SLATreeSupports generator now takes account for holes and can build supports through them

This commit is contained in:
Lukas Matena 2019-11-26 11:36:09 +01:00
parent bc0db7dc91
commit 73af7c64b8
6 changed files with 103 additions and 79 deletions

View file

@ -4,6 +4,7 @@
#include <libslic3r/TriangleMesh.hpp>
#include <libslic3r/SLA/Hollowing.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/EigenMesh3D.hpp>
#include <boost/log/trivial.hpp>
@ -152,7 +153,7 @@ bool DrainHole::get_intersections(const Vec3f& s, const Vec3f& dir,
const Eigen::ParametrizedLine<float, 3> ray(s, dir.normalized());
for (size_t i=0; i<2; ++i)
out[i] = std::make_pair(std::nan(""), Vec3d::Zero());
out[i] = std::make_pair(sla::EigenMesh3D::hit_result::infty(), Vec3d::Zero());
const float sqr_radius = pow(radius, 2.f);
@ -170,6 +171,11 @@ bool DrainHole::get_intersections(const Vec3f& s, const Vec3f& dir,
if (! is_approx(ray.direction().dot(normal), 0.f)) {
for (size_t i=1; i<=1; --i) {
Vec3f cylinder_center = pos+i*height*normal;
if (i == 0) {
// The hole base can be identical to mesh surface if it is flat
// let's better move the base outward a bit
cylinder_center -= EPSILON*normal;
}
base = Eigen::Hyperplane<float, 3>(normal, cylinder_center);
Vec3f intersection = ray.intersectionPoint(base);
// Only accept the point if it is inside the cylinder base.
@ -184,7 +190,7 @@ bool DrainHole::get_intersections(const Vec3f& s, const Vec3f& dir,
{
// In case the line was perpendicular to the cylinder axis, previous
// block was skipped, but base will later be assumed to be valid.
base = Eigen::Hyperplane<float, 3>(normal, pos);
base = Eigen::Hyperplane<float, 3>(normal, pos-EPSILON*normal);
}
// In case there is still an intersection to be found, check the wall