mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-19 20:57:53 -06:00
Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
This commit is contained in:
parent
9f4713eee8
commit
71fd4084c2
68 changed files with 2145 additions and 1837 deletions
|
@ -1570,22 +1570,26 @@ void Selection::render_center(bool gizmo_is_dragging)
|
|||
if (!m_valid || is_empty())
|
||||
return;
|
||||
|
||||
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat");
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
m_vbo_sphere.set_color(-1, ColorRGBA::WHITE());
|
||||
|
||||
const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center();
|
||||
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
Transform3d view_model_matrix = camera.get_view_matrix() * Geometry::assemble_transform(center);
|
||||
|
||||
shader->set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
m_vbo_sphere.set_color(ColorRGBA::WHITE());
|
||||
m_vbo_sphere.render();
|
||||
|
||||
shader->stop_using();
|
||||
glsafe(::glPopMatrix());
|
||||
}
|
||||
#endif // ENABLE_RENDER_SELECTION_CENTER
|
||||
|
||||
|
@ -1596,7 +1600,7 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field, bool unif
|
|||
if (sidebar_field.empty())
|
||||
return;
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat" : "gouraud_light");
|
||||
GLShaderProgram* shader = wxGetApp().get_shader(boost::starts_with(sidebar_field, "layer") ? "flat_attr" : "gouraud_light_attr");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
|
@ -1604,16 +1608,14 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field, bool unif
|
|||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glPushMatrix());
|
||||
const Transform3d base_matrix = Geometry::assemble_transform(get_bounding_box().center());
|
||||
Transform3d orient_matrix = Transform3d::Identity();
|
||||
|
||||
if (!boost::starts_with(sidebar_field, "layer")) {
|
||||
const Vec3d& center = get_bounding_box().center();
|
||||
|
||||
shader->set_uniform("emission_factor", 0.05f);
|
||||
// BBS
|
||||
if (is_single_full_instance()/* && !wxGetApp().obj_manipul()->get_world_coordinates()*/) {
|
||||
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
||||
if (!boost::starts_with(sidebar_field, "position")) {
|
||||
Transform3d orient_matrix = Transform3d::Identity();
|
||||
if (boost::starts_with(sidebar_field, "scale"))
|
||||
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
else if (boost::starts_with(sidebar_field, "rotation")) {
|
||||
|
@ -1621,51 +1623,45 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field, bool unif
|
|||
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
const Vec3d& rotation = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_rotation();
|
||||
if (rotation(0) == 0.0)
|
||||
if (rotation.x() == 0.0)
|
||||
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
else
|
||||
orient_matrix.rotate(Eigen::AngleAxisd(rotation(2), Vec3d::UnitZ()));
|
||||
orient_matrix.rotate(Eigen::AngleAxisd(rotation.z(), Vec3d::UnitZ()));
|
||||
}
|
||||
}
|
||||
|
||||
glsafe(::glMultMatrixd(orient_matrix.data()));
|
||||
}
|
||||
} else if (is_single_volume() || is_single_modifier()) {
|
||||
glsafe(::glTranslated(center.x(), center.y(), center.z()));
|
||||
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
}
|
||||
else if (is_single_volume() || is_single_modifier()) {
|
||||
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
if (!boost::starts_with(sidebar_field, "position"))
|
||||
orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
|
||||
|
||||
glsafe(::glMultMatrixd(orient_matrix.data()));
|
||||
} else {
|
||||
glsafe(::glTranslated(center(0), center(1), center(2)));
|
||||
if (requires_local_axes()) {
|
||||
const Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
glsafe(::glMultMatrixd(orient_matrix.data()));
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (requires_local_axes())
|
||||
orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (!boost::starts_with(sidebar_field, "layer"))
|
||||
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
|
||||
if (boost::starts_with(sidebar_field, "position"))
|
||||
render_sidebar_position_hints(sidebar_field);
|
||||
render_sidebar_position_hints(sidebar_field, *shader, base_matrix * orient_matrix);
|
||||
else if (boost::starts_with(sidebar_field, "rotation"))
|
||||
render_sidebar_rotation_hints(sidebar_field);
|
||||
render_sidebar_rotation_hints(sidebar_field, *shader, base_matrix * orient_matrix);
|
||||
else if (boost::starts_with(sidebar_field, "scale") || boost::starts_with(sidebar_field, "size"))
|
||||
//BBS: GUI refactor: add uniform_scale from gizmo
|
||||
render_sidebar_scale_hints(sidebar_field, uniform_scale);
|
||||
render_sidebar_scale_hints(sidebar_field, uniform_scale, *shader, base_matrix * orient_matrix);
|
||||
else if (boost::starts_with(sidebar_field, "layer"))
|
||||
render_sidebar_layers_hints(sidebar_field);
|
||||
render_sidebar_layers_hints(sidebar_field, *shader);
|
||||
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
|
||||
bool Selection::requires_local_axes() const
|
||||
{
|
||||
return (m_mode == Volume) && is_from_single_instance();
|
||||
return m_mode == Volume && is_from_single_instance();
|
||||
}
|
||||
|
||||
void Selection::cut_to_clipboard()
|
||||
|
@ -1681,8 +1677,7 @@ void Selection::copy_to_clipboard()
|
|||
|
||||
m_clipboard.reset();
|
||||
|
||||
for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content)
|
||||
{
|
||||
for (const ObjectIdxsToInstanceIdxsMap::value_type& object : m_cache.content) {
|
||||
ModelObject* src_object = m_model->objects[object.first];
|
||||
ModelObject* dst_object = m_clipboard.add_object();
|
||||
dst_object->name = src_object->name;
|
||||
|
@ -1695,26 +1690,22 @@ void Selection::copy_to_clipboard()
|
|||
dst_object->layer_height_profile.assign(src_object->layer_height_profile);
|
||||
dst_object->origin_translation = src_object->origin_translation;
|
||||
|
||||
for (int i : object.second)
|
||||
{
|
||||
for (int i : object.second) {
|
||||
dst_object->add_instance(*src_object->instances[i]);
|
||||
}
|
||||
|
||||
for (unsigned int i : m_list)
|
||||
{
|
||||
for (unsigned int i : m_list) {
|
||||
// Copy the ModelVolumes only for the selected GLVolumes of the 1st selected instance.
|
||||
const GLVolume* volume = (*m_volumes)[i];
|
||||
if ((volume->object_idx() == object.first) && (volume->instance_idx() == *object.second.begin()))
|
||||
{
|
||||
if (volume->object_idx() == object.first && volume->instance_idx() == *object.second.begin()) {
|
||||
int volume_idx = volume->volume_idx();
|
||||
if ((0 <= volume_idx) && (volume_idx < (int)src_object->volumes.size()))
|
||||
{
|
||||
if (0 <= volume_idx && volume_idx < (int)src_object->volumes.size()) {
|
||||
ModelVolume* src_volume = src_object->volumes[volume_idx];
|
||||
ModelVolume* dst_volume = dst_object->add_volume(*src_volume);
|
||||
dst_volume->set_new_unique_id();
|
||||
} else {
|
||||
assert(false);
|
||||
}
|
||||
else
|
||||
assert(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2167,7 +2158,7 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& co
|
|||
const Vec3f size = 0.2f * box.size().cast<float>();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.reserve_vertices(48);
|
||||
init_data.reserve_indices(48);
|
||||
|
||||
|
@ -2230,7 +2221,7 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& co
|
|||
|
||||
// indices
|
||||
for (unsigned short i = 0; i < 48; ++i) {
|
||||
init_data.add_ushort_index(i);
|
||||
init_data.add_index(i);
|
||||
}
|
||||
|
||||
m_box.init_from(std::move(init_data));
|
||||
|
@ -2240,11 +2231,14 @@ void Selection::render_bounding_box(const BoundingBoxf3& box, const ColorRGB& co
|
|||
|
||||
glsafe(::glLineWidth(2.0f * m_scale_factor));
|
||||
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat");
|
||||
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
|
||||
if (shader == nullptr)
|
||||
return;
|
||||
|
||||
shader->start_using();
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader->set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader->set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
m_box.set_color(to_rgba(color));
|
||||
m_box.render();
|
||||
shader->stop_using();
|
||||
|
@ -2255,91 +2249,103 @@ static ColorRGBA get_color(Axis axis)
|
|||
return GLGizmoBase::AXES_COLOR[axis];
|
||||
}
|
||||
|
||||
void Selection::render_sidebar_position_hints(const std::string& sidebar_field)
|
||||
void Selection::render_sidebar_position_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
|
||||
{
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_arrow.set_color(get_color(X));
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
shader.set_uniform("view_model_matrix", view_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_arrow.set_color(get_color(Y));
|
||||
m_arrow.render();
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
const Transform3d view_model_matrix = view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_arrow.set_color(get_color(Z));
|
||||
m_arrow.render();
|
||||
}
|
||||
}
|
||||
|
||||
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field)
|
||||
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field, GLShaderProgram& shader, const Transform3d& matrix)
|
||||
{
|
||||
auto render_sidebar_rotation_hint = [this]() {
|
||||
auto render_sidebar_rotation_hint = [this](GLShaderProgram& shader, const Transform3d& matrix) {
|
||||
Transform3d view_model_matrix = matrix;
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_curved_arrow.render();
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
view_model_matrix = matrix * Geometry::assemble_transform(Vec3d::Zero(), PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_curved_arrow.render();
|
||||
};
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x")) {
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
m_curved_arrow.set_color(get_color(X));
|
||||
render_sidebar_rotation_hint();
|
||||
render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitY()));
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "y")) {
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
m_curved_arrow.set_color(get_color(Y));
|
||||
render_sidebar_rotation_hint();
|
||||
render_sidebar_rotation_hint(shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitX()));
|
||||
}
|
||||
else if (boost::ends_with(sidebar_field, "z")) {
|
||||
m_curved_arrow.set_color(get_color(Z));
|
||||
render_sidebar_rotation_hint();
|
||||
render_sidebar_rotation_hint(shader, view_matrix);
|
||||
}
|
||||
}
|
||||
|
||||
//BBS: GUI refactor: add gizmo uniform_scale
|
||||
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, bool gizmo_uniform_scale)
|
||||
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field, bool gizmo_uniform_scale, GLShaderProgram& shader, const Transform3d& matrix)
|
||||
{
|
||||
// BBS
|
||||
//bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
|
||||
bool uniform_scale = requires_uniform_scale() || gizmo_uniform_scale;
|
||||
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) {
|
||||
auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis, GLShaderProgram& shader, const Transform3d& matrix) {
|
||||
m_arrow.set_color(uniform_scale ? UNIFORM_SCALE_COLOR : get_color(axis));
|
||||
GLShaderProgram* shader = wxGetApp().get_current_shader();
|
||||
if (shader != nullptr)
|
||||
shader->set_uniform("emission_factor", 0.0f);
|
||||
|
||||
glsafe(::glTranslated(0.0, 5.0, 0.0));
|
||||
Transform3d view_model_matrix = matrix * Geometry::assemble_transform(5.0 * Vec3d::UnitY());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_arrow.render();
|
||||
|
||||
glsafe(::glTranslated(0.0, -10.0, 0.0));
|
||||
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
|
||||
view_model_matrix = matrix * Geometry::assemble_transform(-5.0 * Vec3d::UnitY(), PI * Vec3d::UnitZ());
|
||||
shader.set_uniform("view_model_matrix", view_model_matrix);
|
||||
shader.set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
|
||||
m_arrow.render();
|
||||
};
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Transform3d view_matrix = camera.get_view_matrix() * matrix;
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
if (boost::ends_with(sidebar_field, "x") || uniform_scale) {
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
|
||||
render_sidebar_scale_hint(X);
|
||||
glsafe(::glPopMatrix());
|
||||
render_sidebar_scale_hint(X, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), -0.5 * PI * Vec3d::UnitZ()));
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "y") || uniform_scale) {
|
||||
glsafe(::glPushMatrix());
|
||||
render_sidebar_scale_hint(Y);
|
||||
glsafe(::glPopMatrix());
|
||||
render_sidebar_scale_hint(Y, shader, view_matrix);
|
||||
}
|
||||
|
||||
if (boost::ends_with(sidebar_field, "z") || uniform_scale) {
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
|
||||
render_sidebar_scale_hint(Z);
|
||||
glsafe(::glPopMatrix());
|
||||
render_sidebar_scale_hint(Z, shader, view_matrix * Geometry::assemble_transform(Vec3d::Zero(), 0.5 * PI * Vec3d::UnitX()));
|
||||
}
|
||||
}
|
||||
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
||||
void Selection::render_sidebar_layers_hints(const std::string& sidebar_field, GLShaderProgram& shader)
|
||||
{
|
||||
static const float Margin = 10.0f;
|
||||
|
||||
|
@ -2388,7 +2394,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
m_planes.models[0].reset();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.reserve_vertices(4);
|
||||
init_data.reserve_indices(6);
|
||||
|
||||
|
@ -2399,8 +2405,8 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z1));
|
||||
|
||||
// indices
|
||||
init_data.add_ushort_triangle(0, 1, 2);
|
||||
init_data.add_ushort_triangle(2, 3, 0);
|
||||
init_data.add_triangle(0, 1, 2);
|
||||
init_data.add_triangle(2, 3, 0);
|
||||
|
||||
m_planes.models[0].init_from(std::move(init_data));
|
||||
}
|
||||
|
@ -2410,7 +2416,7 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
m_planes.models[1].reset();
|
||||
|
||||
GLModel::Geometry init_data;
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3, GLModel::Geometry::EIndexType::USHORT };
|
||||
init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3 };
|
||||
init_data.reserve_vertices(4);
|
||||
init_data.reserve_indices(6);
|
||||
|
||||
|
@ -2421,12 +2427,16 @@ void Selection::render_sidebar_layers_hints(const std::string& sidebar_field)
|
|||
init_data.add_vertex(Vec3f(p1.x(), p2.y(), z2));
|
||||
|
||||
// indices
|
||||
init_data.add_ushort_triangle(0, 1, 2);
|
||||
init_data.add_ushort_triangle(2, 3, 0);
|
||||
init_data.add_triangle(0, 1, 2);
|
||||
init_data.add_triangle(2, 3, 0);
|
||||
|
||||
m_planes.models[1].init_from(std::move(init_data));
|
||||
}
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
shader.set_uniform("view_model_matrix", camera.get_view_matrix());
|
||||
shader.set_uniform("projection_matrix", camera.get_projection_matrix());
|
||||
|
||||
m_planes.models[0].set_color((camera_on_top && type == 1) || (!camera_on_top && type == 2) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
|
||||
m_planes.models[0].render();
|
||||
m_planes.models[1].set_color((camera_on_top && type == 2) || (!camera_on_top && type == 1) ? SOLID_PLANE_COLOR : TRANSPARENT_PLANE_COLOR);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue