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Fix arrange for large beds
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3 changed files with 5 additions and 5 deletions
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@ -419,7 +419,7 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
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if (input[i].bed_idx != 0) ret = false;
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if (input[i].bed_idx >= 0) {
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input[i].translation += Vec2crd{input[i].bed_idx * stride, 0};
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instances[i]->apply_arrange_result(input[i].translation,
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instances[i]->apply_arrange_result(input[i].translation.cast<double>(),
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input[i].rotation);
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}
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}
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