Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel - GLGizmoFlatten::PlaneData::vbo

(cherry picked from commit prusa3d/PrusaSlicer@ffa3a1d8fc)
This commit is contained in:
enricoturri1966 2023-10-22 21:27:55 +08:00 committed by Noisyfox
parent f9de4ec399
commit 6eed22015a
4 changed files with 61 additions and 28 deletions

View file

@ -1,6 +1,7 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFlatten.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/Gizmos/GLGizmosCommon.hpp"
#include "libslic3r/Geometry/ConvexHull.hpp"
@ -62,6 +63,11 @@ void GLGizmoFlatten::on_render()
{
const Selection& selection = m_parent.get_selection();
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
@ -75,24 +81,25 @@ void GLGizmoFlatten::on_render()
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
if (i == m_hover_id)
glsafe(::glColor4fv(GLGizmoBase::FLATTEN_HOVER_COLOR.data()));
else
glsafe(::glColor4fv(GLGizmoBase::FLATTEN_COLOR.data()));
if (m_planes[i].vbo.has_VBOs())
m_planes[i].vbo.render();
m_planes[i].vbo.set_color(i == m_hover_id ? GLGizmoBase::FLATTEN_HOVER_COLOR : GLGizmoBase::FLATTEN_COLOR);
m_planes[i].vbo.render();
}
glsafe(::glPopMatrix());
}
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
shader->stop_using();
}
void GLGizmoFlatten::on_render_for_picking()
{
const Selection& selection = m_parent.get_selection();
GLShaderProgram* shader = wxGetApp().get_shader("flat");
if (shader == nullptr)
return;
shader->start_using();
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_BLEND));
@ -105,13 +112,14 @@ void GLGizmoFlatten::on_render_for_picking()
if (this->is_plane_update_necessary())
update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i) {
glsafe(::glColor4fv(picking_color_component(i).data()));
m_planes[i].vbo.set_color(picking_color_component(i));
m_planes[i].vbo.render();
}
glsafe(::glPopMatrix());
}
glsafe(::glEnable(GL_CULL_FACE));
shader->stop_using();
}
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)
@ -328,12 +336,20 @@ void GLGizmoFlatten::update_planes()
// And finally create respective VBOs. The polygon is convex with
// the vertices in order, so triangulation is trivial.
for (auto& plane : m_planes) {
plane.vbo.reserve(plane.vertices.size());
for (const auto& vert : plane.vertices)
plane.vbo.push_geometry(vert, plane.normal);
for (size_t i=1; i<plane.vertices.size()-1; ++i)
plane.vbo.push_triangle(0, i, i+1); // triangle fan
plane.vbo.finalize_geometry(true);
GLModel::Geometry init_data;
const GLModel::Geometry::EIndexType index_type = (plane.vertices.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
init_data.format = { GLModel::Geometry::EPrimitiveType::TriangleFan, GLModel::Geometry::EVertexLayout::P3N3, index_type };
init_data.reserve_vertices(plane.vertices.size());
init_data.reserve_indices(plane.vertices.size());
// vertices + indices
for (size_t i = 0; i < plane.vertices.size(); ++i) {
init_data.add_vertex((Vec3f)plane.vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
if (index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_index(i);
else
init_data.add_uint_index(i);
}
plane.vbo.init_from(std::move(init_data));
// FIXME: vertices should really be local, they need not
// persist now when we use VBOs
plane.vertices.clear();