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ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI merged into ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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commit
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3 changed files with 5 additions and 47 deletions
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@ -3,9 +3,9 @@
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#include <stddef.h>
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#include <memory>
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#if ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#include <chrono>
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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#endif // ENABLE_CANVAS_TOOLTIP_USING_IMGUI
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#include "3DScene.hpp"
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#include "GLToolbar.hpp"
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@ -396,21 +396,14 @@ private:
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class Tooltip
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{
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std::string m_text;
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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std::chrono::steady_clock::time_point m_start_time;
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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// Indicator that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
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bool m_in_imgui = false;
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bool m_in_imgui = false;
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public:
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bool is_empty() const { return m_text.empty(); }
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#if ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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void set_text(const std::string& text);
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void render(const Vec2d& mouse_position, GLCanvas3D& canvas) const;
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#else
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void set_text(const std::string& text) { m_text = text; }
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void render(const Vec2d& mouse_position) const;
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#endif // ENABLE_CANVAS_DELAYED_TOOLTIP_USING_IMGUI
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// Indicates that the mouse is inside an ImGUI dialog, therefore the tooltip should be suppressed.
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void set_in_imgui(bool b) { m_in_imgui = b; }
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bool is_in_imgui() const { return m_in_imgui; }
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