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	Fixing slow conversion from cgal mesh format
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					 1 changed files with 8 additions and 4 deletions
				
			
		|  | @ -148,19 +148,23 @@ template<class _Mesh> TriangleMesh cgal_to_triangle_mesh(const _Mesh &cgalmesh) | |||
|     its.vertices.reserve(cgalmesh.num_vertices()); | ||||
|     its.indices.reserve(cgalmesh.num_faces()); | ||||
|      | ||||
|     for (auto &vi : cgalmesh.vertices()) { | ||||
|     const auto &faces = cgalmesh.faces(); | ||||
|     const auto &vertices = cgalmesh.vertices(); | ||||
|     int vsize = int(vertices.size()); | ||||
| 
 | ||||
|     for (auto &vi : vertices) { | ||||
|         auto &v = cgalmesh.point(vi); // Don't ask...
 | ||||
|         its.vertices.emplace_back(to_vec3f(v)); | ||||
|     } | ||||
|      | ||||
|     for (auto &face : cgalmesh.faces()) { | ||||
| 
 | ||||
|     for (auto &face : faces) { | ||||
|         auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face)); | ||||
| 
 | ||||
|         int i = 0; | ||||
|         Vec3i facet; | ||||
|         for (auto v : vtc) { | ||||
|             int iv = v; | ||||
|             if (i > 2 || iv < 0 || iv >= int(cgalmesh.vertices().size())) { i = 0; break; } | ||||
|             if (i > 2 || iv < 0 || iv >= vsize) { i = 0; break; } | ||||
|             facet(i++) = iv; | ||||
|         } | ||||
| 
 | ||||
|  |  | |||
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	 tamasmeszaros
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