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Change UI job's process() method to be protected, as it should have been
Also add some comments to the interface of Job class
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5 changed files with 21 additions and 17 deletions
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@ -49,11 +49,20 @@ protected:
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// Launched just before start(), a job can use it to prepare internals
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virtual void prepare() {}
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// The method where the actual work of the job should be defined.
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virtual void process() = 0;
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// Launched when the job is finished. It refreshes the 3Dscene by def.
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virtual void finalize() { m_finalized = true; }
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virtual void on_exception(const std::exception_ptr &) {}
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// Exceptions occuring in process() are redirected from the worker thread
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// into the main (UI) thread. This method is called from the main thread and
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// can be overriden to handle these exceptions.
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virtual void on_exception(const std::exception_ptr &eptr)
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{
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if (eptr) std::rethrow_exception(eptr);
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}
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public:
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Job(std::shared_ptr<ProgressIndicator> pri);
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@ -65,8 +74,6 @@ public:
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Job &operator=(const Job &) = delete;
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Job &operator=(Job &&) = delete;
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virtual void process() = 0;
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void start();
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// To wait for the running job and join the threads. False is
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