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More incomplete work
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parent
b20caa4e31
commit
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5 changed files with 197 additions and 102 deletions
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@ -3,7 +3,8 @@ use strict;
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use warnings;
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use utf8;
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use Wx qw(:misc :sizer :treectrl wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
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use File::Basename qw(basename);
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use Wx qw(:misc :sizer :treectrl :button wxTAB_TRAVERSAL wxSUNKEN_BORDER wxBITMAP_TYPE_PNG);
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use Wx::Event qw(EVT_BUTTON EVT_TREE_ITEM_COLLAPSING EVT_TREE_SEL_CHANGED);
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use base 'Wx::Panel';
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@ -29,33 +30,22 @@ sub new {
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$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package.png", wxBITMAP_TYPE_PNG));
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$self->{tree_icons}->Add(Wx::Bitmap->new("$Slic3r::var/package_green.png", wxBITMAP_TYPE_PNG));
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my $rootId = $tree->AddRoot("");
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my %nodes = (); # material_id => nodeId
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foreach my $volume_id (0..$#{$object->volumes}) {
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my $volume = $object->volumes->[$volume_id];
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my $material_id = $volume->material_id;
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$material_id //= '_';
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if (!exists $nodes{$material_id}) {
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my $material_name = $material_id eq ''
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? 'default'
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: $object->model->get_material_name($material_id);
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$nodes{$material_id} = $tree->AppendItem($rootId, "Material: $material_name", ICON_MATERIAL);
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}
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my $name = $volume->modifier ? 'Modifier mesh' : 'Solid mesh';
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my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
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my $itemId = $tree->AppendItem($nodes{$material_id}, $name, $icon);
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$tree->SetPlData($itemId, {
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type => 'volume',
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volume_id => $volume_id,
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});
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}
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$tree->ExpandAll;
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$tree->AddRoot("");
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$self->reload_tree;
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}
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$self->{btn_load} = Wx::Button->new($self, -1, "Load part…", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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$self->{btn_delete} = Wx::Button->new($self, -1, "Delete part", wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
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# left pane with tree
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my $left_sizer = Wx::BoxSizer->new(wxVERTICAL);
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$left_sizer->Add($tree, 0, wxEXPAND | wxALL, 10);
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$left_sizer->Add($self->{btn_load}, 0);
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$left_sizer->Add($self->{btn_delete}, 0);
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if ($Slic3r::GUI::have_button_icons) {
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$self->{btn_load}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_add.png", wxBITMAP_TYPE_PNG));
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$self->{btn_delete}->SetBitmap(Wx::Bitmap->new("$Slic3r::var/brick_delete.png", wxBITMAP_TYPE_PNG));
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}
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# right pane with preview canvas
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my $canvas = $self->{canvas} = Slic3r::GUI::PreviewCanvas->new($self, $self->{model_object});
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@ -75,23 +65,94 @@ sub new {
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});
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EVT_TREE_SEL_CHANGED($self, $tree, sub {
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my ($self, $event) = @_;
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# deselect all meshes
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$_->{selected} = 0 for @{$canvas->volumes};
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my $nodeId = $tree->GetSelection;
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if ($nodeId->IsOk) {
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my $itemData = $tree->GetPlData($nodeId);
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if ($itemData && $itemData->{type} eq 'volume') {
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$canvas->volumes->[ $itemData->{volume_id} ]{selected} = 1;
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}
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}
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$canvas->Render;
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$self->selection_changed;
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});
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EVT_BUTTON($self, $self->{btn_load}, \&on_btn_load);
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$self->selection_changed;
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return $self;
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}
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sub reload_tree {
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my ($self) = @_;
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my $object = $self->{model_object};
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my $tree = $self->{tree};
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my $rootId = $tree->GetRootItem;
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$tree->DeleteChildren($rootId);
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my %nodes = (); # material_id => nodeId
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foreach my $volume_id (0..$#{$object->volumes}) {
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my $volume = $object->volumes->[$volume_id];
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my $material_id = $volume->material_id;
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$material_id //= '_';
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if (!exists $nodes{$material_id}) {
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my $material_name = $material_id eq '_'
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? 'default'
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: $object->model->get_material_name($material_id);
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$nodes{$material_id} = $tree->AppendItem($rootId, "Material: $material_name", ICON_MATERIAL);
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}
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my $name = $volume->modifier ? 'Modifier mesh' : 'Solid mesh';
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my $icon = $volume->modifier ? ICON_MODIFIERMESH : ICON_SOLIDMESH;
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my $itemId = $tree->AppendItem($nodes{$material_id}, $name, $icon);
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$tree->SetPlData($itemId, {
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type => 'volume',
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volume_id => $volume_id,
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});
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}
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$tree->ExpandAll;
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}
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sub selection_changed {
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my ($self) = @_;
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# deselect all meshes
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$_->{selected} = 0 for @{$self->{canvas}->volumes};
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# disable buttons
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$self->{btn_delete}->Disable;
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my $nodeId = $self->{tree}->GetSelection;
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if ($nodeId->IsOk) {
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my $itemData = $self->{tree}->GetPlData($nodeId);
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if ($itemData && $itemData->{type} eq 'volume') {
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$self->{canvas}->volumes->[ $itemData->{volume_id} ]{selected} = 1;
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$self->{btn_delete}->Enable;
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}
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}
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$self->{canvas}->Render;
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}
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sub on_btn_load {
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my ($self) = @_;
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my @input_files = Slic3r::GUI::open_model($self);
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foreach my $input_file (@input_files) {
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my $model = eval { Slic3r::Model->read_from_file($input_file) };
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if ($@) {
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Slic3r::GUI::show_error($self, $@);
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next;
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}
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foreach my $object (@{$model->objects}) {
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foreach my $volume (@{$object->volumes}) {
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my $new_volume = $self->{model_object}->add_volume($volume);
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if (!defined $new_volume->material_id) {
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my $material_name = basename($input_file);
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$material_name =~ s/\.(stl|obj)$//i;
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$self->{model_object}->model->set_material($material_name);
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$new_volume->material_id($material_name);
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}
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}
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}
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}
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$self->reload_tree;
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$self->{canvas}->load_object($self->{model_object});
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}
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1;
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