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FIX: Fix missing polygon primitives declaration
/run/build/BambuStudio/src/libslic3r/GCode/WipeTower.hpp:31:12: error: ‘TriangleMesh’ does not name a type
31 | static TriangleMesh its_make_rib_tower(float width, float depth, float height, float rib_length, float rib_width, bool fillet_wall);
| ^~~~~~~~~~~~
<snip>
/run/build/BambuStudio/src/libslic3r/GCode/WipeTower.hpp:33:12: error: ‘Polygon’ does not name a type
33 | static Polygon rib_section(float width, float depth, float rib_length, float rib_width, bool fillet_wall);
| ^~~~~~~
<snip>
/run/build/BambuStudio/src/libslic3r/GCode/WipeTower.hpp:200:21: error: ‘Polylines’ was not declared in this scope
200 | std::map<float, Polylines> get_outer_wall() const
| ^~~~~~~~~
<snip>
(cherry picked from commit ea2c021427dddcddb8a4e9e41c0f649dd727fdf9)
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@ -8,6 +8,9 @@
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#include <algorithm>
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#include "libslic3r/Point.hpp"
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/Polyline.hpp"
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#include "libslic3r/TriangleMesh.hpp"
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#include <unordered_set>
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namespace Slic3r
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