mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Move rotation from building octree to infill generating
This commit is contained in:
parent
ea9a8b7e93
commit
70cb67430c
3 changed files with 23 additions and 15 deletions
|
@ -444,7 +444,14 @@ std::unique_ptr<FillAdaptive_Internal::Octree> PrintObject::prepare_adaptive_inf
|
|||
mesh.translate(- unscale<float>(m_center_offset.x()), - unscale<float>(m_center_offset.y()), 0);
|
||||
// Center of the first cube in octree
|
||||
Vec3d mesh_origin = mesh.bounding_box().center();
|
||||
return FillAdaptive::build_octree(mesh, adaptive_line_spacing, mesh_origin);
|
||||
|
||||
Vec3d rotation = Vec3d((5.0 * M_PI) / 4.0, Geometry::deg2rad(215.264), M_PI / 6.0);
|
||||
Transform3d rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation, Vec3d::Ones(), Vec3d::Ones()).inverse();
|
||||
|
||||
// Rotate mesh and build octree on it with axis-aligned (standart base) cubes
|
||||
mesh.transform(rotation_matrix);
|
||||
|
||||
return FillAdaptive::build_octree(mesh, adaptive_line_spacing, rotation_matrix * mesh_origin);
|
||||
}
|
||||
|
||||
void PrintObject::clear_layers()
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue