Overhang perimeter handling

Updated code to handle overhang perimeters as an overhang and not as a bridge.
This commit is contained in:
igiannakas 2023-09-10 11:42:48 +01:00
parent e7051b210b
commit 7346d3ef42

View file

@ -4529,7 +4529,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
std::vector<ProcessedPoint> new_points {};
if (m_config.enable_overhang_speed && !m_config.overhang_speed_classic && !this->on_first_layer() &&
(is_bridge(path.role()) || is_perimeter(path.role()))) {
is_perimeter(path.role())) {
double out_wall_ref_speed = m_config.get_abs_value("outer_wall_speed");
ConfigOptionPercents overhang_overlap_levels({75, 50, 25, 13, 12.99, 0});
ConfigOptionFloatsOrPercents dynamic_overhang_speeds(
@ -4545,8 +4545,13 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
(m_config.get_abs_value("overhang_4_4_speed") < 0.5) ?
FloatOrPercent{100, true} :
FloatOrPercent{m_config.get_abs_value("overhang_4_4_speed") * 100 / out_wall_ref_speed, true},
FloatOrPercent{m_config.get_abs_value("bridge_speed") * 100 / out_wall_ref_speed, true},
FloatOrPercent{m_config.get_abs_value("bridge_speed") * 100 / out_wall_ref_speed, true}});
(m_config.get_abs_value("overhang_4_4_speed") < 0.5) ?
FloatOrPercent{100, true} :
FloatOrPercent{m_config.get_abs_value("overhang_4_4_speed") * 100 / out_wall_ref_speed, true},
(m_config.get_abs_value("overhang_4_4_speed") < 0.5) ?
FloatOrPercent{100, true} :
FloatOrPercent{m_config.get_abs_value("overhang_4_4_speed") * 100 / out_wall_ref_speed, true}
});
if (out_wall_ref_speed == 0)
out_wall_ref_speed = EXTRUDER_CONFIG(filament_max_volumetric_speed) / _mm3_per_mm;