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Revert "Fix Compile Warnings (#5963)"
This reverts commit b83e16dbdd
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Found regressions like auto orientation didn't work anymore after this change, revert it
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184 changed files with 1091 additions and 461 deletions
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@ -186,7 +186,7 @@ bool GLGizmosManager::init()
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// Order of gizmos in the vector must match order in EType!
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//BBS: GUI refactor: add obj manipulation
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m_gizmos.clear();
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// unsigned int sprite_id = 0;
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unsigned int sprite_id = 0;
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m_gizmos.emplace_back(new GLGizmoMove3D(m_parent, m_is_dark ? "toolbar_move_dark.svg" : "toolbar_move.svg", EType::Move, &m_object_manipulation));
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m_gizmos.emplace_back(new GLGizmoRotate3D(m_parent, m_is_dark ? "toolbar_rotate_dark.svg" : "toolbar_rotate.svg", EType::Rotate, &m_object_manipulation));
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m_gizmos.emplace_back(new GLGizmoScale3D(m_parent, m_is_dark ? "toolbar_scale_dark.svg" : "toolbar_scale.svg", EType::Scale, &m_object_manipulation));
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@ -1042,7 +1042,11 @@ void GLGizmosManager::render_arrow(const GLCanvas3D& parent, EType highlighted_t
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for (size_t idx : selectable_idxs)
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{
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if (idx == highlighted_type) {
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int tex_width = m_icons_texture.get_width();
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int tex_height = m_icons_texture.get_height();
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unsigned int tex_id = m_arrow_texture.get_id();
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float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
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float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
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const float left_uv = 0.0f;
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const float right_uv = 1.0f;
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