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Fix some rotation-related issues (#3890)
* Fix issue with max_z after rotation * Don't use `object.bounding_box()`, use `bounding_box_exact()` instead. * Fix auto-orient --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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12 changed files with 186 additions and 137 deletions
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@ -176,7 +176,7 @@ ArrangePolygon get_instance_arrange_poly(ModelInstance* instance, const Slic3r::
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ap.has_tree_support = true;
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}
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ap.height = obj->bounding_box().size().z();
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ap.height = obj->bounding_box_exact().size().z();
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ap.name = obj->name;
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return ap;
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}
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