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	Keep objects vertical in 3D preview
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					 1 changed files with 18 additions and 7 deletions
				
			
		|  | @ -13,15 +13,19 @@ use Wx::GLCanvas qw(:all); | ||||||
|   |   | ||||||
| __PACKAGE__->mk_accessors( qw(quat dirty init mview_init | __PACKAGE__->mk_accessors( qw(quat dirty init mview_init | ||||||
|                               mesh_center mesh_size |                               mesh_center mesh_size | ||||||
|                               verts norms initpos) ); |                               verts norms initpos | ||||||
|  |                               sphi stheta) ); | ||||||
| 
 | 
 | ||||||
| use constant TRACKBALLSIZE => 0.8; | use constant TRACKBALLSIZE => 0.8; | ||||||
|  | use constant TURNTABLE_MODE => 1; | ||||||
| 
 | 
 | ||||||
| sub new { | sub new { | ||||||
|     my ($class, $parent, $mesh) = @_; |     my ($class, $parent, $mesh) = @_; | ||||||
|     my $self = $class->SUPER::new($parent); |     my $self = $class->SUPER::new($parent); | ||||||
|     |     | ||||||
|     $self->quat((0, 0, 0, 1)); |     $self->quat((0, 0, 0, 1)); | ||||||
|  |     $self->sphi(45); | ||||||
|  |     $self->stheta(-45); | ||||||
| 
 | 
 | ||||||
|     # prepare mesh |     # prepare mesh | ||||||
|     { |     { | ||||||
|  | @ -189,12 +193,17 @@ sub handle_rotation { | ||||||
|         my $orig = $self->initpos; |         my $orig = $self->initpos; | ||||||
|         my $new = $e->GetPosition(); |         my $new = $e->GetPosition(); | ||||||
|         my $size = $self->GetClientSize(); |         my $size = $self->GetClientSize(); | ||||||
|         my @quat = trackball($orig->x / ($size->width / 2) - 1, |         if (TURNTABLE_MODE) { | ||||||
|                         1 - $orig->y / ($size->height / 2),       #/ |             $self->sphi($self->sphi + ($new->x - $orig->x)*TRACKBALLSIZE); | ||||||
|                         $new->x / ($size->width / 2) - 1, |             $self->stheta($self->stheta + ($new->y - $orig->y)*TRACKBALLSIZE);        #- | ||||||
|                         1 - $new->y / ($size->height / 2),        #/ |         } else { | ||||||
|                         ); |             my @quat = trackball($orig->x / ($size->width / 2) - 1, | ||||||
|         $self->quat(mulquats($self->quat, \@quat)); |                             1 - $orig->y / ($size->height / 2),       #/ | ||||||
|  |                             $new->x / ($size->width / 2) - 1, | ||||||
|  |                             1 - $new->y / ($size->height / 2),        #/ | ||||||
|  |                             ); | ||||||
|  |             $self->quat(mulquats($self->quat, \@quat)); | ||||||
|  |         } | ||||||
|         $self->initpos($new); |         $self->initpos($new); | ||||||
|         $self->Refresh; |         $self->Refresh; | ||||||
|     } |     } | ||||||
|  | @ -344,6 +353,8 @@ sub Render { | ||||||
|     glTranslatef(0, 0, -max(@$mesh_size[0..1])); |     glTranslatef(0, 0, -max(@$mesh_size[0..1])); | ||||||
|     my @rotmat = quat_to_rotmatrix($self->quat); |     my @rotmat = quat_to_rotmatrix($self->quat); | ||||||
|     glMultMatrixd_p(@rotmat[0..15]); |     glMultMatrixd_p(@rotmat[0..15]); | ||||||
|  |     glRotatef($self->stheta, 1, 0, 0); | ||||||
|  |     glRotatef($self->sphi, 0, 0, 1); | ||||||
|     glTranslatef(map -$_, @{ $self->mesh_center }); |     glTranslatef(map -$_, @{ $self->mesh_center }); | ||||||
| 
 | 
 | ||||||
|     $self->draw_mesh; |     $self->draw_mesh; | ||||||
|  |  | ||||||
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	 Alessandro Ranellucci
						Alessandro Ranellucci