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Fix arrange for large beds
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3 changed files with 5 additions and 5 deletions
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@ -668,7 +668,7 @@ public:
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arrangement::ArrangePolygon get_arrange_polygon() const;
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// Apply the arrange result on the ModelInstance
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void apply_arrange_result(const Vec2crd& offs, double rotation)
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void apply_arrange_result(const Vec2d& offs, double rotation)
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{
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// write the transformation data into the model instance
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set_rotation(Z, rotation);
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