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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Removed a bunch of obsolete methods
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234eaa4b6c
commit
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6 changed files with 0 additions and 194 deletions
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@ -1885,16 +1885,6 @@ int _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrint
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return s_canvas_mgr.check_volumes_outside_state(canvas, config);
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}
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bool _3DScene::move_volume_up(wxGLCanvas* canvas, unsigned int id)
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{
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return s_canvas_mgr.move_volume_up(canvas, id);
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}
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bool _3DScene::move_volume_down(wxGLCanvas* canvas, unsigned int id)
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{
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return s_canvas_mgr.move_volume_down(canvas, id);
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}
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GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_canvas(canvas);
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@ -1925,21 +1915,6 @@ void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
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s_canvas_mgr.set_bed_shape(canvas, shape);
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}
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void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas)
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{
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s_canvas_mgr.set_auto_bed_shape(canvas);
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}
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BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_volumes_bounding_box(canvas);
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}
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void _3DScene::set_axes_length(wxGLCanvas* canvas, float length)
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{
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s_canvas_mgr.set_axes_length(canvas, length);
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}
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void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
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{
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s_canvas_mgr.set_cutting_plane(canvas, z, polygons);
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@ -1960,11 +1935,6 @@ bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas)
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return s_canvas_mgr.is_layers_editing_allowed(canvas);
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}
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bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_shader_enabled(canvas);
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}
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bool _3DScene::is_reload_delayed(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.is_reload_delayed(canvas);
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@ -2117,16 +2087,6 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
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return s_canvas_mgr.load_object(canvas, model, obj_idx);
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}
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int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
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{
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return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
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}
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int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
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{
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return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
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}
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void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis)
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{
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s_canvas_mgr.mirror_selection(canvas, axis);
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