mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-24 17:21:11 -06:00
Merge remote-tracking branch 'origin/eigenize' into sla_base_pool
This commit is contained in:
commit
6e77307880
188 changed files with 3351 additions and 3305 deletions
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@ -443,7 +443,7 @@ void AppController::arrange_model()
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auto& bedpoints = print_ctl()->config().bed_shape.values;
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Polyline bed; bed.points.reserve(bedpoints.size());
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for(auto& v : bedpoints)
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bed.append(Point::new_scale(v.x, v.y));
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bed.append(Point::new_scale(v(0), v(1)));
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if(pind) pind->update(0, _(L("Arranging objects...")));
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@ -34,15 +34,15 @@ void Bed_2D::repaint()
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auto cbb = BoundingBoxf(Pointf(0, 0),Pointf(cw, ch));
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// leave space for origin point
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cbb.min.translate(4, 0);
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cbb.max.translate(-4, -4);
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cbb.min(0) += 4;
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cbb.max -= Vec2d(4., 4.);
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// leave space for origin label
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cbb.max.translate(0, -13);
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cbb.max(1) -= 13;
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// read new size
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cw = cbb.size().x;
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ch = cbb.size().y;
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cw = cbb.size()(0);
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ch = cbb.size()(1);
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auto ccenter = cbb.center();
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@ -51,19 +51,19 @@ void Bed_2D::repaint()
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auto bed_polygon = Polygon::new_scale(m_bed_shape);
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auto bb = BoundingBoxf(m_bed_shape);
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bb.merge(Pointf(0, 0)); // origin needs to be in the visible area
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auto bw = bb.size().x;
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auto bh = bb.size().y;
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auto bw = bb.size()(0);
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auto bh = bb.size()(1);
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auto bcenter = bb.center();
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// calculate the scaling factor for fitting bed shape in canvas area
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auto sfactor = std::min(cw/bw, ch/bh);
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auto shift = Pointf(
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ccenter.x - bcenter.x * sfactor,
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ccenter.y - bcenter.y * sfactor
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ccenter(0) - bcenter(0) * sfactor,
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ccenter(1) - bcenter(1) * sfactor
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);
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m_scale_factor = sfactor;
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m_shift = Pointf(shift.x + cbb.min.x,
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shift.y - (cbb.max.y - GetSize().GetHeight()));
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m_shift = Pointf(shift(0) + cbb.min(0),
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shift(1) - (cbb.max(1) - GetSize().GetHeight()));
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// draw bed fill
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dc.SetBrush(wxBrush(wxColour(255, 255, 255), wxSOLID));
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@ -71,19 +71,19 @@ void Bed_2D::repaint()
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for (auto pt: m_bed_shape)
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{
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Point pt_pix = to_pixels(pt);
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pt_list.push_back(new wxPoint(pt_pix.x, pt_pix.y));
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pt_list.push_back(new wxPoint(pt_pix(0), pt_pix(1)));
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}
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dc.DrawPolygon(&pt_list, 0, 0);
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// draw grid
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auto step = 10; // 1cm grid
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Polylines polylines;
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for (auto x = bb.min.x - fmod(bb.min.x, step) + step; x < bb.max.x; x += step) {
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Polyline pl = Polyline::new_scale({ Pointf(x, bb.min.y), Pointf(x, bb.max.y) });
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for (auto x = bb.min(0) - fmod(bb.min(0), step) + step; x < bb.max(0); x += step) {
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Polyline pl = Polyline::new_scale({ Pointf(x, bb.min(1)), Pointf(x, bb.max(1)) });
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polylines.push_back(pl);
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}
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for (auto y = bb.min.y - fmod(bb.min.y, step) + step; y < bb.max.y; y += step) {
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polylines.push_back(Polyline::new_scale({ Pointf(bb.min.x, y), Pointf(bb.max.x, y) }));
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for (auto y = bb.min(1) - fmod(bb.min(1), step) + step; y < bb.max(1); y += step) {
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polylines.push_back(Polyline::new_scale({ Pointf(bb.min(0), y), Pointf(bb.max(0), y) }));
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}
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polylines = intersection_pl(polylines, bed_polygon);
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@ -93,7 +93,7 @@ void Bed_2D::repaint()
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for (size_t i = 0; i < pl.points.size()-1; i++){
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Point pt1 = to_pixels(Pointf::new_unscale(pl.points[i]));
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Point pt2 = to_pixels(Pointf::new_unscale(pl.points[i+1]));
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dc.DrawLine(pt1.x, pt1.y, pt2.x, pt2.y);
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dc.DrawLine(pt1(0), pt1(1), pt2(0), pt2(1));
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}
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}
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@ -109,36 +109,36 @@ void Bed_2D::repaint()
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auto arrow_len = 6;
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auto arrow_angle = Geometry::deg2rad(45.0);
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dc.SetPen(wxPen(wxColour(255, 0, 0), 2, wxSOLID)); // red
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auto x_end = Pointf(origin_px.x + axes_len, origin_px.y);
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dc.DrawLine(wxPoint(origin_px.x, origin_px.y), wxPoint(x_end.x, x_end.y));
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auto x_end = Pointf(origin_px(0) + axes_len, origin_px(1));
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dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(x_end(0), x_end(1)));
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for (auto angle : { -arrow_angle, arrow_angle }){
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auto end = x_end;
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end.translate(-arrow_len, 0);
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end(0) -= arrow_len;
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end.rotate(angle, x_end);
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dc.DrawLine(wxPoint(x_end.x, x_end.y), wxPoint(end.x, end.y));
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dc.DrawLine(wxPoint(x_end(0), x_end(1)), wxPoint(end(0), end(1)));
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}
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dc.SetPen(wxPen(wxColour(0, 255, 0), 2, wxSOLID)); // green
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auto y_end = Pointf(origin_px.x, origin_px.y - axes_len);
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dc.DrawLine(wxPoint(origin_px.x, origin_px.y), wxPoint(y_end.x, y_end.y));
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auto y_end = Pointf(origin_px(0), origin_px(1) - axes_len);
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dc.DrawLine(wxPoint(origin_px(0), origin_px(1)), wxPoint(y_end(0), y_end(1)));
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for (auto angle : { -arrow_angle, arrow_angle }) {
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auto end = y_end;
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end.translate(0, +arrow_len);
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end(1) += arrow_len;
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end.rotate(angle, y_end);
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dc.DrawLine(wxPoint(y_end.x, y_end.y), wxPoint(end.x, end.y));
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dc.DrawLine(wxPoint(y_end(0), y_end(1)), wxPoint(end(0), end(1)));
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}
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// draw origin
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dc.SetPen(wxPen(wxColour(0, 0, 0), 1, wxSOLID));
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dc.SetBrush(wxBrush(wxColour(0, 0, 0), wxSOLID));
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dc.DrawCircle(origin_px.x, origin_px.y, 3);
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dc.DrawCircle(origin_px(0), origin_px(1), 3);
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static const auto origin_label = wxString("(0,0)");
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dc.SetTextForeground(wxColour(0, 0, 0));
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dc.SetFont(wxFont(10, wxDEFAULT, wxNORMAL, wxNORMAL));
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auto extent = dc.GetTextExtent(origin_label);
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const auto origin_label_x = origin_px.x <= cw / 2 ? origin_px.x + 1 : origin_px.x - 1 - extent.GetWidth();
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const auto origin_label_y = origin_px.y <= ch / 2 ? origin_px.y + 1 : origin_px.y - 1 - extent.GetHeight();
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const auto origin_label_x = origin_px(0) <= cw / 2 ? origin_px(0) + 1 : origin_px(0) - 1 - extent.GetWidth();
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const auto origin_label_y = origin_px(1) <= ch / 2 ? origin_px(1) + 1 : origin_px(1) - 1 - extent.GetHeight();
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dc.DrawText(origin_label, origin_label_x, origin_label_y);
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// draw current position
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@ -146,10 +146,10 @@ void Bed_2D::repaint()
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auto pos_px = to_pixels(m_pos);
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dc.SetPen(wxPen(wxColour(200, 0, 0), 2, wxSOLID));
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dc.SetBrush(wxBrush(wxColour(200, 0, 0), wxTRANSPARENT));
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dc.DrawCircle(pos_px.x, pos_px.y, 5);
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dc.DrawCircle(pos_px(0), pos_px(1), 5);
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dc.DrawLine(pos_px.x - 15, pos_px.y, pos_px.x + 15, pos_px.y);
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dc.DrawLine(pos_px.x, pos_px.y - 15, pos_px.x, pos_px.y + 15);
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dc.DrawLine(pos_px(0) - 15, pos_px(1), pos_px(0) + 15, pos_px(1));
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dc.DrawLine(pos_px(0), pos_px(1) - 15, pos_px(0), pos_px(1) + 15);
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}
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m_painted = true;
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@ -157,10 +157,8 @@ void Bed_2D::repaint()
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// convert G - code coordinates into pixels
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Point Bed_2D::to_pixels(Pointf point){
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auto p = Pointf(point);
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p.scale(m_scale_factor);
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p.translate(m_shift);
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return Point(p.x, GetSize().GetHeight() - p.y);
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auto p = point * m_scale_factor + m_shift;
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return Point(p(0), GetSize().GetHeight() - p(1));
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}
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void Bed_2D::mouse_event(wxMouseEvent event){
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@ -168,7 +166,7 @@ void Bed_2D::mouse_event(wxMouseEvent event){
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if (!m_painted) return;
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auto pos = event.GetPosition();
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auto point = to_units(Point(pos.x, pos.y));
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auto point = to_units(Point(pos.x, pos.y));
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if (event.LeftDown() || event.Dragging()) {
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if (m_on_move)
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m_on_move(point) ;
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@ -178,10 +176,7 @@ void Bed_2D::mouse_event(wxMouseEvent event){
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// convert pixels into G - code coordinates
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Pointf Bed_2D::to_units(Point point){
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auto p = Pointf(point.x, GetSize().GetHeight() - point.y);
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p.translate(m_shift.negative());
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p.scale(1 / m_scale_factor);
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return p;
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return (Pointf(point(0), GetSize().GetHeight() - point(1)) - m_shift) * (1. / m_scale_factor);
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}
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void Bed_2D::set_pos(Pointf pos){
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@ -26,11 +26,6 @@
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#include "GUI.hpp"
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static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f };
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namespace Slic3r {
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void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
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@ -219,7 +214,7 @@ GLVolume::GLVolume(float r, float g, float b, float a)
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, tverts_range(0, size_t(-1))
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, qverts_range(0, size_t(-1))
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{
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m_world_mat = std::vector<float>(UNIT_MATRIX, std::end(UNIT_MATRIX));
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m_world_mat = Transform3f::Identity();
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color[0] = r;
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color[1] = g;
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@ -280,15 +275,14 @@ void GLVolume::set_scale_factor(float scale_factor)
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m_dirty = true;
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}
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const std::vector<float>& GLVolume::world_matrix() const
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const Transform3f& GLVolume::world_matrix() const
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{
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if (m_dirty)
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{
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Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
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m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
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m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
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m.scale(m_scale_factor);
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::memcpy((void*)m_world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
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m_world_mat = Transform3f::Identity();
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m_world_mat.translate(Vec3f(m_origin(0), m_origin(1), 0));
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m_world_mat.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
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m_world_mat.scale(m_scale_factor);
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m_dirty = false;
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}
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@ -345,7 +339,7 @@ void GLVolume::render() const
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::glCullFace(GL_BACK);
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::glPushMatrix();
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::glTranslated(m_origin.x, m_origin.y, m_origin.z);
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::glTranslated(m_origin(0), m_origin(1), m_origin(2));
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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if (this->indexed_vertex_array.indexed())
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@ -379,7 +373,7 @@ void GLVolume::render_using_layer_height() const
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glUniform1f(z_texture_row_to_normalized_id, (GLfloat)(1.0f / layer_height_texture_height()));
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if (z_cursor_id >= 0)
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glUniform1f(z_cursor_id, (GLfloat)(layer_height_texture_data.print_object->model_object()->bounding_box().max.z * layer_height_texture_data.z_cursor_relative));
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glUniform1f(z_cursor_id, (GLfloat)(layer_height_texture_data.print_object->model_object()->bounding_box().max(2) * layer_height_texture_data.z_cursor_relative));
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if (z_cursor_band_width_id >= 0)
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glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width);
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@ -471,7 +465,7 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
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::glPushMatrix();
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::glTranslated(m_origin.x, m_origin.y, m_origin.z);
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::glTranslated(m_origin(0), m_origin(1), m_origin(2));
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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@ -516,7 +510,7 @@ void GLVolume::render_legacy() const
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
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::glPushMatrix();
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::glTranslated(m_origin.x, m_origin.y, m_origin.z);
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::glTranslated(m_origin(0), m_origin(1), m_origin(2));
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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@ -531,7 +525,7 @@ void GLVolume::render_legacy() const
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double GLVolume::layer_height_texture_z_to_row_id() const
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{
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return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max.z);
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return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max(2));
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}
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void GLVolume::generate_layer_height_texture(PrintObject *print_object, bool force)
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@ -635,7 +629,7 @@ std::vector<int> GLVolumeCollection::load_object(
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}
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v.is_modifier = model_volume->modifier;
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v.shader_outside_printer_detection_enabled = !model_volume->modifier;
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v.set_origin(Pointf3(instance->offset.x, instance->offset.y, 0.0));
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v.set_origin(Pointf3(instance->offset(0), instance->offset(1), 0.0));
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v.set_angle_z(instance->rotation);
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v.set_scale_factor(instance->scaling_factor);
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}
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@ -792,9 +786,9 @@ bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, M
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return false;
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BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
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BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min.x), unscale(bed_box_2D.min.y), 0.0), Pointf3(unscale(bed_box_2D.max.x), unscale(bed_box_2D.max.y), config->opt_float("max_print_height")));
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BoundingBoxf3 print_volume(Pointf3(unscale(bed_box_2D.min(0)), unscale(bed_box_2D.min(1)), 0.0), Pointf3(unscale(bed_box_2D.max(0)), unscale(bed_box_2D.max(1)), config->opt_float("max_print_height")));
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// Allow the objects to protrude below the print bed
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print_volume.min.z = -1e10;
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print_volume.min(2) = -1e10;
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ModelInstance::EPrintVolumeState state = ModelInstance::PVS_Inside;
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bool all_contained = true;
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@ -979,7 +973,7 @@ static void thick_lines_to_indexed_vertex_array(
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bool is_closing = closed && is_last;
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Vectorf v = Vectorf::new_unscale(line.vector());
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v.scale(inv_len);
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v *= inv_len;
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Pointf a = Pointf::new_unscale(line.a);
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Pointf b = Pointf::new_unscale(line.b);
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@ -989,18 +983,18 @@ static void thick_lines_to_indexed_vertex_array(
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Pointf b2 = b;
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{
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double dist = 0.5 * width; // scaled
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double dx = dist * v.x;
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double dy = dist * v.y;
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a1.translate(+dy, -dx);
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a2.translate(-dy, +dx);
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b1.translate(+dy, -dx);
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b2.translate(-dy, +dx);
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double dx = dist * v(0);
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double dy = dist * v(1);
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a1 += Vectorf(+dy, -dx);
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a2 += Vectorf(-dy, +dx);
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b1 += Vectorf(+dy, -dx);
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b2 += Vectorf(-dy, +dx);
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}
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// calculate new XY normals
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Vector n = line.normal();
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Vectorf3 xy_right_normal = Vectorf3::new_unscale(n.x, n.y, 0);
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xy_right_normal.scale(inv_len);
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Vectorf3 xy_right_normal = Vectorf3::new_unscale(n(0), n(1), 0);
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xy_right_normal *= inv_len;
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int idx_a[4];
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int idx_b[4];
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|
|
@ -1018,7 +1012,7 @@ static void thick_lines_to_indexed_vertex_array(
|
|||
// Share top / bottom vertices if possible.
|
||||
if (is_first) {
|
||||
idx_a[TOP] = idx_last++;
|
||||
volume.push_geometry(a.x, a.y, top_z , 0., 0., 1.);
|
||||
volume.push_geometry(a(0), a(1), top_z , 0., 0., 1.);
|
||||
} else {
|
||||
idx_a[TOP] = idx_prev[TOP];
|
||||
}
|
||||
|
|
@ -1026,11 +1020,11 @@ static void thick_lines_to_indexed_vertex_array(
|
|||
if (is_first || bottom_z_different) {
|
||||
// Start of the 1st line segment or a change of the layer thickness while maintaining the print_z.
|
||||
idx_a[BOTTOM] = idx_last ++;
|
||||
volume.push_geometry(a.x, a.y, bottom_z, 0., 0., -1.);
|
||||
volume.push_geometry(a(0), a(1), bottom_z, 0., 0., -1.);
|
||||
idx_a[LEFT ] = idx_last ++;
|
||||
volume.push_geometry(a2.x, a2.y, middle_z, -xy_right_normal.x, -xy_right_normal.y, -xy_right_normal.z);
|
||||
volume.push_geometry(a2(0), a2(1), middle_z, -xy_right_normal(0), -xy_right_normal(1), -xy_right_normal(2));
|
||||
idx_a[RIGHT] = idx_last ++;
|
||||
volume.push_geometry(a1.x, a1.y, middle_z, xy_right_normal.x, xy_right_normal.y, xy_right_normal.z);
|
||||
volume.push_geometry(a1(0), a1(1), middle_z, xy_right_normal(0), xy_right_normal(1), xy_right_normal(2));
|
||||
}
|
||||
else {
|
||||
idx_a[BOTTOM] = idx_prev[BOTTOM];
|
||||
|
|
@ -1044,16 +1038,16 @@ static void thick_lines_to_indexed_vertex_array(
|
|||
} else {
|
||||
// Continuing a previous segment.
|
||||
// Share left / right vertices if possible.
|
||||
double v_dot = dot(v_prev, v);
|
||||
double v_dot = v_prev.dot(v);
|
||||
bool sharp = v_dot < 0.707; // sin(45 degrees)
|
||||
if (sharp) {
|
||||
if (!bottom_z_different)
|
||||
{
|
||||
// Allocate new left / right points for the start of this segment as these points will receive their own normals to indicate a sharp turn.
|
||||
idx_a[RIGHT] = idx_last++;
|
||||
volume.push_geometry(a1.x, a1.y, middle_z, xy_right_normal.x, xy_right_normal.y, xy_right_normal.z);
|
||||
volume.push_geometry(a1(0), a1(1), middle_z, xy_right_normal(0), xy_right_normal(1), xy_right_normal(2));
|
||||
idx_a[LEFT] = idx_last++;
|
||||
volume.push_geometry(a2.x, a2.y, middle_z, -xy_right_normal.x, -xy_right_normal.y, -xy_right_normal.z);
|
||||
volume.push_geometry(a2(0), a2(1), middle_z, -xy_right_normal(0), -xy_right_normal(1), -xy_right_normal(2));
|
||||
}
|
||||
}
|
||||
if (v_dot > 0.9) {
|
||||
|
|
@ -1073,28 +1067,28 @@ static void thick_lines_to_indexed_vertex_array(
|
|||
Geometry::ray_ray_intersection(b1_prev, v_prev, a1, v, intersection);
|
||||
a1 = intersection;
|
||||
a2 = 2. * a - intersection;
|
||||
assert(length(a1.vector_to(a)) < width);
|
||||
assert(length(a2.vector_to(a)) < width);
|
||||
assert((a - a1).norm() < width);
|
||||
assert((a - a2).norm() < width);
|
||||
float *n_left_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[LEFT ] * 6;
|
||||
float *p_left_prev = n_left_prev + 3;
|
||||
float *n_right_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[RIGHT] * 6;
|
||||
float *p_right_prev = n_right_prev + 3;
|
||||
p_left_prev [0] = float(a2.x);
|
||||
p_left_prev [1] = float(a2.y);
|
||||
p_right_prev[0] = float(a1.x);
|
||||
p_right_prev[1] = float(a1.y);
|
||||
xy_right_normal.x += n_right_prev[0];
|
||||
xy_right_normal.y += n_right_prev[1];
|
||||
xy_right_normal.scale(1. / length(xy_right_normal));
|
||||
n_left_prev [0] = float(-xy_right_normal.x);
|
||||
n_left_prev [1] = float(-xy_right_normal.y);
|
||||
n_right_prev[0] = float( xy_right_normal.x);
|
||||
n_right_prev[1] = float( xy_right_normal.y);
|
||||
p_left_prev [0] = float(a2(0));
|
||||
p_left_prev [1] = float(a2(1));
|
||||
p_right_prev[0] = float(a1(0));
|
||||
p_right_prev[1] = float(a1(1));
|
||||
xy_right_normal(0) += n_right_prev[0];
|
||||
xy_right_normal(1) += n_right_prev[1];
|
||||
xy_right_normal *= 1. / xy_right_normal.norm();
|
||||
n_left_prev [0] = float(-xy_right_normal(0));
|
||||
n_left_prev [1] = float(-xy_right_normal(1));
|
||||
n_right_prev[0] = float( xy_right_normal(0));
|
||||
n_right_prev[1] = float( xy_right_normal(1));
|
||||
idx_a[LEFT ] = idx_prev[LEFT ];
|
||||
idx_a[RIGHT] = idx_prev[RIGHT];
|
||||
}
|
||||
}
|
||||
else if (cross(v_prev, v) > 0.) {
|
||||
else if (cross2(v_prev, v) > 0.) {
|
||||
// Right turn. Fill in the right turn wedge.
|
||||
volume.push_triangle(idx_prev[RIGHT], idx_a [RIGHT], idx_prev[TOP] );
|
||||
volume.push_triangle(idx_prev[RIGHT], idx_prev[BOTTOM], idx_a [RIGHT] );
|
||||
|
|
@ -1130,20 +1124,20 @@ static void thick_lines_to_indexed_vertex_array(
|
|||
idx_b[TOP] = idx_initial[TOP];
|
||||
} else {
|
||||
idx_b[TOP] = idx_last ++;
|
||||
volume.push_geometry(b.x, b.y, top_z , 0., 0., 1.);
|
||||
volume.push_geometry(b(0), b(1), top_z , 0., 0., 1.);
|
||||
}
|
||||
|
||||
if (is_closing && (width == width_initial) && (bottom_z == bottom_z_initial)) {
|
||||
idx_b[BOTTOM] = idx_initial[BOTTOM];
|
||||
} else {
|
||||
idx_b[BOTTOM] = idx_last ++;
|
||||
volume.push_geometry(b.x, b.y, bottom_z, 0., 0., -1.);
|
||||
volume.push_geometry(b(0), b(1), bottom_z, 0., 0., -1.);
|
||||
}
|
||||
// Generate new vertices for the end of this line segment.
|
||||
idx_b[LEFT ] = idx_last ++;
|
||||
volume.push_geometry(b2.x, b2.y, middle_z, -xy_right_normal.x, -xy_right_normal.y, -xy_right_normal.z);
|
||||
volume.push_geometry(b2(0), b2(1), middle_z, -xy_right_normal(0), -xy_right_normal(1), -xy_right_normal(2));
|
||||
idx_b[RIGHT ] = idx_last ++;
|
||||
volume.push_geometry(b1.x, b1.y, middle_z, xy_right_normal.x, xy_right_normal.y, xy_right_normal.z);
|
||||
volume.push_geometry(b1(0), b1(1), middle_z, xy_right_normal(0), xy_right_normal(1), xy_right_normal(2));
|
||||
|
||||
memcpy(idx_prev, idx_b, 4 * sizeof(int));
|
||||
bottom_z_prev = bottom_z;
|
||||
|
|
@ -1222,23 +1216,23 @@ static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
|
|||
double height = heights[i];
|
||||
double width = widths[i];
|
||||
|
||||
Vectorf3 unit_v = normalize(Vectorf3::new_unscale(line.vector()));
|
||||
Vectorf3 unit_v = Vectorf3::new_unscale(line.vector()).normalized();
|
||||
|
||||
Vectorf3 n_top;
|
||||
Vectorf3 n_right;
|
||||
Vectorf3 unit_positive_z(0.0, 0.0, 1.0);
|
||||
|
||||
if ((line.a.x == line.b.x) && (line.a.y == line.b.y))
|
||||
if ((line.a(0) == line.b(0)) && (line.a(1) == line.b(1)))
|
||||
{
|
||||
// vertical segment
|
||||
n_right = (line.a.z < line.b.z) ? Vectorf3(-1.0, 0.0, 0.0) : Vectorf3(1.0, 0.0, 0.0);
|
||||
n_right = (line.a(2) < line.b(2)) ? Vectorf3(-1.0, 0.0, 0.0) : Vectorf3(1.0, 0.0, 0.0);
|
||||
n_top = Vectorf3(0.0, 1.0, 0.0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// generic segment
|
||||
n_right = normalize(cross(unit_v, unit_positive_z));
|
||||
n_top = normalize(cross(n_right, unit_v));
|
||||
n_right = unit_v.cross(unit_positive_z).normalized();
|
||||
n_top = n_right.cross(unit_v).normalized();
|
||||
}
|
||||
|
||||
Vectorf3 rl_displacement = 0.5 * width * n_right;
|
||||
|
|
@ -1262,8 +1256,8 @@ static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
|
|||
int idx_b[4];
|
||||
int idx_last = int(volume.vertices_and_normals_interleaved.size() / 6);
|
||||
|
||||
bool z_different = (z_prev != l_a.z);
|
||||
z_prev = l_b.z;
|
||||
bool z_different = (z_prev != l_a(2));
|
||||
z_prev = l_b(2);
|
||||
|
||||
// Share top / bottom vertices if possible.
|
||||
if (ii == 0)
|
||||
|
|
@ -1297,9 +1291,9 @@ static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
|
|||
{
|
||||
// Continuing a previous segment.
|
||||
// Share left / right vertices if possible.
|
||||
double v_dot = dot(unit_v_prev, unit_v);
|
||||
double v_dot = unit_v_prev.dot(unit_v);
|
||||
bool is_sharp = v_dot < 0.707; // sin(45 degrees)
|
||||
bool is_right_turn = dot(n_top_prev, cross(unit_v_prev, unit_v)) > 0.0;
|
||||
bool is_right_turn = n_top_prev.dot(unit_v_prev.cross(unit_v)) > 0.0;
|
||||
|
||||
if (is_sharp)
|
||||
{
|
||||
|
|
@ -1322,7 +1316,7 @@ static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
|
|||
// At the crease angle of 45 degrees, the overshot at the corner will be less than (1-1/cos(PI/8)) = 8.2% over an arc.
|
||||
|
||||
// averages normals
|
||||
Vectorf3 average_n_right = normalize(0.5 * (n_right + n_right_prev));
|
||||
Vectorf3 average_n_right = 0.5 * (n_right + n_right_prev).normalized();
|
||||
Vectorf3 average_n_left = -average_n_right;
|
||||
Vectorf3 average_rl_displacement = 0.5 * width * average_n_right;
|
||||
|
||||
|
|
@ -1332,25 +1326,25 @@ static void thick_lines_to_indexed_vertex_array(const Lines3& lines,
|
|||
|
||||
// updates previous line normals
|
||||
float* normal_left_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[LEFT] * 6;
|
||||
normal_left_prev[0] = float(average_n_left.x);
|
||||
normal_left_prev[1] = float(average_n_left.y);
|
||||
normal_left_prev[2] = float(average_n_left.z);
|
||||
normal_left_prev[0] = float(average_n_left(0));
|
||||
normal_left_prev[1] = float(average_n_left(1));
|
||||
normal_left_prev[2] = float(average_n_left(2));
|
||||
|
||||
float* normal_right_prev = volume.vertices_and_normals_interleaved.data() + idx_prev[RIGHT] * 6;
|
||||
normal_right_prev[0] = float(average_n_right.x);
|
||||
normal_right_prev[1] = float(average_n_right.y);
|
||||
normal_right_prev[2] = float(average_n_right.z);
|
||||
normal_right_prev[0] = float(average_n_right(0));
|
||||
normal_right_prev[1] = float(average_n_right(1));
|
||||
normal_right_prev[2] = float(average_n_right(2));
|
||||
|
||||
// updates previous line's vertices around b
|
||||
float* b_left_prev = normal_left_prev + 3;
|
||||
b_left_prev[0] = float(a[LEFT].x);
|
||||
b_left_prev[1] = float(a[LEFT].y);
|
||||
b_left_prev[2] = float(a[LEFT].z);
|
||||
b_left_prev[0] = float(a[LEFT](0));
|
||||
b_left_prev[1] = float(a[LEFT](1));
|
||||
b_left_prev[2] = float(a[LEFT](2));
|
||||
|
||||
float* b_right_prev = normal_right_prev + 3;
|
||||
b_right_prev[0] = float(a[RIGHT].x);
|
||||
b_right_prev[1] = float(a[RIGHT].y);
|
||||
b_right_prev[2] = float(a[RIGHT].z);
|
||||
b_right_prev[0] = float(a[RIGHT](0));
|
||||
b_right_prev[1] = float(a[RIGHT](1));
|
||||
b_right_prev[2] = float(a[RIGHT](2));
|
||||
|
||||
idx_a[LEFT] = idx_prev[LEFT];
|
||||
idx_a[RIGHT] = idx_prev[RIGHT];
|
||||
|
|
|
|||
|
|
@ -120,7 +120,7 @@ public:
|
|||
}
|
||||
|
||||
inline void push_geometry(const Pointf3& p, const Vectorf3& n) {
|
||||
push_geometry(p.x, p.y, p.z, n.x, n.y, n.z);
|
||||
push_geometry(p(0), p(1), p(2), n(0), n(1), n(2));
|
||||
}
|
||||
|
||||
inline void push_triangle(int idx1, int idx2, int idx3) {
|
||||
|
|
@ -176,17 +176,17 @@ public:
|
|||
BoundingBoxf3 bbox;
|
||||
if (! this->vertices_and_normals_interleaved.empty()) {
|
||||
bbox.defined = true;
|
||||
bbox.min.x = bbox.max.x = this->vertices_and_normals_interleaved[3];
|
||||
bbox.min.y = bbox.max.y = this->vertices_and_normals_interleaved[4];
|
||||
bbox.min.z = bbox.max.z = this->vertices_and_normals_interleaved[5];
|
||||
bbox.min(0) = bbox.max(0) = this->vertices_and_normals_interleaved[3];
|
||||
bbox.min(1) = bbox.max(1) = this->vertices_and_normals_interleaved[4];
|
||||
bbox.min(2) = bbox.max(2) = this->vertices_and_normals_interleaved[5];
|
||||
for (size_t i = 9; i < this->vertices_and_normals_interleaved.size(); i += 6) {
|
||||
const float *verts = this->vertices_and_normals_interleaved.data() + i;
|
||||
bbox.min.x = std::min<coordf_t>(bbox.min.x, verts[0]);
|
||||
bbox.min.y = std::min<coordf_t>(bbox.min.y, verts[1]);
|
||||
bbox.min.z = std::min<coordf_t>(bbox.min.z, verts[2]);
|
||||
bbox.max.x = std::max<coordf_t>(bbox.max.x, verts[0]);
|
||||
bbox.max.y = std::max<coordf_t>(bbox.max.y, verts[1]);
|
||||
bbox.max.z = std::max<coordf_t>(bbox.max.z, verts[2]);
|
||||
bbox.min(0) = std::min<coordf_t>(bbox.min(0), verts[0]);
|
||||
bbox.min(1) = std::min<coordf_t>(bbox.min(1), verts[1]);
|
||||
bbox.min(2) = std::min<coordf_t>(bbox.min(2), verts[2]);
|
||||
bbox.max(0) = std::max<coordf_t>(bbox.max(0), verts[0]);
|
||||
bbox.max(1) = std::max<coordf_t>(bbox.max(1), verts[1]);
|
||||
bbox.max(2) = std::max<coordf_t>(bbox.max(2), verts[2]);
|
||||
}
|
||||
}
|
||||
return bbox;
|
||||
|
|
@ -261,7 +261,7 @@ private:
|
|||
// Scale factor of the volume to be rendered.
|
||||
float m_scale_factor;
|
||||
// World matrix of the volume to be rendered.
|
||||
std::vector<float> m_world_mat;
|
||||
mutable Transform3f m_world_mat;
|
||||
// Bounding box of this volume, in unscaled coordinates.
|
||||
mutable BoundingBoxf3 m_transformed_bounding_box;
|
||||
// Whether or not is needed to recalculate the world matrix.
|
||||
|
|
@ -328,7 +328,7 @@ public:
|
|||
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
||||
int instance_idx() const { return this->composite_id % 1000; }
|
||||
|
||||
const std::vector<float>& world_matrix() const;
|
||||
const Transform3f& world_matrix() const;
|
||||
BoundingBoxf3 transformed_bounding_box() const;
|
||||
|
||||
bool empty() const { return this->indexed_vertex_array.empty(); }
|
||||
|
|
|
|||
|
|
@ -149,14 +149,14 @@ void BedShapePanel::set_shape(ConfigOptionPoints* points)
|
|||
// okay, it's a rectangle
|
||||
// find origin
|
||||
coordf_t x_min, x_max, y_min, y_max;
|
||||
x_max = x_min = points->values[0].x;
|
||||
y_max = y_min = points->values[0].y;
|
||||
x_max = x_min = points->values[0](0);
|
||||
y_max = y_min = points->values[0](1);
|
||||
for (auto pt : points->values)
|
||||
{
|
||||
x_min = std::min(x_min, pt.x);
|
||||
x_max = std::max(x_max, pt.x);
|
||||
y_min = std::min(y_min, pt.y);
|
||||
y_max = std::max(y_max, pt.y);
|
||||
x_min = std::min(x_min, pt(0));
|
||||
x_max = std::max(x_max, pt(0));
|
||||
y_min = std::min(y_min, pt(1));
|
||||
y_max = std::max(y_max, pt(1));
|
||||
}
|
||||
|
||||
auto origin = new ConfigOptionPoints{ Pointf(-x_min, -y_min) };
|
||||
|
|
@ -178,7 +178,7 @@ void BedShapePanel::set_shape(ConfigOptionPoints* points)
|
|||
double avg_dist = 0;
|
||||
for (auto pt: polygon.points)
|
||||
{
|
||||
double distance = center.distance_to(pt);
|
||||
double distance = (pt - center).cast<double>().norm();
|
||||
vertex_distances.push_back(distance);
|
||||
avg_dist += distance;
|
||||
}
|
||||
|
|
@ -241,8 +241,8 @@ void BedShapePanel::update_shape()
|
|||
catch (const std::exception &e){
|
||||
return;}
|
||||
|
||||
auto x = rect_size.x;
|
||||
auto y = rect_size.y;
|
||||
auto x = rect_size(0);
|
||||
auto y = rect_size(1);
|
||||
// empty strings or '-' or other things
|
||||
if (x == 0 || y == 0) return;
|
||||
double x0 = 0.0;
|
||||
|
|
@ -250,8 +250,8 @@ void BedShapePanel::update_shape()
|
|||
double x1 = x;
|
||||
double y1 = y;
|
||||
|
||||
auto dx = rect_origin.x;
|
||||
auto dy = rect_origin.y;
|
||||
auto dx = rect_origin(0);
|
||||
auto dy = rect_origin(1);
|
||||
|
||||
x0 -= dx;
|
||||
x1 -= dx;
|
||||
|
|
|
|||
|
|
@ -630,9 +630,9 @@ void PointCtrl::BUILD()
|
|||
wxSize field_size(40, -1);
|
||||
|
||||
auto default_pt = static_cast<ConfigOptionPoints*>(m_opt.default_value)->values.at(0);
|
||||
double val = default_pt.x;
|
||||
double val = default_pt(0);
|
||||
wxString X = val - int(val) == 0 ? wxString::Format(_T("%i"), int(val)) : wxNumberFormatter::ToString(val, 2, wxNumberFormatter::Style_None);
|
||||
val = default_pt.y;
|
||||
val = default_pt(1);
|
||||
wxString Y = val - int(val) == 0 ? wxString::Format(_T("%i"), int(val)) : wxNumberFormatter::ToString(val, 2, wxNumberFormatter::Style_None);
|
||||
|
||||
x_textctrl = new wxTextCtrl(m_parent, wxID_ANY, X, wxDefaultPosition, field_size);
|
||||
|
|
@ -657,9 +657,9 @@ void PointCtrl::set_value(const Pointf& value, bool change_event)
|
|||
{
|
||||
m_disable_change_event = !change_event;
|
||||
|
||||
double val = value.x;
|
||||
double val = value(0);
|
||||
x_textctrl->SetValue(val - int(val) == 0 ? wxString::Format(_T("%i"), int(val)) : wxNumberFormatter::ToString(val, 2, wxNumberFormatter::Style_None));
|
||||
val = value.y;
|
||||
val = value(1);
|
||||
y_textctrl->SetValue(val - int(val) == 0 ? wxString::Format(_T("%i"), int(val)) : wxNumberFormatter::ToString(val, 2, wxNumberFormatter::Style_None));
|
||||
|
||||
m_disable_change_event = false;
|
||||
|
|
@ -684,9 +684,9 @@ boost::any& PointCtrl::get_value()
|
|||
Pointf ret_point;
|
||||
double val;
|
||||
x_textctrl->GetValue().ToDouble(&val);
|
||||
ret_point.x = val;
|
||||
ret_point(0) = val;
|
||||
y_textctrl->GetValue().ToDouble(&val);
|
||||
ret_point.y = val;
|
||||
ret_point(1) = val;
|
||||
return m_value = ret_point;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -71,8 +71,8 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
|
|||
if (generate_tex_coords)
|
||||
m_tex_coords = std::vector<float>(t_size, 0.0f);
|
||||
|
||||
float min_x = (float)unscale(triangles[0].points[0].x);
|
||||
float min_y = (float)unscale(triangles[0].points[0].y);
|
||||
float min_x = (float)unscale(triangles[0].points[0](0));
|
||||
float min_y = (float)unscale(triangles[0].points[0](1));
|
||||
float max_x = min_x;
|
||||
float max_y = min_y;
|
||||
|
||||
|
|
@ -83,8 +83,8 @@ bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool
|
|||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const Point& p = t.points[v];
|
||||
float x = (float)unscale(p.x);
|
||||
float y = (float)unscale(p.y);
|
||||
float x = (float)unscale(p(0));
|
||||
float y = (float)unscale(p(1));
|
||||
|
||||
m_vertices[v_coord++] = x;
|
||||
m_vertices[v_coord++] = y;
|
||||
|
|
@ -137,11 +137,11 @@ bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
|
|||
unsigned int coord = 0;
|
||||
for (const Line& l : lines)
|
||||
{
|
||||
m_vertices[coord++] = (float)unscale(l.a.x);
|
||||
m_vertices[coord++] = (float)unscale(l.a.y);
|
||||
m_vertices[coord++] = (float)unscale(l.a(0));
|
||||
m_vertices[coord++] = (float)unscale(l.a(1));
|
||||
m_vertices[coord++] = z;
|
||||
m_vertices[coord++] = (float)unscale(l.b.x);
|
||||
m_vertices[coord++] = (float)unscale(l.b.y);
|
||||
m_vertices[coord++] = (float)unscale(l.b(0));
|
||||
m_vertices[coord++] = (float)unscale(l.b(1));
|
||||
m_vertices[coord++] = z;
|
||||
}
|
||||
|
||||
|
|
@ -319,7 +319,7 @@ bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
|
|||
ExPolygon poly;
|
||||
for (const Pointf& p : m_shape)
|
||||
{
|
||||
poly.contour.append(Point(scale_(p.x), scale_(p.y)));
|
||||
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
|
||||
}
|
||||
|
||||
_calc_triangles(poly);
|
||||
|
|
@ -375,7 +375,7 @@ void GLCanvas3D::Bed::_calc_bounding_box()
|
|||
m_bounding_box = BoundingBoxf3();
|
||||
for (const Pointf& p : m_shape)
|
||||
{
|
||||
m_bounding_box.merge(Pointf3(p.x, p.y, 0.0));
|
||||
m_bounding_box.merge(Pointf3(p(0), p(1), 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -391,18 +391,18 @@ void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
|
|||
void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
||||
{
|
||||
Polylines axes_lines;
|
||||
for (coord_t x = bed_bbox.min.x; x <= bed_bbox.max.x; x += scale_(10.0))
|
||||
for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(x, bed_bbox.min.y));
|
||||
line.append(Point(x, bed_bbox.max.y));
|
||||
line.append(Point(x, bed_bbox.min(1)));
|
||||
line.append(Point(x, bed_bbox.max(1)));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
for (coord_t y = bed_bbox.min.y; y <= bed_bbox.max.y; y += scale_(10.0))
|
||||
for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(bed_bbox.min.x, y));
|
||||
line.append(Point(bed_bbox.max.x, y));
|
||||
line.append(Point(bed_bbox.min(0), y));
|
||||
line.append(Point(bed_bbox.max(0), y));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
|
||||
|
|
@ -606,12 +606,12 @@ void GLCanvas3D::Axes::render(bool depth_test) const
|
|||
::glBegin(GL_LINES);
|
||||
// draw line for x axis
|
||||
::glColor3f(1.0f, 0.0f, 0.0f);
|
||||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z);
|
||||
::glVertex3f((GLfloat)origin.x + length, (GLfloat)origin.y, (GLfloat)origin.z);
|
||||
::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1), (GLfloat)origin(2));
|
||||
::glVertex3f((GLfloat)origin(0) + length, (GLfloat)origin(1), (GLfloat)origin(2));
|
||||
// draw line for y axis
|
||||
::glColor3f(0.0f, 1.0f, 0.0f);
|
||||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z);
|
||||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y + length, (GLfloat)origin.z);
|
||||
::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1), (GLfloat)origin(2));
|
||||
::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1) + length, (GLfloat)origin(2));
|
||||
::glEnd();
|
||||
// draw line for Z axis
|
||||
// (re-enable depth test so that axis is correctly shown when objects are behind it)
|
||||
|
|
@ -620,8 +620,8 @@ void GLCanvas3D::Axes::render(bool depth_test) const
|
|||
|
||||
::glBegin(GL_LINES);
|
||||
::glColor3f(0.0f, 0.0f, 1.0f);
|
||||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z);
|
||||
::glVertex3f((GLfloat)origin.x, (GLfloat)origin.y, (GLfloat)origin.z + length);
|
||||
::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1), (GLfloat)origin(2));
|
||||
::glVertex3f((GLfloat)origin(0), (GLfloat)origin(1), (GLfloat)origin(2) + length);
|
||||
::glEnd();
|
||||
}
|
||||
|
||||
|
|
@ -655,10 +655,10 @@ void GLCanvas3D::CuttingPlane::_render_plane(const BoundingBoxf3& bb) const
|
|||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
float margin = 20.0f;
|
||||
float min_x = bb.min.x - margin;
|
||||
float max_x = bb.max.x + margin;
|
||||
float min_y = bb.min.y - margin;
|
||||
float max_y = bb.max.y + margin;
|
||||
float min_x = bb.min(0) - margin;
|
||||
float max_x = bb.max(0) + margin;
|
||||
float min_y = bb.min(1) - margin;
|
||||
float max_y = bb.max(1) + margin;
|
||||
|
||||
::glBegin(GL_QUADS);
|
||||
::glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
|
||||
|
|
@ -869,8 +869,8 @@ float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
|
|||
{
|
||||
const Point& mouse_pos = canvas.get_local_mouse_position();
|
||||
const Rect& rect = get_bar_rect_screen(canvas);
|
||||
float x = (float)mouse_pos.x;
|
||||
float y = (float)mouse_pos.y;
|
||||
float x = (float)mouse_pos(0);
|
||||
float y = (float)mouse_pos(1);
|
||||
float t = rect.get_top();
|
||||
float b = rect.get_bottom();
|
||||
|
||||
|
|
@ -979,7 +979,7 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co
|
|||
|
||||
void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const GLVolume& volume, const PrintObject& print_object, const Rect& bar_rect) const
|
||||
{
|
||||
float max_z = print_object.model_object()->bounding_box().max.z;
|
||||
float max_z = print_object.model_object()->bounding_box().max(2);
|
||||
|
||||
m_shader.start_using();
|
||||
|
||||
|
|
@ -1040,7 +1040,7 @@ void GLCanvas3D::LayersEditing::_render_profile(const PrintObject& print_object,
|
|||
// Make the vertical bar a bit wider so the layer height curve does not touch the edge of the bar region.
|
||||
layer_height_max *= 1.12;
|
||||
|
||||
coordf_t max_z = unscale(print_object.size.z);
|
||||
coordf_t max_z = unscale(print_object.size(2));
|
||||
double layer_height = dynamic_cast<const ConfigOptionFloat*>(print_object.config.option("layer_height"))->value;
|
||||
float l = bar_rect.get_left();
|
||||
float w = bar_rect.get_right() - l;
|
||||
|
|
@ -1186,7 +1186,7 @@ void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Poin
|
|||
// we currently use circular icons for gizmo, so we check the radius
|
||||
if (it->second->get_state() != GLGizmoBase::On)
|
||||
{
|
||||
bool inside = length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size;
|
||||
bool inside = (mouse_pos - Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size;
|
||||
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
|
||||
}
|
||||
top_y += (tex_size + OverlayGapY);
|
||||
|
|
@ -1210,7 +1210,7 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
|
|||
float half_tex_size = 0.5f * tex_size;
|
||||
|
||||
// we currently use circular icons for gizmo, so we check the radius
|
||||
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
|
||||
if ((mouse_pos - Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size)
|
||||
{
|
||||
if ((it->second->get_state() == GLGizmoBase::On))
|
||||
{
|
||||
|
|
@ -1276,7 +1276,7 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
|
|||
float half_tex_size = 0.5f * tex_size;
|
||||
|
||||
// we currently use circular icons for gizmo, so we check the radius
|
||||
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
|
||||
if ((mouse_pos - Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size)
|
||||
return true;
|
||||
|
||||
top_y += (tex_size + OverlayGapY);
|
||||
|
|
@ -1970,19 +1970,19 @@ void GLCanvas3D::set_auto_bed_shape()
|
|||
// draw a default square bed around object center
|
||||
const BoundingBoxf3& bbox = volumes_bounding_box();
|
||||
coordf_t max_size = bbox.max_size();
|
||||
const Pointf3& center = bbox.center();
|
||||
const Pointf3 center = bbox.center();
|
||||
|
||||
Pointfs bed_shape;
|
||||
bed_shape.reserve(4);
|
||||
bed_shape.emplace_back(center.x - max_size, center.y - max_size);
|
||||
bed_shape.emplace_back(center.x + max_size, center.y - max_size);
|
||||
bed_shape.emplace_back(center.x + max_size, center.y + max_size);
|
||||
bed_shape.emplace_back(center.x - max_size, center.y + max_size);
|
||||
bed_shape.emplace_back(center(0) - max_size, center(1) - max_size);
|
||||
bed_shape.emplace_back(center(0) + max_size, center(1) - max_size);
|
||||
bed_shape.emplace_back(center(0) + max_size, center(1) + max_size);
|
||||
bed_shape.emplace_back(center(0) - max_size, center(1) + max_size);
|
||||
|
||||
set_bed_shape(bed_shape);
|
||||
|
||||
// Set the origin for painting of the coordinate system axes.
|
||||
m_axes.origin = Pointf3(center.x, center.y, (coordf_t)GROUND_Z);
|
||||
m_axes.origin = Pointf3(center(0), center(1), (coordf_t)GROUND_Z);
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_axes_length(float length)
|
||||
|
|
@ -2311,7 +2311,7 @@ void GLCanvas3D::reload_scene(bool force)
|
|||
if ((extruders_count > 1) && semm && wt && !co)
|
||||
{
|
||||
// Height of a print (Show at least a slab)
|
||||
coordf_t height = std::max(m_model->bounding_box().max.z, 10.0);
|
||||
coordf_t height = std::max(m_model->bounding_box().max(2), 10.0);
|
||||
|
||||
float x = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_x"))->value;
|
||||
float y = dynamic_cast<const ConfigOptionFloat*>(m_config->option("wipe_tower_y"))->value;
|
||||
|
|
@ -2729,14 +2729,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
// on a volume or not.
|
||||
int volume_idx = m_hover_volume_id;
|
||||
m_layers_editing.state = LayersEditing::Unknown;
|
||||
if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos.x, pos.y))
|
||||
if ((layer_editing_object_idx != -1) && m_layers_editing.bar_rect_contains(*this, pos(0), pos(1)))
|
||||
{
|
||||
// A volume is selected and the mouse is inside the layer thickness bar.
|
||||
// Start editing the layer height.
|
||||
m_layers_editing.state = LayersEditing::Editing;
|
||||
_perform_layer_editing_action(&evt);
|
||||
}
|
||||
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos.x, pos.y))
|
||||
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
|
||||
{
|
||||
if (evt.LeftDown())
|
||||
{
|
||||
|
|
@ -2799,7 +2799,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
{
|
||||
// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
|
||||
// an converts the screen space coordinate to unscaled object space.
|
||||
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
|
||||
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
|
||||
|
||||
// Only accept the initial position, if it is inside the volume bounding box.
|
||||
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
|
||||
|
|
@ -2812,14 +2812,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_mouse.drag.start_position_3D = pos3d;
|
||||
// Remember the shift to to the object center.The object center will later be used
|
||||
// to limit the object placement close to the bed.
|
||||
m_mouse.drag.volume_center_offset = pos3d.vector_to(volume_bbox.center());
|
||||
m_mouse.drag.volume_center_offset = volume_bbox.center() - pos3d;
|
||||
}
|
||||
}
|
||||
else if (evt.RightDown())
|
||||
{
|
||||
// if right clicking on volume, propagate event through callback
|
||||
if (m_volumes.volumes[volume_idx]->hover)
|
||||
m_on_right_click_callback.call(pos.x, pos.y);
|
||||
m_on_right_click_callback.call(pos(0), pos(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2831,21 +2831,21 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
// Get new position at the same Z of the initial click point.
|
||||
float z0 = 0.0f;
|
||||
float z1 = 1.0f;
|
||||
Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D.z);
|
||||
Pointf3 cur_pos = Linef3(_mouse_to_3d(pos, &z0), _mouse_to_3d(pos, &z1)).intersect_plane(m_mouse.drag.start_position_3D(2));
|
||||
|
||||
// Clip the new position, so the object center remains close to the bed.
|
||||
cur_pos.translate(m_mouse.drag.volume_center_offset);
|
||||
Point cur_pos2(scale_(cur_pos.x), scale_(cur_pos.y));
|
||||
cur_pos += m_mouse.drag.volume_center_offset;
|
||||
Point cur_pos2(scale_(cur_pos(0)), scale_(cur_pos(1)));
|
||||
if (!m_bed.contains(cur_pos2))
|
||||
{
|
||||
Point ip = m_bed.point_projection(cur_pos2);
|
||||
cur_pos.x = unscale(ip.x);
|
||||
cur_pos.y = unscale(ip.y);
|
||||
cur_pos(0) = unscale(ip(0));
|
||||
cur_pos(1) = unscale(ip(1));
|
||||
}
|
||||
cur_pos.translate(m_mouse.drag.volume_center_offset.negative());
|
||||
cur_pos -= m_mouse.drag.volume_center_offset;
|
||||
|
||||
// Calculate the translation vector.
|
||||
Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos);
|
||||
Vectorf3 vector = cur_pos - m_mouse.drag.start_position_3D;
|
||||
// Get the volume being dragged.
|
||||
GLVolume* volume = m_volumes.volumes[m_mouse.drag.move_volume_idx];
|
||||
// Get all volumes belonging to the same group, if any.
|
||||
|
|
@ -2867,11 +2867,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
|
||||
// Apply new temporary volume origin and ignore Z.
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
Pointf3 origin = v->get_origin();
|
||||
origin.translate(vector.x, vector.y, 0.0);
|
||||
v->set_origin(origin);
|
||||
}
|
||||
v->set_origin(v->get_origin() + Vectorf3(vector(0), vector(1), 0.0));
|
||||
|
||||
m_mouse.drag.start_position_3D = cur_pos;
|
||||
m_gizmos.refresh();
|
||||
|
|
@ -2883,7 +2879,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_mouse.dragging = true;
|
||||
|
||||
const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
|
||||
m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
|
||||
m_gizmos.update(Pointf(cur_pos(0), cur_pos(1)));
|
||||
|
||||
std::vector<GLVolume*> volumes;
|
||||
if (m_mouse.drag.gizmo_volume_idx != -1)
|
||||
|
|
@ -2936,7 +2932,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
bb.merge(volume->transformed_bounding_box());
|
||||
}
|
||||
const Pointf3& size = bb.size();
|
||||
m_on_update_geometry_info_callback.call(size.x, size.y, size.z, m_gizmos.get_scale());
|
||||
m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale());
|
||||
}
|
||||
|
||||
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
|
||||
|
|
@ -2959,14 +2955,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
if (m_mouse.is_start_position_3D_defined())
|
||||
{
|
||||
const Pointf3& orig = m_mouse.drag.start_position_3D;
|
||||
m_camera.phi += (((float)pos.x - (float)orig.x) * TRACKBALLSIZE);
|
||||
m_camera.set_theta(m_camera.get_theta() - ((float)pos.y - (float)orig.y) * TRACKBALLSIZE);
|
||||
m_camera.phi += (((float)pos(0) - (float)orig(0)) * TRACKBALLSIZE);
|
||||
m_camera.set_theta(m_camera.get_theta() - ((float)pos(1) - (float)orig(1)) * TRACKBALLSIZE);
|
||||
|
||||
m_on_viewport_changed_callback.call();
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
m_mouse.drag.start_position_3D = Pointf3((coordf_t)pos.x, (coordf_t)pos.y, 0.0);
|
||||
m_mouse.drag.start_position_3D = Pointf3((coordf_t)pos(0), (coordf_t)pos(1), 0.0);
|
||||
}
|
||||
else if (evt.MiddleIsDown() || evt.RightIsDown())
|
||||
{
|
||||
|
|
@ -2977,9 +2973,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
float z = 0.0f;
|
||||
const Pointf3& cur_pos = _mouse_to_3d(pos, &z);
|
||||
Pointf3 orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
Pointf3 camera_target = m_camera.target;
|
||||
camera_target.translate(orig.vector_to(cur_pos).negative());
|
||||
m_camera.target = camera_target;
|
||||
m_camera.target += orig - cur_pos;
|
||||
|
||||
m_on_viewport_changed_callback.call();
|
||||
|
||||
|
|
@ -3057,7 +3051,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
else if (evt.Moving())
|
||||
{
|
||||
m_mouse.position = Pointf((coordf_t)pos.x, (coordf_t)pos.y);
|
||||
m_mouse.position = Pointf((coordf_t)pos(0), (coordf_t)pos(1));
|
||||
// Only refresh if picking is enabled, in that case the objects may get highlighted if the mouse cursor hovers over.
|
||||
if (m_picking_enabled)
|
||||
m_dirty = true;
|
||||
|
|
@ -3295,13 +3289,13 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
|
|||
std::vector<Pointf3> vertices;
|
||||
vertices.reserve(8);
|
||||
vertices.push_back(bb_min);
|
||||
vertices.emplace_back(bb_max.x, bb_min.y, bb_min.z);
|
||||
vertices.emplace_back(bb_max.x, bb_max.y, bb_min.z);
|
||||
vertices.emplace_back(bb_min.x, bb_max.y, bb_min.z);
|
||||
vertices.emplace_back(bb_min.x, bb_min.y, bb_max.z);
|
||||
vertices.emplace_back(bb_max.x, bb_min.y, bb_max.z);
|
||||
vertices.emplace_back(bb_max(0), bb_min(1), bb_min(2));
|
||||
vertices.emplace_back(bb_max(0), bb_max(1), bb_min(2));
|
||||
vertices.emplace_back(bb_min(0), bb_max(1), bb_min(2));
|
||||
vertices.emplace_back(bb_min(0), bb_min(1), bb_max(2));
|
||||
vertices.emplace_back(bb_max(0), bb_min(1), bb_max(2));
|
||||
vertices.push_back(bb_max);
|
||||
vertices.emplace_back(bb_min.x, bb_max.y, bb_max.z);
|
||||
vertices.emplace_back(bb_min(0), bb_max(1), bb_max(2));
|
||||
|
||||
coordf_t max_x = 0.0;
|
||||
coordf_t max_y = 0.0;
|
||||
|
|
@ -3312,12 +3306,12 @@ float GLCanvas3D::_get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) co
|
|||
for (const Pointf3 v : vertices)
|
||||
{
|
||||
// project vertex on the plane perpendicular to camera forward axis
|
||||
Pointf3 pos(v.x - bb_center.x, v.y - bb_center.y, v.z - bb_center.z);
|
||||
Pointf3 proj_on_plane = pos - dot(pos, forward) * forward;
|
||||
Pointf3 pos(v(0) - bb_center(0), v(1) - bb_center(1), v(2) - bb_center(2));
|
||||
Pointf3 proj_on_plane = pos - pos.dot(forward) * forward;
|
||||
|
||||
// calculates vertex coordinate along camera xy axes
|
||||
coordf_t x_on_plane = dot(proj_on_plane, right);
|
||||
coordf_t y_on_plane = dot(proj_on_plane, up);
|
||||
coordf_t x_on_plane = proj_on_plane.dot(right);
|
||||
coordf_t y_on_plane = proj_on_plane.dot(up);
|
||||
|
||||
max_x = std::max(max_x, margin_factor * std::abs(x_on_plane));
|
||||
max_y = std::max(max_y, margin_factor * std::abs(y_on_plane));
|
||||
|
|
@ -3395,8 +3389,8 @@ void GLCanvas3D::_camera_tranform() const
|
|||
::glRotatef(-m_camera.get_theta(), 1.0f, 0.0f, 0.0f); // pitch
|
||||
::glRotatef(m_camera.phi, 0.0f, 0.0f, 1.0f); // yaw
|
||||
|
||||
Pointf3 neg_target = m_camera.target.negative();
|
||||
::glTranslatef((GLfloat)neg_target.x, (GLfloat)neg_target.y, (GLfloat)neg_target.z);
|
||||
Pointf3 neg_target = - m_camera.target;
|
||||
::glTranslatef((GLfloat)neg_target(0), (GLfloat)neg_target(1), (GLfloat)neg_target(2));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_picking_pass() const
|
||||
|
|
@ -3431,10 +3425,10 @@ void GLCanvas3D::_picking_pass() const
|
|||
|
||||
GLubyte color[4] = { 0, 0, 0, 0 };
|
||||
const Size& cnv_size = get_canvas_size();
|
||||
bool inside = (0 <= pos.x) && (pos.x < cnv_size.get_width()) && (0 <= pos.y) && (pos.y < cnv_size.get_height());
|
||||
bool inside = (0 <= pos(0)) && (pos(0) < cnv_size.get_width()) && (0 <= pos(1)) && (pos(1) < cnv_size.get_height());
|
||||
if (inside)
|
||||
{
|
||||
::glReadPixels(pos.x, cnv_size.get_height() - pos.y - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
|
||||
::glReadPixels(pos(0), cnv_size.get_height() - pos(1) - 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, (void*)color);
|
||||
volume_id = color[0] + color[1] * 256 + color[2] * 256 * 256;
|
||||
}
|
||||
|
||||
|
|
@ -3529,7 +3523,7 @@ void GLCanvas3D::_render_objects() const
|
|||
if (m_config != nullptr)
|
||||
{
|
||||
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
||||
m_volumes.set_print_box((float)bed_bb.min.x, (float)bed_bb.min.y, 0.0f, (float)bed_bb.max.x, (float)bed_bb.max.y, (float)m_config->opt_float("max_print_height"));
|
||||
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
||||
m_volumes.check_outside_state(m_config, nullptr);
|
||||
}
|
||||
// do not cull backfaces to show broken geometry, if any
|
||||
|
|
@ -3736,7 +3730,7 @@ void GLCanvas3D::_perform_layer_editing_action(wxMouseEvent* evt)
|
|||
{
|
||||
const Rect& rect = LayersEditing::get_bar_rect_screen(*this);
|
||||
float b = rect.get_bottom();
|
||||
m_layers_editing.last_z = unscale(selected_obj->size.z) * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
|
||||
m_layers_editing.last_z = unscale(selected_obj->size(2)) * (b - evt->GetY() - 1.0f) / (b - rect.get_top());
|
||||
m_layers_editing.last_action = evt->ShiftDown() ? (evt->RightIsDown() ? 3 : 2) : (evt->RightIsDown() ? 0 : 1);
|
||||
}
|
||||
|
||||
|
|
@ -3780,15 +3774,15 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
|
|||
GLdouble projection_matrix[16];
|
||||
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
|
||||
|
||||
GLint y = viewport[3] - (GLint)mouse_pos.y;
|
||||
GLint y = viewport[3] - (GLint)mouse_pos(1);
|
||||
GLfloat mouse_z;
|
||||
if (z == nullptr)
|
||||
::glReadPixels((GLint)mouse_pos.x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
|
||||
::glReadPixels((GLint)mouse_pos(0), y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, (void*)&mouse_z);
|
||||
else
|
||||
mouse_z = *z;
|
||||
|
||||
GLdouble out_x, out_y, out_z;
|
||||
::gluUnProject((GLdouble)mouse_pos.x, (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
|
||||
::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
|
||||
return Pointf3((coordf_t)out_x, (coordf_t)out_y, (coordf_t)out_z);
|
||||
}
|
||||
|
||||
|
|
@ -4507,7 +4501,7 @@ bool GLCanvas3D::_travel_paths_by_type(const GCodePreviewData& preview_data)
|
|||
TypesList::iterator type = std::find(types.begin(), types.end(), Type(polyline.type));
|
||||
if (type != types.end())
|
||||
{
|
||||
type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z));
|
||||
type->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min(2)));
|
||||
type->volume->offsets.push_back(type->volume->indexed_vertex_array.quad_indices.size());
|
||||
type->volume->offsets.push_back(type->volume->indexed_vertex_array.triangle_indices.size());
|
||||
|
||||
|
|
@ -4573,7 +4567,7 @@ bool GLCanvas3D::_travel_paths_by_feedrate(const GCodePreviewData& preview_data)
|
|||
FeedratesList::iterator feedrate = std::find(feedrates.begin(), feedrates.end(), Feedrate(polyline.feedrate));
|
||||
if (feedrate != feedrates.end())
|
||||
{
|
||||
feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z));
|
||||
feedrate->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min(2)));
|
||||
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.quad_indices.size());
|
||||
feedrate->volume->offsets.push_back(feedrate->volume->indexed_vertex_array.triangle_indices.size());
|
||||
|
||||
|
|
@ -4639,7 +4633,7 @@ bool GLCanvas3D::_travel_paths_by_tool(const GCodePreviewData& preview_data, con
|
|||
ToolsList::iterator tool = std::find(tools.begin(), tools.end(), Tool(polyline.extruder_id));
|
||||
if (tool != tools.end())
|
||||
{
|
||||
tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min.z));
|
||||
tool->volume->print_zs.push_back(unscale(polyline.polyline.bounding_box().min(2)));
|
||||
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.quad_indices.size());
|
||||
tool->volume->offsets.push_back(tool->volume->indexed_vertex_array.triangle_indices.size());
|
||||
|
||||
|
|
@ -4664,11 +4658,11 @@ void GLCanvas3D::_load_gcode_retractions(const GCodePreviewData& preview_data)
|
|||
m_volumes.volumes.emplace_back(volume);
|
||||
|
||||
GCodePreviewData::Retraction::PositionsList copy(preview_data.retraction.positions);
|
||||
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; });
|
||||
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
|
||||
|
||||
for (const GCodePreviewData::Retraction::Position& position : copy)
|
||||
{
|
||||
volume->print_zs.push_back(unscale(position.position.z));
|
||||
volume->print_zs.push_back(unscale(position.position(2)));
|
||||
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
|
||||
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
|
||||
|
||||
|
|
@ -4695,11 +4689,11 @@ void GLCanvas3D::_load_gcode_unretractions(const GCodePreviewData& preview_data)
|
|||
m_volumes.volumes.emplace_back(volume);
|
||||
|
||||
GCodePreviewData::Retraction::PositionsList copy(preview_data.unretraction.positions);
|
||||
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position.z < p2.position.z; });
|
||||
std::sort(copy.begin(), copy.end(), [](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2){ return p1.position(2) < p2.position(2); });
|
||||
|
||||
for (const GCodePreviewData::Retraction::Position& position : copy)
|
||||
{
|
||||
volume->print_zs.push_back(unscale(position.position.z));
|
||||
volume->print_zs.push_back(unscale(position.position(2)));
|
||||
volume->offsets.push_back(volume->indexed_vertex_array.quad_indices.size());
|
||||
volume->offsets.push_back(volume->indexed_vertex_array.triangle_indices.size());
|
||||
|
||||
|
|
@ -4739,7 +4733,7 @@ void GLCanvas3D::_load_shells()
|
|||
}
|
||||
|
||||
// adds wipe tower's volume
|
||||
coordf_t max_z = m_print->objects[0]->model_object()->get_model()->bounding_box().max.z;
|
||||
coordf_t max_z = m_print->objects[0]->model_object()->get_model()->bounding_box().max(2);
|
||||
const PrintConfig& config = m_print->config;
|
||||
unsigned int extruders_count = config.nozzle_diameter.size();
|
||||
if ((extruders_count > 1) && config.single_extruder_multi_material && config.wipe_tower && !config.complete_objects) {
|
||||
|
|
@ -4822,9 +4816,9 @@ void GLCanvas3D::_update_toolpath_volumes_outside_state()
|
|||
if (opt != nullptr)
|
||||
{
|
||||
BoundingBox bed_box_2D = get_extents(Polygon::new_scale(opt->values));
|
||||
print_volume = BoundingBoxf3(Pointf3(unscale(bed_box_2D.min.x) - tolerance_x, unscale(bed_box_2D.min.y) - tolerance_y, 0.0), Pointf3(unscale(bed_box_2D.max.x) + tolerance_x, unscale(bed_box_2D.max.y) + tolerance_y, m_config->opt_float("max_print_height")));
|
||||
print_volume = BoundingBoxf3(Pointf3(unscale(bed_box_2D.min(0)) - tolerance_x, unscale(bed_box_2D.min(1)) - tolerance_y, 0.0), Pointf3(unscale(bed_box_2D.max(0)) + tolerance_x, unscale(bed_box_2D.max(1)) + tolerance_y, m_config->opt_float("max_print_height")));
|
||||
// Allow the objects to protrude below the print bed
|
||||
print_volume.min.z = -1e10;
|
||||
print_volume.min(2) = -1e10;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4875,7 +4869,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
|||
// Move a regular object.
|
||||
ModelObject* model_object = m_model->objects[obj_idx];
|
||||
const Pointf3& origin = volume->get_origin();
|
||||
model_object->instances[instance_idx]->offset = Pointf(origin.x, origin.y);
|
||||
model_object->instances[instance_idx]->offset = Pointf(origin(0), origin(1));
|
||||
model_object->invalidate_bounding_box();
|
||||
object_moved = true;
|
||||
}
|
||||
|
|
@ -4888,7 +4882,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
|||
m_on_instance_moved_callback.call();
|
||||
|
||||
if (wipe_tower_origin != Pointf3(0.0, 0.0, 0.0))
|
||||
m_on_wipe_tower_moved_callback.call(wipe_tower_origin.x, wipe_tower_origin.y);
|
||||
m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1));
|
||||
}
|
||||
|
||||
void GLCanvas3D::_on_select(int volume_idx)
|
||||
|
|
|
|||
|
|
@ -35,7 +35,7 @@ void GLGizmoBase::Grabber::render(bool hover) const
|
|||
|
||||
float angle_z_in_deg = angle_z * 180.0f / (float)PI;
|
||||
::glPushMatrix();
|
||||
::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f);
|
||||
::glTranslatef((GLfloat)center(0), (GLfloat)center(1), 0.0f);
|
||||
::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
|
||||
|
||||
::glDisable(GL_CULL_FACE);
|
||||
|
|
@ -235,13 +235,13 @@ void GLGizmoRotate::on_set_state()
|
|||
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
|
||||
{
|
||||
Vectorf orig_dir(1.0, 0.0);
|
||||
Vectorf new_dir = normalize(mouse_pos - m_center);
|
||||
coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir)));
|
||||
if (cross(orig_dir, new_dir) < 0.0)
|
||||
Vectorf new_dir = (mouse_pos - m_center).normalized();
|
||||
coordf_t theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir)));
|
||||
if (cross2(orig_dir, new_dir) < 0.0)
|
||||
theta = 2.0 * (coordf_t)PI - theta;
|
||||
|
||||
// snap
|
||||
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
|
||||
if ((mouse_pos - m_center).norm() < 2.0 * (double)m_radius / 3.0)
|
||||
{
|
||||
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
|
||||
theta = step * (coordf_t)std::round(theta / step);
|
||||
|
|
@ -262,11 +262,11 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
|||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
const Pointf3& size = box.size();
|
||||
m_center = box.center();
|
||||
const Pointf size = box.size().xy();
|
||||
m_center = box.center().xy();
|
||||
if (!m_keep_radius)
|
||||
{
|
||||
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
|
||||
m_radius = Offset + ::sqrt(sqr(0.5f * size(0)) + sqr(0.5f * size(1)));
|
||||
m_keep_radius = true;
|
||||
}
|
||||
|
||||
|
|
@ -299,8 +299,8 @@ void GLGizmoRotate::_render_circle() const
|
|||
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
|
||||
{
|
||||
float angle = (float)i * ScaleStepRad;
|
||||
float x = m_center.x + ::cos(angle) * m_radius;
|
||||
float y = m_center.y + ::sin(angle) * m_radius;
|
||||
float x = m_center(0) + ::cos(angle) * m_radius;
|
||||
float y = m_center(1) + ::sin(angle) * m_radius;
|
||||
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
|
||||
}
|
||||
::glEnd();
|
||||
|
|
@ -317,10 +317,10 @@ void GLGizmoRotate::_render_scale() const
|
|||
float angle = (float)i * ScaleStepRad;
|
||||
float cosa = ::cos(angle);
|
||||
float sina = ::sin(angle);
|
||||
float in_x = m_center.x + cosa * m_radius;
|
||||
float in_y = m_center.y + sina * m_radius;
|
||||
float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short;
|
||||
float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short;
|
||||
float in_x = m_center(0) + cosa * m_radius;
|
||||
float in_y = m_center(1) + sina * m_radius;
|
||||
float out_x = (i % ScaleLongEvery == 0) ? m_center(0) + cosa * out_radius_long : m_center(0) + cosa * out_radius_short;
|
||||
float out_y = (i % ScaleLongEvery == 0) ? m_center(1) + sina * out_radius_long : m_center(1) + sina * out_radius_short;
|
||||
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
|
||||
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
|
||||
}
|
||||
|
|
@ -340,10 +340,10 @@ void GLGizmoRotate::_render_snap_radii() const
|
|||
float angle = (float)i * step;
|
||||
float cosa = ::cos(angle);
|
||||
float sina = ::sin(angle);
|
||||
float in_x = m_center.x + cosa * in_radius;
|
||||
float in_y = m_center.y + sina * in_radius;
|
||||
float out_x = m_center.x + cosa * out_radius;
|
||||
float out_y = m_center.y + sina * out_radius;
|
||||
float in_x = m_center(0) + cosa * in_radius;
|
||||
float in_y = m_center(1) + sina * in_radius;
|
||||
float out_x = m_center(0) + cosa * out_radius;
|
||||
float out_y = m_center(1) + sina * out_radius;
|
||||
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
|
||||
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
|
||||
}
|
||||
|
|
@ -353,8 +353,8 @@ void GLGizmoRotate::_render_snap_radii() const
|
|||
void GLGizmoRotate::_render_reference_radius() const
|
||||
{
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
|
||||
::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f);
|
||||
::glVertex3f((GLfloat)m_center(0), (GLfloat)m_center(1), 0.0f);
|
||||
::glVertex3f((GLfloat)m_center(0) + m_radius + GrabberOffset, (GLfloat)m_center(1), 0.0f);
|
||||
::glEnd();
|
||||
}
|
||||
|
||||
|
|
@ -367,8 +367,8 @@ void GLGizmoRotate::_render_angle_z() const
|
|||
for (unsigned int i = 0; i <= AngleResolution; ++i)
|
||||
{
|
||||
float angle = (float)i * step_angle;
|
||||
float x = m_center.x + ::cos(angle) * ex_radius;
|
||||
float y = m_center.y + ::sin(angle) * ex_radius;
|
||||
float x = m_center(0) + ::cos(angle) * ex_radius;
|
||||
float y = m_center(1) + ::sin(angle) * ex_radius;
|
||||
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
|
||||
}
|
||||
::glEnd();
|
||||
|
|
@ -377,14 +377,14 @@ void GLGizmoRotate::_render_angle_z() const
|
|||
void GLGizmoRotate::_render_grabber() const
|
||||
{
|
||||
float grabber_radius = m_radius + GrabberOffset;
|
||||
m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius;
|
||||
m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius;
|
||||
m_grabbers[0].center(0) = m_center(0) + ::cos(m_angle_z) * grabber_radius;
|
||||
m_grabbers[0].center(1) = m_center(1) + ::sin(m_angle_z) * grabber_radius;
|
||||
m_grabbers[0].angle_z = m_angle_z;
|
||||
|
||||
::glColor3fv(BaseColor);
|
||||
::glBegin(GL_LINES);
|
||||
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
|
||||
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
|
||||
::glVertex3f((GLfloat)m_center(0), (GLfloat)m_center(1), 0.0f);
|
||||
::glVertex3f((GLfloat)m_grabbers[0].center(0), (GLfloat)m_grabbers[0].center(1), 0.0f);
|
||||
::glEnd();
|
||||
|
||||
::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float));
|
||||
|
|
@ -442,10 +442,10 @@ void GLGizmoScale::on_start_dragging()
|
|||
|
||||
void GLGizmoScale::on_update(const Pointf& mouse_pos)
|
||||
{
|
||||
Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
|
||||
Pointf center(0.5 * (m_grabbers[1].center(0) + m_grabbers[0].center(0)), 0.5 * (m_grabbers[3].center(1) + m_grabbers[0].center(1)));
|
||||
|
||||
coordf_t orig_len = length(m_starting_drag_position - center);
|
||||
coordf_t new_len = length(mouse_pos - center);
|
||||
coordf_t orig_len = (m_starting_drag_position - center).norm();
|
||||
coordf_t new_len = (mouse_pos - center).norm();
|
||||
coordf_t ratio = (orig_len != 0.0) ? new_len / orig_len : 1.0;
|
||||
|
||||
m_scale = m_starting_scale * (float)ratio;
|
||||
|
|
@ -455,19 +455,19 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
|||
{
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
coordf_t min_x = box.min.x - (coordf_t)Offset;
|
||||
coordf_t max_x = box.max.x + (coordf_t)Offset;
|
||||
coordf_t min_y = box.min.y - (coordf_t)Offset;
|
||||
coordf_t max_y = box.max.y + (coordf_t)Offset;
|
||||
coordf_t min_x = box.min(0) - (coordf_t)Offset;
|
||||
coordf_t max_x = box.max(0) + (coordf_t)Offset;
|
||||
coordf_t min_y = box.min(1) - (coordf_t)Offset;
|
||||
coordf_t max_y = box.max(1) + (coordf_t)Offset;
|
||||
|
||||
m_grabbers[0].center.x = min_x;
|
||||
m_grabbers[0].center.y = min_y;
|
||||
m_grabbers[1].center.x = max_x;
|
||||
m_grabbers[1].center.y = min_y;
|
||||
m_grabbers[2].center.x = max_x;
|
||||
m_grabbers[2].center.y = max_y;
|
||||
m_grabbers[3].center.x = min_x;
|
||||
m_grabbers[3].center.y = max_y;
|
||||
m_grabbers[0].center(0) = min_x;
|
||||
m_grabbers[0].center(1) = min_y;
|
||||
m_grabbers[1].center(0) = max_x;
|
||||
m_grabbers[1].center(1) = min_y;
|
||||
m_grabbers[2].center(0) = max_x;
|
||||
m_grabbers[2].center(1) = max_y;
|
||||
m_grabbers[3].center(0) = min_x;
|
||||
m_grabbers[3].center(1) = max_y;
|
||||
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(BaseColor);
|
||||
|
|
@ -475,7 +475,7 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
|||
::glBegin(GL_LINE_LOOP);
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
{
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center.x, (GLfloat)m_grabbers[i].center.y, 0.0f);
|
||||
::glVertex3f((GLfloat)m_grabbers[i].center(0), (GLfloat)m_grabbers[i].center(1), 0.0f);
|
||||
}
|
||||
::glEnd();
|
||||
|
||||
|
|
|
|||
|
|
@ -893,10 +893,10 @@ void add_frequently_changed_parameters(wxWindow* parent, wxBoxSizer* sizer, wxFl
|
|||
g_wiping_dialog_button->Bind(wxEVT_BUTTON, ([parent](wxCommandEvent& e)
|
||||
{
|
||||
auto &config = g_PresetBundle->project_config;
|
||||
std::vector<double> init_matrix = (config.option<ConfigOptionFloats>("wiping_volumes_matrix"))->values;
|
||||
std::vector<double> init_extruders = (config.option<ConfigOptionFloats>("wiping_volumes_extruders"))->values;
|
||||
const std::vector<double> &init_matrix = (config.option<ConfigOptionFloats>("wiping_volumes_matrix"))->values;
|
||||
const std::vector<double> &init_extruders = (config.option<ConfigOptionFloats>("wiping_volumes_extruders"))->values;
|
||||
|
||||
WipingDialog dlg(parent,std::vector<float>(init_matrix.begin(),init_matrix.end()),std::vector<float>(init_extruders.begin(),init_extruders.end()));
|
||||
WipingDialog dlg(parent,cast<float>(init_matrix),cast<float>(init_extruders));
|
||||
|
||||
if (dlg.ShowModal() == wxID_OK) {
|
||||
std::vector<float> matrix = dlg.get_matrix();
|
||||
|
|
|
|||
|
|
@ -261,7 +261,7 @@ std::vector<float> Chart::get_ramming_speed(float sampling) const {
|
|||
std::vector<std::pair<float,float>> Chart::get_buttons() const {
|
||||
std::vector<std::pair<float, float>> buttons_out;
|
||||
for (const auto& button : m_buttons)
|
||||
buttons_out.push_back(std::make_pair(button.get_pos().m_x,button.get_pos().m_y));
|
||||
buttons_out.push_back(std::make_pair(float(button.get_pos().m_x),float(button.get_pos().m_y)));
|
||||
return buttons_out;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue