More robust fix for 3D view and GUI buttons not in synch when object's size is almost identical to print volume's size

This commit is contained in:
Enrico Turri 2018-04-24 09:00:33 +02:00
parent 973060c728
commit 71d9500b2e
11 changed files with 33 additions and 76 deletions

View file

@ -643,29 +643,40 @@ void GLVolumeCollection::render_legacy() const
glDisable(GL_BLEND);
}
void GLVolumeCollection::update_outside_state(const DynamicPrintConfig* config, bool all_inside)
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config)
{
if (config == nullptr)
return;
return false;
const ConfigOptionPoints* opt = dynamic_cast<const ConfigOptionPoints*>(config->option("bed_shape"));
if (opt == nullptr)
return;
return false;
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
// Allow the objects to protrude below the print bed
print_volume.min.z = -1e10;
bool contained = true;
for (GLVolume* volume : this->volumes)
{
if (all_inside)
if (volume != nullptr)
{
volume->is_outside = false;
continue;
bool state = print_volume.contains(volume->transformed_bounding_box());
contained &= state;
volume->is_outside = !state;
}
}
volume->is_outside = !print_volume.contains_quantized(volume->transformed_bounding_box());
return contained;
}
void GLVolumeCollection::reset_outside_state()
{
for (GLVolume* volume : this->volumes)
{
if (volume != nullptr)
volume->is_outside = false;
}
}