Use unique continuous numbering for layer numbers in case of support material layers. #2634

This commit is contained in:
Alessandro Ranellucci 2015-05-03 20:18:34 +02:00
parent 0d01348acc
commit 73e32dfe5d
2 changed files with 7 additions and 7 deletions

View file

@ -21,7 +21,7 @@ has 'avoid_crossing_perimeters' => (is => 'rw', default => sub { Slic3r::GCode::
has 'enable_loop_clipping' => (is => 'rw', default => sub {1});
has 'enable_cooling_markers' => (is =>'rw', default => sub {0});
has 'layer_count' => (is => 'ro');
has '_layer_index' => (is => 'rw', default => sub {-1}); # just a counter
has 'layer_index' => (is => 'rw', default => sub {-1}); # just a counter
has 'layer' => (is => 'rw');
has '_seam_position' => (is => 'ro', default => sub { {} }); # $object => pos
has 'first_layer' => (is => 'rw', default => sub {0}); # this flag triggers first layer speeds
@ -76,7 +76,7 @@ sub change_layer {
my ($self, $layer) = @_;
$self->layer($layer);
$self->_layer_index($self->_layer_index + 1);
$self->layer_index($self->layer_index + 1);
$self->first_layer($layer->id == 0);
# avoid computing islands and overhangs if they're not needed
@ -88,14 +88,14 @@ sub change_layer {
my $gcode = "";
if (defined $self->layer_count) {
$gcode .= $self->writer->update_progress($self->_layer_index, $self->layer_count);
$gcode .= $self->writer->update_progress($self->layer_index, $self->layer_count);
}
my $z = $layer->print_z + $self->config->z_offset; # in unscaled coordinates
if ($self->config->get_at('retract_layer_change', $self->writer->extruder->id) && $self->writer->will_move_z($z)) {
$gcode .= $self->retract;
}
$gcode .= $self->writer->travel_to_z($z, 'move to next layer (' . $self->layer->id . ')');
$gcode .= $self->writer->travel_to_z($z, 'move to next layer (' . $self->layer_index . ')');
# forget last wiping path as wiping after raising Z is pointless
$self->wipe->path(undef);