3DScene layer height profile rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-24 15:17:01 +02:00
parent f31c55ceed
commit 70664122af
8 changed files with 112 additions and 51 deletions

View file

@ -631,7 +631,7 @@ public:
static void render_cutting_plane(wxGLCanvas* canvas);
static void render_warning_texture(wxGLCanvas* canvas);
static void render_legend_texture(wxGLCanvas* canvas);
static void render_layer_editing_textures(wxGLCanvas* canvas);
static void render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object);
static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);