Fixed cracks in MMU painting gizmo. All triangles, even not painted triangles, are now rendered inside MMU painting gizmo.

The cracks were caused by using glPolygonOffset to resolve Z-fighting. All triangles of the object were firstly rendered entirely with a base color. And then paint triangles were drawn over these already rendered triangles.
This commit is contained in:
Lukáš Hejl 2021-06-04 12:54:00 +02:00
parent de9ed9ee3e
commit 7377fc34ac
4 changed files with 22 additions and 25 deletions

View file

@ -1168,10 +1168,11 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
const GLGizmosManager& gm = get_gizmos_manager();
auto gizmo_type = gm.get_current_type();
if ( (gizmo_type == GLGizmosManager::FdmSupports
|| gizmo_type == GLGizmosManager::Seam
|| gizmo_type == GLGizmosManager::MmuSegmentation)
|| gizmo_type == GLGizmosManager::Seam)
&& ! vol->is_modifier)
vol->force_neutral_color = true;
else if (gizmo_type == GLGizmosManager::MmuSegmentation)
vol->is_active = false;
else
vol->force_native_color = true;
}