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Added sequential print order id to 3D scene labels
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4 changed files with 72 additions and 38 deletions
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@ -40,6 +40,9 @@ class GCodePreviewData;
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struct ThumbnailData;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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struct SlicingParameters;
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#if ENABLE_SHOW_SCENE_LABELS
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struct PrintInstance;
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#endif // ENABLE_SHOW_SCENE_LABELS
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enum LayerHeightEditActionType : unsigned int;
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namespace GUI {
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@ -385,7 +388,7 @@ private:
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void enable(bool enable) { m_enabled = enable; }
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void show(bool show);
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bool is_shown() const;
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void render() const;
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void render(const std::vector<const PrintInstance*>& sorted_instances) const;
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};
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#endif // ENABLE_SHOW_SCENE_LABELS
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