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https://github.com/SoftFever/OrcaSlicer.git
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Tech ENABLE_LEGACY_OPENGL_REMOVAL - porting remaining changes
(cherry picked from commit prusa3d/PrusaSlicer@2f572d3cf0 )
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9f4713eee8
commit
71fd4084c2
68 changed files with 2145 additions and 1837 deletions
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@ -74,40 +74,28 @@ namespace GUI {
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if (!is_dragging())
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return;
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const Camera& camera = wxGetApp().plater()->get_camera();
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float inv_zoom = (float)camera.get_inv_zoom();
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Size cnv_size = canvas.get_canvas_size();
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float cnv_half_width = 0.5f * (float)cnv_size.get_width();
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float cnv_half_height = 0.5f * (float)cnv_size.get_height();
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if (cnv_half_width == 0.0f || cnv_half_height == 0.0f)
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const Size cnv_size = canvas.get_canvas_size();
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const float cnv_width = (float)cnv_size.get_width();
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const float cnv_height = (float)cnv_size.get_height();
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if (cnv_width == 0.0f || cnv_height == 0.0f)
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return;
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Vec2d start(m_start_corner(0) - cnv_half_width, cnv_half_height - m_start_corner(1));
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Vec2d end(m_end_corner(0) - cnv_half_width, cnv_half_height - m_end_corner(1));
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const float left = (float)std::min(start(0), end(0)) * inv_zoom;
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const float top = (float)std::max(start(1), end(1)) * inv_zoom;
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const float right = (float)std::max(start(0), end(0)) * inv_zoom;
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const float bottom = (float)std::min(start(1), end(1)) * inv_zoom;
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const float cnv_inv_width = 1.0f / cnv_width;
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const float cnv_inv_height = 1.0f / cnv_height;
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const float left = 2.0f * (get_left() * cnv_inv_width - 0.5f);
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const float right = 2.0f * (get_right() * cnv_inv_width - 0.5f);
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const float top = -2.0f * (get_top() * cnv_inv_height - 0.5f);
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const float bottom = -2.0f * (get_bottom() * cnv_inv_height - 0.5f);
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glsafe(::glLineWidth(1.5f));
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glsafe(::glDisable(GL_DEPTH_TEST));
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glsafe(::glPushMatrix());
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glsafe(::glLoadIdentity());
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// ensure that the rectangle is renderered inside the frustrum
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glsafe(::glTranslated(0.0, 0.0, -(camera.get_near_z() + 0.5)));
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// ensure that the overlay fits the frustrum near z plane
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const double gui_scale = camera.get_gui_scale();
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glsafe(::glScaled(gui_scale, gui_scale, 1.0));
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glsafe(::glPushAttrib(GL_ENABLE_BIT));
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glsafe(::glLineStipple(4, 0xAAAA));
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glsafe(::glEnable(GL_LINE_STIPPLE));
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GLShaderProgram* shader = wxGetApp().get_shader("flat");
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GLShaderProgram* shader = wxGetApp().get_shader("flat_attr");
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if (shader != nullptr) {
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shader->start_using();
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@ -117,7 +105,7 @@ namespace GUI {
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m_rectangle.reset();
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GLModel::Geometry init_data;
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2, GLModel::Geometry::EIndexType::USHORT };
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init_data.format = { GLModel::Geometry::EPrimitiveType::LineLoop, GLModel::Geometry::EVertexLayout::P2 };
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init_data.reserve_vertices(4);
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init_data.reserve_indices(4);
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@ -128,23 +116,23 @@ namespace GUI {
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init_data.add_vertex(Vec2f(left, top));
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// indices
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init_data.add_ushort_index(0);
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init_data.add_ushort_index(1);
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init_data.add_ushort_index(2);
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init_data.add_ushort_index(3);
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init_data.add_index(0);
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init_data.add_index(1);
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init_data.add_index(2);
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init_data.add_index(3);
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m_rectangle.init_from(std::move(init_data));
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}
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const ColorRGBA color(0.0f, 1.0f, 0.38f, 1.0f);
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m_rectangle.set_color(color);
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shader->set_uniform("view_model_matrix", Transform3d::Identity());
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shader->set_uniform("projection_matrix", Transform3d::Identity());
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m_rectangle.set_color({0.0f, 1.0f, 0.38f, 1.0f});
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m_rectangle.render();
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shader->stop_using();
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}
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glsafe(::glPopAttrib());
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glsafe(::glPopMatrix());
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}
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} // namespace GUI
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