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Update localization:
* 2D.pm, 3DPreview.pm, PreviewData.cpp are marked by L() * use translating function in 3DScene.cpp
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e05493bd90
commit
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5 changed files with 60 additions and 41 deletions
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@ -27,6 +27,8 @@
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#include <wx/image.h>
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#include <wx/settings.h>
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#include "GUI.hpp"
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namespace Slic3r {
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void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
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@ -1144,7 +1146,7 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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m_data.clear();
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// collects items to render
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const std::string& title = preview_data.get_legend_title();
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auto title = GUI::L_str(preview_data.get_legend_title());
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const GCodePreviewData::LegendItemsList& items = preview_data.get_legend_items(tool_colors);
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unsigned int items_count = (unsigned int)items.size();
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@ -1166,7 +1168,7 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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unsigned int max_text_height = 0;
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for (const GCodePreviewData::LegendItem& item : items)
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{
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memDC.GetTextExtent(item.text, &w, &h);
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memDC.GetTextExtent(GUI::L_str(item.text), &w, &h);
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max_text_width = std::max(max_text_width, (unsigned int)w);
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max_text_height = std::max(max_text_height, (unsigned int)h);
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}
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@ -1243,7 +1245,7 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
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// draw text
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memDC.DrawText(item.text, text_x, icon_y + text_y_offset);
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memDC.DrawText(GUI::L_str(item.text), text_x, icon_y + text_y_offset);
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// update y
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icon_y += icon_y_step;
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