Fix arrange for large beds

This commit is contained in:
tamasmeszaros 2020-03-30 13:26:24 +02:00
parent ec86d94f02
commit 70baa0d246
3 changed files with 5 additions and 5 deletions

View file

@ -419,7 +419,7 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb)
if (input[i].bed_idx != 0) ret = false;
if (input[i].bed_idx >= 0) {
input[i].translation += Vec2crd{input[i].bed_idx * stride, 0};
instances[i]->apply_arrange_result(input[i].translation,
instances[i]->apply_arrange_result(input[i].translation.cast<double>(),
input[i].rotation);
}
}

View file

@ -668,7 +668,7 @@ public:
arrangement::ArrangePolygon get_arrange_polygon() const;
// Apply the arrange result on the ModelInstance
void apply_arrange_result(const Vec2crd& offs, double rotation)
void apply_arrange_result(const Vec2d& offs, double rotation)
{
// write the transformation data into the model instance
set_rotation(Z, rotation);