Removed a bunch of obsolete methods

This commit is contained in:
Enrico Turri 2018-11-14 15:57:11 +01:00
parent 234eaa4b6c
commit 72b5da952d
6 changed files with 0 additions and 194 deletions

View file

@ -1885,16 +1885,6 @@ int _3DScene::check_volumes_outside_state(wxGLCanvas* canvas, const DynamicPrint
return s_canvas_mgr.check_volumes_outside_state(canvas, config);
}
bool _3DScene::move_volume_up(wxGLCanvas* canvas, unsigned int id)
{
return s_canvas_mgr.move_volume_up(canvas, id);
}
bool _3DScene::move_volume_down(wxGLCanvas* canvas, unsigned int id)
{
return s_canvas_mgr.move_volume_down(canvas, id);
}
GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_canvas(canvas);
@ -1925,21 +1915,6 @@ void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape)
s_canvas_mgr.set_bed_shape(canvas, shape);
}
void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas)
{
s_canvas_mgr.set_auto_bed_shape(canvas);
}
BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_volumes_bounding_box(canvas);
}
void _3DScene::set_axes_length(wxGLCanvas* canvas, float length)
{
s_canvas_mgr.set_axes_length(canvas, length);
}
void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{
s_canvas_mgr.set_cutting_plane(canvas, z, polygons);
@ -1960,11 +1935,6 @@ bool _3DScene::is_layers_editing_allowed(wxGLCanvas* canvas)
return s_canvas_mgr.is_layers_editing_allowed(canvas);
}
bool _3DScene::is_shader_enabled(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_shader_enabled(canvas);
}
bool _3DScene::is_reload_delayed(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_reload_delayed(canvas);
@ -2117,16 +2087,6 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i
return s_canvas_mgr.load_object(canvas, model, obj_idx);
}
int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx)
{
return s_canvas_mgr.get_first_volume_id(canvas, obj_idx);
}
int _3DScene::get_in_object_volume_id(wxGLCanvas* canvas, int scene_vol_idx)
{
return s_canvas_mgr.get_in_object_volume_id(canvas, scene_vol_idx);
}
void _3DScene::mirror_selection(wxGLCanvas* canvas, Axis axis)
{
s_canvas_mgr.mirror_selection(canvas, axis);