_shape(shape);
} }
void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_auto_bed_shape();
}
BoundingBoxf3 GLCanvas3DManager::get_volumes_bounding_box(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->volumes_bounding_box() : BoundingBoxf3();
}
void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_axes_length(length);
}
void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);
@ -352,12 +319,6 @@ bool GLCanvas3DManager::is_layers_editing_allowed(wxGLCanvas* canvas) const
return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false; return (it != m_canvases.end()) ? it->second->is_layers_editing_allowed() : false;
} }
bool GLCanvas3DManager::is_shader_enabled(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->is_shader_enabled() : false;
}
bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const bool GLCanvas3DManager::is_reload_delayed(wxGLCanvas* canvas) const
{ {
CanvasesMap::const_iterator it = _get_canvas(canvas); CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -538,18 +499,6 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model*
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>(); return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>();
} }
int GLCanvas3DManager::get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_first_volume_id(obj_idx) : -1;
}
int GLCanvas3DManager::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_in_object_volume_id(scene_vol_idx) : -1;
}
void GLCanvas3DManager::mirror_selection(wxGLCanvas* canvas, Axis axis) void GLCanvas3DManager::mirror_selection(wxGLCanvas* canvas, Axis axis)
{ {
CanvasesMap::iterator it = _get_canvas(canvas); CanvasesMap::iterator it = _get_canvas(canvas);

View file

@ -89,8 +89,6 @@ public:
unsigned int get_volumes_count(wxGLCanvas* canvas) const; unsigned int get_volumes_count(wxGLCanvas* canvas) const;
void reset_volumes(wxGLCanvas* canvas); void reset_volumes(wxGLCanvas* canvas);
int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const; int check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrintConfig* config) const;
bool move_volume_up(wxGLCanvas* canvas, unsigned int id);
bool move_volume_down(wxGLCanvas* canvas, unsigned int id);
GLCanvas3D* get_canvas(wxGLCanvas* canvas); GLCanvas3D* get_canvas(wxGLCanvas* canvas);
@ -100,11 +98,6 @@ public:
void set_model(wxGLCanvas* canvas, Model* model); void set_model(wxGLCanvas* canvas, Model* model);
void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape); void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
void set_auto_bed_shape(wxGLCanvas* canvas);
BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
void set_axes_length(wxGLCanvas* canvas, float length);
void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons); void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
@ -112,7 +105,6 @@ public:
bool is_layers_editing_enabled(wxGLCanvas* canvas) const; bool is_layers_editing_enabled(wxGLCanvas* canvas) const;
bool is_layers_editing_allowed(wxGLCanvas* canvas) const; bool is_layers_editing_allowed(wxGLCanvas* canvas) const;
bool is_shader_enabled(wxGLCanvas* canvas) const;
bool is_reload_delayed(wxGLCanvas* canvas) const; bool is_reload_delayed(wxGLCanvas* canvas) const;
@ -148,9 +140,6 @@ public:
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const;
int get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx) const;
void mirror_selection(wxGLCanvas* canvas, Axis axis); void mirror_selection(wxGLCanvas* canvas, Axis axis);
void reload_scene(wxGLCanvas* canvas, bool force); void reload_scene(wxGLCanvas* canvas, bool force);

View file

@ -201,10 +201,10 @@ void GLGizmoBase::stop_dragging()
on_stop_dragging(); on_stop_dragging();
} }
void GLGizmoBase::update(const Linef3& mouse_ray, const Point* mouse_pos) void GLGizmoBase::update(const UpdateData& data)
{ {
if (m_hover_id != -1) if (m_hover_id != -1)
on_update(mouse_ray, mouse_pos); on_update(data);
} }
float GLGizmoBase::picking_color_component(unsigned int id) const float GLGizmoBase::picking_color_component(unsigned int id) const
@ -303,9 +303,9 @@ void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection)
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth; m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
} }
void GLGizmoRotate::on_update(const Linef3& mouse_ray, const Point* mouse_position) void GLGizmoRotate::on_update(const UpdateData& data)
{ {
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray)); Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray));
Vec2d orig_dir = Vec2d::UnitX(); Vec2d orig_dir = Vec2d::UnitX();
Vec2d new_dir = mouse_pos.normalized(); Vec2d new_dir = mouse_pos.normalized();
@ -597,16 +597,13 @@ bool GLGizmoRotate3D::on_init()
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png"; if (!m_textures[Off].load_from_file(path + "rotate_off.png", false))
if (!m_textures[Off].load_from_file(filename, false))
return false; return false;
filename = path + "rotate_hover.png"; if (!m_textures[Hover].load_from_file(path + "rotate_hover.png", false))
if (!m_textures[Hover].load_from_file(filename, false))
return false; return false;
filename = path + "rotate_on.png"; if (!m_textures[On].load_from_file(path + "rotate_on.png", false))
if (!m_textures[On].load_from_file(filename, false))
return false; return false;
return true; return true;
@ -631,6 +628,10 @@ void GLGizmoRotate3D::on_stop_dragging()
void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const
{ {
#if ENABLE_GIZMOS_ON_TOP
::glClear(GL_DEPTH_BUFFER_BIT);
#endif // ENABLE_GIZMOS_ON_TOP
if ((m_hover_id == -1) || (m_hover_id == 0)) if ((m_hover_id == -1) || (m_hover_id == 0))
m_gizmos[X].render(selection); m_gizmos[X].render(selection);
@ -646,6 +647,7 @@ const float GLGizmoScale3D::Offset = 5.0f;
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent) GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent)
: GLGizmoBase(parent) : GLGizmoBase(parent)
, m_scale(Vec3d::Ones()) , m_scale(Vec3d::Ones())
, m_snap_step(0.05)
, m_starting_scale(Vec3d::Ones()) , m_starting_scale(Vec3d::Ones())
{ {
} }
@ -654,16 +656,13 @@ bool GLGizmoScale3D::on_init()
{ {
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "scale_off.png"; if (!m_textures[Off].load_from_file(path + "scale_off.png", false))
if (!m_textures[Off].load_from_file(filename, false))
return false; return false;
filename = path + "scale_hover.png"; if (!m_textures[Hover].load_from_file(path + "scale_hover.png", false))
if (!m_textures[Hover].load_from_file(filename, false))
return false; return false;
filename = path + "scale_on.png"; if (!m_textures[On].load_from_file(path + "scale_on.png", false))
if (!m_textures[On].load_from_file(filename, false))
return false; return false;
for (int i = 0; i < 10; ++i) for (int i = 0; i < 10; ++i)
@ -698,16 +697,16 @@ void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
} }
} }
void GLGizmoScale3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos) void GLGizmoScale3D::on_update(const UpdateData& data)
{ {
if ((m_hover_id == 0) || (m_hover_id == 1)) if ((m_hover_id == 0) || (m_hover_id == 1))
do_scale_x(mouse_ray); do_scale_x(data);
else if ((m_hover_id == 2) || (m_hover_id == 3)) else if ((m_hover_id == 2) || (m_hover_id == 3))
do_scale_y(mouse_ray); do_scale_y(data);
else if ((m_hover_id == 4) || (m_hover_id == 5)) else if ((m_hover_id == 4) || (m_hover_id == 5))
do_scale_z(mouse_ray); do_scale_z(data);
else if (m_hover_id >= 6) else if (m_hover_id >= 6)
do_scale_uniform(mouse_ray); do_scale_uniform(data);
} }
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
@ -749,6 +748,9 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
set_tooltip(tooltip); set_tooltip(tooltip);
} }
#if ENABLE_GIZMOS_ON_TOP
::glClear(GL_DEPTH_BUFFER_BIT);
#endif // ENABLE_GIZMOS_ON_TOP
::glEnable(GL_DEPTH_TEST); ::glEnable(GL_DEPTH_TEST);
BoundingBoxf3 box; BoundingBoxf3 box;
@ -933,39 +935,35 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
} }
} }
void GLGizmoScale3D::do_scale_x(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_x(const UpdateData& data)
{ {
double ratio = calc_ratio(mouse_ray); double ratio = calc_ratio(data);
if (ratio > 0.0) if (ratio > 0.0)
m_scale(0) = m_starting_scale(0) * ratio; m_scale(0) = m_starting_scale(0) * ratio;
} }
void GLGizmoScale3D::do_scale_y(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_y(const UpdateData& data)
{ {
double ratio = calc_ratio(mouse_ray); double ratio = calc_ratio(data);
if (ratio > 0.0) if (ratio > 0.0)
m_scale(1) = m_starting_scale(1) * ratio; m_scale(1) = m_starting_scale(1) * ratio;
} }
void GLGizmoScale3D::do_scale_z(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_z(const UpdateData& data)
{ {
double ratio = calc_ratio(mouse_ray); double ratio = calc_ratio(data);
if (ratio > 0.0) if (ratio > 0.0)
m_scale(2) = m_starting_scale(2) * ratio; m_scale(2) = m_starting_scale(2) * ratio;
} }
void GLGizmoScale3D::do_scale_uniform(const Linef3& mouse_ray) void GLGizmoScale3D::do_scale_uniform(const UpdateData& data)
{ {
double ratio = calc_ratio(mouse_ray); double ratio = calc_ratio(data);
if (ratio > 0.0) if (ratio > 0.0)
m_scale = m_starting_scale * ratio; m_scale = m_starting_scale * ratio;
} }
double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
{ {
double ratio = 0.0; double ratio = 0.0;
@ -974,21 +972,24 @@ double GLGizmoScale3D::calc_ratio(const Linef3& mouse_ray) const
double len_starting_vec = starting_vec.norm(); double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0) if (len_starting_vec != 0.0)
{ {
Vec3d mouse_dir = mouse_ray.unit_vector(); Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view) // in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = mouse_ray.a + (m_starting_drag_position - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection // vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting_drag_position; Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction // finds projection of the vector along the staring direction
double proj = inters_vec.dot(starting_vec.normalized()); double proj = inters_vec.dot(starting_vec.normalized());
return (len_starting_vec + proj) / len_starting_vec; ratio = (len_starting_vec + proj) / len_starting_vec;
} }
if (data.shift_down)
ratio = m_snap_step * (double)std::round(ratio / m_snap_step);
return ratio; return ratio;
} }
@ -997,6 +998,7 @@ const double GLGizmoMove3D::Offset = 10.0;
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent) GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent)
: GLGizmoBase(parent) : GLGizmoBase(parent)
, m_displacement(Vec3d::Zero()) , m_displacement(Vec3d::Zero())
, m_snap_step(1.0)
, m_starting_drag_position(Vec3d::Zero()) , m_starting_drag_position(Vec3d::Zero())
, m_starting_box_center(Vec3d::Zero()) , m_starting_box_center(Vec3d::Zero())
, m_starting_box_bottom_center(Vec3d::Zero()) , m_starting_box_bottom_center(Vec3d::Zero())
@ -1007,16 +1009,13 @@ bool GLGizmoMove3D::on_init()
{ {
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "move_off.png"; if (!m_textures[Off].load_from_file(path + "move_off.png", false))
if (!m_textures[Off].load_from_file(filename, false))
return false; return false;
filename = path + "move_hover.png"; if (!m_textures[Hover].load_from_file(path + "move_hover.png", false))
if (!m_textures[Hover].load_from_file(filename, false))
return false; return false;
filename = path + "move_on.png"; if (!m_textures[On].load_from_file(path + "move_on.png", false))
if (!m_textures[On].load_from_file(filename, false))
return false; return false;
for (int i = 0; i < 3; ++i) for (int i = 0; i < 3; ++i)
@ -1050,14 +1049,14 @@ void GLGizmoMove3D::on_stop_dragging()
m_displacement = Vec3d::Zero(); m_displacement = Vec3d::Zero();
} }
void GLGizmoMove3D::on_update(const Linef3& mouse_ray, const Point* mouse_pos) void GLGizmoMove3D::on_update(const UpdateData& data)
{ {
if (m_hover_id == 0) if (m_hover_id == 0)
m_displacement(0) = calc_projection(mouse_ray); m_displacement(0) = calc_projection(data);
else if (m_hover_id == 1) else if (m_hover_id == 1)
m_displacement(1) = calc_projection(mouse_ray); m_displacement(1) = calc_projection(data);
else if (m_hover_id == 2) else if (m_hover_id == 2)
m_displacement(2) = calc_projection(mouse_ray); m_displacement(2) = calc_projection(data);
} }
void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
@ -1072,6 +1071,9 @@ void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
else if ((show_position && (m_hover_id == 2)) || m_grabbers[2].dragging) else if ((show_position && (m_hover_id == 2)) || m_grabbers[2].dragging)
set_tooltip("Z: " + format(show_position ? position(2) : m_displacement(2), 2)); set_tooltip("Z: " + format(show_position ? position(2) : m_displacement(2), 2));
#if ENABLE_GIZMOS_ON_TOP
::glClear(GL_DEPTH_BUFFER_BIT);
#endif // ENABLE_GIZMOS_ON_TOP
::glEnable(GL_DEPTH_TEST); ::glEnable(GL_DEPTH_TEST);
const BoundingBoxf3& box = selection.get_bounding_box(); const BoundingBoxf3& box = selection.get_bounding_box();
@ -1130,7 +1132,7 @@ void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection
render_grabbers_for_picking(selection.get_bounding_box()); render_grabbers_for_picking(selection.get_bounding_box());
} }
double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{ {
double projection = 0.0; double projection = 0.0;
@ -1138,18 +1140,22 @@ double GLGizmoMove3D::calc_projection(const Linef3& mouse_ray) const
double len_starting_vec = starting_vec.norm(); double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0) if (len_starting_vec != 0.0)
{ {
Vec3d mouse_dir = mouse_ray.unit_vector(); Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view) // in our case plane normal and ray direction are the same (orthogonal view)
// when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
Vec3d inters = mouse_ray.a + (m_starting_drag_position - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir;
// vector from the starting position to the found intersection // vector from the starting position to the found intersection
Vec3d inters_vec = inters - m_starting_drag_position; Vec3d inters_vec = inters - m_starting_drag_position;
// finds projection of the vector along the staring direction // finds projection of the vector along the staring direction
projection = inters_vec.dot(starting_vec.normalized()); projection = inters_vec.dot(starting_vec.normalized());
} }
if (data.shift_down)
projection = m_snap_step * (double)std::round(projection / m_snap_step);
return projection; return projection;
} }
@ -1164,16 +1170,13 @@ bool GLGizmoFlatten::on_init()
{ {
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "layflat_off.png"; if (!m_textures[Off].load_from_file(path + "layflat_off.png", false))
if (!m_textures[Off].load_from_file(filename, false))
return false; return false;
filename = path + "layflat_hover.png"; if (!m_textures[Hover].load_from_file(path + "layflat_hover.png", false))
if (!m_textures[Hover].load_from_file(filename, false))
return false; return false;
filename = path + "layflat_on.png"; if (!m_textures[On].load_from_file(path + "layflat_on.png", false))
if (!m_textures[On].load_from_file(filename, false))
return false; return false;
return true; return true;
@ -1496,16 +1499,13 @@ bool GLGizmoSlaSupports::on_init()
{ {
std::string path = resources_dir() + "/icons/overlay/"; std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "sla_support_points_off.png"; if (!m_textures[Off].load_from_file(path + "sla_support_points_off.png", false))
if (!m_textures[Off].load_from_file(filename, false))
return false; return false;
filename = path + "sla_support_points_hover.png"; if (!m_textures[Hover].load_from_file(path + "sla_support_points_hover.png", false))
if (!m_textures[Hover].load_from_file(filename, false))
return false; return false;
filename = path + "sla_support_points_on.png"; if (!m_textures[On].load_from_file(path + "sla_support_points_on.png", false))
if (!m_textures[On].load_from_file(filename, false))
return false; return false;
return true; return true;
@ -1708,12 +1708,12 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
} }
} }
void GLGizmoSlaSupports::on_update(const Linef3& mouse_ray, const Point* mouse_pos) void GLGizmoSlaSupports::on_update(const UpdateData& data)
{ {
if (m_hover_id != -1 && mouse_pos) { if (m_hover_id != -1 && data.mouse_pos) {
Vec3f new_pos; Vec3f new_pos;
try { try {
new_pos = unproject_on_mesh(Vec2d((*mouse_pos)(0), (*mouse_pos)(1))); new_pos = unproject_on_mesh(Vec2d((*data.mouse_pos)(0), (*data.mouse_pos)(1)));
m_grabbers[m_hover_id].center = new_pos.cast<double>(); m_grabbers[m_hover_id].center = new_pos.cast<double>();
m_model_object->sla_support_points[m_hover_id] = new_pos; m_model_object->sla_support_points[m_hover_id] = new_pos;
} }

View file

@ -52,6 +52,17 @@ public:
Num_States Num_States
}; };
struct UpdateData
{
const Linef3 mouse_ray;
const Point* mouse_pos;
bool shift_down;
UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false)
: mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down)
{}
};
protected: protected:
GLCanvas3D& m_parent; GLCanvas3D& m_parent;
@ -78,9 +89,7 @@ public:
void set_group_id(int id) { m_group_id = id; } void set_group_id(int id) { m_group_id = id; }
EState get_state() const { return m_state; } EState get_state() const { return m_state; }
void set_state(EState state) { void set_state(EState state) { m_state = state; on_set_state(); }
m_state = state; on_set_state();
}
bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); } bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
@ -99,7 +108,7 @@ public:
void stop_dragging(); void stop_dragging();
bool is_dragging() const { return m_dragging; } bool is_dragging() const { return m_dragging; }
void update(const Linef3& mouse_ray, const Point* mouse_pos); void update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
void process_double_click() { on_process_double_click(); } void process_double_click() { on_process_double_click(); }
@ -118,7 +127,7 @@ protected:
virtual void on_disable_grabber(unsigned int id) {} virtual void on_disable_grabber(unsigned int id) {}
virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {} virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
virtual void on_stop_dragging() {} virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) = 0; virtual void on_update(const UpdateData& data) = 0;
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() {} virtual void on_process_double_click() {}
#endif // ENABLE_GIZMOS_RESET #endif // ENABLE_GIZMOS_RESET
@ -175,7 +184,7 @@ protected:
virtual bool on_init(); virtual bool on_init();
virtual std::string on_get_name() const { return ""; } virtual std::string on_get_name() const { return ""; }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos); virtual void on_update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
virtual void on_process_double_click() { m_angle = 0.0; } virtual void on_process_double_click() { m_angle = 0.0; }
#endif // ENABLE_GIZMOS_RESET #endif // ENABLE_GIZMOS_RESET
@ -235,11 +244,11 @@ protected:
} }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_stop_dragging(); virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) virtual void on_update(const UpdateData& data)
{ {
for (GLGizmoRotate& g : m_gizmos) for (GLGizmoRotate& g : m_gizmos)
{ {
g.update(mouse_ray, mouse_pos); g.update(data);
} }
} }
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
@ -267,6 +276,8 @@ class GLGizmoScale3D : public GLGizmoBase
Vec3d m_scale; Vec3d m_scale;
double m_snap_step;
Vec3d m_starting_scale; Vec3d m_starting_scale;
Vec3d m_starting_drag_position; Vec3d m_starting_drag_position;
BoundingBoxf3 m_starting_box; BoundingBoxf3 m_starting_box;
@ -274,6 +285,9 @@ class GLGizmoScale3D : public GLGizmoBase
public: public:
explicit GLGizmoScale3D(GLCanvas3D& parent); explicit GLGizmoScale3D(GLCanvas3D& parent);
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
const Vec3d& get_scale() const { return m_scale; } const Vec3d& get_scale() const { return m_scale; }
void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; } void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; }
@ -282,7 +296,7 @@ protected:
virtual std::string on_get_name() const; virtual std::string on_get_name() const;
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos); virtual void on_update(const UpdateData& data);
#if ENABLE_GIZMOS_RESET #if ENABLE_GIZMOS_RESET
virtual void on_process_double_click(); virtual void on_process_double_click();
#endif // ENABLE_GIZMOS_RESET #endif // ENABLE_GIZMOS_RESET
@ -292,12 +306,12 @@ protected:
private: private:
void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const;
void do_scale_x(const Linef3& mouse_ray); void do_scale_x(const UpdateData& data);
void do_scale_y(const Linef3& mouse_ray); void do_scale_y(const UpdateData& data);
void do_scale_z(const Linef3& mouse_ray); void do_scale_z(const UpdateData& data);
void do_scale_uniform(const Linef3& mouse_ray); void do_scale_uniform(const UpdateData& data);
double calc_ratio(const Linef3& mouse_ray) const; double calc_ratio(const UpdateData& data) const;
}; };
class GLGizmoMove3D : public GLGizmoBase class GLGizmoMove3D : public GLGizmoBase
@ -305,6 +319,9 @@ class GLGizmoMove3D : public GLGizmoBase
static const double Offset; static const double Offset;
Vec3d m_displacement; Vec3d m_displacement;
double m_snap_step;
Vec3d m_starting_drag_position; Vec3d m_starting_drag_position;
Vec3d m_starting_box_center; Vec3d m_starting_box_center;
Vec3d m_starting_box_bottom_center; Vec3d m_starting_box_bottom_center;
@ -312,6 +329,9 @@ class GLGizmoMove3D : public GLGizmoBase
public: public:
explicit GLGizmoMove3D(GLCanvas3D& parent); explicit GLGizmoMove3D(GLCanvas3D& parent);
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
const Vec3d& get_displacement() const { return m_displacement; } const Vec3d& get_displacement() const { return m_displacement; }
protected: protected:
@ -319,12 +339,12 @@ protected:
virtual std::string on_get_name() const; virtual std::string on_get_name() const;
virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_stop_dragging(); virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos); virtual void on_update(const UpdateData& data);
virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
private: private:
double calc_projection(const Linef3& mouse_ray) const; double calc_projection(const UpdateData& data) const;
}; };
class GLGizmoFlatten : public GLGizmoBase class GLGizmoFlatten : public GLGizmoBase
@ -366,7 +386,7 @@ protected:
virtual std::string on_get_name() const; virtual std::string on_get_name() const;
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return (selection.is_from_single_object() && !selection.is_wipe_tower() && !selection.is_modifier()); } virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return (selection.is_from_single_object() && !selection.is_wipe_tower() && !selection.is_modifier()); }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection); virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const Linef3& mouse_ray, const Point* mouse_pos) {} virtual void on_update(const UpdateData& data) {}
virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
virtual void on_set_state() virtual void on_set_state()
@ -404,7 +424,7 @@ public:
private: private:
bool on_init(); bool on_init();
void on_update(const Linef3& mouse_ray, const Point* mouse_pos); void on_update(const UpdateData& data);
virtual void on_render(const GLCanvas3D::Selection& selection) const; virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;

View file

@ -1182,20 +1182,23 @@ void ObjectList::delete_from_model_and_list(const ItemType type, const int obj_i
void ObjectList::delete_from_model_and_list(const std::vector<ItemForDelete>& items_for_delete) void ObjectList::delete_from_model_and_list(const std::vector<ItemForDelete>& items_for_delete)
{ {
for (auto& item : items_for_delete) if (items_for_delete.empty())
return;
for (std::vector<ItemForDelete>::const_reverse_iterator item = items_for_delete.rbegin(); item != items_for_delete.rend(); ++item)
{ {
if ( !(item.type&(itObject|itVolume|itInstance)) ) if (!(item->type&(itObject | itVolume | itInstance)))
continue; continue;
if (item.type&itObject) { if (item->type&itObject) {
del_object(item.obj_idx); del_object(item->obj_idx);
m_objects_model->Delete(m_objects_model->GetItemById(item.obj_idx)); m_objects_model->Delete(m_objects_model->GetItemById(item->obj_idx));
} }
else { else {
del_subobject_from_object(item.obj_idx, item.sub_obj_idx, item.type); del_subobject_from_object(item->obj_idx, item->sub_obj_idx, item->type);
if (item.type&itVolume) if (item->type&itVolume)
m_objects_model->Delete(m_objects_model->GetItemByVolumeId(item.obj_idx, item.sub_obj_idx)); m_objects_model->Delete(m_objects_model->GetItemByVolumeId(item->obj_idx, item->sub_obj_idx));
else else
m_objects_model->Delete(m_objects_model->GetItemByInstanceId(item.obj_idx, item.sub_obj_idx)); m_objects_model->Delete(m_objects_model->GetItemByInstanceId(item->obj_idx, item->sub_obj_idx));
} }
} }
part_selection_changed(); part_selection_changed();

View file

@ -20,6 +20,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent):
m_og->set_name(_(L("Object Manipulation"))); m_og->set_name(_(L("Object Manipulation")));
m_og->label_width = 100; m_og->label_width = 100;
m_og->set_grid_vgap(5); m_og->set_grid_vgap(5);
m_og->set_process_enter(); // We need to update new values only after press ENTER
m_og->m_on_change = [this](t_config_option_key opt_key, boost::any value) { m_og->m_on_change = [this](t_config_option_key opt_key, boost::any value) {
if (opt_key == "scale_unit") { if (opt_key == "scale_unit") {
@ -32,6 +33,18 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent):
m_is_percent_scale = selection == _("%"); m_is_percent_scale = selection == _("%");
update_scale_values(); update_scale_values();
return;
}
std::string param;
std::copy(opt_key.begin(), opt_key.end() - 2, std::back_inserter(param));
if (param == "position") {
Vec3d displacement;
displacement(0) = boost::any_cast<double>(m_og->get_value("position_x"));
displacement(1) = boost::any_cast<double>(m_og->get_value("position_y"));
displacement(2) = boost::any_cast<double>(m_og->get_value("position_z"));
change_position_value(displacement);
} }
}; };
@ -50,7 +63,7 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent):
auto line = Line{ "", "" }; auto line = Line{ "", "" };
def.label = ""; def.label = "";
def.type = coString; def.type = coString;
def.width = 55; def.width = 50;
std::vector<std::string> axes{ "x", "y", "z" }; std::vector<std::string> axes{ "x", "y", "z" };
for (const auto axis : axes) { for (const auto axis : axes) {
@ -64,7 +77,6 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent):
auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext) auto add_og_to_object_settings = [](const std::string& option_name, const std::string& sidetext)
{ {
int def_value = 0;
Line line = { _(option_name), "" }; Line line = { _(option_name), "" };
if (option_name == "Scale") { if (option_name == "Scale") {
line.near_label_widget = [](wxWindow* parent) { line.near_label_widget = [](wxWindow* parent) {
@ -80,14 +92,12 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent):
} }
ConfigOptionDef def; ConfigOptionDef def;
def.type = coInt; def.type = coFloat;
def.default_value = new ConfigOptionInt(def_value); def.default_value = new ConfigOptionFloat(0.0);
def.width = 55; def.width = 50;
if (option_name == "Rotation") if (option_name == "Rotation")
def.min = -360; def.min = -360;
else
def.min = -1000;
const std::string lower_name = boost::algorithm::to_lower_copy(option_name); const std::string lower_name = boost::algorithm::to_lower_copy(option_name);
@ -241,42 +251,47 @@ void ObjectManipulation::reset_settings_value()
m_og->disable(); m_og->disable();
} }
wxString def_0 {"0"};
wxString def_100 {"100"};
void ObjectManipulation::reset_position_value() void ObjectManipulation::reset_position_value()
{ {
m_og->set_value("position_x", 0); m_og->set_value("position_x", def_0);
m_og->set_value("position_y", 0); m_og->set_value("position_y", def_0);
m_og->set_value("position_z", 0); m_og->set_value("position_z", def_0);
cache_position = { 0., 0., 0. };
} }
void ObjectManipulation::reset_rotation_value() void ObjectManipulation::reset_rotation_value()
{ {
m_og->set_value("rotation_x", 0); m_og->set_value("rotation_x", def_0);
m_og->set_value("rotation_y", 0); m_og->set_value("rotation_y", def_0);
m_og->set_value("rotation_z", 0); m_og->set_value("rotation_z", def_0);
} }
void ObjectManipulation::reset_scale_value() void ObjectManipulation::reset_scale_value()
{ {
m_is_percent_scale = true; m_is_percent_scale = true;
m_og->set_value("scale_unit", _("%")); m_og->set_value("scale_unit", _("%"));
m_og->set_value("scale_x", 100); m_og->set_value("scale_x", def_100);
m_og->set_value("scale_y", 100); m_og->set_value("scale_y", def_100);
m_og->set_value("scale_z", 100); m_og->set_value("scale_z", def_100);
} }
void ObjectManipulation::update_values() void ObjectManipulation::update_values()
{ {
int selection = ol_selection(); int selection = ol_selection();
if (selection < 0 || wxGetApp().mainframe->m_plater->model().objects.size() <= selection) { if (selection < 0 || wxGetApp().mainframe->m_plater->model().objects.size() <= selection) {
m_og->set_value("position_x", 0); m_og->set_value("position_x", def_0);
m_og->set_value("position_y", 0); m_og->set_value("position_y", def_0);
m_og->set_value("position_z", 0); m_og->set_value("position_z", def_0);
m_og->set_value("scale_x", 0); m_og->set_value("scale_x" , def_0);
m_og->set_value("scale_y", 0); m_og->set_value("scale_y" , def_0);
m_og->set_value("scale_z", 0); m_og->set_value("scale_z" , def_0);
m_og->set_value("rotation_x", 0); m_og->set_value("rotation_x", def_0);
m_og->set_value("rotation_y", 0); m_og->set_value("rotation_y", def_0);
m_og->set_value("rotation_z", 0); m_og->set_value("rotation_z", def_0);
m_og->disable(); m_og->disable();
return; return;
} }
@ -297,14 +312,14 @@ void ObjectManipulation::update_scale_values()
auto size = objects[selection]->instance_bounding_box(0).size(); auto size = objects[selection]->instance_bounding_box(0).size();
if (m_is_percent_scale) { if (m_is_percent_scale) {
m_og->set_value("scale_x", int(instance->get_scaling_factor(X) * 100)); m_og->set_value("scale_x", double_to_string(instance->get_scaling_factor(X) * 100, 2));
m_og->set_value("scale_y", int(instance->get_scaling_factor(Y) * 100)); m_og->set_value("scale_y", double_to_string(instance->get_scaling_factor(Y) * 100, 2));
m_og->set_value("scale_z", int(instance->get_scaling_factor(Z) * 100)); m_og->set_value("scale_z", double_to_string(instance->get_scaling_factor(Z) * 100, 2));
} }
else { else {
m_og->set_value("scale_x", int(instance->get_scaling_factor(X) * size(0) + 0.5)); m_og->set_value("scale_x", double_to_string(instance->get_scaling_factor(X) * size(0) + 0.5, 2));
m_og->set_value("scale_y", int(instance->get_scaling_factor(Y) * size(1) + 0.5)); m_og->set_value("scale_y", double_to_string(instance->get_scaling_factor(Y) * size(1) + 0.5, 2));
m_og->set_value("scale_z", int(instance->get_scaling_factor(Z) * size(2) + 0.5)); m_og->set_value("scale_z", double_to_string(instance->get_scaling_factor(Z) * size(2) + 0.5, 2));
} }
} }
@ -312,16 +327,18 @@ void ObjectManipulation::update_position_values()
{ {
auto instance = wxGetApp().mainframe->m_plater->model().objects[ol_selection()]->instances.front(); auto instance = wxGetApp().mainframe->m_plater->model().objects[ol_selection()]->instances.front();
m_og->set_value("position_x", int(instance->get_offset(X))); m_og->set_value("position_x", double_to_string(instance->get_offset(X), 2));
m_og->set_value("position_y", int(instance->get_offset(Y))); m_og->set_value("position_y", double_to_string(instance->get_offset(Y), 2));
m_og->set_value("position_z", int(instance->get_offset(Z))); m_og->set_value("position_z", double_to_string(instance->get_offset(Z), 2));
} }
void ObjectManipulation::update_position_value(const Vec3d& position) void ObjectManipulation::update_position_value(const Vec3d& position)
{ {
m_og->set_value("position_x", int(position(0))); m_og->set_value("position_x", double_to_string(position(0), 2));
m_og->set_value("position_y", int(position(1))); m_og->set_value("position_y", double_to_string(position(1), 2));
m_og->set_value("position_z", int(position(2))); m_og->set_value("position_z", double_to_string(position(2), 2));
cache_position = position;
} }
void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor) void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
@ -334,9 +351,9 @@ void ObjectManipulation::update_scale_value(const Vec3d& scaling_factor)
m_og->set_value("scale_unit", _("%")); m_og->set_value("scale_unit", _("%"));
auto scale = scaling_factor * 100.0; auto scale = scaling_factor * 100.0;
m_og->set_value("scale_x", int(scale(0))); m_og->set_value("scale_x", double_to_string(scale(0), 2));
m_og->set_value("scale_y", int(scale(1))); m_og->set_value("scale_y", double_to_string(scale(1), 2));
m_og->set_value("scale_z", int(scale(2))); m_og->set_value("scale_z", double_to_string(scale(2), 2));
} }
void ObjectManipulation::update_rotation_values() void ObjectManipulation::update_rotation_values()
@ -364,18 +381,30 @@ void ObjectManipulation::update_rotation_value(double angle, Axis axis)
void ObjectManipulation::update_rotation_value(const Vec3d& rotation) void ObjectManipulation::update_rotation_value(const Vec3d& rotation)
{ {
m_og->set_value("rotation_x", int(round_nearest(Geometry::rad2deg(rotation(0)), 0))); m_og->set_value("rotation_x", double_to_string(round_nearest(Geometry::rad2deg(rotation(0)), 0), 2));
m_og->set_value("rotation_y", int(round_nearest(Geometry::rad2deg(rotation(1)), 0))); m_og->set_value("rotation_y", double_to_string(round_nearest(Geometry::rad2deg(rotation(1)), 0), 2));
m_og->set_value("rotation_z", int(round_nearest(Geometry::rad2deg(rotation(2)), 0))); m_og->set_value("rotation_z", double_to_string(round_nearest(Geometry::rad2deg(rotation(2)), 0), 2));
} }
void ObjectManipulation::show_object_name(bool show)
void ObjectManipulation::change_position_value(const Vec3d& position)
{ {
wxGridSizer* grid_sizer = m_og->get_grid_sizer(); Vec3d displacement(position - cache_position);
grid_sizer->Show(static_cast<size_t>(0), show);
grid_sizer->Show(static_cast<size_t>(1), show); auto canvas = _3DScene::get_canvas(wxGetApp().canvas3D());
canvas->get_selection().start_dragging();
canvas->get_selection().translate(displacement);
canvas->_on_move();
cache_position = position;
} }
void ObjectManipulation::print_cashe_value(const std::string& label, const Vec3d& value)
{
std::cout << label << " => " << " X:" << value(0) << " Y:" << value(1) << " Z:" << value(2) << std::endl;
}
} //namespace GUI } //namespace GUI
} //namespace Slic3r } //namespace Slic3r

View file

@ -17,6 +17,10 @@ class ObjectManipulation : public OG_Settings
// false -> uniform scale unit // false -> uniform scale unit
bool m_is_uniform_scale = false; // It indicates if scale is uniform bool m_is_uniform_scale = false; // It indicates if scale is uniform
Vec3d cache_position { 0., 0., 0. };
Vec3d cache_rotation { 0., 0., 0. };
Vec3d cache_scale { 0., 0., 0. };
public: public:
ObjectManipulation(wxWindow* parent); ObjectManipulation(wxWindow* parent);
~ObjectManipulation() {} ~ObjectManipulation() {}
@ -48,8 +52,13 @@ public:
void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; } void set_uniform_scaling(const bool uniform_scale) { m_is_uniform_scale = uniform_scale; }
void show_object_name(bool show);
// change values
void change_position_value(const Vec3d& position);
private:
void print_cashe_value(const std::string& label, const Vec3d& value);
}; };
}} }}

View file

@ -43,7 +43,7 @@ const t_field& OptionsGroup::build_field(const t_config_option_key& id, const Co
case coPercents: case coPercents:
case coString: case coString:
case coStrings: case coStrings:
m_fields.emplace(id, std::move(TextCtrl::Create<TextCtrl>(parent(), opt, id))); m_fields.emplace(id, std::move(TextCtrl::Create<TextCtrl>(parent(), opt, id, process_enter)));
break; break;
case coBool: case coBool:
case coBools: case coBools:

View file

@ -94,6 +94,8 @@ public:
wxFont label_font {wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT) }; wxFont label_font {wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT) };
int sidetext_width{ -1 }; int sidetext_width{ -1 };
bool process_enter { false };
/// Returns a copy of the pointer of the parent wxWindow. /// Returns a copy of the pointer of the parent wxWindow.
/// Accessor function is because users are not allowed to change the parent /// Accessor function is because users are not allowed to change the parent
/// but defining it as const means a lot of const_casts to deal with wx functions. /// but defining it as const means a lot of const_casts to deal with wx functions.
@ -152,6 +154,11 @@ public:
m_show_modified_btns = show; m_show_modified_btns = show;
} }
// The controls inside this option group will generate the event wxEVT_TEXT_ENTER
void set_process_enter() {
process_enter = true;
}
OptionsGroup( wxWindow* _parent, const wxString& title, bool is_tab_opt = false, OptionsGroup( wxWindow* _parent, const wxString& title, bool is_tab_opt = false,
column_t extra_clmn = nullptr) : column_t extra_clmn = nullptr) :
m_parent(_parent), title(title), m_parent(_parent), title(title),

View file

@ -692,14 +692,15 @@ void Sidebar::update_objects_list_extruder_column(int extruders_count)
void Sidebar::show_info_sizer() void Sidebar::show_info_sizer()
{ {
if (!p->plater->is_single_full_object_selection() || if (!p->plater->is_single_full_object_selection() ||
m_mode < ConfigMenuModeExpert ) { m_mode < ConfigMenuModeExpert ||
p->plater->model().objects.empty()) {
p->object_info->Show(false); p->object_info->Show(false);
return; return;
} }
int obj_idx = p->plater->get_selected_object_idx(); int obj_idx = p->plater->get_selected_object_idx();
const ModelObject* model_object = (*wxGetApp().model_objects())[obj_idx]; const ModelObject* model_object = p->plater->model().objects[obj_idx];
// hack to avoid crash when deleting the last object on the bed // hack to avoid crash when deleting the last object on the bed
if (model_object->volumes.empty()) if (model_object->volumes.empty())
{ {
@ -1470,6 +1471,8 @@ void Plater::priv::remove(size_t obj_idx)
void Plater::priv::delete_object_from_model(size_t obj_idx) void Plater::priv::delete_object_from_model(size_t obj_idx)
{ {
model.delete_object(obj_idx); model.delete_object(obj_idx);
object_list_changed();
update();
} }
void Plater::priv::reset() void Plater::priv::reset()