Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes

(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
This commit is contained in:
enricoturri1966 2023-10-25 23:14:53 +08:00 committed by Noisyfox
parent 9f4713eee8
commit 71fd4084c2
68 changed files with 2145 additions and 1837 deletions

View file

@ -4,6 +4,7 @@
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Plater.hpp"
#include "slic3r/GUI/GUI_Colors.hpp"
// TODO: Display tooltips quicker on Linux
@ -97,11 +98,15 @@ GLModel& GLGizmoBase::Grabber::get_cube()
void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, bool picking)
{
GLShaderProgram* shader = wxGetApp().get_current_shader();
if (shader == nullptr)
return;
if (!m_cube.is_initialized()) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
indexed_triangle_set its = its_make_cube(1., 1., 1.);
its_translate(its, Vec3f(-0.5, -0.5, -0.5));
its_translate(its, -0.5f * Vec3f::Ones());
m_cube.init_from(its);
}
@ -115,14 +120,14 @@ void GLGizmoBase::Grabber::render(float size, const ColorRGBA& render_color, boo
m_cube.set_color(render_color);
glsafe(::glPushMatrix());
glsafe(::glTranslated(center.x(), center.y(), center.z()));
glsafe(::glRotated(Geometry::rad2deg(angles.z()), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles.y()), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles.x()), 1.0, 0.0, 0.0));
glsafe(::glScaled(fullsize, fullsize, fullsize));
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d view_model_matrix = camera.get_view_matrix() * matrix * Geometry::assemble_transform(center, angles, fullsize * Vec3d::Ones());
const Transform3d& projection_matrix = camera.get_projection_matrix();
shader->set_uniform("view_model_matrix", view_model_matrix);
shader->set_uniform("projection_matrix", projection_matrix);
shader->set_uniform("normal_matrix", (Matrix3d)view_model_matrix.matrix().block(0, 0, 3, 3).inverse().transpose());
m_cube.render();
glsafe(::glPopMatrix());
}
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
@ -257,7 +262,7 @@ void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const
void GLGizmoBase::render_grabbers(float size) const
{
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light_attr");
if (shader == nullptr)
return;
shader->start_using();
@ -271,7 +276,7 @@ void GLGizmoBase::render_grabbers(float size) const
void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const
{
GLShaderProgram* shader = wxGetApp().get_shader("flat");
GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
if (shader != nullptr) {
shader->start_using();