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Tech ENABLE_GLINDEXEDVERTEXARRAY_REMOVAL - Replace GLIndexedVertexArray with GLModel - GLGizmoFlatten::PlaneData::vbo
(cherry picked from commit prusa3d/PrusaSlicer@ffa3a1d8fc)
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f9de4ec399
commit
6eed22015a
4 changed files with 61 additions and 28 deletions
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@ -17,6 +17,16 @@
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namespace Slic3r {
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namespace GUI {
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void GLModel::Geometry::reserve_vertices(size_t vertices_count)
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{
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vertices.reserve(vertices_count * vertex_stride_floats(format));
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}
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void GLModel::Geometry::reserve_indices(size_t indices_count)
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{
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indices.reserve(indices_count * index_stride_bytes(format));
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}
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void GLModel::Geometry::add_vertex(const Vec2f& position)
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{
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assert(format.vertex_layout == EVertexLayout::P2);
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@ -403,8 +413,8 @@ void GLModel::init_from(const indexed_triangle_set& its)
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Geometry& data = m_render_data.geometry;
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data.format = { Geometry::EPrimitiveType::Triangles, Geometry::EVertexLayout::P3N3, Geometry::EIndexType::UINT };
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data.vertices.reserve(3 * its.indices.size() * Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(3 * its.indices.size() * Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(3 * its.indices.size());
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data.reserve_indices(3 * its.indices.size());
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// vertices + indices
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unsigned int vertices_counter = 0;
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@ -446,8 +456,8 @@ void GLModel::init_from(const Polygons& polygons, float z)
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segments_count += polygon.points.size();
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}
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data.vertices.reserve(2 * segments_count * Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(2 * segments_count * Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(2 * segments_count);
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data.reserve_indices(2 * segments_count);
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// vertices + indices
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unsigned int vertices_counter = 0;
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@ -713,8 +723,8 @@ GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, fl
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GLModel::Geometry data;
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve((6 * resolution + 2) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve((6 * resolution * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(6 * resolution + 2);
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data.reserve_indices(6 * resolution * 3);
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const float angle_step = 2.0f * float(PI) / float(resolution);
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std::vector<float> cosines(resolution);
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@ -787,6 +797,7 @@ GLModel::Geometry stilized_arrow(unsigned short resolution, float tip_radius, fl
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const unsigned short v3 = (i < resolution - 1) ? i + 5 * resolution + 3 : 5 * resolution + 2;
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append_triangle(data, 5 * resolution + 1, v3, i + 5 * resolution + 2);
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}
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return data;
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}
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@ -797,8 +808,8 @@ GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float
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GLModel::Geometry data;
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve((8 * (resolution + 1) + 30) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(((8 * resolution + 16) * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(8 * (resolution + 1) + 30);
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data.reserve_indices((8 * resolution + 16) * 3);
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const float half_thickness = 0.5f * thickness;
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const float half_stem_width = 0.5f * stem_width;
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@ -951,6 +962,7 @@ GLModel::Geometry circular_arrow(unsigned short resolution, float radius, float
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append_triangle(data, ii, ii + 1, ii + resolution + 2);
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append_triangle(data, ii, ii + resolution + 2, ii + resolution + 1);
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}
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return data;
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}
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@ -958,8 +970,8 @@ GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_w
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{
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GLModel::Geometry data;
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve(42 * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve((24 * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(42);
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data.reserve_indices(72);
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const float half_thickness = 0.5f * thickness;
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const float half_stem_width = 0.5f * stem_width;
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@ -1044,6 +1056,7 @@ GLModel::Geometry straight_arrow(float tip_width, float tip_height, float stem_w
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append_triangle(data, 14 + ii, 15 + ii, 17 + ii);
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append_triangle(data, 14 + ii, 17 + ii, 16 + ii);
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}
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return data;
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}
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@ -1054,8 +1067,8 @@ GLModel::Geometry diamond(unsigned short resolution)
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GLModel::Geometry data;
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data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3N3, GLModel::Geometry::EIndexType::USHORT };
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data.vertices.reserve((resolution + 2) * GLModel::Geometry::vertex_stride_floats(data.format));
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data.indices.reserve(((2 * (resolution + 1)) * 3) * GLModel::Geometry::index_stride_bytes(data.format));
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data.reserve_vertices(resolution + 2);
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data.reserve_indices((2 * (resolution + 1)) * 3);
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const float step = 2.0f * float(PI) / float(resolution);
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@ -1082,6 +1095,7 @@ GLModel::Geometry diamond(unsigned short resolution)
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append_triangle(data, i + 0, resolution + 1, i + 1);
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}
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append_triangle(data, resolution - 1, resolution + 1, 0);
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return data;
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}
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