Conditional compilation to exclude all Perl/XS stuff from C++ code

This commit is contained in:
Alessandro Ranellucci 2013-09-13 14:48:40 +02:00
parent e2cb40766b
commit 6e22a82e7d
20 changed files with 133 additions and 87 deletions

View file

@ -44,13 +44,6 @@ TriangleMesh::~TriangleMesh() {
stl_close(&this->stl);
}
SV*
TriangleMesh::to_SV() {
SV* sv = newSV(0);
sv_setref_pv( sv, "Slic3r::TriangleMesh", (void*)this );
return sv;
}
void
TriangleMesh::ReadSTLFile(char* input_file) {
stl_open(&stl, input_file);
@ -68,38 +61,6 @@ TriangleMesh::write_binary(char* output_file)
stl_write_binary(&this->stl, output_file, "");
}
void TriangleMesh::ReadFromPerl(SV* vertices, SV* facets)
{
stl.stats.type = inmemory;
// count facets and allocate memory
AV* facets_av = (AV*)SvRV(facets);
stl.stats.number_of_facets = av_len(facets_av)+1;
stl.stats.original_num_facets = stl.stats.number_of_facets;
stl_allocate(&stl);
// read geometry
AV* vertices_av = (AV*)SvRV(vertices);
for (unsigned int i = 0; i < stl.stats.number_of_facets; i++) {
AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
stl_facet facet;
facet.normal.x = 0;
facet.normal.y = 0;
facet.normal.z = 0;
for (unsigned int v = 0; v <= 2; v++) {
AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0));
facet.vertex[v].x = SvNV(*av_fetch(vertex_av, 0, 0));
facet.vertex[v].y = SvNV(*av_fetch(vertex_av, 1, 0));
facet.vertex[v].z = SvNV(*av_fetch(vertex_av, 2, 0));
}
facet.extra[0] = 0;
facet.extra[1] = 0;
stl.facet_start[i] = facet;
}
stl_get_size(&(this->stl));
}
void
TriangleMesh::repair() {
@ -599,4 +560,46 @@ TriangleMesh::merge(const TriangleMesh* mesh)
stl_get_size(&this->stl);
}
#ifdef SLIC3RXS
SV*
TriangleMesh::to_SV() {
SV* sv = newSV(0);
sv_setref_pv( sv, "Slic3r::TriangleMesh", (void*)this );
return sv;
}
void TriangleMesh::ReadFromPerl(SV* vertices, SV* facets)
{
stl.stats.type = inmemory;
// count facets and allocate memory
AV* facets_av = (AV*)SvRV(facets);
stl.stats.number_of_facets = av_len(facets_av)+1;
stl.stats.original_num_facets = stl.stats.number_of_facets;
stl_allocate(&stl);
// read geometry
AV* vertices_av = (AV*)SvRV(vertices);
for (unsigned int i = 0; i < stl.stats.number_of_facets; i++) {
AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
stl_facet facet;
facet.normal.x = 0;
facet.normal.y = 0;
facet.normal.z = 0;
for (unsigned int v = 0; v <= 2; v++) {
AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0));
facet.vertex[v].x = SvNV(*av_fetch(vertex_av, 0, 0));
facet.vertex[v].y = SvNV(*av_fetch(vertex_av, 1, 0));
facet.vertex[v].z = SvNV(*av_fetch(vertex_av, 2, 0));
}
facet.extra[0] = 0;
facet.extra[1] = 0;
stl.facet_start[i] = facet;
}
stl_get_size(&(this->stl));
}
#endif
}