Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators

This commit is contained in:
Enrico Turri 2018-05-03 11:11:48 +02:00
commit 717fbc1196
3 changed files with 24 additions and 23 deletions

View file

@ -443,13 +443,16 @@ std::vector<int> GLVolumeCollection::load_object(
int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
{
float color[4] = { 1.0f, 1.0f, 0.0f, 0.5f };
float color[4] = { 0.5f, 0.5f, 0.0f, 0.5f };
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
auto mesh = make_cube(width, depth, height);
mesh.translate(-width/2.f,-depth/2.f,0.f);
Point origin_of_rotation(0.f,0.f);
if (height == 0.0f)
height = 0.1f;
auto mesh = make_cube(width, depth, height);
mesh.translate(-width / 2.f, -depth / 2.f, 0.f);
Point origin_of_rotation(0.f, 0.f);
mesh.rotate(rotation_angle,&origin_of_rotation);
if (use_VBOs)

View file

@ -309,22 +309,18 @@ bool select_language(wxArrayString & names,
bool load_language()
{
long language;
if (!g_AppConfig->has("translation_language"))
language = wxLANGUAGE_UNKNOWN;
else {
auto str_language = g_AppConfig->get("translation_language");
language = str_language != "" ? stol(str_language) : wxLANGUAGE_UNKNOWN;
}
wxString language = wxEmptyString;
if (g_AppConfig->has("translation_language"))
language = g_AppConfig->get("translation_language");
if (language == wxLANGUAGE_UNKNOWN)
if (language.IsEmpty())
return false;
wxArrayString names;
wxArrayLong identifiers;
get_installed_languages(names, identifiers);
for (size_t i = 0; i < identifiers.Count(); i++)
{
if (identifiers[i] == language)
if (wxLocale::GetLanguageCanonicalName(identifiers[i]) == language)
{
g_wxLocale = new wxLocale;
g_wxLocale->Init(identifiers[i]);
@ -339,13 +335,11 @@ bool load_language()
void save_language()
{
//! TO DO !! use GetCanonicalName;
long language = wxLANGUAGE_UNKNOWN;
if (g_wxLocale) {
language = g_wxLocale->GetLanguage();
}
std::string str_language = std::to_string(language);
g_AppConfig->set("translation_language", str_language);
wxString language = wxEmptyString;
if (g_wxLocale)
language = g_wxLocale->GetCanonicalName();
g_AppConfig->set("translation_language", language.ToStdString());
g_AppConfig->save();
}