Removed a bunch of obsolete methods

This commit is contained in:
Enrico Turri 2018-11-14 15:57:11 +01:00
parent 234eaa4b6c
commit 72b5da952d
6 changed files with 0 additions and 194 deletions

View file

@ -752,8 +752,6 @@ public:
unsigned int get_volumes_count() const;
void reset_volumes();
int check_volumes_outside_state(const DynamicPrintConfig* config) const;
bool move_volume_up(unsigned int id);
bool move_volume_down(unsigned int id);
void set_config(DynamicPrintConfig* config);
void set_print(Print* print);
@ -768,8 +766,6 @@ public:
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
// Sets m_bed.m_polygon to limit the object placement.
void set_bed_shape(const Pointfs& shape);
// Used by ObjectCutDialog and ObjectPartsPanel to generate a rectangular ground plane to support the scene objects.
void set_auto_bed_shape();
void set_axes_length(float length);
@ -783,7 +779,6 @@ public:
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
bool is_shader_enabled() const;
bool is_reload_delayed() const;
@ -828,9 +823,6 @@ public:
// Load SLA support tree and SLA pad meshes into the scene, if available at the respective SLAPrintObject instances.
std::vector<int> load_support_meshes(const Model& model, int obj_idx);
int get_first_volume_id(int obj_idx) const;
int get_in_object_volume_id(int scene_vol_idx) const;
void mirror_selection(Axis axis);
void reload_scene(bool force);