3DScene layer height profile rendering moved to c++

This commit is contained in:
Enrico Turri 2018-05-24 15:17:01 +02:00
parent f31c55ceed
commit 70664122af
8 changed files with 112 additions and 51 deletions

View file

@ -2065,9 +2065,10 @@ void _3DScene::render_legend_texture(wxGLCanvas* canvas)
s_canvas_mgr.render_legend_texture(canvas);
}
void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas)
void _3DScene::render_layer_editing_textures(wxGLCanvas* canvas, const PrintObject* print_object)
{
s_canvas_mgr.render_layer_editing_textures(canvas);
if (print_object != nullptr)
s_canvas_mgr.render_layer_editing_textures(canvas, *print_object);
}
void _3DScene::render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top)