TriangleMeshSlicer: Got rid of admesh!

This commit is contained in:
Vojtech Bubnik 2021-05-18 15:05:23 +02:00
parent 1256aebd88
commit 70b4915f9c
18 changed files with 443 additions and 452 deletions

View file

@ -1213,32 +1213,32 @@ ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z, bool keep_upper, b
}
else if (! volume->mesh().empty()) {
TriangleMesh upper_mesh, lower_mesh;
// Transform the mesh by the combined transformation matrix.
// Flip the triangles in case the composite transformation is left handed.
TriangleMesh mesh(volume->mesh());
mesh.transform(instance_matrix * volume_matrix, true);
volume->reset_mesh();
mesh.require_shared_vertices();
// Perform cut
TriangleMeshSlicer tms(&mesh);
tms.cut(float(z), &upper_mesh, &lower_mesh);
// Reset volume transformation except for offset
const Vec3d offset = volume->get_offset();
volume->set_transformation(Geometry::Transformation());
volume->set_offset(offset);
if (keep_upper) {
upper_mesh.repair();
upper_mesh.reset_repair_stats();
}
if (keep_lower) {
lower_mesh.repair();
lower_mesh.reset_repair_stats();
// Perform cut
TriangleMesh upper_mesh, lower_mesh;
{
indexed_triangle_set upper_its, lower_its;
mesh.require_shared_vertices();
cut_mesh(mesh.its, float(z), &upper_its, &lower_its);
if (keep_upper) {
upper_mesh = TriangleMesh(upper_its);
upper_mesh.repair();
upper_mesh.reset_repair_stats();
}
if (keep_lower) {
lower_mesh = TriangleMesh(lower_its);
lower_mesh.repair();
lower_mesh.reset_repair_stats();
}
}
if (keep_upper && upper_mesh.facets_count() > 0) {