3DScene layer height profile rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-24 15:17:01 +02:00
parent f31c55ceed
commit 70664122af
8 changed files with 112 additions and 51 deletions

View file

@ -633,10 +633,11 @@ render_legend_texture(canvas)
_3DScene::render_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render_layer_editing_textures(canvas)
SV *canvas;
render_layer_editing_textures(canvas, print_object)
SV *canvas;
PrintObject *print_object;
CODE:
_3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
_3DScene::render_layer_editing_textures((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object);
void
render_texture(canvas, tex_id, left, right, bottom, top)