Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.

The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
This commit is contained in:
Lukáš Hejl 2021-06-04 12:54:00 +02:00
parent de9ed9ee3e
commit 7377fc34ac
4 changed files with 22 additions and 25 deletions

View file

@ -75,7 +75,7 @@ public:
virtual void render_painter_gizmo() const = 0;
protected:
void render_triangles(const Selection& selection) const;
void render_triangles(const Selection& selection, const bool use_polygon_offset_fill = true) const;
void render_cursor() const;
void render_cursor_circle() const;
void render_cursor_sphere(const Transform3d& trafo) const;