mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-11-02 04:31:17 -07:00
ENABLE_GCODE_VIEWER -> Improvements in shaders for options
This commit is contained in:
parent
71db69ef41
commit
707268d41d
3 changed files with 27 additions and 37 deletions
|
|
@ -5,31 +5,23 @@ uniform vec3 uniform_color;
|
|||
uniform float percent_outline_radius;
|
||||
uniform float percent_center_radius;
|
||||
|
||||
vec4 hardcoded_color(float sq_radius, vec3 color)
|
||||
vec4 hardcoded_color(float radius, vec3 color)
|
||||
{
|
||||
if ((sq_radius < 0.005625) || (sq_radius > 0.180625))
|
||||
return vec4(0.5 * color, 1.0);
|
||||
else
|
||||
return vec4(color, 1.0);
|
||||
return ((radius < 0.15) || (radius > 0.85)) ? vec4(0.5 * color, 1.0) : vec4(color, 1.0);
|
||||
}
|
||||
|
||||
vec4 customizable_color(float sq_radius, vec3 color)
|
||||
vec4 customizable_color(float radius, vec3 color)
|
||||
{
|
||||
float in_radius = 0.5 * percent_center_radius;
|
||||
float out_radius = 0.5 * (1.0 - percent_outline_radius);
|
||||
if ((sq_radius < in_radius * in_radius) || (sq_radius > out_radius * out_radius))
|
||||
return vec4(0.5 * color, 1.0);
|
||||
else
|
||||
return vec4(color, 1.0);
|
||||
return ((radius < percent_center_radius) || (radius > 1.0 - percent_outline_radius)) ?
|
||||
vec4(0.5 * color, 1.0) : vec4(color, 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 pos = gl_PointCoord - vec2(0.5);
|
||||
float sq_radius = dot(pos, pos);
|
||||
if (sq_radius > 0.25)
|
||||
vec2 pos = (gl_PointCoord - 0.5) * 2.0;
|
||||
float radius = length(pos);
|
||||
if (radius > 1.0)
|
||||
discard;
|
||||
|
||||
gl_FragColor = customizable_color(sq_radius, uniform_color);
|
||||
// gl_FragColor = hardcoded_color(sq_radius, uniform_color);
|
||||
gl_FragColor = customizable_color(radius, uniform_color);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue