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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 09:47:58 -06:00
Minor code cleanup here and there
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parent
795107dfa2
commit
70e8db8a0a
3 changed files with 13 additions and 24 deletions
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@ -472,11 +472,10 @@ TriangleMeshSlicer::slice(const std::vector<float> &z, std::vector<Polygons>* la
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// build loops
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layers->resize(z.size());
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for (std::vector<IntersectionLines>::iterator it = lines.begin(); it != lines.end(); ++it) {
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int layer_idx = it - lines.begin();
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size_t layer_idx = it - lines.begin();
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#ifdef SLIC3R_DEBUG
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printf("Layer %d:\n", layer_idx);
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printf("Layer %zu:\n", layer_idx);
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#endif
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this->make_loops(*it, &(*layers)[layer_idx]);
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}
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}
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@ -708,7 +707,7 @@ TriangleMeshSlicer::make_loops(std::vector<IntersectionLine> &lines, Polygons* l
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// loop is complete
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Polygon p;
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p.points.reserve(loop.size());
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for (IntersectionLinePtrs::iterator lineptr = loop.begin(); lineptr != loop.end(); ++lineptr) {
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for (IntersectionLinePtrs::const_iterator lineptr = loop.begin(); lineptr != loop.end(); ++lineptr) {
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p.points.push_back((*lineptr)->a);
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}
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loops->push_back(p);
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@ -858,7 +857,7 @@ TriangleMeshSlicer::make_expolygons(std::vector<IntersectionLine> &lines, ExPoly
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void
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TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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{
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std::vector<IntersectionLine> upper_lines, lower_lines;
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IntersectionLines upper_lines, lower_lines;
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float scaled_z = scale_(z);
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for (int facet_idx = 0; facet_idx < this->mesh->stl.stats.number_of_facets; facet_idx++) {
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@ -869,11 +868,11 @@ TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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float max_z = fmaxf(facet->vertex[0].z, fmaxf(facet->vertex[1].z, facet->vertex[2].z));
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// intersect facet with cutting plane
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std::vector<IntersectionLine> lines;
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IntersectionLines lines;
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this->slice_facet(scaled_z, *facet, facet_idx, min_z, max_z, &lines);
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// save intersection lines for generating correct triangulations
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for (std::vector<IntersectionLine>::iterator it = lines.begin(); it != lines.end(); ++it) {
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for (IntersectionLines::const_iterator it = lines.begin(); it != lines.end(); ++it) {
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if (it->edge_type == feTop) {
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lower_lines.push_back(*it);
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} else if (it->edge_type == feBottom) {
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