Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.

The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
This commit is contained in:
Lukáš Hejl 2021-06-04 12:54:00 +02:00
parent de9ed9ee3e
commit 7377fc34ac
4 changed files with 22 additions and 25 deletions

View file

@ -99,7 +99,7 @@ void GLGizmoMmuSegmentation::render_painter_gizmo() const
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
render_triangles(selection);
render_triangles(selection, false);
m_c->object_clipper()->render_cut();
render_cursor();