Removed a bunch of obsolete methods

This commit is contained in:
Enrico Turri 2018-11-14 15:57:11 +01:00
parent 234eaa4b6c
commit 72b5da952d
6 changed files with 0 additions and 194 deletions

View file

@ -3305,38 +3305,6 @@ int GLCanvas3D::check_volumes_outside_state(const DynamicPrintConfig* config) co
return (int)state;
}
bool GLCanvas3D::move_volume_up(unsigned int id)
{
if ((id > 0) && (id < (unsigned int)m_volumes.volumes.size()))
{
std::swap(m_volumes.volumes[id - 1], m_volumes.volumes[id]);
GLVolume &v1 = *m_volumes.volumes[id - 1];
GLVolume &v2 = *m_volumes.volumes[id];
std::swap(v1.object_id, v2.object_id);
std::swap(v1.volume_id, v2.volume_id);
std::swap(v1.instance_id, v2.instance_id);
return true;
}
return false;
}
bool GLCanvas3D::move_volume_down(unsigned int id)
{
if ((id >= 0) && (id + 1 < (unsigned int)m_volumes.volumes.size()))
{
std::swap(m_volumes.volumes[id + 1], m_volumes.volumes[id]);
GLVolume &v1 = *m_volumes.volumes[id + 1];
GLVolume &v2 = *m_volumes.volumes[id];
std::swap(v1.object_id, v2.object_id);
std::swap(v1.volume_id, v2.volume_id);
std::swap(v1.instance_id, v2.instance_id);
return true;
}
return false;
}
void GLCanvas3D::set_config(DynamicPrintConfig* config)
{
m_config = config;
@ -3378,26 +3346,6 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
m_dirty = true;
}
void GLCanvas3D::set_auto_bed_shape()
{
// draw a default square bed around object center
const BoundingBoxf3& bbox = volumes_bounding_box();
double max_size = bbox.max_size();
const Vec3d center = bbox.center();
Pointfs bed_shape;
bed_shape.reserve(4);
bed_shape.emplace_back(center(0) - max_size, center(1) - max_size);
bed_shape.emplace_back(center(0) + max_size, center(1) - max_size);
bed_shape.emplace_back(center(0) + max_size, center(1) + max_size);
bed_shape.emplace_back(center(0) - max_size, center(1) + max_size);
set_bed_shape(bed_shape);
// Set the origin for painting of the coordinate system axes.
m_axes.origin = Vec3d(center(0), center(1), (double)GROUND_Z);
}
void GLCanvas3D::set_axes_length(float length)
{
m_axes.length = length;
@ -3439,11 +3387,6 @@ bool GLCanvas3D::is_layers_editing_allowed() const
return m_layers_editing.is_allowed();
}
bool GLCanvas3D::is_shader_enabled() const
{
return m_shader_enabled;
}
bool GLCanvas3D::is_reload_delayed() const
{
return m_reload_delayed;
@ -3720,22 +3663,6 @@ std::vector<int> GLCanvas3D::load_support_meshes(const Model& model, int obj_idx
return volumes;
}
int GLCanvas3D::get_first_volume_id(int obj_idx) const
{
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
{
if ((m_volumes.volumes[i] != nullptr) && (m_volumes.volumes[i]->object_idx() == obj_idx))
return i;
}
return -1;
}
int GLCanvas3D::get_in_object_volume_id(int scene_vol_idx) const
{
return ((0 <= scene_vol_idx) && (scene_vol_idx < (int)m_volumes.volumes.size())) ? m_volumes.volumes[scene_vol_idx]->volume_idx() : -1;
}
void GLCanvas3D::mirror_selection(Axis axis)
{
m_selection.mirror(axis);